Files
2025-11-06 11:38:38 +01:00

506 lines
24 KiB
C++

#include "CommonHeaders.h"
#include "GameFixes.h"
#include "GameInformations.h"
#include "Memory.hpp";
#include "Maths.hpp";
#include "UEngine.hpp";
#include "ObfuscateString.h"
#include "SDK/Engine_classes.hpp"
using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "CronosTND";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
const float baseAspect = 1.7777778;
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Plugin states
static bool AOBScanDone = false;
static bool g_Console = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_aspect_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_cam_distance_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_cameraDistanceMultiplier = 1.f;
// Shared values
static float g_FOV_In = 0;
static float g_Compensated_FOV = 0;
static float g_FOV_Out = 0;
static float g_Camera_In = 180;
static float g_Camera_Out = 180;
static bool g_Console_Enabled = false;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* Aspectaddress = nullptr;
static uint8_t* DOFaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* CameraDistanceaddress = nullptr;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid AspectHook{};
static SafetyHookMid FogHook{};
static SafetyHookMid CameraDistanceHook{};
// Prototypes
static void FOVFixEnabled();
static void AspectFixEnabled();
static void DOFFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void CameraDistanceFixEnabled();
static void EnableConsole();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
{
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 5.5.4
logger->info("--------------- AOB scan started ---------------");
if (FOVaddress == nullptr) {
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
//"Cronos-Win64-Shipping.exe" + 36B636C - EB 08 - jmp "Cronos-Win64-Shipping.exe" + 36B6376
//"Cronos-Win64-Shipping.exe" + 36B636E - F3 0F 10 83 30 02 00 00 - movss xmm0, [rbx + 00000230]
//"Cronos-Win64-Shipping.exe" + 36B6376 - F3 0F 11 47 30 - movss[rdi + 30], xmm0
//"Cronos-Win64-Shipping.exe" + 36B637B - 8B 83 54 02 00 00 - mov eax, [rbx + 00000254]
//"Cronos-Win64-Shipping.exe" + 36B6381 - 89 47 5C - mov[rdi + 5C], eax
if (!FOVaddress)
logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
FOVaddress += 0xa;
}
}
if (Aspectaddress == nullptr) {
constexpr auto AspectStringObfuscated = make_obfuscated<0x4A>("C7 43 ?? 39 8E E3 3F C7 87 ?? ?? ?? ?? 39 8E E3 3F 48 83 ?? ?? ?? ?? ?? ?? 75");
Aspectaddress = Memory::AOBScan("", AspectStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"Cronos-Win64-Shipping.exe" + 54C4600 - 83 4B 68 01 - or dword ptr[rbx + 68], 01
//"Cronos-Win64-Shipping.exe" + 54C4604 - 80 8F 59 02 00 00 01 - or byte ptr[rdi + 00000259], 01
//"Cronos-Win64-Shipping.exe" + 54C460B - C7 43 5C 39 8E E3 3F - mov[rbx + 5C], 3FE38E39
//"Cronos-Win64-Shipping.exe" + 54C4612 - C7 87 54 02 00 00 398EE33F - mov[rdi + 00000254], 3FE38E39
//"Cronos-Win64-Shipping.exe" + 54C461C - 48 83 BF 98 00 00 00 00 - cmp qword ptr[rdi + 00000098], 00
if (!Aspectaddress)
logger->warn("Aspect ratio signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Aspect ratio signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Aspectaddress));
Aspectaddress += 0x3;
}
}
if (DOFaddress == nullptr) {
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("74 ?? 48 ?? ?? 8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F");
DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"Cronos-Win64-Shipping.exe" + 2712F87 - 74 03 - je "Cronos-Win64-Shipping.exe" + 2712F8C
//"Cronos-Win64-Shipping.exe" + 2712F89 - 48 8B C3 - mov rax, rbx
//"Cronos-Win64-Shipping.exe" + 2712F8C - 8B 34 30 - mov esi, [rax + rsi]
//"Cronos-Win64-Shipping.exe" + 2712F8F - 48 8B CF - mov rcx, rdi
//"Cronos-Win64-Shipping.exe" + 2712F92 - E8 29 8D 6F 01 - call "Cronos-Win64-Shipping.exe" + 3E0BCC0
if (!DOFaddress)
logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
DOFaddress += 0x5;
}
}
if (Vignettingaddress == nullptr) {
constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 44 89");
Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"Cronos-Win64-Shipping.exe" + 3E079F4 - 8B 08 - mov ecx, [rax]
//"Cronos-Win64-Shipping.exe" + 3E079F6 - 83 F9 02 - cmp ecx, 02
//"Cronos-Win64-Shipping.exe" + 3E079F9 - 7D 09 - jnl "Cronos-Win64-Shipping.exe" + 3E07A04
//"Cronos-Win64-Shipping.exe" + 3E079FB - 44 89 BB C8 22 00 00 - mov[rbx + 000022C8], r15d
//"Cronos-Win64-Shipping.exe" + 3E07A02 - EB 05 - jmp "Cronos-Win64-Shipping.exe" + 3E07A09
if (!Vignettingaddress)
logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
Vignettingaddress += 0x5;
}
}
if (Fogaddress == nullptr) {
constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("F6 ?? ?? ?? ?? 74 ?? 48 8B ?? ?? ?? ?? ?? 83 78 ?? ?? 75 ?? B3");
Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"Cronos-Win64-Shipping.exe" + 231B60A - 48 8B 05 BF EC AD 08 - mov rax, ["Cronos-Win64-Shipping.exe" + ADFA2D0]
//"Cronos-Win64-Shipping.exe" + 231B611 - 83 78 04 01 - cmp dword ptr[rax + 04], 01
//"Cronos-Win64-Shipping.exe" + 231B615 - 75 04 - jne "Cronos-Win64-Shipping.exe" + 231B61B
//"Cronos-Win64-Shipping.exe" + 231B617 - B3 01 - mov bl, 01
//"Cronos-Win64-Shipping.exe" + 231B619 - EB 02 - jmp "Cronos-Win64-Shipping.exe" + 231B61D
if (!Fogaddress)
logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
Fogaddress += 0x12;
}
}
if (CameraDistanceaddress == nullptr) {
constexpr auto CamDistanceStringObfuscated = make_obfuscated<0x4A>("E8 ?? ?? ?? ?? F2 0F ?? ?? ?? ?? 48 8D ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 0F");
CameraDistanceaddress = Memory::AOBScan("", CamDistanceStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
//"Cronos-Win64-Shipping.exe" + 55E908F - F2 0F 10 44 24 68 - movsd xmm0, [rsp + 68]
//"Cronos-Win64-Shipping.exe" + 55E9095 - 48 8D 55 D8 - lea rdx, [rbp - 28]
//"Cronos-Win64-Shipping.exe" + 55E9099 - F3 0F 10 8F 30 02 00 00 - movss xmm1, [rdi + 00000230]
//"Cronos-Win64-Shipping.exe" + 55E90A1 - 48 8D 8D B0 02 00 00 - lea rcx, [rbp + 000002B0]
//"Cronos-Win64-Shipping.exe" + 55E90A8 - 0F5A C9 - cvtps2pd xmm1, xmm1
if (!CameraDistanceaddress)
logger->warn("Camera distance signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("Camera distance signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CameraDistanceaddress));
CameraDistanceaddress += 0x17;
}
}
if (FOVaddress && Aspectaddress && DOFaddress && Vignettingaddress && Fogaddress && CameraDistanceaddress) {
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
}
// Unreal Engine Offsets updates (needed when the game reveives an update and to prevent the fix from crashing the game)
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 8B F2 8B");
AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 33 ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48");
ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!GObjectsaddress)
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
}
if (!AppendStringaddress)
logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); // Get Offset from opcode
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
}
if (!ProcessEventaddress)
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
}
}
logger->info("-------------- Fixes initialisation -------------");
}
if (!init && FOVaddress) FOVFixEnabled();
if (!init && Aspectaddress) AspectFixEnabled();
if (!init && DOFaddress) DOFFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && CameraDistanceaddress) CameraDistanceFixEnabled();
}
// Setters for Reshade addon calls
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled)
{ // Set each fix individually
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::UltraWide) { g_aspect_fix_enabled = enabled; AspectFixEnabled(); }
if (fix == GameFixes::Camera) { g_cam_distance_fix_enabled = enabled; CameraDistanceFixEnabled(); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
}
extern "C" __declspec(dllexport) void SetFOV(int fov)
{
g_AdditionalFOVValue = fov;
}
extern "C" __declspec(dllexport) void SetCameraDistance(float cameraDistance)
{
g_cameraDistanceMultiplier = cameraDistance;
}
// Getters for Reshade addon calls
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->CompensatedFOV = g_Compensated_FOV;
infos->cameraIn = g_Camera_In;
infos->cameraOut = g_Camera_Out;
infos->consoleEnabled = g_Console_Enabled;
}
// Code injection functions
static void FOVFixEnabled() {
if (g_fix_enabled && (g_fov_fix_enabled || g_aspect_fix_enabled) && FOVaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVaddress,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
if (g_aspect_fix_enabled)
g_Compensated_FOV = ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio);
else
g_Compensated_FOV = ctx.xmm0.f32[0];
g_FOV_Out = ctx.xmm0.f32[0] += (g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
});
}
else FOVHook.enable();
logger->info("FOV fix enabled");
}
if (!(g_fix_enabled && (g_fov_fix_enabled || g_aspect_fix_enabled)) && FOVaddress) {
if (FOVHook) FOVHook.disable();
logger->info("FOV fix disabled");
}
}
// Memory patch fixes
static void AspectFixEnabled() {
if (g_fix_enabled && g_aspect_fix_enabled && Aspectaddress) {
const char* newAspectRatio = Memory::Float32ToHexBytes(aspectRatio); // Converts new apsect ratio in 4 char bytes
Memory::PatchBytes(Aspectaddress, newAspectRatio, 4); // mov [rdi+00000254],3FE38E39 <= patched
logger->info("Aspect fix enabled");
FOVFixEnabled();
}
if (!(g_fix_enabled && g_aspect_fix_enabled) && Aspectaddress) {
Memory::RestoreBytes(Aspectaddress);
logger->info("Aspect ratio fix disabled");
if (!g_fov_fix_enabled)
FOVFixEnabled();
}
}
static void DOFFixEnabled() {
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
Memory::PatchBytes(DOFaddress, "\x31\xF6\x90", 3); // xor esi,esi r.DepthOfFieldQuality = 0
logger->info("Depth of field fix enabled");
}
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
Memory::RestoreBytes(DOFaddress);
logger->info("Depth of field fix disabled");
}
}
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
logger->info("Vignetting fix enabled");
}
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
Memory::RestoreBytes(Vignettingaddress);
logger->info("Vignetting fix disabled");
}
}
static void FogFixEnabled() {
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
if (!FogHook) { // Hook only once
FogHook = safetyhook::create_mid(Fogaddress,
[](SafetyHookContext& ctx) {
ctx.rflags &= ~0x40; // ZF=0
});
}
logger->info("Fog fix enabled");
}
}
static void CameraDistanceFixEnabled() {
if (g_fix_enabled && g_cam_distance_fix_enabled && CameraDistanceaddress) {
if (!CameraDistanceHook) { // Hook only once
CameraDistanceHook = safetyhook::create_mid(CameraDistanceaddress,
[](SafetyHookContext& ctx) {
g_Camera_In = ctx.xmm1.f32[0];
ctx.xmm1.f32[0] *= g_cameraDistanceMultiplier;
g_Camera_Out = ctx.xmm1.f32[0];
});
}
else CameraDistanceHook.enable();
logger->info("Camera distance fix enabled");
}
if (!(g_fix_enabled && g_cam_distance_fix_enabled) && CameraDistanceaddress) {
if (CameraDistanceHook) CameraDistanceHook.disable();
logger->info("Camera distance fix disabled");
}
}
// Debuggin function intended to find specific class or object
// UE Process Event signature to search for : 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D ?? ?? 48 ?? ?? 4C ?? ?? 48 ?? ?? 0F 84
//static void ProcessEvent() {
// HMODULE gameHandle = nullptr;
// static uint8_t* ProcessEventaddress = nullptr;
//
// while ((gameHandle = GetModuleHandleA("Cronos-Win64-Shipping.exe")) == nullptr)
// std::this_thread::sleep_for(std::chrono::milliseconds(100));
//
// uintptr_t base_module = (uintptr_t)GetModuleHandle(NULL);
// static auto lastLogTime = std::chrono::steady_clock::now();
//
// ProcessEventaddress = reinterpret_cast<uint8_t*>(base_module + static_cast<uintptr_t>(Offsets::ProcessEvent));
//
// if (!PEHook && ProcessEventaddress + 0x3c) { // Hook only once
// PEHook = safetyhook::create_mid(ProcessEventaddress,
// [](SafetyHookContext& ctx) {
// UObject* object = (UObject*)ctx.rcx;
// UFunction* func = (UFunction*)ctx.rdx;
//
// if (object && object->GetFullName().contains("PlayerHudWidget_BP_C") && func->GetFullName().contains("Tick")) {
// //logger->info("PlayerHudWidget trouve: {} = {}", object->GetFullName(), func->GetFullName());
// static double NormallastX = 0, NormallastY = 0, UltralastX = 0, UltralastY = 0, SuperlastX = 0, SuperlastY = 0;
// auto* HUDWidget = reinterpret_cast<UPlayerHudWidget_BP_C*>(object);
// if (HUDWidget) {
// static auto lastLogTime = std::chrono::steady_clock::now();
//
// auto* aspectZone = HUDWidget->KeepAspectZone_0;
// if (aspectZone && aspectZone->IsA(UKeepAspectZone::StaticClass())) {
// auto now = std::chrono::steady_clock::now();
// auto diff = std::chrono::duration_cast<std::chrono::milliseconds>(now - lastLogTime).count();
//
// if (diff > 1000) { // une fois par seconde
// lastLogTime = now;
//
// const FVector2D ratioNormal = aspectZone->DesireAspectRatio;
// const FVector2D ratioUltra = aspectZone->DesireAspectRatioUltraWide;
// const FVector2D ratioSuper = aspectZone->DesireAspectRatioSuperUltraWide;
//
// if (ratioNormal.X != NormallastX || ratioNormal.Y != NormallastY ||
// ratioUltra.X != UltralastX || ratioUltra.Y != UltralastY ||
// ratioSuper.X != SuperlastX || ratioSuper.Y != SuperlastY) {
// logger->info("Classe: {} // Ratio Normal X = {:.4f}, Y = {:.4f} // Ratio Super X = {:.4f}, Y = {:.4f} // Ratio Ultra X = {:.4f}, Y = {:.4f} ",
// object->GetName(), ratioNormal.X, ratioNormal.Y, ratioSuper.X, ratioSuper.Y, ratioUltra.X, ratioUltra.Y);
//
// NormallastX = ratioNormal.X; NormallastY = ratioNormal.Y;
// UltralastX = ratioUltra.X; UltralastY = ratioUltra.Y;
// SuperlastX = ratioSuper.X; SuperlastY = ratioSuper.Y;
// }
// }
// }
//
// }
// }
// });
// }
//}
// UE Console creation
static void EnableConsole()
{
if (!g_Console) {
logger->info("------------------ User inputs ------------------");
return;
}
logger->info("-------------- Console re-enabling --------------");
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->warn("Could not re-enable console");
logger->info("------------------ User inputs ------------------");
return;
}
std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(100));
Engine = UEngine::GetEngine();
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
break;
}
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
logger->error("Console could not be found in engine.");
return;
}
logger->info("Console found in engine");
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
if (NewObject)
{
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
logger->info("Console fully reactivated in {:.3f}s and bound to key Tilde", elapsed.count());
logger->info("------------------ User inputs ------------------");
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
}
}).detach();
}
// Logging
static void InitializeLogger()
{
try
{
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
if (std::filesystem::exists(log_path))
std::filesystem::remove(log_path);
logger = std::make_shared<spdlog::logger>("Cronos : The New Dawn", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
logger->flush_on(spdlog::level::debug); // Flush automatically
}
catch (const spdlog::spdlog_ex& ex)
{
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
InitializeLogger();
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH)
{
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}