Files
2025-10-17 17:16:15 +02:00

3592 lines
196 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// EternalStrands
// 5.3.2-141638+++enclave+release_tu_2
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/GC_Sword_Unsheath_classes.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_CondensingChamber_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_SpeakWithTheAxle_01_classes.hpp"
#include "SDK/Chaos_structs.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/PhysicsCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/BP_LightingPreset_Day_Surge_classes.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/AudioExtensions_structs.hpp"
#include "SDK/AudioExtensions_classes.hpp"
#include "SDK/PhysicsCore_classes.hpp"
#include "SDK/FieldNotification_structs.hpp"
#include "SDK/AudioPlatformConfiguration_structs.hpp"
#include "SDK/DeveloperSettings_structs.hpp"
#include "SDK/DeveloperSettings_classes.hpp"
#include "SDK/NetCore_structs.hpp"
#include "SDK/NetCore_classes.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/DataRegistry_structs.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/GameplayAbilities_structs.hpp"
#include "SDK/GameplayAbilities_classes.hpp"
#include "SDK/BPW_Shared_TitleCard_classes.hpp"
#include "SDK/Enum_HitPointsCalculationMethods_structs.hpp"
#include "SDK/BPC_LifeAndDeath_Gear_classes.hpp"
#include "SDK/AnimationCore_structs.hpp"
#include "SDK/AnimationCore_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_SetAct8_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/FLibrary_DamageComponent_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_HasKeyswatch_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_ConsultWithCasmyn_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/Enum_UI_Codex_AssemblingPhases_structs.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/Enum_UI_NavigationCommands_structs.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/ArticyRuntime_structs.hpp"
#include "SDK/YBCommon_structs.hpp"
#include "SDK/BPW_Menu_Codex_Assembling_classes.hpp"
#include "SDK/BuildPatchServices_structs.hpp"
#include "SDK/BuildPatchServices_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_TalkToSola_classes.hpp"
#include "SDK/GC_Release_Sword_StrainFamily__classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SentinelDevice_3_classes.hpp"
#include "SDK/Enclave_structs.hpp"
#include "SDK/SMSystem_structs.hpp"
#include "SDK/SMSI_QuestObjective_UpgradeStation_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_ConsultWithSev_02_classes.hpp"
#include "SDK/OBJ_TU1_META_MAP_OBS_CIN_Observatory_classes.hpp"
#include "SDK/Enum_CraftingDescriptors_structs.hpp"
#include "SDK/Struct_CraftingMaterialLayerInfo_structs.hpp"
#include "SDK/GC_Player_Ressources_classes.hpp"
#include "SDK/FieldNotification_classes.hpp"
#include "SDK/OBJ_META_CodexHollow_RawMagic_04_EnterLevel_classes.hpp"
#include "SDK/MeshDescription_structs.hpp"
#include "SDK/MeshDescription_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_ShowCluesToOria_classes.hpp"
#include "SDK/SignificanceManager_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_MagnusBook_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_SpeakWithSev2_classes.hpp"
#include "SDK/StaticMeshDescription_structs.hpp"
#include "SDK/StaticMeshDescription_classes.hpp"
#include "SDK/Enum_UI_Notification_Types_structs.hpp"
#include "SDK/BPW_UI_TabChoice_Icon_classes.hpp"
#include "SDK/DataflowCore_structs.hpp"
#include "SDK/DataflowCore_classes.hpp"
#include "SDK/Q_CRIT_PT4_Q050_SevsBetrayal_classes.hpp"
#include "SDK/PropertyPath_structs.hpp"
#include "SDK/PropertyPath_classes.hpp"
#include "SDK/Enum_UI_ReticleStrain_Type_structs.hpp"
#include "SDK/TA_Crosshair_HandMagicBase_classes.hpp"
#include "SDK/OBJ_FT_Conjurer_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_FirstSeen_classes.hpp"
#include "SDK/Struct_GAS_PredictionSwitch_structs.hpp"
#include "SDK/GA_Player_Jump_classes.hpp"
#include "SDK/GA_SideRoll_classes.hpp"
#include "SDK/TypedElementFramework_structs.hpp"
#include "SDK/TypedElementFramework_classes.hpp"
#include "SDK/TypedElementRuntime_structs.hpp"
#include "SDK/TypedElementRuntime_classes.hpp"
#include "SDK/AudioLinkCore_classes.hpp"
#include "SDK/E_StifnessLevel_structs.hpp"
#include "SDK/PDA_PowerRagdoll_Profile_classes.hpp"
#include "SDK/Enum_DiscoveryUnfoggingChannel_structs.hpp"
#include "SDK/Struct_DiscoveryUnfoggingLookupInfo_structs.hpp"
#include "SDK/PDA_DiscoveryDefinition_LocationArea_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/JsonUtilities_classes.hpp"
#include "SDK/Enum_Station_Ally_Anchors_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/WwiseFileHandler_structs.hpp"
#include "SDK/WwiseResourceLoader_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/AkAudio_classes.hpp"
#include "SDK/EnhancedInput_structs.hpp"
#include "SDK/EnhancedInput_classes.hpp"
#include "SDK/NiagaraCore_structs.hpp"
#include "SDK/NiagaraShader_structs.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/PhysicsControl_structs.hpp"
#include "SDK/CommonInput_structs.hpp"
#include "SDK/YBCommon_classes.hpp"
#include "SDK/BP_WorldManager_QuestDataLayer_classes.hpp"
#include "SDK/Q_CRIT_PT5_Q010_AFoolsErrand_classes.hpp"
#include "SDK/AssetRegistry_structs.hpp"
#include "SDK/AssetRegistry_classes.hpp"
#include "SDK/IrisCore_structs.hpp"
#include "SDK/IrisCore_classes.hpp"
#include "SDK/BPW_UI_GridSelection_classes.hpp"
#include "SDK/GC_UI_AnyLevel_DialogueMenu_classes.hpp"
#include "SDK/BP_DialogueData_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/G01MovementData_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_InteractTamarkindSchematics_classes.hpp"
#include "SDK/ClothingSystemRuntimeInterface_structs.hpp"
#include "SDK/ClothingSystemRuntimeInterface_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ClimbingIceWall_classes.hpp"
#include "SDK/ImageWriteQueue_structs.hpp"
#include "SDK/ImageWriteQueue_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/BPC_GameplayTagTracking_classes.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/GE_AddImpactForceMultiplier_classes.hpp"
#include "SDK/BPC_StationUpgradeNarrativeRequest_classes.hpp"
#include "SDK/GA_Grabbed_classes.hpp"
#include "SDK/EyeTracker_structs.hpp"
#include "SDK/EyeTracker_classes.hpp"
#include "SDK/BPW_UI_HUD_Cursor_classes.hpp"
#include "SDK/Renderer_structs.hpp"
#include "SDK/Renderer_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_Part4Ready_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_010_SpeakWithOria_02_classes.hpp"
#include "SDK/Struct_QuestInteractions_structs.hpp"
#include "SDK/BP_WorldManager_QuestInteraction_classes.hpp"
#include "SDK/ResonanceAudio_structs.hpp"
#include "SDK/ResonanceAudio_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_CIN_SurvivorSighting_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/Struct_ItemStats_structs.hpp"
#include "SDK/BP_ItemStats_InventoryItemComponent_classes.hpp"
#include "SDK/SMSI_QuestObjective_ApplyGEToPlayer_classes.hpp"
#include "SDK/LiveLinkInterface_structs.hpp"
#include "SDK/LiveLinkInterface_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/BP_AmbienceSoundPadSpawner_classes.hpp"
#include "SDK/TimeManagement_structs.hpp"
#include "SDK/TimeManagement_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_AerolithFixed_classes.hpp"
#include "SDK/BPA_Quest_MarkerPoint_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_SentinelFrame_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_TalkToAxle_classes.hpp"
#include "SDK/Struct_UI_Bestiary_LocusPoint_structs.hpp"
#include "SDK/OBJ_CRIT_Prologue_FireDrakeTimer_classes.hpp"
#include "SDK/ABP_OBR_Mentor_Cinematic_structs.hpp"
#include "SDK/ABP_OBR_Mentor_Cinematic_classes.hpp"
#include "SDK/Struct_LoadoutConfig_structs.hpp"
#include "SDK/Struct_SpawnConfig_structs.hpp"
#include "SDK/PDA_SpawnConfig_classes.hpp"
#include "SDK/GA_Consumable_Use_classes.hpp"
#include "SDK/ChaosSolverEngine_structs.hpp"
#include "SDK/ChaosSolverEngine_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_SpringTrap_classes.hpp"
#include "SDK/FieldSystemEngine_structs.hpp"
#include "SDK/FieldSystemEngine_classes.hpp"
#include "SDK/DataflowEngine_structs.hpp"
#include "SDK/DataflowEngine_classes.hpp"
#include "SDK/GeometryCollectionEngine_structs.hpp"
#include "SDK/GeometryCollectionEngine_classes.hpp"
#include "SDK/TemplateSequence_structs.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/TemplateSequence_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/AnimGraphRuntime_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_DestroyVegetationOnStatue_classes.hpp"
#include "SDK/Constraints_structs.hpp"
#include "SDK/Constraints_classes.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Aerolith_IcePillar_02_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DestroyAnyIcePillar_classes.hpp"
#include "SDK/InventoryItemWithKineticDamageCalculation_classes.hpp"
#include "SDK/FDirectionFBLR_structs.hpp"
#include "SDK/BP_SHA_NAT_Waterfall_classes.hpp"
#include "SDK/Struct_ListOfRecipesForMap_structs.hpp"
#include "SDK/Struct_ListOfItem_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/BPI_CharacterDoingInteraction_classes.hpp"
#include "SDK/DataTableRowHandleArray_structs.hpp"
#include "SDK/Struct_ResourcesPerLocation_structs.hpp"
#include "SDK/HTNTask_AmbushPlayMontage_classes.hpp"
#include "SDK/GE_AddDisableClimb_classes.hpp"
#include "SDK/AudioLinkEngine_classes.hpp"
#include "SDK/AudioMixer_structs.hpp"
#include "SDK/AudioMixer_classes.hpp"
#include "SDK/E_Anim_RetargetWeapon_structs.hpp"
#include "SDK/OBJ_TU1_META_Chameleon_Seen_classes.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/Struct_UI_Bestiary_Loot_structs.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_SolaCallsOverBrynn_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/BPA_ArticyDialoguePlayer_Simple_classes.hpp"
#include "SDK/BPCont_AI_Base_classes.hpp"
#include "SDK/Enum_LootItemTypes_structs.hpp"
#include "SDK/UObject_HUD_FeedEntry_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_GrantLastMagicalExportCodex_classes.hpp"
#include "SDK/BPA_VFX_Niagara_Generic_structs.hpp"
#include "SDK/MRMesh_structs.hpp"
#include "SDK/MRMesh_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_NightActive_classes.hpp"
#include "SDK/GE_DropHealthToHalf_classes.hpp"
#include "SDK/Enum_QuestTypes_structs.hpp"
#include "SDK/FLibrary_Quests_classes.hpp"
#include "SDK/RemoteControlCommon_structs.hpp"
#include "SDK/RemoteControlCommon_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/GA_Landing_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_GetNotesBeforeQuest_classes.hpp"
#include "SDK/Overlay_structs.hpp"
#include "SDK/Overlay_classes.hpp"
#include "SDK/ClothingSystemRuntimeCommon_structs.hpp"
#include "SDK/ClothingSystemRuntimeCommon_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_GoToSleep_classes.hpp"
#include "SDK/ClothingSystemRuntimeNv_structs.hpp"
#include "SDK/ClothingSystemRuntimeNv_classes.hpp"
#include "SDK/GameplayMediaEncoder_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_HasSilverGlasses_classes.hpp"
#include "SDK/CombatTargetNavmeshLocation_EQSContext_classes.hpp"
#include "SDK/ArticyRuntime_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_DefaultMenuLevelCassidans_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Aerolith_IcePillar_03_classes.hpp"
#include "SDK/CommonInput_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_EnchantersWay_classes.hpp"
#include "SDK/CommonUI_structs.hpp"
#include "SDK/CommonUI_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_Upgrade02_classes.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/SMSI_QuestObjective_GrantItemToPlayerInventory_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_Bring_SoftWood_classes.hpp"
#include "SDK/CommonUser_structs.hpp"
#include "SDK/CommonUser_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_GuidingThreads_classes.hpp"
#include "SDK/FFXFSR3Settings_structs.hpp"
#include "SDK/FFXFSR3Settings_classes.hpp"
#include "SDK/NiagaraCore_classes.hpp"
#include "SDK/PDA_CodexFragmentsForEpic_classes.hpp"
#include "SDK/FogVolumeTOD_structs.hpp"
#include "SDK/Q_TU1_EPIC_Astrologer_classes.hpp"
#include "SDK/NiagaraShader_classes.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/GE_LandingDamage_classes.hpp"
#include "SDK/BPW_UI_ItemQuality_classes.hpp"
#include "SDK/DataRegistry_classes.hpp"
#include "SDK/Struct_UI_Difficulty_Data_structs.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/OBJ_APPR_Q020_FirstExperiment_classes.hpp"
#include "SDK/BPP_PLA_SOC_HC_ARC_Tower_24x24_04A_classes.hpp"
#include "SDK/RigVM_structs.hpp"
#include "SDK/ControlRig_structs.hpp"
#include "SDK/ControlRigSpline_structs.hpp"
#include "SDK/Enum_UI_InteractionStates_structs.hpp"
#include "SDK/BP_ExplorationLimits_Volume_classes.hpp"
#include "SDK/GameSettings_structs.hpp"
#include "SDK/GameSettings_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_SCRY_FirstCampDestroyed_classes.hpp"
#include "SDK/NavigationSystem_structs.hpp"
#include "SDK/NavigationSystem_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DrakesBattle_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_Otoliths_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q030_AttunementCompleted_classes.hpp"
#include "SDK/BP_ProjectileManagerExtension_classes.hpp"
#include "SDK/HTN_structs.hpp"
#include "SDK/HTN_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_SCRY_OfferingCrafted_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_InteractWithDocuments_classes.hpp"
#include "SDK/BPA_OTK_BCP_PRP_Casmyn_Caravan_01_Props_01_Rear_Storage_02A_classes.hpp"
#include "SDK/SMSystem_classes.hpp"
#include "SDK/WwiseFileHandler_classes.hpp"
#include "SDK/Enum_UI_DialogueChoice_VisualStyles_structs.hpp"
#include "SDK/BPW_UI_DialogueChoice_classes.hpp"
#include "SDK/TU1_Meta_MainAppended_classes.hpp"
#include "SDK/Enum_QuestConditionBeginState_structs.hpp"
#include "SDK/Enum_UI_InteractionPromptStyles_structs.hpp"
#include "SDK/Enum_Text_InteractionTypes_structs.hpp"
#include "SDK/BPC_GameplayCondition_classes.hpp"
#include "SDK/WwiseResourceLoader_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_SCRY_DmgSentinelInteract_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_DeadDrop_1_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_SCRY_PostObservingVoidzone_classes.hpp"
#include "SDK/HTNDecorator_ShouldLeash_classes.hpp"
#include "SDK/GameplayCameras_structs.hpp"
#include "SDK/GameplayCameras_classes.hpp"
#include "SDK/ABP_OBR_Mentor_structs.hpp"
#include "SDK/ABP_OBR_Mentor_classes.hpp"
#include "SDK/LowEntryExtendedStandardLibrary_structs.hpp"
#include "SDK/LowEntryExtendedStandardLibrary_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_Small_Beech_02a_classes.hpp"
#include "SDK/Mercuna3DMovement_structs.hpp"
#include "SDK/Mercuna3DMovement_classes.hpp"
#include "SDK/BP_WorldManager_ShadowCacheInvalidation_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_AssembleCodex_classes.hpp"
#include "SDK/Mercuna_structs.hpp"
#include "SDK/Mercuna_classes.hpp"
#include "SDK/SMSI_QuestObjective_GrantCodexFragmentToPlayerInventory_classes.hpp"
#include "SDK/MotionWarping_structs.hpp"
#include "SDK/MotionWarping_classes.hpp"
#include "SDK/GE_Consumable_FrostResistancePotion_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TutorialCombatBasicsTip_classes.hpp"
#include "SDK/AN_NPC_Ability_Execution_classes.hpp"
#include "SDK/Water_structs.hpp"
#include "SDK/Water_classes.hpp"
#include "SDK/PhysicsControl_classes.hpp"
#include "SDK/ManaRegenRateModifierMagnitudeCalculation_classes.hpp"
#include "SDK/Enum_CharacterMenu_InteractionTypes_structs.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_CinOutsiderEpicFightIntro_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_GiveIceEssence_classes.hpp"
#include "SDK/TimingRegionsTrace_classes.hpp"
#include "SDK/XeSSCore_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_GrantItem_02_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityVoidZone_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_ArrivalCinGated_classes.hpp"
#include "SDK/XeSSBlueprint_structs.hpp"
#include "SDK/XeSSBlueprint_classes.hpp"
#include "SDK/OBJ_META_PT1_NeverComplete_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_CollapsedTunnel_classes.hpp"
#include "SDK/CIN_Char_Hyena_classes.hpp"
#include "SDK/XeLLBlueprint_structs.hpp"
#include "SDK/XeLLBlueprint_classes.hpp"
#include "SDK/LiveLinkMovieScene_structs.hpp"
#include "SDK/LiveLinkMovieScene_classes.hpp"
#include "SDK/XeFGBlueprint_structs.hpp"
#include "SDK/XeFGBlueprint_classes.hpp"
#include "SDK/DLSS_structs.hpp"
#include "SDK/DLSS_classes.hpp"
#include "SDK/HTNDecorator_RandomCost_classes.hpp"
#include "SDK/Enum_InvalidExpeditionMapReasons_structs.hpp"
#include "SDK/DLSSBlueprint_structs.hpp"
#include "SDK/DLSSBlueprint_classes.hpp"
#include "SDK/OBJ_MAP_OUT_SWA_SCRY_ArkonExpanse_classes.hpp"
#include "SDK/StreamlineRHI_structs.hpp"
#include "SDK/StreamlineRHI_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TalkToDahm_OPTIONAL_classes.hpp"
#include "SDK/GC_UI_AnyLevel_HUD_ChangedSpeakerScry_classes.hpp"
#include "SDK/StreamlineBlueprint_structs.hpp"
#include "SDK/StreamlineBlueprint_classes.hpp"
#include "SDK/OBJ_TU1_META_LuciasCodex2_classes.hpp"
#include "SDK/StreamlineDLSSGBlueprint_structs.hpp"
#include "SDK/StreamlineDLSSGBlueprint_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_GrantItem_02_classes.hpp"
#include "SDK/StreamlineReflexBlueprint_structs.hpp"
#include "SDK/StreamlineReflexBlueprint_classes.hpp"
#include "SDK/PT1_Gate_classes.hpp"
#include "SDK/KiBLII_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_SCRY_LoomgateExamined_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_EnterArcaneLabs_classes.hpp"
#include "SDK/Enum_UI_RecipeType_structs.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/Enum_LightOptions_structs.hpp"
#include "SDK/PlayFabCommon_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_Starter_classes.hpp"
#include "SDK/PlayFab_structs.hpp"
#include "SDK/PlayFab_classes.hpp"
#include "SDK/BPA_InvisibleWall_Quest_classes.hpp"
#include "SDK/TelemetrySystem_structs.hpp"
#include "SDK/TelemetrySystem_classes.hpp"
#include "SDK/ImGui_structs.hpp"
#include "SDK/ImGui_classes.hpp"
#include "SDK/BP_Craftable_InventoryItemData_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_CraftMantle_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_02a_Log_02_classes.hpp"
#include "SDK/Enclave_classes.hpp"
#include "SDK/NiagaraAnimNotifies_structs.hpp"
#include "SDK/NiagaraAnimNotifies_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FireDrakeHealth90_classes.hpp"
#include "SDK/BPA_SHA_ING_VoidZone_RechargeLocation_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_CollectedOtoliths_classes.hpp"
#include "SDK/SMExtendedRuntime_structs.hpp"
#include "SDK/SMExtendedRuntime_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectMaterialsSilent_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_GrantLabsLocationAndLoomgate_classes.hpp"
#include "SDK/WwiseSimpleExternalSource_structs.hpp"
#include "SDK/WwiseSimpleExternalSource_classes.hpp"
#include "SDK/BP_Lighting_Helper_Transform_Master_classes.hpp"
#include "SDK/OBJ_APPR_Q020_EnterCave_classes.hpp"
#include "SDK/Wwise_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_DIA_MilitaryFragmentsAssembled_classes.hpp"
#include "SDK/Enum_Breakable_Categories_structs.hpp"
#include "SDK/FLibrary_Breakable_Raw_classes.hpp"
#include "SDK/SequencerScripting_structs.hpp"
#include "SDK/SequencerScripting_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_RemoveItem_02_classes.hpp"
#include "SDK/OBJ_PROG_PT4_CAMP_DIA_RepairedSentinel_classes.hpp"
#include "SDK/BYGImguiLogger_classes.hpp"
#include "SDK/BPP_PLA_OTK_SHA_NAT_Tree_Stump_Dead_01A_classes.hpp"
#include "SDK/KiBLIICommonUI_structs.hpp"
#include "SDK/KiBLIICommonUI_classes.hpp"
#include "SDK/OBJ_COMP_META_ENCH_ReturnsToCamp_classes.hpp"
#include "SDK/GA_ReactionBase_classes.hpp"
#include "SDK/LiveLinkAnimationCore_structs.hpp"
#include "SDK/LiveLinkAnimationCore_classes.hpp"
#include "SDK/LiveLink_structs.hpp"
#include "SDK/LiveLink_classes.hpp"
#include "SDK/Struct_GameplayConditionalWeather_structs.hpp"
#include "SDK/PDA_Location_DefaultWeather_classes.hpp"
#include "SDK/LiveLinkComponents_structs.hpp"
#include "SDK/LiveLinkComponents_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_SpeakWithTheSpindle_classes.hpp"
#include "SDK/TakeMovieScene_classes.hpp"
#include "SDK/TextureUtilitiesCommon_structs.hpp"
#include "SDK/TextureUtilitiesCommon_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_010_GrantCodex_BalancedMetalPlate_classes.hpp"
#include "SDK/BPW_UI_Loadout_ConsumableBelt_Slot_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Branch_02A_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_TheSourceAsDefultMenu_classes.hpp"
#include "SDK/AudioCapture_structs.hpp"
#include "SDK/AudioCapture_classes.hpp"
#include "SDK/RigVM_classes.hpp"
#include "SDK/ControlRig_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_ConsultWithTheEnchantress_02_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_small_01B_classes.hpp"
#include "SDK/FLibrary_GameModes_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_Scry_YouGotThis2_classes.hpp"
#include "SDK/MirrorAnimationSystem_structs.hpp"
#include "SDK/MirrorAnimationSystem_classes.hpp"
#include "SDK/NiagaraUIRenderer_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_Fragment_03_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_Market_classes.hpp"
#include "SDK/MIDIDevice_structs.hpp"
#include "SDK/MIDIDevice_classes.hpp"
#include "SDK/GA_PassiveManaRegen_classes.hpp"
#include "SDK/OBJ_FT_Labs_classes.hpp"
#include "SDK/InteractiveToolsFramework_structs.hpp"
#include "SDK/InteractiveToolsFramework_classes.hpp"
#include "SDK/Struct_HitActorBufferEntry_structs.hpp"
#include "SDK/ModelingOperators_structs.hpp"
#include "SDK/ModelingOperators_classes.hpp"
#include "SDK/GeometryFramework_structs.hpp"
#include "SDK/GeometryFramework_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_GrantNorianSecretProjectCodex01_classes.hpp"
#include "SDK/BPChar_Base_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_medium_01A1_classes.hpp"
#include "SDK/ModelingComponents_structs.hpp"
#include "SDK/ModelingComponents_classes.hpp"
#include "SDK/MeshModelingTools_structs.hpp"
#include "SDK/MeshModelingTools_classes.hpp"
#include "SDK/MeshModelingToolsExp_structs.hpp"
#include "SDK/MeshModelingToolsExp_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_ConsultWithScout_01_classes.hpp"
#include "SDK/Q_COMP_LORE_Q030_AHandInTheHaze_classes.hpp"
#include "SDK/GeometryScriptingCore_structs.hpp"
#include "SDK/GeometryScriptingCore_classes.hpp"
#include "SDK/StructUtils_structs.hpp"
#include "SDK/StructUtils_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_ConsultWithDham_classes.hpp"
#include "SDK/BPW_UI_HUD_WeaponBelt_classes.hpp"
#include "SDK/RemoteControl_structs.hpp"
#include "SDK/RemoteControl_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_KillMiner_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_LowCity_classes.hpp"
#include "SDK/RemoteControlLogic_structs.hpp"
#include "SDK/RemoteControlLogic_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_CodexRegimentRecords_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_SpeakWithLean_01_classes.hpp"
#include "SDK/WebSocketNetworking_classes.hpp"
#include "SDK/WebRemoteControl_structs.hpp"
#include "SDK/WebRemoteControl_classes.hpp"
#include "SDK/BP_GameInstanceManager_Attunement_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_Upgrade_02_classes.hpp"
#include "SDK/StructUtilsEngine_structs.hpp"
#include "SDK/StructUtilsEngine_classes.hpp"
#include "SDK/OBJ_MU_CRIT_PT7_Q020_ReachingTheSource_classes.hpp"
#include "SDK/AnimationBudgetAllocator_structs.hpp"
#include "SDK/AnimationBudgetAllocator_classes.hpp"
#include "SDK/SkeletalMerging_structs.hpp"
#include "SDK/SkeletalMerging_classes.hpp"
#include "SDK/Enclave_GameMode_Gameplay_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_RemoveLoomgateConduit_classes.hpp"
#include "SDK/YBSpawnConfigRequestConfiguration_classes.hpp"
#include "SDK/AsyncLoadingScreen_structs.hpp"
#include "SDK/AsyncLoadingScreen_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SentinelDevice_2_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_HuntdownConjurer_classes.hpp"
#include "SDK/OpenColorIO_structs.hpp"
#include "SDK/OpenColorIO_classes.hpp"
#include "SDK/BPW_UI_Dialogue_Character_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_EyeLetterFragment_classes.hpp"
#include "SDK/MovieRenderPipelineCore_structs.hpp"
#include "SDK/MovieRenderPipelineCore_classes.hpp"
#include "SDK/Q_APPR_Q020_Restoration_classes.hpp"
#include "SDK/MovieRenderPipelineSettings_structs.hpp"
#include "SDK/MovieRenderPipelineSettings_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_SetAct5_classes.hpp"
#include "SDK/GA_MajorReactionShieldBlockOpen_classes.hpp"
#include "SDK/ActorLayerUtilities_structs.hpp"
#include "SDK/ActorLayerUtilities_classes.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_structs.hpp"
#include "SDK/MovieRenderPipelineRenderPasses_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_HasMantleFireWall_classes.hpp"
#include "SDK/BP_Bestiary_Section_LocusPointData_classes.hpp"
#include "SDK/BPA_SHA_ARC_StoneRailings_6m_02A_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_TalkToSola_classes.hpp"
#include "SDK/GE_TryingAbilityParry_classes.hpp"
#include "SDK/ConsoleVariablesEditorRuntime_structs.hpp"
#include "SDK/ConsoleVariablesEditorRuntime_classes.hpp"
#include "SDK/Enum_KeyLightControlModes_structs.hpp"
#include "SDK/SMSI_QuestObjective_FillPlayerHealthAndMana_classes.hpp"
#include "SDK/WinDualShock_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_SCRY_FourthRecord_classes.hpp"
#include "SDK/Enum_Pickup_Behaviors_structs.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/AppleProResMedia_structs.hpp"
#include "SDK/AppleProResMedia_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_Upgrade_01_classes.hpp"
#include "SDK/AvidDNxMedia_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_SCRY_VoidSurgeCallout_01_classes.hpp"
#include "SDK/StationSystemicDialogueTableRow_structs.hpp"
#include "SDK/ScriptableToolsFramework_structs.hpp"
#include "SDK/ScriptableToolsFramework_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_ConsultWithTheEnchantress_classes.hpp"
#include "SDK/UpdateRateOptimisationBlueprints_structs.hpp"
#include "SDK/UpdateRateOptimisationBlueprints_classes.hpp"
#include "SDK/BP_CharacterMovementOnGround_Condition_classes.hpp"
#include "SDK/SocketSubsystemEOS_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_HasTeddy_classes.hpp"
#include "SDK/ShaderCompilationScreen_structs.hpp"
#include "SDK/ShaderCompilationScreen_classes.hpp"
#include "SDK/Struct_Transforms_structs.hpp"
#include "SDK/BP_WorldManager_Respawnables_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_SCRY_SentinelHarvested_classes.hpp"
#include "SDK/OnlineSubsystemEOS_structs.hpp"
#include "SDK/OnlineSubsystemEOS_classes.hpp"
#include "SDK/OnlineSubsystemGOG_classes.hpp"
#include "SDK/FLibrary_Simulation_classes.hpp"
#include "SDK/YBTelemetry_classes.hpp"
#include "SDK/ACLPlugin_structs.hpp"
#include "SDK/ACLPlugin_classes.hpp"
#include "SDK/IKRig_structs.hpp"
#include "SDK/PBIK_structs.hpp"
#include "SDK/IKRig_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_LockOnTriggered_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Medium_04A_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_GoToCapital_classes.hpp"
#include "SDK/Sub_Player_Base_structs.hpp"
#include "SDK/EFootLogic_structs.hpp"
#include "SDK/FFootLogic_structs.hpp"
#include "SDK/FSlidingSides_structs.hpp"
#include "SDK/FStruct_Animation_MantleHeight_structs.hpp"
#include "SDK/E_AnimationCharacterWeightState_structs.hpp"
#include "SDK/FMovementStateCache_structs.hpp"
#include "SDK/FS_RootOffset_VelocityBlend_structs.hpp"
#include "SDK/E_AnimationWeaponPoses_structs.hpp"
#include "SDK/E_AnimationCheatContext_structs.hpp"
#include "SDK/E_PositionAroundActor_structs.hpp"
#include "SDK/E_CIN_FacialExpression_structs.hpp"
#include "SDK/E_Anim_AimOffsetKit_structs.hpp"
#include "SDK/E_Anim_RetargetIK_structs.hpp"
#include "SDK/Sub_Player_Base_classes.hpp"
#include "SDK/OodleNetworkHandlerComponent_structs.hpp"
#include "SDK/OodleNetworkHandlerComponent_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_VisitedRecordsRoomAndLeftLevel_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_030_Has_CodexFragment_04_classes.hpp"
#include "SDK/AnimationSharing_structs.hpp"
#include "SDK/AnimationSharing_classes.hpp"
#include "SDK/FacialAnimation_classes.hpp"
#include "SDK/AutomationUtils_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_CollectDarkCotten_classes.hpp"
#include "SDK/ChaosCaching_structs.hpp"
#include "SDK/ChaosCaching_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_SetNight_classes.hpp"
#include "SDK/ChaosCloth_structs.hpp"
#include "SDK/ChaosCloth_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_GrantResonance_02_classes.hpp"
#include "SDK/GeometryCollectionTracks_structs.hpp"
#include "SDK/GeometryCollectionTracks_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_KeyswatchCollected_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/DataflowEnginePlugin_classes.hpp"
#include "SDK/ChaosNiagara_structs.hpp"
#include "SDK/ChaosNiagara_classes.hpp"
#include "SDK/OBJ_META_CAMP_CassMentionsReturnsGear_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_CraftMantle_classes.hpp"
#include "SDK/LocalizableMessageBlueprint_classes.hpp"
#include "SDK/ImgMediaEngine_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_GoToTangledHollow_classes.hpp"
#include "SDK/ImgMedia_structs.hpp"
#include "SDK/ImgMedia_classes.hpp"
#include "SDK/SMSI_QuestObjective_PlayerInventory_HasItemOfGroup_classes.hpp"
#include "SDK/ImgMediaFactory_classes.hpp"
#include "SDK/MediaCompositing_structs.hpp"
#include "SDK/MediaCompositing_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_SpeakWithLean_classes.hpp"
#include "SDK/BPW_UI_HUD_Reticle_Bow_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/FullBodyIK_structs.hpp"
#include "SDK/ActorSequence_structs.hpp"
#include "SDK/ActorSequence_classes.hpp"
#include "SDK/AssetTags_structs.hpp"
#include "SDK/AssetTags_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_SCRY_AlreadyGotStuff_classes.hpp"
#include "SDK/GeometryCache_structs.hpp"
#include "SDK/GeometryCache_classes.hpp"
#include "SDK/GeometryCacheTracks_structs.hpp"
#include "SDK/GeometryCacheTracks_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_SpeakWithScout_01_classes.hpp"
#include "SDK/MetasoundFrontend_structs.hpp"
#include "SDK/MetasoundFrontend_classes.hpp"
#include "SDK/BPA_Horn_FireDrake_classes.hpp"
#include "SDK/BP_WorldManager_DamageDisplay_classes.hpp"
#include "SDK/WaveTable_structs.hpp"
#include "SDK/WaveTable_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_DIA_KnowledgeEntryComplete_classes.hpp"
#include "SDK/MetasoundEngine_structs.hpp"
#include "SDK/MetasoundEngine_classes.hpp"
#include "SDK/Struct_AttackParametersDataTableSoftReference_structs.hpp"
#include "SDK/AudioAnalyzer_classes.hpp"
#include "SDK/OBJ_MU_CRIT_Prologue_DrakeBattle_classes.hpp"
#include "SDK/Enum_AnyAll_structs.hpp"
#include "SDK/SMSI_QuestObjective_GatedObjective_classes.hpp"
#include "SDK/AudioSynesthesia_structs.hpp"
#include "SDK/AudioSynesthesia_classes.hpp"
#include "SDK/AdvancedWidgets_classes.hpp"
#include "SDK/GC_UI_StartUp_Action_MenuNav_classes.hpp"
#include "SDK/AudioWidgets_structs.hpp"
#include "SDK/AudioWidgets_classes.hpp"
#include "SDK/PDA_NumberOfAttunementShardsPerLocation_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_SCRY_FirstPowerGain_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_CIN_MomentAloneWithArekim_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_CaravanLogbooksInLowCIty_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_HasLoveLetter_classes.hpp"
#include "SDK/SoundFields_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_SetToNextDayPhase0_classes.hpp"
#include "SDK/Synthesis_structs.hpp"
#include "SDK/Synthesis_classes.hpp"
#include "SDK/TraceUtilities_classes.hpp"
#include "SDK/Struct_ItemAndQuantity_structs.hpp"
#include "SDK/SMSI_QuestObjective_RemoveItemFromPlayerInventory_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_SecondHiveDestroyed_classes.hpp"
#include "SDK/GC_Release_Weapon__StrainFamily__classes.hpp"
#include "SDK/GE_RemoveAimingDodgeTag_classes.hpp"
#include "SDK/CoreOnline_structs.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_OptionalNote_classes.hpp"
#include "SDK/MediaUtils_structs.hpp"
#include "SDK/Enum_StationUpgrade_LevelingActions_structs.hpp"
#include "SDK/LocalFileNetworkReplayStreaming_structs.hpp"
#include "SDK/BPI_UI_Menus_classes.hpp"
#include "SDK/HttpNetworkReplayStreaming_structs.hpp"
#include "SDK/SMI_LocusPoint_classes.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/Landmass_structs.hpp"
#include "SDK/PowerIKRuntime_structs.hpp"
#include "SDK/GE_RemoveForbidStaminaRegenTag_classes.hpp"
#include "SDK/FractureEngine_structs.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_CinMemoriesOfHeroism_classes.hpp"
#include "SDK/GeometryCollectionNodes_structs.hpp"
#include "SDK/SMSI_QuestObjective_DeathFromGamplayEffect_classes.hpp"
#include "SDK/BP_GameInstanceManager_Music_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_CraftMantle_classes.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/WidgetCarousel_structs.hpp"
#include "SDK/OBJ_FT_SpeakWithScoutInCassidans_classes.hpp"
#include "SDK/WwiseObjectUtils_structs.hpp"
#include "SDK/Struct_AmbientTemperatureFromWeather_structs.hpp"
#include "SDK/LiveLinkMessageBusFramework_structs.hpp"
#include "SDK/Enum_UI_Navigation_InputActionEventType_structs.hpp"
#include "SDK/Enum_UI_Dialogue_DisplayTypes_structs.hpp"
#include "SDK/BPW_Menu_Dialogue_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01a_SD_classes.hpp"
#include "SDK/LiveLinkControlRig_structs.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_GatherConjurersCinderlinen_classes.hpp"
#include "SDK/_humanoid_empty_layers_structs.hpp"
#include "SDK/_humanoid_empty_layers_classes.hpp"
#include "SDK/DataflowNodes_structs.hpp"
#include "SDK/LocalizableMessage_structs.hpp"
#include "SDK/BPI_FX_Shared_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ReachWatchtower_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_GetNotes_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_Undergreen_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01a_classes.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/BPP_PLA_SM_Moss_wall_straight_01A_classes.hpp"
#include "SDK/Transient_structs.hpp"
#include "SDK/BPA_Breakable_Raw_SHA_PRP_Wooden_Crate_01D_classes.hpp"
#include "SDK/BP_PhysicsCollisionHandler_classes.hpp"
#include "SDK/BP_PhysicsSyncHandler_classes.hpp"
#include "SDK/BPA_SHA_ARC_StoneRailings_2m_01A_classes.hpp"
#include "SDK/PDA_InventoryItem_classes.hpp"
#include "SDK/BPI_ActorTemplate_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryFireDrakeCallout02_classes.hpp"
#include "SDK/Struct_TravelDefinitions_structs.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_GrantItem_02_classes.hpp"
#include "SDK/BPW_CIN_2DRenderScreen_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_Upgrade_02_classes.hpp"
#include "SDK/Struct_AttackParameters_Montage_structs.hpp"
#include "SDK/Struct_UI_Inventory_Data_structs.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Template_Medium_classes.hpp"
#include "SDK/Q_CRIT_PT4_Q040_ImprovingTheLoomgates_classes.hpp"
#include "SDK/Struct_DismantlingLevels_structs.hpp"
#include "SDK/BPW_UI_InputDecorator_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryBowReminder_classes.hpp"
#include "SDK/Struct_DismantlingConversion_structs.hpp"
#include "SDK/HTNService_PatrolDebugDisplay_classes.hpp"
#include "SDK/BP_UI_InventoryItemData_classes.hpp"
#include "SDK/Struct_UI_LootRarity_Data_structs.hpp"
#include "SDK/HTNService_HyenaSimulationNavigation_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_01a_Log_Full_01_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_top_02A_classes.hpp"
#include "SDK/Struct_Crafting_VectorParam_structs.hpp"
#include "SDK/FPowerRagdollProfiles_structs.hpp"
#include "SDK/Struct_Crafting_VectorParams_structs.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_ConsultWithCasmyn_classes.hpp"
#include "SDK/Struct_UI_MantlePowers_structs.hpp"
#include "SDK/BP_BehaviorContext_Condition_classes.hpp"
#include "SDK/Archetypes_Minions_structs.hpp"
#include "SDK/Archetypes_Minions_Array_structs.hpp"
#include "SDK/Struct_CommonMinionsPerLocation_structs.hpp"
#include "SDK/BPW_UI_ExpeditionMap_AreaLabel_classes.hpp"
#include "SDK/PDA_UI_AllMantlePowers_classes.hpp"
#include "SDK/GE_ApplyItemStatistics_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryIceWallApproach_ClearedEarly_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_02_classes.hpp"
#include "SDK/Struct_UI_Audio_Event_structs.hpp"
#include "SDK/TK_Power_Forcefield_TKGrasp_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_ConsultWithLaen_classes.hpp"
#include "SDK/Struct_FilterTabData_structs.hpp"
#include "SDK/Struct_MaterialInterfaces_structs.hpp"
#include "SDK/OBJ_META_CODEX_SWAMP_01_classes.hpp"
#include "SDK/PDA_FilterTabConfig_classes.hpp"
#include "SDK/GC_Footstep_PhysicalMaterial__FootstepType__classes.hpp"
#include "SDK/Enum_No_Upgrade_Reason_structs.hpp"
#include "SDK/Struct_Crafting_ScalarParam_structs.hpp"
#include "SDK/Struct_Crafting_ScalarParams_structs.hpp"
#include "SDK/Struct_Salvage_Conversion_structs.hpp"
#include "SDK/PDA_DiscoveryDefinition_Loomgate_classes.hpp"
#include "SDK/BP_CraftingIngredients_InventoryItemComponent_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01b_classes.hpp"
#include "SDK/Struct_DataTableRow_ItemStats_structs.hpp"
#include "SDK/BP_WorldManager_LevelModifiers_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_InteractsHighCity_classes.hpp"
#include "SDK/BPC_VoidZone_Closed_classes.hpp"
#include "SDK/Struct_Crafting_TextureParam_structs.hpp"
#include "SDK/Struct_Crafting_TextureParams_structs.hpp"
#include "SDK/Enum_Scripted_Moment_ObjectiveCompletionType_structs.hpp"
#include "SDK/BPA_Scripted_Moment_Base_classes.hpp"
#include "SDK/BP_WidgetActor_CameraLockOn_classes.hpp"
#include "SDK/Struct_Crafting_AllParams_structs.hpp"
#include "SDK/OBJ_CRIT_PT1_020_CollectMaterials_classes.hpp"
#include "SDK/Struct_UpgradingItemDescriptorIdentifier_structs.hpp"
#include "SDK/Enum_Breakable_Sturdiness_structs.hpp"
#include "SDK/PDA_CraftingAndUpgradingData_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_RemoveItem_01_classes.hpp"
#include "SDK/TK_ShootingForcefield_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_Bush_beech_03a_branches_dead_classes.hpp"
#include "SDK/Enum_LevelModifiers_TimeOfDay_structs.hpp"
#include "SDK/BPC_VFX_Env_BPA_classes.hpp"
#include "SDK/Enum_CraftingResourceTypes_structs.hpp"
#include "SDK/HTNDecorator_Leash_ShouldChangeCombatTarget_classes.hpp"
#include "SDK/Struct_DataTable_CraftingRecipes_structs.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_small_02B_classes.hpp"
#include "SDK/PDA_CraftingResource_classes.hpp"
#include "SDK/Struct_ItemStats_Resources_structs.hpp"
#include "SDK/BP_IsAvailableInExpedition_InventoryItemComponent_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SentinelDevice_1_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_Transition_Cassidans_classes.hpp"
#include "SDK/FLibrary_Inventory_Utils_classes.hpp"
#include "SDK/FLibrary_Inventory_Crafting_classes.hpp"
#include "SDK/BP_SpawnModifiersManager_classes.hpp"
#include "SDK/BP_BaseStats_InventoryItemData_classes.hpp"
#include "SDK/FLibrary_UI_Inventory_Data_classes.hpp"
#include "SDK/CamShake_Medium01_Infinite_classes.hpp"
#include "SDK/Enclave_GameInstance_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_DIA_NullifierSentinelRepaired_classes.hpp"
#include "SDK/BP_SimLogic_SphericalVolume_AOE_classes.hpp"
#include "SDK/Struct_ParamNames_structs.hpp"
#include "SDK/BP_WorldManager_Music_classes.hpp"
#include "SDK/HTNDecorator_TargetIsInMovementState_classes.hpp"
#include "SDK/Struct_PhysicalMaterialToSystemicGameplayTag_structs.hpp"
#include "SDK/OBJ_COMP_MENT_030_SCRY_HelpingOria_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_CollectedGoverningSchema_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_LuciasDeviceCodexCollected_classes.hpp"
#include "SDK/OBJ_FT_CIN_FrostWyrm_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_GrantItem_03_classes.hpp"
#include "SDK/Enum_Simulation_PhysicalMaterialRetrievelMethod_structs.hpp"
#include "SDK/Struct_SnapshotActorBounds_structs.hpp"
#include "SDK/Enum_DeathClusterSpawnBehaviour_structs.hpp"
#include "SDK/Struct_OwnerInfoOnDeath_structs.hpp"
#include "SDK/Enum_FX_LocusPoint_States_structs.hpp"
#include "SDK/Struct_FX_LocusPoint_States_structs.hpp"
#include "SDK/BPC_FX_LocusPoint_classes.hpp"
#include "SDK/Struct_ClusterData_structs.hpp"
#include "SDK/PDA_ClusterData_classes.hpp"
#include "SDK/E_Anim_Companion_States_structs.hpp"
#include "SDK/GE_TryingPerfectLanding_classes.hpp"
#include "SDK/Struct_Breakables_SystemicMassAndHealth_structs.hpp"
#include "SDK/Struct_Breakable_PhysicalMaterialToMassAndHealth_structs.hpp"
#include "SDK/Struct_Breakable_SizeToSystemicMassAndHealth_structs.hpp"
#include "SDK/UObject_ItemChoice_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_HollowTree_03_classes.hpp"
#include "SDK/GE_PassiveResourceRegen_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_Set5DaysAdvanced_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_LockOn_KillEnemy_Hunter_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_IronWalk_classes.hpp"
#include "SDK/Enum_SimRender_ParameterNames_structs.hpp"
#include "SDK/Enum_MassCalculationMethods_structs.hpp"
#include "SDK/OBJ_CRIT_PT2_010_CraftFireMantle_classes.hpp"
#include "SDK/Enum_Breakable_Sizes_structs.hpp"
#include "SDK/Struct_Breakable_MaterialMetadata_structs.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_DefaultMenuBasecamp_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Gate_AlreadyVisitedRecordsRoom_classes.hpp"
#include "SDK/HTNDecorator_ResetActionCounter_classes.hpp"
#include "SDK/Struct_PhaseChangeDeferredInfo_structs.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_EnterLabs_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_GuildDistrictLoomgate_classes.hpp"
#include "SDK/ABP_EVO_CE_DrakeFire_structs.hpp"
#include "SDK/ABP_EVO_CE_DrakeFire_classes.hpp"
#include "SDK/GE_Consumable_FireResistancePotion_classes.hpp"
#include "SDK/Struct_SimulationRenderInfo_structs.hpp"
#include "SDK/Enum_InteractorRenderingFailureReasons_structs.hpp"
#include "SDK/OBJ_COMP_QUAR_010_Convert_Material_classes.hpp"
#include "SDK/GE_ShieldBlockMovementRestrictions_classes.hpp"
#include "SDK/Struct_SimulationRenderState_structs.hpp"
#include "SDK/OBJ_CRIT_Prologue_AcalaFrostPinTuto_classes.hpp"
#include "SDK/BP_FireArrowSynergy_SteamGenerator_classes.hpp"
#include "SDK/FFacialExpression_structs.hpp"
#include "SDK/OBJ_META_CAMP_RomanceOverature_Scout_Dialogue_classes.hpp"
#include "SDK/OBJ_FT_IceWing_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_SeenOneNight_classes.hpp"
#include "SDK/Enum_ClusterDataAssignationMethod_structs.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryDestroyAllIcePillars_classes.hpp"
#include "SDK/Struct_PhysicalMaterials_structs.hpp"
#include "SDK/BPP_Vista_elements04_classes.hpp"
#include "SDK/BPC_ClimbingPassthroughCollisionResponseHandler_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_DestroyNests_classes.hpp"
#include "SDK/Struct_CraftingMaterialLayerArray_structs.hpp"
#include "SDK/Struct_CraftingMaterialsInfo_structs.hpp"
#include "SDK/OBJ_FT_InjuredMiner_classes.hpp"
#include "SDK/BPA_SE_MovingObjectOnSpline_classes.hpp"
#include "SDK/BP_CharacterInventoryComponent_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_line_01A_classes.hpp"
#include "SDK/SMSI_QuestObjective_Master_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_Gated_PT1_Q010_classes.hpp"
#include "SDK/BP_AIInventoryComponent_classes.hpp"
#include "SDK/Enum_Pickup_Actions_structs.hpp"
#include "SDK/BP_Pickup_Resource_Master_classes.hpp"
#include "SDK/Enum_LootDropMethods_structs.hpp"
#include "SDK/OBJ_CRIT_PT1_030_FindKeyswatchAtMayorsHouse_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_medium_02A_classes.hpp"
#include "SDK/BPI_ActorTemplateComponent_classes.hpp"
#include "SDK/Struct_EnclaveMaterials_MetaConfig_structs.hpp"
#include "SDK/BPC_DistanceActivated_classes.hpp"
#include "SDK/BP_WorldManager_DistanceActivated_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_SCRY_GlintwoodLoomgate_classes.hpp"
#include "SDK/BPI_SimulatedActor_classes.hpp"
#include "SDK/BPI_SystemicLoot_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_RamanosStatue_classes.hpp"
#include "SDK/BP_Lighting_Helper_SkyLight_Transform_classes.hpp"
#include "SDK/BPC_Loot_classes.hpp"
#include "SDK/CIN_Camera_Default_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_NearSentinelFrame_classes.hpp"
#include "SDK/Enum_Wind_WindDirection_structs.hpp"
#include "SDK/Struct_WindDirectionMapping_structs.hpp"
#include "SDK/Struct_SoftPtrActorSet_structs.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_Taza_01_classes.hpp"
#include "SDK/BP_GameInstanceManager_StaticActorPersistence_classes.hpp"
#include "SDK/Struct_AttunementTresholds_structs.hpp"
#include "SDK/Struct_AttunementTresholdsPerLocation_structs.hpp"
#include "SDK/COMP_MENT_030_DynamicCodex_Dahm_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_RemoveTeddy_classes.hpp"
#include "SDK/BPW_UI_TabHeader_Journal_classes.hpp"
#include "SDK/PDA_AttunemementThresholdsPerLocation_classes.hpp"
#include "SDK/Enum_PlayerSpawnMethods_structs.hpp"
#include "SDK/GA_Player_DodgeBase_classes.hpp"
#include "SDK/GE_AddKnockoutTag_classes.hpp"
#include "SDK/Ignore_HotArea_NavFilter_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_SCRY_EpicSeen_classes.hpp"
#include "SDK/Struct_GameLoop_PlayerSpawnInfo_structs.hpp"
#include "SDK/Struct_GameLoop_ExtractionRequest_structs.hpp"
#include "SDK/GE_CharacterPassiveThrownAround_classes.hpp"
#include "SDK/FLibrary_Inventory_Player_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_EasternCircuitOfMusing_classes.hpp"
#include "SDK/SMIClass_QuestPhase_Master_classes.hpp"
#include "SDK/OBJ_META_StationUpgrade_02_Unlocked_classes.hpp"
#include "SDK/Enum_UI_Button_Common_VisualStates_structs.hpp"
#include "SDK/BPA_TH_BRK_Rock_Small_03A_classes.hpp"
#include "SDK/CanProcessGameplay_InputTriggerContext_classes.hpp"
#include "SDK/Enum_QuestTypeFilters_structs.hpp"
#include "SDK/SMI_Quest_Master_classes.hpp"
#include "SDK/PDA_TextInteractionType_classes.hpp"
#include "SDK/Struct_TravelStations_structs.hpp"
#include "SDK/GE_RemoveUnsheathedWeaponTag_classes.hpp"
#include "SDK/FLibrary_EnclaveGameInstance_classes.hpp"
#include "SDK/FLibrary_Inventory_Stats_classes.hpp"
#include "SDK/BPI_GameLoop_Substate_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_Manifold_classes.hpp"
#include "SDK/SMIC_GameLoop_Substate_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_SCRY_MateoRevealed_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_SpeakToOria_classes.hpp"
#include "SDK/PDA_RecipesPerLocation_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Bottle_Pouch_Set_01C_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_OpenTheDoor_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_EmergenceGate_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_02a_Log_Full_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_HeadToPointTent_classes.hpp"
#include "SDK/Struct_WeatherToVFX_structs.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_FirstSeen_classes.hpp"
#include "SDK/Flibrary_Forcefield_classes.hpp"
#include "SDK/Struct_UI_Audio_LoopingEvent_structs.hpp"
#include "SDK/FLibrary_UI_Audio_classes.hpp"
#include "SDK/BPI_CheatManager_classes.hpp"
#include "SDK/GC_Footstep_Foliage_WalkRun_classes.hpp"
#include "SDK/BPW_UI_Button_Confirm_Master_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_NearOtoliths_classes.hpp"
#include "SDK/HTNDecorator_ClearActionTimer_classes.hpp"
#include "SDK/PDA_MinionsPerLocation_classes.hpp"
#include "SDK/CanCameraLock_InputTriggerContext_classes.hpp"
#include "SDK/ButtonStyles_Common_NoStyle_classes.hpp"
#include "SDK/OBJ_CodexFragment_AmbushGuard_International_01_classes.hpp"
#include "SDK/TK_ShootingForcefield_TKGrasp_classes.hpp"
#include "SDK/BPW_CameraLockOn_classes.hpp"
#include "SDK/Enum_SequenceManager_SequenceType_structs.hpp"
#include "SDK/OBJ_META_CAMP_CassGivesItems_classes.hpp"
#include "SDK/BPI_Station_Player_classes.hpp"
#include "SDK/Enclave_SaveData_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_ConsultWithCasmyn2_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_FireDrakeHarvestedScry_classes.hpp"
#include "SDK/CanMantleLatch_InputTriggerContext_classes.hpp"
#include "SDK/GA_Shared_Master_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_corner_04B_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DefeatAcalas2_classes.hpp"
#include "SDK/GE_RemoveForbidAllAbilities_classes.hpp"
#include "SDK/GE_AddForbidAllMovement_classes.hpp"
#include "SDK/Enum_AkEventBubble_RequestAkSwitchesMatchBehaviour_structs.hpp"
#include "SDK/Enum_CameraStationBehaviorType_structs.hpp"
#include "SDK/OBJ_CRIT_Prologue_SwapWeaponBow_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_BrokersArch_classes.hpp"
#include "SDK/GE_AddInvincibleTag_classes.hpp"
#include "SDK/OBJ_APPR_Q020_InteractNorianRecord_classes.hpp"
#include "SDK/GE_FullDamageImmunity_classes.hpp"
#include "SDK/GE_RemoveForbidAllMovement_classes.hpp"
#include "SDK/BPI_SystemicDamage_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_ObtainIngredients_classes.hpp"
#include "SDK/BPI_UI_Navigation_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_015_EarlyStart_classes.hpp"
#include "SDK/BPA_SHA_ING_Explosion_classes.hpp"
#include "SDK/Q_CRIT_Prologue_classes.hpp"
#include "SDK/PDA_ResourcesPerLocation_classes.hpp"
#include "SDK/BPA_VEG_TH_Tree_01c_classes.hpp"
#include "SDK/BPC_Menu_GameplayPause_Expedition_classes.hpp"
#include "SDK/BP_CraftingMeshMaterial_InventoryItemData_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_010_TUT_JournalReminder2_classes.hpp"
#include "SDK/GE_SHA_ING_VoidSurge_ManaRegenBoost_classes.hpp"
#include "SDK/Struct_SimLogic_NV_Niagara_structs.hpp"
#include "SDK/BPW_Interaction_classes.hpp"
#include "SDK/SMSI_QuestObjective_CharacterDialogueWithGrantItem_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SCRY_SentinelDevice_4_classes.hpp"
#include "SDK/Struct_LevelModifiers_Epic_Spawns_structs.hpp"
#include "SDK/BP_Mantle_FamilyPowers_InventoryItemData_classes.hpp"
#include "SDK/BPI_Cinematic_classes.hpp"
#include "SDK/BPI_Discovery_classes.hpp"
#include "SDK/BPA_SHA_ING_VoidZone_Spline_classes.hpp"
#include "SDK/Enum_NavLink_Types_structs.hpp"
#include "SDK/BP_GeneratedNavLink_classes.hpp"
#include "SDK/GE_IncreaseHealthToMax_classes.hpp"
#include "SDK/BPC_InteractionSocket_classes.hpp"
#include "SDK/BPW_UI_InputIcon_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_TheImprisonedVanguard_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_Fragment_03_classes.hpp"
#include "SDK/TargetType_SphereOverlap_classes.hpp"
#include "SDK/CanClimb_InputTriggerContext_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryCratesCallout_classes.hpp"
#include "SDK/BP_ExpeditionItem_classes.hpp"
#include "SDK/GE_ExhaustedOn_classes.hpp"
#include "SDK/Struct_EndOfExpeditionData_structs.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_RemoveSentinelPart_classes.hpp"
#include "SDK/BPI_Menu_EndOfExpedition_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_09_illum_classes.hpp"
#include "SDK/FLibrary_NarrativeRequest_classes.hpp"
#include "SDK/BPC_AmbienceAreaTrigger_classes.hpp"
#include "SDK/Struct_WeatherDataLayer_structs.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryPostAcalaCin_classes.hpp"
#include "SDK/PDA_LocationUserInterfaceDefinition_classes.hpp"
#include "SDK/BPW_UI_FilterTabHeader_classes.hpp"
#include "SDK/Enum_LoadLevelMethod_structs.hpp"
#include "SDK/GA_Minion_HeardNoise_classes.hpp"
#include "SDK/GA_PassiveHealthManagement_classes.hpp"
#include "SDK/OBJ_TU1_META_AttunementObservatory_Level4_classes.hpp"
#include "SDK/BPA_InvisibleWall_Box_Blue_classes.hpp"
#include "SDK/Struct_AttunementShardPerLocation_structs.hpp"
#include "SDK/PDA_InventoryItemPerLocation_classes.hpp"
#include "SDK/BP_WorldManager_WorldPartitionLoading_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_SpeakWithLean_01_classes.hpp"
#include "SDK/FLibrary_Sequencer_classes.hpp"
#include "SDK/GE_InvicibleInCinematics_classes.hpp"
#include "SDK/BPW_UI_HUD_Vitals_classes.hpp"
#include "SDK/E_CIN_SpeakingStyle_structs.hpp"
#include "SDK/Struct_WeatherSpawningWeights_structs.hpp"
#include "SDK/Flibrary_LevelModifiers_classes.hpp"
#include "SDK/Struct_DialogueTutorials_structs.hpp"
#include "SDK/PDA_LocationGameDefinition_classes.hpp"
#include "SDK/BPW_UI_HUD_ConsumableBelt_classes.hpp"
#include "SDK/Struct_LevelModifiers_Location_structs.hpp"
#include "SDK/PDA_ModifierConditionsObject_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_Harvest_02_classes.hpp"
#include "SDK/Struct_GameLoop_EndGameLoopRequest_structs.hpp"
#include "SDK/Struct_LightingPresets_Location_Override_structs.hpp"
#include "SDK/BPW_SaveGameWidget_classes.hpp"
#include "SDK/GA_Player_Parry_Base_classes.hpp"
#include "SDK/Struct_QuestDetails_structs.hpp"
#include "SDK/Struct_UI_Epic_Data_structs.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_UseLoomgateCalibrator_classes.hpp"
#include "SDK/Struct_LightingPresetHelper_Context_structs.hpp"
#include "SDK/Struct_UI_Weather_Data_structs.hpp"
#include "SDK/OBJ_META_WispUpgraded_EnterNonHUDMap_classes.hpp"
#include "SDK/Struct_ConsumablesOnUpgardes_structs.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectTamarkindArmorCodex040_classes.hpp"
#include "SDK/TU1_QuestTree_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_SCRY_DamagedByVoidzone_classes.hpp"
#include "SDK/PDA_DiscoveryDefinition_Location_classes.hpp"
#include "SDK/BPI_GameLoop_Superstate_classes.hpp"
#include "SDK/SMIC_GameLoop_Superstate_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_Harvest_02_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Nest_04_classes.hpp"
#include "SDK/SMSI_QuestObjective_OpenMenu_Narrative_classes.hpp"
#include "SDK/GE_RemoveChargingTag_classes.hpp"
#include "SDK/PDA_DefaultPlayerInventoryPreset_classes.hpp"
#include "SDK/OBJ_META_COMP_SCOUT_InteractedWithCrate_classes.hpp"
#include "SDK/ColdNavArea_classes.hpp"
#include "SDK/Struct_LightingPreset_NameSceneComponent_structs.hpp"
#include "SDK/BPI_ScriptedActionRequester_classes.hpp"
#include "SDK/PDA_LevelModifier_KilledByEnemy_classes.hpp"
#include "SDK/Struct_SimLogic_SV_SimComp_structs.hpp"
#include "SDK/Struct_AkEvent_structs.hpp"
#include "SDK/Struct_SimLogic_SHR_Niagara_structs.hpp"
#include "SDK/BP_SHA_ING_ExplosiveBalloon_Seeds_SimLogic_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_ExpansionCavern_classes.hpp"
#include "SDK/SMIClass_Quest_classes.hpp"
#include "SDK/IgnoreSimulation_NavFilter_classes.hpp"
#include "SDK/Struct_LevelModifierDialogue_RowDefinition_structs.hpp"
#include "SDK/PDA_LevelModifierDialogue_classes.hpp"
#include "SDK/GE_AddChargingTag_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_TalkToArekim_classes.hpp"
#include "SDK/Struct_DialogueCharacter_structs.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_Gated_classes.hpp"
#include "SDK/ABP_Cinematic_Facial_Parent_structs.hpp"
#include "SDK/E_CIN_EyesDirection_structs.hpp"
#include "SDK/ABP_Cinematic_Facial_Parent_classes.hpp"
#include "SDK/FLibrary_UI_Manager_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_Upgrade_01_classes.hpp"
#include "SDK/Enum_UI_Codex_EntryState_structs.hpp"
#include "SDK/BP_GameInstanceManager_UI_classes.hpp"
#include "SDK/BPI_AttunementPanelWidget_classes.hpp"
#include "SDK/BPW_Master_Navigation_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_CompleteSentAndMaterial_classes.hpp"
#include "SDK/GE_AddForbidAllAbilities_classes.hpp"
#include "SDK/Struct_UI_Bestiary_Creature_structs.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_GrantFirstMagicalExportCodex_classes.hpp"
#include "SDK/BPI_ComplexMeshCharacter_classes.hpp"
#include "SDK/Enum_UI_ItemStats_structs.hpp"
#include "SDK/Struct_UI_StatTypes_Data_structs.hpp"
#include "SDK/BPW_UI_StatGauge_classes.hpp"
#include "SDK/BP_Station_Camera_classes.hpp"
#include "SDK/BP_WorldManager_Station_Cameras_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_RemoveItem_02_classes.hpp"
#include "SDK/FLib_GameMode_classes.hpp"
#include "SDK/BPI_DamageWidget_classes.hpp"
#include "SDK/BPW_UI_InputCallout_classes.hpp"
#include "SDK/OBJ_COMP_META_ENCH_Completed_classes.hpp"
#include "SDK/BPW_UI_HUD_Cinematics_classes.hpp"
#include "SDK/GE_Consumable_SetAttribute_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_FindKeySwatchAtWatchtower_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_DissolutionChamber_classes.hpp"
#include "SDK/BPW_UI_PageIcon_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_CodexFragmentForge_classes.hpp"
#include "SDK/BPC_ActiveQuestObjectiveLocation_classes.hpp"
#include "SDK/BPW_UI_Fade_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big02_classes.hpp"
#include "SDK/BP_WorldManager_Fade_classes.hpp"
#include "SDK/SMI_Fade_classes.hpp"
#include "SDK/OBJ_FT_Blacksmith_classes.hpp"
#include "SDK/Struct_PlaySequenceRequest_structs.hpp"
#include "SDK/BPC_SequenceSceneOrigin_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DestroyIcePillar01_classes.hpp"
#include "SDK/EDodgeAimingType_structs.hpp"
#include "SDK/GA_Shared_DodgeBase_classes.hpp"
#include "SDK/BPChar_Epic_Base_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_CinSpindleAndAxle_classes.hpp"
#include "SDK/Q_COMP_LORE_Q020_BrumesGrasp_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_CinWhateverItTakes_classes.hpp"
#include "SDK/BP_WorldManager_Sequence_classes.hpp"
#include "SDK/BP_SequenceSceneOrigin_classes.hpp"
#include "SDK/Struct_LevelLimits_structs.hpp"
#include "SDK/BP_PlayerInventoryConfig_classes.hpp"
#include "SDK/Struct_GameLoop_TravelRequest_structs.hpp"
#include "SDK/SMC_GameLoop_Superstate_classes.hpp"
#include "SDK/BPI_PlayerInventoryInterface_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryClimbingIceWall_classes.hpp"
#include "SDK/HasEquippedSpecificWeaponType_InputTrigger_classes.hpp"
#include "SDK/CodexEntryFamily_Enum_structs.hpp"
#include "SDK/BP_WorldManager_Codex_classes.hpp"
#include "SDK/CommonInputActionIconDecorator_classes.hpp"
#include "SDK/BPW_UI_LocalizedText_classes.hpp"
#include "SDK/BPWC_Interaction_classes.hpp"
#include "SDK/PDA_LocationDefinition_Enclave_classes.hpp"
#include "SDK/GA_SideRoll_HandMagic_classes.hpp"
#include "SDK/BPC_Interaction_classes.hpp"
#include "SDK/BPC_Interaction_Pickup_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_BringTheBalmToCasmyn_classes.hpp"
#include "SDK/GA_Interaction_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_TheSource_AngelFightSWEEnded_classes.hpp"
#include "SDK/BP_WorldManager_StationUpgrade_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_CIN_ApprochingLoomgate_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_010_Consult_with_Casmyn_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_Upgrade_02_classes.hpp"
#include "SDK/BPC_GenericNarrativeRequest_classes.hpp"
#include "SDK/BPW_UI_PageSummary_classes.hpp"
#include "SDK/BPC_SequenceNarrativeRequest_classes.hpp"
#include "SDK/BP_StationUpgrade_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_InteractRegistry_classes.hpp"
#include "SDK/OBJ_META_Interact_MemoriesOfHome_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_AllKeepFragmentsCollected_classes.hpp"
#include "SDK/BP_PlayerInventoryComponent_classes.hpp"
#include "SDK/GC_Footstep_Wood_WalkRun_classes.hpp"
#include "SDK/BP_GameInstanceManager_LevelModifiers_classes.hpp"
#include "SDK/NS_Facial_SetExpression_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_FirstObjectiveCompleteSubQuest_classes.hpp"
#include "SDK/BP_WorldManager_Location_classes.hpp"
#include "SDK/FLibrary_LocationDefinition_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_RemoveItem_01_classes.hpp"
#include "SDK/SMC_GameLoop_SafetyPouch_classes.hpp"
#include "SDK/Enum_UI_Menu_System_InteractionTypes_structs.hpp"
#include "SDK/BPW_UI_Button_MainMenu_classes.hpp"
#include "SDK/BPA_ArticyDialoguePlayer_Conversation_classes.hpp"
#include "SDK/BP_WorldManager_GameLoop_classes.hpp"
#include "SDK/SMI_GameLoop_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_ScryTamarkindNotes_classes.hpp"
#include "SDK/SMC_GameLoop_State_Base_classes.hpp"
#include "SDK/SMC_GameLoop_Substate_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_TamarkindGated_classes.hpp"
#include "SDK/SMC_GameLoop_NarrativeSubstate_classes.hpp"
#include "SDK/OBJ_FT_Angel_classes.hpp"
#include "SDK/Struct_AllyStationData_structs.hpp"
#include "SDK/SMT_GameLoop_SuperstateTransition_classes.hpp"
#include "SDK/BP_GameInstanceManager_Discovery_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_LocateStatues_classes.hpp"
#include "SDK/BP_WorldManager_TravelStations_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Record_2_classes.hpp"
#include "SDK/BP_GameInstanceManager_Loading_classes.hpp"
#include "SDK/BP_WorldManager_Weather_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_CollectHuskHoundFur_classes.hpp"
#include "SDK/BP_WorldManager_LightingPreset_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SentinelDevice_5_classes.hpp"
#include "SDK/BP_LightingPreset_Master_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_AtTemple_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_Gated_classes.hpp"
#include "SDK/BPC_CHR_Player_FX_Feedbacks_classes.hpp"
#include "SDK/BP_WorldManager_TimeOfDay_classes.hpp"
#include "SDK/GE_AddDeadTag_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_UpgradeWhisp_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_Banter_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_DefeatTheAstrologer_classes.hpp"
#include "SDK/BPW_UI_HUD_DemoWatermark_classes.hpp"
#include "SDK/BPI_EnclaveManager_classes.hpp"
#include "SDK/HTNDecorator_IncrementActionCountByTag_classes.hpp"
#include "SDK/FLibrary_UI_Navigation_classes.hpp"
#include "SDK/OBJ_FirstActDemo_Finished_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_IntroScry_classes.hpp"
#include "SDK/BPW_UI_Button_FullScreen_classes.hpp"
#include "SDK/GE_SwordDamage_Alternate_classes.hpp"
#include "SDK/SMSI_QuestObjective_NarrativeBase_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_DefaultMenuGrandgate_classes.hpp"
#include "SDK/BPC_DialogueNarrativeRequest_classes.hpp"
#include "SDK/BPC_Station_ReactiveDialogue_classes.hpp"
#include "SDK/Struct_WeatherAudioConfig_structs.hpp"
#include "SDK/BP_WorldManager_Ambience_classes.hpp"
#include "SDK/Struct_DialogueLineInfo_structs.hpp"
#include "SDK/OBJ_CRIT_PT5_GrandGateSWEEnded_classes.hpp"
#include "SDK/BPI_ArticyDialoguePlayer_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01_SD_classes.hpp"
#include "SDK/E_Wardrobe_Actions_structs.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_GrantItem_03_classes.hpp"
#include "SDK/KnockBack_Settings_Object_classes.hpp"
#include "SDK/PDA_PhysicalAnimationDataDefinition_classes.hpp"
#include "SDK/HTNTask_GetReachabilityLocations_classes.hpp"
#include "SDK/GA_AI_BreakIce_Self_classes.hpp"
#include "SDK/NS_UpdatePassiveConstrainedBodypartMonitor_classes.hpp"
#include "SDK/GE_AddForbidAllTag_classes.hpp"
#include "SDK/PDA_AllyStationDefinition_classes.hpp"
#include "SDK/FLibrary_AllyStationDefinition_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_IncandescentArch_classes.hpp"
#include "SDK/Struct_PairNameAttachmentID_structs.hpp"
#include "SDK/BPA_Tutorial_Trigger_Quest_classes.hpp"
#include "SDK/E_Wardrobe_Positions_structs.hpp"
#include "SDK/OBJ_COMP_LORE_030_SCRY_AttunedToFoundry_classes.hpp"
#include "SDK/PDA_MusicConfig_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_Kill_classes.hpp"
#include "SDK/BPI_PhysicalAnimation_classes.hpp"
#include "SDK/SM_BPCharBase_classes.hpp"
#include "SDK/SMSI_QuestObjective_TelemetryEvent_classes.hpp"
#include "SDK/GE_AddUnsheathedWeaponTag_classes.hpp"
#include "SDK/SM_PowerRagdoll_Epics_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_EnterHighCity_classes.hpp"
#include "SDK/GE_AddDisableHarness_classes.hpp"
#include "SDK/SM_PowerRagdoll_Minions_classes.hpp"
#include "SDK/FL_FXs_Generic_classes.hpp"
#include "SDK/BPI_QuestMusicAreaDelimiter_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_CraftCore_classes.hpp"
#include "SDK/BPA_QuestMusicAreaDelimiterBase_classes.hpp"
#include "SDK/GE_AddTagIsCurrentlyReceivingColdDamage_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_CraftAtSola_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_CraftMantleAnalyzer_classes.hpp"
#include "SDK/GE_RemoveForbidAllTag_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_SilverGlasses_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Chunk_02A_classes.hpp"
#include "SDK/Master_Player_structs.hpp"
#include "SDK/Master_Player_classes.hpp"
#include "SDK/BPI_CharacterWwise_classes.hpp"
#include "SDK/BPI_Menu_Character_classes.hpp"
#include "SDK/GE_RemoveDisableHarness_classes.hpp"
#include "SDK/OBJ_MU_CRIT_PT7_Credits_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_FirstSeen_classes.hpp"
#include "SDK/BPW_UI_Footer_classes.hpp"
#include "SDK/BPA_DefaultBreakableStaticEpicArmorPiece_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_CraftDoorDeviceOverride_classes.hpp"
#include "SDK/BPC_CHR_FX_Feedbacks_classes.hpp"
#include "SDK/OBJ_META_LORE_Station_Lvl2_classes.hpp"
#include "SDK/BPC_CHR_NPCs_FX_Feedbacks_classes.hpp"
#include "SDK/Enum_EnvironmentDeform_structs.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_ReturnToSola2_classes.hpp"
#include "SDK/PDA_PowerRagdoll_Config_classes.hpp"
#include "SDK/PDA_CodexFragment_classes.hpp"
#include "SDK/Struct_Codex_Fragments_structs.hpp"
#include "SDK/PDA_Codex_FragmentsInNarrativeHubs_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_RemoveItem_02_classes.hpp"
#include "SDK/PDA_Codex_PregrantedFragments_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryFireDrakeCallout04_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_CampEncounters_01_classes.hpp"
#include "SDK/CRIT_PT4_Q040_RemoveLoomgateCalibrator_classes.hpp"
#include "SDK/Enum_UI_Reticle_Type_structs.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_1stTimeInKeep_classes.hpp"
#include "SDK/BP_CodexEntry_Data_classes.hpp"
#include "SDK/BP_Codex_ConditionalText_classes.hpp"
#include "SDK/SMSI_QuestObjective_HostileFaction_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_TheLookout_classes.hpp"
#include "SDK/HotNavArea_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_SpeakWithSola_01_classes.hpp"
#include "SDK/BPC_PatrolCallout_classes.hpp"
#include "SDK/GE_AddInjuredTag_classes.hpp"
#include "SDK/OBJ_Island_WorldVOs_ShroudedGlade_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_VisitRecordsRoom_classes.hpp"
#include "SDK/SK_OBR_Mentor_CtrlRig_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_Template_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_SCRY_SentinelApproach_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_SpeakToLean_classes.hpp"
#include "SDK/GA_PassiveLookAround_classes.hpp"
#include "SDK/BPW_UI_Button_Confirm_Decorated_classes.hpp"
#include "SDK/WBP_GrassTrails_HUD_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_ConnectToALoomgate_classes.hpp"
#include "SDK/BP_Codex_ConditionalAssembledEntry_classes.hpp"
#include "SDK/GE_AddTagHasReceivedHotDamage_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_FindMateoStatue_classes.hpp"
#include "SDK/Struct_BodyPartReactionMappingEntry_structs.hpp"
#include "SDK/GE_Temporary_MovementStatusDodging_ForFollowup_classes.hpp"
#include "SDK/OBJ_META_COMP_MENT_PlaceSilverGlasses_classes.hpp"
#include "SDK/HTNDecorator_LookAtScope_classes.hpp"
#include "SDK/GE_AddTagIsCurrentlyReceivingHotDamage_classes.hpp"
#include "SDK/PDA_BodyPartReactionMapping_classes.hpp"
#include "SDK/PDA_CodexEntry_classes.hpp"
#include "SDK/BPI_ConjurerMinionInterface_classes.hpp"
#include "SDK/Q_CRIT_PT7_010_Preperation_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_SevsAside_classes.hpp"
#include "SDK/Struct_CodexFamily_Entries_structs.hpp"
#include "SDK/PDA_Codex_EntriesByFamily_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_RemoveItem_02_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Beech_02a_classes.hpp"
#include "SDK/PDA_Codex_PregrantedEntries_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_SCRY_MantleAnalyzerCrafted_classes.hpp"
#include "SDK/BP_CodexEntry_QuestObjective_classes.hpp"
#include "SDK/SMSI_QuestObjective_TrackReforgedItem_classes.hpp"
#include "SDK/BP_Codex_InventoryItemComponent_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q010_LetsTalkUpgrades_classes.hpp"
#include "SDK/Enum_Attack_Directions_structs.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_GetPlatesBeforeQuest_classes.hpp"
#include "SDK/BPC_DynamicShadowSwitch_classes.hpp"
#include "SDK/BPW_UI_HUD_LootFeed_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_Fragment_02_classes.hpp"
#include "SDK/PDA_HarvestingFFE_Config_classes.hpp"
#include "SDK/GE_Temp_DamageImmunity_RagdollFatalHit_classes.hpp"
#include "SDK/OBJ_APPR_Q020_SpeakWithSev1_classes.hpp"
#include "SDK/FLibrary_DialogueCharacters_classes.hpp"
#include "SDK/BPA_Tutorial_Trigger_classes.hpp"
#include "SDK/SMSI_QuestObjective_GatedObjective_WaitTransitions_classes.hpp"
#include "SDK/GE_IncreaseStaminaToMax_classes.hpp"
#include "SDK/BPW_UI_HUD_Subtitle_classes.hpp"
#include "SDK/GE_InWaterHeatResistance_classes.hpp"
#include "SDK/OBJ_TU1_META_AnyLoomgateCodexCollected_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_02a_Stump_classes.hpp"
#include "SDK/BPW_UI_Dialogue_Staging_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_BringLetterToCasmyn_classes.hpp"
#include "SDK/GE_AddTemporaryCharacterStatusKnockbackTag_classes.hpp"
#include "SDK/BPI_SystemicCluster_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_EnterLowerCity_classes.hpp"
#include "SDK/GA_Shared_Knockback_classes.hpp"
#include "SDK/PDA_BestiaryTypes_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Bottle_Pouch_Set_01A_classes.hpp"
#include "SDK/OBJ_LowCity_WorldVO_Complete_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_DIA_QuestIntro_classes.hpp"
#include "SDK/GE_RemainingHealth_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_corner_05A_classes.hpp"
#include "SDK/BPI_ActorDeathListenerComponent_classes.hpp"
#include "SDK/HTNDecorator_Vanguard_HaveEnemyInFrontAndInRange_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_CodexMarketCensus_classes.hpp"
#include "SDK/GC_Charging_Sword_StrainFamily__classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_TalkToDahm_classes.hpp"
#include "SDK/BPW_UI_Attunement_ListItem_classes.hpp"
#include "SDK/BP_Section_Bestiary_CreatureData_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_AllTamarkindFragmentsScry_classes.hpp"
#include "SDK/GE_ForceNeutralWeight_classes.hpp"
#include "SDK/GE_AddTagHasReceivedColdDamage_classes.hpp"
#include "SDK/GE_AddBerserkTag_classes.hpp"
#include "SDK/BP_Lighting_Helper_ExponentialHeightFog_Transform_classes.hpp"
#include "SDK/GE_StunnedOn_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Nest_01_classes.hpp"
#include "SDK/GA_Player_ShieldBlock_Exhausted_classes.hpp"
#include "SDK/BP_Bestiary_Section_LootData_classes.hpp"
#include "SDK/PDA_Bestiary_Loot_classes.hpp"
#include "SDK/FPhysicalAssetGameplay_structs.hpp"
#include "SDK/FLibrary_FX_Player_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Record_4_classes.hpp"
#include "SDK/OBJ_META_StationUpgrade_01_Unlocked_classes.hpp"
#include "SDK/BPI_AnimInteraction_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_CraftBlueprint_classes.hpp"
#include "SDK/BPW_UI_Loadout_ConsumableBelt_classes.hpp"
#include "SDK/BPC_EnvironmentDeform_classes.hpp"
#include "SDK/BP_WorldManager_EnvironmentDeform_classes.hpp"
#include "SDK/OBJ_META_CELEB_StationUpgradesUnlocked_01_classes.hpp"
#include "SDK/GE_AddBeingHarvestedTag_classes.hpp"
#include "SDK/GE_AddConstrainedTag_classes.hpp"
#include "SDK/BPW_UI_Dialogue_ChoiceHUB_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_SpireLoomgate_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Wooden_Rack_Clothsline_01A_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_Bush_beech_01a_branches_dead_classes.hpp"
#include "SDK/Q_CRIT_PT2_040_Asylum_classes.hpp"
#include "SDK/BP_AchievementSubsystemExtension_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_ArdanStatueScry_classes.hpp"
#include "SDK/GE_DamageBase_classes.hpp"
#include "SDK/GE_BaseDamageClassFromDamageEventForGASProxy_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_HighCity_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01c_SD_classes.hpp"
#include "SDK/NS_DefenseActionsWindow_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_03_illum_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_OriasFeatherPickup_classes.hpp"
#include "SDK/GE_DamageImmunity_classes.hpp"
#include "SDK/GA_DodgeRoll_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_Fragment_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_ConsultWithTheAxle_01_classes.hpp"
#include "SDK/GE_RemoveExhaustedTag_classes.hpp"
#include "SDK/BP_Codex_Reminder_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_Harvest_01_classes.hpp"
#include "SDK/PDA_Bestiary_LocusPoint_classes.hpp"
#include "SDK/BPW_UI_Scry_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ReachIceWall_classes.hpp"
#include "SDK/OBJ_Codex_Fragment_LeftLevelWith_InternationalFrag02_classes.hpp"
#include "SDK/BPC_PlayerSpawn_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_030_HasAllCodexes_classes.hpp"
#include "SDK/BPA_ACN_SHA_BRK_PRP_Rubble_Debris_Medium_03A_classes.hpp"
#include "SDK/Struct_UI_NotificationTypes_structs.hpp"
#include "SDK/Enum_UI_ItemChoice_VisualStyles_structs.hpp"
#include "SDK/BPW_UI_ItemChoice_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_ReachTheSource_SWEEnded_classes.hpp"
#include "SDK/FLibrary_UI_Menus_classes.hpp"
#include "SDK/BPW_Master_Menus_classes.hpp"
#include "SDK/GC_Footstep_Soil_FootstepType__classes.hpp"
#include "SDK/GE_IncreaseHeatDamage_classes.hpp"
#include "SDK/FLibrary_Bitmask_classes.hpp"
#include "SDK/GE_StaminaCost_classes.hpp"
#include "SDK/GA_LandingBase_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_EnterSwamp_Scry_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_Upgrade_01_classes.hpp"
#include "SDK/BP_Temperature_Condition_IsAnyInteractorInPhase_classes.hpp"
#include "SDK/BP_DamageManagerConfig_classes.hpp"
#include "SDK/FLibrary_Damage_classes.hpp"
#include "SDK/BPC_MeleeHitboxAttackHandler_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_SCRY_HasFinalDrop_classes.hpp"
#include "SDK/GE_StunnedOff_classes.hpp"
#include "SDK/GA_Stunned_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_DIA_MeetingTheSurvivor_classes.hpp"
#include "SDK/BP_EpicGraphItemPart_InventoryItemData_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_ANIM_HotDropIntoArcane_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q010_FinalLine_classes.hpp"
#include "SDK/BP_EpicGraphInventoryItemManagerComponent_classes.hpp"
#include "SDK/SelfLocation_EQSContext_classes.hpp"
#include "SDK/BPA_OTK_BCP_PRP_Casmyn_Caravan_01_Exterior_01_Exterior_01A_classes.hpp"
#include "SDK/YB_TargetableEpic_classes.hpp"
#include "SDK/Struct_UI_Bestiary_Physiology_structs.hpp"
#include "SDK/GE_ManaRegen_OnHit_Parry_classes.hpp"
#include "SDK/Enum_Interaction_TeleportMoment_structs.hpp"
#include "SDK/GE_SHA_ING_PROTO_VoidZone_classes.hpp"
#include "SDK/Q_CRIT_PT2_025_TheCypher_classes.hpp"
#include "SDK/BP_Bestiary_Section_physiologyData_classes.hpp"
#include "SDK/PDA_Bestiary_Physiology_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q030_SpeakToLean_classes.hpp"
#include "SDK/Struct_Bestiary_Sections_structs.hpp"
#include "SDK/OBJ_COMP_QUAR_010_QuestComplete_classes.hpp"
#include "SDK/BPA_BRK_CHUNK_OTK_SH_add_on_Deck_05B_classes.hpp"
#include "SDK/PDA_AllBestiarySections_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_ObtainGlowingPlantsAndInkcaps_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SentinelDevice_4_classes.hpp"
#include "SDK/BP_GameInstanceManager_Bestiary_classes.hpp"
#include "SDK/BPW_UI_PanelBG_classes.hpp"
#include "SDK/Struct_VoidZone_structs.hpp"
#include "SDK/BPW_UI_TutorialPanel_Page_classes.hpp"
#include "SDK/BPW_UI_Tutorial_Panel_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_VisitedMagnusCityWorkshop_classes.hpp"
#include "SDK/BPW_UI_Panel_Notification_classes.hpp"
#include "SDK/OBJ_META_StationUpgrade_04_Unlocked_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_Starter_classes.hpp"
#include "SDK/BPW_UI_Dialogue_Namebox_classes.hpp"
#include "SDK/BPW_UI_Dialogue_Box_classes.hpp"
#include "SDK/BPChar_CIN_Base_classes.hpp"
#include "SDK/Struct_AllyStationSetupRequest_structs.hpp"
#include "SDK/BP_Station_Ally_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_CraftAsylumCodex_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FireDrakeHealth80_classes.hpp"
#include "SDK/GE_ManaRegen_OnHit_PierceBase_classes.hpp"
#include "SDK/BP_Station_Ally_Anchor_classes.hpp"
#include "SDK/BP_WorldManager_Stations_Ally_classes.hpp"
#include "SDK/BPI_Station_Ally_classes.hpp"
#include "SDK/Q_TUT_PT6_Q020_HeraldStrand_classes.hpp"
#include "SDK/BPChar_PRP_Base_classes.hpp"
#include "SDK/GA_MajorReactionBase_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_Q010_SCRY_LastHiveDestroyed_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_ConsultWithDahm_Again_classes.hpp"
#include "SDK/GA_MajorReactionLanding_classes.hpp"
#include "SDK/SMSI_QuestObjective_AddPersistentDiscoveries_classes.hpp"
#include "SDK/GA_MajorReactionHealthZoneHardenedBase_classes.hpp"
#include "SDK/BPI_AnimationBlueprint_classes.hpp"
#include "SDK/BPW_UI_Gamepad_Input_Scheme_Layout_classes.hpp"
#include "SDK/FLibrary_Animation_classes.hpp"
#include "SDK/GA_PassiveConstrainedBodypartMonitor_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_SpeakWithSev_classes.hpp"
#include "SDK/GA_Death_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_SpeakWithTheAxle_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_CIN_CaveIn_classes.hpp"
#include "SDK/GA_PassiveSheathUnsheath_classes.hpp"
#include "SDK/GA_Reaction_Ragdoll_classes.hpp"
#include "SDK/GA_Shared_DodgeStance_Base_classes.hpp"
#include "SDK/OBJ_APPR_Q020_Dia_SealCrafted_classes.hpp"
#include "SDK/GA_Reaction_Ragdoll_AI_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_RemoveItem_02_classes.hpp"
#include "SDK/BPC_CharacterLoot_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_corner_06A_classes.hpp"
#include "SDK/GA_PassiveTemperatureManagement_classes.hpp"
#include "SDK/BPChar_AI_Base_classes.hpp"
#include "SDK/NavArea_UnwalkableByMinion_classes.hpp"
#include "SDK/BPW_UI_Menu_Tutorials_classes.hpp"
#include "SDK/GA_EpicDeath_classes.hpp"
#include "SDK/GA_Interaction_LocusPoint_classes.hpp"
#include "SDK/BP_LocusPoint_SMI_Context_Actor_classes.hpp"
#include "SDK/BP_LocusPoint_Master_classes.hpp"
#include "SDK/SMSI_Music_EpicEncounterProgressionUpdate_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q020_DIA_CompileKnowledgeEntry_classes.hpp"
#include "SDK/BP_Music_MasterFlow_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_09_classes.hpp"
#include "SDK/BP_WorldManager_Dialogues_classes.hpp"
#include "SDK/BP_ArticyDialogueManager_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_medium_01B_classes.hpp"
#include "SDK/SMSI_Music_ThreatUpdate_classes.hpp"
#include "SDK/Enum_UI_CreditEntry_Styles_structs.hpp"
#include "SDK/BP_WorldManager_Stations_Player_classes.hpp"
#include "SDK/BPA_ArticyDialoguePlayer_Base_classes.hpp"
#include "SDK/BPA_ArticyDialoguePlayer_Scry_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_CinToTheGaol_classes.hpp"
#include "SDK/SMSI_QuestObjective_Celebration_classes.hpp"
#include "SDK/EShaderCompilerState_structs.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_Garrison_classes.hpp"
#include "SDK/BP_CraftingRecipe_InventoryItemData_classes.hpp"
#include "SDK/BPA_Quest_LevelLoad_classes.hpp"
#include "SDK/Struct_ResourceType_structs.hpp"
#include "SDK/BPW_UI_Attunement_General_InfoBlock_classes.hpp"
#include "SDK/Enum_UI_RecipeButton_VisualStyles_structs.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Branch_01A_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_HarvestBlacksmith_02_classes.hpp"
#include "SDK/BPW_UI_TabHeader_AttunementPanel_classes.hpp"
#include "SDK/BPW_UI_Button_Recipe_classes.hpp"
#include "SDK/GA_MajorReactionShieldBlockOpen_Exhausted_classes.hpp"
#include "SDK/CRIT_PT4_Q040_GiveBlueprintAfterAutoTriggerDialogue_classes.hpp"
#include "SDK/BPW_UI_Menu_Crafting_Recipe_classes.hpp"
#include "SDK/OBJ_WorldVOs_Labs_Complete_classes.hpp"
#include "SDK/BPW_Wardrobe_Master_Menu_classes.hpp"
#include "SDK/OBJ_FT_Shaper_classes.hpp"
#include "SDK/FLibrary_PlayerGameplayAbility_classes.hpp"
#include "SDK/Struct_UI_NotificationData_structs.hpp"
#include "SDK/OBJ_CRIT_Prologue_HollowTreeIcePillar02_classes.hpp"
#include "SDK/Enum_FX_StrainPower_State_PC_structs.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_SpeakWithAxle_classes.hpp"
#include "SDK/PROG_FirstTime_ACT1_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_ThirdHiveDestroyed_classes.hpp"
#include "SDK/BPW_UI_HUD_Tutorial_Hint_HUD_classes.hpp"
#include "SDK/PDA_LocationDefinition_Gym_classes.hpp"
#include "SDK/StationUpgrade_Level_Condition_classes.hpp"
#include "SDK/Struct_UI_Popup_Confirm_TextData_structs.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_CraftDrakeConduit_classes.hpp"
#include "SDK/HTNTask_PatrolMoveTo_classes.hpp"
#include "SDK/BP_ClusterData_RippableChunk_classes.hpp"
#include "SDK/OBJ_META_CodexKeep_Surgeborn02_classes.hpp"
#include "SDK/BPP_PLA_SHA_BRK_VEG_LRG_Twisted_01_classes.hpp"
#include "SDK/Enum_UI_ConfirmPopup_Types_structs.hpp"
#include "SDK/BP_SaveGameSubsystemExtension_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_HighCity_05_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med02a_classes.hpp"
#include "SDK/BP_QuestSubsystemDataProvider_classes.hpp"
#include "SDK/Decorator_UI_RichImages_Common_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_ReachTheTop_classes.hpp"
#include "SDK/HTNDecorator_IsVisibleOnScreen_classes.hpp"
#include "SDK/BPW_UI_HUD_QuestTracker_classes.hpp"
#include "SDK/BP_QuestUIHandler_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_CodexFragment_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_ReturnToCamp_classes.hpp"
#include "SDK/Enum_VFX_Magic_Cast_Type_structs.hpp"
#include "SDK/BPA_VFX_Magic_Generic_structs.hpp"
#include "SDK/Struct_VFX_INV_StrainPower_PC_structs.hpp"
#include "SDK/Struct_SFX_INV_StrainPower_structs.hpp"
#include "SDK/Struct_VFX_Cape_Materials_structs.hpp"
#include "SDK/GC_Equipped_Magic_StrainPower__Level_AbilityLevel__classes.hpp"
#include "SDK/GE_ForbidAbilitySheathToggle_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_CIN_ExamingTheSentinel_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_FindCluesInPolterveil_classes.hpp"
#include "SDK/GeneratedJumpLinkNavArea_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_DIA_20Completed_classes.hpp"
#include "SDK/GA_MajorReactionShieldBlockMajorFlinch_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_Fragment_01_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityAcalaBowTuto_classes.hpp"
#include "SDK/GE_RemoveAimingShieldBlockTag_NoClimb_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_PrologueStartTelemetryEvent_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_PrologueEndTelemetryEvent_classes.hpp"
#include "SDK/SMSI_QuestObjective_ConsumableUsed_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectTamarkindArmorCodex050_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_ThreadsUsed_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_NearLoomgate1_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_PlayerStillInHollow_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_VoidZoneDeath_classes.hpp"
#include "SDK/BP_DialogueSubsystemExtension_classes.hpp"
#include "SDK/BP_TutorialSubsystemExtension_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_CIN_EstablishingCamp_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_HostileSentinelMinions_classes.hpp"
#include "SDK/SMSI_QuestObjective_Narrative_classes.hpp"
#include "SDK/SMSI_QuestObjective_PlayerInventory_HasItemWithQuantity_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01d_SD_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryForestFireCleared_classes.hpp"
#include "SDK/HTNExtension_PatrolPath_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryIceWallApproach_classes.hpp"
#include "SDK/BPW_SettingEntryBackground_classes.hpp"
#include "SDK/OBJ_CRIT_PRO_Q010_SCRY_HealthPotionPrompt_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityEnterMapScry_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryIceWallApproach2_classes.hpp"
#include "SDK/GE_PassiveHarnessEffectWhenNotLatching_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScrySwordShieldPrompt_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_CIN_CampsitePreparation_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_GrantItem_03_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryFireDrakeCallout03_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_CIN_FireDrake_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryFollowingMinorPath_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryCooldownHint_classes.hpp"
#include "SDK/Enum_AudioSimulationFeedbackType_structs.hpp"
#include "SDK/Struct_AudioSimulationFeedbackZoneInfo_structs.hpp"
#include "SDK/BP_WorldManager_AudioSimulationFeedback_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryWrongWay_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ExitCave_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryMoreCreatures_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_SpeakWithLean_01_Alt_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryBrookCommentary_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryDrakesCallout1_classes.hpp"
#include "SDK/BPW_UI_Menu_Codex_EntryList_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityStabilizingScry_classes.hpp"
#include "SDK/BPA_TH_BRK_Rock_Small_05A_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_SCRY_SentinelDefeated_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_SCRY_EpicSeen_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_SCRY_OutskirtsNotes_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_SCRY_LogbookInteract_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_Scry_YouGotThis1_classes.hpp"
#include "SDK/BasePatrolPath_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_SCRY_HighCityKeyswatchPickup_classes.hpp"
#include "SDK/SMSI_QuestObjective_PlayerInventory_CraftItem_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_RemoveStrands_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_WatchersWispPrompt1_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_SCRY_UsedWatchersWisp1_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryDefeatedAcala_classes.hpp"
#include "SDK/OBJ_META_PT1_CAMP_DIA_ArrivalSentinel_classes.hpp"
#include "SDK/OBJ_META_PT2_AerolithDestroyed_classes.hpp"
#include "SDK/GE_LandingDamageImmunity_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScrySpitfireCallout_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_ReadyToStart_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScrySpitfireDefeated_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_RemoveFireDrakeGland_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_INTR_WispFirstUse_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_01a_Log_02_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryDrakeCommentary_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ScryCliffside_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_AllCodexesFound_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_SCRY_DredgersMireLoomgateInteract_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_ConsultWithScout_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_SCRY_SeeSentinel_classes.hpp"
#include "SDK/SMSI_QuestObjective_PlayerInventory_classes.hpp"
#include "SDK/SMSI_QuestObjective_PlayerInventory_HasItem_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_Harvest_02_classes.hpp"
#include "SDK/GA_Consumable_Potion_Base_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TUT_IcePinning_Reminder_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_Harvest_01_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_InteractNotes_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_ReturnToBaseCamp_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_Harvest_01_classes.hpp"
#include "SDK/BPA_OTK_BCP_ARC_StairsB_02A_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_MagnusDamagedNotes_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_CraftMantle_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_CIN_MomentAloneWithCasmyn_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_InteractPlates_classes.hpp"
#include "SDK/SMSI_QuestObjective_CodexFragment_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Hollow_classes.hpp"
#include "SDK/FAnimationOverrideLayeringCurves_structs.hpp"
#include "SDK/OBJ_META_CodexHollow_RawMagic_04_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_MED_Beech_01a_Log_Full_01_classes.hpp"
#include "SDK/OBJ_TU1_META_LuciasCodex4_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_030_SCRY_SpeakToOria_classes.hpp"
#include "SDK/Enum_Interaction_Actions_structs.hpp"
#include "SDK/OBJ_TU1_META_LuciasCodex3_classes.hpp"
#include "SDK/OBJ_TU1_META_LoomgateCodex5_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_GrantItem_03_classes.hpp"
#include "SDK/NavQuery_AvoidGeneratedJumpLink_classes.hpp"
#include "SDK/OBJ_TU1_META_LuciasCodex1_classes.hpp"
#include "SDK/OBJ_TU1_META_LuciasCodex5_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_GiveMagicFlamePower_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_GatedCRIT_PT4_Q010_OR_Q030_Started_classes.hpp"
#include "SDK/OBJ_TU1_META_CollectEbbAndFlow3_Fragment_classes.hpp"
#include "SDK/OBJ_TU1_META_ScryDeviceFragment_classes.hpp"
#include "SDK/OBJ_TU1_META_CollectedIceBow_classes.hpp"
#include "SDK/OBJ_TU1_META_LuciaFirstCodexScry_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_NearCarapce_classes.hpp"
#include "SDK/BP_AccuracyModifiers_TimeOfDay_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_ScryFirstSeen_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_Harvest_01_classes.hpp"
#include "SDK/OBJ_FT_KeepBridge_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ReturnToSola_GrantItem_classes.hpp"
#include "SDK/OBJ_TU1_META_Chameleon_Scry_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_DIA_AerolithCodex_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_ScryArrival_classes.hpp"
#include "SDK/HTNTask_InvalidateLocation_classes.hpp"
#include "SDK/CRIT_PRO_Q010_CIN_FireDrakeAttack03_GrabsAlcala_Master_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_ScryDefeatedTheAstrologer_classes.hpp"
#include "SDK/HTNDecorator_IsEnemyAttackingAround_classes.hpp"
#include "SDK/Q_COMP_ENCH_Q020_PuttingDownRoots_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_Harvest_02_classes.hpp"
#include "SDK/BP_FX_Env_Waterfalls_Ripples_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_CraftMantle_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_SearchForClues_classes.hpp"
#include "SDK/SMSI_QuestObjective_AllCodexsCollected_classes.hpp"
#include "SDK/BPW_UI_HUD_Copyright_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Observatory_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_SentinelFragment_classes.hpp"
#include "SDK/GE_Consumable_Use_Cooldown_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_BaseCamp_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Swamp_classes.hpp"
#include "SDK/ABP_SK_EVO_CM_Hyena_structs.hpp"
#include "SDK/ABP_SK_EVO_CM_Hyena_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Cassidans_classes.hpp"
#include "SDK/GA_Player_Parry_Exhausted_classes.hpp"
#include "SDK/CheckDescriptorForTag_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_Upgrade_02_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Farm_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big01_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_BanterStater_classes.hpp"
#include "SDK/HTNTask_Leash_SetLeashCenterIntoLocation_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Keep_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Labs_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Foundry_classes.hpp"
#include "SDK/BP_CraftingRecipeCounter_InventoryItemComponent_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q030_AlreadyAttuned_classes.hpp"
#include "SDK/PDA_UI_AllInventoryCategories_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_LuciaLouestes_Fragment_classes.hpp"
#include "SDK/BP_Tutorial_InventoryItemData_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_AcalasDen01_classes.hpp"
#include "SDK/Enum_UI_Crafting_Phases_structs.hpp"
#include "SDK/Struct_DynamicCostModifier_structs.hpp"
#include "SDK/PDA_UI_DifficultyData_classes.hpp"
#include "SDK/OBJ_META_PT1_CAMP_DIA_ArrivalTent_classes.hpp"
#include "SDK/UnableToFightStates_structs.hpp"
#include "SDK/BPW_UI_Button_MouseOnly_PageArrow_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_DIA_LaensTheory_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_FindAllFragments_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_CombatBasics_Kill_Hunter_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q030_AlreadyDestroyedAerolith_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_DIA_LaenCompletedKnowledgeEntry_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_LoveLetter_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_TheEyesSpeech_classes.hpp"
#include "SDK/GC_UI_AnyLevel_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_CIN_MomentAloneWithLaenfrey_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_05_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_HallowpyreTemple_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_SpeakWithSola_02_classes.hpp"
#include "SDK/GC_UI_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_StorageBunker_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_SpeakWithTheEye_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_GoToKeep_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_SpeakWithDham_classes.hpp"
#include "SDK/GE_ShieldBlock_PassiveEffect_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_ClearRubble_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_GetAshes_classes.hpp"
#include "SDK/BPA_SM_BRK_Rock_Medium_01A_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_HeadToTheSpindlesPlace_classes.hpp"
#include "SDK/BP_CharacterLevel_Condition_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SearchForSentinels_classes.hpp"
#include "SDK/Enum_Wind_WindStrength_structs.hpp"
#include "SDK/OBJ_APPR_Q020_SecondExperiment_classes.hpp"
#include "SDK/OBJ_APPR_Q020_ProximityNearJunction_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Nest_05_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_WesternCircuitOfMusing_classes.hpp"
#include "SDK/BPA_Sword_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ReachTheCave_classes.hpp"
#include "SDK/PDA_ScriptedMomentDefinition_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_ActivateControllerAtClemstone_classes.hpp"
#include "SDK/Struct_AttackParameters_Knockback_structs.hpp"
#include "SDK/GA_Player_SwordAttack_NoStrain_classes.hpp"
#include "SDK/GE_HandMagicMovementRestrictions_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_DIA_CraftedDevice_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_HasFireMantle_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_Fragment_03_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_AWordInPrivate_classes.hpp"
#include "SDK/SMSI_QuestObjective_DelayTimer_classes.hpp"
#include "SDK/NS_Play_Weapon_Trail_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_CarapaceChamber_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_AtKeep_classes.hpp"
#include "SDK/PROG_FirstTime_ACT2_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_ResonantFields_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_Cauldron_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_Atrium_classes.hpp"
#include "SDK/COMP_SCOUT_Q040_DIA_TheGuide_classes.hpp"
#include "SDK/HTNTask_DropSelectedInventoryItem_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_AutoPlayDialogue_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_LowCityTransition_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_SE_LoomgateActivated_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_HasMantleDragonsBreath_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_DIA_FireMantleCrafted_classes.hpp"
#include "SDK/OBJ_META_Labs_LoomgateChallenge_02_classes.hpp"
#include "SDK/OBJ_META_COMP_MENT_PlaceCarving_classes.hpp"
#include "SDK/GC_Trail_Weapon__StrainFamily__classes.hpp"
#include "SDK/OBJ_META_CH_DIA_HowlingGaolDoorPT6_classes.hpp"
#include "SDK/BPW_CIN_OpeningQuote_classes.hpp"
#include "SDK/OBJ_COMP_META_Q020_Heater01_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_WaitEndCritPT3_classes.hpp"
#include "SDK/OBJ_META_Labs_LoomgateChallenge_01_classes.hpp"
#include "SDK/OBJ_META_CAMP_RomanceOverature_Lean_Dialogue_classes.hpp"
#include "SDK/OBJ_META_NeverComplete_classes.hpp"
#include "SDK/OBJ_META_FoundryThirdLoomgate_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_CinPullingBrynnOut_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_KillBlackSmith_classes.hpp"
#include "SDK/SMSI_QuestObjective_SWEEnded_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_GrantItem_02_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_Aerolith_IcePillar02_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_CinEpicSentinelAndOutsiderClash_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_CIN_MomentAloneWithOria_classes.hpp"
#include "SDK/BPA_Breakable_Raw_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01e_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_CouncilDistrict_classes.hpp"
#include "SDK/SMSI_QuestObjective_TrackPlayerHealth_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_Chasm_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_CinderveilRise_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_MilitaryKeepTransition_classes.hpp"
#include "SDK/OBJ_CRIT_META_PT7_Completed_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_SpireDoor_classes.hpp"
#include "SDK/OBJ_TU1_META_Tutorial_Part1_MinerDefeated_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_DrakeTowerDmg_classes.hpp"
#include "SDK/Enum_UI_Journal_NotificationTypes_structs.hpp"
#include "SDK/BPC_HUD_NotificationQueuing_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_GardenDistrict_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_EnvoysLanding_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_GuildDistrict_classes.hpp"
#include "SDK/BPC_DeathActorsSpawnOffset_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_NearRecordsOffice_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_LeansStationUpgraded_classes.hpp"
#include "SDK/GE_SwordDamage_Strong_classes.hpp"
#include "SDK/BPW_UI_Popup_KeybindingAnyKey_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_030_FireActivatedToRevealCodex_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_EnterKeepLookingForFragment_classes.hpp"
#include "SDK/SMSI_QuestObjective_CompleteActivity_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_DarkWaterCistern_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TraversalHint_classes.hpp"
#include "SDK/SMIClass_QuestPhase_Intro_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_CompletePS5Activity_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_Defeat3_Spitfires_classes.hpp"
#include "SDK/Enum_BodyPartBitmask_structs.hpp"
#include "SDK/BodyBitmaskCustomization_InventoryItemData_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_AnimFinal_classes.hpp"
#include "SDK/BPA_Shield_Player_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_WordFromTheTeam_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_HarvestingCompleted_classes.hpp"
#include "SDK/BPW_UI_Button_SideNav_Station_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_010_MoveDebris_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_SpindleHideoutApproch_classes.hpp"
#include "SDK/BP_GameplayCondition_Respawnable_CheckpointsLocation_classes.hpp"
#include "SDK/BPA_SHA_BRK_NAT_SML_Template_classes.hpp"
#include "SDK/OBJ_APPR_Q020_ProximityNorianSite_classes.hpp"
#include "SDK/COMP_MENT_030_PresentingToOria_classes.hpp"
#include "SDK/OBJ_FT_VisitHighCity_classes.hpp"
#include "SDK/BPW_HUD_ConditionalWidget_classes.hpp"
#include "SDK/BPA_VEG_TH_Tree_06a_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_VigiliantFalls_classes.hpp"
#include "SDK/GE_Damage_BreakIce_classes.hpp"
#include "SDK/OBJ_META_CAMP_RomanceOverature_Lean_Gated_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_Keep_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_SE_ActivateAerolith_classes.hpp"
#include "SDK/OBJ_APPR_Q020_RemoveNorianFlowDiverter_classes.hpp"
#include "SDK/OBJ_FT_VisitTheKeep_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_RemoveItem_01_classes.hpp"
#include "SDK/BPW_UI_Button_SideNav_Master_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_FindTheSealedCrates_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_ScriptedCameraPostBurn_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_HarvestFocusPointTutorial_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_EnterFoundry_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_OutsiderInterjects_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_GoToTheAlterAndBurnTheTeddybear_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_ReadyToStart_classes.hpp"
#include "SDK/PDA_UI_Popup_Confirm_TypeData_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_EnterLabs_classes.hpp"
#include "SDK/GA_Player_SwordAttack_NoStrain_ParryCounterattack_classes.hpp"
#include "SDK/Struct_UI_CodexCategory_structs.hpp"
#include "SDK/BPW_UI_Button_CodexCategory_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_LookForEvidence_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_VegetationDestroyed_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_ThreeSisters_classes.hpp"
#include "SDK/BP_FX_Env_Waterfalls_Master_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_ClearRubble_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q005_GatherTheTeam_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Nest_02_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_HarvestEpicDuringSurge_classes.hpp"
#include "SDK/GC_Footstep_Soil_Land_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TUT_LockOnPrompt_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_DamagedObrunStatue_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_ForbidAbilitiesEndGame_classes.hpp"
#include "SDK/OBJ_FT_FoundryRevealCompleted_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_SetPhaseToDay_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Record_3_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_QuestMarkerReachIceWall1_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_DroversGate_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_TraveltoFarm_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_SpeakWithDahm_02_classes.hpp"
#include "SDK/OBJ_FT_FrostWyrm_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_AtCaravan_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Record_1_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_Q010_SCRY_ApproachingHives_classes.hpp"
#include "SDK/Enum_ObjectiveLogic_WaitTypes_structs.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_ProximityNorianResearch_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_SCRY_ScryTest_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_DIA_SevAndTheArchon_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_EnterFoundry_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_NearStone_classes.hpp"
#include "SDK/GE_SwordDamage_Charged_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_RamanosCanal_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_LowCityChasm_classes.hpp"
#include "SDK/CIN_Char_DrakeFire_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_ProdigiousExpanse_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Nest_03_classes.hpp"
#include "SDK/BPC_FurMovement_classes.hpp"
#include "SDK/Q_TUT_EPIC_Miner_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_AtMarket_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_PriestsDiary_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_ConsultWithSev_01_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_TatteredMantle_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_BurnBear_classes.hpp"
#include "SDK/OBJ_META_CAMP_RomanceOverature_Cas_Dialogue_classes.hpp"
#include "SDK/OBJ_META_CH_DIA_EmptySpindleStation_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_GrantSpindleCodex_classes.hpp"
#include "SDK/OBJ_META_CELEB_StationUpgradesUnlocked_02_classes.hpp"
#include "SDK/OBJ_META_Lowcity_LoomgateChallenge_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_06_illum_classes.hpp"
#include "SDK/OBJ_META_CELEB_StationUpgradesUnlocked_04_classes.hpp"
#include "SDK/GE_DropManaToZero_classes.hpp"
#include "SDK/OBJ_Island_WorldVOs_ThePlainsOfArdan_classes.hpp"
#include "SDK/OBJ_META_CELEB_StationUpgradesUnlocked_03_classes.hpp"
#include "SDK/OBJ_MAP_ARC_LAB_SCRY_TheDepths_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_ConsultWithTheEnchantress_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Bush_Beech_01a_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_ElevatorHint_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_010_DestroyIce_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_Q040_Give_MiasmaResonance_classes.hpp"
#include "SDK/BPC_Sim_TimerDelegate_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_SCRY_WeaversRest_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_CIN_SuccessfulRun_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_BringEyeTheIngredients_classes.hpp"
#include "SDK/GE_PassiveCharacteAutorGearUnsheathWeaponTagDuringLock_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q005_CinWakingUpPointTent_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_SharyianStatue_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_TalkToSev_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_SearchForLowCity_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_SharyanStatue_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_GetAllFragments_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ReachTopIceWall_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_InteractwithStatue_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_OfficersGate_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_BrokenBridge_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_AtDeactivatedSentinels_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_AtField_classes.hpp"
#include "SDK/GC_Footstep_Foliage_FootstepType__classes.hpp"
#include "SDK/OBJ_CRIT_PT4_HeadToFounrdy_classes.hpp"
#include "SDK/CIN_Char_Brynn_Wardrobe_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_FoundAerolith_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_Bring_Hides_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_ANIM_EnteringCassidansHold_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_InspectMateoStatue_classes.hpp"
#include "SDK/OBJ_MAP_SOC_LC_Perch_classes.hpp"
#include "SDK/OBJ_META_HighCity_LoomgateChallenge_classes.hpp"
#include "SDK/OBJ_APPR_Q020_ProximityAtTheCamp_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_BreakIce_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_DIA_EnchantressArcComplete_classes.hpp"
#include "SDK/BPI_UI_PageChoiceMenu_classes.hpp"
#include "SDK/OBJ_ConjurerDemo_DelayBeforeCelebration_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_Lore40Ready_classes.hpp"
#include "SDK/OBJ_META_PT1_DrakeHarvested_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_RecalibratingLoomgates_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_top_03A_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_VaultDiscovered_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_InRecordsArea_classes.hpp"
#include "SDK/OBJ_COMP_META_ENCH_PlayDialogue_classes.hpp"
#include "SDK/OBJ_META_CH_DIA_HowlingGaolDoorPT4_classes.hpp"
#include "SDK/OBJ_WorldVOs_Foundry_Complete_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_CompleteKnowledgeEntry_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_MeetSev_classes.hpp"
#include "SDK/GA_Shared_Aiming_Weapon_classes.hpp"
#include "SDK/BPW_SimpleTitleHeader_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_DIA_ScoutsMessage_classes.hpp"
#include "SDK/GC_Footstep_Rock_Jump_classes.hpp"
#include "SDK/OBJ_FT_VisitLowCity_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_OutsiderInterjects_01_classes.hpp"
#include "SDK/GE_HuskEmpty_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_CIN_classes.hpp"
#include "SDK/OBJ_META_KEEP_LoomgateChallenge_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_ArcaneFoundry_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityEnterMap_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Bones_Spikes_01A_classes.hpp"
#include "SDK/OBJ_MAP_ARC_FOU_SCRY_March_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_SetAct2_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_NearSchema_classes.hpp"
#include "SDK/SMSI_QuestObjective_GrantMultipleItemsToPlayerInventory_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_ReturnToSola_GrantItems_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_InteractGrave_classes.hpp"
#include "SDK/BPW_UI_ItemGrid_classes.hpp"
#include "SDK/OBJ_APPR_Q020_InteractLeakingPipe_classes.hpp"
#include "SDK/OBJ_MAP_SOC_HC_SCRY_ArdanStatue_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_Upgrade_01_classes.hpp"
#include "SDK/BP_DeathVolume_PlayableSpace_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_FirstHiveDestroyed_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_IntroDialogue_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_ArdanStatue_classes.hpp"
#include "SDK/BPW_UI_ItemQuality_Star_classes.hpp"
#include "SDK/BPW_UI_Tooltip_Master_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_Kill_classes.hpp"
#include "SDK/BP_SHA_ING_SimLogic_Niagara_Heat_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TUT_IcePinning_ReminderTriggered_classes.hpp"
#include "SDK/FLibrary_Inventory_Upgrade_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_InvestigateScene_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_EnteredFounrdy_classes.hpp"
#include "SDK/OBJ_MAP_SOC_MIL_SCRY_Yard_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_GrantLoomgatesCodexFragment_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_DIA_CasFinallySleeps_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_GrantResonance_03_classes.hpp"
#include "SDK/SMSI_QuestObjective_ItemUpgraded_classes.hpp"
#include "SDK/BPW_UI_Tooltip_Resource_classes.hpp"
#include "SDK/BPW_UI_Tooltip_QuestItem_classes.hpp"
#include "SDK/BPW_UI_TabChoice_Master_classes.hpp"
#include "SDK/BPW_UI_TabHeader_Master_classes.hpp"
#include "SDK/BPW_UI_TabHeader_GridSelection_classes.hpp"
#include "SDK/HTNTask_ActivateAbilityWithSlot_classes.hpp"
#include "SDK/SMSI_QuestObjective_GrantSolvedCodexToPlayerInventory_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_GrantScoutCodex_classes.hpp"
#include "SDK/OBJ_META_CH_EnterJail_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_SCRY_SecretEntrance_classes.hpp"
#include "SDK/SMSI_QuestObjective_ConditionalCodex_classes.hpp"
#include "SDK/COMP_MENT_030_DynamicCodex_Lean_classes.hpp"
#include "SDK/ABP_SK_Biped_Head_Hair_structs.hpp"
#include "SDK/ABP_SK_Biped_Head_Hair_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_VoidSurgeCallout_classes.hpp"
#include "SDK/Q_TU1_Prog_Observatory_CollectAllFragments_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_GrantAxleCodex_classes.hpp"
#include "SDK/OBJ_META_StationUpgrade_03_Unlocked_classes.hpp"
#include "SDK/OBJ_META_CodexFragment_MemoriesOfHome_classes.hpp"
#include "SDK/SMSI_QuestObjective_EnterLevel_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_ReturnToSola_classes.hpp"
#include "SDK/BPA_SM_SHA_BRK_Rock_Large_03A_classes.hpp"
#include "SDK/Q_ScriptedSpawnersAndAmbush_HighCity_classes.hpp"
#include "SDK/OBJ_COMP_META_ReturnedToCamp_PT2_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_010_GrantCodex_ForgottenMetalPlate_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_CREDITS_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_08_illum_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_CodexFragmentDiary_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q005_GrantGrandGateCodex_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_010_GrantCodex_ScuffedMetalPlate_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_GrantEyeCodex_classes.hpp"
#include "SDK/COMP_MENT_030_DynamicCodex_Sola_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_KilledInFoundry_classes.hpp"
#include "SDK/COMP_MENT_030_DynamicCodex_Sev_classes.hpp"
#include "SDK/HTNTask_SetUnableToFightState_classes.hpp"
#include "SDK/SMSI_QuestObjective_TrackGameplayTag_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_010_GrantCodex_NondescriptMetalPlate_classes.hpp"
#include "SDK/BPW_SettingsListEntry_Discrete_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectTamarkindArmorCodex030_classes.hpp"
#include "SDK/COMP_MENT_030_DynamicCodex_Casmyn_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_010_Act7_classes.hpp"
#include "SDK/SMSI_QuestObjective_SetCurrentAct_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_SetAct0_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_SetAct1_classes.hpp"
#include "SDK/BPW_Menu_ManualSave_classes.hpp"
#include "SDK/SMSI_QuestObjective_SetDefaultMenuLevel_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_CollectHusk_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_SetDefaultMenuLevel_classes.hpp"
#include "SDK/Struct_AudioMultipositionRequest_structs.hpp"
#include "SDK/OBJ_CRIT_Prologue_SetDefaultMenuLevel_BC_classes.hpp"
#include "SDK/SMSI_QuestObjective_TravelToDestination_classes.hpp"
#include "SDK/BP_Encounter_Spawner_classes.hpp"
#include "SDK/OBJ_META_COMP_MENT_Q040_Complete_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TravelToBasecamp_classes.hpp"
#include "SDK/FStruct_Player_Locomotion_PlantAndTurn_structs.hpp"
#include "SDK/SMSI_QuestObjective_OpenMenu_classes.hpp"
#include "SDK/Struct_Player_SwordAttack_NoStrain_KnockbackSettings_structs.hpp"
#include "SDK/Struct_Player_SwordAttack_NoStrain_SpecificSettings_structs.hpp"
#include "SDK/BPA_OTK_BCP_ARC_PillarB_02A_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_TravelToBasecamp_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_010_Consult_with_Casmyn_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_TravelToCassidan_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_SetCassidansHoldDefaultMenuLevel_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_GrantFreshItem_classes.hpp"
#include "SDK/BPAnim_Humanoid_BaseLayers_classes.hpp"
#include "SDK/Q_COMP_SMIT_Q020_TheWoodForTheTrees_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_TravelToGrandGate_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_SetAct6_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_TeleportToCassidan_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_010_TravelToTheSource_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_SetAct5_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_ReturnToBasecamp_classes.hpp"
#include "SDK/Struct_WindStrengthMapping_structs.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_DefaulMenuLevelBasecamp_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Template_Small_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_SetAct3_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_ACT4_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_RemoveItem_01_classes.hpp"
#include "SDK/SMSI_QuestObjective_SetCurrentDayAndTimePhase_classes.hpp"
#include "SDK/BPW_UI_Menu_Codex_CategoryGrid_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_SetBaseCampDefaultMenuLevel_classes.hpp"
#include "SDK/BPW_UI_StatRow_classes.hpp"
#include "SDK/GE_Passive_Lantern_classes.hpp"
#include "SDK/BPW_UI_StatRow_Bonus_classes.hpp"
#include "SDK/Ignore_ColdArea_NavFilter_classes.hpp"
#include "SDK/BPW_UI_Tooltip_Item_classes.hpp"
#include "SDK/BPW_UI_GridPagePanel_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FireDrakeHealth70_classes.hpp"
#include "SDK/BPA_ProjectileManager_HeatAOE_classes.hpp"
#include "SDK/BPW_UI_Button_Confirm_Simple_classes.hpp"
#include "SDK/NS_BranchWindow_classes.hpp"
#include "SDK/BPW_UI_Button_SaveSlot_classes.hpp"
#include "SDK/BPW_UI_Popup_ItemConfirm_classes.hpp"
#include "SDK/BPW_Menu_Smith_Master_classes.hpp"
#include "SDK/GC_Release_Sword_NoStrain_classes.hpp"
#include "SDK/BPW_Menu_Crafting_classes.hpp"
#include "SDK/SMSI_QuestObjective_NarrativeDialogue_classes.hpp"
#include "SDK/GC_Spawn_Env_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_DIA_PatchCrafted_classes.hpp"
#include "SDK/Q_COMP_LORE_Q040_InCandorsWake_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q010_SmithReferral_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big01a_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_DeviceCrafted_classes.hpp"
#include "SDK/OBJ_TUT_PT6_Q020_DIA_KineticMantleCrafted_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_DIA_CraftedDevice_classes.hpp"
#include "SDK/BP_AkEventBubble_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_ConditionalLootTutorial_classes.hpp"
#include "SDK/Struct_SlowDownRequest_structs.hpp"
#include "SDK/BP_SlowDownManager_classes.hpp"
#include "SDK/SMSI_QuestObjective_RomanceGated_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01_classes.hpp"
#include "SDK/OBJ_META_CAMP_RomanceOverature_Cas_Gated_classes.hpp"
#include "SDK/OBJ_CRIT_PT5_Q010_TravelToCassidian_classes.hpp"
#include "SDK/OBJ_META_CAMP_RomanceOverature_Scout_Gated_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_CollectedCarapace_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_DIA_NorianCodexSummery_classes.hpp"
#include "SDK/OBJ_MAP_OUT_SWA_SCRY_SappersLake_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_TalkToLaen_classes.hpp"
#include "SDK/OBJ_ConjurerDemo_Finished_classes.hpp"
#include "SDK/HTNTask_Leash_ReadyToIdle_classes.hpp"
#include "SDK/OBJ_MU_CRIT_PT7_PostCredits_classes.hpp"
#include "SDK/SMIClass_QuestTree_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_InteractEnding_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_StoveRepaired_classes.hpp"
#include "SDK/OBJ_Island_WorldVOs_TheEyePromenade_classes.hpp"
#include "SDK/PlayerMeleeWeaponDamageCalculation_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_DIA_PowerCoreCrafted_classes.hpp"
#include "SDK/OBJ_FT_GHPassage_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_DIA_SourceKnowledgeEntry_classes.hpp"
#include "SDK/COMP_MENT_030_DIA_GatherTheWeavers_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_DIA_CodexAssembled_classes.hpp"
#include "SDK/GE_AOEDamage_Base_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_RemoveItem_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_025_DIA_CypherDecoded_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_CodexFragment_02_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_INTR_DarkLinenPickup_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_030_INTR_CinderveilTempleTome_classes.hpp"
#include "SDK/GA_Shared_Aiming_Weapon_Shield_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q005_INTR_PostWakeUp_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_RamanosStatueScry_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_DamagedObrunStatueScry_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ScryXaviersDiary_classes.hpp"
#include "SDK/BPW_UI_SideNav_Category_classes.hpp"
#include "SDK/HTNDecorator_CanAttackFromPosition_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_Banter_classes.hpp"
#include "SDK/BPA_SHA_ING_UnbloomedExplosivePlants_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_SCRY_LoomgateDrop_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_ScoutHollow_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_INTR_ChillFeatherWeavePickup_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_SCRY_HarvestComplete_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_SCRY_VoidSurgeHurt_classes.hpp"
#include "SDK/BPW_UI_SettingListEntry_Header_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_1stTimeInTheCity_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_SetToNextDayPhase0_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_ExploreTheCity_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_HasPriestsDiary_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Bones_Skull_01A_classes.hpp"
#include "SDK/BPW_UI_Menu_OptionsGenerated_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_SCRY_EpicSeen_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Aerolith_IcePillar_01_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_SCRY_MagnusPublicBook_classes.hpp"
#include "SDK/GA_Exhausted_classes.hpp"
#include "SDK/BP_Lighting_BlueFlowers_classes.hpp"
#include "SDK/Struct_SimLogic_SphericalVolume_structs.hpp"
#include "SDK/BP_SimLogic_SphericalVolume_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_PreviouslySawOutsiderAngel_classes.hpp"
#include "SDK/BPA_SHA_PRP_Wooden_Crate_01E_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_SCRY_EpicSeen_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_ScoutTheKeep_classes.hpp"
#include "SDK/GA_PerfectLanding_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_INTR_FoundrySentinelHuntdownCompleted_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_GatedWait_HasBothOrFoundBoth_classes.hpp"
#include "SDK/BP_Helper_SkyLight_Transform_Day_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_Carapce_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_Schema_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_SCRY_EpicSeen_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ForestFireCleared_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ProximityGuildDistrict_classes.hpp"
#include "SDK/GE_AddCharacterGearBeingTornOffTag_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_LRG_Beech_01a_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_AllKeepFragmentsCollected_classes.hpp"
#include "SDK/OBJ_APPR_Q020_FixedPipe_Scry_classes.hpp"
#include "SDK/GC_NPC_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_CollectedCarving_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_AlreadyVisitedRecordsRoom_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_SpeakToLean_02_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TutorialTanglesHint_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ProximityWorkshop_classes.hpp"
#include "SDK/HTNTask_SetNextPatrolPointIndex_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_InteractTamarkindTome_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_ScryMagmaFragment_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q010_DiscoveredDredgesMire_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_SpeakWithLean_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_SCRY_SpindlePersonalEffects_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_010_SpeakWithOria_01_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_SCRY_EpicSeen_classes.hpp"
#include "SDK/GE_HTN_Toggle_Dodge_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_VaultFragment_classes.hpp"
#include "SDK/BPC_HUD_LootFeedback_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_INTR_LucenPickup_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_SCRY_SentinelPartPickup_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_FirstCodexFound_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_KeyswatchPickUp_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_WarRoomRecordFragment_classes.hpp"
#include "SDK/OBJ_META_TUT_ResistancePotions_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SCRY_InspectNulifierSentinel_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_ScryNorianRecords_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_INTR_OilMembranePickup_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_SCRY_LastCampDestroyed_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ScryTamarkindSchematics_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_INTER_HarnessInteract_classes.hpp"
#include "SDK/GA_Player_SwordAttack_NoStrain_Exhausted_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_ProximitySevsStation_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_WarRoomFragment_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_InteractForge_classes.hpp"
#include "SDK/OBJ_TUT_Q010_UpgradedSmith_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_SCRY_FeatherPickup_classes.hpp"
#include "SDK/OBJ_APPR_Q020_SpeakWithSev3_classes.hpp"
#include "SDK/GC_Footstep_Foliage_Skid_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Medium_03A_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DelayDrakeAttackCin03_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SCRY_SentinelDevice_5_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_SCRY_EpicSeen_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_040_SpeakWithScout_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_DevicePlacedScry_classes.hpp"
#include "SDK/FRagdollState_structs.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_Scry_AllCollected_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_ConsultwiththeAxle_classes.hpp"
#include "SDK/OBJ_FT_KeepBridge_Solved_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_TalkToLaen_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SCRY_InspectSentinel_classes.hpp"
#include "SDK/OBJ_TU1_META_MainAppended_NeverComplete_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_SCRY_ReturnWIthAshes_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_Carving_classes.hpp"
#include "SDK/Sub_Player_Overlay_structs.hpp"
#include "SDK/Sub_Player_Overlay_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_SharyanStatueScry_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_SCRY_SentinelDevice_3_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_SCRY_BodyContinued_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SCRY_AllFragments_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ReturnToSola2_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_HasFirewallThread_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_PostGameGated_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_Harvest_01_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_TalkToDahm_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_Harvest_02_classes.hpp"
#include "SDK/OBJ_CRIT_META_PT8_ReturnsToCamp_classes.hpp"
#include "SDK/SMSI_QuestObjective_ItemEquiped_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_GetSentinelPart_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_CollectCodexFragments_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_CollectCodexFragments_01_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_Harvest_01_classes.hpp"
#include "SDK/BP_Wardrobe_Position_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_HarvestBlacksmith_01_classes.hpp"
#include "SDK/BPW_UI_Map_RecipeCounter_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_CraftMantle_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TUT_Jounral_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_CollectCodexFragments_04_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_CollectedSentinelFrame_classes.hpp"
#include "SDK/Ignore_ColdAndHotArea_AvoidJumpLinks_NavFilter_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_CraftMantle_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_Harvest_01_classes.hpp"
#include "SDK/GE_DifficultyModifiers_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_HasNotes_classes.hpp"
#include "SDK/BP_Imbuing_InventoryItemData_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_Harvest_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_FindHiddenDeadDrop_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_Tree_01a_flowers_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_CollectCodexFragments_03_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_SCRY_NearSwampEntrance_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_InspectSentinelMinion_classes.hpp"
#include "SDK/BP_WorldManager_SkeletalMeshTick_classes.hpp"
#include "SDK/Q_CRIT_PT6_Q005_Aftermath_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_Harvest_02_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_InteractXaviersDiary_classes.hpp"
#include "SDK/GC_Equipped_Sword_NoStrain_Level_AbilityLevel__classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_SentinelFragment_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_VaultDoorFragment_classes.hpp"
#include "SDK/HTNDecorator_InitializePatrolDirection_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_HasDragonBreathThread_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_Politics_03_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_CraftRecipe_classes.hpp"
#include "SDK/Ignore_ColdArea_AvoidJumpLinks_NavFilter_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_HasOptionalNote_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_CodexMarketObryn_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_Politics_02_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_CloseToEpicOutisder_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_LRG_Beech_01a_Log_Full_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_DeadDrop_2_classes.hpp"
#include "SDK/OBJ_FT_FirstLoomgate_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_ManifestInTheKeep_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_Fragment_01_classes.hpp"
#include "SDK/Struct_Integers_structs.hpp"
#include "SDK/BPW_UI_HUD_Reticle_Mantle_classes.hpp"
#include "SDK/Enum_Wardrobe_Category_structs.hpp"
#include "SDK/BP_Wardrobe_Setup_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_CodexFragment_03_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_BringSpindleTheIngredients_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_Fragment_04_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FirstDialogue_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_SpeakWithScout_02_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_GrandDutchy_01_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FireSimulationTrigger2_classes.hpp"
#include "SDK/BPW_UI_HUD_Compass_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_Fragment_02_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_Fragment_04_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityStabilizing_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_Fragment_01_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_International_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_Kill_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_Politics_01_classes.hpp"
#include "SDK/BPW_UI_Map_Expedition_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_Emberweave_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_EyeLetterFragment_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Consult_with_Scout_02_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_CodexFragment_04_classes.hpp"
#include "SDK/BPA_SHA_ING_ExplosiveBalloon_Master_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_LoomgateDrop_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_030_FireActivatedCompleted_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_SpeakWithCass_classes.hpp"
#include "SDK/GC_Equipped_Magic_TKStrain_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_LeftLevelAfterIce_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_Harvest_02_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q030_SpeakToSola_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_CollectMembrane_classes.hpp"
#include "SDK/BPA_SHA_BRK_NAT_MED_Stump_Template_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_EnoughGlowingPlants_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_EnoughInkcaps_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TutorialSpellChange_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_small_03B_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_FindGlowingPlants_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_CollectKalnsteel_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_FirstSeen_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_InspectNulifierSentinel_classes.hpp"
#include "SDK/GA_Configurable_LoopingMajorReaction_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_HarvestFire_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_HarvestIce_classes.hpp"
#include "SDK/Struct_SimLogic_NV_Shape_structs.hpp"
#include "SDK/Struct_SimLogic_NV_SimComp_structs.hpp"
#include "SDK/Struct_SimLogic_NiagaraVolume_structs.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_HarvestTK_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_CollectLucen_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_RemoveTamarkindItems_classes.hpp"
#include "SDK/SMSI_QuestObjective_Timed_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_RecoverMyriandsbloom_classes.hpp"
#include "SDK/OBJ_META_CODEX_Attunement_Foundry_classes.hpp"
#include "SDK/Condition_CheckPrologueQuestState_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_Harvest_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_DIA_ThePlan_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TalkToOria_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_CollectChillFeather_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TradePath3_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Observatory_Gate_classes.hpp"
#include "SDK/BP_CIN_TOD_RIG_PointLight_classes.hpp"
#include "SDK/SMSI_QuestObjective_PlayerInventory_TurnInItemWithQuantity_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_Bring_Rasalt_classes.hpp"
#include "SDK/GE_ProhibitDeath_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FireDrakeBrynn25_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityWrongWay_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximitySpitfireBowTuto_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ProximityCratesCallout_classes.hpp"
#include "SDK/GE_RemoveAimingHandMagicTag_classes.hpp"
#include "SDK/BPW_UI_MENU_GameSettingsScreen_classes.hpp"
#include "SDK/GE_IncreaseManaToMax_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DragonFight_FillPlayerHealthAndMana_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_InteractTheVeilVista_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_07_illum_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TradePath2_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_HollowTreeIcePillar03_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_small_03A_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TKTrigger_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ANIM_MoveMoveMove_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_HollowTreeIcePillar04_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TradePath1_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DestroyIcePillar02_classes.hpp"
#include "SDK/GC_Equipped_Magic_TKStrain_TKGrab_Level_1_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ANIM_GameOpening_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TriggerNullifierCin_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ClearTheRubbles_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DestroyPillarBeforeTuto_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_Cliffside_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_InventoryRemove_SoftWood_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_CIN_DrakeRepelledByArk_classes.hpp"
#include "SDK/BPA_SHA_PRP_Wooden_Crate_01D_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_InsideOutskirtsWorkshop_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_FindRecords_classes.hpp"
#include "SDK/HTNExtension_FightRing_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_Aerolith_IcePillar03_classes.hpp"
#include "SDK/BPA_ACN_SHA_BRK_PRP_Rubble_Debris_Medium_05A_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_Aerolith_IcePillar01_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_UseKeyswatchAndPickupFragments_classes.hpp"
#include "SDK/GE_AddForbidStaminaRegenTag_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_Aerolith_IcePillar04_classes.hpp"
#include "SDK/GE_AddTemporaryCharacterStatusInForcefieldTag_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_FindDredgesMireEntrance_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DisableMantleWheel_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_SCRY_SentinelApproach_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_DelayForJournalTutorial_classes.hpp"
#include "SDK/GA_HandMagicBase_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_ReturnToDham_classes.hpp"
#include "SDK/PDA_AmbienceRFXSpawner_classes.hpp"
#include "SDK/BP_Craftable_Reforged_classes.hpp"
#include "SDK/OBJ_MAP_OUT_TH_SCRY_HindrasBrook_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_GrantItem_03_classes.hpp"
#include "SDK/OBJ_MAP_OUT_TH_SCRY_ThePoint_classes.hpp"
#include "SDK/OBJ_MAP_OUT_TH_SCRY_HindrasLake_classes.hpp"
#include "SDK/OBJ_Demo_DelayBeforeNotification_classes.hpp"
#include "SDK/OBJ_TUT_PT6_Q020_CraftMantle_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_CIN_ExitLoomgate_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_ReturnToOria_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_SCRY_TowerApproch_classes.hpp"
#include "SDK/BPA_SHA_ARC_StoneRailings_Template_classes.hpp"
#include "SDK/OBJ_FT_EnteringSwamp_classes.hpp"
#include "SDK/NS_Weapon_PlayMontage_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_Gated_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_015_SCRY_ClearRubbleComplete_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_MED_Beech_01a_Log_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_015_ClearTheRubble_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_InteractLoomgate_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_InteractSentinel_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_SCRY_LoomgateNear_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TUT_Skip_LockOnAndCombat_classes.hpp"
#include "SDK/BPA_Temperature_AbsorptionActor_classes.hpp"
#include "SDK/Q_TUT_EPIC_TKWyrm_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_CIN_Poldervale_Cleared_classes.hpp"
#include "SDK/TU1_Meta_Objectives_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_AllScrysAndAxleSpokenTo_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_PlayerHealthTutorial_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_QuestMarkerReachIceWall2_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_3rdDrakesCin_classes.hpp"
#include "SDK/BPP_PLA_SM_Moss_wall_straight_02A_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01_SD_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_IntroDialogue_classes.hpp"
#include "SDK/OBJ_MAP_OUT_TH_SCRY_SoddenPass_classes.hpp"
#include "SDK/OBJ_META_CAMP_INTR_Scry_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Consult_with_Scout_01_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DestroyIcePillar03_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_HollowTreeIcePillar01_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_InteractWithSentinel_classes.hpp"
#include "SDK/OnlyIfNotEpic_AppReq_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_VisitedMagnusOutskirtsWorkshop_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_CIN_Hollow_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Beech_01a_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_SCRY_WaterSource_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_TUT_Sleep_classes.hpp"
#include "SDK/OBJ_META_CODEX_SWAMP_01_ENTEREDLEVEL_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_SCRY_FoodSource_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_04_illum_classes.hpp"
#include "SDK/OBJ_MAP_OUT_SWA_SCRY_HallowpyreShrine_classes.hpp"
#include "SDK/BPW_UI_Loadout_EquipmentList_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_CIN_Sentinel_classes.hpp"
#include "SDK/Struct_MaterialList_structs.hpp"
#include "SDK/OBJ_MU_CRIT_Prologue_QuestArea1_classes.hpp"
#include "SDK/BPC_WaterBodyLakeAttached_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_SwapSpellIcePanel_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_InventoryRemove_Hide_classes.hpp"
#include "SDK/GA_Passive_Lantern_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_UseWisp_classes.hpp"
#include "SDK/GE_GuidingThreads_Cooldown_classes.hpp"
#include "SDK/BPA_SHA_ING_UnbloomedExplosivePlants_02_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_SpeakWithLean_03_classes.hpp"
#include "SDK/SMSI_QuestLogic_Wait_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_SpeakWithSev3_classes.hpp"
#include "SDK/FLibrary_UI_Menu_QuestObjective_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q010_UpgradeDone_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_SolaUpgraded_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_010_Upgrade_Any_Station_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_UpgradeLeansStation_classes.hpp"
#include "SDK/BPW_UI_HUD_Tutorial_Prompt_ToggleSetting_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_HasDoorDeviceOverride_Silent_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_CraftWeatherController_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_CraftScrymaintenancedevice_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Consult_with_Oria_classes.hpp"
#include "SDK/SMIClass_QuestPhase_Body_classes.hpp"
#include "SDK/HTNDecorator_CharacterAttitudeScope_classes.hpp"
#include "SDK/OBJ_APPR_Q020_CraftSeal_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CraftStove_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_CraftOffering_classes.hpp"
#include "SDK/TK_Power_Forcefield_classes.hpp"
#include "SDK/SMSI_QuestLogic_Parallel_classes.hpp"
#include "SDK/SMSI_QuestObjective_Tutorial_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_Tutorial_WeatherSystem_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_SpeakWithCas_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_HarvestFocusPointTutorial_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_WaitForAnyCodex_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_AttunementTutorial_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FrostPinHint_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_TutorialTKThrow_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TUT_JournalReminder_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_LoomshardTutorial_classes.hpp"
#include "SDK/Enclave_QuestTree_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_TUT_Climbdown_classes.hpp"
#include "SDK/GE_AddTagTKGrasped_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_Kill_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_KillFrostWyrm_classes.hpp"
#include "SDK/OBJ_FT_TKWyrm_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_KillConjurer_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_Remove_HeraldStrand_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_HarvestEpicSentinel_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_HuntdownBlackSmith_classes.hpp"
#include "SDK/AttunementPanelSections_structs.hpp"
#include "SDK/BPW_UI_Attunement_Panel_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_HarvestEpicOutsider_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_AcalasDen02_classes.hpp"
#include "SDK/HTNDecorator_IsActorClimbingOnBody_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_ClearAcalasDen_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_FireDrakeHealth50_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_top_04A_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_SpitfireFrostPinTuto_classes.hpp"
#include "SDK/TK_Forcefield_TKGrasp_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_Kill_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_TalkToOria_classes.hpp"
#include "SDK/GC_Weapon__Unsheath_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_Harvest_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_LockOn_KillEnemy_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_RemoveItem_02_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_4thFightAcala01_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_CombatBasics_Kill_Hyena_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_DefatedSentinel_classes.hpp"
#include "SDK/BPAnim_Quadruped_BaseLayers_classes.hpp"
#include "SDK/OBJ_META_CodexKeep_Surgeborn02_EnteredLevel_classes.hpp"
#include "SDK/HTNService_ResetPatrolPointOnExecutionFailure_classes.hpp"
#include "SDK/OBJ_TU1_META_FirstArrivalAtTheIsland_classes.hpp"
#include "SDK/OBJ_TU1_META_NeverComplete_classes.hpp"
#include "SDK/BPA_SHA_PRP_Wooden_Crate_01F_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_Aerolith_IcePillar_04_classes.hpp"
#include "SDK/OBJ_TU1_META_IcePillar_IceBow_Destroyed_classes.hpp"
#include "SDK/OBJ_Island_WorldVOs_AsperousRidge_classes.hpp"
#include "SDK/OBJ_Island_WorldVOs_Observatory_classes.hpp"
#include "SDK/Enum_TKGraspInteractionType_structs.hpp"
#include "SDK/TA_Crosshair_TK_classes.hpp"
#include "SDK/OBJ_Island_WorldVOs_HalecresssBluff_classes.hpp"
#include "SDK/OBJ_TU1_META_Tutorial_Part1_NewLootTutorial_classes.hpp"
#include "SDK/Q_TUT_EPIC_IceWing_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_UpgradeSwordAndShiled_classes.hpp"
#include "SDK/OBJ_META_SWAMP_LoomgateChallenge_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DestroyHollowTreeIcePillars_classes.hpp"
#include "SDK/SMSI_QuestObjective_CodexEntryCompleted_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_HasCollectedBoth_classes.hpp"
#include "SDK/OBJ_TU1_META_StarWatcherCodexAssembled_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q030_SpeakToAllThree_classes.hpp"
#include "SDK/GE_RemoveDisableClimb_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_GrantItem_02_classes.hpp"
#include "SDK/CRIT_PT4_Q040_CompleteInventoryCheck_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_Gated_classes.hpp"
#include "SDK/OBJ_META_COMP_MENT_SilverGlassesQuestComplete_classes.hpp"
#include "SDK/BPC_WaterBodyRiverAttached_classes.hpp"
#include "SDK/OBJ_META_PT2_ObjectivesComplete_classes.hpp"
#include "SDK/OBJ_COMP_META_WispUpgraded_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_Upgrade_01_classes.hpp"
#include "SDK/GE_GiveHitAnimFreeze_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_WaitIntro_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_GrantItem_01_classes.hpp"
#include "SDK/BPC_Cluster_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_GatherCodex_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_HelpSev_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_CollectTheSpindlePersonalEffects_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_FounrdyCineComplete_classes.hpp"
#include "SDK/BP_SHA_NAT_Waterfall_Large_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_HideSpindle_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_Gated_classes.hpp"
#include "SDK/GE_TemporaryLandingDamageImmunity_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_025_HasSpokenWithCasmyn_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_Starter_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_BlockerForDemo_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_ConsultWithAxle2_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_Starter_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_SevAndTheWeatherCompleted_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_HasBothItems_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_CompletePart4Q30_classes.hpp"
#include "SDK/OBJ_COMP_MENT_020_TalkToOria_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_CrackTheCypher_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_ReadyToStart_classes.hpp"
#include "SDK/OBJ_APPR_Q020_GathingExperiments_classes.hpp"
#include "SDK/BPA_Scripted_Moment_Interact_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_HuntdownFireBasedSentinelEpic_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_SpeakWithOria_classes.hpp"
#include "SDK/GE_TemperatureDamage_ResCold2_ResHeat_2_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_MED_Beech_01a_Log_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_025_WaitForFragments_classes.hpp"
#include "SDK/E_Voidzone_SpawnMethod_structs.hpp"
#include "SDK/BPA_SHA_ING_VoidZone_Spline_Localized_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_GetBook_classes.hpp"
#include "SDK/OBJ_TU1_META_IcePillar_EbbAndFlow3_Destroyed_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CheckSmith020Completed_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_GathingCodexes_classes.hpp"
#include "SDK/SMT_Quest_AutomaticTransition_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_Lore20Ready_classes.hpp"
#include "SDK/TK_TargetAttractorForcefield_TKGrasp_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_CollectCodexFragments_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DisableWeaponWheel_classes.hpp"
#include "SDK/OBJ_APPR_Q020_PT6_Q010_Completed_classes.hpp"
#include "SDK/OBJ_PROG_PT4_CAMP_SentinelRepaired_classes.hpp"
#include "SDK/Sub_Player_Overlay_W_SwordShield_structs.hpp"
#include "SDK/Sub_Player_Overlay_W_SwordShield_classes.hpp"
#include "SDK/BP_WorldManager_Ambience_WaterBodies_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_Lore30Ready_classes.hpp"
#include "SDK/BPI_PlayerInputs_Interaction_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_BlockerForDemo_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_010_SpawnAxle_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_DestroyOutsiderCamps_classes.hpp"
#include "SDK/OBJ_WorldVOs_Island_AllCompleted_classes.hpp"
#include "SDK/OBJ_META_PT1DONE_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_ReadyToStart_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_LookForInfo_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_FindSurvivors_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_CollectAllFragments_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ForgeInteracts_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_MakeTheSealedCrates_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_FindBookAndNotes_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_ConsultWithTheScout_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q020_ForbidAllAbilitiesButConsumables_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_CompleteGatherParts_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DestroyAllIcePillars_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_CompleteFrostPinTuto_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_UseLoomgateToHollow_classes.hpp"
#include "SDK/GE_AddTemporaryStunnedTag_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_RubbleCleared_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_CompleteCasmynQuestQ10_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_HasBothBeforeQuest_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_InteractWithLoomgateInSwamp_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q030_SeenFrozenTown_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_CheckSmith010Completed_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_HasFlamePower_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_FindMoreSentinelDevices_classes.hpp"
#include "SDK/BPC_ShieldComponent_classes.hpp"
#include "SDK/OBJ_HighCity_WorldVO_Complete_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_DestroyIce_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Geode_01A_classes.hpp"
#include "SDK/OBJ_Keep_WorldVO_Complete_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_FirstCampDestroyed_classes.hpp"
#include "SDK/Enum_LightOptions_Color_structs.hpp"
#include "SDK/OBJ_CRIT_PT2_020_FindDeadDrops_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_GetFragments_classes.hpp"
#include "SDK/OBJ_META_CRIT_PT2_ColdDeviceActive_classes.hpp"
#include "SDK/OBJ_Hollow_WorldVO_Complete_classes.hpp"
#include "SDK/OBJ_Swamp_WorldVOs_Complete_classes.hpp"
#include "SDK/OBJ_TU1_META_GatedDefeatingTheAstrologer_classes.hpp"
#include "SDK/OBJ_TU1_Prog_CollectAllFragements_Gated_MainGameCompleted_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_WaitingForArrival_classes.hpp"
#include "SDK/OBJ_Island_WorldVOs_FortBasin_classes.hpp"
#include "SDK/SMIClass_QuestPhase_Outro_classes.hpp"
#include "SDK/OBJ_TU1_META_LuciasCodexesCollected_classes.hpp"
#include "SDK/SMSI_QuestObjective_TrackGameplayTag_EpicFirstKill_classes.hpp"
#include "SDK/OBJ_FT_FireDrake_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_EpicFirstKill_classes.hpp"
#include "SDK/GE_AddAimingDodgeTag_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_GrantLoomgateConduitRecipe_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_GrantItem_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_010_Grant_GuidingThreads_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_DIA_CheckingOnTheAxle_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_GrantItem_03_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_GrantItem_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_GrantCarapaceToPlayer_classes.hpp"
#include "SDK/DIA_Char_Brynn_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectCoal_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_GrantEnchantedCoal_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q040_ConsultWithAxle_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectTamarkindNotes_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_GiveFireEssence_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_Grant_HeraldStrand_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_GrantItem_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_GrantItem_01_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_GrantItem_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_GiveTKEssence_classes.hpp"
#include "SDK/Enum_LightOptions_Size_structs.hpp"
#include "SDK/BP_ARC_SHA_LocalLight_Ambient_Master_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_GrantItem_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q055_GrantGlassTailBits_classes.hpp"
#include "SDK/SMSI_QuestObjective_SentinelProximity_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_GrantItem_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_GrantItem_03_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectTamarkindSchematics_classes.hpp"
#include "SDK/BPA_VEG_TH_Tree_01a_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_CollectMagma_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_GrantItem_01_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_GrantItem_03_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q010_AlternateDialogueSola_classes.hpp"
#include "SDK/Enclave_PlayerCamManager_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_GrantLoomshard_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_GrantEnchantedHammer_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_RemoveEnchantedHammer_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_RemoveItem_02_classes.hpp"
#include "SDK/BP_AccuracyModifiers_Weather_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_Q040_Remove_MiasmaResonance_classes.hpp"
#include "SDK/OBJ_META_COMP_MENT_RemoveSilverGlasses_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_RemoveItem_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q020_RemoveItems_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_RemoveItem_01_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q020_InventoryRemove_Rasalt_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_RemoveCoal_classes.hpp"
#include "SDK/OBJ_COMP_MENT_010_RemoveMantleAnalyzer_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_RemoveTamarkindAndMagma_classes.hpp"
#include "SDK/OBJ_TUT_PT6_Q020_DIA_HeraldStrand_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_RemoveFinalDeadDropLetter_classes.hpp"
#include "SDK/BPW_GameSettingsPanel_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_RemoveACW_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_RemoveItem_01_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_RemoveItem_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_RemoveAshes_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_RemoveItem_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_RemoveItem_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_RemoveNotes_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_RemoveTamarkindItems_classes.hpp"
#include "SDK/OBJ_META_COMP_MENT_RemoveCarving_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_Upgrade_01_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Miner_Upgrade_01_classes.hpp"
#include "SDK/SK_BIP_SHR_ComplexTemplate_CtrlRig_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_TKWyrm_Upgrade_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Conjurer_Upgrade_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_Upgrade_01_classes.hpp"
#include "SDK/HTNDecorator_HasFightRingSlot_classes.hpp"
#include "SDK/BP_Encounter_OutOfPlayerRangeDespawner_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Blacksmith_Upgrade01_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_Upgrade_02_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FrostWyrm_Upgrade_02_classes.hpp"
#include "SDK/BPI_AkBubbleModifier_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ReturnToDahm_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_GrantKeyswatchItem_classes.hpp"
#include "SDK/OBJ_APPR_Q020_SpeakWithSev2_classes.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_GrantResonance_01_classes.hpp"
#include "SDK/SMSI_QuestObjective_EnteredAnotherLevelWithItem_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_LeftFoundryWithFragment_classes.hpp"
#include "SDK/OBJ_META_Labs_Reentered_classes.hpp"
#include "SDK/OBJ_CodexFragment_Ambush_LeftLevelWithPolitics_03_classes.hpp"
#include "SDK/SMSI_QuestObjective_CharacterDialogue_classes.hpp"
#include "SDK/OBJ_TUT_PT1_Q030_SpeakToDham_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_ConsultWithOria_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_SpeakWithLean_01_classes.hpp"
#include "SDK/BPW_UI_HUD_Wheel_InventoryItemSlot_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_ReturnGlowingPlants_classes.hpp"
#include "SDK/CamShake_Sway_Small01_infinite_classes.hpp"
#include "SDK/OBJ_COMP_LORE_010_ReturnEverything_classes.hpp"
#include "SDK/BPC_Damage_classes.hpp"
#include "SDK/GE_AOEDamage_SetByCaller_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q010_GiftForSola_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_030_SpeakWithDham_01_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_BringDhamSentinelNotes_classes.hpp"
#include "SDK/OBJ_COMP_LORE_Q040_SpeakWithLean_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_ConsultWithDahm_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_ConsultWithCasmyn_Again_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_TalkToCasmyn_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q050_SpeakWithSola_03_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_TalktoOria_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_ReturnToSola_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q030_ConsultWithTheAxle_02_classes.hpp"
#include "SDK/BPP_Vista_elements02_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_SpeakWithDahm_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_ReturnToCasmyn_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_TalkToScout_classes.hpp"
#include "SDK/Q_CRIT_PT2_030_Sabotage_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_SpeakWithAxle_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_035_ConsultwithDahm_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_ConsultWithScout_02_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_FinishedPart4Q30_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_ConsultWithAxle_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_SpeakToTheEye_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_030_ReturnToDahm_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_020_ConsultWithCasmyn_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_HollowTree_02_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q005_SpeakWithOria_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ReturnToSola_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_025_ConsultWithLaen_classes.hpp"
#include "SDK/META_Objectives_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_SpeakToOria_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_SpeakWithTheAxle_02_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_SpeakWithTheAxle_03_classes.hpp"
#include "SDK/GE_AddForbidWeaponWheelTag_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_010_Consult_with_Scout_03_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_ReturnToDahm_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_TalkToSola_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_025_AssembleCodex_classes.hpp"
#include "SDK/OBJ_COMP_SMIT_Q020_ConsultWithTheAxle_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_ConfrontCass_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_ReturnWithTheAshes_classes.hpp"
#include "SDK/OBJ_COMP_MENT_040_TalkToScoutAgain_classes.hpp"
#include "SDK/GA_HitAnimFreeze_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_AddHollowAndBCDiscoveries_classes.hpp"
#include "SDK/HTNTask_UpdateAttackTargetWithDestructibleActorIfPossible_classes.hpp"
#include "SDK/OBJ_CRIT_Prologue_DiscoverBasecampLocation_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_030_AddHighCityLoomgateAndLocationDiscoveries_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_010_GrantCassidanDiscoveries_classes.hpp"
#include "SDK/OBJ_CRIT_PT2_040_AddDiscoveries_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_FireDrake_FirstSeen_classes.hpp"
#include "SDK/OBJ_CRIT_PT4_Q010_GetCloseToSentinel_classes.hpp"
#include "SDK/OBJ_COMP_LORE_030_CloseToBlackSmithOrConjurerInFoundry_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_Shaper_FirstSeen_classes.hpp"
#include "SDK/GE_AddExhaustedTag_classes.hpp"
#include "SDK/OBJ_TUT_EPIC_IceWing_FirstSeen_classes.hpp"
#include "SDK/OBJ_CRIT_PT1_020_SetNextDay_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q040_SetNextDay_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_SetToPhaseDayPostRomances_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_SetToPhaseNight_FailSafe_classes.hpp"
#include "SDK/BPA_MERGED_BrokenBushRoot_classes.hpp"
#include "SDK/OBJ_CRIT_PT7_Q010_SetToPhaseNight_classes.hpp"
#include "SDK/OBJ_CRIT_PT3_Q010_SetPhaseToNight_classes.hpp"
#include "SDK/OBJ_TU1_META_SetToNightPhase_classes.hpp"
#include "SDK/BP_AmbienceRelativeElevationReference_classes.hpp"
#include "SDK/OBJ_TU1_META_PlayerHasLeftLevel_classes.hpp"
#include "SDK/OBJ_TU1_PT4_Q010_ObservatoryDiscoveries_classes.hpp"
#include "SDK/Struct_VFX_INV_WPN_NoStrain_PC_structs.hpp"
#include "SDK/OBJ_TU1_Epic_Astrologer_FirstSeenProximity_classes.hpp"
#include "SDK/SMSI_QuestPhase_End_classes.hpp"
#include "SDK/HTNDecorator_ApplyMovementModifier_ToNextPatrolPoint_classes.hpp"
#include "SDK/BPW_GameSettingsDetailView_classes.hpp"
#include "SDK/BPW_ButtonBase_SettingAction_classes.hpp"
#include "SDK/Q_TU1_Prog_CollectAllFragments_classes.hpp"
#include "SDK/Q_WorldVO_LowCity_classes.hpp"
#include "SDK/Q_WorldVO_Labs_classes.hpp"
#include "SDK/Q_WorldVO_Foundry_classes.hpp"
#include "SDK/BP_Pickup_Inventory_classes.hpp"
#include "SDK/Q_WorldVO_HighCity_classes.hpp"
#include "SDK/Q_WorldVO_TheKeep_classes.hpp"
#include "SDK/SK_P_O_Torso_Set06_CtrlRig_classes.hpp"
#include "SDK/Q_WorldVO_Swamp_classes.hpp"
#include "SDK/GC_Specific_Player_MantleEmissive_classes.hpp"
#include "SDK/CRIT_PT1_015_ClearingTheRubble_classes.hpp"
#include "SDK/ActorTemplate_StaticMesh_classes.hpp"
#include "SDK/Q_WorldVO_Hollow_classes.hpp"
#include "SDK/Enum_Breakable_Container_Rarity_structs.hpp"
#include "SDK/BPI_Breakable_Container_classes.hpp"
#include "SDK/Q_WorldVOs_Island_classes.hpp"
#include "SDK/PROG_FirstTime_ACT4_classes.hpp"
#include "SDK/META_PT1_classes.hpp"
#include "SDK/Q_COMP_ENCH_Q010_HarvestSeason_classes.hpp"
#include "SDK/Q_COMP_SCOUT_Q010_Infestation_classes.hpp"
#include "SDK/Q_COMP_MENT_Q010_ABurningCuriosity_classes.hpp"
#include "SDK/Q_COMP_SCOUT_Q030_CompareAndContrast_classes.hpp"
#include "SDK/HTNDecorator_IsTooFarFromSpawnPoint_classes.hpp"
#include "SDK/Q_COMP_QUAR_Q020_RisingTides_classes.hpp"
#include "SDK/Q_TUT_PT1_Q030_EnteringTHeFrozenTown_classes.hpp"
#include "SDK/Q_COMP_MENT_Q040_HearthFire_classes.hpp"
#include "SDK/Q_TUT_PT1_Q010_UppingTheGrade_classes.hpp"
#include "SDK/Q_COMP_QUAR_010_MissingSupplies_classes.hpp"
#include "SDK/BPChar_NPC_EVO_Hyena_Prologue_classes.hpp"
#include "SDK/Q_COMP_SCOUT_Q040_Changes_classes.hpp"
#include "SDK/Q_CRIT_PT2_035_ProofOfConspiracy_classes.hpp"
#include "SDK/HTNDecorator_IsCurrentPatrolPointIndexValid_classes.hpp"
#include "SDK/Q_CRIT_PT4_Q055_SevsRequest_classes.hpp"
#include "SDK/Q_COMP_LORE_Q010_UnderDappledIndigo_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_MED_Beech_01b_classes.hpp"
#include "SDK/Q_CRIT_PT4_Q020_SentinelCreation_classes.hpp"
#include "SDK/BPA_QuestMusicAreaSpline_classes.hpp"
#include "SDK/Q_CRIT_PT2_020_SupplyRun_classes.hpp"
#include "SDK/Q_CRIT_PT1_010_Arrival_classes.hpp"
#include "SDK/InventoryItemDamageCalculation_classes.hpp"
#include "SDK/BPI_SystemicHitPoints_classes.hpp"
#include "SDK/BP_TravelStation_classes.hpp"
#include "SDK/Q_COMP_SMIT_Q010_ALostCraftUnearthed_classes.hpp"
#include "SDK/CRIT_PT1_030_TheKeyswatch_classes.hpp"
#include "SDK/Q_CRIT_PT2_010_TheLostCity_classes.hpp"
#include "SDK/Q_CRIT_PT4_Q030_CrafterSuppliesCache_classes.hpp"
#include "SDK/BPA_SHA_ARC_StoneRailings_6m_01A_classes.hpp"
#include "SDK/Q_TUT_EPIC_FireDrake_classes.hpp"
#include "SDK/Q_CRIT_PT1_020_ThePlan_classes.hpp"
#include "SDK/Enclave_QuestTreePT1_classes.hpp"
#include "SDK/Q_CRIT_PT4_Q010_GatheringSentinelIntel_classes.hpp"
#include "SDK/Q_TUT_EPIC_Conjurer_classes.hpp"
#include "SDK/Q_TUT_EPIC_Shaper_classes.hpp"
#include "SDK/Q_TUT_EPIC_FrostWyrm_classes.hpp"
#include "SDK/Q_TUT_EPIC_Blacksmith_classes.hpp"
#include "SDK/Q_CRIT_PT7_Q020_TheHearthOfTheMatter_classes.hpp"
#include "SDK/Q_CRIT_PT3_Q010_TheSurvivors_classes.hpp"
#include "SDK/Q_COMP_QUAR_Q040_Anchored_classes.hpp"
#include "SDK/BPA_Projectile_Base_classes.hpp"
#include "SDK/Q_TU1_PT4_Q010_TheIsland_classes.hpp"
#include "SDK/BPW_UI_SideNav_classes.hpp"
#include "SDK/BPW_UI_Menu_Codex_AssembledEntry_classes.hpp"
#include "SDK/OBJ_COMP_ENCH_Q020_AssembleTamarkindArmorCodex_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q010_AssembleCodex_classes.hpp"
#include "SDK/BPW_UI_Journal_QuestObjective_classes.hpp"
#include "SDK/OBJ_META_CodexRacesRahmCompleted_classes.hpp"
#include "SDK/OBJ_META_CodexSansahzCompleted_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Bones_Ribs_02A_classes.hpp"
#include "SDK/OBJ_COMP_MENT_030_CraftCodex_classes.hpp"
#include "SDK/OBJ_COMP_QUAR_Q030_CompileTheKnowlegeEntry_classes.hpp"
#include "SDK/OBJ_COMP_LORE_020_AssembleCodex_classes.hpp"
#include "SDK/OBJ_CRIT_PT6_Q020_CompilePrivateRecords_classes.hpp"
#include "SDK/OBJ_COMP_SCOUT_020_AssembleTheCodex_classes.hpp"
#include "SDK/Q_COMP_MENT_Q030_BlazeOfGlory_classes.hpp"
#include "SDK/Sub_Quad_Base_structs.hpp"
#include "SDK/Sub_Quad_Base_classes.hpp"
#include "SDK/BP_CelebrationConfig_classes.hpp"
#include "SDK/Q_COMP_SCOUT_Q020_AMatterOfExport_classes.hpp"
#include "SDK/Q_CRIT_PT6_Q020_MourningTheSpindle_classes.hpp"
#include "SDK/Q_COMP_MENT_Q020_WheresTheSmoke_classes.hpp"
#include "SDK/Q_CRIT_PT6_Q010_SevAndTheWeather_classes.hpp"
#include "SDK/Q_COMP_QUAR_Q030_Drowning_classes.hpp"
#include "SDK/OBJ_TU1_META_IslandCodexAssembled_classes.hpp"
#include "SDK/BP_AccuracyModifiers_Archetype_classes.hpp"
#include "SDK/BPA_ACN_SHA_BRK_PRP_Rubble_Debris_Large_02A_classes.hpp"
#include "SDK/Struct_Breakable_DebugInfo_structs.hpp"
#include "SDK/Enum_OutOfBoundsTeleportState_structs.hpp"
#include "SDK/BPW_UI_GameSettingPressAnyKey_classes.hpp"
#include "SDK/BPC_SimRender_Master_classes.hpp"
#include "SDK/Enum_OverlapType_structs.hpp"
#include "SDK/Enum_AkEventBubble_RequestReturnType_structs.hpp"
#include "SDK/BPC_QuestMusicTrigger_classes.hpp"
#include "SDK/BPA_Quest_Interaction_classes.hpp"
#include "SDK/HTNDecorator_StartActionTimer_classes.hpp"
#include "SDK/GE_DodgeRollCost_classes.hpp"
#include "SDK/Struct_VFX_WPN_States_structs.hpp"
#include "SDK/Struct_SFX_INV_WPN_structs.hpp"
#include "SDK/Enum_FX_WPN_States_structs.hpp"
#include "SDK/BPA_VFX_Niagara_Bone_Generic_structs.hpp"
#include "SDK/Struct_VFX_INV_WPN_StrainPower_PC_structs.hpp"
#include "SDK/Enum_UI_Mantle_Families_structs.hpp"
#include "SDK/E_Anim_Wardrobe_Gear_Weapon_structs.hpp"
#include "SDK/FWardrobeKit_structs.hpp"
#include "SDK/BP_WorldManager_AkEventBubbles_classes.hpp"
#include "SDK/Struct_WeatherToStrength_structs.hpp"
#include "SDK/ControllerData_UI_MouseKeyboard_classes.hpp"
#include "SDK/ControllerData_UI_GamepadGeneric_classes.hpp"
#include "SDK/ControllerData_UI_PS5_classes.hpp"
#include "SDK/BP_CIN_Rope_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med02_classes.hpp"
#include "SDK/HTNDecorator_UseSpeedBoost_classes.hpp"
#include "SDK/BPI_SystemicDestruction_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big01c_classes.hpp"
#include "SDK/BPW_UI_Popup_KeybindingAlreadyBoundWarning_classes.hpp"
#include "SDK/BPW_Menu_CinematicPause_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01c_classes.hpp"
#include "SDK/GE_RemoveForbidClimbUseLeftArm_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01d_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01a_classes.hpp"
#include "SDK/GA_MediumReactionHitMediumFlinch_classes.hpp"
#include "SDK/NavQuery_EpicCombat_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med02b_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med02c_classes.hpp"
#include "SDK/GC_UI_AnyLevel_HUD_StartSpeakerScry_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_06_classes.hpp"
#include "SDK/BPA_BRK_NAT_Cave_Stalagtite_02A_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_03_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_Root_Single_LRG_03_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_02_illum_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_05_illum_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_01_illum_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_HollowTree_05a_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_large_01A_classes.hpp"
#include "SDK/BPW_UI_HUD_MagicandWeaponSelector_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_large_02A_classes.hpp"
#include "SDK/GC_Footstep_Soil_Step_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_small_01A_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_medium_01A_classes.hpp"
#include "SDK/ABP_Mantles_Cinematic_structs.hpp"
#include "SDK/ABP_Mantles_Cinematic_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_Mushroom_A_06_classes.hpp"
#include "SDK/BPA_VEG_TH_Tree_05a_classes.hpp"
#include "SDK/BPA_VEG_TH_Tree_01b_classes.hpp"
#include "SDK/BPA_PLA_SHA_BRK_VEG_LRG_Twisted_01a_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_Tree_01B_flowers_classes.hpp"
#include "SDK/BP_DeathVolume_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big01b_classes.hpp"
#include "SDK/BP_WorldManager_OutOfBounds_classes.hpp"
#include "SDK/BP_ExplorationLimits_Bounds_classes.hpp"
#include "SDK/BPA_SHA_ING_VoidZone_Spline_Localized_Prologue_classes.hpp"
#include "SDK/BP_SHA_NAT_Waterfall_Master_classes.hpp"
#include "SDK/BPA_SHA_BRK_NAT_MED_Template_classes.hpp"
#include "SDK/GA_AI_PickupTrunkFromTreeInteraction_classes.hpp"
#include "SDK/BPA_SHA_ING_Prologue_PathFire_SimLogic_classes.hpp"
#include "SDK/BPA_InvisibleWall_01_classes.hpp"
#include "SDK/FLibrary_VFX_SimLogic_classes.hpp"
#include "SDK/GC_Footstep_Stone_WalkRun_classes.hpp"
#include "SDK/GC_Footstep_Stone_FootstepType__classes.hpp"
#include "SDK/BP_LightingPreset_Day_Surge_Outskirts_Prologue_classes.hpp"
#include "SDK/BP_LightingPreset_Day_classes.hpp"
#include "SDK/BP_AmbushTrigger_classes.hpp"
#include "SDK/BP_Encounter_SpawnPoint_classes.hpp"
#include "SDK/GC_ShieldBlock_StartBlocking_classes.hpp"
#include "SDK/GC_UI_AnyLevel_HUD_EndSpeakerScry_classes.hpp"
#include "SDK/BP_FX_Env_Waterfalls_Impacts_classes.hpp"
#include "SDK/BP_ArcaneSeal_Bounds_classes.hpp"
#include "SDK/GC_Footstep_Soil_Roll_classes.hpp"
#include "SDK/GC_Movement_Dodge_classes.hpp"
#include "SDK/GC_Shared_Weapon_Charge_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big02a_classes.hpp"
#include "SDK/GC_VO_EffortLightShort_classes.hpp"
#include "SDK/GC_Trail_Weapon__NoStrain_classes.hpp"
#include "SDK/BP_FogVolume_classes.hpp"
#include "SDK/GE_AddDisableClimbState_classes.hpp"
#include "SDK/GE_AddAmbushVisionReducedTag_classes.hpp"
#include "SDK/Struct_UI_MantleDescriptions_structs.hpp"
#include "SDK/BP_Pickup_Master_classes.hpp"
#include "SDK/BPW_UI_Map_FloorLevel_classes.hpp"
#include "SDK/BP_LootSubsystemExtension_classes.hpp"
#include "SDK/BPA_Breakable_Container_classes.hpp"
#include "SDK/BP_FX_Env_Ambiance_FallingLeaves_Beech_Large_classes.hpp"
#include "SDK/BP_FX_Env_Master_classes.hpp"
#include "SDK/BPC_FX_Env_Generic_classes.hpp"
#include "SDK/BPC_FX_Shared_classes.hpp"
#include "SDK/BP_WorldManager_FX_classes.hpp"
#include "SDK/BPA_SHA_BRK_NAT_MED_Log_Template_classes.hpp"
#include "SDK/BBLogic_PickupInventoryItem_classes.hpp"
#include "SDK/BPW_UI_BlurBG_classes.hpp"
#include "SDK/BP_SHA_VST_MagicVeilPillar_Animated_classes.hpp"
#include "SDK/FLibrary_Breakable_Container_classes.hpp"
#include "SDK/BPA_Breakable_Raw_Small_classes.hpp"
#include "SDK/BPA_Breakable_classes.hpp"
#include "SDK/BPC_Breakable_DebugInfo_classes.hpp"
#include "SDK/BPA_Unbreakable_classes.hpp"
#include "SDK/BPA_Breakable_DebugInfo_classes.hpp"
#include "SDK/BPA_SHA_BRK_NAT_Template_classes.hpp"
#include "SDK/BP_LifeAndDeath_DataOverride_classes.hpp"
#include "SDK/BP_ClusterManager_classes.hpp"
#include "SDK/BPC_LifeAndDeath_classes.hpp"
#include "SDK/BP_ClusterData_DefaultChunk_classes.hpp"
#include "SDK/BPC_EnvironmentalDamage_classes.hpp"
#include "SDK/BPC_SimRender_StaticMesh_classes.hpp"
#include "SDK/ActorTemplate_Empty_classes.hpp"
#include "SDK/FLibrary_PhysicalMaterial_classes.hpp"
#include "SDK/FLibrary_Simulation_0_classes.hpp"
#include "SDK/GE_AddAmbushVisionDisabledTag_classes.hpp"
#include "SDK/BP_Helper_KeyLight_Transform_Day_classes.hpp"
#include "SDK/BP_Lighting_Helper_KeyLight_Transform_classes.hpp"
#include "SDK/BP_Helper_ExponentialHeightFog_Transform_Day_classes.hpp"
#include "SDK/BPA_InvisibleWall_Cap_classes.hpp"
#include "SDK/BPA_GameplayEffect_Trigger_classes.hpp"
#include "SDK/GE_MediumReactionMediumFlinch_Cooldown_classes.hpp"
#include "SDK/GE_IncreaseColdDamage_classes.hpp"
#include "SDK/BPA_SHA_ING_IcePillar_Master_classes.hpp"
#include "SDK/GC_UI_StartUp_Action_Transition_Page_classes.hpp"
#include "SDK/GC_UI_StartUp_Action_Transition_classes.hpp"
#include "SDK/GC_UI_StartUp_Action_Cancel_classes.hpp"
#include "SDK/GA_ToggleSheath_classes.hpp"
#include "SDK/GA_PassiveStaminaRegen_classes.hpp"
#include "SDK/SK_EVO_CE_DrakeFire_CtrlRig_classes.hpp"
#include "SDK/GC_UI_StartUp_Action_Confirm_classes.hpp"
#include "SDK/GC_UI_StartUp_Action_classes.hpp"
#include "SDK/GC_UI_StartUp_classes.hpp"
#include "SDK/BP_ScriptedMusicPlayer_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Chunk_05A_classes.hpp"
#include "SDK/BPC_FXs_WPN_PC_classes.hpp"
#include "SDK/ABP_Cinematic_Facial_Brynn_structs.hpp"
#include "SDK/ABP_Cinematic_Facial_Brynn_classes.hpp"
#include "SDK/BPAnim_Complex_Brynn_structs.hpp"
#include "SDK/BPAnim_Complex_Brynn_classes.hpp"
#include "SDK/NS_DefenseAndMeleeWindow_classes.hpp"
#include "SDK/GE_TemperatureDamage_ResCold0_ResHeat0_classes.hpp"
#include "SDK/BPA_OTK_BCP_PRP_Beast_Harness_01A_classes.hpp"
#include "SDK/BPAnim_P_O_Torso_Weaver_A_structs.hpp"
#include "SDK/BPAnim_P_O_Torso_Weaver_A_classes.hpp"
#include "SDK/BPAnim_P_O_Torso_Weaver_A_Cinematic_structs.hpp"
#include "SDK/BPAnim_P_O_Torso_Weaver_A_Cinematic_classes.hpp"
#include "SDK/ABP_SK_Biped_Head_Hair_Cinematic_structs.hpp"
#include "SDK/ABP_SK_Biped_Head_Hair_Cinematic_classes.hpp"
#include "SDK/Camera_Shake_Low_classes.hpp"
#include "SDK/ABP_Mantles_structs.hpp"
#include "SDK/ABP_Mantles_classes.hpp"
#include "SDK/BP_WorldManager_Voidzone_classes.hpp"
#include "SDK/LookAt_classes.hpp"
#include "SDK/SK_Mantles_CtrlRig_classes.hpp"
#include "SDK/BP_PlayerSpawnPosition_Checkpoint_Trigger_classes.hpp"
#include "SDK/BP_PlayerSpawnPosition_classes.hpp"
#include "SDK/HTNDecorator_TurnTowardPoI_classes.hpp"
#include "SDK/BPA_SHA_ING_IcePillar_Master_Quest_classes.hpp"
#include "SDK/PDA_EpicGraphInventoryItem_classes.hpp"
#include "SDK/CIN_Char_Base_classes.hpp"
#include "SDK/BPC_CHR_CIN_FXs_classes.hpp"
#include "SDK/FLibrary_EpicGraphInventoryItem_classes.hpp"
#include "SDK/Enum_QuestTriggerTypes_structs.hpp"
#include "SDK/BPA_Quest_Trigger_classes.hpp"
#include "SDK/GA_AI_PickupInteraction_classes.hpp"
#include "SDK/BP_ARC_SHA_LocalLight_LightShaft_Master_classes.hpp"
#include "SDK/BP_AmbienceSoundTrigger_classes.hpp"
#include "SDK/GE_Temporary_MovementStatusDodgingSideStep_ForFollowup_classes.hpp"
#include "SDK/HTNDecorator_AreObjectsEqual_classes.hpp"
#include "SDK/BP_AmbienceAbsoluteElevationReference_classes.hpp"
#include "SDK/BP_AmbienceSoundRFXSpawner_classes.hpp"
#include "SDK/Struct_AttackMontageContext_structs.hpp"
#include "SDK/PDA_AmbienceSoundPreset_classes.hpp"
#include "SDK/GA_Consumable_Base_classes.hpp"
#include "SDK/PDA_AmbiencePadSpawner_classes.hpp"
#include "SDK/BPC_InventoryItemEventHandler_classes.hpp"
#include "SDK/BP_FoliageManager_classes.hpp"
#include "SDK/Struct_TKGrasp_HandMagic_Progression_structs.hpp"
#include "SDK/GA_TK_HandMagic_classes.hpp"
#include "SDK/FLibrary_Audio_classes.hpp"
#include "SDK/HTNDecorator_TestActorKeyOfNPCBlackboard_classes.hpp"
#include "SDK/GE_Consumable_Use_HealthPotion_classes.hpp"
#include "SDK/BPC_SHR_CHR_WPN_classes.hpp"
#include "SDK/BPC_VoidZone_Open_classes.hpp"
#include "SDK/GE_SHA_ING_VoidZone_ManaRegenBoost_classes.hpp"
#include "SDK/GE_SHA_ING_PROTO_VoidZoneNullifier_classes.hpp"
#include "SDK/BP_Explosion_Forcefield_classes.hpp"
#include "SDK/BP_3DAmbience_Follower_classes.hpp"
#include "SDK/GA_TryPerfectLanding_classes.hpp"
#include "SDK/FLibrary_Systemic_classes.hpp"
#include "SDK/NavArea_WalkableByMinion_classes.hpp"
#include "SDK/SK_SEN_CM_Nullifier_CtrlRig_classes.hpp"
#include "SDK/BPA_Stairs_classes.hpp"
#include "SDK/BPI_UtilityComponent_Callable_classes.hpp"
#include "SDK/FLibrary_Breakables_classes.hpp"
#include "SDK/BP_GameplayCondition_Respawnable_PlayerInLocation_classes.hpp"
#include "SDK/BPI_Breakable_classes.hpp"
#include "SDK/HTNTask_PlayMontageBase_classes.hpp"
#include "SDK/BPC_ShadowCacheInvalidation_classes.hpp"
#include "SDK/BPI_SystemicMass_classes.hpp"
#include "SDK/BPI_Cluster_classes.hpp"
#include "SDK/BPI_Chunk_classes.hpp"
#include "SDK/BP_WorldManager_Breakable_DebugInfo_classes.hpp"
#include "SDK/BPI_Species_classes.hpp"
#include "SDK/BPA_SHA_ARC_StoneRailings_6m_03A_classes.hpp"
#include "SDK/BPA_BRK_VEG_TH_Bush_beech_02a_New_classes.hpp"
#include "SDK/BPA_BRK_VEG_TH_Bush_beech_01b_New_classes.hpp"
#include "SDK/BPA_BRK_VEG_TH_Bush_beech_03a_New_classes.hpp"
#include "SDK/BPP_PLA_SM_Moss_round_small_01A_classes.hpp"
#include "SDK/BPP_PLA_SOC_HC_ARC_Tower_18x18_02A_classes.hpp"
#include "SDK/BPP_PLA_SOC_HC_ARC_Tower_24x24_03A_classes.hpp"
#include "SDK/BPAnim_Humanoid_Weapon_classes.hpp"
#include "SDK/BPP_PLA_SOC_HC_ARC_Tower_18x18_04A_classes.hpp"
#include "SDK/BPA_SOC_HC_ARC_ConcreteStairs_6x4x2_01B_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_MED_Beech_01a_Stump_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_02a_Log_01_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_LRG_Beech_01a_Log_01_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_LRG_Beech_01a_Stump_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_LRG_Beech_01a_Log_02_classes.hpp"
#include "SDK/BPP_Vista_elements01_classes.hpp"
#include "SDK/BPA_TH_BRK_Rock_Small_04A_classes.hpp"
#include "SDK/BPA_SM_SHA_BRK_Rock_Large_02A_classes.hpp"
#include "SDK/Enclave_LootConfiguration_classes.hpp"
#include "SDK/BPA_SM_BRK_Rock_Medium_02A_classes.hpp"
#include "SDK/BPA_Breakable_Caravan_classes.hpp"
#include "SDK/DIA_Char_Companions_Oria_classes.hpp"
#include "SDK/CIN_Char_Companions_Mentor_classes.hpp"
#include "SDK/GE_PassiveStaminaRegen_classes.hpp"
#include "SDK/DIA_Master_structs.hpp"
#include "SDK/FAnimPowerIKConfig_structs.hpp"
#include "SDK/DIA_Master_classes.hpp"
#include "SDK/BPA_SHA_ING_VoidZone_Spline_Prologue_classes.hpp"
#include "SDK/CIN_Char_Brynn_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_01a_Stump_classes.hpp"
#include "SDK/GC_UI_AnyLevel_HUD_QuestUpdateTrackerShow_classes.hpp"
#include "SDK/GC_UI_AnyLevel_HUD_classes.hpp"
#include "SDK/GC_UI_AnyLevel_HUD_JournalShow_classes.hpp"
#include "SDK/BPA_ING_SHA_Quest_Barricade_Master_classes.hpp"
#include "SDK/TK_Grasp_DropDelayForcefield_Characters_classes.hpp"
#include "SDK/GA_MantleWheel_SlowDown_classes.hpp"
#include "SDK/BPA_Coral_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Branch_04A_classes.hpp"
#include "SDK/GC_Charging_classes.hpp"
#include "SDK/BPA_SE_Char_DrakeFire_classes.hpp"
#include "SDK/CRIT_PRO_Q010_CIN_FireDrakeAttack01_CaveIn_Master_classes.hpp"
#include "SDK/SEQ_CIN_CRI_CRIT_PRO_Q010_CIN_FireDrakeAttack02_BurnsTrees_Master_classes.hpp"
#include "SDK/NavArea_DestructibleTrees_classes.hpp"
#include "SDK/Level_Prologue_P_classes.hpp"
#include "SDK/BP_TearOffManager_classes.hpp"
#include "SDK/BP_RuntimeLootTableEventHandler_classes.hpp"
#include "SDK/BPA_SHA_PRP_Pouchbags_01_Cylinder_02B_Health_classes.hpp"
#include "SDK/BP_Condition_Characters_Temperature_HasReactedToHeatDamage_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Bush_Beech_04a_classes.hpp"
#include "SDK/BP_Condition_Characters_Temperature_HasReactedToColdDamage_classes.hpp"
#include "SDK/HTNExension_FailedRangedAttack_classes.hpp"
#include "SDK/BPA_ProjectileManager_TemperatureAOE_classes.hpp"
#include "SDK/BP_SimulationManagerExtension_classes.hpp"
#include "SDK/BP_PlayerHasItemEquipped_Condition_classes.hpp"
#include "SDK/BP_NarrativeConductorExtension_classes.hpp"
#include "SDK/Ignore_HotArea_AvoidJumpLinks_NavFilter_classes.hpp"
#include "SDK/BP_AccuracyModifiers_Config_classes.hpp"
#include "SDK/FLibrary_UI_Inventory_Audio_classes.hpp"
#include "SDK/BP_WorldManager_Audio_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big01a_SD_classes.hpp"
#include "SDK/BPW_DamageNumbers_classes.hpp"
#include "SDK/BPWA_DamageText_classes.hpp"
#include "SDK/Master_Quadruped_structs.hpp"
#include "SDK/FCharacterTurnOnSpot_Montage_structs.hpp"
#include "SDK/Master_Quadruped_classes.hpp"
#include "SDK/BP_Trigger_Discovery_LocationArea_classes.hpp"
#include "SDK/BP_WorldManager_LocationAreas_classes.hpp"
#include "SDK/BP_WorldManager_QuestDistanceActivated_classes.hpp"
#include "SDK/BP_GameplayCondition_Respawnable_GameDifficulty_classes.hpp"
#include "SDK/BPC_Station_Player_classes.hpp"
#include "SDK/GE_AddCharacterStatusInForcefieldTag_classes.hpp"
#include "SDK/BP_3PT_LightingRig_01_classes.hpp"
#include "SDK/PDA_WardrobePositionConfig_classes.hpp"
#include "SDK/BP_WorldManager_Wardrobe_classes.hpp"
#include "SDK/BPW_UI_Journal_QuestDescription_classes.hpp"
#include "SDK/CIN_Wardrobe_Brynn_structs.hpp"
#include "SDK/CIN_Wardrobe_Brynn_classes.hpp"
#include "SDK/GE_AddAimingLockOnTag_classes.hpp"
#include "SDK/BPC_Menu_Component_classes.hpp"
#include "SDK/BPC_Menu_CinematicPause_classes.hpp"
#include "SDK/SM_PowerRagdoll_Player_classes.hpp"
#include "SDK/BP_Ak_SpawnAttached_classes.hpp"
#include "SDK/GE_ExhaustedOff_classes.hpp"
#include "SDK/Enum_UI_HUD_Stamina_States_structs.hpp"
#include "SDK/GA_PlayerDeath_classes.hpp"
#include "SDK/BPW_UI_Pause_Loot_classes.hpp"
#include "SDK/BPW_Button_SettingsArrow_classes.hpp"
#include "SDK/GE_DropStaminaToZero_classes.hpp"
#include "SDK/Enum_UI_Codex_Phases_structs.hpp"
#include "SDK/GA_Configurable_MajorReaction_classes.hpp"
#include "SDK/BPW_UI_TabChoice_Text_classes.hpp"
#include "SDK/BPW_UI_PageHeader_classes.hpp"
#include "SDK/BP_LoomshardForbidden_Config_classes.hpp"
#include "SDK/BPW_UI_HUD_Tutorial_Prompt_classes.hpp"
#include "SDK/BPW_UI_Menu_Codex_Fragment_classes.hpp"
#include "SDK/BPI_UI_Input_Receiver_classes.hpp"
#include "SDK/BPW_UI_Button_Quest_classes.hpp"
#include "SDK/BPW_UI_FullscreenBG_classes.hpp"
#include "SDK/GE_SuccessiveParryAttemptStack_classes.hpp"
#include "SDK/BP_DebugCameraPlayerSpectatorPawn_classes.hpp"
#include "SDK/BPCont_Player_DebugCamera_classes.hpp"
#include "SDK/BPW_UI_Pause_Map_classes.hpp"
#include "SDK/BPW_UI_Journal_SectionHeader_classes.hpp"
#include "SDK/BPW_UI_Journal_Tracked_classes.hpp"
#include "SDK/BPW_KBMBindingButton_classes.hpp"
#include "SDK/BPW_UI_GameSettingAlreadyBoundWarning_classes.hpp"
#include "SDK/HTNTask_PatrolWait_classes.hpp"
#include "SDK/BPW_SettingListEntry_Action_classes.hpp"
#include "SDK/BPW_UI_GameSettingRotator_classes.hpp"
#include "SDK/BPW_SettingsListEntry_Scalar_classes.hpp"
#include "SDK/BPW_UI_Label_classes.hpp"
#include "SDK/BPW_UI_Codex_Header_classes.hpp"
#include "SDK/NS_MotionWarp_classes.hpp"
#include "SDK/BPW_UI_Button_CodexEntry_classes.hpp"
#include "SDK/BPW_UI_HUD_Reticle_Bow_Ice_classes.hpp"
#include "SDK/BPW_UI_HUD_Reticle_Master_classes.hpp"
#include "SDK/BPW_UI_Menu_Codex_FragmentCounter_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Beech_04a_classes.hpp"
#include "SDK/BPW_UI_Menu_Codex_FragmentList_classes.hpp"
#include "SDK/BPW_UI_HUD_Notification_Master_classes.hpp"
#include "SDK/BPW_UI_HUD_Notification_Quest_classes.hpp"
#include "SDK/BPW_UI_HUD_Notification_Codex_classes.hpp"
#include "SDK/BPW_UI_Select_Gamepad_Input_Scheme_Widget_classes.hpp"
#include "SDK/NS_ImmunityWindow_classes.hpp"
#include "SDK/BPW_UI_HUD_InventoryBelt_classes.hpp"
#include "SDK/BPW_UI_HUD_Status_Cooldown_classes.hpp"
#include "SDK/BPW_UI_HUD_Status_List_classes.hpp"
#include "SDK/BPW_UI_HUD_LootFeed_Entry_classes.hpp"
#include "SDK/BPW_UI_HUD_WispPrompt_classes.hpp"
#include "SDK/BPW_UI_Journal_QuestList_classes.hpp"
#include "SDK/BPW_UI_Menu_LoadGame_SlotList_classes.hpp"
#include "SDK/BPW_UI_Popup_ConfirmMaster_classes.hpp"
#include "SDK/BPW_UI_Button_SideNav_Loadout_classes.hpp"
#include "SDK/BPW_UI_Loadout_Stats_classes.hpp"
#include "SDK/BPW_UI_Pause_Loadout_classes.hpp"
#include "SDK/Enclave_Master_UI_classes.hpp"
#include "SDK/BPW_Menu_Controls_classes.hpp"
#include "SDK/BP_Station_Camera_Cine_classes.hpp"
#include "SDK/BPW_UI_Menu_LoadGame_classes.hpp"
#include "SDK/BPW_Master_MultiPageMenu_classes.hpp"
#include "SDK/Struct_AttackParameters_Cost_structs.hpp"
#include "SDK/Struct_AttackMontageSwap_structs.hpp"
#include "SDK/Struct_AttackParameters_RootMotion_structs.hpp"
#include "SDK/Struct_AttackParameters_structs.hpp"
#include "SDK/BPW_UI_Tutorial_Hint_Menu_classes.hpp"
#include "SDK/BPW_UI_HUD_Basecamp_classes.hpp"
#include "SDK/BPW_UI_HUD_EpicHealthBar_classes.hpp"
#include "SDK/NS_SendGameplayEvent_classes.hpp"
#include "SDK/NS_PowerRagdoll_ProfileOverride_classes.hpp"
#include "SDK/GE_AddDisableMoveInput_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_Small_Beech_01a_classes.hpp"
#include "SDK/GE_RemoveDisableMoveInput_classes.hpp"
#include "SDK/BPAnim_Complex_Humanoid_BaseTemplate_structs.hpp"
#include "SDK/BPAnim_Complex_Humanoid_BaseTemplate_classes.hpp"
#include "SDK/GE_PreventFordidAutoStepUp_classes.hpp"
#include "SDK/NS_MeleeOnlyWindow_classes.hpp"
#include "SDK/GE_DefaultAbilityMovementRestrictions_classes.hpp"
#include "SDK/Struct_ArmorTypeAkSwitch_structs.hpp"
#include "SDK/GE_ManaRegen_OnHit_Blunt_classes.hpp"
#include "SDK/GE_RemoveForbidManaRegenTag_classes.hpp"
#include "SDK/GE_ManaRegen_OnHit_PierceCharged_classes.hpp"
#include "SDK/GE_ManaRegen_OnHit_ZeroDamage_classes.hpp"
#include "SDK/GE_ManaRegen_OnHit_Slash_classes.hpp"
#include "SDK/GE_PassiveCharacterPreventFatalDamage_classes.hpp"
#include "SDK/BPC_PlayerInteractionComponent_classes.hpp"
#include "SDK/GA_PassiveManaRegenManagement_classes.hpp"
#include "SDK/GE_RemoveInvincibleTag_classes.hpp"
#include "SDK/BPI_CharacterStaminaBar_classes.hpp"
#include "SDK/StaminaRegenRateModifierMagnitudeCalculation_classes.hpp"
#include "SDK/Struct_VFX_Magic_State_PC_structs.hpp"
#include "SDK/GE_PassiveManaRegen_classes.hpp"
#include "SDK/GA_PassiveResourceRegen_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_large_02B_classes.hpp"
#include "SDK/BPW_UI_HUD_Vitals_Stamina_3D_classes.hpp"
#include "SDK/GA_PassiveStaminaManagement_classes.hpp"
#include "SDK/SEQ_ATC_PRL_CRIT_PRL_Q010_ANIM_GameOpening_classes.hpp"
#include "SDK/BPC_FXs_Handmagic_PC_classes.hpp"
#include "SDK/BP_SimLogic_Synergy_FireTornado_classes.hpp"
#include "SDK/BPAnim_Humanoid_Overlay_classes.hpp"
#include "SDK/BPAnim_Humanoid_HandMagic_classes.hpp"
#include "SDK/GA_Player_MeleeAttack_Base_classes.hpp"
#include "SDK/NS_MotionWarp_DesiredDirecton_classes.hpp"
#include "SDK/Master_Humanoid_structs.hpp"
#include "SDK/Master_Humanoid_classes.hpp"
#include "SDK/GE_RemoveAimingShieldBlockTag_classes.hpp"
#include "SDK/BPChar_Player_classes.hpp"
#include "SDK/BPW_UI_Button_FloorLevel_classes.hpp"
#include "SDK/BPW_UI_RecipeHunt_classes.hpp"
#include "SDK/BPW_UI_Menu_Codex_classes.hpp"
#include "SDK/BPP_PLA__SHA_NAT_TangledVine_Wallcluster_01A_classes.hpp"
#include "SDK/BPW_UI_Pause_Journal_classes.hpp"
#include "SDK/BPW_UI_Attunement_General_ProgressBlock_classes.hpp"
#include "SDK/BPW_UI_Attunement_Page_List_classes.hpp"
#include "SDK/Struct_UI_Minion_Data_structs.hpp"
#include "SDK/BPW_UI_HUD_WeaponSlot_classes.hpp"
#include "SDK/BPW_UI_HUD_WeaponSelector_classes.hpp"
#include "SDK/BPW_UI_HUD_InventoryWheel_Master_classes.hpp"
#include "SDK/BPW_UI_HUD_Expedition_classes.hpp"
#include "SDK/BPCont_Player_classes.hpp"
#include "SDK/BPW_UI_POI_classes.hpp"
#include "SDK/BPW_UI_PlayerMarker_classes.hpp"
#include "SDK/BPW_SettingListEntry_KBMBinding_classes.hpp"
#include "SDK/BPW_Menu_SystemPause_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_beam_02B_classes.hpp"
#include "SDK/BPW_UI_Attunement_Page_General_classes.hpp"
#include "SDK/BPW_Menu_GameplayPause_classes.hpp"
#include "SDK/BPC_Menu_GameplayPause_Base_classes.hpp"
#include "SDK/Enclave_UI_Expedition_classes.hpp"
#include "SDK/Enclave_GameMode_Expedition_classes.hpp"
#include "SDK/GC_UI_AnyLevel_HUD_TutorialHintShow_classes.hpp"
#include "SDK/BP_Mantle_UpgradeOverride_classes.hpp"
#include "SDK/BP_Weapon_FXs_StrainPower_InventoryItemData_classes.hpp"
#include "SDK/BPA_StaticMeleeWeapon_classes.hpp"
#include "SDK/BP_UI_MantleDescriptions_InventoryItemData_classes.hpp"
#include "SDK/BP_CharacterAnimLayer_InventoryItemData_classes.hpp"
#include "SDK/GE_AddDisableJump_classes.hpp"
#include "SDK/GE_Consumable_Use_Cost_classes.hpp"
#include "SDK/GE_Consumable_HealthPotion_classes.hpp"
#include "SDK/AN_NPC_Ability_classes.hpp"
#include "SDK/AN_NPC_Ability_Recovery_classes.hpp"
#include "SDK/GE_RemoveDisableJump_classes.hpp"
#include "SDK/GA_Consumable_HealthPotion_classes.hpp"
#include "SDK/BP_Arrow_InventoryItemData_classes.hpp"
#include "SDK/GE_MajorReactionMajorFlinch_Cooldown_classes.hpp"
#include "SDK/Master_Hyena_structs.hpp"
#include "SDK/Master_Hyena_classes.hpp"
#include "SDK/GE_SuccessiveClimbJumpStack_classes.hpp"
#include "SDK/GA_MajorReactionHitMajorFlinch_classes.hpp"
#include "SDK/GA_MinorReactionFlinchBase_classes.hpp"
#include "SDK/GC_Equipped_Sword_StrainFamily__classes.hpp"
#include "SDK/GA_MinorReactionHitMinorFlinch_classes.hpp"
#include "SDK/GA_MajorReactionShieldBlockBase_classes.hpp"
#include "SDK/GA_MajorReactionShieldBlockDrop_classes.hpp"
#include "SDK/GE_ForbidShieldBlockWhileExhausted_classes.hpp"
#include "SDK/GC_Movement_StateMonitoring_classes.hpp"
#include "SDK/GA_MinorReactionShieldBlockMinorFlinch_classes.hpp"
#include "SDK/GE_AddAimingShieldBlockTag_classes.hpp"
#include "SDK/GA_Shared_AimingBase_classes.hpp"
#include "SDK/GE_AddStunnedTag_classes.hpp"
#include "SDK/GA_MajorReactionMeleeParry_classes.hpp"
#include "SDK/BPA_DefaultIndestructibleStaticEpicArmorPiece_classes.hpp"
#include "SDK/GA_DodgeRoll_Exhausted_classes.hpp"
#include "SDK/GA_SideRoll_HandMagic_Exhausted_classes.hpp"
#include "SDK/GA_SideRoll_Exhausted_classes.hpp"
#include "SDK/GE_SwordDamage_classes.hpp"
#include "SDK/GE_TryPerfectLandingCooldown_classes.hpp"
#include "SDK/GE_RemoveDisableClimbState_classes.hpp"
#include "SDK/GA_MantleLatch_classes.hpp"
#include "SDK/GE_ClimbJumbCooldown_classes.hpp"
#include "SDK/GC_Damage_Temperature_classes.hpp"
#include "SDK/BPC_QuestDistanceActivated_classes.hpp"
#include "SDK/BP_QuestAsset_ClearRubble_Volume_classes.hpp"
#include "SDK/BP_RemoveMinionNavmesh_classes.hpp"
#include "SDK/BPC_SpawnNavmeshUpdateVolumes_classes.hpp"
#include "SDK/BPA_BRK_CHUNK_OTK_SH_add_on_Deck_05B_Child_Quest_classes.hpp"
#include "SDK/BPA_Sim_Melting_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_TwistedLog_LRG_03A_classes.hpp"
#include "SDK/BPP_PLA_SM_Moss_round_medium_02A_classes.hpp"
#include "SDK/BPP_PLA_SM_Moss_round_medium_01A_classes.hpp"
#include "SDK/BPP_PLA_SHA_BRK_VEG_LRG_Twisted_01a_flowers_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_07_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_08_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_04_classes.hpp"
#include "SDK/BP_MeleeAbilityCharged_Condition_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_small01c_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_line_02A_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_top_01B_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_small_02A_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_medium_04B_classes.hpp"
#include "SDK/GA_Minion_Levitate_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_corner_06B_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_medium_04A_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_medium_03A_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Medium_02A_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Medium_05A_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_Bush_beech_02a_branches_dead_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Medium_01A_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Beech_05a_classes.hpp"
#include "SDK/AttackTarget_EQSContext_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Large_02A_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Beech_03_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SM01_Beech_01a_Log_01_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Bush_Beech_02a_classes.hpp"
#include "SDK/BPA_BRK_VEG_TH_Bush_birch_01b_New_classes.hpp"
#include "SDK/BP_VEG_TH_Mushroom_A_01_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_TwistedLog_LRG_02A_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med02b_SD_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Big01c_SD_classes.hpp"
#include "SDK/GA_Player_SwordAttack_NoStrain_SideStepFollowup_classes.hpp"
#include "SDK/BPP_PLA_PH_VEG_TH_FallenBranch_02A_classes.hpp"
#include "SDK/BP_Quest_LinkedMarker_classes.hpp"
#include "SDK/BPP_PLA_Tree_Stump_Dead_01b_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_TwistedLog_LRG_01A_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01b_SD_classes.hpp"
#include "SDK/BPA_Tutorial_Trigger_Breakable_classes.hpp"
#include "SDK/BPC_Melt_classes.hpp"
#include "SDK/BPA_SHA_ING_IcePillar_Chunks_Master_classes.hpp"
#include "SDK/BPA_SHA_ING_IcePillar_Chunks_Small_02_classes.hpp"
#include "SDK/GC_Footstep_Foliage_Step_classes.hpp"
#include "SDK/BPA_SHA_ING_IcePillar_Chunks_Small_01_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Large_03A_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Rubble_Debris_Large_01A_classes.hpp"
#include "SDK/BP_SHA_ING_IcePillar_TempFlashFreeze_classes.hpp"
#include "SDK/BPA_SHA_PRP_Pouchbags_01_Triangle_01A_classes.hpp"
#include "SDK/BP_Quest_SE_Master_classes.hpp"
#include "SDK/BP_Quest_SE_Master_Quests_classes.hpp"
#include "SDK/BP_SimLogic_NiagaraVolume_classes.hpp"
#include "SDK/BP_SimLogic_NiagaraVolume_Gameplay_classes.hpp"
#include "SDK/GE_RemainingStamina_Cost_classes.hpp"
#include "SDK/BPA_BRK_OTK_BCP_PRP_Casmyn_Caravan_01_Props_01_Rear_Storage_01A_classes.hpp"
#include "SDK/BPA_SHA_ING_ExplosiveBalloon_Balloon_classes.hpp"
#include "SDK/BPA_SHA_ING_ExplosiveBalloon_01_classes.hpp"
#include "SDK/BPA_SHA_ING_ExplosivePlants_02_classes.hpp"
#include "SDK/BPA_OTK_BCP_PRP_Casmyn_Caravan_01_Exterior_02_Exterior_02A_classes.hpp"
#include "SDK/BPA_SHA_ING_IcePillar_Small_01A_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Branch_03A_classes.hpp"
#include "SDK/GC_NPC_Epic_classes.hpp"
#include "SDK/GC_NPC_Epic_Shared_classes.hpp"
#include "SDK/BPP_PLA_SM_Moss_wall_straight_03A_classes.hpp"
#include "SDK/GC_NPC_Epic_Shared_WingFlap_classes.hpp"
#include "SDK/BPA_BRK_CHUNK_OTK_SH_add_on_Deck_07B_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_top_03B_classes.hpp"
#include "SDK/BPA_BRK_OTK_BCP_PRP_Casmyn_Caravan_01_Exterior_02_Door_01A_classes.hpp"
#include "SDK/BPA_SHA_PRP_Wooden_Crate_Template_classes.hpp"
#include "SDK/BPI_ProtectorAbsorption_ActorInterface_classes.hpp"
#include "SDK/BPA_Temperature_AbsorptionActor_Areolith_classes.hpp"
#include "SDK/BPA_Breakable_Raw_Clutter_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Bottle_Pouch_Set_Template_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Pouchbags_01_Sack_01A_classes.hpp"
#include "SDK/BPA_Breakable_Raw_Pickable_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Jug_01A_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Cooking_Station_01A_classes.hpp"
#include "SDK/BPA_SHA_BRK_VEG_SML_Bush_Dead_01a_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_Bush_beech_02a_classes.hpp"
#include "SDK/BPA_SHA_ING_IcePillar_Small_01A_Quest_classes.hpp"
#include "SDK/BPA_SHA_PRP_Barrel_Big_01B_classes.hpp"
#include "SDK/BPA_SHA_PRP_Barrel_Big_01A_classes.hpp"
#include "SDK/BPA_SOC_LC_PRP_WheelBarrow_01A_classes.hpp"
#include "SDK/BPP_PLA_SHA_NAT_TangledVine_Wallcluster_corner_04A_classes.hpp"
#include "SDK/GA_CharacterPassiveThrownAround_classes.hpp"
#include "SDK/BP_VEG_TH_Bark_Med01a_SD_classes.hpp"
#include "SDK/BPA_SM_BRK_Rock_Medium_06A_classes.hpp"
#include "SDK/BPA_Scripted_Moment_Trigger_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Chunk_01A_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Chunk_04A_classes.hpp"
#include "SDK/BPA_SHA_NAT_Coral_Geode_02A_classes.hpp"
#include "SDK/BPA_SHA_BRK_PRP_Bones_Ribs_01A_classes.hpp"
#include "SDK/ABP_SEN_CM_Nullifier_structs.hpp"
#include "SDK/ABP_SEN_CM_Nullifier_classes.hpp"
#include "SDK/CIN_Char_SentinelNullifierBroken_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_Tree_05b_classes.hpp"
#include "SDK/BPP_PLA_VEG_TH_Tree_01a_classes.hpp"
#include "SDK/GC_Charging_Sword_NoStrain_classes.hpp"
#include "SDK/GC_Charging_Weapon__StrainFamily__classes.hpp"
#include "SDK/GC_Footstep_Wood_FootstepType__classes.hpp"
#include "SDK/CombatTarget_EQSContext_classes.hpp"
#include "SDK/HTNDecorator_TestLKPAge_classes.hpp"
#include "SDK/HTNDecorator_Timeout_classes.hpp"
#include "SDK/HTNDecorator_EpicBodyDistance_classes.hpp"
#include "SDK/HTNDecorator_SetDynamicNetworkFromInventoryItem_classes.hpp"
#include "SDK/HTNTask_TurnOnSpot_classes.hpp"
#include "SDK/SM_Default_BehaviorContextMonitor_classes.hpp"
#include "SDK/HTNDecorator_HaveDescriptorTag_classes.hpp"
#include "SDK/GA_Reaction_Ragdoll_AI_Hyena_classes.hpp"
#include "SDK/HTNExtension_DynamicCostModifier_classes.hpp"
#include "SDK/HTNDecorator_DynamicCostModifier_classes.hpp"
#include "SDK/GE_MajorFlinchThresholdBonusWhileAttacking_classes.hpp"
#include "SDK/NS_WeaponAttack_classes.hpp"
#include "SDK/GA_Shared_MeleeAttack_Base_classes.hpp"
#include "SDK/AN_NPC_Ability_Anticipation_classes.hpp"
#include "SDK/GE_ForceMovementInAir_classes.hpp"
#include "SDK/GA_AI_Hyena_PassiveInjuredState_classes.hpp"
#include "SDK/HTNService_SimulationNavigation_classes.hpp"
#include "SDK/GA_AI_DodgeBase_classes.hpp"
#include "SDK/GA_MediumReactionBase_classes.hpp"
#include "SDK/GA_HuskHound_DodgeStance_classes.hpp"
#include "SDK/GA_AI_StepBack_Quad_Hyena_classes.hpp"
#include "SDK/BP_CharacterMovement_Condition_Base_classes.hpp"
#include "SDK/BP_CharacterAbleToReact_Condition_classes.hpp"
#include "SDK/BP_CharacterMovementState_Condition_classes.hpp"
#include "SDK/HTNDecorator_StopGameplayEffectByClassForBehaviors_classes.hpp"
#include "SDK/HTNTask_PerformMeleeAttack_classes.hpp"
#include "SDK/HTNExtension_ActionTimerByTag_FalseOnTagCleared_classes.hpp"
#include "SDK/HTNDecorator_HasActionTimerExceededRequestTime_FalseWhenCleared_classes.hpp"
#include "SDK/GA_Minion_SwitchToCombat_classes.hpp"
#include "SDK/CombatTargetLKP_EQSContext_classes.hpp"
#include "SDK/HTNTask_ChangeBehaviorContext_classes.hpp"
#include "SDK/HTNDecorator_SetFightRingEQSQueryWithTag_classes.hpp"
#include "SDK/HTNDecorator_OutOfNavmeshDuration_classes.hpp"
#include "SDK/HTNDecorator_SearchLookAround_classes.hpp"
#include "SDK/ReflexAbilityFactory_classes.hpp"
#include "SDK/LoopingReflexAbilityFactory_classes.hpp"
#include "SDK/SM_Base_NPCBehaviorContextMonitor_classes.hpp"
#include "SDK/HTNDecorator_NumberOfFightRingUsers_classes.hpp"
#include "SDK/HTNService_DebugDisplay_classes.hpp"
#include "SDK/BPC_SimRender_SkeletalMesh_classes.hpp"
#include "SDK/GE_Grabbed_classes.hpp"
#include "SDK/GA_AI_PickupNPCInteraction_classes.hpp"
#include "SDK/Sub_Base_Evolved_Hyena_structs.hpp"
#include "SDK/Sub_Base_Evolved_Hyena_classes.hpp"
#include "SDK/ContextualLocation_EQSContext_classes.hpp"
#include "SDK/SpawnPoint_EQSContext_classes.hpp"
#include "SDK/HTNDecorator_IsVectorValid_classes.hpp"
#include "SDK/HTNService_FightRingDebugDisplay_classes.hpp"
#include "SDK/HTNDecorator_HyenaShouldJumpBackAfterAttack_classes.hpp"
#include "SDK/HTNDecorator_SetFocusOnActor_classes.hpp"
#include "SDK/HTNTask_FreeFightSlot_classes.hpp"
#include "SDK/HTNDecorator_HasFightRingSlotTimeExpired_classes.hpp"
#include "SDK/HTNService_UpdateFightRingSlotLocation_classes.hpp"
#include "SDK/HTNExtension_ActionCounterByTag_classes.hpp"
#include "SDK/HTNDecorator_HasActionCounterExceeded_classes.hpp"
#include "SDK/HTNDecorator_HaveDynamicSubNetwork_classes.hpp"
#include "SDK/HTNTask_AlterSensesForAmbush_classes.hpp"
#include "SDK/CheckNPCBehaviorChangeBrainEventPayload_classes.hpp"
#include "SDK/GA_AI_SimplePlayMontage_classes.hpp"
#include "SDK/GA_AI_SimplePlayMontage_Factory_classes.hpp"
#include "SDK/HTNTask_SimplePlayMontage_classes.hpp"
#include "SDK/HTNTask_ReserveFightSlot_classes.hpp"
#include "SDK/HTNDecorator_HasCounterReachedNumberOfPatrolPoints_classes.hpp"
#include "SDK/HTNDecorator_ClearFocus_classes.hpp"
#include "SDK/AlliesPosition_EQSContext_classes.hpp"
#include "SDK/HTNDecorator_HasMatchingGameplayTag_classes.hpp"
#include "SDK/HTNDecorator_CheckDamageInDuration_classes.hpp"
#include "SDK/HTNDecorator_ApplyMovementModifier_classes.hpp"
#include "SDK/GC_Specific_classes.hpp"
#include "SDK/HTNDecorator_PathCheck_classes.hpp"
#include "SDK/HTNTask_Land_classes.hpp"
#include "SDK/HTNTask_TakeOff_Ex_classes.hpp"
#include "SDK/HTNDecorator_GetPatrolPoint_classes.hpp"
#include "SDK/HTNExtension_UnableToFight_classes.hpp"
#include "SDK/HTNDecorator_UnableToFightState_classes.hpp"
#include "SDK/HTNTask_RecoverOutOfNavmesh_classes.hpp"
#include "SDK/HTNExtension_Leash_classes.hpp"
#include "SDK/HTNDecorator_Leash_ShouldCoverFriend_classes.hpp"
#include "SDK/HTNDecorator_Leash_ShouldReengageFightFromPlayerThreat_classes.hpp"
#include "SDK/HTNDecorator_NeedToFlyForPatrolPoint_classes.hpp"
#include "SDK/HTNDecorator_GetClosestPatrolPoint_classes.hpp"
#include "SDK/BPCont_AI_EVO_Hyena_classes.hpp"
#include "SDK/BPChar_NPC_EVO_Hyena_classes.hpp"
#include "SDK/Sub_Player_Overlay_HM_TK_Grasp_structs.hpp"
#include "SDK/Sub_Player_Overlay_HM_TK_Grasp_classes.hpp"
#include "SDK/BPA_Projectile_OnHit_Base_classes.hpp"
#include "SDK/GE_ForceMovementInAir_FromForcefield_classes.hpp"
#include "SDK/TA_CrosshairBase_classes.hpp"
#include "SDK/GE_RemoveForbidMantleWheelTag_classes.hpp"
#include "SDK/GE_AddForbidManaRegenTag_classes.hpp"
#include "SDK/GE_AddForbidMantleWheelTag_classes.hpp"
#include "SDK/TK_Grasp_DropDelayForcefield_Objects_classes.hpp"
#include "SDK/GE_TK_HandMagicCost_classes.hpp"
#include "SDK/BP_TKGrasp_ProjectileCompManager_classes.hpp"
#include "SDK/GE_AddAimingHandMagicMagicTag_classes.hpp"
#include "SDK/GA_Shared_Aiming_HandMagic_classes.hpp"
#include "SDK/BPA_Shield_classes.hpp"
#include "SDK/BP_CharacteMovementElapsedJump_Condition_classes.hpp"
#include "SDK/BP_MeleeAbilitySpeedBoostThreshold_Condition_classes.hpp"
#include "SDK/NE_ExecuteGC_FinishingMove_classes.hpp"
#include "SDK/NS_SendGameplayCueEvent_classes.hpp"
#include "SDK/GC_Footstep_Soil_Skid_classes.hpp"
#include "SDK/GC_Shared_classes.hpp"
#include "SDK/PlayerSwordDamageCalculation_classes.hpp"
#include "SDK/GA_Player_SwordAttack_Base_classes.hpp"
#include "SDK/GA_Player_SwordAttack_NoStrain_DodgeFollowup_classes.hpp"
#include "SDK/GE_AddAimingShieldBlockTag_NoClimb_classes.hpp"
#include "SDK/GC_Equipped_Weapon__StrainFamily__Level_AbilityLevel__classes.hpp"
#include "SDK/GA_Shared_ShieldBlockBase_classes.hpp"
#include "SDK/GE_ShieldBlock_BlockStaminaRegen_classes.hpp"
#include "SDK/Player_Parry_ProjectileReturner_classes.hpp"
#include "SDK/GA_Player_ShieldBlock_classes.hpp"
#include "SDK/GE_ShieldBlock_PassiveEffectExhausted_classes.hpp"
#include "SDK/GC_Equipped_Sword_NoStrain_Level_1_classes.hpp"
#include "SDK/GA_Player_Parry_classes.hpp"
#include "SDK/GC_Equipped_Magic_TKStrain_TKGrab_Level_AbilityLevel__classes.hpp"
#include "SDK/GC_Spawn_Env_Ambience_FallingLeaves_Beech_classes.hpp"
#include "SDK/GC_Specific_Player_classes.hpp"
#include "SDK/GC_Footstep_Soil_Jump_classes.hpp"
#include "SDK/GC_VO_Jump_classes.hpp"
#include "SDK/BPW_UI_HUD_Tutorial_Prompt_Sprint_classes.hpp"
#include "SDK/GC_Footstep_Soil_WalkRun_classes.hpp"
#include "SDK/GC_Footstep_Rock_FootstepType__classes.hpp"
#include "SDK/GC_Sword_Sheath_classes.hpp"
#include "SDK/GC_Weapon__Sheath_classes.hpp"