31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: S_jRPG_OverdriveSource
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#include "Basic.hpp"
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namespace SDK
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{
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// UserDefinedStruct S_jRPG_OverdriveSource.S_jRPG_OverdriveSource
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// 0x0010 (0x0010 - 0x0000)
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struct FS_jRPG_OverdriveSource final
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{
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public:
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float OverdrivePerHitGiven_5_BEE65AFB4E807F6754B01BA1F72E5131; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float OverdrivePerHitReceived_6_C7FEA6EB4E449D131893659EE3DE697B; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float OverdriveOnOtherCharacterDeath_8_7F1BE3DF4FAB55B4DBD35A97929C6A2C; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float OverdriveOnEnemyKilled_10_B089EE8642C0B232D83FA0A80D31BBEA; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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DUMPER7_ASSERTS_FS_jRPG_OverdriveSource;
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}
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