Files
ReshadePluginsCore/ClairObscur/SDK/S_jRPG_OverdriveSource_structs.hpp
2026-03-18 18:13:09 +01:00

31 lines
1.2 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_jRPG_OverdriveSource
#include "Basic.hpp"
namespace SDK
{
// UserDefinedStruct S_jRPG_OverdriveSource.S_jRPG_OverdriveSource
// 0x0010 (0x0010 - 0x0000)
struct FS_jRPG_OverdriveSource final
{
public:
float OverdrivePerHitGiven_5_BEE65AFB4E807F6754B01BA1F72E5131; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float OverdrivePerHitReceived_6_C7FEA6EB4E449D131893659EE3DE697B; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float OverdriveOnOtherCharacterDeath_8_7F1BE3DF4FAB55B4DBD35A97929C6A2C; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float OverdriveOnEnemyKilled_10_B089EE8642C0B232D83FA0A80D31BBEA; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_jRPG_OverdriveSource;
}