Files
ReshadePluginsCore/ClairObscur/SDK/FEnemyBattleAudioProfile_structs.hpp
2026-03-18 18:13:09 +01:00

33 lines
1.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FEnemyBattleAudioProfile
#include "Basic.hpp"
#include "FSoundEvent_structs.hpp"
namespace SDK
{
// UserDefinedStruct FEnemyBattleAudioProfile.FEnemyBattleAudioProfile
// 0x0020 (0x0020 - 0x0000)
struct FFEnemyBattleAudioProfile final
{
public:
struct FFSoundEvent DamageReceivedLight_3_ACC0A8B34658DFAA71C285BA78E5A48A; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ContainsInstancedReference, HasGetValueTypeHash)
struct FFSoundEvent DamageReceivedMedium_5_6024CBBC46DEDE7C5302AE84232398BA; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ContainsInstancedReference, HasGetValueTypeHash)
struct FFSoundEvent DamageReceivedHeavy_7_9A66595245B16E5487DB4E894FF445FB; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ContainsInstancedReference, HasGetValueTypeHash)
struct FFSoundEvent Death_9_7197439D4D846C79114318AF515C7AF7; // 0x0018(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, ContainsInstancedReference, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FFEnemyBattleAudioProfile;
}