Files
2025-10-17 17:16:15 +02:00

136 lines
2.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Basic file containing function-implementations from Basic.hpp
#include <Windows.h>
#include "Basic.hpp"
#include "CoreUObject_classes.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_classes.hpp"
namespace SDK
{
uintptr_t InSDKUtils::GetImageBase()
{
return reinterpret_cast<uintptr_t>(GetModuleHandle(0));
}
class UClass* BasicFilesImpleUtils::FindClassByName(const std::string& Name, bool bByFullName)
{
return bByFullName ? UObject::FindClass(Name) : UObject::FindClassFast(Name);
}
class UClass* BasicFilesImpleUtils::FindClassByFullName(const std::string& Name)
{
return UObject::FindClass(Name);
}
std::string BasicFilesImpleUtils::GetObjectName(class UClass* Class)
{
return Class->GetName();
}
int32 BasicFilesImpleUtils::GetObjectIndex(class UClass* Class)
{
return Class->Index;
}
uint64 BasicFilesImpleUtils::GetObjFNameAsUInt64(class UClass* Class)
{
return *reinterpret_cast<uint64*>(&Class->Name);
}
class UObject* BasicFilesImpleUtils::GetObjectByIndex(int32 Index)
{
return UObject::GObjects->GetByIndex(Index);
}
UFunction* BasicFilesImpleUtils::FindFunctionByFName(const FName* Name)
{
for (int i = 0; i < UObject::GObjects->Num(); ++i)
{
UObject* Object = UObject::GObjects->GetByIndex(i);
if (!Object)
continue;
if (Object->Name == *Name)
return static_cast<UFunction*>(Object);
}
return nullptr;
}
FName BasicFilesImpleUtils::StringToName(const wchar_t* Name)
{
return UKismetStringLibrary::Conv_StringToName(FString(Name));
}
const FName& GetStaticName(const wchar_t* Name, FName& StaticName)
{
if (StaticName.IsNone())
{
StaticName = BasicFilesImpleUtils::StringToName(Name);
}
return StaticName;
}
// Predefined Function
class UObject* FWeakObjectPtr::Get() const
{
return UObject::GObjects->GetByIndex(ObjectIndex);
}
// Predefined Function
class UObject* FWeakObjectPtr::operator->() const
{
return UObject::GObjects->GetByIndex(ObjectIndex);
}
// Predefined Function
bool FWeakObjectPtr::operator==(const FWeakObjectPtr& Other) const
{
return ObjectIndex == Other.ObjectIndex;
}
// Predefined Function
bool FWeakObjectPtr::operator!=(const FWeakObjectPtr& Other) const
{
return ObjectIndex != Other.ObjectIndex;
}
// Predefined Function
bool FWeakObjectPtr::operator==(const class UObject* Other) const
{
return ObjectIndex == Other->Index;
}
// Predefined Function
bool FWeakObjectPtr::operator!=(const class UObject* Other) const
{
return ObjectIndex != Other->Index;
}
}