59482 lines
2.0 MiB
59482 lines
2.0 MiB
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Everholm
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#include "Basic.hpp"
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#include "Everholm_classes.hpp"
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#include "Everholm_parameters.hpp"
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namespace SDK
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{
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// Function Everholm.AbilityActivationComponent.AddExternalAbility
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const TScriptInterface<class IAbilityInterface>&abilityInstance (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool bShouldBeGranted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::AddExternalAbility(const TScriptInterface<class IAbilityInterface>& abilityInstance, const class UObject*& Instigator, bool bShouldBeGranted)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "AddExternalAbility");
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Params::AbilityActivationComponent_AddExternalAbility Parms{};
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Parms.abilityInstance = abilityInstance;
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Parms.Instigator = Instigator;
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Parms.bShouldBeGranted = bShouldBeGranted;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.AddLooseGameplayTag
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::AddLooseGameplayTag(const struct FGameplayTag& Tag, const class UObject*& Instigator)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "AddLooseGameplayTag");
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Params::AbilityActivationComponent_AddLooseGameplayTag Parms{};
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Parms.Tag = std::move(Tag);
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Parms.Instigator = Instigator;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.AddLooseGameplayTags
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const struct FGameplayTagContainer& TagContainer (ConstParm, Parm, NativeAccessSpecifierPublic)
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// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::AddLooseGameplayTags(const struct FGameplayTagContainer& TagContainer, const class UObject*& Instigator)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "AddLooseGameplayTags");
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Params::AbilityActivationComponent_AddLooseGameplayTags Parms{};
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Parms.TagContainer = std::move(TagContainer);
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Parms.Instigator = Instigator;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.GetAbilityClass
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// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
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// Parameters:
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// const struct FGameplayTag& abilityTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const TSoftClassPtr<class UClass> ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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const TSoftClassPtr<class UClass> UAbilityActivationComponent::GetAbilityClass(const struct FGameplayTag& abilityTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "GetAbilityClass");
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Params::AbilityActivationComponent_GetAbilityClass Parms{};
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Parms.abilityTag = std::move(abilityTag);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Everholm.AbilityActivationComponent.GrantAbility
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::GrantAbility(const TSoftClassPtr<class UClass> AbilityClass)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "GrantAbility");
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Params::AbilityActivationComponent_GrantAbility Parms{};
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Parms.AbilityClass = AbilityClass;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.OnMirroredComponentActorDestroyed
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// (Final, Native, Private)
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// Parameters:
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// class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::OnMirroredComponentActorDestroyed(class AActor* DestroyedActor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "OnMirroredComponentActorDestroyed");
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Params::AbilityActivationComponent_OnMirroredComponentActorDestroyed Parms{};
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Parms.DestroyedActor = DestroyedActor;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.OnMirroredTagChanged
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// (Final, Native, Private, HasOutParams)
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// Parameters:
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// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::OnMirroredTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "OnMirroredTagChanged");
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Params::AbilityActivationComponent_OnMirroredTagChanged Parms{};
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Parms.AbilityActivationComponent = AbilityActivationComponent;
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Parms.ChangedTag = std::move(ChangedTag);
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Parms.bWasAdded = bWasAdded;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.OnOwnerPossessed
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// (Final, Native, Public)
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// Parameters:
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// class AController* possessingController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::OnOwnerPossessed(class AController* possessingController)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "OnOwnerPossessed");
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Params::AbilityActivationComponent_OnOwnerPossessed Parms{};
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Parms.possessingController = possessingController;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.OnRep_GameplayTags
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// (Final, Native, Private)
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void UAbilityActivationComponent::OnRep_GameplayTags()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "OnRep_GameplayTags");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.RemoveExternalAbility
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::RemoveExternalAbility(const class UObject*& Instigator)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "RemoveExternalAbility");
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Params::AbilityActivationComponent_RemoveExternalAbility Parms{};
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Parms.Instigator = Instigator;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTag
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::RemoveLooseGameplayTag(const struct FGameplayTag& Tag, const class UObject*& Instigator)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTag");
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Params::AbilityActivationComponent_RemoveLooseGameplayTag Parms{};
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Parms.Tag = std::move(Tag);
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Parms.Instigator = Instigator;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTags
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const struct FGameplayTagContainer& tagsToRemove (ConstParm, Parm, NativeAccessSpecifierPublic)
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// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::RemoveLooseGameplayTags(const struct FGameplayTagContainer& tagsToRemove, const class UObject*& Instigator)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTags");
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Params::AbilityActivationComponent_RemoveLooseGameplayTags Parms{};
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Parms.tagsToRemove = std::move(tagsToRemove);
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Parms.Instigator = Instigator;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.RemoveLooseGameplayTagsFromInstigator
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// (Final, Native, Public, HasOutParams, BlueprintCallable)
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// Parameters:
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// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::RemoveLooseGameplayTagsFromInstigator(const class UObject*& Instigator)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "RemoveLooseGameplayTagsFromInstigator");
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Params::AbilityActivationComponent_RemoveLooseGameplayTagsFromInstigator Parms{};
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Parms.Instigator = Instigator;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.ReplicateTags_Server
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// (Final, Net, Native, Event, Private, NetServer)
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// Parameters:
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// const struct FGameplayTagContainer& explicitTags (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::ReplicateTags_Server(const struct FGameplayTagContainer& explicitTags)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "ReplicateTags_Server");
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Params::AbilityActivationComponent_ReplicateTags_Server Parms{};
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Parms.explicitTags = std::move(explicitTags);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.RevokeAbility
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::RevokeAbility(const TSoftClassPtr<class UClass> AbilityClass)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "RevokeAbility");
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Params::AbilityActivationComponent_RevokeAbility Parms{};
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Parms.AbilityClass = AbilityClass;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.TryActivatingAbility
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAbilityActivationComponent::TryActivatingAbility(const TSoftClassPtr<class UClass> AbilityClass)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "TryActivatingAbility");
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Params::AbilityActivationComponent_TryActivatingAbility Parms{};
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Parms.AbilityClass = AbilityClass;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Everholm.AbilityActivationComponent.TryDeactivatingAbility
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UAbilityActivationComponent::TryDeactivatingAbility(const TSoftClassPtr<class UClass> AbilityClass)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "TryDeactivatingAbility");
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Params::AbilityActivationComponent_TryDeactivatingAbility Parms{};
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Parms.AbilityClass = AbilityClass;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Everholm.AbilityActivationComponent.WaitGameplayTagAdd
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// EAASWaitExecPins execPin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
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// bool bSkipIfAdded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UAbilityActivationComponent::WaitGameplayTagAdd(EAASWaitExecPins execPin, const struct FGameplayTag& Tag, const struct FLatentActionInfo& LatentInfo, bool bSkipIfAdded)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("AbilityActivationComponent", "WaitGameplayTagAdd");
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Params::AbilityActivationComponent_WaitGameplayTagAdd Parms{};
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Parms.execPin = execPin;
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Parms.Tag = std::move(Tag);
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Parms.LatentInfo = std::move(LatentInfo);
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Parms.bSkipIfAdded = bSkipIfAdded;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AbilityActivationComponent.WaitGameplayTagRemove
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// EAASWaitExecPins execPin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool bSkipIfNotAdded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityActivationComponent::WaitGameplayTagRemove(EAASWaitExecPins execPin, const struct FGameplayTag& Tag, const struct FLatentActionInfo& LatentInfo, bool bSkipIfNotAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "WaitGameplayTagRemove");
|
|
|
|
Params::AbilityActivationComponent_WaitGameplayTagRemove Parms{};
|
|
|
|
Parms.execPin = execPin;
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.LatentInfo = std::move(LatentInfo);
|
|
Parms.bSkipIfNotAdded = bSkipIfNotAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityActivationComponent.CanActivateAbility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDevAllowFailureLogging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityActivationComponent::CanActivateAbility(const TSoftClassPtr<class UClass> AbilityClass, const bool bDevAllowFailureLogging) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "CanActivateAbility");
|
|
|
|
Params::AbilityActivationComponent_CanActivateAbility Parms{};
|
|
|
|
Parms.AbilityClass = AbilityClass;
|
|
Parms.bDevAllowFailureLogging = bDevAllowFailureLogging;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityActivationComponent.EvaluateTagQuery
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FGameplayTagQuery& Query (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityActivationComponent::EvaluateTagQuery(const struct FGameplayTagQuery& Query) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "EvaluateTagQuery");
|
|
|
|
Params::AbilityActivationComponent_EvaluateTagQuery Parms{};
|
|
|
|
Parms.Query = std::move(Query);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityActivationComponent.GetAbilityInstance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSubclassOf<class UObject> AbilityClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UAbilityActivationComponent::GetAbilityInstance(const TSubclassOf<class UObject> AbilityClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "GetAbilityInstance");
|
|
|
|
Params::AbilityActivationComponent_GetAbilityInstance Parms{};
|
|
|
|
Parms.AbilityClass = AbilityClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityActivationComponent.HasExternalAbility
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityActivationComponent::HasExternalAbility(const class UObject*& Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "HasExternalAbility");
|
|
|
|
Params::AbilityActivationComponent_HasExternalAbility Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityActivationComponent.HasMatchingGameplayTag
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityActivationComponent::HasMatchingGameplayTag(const struct FGameplayTag& Tag) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "HasMatchingGameplayTag");
|
|
|
|
Params::AbilityActivationComponent_HasMatchingGameplayTag Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityActivationComponent.IsAbilityActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityActivationComponent::IsAbilityActive(const TSoftClassPtr<class UClass> AbilityClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "IsAbilityActive");
|
|
|
|
Params::AbilityActivationComponent_IsAbilityActive Parms{};
|
|
|
|
Parms.AbilityClass = AbilityClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityActivationComponent.IsAbilityGranted
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSoftClassPtr<class UClass> AbilityClass (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityActivationComponent::IsAbilityGranted(const TSoftClassPtr<class UClass> AbilityClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityActivationComponent", "IsAbilityGranted");
|
|
|
|
Params::AbilityActivationComponent_IsAbilityGranted Parms{};
|
|
|
|
Parms.AbilityClass = AbilityClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AligningToInteractable.OnAlignmentEnded
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// const EEndAlignmentResult alignmentResult (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAligningToInteractable::OnAlignmentEnded(const EEndAlignmentResult alignmentResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AligningToInteractable", "OnAlignmentEnded");
|
|
|
|
Params::AligningToInteractable_OnAlignmentEnded Parms{};
|
|
|
|
Parms.alignmentResult = alignmentResult;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.OnActivated
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UAbilityComponent::OnActivated()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "OnActivated");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.OnActivationFailed
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UAbilityComponent::OnActivationFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "OnActivationFailed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.OnDeactivated
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const EAbilityDeactivationReason deactivationReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityComponent::OnDeactivated(const EAbilityDeactivationReason deactivationReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "OnDeactivated");
|
|
|
|
Params::AbilityComponent_OnDeactivated Parms{};
|
|
|
|
Parms.deactivationReason = deactivationReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.OnGranted
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityComponent::OnGranted(class AEverholmCharacter* abilityOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "OnGranted");
|
|
|
|
Params::AbilityComponent_OnGranted Parms{};
|
|
|
|
Parms.abilityOwner = abilityOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.OnRevoked
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityComponent::OnRevoked(class AEverholmCharacter* abilityOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "OnRevoked");
|
|
|
|
Params::AbilityComponent_OnRevoked Parms{};
|
|
|
|
Parms.abilityOwner = abilityOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.TryActivateAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityComponent::TryActivateAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "TryActivateAbility");
|
|
|
|
Params::AbilityComponent_TryActivateAbility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.TryDeactivateAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityComponent::TryDeactivateAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "TryDeactivateAbility");
|
|
|
|
Params::AbilityComponent_TryDeactivateAbility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.CanActivate
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityComponent::CanActivate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "CanActivate");
|
|
|
|
Params::AbilityComponent_CanActivate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.CanActivateAbility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityComponent::CanActivateAbility() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "CanActivateAbility");
|
|
|
|
Params::AbilityComponent_CanActivateAbility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.GetAbilityActivationComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAbilityActivationComponent* UAbilityComponent::GetAbilityActivationComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "GetAbilityActivationComponent");
|
|
|
|
Params::AbilityComponent_GetAbilityActivationComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.GetAbilityOwner
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmCharacter* UAbilityComponent::GetAbilityOwner() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "GetAbilityOwner");
|
|
|
|
Params::AbilityComponent_GetAbilityOwner Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.IsAbilityActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityComponent::IsAbilityActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "IsAbilityActive");
|
|
|
|
Params::AbilityComponent_IsAbilityActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityComponent.IsLocallyControlled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityComponent::IsLocallyControlled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityComponent", "IsLocallyControlled");
|
|
|
|
Params::AbilityComponent_IsLocallyControlled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityInterface.GetAbilityTags
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FAbilityTags ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const struct FAbilityTags IAbilityInterface::GetAbilityTags() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("AbilityInterface", "GetAbilityTags");
|
|
|
|
Params::AbilityInterface_GetAbilityTags Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.OnActivated
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UAbilityObject::OnActivated()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "OnActivated");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.OnActivationFailed
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UAbilityObject::OnActivationFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "OnActivationFailed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.OnDeactivated
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const EAbilityDeactivationReason deactivationReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityObject::OnDeactivated(const EAbilityDeactivationReason deactivationReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "OnDeactivated");
|
|
|
|
Params::AbilityObject_OnDeactivated Parms{};
|
|
|
|
Parms.deactivationReason = deactivationReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.OnGranted
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityObject::OnGranted(class AEverholmCharacter* abilityOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "OnGranted");
|
|
|
|
Params::AbilityObject_OnGranted Parms{};
|
|
|
|
Parms.abilityOwner = abilityOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.OnRevoked
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* abilityOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityObject::OnRevoked(class AEverholmCharacter* abilityOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "OnRevoked");
|
|
|
|
Params::AbilityObject_OnRevoked Parms{};
|
|
|
|
Parms.abilityOwner = abilityOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.TickAbility
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAbilityObject::TickAbility(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "TickAbility");
|
|
|
|
Params::AbilityObject_TickAbility Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.TryActivateAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityObject::TryActivateAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "TryActivateAbility");
|
|
|
|
Params::AbilityObject_TryActivateAbility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.TryDeactivateAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityObject::TryDeactivateAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "TryDeactivateAbility");
|
|
|
|
Params::AbilityObject_TryDeactivateAbility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.CanActivate
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityObject::CanActivate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "CanActivate");
|
|
|
|
Params::AbilityObject_CanActivate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.CanActivateAbility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityObject::CanActivateAbility() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "CanActivateAbility");
|
|
|
|
Params::AbilityObject_CanActivateAbility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.GetAbilityOwner
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmCharacter* UAbilityObject::GetAbilityOwner() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "GetAbilityOwner");
|
|
|
|
Params::AbilityObject_GetAbilityOwner Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AbilityObject.IsAbilityActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAbilityObject::IsAbilityActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AbilityObject", "IsAbilityActive");
|
|
|
|
Params::AbilityObject_IsAbilityActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.GetAchievementProgress
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32* Current (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* Target (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementBlueprintFunctionLibrary::GetAchievementProgress(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, int32* Current, int32* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "GetAchievementProgress");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_GetAchievementProgress Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Current != nullptr)
|
|
*Current = Parms.Current;
|
|
|
|
if (Target != nullptr)
|
|
*Target = Parms.Target;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievement
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementBlueprintFunctionLibrary::IncrementAchievement(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, int32 Amount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievement");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_IncrementAchievement Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
Parms.Key = std::move(Key);
|
|
Parms.Amount = Amount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementForBothPlayers
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementBlueprintFunctionLibrary::IncrementAchievementForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key, int32 Amount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementForBothPlayers");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_IncrementAchievementForBothPlayers Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Key = std::move(Key);
|
|
Parms.Amount = Amount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementReference
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const class FName& Reference (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementBlueprintFunctionLibrary::IncrementAchievementReference(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key, const class FName& Reference)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementReference");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_IncrementAchievementReference Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
Parms.Key = std::move(Key);
|
|
Parms.Reference = Reference;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.IncrementAchievementReferenceForBothPlayers
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const class FName& Reference (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementBlueprintFunctionLibrary::IncrementAchievementReferenceForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key, const class FName& Reference)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IncrementAchievementReferenceForBothPlayers");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_IncrementAchievementReferenceForBothPlayers Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Key = std::move(Key);
|
|
Parms.Reference = Reference;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.IsAchievementUnlocked
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAchievementBlueprintFunctionLibrary::IsAchievementUnlocked(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "IsAchievementUnlocked");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_IsAchievementUnlocked Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.UnlockAchievement
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementBlueprintFunctionLibrary::UnlockAchievement(class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player, const struct FAchievementKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "UnlockAchievement");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_UnlockAchievement Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementBlueprintFunctionLibrary.UnlockAchievementForBothPlayers
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementBlueprintFunctionLibrary::UnlockAchievementForBothPlayers(class UObject* WorldContextObject, const struct FAchievementKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementBlueprintFunctionLibrary", "UnlockAchievementForBothPlayers");
|
|
|
|
Params::AchievementBlueprintFunctionLibrary_UnlockAchievementForBothPlayers Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementsProjectSettings.GetAchievementIDs
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UAchievementsProjectSettings::GetAchievementIDs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AchievementsProjectSettings", "GetAchievementIDs");
|
|
|
|
Params::AchievementsProjectSettings_GetAchievementIDs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleIntentInterpComponent.ResetTargetIntent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UVehicleIntentInterpComponent::ResetTargetIntent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleIntentInterpComponent", "ResetTargetIntent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleIntentInterpComponent.SetIntent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVehicleControlData& Intent (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleIntentInterpComponent::SetIntent(const struct FVehicleControlData& Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleIntentInterpComponent", "SetIntent");
|
|
|
|
Params::VehicleIntentInterpComponent_SetIntent Parms{};
|
|
|
|
Parms.Intent = std::move(Intent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementSubsystem.QueryAchievementsWhenPrimaryUserIsInitialized
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementSubsystem::QueryAchievementsWhenPrimaryUserIsInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AchievementSubsystem", "QueryAchievementsWhenPrimaryUserIsInitialized");
|
|
|
|
Params::AchievementSubsystem_QueryAchievementsWhenPrimaryUserIsInitialized Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AchievementSubsystem.QueryAchievementsWhenUserIsInitialized
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAchievementSubsystem::QueryAchievementsWhenUserIsInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AchievementSubsystem", "QueryAchievementsWhenUserIsInitialized");
|
|
|
|
Params::AchievementSubsystem_QueryAchievementsWhenUserIsInitialized Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TarsierActivatableWidget.HandleVisibilityChanged
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// ESlateVisibility previousVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ESlateVisibility NewVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTarsierActivatableWidget::HandleVisibilityChanged(ESlateVisibility previousVisibility, ESlateVisibility NewVisibility)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TarsierActivatableWidget", "HandleVisibilityChanged");
|
|
|
|
Params::TarsierActivatableWidget_HandleVisibilityChanged Parms{};
|
|
|
|
Parms.previousVisibility = previousVisibility;
|
|
Parms.NewVisibility = NewVisibility;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TarsierActivatableWidget.UpdateLastFocused
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UTarsierActivatableWidget::UpdateLastFocused()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TarsierActivatableWidget", "UpdateLastFocused");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TarsierActivatableWidget.GetEverholmHUD
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmBaseHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmBaseHUD* UTarsierActivatableWidget::GetEverholmHUD() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TarsierActivatableWidget", "GetEverholmHUD");
|
|
|
|
Params::TarsierActivatableWidget_GetEverholmHUD Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerMessage.OnPhysicalControllerUpdate
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 _ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APlayerController* _PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericControllerMessage::OnPhysicalControllerUpdate(bool bConnected, int32 _ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* _PlayerController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerMessage", "OnPhysicalControllerUpdate");
|
|
|
|
Params::GenericControllerMessage_OnPhysicalControllerUpdate Parms{};
|
|
|
|
Parms.bConnected = bConnected;
|
|
Parms._ControllerId = _ControllerId;
|
|
Parms.InputDevice = std::move(InputDevice);
|
|
Parms._PlayerController = _PlayerController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerMessage.ShowPromptWithMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericControllerMessage::ShowPromptWithMessage(const class FText& InText, int32 ControllerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerMessage", "ShowPromptWithMessage");
|
|
|
|
Params::GenericControllerMessage_ShowPromptWithMessage Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
Parms.ControllerId = ControllerId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIActionPoint_FollowSpline.GetFollowSpline
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmSplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmSplineComponent* AAIActionPoint_FollowSpline::GetFollowSpline() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIActionPoint_FollowSpline", "GetFollowSpline");
|
|
|
|
Params::AIActionPoint_FollowSpline_GetFollowSpline Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_AimAtTarget.GetRemainingAimTime
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAIAction_AimAtTarget::GetRemainingAimTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_AimAtTarget", "GetRemainingAimTime");
|
|
|
|
Params::AIAction_AimAtTarget_GetRemainingAimTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEvents.GameplayLevelsStreamedOut
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void IEverholmGameFlowEvents::GameplayLevelsStreamedOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "GameplayLevelsStreamedOut");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEvents.PlayersDestroyed
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void IEverholmGameFlowEvents::PlayersDestroyed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayersDestroyed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEvents.PlayerSpawned
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IEverholmGameFlowEvents::PlayerSpawned(class AController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayerSpawned");
|
|
|
|
Params::EverholmGameFlowEvents_PlayerSpawned Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEvents.PlayersSpawned
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void IEverholmGameFlowEvents::PlayersSpawned()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "PlayersSpawned");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEvents.SaveDataCleared
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void IEverholmGameFlowEvents::SaveDataCleared()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "SaveDataCleared");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEvents.StartLocationStreamedIn
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void IEverholmGameFlowEvents::StartLocationStreamedIn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("EverholmGameFlowEvents", "StartLocationStreamedIn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_AvoidTargets.SetCrowdAvoidanceDirection
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_AvoidTargets::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_AvoidTargets", "SetCrowdAvoidanceDirection");
|
|
|
|
Params::AIAction_AvoidTargets_SetCrowdAvoidanceDirection Parms{};
|
|
|
|
Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.OnOwnerTeleported
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UFloatInWaterComponent::OnOwnerTeleported()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "OnOwnerTeleported");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.RegisterComponentToFollow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UFloatInWaterComponent::RegisterComponentToFollow(class USceneComponent* inSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollow");
|
|
|
|
Params::FloatInWaterComponent_RegisterComponentToFollow Parms{};
|
|
|
|
Parms.inSceneComponent = inSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.RegisterComponentToFollowLocation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UFloatInWaterComponent::RegisterComponentToFollowLocation(class USceneComponent* inSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollowLocation");
|
|
|
|
Params::FloatInWaterComponent_RegisterComponentToFollowLocation Parms{};
|
|
|
|
Parms.inSceneComponent = inSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.RegisterComponentToFollowRotation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* inSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UFloatInWaterComponent::RegisterComponentToFollowRotation(class USceneComponent* inSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "RegisterComponentToFollowRotation");
|
|
|
|
Params::FloatInWaterComponent_RegisterComponentToFollowRotation Parms{};
|
|
|
|
Parms.inSceneComponent = inSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.SetCurrentWaterBody
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AWaterBody* inWaterBody (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UFloatInWaterComponent::SetCurrentWaterBody(class AWaterBody* inWaterBody)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "SetCurrentWaterBody");
|
|
|
|
Params::FloatInWaterComponent_SetCurrentWaterBody Parms{};
|
|
|
|
Parms.inWaterBody = inWaterBody;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.SetEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UFloatInWaterComponent::SetEnabled(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "SetEnabled");
|
|
|
|
Params::FloatInWaterComponent_SetEnabled Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.SetHeightOffset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UFloatInWaterComponent::SetHeightOffset(float Offset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "SetHeightOffset");
|
|
|
|
Params::FloatInWaterComponent_SetHeightOffset Parms{};
|
|
|
|
Parms.Offset = Offset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.GetCurrentWaterBody
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AWaterBody* UFloatInWaterComponent::GetCurrentWaterBody() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "GetCurrentWaterBody");
|
|
|
|
Params::FloatInWaterComponent_GetCurrentWaterBody Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.GetHeightOffset
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UFloatInWaterComponent::GetHeightOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "GetHeightOffset");
|
|
|
|
Params::FloatInWaterComponent_GetHeightOffset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.FloatInWaterComponent.IsEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UFloatInWaterComponent::IsEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FloatInWaterComponent", "IsEnabled");
|
|
|
|
Params::FloatInWaterComponent_IsEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameProgressionScript.GetStartingInventoryFor
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStartingInventory* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStartingInventory* UGameProgressionScript::GetStartingInventoryFor(EPlayerPawnType pawnType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameProgressionScript", "GetStartingInventoryFor");
|
|
|
|
Params::GameProgressionScript_GetStartingInventoryFor Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameProgressionScript.K2_ApplyProgression
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
|
|
void UGameProgressionScript::K2_ApplyProgression() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameProgressionScript", "K2_ApplyProgression");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperUserInterface.CanInteract
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IGrabHelperUserInterface::CanInteract(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "CanInteract");
|
|
|
|
Params::GrabHelperUserInterface_CanInteract Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperUserInterface.GetSurfaceOffset
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float IGrabHelperUserInterface::GetSurfaceOffset(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "GetSurfaceOffset");
|
|
|
|
Params::GrabHelperUserInterface_GetSurfaceOffset Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperUserInterface.IsEnabled
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IGrabHelperUserInterface::IsEnabled(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "IsEnabled");
|
|
|
|
Params::GrabHelperUserInterface_IsEnabled Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperUserInterface.OnInteract
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGrabHelperComponent* GrabHelper (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IGrabHelperUserInterface::OnInteract(class APawn* Initiator, class UGrabHelperComponent* GrabHelper)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteract");
|
|
|
|
Params::GrabHelperUserInterface_OnInteract Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.GrabHelper = GrabHelper;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperUserInterface.OnInteractEnd
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IGrabHelperUserInterface::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteractEnd");
|
|
|
|
Params::GrabHelperUserInterface_OnInteractEnd Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperUserInterface.OnInteractFailed
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IGrabHelperUserInterface::OnInteractFailed(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "OnInteractFailed");
|
|
|
|
Params::GrabHelperUserInterface_OnInteractFailed Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperUserInterface.GetInteractablePriority
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EInteractablePriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EInteractablePriority IGrabHelperUserInterface::GetInteractablePriority() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("GrabHelperUserInterface", "GetInteractablePriority");
|
|
|
|
Params::GrabHelperUserInterface_GetInteractablePriority Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericPrompt.CallPromptSelected
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericPrompt::CallPromptSelected(bool bSelected)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericPrompt", "CallPromptSelected");
|
|
|
|
Params::GenericPrompt_CallPromptSelected Parms{};
|
|
|
|
Parms.bSelected = bSelected;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericPrompt.NoButtonClicked
|
|
// (Final, Native, Protected)
|
|
|
|
void UGenericPrompt::NoButtonClicked()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericPrompt", "NoButtonClicked");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericPrompt.ShowPromptWithMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericPrompt::ShowPromptWithMessage(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericPrompt", "ShowPromptWithMessage");
|
|
|
|
Params::GenericPrompt_ShowPromptWithMessage Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericPrompt.YesButtonClicked
|
|
// (Final, Native, Protected)
|
|
|
|
void UGenericPrompt::YesButtonClicked()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericPrompt", "YesButtonClicked");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_CrowdFollowTarget.SetCrowdAvoidanceDirection
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_CrowdFollowTarget::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_CrowdFollowTarget", "SetCrowdAvoidanceDirection");
|
|
|
|
Params::AIAction_CrowdFollowTarget_SetCrowdAvoidanceDirection Parms{};
|
|
|
|
Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_CrowdFollowTarget.SetCurrentFollowActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* FollowActor_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_CrowdFollowTarget::SetCurrentFollowActor(class AActor* FollowActor_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_CrowdFollowTarget", "SetCurrentFollowActor");
|
|
|
|
Params::AIAction_CrowdFollowTarget_SetCurrentFollowActor Parms{};
|
|
|
|
Parms.FollowActor_0 = FollowActor_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_DragObject.GetBestGrabHelper
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDraggableComponent* DraggableComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGrabHelperComponent** bestGrabHelper (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGrabHelperComponent** followActorGrabHelper (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_DragObject::GetBestGrabHelper(class UDraggableComponent* DraggableComponent, class UGrabHelperComponent** bestGrabHelper, class UGrabHelperComponent** followActorGrabHelper)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_DragObject", "GetBestGrabHelper");
|
|
|
|
Params::AIAction_DragObject_GetBestGrabHelper Parms{};
|
|
|
|
Parms.DraggableComponent = DraggableComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (bestGrabHelper != nullptr)
|
|
*bestGrabHelper = Parms.bestGrabHelper;
|
|
|
|
if (followActorGrabHelper != nullptr)
|
|
*followActorGrabHelper = Parms.followActorGrabHelper;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_DragObject.GetGoalLoactionMoveDirection
|
|
// (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UDraggableComponent* currentlyDraggedObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UAIAction_DragObject::GetGoalLoactionMoveDirection(class UDraggableComponent* currentlyDraggedObject) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_DragObject", "GetGoalLoactionMoveDirection");
|
|
|
|
Params::AIAction_DragObject_GetGoalLoactionMoveDirection Parms{};
|
|
|
|
Parms.currentlyDraggedObject = currentlyDraggedObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_DragObject.GetMoveDirection
|
|
// (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UDraggableComponent* currentlyDraggedObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGrabHelperComponent* bestGrabHelper (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* otherDragger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bShouldMimicIntentDirectly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UAIAction_DragObject::GetMoveDirection(class UDraggableComponent* currentlyDraggedObject, class UGrabHelperComponent* bestGrabHelper, class AEverholmPlayerCharacter* otherDragger, bool bShouldMimicIntentDirectly) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_DragObject", "GetMoveDirection");
|
|
|
|
Params::AIAction_DragObject_GetMoveDirection Parms{};
|
|
|
|
Parms.currentlyDraggedObject = currentlyDraggedObject;
|
|
Parms.bestGrabHelper = bestGrabHelper;
|
|
Parms.otherDragger = otherDragger;
|
|
Parms.bShouldMimicIntentDirectly = bShouldMimicIntentDirectly;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.OnActionPointQueryResult
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "OnActionPointQueryResult");
|
|
|
|
Params::AttackComponentBase_OnActionPointQueryResult Parms{};
|
|
|
|
Parms.QueryInstance = QueryInstance;
|
|
Parms.QueryStatus = QueryStatus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.OnBeginOverlapWithCapsule
|
|
// (Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::OnBeginOverlapWithCapsule(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "OnBeginOverlapWithCapsule");
|
|
|
|
Params::AttackComponentBase_OnBeginOverlapWithCapsule Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.OnCapsuleOverlap_Multicast
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// class AEverholmCharacter* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::OnCapsuleOverlap_Multicast(class AEverholmCharacter* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "OnCapsuleOverlap_Multicast");
|
|
|
|
Params::AttackComponentBase_OnCapsuleOverlap_Multicast Parms{};
|
|
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.OnCapsuleOverlap_Server
|
|
// (Net, Native, Event, Protected, NetServer)
|
|
// Parameters:
|
|
// class AEverholmCharacter* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::OnCapsuleOverlap_Server(class AEverholmCharacter* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "OnCapsuleOverlap_Server");
|
|
|
|
Params::AttackComponentBase_OnCapsuleOverlap_Server Parms{};
|
|
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.PredictActorWithinReach
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSkipClientAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttackComponentBase::PredictActorWithinReach(class AActor* TargetActor, bool bSkipAngleCheck, bool bSkipClientAnimation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "PredictActorWithinReach");
|
|
|
|
Params::AttackComponentBase_PredictActorWithinReach Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.bSkipAngleCheck = bSkipAngleCheck;
|
|
Parms.bSkipClientAnimation = bSkipClientAnimation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.PrepareAttack
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::PrepareAttack(class AActor* TargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "PrepareAttack");
|
|
|
|
Params::AttackComponentBase_PrepareAttack Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.ResolveAttack
|
|
// (Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::ResolveAttack(const struct FAttackData& AttackData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "ResolveAttack");
|
|
|
|
Params::AttackComponentBase_ResolveAttack Parms{};
|
|
|
|
Parms.AttackData = std::move(AttackData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.SetPrimaryTargetActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::SetPrimaryTargetActor(class AActor* TargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "SetPrimaryTargetActor");
|
|
|
|
Params::AttackComponentBase_SetPrimaryTargetActor Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.StartAttack
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UAttackComponentBase::StartAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "StartAttack");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.StopAttack
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bWasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName customStopSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::StopAttack(bool bWasAborted, const class FName customStopSection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "StopAttack");
|
|
|
|
Params::AttackComponentBase_StopAttack Parms{};
|
|
|
|
Parms.bWasAborted = bWasAborted;
|
|
Parms.customStopSection = customStopSection;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.TryToStartAttack_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackComponentBase::TryToStartAttack_Multicast(class AActor* TargetActor, bool bSkipAngleCheck)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "TryToStartAttack_Multicast");
|
|
|
|
Params::AttackComponentBase_TryToStartAttack_Multicast Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.bSkipAngleCheck = bSkipAngleCheck;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.AllowedToAttackTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* targetEVChar (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool checkIfIntendedTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttackComponentBase::AllowedToAttackTarget(const class AEverholmCharacter* targetEVChar, const bool checkIfIntendedTarget) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "AllowedToAttackTarget");
|
|
|
|
Params::AttackComponentBase_AllowedToAttackTarget Parms{};
|
|
|
|
Parms.targetEVChar = targetEVChar;
|
|
Parms.checkIfIntendedTarget = checkIfIntendedTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.CanIgnoreClientAIPrediction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class APawn* TargetPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttackComponentBase::CanIgnoreClientAIPrediction(const class APawn* TargetPawn) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "CanIgnoreClientAIPrediction");
|
|
|
|
Params::AttackComponentBase_CanIgnoreClientAIPrediction Parms{};
|
|
|
|
Parms.TargetPawn = TargetPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.GetPrimaryTargetActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UAttackComponentBase::GetPrimaryTargetActor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "GetPrimaryTargetActor");
|
|
|
|
Params::AttackComponentBase_GetPrimaryTargetActor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.HasVisibility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EVisibilityCheckMethod overrideVisibilityCheckMethod (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttackComponentBase::HasVisibility(const class AActor* TargetActor, const EVisibilityCheckMethod overrideVisibilityCheckMethod) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "HasVisibility");
|
|
|
|
Params::AttackComponentBase_HasVisibility Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.overrideVisibilityCheckMethod = overrideVisibilityCheckMethod;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.IsActorWithinReach
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUsePredictedActorLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttackComponentBase::IsActorWithinReach(const class AActor* TargetActor, bool bSkipAngleCheck, bool bUsePredictedActorLocation) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "IsActorWithinReach");
|
|
|
|
Params::AttackComponentBase_IsActorWithinReach Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.bSkipAngleCheck = bSkipAngleCheck;
|
|
Parms.bUsePredictedActorLocation = bUsePredictedActorLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.IsAllowedToAttackActor
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AController* Controller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttackComponentBase::IsAllowedToAttackActor(const class AActor* Actor, const class AController* Controller) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "IsAllowedToAttackActor");
|
|
|
|
Params::AttackComponentBase_IsAllowedToAttackActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackComponentBase.IsPositionWithinReach
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& TargetPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSkipAngleCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttackComponentBase::IsPositionWithinReach(const struct FVector& TargetPosition, bool bSkipAngleCheck) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackComponentBase", "IsPositionWithinReach");
|
|
|
|
Params::AttackComponentBase_IsPositionWithinReach Parms{};
|
|
|
|
Parms.TargetPosition = std::move(TargetPosition);
|
|
Parms.bSkipAngleCheck = bSkipAngleCheck;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabAttackComponent.DetachTarget_Multicast
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGrabAttackComponent::DetachTarget_Multicast(class AActor* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabAttackComponent", "DetachTarget_Multicast");
|
|
|
|
Params::GrabAttackComponent_DetachTarget_Multicast Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabAttackComponent.OnTargetGrabbed_Server
|
|
// (Final, Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// class AActor* grabbedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& SocketName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGrabAttackComponent::OnTargetGrabbed_Server(class AActor* grabbedActor, class AActor* ParentActor, const class FName& SocketName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabAttackComponent", "OnTargetGrabbed_Server");
|
|
|
|
Params::GrabAttackComponent_OnTargetGrabbed_Server Parms{};
|
|
|
|
Parms.grabbedActor = grabbedActor;
|
|
Parms.ParentActor = ParentActor;
|
|
Parms.SocketName = SocketName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabAttackComponent.OverrideAttachPointRadius_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EAttackAttachPoint AttachPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGrabAttackComponent::OverrideAttachPointRadius_Multicast(EAttackAttachPoint AttachPoint, float Radius)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabAttackComponent", "OverrideAttachPointRadius_Multicast");
|
|
|
|
Params::GrabAttackComponent_OverrideAttachPointRadius_Multicast Parms{};
|
|
|
|
Parms.AttachPoint = AttachPoint;
|
|
Parms.Radius = Radius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabAttackComponent.SetGrabTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGrabAttackComponent::SetGrabTarget(class AActor* TargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabAttackComponent", "SetGrabTarget");
|
|
|
|
Params::GrabAttackComponent_SetGrabTarget Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabAttackComponent.StopListeningToGrabs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UGrabAttackComponent::StopListeningToGrabs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabAttackComponent", "StopListeningToGrabs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabAttackComponent.GetAttachPointRadius
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAttackAttachPoint AttachPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UGrabAttackComponent::GetAttachPointRadius(EAttackAttachPoint AttachPoint) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabAttackComponent", "GetAttachPointRadius");
|
|
|
|
Params::GrabAttackComponent_GetAttachPointRadius Parms{};
|
|
|
|
Parms.AttachPoint = AttachPoint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnInteract
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnInteract(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnInteract");
|
|
|
|
Params::EverholmInteractableActor_OnInteract Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnInteractEnd
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnInteractEnd(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnInteractEnd");
|
|
|
|
Params::EverholmInteractableActor_OnInteractEnd Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.Initiator = Initiator;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnInteractFailed
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnInteractFailed(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnInteractFailed");
|
|
|
|
Params::EverholmInteractableActor_OnInteractFailed Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnInteractFocus
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bHasFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnInteractFocus(class UEverholmInteractionComponent* InteractionComponent_0, class APawn* Initiator, bool bHasFocus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnInteractFocus");
|
|
|
|
Params::EverholmInteractableActor_OnInteractFocus Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.Initiator = Initiator;
|
|
Parms.bHasFocus = bHasFocus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnPrepareEndInteraction
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnPrepareEndInteraction(class UEverholmInteractionComponent* InteractionComponent_0, class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnPrepareEndInteraction");
|
|
|
|
Params::EverholmInteractableActor_OnPrepareEndInteraction Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.interactor = interactor;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnPrepareStartInteraction
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnPrepareStartInteraction(class UEverholmInteractionComponent* InteractionComponent_0, class AEverholmCharacter* interactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnPrepareStartInteraction");
|
|
|
|
Params::EverholmInteractableActor_OnPrepareStartInteraction Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.interactor = interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnSharedEventTriggered
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnSharedEventTriggered(class UEverholmInteractionComponent* InteractionComponent_0, const class FName& EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnSharedEventTriggered");
|
|
|
|
Params::EverholmInteractableActor_OnSharedEventTriggered Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.EventName = EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractableActor.OnValueChanged
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent_0 (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ESharedInteractableValueID ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmInteractableActor::OnValueChanged(class UEverholmInteractionComponent* InteractionComponent_0, ESharedInteractableValueID ID, int32 NewValue, bool bIsInitialization)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractableActor", "OnValueChanged");
|
|
|
|
Params::EverholmInteractableActor_OnValueChanged Parms{};
|
|
|
|
Parms.InteractionComponent_0 = InteractionComponent_0;
|
|
Parms.ID = ID;
|
|
Parms.NewValue = NewValue;
|
|
Parms.bIsInitialization = bIsInitialization;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetOffsetSockets
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// const TArray<class FName> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class FName> APickupBase::GetOffsetSockets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("PickupBase", "GetOffsetSockets");
|
|
|
|
Params::PickupBase_GetOffsetSockets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetOwnerSockets
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// const TArray<class FName> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class FName> APickupBase::GetOwnerSockets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("PickupBase", "GetOwnerSockets");
|
|
|
|
Params::PickupBase_GetOwnerSockets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.AddAsStashedTo
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::AddAsStashedTo(class AEverholmCharacter* NewOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "AddAsStashedTo");
|
|
|
|
Params::PickupBase_AddAsStashedTo Parms{};
|
|
|
|
Parms.NewOwner = NewOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.ForceDropPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bOverrideUndroppable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::ForceDropPickup(bool bOverrideUndroppable, bool bDisableAfterDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "ForceDropPickup");
|
|
|
|
Params::PickupBase_ForceDropPickup Parms{};
|
|
|
|
Parms.bOverrideUndroppable = bOverrideUndroppable;
|
|
Parms.bDisableAfterDrop = bDisableAfterDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.ForceStashPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::ForceStashPickup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "ForceStashPickup");
|
|
|
|
Params::PickupBase_ForceStashPickup Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.ForceStopCurrentThrow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void APickupBase::ForceStopCurrentThrow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "ForceStopCurrentThrow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleBeginStashing
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleBeginStashing(bool bIsQuickStash)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleBeginStashing");
|
|
|
|
Params::PickupBase_HandleBeginStashing Parms{};
|
|
|
|
Parms.bIsQuickStash = bIsQuickStash;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleBeginUnstash
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleBeginUnstash(bool bIsQuickStash)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleBeginUnstash");
|
|
|
|
Params::PickupBase_HandleBeginUnstash Parms{};
|
|
|
|
Parms.bIsQuickStash = bIsQuickStash;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleConsumed
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void APickupBase::HandleConsumed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleConsumed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleDrop
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void APickupBase::HandleDrop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleDrop");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleHolderAnimNotify
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleHolderAnimNotify(class AActor* Actor, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleHolderAnimNotify");
|
|
|
|
Params::PickupBase_HandleHolderAnimNotify Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.NotifyName = NotifyName;
|
|
Parms.AnimMetaData = std::move(AnimMetaData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleHolderChanged
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleHolderChanged(class AActor* holder)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleHolderChanged");
|
|
|
|
Params::PickupBase_HandleHolderChanged Parms{};
|
|
|
|
Parms.holder = holder;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleInteractionEnded
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleInteractionEnded(class APawn* Initiator, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleInteractionEnded");
|
|
|
|
Params::PickupBase_HandleInteractionEnded Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandlePickedUp
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void APickupBase::HandlePickedUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandlePickedUp");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandlePickupOwnerChanged
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* previousOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* NewOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandlePickupOwnerChanged(class AEverholmCharacter* previousOwner, class AEverholmCharacter* NewOwner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandlePickupOwnerChanged");
|
|
|
|
Params::PickupBase_HandlePickupOwnerChanged Parms{};
|
|
|
|
Parms.previousOwner = previousOwner;
|
|
Parms.NewOwner = NewOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandlePickupUsedForInteraction
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* interactionComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandlePickupUsedForInteraction(class UEverholmInteractionComponent* interactionComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandlePickupUsedForInteraction");
|
|
|
|
Params::PickupBase_HandlePickupUsedForInteraction Parms{};
|
|
|
|
Parms.interactionComp = interactionComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleReleased
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void APickupBase::HandleReleased()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleReleased");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleSlotted
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleSlotted(class USlotInteractionComponent* Slot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleSlotted");
|
|
|
|
Params::PickupBase_HandleSlotted Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleStashed
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleStashed(bool bIsQuickStash)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleStashed");
|
|
|
|
Params::PickupBase_HandleStashed Parms{};
|
|
|
|
Parms.bIsQuickStash = bIsQuickStash;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleThrow
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void APickupBase::HandleThrow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleThrow");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleThrowImpact
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleThrowImpact(const struct FHitResult& ImpactResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleThrowImpact");
|
|
|
|
Params::PickupBase_HandleThrowImpact Parms{};
|
|
|
|
Parms.ImpactResult = std::move(ImpactResult);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleUnslotted
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleUnslotted(class USlotInteractionComponent* Slot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleUnslotted");
|
|
|
|
Params::PickupBase_HandleUnslotted Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HandleUnstashed
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HandleUnstashed(bool bIsQuickStash)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HandleUnstashed");
|
|
|
|
Params::PickupBase_HandleUnstashed Parms{};
|
|
|
|
Parms.bIsQuickStash = bIsQuickStash;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HIP_EnableAutoDrop
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bEnableAutoDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::HIP_EnableAutoDrop(bool bEnableAutoDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HIP_EnableAutoDrop");
|
|
|
|
Params::PickupBase_HIP_EnableAutoDrop Parms{};
|
|
|
|
Parms.bEnableAutoDrop = bEnableAutoDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.HOP_PickedUp
|
|
// (Final, Native, Protected)
|
|
|
|
void APickupBase::HOP_PickedUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "HOP_PickedUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.OnAlignmentStarted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::OnAlignmentStarted(class AEverholmCharacter* interactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "OnAlignmentStarted");
|
|
|
|
Params::PickupBase_OnAlignmentStarted Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.OnIsStashedChanged
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bInIsStashed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::OnIsStashedChanged(bool bInIsStashed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "OnIsStashedChanged");
|
|
|
|
Params::PickupBase_OnIsStashedChanged Parms{};
|
|
|
|
Parms.bInIsStashed = bInIsStashed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.OnProjectileStop
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::OnProjectileStop(const struct FHitResult& ImpactResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "OnProjectileStop");
|
|
|
|
Params::PickupBase_OnProjectileStop Parms{};
|
|
|
|
Parms.ImpactResult = std::move(ImpactResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.RemoteAttachForHandover
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::RemoteAttachForHandover(class AEverholmPlayerCharacter* Other)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "RemoteAttachForHandover");
|
|
|
|
Params::PickupBase_RemoteAttachForHandover Parms{};
|
|
|
|
Parms.Other = Other;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.RequestConsume
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::RequestConsume()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "RequestConsume");
|
|
|
|
Params::PickupBase_RequestConsume Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.SetPickupEnabled
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupBase::SetPickupEnabled(bool bInIsEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "SetPickupEnabled");
|
|
|
|
Params::PickupBase_SetPickupEnabled Parms{};
|
|
|
|
Parms.bInIsEnabled = bInIsEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.CanInteract
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::CanInteract(class APawn* Initiator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "CanInteract");
|
|
|
|
Params::PickupBase_CanInteract Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.CanOnlyUnstash
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::CanOnlyUnstash() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "CanOnlyUnstash");
|
|
|
|
Params::PickupBase_CanOnlyUnstash Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetCurrentSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USlotInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USlotInteractionComponent* APickupBase::GetCurrentSlot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetCurrentSlot");
|
|
|
|
Params::PickupBase_GetCurrentSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetHolder
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* APickupBase::GetHolder() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetHolder");
|
|
|
|
Params::PickupBase_GetHolder Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetInventoryName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName APickupBase::GetInventoryName() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetInventoryName");
|
|
|
|
Params::PickupBase_GetInventoryName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetIsHeld
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::GetIsHeld() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetIsHeld");
|
|
|
|
Params::PickupBase_GetIsHeld Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetIsReserved
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::GetIsReserved() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetIsReserved");
|
|
|
|
Params::PickupBase_GetIsReserved Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetOwnerPickupComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmPickupComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmPickupComponent* APickupBase::GetOwnerPickupComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetOwnerPickupComponent");
|
|
|
|
Params::PickupBase_GetOwnerPickupComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetPickupOwner
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* APickupBase::GetPickupOwner() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetPickupOwner");
|
|
|
|
Params::PickupBase_GetPickupOwner Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetPreviewAnim
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAnimSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimSequence* APickupBase::GetPreviewAnim() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetPreviewAnim");
|
|
|
|
Params::PickupBase_GetPreviewAnim Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetPrimitiveComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPrimitiveComponent* APickupBase::GetPrimitiveComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetPrimitiveComponent");
|
|
|
|
Params::PickupBase_GetPrimitiveComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetProjectileComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UProjectileMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UProjectileMovementComponent* APickupBase::GetProjectileComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetProjectileComponent");
|
|
|
|
Params::PickupBase_GetProjectileComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetStashSocketName
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName APickupBase::GetStashSocketName() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetStashSocketName");
|
|
|
|
Params::PickupBase_GetStashSocketName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.GetThrowComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UThrowItemAbilityComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UThrowItemAbilityComponent* APickupBase::GetThrowComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "GetThrowComponent");
|
|
|
|
Params::PickupBase_GetThrowComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsAvailableForEquipBy
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsAvailableForEquipBy(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsAvailableForEquipBy");
|
|
|
|
Params::PickupBase_IsAvailableForEquipBy Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsClientDirected
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsClientDirected() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsClientDirected");
|
|
|
|
Params::PickupBase_IsClientDirected Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsDroppable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsDroppable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsDroppable");
|
|
|
|
Params::PickupBase_IsDroppable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsEnabled");
|
|
|
|
Params::PickupBase_IsEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsInteractionEnabled
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsInteractionEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsInteractionEnabled");
|
|
|
|
Params::PickupBase_IsInteractionEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsQuickStashed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsQuickStashed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsQuickStashed");
|
|
|
|
Params::PickupBase_IsQuickStashed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsStashed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsStashed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsStashed");
|
|
|
|
Params::PickupBase_IsStashed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsThrowable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsThrowable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsThrowable");
|
|
|
|
Params::PickupBase_IsThrowable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.IsThrown
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::IsThrown() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "IsThrown");
|
|
|
|
Params::PickupBase_IsThrown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.ShouldScalePreviewHeadBone
|
|
// (Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::ShouldScalePreviewHeadBone() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "ShouldScalePreviewHeadBone");
|
|
|
|
Params::PickupBase_ShouldScalePreviewHeadBone Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupBase.ShouldToggleVisibilityWithOwner
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool APickupBase::ShouldToggleVisibilityWithOwner() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupBase", "ShouldToggleVisibilityWithOwner");
|
|
|
|
Params::PickupBase_ShouldToggleVisibilityWithOwner Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.StaticMeshPickup.GetMeshComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UStaticMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStaticMeshComponent* AStaticMeshPickup::GetMeshComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StaticMeshPickup", "GetMeshComponent");
|
|
|
|
Params::StaticMeshPickup_GetMeshComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.HurdyGurdyPickup.OnOwnerChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AHurdyGurdyPickup::OnOwnerChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HurdyGurdyPickup", "OnOwnerChanged");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.HurdyGurdyPickup.OnToggleUse
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHurdyGurdyPickup::OnToggleUse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HurdyGurdyPickup", "OnToggleUse");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_ExecuteMultipleActions.GetCurrentActionIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAIAction_ExecuteMultipleActions::GetCurrentActionIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_ExecuteMultipleActions", "GetCurrentActionIndex");
|
|
|
|
Params::AIAction_ExecuteMultipleActions_GetCurrentActionIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.HandholdingAbility.OnCharacterSwap
|
|
// (Native, Public)
|
|
|
|
void UHandholdingAbility::OnCharacterSwap()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HandholdingAbility", "OnCharacterSwap");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehiclePassengerComponent.ActOnInteract
|
|
// (Native, Event, Protected, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& authForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehiclePassengerComponent::ActOnInteract(const struct FVector& authForward)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehiclePassengerComponent", "ActOnInteract");
|
|
|
|
Params::VehiclePassengerComponent_ActOnInteract Parms{};
|
|
|
|
Parms.authForward = std::move(authForward);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehiclePassengerComponent.Multicast_ReplicateInteract
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FVector_NetQuantizeNormal& forwardVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehiclePassengerComponent::Multicast_ReplicateInteract(const struct FVector_NetQuantizeNormal& forwardVec)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehiclePassengerComponent", "Multicast_ReplicateInteract");
|
|
|
|
Params::VehiclePassengerComponent_Multicast_ReplicateInteract Parms{};
|
|
|
|
Parms.forwardVec = std::move(forwardVec);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehiclePassengerComponent.Multicast_ReplicateLocalRotation
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FVector_NetQuantize10& rotationVec (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehiclePassengerComponent::Multicast_ReplicateLocalRotation(const struct FVector_NetQuantize10& rotationVec)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehiclePassengerComponent", "Multicast_ReplicateLocalRotation");
|
|
|
|
Params::VehiclePassengerComponent_Multicast_ReplicateLocalRotation Parms{};
|
|
|
|
Parms.rotationVec = std::move(rotationVec);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehiclePassengerComponent.SetVisualParent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* sceneComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehiclePassengerComponent::SetVisualParent(class USceneComponent* sceneComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehiclePassengerComponent", "SetVisualParent");
|
|
|
|
Params::VehiclePassengerComponent_SetVisualParent Parms{};
|
|
|
|
Parms.sceneComp = sceneComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehiclePassengerComponent.UpdateTargetRotation
|
|
// (Native, Event, Protected, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator UVehiclePassengerComponent::UpdateTargetRotation(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehiclePassengerComponent", "UpdateTargetRotation");
|
|
|
|
Params::VehiclePassengerComponent_UpdateTargetRotation Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehiclePassengerComponent.UpdateVisual
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehiclePassengerComponent::UpdateVisual(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehiclePassengerComponent", "UpdateVisual");
|
|
|
|
Params::VehiclePassengerComponent_UpdateVisual Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.BP_PostPlayerStartInVehicle
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AVehicleActor::BP_PostPlayerStartInVehicle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "BP_PostPlayerStartInVehicle");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.CanExitVehicle
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::CanExitVehicle(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "CanExitVehicle");
|
|
|
|
Params::VehicleActor_CanExitVehicle Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.ExitAllCharactersOnVehicle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AVehicleActor::ExitAllCharactersOnVehicle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "ExitAllCharactersOnVehicle");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetUseVehicleForward
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AVehicleActor::GetUseVehicleForward()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetUseVehicleForward");
|
|
|
|
Params::VehicleActor_GetUseVehicleForward Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.HIP_ToggleVehicle
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::HIP_ToggleVehicle(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "HIP_ToggleVehicle");
|
|
|
|
Params::VehicleActor_HIP_ToggleVehicle Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.Multicast_PlayStartOnVehicle
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool bDriverIsBoy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::Multicast_PlayStartOnVehicle(const struct FVector& Location, const struct FRotator& Rotation, bool bDriverIsBoy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "Multicast_PlayStartOnVehicle");
|
|
|
|
Params::VehicleActor_Multicast_PlayStartOnVehicle Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.Rotation = std::move(Rotation);
|
|
Parms.bDriverIsBoy = bDriverIsBoy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.NPCKidEnterVehicle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::NPCKidEnterVehicle(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "NPCKidEnterVehicle");
|
|
|
|
Params::VehicleActor_NPCKidEnterVehicle Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.NPCKidExitVehicle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::NPCKidExitVehicle(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "NPCKidExitVehicle");
|
|
|
|
Params::VehicleActor_NPCKidExitVehicle Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.OnRep_ControlledByPlayer
|
|
// (Final, Native, Protected)
|
|
|
|
void AVehicleActor::OnRep_ControlledByPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "OnRep_ControlledByPlayer");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.OnRep_DriverCharacter
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AEverholmCharacter* prevCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::OnRep_DriverCharacter(class AEverholmCharacter* prevCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "OnRep_DriverCharacter");
|
|
|
|
Params::VehicleActor_OnRep_DriverCharacter Parms{};
|
|
|
|
Parms.prevCharacter = prevCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.OnRep_KidsOnVehicle
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const TArray<TWeakObjectPtr<class AEverholmCharacter>>&previousKidsOnVehicle (Parm, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::OnRep_KidsOnVehicle(const TArray<TWeakObjectPtr<class AEverholmCharacter>>& previousKidsOnVehicle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "OnRep_KidsOnVehicle");
|
|
|
|
Params::VehicleActor_OnRep_KidsOnVehicle Parms{};
|
|
|
|
Parms.previousKidsOnVehicle = std::move(previousKidsOnVehicle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.OnRep_PassengerCharacter
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AEverholmCharacter* prevCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::OnRep_PassengerCharacter(class AEverholmCharacter* prevCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "OnRep_PassengerCharacter");
|
|
|
|
Params::VehicleActor_OnRep_PassengerCharacter Parms{};
|
|
|
|
Parms.prevCharacter = prevCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.OnRep_VehicleEnabled
|
|
// (Final, Native, Protected)
|
|
|
|
void AVehicleActor::OnRep_VehicleEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "OnRep_VehicleEnabled");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.OnSpawnedFromPlayerStart
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmPlayerStartInVehicleBase*PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::OnSpawnedFromPlayerStart(class AEverholmPlayerStartInVehicleBase* PlayerStart)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "OnSpawnedFromPlayerStart");
|
|
|
|
Params::VehicleActor_OnSpawnedFromPlayerStart Parms{};
|
|
|
|
Parms.PlayerStart = PlayerStart;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.PreModifyRawInput
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& controlInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& lookAroundInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector2D* controlInputOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector2D* lookAroundInputOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::PreModifyRawInput(class AEverholmCharacter* Character, const struct FVector2D& controlInput, const struct FVector2D& lookAroundInput, struct FVector2D* controlInputOut, struct FVector2D* lookAroundInputOut)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "PreModifyRawInput");
|
|
|
|
Params::VehicleActor_PreModifyRawInput Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.controlInput = std::move(controlInput);
|
|
Parms.lookAroundInput = std::move(lookAroundInput);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (controlInputOut != nullptr)
|
|
*controlInputOut = std::move(Parms.controlInputOut);
|
|
|
|
if (lookAroundInputOut != nullptr)
|
|
*lookAroundInputOut = std::move(Parms.lookAroundInputOut);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.ProcessClientRawCollisionEvent
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 rawCollisionEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::ProcessClientRawCollisionEvent(int32 rawCollisionEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "ProcessClientRawCollisionEvent");
|
|
|
|
Params::VehicleActor_ProcessClientRawCollisionEvent Parms{};
|
|
|
|
Parms.rawCollisionEvent = rawCollisionEvent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.SetControlledByPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool controlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::SetControlledByPlayer(bool controlledByPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "SetControlledByPlayer");
|
|
|
|
Params::VehicleActor_SetControlledByPlayer Parms{};
|
|
|
|
Parms.controlledByPlayer = controlledByPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.SetDriver
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* NewDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* OldDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::SetDriver(class AEverholmCharacter* NewDriver, class AEverholmCharacter* OldDriver)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "SetDriver");
|
|
|
|
Params::VehicleActor_SetDriver Parms{};
|
|
|
|
Parms.NewDriver = NewDriver;
|
|
Parms.OldDriver = OldDriver;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.SetDrivingCharacter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::SetDrivingCharacter(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "SetDrivingCharacter");
|
|
|
|
Params::VehicleActor_SetDrivingCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.SetNPC
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* NewNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* OldNPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::SetNPC(class AEverholmCharacter* NewNPC, class AEverholmCharacter* OldNPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "SetNPC");
|
|
|
|
Params::VehicleActor_SetNPC Parms{};
|
|
|
|
Parms.NewNPC = NewNPC;
|
|
Parms.OldNPC = OldNPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.SetPassenger
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* newPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* oldPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::SetPassenger(class AEverholmCharacter* newPassenger, class AEverholmCharacter* oldPassenger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "SetPassenger");
|
|
|
|
Params::VehicleActor_SetPassenger Parms{};
|
|
|
|
Parms.newPassenger = newPassenger;
|
|
Parms.oldPassenger = oldPassenger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.SetPassengerCharacter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::SetPassengerCharacter(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "SetPassengerCharacter");
|
|
|
|
Params::VehicleActor_SetPassengerCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.UseVehicleEvent
|
|
// (Event, Protected, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& localVehicleLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& localVehicleUseForward (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::UseVehicleEvent(const struct FVector& localVehicleLocation, const struct FVector& localVehicleUseForward, class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "UseVehicleEvent");
|
|
|
|
Params::VehicleActor_UseVehicleEvent Parms{};
|
|
|
|
Parms.localVehicleLocation = std::move(localVehicleLocation);
|
|
Parms.localVehicleUseForward = std::move(localVehicleUseForward);
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.AreNPCKidsReady
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::AreNPCKidsReady() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "AreNPCKidsReady");
|
|
|
|
Params::VehicleActor_AreNPCKidsReady Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetAlignedVehicleSpeed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AVehicleActor::GetAlignedVehicleSpeed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetAlignedVehicleSpeed");
|
|
|
|
Params::VehicleActor_GetAlignedVehicleSpeed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetBaseLocationAndRotationForCharacter
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleActor::GetBaseLocationAndRotationForCharacter(const class AEverholmCharacter* Character, struct FVector* Location, struct FRotator* Rotation, float DeltaTime) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetBaseLocationAndRotationForCharacter");
|
|
|
|
Params::VehicleActor_GetBaseLocationAndRotationForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Location != nullptr)
|
|
*Location = std::move(Parms.Location);
|
|
|
|
if (Rotation != nullptr)
|
|
*Rotation = std::move(Parms.Rotation);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetControlledByPlayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::GetControlledByPlayer() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetControlledByPlayer");
|
|
|
|
Params::VehicleActor_GetControlledByPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetDriverCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmCharacter* AVehicleActor::GetDriverCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetDriverCharacter");
|
|
|
|
Params::VehicleActor_GetDriverCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetDriverControlData
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVehicleControlData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FVehicleControlData AVehicleActor::GetDriverControlData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetDriverControlData");
|
|
|
|
Params::VehicleActor_GetDriverControlData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetForwardVelocity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AVehicleActor::GetForwardVelocity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetForwardVelocity");
|
|
|
|
Params::VehicleActor_GetForwardVelocity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetManualLookaroundYawInput
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AVehicleActor::GetManualLookaroundYawInput() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetManualLookaroundYawInput");
|
|
|
|
Params::VehicleActor_GetManualLookaroundYawInput Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetNPCKidsOnVehicle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AEverholmCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AEverholmCharacter*> AVehicleActor::GetNPCKidsOnVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetNPCKidsOnVehicle");
|
|
|
|
Params::VehicleActor_GetNPCKidsOnVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetPassengerCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmCharacter* AVehicleActor::GetPassengerCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetPassengerCharacter");
|
|
|
|
Params::VehicleActor_GetPassengerCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetPassengerControlData
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVehicleControlData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FVehicleControlData AVehicleActor::GetPassengerControlData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetPassengerControlData");
|
|
|
|
Params::VehicleActor_GetPassengerControlData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetPassengerSceneComponentForward
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AVehicleActor::GetPassengerSceneComponentForward() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetPassengerSceneComponentForward");
|
|
|
|
Params::VehicleActor_GetPassengerSceneComponentForward Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetRotationalVelocity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AVehicleActor::GetRotationalVelocity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetRotationalVelocity");
|
|
|
|
Params::VehicleActor_GetRotationalVelocity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetVehicleBaseBoneForCharacter
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName AVehicleActor::GetVehicleBaseBoneForCharacter(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetVehicleBaseBoneForCharacter");
|
|
|
|
Params::VehicleActor_GetVehicleBaseBoneForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetVehicleBasePrimitive
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPrimitiveComponent* AVehicleActor::GetVehicleBasePrimitive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetVehicleBasePrimitive");
|
|
|
|
Params::VehicleActor_GetVehicleBasePrimitive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetVehicleCameraTrackingMultiplier
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AVehicleActor::GetVehicleCameraTrackingMultiplier() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetVehicleCameraTrackingMultiplier");
|
|
|
|
Params::VehicleActor_GetVehicleCameraTrackingMultiplier Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetVehicleUseCooldownDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AVehicleActor::GetVehicleUseCooldownDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetVehicleUseCooldownDuration");
|
|
|
|
Params::VehicleActor_GetVehicleUseCooldownDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.GetVehicleVelocity
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AVehicleActor::GetVehicleVelocity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "GetVehicleVelocity");
|
|
|
|
Params::VehicleActor_GetVehicleVelocity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.IsDriver
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::IsDriver(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "IsDriver");
|
|
|
|
Params::VehicleActor_IsDriver Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.IsPassenger
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::IsPassenger(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "IsPassenger");
|
|
|
|
Params::VehicleActor_IsPassenger Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.IsQuickStashAllowed
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::IsQuickStashAllowed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "IsQuickStashAllowed");
|
|
|
|
Params::VehicleActor_IsQuickStashAllowed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.IsSinglePlayerMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::IsSinglePlayerMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "IsSinglePlayerMode");
|
|
|
|
Params::VehicleActor_IsSinglePlayerMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.ShouldModifyDriverInputToCameraSpace
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::ShouldModifyDriverInputToCameraSpace() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "ShouldModifyDriverInputToCameraSpace");
|
|
|
|
Params::VehicleActor_ShouldModifyDriverInputToCameraSpace Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.ShouldModifyInputForCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::ShouldModifyInputForCharacter(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "ShouldModifyInputForCharacter");
|
|
|
|
Params::VehicleActor_ShouldModifyInputForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActor.ShouldModifyPassengerInputToCameraSpace
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AVehicleActor::ShouldModifyPassengerInputToCameraSpace() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActor", "ShouldModifyPassengerInputToCameraSpace");
|
|
|
|
Params::VehicleActor_ShouldModifyPassengerInputToCameraSpace Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_FreeRoam.SetCrowdAvoidanceDirection
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector2D& crowdAvoidanceVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_FreeRoam::SetCrowdAvoidanceDirection(const struct FVector2D& crowdAvoidanceVector)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_FreeRoam", "SetCrowdAvoidanceDirection");
|
|
|
|
Params::AIAction_FreeRoam_SetCrowdAvoidanceDirection Parms{};
|
|
|
|
Parms.crowdAvoidanceVector = std::move(crowdAvoidanceVector);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_Interact.OnInteractEnd
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_Interact::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_Interact", "OnInteractEnd");
|
|
|
|
Params::AIAction_Interact_OnInteractEnd Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_Interact.OnInteractPreambleEnd
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWasAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bPreambleSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_Interact::OnInteractPreambleEnd(class APawn* Initiator, bool bWasAborted, bool bPreambleSuccessful)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_Interact", "OnInteractPreambleEnd");
|
|
|
|
Params::AIAction_Interact_OnInteractPreambleEnd Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.bWasAborted = bWasAborted;
|
|
Parms.bPreambleSuccessful = bPreambleSuccessful;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_Interact.OnPickupReleased
|
|
// (Final, Native, Private)
|
|
|
|
void UAIAction_Interact::OnPickupReleased()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_Interact", "OnPickupReleased");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_MoveAlongSpline.SetPatrolSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float Speed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_MoveAlongSpline::SetPatrolSpeed(const float Speed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_MoveAlongSpline", "SetPatrolSpeed");
|
|
|
|
Params::AIAction_MoveAlongSpline_SetPatrolSpeed Parms{};
|
|
|
|
Parms.Speed = Speed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_MoveAlongSpline.SetPatrolSpeedToDefaultSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UAIAction_MoveAlongSpline::SetPatrolSpeedToDefaultSpeed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_MoveAlongSpline", "SetPatrolSpeedToDefaultSpeed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.HandholdingPassengerMovementMode.OnAASBegunPlay
|
|
// (Final, Native, Public)
|
|
|
|
void UHandholdingPassengerMovementMode::OnAASBegunPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnAASBegunPlay");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.HandholdingPassengerMovementMode.OnHandholdingStarted
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AEverholmCharacter* newPartner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UHandholdingPassengerMovementMode::OnHandholdingStarted(class AEverholmCharacter* newPartner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnHandholdingStarted");
|
|
|
|
Params::HandholdingPassengerMovementMode_OnHandholdingStarted Parms{};
|
|
|
|
Parms.newPartner = newPartner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.HandholdingPassengerMovementMode.OnHandholdingStopped
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AEverholmCharacter* oldPartner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UHandholdingPassengerMovementMode::OnHandholdingStopped(class AEverholmCharacter* oldPartner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HandholdingPassengerMovementMode", "OnHandholdingStopped");
|
|
|
|
Params::HandholdingPassengerMovementMode_OnHandholdingStopped Parms{};
|
|
|
|
Parms.oldPartner = oldPartner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_PerformForcedInteract.OnInteractEnd
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_PerformForcedInteract::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_PerformForcedInteract", "OnInteractEnd");
|
|
|
|
Params::AIAction_PerformForcedInteract_OnInteractEnd Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_PerformForcedInteract.OnPickupReleased
|
|
// (Final, Native, Private)
|
|
|
|
void UAIAction_PerformForcedInteract::OnPickupReleased()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_PerformForcedInteract", "OnPickupReleased");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_PlayAnimMontage.OnMainAnimationMontageFinished
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_PlayAnimMontage::OnMainAnimationMontageFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_PlayAnimMontage", "OnMainAnimationMontageFinished");
|
|
|
|
Params::AIAction_PlayAnimMontage_OnMainAnimationMontageFinished Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.bWasInterrupted = bWasInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_PlayAnimMontage.OnStartAnimationMontageFinished
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAction_PlayAnimMontage::OnStartAnimationMontageFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_PlayAnimMontage", "OnStartAnimationMontageFinished");
|
|
|
|
Params::AIAction_PlayAnimMontage_OnStartAnimationMontageFinished Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.bWasInterrupted = bWasInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAction_PlayMultipleAnimations.GetCurrentActionIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAIAction_PlayMultipleAnimations::GetCurrentActionIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAction_PlayMultipleAnimations", "GetCurrentActionIndex");
|
|
|
|
Params::AIAction_PlayMultipleAnimations_GetCurrentActionIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SkeletalMeshPickup.GetMeshComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USkeletalMeshComponent* ASkeletalMeshPickup::GetMeshComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SkeletalMeshPickup", "GetMeshComponent");
|
|
|
|
Params::SkeletalMeshPickup_GetMeshComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.BlowOut
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
|
|
void ALanternPickup::BlowOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "BlowOut");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.OnRep_IsBlownOut
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void ALanternPickup::OnRep_IsBlownOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "OnRep_IsBlownOut");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.Reignite
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
|
|
void ALanternPickup::Reignite()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "Reignite");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.SetLightOn
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bTurnOn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ALanternPickup::SetLightOn(bool bTurnOn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "SetLightOn");
|
|
|
|
Params::LanternPickup_SetLightOn Parms{};
|
|
|
|
Parms.bTurnOn = bTurnOn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.GetLightDetectionDirection
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ALanternPickup::GetLightDetectionDirection() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "GetLightDetectionDirection");
|
|
|
|
Params::LanternPickup_GetLightDetectionDirection Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.IsLightOn
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ALanternPickup::IsLightOn() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "IsLightOn");
|
|
|
|
Params::LanternPickup_IsLightOn Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.ShouldDisableLightForInteractionQuickStash
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ALanternPickup::ShouldDisableLightForInteractionQuickStash() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "ShouldDisableLightForInteractionQuickStash");
|
|
|
|
Params::LanternPickup_ShouldDisableLightForInteractionQuickStash Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternPickup.ShouldStayLitWhenStashed
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ALanternPickup::ShouldStayLitWhenStashed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternPickup", "ShouldStayLitWhenStashed");
|
|
|
|
Params::LanternPickup_ShouldStayLitWhenStashed Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAlertStateAnalyzer.GetCurrentAlertState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAIAlertState UAIAlertStateAnalyzer::GetCurrentAlertState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAlertStateAnalyzer", "GetCurrentAlertState");
|
|
|
|
Params::AIAlertStateAnalyzer_GetCurrentAlertState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAlertStateAnalyzer.GetPreviousAlertState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAIAlertState UAIAlertStateAnalyzer::GetPreviousAlertState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAlertStateAnalyzer", "GetPreviousAlertState");
|
|
|
|
Params::AIAlertStateAnalyzer_GetPreviousAlertState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAlertStateAnalyzer.IsCurrentAlertState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIAlertStateAnalyzer::IsCurrentAlertState(EAIAlertState State) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAlertStateAnalyzer", "IsCurrentAlertState");
|
|
|
|
Params::AIAlertStateAnalyzer_IsCurrentAlertState Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAlertStateAnalyzer.IsPreviousAlertState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIAlertStateAnalyzer::IsPreviousAlertState(EAIAlertState State) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAlertStateAnalyzer", "IsPreviousAlertState");
|
|
|
|
Params::AIAlertStateAnalyzer_IsPreviousAlertState Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetComponent.SetEnabled
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetComponent::SetEnabled(bool bInIsEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetComponent", "SetEnabled");
|
|
|
|
Params::TargetComponent_SetEnabled Parms{};
|
|
|
|
Parms.bInIsEnabled = bInIsEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetComponent.ApplySuggestedThrowParamsToTarget
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float throwingForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FThrowParams& throwParamsToCorrect (Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetComponent::ApplySuggestedThrowParamsToTarget(const struct FVector& StartLocation, float throwingForce, float CollisionRadius, float GravityOverride, bool bFavorHighArc, struct FThrowParams& throwParamsToCorrect) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetComponent", "ApplySuggestedThrowParamsToTarget");
|
|
|
|
Params::TargetComponent_ApplySuggestedThrowParamsToTarget Parms{};
|
|
|
|
Parms.StartLocation = std::move(StartLocation);
|
|
Parms.throwingForce = throwingForce;
|
|
Parms.CollisionRadius = CollisionRadius;
|
|
Parms.GravityOverride = GravityOverride;
|
|
Parms.bFavorHighArc = bFavorHighArc;
|
|
Parms.throwParamsToCorrect = std::move(throwParamsToCorrect);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
throwParamsToCorrect = std::move(Parms.throwParamsToCorrect);
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetComponent.CalculateSuggestedThrowVelocity
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float throwingForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float CollisionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float GravityOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFavorHighArc (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector& outVelocity (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTargetComponent::CalculateSuggestedThrowVelocity(const struct FVector& StartLocation, float throwingForce, float CollisionRadius, float GravityOverride, bool bFavorHighArc, struct FVector& outVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetComponent", "CalculateSuggestedThrowVelocity");
|
|
|
|
Params::TargetComponent_CalculateSuggestedThrowVelocity Parms{};
|
|
|
|
Parms.StartLocation = std::move(StartLocation);
|
|
Parms.throwingForce = throwingForce;
|
|
Parms.CollisionRadius = CollisionRadius;
|
|
Parms.GravityOverride = GravityOverride;
|
|
Parms.bFavorHighArc = bFavorHighArc;
|
|
Parms.outVelocity = std::move(outVelocity);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
outVelocity = std::move(Parms.outVelocity);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetComponent.IsEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTargetComponent::IsEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetComponent", "IsEnabled");
|
|
|
|
Params::TargetComponent_IsEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpTargetComponent.GetClosestPointToPlayer
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UJumpTargetComponent::GetClosestPointToPlayer(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpTargetComponent", "GetClosestPointToPlayer");
|
|
|
|
Params::JumpTargetComponent_GetClosestPointToPlayer Parms{};
|
|
|
|
Parms.playerFeetLocation = std::move(playerFeetLocation);
|
|
Parms.playerVelocity = std::move(playerVelocity);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpTargetComponent.GetLandingLocation
|
|
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UJumpTargetComponent::GetLandingLocation(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpTargetComponent", "GetLandingLocation");
|
|
|
|
Params::JumpTargetComponent_GetLandingLocation Parms{};
|
|
|
|
Parms.playerFeetLocation = std::move(playerFeetLocation);
|
|
Parms.playerVelocity = std::move(playerVelocity);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpTargetComponent.GetTargetParameters
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FJumpTargetParameters ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const struct FJumpTargetParameters UJumpTargetComponent::GetTargetParameters() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpTargetComponent", "GetTargetParameters");
|
|
|
|
Params::JumpTargetComponent_GetTargetParameters Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpTargetComponent.IsPlayerInActivationZone
|
|
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UJumpTargetComponent::IsPlayerInActivationZone(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpTargetComponent", "IsPlayerInActivationZone");
|
|
|
|
Params::JumpTargetComponent_IsPlayerInActivationZone Parms{};
|
|
|
|
Parms.playerFeetLocation = std::move(playerFeetLocation);
|
|
Parms.playerVelocity = std::move(playerVelocity);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpTargetComponent.IsPlayerWellAligned
|
|
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UJumpTargetComponent::IsPlayerWellAligned(const struct FVector& playerFeetLocation, const struct FVector& playerVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpTargetComponent", "IsPlayerWellAligned");
|
|
|
|
Params::JumpTargetComponent_IsPlayerWellAligned Parms{};
|
|
|
|
Parms.playerFeetLocation = std::move(playerFeetLocation);
|
|
Parms.playerVelocity = std::move(playerVelocity);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpTargetComponent.IsTargetRelevant
|
|
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& playerFeetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& playerForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& playerVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UJumpTargetComponent::IsTargetRelevant(const struct FVector& playerFeetLocation, const struct FVector& playerForward, const struct FVector& playerVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpTargetComponent", "IsTargetRelevant");
|
|
|
|
Params::JumpTargetComponent_IsTargetRelevant Parms{};
|
|
|
|
Parms.playerFeetLocation = std::move(playerFeetLocation);
|
|
Parms.playerForward = std::move(playerForward);
|
|
Parms.playerVelocity = std::move(playerVelocity);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternDetectionComponent.EnableLightDetection
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULanternDetectionComponent::EnableLightDetection(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternDetectionComponent", "EnableLightDetection");
|
|
|
|
Params::LanternDetectionComponent_EnableLightDetection Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternDetectionComponent.GetLanternPickups
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class ALanternPickup*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class ALanternPickup*> ULanternDetectionComponent::GetLanternPickups() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternDetectionComponent", "GetLanternPickups");
|
|
|
|
Params::LanternDetectionComponent_GetLanternPickups Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LanternDetectionComponent.IsInLight
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULanternDetectionComponent::IsInLight() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LanternDetectionComponent", "IsInLight");
|
|
|
|
Params::LanternDetectionComponent_IsInLight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnActionPointQueryResult
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_FollowPointSplineAnalyzer::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnActionPointQueryResult");
|
|
|
|
Params::AIAnalyzer_FollowPointSplineAnalyzer_OnActionPointQueryResult Parms{};
|
|
|
|
Parms.QueryInstance = QueryInstance;
|
|
Parms.QueryStatus = QueryStatus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnSplineOverrideAdded
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_FollowPointSplineAnalyzer::OnSplineOverrideAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnSplineOverrideAdded");
|
|
|
|
Params::AIAnalyzer_FollowPointSplineAnalyzer_OnSplineOverrideAdded Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_FollowPointSplineAnalyzer.OnSplineOverrideRemoved
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_FollowPointSplineAnalyzer::OnSplineOverrideRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_FollowPointSplineAnalyzer", "OnSplineOverrideRemoved");
|
|
|
|
Params::AIAnalyzer_FollowPointSplineAnalyzer_OnSplineOverrideRemoved Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_GenericActorEQS.OnChalkboardCustomGateKeyAdded
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_GenericActorEQS::OnChalkboardCustomGateKeyAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnChalkboardCustomGateKeyAdded");
|
|
|
|
Params::AIAnalyzer_GenericActorEQS_OnChalkboardCustomGateKeyAdded Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_GenericActorEQS.OnChalkboardCustomGateKeyRemoved
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_GenericActorEQS::OnChalkboardCustomGateKeyRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnChalkboardCustomGateKeyRemoved");
|
|
|
|
Params::AIAnalyzer_GenericActorEQS_OnChalkboardCustomGateKeyRemoved Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_GenericActorEQS.OnQueryResult
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_GenericActorEQS::OnQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_GenericActorEQS", "OnQueryResult");
|
|
|
|
Params::AIAnalyzer_GenericActorEQS_OnQueryResult Parms{};
|
|
|
|
Parms.QueryInstance = QueryInstance;
|
|
Parms.QueryStatus = QueryStatus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnChalkboardCustomGateKeyAdded
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_GenericLocationEQS::OnChalkboardCustomGateKeyAdded(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnChalkboardCustomGateKeyAdded");
|
|
|
|
Params::AIAnalyzer_GenericLocationEQS_OnChalkboardCustomGateKeyAdded Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnChalkboardCustomGateKeyRemoved
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_GenericLocationEQS::OnChalkboardCustomGateKeyRemoved(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnChalkboardCustomGateKeyRemoved");
|
|
|
|
Params::AIAnalyzer_GenericLocationEQS_OnChalkboardCustomGateKeyRemoved Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnQueryResult
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_GenericLocationEQS::OnQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnQueryResult");
|
|
|
|
Params::AIAnalyzer_GenericLocationEQS_OnQueryResult Parms{};
|
|
|
|
Parms.QueryInstance = QueryInstance;
|
|
Parms.QueryStatus = QueryStatus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_GenericLocationEQS.OnQueryResult_Blueprint
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_GenericLocationEQS::OnQueryResult_Blueprint(EEnvQueryStatus QueryStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_GenericLocationEQS", "OnQueryResult_Blueprint");
|
|
|
|
Params::AIAnalyzer_GenericLocationEQS_OnQueryResult_Blueprint Parms{};
|
|
|
|
Parms.QueryStatus = QueryStatus;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_HumbugPacifiedState.SetPacifiedState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EHumbugPacifiedState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIAnalyzer_HumbugPacifiedState::SetPacifiedState(EHumbugPacifiedState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_HumbugPacifiedState", "SetPacifiedState");
|
|
|
|
Params::AIAnalyzer_HumbugPacifiedState_SetPacifiedState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_HumbugPacifiedState.GetPacifiedState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EHumbugPacifiedState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EHumbugPacifiedState UAIAnalyzer_HumbugPacifiedState::GetPacifiedState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_HumbugPacifiedState", "GetPacifiedState");
|
|
|
|
Params::AIAnalyzer_HumbugPacifiedState_GetPacifiedState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.KeyLockInterface.GetKeyInsertTransform
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform IKeyLockInterface::GetKeyInsertTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("KeyLockInterface", "GetKeyInsertTransform");
|
|
|
|
Params::KeyLockInterface_GetKeyInsertTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.KeyLockInterface.LeaveKey
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void IKeyLockInterface::LeaveKey()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("KeyLockInterface", "LeaveKey");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.OnInitializeLocalCoopUserPlatformOnlyCompleted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
|
|
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULocalUserSubsystem::OnInitializeLocalCoopUserPlatformOnlyCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "OnInitializeLocalCoopUserPlatformOnlyCompleted");
|
|
|
|
Params::LocalUserSubsystem_OnInitializeLocalCoopUserPlatformOnlyCompleted Parms{};
|
|
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
Parms.RequestedPrivilege = RequestedPrivilege;
|
|
Parms.OnlineContext = OnlineContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.OnInitializePrimaryUserPlatformOnlyCompleted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
|
|
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULocalUserSubsystem::OnInitializePrimaryUserPlatformOnlyCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "OnInitializePrimaryUserPlatformOnlyCompleted");
|
|
|
|
Params::LocalUserSubsystem_OnInitializePrimaryUserPlatformOnlyCompleted Parms{};
|
|
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
Parms.RequestedPrivilege = RequestedPrivilege;
|
|
Parms.OnlineContext = OnlineContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.OnInitLocalCoopUserForOnlinePlayCompleted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
|
|
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULocalUserSubsystem::OnInitLocalCoopUserForOnlinePlayCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "OnInitLocalCoopUserForOnlinePlayCompleted");
|
|
|
|
Params::LocalUserSubsystem_OnInitLocalCoopUserForOnlinePlayCompleted Parms{};
|
|
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
Parms.RequestedPrivilege = RequestedPrivilege;
|
|
Parms.OnlineContext = OnlineContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.OnInitPrimaryUserForOnlinePlayCompleted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Error (Parm, NativeAccessSpecifierPublic)
|
|
// ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULocalUserSubsystem::OnInitPrimaryUserForOnlinePlayCompleted(const class UCommonUserInfo* UserInfo, bool bSuccess, const class FText& Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "OnInitPrimaryUserForOnlinePlayCompleted");
|
|
|
|
Params::LocalUserSubsystem_OnInitPrimaryUserForOnlinePlayCompleted Parms{};
|
|
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
Parms.RequestedPrivilege = RequestedPrivilege;
|
|
Parms.OnlineContext = OnlineContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.TryToInitializeUserWithParams
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& InputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULocalUserSubsystem::TryToInitializeUserWithParams(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDeviceId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "TryToInitializeUserWithParams");
|
|
|
|
Params::LocalUserSubsystem_TryToInitializeUserWithParams Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
Parms.InputDeviceId = std::move(InputDeviceId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.TryToLoginUserForOnlinePlay
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bShowAccountUpgradeUIOnFailedLogin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULocalUserSubsystem::TryToLoginUserForOnlinePlay(ELocalUserType localUserType, bool bShowAccountUpgradeUIOnFailedLogin)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "TryToLoginUserForOnlinePlay");
|
|
|
|
Params::LocalUserSubsystem_TryToLoginUserForOnlinePlay Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.bShowAccountUpgradeUIOnFailedLogin = bShowAccountUpgradeUIOnFailedLogin;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.TryToLogOutUser
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULocalUserSubsystem::TryToLogOutUser(ELocalUserType localUserType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "TryToLogOutUser");
|
|
|
|
Params::LocalUserSubsystem_TryToLogOutUser Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.UpdateUserPrivilege_BP
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ELocalUserType userType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonUserOnlineContext OnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonUserPrivilege privilegeToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULocalUserSubsystem::UpdateUserPrivilege_BP(ELocalUserType userType, ECommonUserOnlineContext OnlineContext, ECommonUserPrivilege privilegeToCheck)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "UpdateUserPrivilege_BP");
|
|
|
|
Params::LocalUserSubsystem_UpdateUserPrivilege_BP Parms{};
|
|
|
|
Parms.userType = userType;
|
|
Parms.OnlineContext = OnlineContext;
|
|
Parms.privilegeToCheck = privilegeToCheck;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.GetUser
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UCommonUserInfo* ULocalUserSubsystem::GetUser(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "GetUser");
|
|
|
|
Params::LocalUserSubsystem_GetUser Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.IsUserInitialized
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULocalUserSubsystem::IsUserInitialized(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "IsUserInitialized");
|
|
|
|
Params::LocalUserSubsystem_IsUserInitialized Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.IsUserLoggedInOnNativePlatform
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULocalUserSubsystem::IsUserLoggedInOnNativePlatform(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "IsUserLoggedInOnNativePlatform");
|
|
|
|
Params::LocalUserSubsystem_IsUserLoggedInOnNativePlatform Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.IsUserReadyForOnlinePlay
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULocalUserSubsystem::IsUserReadyForOnlinePlay(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "IsUserReadyForOnlinePlay");
|
|
|
|
Params::LocalUserSubsystem_IsUserReadyForOnlinePlay Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserSubsystem.PrimaryUserInitRequiresPressToStartScreen
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULocalUserSubsystem::PrimaryUserInitRequiresPressToStartScreen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LocalUserSubsystem", "PrimaryUserInitRequiresPressToStartScreen");
|
|
|
|
Params::LocalUserSubsystem_PrimaryUserInitRequiresPressToStartScreen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MeleeAttackComponent.CheckOverlapsAndResolveAttack
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class ADeathHandlerBase>DeathHandler (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMeleeAttackComponent::CheckOverlapsAndResolveAttack(const TSubclassOf<class ADeathHandlerBase> DeathHandler)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MeleeAttackComponent", "CheckOverlapsAndResolveAttack");
|
|
|
|
Params::MeleeAttackComponent_CheckOverlapsAndResolveAttack Parms{};
|
|
|
|
Parms.DeathHandler = DeathHandler;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MeleeAttackComponent.OnActorOverlappedTrigger
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMeleeAttackComponent::OnActorOverlappedTrigger(class AActor* OverlappedActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MeleeAttackComponent", "OnActorOverlappedTrigger");
|
|
|
|
Params::MeleeAttackComponent_OnActorOverlappedTrigger Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnalyzer_StuckAnalyzer.OnTargetActorUpdated
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAnalyzer_StuckAnalyzer::OnTargetActorUpdated(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnalyzer_StuckAnalyzer", "OnTargetActorUpdated");
|
|
|
|
Params::AIAnalyzer_StuckAnalyzer_OnTargetActorUpdated Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAnimMontageDataAsset.GetMontageByTurnAngle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsHostile (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const uint8 customAIAnimMontageType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* UAIAnimMontageDataAsset::GetMontageByTurnAngle(EAIAnimMontageType animType, float animAngle, bool bIsHostile, const uint8 customAIAnimMontageType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAnimMontageDataAsset", "GetMontageByTurnAngle");
|
|
|
|
Params::AIAnimMontageDataAsset_GetMontageByTurnAngle Parms{};
|
|
|
|
Parms.animType = animType;
|
|
Parms.animAngle = animAngle;
|
|
Parms.bIsHostile = bIsHostile;
|
|
Parms.customAIAnimMontageType = customAIAnimMontageType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MainMenuWidget.OnPlaybackPaused
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UMainMenuWidget::OnPlaybackPaused()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MainMenuWidget", "OnPlaybackPaused");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.MainMenuWidget.OnPlaybackStarted
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UMainMenuWidget::OnPlaybackStarted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MainMenuWidget", "OnPlaybackStarted");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachmentEffectComponent.OnAttachmentUpdate
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* attachedActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAttachmentEffectComponent::OnAttachmentUpdate(const class AActor* attachedActor, bool bIsAttached)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachmentEffectComponent", "OnAttachmentUpdate");
|
|
|
|
Params::AIAttachmentEffectComponent_OnAttachmentUpdate Parms{};
|
|
|
|
Parms.attachedActor = attachedActor;
|
|
Parms.bIsAttached = bIsAttached;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachmentEffectComponent.OnAttachmentUpdate_Multicast
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// bool bIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAttachmentEffectComponent::OnAttachmentUpdate_Multicast(bool bIsAttached)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachmentEffectComponent", "OnAttachmentUpdate_Multicast");
|
|
|
|
Params::AIAttachmentEffectComponent_OnAttachmentUpdate_Multicast Parms{};
|
|
|
|
Parms.bIsAttached = bIsAttached;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachmentEffectComponent.OnWarningGameplayEffectApplied_Multicast
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void UAIAttachmentEffectComponent::OnWarningGameplayEffectApplied_Multicast()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachmentEffectComponent", "OnWarningGameplayEffectApplied_Multicast");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachmentEffectComponent.GetTimeLeftUntilEffectHappens
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAIAttachmentEffectComponent::GetTimeLeftUntilEffectHappens() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachmentEffectComponent", "GetTimeLeftUntilEffectHappens");
|
|
|
|
Params::AIAttachmentEffectComponent_GetTimeLeftUntilEffectHappens Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachmentEffectComponent.IsAttachmentCountdownActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIAttachmentEffectComponent::IsAttachmentCountdownActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachmentEffectComponent", "IsAttachmentCountdownActive");
|
|
|
|
Params::AIAttachmentEffectComponent_IsAttachmentCountdownActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.AttachActorToSlot_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAttachSlot& AttachSlot (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAttachmentRule AttachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAttachToMeshComponent::AttachActorToSlot_Multicast(class AActor* Actor, const struct FAttachSlot& AttachSlot, EAttachmentRule AttachmentRule)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "AttachActorToSlot_Multicast");
|
|
|
|
Params::AIAttachToMeshComponent_AttachActorToSlot_Multicast Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.AttachSlot = std::move(AttachSlot);
|
|
Parms.AttachmentRule = AttachmentRule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.DetachActorFromSlot_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FAttachSlot& AttachSlot (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAttachToMeshComponent::DetachActorFromSlot_Multicast(const struct FAttachSlot& AttachSlot, EDetachmentRule detachmentRule)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "DetachActorFromSlot_Multicast");
|
|
|
|
Params::AIAttachToMeshComponent_DetachActorFromSlot_Multicast Parms{};
|
|
|
|
Parms.AttachSlot = std::move(AttachSlot);
|
|
Parms.detachmentRule = detachmentRule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.DetachAllActors
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAttachToMeshComponent::DetachAllActors(EDetachmentRule detachmentRule)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "DetachAllActors");
|
|
|
|
Params::AIAttachToMeshComponent_DetachAllActors Parms{};
|
|
|
|
Parms.detachmentRule = detachmentRule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.GetAttachedActorsCountOfClass
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAIAttachToMeshComponent::GetAttachedActorsCountOfClass(TSubclassOf<class AActor> ActorClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "GetAttachedActorsCountOfClass");
|
|
|
|
Params::AIAttachToMeshComponent_GetAttachedActorsCountOfClass Parms{};
|
|
|
|
Parms.ActorClass = ActorClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.RemoveActorFromAttachSlot
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EDetachmentRule detachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIAttachToMeshComponent::RemoveActorFromAttachSlot(const class AActor* Actor, EDetachmentRule detachmentRule)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "RemoveActorFromAttachSlot");
|
|
|
|
Params::AIAttachToMeshComponent_RemoveActorFromAttachSlot Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.detachmentRule = detachmentRule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.TryAttachSlot
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* requestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAttachmentRule AttachmentRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIAttachToMeshComponent::TryAttachSlot(class AActor* requestingActor, EAttachmentRule AttachmentRule)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "TryAttachSlot");
|
|
|
|
Params::AIAttachToMeshComponent_TryAttachSlot Parms{};
|
|
|
|
Parms.requestingActor = requestingActor;
|
|
Parms.AttachmentRule = AttachmentRule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.CanBeAttached
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIAttachToMeshComponent::CanBeAttached() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "CanBeAttached");
|
|
|
|
Params::AIAttachToMeshComponent_CanBeAttached Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttachToMeshComponent.GetFreeAttachSocket
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UAIAttachToMeshComponent::GetFreeAttachSocket() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttachToMeshComponent", "GetFreeAttachSocket");
|
|
|
|
Params::AIAttachToMeshComponent_GetFreeAttachSocket Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIAttackAnimationsDataAsset.GetAttackAnimation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EAttackType attackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* UAIAttackAnimationsDataAsset::GetAttackAnimation(EAttackType attackType, float Angle, float Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIAttackAnimationsDataAsset", "GetAttackAnimation");
|
|
|
|
Params::AIAttackAnimationsDataAsset_GetAttackAnimation Parms{};
|
|
|
|
Parms.attackType = attackType;
|
|
Parms.Angle = Angle;
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.ClearCombatAnimDataOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UAICombatComponent::ClearCombatAnimDataOverride()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "ClearCombatAnimDataOverride");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.ClearMaxHealthOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UAICombatComponent::ClearMaxHealthOverride()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "ClearMaxHealthOverride");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.Die
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* killAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAICombatComponent::Die(class UAnimMontage* killAnim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "Die");
|
|
|
|
Params::AICombatComponent_Die Parms{};
|
|
|
|
Parms.killAnim = killAnim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.OnAttackRecoverySuccessful
|
|
// (Final, Native, Private)
|
|
|
|
void UAICombatComponent::OnAttackRecoverySuccessful()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "OnAttackRecoverySuccessful");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.OnDamageTaken
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 healthPostDamage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 healthPreDamage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAICombatComponent::OnDamageTaken(const class AActor* Instigator, const int32 healthPostDamage, const int32 healthPreDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "OnDamageTaken");
|
|
|
|
Params::AICombatComponent_OnDamageTaken Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.healthPostDamage = healthPostDamage;
|
|
Parms.healthPreDamage = healthPreDamage;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.OnPointDamageTaken
|
|
// (Final, Native, Private, HasDefaults)
|
|
// Parameters:
|
|
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& HitLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName BoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& ShotFromDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAICombatComponent::OnPointDamageTaken(class AActor* DamagedActor, float Damage, class AController* InstigatedBy, const struct FVector& HitLocation, class UPrimitiveComponent* HitComponent, class FName BoneName, const struct FVector& ShotFromDirection, const class UDamageType* DamageType, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "OnPointDamageTaken");
|
|
|
|
Params::AICombatComponent_OnPointDamageTaken Parms{};
|
|
|
|
Parms.DamagedActor = DamagedActor;
|
|
Parms.Damage = Damage;
|
|
Parms.InstigatedBy = InstigatedBy;
|
|
Parms.HitLocation = std::move(HitLocation);
|
|
Parms.HitComponent = HitComponent;
|
|
Parms.BoneName = BoneName;
|
|
Parms.ShotFromDirection = std::move(ShotFromDirection);
|
|
Parms.DamageType = DamageType;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.ResetHealth
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UAICombatComponent::ResetHealth()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "ResetHealth");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.SetCombatAnimDataOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAICombatMontagesDataAsset* animDataOverride (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAICombatComponent::SetCombatAnimDataOverride(class UAICombatMontagesDataAsset* animDataOverride)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "SetCombatAnimDataOverride");
|
|
|
|
Params::AICombatComponent_SetCombatAnimDataOverride Parms{};
|
|
|
|
Parms.animDataOverride = animDataOverride;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.SetMaxHealthOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float maxHealthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAICombatComponent::SetMaxHealthOverride(float maxHealthOverride)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "SetMaxHealthOverride");
|
|
|
|
Params::AICombatComponent_SetMaxHealthOverride Parms{};
|
|
|
|
Parms.maxHealthOverride = maxHealthOverride;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.SetupBrainRefs
|
|
// (Final, Native, Private)
|
|
|
|
void UAICombatComponent::SetupBrainRefs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "SetupBrainRefs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.GetCombatAnimData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAICombatMontagesDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAICombatMontagesDataAsset* UAICombatComponent::GetCombatAnimData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "GetCombatAnimData");
|
|
|
|
Params::AICombatComponent_GetCombatAnimData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.GetMaxHealth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAICombatComponent::GetMaxHealth() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "GetMaxHealth");
|
|
|
|
Params::AICombatComponent_GetMaxHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatComponent.GetRelevantDeathHandler
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class ADeathHandlerBase> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class ADeathHandlerBase> UAICombatComponent::GetRelevantDeathHandler() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatComponent", "GetRelevantDeathHandler");
|
|
|
|
Params::AICombatComponent_GetRelevantDeathHandler Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskPickup.EquipCinematicMaskToProxyMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* maskMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USkeletalMeshComponent* proxyMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMaskPickup::EquipCinematicMaskToProxyMesh(class USkeletalMeshComponent* maskMesh, class USkeletalMeshComponent* proxyMesh, EPlayerPawnType PlayerPawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MaskPickup", "EquipCinematicMaskToProxyMesh");
|
|
|
|
Params::MaskPickup_EquipCinematicMaskToProxyMesh Parms{};
|
|
|
|
Parms.maskMesh = maskMesh;
|
|
Parms.proxyMesh = proxyMesh;
|
|
Parms.PlayerPawnType = PlayerPawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskPickup.HandleMaskBoneHidden
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShouldHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USkeletalMeshComponent* MeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMaskPickup::HandleMaskBoneHidden(bool bShouldHide, class USkeletalMeshComponent* MeshComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MaskPickup", "HandleMaskBoneHidden");
|
|
|
|
Params::MaskPickup_HandleMaskBoneHidden Parms{};
|
|
|
|
Parms.bShouldHide = bShouldHide;
|
|
Parms.MeshComponent = MeshComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskPickup.HandleMaskSwapStarted
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AMaskPickup::HandleMaskSwapStarted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MaskPickup", "HandleMaskSwapStarted");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskPickup.OnIsEquippedAsMaskChanged
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMaskPickup::OnIsEquippedAsMaskChanged(bool bIsEquipped)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MaskPickup", "OnIsEquippedAsMaskChanged");
|
|
|
|
Params::MaskPickup_OnIsEquippedAsMaskChanged Parms{};
|
|
|
|
Parms.bIsEquipped = bIsEquipped;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskPickup.IsEquippedAsMask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AMaskPickup::IsEquippedAsMask() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MaskPickup", "IsEquippedAsMask");
|
|
|
|
Params::MaskPickup_IsEquippedAsMask Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICombatMontagesDataAsset.GetMontageByHitAngle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const EAICombatMontageType animType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float animAngle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* UAICombatMontagesDataAsset::GetMontageByHitAngle(const EAICombatMontageType animType, const float animAngle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICombatMontagesDataAsset", "GetMontageByHitAngle");
|
|
|
|
Params::AICombatMontagesDataAsset_GetMontageByHitAngle Parms{};
|
|
|
|
Parms.animType = animType;
|
|
Parms.animAngle = animAngle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AICrowdAnalyzer.OnActionPointQueryResult
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEnvQueryStatus QueryStatus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAICrowdAnalyzer::OnActionPointQueryResult(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, EEnvQueryStatus QueryStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AICrowdAnalyzer", "OnActionPointQueryResult");
|
|
|
|
Params::AICrowdAnalyzer_OnActionPointQueryResult Parms{};
|
|
|
|
Parms.QueryInstance = QueryInstance;
|
|
Parms.QueryStatus = QueryStatus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectManagerComponent.C_PlayGameEffect
|
|
// (Net, NetReliable, Native, Event, Public, NetClient)
|
|
// Parameters:
|
|
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UGameEffectManagerComponent::C_PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffectManagerComponent", "C_PlayGameEffect");
|
|
|
|
Params::GameEffectManagerComponent_C_PlayGameEffect Parms{};
|
|
|
|
Parms.Data = std::move(Data);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectManagerComponent.OnGameEffectEnded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGameEffectManagerComponent::OnGameEffectEnded(class UGameEffect* GameEffect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffectManagerComponent", "OnGameEffectEnded");
|
|
|
|
Params::GameEffectManagerComponent_OnGameEffectEnded Parms{};
|
|
|
|
Parms.GameEffect = GameEffect;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectManagerComponent.PlayGameEffect
|
|
// (Final, Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UGameEffectManagerComponent::PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffectManagerComponent", "PlayGameEffect");
|
|
|
|
Params::GameEffectManagerComponent_PlayGameEffect Parms{};
|
|
|
|
Parms.Data = std::move(Data);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectManagerComponent.S_PlayGameEffect
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
|
|
// Parameters:
|
|
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UGameEffectManagerComponent::S_PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffectManagerComponent", "S_PlayGameEffect");
|
|
|
|
Params::GameEffectManagerComponent_S_PlayGameEffect Parms{};
|
|
|
|
Parms.Data = std::move(Data);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.FreeAttackSlot
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIEncounterDataComponent::FreeAttackSlot(class APawn* attacker)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "FreeAttackSlot");
|
|
|
|
Params::AIEncounterDataComponent_FreeAttackSlot Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.IsAllowedToAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIEncounterDataComponent::IsAllowedToAttack(class APawn* attacker)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "IsAllowedToAttack");
|
|
|
|
Params::AIEncounterDataComponent_IsAllowedToAttack Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.IsReserved
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIEncounterDataComponent::IsReserved(class APawn* attacker)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "IsReserved");
|
|
|
|
Params::AIEncounterDataComponent_IsReserved Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.PerformFakeAttack
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
|
|
void UAIEncounterDataComponent::PerformFakeAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "PerformFakeAttack");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.ReserveAttackSlot
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIEncounterDataComponent::ReserveAttackSlot(class APawn* attacker)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "ReserveAttackSlot");
|
|
|
|
Params::AIEncounterDataComponent_ReserveAttackSlot Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.SetInDangerStatus
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bInDanger (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIEncounterDataComponent::SetInDangerStatus(const bool bInDanger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "SetInDangerStatus");
|
|
|
|
Params::AIEncounterDataComponent_SetInDangerStatus Parms{};
|
|
|
|
Parms.bInDanger = bInDanger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.SetMaxAttackReservationSlots
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 MaxReservations (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIEncounterDataComponent::SetMaxAttackReservationSlots(const int32 MaxReservations)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "SetMaxAttackReservationSlots");
|
|
|
|
Params::AIEncounterDataComponent_SetMaxAttackReservationSlots Parms{};
|
|
|
|
Parms.MaxReservations = MaxReservations;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.SetUseAttackReservations
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool useAttackReservations (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIEncounterDataComponent::SetUseAttackReservations(const bool useAttackReservations)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "SetUseAttackReservations");
|
|
|
|
Params::AIEncounterDataComponent_SetUseAttackReservations Parms{};
|
|
|
|
Parms.useAttackReservations = useAttackReservations;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.GetAmountOfCurrentlyReservedAttackers
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAIEncounterDataComponent::GetAmountOfCurrentlyReservedAttackers() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "GetAmountOfCurrentlyReservedAttackers");
|
|
|
|
Params::AIEncounterDataComponent_GetAmountOfCurrentlyReservedAttackers Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.IsInDanger
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIEncounterDataComponent::IsInDanger() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "IsInDanger");
|
|
|
|
Params::AIEncounterDataComponent_IsInDanger Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIEncounterDataComponent.ShouldFakeAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class APawn* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAIEncounterDataComponent::ShouldFakeAttack(const class APawn* attacker) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIEncounterDataComponent", "ShouldFakeAttack");
|
|
|
|
Params::AIEncounterDataComponent_ShouldFakeAttack Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.ApplyExternalBlendHints
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// TArray<class AExternalCameraBlendingVolume*>*blendingVolumes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::ApplyExternalBlendHints(const struct FCameraHintInParameters& Params_0, TArray<class AExternalCameraBlendingVolume*>* blendingVolumes)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "ApplyExternalBlendHints");
|
|
|
|
Params::DirectedCameraHint_Base_ApplyExternalBlendHints Parms{};
|
|
|
|
Parms.Params_0 = std::move(Params_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (blendingVolumes != nullptr)
|
|
*blendingVolumes = std::move(Parms.blendingVolumes);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.ComputeBlendingResult
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// double BlendTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bShouldBlendIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bShouldSkipSmoothBlending (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
double ADirectedCameraHint_Base::ComputeBlendingResult(double BlendTarget, bool bShouldBlendIn, float DeltaTime, bool bShouldSkipSmoothBlending)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "ComputeBlendingResult");
|
|
|
|
Params::DirectedCameraHint_Base_ComputeBlendingResult Parms{};
|
|
|
|
Parms.BlendTarget = BlendTarget;
|
|
Parms.bShouldBlendIn = bShouldBlendIn;
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.bShouldSkipSmoothBlending = bShouldSkipSmoothBlending;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.DebugDraw
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ADirectedCameraHint_Base::DebugDraw()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "DebugDraw");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetCollisionComponents
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UPrimitiveComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UPrimitiveComponent*> ADirectedCameraHint_Base::GetCollisionComponents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCollisionComponents");
|
|
|
|
Params::DirectedCameraHint_Base_GetCollisionComponents Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetSemantics
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<ECameraHintSemantic> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<ECameraHintSemantic> ADirectedCameraHint_Base::GetSemantics()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetSemantics");
|
|
|
|
Params::DirectedCameraHint_Base_GetSemantics Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.HIP_ForceHintRelevant
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ADirectedCameraHint_Base::HIP_ForceHintRelevant()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_ForceHintRelevant");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.HIP_OverrideBlendAlpha
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// double Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADirectedCameraHint_Base::HIP_OverrideBlendAlpha(double Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_OverrideBlendAlpha");
|
|
|
|
Params::DirectedCameraHint_Base_HIP_OverrideBlendAlpha Parms{};
|
|
|
|
Parms.Data = Data;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.HIP_SetEnabled
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADirectedCameraHint_Base::HIP_SetEnabled(bool Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_SetEnabled");
|
|
|
|
Params::DirectedCameraHint_Base_HIP_SetEnabled Parms{};
|
|
|
|
Parms.Data = Data;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.HIP_SetMaxBlendWeight
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// double Data (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADirectedCameraHint_Base::HIP_SetMaxBlendWeight(double Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "HIP_SetMaxBlendWeight");
|
|
|
|
Params::DirectedCameraHint_Base_HIP_SetMaxBlendWeight Parms{};
|
|
|
|
Parms.Data = Data;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.PopulateSemantics
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ADirectedCameraHint_Base::PopulateSemantics()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "PopulateSemantics");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.TryAddExternalBlendingReference
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class AExternalCameraBlendingVolume>externalBlendingreference (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ADirectedCameraHint_Base::TryAddExternalBlendingReference(TSoftObjectPtr<class AExternalCameraBlendingVolume> externalBlendingreference)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "TryAddExternalBlendingReference");
|
|
|
|
Params::DirectedCameraHint_Base_TryAddExternalBlendingReference Parms{};
|
|
|
|
Parms.externalBlendingreference = externalBlendingreference;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.Update
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FCameraHintInParameters& cameraHintIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ADirectedCameraHint_Base::Update(const struct FCameraHintInParameters& cameraHintIn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "Update");
|
|
|
|
Params::DirectedCameraHint_Base_Update Parms{};
|
|
|
|
Parms.cameraHintIn = std::move(cameraHintIn);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.EaseBlendAlpha
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::EaseBlendAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "EaseBlendAlpha");
|
|
|
|
Params::DirectedCameraHint_Base_EaseBlendAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetAimOffsetLeadMultiplier
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetAimOffsetLeadMultiplier() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetAimOffsetLeadMultiplier");
|
|
|
|
Params::DirectedCameraHint_Base_GetAimOffsetLeadMultiplier Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetArmLengthMultiplier
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float DefaultArmLength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetArmLengthMultiplier(float DefaultArmLength) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetArmLengthMultiplier");
|
|
|
|
Params::DirectedCameraHint_Base_GetArmLengthMultiplier Parms{};
|
|
|
|
Parms.DefaultArmLength = DefaultArmLength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetCameraAimOffset
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator ADirectedCameraHint_Base::GetCameraAimOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCameraAimOffset");
|
|
|
|
Params::DirectedCameraHint_Base_GetCameraAimOffset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetCameraRotation
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator ADirectedCameraHint_Base::GetCameraRotation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCameraRotation");
|
|
|
|
Params::DirectedCameraHint_Base_GetCameraRotation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetCurrentBlendWeight
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetCurrentBlendWeight() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetCurrentBlendWeight");
|
|
|
|
Params::DirectedCameraHint_Base_GetCurrentBlendWeight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetDefaultArmLength
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
double ADirectedCameraHint_Base::GetDefaultArmLength() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDefaultArmLength");
|
|
|
|
Params::DirectedCameraHint_Base_GetDefaultArmLength Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetDeltaFOV
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float DefaultFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetDeltaFOV(float DefaultFOV) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDeltaFOV");
|
|
|
|
Params::DirectedCameraHint_Base_GetDeltaFOV Parms{};
|
|
|
|
Parms.DefaultFOV = DefaultFOV;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetDisableAvoidanceWithHintWeight
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetDisableAvoidanceWithHintWeight() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDisableAvoidanceWithHintWeight");
|
|
|
|
Params::DirectedCameraHint_Base_GetDisableAvoidanceWithHintWeight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetDOFFocusRegion
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetDOFFocusRegion() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetDOFFocusRegion");
|
|
|
|
Params::DirectedCameraHint_Base_GetDOFFocusRegion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetFocalPointOffset
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADirectedCameraHint_Base::GetFocalPointOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetFocalPointOffset");
|
|
|
|
Params::DirectedCameraHint_Base_GetFocalPointOffset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetFOVOffset
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float DefaultFOV (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetFOVOffset(float DefaultFOV) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetFOVOffset");
|
|
|
|
Params::DirectedCameraHint_Base_GetFOVOffset Parms{};
|
|
|
|
Parms.DefaultFOV = DefaultFOV;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetHintDrawLocWorldSpace
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADirectedCameraHint_Base::GetHintDrawLocWorldSpace() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetHintDrawLocWorldSpace");
|
|
|
|
Params::DirectedCameraHint_Base_GetHintDrawLocWorldSpace Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetHintFOV
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
double ADirectedCameraHint_Base::GetHintFOV() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetHintFOV");
|
|
|
|
Params::DirectedCameraHint_Base_GetHintFOV Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetLookAroundLimits
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator ADirectedCameraHint_Base::GetLookAroundLimits() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetLookAroundLimits");
|
|
|
|
Params::DirectedCameraHint_Base_GetLookAroundLimits Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetOverrideRotInterpSpeed
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ADirectedCameraHint_Base::GetOverrideRotInterpSpeed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetOverrideRotInterpSpeed");
|
|
|
|
Params::DirectedCameraHint_Base_GetOverrideRotInterpSpeed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraHint_Base.GetTargetTransformAbsolute
|
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// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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struct FTransform ADirectedCameraHint_Base::GetTargetTransformAbsolute() const
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraHint_Base", "GetTargetTransformAbsolute");
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|
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Params::DirectedCameraHint_Base_GetTargetTransformAbsolute Parms{};
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
|
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}
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// Function Everholm.DirectedCameraHint_Base.GetTargetTransformRelative
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// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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struct FTransform ADirectedCameraHint_Base::GetTargetTransformRelative() const
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("DirectedCameraHint_Base", "GetTargetTransformRelative");
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Params::DirectedCameraHint_Base_GetTargetTransformRelative Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Everholm.SphereHint_Base.SetupSphereHint
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// (Final, Native, Protected, BlueprintCallable)
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|
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void ASphereHint_Base::SetupSphereHint()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("SphereHint_Base", "SetupSphereHint");
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.AIHordeSystem.GetAmountOfHordeAIHostileToTarget
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const TSubclassOf<class AActor> hordeAIActorClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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int32 UAIHordeSystem::GetAmountOfHordeAIHostileToTarget(const class AActor* TargetActor, const TSubclassOf<class AActor> hordeAIActorClass) const
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("AIHordeSystem", "GetAmountOfHordeAIHostileToTarget");
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|
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Params::AIHordeSystem_GetAmountOfHordeAIHostileToTarget Parms{};
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|
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Parms.TargetActor = TargetActor;
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Parms.hordeAIActorClass = hordeAIActorClass;
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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|
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return Parms.ReturnValue;
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}
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// Function Everholm.AIHordeSystem.ReserveFreeSurroundSlot
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const float requestedRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAISurroundComponent* targetSurroundComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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// struct FSurroundSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
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|
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struct FSurroundSlot UAIHordeSystem::ReserveFreeSurroundSlot(class AActor* SelfActor, const class AActor* TargetActor, const float requestedRadius, class UAISurroundComponent* targetSurroundComponent) const
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("AIHordeSystem", "ReserveFreeSurroundSlot");
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|
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Params::AIHordeSystem_ReserveFreeSurroundSlot Parms{};
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|
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Parms.SelfActor = SelfActor;
|
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Parms.TargetActor = TargetActor;
|
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Parms.requestedRadius = requestedRadius;
|
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Parms.targetSurroundComponent = targetSurroundComponent;
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|
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
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|
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return Parms.ReturnValue;
|
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}
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// Function Everholm.AIHordeSystem.UnregisterFromSurroundSlot
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// (Final, Native, Public, BlueprintCallable, Const)
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// Parameters:
|
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// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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// class UAISurroundComponent* targetSurroundComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void UAIHordeSystem::UnregisterFromSurroundSlot(const class AActor* TargetActor, class AActor* SelfActor, class UAISurroundComponent* targetSurroundComponent) const
|
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{
|
|
static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("AIHordeSystem", "UnregisterFromSurroundSlot");
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|
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Params::AIHordeSystem_UnregisterFromSurroundSlot Parms{};
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|
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Parms.TargetActor = TargetActor;
|
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Parms.SelfActor = SelfActor;
|
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Parms.targetSurroundComponent = targetSurroundComponent;
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|
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.CameraHintProcessorBase.Initialize
|
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// (Native, Event, Public, BlueprintEvent)
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void UCameraHintProcessorBase::Initialize()
|
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{
|
|
static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintProcessorBase", "Initialize");
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
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Func->FunctionFlags = Flgs;
|
|
}
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// Function Everholm.CameraHintProcessorBase.ProcessHint
|
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// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
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// Parameters:
|
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// class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
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|
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void UCameraHintProcessorBase::ProcessHint(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintProcessorBase", "ProcessHint");
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|
|
Params::CameraHintProcessorBase_ProcessHint Parms{};
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|
|
Parms.hint = hint;
|
|
Parms.Params_0 = std::move(Params_0);
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
Func->FunctionFlags = Flgs;
|
|
}
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|
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// Function Everholm.MapPickup.CloseMap
|
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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void AMapPickup::CloseMap()
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{
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|
static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
|
Func = Class->GetFunction("MapPickup", "CloseMap");
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auto Flgs = Func->FunctionFlags;
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|
Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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|
}
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// Function Everholm.MapPickup.OpenMap
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bSkipAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void AMapPickup::OpenMap(bool bSkipAnimation)
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{
|
|
static class UFunction* Func = nullptr;
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|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MapPickup", "OpenMap");
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Params::MapPickup_OpenMap Parms{};
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Parms.bSkipAnimation = bSkipAnimation;
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
|
Func->FunctionFlags = Flgs;
|
|
}
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// Function Everholm.MapPickup.IsMapOpen
|
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// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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bool AMapPickup::IsMapOpen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MapPickup", "IsMapOpen");
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|
Params::MapPickup_IsMapOpen Parms{};
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|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
return Parms.ReturnValue;
|
|
}
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// Function Everholm.GameEffect.EndGameEffect
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// (Native, Public, BlueprintCallable)
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|
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void UGameEffect::EndGameEffect()
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|
{
|
|
static class UFunction* Func = nullptr;
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|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffect", "EndGameEffect");
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|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
|
Func->FunctionFlags = Flgs;
|
|
}
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// Function Everholm.GameEffect.OnEndGameEffect
|
|
// (Event, Public, BlueprintEvent)
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|
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void UGameEffect::OnEndGameEffect()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffect", "OnEndGameEffect");
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|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
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|
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// Function Everholm.GameEffect.OnPlayGameEffect
|
|
// (Native, Event, Public, BlueprintEvent)
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|
|
void UGameEffect::OnPlayGameEffect()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffect", "OnPlayGameEffect");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
UObject::ProcessEvent(Func, nullptr);
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|
|
|
Func->FunctionFlags = Flgs;
|
|
}
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|
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|
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// Function Everholm.EverholmAIAnimator.GetMontageByTurnAngle
|
|
// (Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
|
class UAnimMontage* UEverholmAIAnimator::GetMontageByTurnAngle(EAIAnimMontageType animType, float animAngle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimator", "GetMontageByTurnAngle");
|
|
|
|
Params::EverholmAIAnimator_GetMontageByTurnAngle Parms{};
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|
|
|
Parms.animType = animType;
|
|
Parms.animAngle = animAngle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
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|
|
// Function Everholm.AIReaction_FindAndMoveToLocation.FindAndSetNewTargetLocation
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& avoidDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIReaction_FindAndMoveToLocation::FindAndSetNewTargetLocation(const struct FVector& avoidDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_FindAndMoveToLocation", "FindAndSetNewTargetLocation");
|
|
|
|
Params::AIReaction_FindAndMoveToLocation_FindAndSetNewTargetLocation Parms{};
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|
|
|
Parms.avoidDirection = std::move(avoidDirection);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_FindAndMoveToLocation.MoveToNewLocation
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UAIReaction_FindAndMoveToLocation::MoveToNewLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_FindAndMoveToLocation", "MoveToNewLocation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_FollowTarget.GetAcceptanceRadius
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAIReaction_FollowTarget::GetAcceptanceRadius() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_FollowTarget", "GetAcceptanceRadius");
|
|
|
|
Params::AIReaction_FollowTarget_GetAcceptanceRadius Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_FollowTarget.GetFollowDistance
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAIReaction_FollowTarget::GetFollowDistance() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_FollowTarget", "GetFollowDistance");
|
|
|
|
Params::AIReaction_FollowTarget_GetFollowDistance Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_FollowTarget.GetLeewayDistance
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UAIReaction_FollowTarget::GetLeewayDistance() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_FollowTarget", "GetLeewayDistance");
|
|
|
|
Params::AIReaction_FollowTarget_GetLeewayDistance Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_FollowTarget.GetTargetActor
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UAIReaction_FollowTarget::GetTargetActor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_FollowTarget", "GetTargetActor");
|
|
|
|
Params::AIReaction_FollowTarget_GetTargetActor Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.AddDesiredMovement
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAINavigator::AddDesiredMovement(const struct FVector& Movement)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "AddDesiredMovement");
|
|
|
|
Params::EverholmAINavigator_AddDesiredMovement Parms{};
|
|
|
|
Parms.Movement = std::move(Movement);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.OnQuickTurnAnimationFinished
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAINavigator::OnQuickTurnAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "OnQuickTurnAnimationFinished");
|
|
|
|
Params::EverholmAINavigator_OnQuickTurnAnimationFinished Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.bWasInterrupted = bWasInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.OnWalkStartAnimationFinished
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAINavigator::OnWalkStartAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "OnWalkStartAnimationFinished");
|
|
|
|
Params::EverholmAINavigator_OnWalkStartAnimationFinished Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.bWasInterrupted = bWasInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.OnWalkStopAnimationFinished
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWasInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAINavigator::OnWalkStopAnimationFinished(class UAnimMontage* AnimMontage, bool bWasInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "OnWalkStopAnimationFinished");
|
|
|
|
Params::EverholmAINavigator_OnWalkStopAnimationFinished Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.bWasInterrupted = bWasInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.SetDesiredMovement
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAINavigator::SetDesiredMovement(const struct FVector& Movement)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "SetDesiredMovement");
|
|
|
|
Params::EverholmAINavigator_SetDesiredMovement Parms{};
|
|
|
|
Parms.Movement = std::move(Movement);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.SetUseDesiredRotation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bUseDesiredRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& NewRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAINavigator::SetUseDesiredRotation(bool bUseDesiredRotation, const struct FRotator& NewRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "SetUseDesiredRotation");
|
|
|
|
Params::EverholmAINavigator_SetUseDesiredRotation Parms{};
|
|
|
|
Parms.bUseDesiredRotation = bUseDesiredRotation;
|
|
Parms.NewRotation = std::move(NewRotation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetCurrentSpeed2D
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bIsActualVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
double UEverholmAINavigator::GetCurrentSpeed2D(bool bIsActualVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetCurrentSpeed2D");
|
|
|
|
Params::EverholmAINavigator_GetCurrentSpeed2D Parms{};
|
|
|
|
Parms.bIsActualVelocity = bIsActualVelocity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetDefaultCrouchAcceleration
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAINavigator::GetDefaultCrouchAcceleration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultCrouchAcceleration");
|
|
|
|
Params::EverholmAINavigator_GetDefaultCrouchAcceleration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetDefaultMaxCrouchMovementSpeed
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAINavigator::GetDefaultMaxCrouchMovementSpeed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxCrouchMovementSpeed");
|
|
|
|
Params::EverholmAINavigator_GetDefaultMaxCrouchMovementSpeed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetDefaultMaxSprintSpeed
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAINavigator::GetDefaultMaxSprintSpeed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxSprintSpeed");
|
|
|
|
Params::EverholmAINavigator_GetDefaultMaxSprintSpeed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetDefaultMaxWalkMovementSpeed
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAINavigator::GetDefaultMaxWalkMovementSpeed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultMaxWalkMovementSpeed");
|
|
|
|
Params::EverholmAINavigator_GetDefaultMaxWalkMovementSpeed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetDefaultWalkAcceleration
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAINavigator::GetDefaultWalkAcceleration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetDefaultWalkAcceleration");
|
|
|
|
Params::EverholmAINavigator_GetDefaultWalkAcceleration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetIsCrouching
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAINavigator::GetIsCrouching() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetIsCrouching");
|
|
|
|
Params::EverholmAINavigator_GetIsCrouching Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetIsJumping
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAINavigator::GetIsJumping() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetIsJumping");
|
|
|
|
Params::EverholmAINavigator_GetIsJumping Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetIsSprinting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAINavigator::GetIsSprinting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetIsSprinting");
|
|
|
|
Params::EverholmAINavigator_GetIsSprinting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAINavigator.GetMovementDelta
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmAINavigator::GetMovementDelta() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAINavigator", "GetMovementDelta");
|
|
|
|
Params::EverholmAINavigator_GetMovementDelta Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_PinDownTarget.OnFakeAttackDone
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const bool bWasAborted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIReaction_PinDownTarget::OnFakeAttackDone(const bool bWasAborted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_PinDownTarget", "OnFakeAttackDone");
|
|
|
|
Params::AIReaction_PinDownTarget_OnFakeAttackDone Parms{};
|
|
|
|
Parms.bWasAborted = bWasAborted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_PinDownTarget.OnIntoAnimResolvedEvent
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAIReaction_PinDownTarget::OnIntoAnimResolvedEvent(const struct FAttackData& AttackData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_PinDownTarget", "OnIntoAnimResolvedEvent");
|
|
|
|
Params::AIReaction_PinDownTarget_OnIntoAnimResolvedEvent Parms{};
|
|
|
|
Parms.AttackData = std::move(AttackData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_PinDownTarget.ReleaseVictim
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const bool bWasAborted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAIReaction_PinDownTarget::ReleaseVictim(const bool bWasAborted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_PinDownTarget", "ReleaseVictim");
|
|
|
|
Params::AIReaction_PinDownTarget_ReleaseVictim Parms{};
|
|
|
|
Parms.bWasAborted = bWasAborted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_PinDownAndSaveVictim.OnPindownSaved
|
|
// (Final, Native, Private)
|
|
|
|
void UAIReaction_PinDownAndSaveVictim::OnPindownSaved()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_PinDownAndSaveVictim", "OnPindownSaved");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AIReaction_PinDownAndSaveVictim.OnPindownTimerEnded
|
|
// (Final, Native, Private)
|
|
|
|
void UAIReaction_PinDownAndSaveVictim::OnPindownTimerEnded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AIReaction_PinDownAndSaveVictim", "OnPindownTimerEnded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.CheckPickupConditions
|
|
// (Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::CheckPickupConditions(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "CheckPickupConditions");
|
|
|
|
Params::EverholmInteractionComponent_CheckPickupConditions Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.EndPreamble
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bAbortInteraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::EndPreamble(bool bAbortInteraction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "EndPreamble");
|
|
|
|
Params::EverholmInteractionComponent_EndPreamble Parms{};
|
|
|
|
Parms.bAbortInteraction = bAbortInteraction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.HasRequiredPickup
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIgnorePickupOptionality (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::HasRequiredPickup(class APawn* Initiator, bool bIgnorePickupOptionality)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "HasRequiredPickup");
|
|
|
|
Params::EverholmInteractionComponent_HasRequiredPickup Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.bIgnorePickupOptionality = bIgnorePickupOptionality;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.HIP_EndInteraction
|
|
// (Final, Native, Protected)
|
|
|
|
void UEverholmInteractionComponent::HIP_EndInteraction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "HIP_EndInteraction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.HIP_OrderCompanionInteract
|
|
// (Final, Native, Protected)
|
|
|
|
void UEverholmInteractionComponent::HIP_OrderCompanionInteract()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "HIP_OrderCompanionInteract");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.HIP_SetInteractionEnabled
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool newIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::HIP_SetInteractionEnabled(bool newIsEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "HIP_SetInteractionEnabled");
|
|
|
|
Params::EverholmInteractionComponent_HIP_SetInteractionEnabled Parms{};
|
|
|
|
Parms.newIsEnabled = newIsEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.HOP_OnInteractEnd
|
|
// (Final, Native, Protected)
|
|
|
|
void UEverholmInteractionComponent::HOP_OnInteractEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "HOP_OnInteractEnd");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.HOP_OnInteractStart
|
|
// (Final, Native, Protected)
|
|
|
|
void UEverholmInteractionComponent::HOP_OnInteractStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "HOP_OnInteractStart");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnAlignmentEnded
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEndAlignmentResult alignmentResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnAlignmentEnded(class AEverholmCharacter* interactor, EEndAlignmentResult alignmentResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnAlignmentEnded");
|
|
|
|
Params::EverholmInteractionComponent_OnAlignmentEnded Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
Parms.alignmentResult = alignmentResult;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnAlignmentStarted
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnAlignmentStarted(class AEverholmCharacter* interactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnAlignmentStarted");
|
|
|
|
Params::EverholmInteractionComponent_OnAlignmentStarted Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnBlockingMontageBlendingOut
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnBlockingMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnBlockingMontageBlendingOut");
|
|
|
|
Params::EverholmInteractionComponent_OnBlockingMontageBlendingOut Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnInteractorAnimNotify
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnInteractorAnimNotify(class AActor* interactor, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnInteractorAnimNotify");
|
|
|
|
Params::EverholmInteractionComponent_OnInteractorAnimNotify Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
Parms.NotifyName = NotifyName;
|
|
Parms.AnimMetaData = std::move(AnimMetaData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnPrepareEndInteraction
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnPrepareEndInteraction(class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnPrepareEndInteraction");
|
|
|
|
Params::EverholmInteractionComponent_OnPrepareEndInteraction Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnPrepareStartInteraction
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnPrepareStartInteraction(class AEverholmCharacter* interactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnPrepareStartInteraction");
|
|
|
|
Params::EverholmInteractionComponent_OnPrepareStartInteraction Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnSharedEventTriggered
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnSharedEventTriggered(const class FName& EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnSharedEventTriggered");
|
|
|
|
Params::EverholmInteractionComponent_OnSharedEventTriggered Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.OnValueChanged
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32& NewValue (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::OnValueChanged(const ESharedInteractableValueID ID, const int32& NewValue, bool bIsInitialization)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "OnValueChanged");
|
|
|
|
Params::EverholmInteractionComponent_OnValueChanged Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.NewValue = NewValue;
|
|
Parms.bIsInitialization = bIsInitialization;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.PlayBlockingMontage
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FPlayAnimMontageSettings& Settings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmInteractionComponent::PlayBlockingMontage(const struct FPlayAnimMontageSettings& Settings)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "PlayBlockingMontage");
|
|
|
|
Params::EverholmInteractionComponent_PlayBlockingMontage Parms{};
|
|
|
|
Parms.Settings = std::move(Settings);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.SetAdditionalInteractorLocalOffset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransformUnscaled& Offset (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const float alignmentSpeedOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::SetAdditionalInteractorLocalOffset(const struct FTransformUnscaled& Offset, const float alignmentSpeedOverride)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "SetAdditionalInteractorLocalOffset");
|
|
|
|
Params::EverholmInteractionComponent_SetAdditionalInteractorLocalOffset Parms{};
|
|
|
|
Parms.Offset = std::move(Offset);
|
|
Parms.alignmentSpeedOverride = alignmentSpeedOverride;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.SetPickupConditionEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool newIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::SetPickupConditionEnabled(bool newIsEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "SetPickupConditionEnabled");
|
|
|
|
Params::EverholmInteractionComponent_SetPickupConditionEnabled Parms{};
|
|
|
|
Parms.newIsEnabled = newIsEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.SetSharedValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::SetSharedValue(const ESharedInteractableValueID ID, const int32 Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "SetSharedValue");
|
|
|
|
Params::EverholmInteractionComponent_SetSharedValue Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.TriggerSharedEvent
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& EventName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* optionalLocalExecutor (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractionComponent::TriggerSharedEvent(const class FName& EventName, class AEverholmPlayerCharacter* optionalLocalExecutor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "TriggerSharedEvent");
|
|
|
|
Params::EverholmInteractionComponent_TriggerSharedEvent Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
Parms.optionalLocalExecutor = optionalLocalExecutor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.AllowsEmptyHands
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::AllowsEmptyHands() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "AllowsEmptyHands");
|
|
|
|
Params::EverholmInteractionComponent_AllowsEmptyHands Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.DontUnstashAfterInteract
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::DontUnstashAfterInteract() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "DontUnstashAfterInteract");
|
|
|
|
Params::EverholmInteractionComponent_DontUnstashAfterInteract Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.GetCurrentInteractor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UEverholmInteractionComponent::GetCurrentInteractor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "GetCurrentInteractor");
|
|
|
|
Params::EverholmInteractionComponent_GetCurrentInteractor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.GetIconWorldLocation
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform UEverholmInteractionComponent::GetIconWorldLocation(class APawn* Initiator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "GetIconWorldLocation");
|
|
|
|
Params::EverholmInteractionComponent_GetIconWorldLocation Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.GetInteractionCancelBehaviour
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInteractionComponent::GetInteractionCancelBehaviour() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "GetInteractionCancelBehaviour");
|
|
|
|
Params::EverholmInteractionComponent_GetInteractionCancelBehaviour Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.GetLastInteractor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UEverholmInteractionComponent::GetLastInteractor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "GetLastInteractor");
|
|
|
|
Params::EverholmInteractionComponent_GetLastInteractor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.GetSharedValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInteractionComponent::GetSharedValue(const ESharedInteractableValueID ID) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "GetSharedValue");
|
|
|
|
Params::EverholmInteractionComponent_GetSharedValue Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.HasInteractor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::HasInteractor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "HasInteractor");
|
|
|
|
Params::EverholmInteractionComponent_HasInteractor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.IsPickupInteraction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::IsPickupInteraction() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "IsPickupInteraction");
|
|
|
|
Params::EverholmInteractionComponent_IsPickupInteraction Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.RequiresEmptyHands
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::RequiresEmptyHands() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "RequiresEmptyHands");
|
|
|
|
Params::EverholmInteractionComponent_RequiresEmptyHands Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionComponent.StashLighterDuringInteract
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractionComponent::StashLighterDuringInteract() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractionComponent", "StashLighterDuringInteract");
|
|
|
|
Params::EverholmInteractionComponent_StashLighterDuringInteract Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.EndDraggableInteraction
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ACoopInteractionDraggableActor::EndDraggableInteraction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "EndDraggableInteraction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.HandlePlayerIntent
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTwoPlayerDragging (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionDraggableActor::HandlePlayerIntent(const struct FVector& Intent, bool bTwoPlayerDragging)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "HandlePlayerIntent");
|
|
|
|
Params::CoopInteractionDraggableActor_HandlePlayerIntent Parms{};
|
|
|
|
Parms.Intent = std::move(Intent);
|
|
Parms.bTwoPlayerDragging = bTwoPlayerDragging;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.OnPlayerEnterDrag
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionDraggableActor::OnPlayerEnterDrag(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnPlayerEnterDrag");
|
|
|
|
Params::CoopInteractionDraggableActor_OnPlayerEnterDrag Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.OnPlayerExitDrag
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionDraggableActor::OnPlayerExitDrag(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnPlayerExitDrag");
|
|
|
|
Params::CoopInteractionDraggableActor_OnPlayerExitDrag Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.OnRep_DragTargetOffset
|
|
// (Final, Native, Protected)
|
|
|
|
void ACoopInteractionDraggableActor::OnRep_DragTargetOffset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_DragTargetOffset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.OnRep_GrabbingPawns
|
|
// (Final, Native, Protected)
|
|
|
|
void ACoopInteractionDraggableActor::OnRep_GrabbingPawns()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_GrabbingPawns");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.OnRep_ReachedTarget
|
|
// (Final, Native, Protected)
|
|
|
|
void ACoopInteractionDraggableActor::OnRep_ReachedTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "OnRep_ReachedTarget");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.ProgressEndReached
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void ACoopInteractionDraggableActor::ProgressEndReached()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "ProgressEndReached");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.ResetProgress
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ACoopInteractionDraggableActor::ResetProgress()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "ResetProgress");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.SetDragTargetLocation
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& NewTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionDraggableActor::SetDragTargetLocation(const struct FVector& NewTargetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "SetDragTargetLocation");
|
|
|
|
Params::CoopInteractionDraggableActor_SetDragTargetLocation Parms{};
|
|
|
|
Parms.NewTargetLocation = std::move(NewTargetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.UpdateDraggableProgress
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionDraggableActor::UpdateDraggableProgress(float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "UpdateDraggableProgress");
|
|
|
|
Params::CoopInteractionDraggableActor_UpdateDraggableProgress Parms{};
|
|
|
|
Parms.Alpha = Alpha;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionDraggableActor.UpdatePlayersDraggingCount
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 OldCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionDraggableActor::UpdatePlayersDraggingCount(int32 OldCount, int32 NewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionDraggableActor", "UpdatePlayersDraggingCount");
|
|
|
|
Params::CoopInteractionDraggableActor_UpdatePlayersDraggingCount Parms{};
|
|
|
|
Parms.OldCount = OldCount;
|
|
Parms.NewCount = NewCount;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.AISplineWallClimbingComponent.CalculateAlignment
|
|
// (Final, Native, Public)
|
|
|
|
void UAISplineWallClimbingComponent::CalculateAlignment()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISplineWallClimbingComponent", "CalculateAlignment");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISplineWallClimbingComponent.ForceAlignmentRecalculation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UAISplineWallClimbingComponent::ForceAlignmentRecalculation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISplineWallClimbingComponent", "ForceAlignmentRecalculation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISplineWallClimbingComponent.DrawDebugPath
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAISplineWallClimbingComponent::DrawDebugPath() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISplineWallClimbingComponent", "DrawDebugPath");
|
|
|
|
Params::AISplineWallClimbingComponent_DrawDebugPath Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISplineWallClimbingComponent.GetInfoAtDistanceAlongSpline
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float travelledDistanceAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool travellingOppositeDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float CapsuleHalfHeight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FInfoAtSplineDistance ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FInfoAtSplineDistance UAISplineWallClimbingComponent::GetInfoAtDistanceAlongSpline(const class AActor* Actor, const float travelledDistanceAlongSpline, const bool travellingOppositeDirection, const float CapsuleHalfHeight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISplineWallClimbingComponent", "GetInfoAtDistanceAlongSpline");
|
|
|
|
Params::AISplineWallClimbingComponent_GetInfoAtDistanceAlongSpline Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.travelledDistanceAlongSpline = travelledDistanceAlongSpline;
|
|
Parms.travellingOppositeDirection = travellingOppositeDirection;
|
|
Parms.CapsuleHalfHeight = CapsuleHalfHeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISplineWallClimbingComponent.GetSplineSurfaceNormalAtDistanceAlongSpline
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float travelledDistanceAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UAISplineWallClimbingComponent::GetSplineSurfaceNormalAtDistanceAlongSpline(const float travelledDistanceAlongSpline) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISplineWallClimbingComponent", "GetSplineSurfaceNormalAtDistanceAlongSpline");
|
|
|
|
Params::AISplineWallClimbingComponent_GetSplineSurfaceNormalAtDistanceAlongSpline Parms{};
|
|
|
|
Parms.travelledDistanceAlongSpline = travelledDistanceAlongSpline;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CollectibleComponent.Collect
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UCollectibleComponent::Collect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CollectibleComponent", "Collect");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CollectibleComponent.HasBeenCollectedByPlayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class APawn* targetPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCollectibleComponent::HasBeenCollectedByPlayer(const class APawn* targetPlayer) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CollectibleComponent", "HasBeenCollectedByPlayer");
|
|
|
|
Params::CollectibleComponent_HasBeenCollectedByPlayer Parms{};
|
|
|
|
Parms.targetPlayer = targetPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISurroundComponent.RemoveSurroundActorFromSlotByActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAISurroundComponent::RemoveSurroundActorFromSlotByActor(const class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISurroundComponent", "RemoveSurroundActorFromSlotByActor");
|
|
|
|
Params::AISurroundComponent_RemoveSurroundActorFromSlotByActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISurroundComponent.RequestSurroundSlot
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* requestingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& CurrentPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float desiredRadius (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FSurroundSlot ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FSurroundSlot UAISurroundComponent::RequestSurroundSlot(class AActor* requestingActor, const struct FVector& CurrentPosition, const float desiredRadius)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISurroundComponent", "RequestSurroundSlot");
|
|
|
|
Params::AISurroundComponent_RequestSurroundSlot Parms{};
|
|
|
|
Parms.requestingActor = requestingActor;
|
|
Parms.CurrentPosition = std::move(CurrentPosition);
|
|
Parms.desiredRadius = desiredRadius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISurroundComponent.CanBeSurrounded
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAISurroundComponent::CanBeSurrounded() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISurroundComponent", "CanBeSurrounded");
|
|
|
|
Params::AISurroundComponent_CanBeSurrounded Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AISurroundTargetAction.IsAtGoalLocation
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAISurroundTargetAction::IsAtGoalLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AISurroundTargetAction", "IsAtGoalLocation");
|
|
|
|
Params::AISurroundTargetAction_IsAtGoalLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CrouchComponent.RequestCrouchAmount
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// float CrouchAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject*& requester (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCrouchComponent::RequestCrouchAmount(float CrouchAmount, const class UObject*& requester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CrouchComponent", "RequestCrouchAmount");
|
|
|
|
Params::CrouchComponent_RequestCrouchAmount Parms{};
|
|
|
|
Parms.CrouchAmount = CrouchAmount;
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CrouchComponent.SetEnableEncroachmentCheck
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bResetCrouch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCrouchComponent::SetEnableEncroachmentCheck(bool bEnabled, bool bResetCrouch)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CrouchComponent", "SetEnableEncroachmentCheck");
|
|
|
|
Params::CrouchComponent_SetEnableEncroachmentCheck Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
Parms.bResetCrouch = bResetCrouch;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CrouchComponent.UnrequestCrouchAmount
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject*& requester (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCrouchComponent::UnrequestCrouchAmount(const class UObject*& requester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CrouchComponent", "UnrequestCrouchAmount");
|
|
|
|
Params::CrouchComponent_UnrequestCrouchAmount Parms{};
|
|
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CrouchComponent.UpdateOwnerAnimInstance
|
|
// (Final, Native, Protected)
|
|
|
|
void UCrouchComponent::UpdateOwnerAnimInstance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CrouchComponent", "UpdateOwnerAnimInstance");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CrouchComponent.GetCurrentCrouchAmount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UCrouchComponent::GetCurrentCrouchAmount() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CrouchComponent", "GetCurrentCrouchAmount");
|
|
|
|
Params::CrouchComponent_GetCurrentCrouchAmount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CrouchComponent.IsCrouching
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCrouchComponent::IsCrouching() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CrouchComponent", "IsCrouching");
|
|
|
|
Params::CrouchComponent_IsCrouching Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AligningMovementMode.OnAnimMontageBlendOut
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAligningMovementMode::OnAnimMontageBlendOut(class UAnimMontage* Montage, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageBlendOut");
|
|
|
|
Params::AligningMovementMode_OnAnimMontageBlendOut Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AligningMovementMode.OnAnimMontageEnded
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAligningMovementMode::OnAnimMontageEnded(class UAnimMontage* Montage, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageEnded");
|
|
|
|
Params::AligningMovementMode_OnAnimMontageEnded Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AligningMovementMode.OnAnimMontageStarted
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAligningMovementMode::OnAnimMontageStarted(class UAnimMontage* Montage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AligningMovementMode", "OnAnimMontageStarted");
|
|
|
|
Params::AligningMovementMode_OnAnimMontageStarted Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.CheckForExecuteConditionMet
|
|
// (Final, Native, Protected)
|
|
|
|
void ACoopInteractionMontagePlay::CheckForExecuteConditionMet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "CheckForExecuteConditionMet");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.ExecuteTimerDone
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionMontagePlay::ExecuteTimerDone(class UEverholmInteractionComponent* Interaction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "ExecuteTimerDone");
|
|
|
|
Params::CoopInteractionMontagePlay_ExecuteTimerDone Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.GetInteractorTransformOffset
|
|
// (Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform ACoopInteractionMontagePlay::GetInteractorTransformOffset(class UEverholmInteractionComponent* Interaction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "GetInteractorTransformOffset");
|
|
|
|
Params::CoopInteractionMontagePlay_GetInteractorTransformOffset Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.InteractExecuteMontageEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ACoopInteractionMontagePlay::InteractExecuteMontageEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractExecuteMontageEnd");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.InteractPlayerExit
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionMontagePlay::InteractPlayerExit(class UEverholmInteractionComponent* Interaction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayerExit");
|
|
|
|
Params::CoopInteractionMontagePlay_InteractPlayerExit Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.InteractPlayersExecute
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ACoopInteractionMontagePlay::InteractPlayersExecute()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayersExecute");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.InteractPlayerWaiting
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionMontagePlay::InteractPlayerWaiting(class UEverholmInteractionComponent* Interaction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "InteractPlayerWaiting");
|
|
|
|
Params::CoopInteractionMontagePlay_InteractPlayerWaiting Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.RequestCompanionInteractStart
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void ACoopInteractionMontagePlay::RequestCompanionInteractStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "RequestCompanionInteractStart");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.SetPlayOverrideEndSection
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACoopInteractionMontagePlay::SetPlayOverrideEndSection(class UEverholmInteractionComponent* Interaction, bool bOverride)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "SetPlayOverrideEndSection");
|
|
|
|
Params::CoopInteractionMontagePlay_SetPlayOverrideEndSection Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.bOverride = bOverride;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.StartCheckForExecuteConditionsMet
|
|
// (Final, Native, Protected)
|
|
|
|
void ACoopInteractionMontagePlay::StartCheckForExecuteConditionsMet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "StartCheckForExecuteConditionsMet");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.GetCurrentInteractorsCount
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ACoopInteractionMontagePlay::GetCurrentInteractorsCount() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "GetCurrentInteractorsCount");
|
|
|
|
Params::CoopInteractionMontagePlay_GetCurrentInteractorsCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.IsExecuteConditionMet
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ACoopInteractionMontagePlay::IsExecuteConditionMet() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "IsExecuteConditionMet");
|
|
|
|
Params::CoopInteractionMontagePlay_IsExecuteConditionMet Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoopInteractionMontagePlay.RequestCompanionInteractEnd
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
|
|
void ACoopInteractionMontagePlay::RequestCompanionInteractEnd() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CoopInteractionMontagePlay", "RequestCompanionInteractEnd");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.DemoEndScreenWidget.ClearAllSaveDataForDemo
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UDemoEndScreenWidget::ClearAllSaveDataForDemo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DemoEndScreenWidget", "ClearAllSaveDataForDemo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.OverlappingLightComponent.SetLightEnabled
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool IsEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UOverlappingLightComponent::SetLightEnabled(const bool IsEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("OverlappingLightComponent", "SetLightEnabled");
|
|
|
|
Params::OverlappingLightComponent_SetLightEnabled Parms{};
|
|
|
|
Parms.IsEnabled = IsEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.OverlappingLightComponent.GetLightLocation
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector UOverlappingLightComponent::GetLightLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("OverlappingLightComponent", "GetLightLocation");
|
|
|
|
Params::OverlappingLightComponent_GetLightLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.OverlappingLightComponent.IsOverlappingLight
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UOverlappingLightComponent::IsOverlappingLight(const class AActor* Actor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("OverlappingLightComponent", "IsOverlappingLight");
|
|
|
|
Params::OverlappingLightComponent_IsOverlappingLight Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AnimNotifyState_Pickup.GetNotifyNames
|
|
// (Final, Native, Static, Public, Const)
|
|
// Parameters:
|
|
// const TArray<class FName> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class FName> UAnimNotifyState_Pickup::GetNotifyNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AnimNotifyState_Pickup", "GetNotifyNames");
|
|
|
|
Params::AnimNotifyState_Pickup_GetNotifyNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSlotMetadataLibrary.GetChapter
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FSaveSlotMetadata& MetaData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FChapterSelectRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FChapterSelectRow UEverholmSaveSlotMetadataLibrary::GetChapter(const struct FSaveSlotMetadata& MetaData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmSaveSlotMetadataLibrary", "GetChapter");
|
|
|
|
Params::EverholmSaveSlotMetadataLibrary_GetChapter Parms{};
|
|
|
|
Parms.MetaData = std::move(MetaData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.ActOnPlayerIntent
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const TArray<struct FDraggableIntentPacket>&intentPackets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// const bool bAreAtLeastTwoPlayersDragging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::ActOnPlayerIntent(const TArray<struct FDraggableIntentPacket>& intentPackets, const bool bAreAtLeastTwoPlayersDragging, const float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "ActOnPlayerIntent");
|
|
|
|
Params::DraggableComponent_ActOnPlayerIntent Parms{};
|
|
|
|
Parms.intentPackets = std::move(intentPackets);
|
|
Parms.bAreAtLeastTwoPlayersDragging = bAreAtLeastTwoPlayersDragging;
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.DestroyDraggable
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
|
|
void UDraggableComponent::DestroyDraggable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "DestroyDraggable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetIsComingToRest
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggableComponent::GetIsComingToRest()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetIsComingToRest");
|
|
|
|
Params::DraggableComponent_GetIsComingToRest Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetIsMoving
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggableComponent::GetIsMoving()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetIsMoving");
|
|
|
|
Params::DraggableComponent_GetIsMoving Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetIsStill
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggableComponent::GetIsStill()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetIsStill");
|
|
|
|
Params::DraggableComponent_GetIsStill Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.HandleImpactEvent
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& velocityBeforeImpact (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::HandleImpactEvent(const struct FVector& velocityBeforeImpact)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "HandleImpactEvent");
|
|
|
|
Params::DraggableComponent_HandleImpactEvent Parms{};
|
|
|
|
Parms.velocityBeforeImpact = std::move(velocityBeforeImpact);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.MoveUsingResultingIntent
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& resultingTranslation_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& resultingRotation_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::MoveUsingResultingIntent(const struct FVector& resultingTranslation_0, const struct FRotator& resultingRotation_0, const float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "MoveUsingResultingIntent");
|
|
|
|
Params::DraggableComponent_MoveUsingResultingIntent Parms{};
|
|
|
|
Parms.resultingTranslation_0 = std::move(resultingTranslation_0);
|
|
Parms.resultingRotation_0 = std::move(resultingRotation_0);
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.NetMulticast_ReleaseDragger
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const class APawn* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::NetMulticast_ReleaseDragger(const class APawn* dragger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "NetMulticast_ReleaseDragger");
|
|
|
|
Params::DraggableComponent_NetMulticast_ReleaseDragger Parms{};
|
|
|
|
Parms.dragger = dragger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.NetMulticast_ServerFrame
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FSmoothDraggableReplicatedState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::NetMulticast_ServerFrame(const struct FSmoothDraggableReplicatedState& State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "NetMulticast_ServerFrame");
|
|
|
|
Params::DraggableComponent_NetMulticast_ServerFrame Parms{};
|
|
|
|
Parms.State = std::move(State);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.ReleaseDragger
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class APawn* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::ReleaseDragger(const class APawn* dragger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "ReleaseDragger");
|
|
|
|
Params::DraggableComponent_ReleaseDragger Parms{};
|
|
|
|
Parms.dragger = dragger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.ReleaseDraggers
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
|
|
void UDraggableComponent::ReleaseDraggers()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "ReleaseDraggers");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.ResetVelocities
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UDraggableComponent::ResetVelocities()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "ResetVelocities");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.SanitizeIntent
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const TArray<struct FDraggableIntentPacket>&intentPackets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// const bool bAreAtLeastTwoPlayersDragging (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::SanitizeIntent(const TArray<struct FDraggableIntentPacket>& intentPackets, const bool bAreAtLeastTwoPlayersDragging, const float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "SanitizeIntent");
|
|
|
|
Params::DraggableComponent_SanitizeIntent Parms{};
|
|
|
|
Parms.intentPackets = std::move(intentPackets);
|
|
Parms.bAreAtLeastTwoPlayersDragging = bAreAtLeastTwoPlayersDragging;
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.SetDraggableEnabled
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::SetDraggableEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "SetDraggableEnabled");
|
|
|
|
Params::DraggableComponent_SetDraggableEnabled Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.SetIntentDirection
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* draggingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& intentDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::SetIntentDirection(const class AActor* draggingActor, const struct FVector& intentDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "SetIntentDirection");
|
|
|
|
Params::DraggableComponent_SetIntentDirection Parms{};
|
|
|
|
Parms.draggingActor = draggingActor;
|
|
Parms.intentDirection = std::move(intentDirection);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.ShouldTick
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggableComponent::ShouldTick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "ShouldTick");
|
|
|
|
Params::DraggableComponent_ShouldTick Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.ShouldUpdateIntent
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggableComponent::ShouldUpdateIntent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "ShouldUpdateIntent");
|
|
|
|
Params::DraggableComponent_ShouldUpdateIntent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.UpdateAIGoalLocation
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FAILocationUnion& newAILocationUnion (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableComponent::UpdateAIGoalLocation(const struct FAILocationUnion& newAILocationUnion)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "UpdateAIGoalLocation");
|
|
|
|
Params::DraggableComponent_UpdateAIGoalLocation Parms{};
|
|
|
|
Parms.newAILocationUnion = std::move(newAILocationUnion);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.CalculateStaticFrictionMultiplier
|
|
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float CurrentSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDraggableStaticFrictionSettings&frictionSettings (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UDraggableComponent::CalculateStaticFrictionMultiplier(const float CurrentSpeed, const struct FDraggableStaticFrictionSettings& frictionSettings) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "CalculateStaticFrictionMultiplier");
|
|
|
|
Params::DraggableComponent_CalculateStaticFrictionMultiplier Parms{};
|
|
|
|
Parms.CurrentSpeed = CurrentSpeed;
|
|
Parms.frictionSettings = std::move(frictionSettings);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetAIGoalLocation
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FAILocationUnion ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
struct FAILocationUnion UDraggableComponent::GetAIGoalLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetAIGoalLocation");
|
|
|
|
Params::DraggableComponent_GetAIGoalLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetAIGoalLocationVector
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UDraggableComponent::GetAIGoalLocationVector() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetAIGoalLocationVector");
|
|
|
|
Params::DraggableComponent_GetAIGoalLocationVector Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetCurrentDragVelocity
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector UDraggableComponent::GetCurrentDragVelocity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetCurrentDragVelocity");
|
|
|
|
Params::DraggableComponent_GetCurrentDragVelocity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetDraggers
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class APawn*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class APawn*> UDraggableComponent::GetDraggers() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetDraggers");
|
|
|
|
Params::DraggableComponent_GetDraggers Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetGrabHelpers
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class UGrabHelperComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UGrabHelperComponent*> UDraggableComponent::GetGrabHelpers() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetGrabHelpers");
|
|
|
|
Params::DraggableComponent_GetGrabHelpers Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetIntentDirection
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* draggingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector UDraggableComponent::GetIntentDirection(const class AActor* draggingActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetIntentDirection");
|
|
|
|
Params::DraggableComponent_GetIntentDirection Parms{};
|
|
|
|
Parms.draggingActor = draggingActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.GetLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UDraggableComponent::GetLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "GetLocation");
|
|
|
|
Params::DraggableComponent_GetLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.HasZeroIntentCurrently
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggableComponent::HasZeroIntentCurrently() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "HasZeroIntentCurrently");
|
|
|
|
Params::DraggableComponent_HasZeroIntentCurrently Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableComponent.IsDraggableInteractionEnabled
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggableComponent::IsDraggableInteractionEnabled(class APawn* Initiator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableComponent", "IsDraggableInteractionEnabled");
|
|
|
|
Params::DraggableComponent_IsDraggableInteractionEnabled Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableFreeFormComponent.GetRadialVector
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* dragger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UDraggableFreeFormComponent::GetRadialVector(const class AActor* dragger) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableFreeFormComponent", "GetRadialVector");
|
|
|
|
Params::DraggableFreeFormComponent_GetRadialVector Parms{};
|
|
|
|
Parms.dragger = dragger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VisualHandholdingComponent.OnAASBegunPlay
|
|
// (Native, Public)
|
|
|
|
void UVisualHandholdingComponent::OnAASBegunPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VisualHandholdingComponent", "OnAASBegunPlay");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VisualHandholdingComponent.StartHandholding
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// class AEverholmCharacter* partner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVisualHandholdingComponent::StartHandholding(class AEverholmCharacter* partner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VisualHandholdingComponent", "StartHandholding");
|
|
|
|
Params::VisualHandholdingComponent_StartHandholding Parms{};
|
|
|
|
Parms.partner = partner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VisualHandholdingComponent.StopHandholding
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// class AEverholmCharacter* partner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVisualHandholdingComponent::StopHandholding(class AEverholmCharacter* partner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VisualHandholdingComponent", "StopHandholding");
|
|
|
|
Params::VisualHandholdingComponent_StopHandholding Parms{};
|
|
|
|
Parms.partner = partner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VisualHandholdingComponent.GetListOfBones
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FString> UVisualHandholdingComponent::GetListOfBones() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VisualHandholdingComponent", "GetListOfBones");
|
|
|
|
Params::VisualHandholdingComponent_GetListOfBones Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AsyncTaskGameplayTagAddedRemoved.ListenForGameplayTagAddedOrRemoved
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTagContainer& InTags (Parm, NativeAccessSpecifierPublic)
|
|
// class UAsyncTaskGameplayTagAddedRemoved*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAsyncTaskGameplayTagAddedRemoved* UAsyncTaskGameplayTagAddedRemoved::ListenForGameplayTagAddedOrRemoved(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayTagContainer& InTags)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AsyncTaskGameplayTagAddedRemoved", "ListenForGameplayTagAddedOrRemoved");
|
|
|
|
Params::AsyncTaskGameplayTagAddedRemoved_ListenForGameplayTagAddedOrRemoved Parms{};
|
|
|
|
Parms.AbilitySystemComponent = AbilitySystemComponent;
|
|
Parms.InTags = std::move(InTags);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AsyncTaskGameplayTagAddedRemoved.EndTask
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UAsyncTaskGameplayTagAddedRemoved::EndTask()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AsyncTaskGameplayTagAddedRemoved", "EndTask");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PinDownAttackComponent.AbortPindown
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bSkipPostPindownAnimationsOnVictim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPinDownAttackComponent::AbortPindown(const bool bSkipPostPindownAnimationsOnVictim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PinDownAttackComponent", "AbortPindown");
|
|
|
|
Params::PinDownAttackComponent_AbortPindown Parms{};
|
|
|
|
Parms.bSkipPostPindownAnimationsOnVictim = bSkipPostPindownAnimationsOnVictim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PinDownAttackComponent.OnFakeAttackDone
|
|
// (Final, Native, Protected)
|
|
|
|
void UPinDownAttackComponent::OnFakeAttackDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PinDownAttackComponent", "OnFakeAttackDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.DraisineInputInvalid
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineVehicle::DraisineInputInvalid(class UEverholmPumpInteraction* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "DraisineInputInvalid");
|
|
|
|
Params::DraisineVehicle_DraisineInputInvalid Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.DraisineInputValid
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineVehicle::DraisineInputValid(class UEverholmPumpInteraction* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "DraisineInputValid");
|
|
|
|
Params::DraisineVehicle_DraisineInputValid Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.InputProcessed
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineVehicle::InputProcessed(class UEverholmInteractionComponent* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "InputProcessed");
|
|
|
|
Params::DraisineVehicle_InputProcessed Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.InputProcessedFail
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineVehicle::InputProcessedFail(class UEverholmInteractionComponent* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "InputProcessedFail");
|
|
|
|
Params::DraisineVehicle_InputProcessedFail Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.OnRep_ProcessInput
|
|
// (Final, Native, Protected)
|
|
|
|
void ADraisineVehicle::OnRep_ProcessInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "OnRep_ProcessInput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.SetHandleInPlace
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bHandleInPlace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineVehicle::SetHandleInPlace(bool bHandleInPlace)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "SetHandleInPlace");
|
|
|
|
Params::DraisineVehicle_SetHandleInPlace Parms{};
|
|
|
|
Parms.bHandleInPlace = bHandleInPlace;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.SetProcessInput
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineVehicle::SetProcessInput(bool bProcess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "SetProcessInput");
|
|
|
|
Params::DraisineVehicle_SetProcessInput Parms{};
|
|
|
|
Parms.bProcess = bProcess;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.CanDriveDraisine
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ADraisineVehicle::CanDriveDraisine() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "CanDriveDraisine");
|
|
|
|
Params::DraisineVehicle_CanDriveDraisine Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.GetDraisineInputDataForCharacter
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPumpInputData ADraisineVehicle::GetDraisineInputDataForCharacter(class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "GetDraisineInputDataForCharacter");
|
|
|
|
Params::DraisineVehicle_GetDraisineInputDataForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineVehicle.GetDraisineInputDataForInteraction
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPumpInputData ADraisineVehicle::GetDraisineInputDataForInteraction(class UEverholmInteractionComponent* Interaction) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineVehicle", "GetDraisineInputDataForInteraction");
|
|
|
|
Params::DraisineVehicle_GetDraisineInputDataForInteraction Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAtmoLanternParamsEvaluator.RegisterLanternLight
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ELanternAtmoLightType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ELanternAtmoContext Context (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAtmoLanternParamsEvaluator::RegisterLanternLight(class UObject* World, class ULightComponent* Light, ELanternAtmoLightType Type, ELanternAtmoContext Context)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "RegisterLanternLight");
|
|
|
|
Params::EverholmAtmoLanternParamsEvaluator_RegisterLanternLight Parms{};
|
|
|
|
Parms.World = World;
|
|
Parms.Light = Light;
|
|
Parms.Type = Type;
|
|
Parms.Context = Context;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAtmoLanternParamsEvaluator.RegisterLanternLightWithEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TDelegate<void(const struct FEverholmAtmoLanternSettings& Settings)>updateEvent (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FEverholmAtmoLanternDefaults&lanternDefaults (Parm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// ELanternAtmoLightType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ELanternAtmoContext Context (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAtmoLanternParamsEvaluator::RegisterLanternLightWithEvent(class UObject* World, class ULightComponent* Light, TDelegate<void(const struct FEverholmAtmoLanternSettings& Settings)> updateEvent, const struct FEverholmAtmoLanternDefaults& lanternDefaults, ELanternAtmoLightType Type, ELanternAtmoContext Context)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "RegisterLanternLightWithEvent");
|
|
|
|
Params::EverholmAtmoLanternParamsEvaluator_RegisterLanternLightWithEvent Parms{};
|
|
|
|
Parms.World = World;
|
|
Parms.Light = Light;
|
|
Parms.updateEvent = updateEvent;
|
|
Parms.lanternDefaults = std::move(lanternDefaults);
|
|
Parms.Type = Type;
|
|
Parms.Context = Context;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAtmoLanternParamsEvaluator.UnregisterLanternLight
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ULightComponent* Light (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAtmoLanternParamsEvaluator::UnregisterLanternLight(class UObject* World, class ULightComponent* Light)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAtmoLanternParamsEvaluator", "UnregisterLanternLight");
|
|
|
|
Params::EverholmAtmoLanternParamsEvaluator_UnregisterLanternLight Parms{};
|
|
|
|
Parms.World = World;
|
|
Parms.Light = Light;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableVehicleBaseComponent.ExitVehicleAtTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& exitTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableVehicleBaseComponent::ExitVehicleAtTransform(const struct FTransform& exitTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableVehicleBaseComponent", "ExitVehicleAtTransform");
|
|
|
|
Params::DraggableVehicleBaseComponent_ExitVehicleAtTransform Parms{};
|
|
|
|
Parms.exitTransform = std::move(exitTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableVehicleBaseComponent.OverrideVehicleTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& overrideTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableVehicleBaseComponent::OverrideVehicleTransform(const struct FTransform& overrideTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableVehicleBaseComponent", "OverrideVehicleTransform");
|
|
|
|
Params::DraggableVehicleBaseComponent_OverrideVehicleTransform Parms{};
|
|
|
|
Parms.overrideTransform = std::move(overrideTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggableVehicleBaseComponent.SetControlledByPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bPlayerControlled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggableVehicleBaseComponent::SetControlledByPlayer(bool bPlayerControlled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggableVehicleBaseComponent", "SetControlledByPlayer");
|
|
|
|
Params::DraggableVehicleBaseComponent_SetControlledByPlayer Parms{};
|
|
|
|
Parms.bPlayerControlled = bPlayerControlled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.ApplySpeedModifierOverride
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EVehicleSpeedMofidierPreset preset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bForceInstantApplication (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::ApplySpeedModifierOverride(EVehicleSpeedMofidierPreset preset, bool bForceInstantApplication)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "ApplySpeedModifierOverride");
|
|
|
|
Params::VehicleMovementComponent_ApplySpeedModifierOverride Parms{};
|
|
|
|
Parms.preset = preset;
|
|
Parms.bForceInstantApplication = bForceInstantApplication;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.CalculateForwardSpeed
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UVehicleMovementComponent::CalculateForwardSpeed(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "CalculateForwardSpeed");
|
|
|
|
Params::VehicleMovementComponent_CalculateForwardSpeed Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.CalculateRotationSpeed
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UVehicleMovementComponent::CalculateRotationSpeed(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "CalculateRotationSpeed");
|
|
|
|
Params::VehicleMovementComponent_CalculateRotationSpeed Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.CalculateTargetLocation
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UVehicleMovementComponent::CalculateTargetLocation(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "CalculateTargetLocation");
|
|
|
|
Params::VehicleMovementComponent_CalculateTargetLocation Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.CalculateTargetRotation
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator UVehicleMovementComponent::CalculateTargetRotation(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "CalculateTargetRotation");
|
|
|
|
Params::VehicleMovementComponent_CalculateTargetRotation Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.FindGroundZ
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* overrideGroundTraceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UVehicleMovementComponent::FindGroundZ(float DeltaTime, class USceneComponent* overrideGroundTraceComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "FindGroundZ");
|
|
|
|
Params::VehicleMovementComponent_FindGroundZ Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.overrideGroundTraceComponent = overrideGroundTraceComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.GetMovementParams
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVehicleMovementParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FVehicleMovementParams UVehicleMovementComponent::GetMovementParams()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "GetMovementParams");
|
|
|
|
Params::VehicleMovementComponent_GetMovementParams Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.GetVisualParentComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* UVehicleMovementComponent::GetVisualParentComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "GetVisualParentComponent");
|
|
|
|
Params::VehicleMovementComponent_GetVisualParentComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.MoveVehicle
|
|
// (Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FQuat& NewRotation (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// ETeleportType Teleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::MoveVehicle(const struct FVector& Delta, const struct FQuat& NewRotation, bool bSweep, struct FHitResult* OutHit, ETeleportType Teleport)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "MoveVehicle");
|
|
|
|
Params::VehicleMovementComponent_MoveVehicle Parms{};
|
|
|
|
Parms.Delta = std::move(Delta);
|
|
Parms.NewRotation = std::move(NewRotation);
|
|
Parms.bSweep = bSweep;
|
|
Parms.Teleport = Teleport;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHit != nullptr)
|
|
*OutHit = std::move(Parms.OutHit);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.OverrideTargetLocationAndRotation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& overrideTargetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& overrideTargetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::OverrideTargetLocationAndRotation(const struct FVector& overrideTargetLocation, const struct FRotator& overrideTargetRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "OverrideTargetLocationAndRotation");
|
|
|
|
Params::VehicleMovementComponent_OverrideTargetLocationAndRotation Parms{};
|
|
|
|
Parms.overrideTargetLocation = std::move(overrideTargetLocation);
|
|
Parms.overrideTargetRotation = std::move(overrideTargetRotation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.PostSlideAlongSurface
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FHitResult* HitResult (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// float ActualMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::PostSlideAlongSurface(struct FHitResult* HitResult, float ActualMovement)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "PostSlideAlongSurface");
|
|
|
|
Params::VehicleMovementComponent_PostSlideAlongSurface Parms{};
|
|
|
|
Parms.ActualMovement = ActualMovement;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (HitResult != nullptr)
|
|
*HitResult = std::move(Parms.HitResult);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.ResetOverrideForwardSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UVehicleMovementComponent::ResetOverrideForwardSpeed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideForwardSpeed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.ResetOverrideMovementParams
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UVehicleMovementComponent::ResetOverrideMovementParams()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideMovementParams");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.ResetOverrideRotationSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UVehicleMovementComponent::ResetOverrideRotationSpeed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "ResetOverrideRotationSpeed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetControlledByPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool controlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetControlledByPlayer(bool controlledByPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetControlledByPlayer");
|
|
|
|
Params::VehicleMovementComponent_SetControlledByPlayer Parms{};
|
|
|
|
Parms.controlledByPlayer = controlledByPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetControlledByPlayerEvent
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsControlledByPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetControlledByPlayerEvent(bool IsControlledByPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetControlledByPlayerEvent");
|
|
|
|
Params::VehicleMovementComponent_SetControlledByPlayerEvent Parms{};
|
|
|
|
Parms.IsControlledByPlayer = IsControlledByPlayer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetOverrideForwardSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetOverrideForwardSpeed(float Speed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetOverrideForwardSpeed");
|
|
|
|
Params::VehicleMovementComponent_SetOverrideForwardSpeed Parms{};
|
|
|
|
Parms.Speed = Speed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetOverrideRotationSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetOverrideRotationSpeed(float Speed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetOverrideRotationSpeed");
|
|
|
|
Params::VehicleMovementComponent_SetOverrideRotationSpeed Parms{};
|
|
|
|
Parms.Speed = Speed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetVehicleBoostSpeedOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float newBoostSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetVehicleBoostSpeedOverride(float newBoostSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleBoostSpeedOverride");
|
|
|
|
Params::VehicleMovementComponent_SetVehicleBoostSpeedOverride Parms{};
|
|
|
|
Parms.newBoostSpeed = newBoostSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetVehicleForwardSpeedOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float newForwardSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetVehicleForwardSpeedOverride(float newForwardSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleForwardSpeedOverride");
|
|
|
|
Params::VehicleMovementComponent_SetVehicleForwardSpeedOverride Parms{};
|
|
|
|
Parms.newForwardSpeed = newForwardSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetVehicleReverseSpeedOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float newReverseSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetVehicleReverseSpeedOverride(float newReverseSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleReverseSpeedOverride");
|
|
|
|
Params::VehicleMovementComponent_SetVehicleReverseSpeedOverride Parms{};
|
|
|
|
Parms.newReverseSpeed = newReverseSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetVehicleRotationSpeedOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float newRotationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetVehicleRotationSpeedOverride(float newRotationSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetVehicleRotationSpeedOverride");
|
|
|
|
Params::VehicleMovementComponent_SetVehicleRotationSpeedOverride Parms{};
|
|
|
|
Parms.newRotationSpeed = newRotationSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.SetVisualParent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* visualParentComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::SetVisualParent(class USceneComponent* visualParentComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "SetVisualParent");
|
|
|
|
Params::VehicleMovementComponent_SetVisualParent Parms{};
|
|
|
|
Parms.visualParentComponent = visualParentComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.TrySlideAlongSurfaceIfHit
|
|
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FHitResult& HitResult (Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// struct FVector& deltaMove (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::TrySlideAlongSurfaceIfHit(struct FHitResult& HitResult, struct FVector& deltaMove)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "TrySlideAlongSurfaceIfHit");
|
|
|
|
Params::VehicleMovementComponent_TrySlideAlongSurfaceIfHit Parms{};
|
|
|
|
Parms.HitResult = std::move(HitResult);
|
|
Parms.deltaMove = std::move(deltaMove);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
HitResult = std::move(Parms.HitResult);
|
|
deltaMove = std::move(Parms.deltaMove);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.UpdateCalculatedRotationBasedOnSurface
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* overrideGroundTraceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::UpdateCalculatedRotationBasedOnSurface(float DeltaTime, class USceneComponent* overrideGroundTraceComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "UpdateCalculatedRotationBasedOnSurface");
|
|
|
|
Params::VehicleMovementComponent_UpdateCalculatedRotationBasedOnSurface Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.overrideGroundTraceComponent = overrideGroundTraceComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.UpdateMoveOnClient
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& clientTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& clientTargetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::UpdateMoveOnClient(float DeltaTime, const struct FVector& clientTargetLocation, const struct FRotator& clientTargetRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "UpdateMoveOnClient");
|
|
|
|
Params::VehicleMovementComponent_UpdateMoveOnClient Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.clientTargetLocation = std::move(clientTargetLocation);
|
|
Parms.clientTargetRotation = std::move(clientTargetRotation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.UpdateMoveOnServer
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::UpdateMoveOnServer(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "UpdateMoveOnServer");
|
|
|
|
Params::VehicleMovementComponent_UpdateMoveOnServer Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.VehicleMoveDone
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& deltaMove (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMovementComponent::VehicleMoveDone(const struct FVector& deltaMove)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "VehicleMoveDone");
|
|
|
|
Params::VehicleMovementComponent_VehicleMoveDone Parms{};
|
|
|
|
Parms.deltaMove = std::move(deltaMove);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.GetActiveSpeedModifierPreset
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EVehicleSpeedMofidierPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EVehicleSpeedMofidierPreset UVehicleMovementComponent::GetActiveSpeedModifierPreset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "GetActiveSpeedModifierPreset");
|
|
|
|
Params::VehicleMovementComponent_GetActiveSpeedModifierPreset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.GetDefaultMovementParams
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVehicleMovementParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FVehicleMovementParams UVehicleMovementComponent::GetDefaultMovementParams() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "GetDefaultMovementParams");
|
|
|
|
Params::VehicleMovementComponent_GetDefaultMovementParams Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.GetLimitedSpeed
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UVehicleMovementComponent::GetLimitedSpeed(float Speed) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "GetLimitedSpeed");
|
|
|
|
Params::VehicleMovementComponent_GetLimitedSpeed Parms{};
|
|
|
|
Parms.Speed = Speed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.IsBoostDisabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UVehicleMovementComponent::IsBoostDisabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "IsBoostDisabled");
|
|
|
|
Params::VehicleMovementComponent_IsBoostDisabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMovementComponent.IsControlledByPlayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UVehicleMovementComponent::IsControlledByPlayer() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMovementComponent", "IsControlledByPlayer");
|
|
|
|
Params::VehicleMovementComponent_IsControlledByPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveOnSplineComponent.MoveTillSplineIndexAtSpeed
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVehicleSplineFollowData& SplineFollowData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveOnSplineComponent::MoveTillSplineIndexAtSpeed(const struct FVehicleSplineFollowData& SplineFollowData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "MoveTillSplineIndexAtSpeed");
|
|
|
|
Params::VehicleMoveOnSplineComponent_MoveTillSplineIndexAtSpeed Parms{};
|
|
|
|
Parms.SplineFollowData = std::move(SplineFollowData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveOnSplineComponent.SnapVehicleToSplineDistance
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveOnSplineComponent::SnapVehicleToSplineDistance(float Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "SnapVehicleToSplineDistance");
|
|
|
|
Params::VehicleMoveOnSplineComponent_SnapVehicleToSplineDistance Parms{};
|
|
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveOnSplineComponent.StartMovingOnSpline
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class USplineComponent* SplineComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveOnSplineComponent::StartMovingOnSpline(class USplineComponent* SplineComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "StartMovingOnSpline");
|
|
|
|
Params::VehicleMoveOnSplineComponent_StartMovingOnSpline Parms{};
|
|
|
|
Parms.SplineComponent = SplineComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveOnSplineComponent.GetCurrentDistanceAlongSpline
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UVehicleMoveOnSplineComponent::GetCurrentDistanceAlongSpline() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "GetCurrentDistanceAlongSpline");
|
|
|
|
Params::VehicleMoveOnSplineComponent_GetCurrentDistanceAlongSpline Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveOnSplineComponent.HasSplineToMoveOn
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UVehicleMoveOnSplineComponent::HasSplineToMoveOn() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveOnSplineComponent", "HasSplineToMoveOn");
|
|
|
|
Params::VehicleMoveOnSplineComponent_HasSplineToMoveOn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PigVehicleMovementComponent.OnRep_MoveInDirection
|
|
// (Final, Native, Protected)
|
|
|
|
void UPigVehicleMovementComponent::OnRep_MoveInDirection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PigVehicleMovementComponent", "OnRep_MoveInDirection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PigVehicleMovementComponent.SetMovementAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPigVehicleMovementComponent::SetMovementAlpha(float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PigVehicleMovementComponent", "SetMovementAlpha");
|
|
|
|
Params::PigVehicleMovementComponent_SetMovementAlpha Parms{};
|
|
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PigVehicleMovementComponent.SetMovementDirection
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPigMoveInDirection MoveDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPigVehicleMovementComponent::SetMovementDirection(EPigMoveInDirection MoveDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PigVehicleMovementComponent", "SetMovementDirection");
|
|
|
|
Params::PigVehicleMovementComponent_SetMovementDirection Parms{};
|
|
|
|
Parms.MoveDirection = MoveDirection;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttachmentAnchorComponent.FindAnchor
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FName& SocketName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAttachmentAnchor* outAnchor (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAttachmentAnchorComponent::FindAnchor(const class FName& SocketName, struct FAttachmentAnchor* outAnchor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttachmentAnchorComponent", "FindAnchor");
|
|
|
|
Params::AttachmentAnchorComponent_FindAnchor Parms{};
|
|
|
|
Parms.SocketName = SocketName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (outAnchor != nullptr)
|
|
*outAnchor = std::move(Parms.outAnchor);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackProjectile.Multicast_LaunchProjectile
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& launchTargetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AAttackProjectile::Multicast_LaunchProjectile(const struct FVector& launchTargetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackProjectile", "Multicast_LaunchProjectile");
|
|
|
|
Params::AttackProjectile_Multicast_LaunchProjectile Parms{};
|
|
|
|
Parms.launchTargetLocation = std::move(launchTargetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackProjectile.OnProjectileHit
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AAttackProjectile::OnProjectileHit(const struct FHitResult& ImpactResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackProjectile", "OnProjectileHit");
|
|
|
|
Params::AttackProjectile_OnProjectileHit Parms{};
|
|
|
|
Parms.ImpactResult = std::move(ImpactResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackProjectile.SetAttackTargetLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AAttackProjectile::SetAttackTargetLocation(const struct FVector& targetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackProjectile", "SetAttackTargetLocation");
|
|
|
|
Params::AttackProjectile_SetAttackTargetLocation Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackProjectile.SetProjectileDeathHandler
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class ADeathHandlerSkeletal>DeathHandlerClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AAttackProjectile::SetProjectileDeathHandler(TSubclassOf<class ADeathHandlerSkeletal> DeathHandlerClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackProjectile", "SetProjectileDeathHandler");
|
|
|
|
Params::AttackProjectile_SetProjectileDeathHandler Parms{};
|
|
|
|
Parms.DeathHandlerClass = DeathHandlerClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackProjectile.SetProjectileDirection
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& launchDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AAttackProjectile::SetProjectileDirection(const struct FVector& launchDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackProjectile", "SetProjectileDirection");
|
|
|
|
Params::AttackProjectile_SetProjectileDirection Parms{};
|
|
|
|
Parms.launchDirection = std::move(launchDirection);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackProjectile.GetAttackTargetLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AAttackProjectile::GetAttackTargetLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackProjectile", "GetAttackTargetLocation");
|
|
|
|
Params::AttackProjectile_GetAttackTargetLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EncircleTargetAction.SetFinalTargetDirection
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEncircleTargetAction::SetFinalTargetDirection(const struct FVector& Direction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EncircleTargetAction", "SetFinalTargetDirection");
|
|
|
|
Params::EncircleTargetAction_SetFinalTargetDirection Parms{};
|
|
|
|
Parms.Direction = std::move(Direction);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EncircleTargetAction.UpdateTargetActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* newTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEncircleTargetAction::UpdateTargetActor(class AActor* newTargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EncircleTargetAction", "UpdateTargetActor");
|
|
|
|
Params::EncircleTargetAction_UpdateTargetActor Parms{};
|
|
|
|
Parms.newTargetActor = newTargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EncircleTargetAction.GetEncircleWorldLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector UEncircleTargetAction::GetEncircleWorldLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EncircleTargetAction", "GetEncircleWorldLocation");
|
|
|
|
Params::EncircleTargetAction_GetEncircleWorldLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackTargetAction.OnActionPointEvent
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UActionPoint* Point (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* usingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EActionPointEventType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 actionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackTargetAction::OnActionPointEvent(class UActionPoint* Point, class APawn* usingActor, EActionPointEventType EventType, const class FName& NotifyName, int32 actionIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackTargetAction", "OnActionPointEvent");
|
|
|
|
Params::AttackTargetAction_OnActionPointEvent Parms{};
|
|
|
|
Parms.Point = Point;
|
|
Parms.usingActor = usingActor;
|
|
Parms.EventType = EventType;
|
|
Parms.NotifyName = NotifyName;
|
|
Parms.actionIndex = actionIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackTargetAction.OnAttackMontageEnded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* attackMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackTargetAction::OnAttackMontageEnded(class UAnimMontage* attackMontage, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackTargetAction", "OnAttackMontageEnded");
|
|
|
|
Params::AttackTargetAction_OnAttackMontageEnded Parms{};
|
|
|
|
Parms.attackMontage = attackMontage;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackTargetAction.OnAttackResolvedEvent
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackTargetAction::OnAttackResolvedEvent(const struct FAttackData& AttackData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackTargetAction", "OnAttackResolvedEvent");
|
|
|
|
Params::AttackTargetAction_OnAttackResolvedEvent Parms{};
|
|
|
|
Parms.AttackData = std::move(AttackData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackTargetAction.OnAttackSuccessEvent
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FAttackData& AttackData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackTargetAction::OnAttackSuccessEvent(const struct FAttackData& AttackData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackTargetAction", "OnAttackSuccessEvent");
|
|
|
|
Params::AttackTargetAction_OnAttackSuccessEvent Parms{};
|
|
|
|
Parms.AttackData = std::move(AttackData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AttackTargetAction.OnTriggeredContextualKill
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActionPointActor* contextualKillActionPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* targetAttachedAnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAttackTargetAction::OnTriggeredContextualKill(class AActionPointActor* contextualKillActionPoint, class AActor* Target, class UAnimMontage* targetAttachedAnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AttackTargetAction", "OnTriggeredContextualKill");
|
|
|
|
Params::AttackTargetAction_OnTriggeredContextualKill Parms{};
|
|
|
|
Parms.contextualKillActionPoint = contextualKillActionPoint;
|
|
Parms.Target = Target;
|
|
Parms.targetAttachedAnimMontage = targetAttachedAnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpCondition.Evaluate
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCapsuleComponent* From (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCapsuleComponent* To (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UJumpCondition::Evaluate(class AEverholmCharacter* Initiator, class UCapsuleComponent* From, class UCapsuleComponent* To) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpCondition", "Evaluate");
|
|
|
|
Params::JumpCondition_Evaluate Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.From = From;
|
|
Parms.To = To;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.AccelerationTimelineUpdate
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::AccelerationTimelineUpdate(float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "AccelerationTimelineUpdate");
|
|
|
|
Params::DraisineActor_AccelerationTimelineUpdate Parms{};
|
|
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.AccelerationUpdate
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float NewAcceleration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::AccelerationUpdate(float NewAcceleration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "AccelerationUpdate");
|
|
|
|
Params::DraisineActor_AccelerationUpdate Parms{};
|
|
|
|
Parms.NewAcceleration = NewAcceleration;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.DecelerationTimelineUpdate
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::DecelerationTimelineUpdate(float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "DecelerationTimelineUpdate");
|
|
|
|
Params::DraisineActor_DecelerationTimelineUpdate Parms{};
|
|
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.DraisineInputInvalid
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::DraisineInputInvalid(class UEverholmPumpInteraction* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "DraisineInputInvalid");
|
|
|
|
Params::DraisineActor_DraisineInputInvalid Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.DraisineInputValid
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmPumpInteraction* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::DraisineInputValid(class UEverholmPumpInteraction* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "DraisineInputValid");
|
|
|
|
Params::DraisineActor_DraisineInputValid Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.InputProcessed
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::InputProcessed(class UEverholmInteractionComponent* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "InputProcessed");
|
|
|
|
Params::DraisineActor_InputProcessed Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.InputProcessedFail
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Intent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::InputProcessedFail(class UEverholmInteractionComponent* Interaction, int32 Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "InputProcessedFail");
|
|
|
|
Params::DraisineActor_InputProcessedFail Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
Parms.Intent = Intent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.OnRep_ProcessInput
|
|
// (Final, Native, Protected)
|
|
|
|
void ADraisineActor::OnRep_ProcessInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "OnRep_ProcessInput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.OnRep_ServerDistanceAlongSpline
|
|
// (Final, Native, Protected)
|
|
|
|
void ADraisineActor::OnRep_ServerDistanceAlongSpline()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "OnRep_ServerDistanceAlongSpline");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.OtherPlayerInPlace
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::OtherPlayerInPlace(class UEverholmInteractionComponent* Interaction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "OtherPlayerInPlace");
|
|
|
|
Params::DraisineActor_OtherPlayerInPlace Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.PlayerInitiatorInPlace
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::PlayerInitiatorInPlace(class UEverholmInteractionComponent* Interaction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "PlayerInitiatorInPlace");
|
|
|
|
Params::DraisineActor_PlayerInitiatorInPlace Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.SetHandleInPlace
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bHandleInPlace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::SetHandleInPlace(bool bHandleInPlace)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "SetHandleInPlace");
|
|
|
|
Params::DraisineActor_SetHandleInPlace Parms{};
|
|
|
|
Parms.bHandleInPlace = bHandleInPlace;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.SetProcessInput
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bProcess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADraisineActor::SetProcessInput(bool bProcess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "SetProcessInput");
|
|
|
|
Params::DraisineActor_SetProcessInput Parms{};
|
|
|
|
Parms.bProcess = bProcess;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.WaitForInputTimerDone
|
|
// (Final, Native, Private)
|
|
|
|
void ADraisineActor::WaitForInputTimerDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "WaitForInputTimerDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.CanDriveDraisine
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ADraisineActor::CanDriveDraisine() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "CanDriveDraisine");
|
|
|
|
Params::DraisineActor_CanDriveDraisine Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineActor.GetDraisineInputDataForInteraction
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPumpInputData ADraisineActor::GetDraisineInputDataForInteraction(class UEverholmInteractionComponent* Interaction) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineActor", "GetDraisineInputDataForInteraction");
|
|
|
|
Params::DraisineActor_GetDraisineInputDataForInteraction Parms{};
|
|
|
|
Parms.Interaction = Interaction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJump.OnDestinationAreaBeginOverlap
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AAutoJump::OnDestinationAreaBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AutoJump", "OnDestinationAreaBeginOverlap");
|
|
|
|
Params::AutoJump_OnDestinationAreaBeginOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJump.OnDestinationAreaEndOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AAutoJump::OnDestinationAreaEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AutoJump", "OnDestinationAreaEndOverlap");
|
|
|
|
Params::AutoJump_OnDestinationAreaEndOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJump.OnStartAreaBeginOverlap
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AAutoJump::OnStartAreaBeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AutoJump", "OnStartAreaBeginOverlap");
|
|
|
|
Params::AutoJump_OnStartAreaBeginOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJump.OnStartAreaEndOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AAutoJump::OnStartAreaEndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AutoJump", "OnStartAreaEndOverlap");
|
|
|
|
Params::AutoJump_OnStartAreaEndOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJump.CalculateJumpDestination
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCapsuleComponent* From (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCapsuleComponent* To (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FJumpDestinationData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FJumpDestinationData AAutoJump::CalculateJumpDestination(class AEverholmCharacter* Initiator, class UCapsuleComponent* From, class UCapsuleComponent* To) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AutoJump", "CalculateJumpDestination");
|
|
|
|
Params::AutoJump_CalculateJumpDestination Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.From = From;
|
|
Parms.To = To;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJump.GetPreviewArcsToDraw
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FJumpArcPreviewData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FJumpArcPreviewData AAutoJump::GetPreviewArcsToDraw() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AutoJump", "GetPreviewArcsToDraw");
|
|
|
|
Params::AutoJump_GetPreviewArcsToDraw Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJumpBlueprintFunctionLibrary.PackJumpParams
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FJumpParams& paramsToPack (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform UAutoJumpBlueprintFunctionLibrary::PackJumpParams(const struct FJumpParams& paramsToPack)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AutoJumpBlueprintFunctionLibrary", "PackJumpParams");
|
|
|
|
Params::AutoJumpBlueprintFunctionLibrary_PackJumpParams Parms{};
|
|
|
|
Parms.paramsToPack = std::move(paramsToPack);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AutoJumpBlueprintFunctionLibrary.UnpackJumpParams
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FTransform& transformToUnpack (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FJumpParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FJumpParams UAutoJumpBlueprintFunctionLibrary::UnpackJumpParams(const struct FTransform& transformToUnpack)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("AutoJumpBlueprintFunctionLibrary", "UnpackJumpParams");
|
|
|
|
Params::AutoJumpBlueprintFunctionLibrary_UnpackJumpParams Parms{};
|
|
|
|
Parms.transformToUnpack = std::move(transformToUnpack);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AvoidLightComponent.AddOverlappingLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UOverlappingLightComponent* overlappingLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAvoidLightComponent::AddOverlappingLight(class UOverlappingLightComponent* overlappingLight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AvoidLightComponent", "AddOverlappingLight");
|
|
|
|
Params::AvoidLightComponent_AddOverlappingLight Parms{};
|
|
|
|
Parms.overlappingLight = overlappingLight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AvoidLightComponent.RemoveOverlappingLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UOverlappingLightComponent* overlappingLight (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UAvoidLightComponent::RemoveOverlappingLight(class UOverlappingLightComponent* overlappingLight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AvoidLightComponent", "RemoveOverlappingLight");
|
|
|
|
Params::AvoidLightComponent_RemoveOverlappingLight Parms{};
|
|
|
|
Parms.overlappingLight = overlappingLight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.AvoidLightComponent.GetAmountOfOverlappingLightsToConsider
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UAvoidLightComponent::GetAmountOfOverlappingLightsToConsider() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AvoidLightComponent", "GetAmountOfOverlappingLightsToConsider");
|
|
|
|
Params::AvoidLightComponent_GetAmountOfOverlappingLightsToConsider Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AvoidLightComponent.GetAvoidanceDirection
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UAvoidLightComponent::GetAvoidanceDirection() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AvoidLightComponent", "GetAvoidanceDirection");
|
|
|
|
Params::AvoidLightComponent_GetAvoidanceDirection Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AvoidLightComponent.GetCurrentlyOverlappingLights
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class UOverlappingLightComponent*>ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class UOverlappingLightComponent*> UAvoidLightComponent::GetCurrentlyOverlappingLights() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AvoidLightComponent", "GetCurrentlyOverlappingLights");
|
|
|
|
Params::AvoidLightComponent_GetCurrentlyOverlappingLights Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AvoidLightComponent.GetCurrentlyOverlappingLightsExcludingPenumbra
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class UOverlappingLightComponent*>ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class UOverlappingLightComponent*> UAvoidLightComponent::GetCurrentlyOverlappingLightsExcludingPenumbra() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AvoidLightComponent", "GetCurrentlyOverlappingLightsExcludingPenumbra");
|
|
|
|
Params::AvoidLightComponent_GetCurrentlyOverlappingLightsExcludingPenumbra Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.AvoidLightComponent.IsOverlappedByLight
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const bool excludePenumbra (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UAvoidLightComponent::IsOverlappedByLight(const bool excludePenumbra) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AvoidLightComponent", "IsOverlappedByLight");
|
|
|
|
Params::AvoidLightComponent_IsOverlappedByLight Parms{};
|
|
|
|
Parms.excludePenumbra = excludePenumbra;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceBeamActor.GetBalanceLocationData
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* balancingInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& worldSpaceInput (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBalanceLocationData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FBalanceLocationData ABalanceBeamActor::GetBalanceLocationData(const class AEverholmCharacter* balancingInstigator, const struct FVector& worldSpaceInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BalanceBeamActor", "GetBalanceLocationData");
|
|
|
|
Params::BalanceBeamActor_GetBalanceLocationData Parms{};
|
|
|
|
Parms.balancingInstigator = balancingInstigator;
|
|
Parms.worldSpaceInput = std::move(worldSpaceInput);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceBeamActor.GetBalanceLocationFromLocation
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bProjectToGround (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ABalanceBeamActor::GetBalanceLocationFromLocation(const struct FVector& WorldLocation, const bool bProjectToGround)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BalanceBeamActor", "GetBalanceLocationFromLocation");
|
|
|
|
Params::BalanceBeamActor_GetBalanceLocationFromLocation Parms{};
|
|
|
|
Parms.WorldLocation = std::move(WorldLocation);
|
|
Parms.bProjectToGround = bProjectToGround;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAnimInstance.GetMinAngleDifference180
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmCharacterAnimInstance::GetMinAngleDifference180(float A, float B)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmCharacterAnimInstance", "GetMinAngleDifference180");
|
|
|
|
Params::EverholmCharacterAnimInstance_GetMinAngleDifference180 Parms{};
|
|
|
|
Parms.A = A;
|
|
Parms.B = B;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAnimInstance.OnAnimInstanceEvent
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterAnimInstance::OnAnimInstanceEvent(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnAnimInstanceEvent");
|
|
|
|
Params::EverholmCharacterAnimInstance_OnAnimInstanceEvent Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
Parms.FloatParam = FloatParam;
|
|
Parms.IntParam = IntParam;
|
|
Parms.boolParam = boolParam;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAnimInstance.OnIdleStrafeTurn
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool isTurningRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterAnimInstance::OnIdleStrafeTurn(bool isTurningRight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnIdleStrafeTurn");
|
|
|
|
Params::EverholmCharacterAnimInstance_OnIdleStrafeTurn Parms{};
|
|
|
|
Parms.isTurningRight = isTurningRight;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAnimInstance.OnInputAbuseChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsInputAllowed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterAnimInstance::OnInputAbuseChanged(bool bIsInputAllowed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAnimInstance", "OnInputAbuseChanged");
|
|
|
|
Params::EverholmCharacterAnimInstance_OnInputAbuseChanged Parms{};
|
|
|
|
Parms.bIsInputAllowed = bIsInputAllowed;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAnimInstance.CalculateWallPushBackPoint
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// double pushBackDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmCharacterAnimInstance::CalculateWallPushBackPoint(double pushBackDistance) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAnimInstance", "CalculateWallPushBackPoint");
|
|
|
|
Params::EverholmCharacterAnimInstance_CalculateWallPushBackPoint Parms{};
|
|
|
|
Parms.pushBackDistance = pushBackDistance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAnimInstance.GetFavoredSmoothTurningAngle
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FTransform& WorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& ForwardVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InputForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// ESmoothTurningFavoredDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ESmoothTurningFavoredDirection UEverholmCharacterAnimInstance::GetFavoredSmoothTurningAngle(const struct FTransform& WorldTransform, const struct FVector& ForwardVector, const struct FVector& InputForward, struct FRotator* Rotation) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAnimInstance", "GetFavoredSmoothTurningAngle");
|
|
|
|
Params::EverholmCharacterAnimInstance_GetFavoredSmoothTurningAngle Parms{};
|
|
|
|
Parms.WorldTransform = std::move(WorldTransform);
|
|
Parms.ForwardVector = std::move(ForwardVector);
|
|
Parms.InputForward = std::move(InputForward);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Rotation != nullptr)
|
|
*Rotation = std::move(Parms.Rotation);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAnimInstance.IsPlayingRootMotionMontage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterAnimInstance::IsPlayingRootMotionMontage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAnimInstance", "IsPlayingRootMotionMontage");
|
|
|
|
Params::EverholmCharacterAnimInstance_IsPlayingRootMotionMontage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIAnimInstance.CalculatePredictedAttackLocation
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmAIAnimInstance::CalculatePredictedAttackLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimInstance", "CalculatePredictedAttackLocation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIAnimInstance.GetAttackAnimation
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAttackType attackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Distance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* UEverholmAIAnimInstance::GetAttackAnimation(const EAILocomotionType locomotionType, EAttackType attackType, float Angle, const float Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimInstance", "GetAttackAnimation");
|
|
|
|
Params::EverholmAIAnimInstance_GetAttackAnimation Parms{};
|
|
|
|
Parms.locomotionType = locomotionType;
|
|
Parms.attackType = attackType;
|
|
Parms.Angle = Angle;
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIAnimInstance.GetMontageByTurnAngle
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAIAnimMontageType animType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float animAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* UEverholmAIAnimInstance::GetMontageByTurnAngle(const EAILocomotionType locomotionType, EAIAnimMontageType animType, float animAngle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimInstance", "GetMontageByTurnAngle");
|
|
|
|
Params::EverholmAIAnimInstance_GetMontageByTurnAngle Parms{};
|
|
|
|
Parms.locomotionType = locomotionType;
|
|
Parms.animType = animType;
|
|
Parms.animAngle = animAngle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIAnimInstance.GetOverrideAnimationSet
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const EAILocomotionType locomotionType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimationSet* UEverholmAIAnimInstance::GetOverrideAnimationSet(const EAILocomotionType locomotionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimInstance", "GetOverrideAnimationSet");
|
|
|
|
Params::EverholmAIAnimInstance_GetOverrideAnimationSet Parms{};
|
|
|
|
Parms.locomotionType = locomotionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIAnimInstance.OnAnimNotify
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIAnimInstance::OnAnimNotify(class AActor* Actor, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimInstance", "OnAnimNotify");
|
|
|
|
Params::EverholmAIAnimInstance_OnAnimNotify Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.NotifyName = NotifyName;
|
|
Parms.AnimMetaData = std::move(AnimMetaData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIAnimInstance.SetOverrideAnimationSet
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EAILocomotionType locomotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimationSet* AnimationSet (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIAnimInstance::SetOverrideAnimationSet(EAILocomotionType locomotionType, class UAnimationSet* AnimationSet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimInstance", "SetOverrideAnimationSet");
|
|
|
|
Params::EverholmAIAnimInstance_SetOverrideAnimationSet Parms{};
|
|
|
|
Parms.locomotionType = locomotionType;
|
|
Parms.AnimationSet = AnimationSet;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIAnimInstance.GetAttackComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAttackComponentBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAttackComponentBase* UEverholmAIAnimInstance::GetAttackComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAIAnimInstance", "GetAttackComponent");
|
|
|
|
Params::EverholmAIAnimInstance_GetAttackComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.CanHopOff
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IBalanceInterface::CanHopOff(class AEverholmCharacter* Instigator, const struct FVector2D& Input)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "CanHopOff");
|
|
|
|
Params::BalanceInterface_CanHopOff Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Input = std::move(Input);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.GetBalanceLocation
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& Input (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FTransform* WorldTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* DirectionToMove (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* DistanceFromWantedMove (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* bAtBoundary (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* MaxInputScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IBalanceInterface::GetBalanceLocation(class AEverholmCharacter* Instigator, const struct FVector2D& Input, struct FTransform* WorldTransform, struct FVector* DirectionToMove, float* DistanceFromWantedMove, bool* bAtBoundary, float* MaxInputScale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceLocation");
|
|
|
|
Params::BalanceInterface_GetBalanceLocation Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Input = std::move(Input);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (WorldTransform != nullptr)
|
|
*WorldTransform = std::move(Parms.WorldTransform);
|
|
|
|
if (DirectionToMove != nullptr)
|
|
*DirectionToMove = std::move(Parms.DirectionToMove);
|
|
|
|
if (DistanceFromWantedMove != nullptr)
|
|
*DistanceFromWantedMove = Parms.DistanceFromWantedMove;
|
|
|
|
if (bAtBoundary != nullptr)
|
|
*bAtBoundary = Parms.bAtBoundary;
|
|
|
|
if (MaxInputScale != nullptr)
|
|
*MaxInputScale = Parms.MaxInputScale;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.GetBalanceLocationFromLocation
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bProjectToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector IBalanceInterface::GetBalanceLocationFromLocation(const struct FVector& WorldLocation, bool bProjectToGround)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceLocationFromLocation");
|
|
|
|
Params::BalanceInterface_GetBalanceLocationFromLocation Parms{};
|
|
|
|
Parms.WorldLocation = std::move(WorldLocation);
|
|
Parms.bProjectToGround = bProjectToGround;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.OnEndUsing
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IBalanceInterface::OnEndUsing(class AEverholmCharacter* Instigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "OnEndUsing");
|
|
|
|
Params::BalanceInterface_OnEndUsing Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.OnStartUsing
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IBalanceInterface::OnStartUsing(class AEverholmCharacter* Instigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "OnStartUsing");
|
|
|
|
Params::BalanceInterface_OnStartUsing Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.SetReservation
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bReserve (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IBalanceInterface::SetReservation(class AEverholmCharacter* Instigator, bool bReserve)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "SetReservation");
|
|
|
|
Params::BalanceInterface_SetReservation Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.bReserve = bReserve;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.GetBalanceType
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// EBalanceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EBalanceType IBalanceInterface::GetBalanceType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "GetBalanceType");
|
|
|
|
Params::BalanceInterface_GetBalanceType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BalanceInterface.IsAvailable
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IBalanceInterface::IsAvailable(class AEverholmCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("BalanceInterface", "IsAvailable");
|
|
|
|
Params::BalanceInterface_IsAvailable Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.GetAlertedEnemies
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AEVCombatManager::GetAlertedEnemies()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "GetAlertedEnemies");
|
|
|
|
Params::EVCombatManager_GetAlertedEnemies Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HIP_AlertCluster
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVCombatManager::HIP_AlertCluster(int32 clusterIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HIP_AlertCluster");
|
|
|
|
Params::EVCombatManager_HIP_AlertCluster Parms{};
|
|
|
|
Parms.clusterIndex = clusterIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HIP_AlertNextEntity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVCombatManager::HIP_AlertNextEntity(int32 clusterIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HIP_AlertNextEntity");
|
|
|
|
Params::EVCombatManager_HIP_AlertNextEntity Parms{};
|
|
|
|
Parms.clusterIndex = clusterIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HIP_StartCombat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEVCombatManager::HIP_StartCombat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HIP_StartCombat");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HIP_StopCombat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEVCombatManager::HIP_StopCombat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HIP_StopCombat");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HIP_UnAlertCluster
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 clusterIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVCombatManager::HIP_UnAlertCluster(int32 clusterIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HIP_UnAlertCluster");
|
|
|
|
Params::EVCombatManager_HIP_UnAlertCluster Parms{};
|
|
|
|
Parms.clusterIndex = clusterIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.OnAIAcquiredTarget
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// const class APawn* aiPawnThatHasAcquiredTarget (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AActor* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVCombatManager::OnAIAcquiredTarget(const class APawn* aiPawnThatHasAcquiredTarget, const class AActor* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "OnAIAcquiredTarget");
|
|
|
|
Params::EVCombatManager_OnAIAcquiredTarget Parms{};
|
|
|
|
Parms.aiPawnThatHasAcquiredTarget = aiPawnThatHasAcquiredTarget;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.OnAIDespawned
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// const class APawn* aiPawnThatDespawned (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVCombatManager::OnAIDespawned(const class APawn* aiPawnThatDespawned)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "OnAIDespawned");
|
|
|
|
Params::EVCombatManager_OnAIDespawned Parms{};
|
|
|
|
Parms.aiPawnThatDespawned = aiPawnThatDespawned;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.StartCombat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEVCombatManager::StartCombat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "StartCombat");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.StopCombat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEVCombatManager::StopCombat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "StopCombat");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HOP_OnAllEntitiesDeadInCluster
|
|
// (Final, Native, Protected, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// const int32 clusterIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVCombatManager::HOP_OnAllEntitiesDeadInCluster(const int32 clusterIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HOP_OnAllEntitiesDeadInCluster");
|
|
|
|
Params::EVCombatManager_HOP_OnAllEntitiesDeadInCluster Parms{};
|
|
|
|
Parms.clusterIndex = clusterIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HOP_OnClusterAlerted
|
|
// (Final, Native, Protected, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// const int32 clusterIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVCombatManager::HOP_OnClusterAlerted(const int32 clusterIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HOP_OnClusterAlerted");
|
|
|
|
Params::EVCombatManager_HOP_OnClusterAlerted Parms{};
|
|
|
|
Parms.clusterIndex = clusterIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HOP_OnCombatEnded
|
|
// (Final, Native, Protected, BlueprintCallable, Const)
|
|
|
|
void AEVCombatManager::HOP_OnCombatEnded() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HOP_OnCombatEnded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVCombatManager.HOP_OnCombatStarted
|
|
// (Final, Native, Protected, BlueprintCallable, Const)
|
|
|
|
void AEVCombatManager::HOP_OnCombatStarted() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVCombatManager", "HOP_OnCombatStarted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BlendedBoxHint.GetFocalPointInExtent
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FCameraHintInParameters& cameraHintIn (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class UBoxComponent* InBox (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& BlendRadius_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EVolumeBlendType BlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ABlendedBoxHint::GetFocalPointInExtent(const struct FCameraHintInParameters& cameraHintIn, class UBoxComponent* InBox, const struct FVector& BlendRadius_0, EVolumeBlendType BlendType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BlendedBoxHint", "GetFocalPointInExtent");
|
|
|
|
Params::BlendedBoxHint_GetFocalPointInExtent Parms{};
|
|
|
|
Parms.cameraHintIn = std::move(cameraHintIn);
|
|
Parms.InBox = InBox;
|
|
Parms.BlendRadius_0 = std::move(BlendRadius_0);
|
|
Parms.BlendType = BlendType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BlendedBoxHint.GetWeightTarget
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& focalPointInExtent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& BlendRadius_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ABlendedBoxHint::GetWeightTarget(const struct FVector& focalPointInExtent, const struct FVector& BlendRadius_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BlendedBoxHint", "GetWeightTarget");
|
|
|
|
Params::BlendedBoxHint_GetWeightTarget Parms{};
|
|
|
|
Parms.focalPointInExtent = std::move(focalPointInExtent);
|
|
Parms.BlendRadius_0 = std::move(BlendRadius_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BlendedBoxHint.GetActivationBox
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBoxComponent* ABlendedBoxHint::GetActivationBox() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BlendedBoxHint", "GetActivationBox");
|
|
|
|
Params::BlendedBoxHint_GetActivationBox Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BlendedBoxHint.GetVolumeBlendType
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// EVolumeBlendType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EVolumeBlendType ABlendedBoxHint::GetVolumeBlendType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BlendedBoxHint", "GetVolumeBlendType");
|
|
|
|
Params::BlendedBoxHint_GetVolumeBlendType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BlueprintHintProcessor.ClearBP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UBlueprintHintProcessor::ClearBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BlueprintHintProcessor", "ClearBP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.BlueprintHintProcessor.ComputeResultBP
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UBlueprintHintProcessor::ComputeResultBP(const struct FCameraHintInParameters& Params_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BlueprintHintProcessor", "ComputeResultBP");
|
|
|
|
Params::BlueprintHintProcessor_ComputeResultBP Parms{};
|
|
|
|
Parms.Params_0 = std::move(Params_0);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BlueprintHintProcessor.ProcessHintBP
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UBlueprintHintProcessor::ProcessHintBP(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BlueprintHintProcessor", "ProcessHintBP");
|
|
|
|
Params::BlueprintHintProcessor_ProcessHintBP Parms{};
|
|
|
|
Parms.hint = hint;
|
|
Parms.Params_0 = std::move(Params_0);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.HOP_ProgressionApplied
|
|
// (Final, Native, Public)
|
|
|
|
void AEverholmPlayerStart::HOP_ProgressionApplied()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "HOP_ProgressionApplied");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.OnRep_PlayersStartData
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// TArray<struct FEverholmPlayerStartData>*prevList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerStart::OnRep_PlayersStartData(TArray<struct FEverholmPlayerStartData>* prevList)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "OnRep_PlayersStartData");
|
|
|
|
Params::EverholmPlayerStart_OnRep_PlayersStartData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (prevList != nullptr)
|
|
*prevList = std::move(Parms.prevList);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.PlayerAwakeAtIndex
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bAwake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerStart::PlayerAwakeAtIndex(bool bAwake, int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "PlayerAwakeAtIndex");
|
|
|
|
Params::EverholmPlayerStart_PlayerAwakeAtIndex Parms{};
|
|
|
|
Parms.bAwake = bAwake;
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.PlayerSpawnedAtIndex
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerStart::PlayerSpawnedAtIndex(class AEverholmPlayerCharacter* Character, int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "PlayerSpawnedAtIndex");
|
|
|
|
Params::EverholmPlayerStart_PlayerSpawnedAtIndex Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.SetPlayerAwakeAtIndex
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInAwake (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerStart::SetPlayerAwakeAtIndex(bool bInAwake, int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "SetPlayerAwakeAtIndex");
|
|
|
|
Params::EverholmPlayerStart_SetPlayerAwakeAtIndex Parms{};
|
|
|
|
Parms.bInAwake = bInAwake;
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.SetPlayerCharacterAtIndex
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerStart::SetPlayerCharacterAtIndex(class AEverholmPlayerCharacter* Character, int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "SetPlayerCharacterAtIndex");
|
|
|
|
Params::EverholmPlayerStart_SetPlayerCharacterAtIndex Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.GetPlayerAwakeAtIndex
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmPlayerStart::GetPlayerAwakeAtIndex(int32 Index_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "GetPlayerAwakeAtIndex");
|
|
|
|
Params::EverholmPlayerStart_GetPlayerAwakeAtIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.GetPlayerCharacterAtIndex
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* AEverholmPlayerStart::GetPlayerCharacterAtIndex(int32 Index_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "GetPlayerCharacterAtIndex");
|
|
|
|
Params::EverholmPlayerStart_GetPlayerCharacterAtIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStart.IsDescendantOf
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// const class AEverholmPlayerStart*& ancestorPlayerStart (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmPlayerStart::IsDescendantOf(const class AEverholmPlayerStart*& ancestorPlayerStart) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStart", "IsDescendantOf");
|
|
|
|
Params::EverholmPlayerStart_IsDescendantOf Parms{};
|
|
|
|
Parms.ancestorPlayerStart = ancestorPlayerStart;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStartInBoatBase.HandlePlayersSpawned
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmPlayerStartInBoatBase::HandlePlayersSpawned()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStartInBoatBase", "HandlePlayersSpawned");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerStartInBoatBase.GetTargetBoatVehicle
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ABoatVehicle* AEverholmPlayerStartInBoatBase::GetTargetBoatVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerStartInBoatBase", "GetTargetBoatVehicle");
|
|
|
|
Params::EverholmPlayerStartInBoatBase_GetTargetBoatVehicle Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatBoardLedgeActorGenerator.GetBoatLedgeSegmentData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ledgeIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBoatLedgeSegmentData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FBoatLedgeSegmentData ABoatBoardLedgeActorGenerator::GetBoatLedgeSegmentData(int32 ledgeIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatBoardLedgeActorGenerator", "GetBoatLedgeSegmentData");
|
|
|
|
Params::BoatBoardLedgeActorGenerator_GetBoatLedgeSegmentData Parms{};
|
|
|
|
Parms.ledgeIndex = ledgeIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupSpawner.DestroyPickup
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupSpawner::DestroyPickup(class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupSpawner", "DestroyPickup");
|
|
|
|
Params::PickupSpawner_DestroyPickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupSpawner.UpdateDestroyTimers
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APickupSpawner::UpdateDestroyTimers(float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupSpawner", "UpdateDestroyTimers");
|
|
|
|
Params::PickupSpawner_UpdateDestroyTimers Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.CorrectBoatOffsetOnClient
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UBoatMovementComponent::CorrectBoatOffsetOnClient()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "CorrectBoatOffsetOnClient");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.OnMovementImpact
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float impactSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatMovementComponent::OnMovementImpact(float impactSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "OnMovementImpact");
|
|
|
|
Params::BoatMovementComponent_OnMovementImpact Parms{};
|
|
|
|
Parms.impactSpeed = impactSpeed;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.OnRep_BoatImpactData
|
|
// (Final, Native, Protected)
|
|
|
|
void UBoatMovementComponent::OnRep_BoatImpactData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "OnRep_BoatImpactData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.OnStartingPushOut
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UBoatMovementComponent::OnStartingPushOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "OnStartingPushOut");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.ResetBoatMovementDirection
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UBoatMovementComponent::ResetBoatMovementDirection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "ResetBoatMovementDirection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.ResetCollisionAnimDone
|
|
// (Final, Native, Protected)
|
|
|
|
void UBoatMovementComponent::ResetCollisionAnimDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "ResetCollisionAnimDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.SetBoatMovementDirection
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& dir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatMovementComponent::SetBoatMovementDirection(const struct FVector& dir)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "SetBoatMovementDirection");
|
|
|
|
Params::BoatMovementComponent_SetBoatMovementDirection Parms{};
|
|
|
|
Parms.dir = std::move(dir);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.SetBoostEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatMovementComponent::SetBoostEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "SetBoostEnabled");
|
|
|
|
Params::BoatMovementComponent_SetBoostEnabled Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.TerminateBoatSimulation
|
|
// (Final, Native, Public)
|
|
|
|
void UBoatMovementComponent::TerminateBoatSimulation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "TerminateBoatSimulation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.GetBoatMovementDirection
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UBoatMovementComponent::GetBoatMovementDirection() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "GetBoatMovementDirection");
|
|
|
|
Params::BoatMovementComponent_GetBoatMovementDirection Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.GetCurrentWaterBody
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AWaterBody* UBoatMovementComponent::GetCurrentWaterBody() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "GetCurrentWaterBody");
|
|
|
|
Params::BoatMovementComponent_GetCurrentWaterBody Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.IsBoatOnWater
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatMovementComponent::IsBoatOnWater() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "IsBoatOnWater");
|
|
|
|
Params::BoatMovementComponent_IsBoatOnWater Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatMovementComponent.IsLandscapeCollisionEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatMovementComponent::IsLandscapeCollisionEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatMovementComponent", "IsLandscapeCollisionEnabled");
|
|
|
|
Params::BoatMovementComponent_IsLandscapeCollisionEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatTrackingSubsystem.SetLastInteractedBoat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatTrackingSubsystem::SetLastInteractedBoat(class ABoatVehicle* boat)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatTrackingSubsystem", "SetLastInteractedBoat");
|
|
|
|
Params::BoatTrackingSubsystem_SetLastInteractedBoat Parms{};
|
|
|
|
Parms.boat = boat;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatTrackingSubsystem.GetBoatVehicle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ABoatVehicle* UBoatTrackingSubsystem::GetBoatVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatTrackingSubsystem", "GetBoatVehicle");
|
|
|
|
Params::BoatTrackingSubsystem_GetBoatVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatTrackingSubsystem.GetCurrentBoatVehicle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ABoatVehicle* UBoatTrackingSubsystem::GetCurrentBoatVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatTrackingSubsystem", "GetCurrentBoatVehicle");
|
|
|
|
Params::BoatTrackingSubsystem_GetCurrentBoatVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatTrackingSubsystem.GetLastInteractedBoatVehicle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ABoatVehicle* UBoatTrackingSubsystem::GetLastInteractedBoatVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatTrackingSubsystem", "GetLastInteractedBoatVehicle");
|
|
|
|
Params::BoatTrackingSubsystem_GetLastInteractedBoatVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatTrackingSubsystem.GetPreviousBoardedBoatVehicle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ABoatVehicle* UBoatTrackingSubsystem::GetPreviousBoardedBoatVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatTrackingSubsystem", "GetPreviousBoardedBoatVehicle");
|
|
|
|
Params::BoatTrackingSubsystem_GetPreviousBoardedBoatVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAlignmentCallbackProxy.AlignCharacter
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& relativeTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& relativeTargetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float alignmentSpeedOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmCharacterAlignmentCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmCharacterAlignmentCallbackProxy* UEverholmCharacterAlignmentCallbackProxy::AlignCharacter(class AEverholmCharacter* Character, const struct FVector& relativeTargetLocation, const struct FRotator& relativeTargetRotation, EAlignmentMode alignmentMode, float alignmentSpeedOverride, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmCharacterAlignmentCallbackProxy", "AlignCharacter");
|
|
|
|
Params::EverholmCharacterAlignmentCallbackProxy_AlignCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.relativeTargetLocation = std::move(relativeTargetLocation);
|
|
Parms.relativeTargetRotation = std::move(relativeTargetRotation);
|
|
Parms.alignmentMode = alignmentMode;
|
|
Parms.alignmentSpeedOverride = alignmentSpeedOverride;
|
|
Parms.skipRootMotionMontage = skipRootMotionMontage;
|
|
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
|
|
Parms.targetSceneComponent = targetSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAlignmentCallbackProxy.OnEnded
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterAlignmentCallbackProxy::OnEnded(EEndAlignmentResult endResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAlignmentCallbackProxy", "OnEnded");
|
|
|
|
Params::EverholmCharacterAlignmentCallbackProxy_OnEnded Parms{};
|
|
|
|
Parms.endResult = endResult;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ApplyAnimIKAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bGrab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName IKpoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::ApplyAnimIKAction(class AEverholmPlayerCharacter* Character, bool bGrab, class FName IKpoint, float BlendTime, EEasingFunc EasingFunction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ApplyAnimIKAction");
|
|
|
|
Params::BoatVehicle_ApplyAnimIKAction Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.bGrab = bGrab;
|
|
Parms.IKpoint = IKpoint;
|
|
Parms.BlendTime = BlendTime;
|
|
Parms.EasingFunction = EasingFunction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.DeferredClientTeleport
|
|
// (Final, Native, Protected)
|
|
|
|
void ABoatVehicle::DeferredClientTeleport()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "DeferredClientTeleport");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.DetectWaterBodyBelow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bDetectWater (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::DetectWaterBodyBelow(bool bDetectWater)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "DetectWaterBodyBelow");
|
|
|
|
Params::BoatVehicle_DetectWaterBodyBelow Parms{};
|
|
|
|
Parms.bDetectWater = bDetectWater;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.DockBoardingStateUpdate
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::DockBoardingStateUpdate(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "DockBoardingStateUpdate");
|
|
|
|
Params::BoatVehicle_DockBoardingStateUpdate Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetBoatImpactData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVehicleImpactData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FVehicleImpactData ABoatVehicle::GetBoatImpactData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetBoatImpactData");
|
|
|
|
Params::BoatVehicle_GetBoatImpactData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetBoatThrowData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FBoatThrowData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FBoatThrowData ABoatVehicle::GetBoatThrowData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetBoatThrowData");
|
|
|
|
Params::BoatVehicle_GetBoatThrowData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetBoatWaveData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FBoatWaveData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FBoatWaveData ABoatVehicle::GetBoatWaveData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetBoatWaveData");
|
|
|
|
Params::BoatVehicle_GetBoatWaveData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.HandleClientCollisionEvent
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FClientBoatCollisionEvent& Event (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::HandleClientCollisionEvent(const struct FClientBoatCollisionEvent& Event)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "HandleClientCollisionEvent");
|
|
|
|
Params::BoatVehicle_HandleClientCollisionEvent Parms{};
|
|
|
|
Parms.Event = std::move(Event);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.HarpoonThrowDone
|
|
// (Final, Native, Protected)
|
|
|
|
void ABoatVehicle::HarpoonThrowDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "HarpoonThrowDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.Multicast_ClientTeleportBoatAndFindLedge
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults)
|
|
// Parameters:
|
|
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::Multicast_ClientTeleportBoatAndFindLedge(const struct FTransform& teleportTo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "Multicast_ClientTeleportBoatAndFindLedge");
|
|
|
|
Params::BoatVehicle_Multicast_ClientTeleportBoatAndFindLedge Parms{};
|
|
|
|
Parms.teleportTo = std::move(teleportTo);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.Multicast_SetPlayerInWater
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::Multicast_SetPlayerInWater(class AEverholmPlayerCharacter* PlayerCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "Multicast_SetPlayerInWater");
|
|
|
|
Params::BoatVehicle_Multicast_SetPlayerInWater Parms{};
|
|
|
|
Parms.PlayerCharacter = PlayerCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.Multicast_TeleportBoatAndFindLedge
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
|
|
// Parameters:
|
|
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTeleportingToLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::Multicast_TeleportBoatAndFindLedge(const struct FTransform& teleportTo, bool bTeleportingToLand)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "Multicast_TeleportBoatAndFindLedge");
|
|
|
|
Params::BoatVehicle_Multicast_TeleportBoatAndFindLedge Parms{};
|
|
|
|
Parms.teleportTo = std::move(teleportTo);
|
|
Parms.bTeleportingToLand = bTeleportingToLand;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.OnRep_CurrentWaterBody
|
|
// (Final, Native, Protected)
|
|
|
|
void ABoatVehicle::OnRep_CurrentWaterBody()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "OnRep_CurrentWaterBody");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.PlayerEnterTriggerRegion
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTeleportingToLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* triggerRegionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::PlayerEnterTriggerRegion(const struct FTransform& teleportTo, bool bTeleportingToLand, class AActor* triggerRegionActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "PlayerEnterTriggerRegion");
|
|
|
|
Params::BoatVehicle_PlayerEnterTriggerRegion Parms{};
|
|
|
|
Parms.teleportTo = std::move(teleportTo);
|
|
Parms.bTeleportingToLand = bTeleportingToLand;
|
|
Parms.triggerRegionActor = triggerRegionActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ReleaseAllIK
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::ReleaseAllIK(float BlendTime, EEasingFunc EasingFunction, class AEverholmPlayerCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ReleaseAllIK");
|
|
|
|
Params::BoatVehicle_ReleaseAllIK Parms{};
|
|
|
|
Parms.BlendTime = BlendTime;
|
|
Parms.EasingFunction = EasingFunction;
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ReplicateClientBraceEvent
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
|
|
void ABoatVehicle::ReplicateClientBraceEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ReplicateClientBraceEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ReplicateClientSurfaceCollisionEvent
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPhysicalSurface SurfaceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSubsurface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::ReplicateClientSurfaceCollisionEvent(EPhysicalSurface SurfaceType, float Strength, bool bSubsurface)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ReplicateClientSurfaceCollisionEvent");
|
|
|
|
Params::BoatVehicle_ReplicateClientSurfaceCollisionEvent Parms{};
|
|
|
|
Parms.SurfaceType = SurfaceType;
|
|
Parms.Strength = Strength;
|
|
Parms.bSubsurface = bSubsurface;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ResetOverrideBoatMovementParams
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ABoatVehicle::ResetOverrideBoatMovementParams()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ResetOverrideBoatMovementParams");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.SetOverrideBoatMovementParams
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ForwardSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float RotationSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReverseSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float BoostSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::SetOverrideBoatMovementParams(float ForwardSpeed, float RotationSpeed, float ReverseSpeed, float BoostSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "SetOverrideBoatMovementParams");
|
|
|
|
Params::BoatVehicle_SetOverrideBoatMovementParams Parms{};
|
|
|
|
Parms.ForwardSpeed = ForwardSpeed;
|
|
Parms.RotationSpeed = RotationSpeed;
|
|
Parms.ReverseSpeed = ReverseSpeed;
|
|
Parms.BoostSpeed = BoostSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.TerminateBoatSimulation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ABoatVehicle::TerminateBoatSimulation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "TerminateBoatSimulation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ThrowHarpoonFromBoat
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& velocityDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::ThrowHarpoonFromBoat(const struct FVector& velocityDir)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ThrowHarpoonFromBoat");
|
|
|
|
Params::BoatVehicle_ThrowHarpoonFromBoat Parms{};
|
|
|
|
Parms.velocityDir = std::move(velocityDir);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ToggleBoatEngineSound
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::ToggleBoatEngineSound(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ToggleBoatEngineSound");
|
|
|
|
Params::BoatVehicle_ToggleBoatEngineSound Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.ToggleBoatLights
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::ToggleBoatLights(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "ToggleBoatLights");
|
|
|
|
Params::BoatVehicle_ToggleBoatLights Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.WaterBodyOceanLoaded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UWaterBodyComponent* oceanWaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoatVehicle::WaterBodyOceanLoaded(class UWaterBodyComponent* oceanWaterBodyComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "WaterBodyOceanLoaded");
|
|
|
|
Params::BoatVehicle_WaterBodyOceanLoaded Parms{};
|
|
|
|
Parms.oceanWaterBodyComponent = oceanWaterBodyComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetBoatBoardComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UBoatVehicleBoardComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBoatVehicleBoardComponent* ABoatVehicle::GetBoatBoardComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetBoatBoardComponent");
|
|
|
|
Params::BoatVehicle_GetBoatBoardComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetBoatMovementComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UBoatMovementComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBoatMovementComponent* ABoatVehicle::GetBoatMovementComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetBoatMovementComponent");
|
|
|
|
Params::BoatVehicle_GetBoatMovementComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetBoatPointVelocity
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 PointIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ABoatVehicle::GetBoatPointVelocity(int32 PointIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetBoatPointVelocity");
|
|
|
|
Params::BoatVehicle_GetBoatPointVelocity Parms{};
|
|
|
|
Parms.PointIndex = PointIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetPassengerMoveAroundComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UPassengerMoveAroundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPassengerMoveAroundComponent* ABoatVehicle::GetPassengerMoveAroundComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetPassengerMoveAroundComponent");
|
|
|
|
Params::BoatVehicle_GetPassengerMoveAroundComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetRawPassengerActorAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ABoatVehicle::GetRawPassengerActorAngle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetRawPassengerActorAngle");
|
|
|
|
Params::BoatVehicle_GetRawPassengerActorAngle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.GetRawPassengerAimAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ABoatVehicle::GetRawPassengerAimAngle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "GetRawPassengerAimAngle");
|
|
|
|
Params::BoatVehicle_GetRawPassengerAimAngle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.IsExiting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ABoatVehicle::IsExiting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "IsExiting");
|
|
|
|
Params::BoatVehicle_IsExiting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.IsSinglePlayerControlled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ABoatVehicle::IsSinglePlayerControlled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "IsSinglePlayerControlled");
|
|
|
|
Params::BoatVehicle_IsSinglePlayerControlled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.IsWaterDetected
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ABoatVehicle::IsWaterDetected() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "IsWaterDetected");
|
|
|
|
Params::BoatVehicle_IsWaterDetected Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicle.PassengerShouldUseLanterStashSocketOnBoat
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ABoatVehicle::PassengerShouldUseLanterStashSocketOnBoat() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicle", "PassengerShouldUseLanterStashSocketOnBoat");
|
|
|
|
Params::BoatVehicle_PassengerShouldUseLanterStashSocketOnBoat Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerSubsystem.GetActiveShadowCamera
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AShadowPlayerCamera* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AShadowPlayerCamera* UShadowPlayerSubsystem::GetActiveShadowCamera() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerSubsystem", "GetActiveShadowCamera");
|
|
|
|
Params::ShadowPlayerSubsystem_GetActiveShadowCamera Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.AddMotionOutputToEmitterObject
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EMotionOutputTarget Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkGameObject* Object (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::AddMotionOutputToEmitterObject(EMotionOutputTarget Output, class UAkGameObject* Object)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "AddMotionOutputToEmitterObject");
|
|
|
|
Params::EverholmAudioSystems_AddMotionOutputToEmitterObject Parms{};
|
|
|
|
Parms.Output = Output;
|
|
Parms.Object = Object;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.AttachMusicPlaybackComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* AttachParent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::AttachMusicPlaybackComponent(class USceneComponent* AttachParent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "AttachMusicPlaybackComponent");
|
|
|
|
Params::EverholmAudioSystems_AttachMusicPlaybackComponent Parms{};
|
|
|
|
Parms.AttachParent = AttachParent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.GetMusicPlaybackComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMusicPlaybackComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMusicPlaybackComponent* UEverholmAudioSystems::GetMusicPlaybackComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "GetMusicPlaybackComponent");
|
|
|
|
Params::EverholmAudioSystems_GetMusicPlaybackComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.MusicCallback
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::MusicCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "MusicCallback");
|
|
|
|
Params::EverholmAudioSystems_MusicCallback Parms{};
|
|
|
|
Parms.CallbackType = CallbackType;
|
|
Parms.CallbackInfo = CallbackInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.OnCharactersSwapped
|
|
// (Final, Native, Private)
|
|
|
|
void UEverholmAudioSystems::OnCharactersSwapped()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "OnCharactersSwapped");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.OnPhysicalControllerConnectionChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::OnPhysicalControllerConnectionChanged(bool bConnected, int32 ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* PlayerController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "OnPhysicalControllerConnectionChanged");
|
|
|
|
Params::EverholmAudioSystems_OnPhysicalControllerConnectionChanged Parms{};
|
|
|
|
Parms.bConnected = bConnected;
|
|
Parms.ControllerId = ControllerId;
|
|
Parms.InputDevice = std::move(InputDevice);
|
|
Parms.PlayerController = PlayerController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.OnPlayerRespawn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkGameObject* AkGameObject (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::OnPlayerRespawn(class AEverholmCharacter* Character, class UAkGameObject* AkGameObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "OnPlayerRespawn");
|
|
|
|
Params::EverholmAudioSystems_OnPlayerRespawn Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.AkGameObject = AkGameObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.OnUserInitializationComplete
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ELocalUserType userType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::OnUserInitializationComplete(ELocalUserType userType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "OnUserInitializationComplete");
|
|
|
|
Params::EverholmAudioSystems_OnUserInitializationComplete Parms{};
|
|
|
|
Parms.userType = userType;
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.OnUserInputMethodChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonInputType inputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::OnUserInputMethodChanged(ELocalUserType localUserType, ECommonInputType inputType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "OnUserInputMethodChanged");
|
|
|
|
Params::EverholmAudioSystems_OnUserInputMethodChanged Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.inputType = inputType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.OnUserPrimaryInputDeviceChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& InputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& oldInputDeviceId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::OnUserPrimaryInputDeviceChanged(ELocalUserType localUserType, const struct FInputDeviceId& InputDeviceId, const struct FInputDeviceId& oldInputDeviceId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "OnUserPrimaryInputDeviceChanged");
|
|
|
|
Params::EverholmAudioSystems_OnUserPrimaryInputDeviceChanged Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.InputDeviceId = std::move(InputDeviceId);
|
|
Parms.oldInputDeviceId = std::move(oldInputDeviceId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.RemoveMotionOutputFromEmitterObject
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EMotionOutputTarget Output (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkGameObject* Object (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::RemoveMotionOutputFromEmitterObject(EMotionOutputTarget Output, class UAkGameObject* Object)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "RemoveMotionOutputFromEmitterObject");
|
|
|
|
Params::EverholmAudioSystems_RemoveMotionOutputFromEmitterObject Parms{};
|
|
|
|
Parms.Output = Output;
|
|
Parms.Object = Object;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.BlendListenerLocation
|
|
// (Final, Native, Private, Const)
|
|
|
|
void UEverholmAudioSystems::BlendListenerLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "BlendListenerLocation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAudioSystems.OnShouldBlendListenerLocationChanged
|
|
// (Final, Native, Private, Const)
|
|
// Parameters:
|
|
// bool shouldBlendListenerLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAudioSystems::OnShouldBlendListenerLocationChanged(bool shouldBlendListenerLocation) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAudioSystems", "OnShouldBlendListenerLocationChanged");
|
|
|
|
Params::EverholmAudioSystems_OnShouldBlendListenerLocationChanged Parms{};
|
|
|
|
Parms.shouldBlendListenerLocation = shouldBlendListenerLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.AlignAndDeboardAtSetDockPoint
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatVehicleBoardComponent::AlignAndDeboardAtSetDockPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "AlignAndDeboardAtSetDockPoint");
|
|
|
|
Params::BoatVehicleBoardComponent_AlignAndDeboardAtSetDockPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.AlignWithDockForward
|
|
// (Final, Native, Protected)
|
|
|
|
void UBoatVehicleBoardComponent::AlignWithDockForward()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "AlignWithDockForward");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.BoatBoardEnterStateUpdate
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatEnterType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatBoardState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::BoatBoardEnterStateUpdate(class AEverholmCharacter* Character, EBoatEnterType enterType, EBoatBoardState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatBoardEnterStateUpdate");
|
|
|
|
Params::BoatVehicleBoardComponent_BoatBoardEnterStateUpdate Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.enterType = enterType;
|
|
Parms.State = State;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.BoatBoardExitStateUpdate
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatExitType exitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatBoardState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::BoatBoardExitStateUpdate(class AEverholmCharacter* Character, EBoatExitType exitType, EBoatBoardState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatBoardExitStateUpdate");
|
|
|
|
Params::BoatVehicleBoardComponent_BoatBoardExitStateUpdate Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.exitType = exitType;
|
|
Parms.State = State;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.BoatExitOnLandUpdate
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bExitOnLand (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::BoatExitOnLandUpdate(bool bExitOnLand)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "BoatExitOnLandUpdate");
|
|
|
|
Params::BoatVehicleBoardComponent_BoatExitOnLandUpdate Parms{};
|
|
|
|
Parms.bExitOnLand = bExitOnLand;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.DockingAlignDone
|
|
// (Final, Native, Protected)
|
|
|
|
void UBoatVehicleBoardComponent::DockingAlignDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "DockingAlignDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.DoneAligning
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::DoneAligning(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneAligning");
|
|
|
|
Params::BoatVehicleBoardComponent_DoneAligning Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.DoneEntering
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::DoneEntering(const class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneEntering");
|
|
|
|
Params::BoatVehicleBoardComponent_DoneEntering Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.DoneExitAligning
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::DoneExitAligning(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneExitAligning");
|
|
|
|
Params::BoatVehicleBoardComponent_DoneExitAligning Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.DoneExiting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::DoneExiting(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "DoneExiting");
|
|
|
|
Params::BoatVehicleBoardComponent_DoneExiting Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.GetBoatEnterDataForCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBoatEnterHelperData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FBoatEnterHelperData UBoatVehicleBoardComponent::GetBoatEnterDataForCharacter(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetBoatEnterDataForCharacter");
|
|
|
|
Params::BoatVehicleBoardComponent_GetBoatEnterDataForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.GetBoatExitDataForCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBoatExitHelperData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FBoatExitHelperData UBoatVehicleBoardComponent::GetBoatExitDataForCharacter(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetBoatExitDataForCharacter");
|
|
|
|
Params::BoatVehicleBoardComponent_GetBoatExitDataForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.GetDeboardingCharacter
|
|
// (Final, Native, Private, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool bIsRower (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmCharacter* UBoatVehicleBoardComponent::GetDeboardingCharacter(bool bIsRower)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetDeboardingCharacter");
|
|
|
|
Params::BoatVehicleBoardComponent_GetDeboardingCharacter Parms{};
|
|
|
|
Parms.bIsRower = bIsRower;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.GetWarpTargetForCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* UBoatVehicleBoardComponent::GetWarpTargetForCharacter(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetWarpTargetForCharacter");
|
|
|
|
Params::BoatVehicleBoardComponent_GetWarpTargetForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.GetWarpTargetFromExitHelperData
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FBoatExitHelperData& helperData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* UBoatVehicleBoardComponent::GetWarpTargetFromExitHelperData(const struct FBoatExitHelperData& helperData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetWarpTargetFromExitHelperData");
|
|
|
|
Params::BoatVehicleBoardComponent_GetWarpTargetFromExitHelperData Parms{};
|
|
|
|
Parms.helperData = std::move(helperData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.HandleDockingProcedureStarted
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UBoatVehicleBoardComponent::HandleDockingProcedureStarted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "HandleDockingProcedureStarted");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.HandleMatchStart
|
|
// (Final, Native, Protected)
|
|
|
|
void UBoatVehicleBoardComponent::HandleMatchStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "HandleMatchStart");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.IsEnteringWithPushBoat
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatVehicleBoardComponent::IsEnteringWithPushBoat(const class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsEnteringWithPushBoat");
|
|
|
|
Params::BoatVehicleBoardComponent_IsEnteringWithPushBoat Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.MoveToDeboardSpotDone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UBoatVehicleBoardComponent::MoveToDeboardSpotDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "MoveToDeboardSpotDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.OnRep_BoatBoardDataEnterList
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// TArray<struct FBoatBoardDataEnter>* previousEnterList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::OnRep_BoatBoardDataEnterList(TArray<struct FBoatBoardDataEnter>* previousEnterList)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "OnRep_BoatBoardDataEnterList");
|
|
|
|
Params::BoatVehicleBoardComponent_OnRep_BoatBoardDataEnterList Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (previousEnterList != nullptr)
|
|
*previousEnterList = std::move(Parms.previousEnterList);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.OnRep_BoatBoardDataExitList
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// TArray<struct FBoatBoardDataExit>* previousExitList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::OnRep_BoatBoardDataExitList(TArray<struct FBoatBoardDataExit>* previousExitList)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "OnRep_BoatBoardDataExitList");
|
|
|
|
Params::BoatVehicleBoardComponent_OnRep_BoatBoardDataExitList Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (previousExitList != nullptr)
|
|
*previousExitList = std::move(Parms.previousExitList);
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.PushBoatInteractionEvent
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bValidInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::PushBoatInteractionEvent(bool bValidInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "PushBoatInteractionEvent");
|
|
|
|
Params::BoatVehicleBoardComponent_PushBoatInteractionEvent Parms{};
|
|
|
|
Parms.bValidInput = bValidInput;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.PushInteractionEnterDoneForCharacter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::PushInteractionEnterDoneForCharacter(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "PushInteractionEnterDoneForCharacter");
|
|
|
|
Params::BoatVehicleBoardComponent_PushInteractionEnterDoneForCharacter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.ResetDockPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UBoatVehicleBoardComponent::ResetDockPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "ResetDockPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.SetDockPointActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ADockBoatActor* dockActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::SetDockPointActor(class ADockBoatActor* dockActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "SetDockPointActor");
|
|
|
|
Params::BoatVehicleBoardComponent_SetDockPointActor Parms{};
|
|
|
|
Parms.dockActor = dockActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.SpawnDecalAtBoatLocation
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UBoatVehicleBoardComponent::SpawnDecalAtBoatLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "SpawnDecalAtBoatLocation");
|
|
|
|
Params::BoatVehicleBoardComponent_SpawnDecalAtBoatLocation Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.StartEnteringBoat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatEnterType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatBoardState boardState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::StartEnteringBoat(class AEverholmCharacter* Character, EBoatEnterType enterType, EBoatBoardState boardState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "StartEnteringBoat");
|
|
|
|
Params::BoatVehicleBoardComponent_StartEnteringBoat Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.enterType = enterType;
|
|
Parms.boardState = boardState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.StartExitingBoat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatExitType enterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EBoatBoardState boardState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoatVehicleBoardComponent::StartExitingBoat(class AEverholmCharacter* Character, EBoatExitType enterType, EBoatBoardState boardState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "StartExitingBoat");
|
|
|
|
Params::BoatVehicleBoardComponent_StartExitingBoat Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.enterType = enterType;
|
|
Parms.boardState = boardState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.TraceForwardForDriverWhileExiting
|
|
// (Final, Native, Protected)
|
|
|
|
void UBoatVehicleBoardComponent::TraceForwardForDriverWhileExiting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "TraceForwardForDriverWhileExiting");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.TraceForwardForPassengerWhileExiting
|
|
// (Final, Native, Protected)
|
|
|
|
void UBoatVehicleBoardComponent::TraceForwardForPassengerWhileExiting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "TraceForwardForPassengerWhileExiting");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.GetExitingDistanceToCover
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UBoatVehicleBoardComponent::GetExitingDistanceToCover() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetExitingDistanceToCover");
|
|
|
|
Params::BoatVehicleBoardComponent_GetExitingDistanceToCover Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.GetOwnerBoatVehicle
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ABoatVehicle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ABoatVehicle* UBoatVehicleBoardComponent::GetOwnerBoatVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "GetOwnerBoatVehicle");
|
|
|
|
Params::BoatVehicleBoardComponent_GetOwnerBoatVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.IsAllowedToDeboard
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatVehicleBoardComponent::IsAllowedToDeboard(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsAllowedToDeboard");
|
|
|
|
Params::BoatVehicleBoardComponent_IsAllowedToDeboard Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.IsExiting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatVehicleBoardComponent::IsExiting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsExiting");
|
|
|
|
Params::BoatVehicleBoardComponent_IsExiting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.IsPairedEntry
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatVehicleBoardComponent::IsPairedEntry() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPairedEntry");
|
|
|
|
Params::BoatVehicleBoardComponent_IsPairedEntry Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.IsPotentialPassenger
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatVehicleBoardComponent::IsPotentialPassenger(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPotentialPassenger");
|
|
|
|
Params::BoatVehicleBoardComponent_IsPotentialPassenger Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoatVehicleBoardComponent.IsPotentialRower
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UBoatVehicleBoardComponent::IsPotentialRower(const class AEverholmCharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoatVehicleBoardComponent", "IsPotentialRower");
|
|
|
|
Params::BoatVehicleBoardComponent_IsPotentialRower Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Boomer.EnableThrowTarget
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ABoomer::EnableThrowTarget(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Boomer", "EnableThrowTarget");
|
|
|
|
Params::Boomer_EnableThrowTarget Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.Boomer.CanAttachHarpoon
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ABoomer::CanAttachHarpoon() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Boomer", "CanAttachHarpoon");
|
|
|
|
Params::Boomer_CanAttachHarpoon Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TarsierUIMessageQueueSubsystem.EnqueueMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& Text (Parm, NativeAccessSpecifierPublic)
|
|
// EUIMessageType MessageType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTarsierUIMessageQueueSubsystem::EnqueueMessage(const class FText& Text, EUIMessageType MessageType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TarsierUIMessageQueueSubsystem", "EnqueueMessage");
|
|
|
|
Params::TarsierUIMessageQueueSubsystem_EnqueueMessage Parms{};
|
|
|
|
Parms.Text = std::move(Text);
|
|
Parms.MessageType = MessageType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoomerManagerSubsystem.HandleBoomerChasingStateChange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsChasing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoomerManagerSubsystem::HandleBoomerChasingStateChange(class ABoomer* Boomer, bool bIsChasing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoomerManagerSubsystem", "HandleBoomerChasingStateChange");
|
|
|
|
Params::BoomerManagerSubsystem_HandleBoomerChasingStateChange Parms{};
|
|
|
|
Parms.Boomer = Boomer;
|
|
Parms.bIsChasing = bIsChasing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoomerManagerSubsystem.RegisterBoomer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoomerManagerSubsystem::RegisterBoomer(class ABoomer* Boomer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoomerManagerSubsystem", "RegisterBoomer");
|
|
|
|
Params::BoomerManagerSubsystem_RegisterBoomer Parms{};
|
|
|
|
Parms.Boomer = Boomer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoomerManagerSubsystem.UnregisterBoomer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBoomerManagerSubsystem::UnregisterBoomer(class ABoomer* Boomer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoomerManagerSubsystem", "UnregisterBoomer");
|
|
|
|
Params::BoomerManagerSubsystem_UnregisterBoomer Parms{};
|
|
|
|
Parms.Boomer = Boomer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoomerManagerSubsystem.GetBoomers
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class ABoomer*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class ABoomer*> UBoomerManagerSubsystem::GetBoomers() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoomerManagerSubsystem", "GetBoomers");
|
|
|
|
Params::BoomerManagerSubsystem_GetBoomers Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.BoomerManagerSubsystem.GetBoomersInRange
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class ABoomer* Boomer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class ABoomer*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class ABoomer*> UBoomerManagerSubsystem::GetBoomersInRange(class ABoomer* Boomer, float Radius) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BoomerManagerSubsystem", "GetBoomersInRange");
|
|
|
|
Params::BoomerManagerSubsystem_GetBoomersInRange Parms{};
|
|
|
|
Parms.Boomer = Boomer;
|
|
Parms.Radius = Radius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CallAbility.CallCooldownDone
|
|
// (Final, Native, Protected)
|
|
|
|
void UCallAbility::CallCooldownDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CallAbility", "CallCooldownDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCameraManager.AddManualHint
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCameraManager::AddManualHint(class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCameraManager", "AddManualHint");
|
|
|
|
Params::EverholmCameraManager_AddManualHint Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCameraManager.OnOwnerPossessionChanged
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCameraManager::OnOwnerPossessionChanged(class APawn* OldPawn, class APawn* NewPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCameraManager", "OnOwnerPossessionChanged");
|
|
|
|
Params::EverholmCameraManager_OnOwnerPossessionChanged Parms{};
|
|
|
|
Parms.OldPawn = OldPawn;
|
|
Parms.NewPawn = NewPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCameraManager.GetFocalPointLocation
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AEverholmCameraManager::GetFocalPointLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCameraManager", "GetFocalPointLocation");
|
|
|
|
Params::EverholmCameraManager_GetFocalPointLocation Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCameraManager.GetLookAround
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector2D ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector2D AEverholmCameraManager::GetLookAround() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCameraManager", "GetLookAround");
|
|
|
|
Params::EverholmCameraManager_GetLookAround Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraFocalPointComponent.CalculatePlayerFocalPoints
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UCameraFocalPointComponent::CalculatePlayerFocalPoints()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraFocalPointComponent", "CalculatePlayerFocalPoints");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraFocalPointComponent.GetAlivePlayerPawns
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// TArray<class APawn*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class APawn*> UCameraFocalPointComponent::GetAlivePlayerPawns() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraFocalPointComponent", "GetAlivePlayerPawns");
|
|
|
|
Params::CameraFocalPointComponent_GetAlivePlayerPawns Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraFocalPointComponent.GetPawnOne
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APawn* UCameraFocalPointComponent::GetPawnOne() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraFocalPointComponent", "GetPawnOne");
|
|
|
|
Params::CameraFocalPointComponent_GetPawnOne Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraFocalPointComponent.GetPawnTwo
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APawn* UCameraFocalPointComponent::GetPawnTwo() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraFocalPointComponent", "GetPawnTwo");
|
|
|
|
Params::CameraFocalPointComponent_GetPawnTwo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraFocalPointComponent.GetRelevantPlayers
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPawnRelevance ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPawnRelevance UCameraFocalPointComponent::GetRelevantPlayers() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraFocalPointComponent", "GetRelevantPlayers");
|
|
|
|
Params::CameraFocalPointComponent_GetRelevantPlayers Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraFocalPointComponent.IsRelevant_Override
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCameraFocalPointComponent::IsRelevant_Override(const class APawn* Pawn) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraFocalPointComponent", "IsRelevant_Override");
|
|
|
|
Params::CameraFocalPointComponent_IsRelevant_Override Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.ComputeResults
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::ComputeResults(const struct FCameraHintInParameters& Params_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "ComputeResults");
|
|
|
|
Params::CameraHintComponent_ComputeResults Parms{};
|
|
|
|
Parms.Params_0 = std::move(Params_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.ProcessHints
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class ADirectedCameraHint_Base*>&gatheredHints (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::ProcessHints(const TArray<class ADirectedCameraHint_Base*>& gatheredHints, const struct FCameraHintInParameters& Params_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "ProcessHints");
|
|
|
|
Params::CameraHintComponent_ProcessHints Parms{};
|
|
|
|
Parms.gatheredHints = std::move(gatheredHints);
|
|
Parms.Params_0 = std::move(Params_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetAimOffsetHint
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetAimOffsetHint(struct FRotator* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetAimOffsetHint");
|
|
|
|
Params::CameraHintComponent_GetAimOffsetHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = std::move(Parms.Value);
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetAimOffsetLeadMultiplierHint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetAimOffsetLeadMultiplierHint(float* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetAimOffsetLeadMultiplierHint");
|
|
|
|
Params::CameraHintComponent_GetAimOffsetLeadMultiplierHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetArmLengthMultiplierHint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetArmLengthMultiplierHint(float* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetArmLengthMultiplierHint");
|
|
|
|
Params::CameraHintComponent_GetArmLengthMultiplierHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetAvoidanceDisabledHint
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCameraHintComponent::GetAvoidanceDisabledHint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetAvoidanceDisabledHint");
|
|
|
|
Params::CameraHintComponent_GetAvoidanceDisabledHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetDOFFocusRegionHint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetDOFFocusRegionHint(float* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetDOFFocusRegionHint");
|
|
|
|
Params::CameraHintComponent_GetDOFFocusRegionHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetFocalPointOffsetHint
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetFocalPointOffsetHint(struct FVector* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetFocalPointOffsetHint");
|
|
|
|
Params::CameraHintComponent_GetFocalPointOffsetHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = std::move(Parms.Value);
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetFOVHint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetFOVHint(float* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetFOVHint");
|
|
|
|
Params::CameraHintComponent_GetFOVHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetLookAroundLimitsHint
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetLookAroundLimitsHint(struct FRotator* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetLookAroundLimitsHint");
|
|
|
|
Params::CameraHintComponent_GetLookAroundLimitsHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = std::move(Parms.Value);
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetOverrideRInterpSpeedHint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetOverrideRInterpSpeedHint(float* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetOverrideRInterpSpeedHint");
|
|
|
|
Params::CameraHintComponent_GetOverrideRInterpSpeedHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetRotationHint
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator* Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float* rollWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* pitchWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* yawWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetRotationHint(struct FRotator* Value, float* rollWeight, float* pitchWeight, float* yawWeight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetRotationHint");
|
|
|
|
Params::CameraHintComponent_GetRotationHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = std::move(Parms.Value);
|
|
|
|
if (rollWeight != nullptr)
|
|
*rollWeight = Parms.rollWeight;
|
|
|
|
if (pitchWeight != nullptr)
|
|
*pitchWeight = Parms.pitchWeight;
|
|
|
|
if (yawWeight != nullptr)
|
|
*yawWeight = Parms.yawWeight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraHintComponent.GetTransformHint
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform* Value (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Weight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCameraHintComponent::GetTransformHint(struct FTransform* Value, float* Weight) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraHintComponent", "GetTransformHint");
|
|
|
|
Params::CameraHintComponent_GetTransformHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Value != nullptr)
|
|
*Value = std::move(Parms.Value);
|
|
|
|
if (Weight != nullptr)
|
|
*Weight = Parms.Weight;
|
|
}
|
|
|
|
|
|
// Function Everholm.CameraWhiskersComponent.GetHorizontalWhiskerHitInfos
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<struct FWhiskerHitInfo> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<struct FWhiskerHitInfo> UCameraWhiskersComponent::GetHorizontalWhiskerHitInfos() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CameraWhiskersComponent", "GetHorizontalWhiskerHitInfos");
|
|
|
|
Params::CameraWhiskersComponent_GetHorizontalWhiskerHitInfos Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Camp.BP_OnBeginTriggerOverlap
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACamp::BP_OnBeginTriggerOverlap(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Camp", "BP_OnBeginTriggerOverlap");
|
|
|
|
Params::Camp_BP_OnBeginTriggerOverlap Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.Camp.BP_OnEndTriggerOverlap
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACamp::BP_OnEndTriggerOverlap(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Camp", "BP_OnEndTriggerOverlap");
|
|
|
|
Params::Camp_BP_OnEndTriggerOverlap Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.Camp.OnBeginTriggerOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACamp::OnBeginTriggerOverlap(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Camp", "OnBeginTriggerOverlap");
|
|
|
|
Params::Camp_OnBeginTriggerOverlap Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.Camp.OnEndTriggerOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACamp::OnEndTriggerOverlap(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Camp", "OnEndTriggerOverlap");
|
|
|
|
Params::Camp_OnEndTriggerOverlap Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CampFire.BP_SetCampActive
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACampFire::BP_SetCampActive(bool InIsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CampFire", "BP_SetCampActive");
|
|
|
|
Params::CampFire_BP_SetCampActive Parms{};
|
|
|
|
Parms.InIsActive = InIsActive;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.CampFire.OnRep_IsCampActive
|
|
// (Final, Native, Protected)
|
|
|
|
void ACampFire::OnRep_IsCampActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CampFire", "OnRep_IsCampActive");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CampFire.SetCampActive
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ACampFire::SetCampActive(bool InIsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CampFire", "SetCampActive");
|
|
|
|
Params::CampFire_SetCampActive Parms{};
|
|
|
|
Parms.InIsActive = InIsActive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosVehicleActor.IsDriverInputCameraRelative
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AChaosVehicleActor::IsDriverInputCameraRelative() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosVehicleActor", "IsDriverInputCameraRelative");
|
|
|
|
Params::ChaosVehicleActor_IsDriverInputCameraRelative Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosVehicleActor.IsPassengerInputCameraRelative
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AChaosVehicleActor::IsPassengerInputCameraRelative() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosVehicleActor", "IsPassengerInputCameraRelative");
|
|
|
|
Params::ChaosVehicleActor_IsPassengerInputCameraRelative Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ApplyReplicatedDamage
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& hitFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* eventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UDamageType> damageTypeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ApplyReplicatedDamage(class AActor* DamagedActor, const struct FVector& hitFromDirection, const struct FHitResult& HitInfo, class AEverholmCharacter* eventInstigator, class AActor* DamageCauser, TSubclassOf<class UDamageType> damageTypeClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmCharacter", "ApplyReplicatedDamage");
|
|
|
|
Params::EverholmCharacter_ApplyReplicatedDamage Parms{};
|
|
|
|
Parms.DamagedActor = DamagedActor;
|
|
Parms.hitFromDirection = std::move(hitFromDirection);
|
|
Parms.HitInfo = std::move(HitInfo);
|
|
Parms.eventInstigator = eventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.damageTypeClass = damageTypeClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AbortAlignment
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmCharacter::AbortAlignment()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AbortAlignment");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AbortTeleport_Client
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
|
|
void AEverholmCharacter::AbortTeleport_Client()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AbortTeleport_Client");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AddLooseGameplayActivationTag
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AddLooseGameplayActivationTag(const struct FGameplayTag& Tag, const class UObject*& instigatorObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AddLooseGameplayActivationTag");
|
|
|
|
Params::EverholmCharacter_AddLooseGameplayActivationTag Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.instigatorObject = instigatorObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AddLooseGameplayActivationTags
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& looseTags (ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AddLooseGameplayActivationTags(const struct FGameplayTagContainer& looseTags, const class UObject*& instigatorObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AddLooseGameplayActivationTags");
|
|
|
|
Params::EverholmCharacter_AddLooseGameplayActivationTags Parms{};
|
|
|
|
Parms.looseTags = std::move(looseTags);
|
|
Parms.instigatorObject = instigatorObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AlignWithDuration
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::AlignWithDuration(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Duration, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AlignWithDuration");
|
|
|
|
Params::EverholmCharacter_AlignWithDuration Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.targetRotation = std::move(targetRotation);
|
|
Parms.alignmentMode = alignmentMode;
|
|
Parms.Duration = Duration;
|
|
Parms.skipRootMotionMontage = skipRootMotionMontage;
|
|
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
|
|
Parms.targetSceneComponent = targetSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AlignWithDuration_Replicated
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AlignWithDuration_Replicated(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Duration, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AlignWithDuration_Replicated");
|
|
|
|
Params::EverholmCharacter_AlignWithDuration_Replicated Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.targetRotation = std::move(targetRotation);
|
|
Parms.alignmentMode = alignmentMode;
|
|
Parms.Duration = Duration;
|
|
Parms.skipRootMotionMontage = skipRootMotionMontage;
|
|
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
|
|
Parms.targetSceneComponent = targetSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AlignWithSpeed
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::AlignWithSpeed(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed");
|
|
|
|
Params::EverholmCharacter_AlignWithSpeed Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.targetRotation = std::move(targetRotation);
|
|
Parms.alignmentMode = alignmentMode;
|
|
Parms.Speed = Speed;
|
|
Parms.skipRootMotionMontage = skipRootMotionMontage;
|
|
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
|
|
Parms.targetSceneComponent = targetSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AlignWithSpeed_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& targetRotation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AlignWithSpeed_Multicast(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Multicast");
|
|
|
|
Params::EverholmCharacter_AlignWithSpeed_Multicast Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.targetRotation = std::move(targetRotation);
|
|
Parms.alignmentMode = alignmentMode;
|
|
Parms.Speed = Speed;
|
|
Parms.skipRootMotionMontage = skipRootMotionMontage;
|
|
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
|
|
Parms.targetSceneComponent = targetSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AlignWithSpeed_Replicated
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& targetRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAlignmentMode alignmentMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool skipRootMotionMontage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool hardAbortExistingAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* targetSceneComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AlignWithSpeed_Replicated(const struct FVector& targetLocation, const struct FRotator& targetRotation, EAlignmentMode alignmentMode, float Speed, bool skipRootMotionMontage, bool hardAbortExistingAlignment, class USceneComponent* targetSceneComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Replicated");
|
|
|
|
Params::EverholmCharacter_AlignWithSpeed_Replicated Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.targetRotation = std::move(targetRotation);
|
|
Parms.alignmentMode = alignmentMode;
|
|
Parms.Speed = Speed;
|
|
Parms.skipRootMotionMontage = skipRootMotionMontage;
|
|
Parms.hardAbortExistingAlignment = hardAbortExistingAlignment;
|
|
Parms.targetSceneComponent = targetSceneComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AlignWithSpeed_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
|
|
void AEverholmCharacter::AlignWithSpeed_Server()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AlignWithSpeed_Server");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ApplyLocomotionProfile
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUseTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAbstractEnum& TransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float transitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float transitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName transitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ApplyLocomotionProfile(const class UObject* profileInstigator, const class ULocomotionProfileAsset* locomotionProfile, bool bUseTransition, const struct FAbstractEnum& TransitionSlot, const float transitionPlayRate, const float transitionStartingPosition, const class FName transitionStartingSection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "ApplyLocomotionProfile");
|
|
|
|
Params::EverholmCharacter_ApplyLocomotionProfile Parms{};
|
|
|
|
Parms.profileInstigator = profileInstigator;
|
|
Parms.locomotionProfile = locomotionProfile;
|
|
Parms.bUseTransition = bUseTransition;
|
|
Parms.TransitionSlot = std::move(TransitionSlot);
|
|
Parms.transitionPlayRate = transitionPlayRate;
|
|
Parms.transitionStartingPosition = transitionStartingPosition;
|
|
Parms.transitionStartingSection = transitionStartingSection;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ApplyLocomotionProfileForDuration
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUseInTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAbstractEnum& inTransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float inTransitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float inTransitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName inTransitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUseOutTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAbstractEnum& outTransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float outTransitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float outTransitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName outTransitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ApplyLocomotionProfileForDuration(const class UObject* profileInstigator, const class ULocomotionProfileAsset* locomotionProfile, float Duration, bool bUseInTransition, const struct FAbstractEnum& inTransitionSlot, const float inTransitionPlayRate, const float inTransitionStartingPosition, const class FName inTransitionStartingSection, bool bUseOutTransition, const struct FAbstractEnum& outTransitionSlot, const float outTransitionPlayRate, const float outTransitionStartingPosition, const class FName outTransitionStartingSection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "ApplyLocomotionProfileForDuration");
|
|
|
|
Params::EverholmCharacter_ApplyLocomotionProfileForDuration Parms{};
|
|
|
|
Parms.profileInstigator = profileInstigator;
|
|
Parms.locomotionProfile = locomotionProfile;
|
|
Parms.Duration = Duration;
|
|
Parms.bUseInTransition = bUseInTransition;
|
|
Parms.inTransitionSlot = std::move(inTransitionSlot);
|
|
Parms.inTransitionPlayRate = inTransitionPlayRate;
|
|
Parms.inTransitionStartingPosition = inTransitionStartingPosition;
|
|
Parms.inTransitionStartingSection = inTransitionStartingSection;
|
|
Parms.bUseOutTransition = bUseOutTransition;
|
|
Parms.outTransitionSlot = std::move(outTransitionSlot);
|
|
Parms.outTransitionPlayRate = outTransitionPlayRate;
|
|
Parms.outTransitionStartingPosition = outTransitionStartingPosition;
|
|
Parms.outTransitionStartingSection = outTransitionStartingSection;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AttachToActor_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
|
|
// Parameters:
|
|
// const class AActor* ParentActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector_NetQuantize100& attachLocationOffset (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AttachToActor_Multicast(const class AActor* ParentActor, const class FName& SocketName, const struct FVector_NetQuantize100& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Multicast");
|
|
|
|
Params::EverholmCharacter_AttachToActor_Multicast Parms{};
|
|
|
|
Parms.ParentActor = ParentActor;
|
|
Parms.SocketName = SocketName;
|
|
Parms.attachLocationOffset = std::move(attachLocationOffset);
|
|
Parms.attachRotatorOffset = std::move(attachRotatorOffset);
|
|
Parms.bImpartVelocity = bImpartVelocity;
|
|
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
|
|
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AttachToActor_Replicated
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName SocketName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& attachLocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AttachToActor_Replicated(class AActor* ParentActor, const class FName SocketName, const struct FVector& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Replicated");
|
|
|
|
Params::EverholmCharacter_AttachToActor_Replicated Parms{};
|
|
|
|
Parms.ParentActor = ParentActor;
|
|
Parms.SocketName = SocketName;
|
|
Parms.attachLocationOffset = std::move(attachLocationOffset);
|
|
Parms.attachRotatorOffset = std::move(attachRotatorOffset);
|
|
Parms.bImpartVelocity = bImpartVelocity;
|
|
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
|
|
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AttachToActor_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
|
|
// Parameters:
|
|
// class AActor* ParentActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector_NetQuantize100& attachLocationOffset (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& attachRotatorOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AttachToActor_Server(class AActor* ParentActor, const class FName& SocketName, const struct FVector_NetQuantize100& attachLocationOffset, const struct FRotator& attachRotatorOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AttachToActor_Server");
|
|
|
|
Params::EverholmCharacter_AttachToActor_Server Parms{};
|
|
|
|
Parms.ParentActor = ParentActor;
|
|
Parms.SocketName = SocketName;
|
|
Parms.attachLocationOffset = std::move(attachLocationOffset);
|
|
Parms.attachRotatorOffset = std::move(attachRotatorOffset);
|
|
Parms.bImpartVelocity = bImpartVelocity;
|
|
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
|
|
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AttachToComponent_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AttachToComponent_Multicast(class UPrimitiveComponent* AttachComponent, const class FName& SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Multicast");
|
|
|
|
Params::EverholmCharacter_AttachToComponent_Multicast Parms{};
|
|
|
|
Parms.AttachComponent = AttachComponent;
|
|
Parms.SocketName = SocketName;
|
|
Parms.LocationOffset = std::move(LocationOffset);
|
|
Parms.RotationOffset = std::move(RotationOffset);
|
|
Parms.bImpartVelocity = bImpartVelocity;
|
|
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
|
|
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AttachToComponent_Replicated
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName SocketName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AttachToComponent_Replicated(class UPrimitiveComponent* AttachComponent, const class FName SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Replicated");
|
|
|
|
Params::EverholmCharacter_AttachToComponent_Replicated Parms{};
|
|
|
|
Parms.AttachComponent = AttachComponent;
|
|
Parms.SocketName = SocketName;
|
|
Parms.LocationOffset = std::move(LocationOffset);
|
|
Parms.RotationOffset = std::move(RotationOffset);
|
|
Parms.bImpartVelocity = bImpartVelocity;
|
|
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
|
|
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.AttachToComponent_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* AttachComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& SocketName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& LocationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& RotationOffset (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool bImpartVelocity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDisableCharacterInstructions (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDisableInstructionsRequest&DisableInstructionsRequest (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::AttachToComponent_Server(class UPrimitiveComponent* AttachComponent, const class FName& SocketName, const struct FVector& LocationOffset, const struct FRotator& RotationOffset, const bool bImpartVelocity, const bool bDisableCharacterInstructions, const struct FDisableInstructionsRequest& DisableInstructionsRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "AttachToComponent_Server");
|
|
|
|
Params::EverholmCharacter_AttachToComponent_Server Parms{};
|
|
|
|
Parms.AttachComponent = AttachComponent;
|
|
Parms.SocketName = SocketName;
|
|
Parms.LocationOffset = std::move(LocationOffset);
|
|
Parms.RotationOffset = std::move(RotationOffset);
|
|
Parms.bImpartVelocity = bImpartVelocity;
|
|
Parms.bDisableCharacterInstructions = bDisableCharacterInstructions;
|
|
Parms.DisableInstructionsRequest = std::move(DisableInstructionsRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.BP_KeepCharacterUpright
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::BP_KeepCharacterUpright(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "BP_KeepCharacterUpright");
|
|
|
|
Params::EverholmCharacter_BP_KeepCharacterUpright Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.BP_ProcessDesiredMovement
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& desiredMovement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AEverholmCharacter::BP_ProcessDesiredMovement(const struct FVector& desiredMovement)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "BP_ProcessDesiredMovement");
|
|
|
|
Params::EverholmCharacter_BP_ProcessDesiredMovement Parms{};
|
|
|
|
Parms.desiredMovement = std::move(desiredMovement);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.BP_SpawnCoopPlayer
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AEverholmCharacter::BP_SpawnCoopPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "BP_SpawnCoopPlayer");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ClearPindown_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UAbilityObject> pindownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ClearPindown_Multicast(const class AActor* attacker, TSubclassOf<class UAbilityObject> pindownAbility)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "ClearPindown_Multicast");
|
|
|
|
Params::EverholmCharacter_ClearPindown_Multicast Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
Parms.pindownAbility = pindownAbility;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ClearPindown_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UAbilityObject> pindownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ClearPindown_Server(const class AActor* attacker, TSubclassOf<class UAbilityObject> pindownAbility)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "ClearPindown_Server");
|
|
|
|
Params::EverholmCharacter_ClearPindown_Server Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
Parms.pindownAbility = pindownAbility;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.Client_CollectMask
|
|
// (Net, NetReliable, Native, Event, Public, NetClient)
|
|
// Parameters:
|
|
// const class FString& maskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::Client_CollectMask(const class FString& maskName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "Client_CollectMask");
|
|
|
|
Params::EverholmCharacter_Client_CollectMask Parms{};
|
|
|
|
Parms.maskName = std::move(maskName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.DetachFromBase_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
|
|
void AEverholmCharacter::DetachFromBase_Multicast()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Multicast");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.DetachFromBase_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmCharacter::DetachFromBase_Replicated()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Replicated");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.DetachFromBase_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
|
|
void AEverholmCharacter::DetachFromBase_Server()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "DetachFromBase_Server");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageJumpToSection_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageJumpToSection_Multicast(class FName SectionName, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Multicast");
|
|
|
|
Params::EverholmCharacter_MontageJumpToSection_Multicast Parms{};
|
|
|
|
Parms.SectionName = SectionName;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageJumpToSection_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageJumpToSection_Replicated(class FName SectionName, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Replicated");
|
|
|
|
Params::EverholmCharacter_MontageJumpToSection_Replicated Parms{};
|
|
|
|
Parms.SectionName = SectionName;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageJumpToSection_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageJumpToSection_Server(class FName SectionName, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSection_Server");
|
|
|
|
Params::EverholmCharacter_MontageJumpToSection_Server Parms{};
|
|
|
|
Parms.SectionName = SectionName;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageJumpToSectionsEnd_Multicast(class FName SectionName, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Multicast");
|
|
|
|
Params::EverholmCharacter_MontageJumpToSectionsEnd_Multicast Parms{};
|
|
|
|
Parms.SectionName = SectionName;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageJumpToSectionsEnd_Replicated(class FName SectionName, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Replicated");
|
|
|
|
Params::EverholmCharacter_MontageJumpToSectionsEnd_Replicated Parms{};
|
|
|
|
Parms.SectionName = SectionName;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageJumpToSectionsEnd_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class FName SectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageJumpToSectionsEnd_Server(class FName SectionName, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageJumpToSectionsEnd_Server");
|
|
|
|
Params::EverholmCharacter_MontageJumpToSectionsEnd_Server Parms{};
|
|
|
|
Parms.SectionName = SectionName;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageSetNextSection_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageSetNextSection_Multicast(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Multicast");
|
|
|
|
Params::EverholmCharacter_MontageSetNextSection_Multicast Parms{};
|
|
|
|
Parms.SectionNameToChange = SectionNameToChange;
|
|
Parms.NextSection = NextSection;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageSetNextSection_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageSetNextSection_Replicated(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Replicated");
|
|
|
|
Params::EverholmCharacter_MontageSetNextSection_Replicated Parms{};
|
|
|
|
Parms.SectionNameToChange = SectionNameToChange;
|
|
Parms.NextSection = NextSection;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageSetNextSection_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class FName SectionNameToChange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName NextSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageSetNextSection_Server(class FName SectionNameToChange, class FName NextSection, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageSetNextSection_Server");
|
|
|
|
Params::EverholmCharacter_MontageSetNextSection_Server Parms{};
|
|
|
|
Parms.SectionNameToChange = SectionNameToChange;
|
|
Parms.NextSection = NextSection;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageSetPosition_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageSetPosition_Multicast(float montageTimePosition, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Multicast");
|
|
|
|
Params::EverholmCharacter_MontageSetPosition_Multicast Parms{};
|
|
|
|
Parms.montageTimePosition = montageTimePosition;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageSetPosition_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageSetPosition_Replicated(float montageTimePosition, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Replicated");
|
|
|
|
Params::EverholmCharacter_MontageSetPosition_Replicated Parms{};
|
|
|
|
Parms.montageTimePosition = montageTimePosition;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.MontageSetPosition_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// float montageTimePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* AnimMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::MontageSetPosition_Server(float montageTimePosition, const class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "MontageSetPosition_Server");
|
|
|
|
Params::EverholmCharacter_MontageSetPosition_Server Parms{};
|
|
|
|
Parms.montageTimePosition = montageTimePosition;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.Multicast_ApplyReplicatedDamage
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// const struct FPointDamageEvent& DamageEvent (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::Multicast_ApplyReplicatedDamage(const struct FPointDamageEvent& DamageEvent, class AActor* DamagedActor, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "Multicast_ApplyReplicatedDamage");
|
|
|
|
Params::EverholmCharacter_Multicast_ApplyReplicatedDamage Parms{};
|
|
|
|
Parms.DamageEvent = std::move(DamageEvent);
|
|
Parms.DamagedActor = DamagedActor;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnHibernationChanged
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void AEverholmCharacter::OnHibernationChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnHibernationChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnPlayerSwapped
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmCharacter::OnPlayerSwapped()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnPlayerSwapped");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnRep_AIRubberBandingMontageData
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmCharacter::OnRep_AIRubberBandingMontageData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnRep_AIRubberBandingMontageData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnRep_CollisionEnabled
|
|
// (Native, Protected)
|
|
|
|
void AEverholmCharacter::OnRep_CollisionEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnRep_CollisionEnabled");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnRep_Hibernating
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmCharacter::OnRep_Hibernating()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnRep_Hibernating");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnRep_Sprinting
|
|
// (Native, Protected)
|
|
|
|
void AEverholmCharacter::OnRep_Sprinting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnRep_Sprinting");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnTargetLevelsStreamedIn_Client
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
|
|
void AEverholmCharacter::OnTargetLevelsStreamedIn_Client()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnTargetLevelsStreamedIn_Client");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.OnTeleportSuccess_Client
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class AEverholmCharacter* teleportedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::OnTeleportSuccess_Client(class AEverholmCharacter* teleportedCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "OnTeleportSuccess_Client");
|
|
|
|
Params::EverholmCharacter_OnTeleportSuccess_Client Parms{};
|
|
|
|
Parms.teleportedCharacter = teleportedCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.PlayAnimMontage_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::PlayAnimMontage_Multicast(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Multicast");
|
|
|
|
Params::EverholmCharacter_PlayAnimMontage_Multicast Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.InPlayRate = InPlayRate;
|
|
Parms.StartSectionName = StartSectionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.PlayAnimMontage_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::PlayAnimMontage_Replicated(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Replicated");
|
|
|
|
Params::EverholmCharacter_PlayAnimMontage_Replicated Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.InPlayRate = InPlayRate;
|
|
Parms.StartSectionName = StartSectionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.PlayAnimMontage_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::PlayAnimMontage_Server(class UAnimMontage* AnimMontage, float InPlayRate, class FName StartSectionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "PlayAnimMontage_Server");
|
|
|
|
Params::EverholmCharacter_PlayAnimMontage_Server Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.InPlayRate = InPlayRate;
|
|
Parms.StartSectionName = StartSectionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.RemoveAllLocomotionProfiles
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmCharacter::RemoveAllLocomotionProfiles()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "RemoveAllLocomotionProfiles");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.RemoveLocomotionProfile
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* profileInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUseTransition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAbstractEnum& TransitionSlot (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float transitionPlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float transitionStartingPosition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName transitionStartingSection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::RemoveLocomotionProfile(const class UObject* profileInstigator, bool bUseTransition, const struct FAbstractEnum& TransitionSlot, const float transitionPlayRate, const float transitionStartingPosition, const class FName transitionStartingSection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "RemoveLocomotionProfile");
|
|
|
|
Params::EverholmCharacter_RemoveLocomotionProfile Parms{};
|
|
|
|
Parms.profileInstigator = profileInstigator;
|
|
Parms.bUseTransition = bUseTransition;
|
|
Parms.TransitionSlot = std::move(TransitionSlot);
|
|
Parms.transitionPlayRate = transitionPlayRate;
|
|
Parms.transitionStartingPosition = transitionStartingPosition;
|
|
Parms.transitionStartingSection = transitionStartingSection;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.RemoveLocomotionProfiles
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::RemoveLocomotionProfiles(const class ULocomotionProfileAsset* locomotionProfile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "RemoveLocomotionProfiles");
|
|
|
|
Params::EverholmCharacter_RemoveLocomotionProfiles Parms{};
|
|
|
|
Parms.locomotionProfile = locomotionProfile;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.RemoveLooseGameplayActivationTag
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& tagToRemove (ConstParm, Parm, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::RemoveLooseGameplayActivationTag(const class UObject*& instigatorObject, const struct FGameplayTag& tagToRemove)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "RemoveLooseGameplayActivationTag");
|
|
|
|
Params::EverholmCharacter_RemoveLooseGameplayActivationTag Parms{};
|
|
|
|
Parms.instigatorObject = instigatorObject;
|
|
Parms.tagToRemove = std::move(tagToRemove);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.RemoveLooseGameplayActivationTags
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject*& instigatorObject (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTagContainer& tagsToRemove (ConstParm, Parm, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::RemoveLooseGameplayActivationTags(const class UObject*& instigatorObject, const struct FGameplayTagContainer& tagsToRemove)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "RemoveLooseGameplayActivationTags");
|
|
|
|
Params::EverholmCharacter_RemoveLooseGameplayActivationTags Parms{};
|
|
|
|
Parms.instigatorObject = instigatorObject;
|
|
Parms.tagsToRemove = std::move(tagsToRemove);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ResolveAttack_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ResolveAttack_Server(const struct FAttackData& AttackData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "ResolveAttack_Server");
|
|
|
|
Params::EverholmCharacter_ResolveAttack_Server Parms{};
|
|
|
|
Parms.AttackData = std::move(AttackData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ResolvePindown_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UAbilityObject> pinnedDownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ResolvePindown_Multicast(const struct FAttackData& AttackData, TSubclassOf<class UAbilityObject> pinnedDownAbility, const struct FGameplayTag& pinnedDownGameplayTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "ResolvePindown_Multicast");
|
|
|
|
Params::EverholmCharacter_ResolvePindown_Multicast Parms{};
|
|
|
|
Parms.AttackData = std::move(AttackData);
|
|
Parms.pinnedDownAbility = pinnedDownAbility;
|
|
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.ResolvePindown_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const struct FAttackData& AttackData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UAbilityObject> pinnedDownAbility (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::ResolvePindown_Server(const struct FAttackData& AttackData, TSubclassOf<class UAbilityObject> pinnedDownAbility, const struct FGameplayTag& pinnedDownGameplayTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "ResolvePindown_Server");
|
|
|
|
Params::EverholmCharacter_ResolvePindown_Server Parms{};
|
|
|
|
Parms.AttackData = std::move(AttackData);
|
|
Parms.pinnedDownAbility = pinnedDownAbility;
|
|
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.Server_ApplyReplicatedDamage
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const struct FPointDamageEvent& DamageEvent (ConstParm, Parm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::Server_ApplyReplicatedDamage(const struct FPointDamageEvent& DamageEvent, class AActor* DamagedActor, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "Server_ApplyReplicatedDamage");
|
|
|
|
Params::EverholmCharacter_Server_ApplyReplicatedDamage Parms{};
|
|
|
|
Parms.DamageEvent = std::move(DamageEvent);
|
|
Parms.DamagedActor = DamagedActor;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.SetCollisionEnabled_Server
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::SetCollisionEnabled_Server(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "SetCollisionEnabled_Server");
|
|
|
|
Params::EverholmCharacter_SetCollisionEnabled_Server Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.SetCrouchIntent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ShouldHaveCrouchIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::SetCrouchIntent(bool ShouldHaveCrouchIntent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "SetCrouchIntent");
|
|
|
|
Params::EverholmCharacter_SetCrouchIntent Parms{};
|
|
|
|
Parms.ShouldHaveCrouchIntent = ShouldHaveCrouchIntent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.SetHibernating
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool hibernating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::SetHibernating(bool hibernating)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "SetHibernating");
|
|
|
|
Params::EverholmCharacter_SetHibernating Parms{};
|
|
|
|
Parms.hibernating = hibernating;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.SetMovementInputSpace
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EMovementInputSpace newMovementInputSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::SetMovementInputSpace(EMovementInputSpace newMovementInputSpace)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "SetMovementInputSpace");
|
|
|
|
Params::EverholmCharacter_SetMovementInputSpace Parms{};
|
|
|
|
Parms.newMovementInputSpace = newMovementInputSpace;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.SetPlayerVisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::SetPlayerVisibility(bool bVisible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "SetPlayerVisibility");
|
|
|
|
Params::EverholmCharacter_SetPlayerVisibility Parms{};
|
|
|
|
Parms.bVisible = bVisible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.SetSprinting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ShouldSprint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::SetSprinting(bool ShouldSprint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "SetSprinting");
|
|
|
|
Params::EverholmCharacter_SetSprinting Parms{};
|
|
|
|
Parms.ShouldSprint = ShouldSprint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.SetWalkIntent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ShouldHaveWalkIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::SetWalkIntent(bool ShouldHaveWalkIntent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "SetWalkIntent");
|
|
|
|
Params::EverholmCharacter_SetWalkIntent Parms{};
|
|
|
|
Parms.ShouldHaveWalkIntent = ShouldHaveWalkIntent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.StopAnimMontage_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::StopAnimMontage_Multicast(class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Multicast");
|
|
|
|
Params::EverholmCharacter_StopAnimMontage_Multicast Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.StopAnimMontage_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::StopAnimMontage_Replicated(class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Replicated");
|
|
|
|
Params::EverholmCharacter_StopAnimMontage_Replicated Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.StopAnimMontage_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::StopAnimMontage_Server(class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "StopAnimMontage_Server");
|
|
|
|
Params::EverholmCharacter_StopAnimMontage_Server Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.StopPindown_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::StopPindown_Multicast(const class AActor* attacker, const struct FGameplayTag& pinnedDownGameplayTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "StopPindown_Multicast");
|
|
|
|
Params::EverholmCharacter_StopPindown_Multicast Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.StopPindown_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const class AActor* attacker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& pinnedDownGameplayTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::StopPindown_Server(const class AActor* attacker, const struct FGameplayTag& pinnedDownGameplayTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "StopPindown_Server");
|
|
|
|
Params::EverholmCharacter_StopPindown_Server Parms{};
|
|
|
|
Parms.attacker = attacker;
|
|
Parms.pinnedDownGameplayTag = std::move(pinnedDownGameplayTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.TeleportTo_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const struct FTransformNoScale& Target (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::TeleportTo_Server(const struct FTransformNoScale& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "TeleportTo_Server");
|
|
|
|
Params::EverholmCharacter_TeleportTo_Server Parms{};
|
|
|
|
Parms.Target = std::move(Target);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Multicast
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::TriggerAnimInstanceEvent_Multicast(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Multicast");
|
|
|
|
Params::EverholmCharacter_TriggerAnimInstanceEvent_Multicast Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
Parms.FloatParam = FloatParam;
|
|
Parms.IntParam = IntParam;
|
|
Parms.boolParam = boolParam;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Replicated
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::TriggerAnimInstanceEvent_Replicated(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Replicated");
|
|
|
|
Params::EverholmCharacter_TriggerAnimInstanceEvent_Replicated Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
Parms.FloatParam = FloatParam;
|
|
Parms.IntParam = IntParam;
|
|
Parms.boolParam = boolParam;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.TriggerAnimInstanceEvent_Server
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// double FloatParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 IntParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool boolParam (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter::TriggerAnimInstanceEvent_Server(class FName EventName, double FloatParam, int32 IntParam, bool boolParam)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "TriggerAnimInstanceEvent_Server");
|
|
|
|
Params::EverholmCharacter_TriggerAnimInstanceEvent_Server Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
Parms.FloatParam = FloatParam;
|
|
Parms.IntParam = IntParam;
|
|
Parms.boolParam = boolParam;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetAbilityActivationComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAbilityActivationComponent* AEverholmCharacter::GetAbilityActivationComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetAbilityActivationComponent");
|
|
|
|
Params::EverholmCharacter_GetAbilityActivationComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetAnimationOverrideComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAnimationOverrideComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimationOverrideComponent* AEverholmCharacter::GetAnimationOverrideComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetAnimationOverrideComponent");
|
|
|
|
Params::EverholmCharacter_GetAnimationOverrideComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetCallComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmCallComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmCallComponent* AEverholmCharacter::GetCallComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetCallComponent");
|
|
|
|
Params::EverholmCharacter_GetCallComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetCameraOrientedCharacterForward
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AEverholmCharacter::GetCameraOrientedCharacterForward() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetCameraOrientedCharacterForward");
|
|
|
|
Params::EverholmCharacter_GetCameraOrientedCharacterForward Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetCameraOrientedCharacterRight
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AEverholmCharacter::GetCameraOrientedCharacterRight() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetCameraOrientedCharacterRight");
|
|
|
|
Params::EverholmCharacter_GetCameraOrientedCharacterRight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetCharacterChalkboard
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UChalkboardWrapper* AEverholmCharacter::GetCharacterChalkboard() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetCharacterChalkboard");
|
|
|
|
Params::EverholmCharacter_GetCharacterChalkboard Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetCharacterInstructions
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UCharacterInstructionsComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UCharacterInstructionsComponent* AEverholmCharacter::GetCharacterInstructions() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetCharacterInstructions");
|
|
|
|
Params::EverholmCharacter_GetCharacterInstructions Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetClimbingComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UClimbingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UClimbingComponent* AEverholmCharacter::GetClimbingComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetClimbingComponent");
|
|
|
|
Params::EverholmCharacter_GetClimbingComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetEverholmCharacterMovement
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmCharacterMovementComponent* AEverholmCharacter::GetEverholmCharacterMovement() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetEverholmCharacterMovement");
|
|
|
|
Params::EverholmCharacter_GetEverholmCharacterMovement Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetHasCrouchIntent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::GetHasCrouchIntent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetHasCrouchIntent");
|
|
|
|
Params::EverholmCharacter_GetHasCrouchIntent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetHasWalkIntent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::GetHasWalkIntent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetHasWalkIntent");
|
|
|
|
Params::EverholmCharacter_GetHasWalkIntent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetIsSprinting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::GetIsSprinting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetIsSprinting");
|
|
|
|
Params::EverholmCharacter_GetIsSprinting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetMotionWarpingComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UMotionWarpingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMotionWarpingComponent* AEverholmCharacter::GetMotionWarpingComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetMotionWarpingComponent");
|
|
|
|
Params::EverholmCharacter_GetMotionWarpingComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetMovementInputSpace
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EMovementInputSpace ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EMovementInputSpace AEverholmCharacter::GetMovementInputSpace() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetMovementInputSpace");
|
|
|
|
Params::EverholmCharacter_GetMovementInputSpace Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.GetVehicleControlComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UVehicleControlComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UVehicleControlComponent* AEverholmCharacter::GetVehicleControlComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "GetVehicleControlComponent");
|
|
|
|
Params::EverholmCharacter_GetVehicleControlComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.IsAIControlled
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::IsAIControlled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "IsAIControlled");
|
|
|
|
Params::EverholmCharacter_IsAIControlled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.IsAlive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::IsAlive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "IsAlive");
|
|
|
|
Params::EverholmCharacter_IsAlive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.IsBeingPinnedDown
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::IsBeingPinnedDown() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "IsBeingPinnedDown");
|
|
|
|
Params::EverholmCharacter_IsBeingPinnedDown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.IsHibernating
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::IsHibernating() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "IsHibernating");
|
|
|
|
Params::EverholmCharacter_IsHibernating Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.IsInvulnerableToEnemyAttacks
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::IsInvulnerableToEnemyAttacks() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "IsInvulnerableToEnemyAttacks");
|
|
|
|
Params::EverholmCharacter_IsInvulnerableToEnemyAttacks Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter.IsLocalCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter::IsLocalCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter", "IsLocalCharacter");
|
|
|
|
Params::EverholmCharacter_IsLocalCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_BrookHorse.LerpToTarget
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* alignmentTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& AlignmentLocationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& alignmentRotationOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_BrookHorse::LerpToTarget(class AEverholmCharacter* alignmentTarget, const float Duration, const struct FVector& AlignmentLocationOffset, const struct FRotator& alignmentRotationOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "LerpToTarget");
|
|
|
|
Params::EverholmCharacter_BrookHorse_LerpToTarget Parms{};
|
|
|
|
Parms.alignmentTarget = alignmentTarget;
|
|
Parms.Duration = Duration;
|
|
Parms.AlignmentLocationOffset = std::move(AlignmentLocationOffset);
|
|
Parms.alignmentRotationOffset = std::move(alignmentRotationOffset);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_BrookHorse.OnRep_CurrentState
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmCharacter_BrookHorse::OnRep_CurrentState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "OnRep_CurrentState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_BrookHorse.OnStateEntered
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const EBrookHorseStates previousState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EBrookHorseStates NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_BrookHorse::OnStateEntered(const EBrookHorseStates previousState, const EBrookHorseStates NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "OnStateEntered");
|
|
|
|
Params::EverholmCharacter_BrookHorse_OnStateEntered Parms{};
|
|
|
|
Parms.previousState = previousState;
|
|
Parms.NewState = NewState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_BrookHorse.SetState
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const EBrookHorseStates NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_BrookHorse::SetState(const EBrookHorseStates NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_BrookHorse", "SetState");
|
|
|
|
Params::EverholmCharacter_BrookHorse_SetState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.OverlappingPieChartLightComponent.SetPieChartAngle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UOverlappingPieChartLightComponent::SetPieChartAngle(const float Angle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("OverlappingPieChartLightComponent", "SetPieChartAngle");
|
|
|
|
Params::OverlappingPieChartLightComponent_SetPieChartAngle Parms{};
|
|
|
|
Parms.Angle = Angle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosProxyVehicleMovementComponent.GetCurrentSteeringAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UChaosProxyVehicleMovementComponent::GetCurrentSteeringAngle(int32 wheel) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetCurrentSteeringAngle");
|
|
|
|
Params::ChaosProxyVehicleMovementComponent_GetCurrentSteeringAngle Parms{};
|
|
|
|
Parms.wheel = wheel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosProxyVehicleMovementComponent.GetMaxSteeringAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UChaosProxyVehicleMovementComponent::GetMaxSteeringAngle(int32 wheel) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetMaxSteeringAngle");
|
|
|
|
Params::ChaosProxyVehicleMovementComponent_GetMaxSteeringAngle Parms{};
|
|
|
|
Parms.wheel = wheel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosProxyVehicleMovementComponent.GetSuspensionLimits
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 wheel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FFloatInterval ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FFloatInterval UChaosProxyVehicleMovementComponent::GetSuspensionLimits(int32 wheel) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosProxyVehicleMovementComponent", "GetSuspensionLimits");
|
|
|
|
Params::ChaosProxyVehicleMovementComponent_GetSuspensionLimits Parms{};
|
|
|
|
Parms.wheel = wheel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothRepSceneComponent.ClientSideShutdown
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void USmoothRepSceneComponent::ClientSideShutdown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothRepSceneComponent", "ClientSideShutdown");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothRepSceneComponent.MC_ServerFrame
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void USmoothRepSceneComponent::MC_ServerFrame(const struct FSmoothRepSceneComponentState& State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothRepSceneComponent", "MC_ServerFrame");
|
|
|
|
Params::SmoothRepSceneComponent_MC_ServerFrame Parms{};
|
|
|
|
Parms.State = std::move(State);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothRepSceneComponent.OnRestartReplication
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void USmoothRepSceneComponent::OnRestartReplication()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothRepSceneComponent", "OnRestartReplication");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothRepSceneComponent.OnStopReplication
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void USmoothRepSceneComponent::OnStopReplication()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothRepSceneComponent", "OnStopReplication");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothRepSceneComponent.SetUpdatedComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USmoothRepSceneComponent::SetUpdatedComponent(class USceneComponent* Component)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothRepSceneComponent", "SetUpdatedComponent");
|
|
|
|
Params::SmoothRepSceneComponent_SetUpdatedComponent Parms{};
|
|
|
|
Parms.Component = Component;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothRepSceneComponent.GetServerHistoryInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32* Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* timeAvail (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USmoothRepSceneComponent::GetServerHistoryInfo(int32* Size, float* timeAvail) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothRepSceneComponent", "GetServerHistoryInfo");
|
|
|
|
Params::SmoothRepSceneComponent_GetServerHistoryInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Size != nullptr)
|
|
*Size = Parms.Size;
|
|
|
|
if (timeAvail != nullptr)
|
|
*timeAvail = Parms.timeAvail;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.Disable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void URadioTargetComponent::Disable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "Disable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.Enable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void URadioTargetComponent::Enable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "Enable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.ForceRegister
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void URadioTargetComponent::ForceRegister()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "ForceRegister");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.ForceUnregister
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void URadioTargetComponent::ForceUnregister()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "ForceUnregister");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.GetSignalType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ERadioSignalType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ERadioSignalType URadioTargetComponent::GetSignalType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "GetSignalType");
|
|
|
|
Params::RadioTargetComponent_GetSignalType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HandleRadioAddedToInventory
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// EInventoryEventType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void URadioTargetComponent::HandleRadioAddedToInventory(EInventoryEventType Type, const struct FInventoryItem& Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HandleRadioAddedToInventory");
|
|
|
|
Params::RadioTargetComponent_HandleRadioAddedToInventory Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.Item = std::move(Item);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HIP_Disable
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HIP_Disable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HIP_Disable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HIP_Enable
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HIP_Enable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HIP_Enable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HIP_ForceRegister
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HIP_ForceRegister()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HIP_ForceRegister");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HIP_ForceUnregister
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HIP_ForceUnregister()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HIP_ForceUnregister");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_IntentionComplete
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HOP_IntentionComplete()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_IntentionComplete");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_IntentionReset
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HOP_IntentionReset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_IntentionReset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_OnAimedAtChanged
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool bAimedAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void URadioTargetComponent::HOP_OnAimedAtChanged(bool bAimedAt)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_OnAimedAtChanged");
|
|
|
|
Params::RadioTargetComponent_HOP_OnAimedAtChanged Parms{};
|
|
|
|
Parms.bAimedAt = bAimedAt;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_ProgressUpdated
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// double Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void URadioTargetComponent::HOP_ProgressUpdated(double Progress)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_ProgressUpdated");
|
|
|
|
Params::RadioTargetComponent_HOP_ProgressUpdated Parms{};
|
|
|
|
Parms.Progress = Progress;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_RadioEnteredRange
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HOP_RadioEnteredRange()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_RadioEnteredRange");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_RadioLeftRange
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HOP_RadioLeftRange()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_RadioLeftRange");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_TuningComplete
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HOP_TuningComplete()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_TuningComplete");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.HOP_TuningReset
|
|
// (Final, Native, Public)
|
|
|
|
void URadioTargetComponent::HOP_TuningReset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "HOP_TuningReset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.OnOuterOverlapBegin
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void URadioTargetComponent::OnOuterOverlapBegin(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "OnOuterOverlapBegin");
|
|
|
|
Params::RadioTargetComponent_OnOuterOverlapBegin Parms{};
|
|
|
|
Parms.OverlappedComp = OverlappedComp;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.OnOuterOverlapEnd
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void URadioTargetComponent::OnOuterOverlapEnd(class UPrimitiveComponent* OverlappedComp, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "OnOuterOverlapEnd");
|
|
|
|
Params::RadioTargetComponent_OnOuterOverlapEnd Parms{};
|
|
|
|
Parms.OverlappedComp = OverlappedComp;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.SetAudioEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* audioEvent_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void URadioTargetComponent::SetAudioEvent(class UAkAudioEvent* audioEvent_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "SetAudioEvent");
|
|
|
|
Params::RadioTargetComponent_SetAudioEvent Parms{};
|
|
|
|
Parms.audioEvent_0 = audioEvent_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.SetFoundSignalEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* audioEvent_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void URadioTargetComponent::SetFoundSignalEvent(class UAkAudioEvent* audioEvent_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "SetFoundSignalEvent");
|
|
|
|
Params::RadioTargetComponent_SetFoundSignalEvent Parms{};
|
|
|
|
Parms.audioEvent_0 = audioEvent_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.GetFoundSignalEvent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAkAudioEvent* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAkAudioEvent* URadioTargetComponent::GetFoundSignalEvent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "GetFoundSignalEvent");
|
|
|
|
Params::RadioTargetComponent_GetFoundSignalEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.GetProgress
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float URadioTargetComponent::GetProgress() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "GetProgress");
|
|
|
|
Params::RadioTargetComponent_GetProgress Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.GetProximity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float URadioTargetComponent::GetProximity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "GetProximity");
|
|
|
|
Params::RadioTargetComponent_GetProximity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.ShouldUseProgress
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float URadioTargetComponent::ShouldUseProgress() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "ShouldUseProgress");
|
|
|
|
Params::RadioTargetComponent_ShouldUseProgress Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioTargetComponent.ShouldUseProximity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float URadioTargetComponent::ShouldUseProximity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioTargetComponent", "ShouldUseProximity");
|
|
|
|
Params::RadioTargetComponent_ShouldUseProximity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosProxyVehicleRepComponent.MC_ServerFrameVehicle
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FChaosVehicleMoveRepState& vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UChaosProxyVehicleRepComponent::MC_ServerFrameVehicle(const struct FSmoothRepSceneComponentState& State, const struct FChaosVehicleMoveRepState& vehicleState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosProxyVehicleRepComponent", "MC_ServerFrameVehicle");
|
|
|
|
Params::ChaosProxyVehicleRepComponent_MC_ServerFrameVehicle Parms{};
|
|
|
|
Parms.State = std::move(State);
|
|
Parms.vehicleState = std::move(vehicleState);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.InitializePressToStart
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bResetMapping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPressToStartWidget::InitializePressToStart(bool bResetMapping)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "InitializePressToStart");
|
|
|
|
Params::PressToStartWidget_InitializePressToStart Parms{};
|
|
|
|
Parms.bResetMapping = bResetMapping;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.OnConfirmInputMapping
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UPressToStartWidget::OnConfirmInputMapping()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "OnConfirmInputMapping");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.OnEndPIE
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPressToStartWidget::OnEndPIE(bool bIsSimulating)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "OnEndPIE");
|
|
|
|
Params::PressToStartWidget_OnEndPIE Parms{};
|
|
|
|
Parms.bIsSimulating = bIsSimulating;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.OnLoginInputPressed
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPressToStartWidget::OnLoginInputPressed(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDevice)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "OnLoginInputPressed");
|
|
|
|
Params::PressToStartWidget_OnLoginInputPressed Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
Parms.InputDevice = std::move(InputDevice);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.OnLogoutInputPressed
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPressToStartWidget::OnLogoutInputPressed(ELocalUserType localUserType, int32 LocalPlayerIndex, const struct FInputDeviceId& InputDevice)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "OnLogoutInputPressed");
|
|
|
|
Params::PressToStartWidget_OnLogoutInputPressed Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
Parms.InputDevice = std::move(InputDevice);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.StartProcessingInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPressToStartWidget::StartProcessingInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "StartProcessingInput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.StopProcessingInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPressToStartWidget::StopProcessingInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "StopProcessingInput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.GetControllerType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UPressToStartWidget::GetControllerType(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "GetControllerType");
|
|
|
|
Params::PressToStartWidget_GetControllerType Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.GetPlatformConfirmKeys
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FKey> UPressToStartWidget::GetPlatformConfirmKeys() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "GetPlatformConfirmKeys");
|
|
|
|
Params::PressToStartWidget_GetPlatformConfirmKeys Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.GetPlatformLoginKeys
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FKey> UPressToStartWidget::GetPlatformLoginKeys() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "GetPlatformLoginKeys");
|
|
|
|
Params::PressToStartWidget_GetPlatformLoginKeys Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.GetPlatformLogoutKeys
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FKey> UPressToStartWidget::GetPlatformLogoutKeys() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "GetPlatformLogoutKeys");
|
|
|
|
Params::PressToStartWidget_GetPlatformLogoutKeys Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PressToStartWidget.ShouldShowControllerType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPressToStartWidget::ShouldShowControllerType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PressToStartWidget", "ShouldShowControllerType");
|
|
|
|
Params::PressToStartWidget_ShouldShowControllerType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosProxyVehicleReplicator.StartVehicleReplication
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AChaosProxyVehicleReplicator::StartVehicleReplication()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosProxyVehicleReplicator", "StartVehicleReplication");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChaosProxyVehicleReplicator.StopVehicleReplication
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AChaosProxyVehicleReplicator::StopVehicleReplication()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChaosProxyVehicleReplicator", "StopVehicleReplication");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Pelican.Despawn
|
|
// (Final, BlueprintAuthorityOnly, Native, Protected, BlueprintCallable)
|
|
|
|
void AEverholmCharacter_Pelican::Despawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Pelican", "Despawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Pelican.RequestRubberbanding
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const float MaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float MaxDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCurveFloat* RubberbandCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter_Pelican::RequestRubberbanding(const float MaxSpeed, const float MaxDistance, class UCurveFloat* RubberbandCurve)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Pelican", "RequestRubberbanding");
|
|
|
|
Params::EverholmCharacter_Pelican_RequestRubberbanding Parms{};
|
|
|
|
Parms.MaxSpeed = MaxSpeed;
|
|
Parms.MaxDistance = MaxDistance;
|
|
Parms.RubberbandCurve = RubberbandCurve;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Pelican.UnrequestRubberbanding
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter_Pelican::UnrequestRubberbanding()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Pelican", "UnrequestRubberbanding");
|
|
|
|
Params::EverholmCharacter_Pelican_UnrequestRubberbanding Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChapterSelectInfoWidget.InitFromRow
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FChapterSelectRow& chapterRow_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UChapterSelectInfoWidget::InitFromRow(const struct FChapterSelectRow& chapterRow_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChapterSelectInfoWidget", "InitFromRow");
|
|
|
|
Params::ChapterSelectInfoWidget_InitFromRow Parms{};
|
|
|
|
Parms.chapterRow_0 = std::move(chapterRow_0);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ChapterSelectInfoWidget.SetChapterRow
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& rowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UChapterSelectInfoWidget::SetChapterRow(const struct FDataTableRowHandle& rowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChapterSelectInfoWidget", "SetChapterRow");
|
|
|
|
Params::ChapterSelectInfoWidget_SetChapterRow Parms{};
|
|
|
|
Parms.rowHandle = std::move(rowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChapterSelectInfoWidget.GetChapterRow
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FDataTableRowHandle UChapterSelectInfoWidget::GetChapterRow() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChapterSelectInfoWidget", "GetChapterRow");
|
|
|
|
Params::ChapterSelectInfoWidget_GetChapterRow Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SoundInteractionInterface.GetSoundInteractionData
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FSoundInteractionData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FSoundInteractionData ISoundInteractionInterface::GetSoundInteractionData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("SoundInteractionInterface", "GetSoundInteractionData");
|
|
|
|
Params::SoundInteractionInterface_GetSoundInteractionData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SoundInteractionInterface.IsSoundInteractionActivated
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ISoundInteractionInterface::IsSoundInteractionActivated() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("SoundInteractionInterface", "IsSoundInteractionActivated");
|
|
|
|
Params::SoundInteractionInterface_IsSoundInteractionActivated Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChapterSelectWidget.AddChapterInfo
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& chapterRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UChapterSelectWidget::AddChapterInfo(const struct FDataTableRowHandle& chapterRowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChapterSelectWidget", "AddChapterInfo");
|
|
|
|
Params::ChapterSelectWidget_AddChapterInfo Parms{};
|
|
|
|
Parms.chapterRowHandle = std::move(chapterRowHandle);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ChapterSelectWidget.ClearChapterWidgets
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UChapterSelectWidget::ClearChapterWidgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChapterSelectWidget", "ClearChapterWidgets");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.ChapterSelectWidget.GoToLaunchGame
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UChapterSelectWidget::GoToLaunchGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChapterSelectWidget", "GoToLaunchGame");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.ChapterSelectWidget.LoadChapter
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& chapterRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UChapterSelectWidget::LoadChapter(const struct FDataTableRowHandle& chapterRowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChapterSelectWidget", "LoadChapter");
|
|
|
|
Params::ChapterSelectWidget_LoadChapter Parms{};
|
|
|
|
Parms.chapterRowHandle = std::move(chapterRowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionPriorityDataAsset.RefreshInstructions
|
|
// (Final, Native, Public)
|
|
|
|
void UCharacterInstructionPriorityDataAsset::RefreshInstructions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionPriorityDataAsset", "RefreshInstructions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowWorldSettings.GetCurrentLevelType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EEverholmLevelType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EEverholmLevelType UEverholmGameFlowWorldSettings::GetCurrentLevelType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameFlowWorldSettings", "GetCurrentLevelType");
|
|
|
|
Params::EverholmGameFlowWorldSettings_GetCurrentLevelType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.AddInstructionHandler
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class ICharacterInstructionHandler>handler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterInstructionsComponent::AddInstructionHandler(TScriptInterface<class ICharacterInstructionHandler> handler)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "AddInstructionHandler");
|
|
|
|
Params::CharacterInstructionsComponent_AddInstructionHandler Parms{};
|
|
|
|
Parms.handler = handler;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.DisableExecution
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDisableInstructionsRequest&Request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterInstructionsComponent::DisableExecution(const class UObject*& Instigator, const struct FDisableInstructionsRequest& Request)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "DisableExecution");
|
|
|
|
Params::CharacterInstructionsComponent_DisableExecution Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Request = std::move(Request);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.DisableExecutionSingle
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECharacterInstruction instruction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* Executor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterInstructionsComponent::DisableExecutionSingle(const class UObject*& Instigator, ECharacterInstruction instruction, const class UObject* Executor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "DisableExecutionSingle");
|
|
|
|
Params::CharacterInstructionsComponent_DisableExecutionSingle Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.instruction = instruction;
|
|
Parms.Executor = Executor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.EnableExecution
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterInstructionsComponent::EnableExecution(const class UObject*& Instigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "EnableExecution");
|
|
|
|
Params::CharacterInstructionsComponent_EnableExecution Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.RemoveInstructionHandler
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class ICharacterInstructionHandler>handler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterInstructionsComponent::RemoveInstructionHandler(TScriptInterface<class ICharacterInstructionHandler> handler)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "RemoveInstructionHandler");
|
|
|
|
Params::CharacterInstructionsComponent_RemoveInstructionHandler Parms{};
|
|
|
|
Parms.handler = handler;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.HasDisableRequest
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UObject*& Instigator (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCharacterInstructionsComponent::HasDisableRequest(const class UObject*& Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "HasDisableRequest");
|
|
|
|
Params::CharacterInstructionsComponent_HasDisableRequest Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.IsCurrentlyExecutingInstruction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ECharacterInstruction instruction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCharacterInstructionsComponent::IsCurrentlyExecutingInstruction(ECharacterInstruction instruction) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "IsCurrentlyExecutingInstruction");
|
|
|
|
Params::CharacterInstructionsComponent_IsCurrentlyExecutingInstruction Parms{};
|
|
|
|
Parms.instruction = instruction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionsComponent.IsExecutionEnabled
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FDisableInstructionsRequest&Request (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCharacterInstructionsComponent::IsExecutionEnabled(const struct FDisableInstructionsRequest& Request) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterInstructionsComponent", "IsExecutionEnabled");
|
|
|
|
Params::CharacterInstructionsComponent_IsExecutionEnabled Parms{};
|
|
|
|
Parms.Request = std::move(Request);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.ApplyCameraVolumeScaleDelta
|
|
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& scaleDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADollhouseCameraHint::ApplyCameraVolumeScaleDelta(const struct FVector& scaleDelta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "ApplyCameraVolumeScaleDelta");
|
|
|
|
Params::DollhouseCameraHint_ApplyCameraVolumeScaleDelta Parms{};
|
|
|
|
Parms.scaleDelta = std::move(scaleDelta);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.ApplyFocalVolumeScaleDelta
|
|
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& scaleDelta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADollhouseCameraHint::ApplyFocalVolumeScaleDelta(const struct FVector& scaleDelta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "ApplyFocalVolumeScaleDelta");
|
|
|
|
Params::DollhouseCameraHint_ApplyFocalVolumeScaleDelta Parms{};
|
|
|
|
Parms.scaleDelta = std::move(scaleDelta);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.ConstructPreview
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ADollhouseCameraHint::ConstructPreview()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "ConstructPreview");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetActivationBoxCenter
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetActivationBoxCenter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetActivationBoxCenter");
|
|
|
|
Params::DollhouseCameraHint_GetActivationBoxCenter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetActivationExtentsPlusBlendRadius
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetActivationExtentsPlusBlendRadius(float Scale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetActivationExtentsPlusBlendRadius");
|
|
|
|
Params::DollhouseCameraHint_GetActivationExtentsPlusBlendRadius Parms{};
|
|
|
|
Parms.Scale = Scale;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetCameraLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEditorPreview (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetCameraLocation(bool bEditorPreview, const struct FVector& FocalPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraLocation");
|
|
|
|
Params::DollhouseCameraHint_GetCameraLocation Parms{};
|
|
|
|
Parms.bEditorPreview = bEditorPreview;
|
|
Parms.FocalPoint = std::move(FocalPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetFocalPointVolumeExtents
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetFocalPointVolumeExtents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetFocalPointVolumeExtents");
|
|
|
|
Params::DollhouseCameraHint_GetFocalPointVolumeExtents Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetInnerBlendingVolumeExtents
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetInnerBlendingVolumeExtents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetInnerBlendingVolumeExtents");
|
|
|
|
Params::DollhouseCameraHint_GetInnerBlendingVolumeExtents Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetOuterBlendingVolumeExtents
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetOuterBlendingVolumeExtents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetOuterBlendingVolumeExtents");
|
|
|
|
Params::DollhouseCameraHint_GetOuterBlendingVolumeExtents Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.UpdateActivationBox
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ADollhouseCameraHint::UpdateActivationBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "UpdateActivationBox");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.DebugDollhouse
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADollhouseCameraHint::DebugDollhouse(const struct FVector& FocalPoint) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "DebugDollhouse");
|
|
|
|
Params::DollhouseCameraHint_DebugDollhouse Parms{};
|
|
|
|
Parms.FocalPoint = std::move(FocalPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetActivationBoxExtents
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetActivationBoxExtents() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetActivationBoxExtents");
|
|
|
|
Params::DollhouseCameraHint_GetActivationBoxExtents Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetCameraAxisInvertBehavior
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// EAxis Axis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECameraAxisInvertBehavior ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECameraAxisInvertBehavior ADollhouseCameraHint::GetCameraAxisInvertBehavior(EAxis Axis) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraAxisInvertBehavior");
|
|
|
|
Params::DollhouseCameraHint_GetCameraAxisInvertBehavior Parms{};
|
|
|
|
Parms.Axis = Axis;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetCameraVolumeExtents
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetCameraVolumeExtents() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraVolumeExtents");
|
|
|
|
Params::DollhouseCameraHint_GetCameraVolumeExtents Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetCameraVolumeWorldTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform ADollhouseCameraHint::GetCameraVolumeWorldTransform() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetCameraVolumeWorldTransform");
|
|
|
|
Params::DollhouseCameraHint_GetCameraVolumeWorldTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetFocalPoint
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ADollhouseCameraHint::GetFocalPoint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetFocalPoint");
|
|
|
|
Params::DollhouseCameraHint_GetFocalPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DollhouseCameraHint.GetFocalVolumeWorldTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform ADollhouseCameraHint::GetFocalVolumeWorldTransform() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DollhouseCameraHint", "GetFocalVolumeWorldTransform");
|
|
|
|
Params::DollhouseCameraHint_GetFocalVolumeWorldTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionBlueprintFunctionLibrary.InternalTryExecuteCharacterInstruction
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UCharacterInstructionsComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ECharacterInstruction instruction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<uint8>& Value (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECharacterInstructionResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECharacterInstructionResult UCharacterInstructionBlueprintFunctionLibrary::InternalTryExecuteCharacterInstruction(class UCharacterInstructionsComponent* Target, const ECharacterInstruction instruction, const TArray<uint8>& Value, const class UObject* Instigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CharacterInstructionBlueprintFunctionLibrary", "InternalTryExecuteCharacterInstruction");
|
|
|
|
Params::CharacterInstructionBlueprintFunctionLibrary_InternalTryExecuteCharacterInstruction Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.instruction = instruction;
|
|
Parms.Value = std::move(Value);
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterInstructionBlueprintFunctionLibrary.MakeDisableInstructionsRequest
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TArray<ECharacterInstruction>& Instructions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class UObject* Executor (ConstParm, Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FDisableInstructionsRequest ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FDisableInstructionsRequest UCharacterInstructionBlueprintFunctionLibrary::MakeDisableInstructionsRequest(const TArray<ECharacterInstruction>& Instructions, const class UObject* Executor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CharacterInstructionBlueprintFunctionLibrary", "MakeDisableInstructionsRequest");
|
|
|
|
Params::CharacterInstructionBlueprintFunctionLibrary_MakeDisableInstructionsRequest Parms{};
|
|
|
|
Parms.Instructions = std::move(Instructions);
|
|
Parms.Executor = Executor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterReactionComponent.OnGenericWorldEvent
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGenericWorldEvent& worldEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterReactionComponent::OnGenericWorldEvent(const struct FGenericWorldEvent& worldEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterReactionComponent", "OnGenericWorldEvent");
|
|
|
|
Params::CharacterReactionComponent_OnGenericWorldEvent Parms{};
|
|
|
|
Parms.worldEvent = std::move(worldEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterReactionComponent.OnOrientedWorldEvent
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FOrientedWorldEvent& worldEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterReactionComponent::OnOrientedWorldEvent(const struct FOrientedWorldEvent& worldEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterReactionComponent", "OnOrientedWorldEvent");
|
|
|
|
Params::CharacterReactionComponent_OnOrientedWorldEvent Parms{};
|
|
|
|
Parms.worldEvent = std::move(worldEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterSelectWidget.OnEndPIE
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterSelectWidget::OnEndPIE(bool bIsSimulating)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterSelectWidget", "OnEndPIE");
|
|
|
|
Params::CharacterSelectWidget_OnEndPIE Parms{};
|
|
|
|
Parms.bIsSimulating = bIsSimulating;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterSelectWidget.OnPlayerOneInput
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UCharacterSelectWidget::OnPlayerOneInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterSelectWidget", "OnPlayerOneInput");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterSelectWidget.OnPlayerTwoInput
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UCharacterSelectWidget::OnPlayerTwoInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterSelectWidget", "OnPlayerTwoInput");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterSelectWidget.RegisterInputPreprocessor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UCharacterSelectWidget::RegisterInputPreprocessor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterSelectWidget", "RegisterInputPreprocessor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterSelectWidget.UnregisterInputPreprocessor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UCharacterSelectWidget::UnregisterInputPreprocessor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterSelectWidget", "UnregisterInputPreprocessor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlaceSwimRingActor.OnRep_SpawnedSwimRingActor
|
|
// (Final, Native, Protected)
|
|
|
|
void APlaceSwimRingActor::OnRep_SpawnedSwimRingActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlaceSwimRingActor", "OnRep_SpawnedSwimRingActor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlaceSwimRingActor.SpawnSwimRingActor
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void APlaceSwimRingActor::SpawnSwimRingActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlaceSwimRingActor", "SpawnSwimRingActor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlaceSwimRingActor.SwimRingSpawned
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void APlaceSwimRingActor::SwimRingSpawned()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlaceSwimRingActor", "SwimRingSpawned");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PlaceSwimRingActor.TryInteractWithGrabHelper
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGrabHelperComponent* GrabHelperComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APlaceSwimRingActor::TryInteractWithGrabHelper(class AEverholmPlayerCharacter* Character, class UGrabHelperComponent* GrabHelperComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlaceSwimRingActor", "TryInteractWithGrabHelper");
|
|
|
|
Params::PlaceSwimRingActor_TryInteractWithGrabHelper Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.GrabHelperComponent = GrabHelperComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.HasEverholmSave
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameInstance::HasEverholmSave(const class UObject* WorldContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameInstance", "HasEverholmSave");
|
|
|
|
Params::EverholmGameInstance_HasEverholmSave Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.IsConnectionSafeForReliableMulticast
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameInstance::IsConnectionSafeForReliableMulticast(const class UObject* WorldContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameInstance", "IsConnectionSafeForReliableMulticast");
|
|
|
|
Params::EverholmGameInstance_IsConnectionSafeForReliableMulticast Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.BeginLoadingScreen
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// const class FString& MapName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::BeginLoadingScreen(const class FString& MapName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "BeginLoadingScreen");
|
|
|
|
Params::EverholmGameInstance_BeginLoadingScreen Parms{};
|
|
|
|
Parms.MapName = std::move(MapName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.EnableSplashScreen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::EnableSplashScreen(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "EnableSplashScreen");
|
|
|
|
Params::EverholmGameInstance_EnableSplashScreen Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.EndLoadingScreen
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UWorld* InLoadedWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::EndLoadingScreen(class UWorld* InLoadedWorld)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "EndLoadingScreen");
|
|
|
|
Params::EverholmGameInstance_EndLoadingScreen Parms{};
|
|
|
|
Parms.InLoadedWorld = InLoadedWorld;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.FinishLoadSavegame
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::FinishLoadSavegame(class UWorld* World)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "FinishLoadSavegame");
|
|
|
|
Params::EverholmGameInstance_FinishLoadSavegame Parms{};
|
|
|
|
Parms.World = World;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.PreLoadAdditionalSubLevels
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::PreLoadAdditionalSubLevels(class UWorld* World)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "PreLoadAdditionalSubLevels");
|
|
|
|
Params::EverholmGameInstance_PreLoadAdditionalSubLevels Parms{};
|
|
|
|
Parms.World = World;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.PreloadSavegame
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FURL& URL (Parm, NativeAccessSpecifierPublic)
|
|
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::PreloadSavegame(const struct FURL& URL, class UWorld* World)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "PreloadSavegame");
|
|
|
|
Params::EverholmGameInstance_PreloadSavegame Parms{};
|
|
|
|
Parms.URL = std::move(URL);
|
|
Parms.World = World;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.ReceiveNetWelcome
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint64 inBunchPtr (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDiscard (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::ReceiveNetWelcome(class UWorld* World, uint64 inBunchPtr, bool bDiscard)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "ReceiveNetWelcome");
|
|
|
|
Params::EverholmGameInstance_ReceiveNetWelcome Parms{};
|
|
|
|
Parms.World = World;
|
|
Parms.inBunchPtr = inBunchPtr;
|
|
Parms.bDiscard = bDiscard;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.SendNetWelcome
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UNetConnection* Connection (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& LevelName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& GameName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& RedirectURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::SendNetWelcome(class UNetConnection* Connection, const class FString& LevelName, const class FString& GameName, const class FString& RedirectURL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "SendNetWelcome");
|
|
|
|
Params::EverholmGameInstance_SendNetWelcome Parms{};
|
|
|
|
Parms.Connection = Connection;
|
|
Parms.LevelName = std::move(LevelName);
|
|
Parms.GameName = std::move(GameName);
|
|
Parms.RedirectURL = std::move(RedirectURL);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.SetArePlayerPawnsSwapped
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bArePawnsSwapped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::SetArePlayerPawnsSwapped(bool bArePawnsSwapped)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "SetArePlayerPawnsSwapped");
|
|
|
|
Params::EverholmGameInstance_SetArePlayerPawnsSwapped Parms{};
|
|
|
|
Parms.bArePawnsSwapped = bArePawnsSwapped;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.SetSelectedSessionMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EEverholmSessionMode InSelectedSessionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameInstance::SetSelectedSessionMode(EEverholmSessionMode InSelectedSessionMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "SetSelectedSessionMode");
|
|
|
|
Params::EverholmGameInstance_SetSelectedSessionMode Parms{};
|
|
|
|
Parms.InSelectedSessionMode = InSelectedSessionMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.GetArePlayerPawnsSwapped
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameInstance::GetArePlayerPawnsSwapped() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "GetArePlayerPawnsSwapped");
|
|
|
|
Params::EverholmGameInstance_GetArePlayerPawnsSwapped Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.GetSelectedSessionMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EEverholmSessionMode UEverholmGameInstance::GetSelectedSessionMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "GetSelectedSessionMode");
|
|
|
|
Params::EverholmGameInstance_GetSelectedSessionMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.IsReloadingWorld
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameInstance::IsReloadingWorld() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "IsReloadingWorld");
|
|
|
|
Params::EverholmGameInstance_IsReloadingWorld Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.IsSaveSystemActiveUserSet
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameInstance::IsSaveSystemActiveUserSet() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "IsSaveSystemActiveUserSet");
|
|
|
|
Params::EverholmGameInstance_IsSaveSystemActiveUserSet Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameInstance.ShouldShowSplashScreen
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameInstance::ShouldShowSplashScreen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameInstance", "ShouldShowSplashScreen");
|
|
|
|
Params::EverholmGameInstance_ShouldShowSplashScreen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterWoundedComponent.OnRep_WoundReplicationData
|
|
// (Final, Native, Private)
|
|
|
|
void UCharacterWoundedComponent::OnRep_WoundReplicationData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterWoundedComponent", "OnRep_WoundReplicationData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterWoundedComponent.Server_TryApplyWound
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
|
|
// Parameters:
|
|
// class UWoundedData* Data (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCharacterWoundedComponent::Server_TryApplyWound(class UWoundedData* Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterWoundedComponent", "Server_TryApplyWound");
|
|
|
|
Params::CharacterWoundedComponent_Server_TryApplyWound Parms{};
|
|
|
|
Parms.Data = Data;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterWoundedComponent.TryApplyWound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UWoundedData* Data (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EWoundTriggerResult ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EWoundTriggerResult UCharacterWoundedComponent::TryApplyWound(class UWoundedData* Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterWoundedComponent", "TryApplyWound");
|
|
|
|
Params::CharacterWoundedComponent_TryApplyWound Parms{};
|
|
|
|
Parms.Data = Data;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterWoundedComponent.TryClearWound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCharacterWoundedComponent::TryClearWound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterWoundedComponent", "TryClearWound");
|
|
|
|
Params::CharacterWoundedComponent_TryClearWound Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterWoundedComponent.GetIsWounded
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCharacterWoundedComponent::GetIsWounded() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterWoundedComponent", "GetIsWounded");
|
|
|
|
Params::CharacterWoundedComponent_GetIsWounded Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterWoundedComponent.GetRemainingDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UCharacterWoundedComponent::GetRemainingDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterWoundedComponent", "GetRemainingDuration");
|
|
|
|
Params::CharacterWoundedComponent_GetRemainingDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CharacterWoundedComponent.GetWoundedData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UWoundedData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWoundedData* UCharacterWoundedComponent::GetWoundedData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CharacterWoundedComponent", "GetWoundedData");
|
|
|
|
Params::CharacterWoundedComponent_GetWoundedData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CheckpointComponent.GetPlayerStart
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class AEverholmPlayerStart>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSoftObjectPtr<class AEverholmPlayerStart> UCheckpointComponent::GetPlayerStart() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CheckpointComponent", "GetPlayerStart");
|
|
|
|
Params::CheckpointComponent_GetPlayerStart Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CheckpointSelectWidget.GotoCheckpoint
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCheckpointSelectWidget::GotoCheckpoint(class AEverholmPlayerStart* PlayerStart)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CheckpointSelectWidget", "GotoCheckpoint");
|
|
|
|
Params::CheckpointSelectWidget_GotoCheckpoint Parms{};
|
|
|
|
Parms.PlayerStart = PlayerStart;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CheckpointSelectWidget.EvaluateClosestCheckpoint
|
|
// (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class AActor*>& Progression (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UCheckpointSelectWidget::EvaluateClosestCheckpoint(const TArray<class AActor*>& Progression) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CheckpointSelectWidget", "EvaluateClosestCheckpoint");
|
|
|
|
Params::CheckpointSelectWidget_EvaluateClosestCheckpoint Parms{};
|
|
|
|
Parms.Progression = std::move(Progression);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CheckpointSelectWidget.GetSortedCheckpointActors
|
|
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AActor*> UCheckpointSelectWidget::GetSortedCheckpointActors() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CheckpointSelectWidget", "GetSortedCheckpointActors");
|
|
|
|
Params::CheckpointSelectWidget_GetSortedCheckpointActors Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEventsNetworkHelper.BeginRestartFlow
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, HasDefaults)
|
|
// Parameters:
|
|
// class AActor* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& StartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bApplyProgression (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameFlowEventsNetworkHelper::BeginRestartFlow(class AActor* PlayerStart, const struct FVector& StartLocation, bool bApplyProgression)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "BeginRestartFlow");
|
|
|
|
Params::EverholmGameFlowEventsNetworkHelper_BeginRestartFlow Parms{};
|
|
|
|
Parms.PlayerStart = PlayerStart;
|
|
Parms.StartLocation = std::move(StartLocation);
|
|
Parms.bApplyProgression = bApplyProgression;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEventsNetworkHelper.ReceiveSaveDataPacket
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// uint8 packetNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<uint8>& Data (ConstParm, Parm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameFlowEventsNetworkHelper::ReceiveSaveDataPacket(uint8 packetNumber, const TArray<uint8>& Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "ReceiveSaveDataPacket");
|
|
|
|
Params::EverholmGameFlowEventsNetworkHelper_ReceiveSaveDataPacket Parms{};
|
|
|
|
Parms.packetNumber = packetNumber;
|
|
Parms.Data = std::move(Data);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameFlowEventsNetworkHelper.SetRestartPlayerFlowState
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// EGameFlowState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameFlowEventsNetworkHelper::SetRestartPlayerFlowState(EGameFlowState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameFlowEventsNetworkHelper", "SetRestartPlayerFlowState");
|
|
|
|
Params::EverholmGameFlowEventsNetworkHelper_SetRestartPlayerFlowState Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CheckpointVolumeActor.GetCheckpointComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UCheckpointComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UCheckpointComponent* ACheckpointVolumeActor::GetCheckpointComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CheckpointVolumeActor", "GetCheckpointComponent");
|
|
|
|
Params::CheckpointVolumeActor_GetCheckpointComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableIK.GetClosestIKBasePoint
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class ACharacter* Initiator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& localQueryLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FClimbablePointData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FClimbablePointData IClimbableIK::GetClosestIKBasePoint(const class ACharacter* Initiator, const struct FVector& localQueryLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetClosestIKBasePoint");
|
|
|
|
Params::ClimbableIK_GetClosestIKBasePoint Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.localQueryLocation = std::move(localQueryLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableIK.GetIKHandRotationOffset
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool bForLeftHand (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator IClimbableIK::GetIKHandRotationOffset(const bool bForLeftHand)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetIKHandRotationOffset");
|
|
|
|
Params::ClimbableIK_GetIKHandRotationOffset Parms{};
|
|
|
|
Parms.bForLeftHand = bForLeftHand;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableIK.GetIKOffsetFromPoint
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector IClimbableIK::GetIKOffsetFromPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("ClimbableIK", "GetIKOffsetFromPoint");
|
|
|
|
Params::ClimbableIK_GetIKOffsetFromPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.AddPickupToInventory
|
|
// (Final, BlueprintAuthorityOnly, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter*& PlayerCharacter (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase*& pickupToAdd (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmFunctionLibrary::AddPickupToInventory(class AEverholmPlayerCharacter*& PlayerCharacter, class APickupBase*& pickupToAdd)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "AddPickupToInventory");
|
|
|
|
Params::EverholmFunctionLibrary_AddPickupToInventory Parms{};
|
|
|
|
Parms.PlayerCharacter = PlayerCharacter;
|
|
Parms.pickupToAdd = pickupToAdd;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
PlayerCharacter = Parms.PlayerCharacter;
|
|
pickupToAdd = Parms.pickupToAdd;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.ClearAllSaveDataButUserMeta
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmFunctionLibrary::ClearAllSaveDataButUserMeta(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ClearAllSaveDataButUserMeta");
|
|
|
|
Params::EverholmFunctionLibrary_ClearAllSaveDataButUserMeta Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.ClearChapterSelectData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmFunctionLibrary::ClearChapterSelectData(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ClearChapterSelectData");
|
|
|
|
Params::EverholmFunctionLibrary_ClearChapterSelectData Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.CreateBallisticFlightArc
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FBallisticFlightParams& BallisticFlightParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FBallisticFlightData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FBallisticFlightData UEverholmFunctionLibrary::CreateBallisticFlightArc(const struct FBallisticFlightParams& BallisticFlightParams)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "CreateBallisticFlightArc");
|
|
|
|
Params::EverholmFunctionLibrary_CreateBallisticFlightArc Parms{};
|
|
|
|
Parms.BallisticFlightParams = std::move(BallisticFlightParams);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.CreateHeightAndDistanceBasedFlightData
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FBallisticFlightParams& BallisticFlightParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const float Height (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& playerFacing (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBallisticFlightData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FBallisticFlightData UEverholmFunctionLibrary::CreateHeightAndDistanceBasedFlightData(const struct FBallisticFlightParams& BallisticFlightParams, const float Height, const struct FVector& playerFacing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "CreateHeightAndDistanceBasedFlightData");
|
|
|
|
Params::EverholmFunctionLibrary_CreateHeightAndDistanceBasedFlightData Parms{};
|
|
|
|
Parms.BallisticFlightParams = std::move(BallisticFlightParams);
|
|
Parms.Height = Height;
|
|
Parms.playerFacing = std::move(playerFacing);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.EvaluateChooserDynamically
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* ContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UChooserTable* ChooserTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UObject> OutputClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UObject*> UEverholmFunctionLibrary::EvaluateChooserDynamically(const class UObject* ContextObject, const class UChooserTable* ChooserTable, TSubclassOf<class UObject> OutputClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "EvaluateChooserDynamically");
|
|
|
|
Params::EverholmFunctionLibrary_EvaluateChooserDynamically Parms{};
|
|
|
|
Parms.ContextObject = ContextObject;
|
|
Parms.ChooserTable = ChooserTable;
|
|
Parms.OutputClass = OutputClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GenerateUniqueFileNameStringBasedOnTransform
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UEverholmFunctionLibrary::GenerateUniqueFileNameStringBasedOnTransform(const struct FTransform& Transform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GenerateUniqueFileNameStringBasedOnTransform");
|
|
|
|
Params::EverholmFunctionLibrary_GenerateUniqueFileNameStringBasedOnTransform Parms{};
|
|
|
|
Parms.Transform = std::move(Transform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetDefaultPlayerPawnObject
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool bGetPlayerTwo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UEverholmFunctionLibrary::GetDefaultPlayerPawnObject(bool bGetPlayerTwo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetDefaultPlayerPawnObject");
|
|
|
|
Params::EverholmFunctionLibrary_GetDefaultPlayerPawnObject Parms{};
|
|
|
|
Parms.bGetPlayerTwo = bGetPlayerTwo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetInventoryFromActor
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmInventoryComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmInventoryComponent* UEverholmFunctionLibrary::GetInventoryFromActor(const class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetInventoryFromActor");
|
|
|
|
Params::EverholmFunctionLibrary_GetInventoryFromActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetLanternPickup
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ALanternPickup* UEverholmFunctionLibrary::GetLanternPickup(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLanternPickup");
|
|
|
|
Params::EverholmFunctionLibrary_GetLanternPickup Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetLanternPickupFromActor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ALanternPickup* UEverholmFunctionLibrary::GetLanternPickupFromActor(const class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLanternPickupFromActor");
|
|
|
|
Params::EverholmFunctionLibrary_GetLanternPickupFromActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetLevelBounds
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class ULevel* Level (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FBoxSphereBounds ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FBoxSphereBounds UEverholmFunctionLibrary::GetLevelBounds(const class ULevel* Level, const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLevelBounds");
|
|
|
|
Params::EverholmFunctionLibrary_GetLevelBounds Parms{};
|
|
|
|
Parms.Level = Level;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetLightPickupFromActor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ALanternPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ALanternPickup* UEverholmFunctionLibrary::GetLightPickupFromActor(const class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetLightPickupFromActor");
|
|
|
|
Params::EverholmFunctionLibrary_GetLightPickupFromActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetNumCollected
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollectibleType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmFunctionLibrary::GetNumCollected(const class UObject* WorldContextObject, ECollectibleType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetNumCollected");
|
|
|
|
Params::EverholmFunctionLibrary_GetNumCollected Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetPickupFromActor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class APickupBase> pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UEverholmFunctionLibrary::GetPickupFromActor(const class AActor* InActor, TSubclassOf<class APickupBase> pickupClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetPickupFromActor");
|
|
|
|
Params::EverholmFunctionLibrary_GetPickupFromActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.pickupClass = pickupClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetPickupFromActorByTag
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UEverholmFunctionLibrary::GetPickupFromActorByTag(const class AActor* InActor, const struct FGameplayTag& Tag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetPickupFromActorByTag");
|
|
|
|
Params::EverholmFunctionLibrary_GetPickupFromActorByTag Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.Tag = std::move(Tag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetRadioPickup
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ARadioPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ARadioPickup* UEverholmFunctionLibrary::GetRadioPickup(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetRadioPickup");
|
|
|
|
Params::EverholmFunctionLibrary_GetRadioPickup Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetRadioPickupFromActor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ARadioPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ARadioPickup* UEverholmFunctionLibrary::GetRadioPickupFromActor(const class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetRadioPickupFromActor");
|
|
|
|
Params::EverholmFunctionLibrary_GetRadioPickupFromActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.GetTotalCollectiblesOfType
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ECollectibleType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmFunctionLibrary::GetTotalCollectiblesOfType(ECollectibleType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "GetTotalCollectiblesOfType");
|
|
|
|
Params::EverholmFunctionLibrary_GetTotalCollectiblesOfType Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.HasCollectedCollectibleByClass
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class APickupBase> collectiblePickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmFunctionLibrary::HasCollectedCollectibleByClass(const class UObject* WorldContextObject, TSubclassOf<class APickupBase> collectiblePickupClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasCollectedCollectibleByClass");
|
|
|
|
Params::EverholmFunctionLibrary_HasCollectedCollectibleByClass Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.collectiblePickupClass = collectiblePickupClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.HasCollectedCollectibleByRow
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDataTableRowHandle& rowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmFunctionLibrary::HasCollectedCollectibleByRow(const class UObject* WorldContextObject, const struct FDataTableRowHandle& rowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasCollectedCollectibleByRow");
|
|
|
|
Params::EverholmFunctionLibrary_HasCollectedCollectibleByRow Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.rowHandle = std::move(rowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.HasPlayerCollectedCollectibleByRow
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class APawn* playerPawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDataTableRowHandle& rowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmFunctionLibrary::HasPlayerCollectedCollectibleByRow(const class APawn* playerPawn, const struct FDataTableRowHandle& rowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "HasPlayerCollectedCollectibleByRow");
|
|
|
|
Params::EverholmFunctionLibrary_HasPlayerCollectedCollectibleByRow Parms{};
|
|
|
|
Parms.playerPawn = playerPawn;
|
|
Parms.rowHandle = std::move(rowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.PredictBallisticFlightArcZAtXY
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& StartLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& targetLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& initialVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float gravityZBeforeApex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float gravityZAfterApex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDrawDebug (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPredictedTrajectoryData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPredictedTrajectoryData UEverholmFunctionLibrary::PredictBallisticFlightArcZAtXY(const class UObject* WorldContext, const struct FVector& StartLocation, const struct FVector& targetLocation, const struct FVector& initialVelocity, const float gravityZBeforeApex, const float gravityZAfterApex, const bool bDrawDebug)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "PredictBallisticFlightArcZAtXY");
|
|
|
|
Params::EverholmFunctionLibrary_PredictBallisticFlightArcZAtXY Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
Parms.StartLocation = std::move(StartLocation);
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.initialVelocity = std::move(initialVelocity);
|
|
Parms.gravityZBeforeApex = gravityZBeforeApex;
|
|
Parms.gravityZAfterApex = gravityZAfterApex;
|
|
Parms.bDrawDebug = bDrawDebug;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.ProjectToViewportClamped
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APlayerController* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float edgePixelOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector2D* ScreenLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* bIsInsideViewport (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmFunctionLibrary::ProjectToViewportClamped(class APlayerController* Player, const struct FVector& WorldLocation, float edgePixelOffset, struct FVector2D* ScreenLocation, float* Rotation, bool* bIsInsideViewport)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "ProjectToViewportClamped");
|
|
|
|
Params::EverholmFunctionLibrary_ProjectToViewportClamped Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.WorldLocation = std::move(WorldLocation);
|
|
Parms.edgePixelOffset = edgePixelOffset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (ScreenLocation != nullptr)
|
|
*ScreenLocation = std::move(Parms.ScreenLocation);
|
|
|
|
if (Rotation != nullptr)
|
|
*Rotation = Parms.Rotation;
|
|
|
|
if (bIsInsideViewport != nullptr)
|
|
*bIsInsideViewport = Parms.bIsInsideViewport;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.QueryHeldPickupTags
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTagQuery& Query (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmFunctionLibrary::QueryHeldPickupTags(const class AActor* InActor, const struct FGameplayTagQuery& Query)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "QueryHeldPickupTags");
|
|
|
|
Params::EverholmFunctionLibrary_QueryHeldPickupTags Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.Query = std::move(Query);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmFunctionLibrary.SpawnTempPickupInPickupsLevel
|
|
// (Final, BlueprintAuthorityOnly, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class APickupBase> pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FTransform& spawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UEverholmFunctionLibrary::SpawnTempPickupInPickupsLevel(const class UObject* WorldContextObject, TSubclassOf<class APickupBase> pickupClass, const struct FTransform& spawnTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmFunctionLibrary", "SpawnTempPickupInPickupsLevel");
|
|
|
|
Params::EverholmFunctionLibrary_SpawnTempPickupInPickupsLevel Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.pickupClass = pickupClass;
|
|
Parms.spawnTransform = std::move(spawnTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.GetClosestClimbablePoints
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& WorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EClimbGatheringIntent gatheringIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FClimbablePointData> IClimbable::GetClosestClimbablePoints(class ACharacter* Initiator, const struct FVector& WorldLocation, EClimbGatheringIntent gatheringIntent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "GetClosestClimbablePoints");
|
|
|
|
Params::Climbable_GetClosestClimbablePoints Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.WorldLocation = std::move(WorldLocation);
|
|
Parms.gatheringIntent = gatheringIntent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.OnBeingClimbedOnChanged
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACharacter* climber (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IClimbable::OnBeingClimbedOnChanged(class ACharacter* climber)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "OnBeingClimbedOnChanged");
|
|
|
|
Params::Climbable_OnBeingClimbedOnChanged Parms{};
|
|
|
|
Parms.climber = climber;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.OnTryReservationChange
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FClimbReservation& Reservation (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool bWasReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IClimbable::OnTryReservationChange(const struct FClimbReservation& Reservation, bool bWasReserved)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "OnTryReservationChange");
|
|
|
|
Params::Climbable_OnTryReservationChange Parms{};
|
|
|
|
Parms.Reservation = std::move(Reservation);
|
|
Parms.bWasReserved = bWasReserved;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.CanClimb
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IClimbable::CanClimb() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "CanClimb");
|
|
|
|
Params::Climbable_CanClimb Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.GetLedgeMetaData
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FLedgeMetaData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FLedgeMetaData IClimbable::GetLedgeMetaData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "GetLedgeMetaData");
|
|
|
|
Params::Climbable_GetLedgeMetaData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.GetMetaData
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FInstancedStruct ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FInstancedStruct IClimbable::GetMetaData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "GetMetaData");
|
|
|
|
Params::Climbable_GetMetaData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.GetReservations
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<struct FClimbReservation> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FClimbReservation> IClimbable::GetReservations() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "GetReservations");
|
|
|
|
Params::Climbable_GetReservations Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.Climbable.GetWorldTransform
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform IClimbable::GetWorldTransform() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Climbable", "GetWorldTransform");
|
|
|
|
Params::Climbable_GetWorldTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothedWAFloatHintProcessor.GetRelevantHintValue
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class ADirectedCameraHint_Base* hint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float USmoothedWAFloatHintProcessor::GetRelevantHintValue(class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothedWAFloatHintProcessor", "GetRelevantHintValue");
|
|
|
|
Params::SmoothedWAFloatHintProcessor_GetRelevantHintValue Parms{};
|
|
|
|
Parms.hint = hint;
|
|
Parms.Params_0 = std::move(Params_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.AddRecentPlayers
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmGameState::AddRecentPlayers()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "AddRecentPlayers");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.K2_ResetFadeToBlack
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmGameState::K2_ResetFadeToBlack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "K2_ResetFadeToBlack");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.K2_SpawnFadeFromBlack
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmGameState::K2_SpawnFadeFromBlack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "K2_SpawnFadeFromBlack");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.Multicast_AddPauserPlayerState
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class APlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameState::Multicast_AddPauserPlayerState(class APlayerState* PlayerState, EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "Multicast_AddPauserPlayerState");
|
|
|
|
Params::EverholmGameState_Multicast_AddPauserPlayerState Parms{};
|
|
|
|
Parms.PlayerState = PlayerState;
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.Multicast_CollectCollectible
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class FName collectible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameState::Multicast_CollectCollectible(class FName collectible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "Multicast_CollectCollectible");
|
|
|
|
Params::EverholmGameState_Multicast_CollectCollectible Parms{};
|
|
|
|
Parms.collectible = collectible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.Multicast_QuitSessionSmoothly
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
|
|
void AEverholmGameState::Multicast_QuitSessionSmoothly()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "Multicast_QuitSessionSmoothly");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.Multicast_RemovePauserPlayerState
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// class APlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameState::Multicast_RemovePauserPlayerState(class APlayerState* PlayerState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "Multicast_RemovePauserPlayerState");
|
|
|
|
Params::EverholmGameState_Multicast_RemovePauserPlayerState Parms{};
|
|
|
|
Parms.PlayerState = PlayerState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.SetDemoEndingFlag
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsEnding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameState::SetDemoEndingFlag(bool bIsEnding)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "SetDemoEndingFlag");
|
|
|
|
Params::EverholmGameState_SetDemoEndingFlag Parms{};
|
|
|
|
Parms.bIsEnding = bIsEnding;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.ShowDemoEndScreen
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmGameState::ShowDemoEndScreen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "ShowDemoEndScreen");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.ShowDemoEndScreenNative
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
|
|
void AEverholmGameState::ShowDemoEndScreenNative()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "ShowDemoEndScreenNative");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.GetCameraDefaults
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FDefaultCameraParams ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FDefaultCameraParams AEverholmGameState::GetCameraDefaults() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "GetCameraDefaults");
|
|
|
|
Params::EverholmGameState_GetCameraDefaults Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.GetCurrentLevelType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EEverholmLevelType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EEverholmLevelType AEverholmGameState::GetCurrentLevelType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "GetCurrentLevelType");
|
|
|
|
Params::EverholmGameState_GetCurrentLevelType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.IsDemoEnding
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameState::IsDemoEnding() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "IsDemoEnding");
|
|
|
|
Params::EverholmGameState_IsDemoEnding Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.IsInGameplay
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameState::IsInGameplay() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "IsInGameplay");
|
|
|
|
Params::EverholmGameState_IsInGameplay Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.IsInLobby
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameState::IsInLobby() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "IsInLobby");
|
|
|
|
Params::EverholmGameState_IsInLobby Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.IsInMainMenu
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameState::IsInMainMenu() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "IsInMainMenu");
|
|
|
|
Params::EverholmGameState_IsInMainMenu Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.IsReloadingWorld
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameState::IsReloadingWorld() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "IsReloadingWorld");
|
|
|
|
Params::EverholmGameState_IsReloadingWorld Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.Multicast_RequestThreatLevel
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, Const)
|
|
// Parameters:
|
|
// ESuspenseThreatLevel threatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameState::Multicast_RequestThreatLevel(ESuspenseThreatLevel threatLevel, class UObject* requester) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "Multicast_RequestThreatLevel");
|
|
|
|
Params::EverholmGameState_Multicast_RequestThreatLevel Parms{};
|
|
|
|
Parms.threatLevel = threatLevel;
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameState.Multicast_UnrequestThreatLevel
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, Const)
|
|
// Parameters:
|
|
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameState::Multicast_UnrequestThreatLevel(class UObject* requester) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameState", "Multicast_UnrequestThreatLevel");
|
|
|
|
Params::EverholmGameState_Multicast_UnrequestThreatLevel Parms{};
|
|
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableLedgeComponent.GetClosestPointsOnLedge
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FClimbablePointData> UClimbableLedgeComponent::GetClosestPointsOnLedge(class ACharacter* Initiator, const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableLedgeComponent", "GetClosestPointsOnLedge");
|
|
|
|
Params::ClimbableLedgeComponent_GetClosestPointsOnLedge Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableLedgeComponent.GetClosestPointsOnLedgeRespectingReservations
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FClimbablePointData> UClimbableLedgeComponent::GetClosestPointsOnLedgeRespectingReservations(class ACharacter* Initiator, const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableLedgeComponent", "GetClosestPointsOnLedgeRespectingReservations");
|
|
|
|
Params::ClimbableLedgeComponent_GetClosestPointsOnLedgeRespectingReservations Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableLedgeComponent.HasFalloffPrevention
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbableLedgeComponent::HasFalloffPrevention() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableLedgeComponent", "HasFalloffPrevention");
|
|
|
|
Params::ClimbableLedgeComponent_HasFalloffPrevention Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableLedgeComponent.HasLimitedFalloffPrevention
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbableLedgeComponent::HasLimitedFalloffPrevention() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableLedgeComponent", "HasLimitedFalloffPrevention");
|
|
|
|
Params::ClimbableLedgeComponent_HasLimitedFalloffPrevention Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.GetGameChalkboard
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* Context (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UChalkboardWrapper* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UChalkboardWrapper* AEverholmIngameGameState::GetGameChalkboard(class UObject* Context)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmIngameGameState", "GetGameChalkboard");
|
|
|
|
Params::EverholmIngameGameState_GetGameChalkboard Parms{};
|
|
|
|
Parms.Context = Context;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.ClearSavedCheckpoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bClearAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::ClearSavedCheckpoint(bool bClearAllLevels)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "ClearSavedCheckpoint");
|
|
|
|
Params::EverholmIngameGameState_ClearSavedCheckpoint Parms{};
|
|
|
|
Parms.bClearAllLevels = bClearAllLevels;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.EnableBoomerChaseGameplayContext
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* contextInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bEnableContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::EnableBoomerChaseGameplayContext(class UObject* contextInstigator, bool bEnableContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "EnableBoomerChaseGameplayContext");
|
|
|
|
Params::EverholmIngameGameState_EnableBoomerChaseGameplayContext Parms{};
|
|
|
|
Parms.contextInstigator = contextInstigator;
|
|
Parms.bEnableContext = bEnableContext;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.Event_RollCredits
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::Event_RollCredits(class AActor* Caller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "Event_RollCredits");
|
|
|
|
Params::EverholmIngameGameState_Event_RollCredits Parms{};
|
|
|
|
Parms.Caller = Caller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.Multicast_RollCredits
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::Multicast_RollCredits(class AActor* Caller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "Multicast_RollCredits");
|
|
|
|
Params::EverholmIngameGameState_Multicast_RollCredits Parms{};
|
|
|
|
Parms.Caller = Caller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.Multicast_ShowSaveIcon
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::Multicast_ShowSaveIcon(bool bShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "Multicast_ShowSaveIcon");
|
|
|
|
Params::EverholmIngameGameState_Multicast_ShowSaveIcon Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.Multicast_UpdatePresence
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// const TSoftObjectPtr<class AEverholmPlayerStart>&PlayerStart (ConstParm, Parm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::Multicast_UpdatePresence(const TSoftObjectPtr<class AEverholmPlayerStart>& PlayerStart)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "Multicast_UpdatePresence");
|
|
|
|
Params::EverholmIngameGameState_Multicast_UpdatePresence Parms{};
|
|
|
|
Parms.PlayerStart = PlayerStart;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.RollCredits
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Caller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::RollCredits(class AActor* Caller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "RollCredits");
|
|
|
|
Params::EverholmIngameGameState_RollCredits Parms{};
|
|
|
|
Parms.Caller = Caller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.SetWaveWindDominantAngle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float dominantAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::SetWaveWindDominantAngle(float dominantAngle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "SetWaveWindDominantAngle");
|
|
|
|
Params::EverholmIngameGameState_SetWaveWindDominantAngle Parms{};
|
|
|
|
Parms.dominantAngle = dominantAngle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.UpdatePresence
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::UpdatePresence(class AEverholmPlayerStart* PlayerStart)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "UpdatePresence");
|
|
|
|
Params::EverholmIngameGameState_UpdatePresence Parms{};
|
|
|
|
Parms.PlayerStart = PlayerStart;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.GetWaveWindDominantAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AEverholmIngameGameState::GetWaveWindDominantAngle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "GetWaveWindDominantAngle");
|
|
|
|
Params::EverholmIngameGameState_GetWaveWindDominantAngle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.HasLoadedSaveData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmIngameGameState::HasLoadedSaveData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "HasLoadedSaveData");
|
|
|
|
Params::EverholmIngameGameState_HasLoadedSaveData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.IsCinematicModeEnabled
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmIngameGameState::IsCinematicModeEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "IsCinematicModeEnabled");
|
|
|
|
Params::EverholmIngameGameState_IsCinematicModeEnabled Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameState.PrintCurrentCheckpoint
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// bool bPrintToScreen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bOutputAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameState::PrintCurrentCheckpoint(bool bPrintToScreen, bool bOutputAllLevels) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameState", "PrintCurrentCheckpoint");
|
|
|
|
Params::EverholmIngameGameState_PrintCurrentCheckpoint Parms{};
|
|
|
|
Parms.bPrintToScreen = bPrintToScreen;
|
|
Parms.bOutputAllLevels = bOutputAllLevels;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableSurface.GetClosestPointOnClimbableSurface
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UBoxComponent* surface (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bRespectReservations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAdjustForCharacterCapsule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* outClosestPoint (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AClimbableSurface::GetClosestPointOnClimbableSurface(class ACharacter* Initiator, class UBoxComponent* surface, const struct FVector& Location, bool bRespectReservations, bool bAdjustForCharacterCapsule, struct FVector* outClosestPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableSurface", "GetClosestPointOnClimbableSurface");
|
|
|
|
Params::ClimbableSurface_GetClosestPointOnClimbableSurface Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.surface = surface;
|
|
Parms.Location = std::move(Location);
|
|
Parms.bRespectReservations = bRespectReservations;
|
|
Parms.bAdjustForCharacterCapsule = bAdjustForCharacterCapsule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (outClosestPoint != nullptr)
|
|
*outClosestPoint = std::move(Parms.outClosestPoint);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableSurface.SetSurfaceEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AClimbableSurface::SetSurfaceEnabled(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableSurface", "SetSurfaceEnabled");
|
|
|
|
Params::ClimbableSurface_SetSurfaceEnabled Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableSurface.IsSurfaceEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AClimbableSurface::IsSurfaceEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableSurface", "IsSurfaceEnabled");
|
|
|
|
Params::ClimbableSurface_IsSurfaceEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbableSurface.MoveInLocationFromEdges
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// const class ACharacter* Initiator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UBoxComponent* surface (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float distanceFromSides (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float distanceFromTopBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AClimbableSurface::MoveInLocationFromEdges(const class ACharacter* Initiator, const class UBoxComponent* surface, const struct FVector& Location, float distanceFromSides, float distanceFromTopBottom) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbableSurface", "MoveInLocationFromEdges");
|
|
|
|
Params::ClimbableSurface_MoveInLocationFromEdges Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.surface = surface;
|
|
Parms.Location = std::move(Location);
|
|
Parms.distanceFromSides = distanceFromSides;
|
|
Parms.distanceFromTopBottom = distanceFromTopBottom;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHostSessionCallbackProxy.EverholmLaunchSession
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameStartParam& startParam (Parm, NativeAccessSpecifierPublic)
|
|
// class UEverholmHostSessionCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmHostSessionCallbackProxy* UEverholmHostSessionCallbackProxy::EverholmLaunchSession(class UObject* WorldContextObject, const struct FGameStartParam& startParam)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmHostSessionCallbackProxy", "EverholmLaunchSession");
|
|
|
|
Params::EverholmHostSessionCallbackProxy_EverholmLaunchSession Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.startParam = std::move(startParam);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.Evaluate
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FClimbablePointData>&closestClimbablePointsInArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FLedgeMetaDataWrapper>&closestLedgesInArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool& pendingAbort (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FClimbingConditionResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FClimbingConditionResult UClimbingCondition::Evaluate(class AEverholmCharacter* Initiator, const TArray<struct FClimbablePointData>& closestClimbablePointsInArea, const TArray<struct FLedgeMetaDataWrapper>& closestLedgesInArea, bool& pendingAbort)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "Evaluate");
|
|
|
|
Params::ClimbingCondition_Evaluate Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.closestClimbablePointsInArea = std::move(closestClimbablePointsInArea);
|
|
Parms.closestLedgesInArea = std::move(closestLedgesInArea);
|
|
Parms.pendingAbort = pendingAbort;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
pendingAbort = Parms.pendingAbort;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.Filter_IsFacingCharacter
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FClimbablePointData>&pointsToFilter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float dotThreshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FClimbablePointData> UClimbingCondition::Filter_IsFacingCharacter(const TArray<struct FClimbablePointData>& pointsToFilter, float dotThreshold)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "Filter_IsFacingCharacter");
|
|
|
|
Params::ClimbingCondition_Filter_IsFacingCharacter Parms{};
|
|
|
|
Parms.pointsToFilter = std::move(pointsToFilter);
|
|
Parms.dotThreshold = dotThreshold;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.Filter_IsInReach
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FClimbablePointData>&pointsToFilter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FClimbablePointData> UClimbingCondition::Filter_IsInReach(const TArray<struct FClimbablePointData>& pointsToFilter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "Filter_IsInReach");
|
|
|
|
Params::ClimbingCondition_Filter_IsInReach Parms{};
|
|
|
|
Parms.pointsToFilter = std::move(pointsToFilter);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.GetCharacterLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UClimbingCondition::GetCharacterLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "GetCharacterLocation");
|
|
|
|
Params::ClimbingCondition_GetCharacterLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.GetClimbingIntent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FClimbingIntent ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FClimbingIntent UClimbingCondition::GetClimbingIntent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "GetClimbingIntent");
|
|
|
|
Params::ClimbingCondition_GetClimbingIntent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.GetLedgeClimbConditionSettings
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FLedgeClimbConditionSettings ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FLedgeClimbConditionSettings UClimbingCondition::GetLedgeClimbConditionSettings() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "GetLedgeClimbConditionSettings");
|
|
|
|
Params::ClimbingCondition_GetLedgeClimbConditionSettings Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.GetPointOfQuery
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UClimbingCondition::GetPointOfQuery() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "GetPointOfQuery");
|
|
|
|
Params::ClimbingCondition_GetPointOfQuery Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.IsSurfaceClimbing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingCondition::IsSurfaceClimbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "IsSurfaceClimbing");
|
|
|
|
Params::ClimbingCondition_IsSurfaceClimbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingCondition.WantsToClimb
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingCondition::WantsToClimb() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingCondition", "WantsToClimb");
|
|
|
|
Params::ClimbingCondition_WantsToClimb Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.DoesPlatformSupportGameShare
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::DoesPlatformSupportGameShare()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "DoesPlatformSupportGameShare");
|
|
|
|
Params::EverholmGameShareManager_DoesPlatformSupportGameShare Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.Get
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmGameShareManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmGameShareManager* UEverholmGameShareManager::Get(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "Get");
|
|
|
|
Params::EverholmGameShareManager_Get Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.GetGameShareButtonIsVisible
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmGameShareButton Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::GetGameShareButtonIsVisible(const class UObject* WorldContextObject, EEverholmGameShareButton Button)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetGameShareButtonIsVisible");
|
|
|
|
Params::EverholmGameShareManager_GetGameShareButtonIsVisible Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Button = Button;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.GetGameShareButtonVisibility
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmGameShareButton Button (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ESlateVisibility UEverholmGameShareManager::GetGameShareButtonVisibility(const class UObject* WorldContextObject, EEverholmGameShareButton Button)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetGameShareButtonVisibility");
|
|
|
|
Params::EverholmGameShareManager_GetGameShareButtonVisibility Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Button = Button;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.GetInitialGameShareButtonFocus
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCommonButtonBase* startLocal (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCommonButtonBase* startInternet (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCommonButtonBase* Stop (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCommonButtonBase* Back (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCommonButtonBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UCommonButtonBase* UEverholmGameShareManager::GetInitialGameShareButtonFocus(const class UObject* WorldContextObject, class UCommonButtonBase* startLocal, class UCommonButtonBase* startInternet, class UCommonButtonBase* Stop, class UCommonButtonBase* Back)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "GetInitialGameShareButtonFocus");
|
|
|
|
Params::EverholmGameShareManager_GetInitialGameShareButtonFocus Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.startLocal = startLocal;
|
|
Parms.startInternet = startInternet;
|
|
Parms.Stop = Stop;
|
|
Parms.Back = Back;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.IsGameChatActive
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::IsGameChatActive(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameChatActive");
|
|
|
|
Params::EverholmGameShareManager_IsGameChatActive Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.IsGameShareInitialized
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::IsGameShareInitialized(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareInitialized");
|
|
|
|
Params::EverholmGameShareManager_IsGameShareInitialized Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.IsGameSharePlayerAllowedToPauseGame
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class APlayerController* PlayerController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::IsGameSharePlayerAllowedToPauseGame(const class UObject* WorldContextObject, const class APlayerController* PlayerController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameSharePlayerAllowedToPauseGame");
|
|
|
|
Params::EverholmGameShareManager_IsGameSharePlayerAllowedToPauseGame Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.PlayerController = PlayerController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.IsGameShareSessionActive
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::IsGameShareSessionActive(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareSessionActive");
|
|
|
|
Params::EverholmGameShareManager_IsGameShareSessionActive Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.IsGameShareSessionViaChatActive
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::IsGameShareSessionViaChatActive(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsGameShareSessionViaChatActive");
|
|
|
|
Params::EverholmGameShareManager_IsGameShareSessionViaChatActive Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.IsLocalGameShareSessionActive
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameShareManager::IsLocalGameShareSessionActive(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "IsLocalGameShareSessionActive");
|
|
|
|
Params::EverholmGameShareManager_IsLocalGameShareSessionActive Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.StartInternetGameShareSession
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameShareManager::StartInternetGameShareSession(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "StartInternetGameShareSession");
|
|
|
|
Params::EverholmGameShareManager_StartInternetGameShareSession Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.StartLocalGameShareSession
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameShareManager::StartLocalGameShareSession(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "StartLocalGameShareSession");
|
|
|
|
Params::EverholmGameShareManager_StartLocalGameShareSession Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameShareManager.StopGameShareSession
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameShareManager::StopGameShareSession(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameShareManager", "StopGameShareSession");
|
|
|
|
Params::EverholmGameShareManager_StopGameShareSession Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerNameWidget.GetOwningPlayerName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UPlayerNameWidget::GetOwningPlayerName() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerNameWidget", "GetOwningPlayerName");
|
|
|
|
Params::PlayerNameWidget_GetOwningPlayerName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.GetAllClosestClimbablePointsAtLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EClimbGatheringIntent gatheringIntent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FClimbablePointData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FClimbablePointData> UClimbingComponent::GetAllClosestClimbablePointsAtLocation(const struct FVector& Location, EClimbGatheringIntent gatheringIntent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "GetAllClosestClimbablePointsAtLocation");
|
|
|
|
Params::ClimbingComponent_GetAllClosestClimbablePointsAtLocation Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.gatheringIntent = gatheringIntent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.OnLedgeClimbAlignmentFinished
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UClimbingComponent::OnLedgeClimbAlignmentFinished(EEndAlignmentResult endResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "OnLedgeClimbAlignmentFinished");
|
|
|
|
Params::ClimbingComponent_OnLedgeClimbAlignmentFinished Parms{};
|
|
|
|
Parms.endResult = endResult;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.StartWantToClimb
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UClimbingComponent::StartWantToClimb()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "StartWantToClimb");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.StopWantToClimb
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UClimbingComponent::StopWantToClimb()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "StopWantToClimb");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.TryLedgeClimb
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FClimbablePointData& Target (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool bIsImmediate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::TryLedgeClimb(const struct FClimbablePointData& Target, const bool bIsImmediate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "TryLedgeClimb");
|
|
|
|
Params::ClimbingComponent_TryLedgeClimb Parms{};
|
|
|
|
Parms.Target = std::move(Target);
|
|
Parms.bIsImmediate = bIsImmediate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.TrySurfaceClimb
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FClimbablePointData& climbTo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::TrySurfaceClimb(const struct FClimbablePointData& climbTo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "TrySurfaceClimb");
|
|
|
|
Params::ClimbingComponent_TrySurfaceClimb Parms{};
|
|
|
|
Parms.climbTo = std::move(climbTo);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.TrySurfaceClimbHandOver
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FClimbablePointData& climbTo (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const bool isInitialClimbStep (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EClimbingDirectionVertical Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EClimbingPose EndingPose (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::TrySurfaceClimbHandOver(const struct FClimbablePointData& climbTo, const bool isInitialClimbStep, const float Duration, const EClimbingDirectionVertical Direction, const EClimbingPose EndingPose)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "TrySurfaceClimbHandOver");
|
|
|
|
Params::ClimbingComponent_TrySurfaceClimbHandOver Parms{};
|
|
|
|
Parms.climbTo = std::move(climbTo);
|
|
Parms.isInitialClimbStep = isInitialClimbStep;
|
|
Parms.Duration = Duration;
|
|
Parms.Direction = Direction;
|
|
Parms.EndingPose = EndingPose;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.GetClimbingIntent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FClimbingIntent ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FClimbingIntent UClimbingComponent::GetClimbingIntent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "GetClimbingIntent");
|
|
|
|
Params::ClimbingComponent_GetClimbingIntent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.GetClimbingReference
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UObject* UClimbingComponent::GetClimbingReference() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "GetClimbingReference");
|
|
|
|
Params::ClimbingComponent_GetClimbingReference Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.GetCustomClimbActionInstance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FAbstractEnum& CustomAction (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class UCustomClimbAction*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UCustomClimbAction*> UClimbingComponent::GetCustomClimbActionInstance(const struct FAbstractEnum& CustomAction) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "GetCustomClimbActionInstance");
|
|
|
|
Params::ClimbingComponent_GetCustomClimbActionInstance Parms{};
|
|
|
|
Parms.CustomAction = std::move(CustomAction);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.GetHasClimbPointInReach
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::GetHasClimbPointInReach() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "GetHasClimbPointInReach");
|
|
|
|
Params::ClimbingComponent_GetHasClimbPointInReach Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.IsHanging
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::IsHanging() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "IsHanging");
|
|
|
|
Params::ClimbingComponent_IsHanging Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.IsInDetectionArea
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UClimbDetectionArea* Area (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::IsInDetectionArea(class UClimbDetectionArea* Area, const struct FVector& Location) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "IsInDetectionArea");
|
|
|
|
Params::ClimbingComponent_IsInDetectionArea Parms{};
|
|
|
|
Parms.Area = Area;
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.IsSurfaceClimbing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::IsSurfaceClimbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "IsSurfaceClimbing");
|
|
|
|
Params::ClimbingComponent_IsSurfaceClimbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbingComponent.WantsToClimb
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UClimbingComponent::WantsToClimb() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbingComponent", "WantsToClimb");
|
|
|
|
Params::ClimbingComponent_WantsToClimb Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LedgeClimbChooserContext.Reset
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ULedgeClimbChooserContext::Reset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LedgeClimbChooserContext", "Reset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LedgeClimbChooserContext.Set
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsMovingOnGround (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsCrouching (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool wantsToSprint (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool isMovingUpwards (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EEverholmCharacterMovementMode MovementMode_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float heightDiff (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float LedgeHeight_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ELedgeClimbState NextState_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& alignmentOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float triggerRadius_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& motionWarpingOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULedgeClimbChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool IsMovingOnGround, const bool IsCrouching, const bool wantsToSprint, const bool isMovingUpwards, const bool isComingFromHoist, const EEverholmCharacterMovementMode MovementMode_0, const ELedgeTraversalType traversalType_0, const float heightDiff, const float LedgeHeight_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0, const ELedgeClimbState NextState_0, const struct FVector& alignmentOffset, const float triggerRadius_0, const struct FVector& motionWarpingOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LedgeClimbChooserContext", "Set");
|
|
|
|
Params::LedgeClimbChooserContext_Set Parms{};
|
|
|
|
Parms.climbingCharacter = climbingCharacter;
|
|
Parms.IsMovingOnGround = IsMovingOnGround;
|
|
Parms.IsCrouching = IsCrouching;
|
|
Parms.wantsToSprint = wantsToSprint;
|
|
Parms.isMovingUpwards = isMovingUpwards;
|
|
Parms.isComingFromHoist = isComingFromHoist;
|
|
Parms.MovementMode_0 = MovementMode_0;
|
|
Parms.traversalType_0 = traversalType_0;
|
|
Parms.heightDiff = heightDiff;
|
|
Parms.LedgeHeight_0 = LedgeHeight_0;
|
|
Parms.MetaData_0 = std::move(MetaData_0);
|
|
Parms.threatLevel_0 = threatLevel_0;
|
|
Parms.NextState_0 = NextState_0;
|
|
Parms.alignmentOffset = std::move(alignmentOffset);
|
|
Parms.triggerRadius_0 = triggerRadius_0;
|
|
Parms.motionWarpingOffset = std::move(motionWarpingOffset);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LedgeHangChooserContext.Reset
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ULedgeHangChooserContext::Reset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LedgeHangChooserContext", "Reset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LedgeHangChooserContext.Set
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULedgeHangChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool isComingFromHoist, const ELedgeTraversalType traversalType_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LedgeHangChooserContext", "Set");
|
|
|
|
Params::LedgeHangChooserContext_Set Parms{};
|
|
|
|
Parms.climbingCharacter = climbingCharacter;
|
|
Parms.isComingFromHoist = isComingFromHoist;
|
|
Parms.traversalType_0 = traversalType_0;
|
|
Parms.MetaData_0 = std::move(MetaData_0);
|
|
Parms.threatLevel_0 = threatLevel_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinVehicleActor.AreAllKidsUnderSkin
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ASheepSkinVehicleActor::AreAllKidsUnderSkin()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinVehicleActor", "AreAllKidsUnderSkin");
|
|
|
|
Params::SheepSkinVehicleActor_AreAllKidsUnderSkin Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinVehicleActor.ForceExitAllNPC
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ASheepSkinVehicleActor::ForceExitAllNPC()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinVehicleActor", "ForceExitAllNPC");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinVehicleActor.NPCEntered
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const EPlayerPawnType pawnType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASheepSkinVehicleActor::NPCEntered(const EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinVehicleActor", "NPCEntered");
|
|
|
|
Params::SheepSkinVehicleActor_NPCEntered Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinVehicleActor.NPCEnterUnderSkinEvent
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASheepSkinVehicleActor::NPCEnterUnderSkinEvent(EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinVehicleActor", "NPCEnterUnderSkinEvent");
|
|
|
|
Params::SheepSkinVehicleActor_NPCEnterUnderSkinEvent Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinVehicleActor.NPCExitUnderSkinEvent
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASheepSkinVehicleActor::NPCExitUnderSkinEvent(EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinVehicleActor", "NPCExitUnderSkinEvent");
|
|
|
|
Params::SheepSkinVehicleActor_NPCExitUnderSkinEvent Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinVehicleActor.OnRep_NPCUnderSkinArray
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const TArray<EPlayerPawnType>& local_NPCUnderSkinArray (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void ASheepSkinVehicleActor::OnRep_NPCUnderSkinArray(const TArray<EPlayerPawnType>& local_NPCUnderSkinArray)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinVehicleActor", "OnRep_NPCUnderSkinArray");
|
|
|
|
Params::SheepSkinVehicleActor_OnRep_NPCUnderSkinArray Parms{};
|
|
|
|
Parms.local_NPCUnderSkinArray = std::move(local_NPCUnderSkinArray);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LedgeClimbExitChooserContext.Reset
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ULedgeClimbExitChooserContext::Reset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LedgeClimbExitChooserContext", "Reset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.LedgeClimbExitChooserContext.Set
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* climbingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool isComingFromHoist (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ELedgeTraversalType traversalType_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLedgeMetaData& MetaData_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const ESuspenseThreatLevel threatLevel_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& motionWarpingOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULedgeClimbExitChooserContext::Set(class AEverholmCharacter* climbingCharacter, const bool isComingFromHoist, const ELedgeTraversalType traversalType_0, const struct FLedgeMetaData& MetaData_0, const ESuspenseThreatLevel threatLevel_0, const struct FVector& motionWarpingOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LedgeClimbExitChooserContext", "Set");
|
|
|
|
Params::LedgeClimbExitChooserContext_Set Parms{};
|
|
|
|
Parms.climbingCharacter = climbingCharacter;
|
|
Parms.isComingFromHoist = isComingFromHoist;
|
|
Parms.traversalType_0 = traversalType_0;
|
|
Parms.MetaData_0 = std::move(MetaData_0);
|
|
Parms.threatLevel_0 = threatLevel_0;
|
|
Parms.motionWarpingOffset = std::move(motionWarpingOffset);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnInteract
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnInteract(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteract");
|
|
|
|
Params::InteractionComponentEventContext_OnInteract Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnInteractEnd
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnInteractEnd(class APawn* Initiator, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractEnd");
|
|
|
|
Params::InteractionComponentEventContext_OnInteractEnd Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnInteractFailed
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnInteractFailed(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractFailed");
|
|
|
|
Params::InteractionComponentEventContext_OnInteractFailed Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnInteractFocus
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bHasFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnInteractFocus(class APawn* Initiator, bool bHasFocus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnInteractFocus");
|
|
|
|
Params::InteractionComponentEventContext_OnInteractFocus Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.bHasFocus = bHasFocus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnPrepareEndInteraction
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnPrepareEndInteraction(class AEverholmCharacter* interactor, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnPrepareEndInteraction");
|
|
|
|
Params::InteractionComponentEventContext_OnPrepareEndInteraction Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnPrepareStartInteraction
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnPrepareStartInteraction(class AEverholmCharacter* interactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnPrepareStartInteraction");
|
|
|
|
Params::InteractionComponentEventContext_OnPrepareStartInteraction Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnSharedEventTriggered
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class FName EventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnSharedEventTriggered(class FName EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnSharedEventTriggered");
|
|
|
|
Params::InteractionComponentEventContext_OnSharedEventTriggered Parms{};
|
|
|
|
Parms.EventName = EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InteractionComponentEventContext.OnValueChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ESharedInteractableValueID ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInteractionComponentEventContext::OnValueChanged(ESharedInteractableValueID ID, int32 NewValue, bool bIsInitialization)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InteractionComponentEventContext", "OnValueChanged");
|
|
|
|
Params::InteractionComponentEventContext_OnValueChanged Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.NewValue = NewValue;
|
|
Parms.bIsInitialization = bIsInitialization;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CustomClimbAction.ExecuteAction
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FClimbablePointData& Target (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCustomClimbAction::ExecuteAction(class AEverholmCharacter* Initiator, const struct FClimbablePointData& Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CustomClimbAction", "ExecuteAction");
|
|
|
|
Params::CustomClimbAction_ExecuteAction Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.Target = std::move(Target);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CustomClimbAction.GetClimbingComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UClimbingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UClimbingComponent* UCustomClimbAction::GetClimbingComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CustomClimbAction", "GetClimbingComponent");
|
|
|
|
Params::CustomClimbAction_GetClimbingComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CustomClimbAction.GetEverholmCharacterMovementComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmCharacterMovementComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmCharacterMovementComponent* UCustomClimbAction::GetEverholmCharacterMovementComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CustomClimbAction", "GetEverholmCharacterMovementComponent");
|
|
|
|
Params::CustomClimbAction_GetEverholmCharacterMovementComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ClimbDetectionArea.GetPointOfQuery
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FClimbingIntent& Intent (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UClimbDetectionArea::GetPointOfQuery(class AEverholmCharacter* Initiator, const struct FClimbingIntent& Intent) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ClimbDetectionArea", "GetPointOfQuery");
|
|
|
|
Params::ClimbDetectionArea_GetPointOfQuery Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.Intent = std::move(Intent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnDetachFromTarget_Multicast
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& DetachmentOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnDetachFromTarget_Multicast(const struct FVector& DetachmentOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnDetachFromTarget_Multicast");
|
|
|
|
Params::EverholmHumbug_OnDetachFromTarget_Multicast Parms{};
|
|
|
|
Parms.DetachmentOffset = std::move(DetachmentOffset);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnHitWallEnd
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnHitWallEnd(class AEverholmCharacter* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnHitWallEnd");
|
|
|
|
Params::EverholmHumbug_OnHitWallEnd Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnLerpingEnd
|
|
// (Final, Native, Public)
|
|
|
|
void AEverholmHumbug::OnLerpingEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnLerpingEnd");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnLerpingStart
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const float TotalDuration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnLerpingStart(const float TotalDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnLerpingStart");
|
|
|
|
Params::EverholmHumbug_OnLerpingStart Parms{};
|
|
|
|
Parms.TotalDuration = TotalDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnPickupHumbugHit
|
|
// (Final, Native, Private, HasOutParams, HasDefaults)
|
|
// Parameters:
|
|
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnPickupHumbugHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnPickupHumbugHit");
|
|
|
|
Params::EverholmHumbug_OnPickupHumbugHit Parms{};
|
|
|
|
Parms.SelfActor = SelfActor;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.NormalImpulse = std::move(NormalImpulse);
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnPickupPickedUp
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnPickupPickedUp(class AEverholmCharacter* Initiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnPickupPickedUp");
|
|
|
|
Params::EverholmHumbug_OnPickupPickedUp Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnPickupPutDown
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnPickupPutDown(class AEverholmCharacter* Initiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnPickupPutDown");
|
|
|
|
Params::EverholmHumbug_OnPickupPutDown Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnPickupThrown
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnPickupThrown(class AEverholmCharacter* Initiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnPickupThrown");
|
|
|
|
Params::EverholmHumbug_OnPickupThrown Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnProjectileStop
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::OnProjectileStop(class AEverholmCharacter* Initiator, class APickupBase* pickup, const struct FHitResult& ImpactResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnProjectileStop");
|
|
|
|
Params::EverholmHumbug_OnProjectileStop Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
Parms.ImpactResult = std::move(ImpactResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.OnRep_PickupHumbug
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmHumbug::OnRep_PickupHumbug()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "OnRep_PickupHumbug");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.RequestPickupDrop_Multicast
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void AEverholmHumbug::RequestPickupDrop_Multicast()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "RequestPickupDrop_Multicast");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.SetIsAttached
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInIsAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::SetIsAttached(bool bInIsAttached)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "SetIsAttached");
|
|
|
|
Params::EverholmHumbug_SetIsAttached Parms{};
|
|
|
|
Parms.bInIsAttached = bInIsAttached;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.SetPacified
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInIsPacified (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::SetPacified(bool bInIsPacified)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "SetPacified");
|
|
|
|
Params::EverholmHumbug_SetPacified Parms{};
|
|
|
|
Parms.bInIsPacified = bInIsPacified;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.SetTargetLerpingInfo_Multicast
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName TargetSocket (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::SetTargetLerpingInfo_Multicast(class UPrimitiveComponent* TargetComponent, class FName TargetSocket)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "SetTargetLerpingInfo_Multicast");
|
|
|
|
Params::EverholmHumbug_SetTargetLerpingInfo_Multicast Parms{};
|
|
|
|
Parms.TargetComponent = TargetComponent;
|
|
Parms.TargetSocket = TargetSocket;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.UpdateHumbugCollision
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::UpdateHumbugCollision(EHumbugSimulationType SimulationType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugCollision");
|
|
|
|
Params::EverholmHumbug_UpdateHumbugCollision Parms{};
|
|
|
|
Parms.SimulationType = SimulationType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.UpdateHumbugCollision_Multicast
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::UpdateHumbugCollision_Multicast(EHumbugSimulationType SimulationType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugCollision_Multicast");
|
|
|
|
Params::EverholmHumbug_UpdateHumbugCollision_Multicast Parms{};
|
|
|
|
Parms.SimulationType = SimulationType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.UpdateHumbugSimulation
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// EHumbugSimulationType SimulationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmHumbug::UpdateHumbugSimulation(EHumbugSimulationType SimulationType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "UpdateHumbugSimulation");
|
|
|
|
Params::EverholmHumbug_UpdateHumbugSimulation Parms{};
|
|
|
|
Parms.SimulationType = SimulationType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.GetIsAttached
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmHumbug::GetIsAttached() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "GetIsAttached");
|
|
|
|
Params::EverholmHumbug_GetIsAttached Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.GetIsPacified
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmHumbug::GetIsPacified() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "GetIsPacified");
|
|
|
|
Params::EverholmHumbug_GetIsPacified Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.GetIsPickedUp
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmHumbug::GetIsPickedUp() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "GetIsPickedUp");
|
|
|
|
Params::EverholmHumbug_GetIsPickedUp Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmHumbug.GetIsThrown
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmHumbug::GetIsThrown() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmHumbug", "GetIsThrown");
|
|
|
|
Params::EverholmHumbug_GetIsThrown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CompanionInteractionComponent.TryStopAllInteractors
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCompanionInteractionComponent::TryStopAllInteractors(class UEverholmInteractionComponent* specificInteractionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CompanionInteractionComponent", "TryStopAllInteractors");
|
|
|
|
Params::CompanionInteractionComponent_TryStopAllInteractors Parms{};
|
|
|
|
Parms.specificInteractionComponent = specificInteractionComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CompanionInteractionComponent.TryStopCompanionInteractor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCompanionInteractionComponent::TryStopCompanionInteractor(class UEverholmInteractionComponent* specificInteractionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CompanionInteractionComponent", "TryStopCompanionInteractor");
|
|
|
|
Params::CompanionInteractionComponent_TryStopCompanionInteractor Parms{};
|
|
|
|
Parms.specificInteractionComponent = specificInteractionComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CompanionInteractionComponent.TryStopNPCKidInteractor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType kidType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmInteractionComponent* specificInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCompanionInteractionComponent::TryStopNPCKidInteractor(EPlayerPawnType kidType, class UEverholmInteractionComponent* specificInteractionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CompanionInteractionComponent", "TryStopNPCKidInteractor");
|
|
|
|
Params::CompanionInteractionComponent_TryStopNPCKidInteractor Parms{};
|
|
|
|
Parms.kidType = kidType;
|
|
Parms.specificInteractionComponent = specificInteractionComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.CompassWidget.GetFlatCameraForward
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UCompassWidget::GetFlatCameraForward() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CompassWidget", "GetFlatCameraForward");
|
|
|
|
Params::CompassWidget_GetFlatCameraForward Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CompassWidget.GetNorthVector
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UCompassWidget::GetNorthVector() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CompassWidget", "GetNorthVector");
|
|
|
|
Params::CompassWidget_GetNorthVector Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.AreAllPlayersAlive
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::AreAllPlayersAlive(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "AreAllPlayersAlive");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_AreAllPlayersAlive Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.EverholmSessionStartedAsSinglePlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::EverholmSessionStartedAsSinglePlayer(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "EverholmSessionStartedAsSinglePlayer");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_EverholmSessionStartedAsSinglePlayer Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AController* UCoOpBlueprintFunctionLibrary::GetBoyController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetBoyController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyPlayerCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetBoyPlayerCharacter(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyPlayerCharacter");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetBoyPlayerCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyPlayerController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetBoyPlayerController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyPlayerController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetBoyPlayerController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetBoyReference
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetBoyReference(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetBoyReference");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetBoyReference Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetCompanionAIController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AAIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AAIController* UCoOpBlueprintFunctionLibrary::GetCompanionAIController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetCompanionAIController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetCompanionAIController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetCompanionAIPlayerCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetCompanionAIPlayerCharacter(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetCompanionAIPlayerCharacter");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetCompanionAIPlayerCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetControllers
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AController*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AController*> UCoOpBlueprintFunctionLibrary::GetControllers(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetControllers");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetControllers Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmBaseHUD
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmBaseHUD* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmBaseHUD* UCoOpBlueprintFunctionLibrary::GetEverholmBaseHUD(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmBaseHUD");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetEverholmBaseHUD Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmGameMode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEVRGameMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EEVRGameMode UCoOpBlueprintFunctionLibrary::GetEverholmGameMode(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmGameMode");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetEverholmGameMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmPlayerController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* inCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetEverholmPlayerController(class AEverholmPlayerCharacter* inCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmPlayerController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetEverholmPlayerController Parms{};
|
|
|
|
Parms.inCharacter = inCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetEverholmSessionMode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EEverholmSessionMode UCoOpBlueprintFunctionLibrary::GetEverholmSessionMode(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetEverholmSessionMode");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetEverholmSessionMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetFirstLocallyControlledPlayerCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetFirstLocallyControlledPlayerCharacter(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetFirstLocallyControlledPlayerCharacter");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetFirstLocallyControlledPlayerCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AController* UCoOpBlueprintFunctionLibrary::GetGirlController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetGirlController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlPlayerCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetGirlPlayerCharacter(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlPlayerCharacter");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetGirlPlayerCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlPlayerController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetGirlPlayerController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlPlayerController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetGirlPlayerController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetGirlReference
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetGirlReference(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetGirlReference");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetGirlReference Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetHumanPlayerCount
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UCoOpBlueprintFunctionLibrary::GetHumanPlayerCount(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetHumanPlayerCount");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetHumanPlayerCount Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetLocalPlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class APlayerController* InPlayerController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ULocalPlayer* UCoOpBlueprintFunctionLibrary::GetLocalPlayer(const class APlayerController* InPlayerController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetLocalPlayer");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetLocalPlayer Parms{};
|
|
|
|
Parms.InPlayerController = InPlayerController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetNPCKidsCount
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UCoOpBlueprintFunctionLibrary::GetNPCKidsCount(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetNPCKidsCount");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetNPCKidsCount Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetOtherPlayerCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmPlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetOtherPlayerCharacter(const class UObject* WorldContextObject, const class AEverholmPlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetOtherPlayerCharacter");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetOtherPlayerCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacterByType
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerCharacterByType(const class UObject* WorldContextObject, EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacterByType");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacterByType Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacterNearestLocation
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bUse2DDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDisregardCompanion (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerCharacterNearestLocation(const class UObject* WorldContextObject, const struct FVector& Location, const bool bUse2DDistance, const bool bDisregardCompanion)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacterNearestLocation");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacterNearestLocation Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Location = std::move(Location);
|
|
Parms.bUse2DDistance = bUse2DDistance;
|
|
Parms.bDisregardCompanion = bDisregardCompanion;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerCharacters
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AEverholmPlayerCharacter*> UCoOpBlueprintFunctionLibrary::GetPlayerCharacters(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerCharacters");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerCharacters Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerControllers
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AEverholmPlayerController*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AEverholmPlayerController*> UCoOpBlueprintFunctionLibrary::GetPlayerControllers(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerControllers");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerControllers Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerManagerSubsystem
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmPlayerManagerSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmPlayerManagerSubsystem* UCoOpBlueprintFunctionLibrary::GetPlayerManagerSubsystem(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerManagerSubsystem");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerManagerSubsystem Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOneController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AController* UCoOpBlueprintFunctionLibrary::GetPlayerOneController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOneController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerOneController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePawn
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APawn* UCoOpBlueprintFunctionLibrary::GetPlayerOnePawn(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePawn");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePawn Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerCharacter(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerCharacter");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOnePlayerState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerState* UCoOpBlueprintFunctionLibrary::GetPlayerOnePlayerState(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOnePlayerState");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerOnePlayerState Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerOneReference
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetPlayerOneReference(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerOneReference");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerOneReference Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayersCount
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UCoOpBlueprintFunctionLibrary::GetPlayersCount(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayersCount");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayersCount Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AController* UCoOpBlueprintFunctionLibrary::GetPlayerTwoController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPawn
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APawn* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPawn(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPawn");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPawn Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerCharacter(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerCharacter");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerController* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerController");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoPlayerState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerState* UCoOpBlueprintFunctionLibrary::GetPlayerTwoPlayerState(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoPlayerState");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoPlayerState Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetPlayerTwoReference
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPlayerReferenceData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPlayerReferenceData UCoOpBlueprintFunctionLibrary::GetPlayerTwoReference(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetPlayerTwoReference");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetPlayerTwoReference Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.GetRegisteredPlayerCharacters
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AEverholmPlayerCharacter*> UCoOpBlueprintFunctionLibrary::GetRegisteredPlayerCharacters(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "GetRegisteredPlayerCharacters");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_GetRegisteredPlayerCharacters Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.IsAnyPlayerByWater
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::IsAnyPlayerByWater(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsAnyPlayerByWater");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_IsAnyPlayerByWater Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.IsAnyPlayerDead
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::IsAnyPlayerDead(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsAnyPlayerDead");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_IsAnyPlayerDead Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.IsCharacterNPC
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::IsCharacterNPC(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsCharacterNPC");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_IsCharacterNPC Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.IsPawnTypeNPC
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::IsPawnTypeNPC(class UObject* WorldContextObject, EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsPawnTypeNPC");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_IsPawnTypeNPC Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.IsPlayerAlive
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::IsPlayerAlive(class UObject* WorldContextObject, EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsPlayerAlive");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_IsPlayerAlive Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.IsUsingUnifiedInventory
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::IsUsingUnifiedInventory(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "IsUsingUnifiedInventory");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_IsUsingUnifiedInventory Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.ShouldDisableCheckpoints
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCoOpBlueprintFunctionLibrary::ShouldDisableCheckpoints(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "ShouldDisableCheckpoints");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_ShouldDisableCheckpoints Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.TriggerOnLocalCharacterSpawn
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter** playerPawn (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UCoOpBlueprintFunctionLibrary::TriggerOnLocalCharacterSpawn(class UObject* WorldContext, const struct FLatentActionInfo& LatentInfo, EPlayerPawnType pawnType, class AEverholmPlayerCharacter** playerPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "TriggerOnLocalCharacterSpawn");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_TriggerOnLocalCharacterSpawn Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
Parms.LatentInfo = std::move(LatentInfo);
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (playerPawn != nullptr)
|
|
*playerPawn = Parms.playerPawn;
|
|
}
|
|
|
|
|
|
// Function Everholm.CoOpBlueprintFunctionLibrary.WaitForPlayersSpawned
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UCoOpBlueprintFunctionLibrary::WaitForPlayersSpawned(class UObject* WorldContext, const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("CoOpBlueprintFunctionLibrary", "WaitForPlayersSpawned");
|
|
|
|
Params::CoOpBlueprintFunctionLibrary_WaitForPlayersSpawned Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
Parms.LatentInfo = std::move(LatentInfo);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerCamera.AddShadowActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FShadowActor& ShadowActor (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AShadowPlayerCamera::AddShadowActor(const struct FShadowActor& ShadowActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerCamera", "AddShadowActor");
|
|
|
|
Params::ShadowPlayerCamera_AddShadowActor Parms{};
|
|
|
|
Parms.ShadowActor = std::move(ShadowActor);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerCamera.HandlePlayerEnterShadows
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter*& Player (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AShadowPlayerCamera::HandlePlayerEnterShadows(class AEverholmPlayerCharacter*& Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerCamera", "HandlePlayerEnterShadows");
|
|
|
|
Params::ShadowPlayerCamera_HandlePlayerEnterShadows Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Player = Parms.Player;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerCamera.HandlePlayerLeaveShadows
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter*& Player (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AShadowPlayerCamera::HandlePlayerLeaveShadows(class AEverholmPlayerCharacter*& Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerCamera", "HandlePlayerLeaveShadows");
|
|
|
|
Params::ShadowPlayerCamera_HandlePlayerLeaveShadows Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Player = Parms.Player;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerCamera.OnShadowPickupStashed
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsQuickStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AShadowPlayerCamera::OnShadowPickupStashed(class AEverholmCharacter* Initiator, bool bIsQuickStash, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerCamera", "OnShadowPickupStashed");
|
|
|
|
Params::ShadowPlayerCamera_OnShadowPickupStashed Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.bIsQuickStash = bIsQuickStash;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerCamera.RemoveShadowActor
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor*& Actor (Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AShadowPlayerCamera::RemoveShadowActor(class AActor*& Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerCamera", "RemoveShadowActor");
|
|
|
|
Params::ShadowPlayerCamera_RemoveShadowActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Actor = Parms.Actor;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerCamera.GetDecalOffset
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AShadowPlayerCamera::GetDecalOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerCamera", "GetDecalOffset");
|
|
|
|
Params::ShadowPlayerCamera_GetDecalOffset Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ShadowPlayerCamera.GetPlayerDecal
|
|
// (Final, Native, Protected, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class UDecalComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDecalComponent* AShadowPlayerCamera::GetPlayerDecal() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ShadowPlayerCamera", "GetPlayerDecal");
|
|
|
|
Params::ShadowPlayerCamera_GetPlayerDecal Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.CopyPlayerActionComponent.IsActionListEmpty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UCopyPlayerActionComponent::IsActionListEmpty() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("CopyPlayerActionComponent", "IsActionListEmpty");
|
|
|
|
Params::CopyPlayerActionComponent_IsActionListEmpty Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DamageInterface.TakeReplicatedDamage
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& HitLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& HitNormal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& BoneName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& ShotFromDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& HitInfo (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void IDamageInterface::TakeReplicatedDamage(const class UDamageType* DamageType, const struct FVector& HitLocation, const struct FVector& HitNormal, class UPrimitiveComponent* HitComponent, const class FName& BoneName, const struct FVector& ShotFromDirection, class AEverholmCharacter* InstigatedBy, class AActor* DamageCauser, const struct FHitResult& HitInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("DamageInterface", "TakeReplicatedDamage");
|
|
|
|
Params::DamageInterface_TakeReplicatedDamage Parms{};
|
|
|
|
Parms.DamageType = DamageType;
|
|
Parms.HitLocation = std::move(HitLocation);
|
|
Parms.HitNormal = std::move(HitNormal);
|
|
Parms.HitComponent = HitComponent;
|
|
Parms.BoneName = BoneName;
|
|
Parms.ShotFromDirection = std::move(ShotFromDirection);
|
|
Parms.InstigatedBy = InstigatedBy;
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.HitInfo = std::move(HitInfo);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DemoMainMenu.OnEndPIE
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDemoMainMenu::OnEndPIE(bool bIsSimulating)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DemoMainMenu", "OnEndPIE");
|
|
|
|
Params::DemoMainMenu_OnEndPIE Parms{};
|
|
|
|
Parms.bIsSimulating = bIsSimulating;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DemoMainMenu.OnStartKeyPressed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UDemoMainMenu::OnStartKeyPressed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DemoMainMenu", "OnStartKeyPressed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.DemoMainMenu.RegisterInputPreprocessor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UDemoMainMenu::RegisterInputPreprocessor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DemoMainMenu", "RegisterInputPreprocessor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DemoMainMenu.UnregisterInputPreprocessor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UDemoMainMenu::UnregisterInputPreprocessor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DemoMainMenu", "UnregisterInputPreprocessor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WeightedAverageFloatHintProcessor.GetRelevantHintValue
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class ADirectedCameraHint_Base* hint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FCameraHintInParameters& Params_0 (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UWeightedAverageFloatHintProcessor::GetRelevantHintValue(const class ADirectedCameraHint_Base* hint, const struct FCameraHintInParameters& Params_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WeightedAverageFloatHintProcessor", "GetRelevantHintValue");
|
|
|
|
Params::WeightedAverageFloatHintProcessor_GetRelevantHintValue Parms{};
|
|
|
|
Parms.hint = hint;
|
|
Parms.Params_0 = std::move(Params_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DirectedCameraPreview.BlueprintEditorTick
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADirectedCameraPreview::BlueprintEditorTick(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DirectedCameraPreview", "BlueprintEditorTick");
|
|
|
|
Params::DirectedCameraPreview_BlueprintEditorTick Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DockBoatActor.SetDockpointActorOnBoat
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ADockBoatActor::SetDockpointActorOnBoat(class ABoatVehicle* boat)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DockBoatActor", "SetDockpointActorOnBoat");
|
|
|
|
Params::DockBoatActor_SetDockpointActorOnBoat Parms{};
|
|
|
|
Parms.boat = boat;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DockBoatActor.TriggerEnterForOtherPlayer
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ADockBoatActor::TriggerEnterForOtherPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DockBoatActor", "TriggerEnterForOtherPlayer");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.DockCheckpointActor.GetDockBoatActorAtIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ADockBoatActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ADockBoatActor* ADockCheckpointActor::GetDockBoatActorAtIndex(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DockCheckpointActor", "GetDockBoatActorAtIndex");
|
|
|
|
Params::DockCheckpointActor_GetDockBoatActorAtIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DockCheckpointActor.GetCheckpointComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UCheckpointComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UCheckpointComponent* ADockCheckpointActor::GetCheckpointComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DockCheckpointActor", "GetCheckpointComponent");
|
|
|
|
Params::DockCheckpointActor_GetCheckpointComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SubtitleSystemBlueprintFunctionLibrary.GetSubtitleSystem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USubtitleSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USubtitleSubsystem* USubtitleSystemBlueprintFunctionLibrary::GetSubtitleSystem(class UObject* WorldContextObject) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubtitleSystemBlueprintFunctionLibrary", "GetSubtitleSystem");
|
|
|
|
Params::SubtitleSystemBlueprintFunctionLibrary_GetSubtitleSystem Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggablePushBoatComponent.AreAllGrabHelpersInWater
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggablePushBoatComponent::AreAllGrabHelpersInWater()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggablePushBoatComponent", "AreAllGrabHelpersInWater");
|
|
|
|
Params::DraggablePushBoatComponent_AreAllGrabHelpersInWater Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggablePushBoatComponent.AreAllStabilizerPointsInWater
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UDraggablePushBoatComponent::AreAllStabilizerPointsInWater()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggablePushBoatComponent", "AreAllStabilizerPointsInWater");
|
|
|
|
Params::DraggablePushBoatComponent_AreAllStabilizerPointsInWater Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggablePushBoatComponent.GetCurrentWaterBody
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AWaterBody* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AWaterBody* UDraggablePushBoatComponent::GetCurrentWaterBody()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggablePushBoatComponent", "GetCurrentWaterBody");
|
|
|
|
Params::DraggablePushBoatComponent_GetCurrentWaterBody Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggablePushBoatComponent.PrepareForEnterBoat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bEnteringBoat (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggablePushBoatComponent::PrepareForEnterBoat(const bool bEnteringBoat)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggablePushBoatComponent", "PrepareForEnterBoat");
|
|
|
|
Params::DraggablePushBoatComponent_PrepareForEnterBoat Parms{};
|
|
|
|
Parms.bEnteringBoat = bEnteringBoat;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggablePushBoatComponent.SetLaunchRotationScalar
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float rotScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggablePushBoatComponent::SetLaunchRotationScalar(float rotScalar)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggablePushBoatComponent", "SetLaunchRotationScalar");
|
|
|
|
Params::DraggablePushBoatComponent_SetLaunchRotationScalar Parms{};
|
|
|
|
Parms.rotScalar = rotScalar;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggablePushBoatComponent.SetLaunchVelocityScalar
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float velScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggablePushBoatComponent::SetLaunchVelocityScalar(float velScalar)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggablePushBoatComponent", "SetLaunchVelocityScalar");
|
|
|
|
Params::DraggablePushBoatComponent_SetLaunchVelocityScalar Parms{};
|
|
|
|
Parms.velScalar = velScalar;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.Multi_TryExitDragging
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
|
|
void UDraggingMovementMode::Multi_TryExitDragging()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "Multi_TryExitDragging");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.OnDragImpact
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UDraggingMovementMode::OnDragImpact()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "OnDragImpact");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.OnDragStop
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UDraggingMovementMode::OnDragStop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "OnDragStop");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.SetTargetAnimationIntent
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Intent (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UDraggingMovementMode::SetTargetAnimationIntent(const struct FVector& Intent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "SetTargetAnimationIntent");
|
|
|
|
Params::DraggingMovementMode_SetTargetAnimationIntent Parms{};
|
|
|
|
Parms.Intent = std::move(Intent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.GetCurrentDraggable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UDraggableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDraggableComponent* UDraggingMovementMode::GetCurrentDraggable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "GetCurrentDraggable");
|
|
|
|
Params::DraggingMovementMode_GetCurrentDraggable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.GetCurrentGrabHelper
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UGrabHelperComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGrabHelperComponent* UDraggingMovementMode::GetCurrentGrabHelper() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "GetCurrentGrabHelper");
|
|
|
|
Params::DraggingMovementMode_GetCurrentGrabHelper Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.GetCurrentlyDraggedObject
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UDraggingMovementMode::GetCurrentlyDraggedObject() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "GetCurrentlyDraggedObject");
|
|
|
|
Params::DraggingMovementMode_GetCurrentlyDraggedObject Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.DraggingMovementMode.GetDraggableDraggerRequirements
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EDraggerRequirements ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EDraggerRequirements UDraggingMovementMode::GetDraggableDraggerRequirements() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraggingMovementMode", "GetDraggableDraggerRequirements");
|
|
|
|
Params::DraggingMovementMode_GetDraggableDraggerRequirements Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MoverBaseActor.LevelOffsetAdded
|
|
// (Event, Protected, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMoverBaseActor::LevelOffsetAdded(const struct FVector& Offset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MoverBaseActor", "LevelOffsetAdded");
|
|
|
|
Params::MoverBaseActor_LevelOffsetAdded Parms{};
|
|
|
|
Parms.Offset = std::move(Offset);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.DraisineMovementComponent.WaitToDecelTimerHandleDone
|
|
// (Final, Native, Protected)
|
|
|
|
void UDraisineMovementComponent::WaitToDecelTimerHandleDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("DraisineMovementComponent", "WaitToDecelTimerHandleDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EnvQueryGenerator_ComponentBase.AddGeneratedComponent
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class UActorComponent* generatedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryGenerator_ComponentBase::AddGeneratedComponent(class UActorComponent* generatedComponent) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "AddGeneratedComponent");
|
|
|
|
Params::EnvQueryGenerator_ComponentBase_AddGeneratedComponent Parms{};
|
|
|
|
Parms.generatedComponent = generatedComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EnvQueryGenerator_ComponentBase.DoItemGeneration
|
|
// (Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const TArray<struct FVector>& ContextLocations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEnvQueryGenerator_ComponentBase::DoItemGeneration(const TArray<struct FVector>& ContextLocations) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "DoItemGeneration");
|
|
|
|
Params::EnvQueryGenerator_ComponentBase_DoItemGeneration Parms{};
|
|
|
|
Parms.ContextLocations = std::move(ContextLocations);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EnvQueryGenerator_ComponentBase.GetQuerier
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UEnvQueryGenerator_ComponentBase::GetQuerier() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EnvQueryGenerator_ComponentBase", "GetQuerier");
|
|
|
|
Params::EnvQueryGenerator_ComponentBase_GetQuerier Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.DisplayAIDebugInfoOnPawn
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float textZOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FColor& Color (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& additionalDebugText (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::DisplayAIDebugInfoOnPawn(class APawn* Pawn, const float textZOffset, const struct FColor& Color, const class FString& additionalDebugText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "DisplayAIDebugInfoOnPawn");
|
|
|
|
Params::EverholmAIBlueprintLibrary_DisplayAIDebugInfoOnPawn Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.textZOffset = textZOffset;
|
|
Parms.Color = std::move(Color);
|
|
Parms.additionalDebugText = std::move(additionalDebugText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.ForceDetectKids
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& ForcedPerceivabilityGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float detectionRadiusAroundCompanion (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ignoredActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class AActor* detectionContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool alsoDetectNPCKids (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::ForceDetectKids(const class UObject* Instigator, const struct FGameplayTag& ForcedPerceivabilityGameplayTag, const float detectionRadiusAroundCompanion, const TArray<class AActor*>& ignoredActors, class AActor* detectionContext, const bool alsoDetectNPCKids)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ForceDetectKids");
|
|
|
|
Params::EverholmAIBlueprintLibrary_ForceDetectKids Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.ForcedPerceivabilityGameplayTag = std::move(ForcedPerceivabilityGameplayTag);
|
|
Parms.detectionRadiusAroundCompanion = detectionRadiusAroundCompanion;
|
|
Parms.ignoredActors = std::move(ignoredActors);
|
|
Parms.detectionContext = detectionContext;
|
|
Parms.alsoDetectNPCKids = alsoDetectNPCKids;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.ForceForgetKids
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& ForcedPerceivabilityGameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool alsoForgetNPCKids (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::ForceForgetKids(const class UObject* Instigator, const struct FGameplayTag& ForcedPerceivabilityGameplayTag, const bool alsoForgetNPCKids)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ForceForgetKids");
|
|
|
|
Params::EverholmAIBlueprintLibrary_ForceForgetKids Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.ForcedPerceivabilityGameplayTag = std::move(ForcedPerceivabilityGameplayTag);
|
|
Parms.alsoForgetNPCKids = alsoForgetNPCKids;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetAIAlertState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAIAlertState UEverholmAIBlueprintLibrary::GetAIAlertState(class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAIAlertState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetAIAlertState Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetAIAlertStateAnalyzer
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAIAlertStateAnalyzer* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAIAlertStateAnalyzer* UEverholmAIBlueprintLibrary::GetAIAlertStateAnalyzer(class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAIAlertStateAnalyzer");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetAIAlertStateAnalyzer Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetAllNPCKidsFollowingPlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AEverholmPlayerCharacter*> UEverholmAIBlueprintLibrary::GetAllNPCKidsFollowingPlayer(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetAllNPCKidsFollowingPlayer");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetAllNPCKidsFollowingPlayer Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetBestInteractionInArray
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TArray<class UEverholmInteractionComponent*>&interactionCandidates (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UTarsierAINavigator* Navigator (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUseGameplayTags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bRequireValidPath (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmInteractionComponent* UEverholmAIBlueprintLibrary::GetBestInteractionInArray(const TArray<class UEverholmInteractionComponent*>& interactionCandidates, class APawn* Initiator, class UTarsierAINavigator* Navigator, bool bUseGameplayTags, bool bRequireValidPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetBestInteractionInArray");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetBestInteractionInArray Parms{};
|
|
|
|
Parms.interactionCandidates = std::move(interactionCandidates);
|
|
Parms.Initiator = Initiator;
|
|
Parms.Navigator = Navigator;
|
|
Parms.bUseGameplayTags = bUseGameplayTags;
|
|
Parms.bRequireValidPath = bRequireValidPath;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetCompanionsFollowingPlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AEverholmPlayerCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AEverholmPlayerCharacter*> UEverholmAIBlueprintLibrary::GetCompanionsFollowingPlayer(class UObject* WorldContextObject, class AEverholmPlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetCompanionsFollowingPlayer");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetCompanionsFollowingPlayer Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetDistanceToClosestIdentifiableKids
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UWorld* World (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmCharacter* queryActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool excludeNonTargetable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool sortOutput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FTargetDistances> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FTargetDistances> UEverholmAIBlueprintLibrary::GetDistanceToClosestIdentifiableKids(class UWorld* World, const class AEverholmCharacter* queryActor, const bool excludeNonTargetable, const bool sortOutput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetDistanceToClosestIdentifiableKids");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetDistanceToClosestIdentifiableKids Parms{};
|
|
|
|
Parms.World = World;
|
|
Parms.queryActor = queryActor;
|
|
Parms.excludeNonTargetable = excludeNonTargetable;
|
|
Parms.sortOutput = sortOutput;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetFollowActorCloselyState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::GetFollowActorCloselyState(const class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetFollowActorCloselyState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetFollowActorCloselyState Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetFollowActorState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::GetFollowActorState(const class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetFollowActorState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetFollowActorState Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetHandholdingState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::GetHandholdingState(const class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetHandholdingState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetHandholdingState Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetPreviousAIAlertState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAIAlertState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAIAlertState UEverholmAIBlueprintLibrary::GetPreviousAIAlertState(class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetPreviousAIAlertState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetPreviousAIAlertState Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.GetQueryResultsAsComponents
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEnvQueryInstanceBlueprintWrapper*QueryInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class UActorComponent*>* resultComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::GetQueryResultsAsComponents(class UEnvQueryInstanceBlueprintWrapper* QueryInstance, TArray<class UActorComponent*>* resultComponents)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "GetQueryResultsAsComponents");
|
|
|
|
Params::EverholmAIBlueprintLibrary_GetQueryResultsAsComponents Parms{};
|
|
|
|
Parms.QueryInstance = QueryInstance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (resultComponents != nullptr)
|
|
*resultComponents = std::move(Parms.resultComponents);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.HasActorInAIChalkboard
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAIChalkboardWrapper* BrainChalkboard (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::HasActorInAIChalkboard(const class UAIChalkboardWrapper* BrainChalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "HasActorInAIChalkboard");
|
|
|
|
Params::EverholmAIBlueprintLibrary_HasActorInAIChalkboard Parms{};
|
|
|
|
Parms.BrainChalkboard = BrainChalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.IsAIAlertState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::IsAIAlertState(class APawn* Pawn, EAIAlertState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsAIAlertState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_IsAIAlertState Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.IsCompanionCharacterFollowingPlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::IsCompanionCharacterFollowingPlayer(class UObject* WorldContextObject, EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsCompanionCharacterFollowingPlayer");
|
|
|
|
Params::EverholmAIBlueprintLibrary_IsCompanionCharacterFollowingPlayer Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.IsInteractionAvailable
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUseGameplayTags (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::IsInteractionAvailable(class UEverholmInteractionComponent* InteractionComponent, class APawn* Initiator, bool bUseGameplayTags)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsInteractionAvailable");
|
|
|
|
Params::EverholmAIBlueprintLibrary_IsInteractionAvailable Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.Initiator = Initiator;
|
|
Parms.bUseGameplayTags = bUseGameplayTags;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.IsInteractionReachable
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UTarsierAINavigator* Navigator (Parm, ZeroConstructor, InstancedReference, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::IsInteractionReachable(class UEverholmInteractionComponent* InteractionComponent, class APawn* Initiator, class UTarsierAINavigator* Navigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsInteractionReachable");
|
|
|
|
Params::EverholmAIBlueprintLibrary_IsInteractionReachable Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.Initiator = Initiator;
|
|
Parms.Navigator = Navigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.IsPreviousAIAlertState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmAIBlueprintLibrary::IsPreviousAIAlertState(class APawn* Pawn, EAIAlertState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "IsPreviousAIAlertState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_IsPreviousAIAlertState Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.OverrideAIAlertState
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAIAlertState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::OverrideAIAlertState(class APawn* Pawn, EAIAlertState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "OverrideAIAlertState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_OverrideAIAlertState Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.OverrideNoiseStrengthToIdentify
|
|
// (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float noiseStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::OverrideNoiseStrengthToIdentify(class APawn* Pawn, float noiseStrength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "OverrideNoiseStrengthToIdentify");
|
|
|
|
Params::EverholmAIBlueprintLibrary_OverrideNoiseStrengthToIdentify Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.noiseStrength = noiseStrength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.ResetNoiseStrengthToIdentify
|
|
// (Final, BlueprintAuthorityOnly, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::ResetNoiseStrengthToIdentify(class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ResetNoiseStrengthToIdentify");
|
|
|
|
Params::EverholmAIBlueprintLibrary_ResetNoiseStrengthToIdentify Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.RoundDegreesToCircleIndex
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmAIBlueprintLibrary::RoundDegreesToCircleIndex(const float Angle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "RoundDegreesToCircleIndex");
|
|
|
|
Params::EverholmAIBlueprintLibrary_RoundDegreesToCircleIndex Parms{};
|
|
|
|
Parms.Angle = Angle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.ScriptedDetection
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EOnScriptedDetectionType detectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::ScriptedDetection(class APawn* Pawn, class AActor* TargetActor, const struct FVector& Location, EOnScriptedDetectionType detectionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ScriptedDetection");
|
|
|
|
Params::EverholmAIBlueprintLibrary_ScriptedDetection Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.Location = std::move(Location);
|
|
Parms.detectionType = detectionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.ScriptedDetectionWithinRadius
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAILocationUnion& searchLocation (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// float detectionRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EOnScriptedDetectionType detectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFilterOutAlertedAIs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::ScriptedDetectionWithinRadius(class AActor* TargetActor, const struct FAILocationUnion& searchLocation, float detectionRadius, EOnScriptedDetectionType detectionType, bool bFilterOutAlertedAIs)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "ScriptedDetectionWithinRadius");
|
|
|
|
Params::EverholmAIBlueprintLibrary_ScriptedDetectionWithinRadius Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.searchLocation = std::move(searchLocation);
|
|
Parms.detectionRadius = detectionRadius;
|
|
Parms.detectionType = detectionType;
|
|
Parms.bFilterOutAlertedAIs = bFilterOutAlertedAIs;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SendCompanionInteractWithActorOrder
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* orderInteractionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SendCompanionInteractWithActorOrder(class AActor* orderInteractionActor, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendCompanionInteractWithActorOrder");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SendCompanionInteractWithActorOrder Parms{};
|
|
|
|
Parms.orderInteractionActor = orderInteractionActor;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SendCompanionInteractWithComponentOrder
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* orderInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SendCompanionInteractWithComponentOrder(class UEverholmInteractionComponent* orderInteractionComponent, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendCompanionInteractWithComponentOrder");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SendCompanionInteractWithComponentOrder Parms{};
|
|
|
|
Parms.orderInteractionComponent = orderInteractionComponent;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SendInteractWithActorOrder
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* orderInteractionActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SendInteractWithActorOrder(EPlayerPawnType pawnType, class AActor* orderInteractionActor, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendInteractWithActorOrder");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SendInteractWithActorOrder Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
Parms.orderInteractionActor = orderInteractionActor;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SendInteractWithComponentOrder
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmInteractionComponent* orderInteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SendInteractWithComponentOrder(EPlayerPawnType pawnType, class UEverholmInteractionComponent* orderInteractionComponent, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SendInteractWithComponentOrder");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SendInteractWithComponentOrder Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
Parms.orderInteractionComponent = orderInteractionComponent;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SetCompanionFollowState
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShouldFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* optionalInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SetCompanionFollowState(bool bShouldFollow, class UObject* WorldContextObject, const class UObject* optionalInstigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetCompanionFollowState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SetCompanionFollowState Parms{};
|
|
|
|
Parms.bShouldFollow = bShouldFollow;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.optionalInstigator = optionalInstigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SetFollowActorCloselyState
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bShouldFollowClosely (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SetFollowActorCloselyState(class AActor* Actor, const class UObject* Instigator, const bool bShouldFollowClosely)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetFollowActorCloselyState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SetFollowActorCloselyState Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Instigator = Instigator;
|
|
Parms.bShouldFollowClosely = bShouldFollowClosely;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SetFollowActorState
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bShouldFollow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SetFollowActorState(class AActor* Actor, const class UObject* Instigator, const bool bShouldFollow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetFollowActorState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SetFollowActorState Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Instigator = Instigator;
|
|
Parms.bShouldFollow = bShouldFollow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SetHandholdingState
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bShouldHoldHands (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SetHandholdingState(class AActor* Actor, const class UObject* Instigator, const bool bShouldHoldHands)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetHandholdingState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SetHandholdingState Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Instigator = Instigator;
|
|
Parms.bShouldHoldHands = bShouldHoldHands;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.SetNPCKidFollowState
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShouldFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* optionalInstigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::SetNPCKidFollowState(bool bShouldFollow, EPlayerPawnType pawnType, class UObject* WorldContextObject, const class UObject* optionalInstigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "SetNPCKidFollowState");
|
|
|
|
Params::EverholmAIBlueprintLibrary_SetNPCKidFollowState Parms{};
|
|
|
|
Parms.bShouldFollow = bShouldFollow;
|
|
Parms.pawnType = pawnType;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.optionalInstigator = optionalInstigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.StopCurrentActionOrder
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::StopCurrentActionOrder(class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "StopCurrentActionOrder");
|
|
|
|
Params::EverholmAIBlueprintLibrary_StopCurrentActionOrder Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.StopStartAction
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAIChalkboardWrapper* BrainChalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::StopStartAction(class APawn* Pawn, class UAIChalkboardWrapper* BrainChalkboard)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "StopStartAction");
|
|
|
|
Params::EverholmAIBlueprintLibrary_StopStartAction Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.BrainChalkboard = BrainChalkboard;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAIBlueprintLibrary.TryDropPickup
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAIChalkboardWrapper* BrainChalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAIBlueprintLibrary::TryDropPickup(class APawn* Pawn, class UAIChalkboardWrapper* BrainChalkboard)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmAIBlueprintLibrary", "TryDropPickup");
|
|
|
|
Params::EverholmAIBlueprintLibrary_TryDropPickup Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.BrainChalkboard = BrainChalkboard;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UseItemAbilityComponent.OnAbortAbility
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UUseItemAbilityComponent::OnAbortAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UseItemAbilityComponent", "OnAbortAbility");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UseItemAbilityComponent.OnLedgeClimbingChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UUseItemAbilityComponent::OnLedgeClimbingChanged(bool bIsClimbing, float ledgeHeightAfterAlignment)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UseItemAbilityComponent", "OnLedgeClimbingChanged");
|
|
|
|
Params::UseItemAbilityComponent_OnLedgeClimbingChanged Parms{};
|
|
|
|
Parms.bIsClimbing = bIsClimbing;
|
|
Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UseItemAbilityComponent.OnPickupStateChanged
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// EPickupState PreviousPickupState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPickupState NewPickupState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UUseItemAbilityComponent::OnPickupStateChanged(EPickupState PreviousPickupState, EPickupState NewPickupState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UseItemAbilityComponent", "OnPickupStateChanged");
|
|
|
|
Params::UseItemAbilityComponent_OnPickupStateChanged Parms{};
|
|
|
|
Parms.PreviousPickupState = PreviousPickupState;
|
|
Parms.NewPickupState = NewPickupState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UseItemAbilityComponent.OnStartUsingItem
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UUseItemAbilityComponent::OnStartUsingItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UseItemAbilityComponent", "OnStartUsingItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UseItemAbilityComponent.OnStopUsingItem
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UUseItemAbilityComponent::OnStopUsingItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UseItemAbilityComponent", "OnStopUsingItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UseItemAbilityComponent.OnSurfaceClimbingChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UUseItemAbilityComponent::OnSurfaceClimbingChanged(bool bIsClimbing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UseItemAbilityComponent", "OnSurfaceClimbingChanged");
|
|
|
|
Params::UseItemAbilityComponent_OnSurfaceClimbingChanged Parms{};
|
|
|
|
Parms.bIsClimbing = bIsClimbing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UseItemAbilityComponent.GetPickup
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UUseItemAbilityComponent::GetPickup() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UseItemAbilityComponent", "GetPickup");
|
|
|
|
Params::UseItemAbilityComponent_GetPickup Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.HandleImpactFieldSpawned
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AFieldSystemActor* impactField (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::HandleImpactFieldSpawned(class AFieldSystemActor* impactField)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandleImpactFieldSpawned");
|
|
|
|
Params::ThrowItemAbilityComponent_HandleImpactFieldSpawned Parms{};
|
|
|
|
Parms.impactField = impactField;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.HandleMeshAnimInitialized
|
|
// (Final, Native, Private)
|
|
|
|
void UThrowItemAbilityComponent::HandleMeshAnimInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandleMeshAnimInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.HandlePickupHolderChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AActor* newHolder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::HandlePickupHolderChanged(class AActor* newHolder)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupHolderChanged");
|
|
|
|
Params::ThrowItemAbilityComponent_HandlePickupHolderChanged Parms{};
|
|
|
|
Parms.newHolder = newHolder;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.HandlePickupLanded
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::HandlePickupLanded(class AEverholmCharacter* throwInitiator, class APickupBase* pickup, const struct FHitResult& ImpactResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupLanded");
|
|
|
|
Params::ThrowItemAbilityComponent_HandlePickupLanded Parms{};
|
|
|
|
Parms.throwInitiator = throwInitiator;
|
|
Parms.pickup = pickup;
|
|
Parms.ImpactResult = std::move(ImpactResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.HandlePickupPhysicsSettled
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::HandlePickupPhysicsSettled(class AEverholmCharacter* throwInitiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupPhysicsSettled");
|
|
|
|
Params::ThrowItemAbilityComponent_HandlePickupPhysicsSettled Parms{};
|
|
|
|
Parms.throwInitiator = throwInitiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.HandlePickupThrown
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* throwInitiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::HandlePickupThrown(class AEverholmCharacter* throwInitiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "HandlePickupThrown");
|
|
|
|
Params::ThrowItemAbilityComponent_HandlePickupThrown Parms{};
|
|
|
|
Parms.throwInitiator = throwInitiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.OnThrowOverlap
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::OnThrowOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "OnThrowOverlap");
|
|
|
|
Params::ThrowItemAbilityComponent_OnThrowOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.ResetOverrideThrowDirection
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UThrowItemAbilityComponent::ResetOverrideThrowDirection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "ResetOverrideThrowDirection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.SetOverrideThrowDirection
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& throwVec (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::SetOverrideThrowDirection(const struct FVector& throwVec)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "SetOverrideThrowDirection");
|
|
|
|
Params::ThrowItemAbilityComponent_SetOverrideThrowDirection Parms{};
|
|
|
|
Parms.throwVec = std::move(throwVec);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.SpawnWaterImpact
|
|
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& ImpactLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowItemAbilityComponent::SpawnWaterImpact(const struct FVector& ImpactLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "SpawnWaterImpact");
|
|
|
|
Params::ThrowItemAbilityComponent_SpawnWaterImpact Parms{};
|
|
|
|
Parms.ImpactLocation = std::move(ImpactLocation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.CalculateThrowStartPosition
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UThrowItemAbilityComponent::CalculateThrowStartPosition() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "CalculateThrowStartPosition");
|
|
|
|
Params::ThrowItemAbilityComponent_CalculateThrowStartPosition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.GetLastFoundThrowTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const bool bCallFindTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UTargetComponent* UThrowItemAbilityComponent::GetLastFoundThrowTarget(const bool bCallFindTarget) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "GetLastFoundThrowTarget");
|
|
|
|
Params::ThrowItemAbilityComponent_GetLastFoundThrowTarget Parms{};
|
|
|
|
Parms.bCallFindTarget = bCallFindTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.GetThrowInstigator
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmCharacter* UThrowItemAbilityComponent::GetThrowInstigator() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "GetThrowInstigator");
|
|
|
|
Params::ThrowItemAbilityComponent_GetThrowInstigator Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.GetThrowPositionOffset
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UThrowItemAbilityComponent::GetThrowPositionOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "GetThrowPositionOffset");
|
|
|
|
Params::ThrowItemAbilityComponent_GetThrowPositionOffset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.IsPickupHarpoon
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UThrowItemAbilityComponent::IsPickupHarpoon() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "IsPickupHarpoon");
|
|
|
|
Params::ThrowItemAbilityComponent_IsPickupHarpoon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowItemAbilityComponent.IsThrowObstructed
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UThrowItemAbilityComponent::IsThrowObstructed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowItemAbilityComponent", "IsThrowObstructed");
|
|
|
|
Params::ThrowItemAbilityComponent_IsThrowObstructed Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.OverrideCompanionFollowDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DesiredDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::OverrideCompanionFollowDistance(EPlayerPawnType pawnType, float DesiredDistance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "OverrideCompanionFollowDistance");
|
|
|
|
Params::EverholmAISystem_OverrideCompanionFollowDistance Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
Parms.DesiredDistance = DesiredDistance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.OverrideCompanionFollowYawOffset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float desiredYawOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::OverrideCompanionFollowYawOffset(EPlayerPawnType pawnType, float desiredYawOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "OverrideCompanionFollowYawOffset");
|
|
|
|
Params::EverholmAISystem_OverrideCompanionFollowYawOffset Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
Parms.desiredYawOffset = desiredYawOffset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.OverrideFixedFollowSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float desiredFixedFollowSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::OverrideFixedFollowSpeed(EPlayerPawnType pawnType, float desiredFixedFollowSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "OverrideFixedFollowSpeed");
|
|
|
|
Params::EverholmAISystem_OverrideFixedFollowSpeed Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
Parms.desiredFixedFollowSpeed = desiredFixedFollowSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.OverrideStandStillLeewayDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float desiredLeewayDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::OverrideStandStillLeewayDistance(EPlayerPawnType pawnType, float desiredLeewayDistance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "OverrideStandStillLeewayDistance");
|
|
|
|
Params::EverholmAISystem_OverrideStandStillLeewayDistance Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
Parms.desiredLeewayDistance = desiredLeewayDistance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.ResetCompanionFollowDistanceOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::ResetCompanionFollowDistanceOverride(EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "ResetCompanionFollowDistanceOverride");
|
|
|
|
Params::EverholmAISystem_ResetCompanionFollowDistanceOverride Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.ResetCompanionFollowYawOffsetOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::ResetCompanionFollowYawOffsetOverride(EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "ResetCompanionFollowYawOffsetOverride");
|
|
|
|
Params::EverholmAISystem_ResetCompanionFollowYawOffsetOverride Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.ResetFixedFollowSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::ResetFixedFollowSpeed(EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "ResetFixedFollowSpeed");
|
|
|
|
Params::EverholmAISystem_ResetFixedFollowSpeed Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.ResetStandStillLeewayDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAISystem::ResetStandStillLeewayDistance(EPlayerPawnType pawnType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "ResetStandStillLeewayDistance");
|
|
|
|
Params::EverholmAISystem_ResetStandStillLeewayDistance Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.GetCompanionFixedFollowSpeedOverride
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TOptional<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TOptional<float> UEverholmAISystem::GetCompanionFixedFollowSpeedOverride(EPlayerPawnType pawnType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFixedFollowSpeedOverride");
|
|
|
|
Params::EverholmAISystem_GetCompanionFixedFollowSpeedOverride Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.GetCompanionFollowDistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAISystem::GetCompanionFollowDistance(EPlayerPawnType pawnType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowDistance");
|
|
|
|
Params::EverholmAISystem_GetCompanionFollowDistance Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.GetCompanionFollowYawOffset
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAISystem::GetCompanionFollowYawOffset(EPlayerPawnType pawnType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowYawOffset");
|
|
|
|
Params::EverholmAISystem_GetCompanionFollowYawOffset Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.GetCompanionFollowYawOffsetOverride
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TOptional<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TOptional<float> UEverholmAISystem::GetCompanionFollowYawOffsetOverride(EPlayerPawnType pawnType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "GetCompanionFollowYawOffsetOverride");
|
|
|
|
Params::EverholmAISystem_GetCompanionFollowYawOffsetOverride Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAISystem.GetStandStillLeewayDistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType pawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmAISystem::GetStandStillLeewayDistance(EPlayerPawnType pawnType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAISystem", "GetStandStillLeewayDistance");
|
|
|
|
Params::EverholmAISystem_GetStandStillLeewayDistance Parms{};
|
|
|
|
Parms.pawnType = pawnType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAnimationRelayComponent.ApplyAnimationSet
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAnimationSet* AnimationSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAnimationRelayComponent::ApplyAnimationSet(const class UAnimationSet* AnimationSet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAnimationRelayComponent", "ApplyAnimationSet");
|
|
|
|
Params::EverholmAnimationRelayComponent_ApplyAnimationSet Parms{};
|
|
|
|
Parms.AnimationSet = AnimationSet;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmAnimationRelayComponent.RemoveAnimationSet
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAnimationSet* AnimationSet (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmAnimationRelayComponent::RemoveAnimationSet(const class UAnimationSet* AnimationSet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmAnimationRelayComponent", "RemoveAnimationSet");
|
|
|
|
Params::EverholmAnimationRelayComponent_RemoveAnimationSet Parms{};
|
|
|
|
Parms.AnimationSet = AnimationSet;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.CanLog
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::CanLog()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("TelemetrySubsystem", "CanLog");
|
|
|
|
Params::TelemetrySubsystem_CanLog Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.IsTelemetryInitialized
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::IsTelemetryInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("TelemetrySubsystem", "IsTelemetryInitialized");
|
|
|
|
Params::TelemetrySubsystem_IsTelemetryInitialized Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.IsTelemetryUserEnabled
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::IsTelemetryUserEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("TelemetrySubsystem", "IsTelemetryUserEnabled");
|
|
|
|
Params::TelemetrySubsystem_IsTelemetryUserEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogBoatCollided
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& collidedWith (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogBoatCollided(const class FString& collidedWith, const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogBoatCollided");
|
|
|
|
Params::TelemetrySubsystem_LogBoatCollided Parms{};
|
|
|
|
Parms.collidedWith = std::move(collidedWith);
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogCallInvoked
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogCallInvoked(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogCallInvoked");
|
|
|
|
Params::TelemetrySubsystem_LogCallInvoked Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogClimbedLedge
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ledgeName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogClimbedLedge(const class FString& ledgeName, const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogClimbedLedge");
|
|
|
|
Params::TelemetrySubsystem_LogClimbedLedge Parms{};
|
|
|
|
Parms.ledgeName = std::move(ledgeName);
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogCompanionAntiStuck
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogCompanionAntiStuck(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogCompanionAntiStuck");
|
|
|
|
Params::TelemetrySubsystem_LogCompanionAntiStuck Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogCrouchStarted
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogCrouchStarted(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogCrouchStarted");
|
|
|
|
Params::TelemetrySubsystem_LogCrouchStarted Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogDisconnect
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// int32 disconnectReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogDisconnect(const struct FLogEventLocation& Location, int32 disconnectReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogDisconnect");
|
|
|
|
Params::TelemetrySubsystem_LogDisconnect Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.disconnectReason = disconnectReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogFallOffPrevented
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogFallOffPrevented(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogFallOffPrevented");
|
|
|
|
Params::TelemetrySubsystem_LogFallOffPrevented Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogFinishedDemo
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogFinishedDemo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogFinishedDemo");
|
|
|
|
Params::TelemetrySubsystem_LogFinishedDemo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogFoundMask
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& maskName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogFoundMask(const class FString& maskName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogFoundMask");
|
|
|
|
Params::TelemetrySubsystem_LogFoundMask Parms{};
|
|
|
|
Parms.maskName = std::move(maskName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogInvokedPauseMenu
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogInvokedPauseMenu(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogInvokedPauseMenu");
|
|
|
|
Params::TelemetrySubsystem_LogInvokedPauseMenu Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogJumped
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogJumped(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogJumped");
|
|
|
|
Params::TelemetrySubsystem_LogJumped Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogLanded
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogLanded(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogLanded");
|
|
|
|
Params::TelemetrySubsystem_LogLanded Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogLongIdled
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogLongIdled(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogLongIdled");
|
|
|
|
Params::TelemetrySubsystem_LogLongIdled Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogMapAccessed
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogMapAccessed(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogMapAccessed");
|
|
|
|
Params::TelemetrySubsystem_LogMapAccessed Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogPlayerDied
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& deathReason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& killer (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class ACharacter* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogPlayerDied(const class FString& deathReason, const class FString& killer, const class ACharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogPlayerDied");
|
|
|
|
Params::TelemetrySubsystem_LogPlayerDied Parms{};
|
|
|
|
Parms.deathReason = std::move(deathReason);
|
|
Parms.killer = std::move(killer);
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogReloadedCheckpoint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogReloadedCheckpoint(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogReloadedCheckpoint");
|
|
|
|
Params::TelemetrySubsystem_LogReloadedCheckpoint Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogSessionHeartbeat
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogSessionHeartbeat(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogSessionHeartbeat");
|
|
|
|
Params::TelemetrySubsystem_LogSessionHeartbeat Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogSessionStart
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ESessionMode SessionMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool crossPlay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogSessionStart(const ESessionMode SessionMode, const bool crossPlay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogSessionStart");
|
|
|
|
Params::TelemetrySubsystem_LogSessionStart Parms{};
|
|
|
|
Parms.SessionMode = SessionMode;
|
|
Parms.crossPlay = crossPlay;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogSlideStarted
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogSlideStarted(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogSlideStarted");
|
|
|
|
Params::TelemetrySubsystem_LogSlideStarted Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogSprintStarted
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogSprintStarted(const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogSprintStarted");
|
|
|
|
Params::TelemetrySubsystem_LogSprintStarted Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogStashedItem
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ItemName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogStashedItem(const class FString& ItemName, const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogStashedItem");
|
|
|
|
Params::TelemetrySubsystem_LogStashedItem Parms{};
|
|
|
|
Parms.ItemName = std::move(ItemName);
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogTestInfo
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& TestString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogTestInfo(const class FString& TestString)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogTestInfo");
|
|
|
|
Params::TelemetrySubsystem_LogTestInfo Parms{};
|
|
|
|
Parms.TestString = std::move(TestString);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogUnstashedItem
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ItemName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogUnstashedItem(const class FString& ItemName, const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogUnstashedItem");
|
|
|
|
Params::TelemetrySubsystem_LogUnstashedItem Parms{};
|
|
|
|
Parms.ItemName = std::move(ItemName);
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.LogWeaponUsed
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& weaponName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& TargetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLogEventLocation& Location (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UTelemetrySubsystem::LogWeaponUsed(const class FString& weaponName, const class FString& TargetName, const struct FLogEventLocation& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "LogWeaponUsed");
|
|
|
|
Params::TelemetrySubsystem_LogWeaponUsed Parms{};
|
|
|
|
Parms.weaponName = std::move(weaponName);
|
|
Parms.TargetName = std::move(TargetName);
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TelemetrySubsystem.OnNetworkSessionManagerFailure
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ENetworkSessionManagerFailType FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTelemetrySubsystem::OnNetworkSessionManagerFailure(ENetworkSessionManagerFailType FailureType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TelemetrySubsystem", "OnNetworkSessionManagerFailure");
|
|
|
|
Params::TelemetrySubsystem_OnNetworkSessionManagerFailure Parms{};
|
|
|
|
Parms.FailureType = FailureType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.BP_OnPauseMenuStateChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool showing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::BP_OnPauseMenuStateChanged(bool showing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "BP_OnPauseMenuStateChanged");
|
|
|
|
Params::EverholmBaseHUD_BP_OnPauseMenuStateChanged Parms{};
|
|
|
|
Parms.showing = showing;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.BP_ShowControllerDisconnectMessage
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FInputDeviceId& DeviceID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::BP_ShowControllerDisconnectMessage(const struct FInputDeviceId& DeviceID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "BP_ShowControllerDisconnectMessage");
|
|
|
|
Params::EverholmBaseHUD_BP_ShowControllerDisconnectMessage Parms{};
|
|
|
|
Parms.DeviceID = std::move(DeviceID);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.CheckMessageQueue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::CheckMessageQueue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "CheckMessageQueue");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ClearTutorialPrompt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::ClearTutorialPrompt()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ClearTutorialPrompt");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ClearUIOnScreen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::ClearUIOnScreen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ClearUIOnScreen");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.HideLobbyMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::HideLobbyMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "HideLobbyMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.HidePauseMenuWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::HidePauseMenuWidget(class APlayerState* pausingPlayerState, EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "HidePauseMenuWidget");
|
|
|
|
Params::EverholmBaseHUD_HidePauseMenuWidget Parms{};
|
|
|
|
Parms.pausingPlayerState = pausingPlayerState;
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.HideTutorialPrompt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::HideTutorialPrompt()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "HideTutorialPrompt");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.LaunchStoreFront
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::LaunchStoreFront()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "LaunchStoreFront");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.LoadingScreenDeactivated
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmBaseHUD::LoadingScreenDeactivated()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "LoadingScreenDeactivated");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.OnMessageClosed
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmBaseHUD::OnMessageClosed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "OnMessageClosed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.OnNotificationClosed
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmBaseHUD::OnNotificationClosed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "OnNotificationClosed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.OnPlayerSpawned
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APlayerController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::OnPlayerSpawned(class APlayerController* NewController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "OnPlayerSpawned");
|
|
|
|
Params::EverholmBaseHUD_OnPlayerSpawned Parms{};
|
|
|
|
Parms.NewController = NewController;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.OnPossessedPawnChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* OldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::OnPossessedPawnChanged(class APawn* OldPawn, class APawn* NewPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "OnPossessedPawnChanged");
|
|
|
|
Params::EverholmBaseHUD_OnPossessedPawnChanged Parms{};
|
|
|
|
Parms.OldPawn = OldPawn;
|
|
Parms.NewPawn = NewPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.OnPromptSelected
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool Selected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::OnPromptSelected(bool Selected)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "OnPromptSelected");
|
|
|
|
Params::EverholmBaseHUD_OnPromptSelected Parms{};
|
|
|
|
Parms.Selected = Selected;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.PopCurrentWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EUILayer Layer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::PopCurrentWidget(EUILayer Layer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "PopCurrentWidget");
|
|
|
|
Params::EverholmBaseHUD_PopCurrentWidget Parms{};
|
|
|
|
Parms.Layer = Layer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.PopWaitingScreen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::PopWaitingScreen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "PopWaitingScreen");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.PushWaitingScreen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::PushWaitingScreen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "PushWaitingScreen");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShouldShowDebugHUD
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const bool AEverholmBaseHUD::ShouldShowDebugHUD()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShouldShowDebugHUD");
|
|
|
|
Params::EverholmBaseHUD_ShouldShowDebugHUD Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowErrorMessage
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EEverholmErrorMessageType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::ShowErrorMessage(EEverholmErrorMessageType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowErrorMessage");
|
|
|
|
Params::EverholmBaseHUD_ShowErrorMessage Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowGameshareLostMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
|
|
// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGenericControllerMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGenericControllerMessage* AEverholmBaseHUD::ShowGameshareLostMessage(const class FText& PromptText, int32 ControllerIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowGameshareLostMessage");
|
|
|
|
Params::EverholmBaseHUD_ShowGameshareLostMessage Parms{};
|
|
|
|
Parms.PromptText = std::move(PromptText);
|
|
Parms.ControllerIndex = ControllerIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowGenericControllerDisconnectedMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
|
|
// class UGenericControllerDisconnectedMessage*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGenericControllerDisconnectedMessage* AEverholmBaseHUD::ShowGenericControllerDisconnectedMessage(const class FText& PromptText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericControllerDisconnectedMessage");
|
|
|
|
Params::EverholmBaseHUD_ShowGenericControllerDisconnectedMessage Parms{};
|
|
|
|
Parms.PromptText = std::move(PromptText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowGenericControllerMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
|
|
// int32 ControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGenericControllerMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGenericControllerMessage* AEverholmBaseHUD::ShowGenericControllerMessage(const class FText& PromptText, int32 ControllerIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericControllerMessage");
|
|
|
|
Params::EverholmBaseHUD_ShowGenericControllerMessage Parms{};
|
|
|
|
Parms.PromptText = std::move(PromptText);
|
|
Parms.ControllerIndex = ControllerIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowGenericMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
|
|
// class UGenericMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGenericMessage* AEverholmBaseHUD::ShowGenericMessage(const class FText& PromptText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericMessage");
|
|
|
|
Params::EverholmBaseHUD_ShowGenericMessage Parms{};
|
|
|
|
Parms.PromptText = std::move(PromptText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowGenericPrompt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
|
|
// class UGenericPrompt* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGenericPrompt* AEverholmBaseHUD::ShowGenericPrompt(const class FText& PromptText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowGenericPrompt");
|
|
|
|
Params::EverholmBaseHUD_ShowGenericPrompt Parms{};
|
|
|
|
Parms.PromptText = std::move(PromptText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowLobbyMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::ShowLobbyMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowLobbyMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowNotification
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
|
|
// class UGenericMessage* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGenericMessage* AEverholmBaseHUD::ShowNotification(const class FText& PromptText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowNotification");
|
|
|
|
Params::EverholmBaseHUD_ShowNotification Parms{};
|
|
|
|
Parms.PromptText = std::move(PromptText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowPauseMenuWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPauseMenuUI* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPauseMenuUI* AEverholmBaseHUD::ShowPauseMenuWidget(class APlayerState* pausingPlayerState, EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowPauseMenuWidget");
|
|
|
|
Params::EverholmBaseHUD_ShowPauseMenuWidget Parms{};
|
|
|
|
Parms.pausingPlayerState = pausingPlayerState;
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowPrompt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UTarsierActivatableWidget>WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& PromptText (Parm, NativeAccessSpecifierPublic)
|
|
// class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UTarsierActivatableWidget* AEverholmBaseHUD::ShowPrompt(TSubclassOf<class UTarsierActivatableWidget> WidgetClass, const class FText& PromptText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowPrompt");
|
|
|
|
Params::EverholmBaseHUD_ShowPrompt Parms{};
|
|
|
|
Parms.WidgetClass = WidgetClass;
|
|
Parms.PromptText = std::move(PromptText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowTutorialPrompt
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FText* tutorialText (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// float MinDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmBaseHUD::ShowTutorialPrompt(class FText* tutorialText, float MinDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowTutorialPrompt");
|
|
|
|
Params::EverholmBaseHUD_ShowTutorialPrompt Parms{};
|
|
|
|
Parms.MinDuration = MinDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (tutorialText != nullptr)
|
|
*tutorialText = std::move(Parms.tutorialText);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ShowWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UTarsierActivatableWidget>WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EUILayer EUILayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UTarsierActivatableWidget* AEverholmBaseHUD::ShowWidget(TSubclassOf<class UTarsierActivatableWidget> WidgetClass, EUILayer EUILayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ShowWidget");
|
|
|
|
Params::EverholmBaseHUD_ShowWidget Parms{};
|
|
|
|
Parms.WidgetClass = WidgetClass;
|
|
Parms.EUILayer = EUILayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.ToggleLobbyMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmBaseHUD::ToggleLobbyMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "ToggleLobbyMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.GetBuildRevision
|
|
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class FString AEverholmBaseHUD::GetBuildRevision() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "GetBuildRevision");
|
|
|
|
Params::EverholmBaseHUD_GetBuildRevision Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.GetCommonSessionMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ECommonSessionOnlineMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECommonSessionOnlineMode AEverholmBaseHUD::GetCommonSessionMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "GetCommonSessionMode");
|
|
|
|
Params::EverholmBaseHUD_GetCommonSessionMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.GetLayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EUILayer LayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UUILayer* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UUILayer* AEverholmBaseHUD::GetLayer(EUILayer LayerType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "GetLayer");
|
|
|
|
Params::EverholmBaseHUD_GetLayer Parms{};
|
|
|
|
Parms.LayerType = LayerType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.GetSelectedGameMode
|
|
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EEverholmSessionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EEverholmSessionMode AEverholmBaseHUD::GetSelectedGameMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "GetSelectedGameMode");
|
|
|
|
Params::EverholmBaseHUD_GetSelectedGameMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.HasAnyWidget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EUILayer UILayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmBaseHUD::HasAnyWidget(EUILayer UILayer) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "HasAnyWidget");
|
|
|
|
Params::EverholmBaseHUD_HasAnyWidget Parms{};
|
|
|
|
Parms.UILayer = UILayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.IsAnyMenuOpen
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmBaseHUD::IsAnyMenuOpen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "IsAnyMenuOpen");
|
|
|
|
Params::EverholmBaseHUD_IsAnyMenuOpen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.IsShowingPauseScreen
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmBaseHUD::IsShowingPauseScreen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "IsShowingPauseScreen");
|
|
|
|
Params::EverholmBaseHUD_IsShowingPauseScreen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmBaseHUD.IsShowingWaitScreen
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmBaseHUD::IsShowingWaitScreen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmBaseHUD", "IsShowingWaitScreen");
|
|
|
|
Params::EverholmBaseHUD_IsShowingWaitScreen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.ClearCallExpressionOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmCallComponent::ClearCallExpressionOverride()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "ClearCallExpressionOverride");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.HandleMeshAnimInitialized
|
|
// (Final, Native, Private)
|
|
|
|
void UEverholmCallComponent::HandleMeshAnimInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "HandleMeshAnimInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.Multicast_ExecuteBeingCalled
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCallComponent::Multicast_ExecuteBeingCalled(const class AActor* Caller, const class USceneComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "Multicast_ExecuteBeingCalled");
|
|
|
|
Params::EverholmCallComponent_Multicast_ExecuteBeingCalled Parms{};
|
|
|
|
Parms.Caller = Caller;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.Multicast_ExecuteCall
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void UEverholmCallComponent::Multicast_ExecuteCall()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "Multicast_ExecuteCall");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.OnGestureFinished
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class AActor* notifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCallComponent::OnGestureFinished(class AActor* notifier, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "OnGestureFinished");
|
|
|
|
Params::EverholmCallComponent_OnGestureFinished Parms{};
|
|
|
|
Parms.notifier = notifier;
|
|
Parms.NotifyName = NotifyName;
|
|
Parms.AnimMetaData = std::move(AnimMetaData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.OnGestureStarted
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class AActor* notifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& NotifyName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class UAnimMetaData*>& AnimMetaData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCallComponent::OnGestureStarted(class AActor* notifier, const class FName& NotifyName, const TArray<class UAnimMetaData*>& AnimMetaData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "OnGestureStarted");
|
|
|
|
Params::EverholmCallComponent_OnGestureStarted Parms{};
|
|
|
|
Parms.notifier = notifier;
|
|
Parms.NotifyName = NotifyName;
|
|
Parms.AnimMetaData = std::move(AnimMetaData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.Server_ExecuteBeingCalled
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCallComponent::Server_ExecuteBeingCalled(const class AActor* Caller, const class USceneComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "Server_ExecuteBeingCalled");
|
|
|
|
Params::EverholmCallComponent_Server_ExecuteBeingCalled Parms{};
|
|
|
|
Parms.Caller = Caller;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.Server_ExecuteCall
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
|
|
void UEverholmCallComponent::Server_ExecuteCall()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "Server_ExecuteCall");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.SetCallExpressionOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ECallExpressionType ExpressionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCallComponent::SetCallExpressionOverride(ECallExpressionType ExpressionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "SetCallExpressionOverride");
|
|
|
|
Params::EverholmCallComponent_SetCallExpressionOverride Parms{};
|
|
|
|
Parms.ExpressionType = ExpressionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCallComponent.TryBeingCalled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* Caller (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class USceneComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCallComponent::TryBeingCalled(const class AActor* Caller, const class USceneComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCallComponent", "TryBeingCalled");
|
|
|
|
Params::EverholmCallComponent_TryBeingCalled Parms{};
|
|
|
|
Parms.Caller = Caller;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.SetAllowsClimbSteps
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShouldAllow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USurfaceClimbMovementMode::SetAllowsClimbSteps(bool bShouldAllow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "SetAllowsClimbSteps");
|
|
|
|
Params::SurfaceClimbMovementMode_SetAllowsClimbSteps Parms{};
|
|
|
|
Parms.bShouldAllow = bShouldAllow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.SetClimbingPose
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EClimbingPose Pose (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USurfaceClimbMovementMode::SetClimbingPose(EClimbingPose Pose)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "SetClimbingPose");
|
|
|
|
Params::SurfaceClimbMovementMode_SetClimbingPose Parms{};
|
|
|
|
Parms.Pose = Pose;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.SetVerticalDirection
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const EClimbingDirectionVertical newVerticalDirection (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USurfaceClimbMovementMode::SetVerticalDirection(const EClimbingDirectionVertical newVerticalDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "SetVerticalDirection");
|
|
|
|
Params::SurfaceClimbMovementMode_SetVerticalDirection Parms{};
|
|
|
|
Parms.newVerticalDirection = newVerticalDirection;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.UpdateIKTargets
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FTransform& Transform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USurfaceClimbMovementMode::UpdateIKTargets(class UObject* Object, const struct FTransform& Transform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "UpdateIKTargets");
|
|
|
|
Params::SurfaceClimbMovementMode_UpdateIKTargets Parms{};
|
|
|
|
Parms.Object = Object;
|
|
Parms.Transform = std::move(Transform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.AllowsClimbSteps
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USurfaceClimbMovementMode::AllowsClimbSteps() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "AllowsClimbSteps");
|
|
|
|
Params::SurfaceClimbMovementMode_AllowsClimbSteps Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.GetClimbingPose
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EClimbingPose ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EClimbingPose USurfaceClimbMovementMode::GetClimbingPose() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingPose");
|
|
|
|
Params::SurfaceClimbMovementMode_GetClimbingPose Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.GetClimbingReference_UObject
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UObject* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UObject* USurfaceClimbMovementMode::GetClimbingReference_UObject() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingReference_UObject");
|
|
|
|
Params::SurfaceClimbMovementMode_GetClimbingReference_UObject Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.GetClimbingTransitionState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EInitClimbingState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EInitClimbingState USurfaceClimbMovementMode::GetClimbingTransitionState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbingTransitionState");
|
|
|
|
Params::SurfaceClimbMovementMode_GetClimbingTransitionState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.GetClimbStepData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FClimbStepData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FClimbStepData USurfaceClimbMovementMode::GetClimbStepData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetClimbStepData");
|
|
|
|
Params::SurfaceClimbMovementMode_GetClimbStepData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.GetIsClimbTransitionFullyBlended
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USurfaceClimbMovementMode::GetIsClimbTransitionFullyBlended() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetIsClimbTransitionFullyBlended");
|
|
|
|
Params::SurfaceClimbMovementMode_GetIsClimbTransitionFullyBlended Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.GetIsSurfaceClimbing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USurfaceClimbMovementMode::GetIsSurfaceClimbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "GetIsSurfaceClimbing");
|
|
|
|
Params::SurfaceClimbMovementMode_GetIsSurfaceClimbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.IsInClimbingMode
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USurfaceClimbMovementMode::IsInClimbingMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "IsInClimbingMode");
|
|
|
|
Params::SurfaceClimbMovementMode_IsInClimbingMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbMovementMode.IsInReach
|
|
// (Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FClimbablePointData& Point (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USurfaceClimbMovementMode::IsInReach(const struct FClimbablePointData& Point) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbMovementMode", "IsInReach");
|
|
|
|
Params::SurfaceClimbMovementMode_IsInReach Parms{};
|
|
|
|
Parms.Point = std::move(Point);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterAudio.OnCharacterLanded
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FFallData& FallData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterAudio::OnCharacterLanded(const struct FFallData& FallData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterAudio", "OnCharacterLanded");
|
|
|
|
Params::EverholmCharacterAudio_OnCharacterLanded Parms{};
|
|
|
|
Parms.FallData = std::move(FallData);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.AddDesiredMovement
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::AddDesiredMovement(const struct FVector& Movement)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "AddDesiredMovement");
|
|
|
|
Params::EverholmCharacterMovementComponent_AddDesiredMovement Parms{};
|
|
|
|
Parms.Movement = std::move(Movement);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.AddVelocity
|
|
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& velocityToAdd (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bClampToMaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::AddVelocity(const struct FVector& velocityToAdd, const bool bClampToMaxSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "AddVelocity");
|
|
|
|
Params::EverholmCharacterMovementComponent_AddVelocity Parms{};
|
|
|
|
Parms.velocityToAdd = std::move(velocityToAdd);
|
|
Parms.bClampToMaxSpeed = bClampToMaxSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.AutoJumpTo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FJumpParams& jumpParameters (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::AutoJumpTo(const struct FJumpParams& jumpParameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "AutoJumpTo");
|
|
|
|
Params::EverholmCharacterMovementComponent_AutoJumpTo Parms{};
|
|
|
|
Parms.jumpParameters = std::move(jumpParameters);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.HandleOnSurfaceClimbChanged
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool bShouldStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::HandleOnSurfaceClimbChanged(bool bShouldStart)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "HandleOnSurfaceClimbChanged");
|
|
|
|
Params::EverholmCharacterMovementComponent_HandleOnSurfaceClimbChanged Parms{};
|
|
|
|
Parms.bShouldStart = bShouldStart;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.HasLocomotionProfile
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class ULocomotionProfileAsset* locomotionProfile (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::HasLocomotionProfile(const class ULocomotionProfileAsset* locomotionProfile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "HasLocomotionProfile");
|
|
|
|
Params::EverholmCharacterMovementComponent_HasLocomotionProfile Parms{};
|
|
|
|
Parms.locomotionProfile = locomotionProfile;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OnBaseCharacterLanded
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::OnBaseCharacterLanded(const struct FHitResult& HitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnBaseCharacterLanded");
|
|
|
|
Params::EverholmCharacterMovementComponent_OnBaseCharacterLanded Parms{};
|
|
|
|
Parms.HitResult = std::move(HitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OnJumpEnded
|
|
// (Final, Native, Public)
|
|
|
|
void UEverholmCharacterMovementComponent::OnJumpEnded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnJumpEnded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OnMotionWarpingEnded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UMotionWarpingComponent* MotionWarpingComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class URootMotionModifier* modifier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::OnMotionWarpingEnded(class UMotionWarpingComponent* MotionWarpingComp, class URootMotionModifier* modifier)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnMotionWarpingEnded");
|
|
|
|
Params::EverholmCharacterMovementComponent_OnMotionWarpingEnded Parms{};
|
|
|
|
Parms.MotionWarpingComp = MotionWarpingComp;
|
|
Parms.modifier = modifier;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedIdleState
|
|
// (Native, Protected)
|
|
|
|
void UEverholmCharacterMovementComponent::OnRep_ReplicatedIdleState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedIdleState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedMovementModeData
|
|
// (Native, Protected)
|
|
|
|
void UEverholmCharacterMovementComponent::OnRep_ReplicatedMovementModeData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedMovementModeData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedRootMovementValues
|
|
// (Native, Protected)
|
|
|
|
void UEverholmCharacterMovementComponent::OnRep_ReplicatedRootMovementValues()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedRootMovementValues");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OnRep_ReplicatedSmoothTurningDirection
|
|
// (Native, Protected)
|
|
|
|
void UEverholmCharacterMovementComponent::OnRep_ReplicatedSmoothTurningDirection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OnRep_ReplicatedSmoothTurningDirection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.OverrideNewestValidDesiredMovementDir
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::OverrideNewestValidDesiredMovementDir(const struct FVector& Direction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "OverrideNewestValidDesiredMovementDir");
|
|
|
|
Params::EverholmCharacterMovementComponent_OverrideNewestValidDesiredMovementDir Parms{};
|
|
|
|
Parms.Direction = std::move(Direction);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.PlayAnimMontage_Replicated
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FEverholmMotionWarpingTarget>&motionWarpingTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName StartSectionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmCharacterMovementComponent::PlayAnimMontage_Replicated(class UAnimMontage* AnimMontage, const TArray<struct FEverholmMotionWarpingTarget>& motionWarpingTargets, float PlayRate, class FName StartSectionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "PlayAnimMontage_Replicated");
|
|
|
|
Params::EverholmCharacterMovementComponent_PlayAnimMontage_Replicated Parms{};
|
|
|
|
Parms.AnimMontage = AnimMontage;
|
|
Parms.motionWarpingTargets = std::move(motionWarpingTargets);
|
|
Parms.PlayRate = PlayRate;
|
|
Parms.StartSectionName = StartSectionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.PlayRootMovementMontage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName startSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmCharacterMovementComponent::PlayRootMovementMontage(class UAnimMontage* Montage, float PlaybackSpeed, class FName startSection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "PlayRootMovementMontage");
|
|
|
|
Params::EverholmCharacterMovementComponent_PlayRootMovementMontage Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.PlaybackSpeed = PlaybackSpeed;
|
|
Parms.startSection = startSection;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.RemoveAllLocomotionProfiles
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmCharacterMovementComponent::RemoveAllLocomotionProfiles()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "RemoveAllLocomotionProfiles");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.RequestMovementMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EEverholmCharacterMovementMode requestedMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::RequestMovementMode(EEverholmCharacterMovementMode requestedMovementMode, class UObject* requester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "RequestMovementMode");
|
|
|
|
Params::EverholmCharacterMovementComponent_RequestMovementMode Parms{};
|
|
|
|
Parms.requestedMovementMode = requestedMovementMode;
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.Server_ClientFinishedAligning
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// EEndAlignmentResult endResult (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::Server_ClientFinishedAligning(EEndAlignmentResult endResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "Server_ClientFinishedAligning");
|
|
|
|
Params::EverholmCharacterMovementComponent_Server_ClientFinishedAligning Parms{};
|
|
|
|
Parms.endResult = endResult;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.SetDesiredMovement
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Movement (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::SetDesiredMovement(const struct FVector& Movement)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetDesiredMovement");
|
|
|
|
Params::EverholmCharacterMovementComponent_SetDesiredMovement Parms{};
|
|
|
|
Parms.Movement = std::move(Movement);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.SetDesiredRotation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRotator& desiredRot (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::SetDesiredRotation(const struct FRotator& desiredRot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetDesiredRotation");
|
|
|
|
Params::EverholmCharacterMovementComponent_SetDesiredRotation Parms{};
|
|
|
|
Parms.desiredRot = std::move(desiredRot);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.SetUseAccelerationForPathFollowing
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bUseAccel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::SetUseAccelerationForPathFollowing(bool bUseAccel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetUseAccelerationForPathFollowing");
|
|
|
|
Params::EverholmCharacterMovementComponent_SetUseAccelerationForPathFollowing Parms{};
|
|
|
|
Parms.bUseAccel = bUseAccel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.SetUseDesiredRotation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bUseDesiredRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::SetUseDesiredRotation(bool bUseDesiredRot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetUseDesiredRotation");
|
|
|
|
Params::EverholmCharacterMovementComponent_SetUseDesiredRotation Parms{};
|
|
|
|
Parms.bUseDesiredRot = bUseDesiredRot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.SetVelocity
|
|
// (Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& NewVelocity (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bClampToMaxSpeed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::SetVelocity(const struct FVector& NewVelocity, const bool bClampToMaxSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SetVelocity");
|
|
|
|
Params::EverholmCharacterMovementComponent_SetVelocity Parms{};
|
|
|
|
Parms.NewVelocity = std::move(NewVelocity);
|
|
Parms.bClampToMaxSpeed = bClampToMaxSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.StopAllAnimMontages_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::StopAllAnimMontages_Replicated(const float BlendOutTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopAllAnimMontages_Replicated");
|
|
|
|
Params::EverholmCharacterMovementComponent_StopAllAnimMontages_Replicated Parms{};
|
|
|
|
Parms.BlendOutTime = BlendOutTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.StopAnimMontage_Replicated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::StopAnimMontage_Replicated(const float BlendOutTime, class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopAnimMontage_Replicated");
|
|
|
|
Params::EverholmCharacterMovementComponent_StopAnimMontage_Replicated Parms{};
|
|
|
|
Parms.BlendOutTime = BlendOutTime;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.StopRootMovementMontage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* montageToStop (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::StopRootMovementMontage(class UAnimMontage* montageToStop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "StopRootMovementMontage");
|
|
|
|
Params::EverholmCharacterMovementComponent_StopRootMovementMontage Parms{};
|
|
|
|
Parms.montageToStop = montageToStop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.TranslateMotionWarpingTarget
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Delta (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& motionWarpingTargetName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::TranslateMotionWarpingTarget(const struct FVector& Delta, const class FName& motionWarpingTargetName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "TranslateMotionWarpingTarget");
|
|
|
|
Params::EverholmCharacterMovementComponent_TranslateMotionWarpingTarget Parms{};
|
|
|
|
Parms.Delta = std::move(Delta);
|
|
Parms.motionWarpingTargetName = motionWarpingTargetName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.UnrequestMovementMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmCharacterMovementComponent::UnrequestMovementMode(class UObject* requester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "UnrequestMovementMode");
|
|
|
|
Params::EverholmCharacterMovementComponent_UnrequestMovementMode Parms{};
|
|
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetActualRootMovementMontage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* UEverholmCharacterMovementComponent::GetActualRootMovementMontage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetActualRootMovementMontage");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetActualRootMovementMontage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetClimbingData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FSurfaceClimbingData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FSurfaceClimbingData UEverholmCharacterMovementComponent::GetClimbingData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetClimbingData");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetClimbingData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentGait
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EMovementGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EMovementGait UEverholmCharacterMovementComponent::GetCurrentGait() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentGait");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetCurrentGait Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentMovementMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EEverholmCharacterMovementMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EEverholmCharacterMovementMode UEverholmCharacterMovementComponent::GetCurrentMovementMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentMovementMode");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetCurrentMovementMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentSlopeAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FEverholmSlopeDetails ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FEverholmSlopeDetails UEverholmCharacterMovementComponent::GetCurrentSlopeAngle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentSlopeAngle");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetCurrentSlopeAngle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetCurrentSpeed2D
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bIsActualVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmCharacterMovementComponent::GetCurrentSpeed2D(bool bIsActualVelocity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetCurrentSpeed2D");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetCurrentSpeed2D Parms{};
|
|
|
|
Parms.bIsActualVelocity = bIsActualVelocity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetDesiredCapsuleDirection
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmCharacterMovementComponent::GetDesiredCapsuleDirection() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredCapsuleDirection");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetDesiredCapsuleDirection Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetDesiredMovement
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmCharacterMovementComponent::GetDesiredMovement() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredMovement");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetDesiredMovement Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetDesiredRotation
|
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// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FRotator UEverholmCharacterMovementComponent::GetDesiredRotation() const
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetDesiredRotation");
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Params::EverholmCharacterMovementComponent_GetDesiredRotation Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Everholm.EverholmCharacterMovementComponent.GetFavoredSmoothTurningAngle
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// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// const struct FVector& ForwardVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FVector& InputVector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FRotator* FavoredAngle (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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// ESmoothTurningFavoredDirection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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ESmoothTurningFavoredDirection UEverholmCharacterMovementComponent::GetFavoredSmoothTurningAngle(const struct FVector& ForwardVector, const struct FVector& InputVector, struct FRotator* FavoredAngle) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetFavoredSmoothTurningAngle");
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Params::EverholmCharacterMovementComponent_GetFavoredSmoothTurningAngle Parms{};
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Parms.ForwardVector = std::move(ForwardVector);
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Parms.InputVector = std::move(InputVector);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (FavoredAngle != nullptr)
|
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*FavoredAngle = std::move(Parms.FavoredAngle);
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return Parms.ReturnValue;
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}
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// Function Everholm.EverholmCharacterMovementComponent.GetFeetLocation
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// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector UEverholmCharacterMovementComponent::GetFeetLocation() const
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetFeetLocation");
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Params::EverholmCharacterMovementComponent_GetFeetLocation Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Everholm.EverholmCharacterMovementComponent.GetGaitForDiscreetMaxSpeed
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// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// float maxSpeedToCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// EMovementGait ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EMovementGait UEverholmCharacterMovementComponent::GetGaitForDiscreetMaxSpeed(float maxSpeedToCheck) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetGaitForDiscreetMaxSpeed");
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Params::EverholmCharacterMovementComponent_GetGaitForDiscreetMaxSpeed Parms{};
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Parms.maxSpeedToCheck = maxSpeedToCheck;
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Everholm.EverholmCharacterMovementComponent.GetHasCrouchIntent
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UEverholmCharacterMovementComponent::GetHasCrouchIntent() const
|
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetHasCrouchIntent");
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Params::EverholmCharacterMovementComponent_GetHasCrouchIntent Parms{};
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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|
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return Parms.ReturnValue;
|
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}
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// Function Everholm.EverholmCharacterMovementComponent.GetHasWalkIntent
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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bool UEverholmCharacterMovementComponent::GetHasWalkIntent() const
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetHasWalkIntent");
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|
|
Params::EverholmCharacterMovementComponent_GetHasWalkIntent Parms{};
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
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// Function Everholm.EverholmCharacterMovementComponent.GetIsJumping
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UEverholmCharacterMovementComponent::GetIsJumping() const
|
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{
|
|
static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsJumping");
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|
|
Params::EverholmCharacterMovementComponent_GetIsJumping Parms{};
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
Func->FunctionFlags = Flgs;
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|
|
|
return Parms.ReturnValue;
|
|
}
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|
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|
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// Function Everholm.EverholmCharacterMovementComponent.GetIsLedgeClimbing
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
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// Parameters:
|
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
|
|
bool UEverholmCharacterMovementComponent::GetIsLedgeClimbing() const
|
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{
|
|
static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsLedgeClimbing");
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|
|
Params::EverholmCharacterMovementComponent_GetIsLedgeClimbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
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|
|
// Function Everholm.EverholmCharacterMovementComponent.GetIsSprinting
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
|
bool UEverholmCharacterMovementComponent::GetIsSprinting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetIsSprinting");
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|
Params::EverholmCharacterMovementComponent_GetIsSprinting Parms{};
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
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|
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|
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// Function Everholm.EverholmCharacterMovementComponent.GetJumpDestination
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// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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struct FVector UEverholmCharacterMovementComponent::GetJumpDestination() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
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|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetJumpDestination");
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|
|
Params::EverholmCharacterMovementComponent_GetJumpDestination Parms{};
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|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
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|
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|
|
// Function Everholm.EverholmCharacterMovementComponent.GetJumpSettings
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FJumpMovementSettings ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
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|
|
struct FJumpMovementSettings UEverholmCharacterMovementComponent::GetJumpSettings() const
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetJumpSettings");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetJumpSettings Parms{};
|
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetLastConsumedDesiredMovement
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmCharacterMovementComponent::GetLastConsumedDesiredMovement() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastConsumedDesiredMovement");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetLastConsumedDesiredMovement Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetLastTickLocation
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmCharacterMovementComponent::GetLastTickLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastTickLocation");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetLastTickLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetLastTickRotation
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator UEverholmCharacterMovementComponent::GetLastTickRotation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLastTickRotation");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetLastTickRotation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetLocomotionData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FGeneralLocomotionData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FGeneralLocomotionData UEverholmCharacterMovementComponent::GetLocomotionData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetLocomotionData");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetLocomotionData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetMotionMatchingChooserTable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UChooserTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UChooserTable* UEverholmCharacterMovementComponent::GetMotionMatchingChooserTable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMotionMatchingChooserTable");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetMotionMatchingChooserTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetMovementAccelerations
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FEverholmMovementAcceleration ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FEverholmMovementAcceleration UEverholmCharacterMovementComponent::GetMovementAccelerations() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementAccelerations");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetMovementAccelerations Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetMovementDelta
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmCharacterMovementComponent::GetMovementDelta() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementDelta");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetMovementDelta Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetMovementModeObject
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSubclassOf<class UMovementMode> movementModeClass (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UEverholmCharacterMovementComponent::GetMovementModeObject(const TSubclassOf<class UMovementMode> movementModeClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementModeObject");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetMovementModeObject Parms{};
|
|
|
|
Parms.movementModeClass = movementModeClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetMovementSpeeds
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FEverholmMovementSpeeds ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FEverholmMovementSpeeds UEverholmCharacterMovementComponent::GetMovementSpeeds() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetMovementSpeeds");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetMovementSpeeds Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetRootMovementMontage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* UEverholmCharacterMovementComponent::GetRootMovementMontage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetRootMovementMontage");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetRootMovementMontage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetShouldFootIK
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::GetShouldFootIK() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetShouldFootIK");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetShouldFootIK Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetSmoothTurningParameters
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FSmoothTurningData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FSmoothTurningData UEverholmCharacterMovementComponent::GetSmoothTurningParameters() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetSmoothTurningParameters");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetSmoothTurningParameters Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.GetUseAccelerationForPathFollowing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::GetUseAccelerationForPathFollowing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "GetUseAccelerationForPathFollowing");
|
|
|
|
Params::EverholmCharacterMovementComponent_GetUseAccelerationForPathFollowing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsAboutToOrIsPlayingRootMotionMontage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsAboutToOrIsPlayingRootMotionMontage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsAboutToOrIsPlayingRootMotionMontage");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsAboutToOrIsPlayingRootMotionMontage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsAligning
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsAligning() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsAligning");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsAligning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsHandholding
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsHandholding() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholding");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsHandholding Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsHandholdingDriver
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsHandholdingDriver() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholdingDriver");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsHandholdingDriver Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsHandholdingPassenger
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsHandholdingPassenger() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsHandholdingPassenger");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsHandholdingPassenger Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsIdle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsIdle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsIdle");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsIdle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsInputAbusePreventionActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsInputAbusePreventionActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsInputAbusePreventionActive");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsInputAbusePreventionActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsLongIdle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsLongIdle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsLongIdle");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsLongIdle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsMovementModeActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EEverholmCharacterMovementMode characterMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsMovementModeActive(EEverholmCharacterMovementMode characterMovementMode) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsMovementModeActive");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsMovementModeActive Parms{};
|
|
|
|
Parms.characterMovementMode = characterMovementMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsPlayingRootMotionMontage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsPlayingRootMotionMontage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsPlayingRootMotionMontage");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsPlayingRootMotionMontage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsRootMovementMontagePlaying
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UAnimMontage* Montage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsRootMovementMontagePlaying(const class UAnimMontage* Montage) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsRootMovementMontagePlaying");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsRootMovementMontagePlaying Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsRootMovementPlaying
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsRootMovementPlaying() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsRootMovementPlaying");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsRootMovementPlaying Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsSurfaceClimbing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsSurfaceClimbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsSurfaceClimbing");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsSurfaceClimbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.IsTiedTogether
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::IsTiedTogether() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "IsTiedTogether");
|
|
|
|
Params::EverholmCharacterMovementComponent_IsTiedTogether Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.ShouldMovementModeUseMotionMatching
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::ShouldMovementModeUseMotionMatching() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "ShouldMovementModeUseMotionMatching");
|
|
|
|
Params::EverholmCharacterMovementComponent_ShouldMovementModeUseMotionMatching Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacterMovementComponent.SupportsMotionMatching
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmCharacterMovementComponent::SupportsMotionMatching() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacterMovementComponent", "SupportsMotionMatching");
|
|
|
|
Params::EverholmCharacterMovementComponent_SupportsMotionMatching Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.Explode
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmCharacter_CrawlingSoldier::Explode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "Explode");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.OnAnyDamageTaken
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* DamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UDamageType* DamageType (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* InstigatedBy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_CrawlingSoldier::OnAnyDamageTaken(class AActor* DamagedActor, float Damage, const class UDamageType* DamageType, class AController* InstigatedBy, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnAnyDamageTaken");
|
|
|
|
Params::EverholmCharacter_CrawlingSoldier_OnAnyDamageTaken Parms{};
|
|
|
|
Parms.DamagedActor = DamagedActor;
|
|
Parms.Damage = Damage;
|
|
Parms.DamageType = DamageType;
|
|
Parms.InstigatedBy = InstigatedBy;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.OnRep_CurrentState
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmCharacter_CrawlingSoldier::OnRep_CurrentState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnRep_CurrentState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.OnRep_CurrentSubState
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmCharacter_CrawlingSoldier::OnRep_CurrentSubState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "OnRep_CurrentSubState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.PlayExplosionFX
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
|
|
void AEverholmCharacter_CrawlingSoldier::PlayExplosionFX()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "PlayExplosionFX");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.SetState
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ECrawlingSoldierState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_CrawlingSoldier::SetState(ECrawlingSoldierState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "SetState");
|
|
|
|
Params::EverholmCharacter_CrawlingSoldier_SetState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.SetSubstate
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ECrawlingSoldierSubstate newSubstate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_CrawlingSoldier::SetSubstate(ECrawlingSoldierSubstate newSubstate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "SetSubstate");
|
|
|
|
Params::EverholmCharacter_CrawlingSoldier_SetSubstate Parms{};
|
|
|
|
Parms.newSubstate = newSubstate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.IsCurrentState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ECrawlingSoldierState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter_CrawlingSoldier::IsCurrentState(ECrawlingSoldierState State) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "IsCurrentState");
|
|
|
|
Params::EverholmCharacter_CrawlingSoldier_IsCurrentState Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_CrawlingSoldier.IsCurrentSubstate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ECrawlingSoldierSubstate substate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter_CrawlingSoldier::IsCurrentSubstate(ECrawlingSoldierSubstate substate) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_CrawlingSoldier", "IsCurrentSubstate");
|
|
|
|
Params::EverholmCharacter_CrawlingSoldier_IsCurrentSubstate Parms{};
|
|
|
|
Parms.substate = substate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.AllowLeavingArea
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool isAllowedToLeaveArea (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_SheepBeast::AllowLeavingArea(const bool isAllowedToLeaveArea)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "AllowLeavingArea");
|
|
|
|
Params::EverholmCharacter_SheepBeast_AllowLeavingArea Parms{};
|
|
|
|
Parms.isAllowedToLeaveArea = isAllowedToLeaveArea;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.OnRep_CurrentState
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmCharacter_SheepBeast::OnRep_CurrentState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnRep_CurrentState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.OnRep_GrabArea
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmCharacter_SheepBeast::OnRep_GrabArea()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnRep_GrabArea");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.OnStateEntered
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const ESheepBeastState previousState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ESheepBeastState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_SheepBeast::OnStateEntered(const ESheepBeastState previousState, const ESheepBeastState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "OnStateEntered");
|
|
|
|
Params::EverholmCharacter_SheepBeast_OnStateEntered Parms{};
|
|
|
|
Parms.previousState = previousState;
|
|
Parms.NewState = NewState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.SetState
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ESheepBeastState NewState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const uint8 customSheepBeastState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_SheepBeast::SetState(const ESheepBeastState NewState, const uint8 customSheepBeastState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "SetState");
|
|
|
|
Params::EverholmCharacter_SheepBeast_SetState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
Parms.customSheepBeastState = customSheepBeastState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.GetSuspiciousAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AEverholmCharacter_SheepBeast::GetSuspiciousAngle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "GetSuspiciousAngle");
|
|
|
|
Params::EverholmCharacter_SheepBeast_GetSuspiciousAngle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.GetTargetLocationProjectedToGrabArea
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const bool bNormalize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bInvertXAxis (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector2D AEverholmCharacter_SheepBeast::GetTargetLocationProjectedToGrabArea(const bool bNormalize, const bool bInvertXAxis) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "GetTargetLocationProjectedToGrabArea");
|
|
|
|
Params::EverholmCharacter_SheepBeast_GetTargetLocationProjectedToGrabArea Parms{};
|
|
|
|
Parms.bNormalize = bNormalize;
|
|
Parms.bInvertXAxis = bInvertXAxis;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_SheepBeast.IsCustomState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const uint8 customState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter_SheepBeast::IsCustomState(const uint8 customState) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_SheepBeast", "IsCustomState");
|
|
|
|
Params::EverholmCharacter_SheepBeast_IsCustomState Parms{};
|
|
|
|
Parms.customState = customState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Sniffer.OnSnifferMovementModeChangedEvent
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const ESnifferMovementMode NewMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_Sniffer::OnSnifferMovementModeChangedEvent(const ESnifferMovementMode NewMovementMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Sniffer", "OnSnifferMovementModeChangedEvent");
|
|
|
|
Params::EverholmCharacter_Sniffer_OnSnifferMovementModeChangedEvent Parms{};
|
|
|
|
Parms.NewMovementMode = NewMovementMode;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Sniffer.SetSnifferMovementMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ESnifferMovementMode snifferMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool forceTransition (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool skipTransitionAnim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_Sniffer::SetSnifferMovementMode(const ESnifferMovementMode snifferMovementMode, const bool forceTransition, const bool skipTransitionAnim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Sniffer", "SetSnifferMovementMode");
|
|
|
|
Params::EverholmCharacter_Sniffer_SetSnifferMovementMode Parms{};
|
|
|
|
Parms.snifferMovementMode = snifferMovementMode;
|
|
Parms.forceTransition = forceTransition;
|
|
Parms.skipTransitionAnim = skipTransitionAnim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Sniffer.SetVisualSensorLocalOffset
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float LocalOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_Sniffer::SetVisualSensorLocalOffset(float LocalOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Sniffer", "SetVisualSensorLocalOffset");
|
|
|
|
Params::EverholmCharacter_Sniffer_SetVisualSensorLocalOffset Parms{};
|
|
|
|
Parms.LocalOffset = LocalOffset;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Sniffer.CanTransitionToQuad
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FAILocationUnion& locationToCheck (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmCharacter_Sniffer::CanTransitionToQuad(const struct FAILocationUnion& locationToCheck) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Sniffer", "CanTransitionToQuad");
|
|
|
|
Params::EverholmCharacter_Sniffer_CanTransitionToQuad Parms{};
|
|
|
|
Parms.locationToCheck = std::move(locationToCheck);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Sniffer.GetSnifferMovementMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ESnifferMovementMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ESnifferMovementMode AEverholmCharacter_Sniffer::GetSnifferMovementMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Sniffer", "GetSnifferMovementMode");
|
|
|
|
Params::EverholmCharacter_Sniffer_GetSnifferMovementMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.Despawn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmCharacter_Spiderkid::Despawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "Despawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.OnAIAlertStateChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// EAIAlertState currentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAIAlertState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_Spiderkid::OnAIAlertStateChanged(EAIAlertState currentState, EAIAlertState previousState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnAIAlertStateChanged");
|
|
|
|
Params::EverholmCharacter_Spiderkid_OnAIAlertStateChanged Parms{};
|
|
|
|
Parms.currentState = currentState;
|
|
Parms.previousState = previousState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.OnAnalyzersInitialized
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmCharacter_Spiderkid::OnAnalyzersInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnAnalyzersInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.OnPetrificationBegin
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmCharacter_Spiderkid::OnPetrificationBegin()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnPetrificationBegin");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.OnPetrificationEnded
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmCharacter_Spiderkid::OnPetrificationEnded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnPetrificationEnded");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.OnSpiderkidIlluminationStateChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const ESpiderkidIlluminationState newIlluminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_Spiderkid::OnSpiderkidIlluminationStateChanged(const ESpiderkidIlluminationState newIlluminationState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "OnSpiderkidIlluminationStateChanged");
|
|
|
|
Params::EverholmCharacter_Spiderkid_OnSpiderkidIlluminationStateChanged Parms{};
|
|
|
|
Parms.newIlluminationState = newIlluminationState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.Petrify
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bAlsoDestroyController (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_Spiderkid::Petrify(const bool bAlsoDestroyController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "Petrify");
|
|
|
|
Params::EverholmCharacter_Spiderkid_Petrify Parms{};
|
|
|
|
Parms.bAlsoDestroyController = bAlsoDestroyController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.SetIlluminationState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ESpiderkidIlluminationState newIlluminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmCharacter_Spiderkid::SetIlluminationState(const ESpiderkidIlluminationState newIlluminationState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "SetIlluminationState");
|
|
|
|
Params::EverholmCharacter_Spiderkid_SetIlluminationState Parms{};
|
|
|
|
Parms.newIlluminationState = newIlluminationState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.GetIlluminationState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ESpiderkidIlluminationState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ESpiderkidIlluminationState AEverholmCharacter_Spiderkid::GetIlluminationState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "GetIlluminationState");
|
|
|
|
Params::EverholmCharacter_Spiderkid_GetIlluminationState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmCharacter_Spiderkid.GetTimeSinceCombatStarted
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AEverholmCharacter_Spiderkid::GetTimeSinceCombatStarted() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmCharacter_Spiderkid", "GetTimeSinceCombatStarted");
|
|
|
|
Params::EverholmCharacter_Spiderkid_GetTimeSinceCombatStarted Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmClientViewport.GetEverholmViewportClient
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmClientViewport* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmClientViewport* UEverholmClientViewport::GetEverholmViewportClient(const class UObject* WorldContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmClientViewport", "GetEverholmViewportClient");
|
|
|
|
Params::EverholmClientViewport_GetEverholmViewportClient Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmClientViewport.SetPlayerViewRect
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FViewRect& ViewRect (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmClientViewport::SetPlayerViewRect(int32 LocalPlayerIndex, const struct FViewRect& ViewRect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmClientViewport", "SetPlayerViewRect");
|
|
|
|
Params::EverholmClientViewport_SetPlayerViewRect Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
Parms.ViewRect = std::move(ViewRect);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmClientViewport.GetPlayerFovMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EFovLockAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EFovLockAxis UEverholmClientViewport::GetPlayerFovMode(int32 LocalPlayerIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmClientViewport", "GetPlayerFovMode");
|
|
|
|
Params::EverholmClientViewport_GetPlayerFovMode Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmClientViewport.GetPlayerViewRect
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FViewRect ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FViewRect UEverholmClientViewport::GetPlayerViewRect(int32 LocalPlayerIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmClientViewport", "GetPlayerViewRect");
|
|
|
|
Params::EverholmClientViewport_GetPlayerViewRect Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmClientViewport.SetPlayerFovMode
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EFovLockAxis Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmClientViewport::SetPlayerFovMode(int32 LocalPlayerIndex, EFovLockAxis Mode) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmClientViewport", "SetPlayerFovMode");
|
|
|
|
Params::EverholmClientViewport_SetPlayerFovMode Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
Parms.Mode = Mode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleTrackingSubsystem.EnterVehicle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSoftObjectPtr<class AVehicleActor> Vehicle (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerRoleInVehicle RoleInVehicle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleTrackingSubsystem::EnterVehicle(EPlayerPawnType PlayerPawnType, TSoftObjectPtr<class AVehicleActor> Vehicle, EPlayerRoleInVehicle RoleInVehicle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleTrackingSubsystem", "EnterVehicle");
|
|
|
|
Params::VehicleTrackingSubsystem_EnterVehicle Parms{};
|
|
|
|
Parms.PlayerPawnType = PlayerPawnType;
|
|
Parms.Vehicle = Vehicle;
|
|
Parms.RoleInVehicle = RoleInVehicle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleTrackingSubsystem.TeleportAndEnterVehicle
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// EPlayerPawnType PlayerPawnType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSoftObjectPtr<class AVehicleActor> Vehicle (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerRoleInVehicle RoleInVehicle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTeleport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FTransform& teleportTo (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSaveRestore (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleTrackingSubsystem::TeleportAndEnterVehicle(EPlayerPawnType PlayerPawnType, TSoftObjectPtr<class AVehicleActor> Vehicle, EPlayerRoleInVehicle RoleInVehicle, bool bTeleport, const struct FTransform& teleportTo, bool bSaveRestore)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleTrackingSubsystem", "TeleportAndEnterVehicle");
|
|
|
|
Params::VehicleTrackingSubsystem_TeleportAndEnterVehicle Parms{};
|
|
|
|
Parms.PlayerPawnType = PlayerPawnType;
|
|
Parms.Vehicle = Vehicle;
|
|
Parms.RoleInVehicle = RoleInVehicle;
|
|
Parms.bTeleport = bTeleport;
|
|
Parms.teleportTo = std::move(teleportTo);
|
|
Parms.bSaveRestore = bSaveRestore;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameEventBlueprintLibrary.BroadcastOrientedWorldEvent
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& EventLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& eventDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName customEventID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float maxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AActor* ignoredActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEventDispatchMode dispatchMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameEventBlueprintLibrary::BroadcastOrientedWorldEvent(const class UObject* WorldContext, const struct FVector& EventLocation, const struct FVector& eventDirection, class FName customEventID, float maxRange, const class AActor* ignoredActor, EEventDispatchMode dispatchMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameEventBlueprintLibrary", "BroadcastOrientedWorldEvent");
|
|
|
|
Params::EverholmGameEventBlueprintLibrary_BroadcastOrientedWorldEvent Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
Parms.EventLocation = std::move(EventLocation);
|
|
Parms.eventDirection = std::move(eventDirection);
|
|
Parms.customEventID = customEventID;
|
|
Parms.maxRange = maxRange;
|
|
Parms.ignoredActor = ignoredActor;
|
|
Parms.dispatchMode = dispatchMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuContainer.AddMainMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UMenuItems> WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMenuContainer::AddMainMenu(TSubclassOf<class UMenuItems> WidgetClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuContainer", "AddMainMenu");
|
|
|
|
Params::MenuContainer_AddMainMenu Parms{};
|
|
|
|
Parms.WidgetClass = WidgetClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuContainer.GetMainSlotWidgetClass
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UClass* UMenuContainer::GetMainSlotWidgetClass()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuContainer", "GetMainSlotWidgetClass");
|
|
|
|
Params::MenuContainer_GetMainSlotWidgetClass Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuContainer.MainSlotAnimInFinished
|
|
// (Final, Native, Protected)
|
|
|
|
void UMenuContainer::MainSlotAnimInFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuContainer", "MainSlotAnimInFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuContainer.MainSlotAnimOutFinished
|
|
// (Final, Native, Protected)
|
|
|
|
void UMenuContainer::MainSlotAnimOutFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuContainer", "MainSlotAnimOutFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuContainer.RemoveMainMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMenuContainer::RemoveMainMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuContainer", "RemoveMainMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuContainer.HasMainMenu
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMenuContainer::HasMainMenu() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuContainer", "HasMainMenu");
|
|
|
|
Params::MenuContainer_HasMainMenu Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadialInwardSphereHint.DebugHint
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float yawEffectAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadialInwardSphereHint::DebugHint(float yawEffectAlpha) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadialInwardSphereHint", "DebugHint");
|
|
|
|
Params::RadialInwardSphereHint_DebugHint Parms{};
|
|
|
|
Parms.yawEffectAlpha = yawEffectAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.EverholmReadyToStart
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameModeBase::EverholmReadyToStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "EverholmReadyToStart");
|
|
|
|
Params::EverholmGameModeBase_EverholmReadyToStart Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.OnGameplayTagCountChanged
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameModeBase::OnGameplayTagCountChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& GameplayTag, const bool bWasAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "OnGameplayTagCountChanged");
|
|
|
|
Params::EverholmGameModeBase_OnGameplayTagCountChanged Parms{};
|
|
|
|
Parms.AbilityActivationComponent = AbilityActivationComponent;
|
|
Parms.GameplayTag = std::move(GameplayTag);
|
|
Parms.bWasAdded = bWasAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.OnPlayerDisconnect
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void AEverholmGameModeBase::OnPlayerDisconnect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerDisconnect");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.OnPlayerLogin
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void AEverholmGameModeBase::OnPlayerLogin()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerLogin");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.OnPlayerLogout
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void AEverholmGameModeBase::OnPlayerLogout()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "OnPlayerLogout");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.OnRespawnPlayers
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmGameModeBase::OnRespawnPlayers()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "OnRespawnPlayers");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.OnRestartFlow_StartGameplayAndPickupLevelStreamIn
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmGameModeBase::OnRestartFlow_StartGameplayAndPickupLevelStreamIn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "OnRestartFlow_StartGameplayAndPickupLevelStreamIn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.RequestSwapCharacters
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmGameModeBase::RequestSwapCharacters(class AEverholmPlayerCharacter* PlayerCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "RequestSwapCharacters");
|
|
|
|
Params::EverholmGameModeBase_RequestSwapCharacters Parms{};
|
|
|
|
Parms.PlayerCharacter = PlayerCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.Respawn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmGameModeBase::Respawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "Respawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.TravelToSelectedMap
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AEverholmGameModeBase::TravelToSelectedMap()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "TravelToSelectedMap");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.TryExecuteSwap
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameModeBase::TryExecuteSwap()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "TryExecuteSwap");
|
|
|
|
Params::EverholmGameModeBase_TryExecuteSwap Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.TryRemoveLocalCoPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameModeBase::TryRemoveLocalCoPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "TryRemoveLocalCoPlayer");
|
|
|
|
Params::EverholmGameModeBase_TryRemoveLocalCoPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.TrySpawnLocalCoPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameModeBase::TrySpawnLocalCoPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "TrySpawnLocalCoPlayer");
|
|
|
|
Params::EverholmGameModeBase_TrySpawnLocalCoPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.IsReloadingWorld
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameModeBase::IsReloadingWorld() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "IsReloadingWorld");
|
|
|
|
Params::EverholmGameModeBase_IsReloadingWorld Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameModeBase.ShouldUseCompanionAI
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmGameModeBase::ShouldUseCompanionAI() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameModeBase", "ShouldUseCompanionAI");
|
|
|
|
Params::EverholmGameModeBase_ShouldUseCompanionAI Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.ApplyCurrentUserSettings
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmGameUserSettings::ApplyCurrentUserSettings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "ApplyCurrentUserSettings");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.OnEndPIE
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bIsSimulating (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::OnEndPIE(bool bIsSimulating)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "OnEndPIE");
|
|
|
|
Params::EverholmGameUserSettings_OnEndPIE Parms{};
|
|
|
|
Parms.bIsSimulating = bIsSimulating;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.OnGameInstanceStarted
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UGameInstance* GameInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::OnGameInstanceStarted(class UGameInstance* GameInstance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "OnGameInstanceStarted");
|
|
|
|
Params::EverholmGameUserSettings_OnGameInstanceStarted Parms{};
|
|
|
|
Parms.GameInstance = GameInstance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.ResetGammaEngineDefault
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmGameUserSettings::ResetGammaEngineDefault()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "ResetGammaEngineDefault");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.SaveUserSettings
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmGameUserSettings::SaveUserSettings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "SaveUserSettings");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.SetCrossplayEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::SetCrossplayEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "SetCrossplayEnabled");
|
|
|
|
Params::EverholmGameUserSettings_SetCrossplayEnabled Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.SetCurrentCulture
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::SetCurrentCulture(ECulture Culture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "SetCurrentCulture");
|
|
|
|
Params::EverholmGameUserSettings_SetCurrentCulture Parms{};
|
|
|
|
Parms.Culture = Culture;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.SetGamma
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// double Gamma_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::SetGamma(double Gamma_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "SetGamma");
|
|
|
|
Params::EverholmGameUserSettings_SetGamma Parms{};
|
|
|
|
Parms.Gamma_0 = Gamma_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.SetMasterVolume
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float masterVolume_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::SetMasterVolume(float masterVolume_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "SetMasterVolume");
|
|
|
|
Params::EverholmGameUserSettings_SetMasterVolume Parms{};
|
|
|
|
Parms.masterVolume_0 = masterVolume_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.SetPanningRule
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPanningRule PanningRule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::SetPanningRule(EPanningRule PanningRule)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "SetPanningRule");
|
|
|
|
Params::EverholmGameUserSettings_SetPanningRule Parms{};
|
|
|
|
Parms.PanningRule = PanningRule;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.SetTelemetryEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmGameUserSettings::SetTelemetryEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "SetTelemetryEnabled");
|
|
|
|
Params::EverholmGameUserSettings_SetTelemetryEnabled Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.GetCurrentCulture
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECulture UEverholmGameUserSettings::GetCurrentCulture() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentCulture");
|
|
|
|
Params::EverholmGameUserSettings_GetCurrentCulture Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.GetCurrentGamma
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
double UEverholmGameUserSettings::GetCurrentGamma() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentGamma");
|
|
|
|
Params::EverholmGameUserSettings_GetCurrentGamma Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.GetCurrentMasterVolume
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmGameUserSettings::GetCurrentMasterVolume() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "GetCurrentMasterVolume");
|
|
|
|
Params::EverholmGameUserSettings_GetCurrentMasterVolume Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.GetEverholmGraphicMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ETarsierGraphicMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ETarsierGraphicMode UEverholmGameUserSettings::GetEverholmGraphicMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "GetEverholmGraphicMode");
|
|
|
|
Params::EverholmGameUserSettings_GetEverholmGraphicMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.GetPanningRule
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPanningRule ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPanningRule UEverholmGameUserSettings::GetPanningRule() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "GetPanningRule");
|
|
|
|
Params::EverholmGameUserSettings_GetPanningRule Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.IsCrossplayEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameUserSettings::IsCrossplayEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "IsCrossplayEnabled");
|
|
|
|
Params::EverholmGameUserSettings_IsCrossplayEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettings.IsTelemetryEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmGameUserSettings::IsTelemetryEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmGameUserSettings", "IsTelemetryEnabled");
|
|
|
|
Params::EverholmGameUserSettings_IsTelemetryEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmGameUserSettingsBlueprintLibrary.GetEverholmsGameUserSettings
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UEverholmGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmGameUserSettings* UEverholmGameUserSettingsBlueprintLibrary::GetEverholmsGameUserSettings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmGameUserSettingsBlueprintLibrary", "GetEverholmsGameUserSettings");
|
|
|
|
Params::EverholmGameUserSettingsBlueprintLibrary_GetEverholmsGameUserSettings Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.CancelEndDemoSession
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmIngameGameMode::CancelEndDemoSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "CancelEndDemoSession");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.ClearSavedCheckpoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bClearAllLevels (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameMode::ClearSavedCheckpoint(bool bClearAllLevels)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "ClearSavedCheckpoint");
|
|
|
|
Params::EverholmIngameGameMode_ClearSavedCheckpoint Parms{};
|
|
|
|
Parms.bClearAllLevels = bClearAllLevels;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.DisableTrailerCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmIngameGameMode::DisableTrailerCamera()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "DisableTrailerCamera");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.EnableTrailerCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmIngameGameMode::EnableTrailerCamera()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "EnableTrailerCamera");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.EndDemoSession
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AEverholmIngameGameMode::EndDemoSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "EndDemoSession");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.HandleObjectsLoaded
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void AEverholmIngameGameMode::HandleObjectsLoaded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "HandleObjectsLoaded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.OnPlayerStartLoaded
|
|
// (Final, Native, Private)
|
|
|
|
void AEverholmIngameGameMode::OnPlayerStartLoaded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "OnPlayerStartLoaded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.SaveBoatVehicleCheckpoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ABoatVehicle* boat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWriteToDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameMode::SaveBoatVehicleCheckpoint(class ABoatVehicle* boat, bool bWriteToDisk)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "SaveBoatVehicleCheckpoint");
|
|
|
|
Params::EverholmIngameGameMode_SaveBoatVehicleCheckpoint Parms{};
|
|
|
|
Parms.boat = boat;
|
|
Parms.bWriteToDisk = bWriteToDisk;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.SaveCheckpoint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSoftObjectPtr<class AEverholmPlayerStart>&PlayerStart (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bWriteToDisk (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmIngameGameMode::SaveCheckpoint(const TSoftObjectPtr<class AEverholmPlayerStart>& PlayerStart, bool bWriteToDisk)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "SaveCheckpoint");
|
|
|
|
Params::EverholmIngameGameMode_SaveCheckpoint Parms{};
|
|
|
|
Parms.PlayerStart = PlayerStart;
|
|
Parms.bWriteToDisk = bWriteToDisk;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.SaveToDisk
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmIngameGameMode::SaveToDisk()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "SaveToDisk");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.GetCurrentPlayerStart
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class AEverholmPlayerStart>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSoftObjectPtr<class AEverholmPlayerStart> AEverholmIngameGameMode::GetCurrentPlayerStart() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "GetCurrentPlayerStart");
|
|
|
|
Params::EverholmIngameGameMode_GetCurrentPlayerStart Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.GetSavedPlayerStart
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bSpawnBoatPLayerStartIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSoftObjectPtr<class AEverholmPlayerStart>ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSoftObjectPtr<class AEverholmPlayerStart> AEverholmIngameGameMode::GetSavedPlayerStart(bool bSpawnBoatPLayerStartIfNotFound) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "GetSavedPlayerStart");
|
|
|
|
Params::EverholmIngameGameMode_GetSavedPlayerStart Parms{};
|
|
|
|
Parms.bSpawnBoatPLayerStartIfNotFound = bSpawnBoatPLayerStartIfNotFound;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.IsEndingDemoSession
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmIngameGameMode::IsEndingDemoSession() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "IsEndingDemoSession");
|
|
|
|
Params::EverholmIngameGameMode_IsEndingDemoSession Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmIngameGameMode.IsStreamingLevelReady
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmIngameGameMode::IsStreamingLevelReady() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmIngameGameMode", "IsStreamingLevelReady");
|
|
|
|
Params::EverholmIngameGameMode_IsStreamingLevelReady Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_AbortOrder
|
|
// (Final, Native, Public)
|
|
|
|
void ASignalActionPointActor::HIP_AbortOrder()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_AbortOrder");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_ClearLinkedAIPawn
|
|
// (Final, Native, Public)
|
|
|
|
void ASignalActionPointActor::HIP_ClearLinkedAIPawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_ClearLinkedAIPawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_DisableActionPoint
|
|
// (Final, Native, Public)
|
|
|
|
void ASignalActionPointActor::HIP_DisableActionPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_DisableActionPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_EnableActionPoint
|
|
// (Final, Native, Public)
|
|
|
|
void ASignalActionPointActor::HIP_EnableActionPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_EnableActionPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_JumpToNextMontageSection
|
|
// (Final, Native, Public)
|
|
|
|
void ASignalActionPointActor::HIP_JumpToNextMontageSection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_JumpToNextMontageSection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_NextAction
|
|
// (Final, Native, Public)
|
|
|
|
void ASignalActionPointActor::HIP_NextAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_NextAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_NextActionIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::HIP_NextActionIndex(int32 Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_NextActionIndex");
|
|
|
|
Params::SignalActionPointActor_HIP_NextActionIndex Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_RegisterLinkedAIPawn
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FHotWireTypeObjectRef& objectToRegister (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::HIP_RegisterLinkedAIPawn(const struct FHotWireTypeObjectRef& objectToRegister)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_RegisterLinkedAIPawn");
|
|
|
|
Params::SignalActionPointActor_HIP_RegisterLinkedAIPawn Parms{};
|
|
|
|
Parms.objectToRegister = std::move(objectToRegister);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HIP_SendOrder
|
|
// (Final, Native, Public)
|
|
|
|
void ASignalActionPointActor::HIP_SendOrder()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HIP_SendOrder");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnActionAborted
|
|
// (Final, Native, Protected)
|
|
|
|
void ASignalActionPointActor::HOP_OnActionAborted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionAborted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnActionFinished
|
|
// (Final, Native, Protected)
|
|
|
|
void ASignalActionPointActor::HOP_OnActionFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnActionStarted
|
|
// (Final, Native, Protected)
|
|
|
|
void ASignalActionPointActor::HOP_OnActionStarted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnActionStarted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnAnimNotify
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::HOP_OnAnimNotify(class FName Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnAnimNotify");
|
|
|
|
Params::SignalActionPointActor_HOP_OnAnimNotify Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnArrived
|
|
// (Final, Native, Protected)
|
|
|
|
void ASignalActionPointActor::HOP_OnArrived()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnArrived");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnChildActionCompleted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::HOP_OnChildActionCompleted(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnChildActionCompleted");
|
|
|
|
Params::SignalActionPointActor_HOP_OnChildActionCompleted Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnFreed
|
|
// (Final, Native, Protected)
|
|
|
|
void ASignalActionPointActor::HOP_OnFreed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnFreed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.HOP_OnReserved
|
|
// (Final, Native, Protected)
|
|
|
|
void ASignalActionPointActor::HOP_OnReserved()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "HOP_OnReserved");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.JumpToNextMontageSection
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ASignalActionPointActor::JumpToNextMontageSection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "JumpToNextMontageSection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.OnOrderReceived
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool orderActivated (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::OnOrderReceived(bool orderActivated)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "OnOrderReceived");
|
|
|
|
Params::SignalActionPointActor_OnOrderReceived Parms{};
|
|
|
|
Parms.orderActivated = orderActivated;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.SendActionPointOrder
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool enableOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::SendActionPointOrder(bool enableOrder)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "SendActionPointOrder");
|
|
|
|
Params::SignalActionPointActor_SendActionPointOrder Parms{};
|
|
|
|
Parms.enableOrder = enableOrder;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.SendUseActionPointOrderToPawn
|
|
// (Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* orderedPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::SendUseActionPointOrderToPawn(class APawn* orderedPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "SendUseActionPointOrderToPawn");
|
|
|
|
Params::SignalActionPointActor_SendUseActionPointOrderToPawn Parms{};
|
|
|
|
Parms.orderedPawn = orderedPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.SkipCurrentAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ASignalActionPointActor::SkipCurrentAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "SkipCurrentAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActionPointActor.SkipToAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 actionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActionPointActor::SkipToAction(int32 actionIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActionPointActor", "SkipToAction");
|
|
|
|
Params::SignalActionPointActor_SkipToAction Parms{};
|
|
|
|
Parms.actionIndex = actionIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractionFunctionLibrary.InteractWithInteractable
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UEverholmInteractorComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLatentActionInfo& LatentActionInfo (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class UEverholmInteractionComponent* Interaction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* bOutWasSuccessful (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmInteractionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmInteractionComponent* UEverholmInteractionFunctionLibrary::InteractWithInteractable(class UEverholmInteractorComponent* Target, const struct FLatentActionInfo& LatentActionInfo, class UEverholmInteractionComponent* Interaction, bool* bOutWasSuccessful)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmInteractionFunctionLibrary", "InteractWithInteractable");
|
|
|
|
Params::EverholmInteractionFunctionLibrary_InteractWithInteractable Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.LatentActionInfo = std::move(LatentActionInfo);
|
|
Parms.Interaction = Interaction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (bOutWasSuccessful != nullptr)
|
|
*bOutWasSuccessful = Parms.bOutWasSuccessful;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TeleportAbility.OnExitedTeleportMovement
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTeleportAbility::OnExitedTeleportMovement(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TeleportAbility", "OnExitedTeleportMovement");
|
|
|
|
Params::TeleportAbility_OnExitedTeleportMovement Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WaveSyncManager.OnClientUpdate
|
|
// (Final, Native, Protected)
|
|
|
|
void AWaveSyncManager::OnClientUpdate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WaveSyncManager", "OnClientUpdate");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WaveSyncManager.OnSyncTlFinished
|
|
// (Final, Native, Protected)
|
|
|
|
void AWaveSyncManager::OnSyncTlFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WaveSyncManager", "OnSyncTlFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WaveSyncManager.OnSyncTlUpdate
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// float InNewTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AWaveSyncManager::OnSyncTlUpdate(float InNewTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WaveSyncManager", "OnSyncTlUpdate");
|
|
|
|
Params::WaveSyncManager_OnSyncTlUpdate Parms{};
|
|
|
|
Parms.InNewTime = InNewTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastConfirmRequest
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const struct FServerConfirmationRequest&confirmationRequest (ConstParm, Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastConfirmRequest(const struct FServerConfirmationRequest& confirmationRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastConfirmRequest");
|
|
|
|
Params::EverholmInteractorComponent_MulticastConfirmRequest Parms{};
|
|
|
|
Parms.confirmationRequest = std::move(confirmationRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastOnCommittedToInteraction
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastOnCommittedToInteraction(class UEverholmInteractionComponent* InteractionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnCommittedToInteraction");
|
|
|
|
Params::EverholmInteractorComponent_MulticastOnCommittedToInteraction Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastOnStopInteraction
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const EInteractEndReason endReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastOnStopInteraction(const EInteractEndReason endReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnStopInteraction");
|
|
|
|
Params::EverholmInteractorComponent_MulticastOnStopInteraction Parms{};
|
|
|
|
Parms.endReason = endReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastOnTryStartInteraction
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& debugInteractionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastOnTryStartInteraction(class UEverholmInteractionComponent* InteractionComponent, const bool bWasSuccessful, const class FString& debugInteractionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastOnTryStartInteraction");
|
|
|
|
Params::EverholmInteractorComponent_MulticastOnTryStartInteraction Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.bWasSuccessful = bWasSuccessful;
|
|
Parms.debugInteractionName = std::move(debugInteractionName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastReleaseCommitFromInteraction
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastReleaseCommitFromInteraction(class UEverholmInteractionComponent* InteractionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastReleaseCommitFromInteraction");
|
|
|
|
Params::EverholmInteractorComponent_MulticastReleaseCommitFromInteraction Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastRetryStartInteraction
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastRetryStartInteraction(const bool bWasSuccessful)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastRetryStartInteraction");
|
|
|
|
Params::EverholmInteractorComponent_MulticastRetryStartInteraction Parms{};
|
|
|
|
Parms.bWasSuccessful = bWasSuccessful;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastSetInteractableInputValue
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastSetInteractableInputValue(class UEverholmInteractionComponent* InteractionComponent, const ESharedInteractableValueID ID, const int32 Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastSetInteractableInputValue");
|
|
|
|
Params::EverholmInteractorComponent_MulticastSetInteractableInputValue Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.ID = ID;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.MulticastTriggerSharedInteractableEvent
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& EventName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::MulticastTriggerSharedInteractableEvent(class UEverholmInteractionComponent* InteractionComponent, const class FName& EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "MulticastTriggerSharedInteractableEvent");
|
|
|
|
Params::EverholmInteractorComponent_MulticastTriggerSharedInteractableEvent Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.EventName = EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.OnStartPlayingBlockingMontage
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UEverholmInteractorComponent::OnStartPlayingBlockingMontage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "OnStartPlayingBlockingMontage");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.OnStopPlayingBlockingMontage
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UEverholmInteractorComponent::OnStopPlayingBlockingMontage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "OnStopPlayingBlockingMontage");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerOnCommittedToInteraction
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerOnCommittedToInteraction(class UEverholmInteractionComponent* InteractionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnCommittedToInteraction");
|
|
|
|
Params::EverholmInteractorComponent_ServerOnCommittedToInteraction Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerOnStopInteraction
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// const EInteractEndReason endReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerOnStopInteraction(const EInteractEndReason endReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnStopInteraction");
|
|
|
|
Params::EverholmInteractorComponent_ServerOnStopInteraction Parms{};
|
|
|
|
Parms.endReason = endReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerOnTryStartInteraction
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& debugInteractionName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerOnTryStartInteraction(class UEverholmInteractionComponent* InteractionComponent, const bool bWasSuccessful, const class FString& debugInteractionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerOnTryStartInteraction");
|
|
|
|
Params::EverholmInteractorComponent_ServerOnTryStartInteraction Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.bWasSuccessful = bWasSuccessful;
|
|
Parms.debugInteractionName = std::move(debugInteractionName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerReleaseCommitFromInteraction
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerReleaseCommitFromInteraction(class UEverholmInteractionComponent* InteractionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerReleaseCommitFromInteraction");
|
|
|
|
Params::EverholmInteractorComponent_ServerReleaseCommitFromInteraction Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerRequestConfirmation
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// const struct FServerConfirmationRequest&confirmationRequest (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerRequestConfirmation(const struct FServerConfirmationRequest& confirmationRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerRequestConfirmation");
|
|
|
|
Params::EverholmInteractorComponent_ServerRequestConfirmation Parms{};
|
|
|
|
Parms.confirmationRequest = std::move(confirmationRequest);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerRetryStartInteraction
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class UEverholmInteractorComponent* authorityComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasSuccessful (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerRetryStartInteraction(class UEverholmInteractorComponent* authorityComponent, const bool bWasSuccessful)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerRetryStartInteraction");
|
|
|
|
Params::EverholmInteractorComponent_ServerRetryStartInteraction Parms{};
|
|
|
|
Parms.authorityComponent = authorityComponent;
|
|
Parms.bWasSuccessful = bWasSuccessful;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerSetInteractableInputValue
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ESharedInteractableValueID ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Value (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerSetInteractableInputValue(class UEverholmInteractionComponent* InteractionComponent, const ESharedInteractableValueID ID, const int32 Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerSetInteractableInputValue");
|
|
|
|
Params::EverholmInteractorComponent_ServerSetInteractableInputValue Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.ID = ID;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ServerTriggerSharedInteractableEvent
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class UEverholmInteractionComponent* InteractionComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& EventName (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInteractorComponent::ServerTriggerSharedInteractableEvent(class UEverholmInteractionComponent* InteractionComponent, const class FName& EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ServerTriggerSharedInteractableEvent");
|
|
|
|
Params::EverholmInteractorComponent_ServerTriggerSharedInteractableEvent Parms{};
|
|
|
|
Parms.InteractionComponent = InteractionComponent;
|
|
Parms.EventName = EventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.GetInteractionWidget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UPlayerInteractionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPlayerInteractionWidget* UEverholmInteractorComponent::GetInteractionWidget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "GetInteractionWidget");
|
|
|
|
Params::EverholmInteractorComponent_GetInteractionWidget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.GetMaxSelectionDistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmInteractorComponent::GetMaxSelectionDistance() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "GetMaxSelectionDistance");
|
|
|
|
Params::EverholmInteractorComponent_GetMaxSelectionDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInteractorComponent.ShouldShowInteractionUI
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInteractorComponent::ShouldShowInteractionUI() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInteractorComponent", "ShouldShowInteractionUI");
|
|
|
|
Params::EverholmInteractorComponent_ShouldShowInteractionUI Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetItemSection
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* itemObjectOrClass (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EInventorySection UEverholmInventoryComponent::GetItemSection(const class UObject* itemObjectOrClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmInventoryComponent", "GetItemSection");
|
|
|
|
Params::EverholmInventoryComponent_GetItemSection Parms{};
|
|
|
|
Parms.itemObjectOrClass = itemObjectOrClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.TransferInventoryToPrimaryPlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInventoryComponent::TransferInventoryToPrimaryPlayer(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmInventoryComponent", "TransferInventoryToPrimaryPlayer");
|
|
|
|
Params::EverholmInventoryComponent_TransferInventoryToPrimaryPlayer Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.AddToInventory
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EInventoryAddResultType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EInventoryAddResultType UEverholmInventoryComponent::AddToInventory(const struct FInventoryItem& Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "AddToInventory");
|
|
|
|
Params::EverholmInventoryComponent_AddToInventory Parms{};
|
|
|
|
Parms.Item = std::move(Item);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.EquipMask
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AMaskPickup* maskItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInventoryComponent::EquipMask(class AMaskPickup* maskItem)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "EquipMask");
|
|
|
|
Params::EverholmInventoryComponent_EquipMask Parms{};
|
|
|
|
Parms.maskItem = maskItem;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetMaskFromRowHandle
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& CollectibleRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AMaskPickup* UEverholmInventoryComponent::GetMaskFromRowHandle(const struct FDataTableRowHandle& CollectibleRowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetMaskFromRowHandle");
|
|
|
|
Params::EverholmInventoryComponent_GetMaskFromRowHandle Parms{};
|
|
|
|
Parms.CollectibleRowHandle = std::move(CollectibleRowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.OnProfileLoadedEquipMask
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UPlayerProfile* profile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInventoryComponent::OnProfileLoadedEquipMask(class UPlayerProfile* profile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "OnProfileLoadedEquipMask");
|
|
|
|
Params::EverholmInventoryComponent_OnProfileLoadedEquipMask Parms{};
|
|
|
|
Parms.profile = profile;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.OnRep_EquippedMask
|
|
// (Final, Native, Protected)
|
|
|
|
void UEverholmInventoryComponent::OnRep_EquippedMask()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_EquippedMask");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.OnRep_Inventory
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const TArray<struct FInventoryEntry>& oldInventory (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInventoryComponent::OnRep_Inventory(const TArray<struct FInventoryEntry>& oldInventory)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_Inventory");
|
|
|
|
Params::EverholmInventoryComponent_OnRep_Inventory Parms{};
|
|
|
|
Parms.oldInventory = std::move(oldInventory);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.OnRep_MasksInventory
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const TArray<struct FInventoryEntry>& oldInventory (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInventoryComponent::OnRep_MasksInventory(const TArray<struct FInventoryEntry>& oldInventory)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_MasksInventory");
|
|
|
|
Params::EverholmInventoryComponent_OnRep_MasksInventory Parms{};
|
|
|
|
Parms.oldInventory = std::move(oldInventory);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.OnRep_StartingMaskName
|
|
// (Final, Native, Protected)
|
|
|
|
void UEverholmInventoryComponent::OnRep_StartingMaskName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "OnRep_StartingMaskName");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.RemoveFromInventory
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::RemoveFromInventory(const struct FInventoryItem& Item, EInventorySection Section)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventory");
|
|
|
|
Params::EverholmInventoryComponent_RemoveFromInventory Parms{};
|
|
|
|
Parms.Item = std::move(Item);
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.RemoveFromInventoryByName
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::RemoveFromInventoryByName(class FName Name_0, EInventorySection Section)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventoryByName");
|
|
|
|
Params::EverholmInventoryComponent_RemoveFromInventoryByName Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.RemoveFromInventoryByPickup
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APickupBase* pickupToRemove (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::RemoveFromInventoryByPickup(class APickupBase* pickupToRemove)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "RemoveFromInventoryByPickup");
|
|
|
|
Params::EverholmInventoryComponent_RemoveFromInventoryByPickup Parms{};
|
|
|
|
Parms.pickupToRemove = pickupToRemove;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.ReserveMask
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AMaskPickup* maskItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmInventoryComponent::ReserveMask(class AMaskPickup* maskItem)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "ReserveMask");
|
|
|
|
Params::EverholmInventoryComponent_ReserveMask Parms{};
|
|
|
|
Parms.maskItem = maskItem;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.FindItemIndexByCollectibleName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::FindItemIndexByCollectibleName(class FName Name_0, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByCollectibleName");
|
|
|
|
Params::EverholmInventoryComponent_FindItemIndexByCollectibleName Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.FindItemIndexByInstance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::FindItemIndexByInstance(const class AActor* Item) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByInstance");
|
|
|
|
Params::EverholmInventoryComponent_FindItemIndexByInstance Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.FindItemIndexByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::FindItemIndexByName(class FName Name_0, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByName");
|
|
|
|
Params::EverholmInventoryComponent_FindItemIndexByName Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.FindItemIndexByTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::FindItemIndexByTag(const struct FGameplayTag& Tag, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexByTag");
|
|
|
|
Params::EverholmInventoryComponent_FindItemIndexByTag Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.FindItemIndexesByTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<int32> UEverholmInventoryComponent::FindItemIndexesByTag(const struct FGameplayTag& Tag, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "FindItemIndexesByTag");
|
|
|
|
Params::EverholmInventoryComponent_FindItemIndexesByTag Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetDefaultStartingMask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AMaskPickup* UEverholmInventoryComponent::GetDefaultStartingMask() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetDefaultStartingMask");
|
|
|
|
Params::EverholmInventoryComponent_GetDefaultStartingMask Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetEquippedMask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AMaskPickup* UEverholmInventoryComponent::GetEquippedMask() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetEquippedMask");
|
|
|
|
Params::EverholmInventoryComponent_GetEquippedMask Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetInventory
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FInventoryEntry> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FInventoryEntry> UEverholmInventoryComponent::GetInventory(EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventory");
|
|
|
|
Params::EverholmInventoryComponent_GetInventory Parms{};
|
|
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetInventoryCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::GetInventoryCount(const struct FInventoryItem& Item, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryCount");
|
|
|
|
Params::EverholmInventoryComponent_GetInventoryCount Parms{};
|
|
|
|
Parms.Item = std::move(Item);
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetInventoryCountByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::GetInventoryCountByName(class FName Name_0, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryCountByName");
|
|
|
|
Params::EverholmInventoryComponent_GetInventoryCountByName Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetInventoryItemsCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmInventoryComponent::GetInventoryItemsCount(EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetInventoryItemsCount");
|
|
|
|
Params::EverholmInventoryComponent_GetInventoryItemsCount Parms{};
|
|
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetItemEntryByIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FInventoryEntry ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FInventoryEntry UEverholmInventoryComponent::GetItemEntryByIndex(int32 Index_0, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetItemEntryByIndex");
|
|
|
|
Params::EverholmInventoryComponent_GetItemEntryByIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.GetReservedMask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AMaskPickup* UEverholmInventoryComponent::GetReservedMask() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "GetReservedMask");
|
|
|
|
Params::EverholmInventoryComponent_GetReservedMask Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.HasItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FInventoryItem& Item (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInventoryComponent::HasItem(const struct FInventoryItem& Item, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "HasItem");
|
|
|
|
Params::EverholmInventoryComponent_HasItem Parms{};
|
|
|
|
Parms.Item = std::move(Item);
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.HasItemByClass
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class APickupBase> pickupClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInventoryComponent::HasItemByClass(TSubclassOf<class APickupBase> pickupClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "HasItemByClass");
|
|
|
|
Params::EverholmInventoryComponent_HasItemByClass Parms{};
|
|
|
|
Parms.pickupClass = pickupClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.HasItemByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EInventorySection Section (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInventoryComponent::HasItemByName(class FName Name_0, EInventorySection Section) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "HasItemByName");
|
|
|
|
Params::EverholmInventoryComponent_HasItemByName Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
Parms.Section = Section;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmInventoryComponent.HasItemInstance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmInventoryComponent::HasItemInstance(const class AActor* Item) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmInventoryComponent", "HasItemInstance");
|
|
|
|
Params::EverholmInventoryComponent_HasItemInstance Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmMainMenuGameMode.OnDeferredBeginPlay
|
|
// (Final, Native, Protected)
|
|
|
|
void AEverholmMainMenuGameMode::OnDeferredBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmMainMenuGameMode", "OnDeferredBeginPlay");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmMainMenuGameMode.OnPrimaryUserInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmMainMenuGameMode::OnPrimaryUserInitialized(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmMainMenuGameMode", "OnPrimaryUserInitialized");
|
|
|
|
Params::EverholmMainMenuGameMode_OnPrimaryUserInitialized Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmMainMenuGameMode.StartMainMenu
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AEverholmMainMenuGameMode::StartMainMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmMainMenuGameMode", "StartMainMenu");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupInteractionComponent.OnThrownPickupLanded
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& ImpactResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UPickupInteractionComponent::OnThrownPickupLanded(class AEverholmCharacter* Initiator, class APickupBase* pickup, const struct FHitResult& ImpactResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupInteractionComponent", "OnThrownPickupLanded");
|
|
|
|
Params::PickupInteractionComponent_OnThrownPickupLanded Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
Parms.ImpactResult = std::move(ImpactResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupInteractionComponent.OnThrownPickupSettled
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPickupInteractionComponent::OnThrownPickupSettled(class AEverholmCharacter* Initiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupInteractionComponent", "OnThrownPickupSettled");
|
|
|
|
Params::PickupInteractionComponent_OnThrownPickupSettled Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.CanUnpause
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmPlayerController::CanUnpause()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "CanUnpause");
|
|
|
|
Params::EverholmPlayerController_CanUnpause Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.GiveItem
|
|
// (Final, Exec, Native, Protected)
|
|
// Parameters:
|
|
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::GiveItem(class FName pickupClassName, class FName characterName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "GiveItem");
|
|
|
|
Params::EverholmPlayerController_GiveItem Parms{};
|
|
|
|
Parms.pickupClassName = pickupClassName;
|
|
Parms.characterName = characterName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Kill
|
|
// (Final, Exec, Native, Protected)
|
|
// Parameters:
|
|
// class FName deathHandlerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Kill(class FName deathHandlerName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Kill");
|
|
|
|
Params::EverholmPlayerController_Kill Parms{};
|
|
|
|
Parms.deathHandlerName = deathHandlerName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.RequestForceUnpause
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmPlayerController::RequestForceUnpause()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "RequestForceUnpause");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.RequestPause
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::RequestPause(EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "RequestPause");
|
|
|
|
Params::EverholmPlayerController_RequestPause Parms{};
|
|
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_AckGameFlowState
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// uint8 ackState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Server_AckGameFlowState(uint8 ackState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_AckGameFlowState");
|
|
|
|
Params::EverholmPlayerController_Server_AckGameFlowState Parms{};
|
|
|
|
Parms.ackState = ackState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_DebugRespawnAtCheckpoint
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
|
|
// Parameters:
|
|
// class AEverholmPlayerStart* PlayerStart (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Server_DebugRespawnAtCheckpoint(class AEverholmPlayerStart* PlayerStart)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_DebugRespawnAtCheckpoint");
|
|
|
|
Params::EverholmPlayerController_Server_DebugRespawnAtCheckpoint Parms{};
|
|
|
|
Parms.PlayerStart = PlayerStart;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_ForceUnpauseGame
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer)
|
|
|
|
void AEverholmPlayerController::Server_ForceUnpauseGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_ForceUnpauseGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_HandlePlayersInitializedOnClient
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
|
|
void AEverholmPlayerController::Server_HandlePlayersInitializedOnClient()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_HandlePlayersInitializedOnClient");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_NotifyReadyToWakeFromSpawn
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer)
|
|
|
|
void AEverholmPlayerController::Server_NotifyReadyToWakeFromSpawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_NotifyReadyToWakeFromSpawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_PauseGame
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer)
|
|
// Parameters:
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Server_PauseGame(EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_PauseGame");
|
|
|
|
Params::EverholmPlayerController_Server_PauseGame Parms{};
|
|
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_QuitSession
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
|
|
|
|
void AEverholmPlayerController::Server_QuitSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_QuitSession");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_QuitSessionSmoothly
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
|
|
|
|
void AEverholmPlayerController::Server_QuitSessionSmoothly()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_QuitSessionSmoothly");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_RestartGame
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
|
|
|
|
void AEverholmPlayerController::Server_RestartGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_RestartGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_SetPlayerUniqueNetId
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const struct FUniqueNetIdRepl& UniqueNetId (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Server_SetPlayerUniqueNetId(const struct FUniqueNetIdRepl& UniqueNetId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_SetPlayerUniqueNetId");
|
|
|
|
Params::EverholmPlayerController_Server_SetPlayerUniqueNetId Parms{};
|
|
|
|
Parms.UniqueNetId = std::move(UniqueNetId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_TeleportPawn
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Server_TeleportPawn(const struct FVector& targetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_TeleportPawn");
|
|
|
|
Params::EverholmPlayerController_Server_TeleportPawn Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_UnPauseGame
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer)
|
|
// Parameters:
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Server_UnPauseGame(EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_UnPauseGame");
|
|
|
|
Params::EverholmPlayerController_Server_UnPauseGame Parms{};
|
|
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.ServerGiveItem
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
|
|
// Parameters:
|
|
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::ServerGiveItem(class FName pickupClassName, class FName characterName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "ServerGiveItem");
|
|
|
|
Params::EverholmPlayerController_ServerGiveItem Parms{};
|
|
|
|
Parms.pickupClassName = pickupClassName;
|
|
Parms.characterName = characterName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.ServerKill
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
|
|
// Parameters:
|
|
// class FName deathHandlerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::ServerKill(class FName deathHandlerName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "ServerKill");
|
|
|
|
Params::EverholmPlayerController_ServerKill Parms{};
|
|
|
|
Parms.deathHandlerName = deathHandlerName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.ServerTakeItem
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer, NetValidate)
|
|
// Parameters:
|
|
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::ServerTakeItem(class FName pickupClassName, class FName characterName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "ServerTakeItem");
|
|
|
|
Params::EverholmPlayerController_ServerTakeItem Parms{};
|
|
|
|
Parms.pickupClassName = pickupClassName;
|
|
Parms.characterName = characterName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.ShowSaveIcon
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::ShowSaveIcon(bool bShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "ShowSaveIcon");
|
|
|
|
Params::EverholmPlayerController_ShowSaveIcon Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.TakeItem
|
|
// (Final, Exec, Native, Protected)
|
|
// Parameters:
|
|
// class FName pickupClassName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName characterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::TakeItem(class FName pickupClassName, class FName characterName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "TakeItem");
|
|
|
|
Params::EverholmPlayerController_TakeItem Parms{};
|
|
|
|
Parms.pickupClassName = pickupClassName;
|
|
Parms.characterName = characterName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.TryToggleGamePause
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::TryToggleGamePause(EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "TryToggleGamePause");
|
|
|
|
Params::EverholmPlayerController_TryToggleGamePause Parms{};
|
|
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.UnRequestPause
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::UnRequestPause(EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "UnRequestPause");
|
|
|
|
Params::EverholmPlayerController_UnRequestPause Parms{};
|
|
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.GetLookAroundComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ULookAroundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ULookAroundComponent* AEverholmPlayerController::GetLookAroundComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "GetLookAroundComponent");
|
|
|
|
Params::EverholmPlayerController_GetLookAroundComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.IncrementAchievementOnClient
|
|
// (Net, NetReliable, Native, Event, Public, NetClient, Const)
|
|
// Parameters:
|
|
// const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::IncrementAchievementOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key, int32 Amount) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "IncrementAchievementOnClient");
|
|
|
|
Params::EverholmPlayerController_IncrementAchievementOnClient Parms{};
|
|
|
|
Parms.EverholmPlayerState = EverholmPlayerState;
|
|
Parms.Key = std::move(Key);
|
|
Parms.Amount = Amount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.IncrementAchievementReferenceOnClient
|
|
// (Net, NetReliable, Native, Event, Public, NetClient, Const)
|
|
// Parameters:
|
|
// const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const class FName& Reference (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::IncrementAchievementReferenceOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key, const class FName& Reference) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "IncrementAchievementReferenceOnClient");
|
|
|
|
Params::EverholmPlayerController_IncrementAchievementReferenceOnClient Parms{};
|
|
|
|
Parms.EverholmPlayerState = EverholmPlayerState;
|
|
Parms.Key = std::move(Key);
|
|
Parms.Reference = Reference;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.Server_SetPlayerUniqueNetIdEOSPlus
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, Const)
|
|
// Parameters:
|
|
// const class FString& eosPlusNetIdString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::Server_SetPlayerUniqueNetIdEOSPlus(const class FString& eosPlusNetIdString) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "Server_SetPlayerUniqueNetIdEOSPlus");
|
|
|
|
Params::EverholmPlayerController_Server_SetPlayerUniqueNetIdEOSPlus Parms{};
|
|
|
|
Parms.eosPlusNetIdString = std::move(eosPlusNetIdString);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerController.UnlockAchievementOnClient
|
|
// (Net, NetReliable, Native, Event, Public, NetClient, Const)
|
|
// Parameters:
|
|
// const class APlayerState* EverholmPlayerState (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAchievementKey& Key (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerController::UnlockAchievementOnClient(const class APlayerState* EverholmPlayerState, const struct FAchievementKey& Key) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerController", "UnlockAchievementOnClient");
|
|
|
|
Params::EverholmPlayerController_UnlockAchievementOnClient Parms{};
|
|
|
|
Parms.EverholmPlayerState = EverholmPlayerState;
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RecordActorTransformSubsystem.StartRecordingActorTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ActorToRecord (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void URecordActorTransformSubsystem::StartRecordingActorTransform(class AActor* ActorToRecord)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RecordActorTransformSubsystem", "StartRecordingActorTransform");
|
|
|
|
Params::RecordActorTransformSubsystem_StartRecordingActorTransform Parms{};
|
|
|
|
Parms.ActorToRecord = ActorToRecord;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RecordActorTransformSubsystem.StopRecordingActorTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ActorToStopRecording (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FRecordingResult URecordActorTransformSubsystem::StopRecordingActorTransform(class AActor* ActorToStopRecording)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RecordActorTransformSubsystem", "StopRecordingActorTransform");
|
|
|
|
Params::RecordActorTransformSubsystem_StopRecordingActorTransform Parms{};
|
|
|
|
Parms.ActorToStopRecording = ActorToStopRecording;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurface.HOP_StuckObjects
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 numObjects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStickySurface::HOP_StuckObjects(int32 numObjects)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurface", "HOP_StuckObjects");
|
|
|
|
Params::StickySurface_HOP_StuckObjects Parms{};
|
|
|
|
Parms.numObjects = numObjects;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurface.MakeStuckPickupsSavable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bLoadData (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStickySurface::MakeStuckPickupsSavable(bool bLoadData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurface", "MakeStuckPickupsSavable");
|
|
|
|
Params::StickySurface_MakeStuckPickupsSavable Parms{};
|
|
|
|
Parms.bLoadData = bLoadData;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurface.OnObjectStuck
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class APickupBase* stuckPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStickySurface::OnObjectStuck(class APickupBase* stuckPickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurface", "OnObjectStuck");
|
|
|
|
Params::StickySurface_OnObjectStuck Parms{};
|
|
|
|
Parms.stuckPickup = stuckPickup;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurface.OnStuckObjectsChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 numObjects (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStickySurface::OnStuckObjectsChanged(int32 numObjects)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurface", "OnStuckObjectsChanged");
|
|
|
|
Params::StickySurface_OnStuckObjectsChanged Parms{};
|
|
|
|
Parms.numObjects = numObjects;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurface.OnSurfaceHit
|
|
// (Final, Native, Private, HasOutParams, HasDefaults)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* HitComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStickySurface::OnSurfaceHit(class UPrimitiveComponent* HitComponent, class AActor* OtherActor, class UPrimitiveComponent* OtherComp, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurface", "OnSurfaceHit");
|
|
|
|
Params::StickySurface_OnSurfaceHit Parms{};
|
|
|
|
Parms.HitComponent = HitComponent;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.NormalImpulse = std::move(NormalImpulse);
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurface.GetStuckPickups
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class APickupBase*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class APickupBase*> AStickySurface::GetStuckPickups() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurface", "GetStuckPickups");
|
|
|
|
Params::StickySurface_GetStuckPickups Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmMultipleAISpawner.OnSpawnTriggerImmediateSprint
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmMultipleAISpawner::OnSpawnTriggerImmediateSprint(class AAISpawner* Spawner, class APawn* NewPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmMultipleAISpawner", "OnSpawnTriggerImmediateSprint");
|
|
|
|
Params::EverholmMultipleAISpawner_OnSpawnTriggerImmediateSprint Parms{};
|
|
|
|
Parms.Spawner = Spawner;
|
|
Parms.NewPawn = NewPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmMultipleAISpawner.TriggerImmediateSprint
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const class APawn* Pawn (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmMultipleAISpawner::TriggerImmediateSprint(const class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmMultipleAISpawner", "TriggerImmediateSprint");
|
|
|
|
Params::EverholmMultipleAISpawner_TriggerImmediateSprint Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmMultipleAISpawner.RemoveTagsAppliedBySpawner
|
|
// (Final, Native, Protected, BlueprintCallable, Const)
|
|
|
|
void AEverholmMultipleAISpawner::RemoveTagsAppliedBySpawner() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmMultipleAISpawner", "RemoveTagsAppliedBySpawner");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNavigationSystem.GetEverholmNavigationSystem
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEverholmNavigationSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmNavigationSystem* UEverholmNavigationSystem::GetEverholmNavigationSystem(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmNavigationSystem", "GetEverholmNavigationSystem");
|
|
|
|
Params::EverholmNavigationSystem_GetEverholmNavigationSystem Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNavigationSystem.RebuildNavigation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmNavigationSystem::RebuildNavigation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNavigationSystem", "RebuildNavigation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkSessionManager.CleanUpSession
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmNetworkSessionManager::CleanUpSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkSessionManager", "CleanUpSession");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkSessionManager.FindSessionWithLobbyCode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerController* SearchingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& LobbyCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmNetworkSessionManager::FindSessionWithLobbyCode(class APlayerController* SearchingPlayer, const class FString& LobbyCode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkSessionManager", "FindSessionWithLobbyCode");
|
|
|
|
Params::EverholmNetworkSessionManager_FindSessionWithLobbyCode Parms{};
|
|
|
|
Parms.SearchingPlayer = SearchingPlayer;
|
|
Parms.LobbyCode = std::move(LobbyCode);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkSessionManager.ShowExternalInviteUI
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmNetworkSessionManager::ShowExternalInviteUI()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkSessionManager", "ShowExternalInviteUI");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkSessionManager.GetSessionLobbyCode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UEverholmNetworkSessionManager::GetSessionLobbyCode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkSessionManager", "GetSessionLobbyCode");
|
|
|
|
Params::EverholmNetworkSessionManager_GetSessionLobbyCode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkSessionManager.IsCrossplayAvailable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmNetworkSessionManager::IsCrossplayAvailable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkSessionManager", "IsCrossplayAvailable");
|
|
|
|
Params::EverholmNetworkSessionManager_IsCrossplayAvailable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkSessionManager.IsCrossplayEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmNetworkSessionManager::IsCrossplayEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkSessionManager", "IsCrossplayEnabled");
|
|
|
|
Params::EverholmNetworkSessionManager_IsCrossplayEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkSessionManager.TriggerPlatformError
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmNetworkSessionManager::TriggerPlatformError() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkSessionManager", "TriggerPlatformError");
|
|
|
|
Params::EverholmNetworkSessionManager_TriggerPlatformError Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MotionMatchingTestUtility.StartPlayback
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AMotionMatchingTestUtility::StartPlayback()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MotionMatchingTestUtility", "StartPlayback");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MotionMatchingTestUtility.StartRecording
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AMotionMatchingTestUtility::StartRecording()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MotionMatchingTestUtility", "StartRecording");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MotionMatchingTestUtility.StopPlayback
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AMotionMatchingTestUtility::StopPlayback()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MotionMatchingTestUtility", "StopPlayback");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MotionMatchingTestUtility.StopRecording
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AMotionMatchingTestUtility::StopRecording()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MotionMatchingTestUtility", "StopRecording");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ForceEquipPickupToPlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* targetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* targetPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::ForceEquipPickupToPlayer(class AEverholmPlayerCharacter* targetPlayer, class APickupBase* targetPickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmPickupComponent", "ForceEquipPickupToPlayer");
|
|
|
|
Params::EverholmPickupComponent_ForceEquipPickupToPlayer Parms{};
|
|
|
|
Parms.targetPlayer = targetPlayer;
|
|
Parms.targetPickup = targetPickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.UpdateEquippedMasks
|
|
// (Final, Native, Static, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::UpdateEquippedMasks(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmPickupComponent", "UpdateEquippedMasks");
|
|
|
|
Params::EverholmPickupComponent_UpdateEquippedMasks Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ClearQueuedEquip
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
|
|
void UEverholmPickupComponent::ClearQueuedEquip()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ClearQueuedEquip");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ForceDropEquippedMask
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPickupComponent::ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ForceDropEquippedMask");
|
|
|
|
Params::EverholmPickupComponent_ForceDropEquippedMask Parms{};
|
|
|
|
Parms.bSnapToGround = bSnapToGround;
|
|
Parms.bDisableAfterDrop = bDisableAfterDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ForceDropHeldPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bOverrideUndroppable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPickupComponent::ForceDropHeldPickup(bool bOverrideUndroppable, bool bDisableAfterDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ForceDropHeldPickup");
|
|
|
|
Params::EverholmPickupComponent_ForceDropHeldPickup Parms{};
|
|
|
|
Parms.bOverrideUndroppable = bOverrideUndroppable;
|
|
Parms.bDisableAfterDrop = bDisableAfterDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ForceGrabPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPickupComponent::ForceGrabPickup(class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ForceGrabPickup");
|
|
|
|
Params::EverholmPickupComponent_ForceGrabPickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ForceInterruptAllStates
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UEverholmPickupComponent::ForceInterruptAllStates()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ForceInterruptAllStates");
|
|
|
|
Params::EverholmPickupComponent_ForceInterruptAllStates Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ForceStashHeldPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPickupComponent::ForceStashHeldPickup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ForceStashHeldPickup");
|
|
|
|
Params::EverholmPickupComponent_ForceStashHeldPickup Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.HandleClimbingTagChanged
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::HandleClimbingTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "HandleClimbingTagChanged");
|
|
|
|
Params::EverholmPickupComponent_HandleClimbingTagChanged Parms{};
|
|
|
|
Parms.AbilityActivationComponent = AbilityActivationComponent;
|
|
Parms.ChangedTag = std::move(ChangedTag);
|
|
Parms.bWasAdded = bWasAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.HandleExitingVehicleFinished
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmPickupComponent::HandleExitingVehicleFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "HandleExitingVehicleFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.HandleExitingVehicleStarted
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bVehicleHandlesStash (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::HandleExitingVehicleStarted(bool bVehicleHandlesStash)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "HandleExitingVehicleStarted");
|
|
|
|
Params::EverholmPickupComponent_HandleExitingVehicleStarted Parms{};
|
|
|
|
Parms.bVehicleHandlesStash = bVehicleHandlesStash;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.HandleHarpoonRetrievedDuringVehicleExit
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::HandleHarpoonRetrievedDuringVehicleExit(class AEverholmCharacter* Initiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "HandleHarpoonRetrievedDuringVehicleExit");
|
|
|
|
Params::EverholmPickupComponent_HandleHarpoonRetrievedDuringVehicleExit Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.HandlePickupStateTagChanged
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::HandlePickupStateTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "HandlePickupStateTagChanged");
|
|
|
|
Params::EverholmPickupComponent_HandlePickupStateTagChanged Parms{};
|
|
|
|
Parms.AbilityActivationComponent = AbilityActivationComponent;
|
|
Parms.ChangedTag = std::move(ChangedTag);
|
|
Parms.bWasAdded = bWasAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.HandleTagChanged
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::HandleTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "HandleTagChanged");
|
|
|
|
Params::EverholmPickupComponent_HandleTagChanged Parms{};
|
|
|
|
Parms.AbilityActivationComponent = AbilityActivationComponent;
|
|
Parms.ChangedTag = std::move(ChangedTag);
|
|
Parms.bWasAdded = bWasAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_AbortUsingItem
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void UEverholmPickupComponent::Multicast_AbortUsingItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_AbortUsingItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_ApplyLocoProfile
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class ULocomotionProfileAsset* locoProfile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_ApplyLocoProfile(class ULocomotionProfileAsset* locoProfile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ApplyLocoProfile");
|
|
|
|
Params::EverholmPickupComponent_Multicast_ApplyLocoProfile Parms{};
|
|
|
|
Parms.locoProfile = locoProfile;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_ConsumePickup
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_ConsumePickup(class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ConsumePickup");
|
|
|
|
Params::EverholmPickupComponent_Multicast_ConsumePickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_CreatePickupNotificationWidget
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_CreatePickupNotificationWidget(class AEverholmCharacter* holder, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_CreatePickupNotificationWidget");
|
|
|
|
Params::EverholmPickupComponent_Multicast_CreatePickupNotificationWidget Parms{};
|
|
|
|
Parms.holder = holder;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_ForceDropEquippedMask
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceDropEquippedMask");
|
|
|
|
Params::EverholmPickupComponent_Multicast_ForceDropEquippedMask Parms{};
|
|
|
|
Parms.bSnapToGround = bSnapToGround;
|
|
Parms.bDisableAfterDrop = bDisableAfterDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_ForceDropHeldPickup
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_ForceDropHeldPickup(bool bDisableAfterDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceDropHeldPickup");
|
|
|
|
Params::EverholmPickupComponent_Multicast_ForceDropHeldPickup Parms{};
|
|
|
|
Parms.bDisableAfterDrop = bDisableAfterDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_ForceGrabPickup
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_ForceGrabPickup(class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceGrabPickup");
|
|
|
|
Params::EverholmPickupComponent_Multicast_ForceGrabPickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_ForceInterruptAllStates
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void UEverholmPickupComponent::Multicast_ForceInterruptAllStates()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceInterruptAllStates");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_ForceStashHeldPickup
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void UEverholmPickupComponent::Multicast_ForceStashHeldPickup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_ForceStashHeldPickup");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_RemoveLocoProfile
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void UEverholmPickupComponent::Multicast_RemoveLocoProfile()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_RemoveLocoProfile");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_RequestPickupState
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// EPickupState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_RequestPickupState(EPickupState NewState, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_RequestPickupState");
|
|
|
|
Params::EverholmPickupComponent_Multicast_RequestPickupState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_SetThrowParams
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const struct FThrowParams& throwParameters (ConstParm, Parm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_SetThrowParams(const struct FThrowParams& throwParameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_SetThrowParams");
|
|
|
|
Params::EverholmPickupComponent_Multicast_SetThrowParams Parms{};
|
|
|
|
Parms.throwParameters = std::move(throwParameters);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_StartUsingItem
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_StartUsingItem(const class AEverholmCharacter* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_StartUsingItem");
|
|
|
|
Params::EverholmPickupComponent_Multicast_StartUsingItem Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_StopUsingItem
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_StopUsingItem(const class AEverholmCharacter* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_StopUsingItem");
|
|
|
|
Params::EverholmPickupComponent_Multicast_StopUsingItem Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_TryQuickEquipMask
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_TryQuickEquipMask(class AMaskPickup* MaskPickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_TryQuickEquipMask");
|
|
|
|
Params::EverholmPickupComponent_Multicast_TryQuickEquipMask Parms{};
|
|
|
|
Parms.MaskPickup = MaskPickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Multicast_TryQuickEquipOtherPlayersMask
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Multicast_TryQuickEquipOtherPlayersMask(class AMaskPickup* MaskPickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Multicast_TryQuickEquipOtherPlayersMask");
|
|
|
|
Params::EverholmPickupComponent_Multicast_TryQuickEquipOtherPlayersMask Parms{};
|
|
|
|
Parms.MaskPickup = MaskPickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.OnLedgeClimbingChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::OnLedgeClimbingChanged(bool bIsClimbing, float ledgeHeightAfterAlignment)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "OnLedgeClimbingChanged");
|
|
|
|
Params::EverholmPickupComponent_OnLedgeClimbingChanged Parms{};
|
|
|
|
Parms.bIsClimbing = bIsClimbing;
|
|
Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.OnSurfaceClimbingChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bIsClimbing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::OnSurfaceClimbingChanged(bool bIsClimbing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "OnSurfaceClimbingChanged");
|
|
|
|
Params::EverholmPickupComponent_OnSurfaceClimbingChanged Parms{};
|
|
|
|
Parms.bIsClimbing = bIsClimbing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.QueueEquip
|
|
// (Final, Native, Private, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& GameplayTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::QueueEquip(const struct FGameplayTag& GameplayTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "QueueEquip");
|
|
|
|
Params::EverholmPickupComponent_QueueEquip Parms{};
|
|
|
|
Parms.GameplayTag = std::move(GameplayTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ReservePickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::ReservePickup(class APickupBase* pickup, bool bIsReserved)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ReservePickup");
|
|
|
|
Params::EverholmPickupComponent_ReservePickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
Parms.bIsReserved = bIsReserved;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_AbortUsingItem
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
|
|
void UEverholmPickupComponent::Server_AbortUsingItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_AbortUsingItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_ApplyLocoProfile
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class ULocomotionProfileAsset* locoProfile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_ApplyLocoProfile(class ULocomotionProfileAsset* locoProfile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_ApplyLocoProfile");
|
|
|
|
Params::EverholmPickupComponent_Server_ApplyLocoProfile Parms{};
|
|
|
|
Parms.locoProfile = locoProfile;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_ConsumePickup
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_ConsumePickup(class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_ConsumePickup");
|
|
|
|
Params::EverholmPickupComponent_Server_ConsumePickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_CreatePickupNotificationWidget
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class AEverholmCharacter* holder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_CreatePickupNotificationWidget(class AEverholmCharacter* holder, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_CreatePickupNotificationWidget");
|
|
|
|
Params::EverholmPickupComponent_Server_CreatePickupNotificationWidget Parms{};
|
|
|
|
Parms.holder = holder;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_ForceDropEquippedMask
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// bool bSnapToGround (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_ForceDropEquippedMask(bool bSnapToGround, bool bDisableAfterDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceDropEquippedMask");
|
|
|
|
Params::EverholmPickupComponent_Server_ForceDropEquippedMask Parms{};
|
|
|
|
Parms.bSnapToGround = bSnapToGround;
|
|
Parms.bDisableAfterDrop = bDisableAfterDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_ForceDropHeldPickup
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// bool bDisableAfterDrop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_ForceDropHeldPickup(bool bDisableAfterDrop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceDropHeldPickup");
|
|
|
|
Params::EverholmPickupComponent_Server_ForceDropHeldPickup Parms{};
|
|
|
|
Parms.bDisableAfterDrop = bDisableAfterDrop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_ForceGrabPickup
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_ForceGrabPickup(class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceGrabPickup");
|
|
|
|
Params::EverholmPickupComponent_Server_ForceGrabPickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_ForceInterruptAllStates
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
|
|
void UEverholmPickupComponent::Server_ForceInterruptAllStates()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceInterruptAllStates");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_ForceStashHeldPickup
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
|
|
void UEverholmPickupComponent::Server_ForceStashHeldPickup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_ForceStashHeldPickup");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_RemoveLocoProfile
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
|
|
void UEverholmPickupComponent::Server_RemoveLocoProfile()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_RemoveLocoProfile");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_RequestPickupState
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// EPickupState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_RequestPickupState(EPickupState NewState, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_RequestPickupState");
|
|
|
|
Params::EverholmPickupComponent_Server_RequestPickupState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_SetThrowParams
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// const struct FThrowParams& throwParameters (ConstParm, Parm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_SetThrowParams(const struct FThrowParams& throwParameters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_SetThrowParams");
|
|
|
|
Params::EverholmPickupComponent_Server_SetThrowParams Parms{};
|
|
|
|
Parms.throwParameters = std::move(throwParameters);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_StartUsingItem
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_StartUsingItem(const class AEverholmCharacter* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_StartUsingItem");
|
|
|
|
Params::EverholmPickupComponent_Server_StartUsingItem Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_StopUsingItem
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_StopUsingItem(const class AEverholmCharacter* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_StopUsingItem");
|
|
|
|
Params::EverholmPickupComponent_Server_StopUsingItem Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_TryQuickEquipMask
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_TryQuickEquipMask(class AMaskPickup* MaskPickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_TryQuickEquipMask");
|
|
|
|
Params::EverholmPickupComponent_Server_TryQuickEquipMask Parms{};
|
|
|
|
Parms.MaskPickup = MaskPickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.Server_TryQuickEquipOtherPlayersMask
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class AMaskPickup* MaskPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::Server_TryQuickEquipOtherPlayersMask(class AMaskPickup* MaskPickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "Server_TryQuickEquipOtherPlayersMask");
|
|
|
|
Params::EverholmPickupComponent_Server_TryQuickEquipOtherPlayersMask Parms{};
|
|
|
|
Parms.MaskPickup = MaskPickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ServerReservePickup
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsReserved (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::ServerReservePickup(class APickupBase* pickup, bool bIsReserved)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ServerReservePickup");
|
|
|
|
Params::EverholmPickupComponent_ServerReservePickup Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
Parms.bIsReserved = bIsReserved;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ServerSetPickupClientDirected
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsClientDirected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::ServerSetPickupClientDirected(class APickupBase* pickup, bool bIsClientDirected)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ServerSetPickupClientDirected");
|
|
|
|
Params::EverholmPickupComponent_ServerSetPickupClientDirected Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
Parms.bIsClientDirected = bIsClientDirected;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ServerSetRBState
|
|
// (Net, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRigidBodyState& State (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::ServerSetRBState(class APickupBase* pickup, const struct FRigidBodyState& State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ServerSetRBState");
|
|
|
|
Params::EverholmPickupComponent_ServerSetRBState Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
Parms.State = std::move(State);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.ServerSpawnClientDirectedHarpoon
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, HasDefaults)
|
|
// Parameters:
|
|
// class AHarpoonPickup* HarpoonPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FTransform& spawnTransform (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::ServerSpawnClientDirectedHarpoon(class AHarpoonPickup* HarpoonPickup, class AActor* hitActor, const struct FTransform& spawnTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "ServerSpawnClientDirectedHarpoon");
|
|
|
|
Params::EverholmPickupComponent_ServerSpawnClientDirectedHarpoon Parms{};
|
|
|
|
Parms.HarpoonPickup = HarpoonPickup;
|
|
Parms.hitActor = hitActor;
|
|
Parms.spawnTransform = std::move(spawnTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.SetInventoryEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::SetInventoryEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "SetInventoryEnabled");
|
|
|
|
Params::EverholmPickupComponent_SetInventoryEnabled Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.TryExecuteQueuedEquip
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
|
|
void UEverholmPickupComponent::TryExecuteQueuedEquip()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "TryExecuteQueuedEquip");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.UpdateThrowMotionWarpTarget
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class UTargetComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPickupComponent::UpdateThrowMotionWarpTarget(const class UTargetComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "UpdateThrowMotionWarpTarget");
|
|
|
|
Params::EverholmPickupComponent_UpdateThrowMotionWarpTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.GetActivePickup
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UEverholmPickupComponent::GetActivePickup() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "GetActivePickup");
|
|
|
|
Params::EverholmPickupComponent_GetActivePickup Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.GetCurrentPickupState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPickupState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPickupState UEverholmPickupComponent::GetCurrentPickupState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "GetCurrentPickupState");
|
|
|
|
Params::EverholmPickupComponent_GetCurrentPickupState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.GetCurrentPickupType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPickupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPickupType UEverholmPickupComponent::GetCurrentPickupType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "GetCurrentPickupType");
|
|
|
|
Params::EverholmPickupComponent_GetCurrentPickupType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.GetEquippedMask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AMaskPickup* UEverholmPickupComponent::GetEquippedMask() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "GetEquippedMask");
|
|
|
|
Params::EverholmPickupComponent_GetEquippedMask Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.GetHeldPickup
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bEvenIfCurrentlyStashing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UEverholmPickupComponent::GetHeldPickup(bool bEvenIfCurrentlyStashing) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "GetHeldPickup");
|
|
|
|
Params::EverholmPickupComponent_GetHeldPickup Parms{};
|
|
|
|
Parms.bEvenIfCurrentlyStashing = bEvenIfCurrentlyStashing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.GetLastStashedPickup
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* UEverholmPickupComponent::GetLastStashedPickup() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "GetLastStashedPickup");
|
|
|
|
Params::EverholmPickupComponent_GetLastStashedPickup Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.GetReservedMask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AMaskPickup* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AMaskPickup* UEverholmPickupComponent::GetReservedMask() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "GetReservedMask");
|
|
|
|
Params::EverholmPickupComponent_GetReservedMask Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.HeldPickupHasTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPickupComponent::HeldPickupHasTag(const struct FGameplayTag& Tag) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "HeldPickupHasTag");
|
|
|
|
Params::EverholmPickupComponent_HeldPickupHasTag Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPickupComponent.IsOtherPlayerWearingMask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AMaskPickup* Mask (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPickupComponent::IsOtherPlayerWearingMask(const class AMaskPickup* Mask) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPickupComponent", "IsOtherPlayerWearingMask");
|
|
|
|
Params::EverholmPickupComponent_IsOtherPlayerWearingMask Parms{};
|
|
|
|
Parms.Mask = Mask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ChooserTableTransitionAsset.GetBlendTimeForTransition
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UChooserTable* From (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UChooserTable* To (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UChooserTableTransitionAsset::GetBlendTimeForTransition(class UChooserTable* From, class UChooserTable* To) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ChooserTableTransitionAsset", "GetBlendTimeForTransition");
|
|
|
|
Params::ChooserTableTransitionAsset_GetBlendTimeForTransition Parms{};
|
|
|
|
Parms.From = From;
|
|
Parms.To = To;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.BindPlayerPawnCallbacks
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmPlayerAnimInstance::BindPlayerPawnCallbacks()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "BindPlayerPawnCallbacks");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.BindPlayerPawnInBoatCallbacks
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmPlayerAnimInstance::BindPlayerPawnInBoatCallbacks()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "BindPlayerPawnInBoatCallbacks");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.OnAIAttachmentChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsHumbugAttached (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPlayerAnimInstance::OnAIAttachmentChanged(bool bIsHumbugAttached)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnAIAttachmentChanged");
|
|
|
|
Params::EverholmPlayerAnimInstance_OnAIAttachmentChanged Parms{};
|
|
|
|
Parms.bIsHumbugAttached = bIsHumbugAttached;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.OnDeathWarning
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UEverholmPlayerAnimInstance::OnDeathWarning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnDeathWarning");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.OnHarpoonThrown
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UEverholmPlayerAnimInstance::OnHarpoonThrown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "OnHarpoonThrown");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.GetChooserTableTransitionTime
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UChooserTable* From (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UChooserTable* To (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmPlayerAnimInstance::GetChooserTableTransitionTime(class UChooserTable* From, class UChooserTable* To) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetChooserTableTransitionTime");
|
|
|
|
Params::EverholmPlayerAnimInstance_GetChooserTableTransitionTime Parms{};
|
|
|
|
Parms.From = From;
|
|
Parms.To = To;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.GetIKAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bIsWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmPlayerAnimInstance::GetIKAlpha(bool bIsWorldSpace) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetIKAlpha");
|
|
|
|
Params::EverholmPlayerAnimInstance_GetIKAlpha Parms{};
|
|
|
|
Parms.bIsWorldSpace = bIsWorldSpace;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.GetIKDataFromSlot
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerIKSlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsWorldSpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* outAlpha (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FTransform* OutTransform (Parm, OutParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPlayerAnimInstance::GetIKDataFromSlot(EPlayerIKSlot Slot, bool bIsWorldSpace, float* outAlpha, struct FTransform* OutTransform) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetIKDataFromSlot");
|
|
|
|
Params::EverholmPlayerAnimInstance_GetIKDataFromSlot Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
Parms.bIsWorldSpace = bIsWorldSpace;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (outAlpha != nullptr)
|
|
*outAlpha = Parms.outAlpha;
|
|
|
|
if (OutTransform != nullptr)
|
|
*OutTransform = std::move(Parms.OutTransform);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerAnimInstance.GetOwningPlayerCharacter
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UEverholmPlayerAnimInstance::GetOwningPlayerCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerAnimInstance", "GetOwningPlayerCharacter");
|
|
|
|
Params::EverholmPlayerAnimInstance_GetOwningPlayerCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetCrouchComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UCrouchComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UCrouchComponent* AEverholmPlayerCharacter::GetCrouchComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetCrouchComponent");
|
|
|
|
Params::EverholmPlayerCharacter_GetCrouchComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetShot
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::GetShot(const struct FHitResult& HitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetShot");
|
|
|
|
Params::EverholmPlayerCharacter_GetShot Parms{};
|
|
|
|
Parms.HitResult = std::move(HitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.HandlePlayerDrowned
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEverholmPlayerCharacter::HandlePlayerDrowned()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "HandlePlayerDrowned");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.HandlePlayerWakeUp
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void AEverholmPlayerCharacter::HandlePlayerWakeUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "HandlePlayerWakeUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.MoveTo
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float AcceptanceRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DesiredMoveSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::MoveTo(const struct FVector& Location, const struct FVector& Direction, float AcceptanceRadius, float DesiredMoveSpeed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "MoveTo");
|
|
|
|
Params::EverholmPlayerCharacter_MoveTo Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.AcceptanceRadius = AcceptanceRadius;
|
|
Parms.DesiredMoveSpeed = DesiredMoveSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.MultiCast_GetShot
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public)
|
|
// Parameters:
|
|
// const struct FHitResult& HitResult (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::MultiCast_GetShot(const struct FHitResult& HitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "MultiCast_GetShot");
|
|
|
|
Params::EverholmPlayerCharacter_MultiCast_GetShot Parms{};
|
|
|
|
Parms.HitResult = std::move(HitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.Multicast_TeleportAllPlayers
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected, HasDefaults)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::Multicast_TeleportAllPlayers(const struct FVector& targetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "Multicast_TeleportAllPlayers");
|
|
|
|
Params::EverholmPlayerCharacter_Multicast_TeleportAllPlayers Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.OnMoveFinished
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// EPathFollowingResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::OnMoveFinished(EPathFollowingResult Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "OnMoveFinished");
|
|
|
|
Params::EverholmPlayerCharacter_OnMoveFinished Parms{};
|
|
|
|
Parms.Result = Result;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.Server_GetShot
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const struct FHitResult& HitResult (ConstParm, Parm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::Server_GetShot(const struct FHitResult& HitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "Server_GetShot");
|
|
|
|
Params::EverholmPlayerCharacter_Server_GetShot Parms{};
|
|
|
|
Parms.HitResult = std::move(HitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.Server_TeleportAllPlayers
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer, HasDefaults)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::Server_TeleportAllPlayers(const struct FVector& targetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "Server_TeleportAllPlayers");
|
|
|
|
Params::EverholmPlayerCharacter_Server_TeleportAllPlayers Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.SetIsInBoat
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool isInBoat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::SetIsInBoat(bool isInBoat)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "SetIsInBoat");
|
|
|
|
Params::EverholmPlayerCharacter_SetIsInBoat Parms{};
|
|
|
|
Parms.isInBoat = isInBoat;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.SimulateInput
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FInputActionValue& Value (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const ECharacterInstruction instruction (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::SimulateInput(const struct FInputActionValue& Value, const ECharacterInstruction instruction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "SimulateInput");
|
|
|
|
Params::EverholmPlayerCharacter_SimulateInput Parms{};
|
|
|
|
Parms.Value = std::move(Value);
|
|
Parms.instruction = instruction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.UpdatePlayerDrownProgress
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerCharacter::UpdatePlayerDrownProgress(float Progress)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "UpdatePlayerDrownProgress");
|
|
|
|
Params::EverholmPlayerCharacter_UpdatePlayerDrownProgress Parms{};
|
|
|
|
Parms.Progress = Progress;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetAIEncounterDataComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAIEncounterDataComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAIEncounterDataComponent* AEverholmPlayerCharacter::GetAIEncounterDataComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetAIEncounterDataComponent");
|
|
|
|
Params::EverholmPlayerCharacter_GetAIEncounterDataComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetHeldPickup
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bEvenIfCurrentlyStashing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* AEverholmPlayerCharacter::GetHeldPickup(bool bEvenIfCurrentlyStashing) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetHeldPickup");
|
|
|
|
Params::EverholmPlayerCharacter_GetHeldPickup Parms{};
|
|
|
|
Parms.bEvenIfCurrentlyStashing = bEvenIfCurrentlyStashing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetIsInBoat
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEverholmPlayerCharacter::GetIsInBoat() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetIsInBoat");
|
|
|
|
Params::EverholmPlayerCharacter_GetIsInBoat Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetPickupComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UEverholmPickupComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEverholmPickupComponent* AEverholmPlayerCharacter::GetPickupComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetPickupComponent");
|
|
|
|
Params::EverholmPlayerCharacter_GetPickupComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetPlayerPawnType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPlayerPawnType AEverholmPlayerCharacter::GetPlayerPawnType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetPlayerPawnType");
|
|
|
|
Params::EverholmPlayerCharacter_GetPlayerPawnType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerCharacter.GetTargetingComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UTargetingComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UTargetingComponent* AEverholmPlayerCharacter::GetTargetingComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerCharacter", "GetTargetingComponent");
|
|
|
|
Params::EverholmPlayerCharacter_GetTargetingComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerManagerSubsystem.HaveAllPlayersSpawnedOnServerAndClient
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPlayerManagerSubsystem::HaveAllPlayersSpawnedOnServerAndClient() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerManagerSubsystem", "HaveAllPlayersSpawnedOnServerAndClient");
|
|
|
|
Params::EverholmPlayerManagerSubsystem_HaveAllPlayersSpawnedOnServerAndClient Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerState.Server_SetOnlinePlatformString
|
|
// (Net, NetReliable, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const class FString& platformString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEverholmPlayerState::Server_SetOnlinePlatformString(const class FString& platformString)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerState", "Server_SetOnlinePlatformString");
|
|
|
|
Params::EverholmPlayerState_Server_SetOnlinePlatformString Parms{};
|
|
|
|
Parms.platformString = std::move(platformString);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerState.GetEverholmPlayerCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* AEverholmPlayerState::GetEverholmPlayerCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerState", "GetEverholmPlayerCharacter");
|
|
|
|
Params::EverholmPlayerState_GetEverholmPlayerCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerState.GetEverholmPlayerController
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerController* AEverholmPlayerState::GetEverholmPlayerController() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerState", "GetEverholmPlayerController");
|
|
|
|
Params::EverholmPlayerState_GetEverholmPlayerController Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerState.GetPlayerPawnType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerPawnType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPlayerPawnType AEverholmPlayerState::GetPlayerPawnType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerState", "GetPlayerPawnType");
|
|
|
|
Params::EverholmPlayerState_GetPlayerPawnType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPlayerState.GetPlayerStateType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EPlayerStateType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPlayerStateType AEverholmPlayerState::GetPlayerStateType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPlayerState", "GetPlayerStateType");
|
|
|
|
Params::EverholmPlayerState_GetPlayerStateType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuItems.AddMainMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UMenuItems> WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMenuItems::AddMainMenu(TSubclassOf<class UMenuItems> WidgetClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuItems", "AddMainMenu");
|
|
|
|
Params::MenuItems_AddMainMenu Parms{};
|
|
|
|
Parms.WidgetClass = WidgetClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuItems.HideUnselected
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMenuItems::HideUnselected()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuItems", "HideUnselected");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuItems.RemoveThisMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMenuItems::RemoveThisMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuItems", "RemoveThisMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MenuItems.UnHideAll
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMenuItems::UnHideAll()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MenuItems", "UnHideAll");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPumpInteraction.GetPumpInputData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FPumpInputData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FPumpInputData UEverholmPumpInteraction::GetPumpInputData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPumpInteraction", "GetPumpInputData");
|
|
|
|
Params::EverholmPumpInteraction_GetPumpInputData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPumpInteraction.SetProcessInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ShouldProcessInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmPumpInteraction::SetProcessInput(bool ShouldProcessInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPumpInteraction", "SetProcessInput");
|
|
|
|
Params::EverholmPumpInteraction_SetProcessInput Parms{};
|
|
|
|
Parms.ShouldProcessInput = ShouldProcessInput;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPumpInteraction.UpdateRequiredIntent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UEverholmPumpInteraction::UpdateRequiredIntent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPumpInteraction", "UpdateRequiredIntent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmPumpInteraction.GetProcessInput
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmPumpInteraction::GetProcessInput() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmPumpInteraction", "GetProcessInput");
|
|
|
|
Params::EverholmPumpInteraction_GetProcessInput Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.DisableCustomFlicker
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ARadioPickup::DisableCustomFlicker()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "DisableCustomFlicker");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.KillTuningOnAudioComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ARadioPickup::KillTuningOnAudioComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "KillTuningOnAudioComponent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.OnActiveStateChanged
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::OnActiveStateChanged(bool bIsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "OnActiveStateChanged");
|
|
|
|
Params::RadioPickup_OnActiveStateChanged Parms{};
|
|
|
|
Parms.bIsActive = bIsActive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.OnInputReceived
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::OnInputReceived(class AEverholmCharacter* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "OnInputReceived");
|
|
|
|
Params::RadioPickup_OnInputReceived Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.OnInputRemoved
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::OnInputRemoved(class AEverholmCharacter* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "OnInputRemoved");
|
|
|
|
Params::RadioPickup_OnInputRemoved Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.OnRep_bIsTuning
|
|
// (Final, Native, Public)
|
|
|
|
void ARadioPickup::OnRep_bIsTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "OnRep_bIsTuning");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.OnSignalCallback
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// EAkCallbackType CallbackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAkCallbackInfo* CallbackInfo (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::OnSignalCallback(EAkCallbackType CallbackType, class UAkCallbackInfo* CallbackInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "OnSignalCallback");
|
|
|
|
Params::RadioPickup_OnSignalCallback Parms{};
|
|
|
|
Parms.CallbackType = CallbackType;
|
|
Parms.CallbackInfo = CallbackInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.PostRadioActiveEvent
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ARadioPickup::PostRadioActiveEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "PostRadioActiveEvent");
|
|
|
|
Params::RadioPickup_PostRadioActiveEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.PostSignalFoundEvent
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UAkAudioEvent* signalFoundEvent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ARadioPickup::PostSignalFoundEvent(class UAkAudioEvent* signalFoundEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "PostSignalFoundEvent");
|
|
|
|
Params::RadioPickup_PostSignalFoundEvent Parms{};
|
|
|
|
Parms.signalFoundEvent = signalFoundEvent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.PostStartTuningEvent
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ARadioPickup::PostStartTuningEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "PostStartTuningEvent");
|
|
|
|
Params::RadioPickup_PostStartTuningEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.PostStopTuningEvent
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ARadioPickup::PostStopTuningEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "PostStopTuningEvent");
|
|
|
|
Params::RadioPickup_PostStopTuningEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.PostTargetAudioEvent
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class URadioTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ARadioPickup::PostTargetAudioEvent(class URadioTargetComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "PostTargetAudioEvent");
|
|
|
|
Params::RadioPickup_PostTargetAudioEvent Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.SetFlickerCurve
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRuntimeFloatCurve& Curve (Parm, NativeAccessSpecifierPublic)
|
|
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bShouldLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::SetFlickerCurve(const struct FRuntimeFloatCurve& Curve, float Weight, bool bShouldLoop)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "SetFlickerCurve");
|
|
|
|
Params::RadioPickup_SetFlickerCurve Parms{};
|
|
|
|
Parms.Curve = std::move(Curve);
|
|
Parms.Weight = Weight;
|
|
Parms.bShouldLoop = bShouldLoop;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.SetMaxLightIntensity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::SetMaxLightIntensity(float Intensity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "SetMaxLightIntensity");
|
|
|
|
Params::RadioPickup_SetMaxLightIntensity Parms{};
|
|
|
|
Parms.Intensity = Intensity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.SetMaxScreenBrightness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Brightness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::SetMaxScreenBrightness(float Brightness)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "SetMaxScreenBrightness");
|
|
|
|
Params::RadioPickup_SetMaxScreenBrightness Parms{};
|
|
|
|
Parms.Brightness = Brightness;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.StartTuningInBoat
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& inputDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::StartTuningInBoat(const struct FVector& inputDir)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "StartTuningInBoat");
|
|
|
|
Params::RadioPickup_StartTuningInBoat Parms{};
|
|
|
|
Parms.inputDir = std::move(inputDir);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.StopRadioActiveEvent
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ARadioPickup::StopRadioActiveEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "StopRadioActiveEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.StopRadioTargetEvent
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class URadioTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::StopRadioTargetEvent(class URadioTargetComponent* Target, int32 PlayingID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "StopRadioTargetEvent");
|
|
|
|
Params::RadioPickup_StopRadioTargetEvent Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.PlayingID = PlayingID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.UnlockSignalType
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// ERadioSignalType signalType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARadioPickup::UnlockSignalType(ERadioSignalType signalType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "UnlockSignalType");
|
|
|
|
Params::RadioPickup_UnlockSignalType Parms{};
|
|
|
|
Parms.signalType = signalType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.GetAimVector
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* holder (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ARadioPickup::GetAimVector(const class AActor* holder) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "GetAimVector");
|
|
|
|
Params::RadioPickup_GetAimVector Parms{};
|
|
|
|
Parms.holder = holder;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.GetFlickerLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ARadioPickup::GetFlickerLevel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "GetFlickerLevel");
|
|
|
|
Params::RadioPickup_GetFlickerLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.GetRadioSignalLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ARadioPickup::GetRadioSignalLevel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "GetRadioSignalLevel");
|
|
|
|
Params::RadioPickup_GetRadioSignalLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.HasAnyTargets
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ARadioPickup::HasAnyTargets() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "HasAnyTargets");
|
|
|
|
Params::RadioPickup_HasAnyTargets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RadioPickup.IsTuning
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ARadioPickup::IsTuning() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RadioPickup", "IsTuning");
|
|
|
|
Params::RadioPickup_IsTuning Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TiedTogetherOnSplineComponent.GetIntent
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UTiedTogetherOnSplineComponent::GetIntent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TiedTogetherOnSplineComponent", "GetIntent");
|
|
|
|
Params::TiedTogetherOnSplineComponent_GetIntent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerProfileSubsystem.OnPlayerLoggedOut
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerProfileSubsystem::OnPlayerLoggedOut(ELocalUserType Type, bool Success)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerProfileSubsystem", "OnPlayerLoggedOut");
|
|
|
|
Params::PlayerProfileSubsystem_OnPlayerLoggedOut Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.Success = Success;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSystem.GetSlotMetadata
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FSaveSlotMetadata ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FSaveSlotMetadata UEverholmSaveSystem::GetSlotMetadata(int32 SlotIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSaveSystem", "GetSlotMetadata");
|
|
|
|
Params::EverholmSaveSystem_GetSlotMetadata Parms{};
|
|
|
|
Parms.SlotIndex = SlotIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSystem.OnPlayerInitialized
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmSaveSystem::OnPlayerInitialized(ELocalUserType Type, const class UCommonUserInfo* UserInfo, bool Success, const class FString& Error)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSaveSystem", "OnPlayerInitialized");
|
|
|
|
Params::EverholmSaveSystem_OnPlayerInitialized Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.Success = Success;
|
|
Parms.Error = std::move(Error);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSystem.OnPlayerLoggedOut
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ELocalUserType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool Success (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmSaveSystem::OnPlayerLoggedOut(ELocalUserType Type, bool Success)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSaveSystem", "OnPlayerLoggedOut");
|
|
|
|
Params::EverholmSaveSystem_OnPlayerLoggedOut Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.Success = Success;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSystem.DoesSlotHaveSaveData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmSaveSystem::DoesSlotHaveSaveData(int32 SlotIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSaveSystem", "DoesSlotHaveSaveData");
|
|
|
|
Params::EverholmSaveSystem_DoesSlotHaveSaveData Parms{};
|
|
|
|
Parms.SlotIndex = SlotIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSystem.GetActiveSlotIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UEverholmSaveSystem::GetActiveSlotIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSaveSystem", "GetActiveSlotIndex");
|
|
|
|
Params::EverholmSaveSystem_GetActiveSlotIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSystem.GetAllUnlockedChaptersRowNameInChapterSelectDataTable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UEverholmSaveSystem::GetAllUnlockedChaptersRowNameInChapterSelectDataTable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSaveSystem", "GetAllUnlockedChaptersRowNameInChapterSelectDataTable");
|
|
|
|
Params::EverholmSaveSystem_GetAllUnlockedChaptersRowNameInChapterSelectDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSaveSystem.HasUnlockedChapter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName ChapterRowNameInDataTable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmSaveSystem::HasUnlockedChapter(class FName ChapterRowNameInDataTable) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSaveSystem", "HasUnlockedChapter");
|
|
|
|
Params::EverholmSaveSystem_HasUnlockedChapter Parms{};
|
|
|
|
Parms.ChapterRowNameInDataTable = ChapterRowNameInDataTable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PipOverrideInterface.GetCustomPipWorldLocation
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UInteractorComponent* interactor (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* WorldLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* discard (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IPipOverrideInterface::GetCustomPipWorldLocation(class AEverholmPlayerCharacter* Character, class UInteractorComponent* interactor, struct FVector* WorldLocation, bool* discard) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("PipOverrideInterface", "GetCustomPipWorldLocation");
|
|
|
|
Params::PipOverrideInterface_GetCustomPipWorldLocation Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.interactor = interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (WorldLocation != nullptr)
|
|
*WorldLocation = std::move(Parms.WorldLocation);
|
|
|
|
if (discard != nullptr)
|
|
*discard = Parms.discard;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmShaderPrecompilationManager.IsShaderPrecompilationComplete
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmShaderPrecompilationManager::IsShaderPrecompilationComplete()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("EverholmShaderPrecompilationManager", "IsShaderPrecompilationComplete");
|
|
|
|
Params::EverholmShaderPrecompilationManager_IsShaderPrecompilationComplete Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmShaderPrecompilationManager.GetShaderPrecompilationPercentage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmShaderPrecompilationManager::GetShaderPrecompilationPercentage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "GetShaderPrecompilationPercentage");
|
|
|
|
Params::EverholmShaderPrecompilationManager_GetShaderPrecompilationPercentage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmShaderPrecompilationManager.SetShaderPrecompilationMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EShaderPrecompilationMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmShaderPrecompilationManager::SetShaderPrecompilationMode(EShaderPrecompilationMode Mode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "SetShaderPrecompilationMode");
|
|
|
|
Params::EverholmShaderPrecompilationManager_SetShaderPrecompilationMode Parms{};
|
|
|
|
Parms.Mode = Mode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmShaderPrecompilationManager.GetShaderPrecompilationMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EShaderPrecompilationMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EShaderPrecompilationMode UEverholmShaderPrecompilationManager::GetShaderPrecompilationMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "GetShaderPrecompilationMode");
|
|
|
|
Params::EverholmShaderPrecompilationManager_GetShaderPrecompilationMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmShaderPrecompilationManager.ShouldDisplayProgressUI
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmShaderPrecompilationManager::ShouldDisplayProgressUI() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmShaderPrecompilationManager", "ShouldDisplayProgressUI");
|
|
|
|
Params::EverholmShaderPrecompilationManager_ShouldDisplayProgressUI Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActivationGroupRegion.HIP_SetActivationGroupState
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActivationGroupRegion::HIP_SetActivationGroupState(bool bIsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActivationGroupRegion", "HIP_SetActivationGroupState");
|
|
|
|
Params::SignalActivationGroupRegion_HIP_SetActivationGroupState Parms{};
|
|
|
|
Parms.bIsActive = bIsActive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSplineComponent.GetTotalInputKeyValueOfSpline
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UEverholmSplineComponent::GetTotalInputKeyValueOfSpline() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSplineComponent", "GetTotalInputKeyValueOfSpline");
|
|
|
|
Params::EverholmSplineComponent_GetTotalInputKeyValueOfSpline Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSplineComponent.GetWorldLocationFurtherAlongSpline
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector& currentLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float distanceFurtherAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float currentSplineInputKey (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmSplineComponent::GetWorldLocationFurtherAlongSpline(const struct FVector& currentLocation, const float distanceFurtherAlongSpline, const float currentSplineInputKey) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSplineComponent", "GetWorldLocationFurtherAlongSpline");
|
|
|
|
Params::EverholmSplineComponent_GetWorldLocationFurtherAlongSpline Parms{};
|
|
|
|
Parms.currentLocation = std::move(currentLocation);
|
|
Parms.distanceFurtherAlongSpline = distanceFurtherAlongSpline;
|
|
Parms.currentSplineInputKey = currentSplineInputKey;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSplineComponent.GetWorldLocationFurtherAlongSplineBasedOnDistance
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float travelledDistance (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float distanceFurtherAlongSpline (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UEverholmSplineComponent::GetWorldLocationFurtherAlongSplineBasedOnDistance(const float travelledDistance, const float distanceFurtherAlongSpline) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSplineComponent", "GetWorldLocationFurtherAlongSplineBasedOnDistance");
|
|
|
|
Params::EverholmSplineComponent_GetWorldLocationFurtherAlongSplineBasedOnDistance Parms{};
|
|
|
|
Parms.travelledDistance = travelledDistance;
|
|
Parms.distanceFurtherAlongSpline = distanceFurtherAlongSpline;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSuspenseSubsystem.RequestThreatLevel_Server
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ESuspenseThreatLevel threatLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmSuspenseSubsystem::RequestThreatLevel_Server(ESuspenseThreatLevel threatLevel, class UObject* requester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSuspenseSubsystem", "RequestThreatLevel_Server");
|
|
|
|
Params::EverholmSuspenseSubsystem_RequestThreatLevel_Server Parms{};
|
|
|
|
Parms.threatLevel = threatLevel;
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSuspenseSubsystem.UnrequestThreatLevel_Server
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* requester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmSuspenseSubsystem::UnrequestThreatLevel_Server(class UObject* requester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSuspenseSubsystem", "UnrequestThreatLevel_Server");
|
|
|
|
Params::EverholmSuspenseSubsystem_UnrequestThreatLevel_Server Parms{};
|
|
|
|
Parms.requester = requester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSuspenseSubsystem.AreEnemiesNearby
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UEverholmSuspenseSubsystem::AreEnemiesNearby() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSuspenseSubsystem", "AreEnemiesNearby");
|
|
|
|
Params::EverholmSuspenseSubsystem_AreEnemiesNearby Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSuspenseSubsystem.GetHighestThreatAI
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmCharacter* UEverholmSuspenseSubsystem::GetHighestThreatAI() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSuspenseSubsystem", "GetHighestThreatAI");
|
|
|
|
Params::EverholmSuspenseSubsystem_GetHighestThreatAI Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmSuspenseSubsystem.GetThreatLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ESuspenseThreatLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ESuspenseThreatLevel UEverholmSuspenseSubsystem::GetThreatLevel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmSuspenseSubsystem", "GetThreatLevel");
|
|
|
|
Params::EverholmSuspenseSubsystem_GetThreatLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmTickOptimization.OnCinematicModeChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmTickOptimization::OnCinematicModeChanged(bool bIsEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmTickOptimization", "OnCinematicModeChanged");
|
|
|
|
Params::EverholmTickOptimization_OnCinematicModeChanged Parms{};
|
|
|
|
Parms.bIsEnabled = bIsEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmWaterBodyEventInterface.ActorFoundInWaterBodyBounds
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IEverholmWaterBodyEventInterface::ActorFoundInWaterBodyBounds(class UWaterBodyComponent* WaterBodyComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("EverholmWaterBodyEventInterface", "ActorFoundInWaterBodyBounds");
|
|
|
|
Params::EverholmWaterBodyEventInterface_ActorFoundInWaterBodyBounds Parms{};
|
|
|
|
Parms.WaterBodyComponent = WaterBodyComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmWaterSubsystem.GetWaterBodyAtLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWaterBodyComponent* UEverholmWaterSubsystem::GetWaterBodyAtLocation(const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmWaterSubsystem", "GetWaterBodyAtLocation");
|
|
|
|
Params::EverholmWaterSubsystem_GetWaterBodyAtLocation Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmWaterSubsystem.GetWaterBodyForActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWaterBodyComponent* UEverholmWaterSubsystem::GetWaterBodyForActor(class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmWaterSubsystem", "GetWaterBodyForActor");
|
|
|
|
Params::EverholmWaterSubsystem_GetWaterBodyForActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmWaterSubsystem.OnWaterBodyAdded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmWaterSubsystem::OnWaterBodyAdded(class UWaterBodyComponent* WaterBodyComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmWaterSubsystem", "OnWaterBodyAdded");
|
|
|
|
Params::EverholmWaterSubsystem_OnWaterBodyAdded Parms{};
|
|
|
|
Parms.WaterBodyComponent = WaterBodyComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmWaterSubsystem.OnWaterBodyRemoved
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UWaterBodyComponent* WaterBodyComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmWaterSubsystem::OnWaterBodyRemoved(class UWaterBodyComponent* WaterBodyComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmWaterSubsystem", "OnWaterBodyRemoved");
|
|
|
|
Params::EverholmWaterSubsystem_OnWaterBodyRemoved Parms{};
|
|
|
|
Parms.WaterBodyComponent = WaterBodyComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmWaterSubsystem.GetOceanWaterBodyComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UWaterBodyComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWaterBodyComponent* UEverholmWaterSubsystem::GetOceanWaterBodyComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmWaterSubsystem", "GetOceanWaterBodyComponent");
|
|
|
|
Params::EverholmWaterSubsystem_GetOceanWaterBodyComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.EnsurePlayerOneIsFocused
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEVMotherFinale::EnsurePlayerOneIsFocused()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "EnsurePlayerOneIsFocused");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.Multicast_Cleanup
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
|
|
void AEVMotherFinale::Multicast_Cleanup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "Multicast_Cleanup");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.Multicast_SwitchCameraFocus
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* playerToFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* playerToIgnore (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVMotherFinale::Multicast_SwitchCameraFocus(class AEverholmPlayerCharacter* playerToFocus, class AEverholmPlayerCharacter* playerToIgnore)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "Multicast_SwitchCameraFocus");
|
|
|
|
Params::EVMotherFinale_Multicast_SwitchCameraFocus Parms{};
|
|
|
|
Parms.playerToFocus = playerToFocus;
|
|
Parms.playerToIgnore = playerToIgnore;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.Multicast_SwitchPlayerControl
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* playerToFocus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* playerToIgnore (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVMotherFinale::Multicast_SwitchPlayerControl(class AEverholmPlayerCharacter* playerToFocus, class AEverholmPlayerCharacter* playerToIgnore)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "Multicast_SwitchPlayerControl");
|
|
|
|
Params::EVMotherFinale_Multicast_SwitchPlayerControl Parms{};
|
|
|
|
Parms.playerToFocus = playerToFocus;
|
|
Parms.playerToIgnore = playerToIgnore;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.OnFinaleEventStarted
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AEVMotherFinale::OnFinaleEventStarted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "OnFinaleEventStarted");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.OnFinaleProgressionChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 mainStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EMotherFinaleSubStage subStage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVMotherFinale::OnFinaleProgressionChanged(int32 mainStage, EMotherFinaleSubStage subStage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "OnFinaleProgressionChanged");
|
|
|
|
Params::EVMotherFinale_OnFinaleProgressionChanged Parms{};
|
|
|
|
Parms.mainStage = mainStage;
|
|
Parms.subStage = subStage;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.OnFinaleStageStarted
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 newStageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVMotherFinale::OnFinaleStageStarted(int32 newStageIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "OnFinaleStageStarted");
|
|
|
|
Params::EVMotherFinale_OnFinaleStageStarted Parms{};
|
|
|
|
Parms.newStageIndex = newStageIndex;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.OnRequiredInteractionTriggered
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EInteractEndReason interactEndReason (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVMotherFinale::OnRequiredInteractionTriggered(class APawn* Initiator, const EInteractEndReason interactEndReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "OnRequiredInteractionTriggered");
|
|
|
|
Params::EVMotherFinale_OnRequiredInteractionTriggered Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.interactEndReason = interactEndReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.StartFinaleStage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 finaleStage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EMotherFinaleSubStage subStageOverride (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVMotherFinale::StartFinaleStage(const int32 finaleStage, const EMotherFinaleSubStage subStageOverride)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "StartFinaleStage");
|
|
|
|
Params::EVMotherFinale_StartFinaleStage Parms{};
|
|
|
|
Parms.finaleStage = finaleStage;
|
|
Parms.subStageOverride = subStageOverride;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.StartMotherFinale
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AEVMotherFinale::StartMotherFinale()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "StartMotherFinale");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.TriggerRequiredInteraction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AEVMotherFinale::TriggerRequiredInteraction(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "TriggerRequiredInteraction");
|
|
|
|
Params::EVMotherFinale_TriggerRequiredInteraction Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.GetCurrentlyFocusedPlayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* AEVMotherFinale::GetCurrentlyFocusedPlayer() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "GetCurrentlyFocusedPlayer");
|
|
|
|
Params::EVMotherFinale_GetCurrentlyFocusedPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.GetCurrentMotherFinaleStage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AEVMotherFinale::GetCurrentMotherFinaleStage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "GetCurrentMotherFinaleStage");
|
|
|
|
Params::EVMotherFinale_GetCurrentMotherFinaleStage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.GetCurrentMotherFinaleSubStage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EMotherFinaleSubStage ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EMotherFinaleSubStage AEVMotherFinale::GetCurrentMotherFinaleSubStage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "GetCurrentMotherFinaleSubStage");
|
|
|
|
Params::EVMotherFinale_GetCurrentMotherFinaleSubStage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.GetThreatenedPlayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APawn* AEVMotherFinale::GetThreatenedPlayer() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "GetThreatenedPlayer");
|
|
|
|
Params::EVMotherFinale_GetThreatenedPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVMotherFinale.HasFinaleStarted
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AEVMotherFinale::HasFinaleStarted() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVMotherFinale", "HasFinaleStarted");
|
|
|
|
Params::EVMotherFinale_HasFinaleStarted Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVSpiderkidLightSource.SetAffectedArea
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewArea (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEVSpiderkidLightSource::SetAffectedArea(float NewArea)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVSpiderkidLightSource", "SetAffectedArea");
|
|
|
|
Params::EVSpiderkidLightSource_SetAffectedArea Parms{};
|
|
|
|
Parms.NewArea = NewArea;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EVSpiderkidLightSource.GetClosestRetreatLocation
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FAILocationUnion& SourceLocation (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// struct FAILocationUnion ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
struct FAILocationUnion UEVSpiderkidLightSource::GetClosestRetreatLocation(const struct FAILocationUnion& SourceLocation) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EVSpiderkidLightSource", "GetClosestRetreatLocation");
|
|
|
|
Params::EVSpiderkidLightSource_GetClosestRetreatLocation Parms{};
|
|
|
|
Parms.SourceLocation = std::move(SourceLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExternalCameraBlendingVolume.GetExternalBlendWeight
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FCameraHintInParameters& inParams (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// double timedBlendIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class ADirectedCameraHint_Base* testHint (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FExternalBlendResult ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FExternalBlendResult AExternalCameraBlendingVolume::GetExternalBlendWeight(const struct FCameraHintInParameters& inParams, double timedBlendIn, const class ADirectedCameraHint_Base* testHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExternalCameraBlendingVolume", "GetExternalBlendWeight");
|
|
|
|
Params::ExternalCameraBlendingVolume_GetExternalBlendWeight Parms{};
|
|
|
|
Parms.inParams = std::move(inParams);
|
|
Parms.timedBlendIn = timedBlendIn;
|
|
Parms.testHint = testHint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExternalCameraBlendingVolume.PrintVolumeDebugInfo
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AExternalCameraBlendingVolume::PrintVolumeDebugInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExternalCameraBlendingVolume", "PrintVolumeDebugInfo");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.ExternalCameraBlendingVolume.SetUsedThisFrame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AExternalCameraBlendingVolume::SetUsedThisFrame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExternalCameraBlendingVolume", "SetUsedThisFrame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExternalCameraBlendingVolume.GetUsedThisFrame
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AExternalCameraBlendingVolume::GetUsedThisFrame() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExternalCameraBlendingVolume", "GetUsedThisFrame");
|
|
|
|
Params::ExternalCameraBlendingVolume_GetUsedThisFrame Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExtGameViewportClient.GetExtendedViewportClient
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UExtGameViewportClient* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UExtGameViewportClient* UExtGameViewportClient::GetExtendedViewportClient(const class UObject* WorldContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("ExtGameViewportClient", "GetExtendedViewportClient");
|
|
|
|
Params::ExtGameViewportClient_GetExtendedViewportClient Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExtGameViewportClient.SetPlayerViewRect
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FViewRect& ViewRect (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UExtGameViewportClient::SetPlayerViewRect(int32 LocalPlayerIndex, const struct FViewRect& ViewRect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExtGameViewportClient", "SetPlayerViewRect");
|
|
|
|
Params::ExtGameViewportClient_SetPlayerViewRect Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
Parms.ViewRect = std::move(ViewRect);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExtGameViewportClient.GetPlayerFovMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EFovLockAxis ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EFovLockAxis UExtGameViewportClient::GetPlayerFovMode(int32 LocalPlayerIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExtGameViewportClient", "GetPlayerFovMode");
|
|
|
|
Params::ExtGameViewportClient_GetPlayerFovMode Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExtGameViewportClient.GetPlayerViewRect
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FViewRect ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FViewRect UExtGameViewportClient::GetPlayerViewRect(int32 LocalPlayerIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExtGameViewportClient", "GetPlayerViewRect");
|
|
|
|
Params::ExtGameViewportClient_GetPlayerViewRect Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ExtGameViewportClient.SetPlayerFovMode
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EFovLockAxis Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UExtGameViewportClient::SetPlayerFovMode(int32 LocalPlayerIndex, EFovLockAxis Mode) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ExtGameViewportClient", "SetPlayerFovMode");
|
|
|
|
Params::ExtGameViewportClient_SetPlayerFovMode Parms{};
|
|
|
|
Parms.LocalPlayerIndex = LocalPlayerIndex;
|
|
Parms.Mode = Mode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.FixedAngleSphereHint.GetHintRotation
|
|
// (Native, Event, Protected, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator AFixedAngleSphereHint::GetHintRotation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FixedAngleSphereHint", "GetHintRotation");
|
|
|
|
Params::FixedAngleSphereHint_GetHintRotation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectManager.OnGameEffectEnded
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameEffectManager::OnGameEffectEnded(class UGameEffect* GameEffect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffectManager", "OnGameEffectEnded");
|
|
|
|
Params::GameEffectManager_OnGameEffectEnded Parms{};
|
|
|
|
Parms.GameEffect = GameEffect;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectManager.PlayGameEffect
|
|
// (Final, Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const struct FNetworkedGameEffectProperties&Data (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AGameEffectManager::PlayGameEffect(const struct FNetworkedGameEffectProperties& Data)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameEffectManager", "PlayGameEffect");
|
|
|
|
Params::GameEffectManager_PlayGameEffect Parms{};
|
|
|
|
Parms.Data = std::move(Data);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectFunctionLibrary.GetOrCreateGameEffectManager
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UObject* WorldContext (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AGameEffectManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AGameEffectManager* UGameEffectFunctionLibrary::GetOrCreateGameEffectManager(class UObject* WorldContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("GameEffectFunctionLibrary", "GetOrCreateGameEffectManager");
|
|
|
|
Params::GameEffectFunctionLibrary_GetOrCreateGameEffectManager Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GameEffectFunctionLibrary.PlayGameEffect
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UGameEffect* GameEffect (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGameEffectFunctionLibrary::PlayGameEffect(class UGameEffect* GameEffect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("GameEffectFunctionLibrary", "PlayGameEffect");
|
|
|
|
Params::GameEffectFunctionLibrary_PlayGameEffect Parms{};
|
|
|
|
Parms.GameEffect = GameEffect;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WaypointActor.OnTrackedGameGlobalChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AWaypointActor::OnTrackedGameGlobalChanged(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WaypointActor", "OnTrackedGameGlobalChanged");
|
|
|
|
Params::WaypointActor_OnTrackedGameGlobalChanged Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerDisconnectedMessage.NativeOnTryReconnectUser
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const ELocalUserType localUserType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& device (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EUserReconnectResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericControllerDisconnectedMessage::NativeOnTryReconnectUser(const ELocalUserType localUserType, const struct FInputDeviceId& device, EUserReconnectResult Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "NativeOnTryReconnectUser");
|
|
|
|
Params::GenericControllerDisconnectedMessage_NativeOnTryReconnectUser Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.device = std::move(device);
|
|
Parms.Result = Result;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerDisconnectedMessage.OnControllerConnectionChange
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericControllerDisconnectedMessage::OnControllerConnectionChange(bool bConnected, int32 ControllerId, const struct FInputDeviceId& InputDevice, class APlayerController* PlayerController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnControllerConnectionChange");
|
|
|
|
Params::GenericControllerDisconnectedMessage_OnControllerConnectionChange Parms{};
|
|
|
|
Parms.bConnected = bConnected;
|
|
Parms.ControllerId = ControllerId;
|
|
Parms.InputDevice = std::move(InputDevice);
|
|
Parms.PlayerController = PlayerController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerDisconnectedMessage.OnDisconnectUser
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UGenericControllerDisconnectedMessage::OnDisconnectUser()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnDisconnectUser");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerDisconnectedMessage.OnTryReconnectUser
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const ELocalUserType localUserType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FInputDeviceId& device (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EUserReconnectResult Result (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericControllerDisconnectedMessage::OnTryReconnectUser(const ELocalUserType localUserType, const struct FInputDeviceId& device, EUserReconnectResult Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "OnTryReconnectUser");
|
|
|
|
Params::GenericControllerDisconnectedMessage_OnTryReconnectUser Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.device = std::move(device);
|
|
Parms.Result = Result;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerDisconnectedMessage.ShowPromptWithMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericControllerDisconnectedMessage::ShowPromptWithMessage(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "ShowPromptWithMessage");
|
|
|
|
Params::GenericControllerDisconnectedMessage_ShowPromptWithMessage Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericControllerDisconnectedMessage.CanContinue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UGenericControllerDisconnectedMessage::CanContinue() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericControllerDisconnectedMessage", "CanContinue");
|
|
|
|
Params::GenericControllerDisconnectedMessage_CanContinue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GenericMessage.ShowPromptWithMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UGenericMessage::ShowPromptWithMessage(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GenericMessage", "ShowPromptWithMessage");
|
|
|
|
Params::GenericMessage_ShowPromptWithMessage Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurfaceSlotComponent.OnActorClassLoaded
|
|
// (Final, Native, Private)
|
|
|
|
void UStickySurfaceSlotComponent::OnActorClassLoaded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurfaceSlotComponent", "OnActorClassLoaded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.StickySurfaceSlotComponent.GetActorInSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UStickySurfaceSlotComponent::GetActorInSlot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StickySurfaceSlotComponent", "GetActorInSlot");
|
|
|
|
Params::StickySurfaceSlotComponent_GetActorInSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperComponent.GetGrabHelperConfig
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EGrabHelperConfig ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EGrabHelperConfig UGrabHelperComponent::GetGrabHelperConfig() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabHelperComponent", "GetGrabHelperConfig");
|
|
|
|
Params::GrabHelperComponent_GetGrabHelperConfig Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperComponent.GetIsAutoPushable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UGrabHelperComponent::GetIsAutoPushable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabHelperComponent", "GetIsAutoPushable");
|
|
|
|
Params::GrabHelperComponent_GetIsAutoPushable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.GrabHelperComponent.GetIsAvailable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UGrabHelperComponent::GetIsAvailable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GrabHelperComponent", "GetIsAvailable");
|
|
|
|
Params::GrabHelperComponent_GetIsAvailable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.CinematicModeEnabled
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPassengerMoveAroundComponent::CinematicModeEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "CinematicModeEnabled");
|
|
|
|
Params::PassengerMoveAroundComponent_CinematicModeEnabled Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.InitialEnterLockDone
|
|
// (Final, Native, Protected)
|
|
|
|
void UPassengerMoveAroundComponent::InitialEnterLockDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "InitialEnterLockDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.LockPassengerAtSplineIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPassengerMoveAroundComponent::LockPassengerAtSplineIndex(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "LockPassengerAtSplineIndex");
|
|
|
|
Params::PassengerMoveAroundComponent_LockPassengerAtSplineIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.OnPassengerPickupChanging
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPassengerMoveAroundComponent::OnPassengerPickupChanging(class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "OnPassengerPickupChanging");
|
|
|
|
Params::PassengerMoveAroundComponent_OnPassengerPickupChanging Parms{};
|
|
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.OnRep_TargetSplineInputKey
|
|
// (Final, Native, Protected)
|
|
|
|
void UPassengerMoveAroundComponent::OnRep_TargetSplineInputKey()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "OnRep_TargetSplineInputKey");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.ResetPassengerDirection
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPassengerMoveAroundComponent::ResetPassengerDirection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "ResetPassengerDirection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.SetPlayerIntent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVehicleControlData& controlData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float cameraHintYawWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPassengerMoveAroundComponent::SetPlayerIntent(const struct FVehicleControlData& controlData, float cameraHintYawWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "SetPlayerIntent");
|
|
|
|
Params::PassengerMoveAroundComponent_SetPlayerIntent Parms{};
|
|
|
|
Parms.controlData = std::move(controlData);
|
|
Parms.cameraHintYawWeight = cameraHintYawWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.UnblockMoveAfterThrow
|
|
// (Final, Native, Protected)
|
|
|
|
void UPassengerMoveAroundComponent::UnblockMoveAfterThrow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "UnblockMoveAfterThrow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.UnblockPassengerMoveAroundAfterThrow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPassengerMoveAroundComponent::UnblockPassengerMoveAroundAfterThrow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "UnblockPassengerMoveAroundAfterThrow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.UnlockPassengerMoveAround
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPassengerMoveAroundComponent::UnlockPassengerMoveAround()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "UnlockPassengerMoveAround");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.VehiclePassengerRoleAssigned
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* newPassenger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmCharacter* oldPassenger (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPassengerMoveAroundComponent::VehiclePassengerRoleAssigned(const class AEverholmCharacter* newPassenger, const class AEverholmCharacter* oldPassenger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "VehiclePassengerRoleAssigned");
|
|
|
|
Params::PassengerMoveAroundComponent_VehiclePassengerRoleAssigned Parms{};
|
|
|
|
Parms.newPassenger = newPassenger;
|
|
Parms.oldPassenger = oldPassenger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.GetCurrentAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UPassengerMoveAroundComponent::GetCurrentAngle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "GetCurrentAngle");
|
|
|
|
Params::PassengerMoveAroundComponent_GetCurrentAngle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.GetCurrentSplinePositionIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UPassengerMoveAroundComponent::GetCurrentSplinePositionIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "GetCurrentSplinePositionIndex");
|
|
|
|
Params::PassengerMoveAroundComponent_GetCurrentSplinePositionIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PassengerMoveAroundComponent.GetPassengerMoveAroundData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVehicleCharacterMoveAround ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FVehicleCharacterMoveAround UPassengerMoveAroundComponent::GetPassengerMoveAroundData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PassengerMoveAroundComponent", "GetPassengerMoveAroundData");
|
|
|
|
Params::PassengerMoveAroundComponent_GetPassengerMoveAroundData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ProgressionComponent.HOP_OnProgressionApplied
|
|
// (Final, Native, Public)
|
|
|
|
void UProgressionComponent::HOP_OnProgressionApplied()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ProgressionComponent", "HOP_OnProgressionApplied");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ProgressionComponent.IsProgressionCompleted
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UProgressionComponent::IsProgressionCompleted() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ProgressionComponent", "IsProgressionCompleted");
|
|
|
|
Params::ProgressionComponent_IsProgressionCompleted Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.HarpoonPickup.HandleStaticHarpoonSpawned
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AHarpoonPickup::HandleStaticHarpoonSpawned()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HarpoonPickup", "HandleStaticHarpoonSpawned");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.HarpoonPickup.SpawnClientDirectedHarpoon
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* throwInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FTransform& spawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AHarpoonPickup::SpawnClientDirectedHarpoon(class AEverholmPlayerCharacter* throwInstigator, class AActor* hitActor, const struct FTransform& spawnTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HarpoonPickup", "SpawnClientDirectedHarpoon");
|
|
|
|
Params::HarpoonPickup_SpawnClientDirectedHarpoon Parms{};
|
|
|
|
Parms.throwInstigator = throwInstigator;
|
|
Parms.hitActor = hitActor;
|
|
Parms.spawnTransform = std::move(spawnTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.HarpoonPickup.SpawnStaticHarpoon
|
|
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* hitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FTransform& spawnTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AHarpoonPickup::SpawnStaticHarpoon(class AActor* hitActor, const struct FTransform& spawnTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("HarpoonPickup", "SpawnStaticHarpoon");
|
|
|
|
Params::HarpoonPickup_SpawnStaticHarpoon Parms{};
|
|
|
|
Parms.hitActor = hitActor;
|
|
Parms.spawnTransform = std::move(spawnTransform);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.IKAnimDataComponent.ApplyData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float defaultAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UIKAnimDataComponent::ApplyData(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float defaultAlpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKAnimDataComponent", "ApplyData");
|
|
|
|
Params::IKAnimDataComponent_ApplyData Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.Priority = Priority;
|
|
Parms.defaultAlpha = defaultAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKAnimDataComponent.BlendIn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UIKAnimDataComponent::BlendIn(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float Duration, EEasingFunc EasingFunction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKAnimDataComponent", "BlendIn");
|
|
|
|
Params::IKAnimDataComponent_BlendIn Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.Priority = Priority;
|
|
Parms.Duration = Duration;
|
|
Parms.EasingFunction = EasingFunction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKAnimDataComponent.BlendOut
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UIKAnimDataComponent::BlendOut(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority, float Duration, EEasingFunc EasingFunction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKAnimDataComponent", "BlendOut");
|
|
|
|
Params::IKAnimDataComponent_BlendOut Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.Priority = Priority;
|
|
Parms.Duration = Duration;
|
|
Parms.EasingFunction = EasingFunction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKAnimDataComponent.ClearData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPlayerIKPriority Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UIKAnimDataComponent::ClearData(class AEverholmPlayerCharacter* Player, EPlayerIKPriority Priority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKAnimDataComponent", "ClearData");
|
|
|
|
Params::IKAnimDataComponent_ClearData Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.Priority = Priority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKAnimDataComponent.StopBlend
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UIKAnimDataComponent::StopBlend()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKAnimDataComponent", "StopBlend");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKAnimDataComponent.IsBlending
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UIKAnimDataComponent::IsBlending() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKAnimDataComponent", "IsBlending");
|
|
|
|
Params::IKAnimDataComponent_IsBlending Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKAnimDataComponent.ShouldApplyData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UIKAnimDataComponent::ShouldApplyData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKAnimDataComponent", "ShouldApplyData");
|
|
|
|
Params::IKAnimDataComponent_ShouldApplyData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKPointComponent.ActivateIK
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float blendDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UIKPointComponent::ActivateIK(class AEverholmPlayerCharacter* Player, float blendDuration, EEasingFunc EasingFunction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKPointComponent", "ActivateIK");
|
|
|
|
Params::IKPointComponent_ActivateIK Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.blendDuration = blendDuration;
|
|
Parms.EasingFunction = EasingFunction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKPointComponent.DeactivateIK
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float blendDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEasingFunc EasingFunction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UIKPointComponent::DeactivateIK(float blendDuration, EEasingFunc EasingFunction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKPointComponent", "DeactivateIK");
|
|
|
|
Params::IKPointComponent_DeactivateIK Parms{};
|
|
|
|
Parms.blendDuration = blendDuration;
|
|
Parms.EasingFunction = EasingFunction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKPointComponent.ManualTick
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UIKPointComponent::ManualTick(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKPointComponent", "ManualTick");
|
|
|
|
Params::IKPointComponent_ManualTick Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKPointComponent.GetActiveIKPlayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UIKPointComponent::GetActiveIKPlayer() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKPointComponent", "GetActiveIKPlayer");
|
|
|
|
Params::IKPointComponent_GetActiveIKPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.IKPointComponent.IsIKActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UIKPointComponent::IsIKActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IKPointComponent", "IsIKActive");
|
|
|
|
Params::IKPointComponent_IsIKActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.IntersectionHint.CalculateExitWeights
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& focalPointWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<float> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<float> AIntersectionHint::CalculateExitWeights(const struct FVector& focalPointWorldLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IntersectionHint", "CalculateExitWeights");
|
|
|
|
Params::IntersectionHint_CalculateExitWeights Parms{};
|
|
|
|
Parms.focalPointWorldLocation = std::move(focalPointWorldLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.IntersectionHint.GetCameraDirection
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& focalPointWorldLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<float>& exitWeights (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AIntersectionHint::GetCameraDirection(const struct FVector& focalPointWorldLocation, const TArray<float>& exitWeights)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("IntersectionHint", "GetCameraDirection");
|
|
|
|
Params::IntersectionHint_GetCameraDirection Parms{};
|
|
|
|
Parms.focalPointWorldLocation = std::move(focalPointWorldLocation);
|
|
Parms.exitWeights = std::move(exitWeights);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.OnDrowning
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UInWaterMovementMode::OnDrowning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "OnDrowning");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.OnEntryAnimFinished
|
|
// (Final, Native, Public)
|
|
|
|
void UInWaterMovementMode::OnEntryAnimFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "OnEntryAnimFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.OnPostMovementTick
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInWaterMovementMode::OnPostMovementTick(const float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "OnPostMovementTick");
|
|
|
|
Params::InWaterMovementMode_OnPostMovementTick Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.OnStartSwimming
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UInWaterMovementMode::OnStartSwimming()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "OnStartSwimming");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.OnStopSwimming
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UInWaterMovementMode::OnStopSwimming()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "OnStopSwimming");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.OnWaterEntry
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool bWasLanding (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UInWaterMovementMode::OnWaterEntry(const bool bWasLanding)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "OnWaterEntry");
|
|
|
|
Params::InWaterMovementMode_OnWaterEntry Parms{};
|
|
|
|
Parms.bWasLanding = bWasLanding;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.OnWaterExit
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UInWaterMovementMode::OnWaterExit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "OnWaterExit");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.GetCharacterOwner
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AEverholmPlayerCharacter* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class AEverholmPlayerCharacter* UInWaterMovementMode::GetCharacterOwner() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "GetCharacterOwner");
|
|
|
|
Params::InWaterMovementMode_GetCharacterOwner Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.InWaterMovementMode.GetOwnerLocationOnSurface
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UInWaterMovementMode::GetOwnerLocationOnSurface() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("InWaterMovementMode", "GetOwnerLocationOnSurface");
|
|
|
|
Params::InWaterMovementMode_GetOwnerLocationOnSurface Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.JumpAbility.OnMovementModeChanged
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UJumpAbility::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JumpAbility", "OnMovementModeChanged");
|
|
|
|
Params::JumpAbility_OnMovementModeChanged Parms{};
|
|
|
|
Parms.MovementComponent = MovementComponent;
|
|
Parms.PreviousMovementMode = PreviousMovementMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SoundInteractionReactorComponent.GatherActiveInteractors
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void USoundInteractionReactorComponent::GatherActiveInteractors()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SoundInteractionReactorComponent", "GatherActiveInteractors");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Everholm.SoundInteractionReactorComponent.SetIsListening
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShouldListen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USoundInteractionReactorComponent::SetIsListening(bool bShouldListen)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SoundInteractionReactorComponent", "SetIsListening");
|
|
|
|
Params::SoundInteractionReactorComponent_SetIsListening Parms{};
|
|
|
|
Parms.bShouldListen = bShouldListen;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SoundInteractionReactorComponent.SetPrimitiveOverlapVolume
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* PrimitiveComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USoundInteractionReactorComponent::SetPrimitiveOverlapVolume(class UPrimitiveComponent* PrimitiveComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SoundInteractionReactorComponent", "SetPrimitiveOverlapVolume");
|
|
|
|
Params::SoundInteractionReactorComponent_SetPrimitiveOverlapVolume Parms{};
|
|
|
|
Parms.PrimitiveComponent = PrimitiveComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SoundInteractionReactorComponent.GetIsListening
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USoundInteractionReactorComponent::GetIsListening() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SoundInteractionReactorComponent", "GetIsListening");
|
|
|
|
Params::SoundInteractionReactorComponent_GetIsListening Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LedgeClimbAbility.IsOnCooldown
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULedgeClimbAbility::IsOnCooldown() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LedgeClimbAbility", "IsOnCooldown");
|
|
|
|
Params::LedgeClimbAbility_IsOnCooldown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalizationHelper.EnumToUnrealCultureCode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString ULocalizationHelper::EnumToUnrealCultureCode(ECulture Culture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalizationHelper", "EnumToUnrealCultureCode");
|
|
|
|
Params::LocalizationHelper_EnumToUnrealCultureCode Parms{};
|
|
|
|
Parms.Culture = Culture;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalizationHelper.GetCurrentCultureAsEnum
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECulture ULocalizationHelper::GetCurrentCultureAsEnum()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalizationHelper", "GetCurrentCultureAsEnum");
|
|
|
|
Params::LocalizationHelper_GetCurrentCultureAsEnum Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalizationHelper.GetLanguages
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TMap<class FString, class FText> ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TMap<class FString, class FText> ULocalizationHelper::GetLanguages()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalizationHelper", "GetLanguages");
|
|
|
|
Params::LocalizationHelper_GetLanguages Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalizationHelper.GetLocalizedLanguageNameFromCultureEnum
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ECulture Culture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText ULocalizationHelper::GetLocalizedLanguageNameFromCultureEnum(ECulture Culture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalizationHelper", "GetLocalizedLanguageNameFromCultureEnum");
|
|
|
|
Params::LocalizationHelper_GetLocalizedLanguageNameFromCultureEnum Parms{};
|
|
|
|
Parms.Culture = Culture;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalizationHelper.GetTextWidth
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FSlateFontInfo& Font (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ULocalizationHelper::GetTextWidth(const class FText& Text, const struct FSlateFontInfo& Font)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalizationHelper", "GetTextWidth");
|
|
|
|
Params::LocalizationHelper_GetTextWidth Parms{};
|
|
|
|
Parms.Text = std::move(Text);
|
|
Parms.Font = std::move(Font);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalizationHelper.IsCurrentCultureRTL
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ULocalizationHelper::IsCurrentCultureRTL()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalizationHelper", "IsCurrentCultureRTL");
|
|
|
|
Params::LocalizationHelper_IsCurrentCultureRTL Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalizationHelper.UnrealCultureCodeToEnum
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FString& UnrealCode (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECulture ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECulture ULocalizationHelper::UnrealCultureCodeToEnum(const class FString& UnrealCode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalizationHelper", "UnrealCultureCodeToEnum");
|
|
|
|
Params::LocalizationHelper_UnrealCultureCodeToEnum Parms{};
|
|
|
|
Parms.UnrealCode = std::move(UnrealCode);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserFunctionLibrary.GetCommonUserDebugString
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString ULocalUserFunctionLibrary::GetCommonUserDebugString(const class UCommonUserInfo* UserInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalUserFunctionLibrary", "GetCommonUserDebugString");
|
|
|
|
Params::LocalUserFunctionLibrary_GetCommonUserDebugString Parms{};
|
|
|
|
Parms.UserInfo = UserInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.LocalUserFunctionLibrary.GetCommonUserNickname
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString ULocalUserFunctionLibrary::GetCommonUserNickname(const class UCommonUserInfo* UserInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("LocalUserFunctionLibrary", "GetCommonUserNickname");
|
|
|
|
Params::LocalUserFunctionLibrary_GetCommonUserNickname Parms{};
|
|
|
|
Parms.UserInfo = UserInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlatformPresenceSubsystem.OnEndGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPlatformPresenceSubsystem::OnEndGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlatformPresenceSubsystem", "OnEndGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlatformPresenceSubsystem.OnNewGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPlatformPresenceSubsystem::OnNewGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlatformPresenceSubsystem", "OnNewGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlatformPresenceSubsystem.StartActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName activityId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlatformPresenceSubsystem::StartActivity(class FName activityId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlatformPresenceSubsystem", "StartActivity");
|
|
|
|
Params::PlatformPresenceSubsystem_StartActivity Parms{};
|
|
|
|
Parms.activityId = activityId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskUI.SessionSupportsBothPlayerMasks
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMaskUI::SessionSupportsBothPlayerMasks(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("MaskUI", "SessionSupportsBothPlayerMasks");
|
|
|
|
Params::MaskUI_SessionSupportsBothPlayerMasks Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskUI.CreateMaskEntryWidget
|
|
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& maskRowHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWidget* UMaskUI::CreateMaskEntryWidget(const struct FDataTableRowHandle& maskRowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MaskUI", "CreateMaskEntryWidget");
|
|
|
|
Params::MaskUI_CreateMaskEntryWidget Parms{};
|
|
|
|
Parms.maskRowHandle = std::move(maskRowHandle);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.MaskUI.ReserveMaskToEquip
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AMaskPickup* maskToEquip (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmPlayerCharacter* targetPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMaskUI::ReserveMaskToEquip(class AMaskPickup* maskToEquip, class AEverholmPlayerCharacter* targetPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MaskUI", "ReserveMaskToEquip");
|
|
|
|
Params::MaskUI_ReserveMaskToEquip Parms{};
|
|
|
|
Parms.maskToEquip = maskToEquip;
|
|
Parms.targetPlayer = targetPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.NetInteractableComponent.EndInteraction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNetInteractableComponent::EndInteraction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NetInteractableComponent", "EndInteraction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.NetInteractableComponent.EndPrepareInteraction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNetInteractableComponent::EndPrepareInteraction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NetInteractableComponent", "EndPrepareInteraction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.NetInteractableComponent.RPC_ResumePairedInteract
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
|
|
|
|
void UNetInteractableComponent::RPC_ResumePairedInteract()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NetInteractableComponent", "RPC_ResumePairedInteract");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.NetInteractableComponent.RPC_ServerPlayerBeginInteraction
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* interactor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNetInteractableComponent::RPC_ServerPlayerBeginInteraction(class AEverholmCharacter* interactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NetInteractableComponent", "RPC_ServerPlayerBeginInteraction");
|
|
|
|
Params::NetInteractableComponent_RPC_ServerPlayerBeginInteraction Parms{};
|
|
|
|
Parms.interactor = interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.NetInteractableComponent.SetServerValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 valueKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAllowServerLocal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNetInteractableComponent::SetServerValue(uint8 valueKey, float Value, bool bAllowServerLocal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NetInteractableComponent", "SetServerValue");
|
|
|
|
Params::NetInteractableComponent_SetServerValue Parms{};
|
|
|
|
Parms.valueKey = valueKey;
|
|
Parms.Value = Value;
|
|
Parms.bAllowServerLocal = bAllowServerLocal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.NetInteractableComponent.GetPairedInteractableComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UNetInteractableComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNetInteractableComponent* UNetInteractableComponent::GetPairedInteractableComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NetInteractableComponent", "GetPairedInteractableComponent");
|
|
|
|
Params::NetInteractableComponent_GetPairedInteractableComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PauseMenuUI.SetPausingPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerState* pausingPlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPauseReason pauseReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPauseMenuUI::SetPausingPlayer(class APlayerState* pausingPlayerState, EPauseReason pauseReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PauseMenuUI", "SetPausingPlayer");
|
|
|
|
Params::PauseMenuUI_SetPausingPlayer Parms{};
|
|
|
|
Parms.pausingPlayerState = pausingPlayerState;
|
|
Parms.pauseReason = pauseReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.GetConnectedControllerPlayerPairs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FControllerPlayerPair> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FControllerPlayerPair> UPhysicalControllerSubsystem::GetConnectedControllerPlayerPairs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetConnectedControllerPlayerPairs");
|
|
|
|
Params::PhysicalControllerSubsystem_GetConnectedControllerPlayerPairs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.GetPlayerControllerByControllerId
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APlayerController* UPhysicalControllerSubsystem::GetPlayerControllerByControllerId(int32 ControllerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetPlayerControllerByControllerId");
|
|
|
|
Params::PhysicalControllerSubsystem_GetPlayerControllerByControllerId Parms{};
|
|
|
|
Parms.ControllerId = ControllerId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.GetUserIndexForControllerId
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UPhysicalControllerSubsystem::GetUserIndexForControllerId(int32 ControllerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetUserIndexForControllerId");
|
|
|
|
Params::PhysicalControllerSubsystem_GetUserIndexForControllerId Parms{};
|
|
|
|
Parms.ControllerId = ControllerId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.OnUserInitializationCompleted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Error (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPhysicalControllerSubsystem::OnUserInitializationCompleted(ELocalUserType localUserType, const class UCommonUserInfo* UserInfo, bool bSuccess, const class FString& Error)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "OnUserInitializationCompleted");
|
|
|
|
Params::PhysicalControllerSubsystem_OnUserInitializationCompleted Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.UserInfo = UserInfo;
|
|
Parms.bSuccess = bSuccess;
|
|
Parms.Error = std::move(Error);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.OnUserLogoutCompleted
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPhysicalControllerSubsystem::OnUserLogoutCompleted(ELocalUserType localUserType, bool bSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "OnUserLogoutCompleted");
|
|
|
|
Params::PhysicalControllerSubsystem_OnUserLogoutCompleted Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.bSuccess = bSuccess;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.TryUnsetInputDeviceForUser
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ELocalUserType User (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPhysicalControllerSubsystem::TryUnsetInputDeviceForUser(ELocalUserType User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "TryUnsetInputDeviceForUser");
|
|
|
|
Params::PhysicalControllerSubsystem_TryUnsetInputDeviceForUser Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.AllowManualRemapPrimaryUser
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPhysicalControllerSubsystem::AllowManualRemapPrimaryUser() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "AllowManualRemapPrimaryUser");
|
|
|
|
Params::PhysicalControllerSubsystem_AllowManualRemapPrimaryUser Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.AllowManualRemapUser
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPhysicalControllerSubsystem::AllowManualRemapUser(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "AllowManualRemapUser");
|
|
|
|
Params::PhysicalControllerSubsystem_AllowManualRemapUser Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.AreBothUsersMapped
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPhysicalControllerSubsystem::AreBothUsersMapped() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "AreBothUsersMapped");
|
|
|
|
Params::PhysicalControllerSubsystem_AreBothUsersMapped Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.GetConnectedGamepadsCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UPhysicalControllerSubsystem::GetConnectedGamepadsCount() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetConnectedGamepadsCount");
|
|
|
|
Params::PhysicalControllerSubsystem_GetConnectedGamepadsCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.GetInputDeviceId
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FInputDeviceId ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FInputDeviceId UPhysicalControllerSubsystem::GetInputDeviceId(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetInputDeviceId");
|
|
|
|
Params::PhysicalControllerSubsystem_GetInputDeviceId Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.GetNextUnmappedUser
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TOptional<ELocalUserType> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TOptional<ELocalUserType> UPhysicalControllerSubsystem::GetNextUnmappedUser() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "GetNextUnmappedUser");
|
|
|
|
Params::PhysicalControllerSubsystem_GetNextUnmappedUser Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.IsEitherUserMapped
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPhysicalControllerSubsystem::IsEitherUserMapped() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "IsEitherUserMapped");
|
|
|
|
Params::PhysicalControllerSubsystem_IsEitherUserMapped Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.IsKeyboardUser
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType User (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPhysicalControllerSubsystem::IsKeyboardUser(ELocalUserType User) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "IsKeyboardUser");
|
|
|
|
Params::PhysicalControllerSubsystem_IsKeyboardUser Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PhysicalControllerSubsystem.IsUserMappedToInputDevice
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPhysicalControllerSubsystem::IsUserMappedToInputDevice(ELocalUserType localUserType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PhysicalControllerSubsystem", "IsUserMappedToInputDevice");
|
|
|
|
Params::PhysicalControllerSubsystem_IsUserMappedToInputDevice Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupAbilityComponent.Multicast_StartPickingUp
|
|
// (Final, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// EPickupAbilityActivation activationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPickupAbilityComponent::Multicast_StartPickingUp(EPickupAbilityActivation activationType, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupAbilityComponent", "Multicast_StartPickingUp");
|
|
|
|
Params::PickupAbilityComponent_Multicast_StartPickingUp Parms{};
|
|
|
|
Parms.activationType = activationType;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupAbilityComponent.OnAnimTransitionFinished
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// EPickupState transitionState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPickupAbilityComponent::OnAnimTransitionFinished(EPickupState transitionState, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupAbilityComponent", "OnAnimTransitionFinished");
|
|
|
|
Params::PickupAbilityComponent_OnAnimTransitionFinished Parms{};
|
|
|
|
Parms.transitionState = transitionState;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupAbilityComponent.OnPickupReleased
|
|
// (Final, Native, Private)
|
|
|
|
void UPickupAbilityComponent::OnPickupReleased()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupAbilityComponent", "OnPickupReleased");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupAbilityComponent.Server_StartPickingUp
|
|
// (Final, Net, NetReliable, Native, Event, Private, NetServer)
|
|
// Parameters:
|
|
// EPickupAbilityActivation activationType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPickupAbilityComponent::Server_StartPickingUp(EPickupAbilityActivation activationType, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupAbilityComponent", "Server_StartPickingUp");
|
|
|
|
Params::PickupAbilityComponent_Server_StartPickingUp Parms{};
|
|
|
|
Parms.activationType = activationType;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupAlignComponent.AlignPickupWithOffset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InteractingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* AttachTo (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPickupAlignComponent::AlignPickupWithOffset(class AActor* InteractingActor, class USceneComponent* AttachTo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupAlignComponent", "AlignPickupWithOffset");
|
|
|
|
Params::PickupAlignComponent_AlignPickupWithOffset Parms{};
|
|
|
|
Parms.InteractingActor = InteractingActor;
|
|
Parms.AttachTo = AttachTo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PickupAlignComponent.CollectBackPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InteractingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPickupAlignComponent::CollectBackPickup(class AActor* InteractingActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PickupAlignComponent", "CollectBackPickup");
|
|
|
|
Params::PickupAlignComponent_CollectBackPickup Parms{};
|
|
|
|
Parms.InteractingActor = InteractingActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PigletScenarioActor.OnRep_PigletQuestState
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// EPigQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APigletScenarioActor::OnRep_PigletQuestState(EPigQuestState previousState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PigletScenarioActor", "OnRep_PigletQuestState");
|
|
|
|
Params::PigletScenarioActor_OnRep_PigletQuestState Parms{};
|
|
|
|
Parms.previousState = previousState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PigletScenarioActor.PigQuestStateUpdate
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// EPigQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EPigQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APigletScenarioActor::PigQuestStateUpdate(EPigQuestState NewState, EPigQuestState previousState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PigletScenarioActor", "PigQuestStateUpdate");
|
|
|
|
Params::PigletScenarioActor_PigQuestStateUpdate Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
Parms.previousState = previousState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PigletScenarioActor.SetQuestState
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// EPigQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void APigletScenarioActor::SetQuestState(EPigQuestState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PigletScenarioActor", "SetQuestState");
|
|
|
|
Params::PigletScenarioActor_SetQuestState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerActionsAnalyzer.OnLedgeClimbingChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ledgeHeightAfterAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerActionsAnalyzer::OnLedgeClimbingChanged(bool bIsEnabled, float ledgeHeightAfterAlignment)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnLedgeClimbingChanged");
|
|
|
|
Params::PlayerActionsAnalyzer_OnLedgeClimbingChanged Parms{};
|
|
|
|
Parms.bIsEnabled = bIsEnabled;
|
|
Parms.ledgeHeightAfterAlignment = ledgeHeightAfterAlignment;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerActionsAnalyzer.OnMovementModeChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerActionsAnalyzer::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnMovementModeChanged");
|
|
|
|
Params::PlayerActionsAnalyzer_OnMovementModeChanged Parms{};
|
|
|
|
Parms.MovementComponent = MovementComponent;
|
|
Parms.PreviousMovementMode = PreviousMovementMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerActionsAnalyzer.OnSurfaceClimbingChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerActionsAnalyzer::OnSurfaceClimbingChanged(bool bIsEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnSurfaceClimbingChanged");
|
|
|
|
Params::PlayerActionsAnalyzer_OnSurfaceClimbingChanged Parms{};
|
|
|
|
Parms.bIsEnabled = bIsEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerActionsAnalyzer.OnTargetActorUpdated
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UChalkboardWrapper* Chalkboard (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FChalkboardSectionKey& sectionKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerActionsAnalyzer::OnTargetActorUpdated(class UChalkboardWrapper* Chalkboard, const struct FChalkboardSectionKey& sectionKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerActionsAnalyzer", "OnTargetActorUpdated");
|
|
|
|
Params::PlayerActionsAnalyzer_OnTargetActorUpdated Parms{};
|
|
|
|
Parms.Chalkboard = Chalkboard;
|
|
Parms.sectionKey = std::move(sectionKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerInteractionWidget.OnInteractionStarted
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerInteractionWidget::OnInteractionStarted(class APawn* Initiator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerInteractionWidget", "OnInteractionStarted");
|
|
|
|
Params::PlayerInteractionWidget_OnInteractionStarted Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerInteractionWidget.SetIcon
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const class UTexture2D* iconObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerInteractionWidget::SetIcon(const class UTexture2D* iconObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerInteractionWidget", "SetIcon");
|
|
|
|
Params::PlayerInteractionWidget_SetIcon Parms{};
|
|
|
|
Parms.iconObject = iconObject;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerInteractionWidget.SetIconAngle
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerInteractionWidget::SetIconAngle(const float Angle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerInteractionWidget", "SetIconAngle");
|
|
|
|
Params::PlayerInteractionWidget_SetIconAngle Parms{};
|
|
|
|
Parms.Angle = Angle;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerInteractionWidget.SetIconTranslation
|
|
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector2D& Translation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlayerInteractionWidget::SetIconTranslation(const struct FVector2D& Translation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerInteractionWidget", "SetIconTranslation");
|
|
|
|
Params::PlayerInteractionWidget_SetIconTranslation Parms{};
|
|
|
|
Parms.Translation = std::move(Translation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerInteractionWidget.GetCurrentInteractionName
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UPlayerInteractionWidget::GetCurrentInteractionName() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerInteractionWidget", "GetCurrentInteractionName");
|
|
|
|
Params::PlayerInteractionWidget_GetCurrentInteractionName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayerInteractionWidget.GetOtherPip
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UPlayerInteractionWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPlayerInteractionWidget* UPlayerInteractionWidget::GetOtherPip() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayerInteractionWidget", "GetOtherPip");
|
|
|
|
Params::PlayerInteractionWidget_GetOtherPip Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlayMontageInteractionComponent.HasPlayableMontage
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class APawn* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UPlayMontageInteractionComponent::HasPlayableMontage(class APawn* Initiator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlayMontageInteractionComponent", "HasPlayableMontage");
|
|
|
|
Params::PlayMontageInteractionComponent_HasPlayableMontage Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.PlaySessionLauncher.OnSessionManagerNetworkFailure
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ENetworkSessionManagerFailType FailType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPlaySessionLauncher::OnSessionManagerNetworkFailure(ENetworkSessionManagerFailType FailType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PlaySessionLauncher", "OnSessionManagerNetworkFailure");
|
|
|
|
Params::PlaySessionLauncher_OnSessionManagerNetworkFailure Parms{};
|
|
|
|
Parms.FailType = FailType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PushBoatInteractionComponent.InteractStartEvent
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPushBoatInteractionComponent::InteractStartEvent(class APawn* Pawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PushBoatInteractionComponent", "InteractStartEvent");
|
|
|
|
Params::PushBoatInteractionComponent_InteractStartEvent Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PushBoatInteractionComponent.OnEndingInteraction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bAborted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UPushBoatInteractionComponent::OnEndingInteraction(bool bAborted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PushBoatInteractionComponent", "OnEndingInteraction");
|
|
|
|
Params::PushBoatInteractionComponent_OnEndingInteraction Parms{};
|
|
|
|
Parms.bAborted = bAborted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.PushBoatInteractionComponent.OnStartedPushing
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UPushBoatInteractionComponent::OnStartedPushing()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("PushBoatInteractionComponent", "OnStartedPushing");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RecordActorTransformFunctionLibrary.DrawDebugRecording
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void URecordActorTransformFunctionLibrary::DrawDebugRecording(class UObject* WorldContextObject, const struct FRecordingResult& Recording, float Duration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "DrawDebugRecording");
|
|
|
|
Params::RecordActorTransformFunctionLibrary_DrawDebugRecording Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Recording = std::move(Recording);
|
|
Parms.Duration = Duration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RecordActorTransformFunctionLibrary.LoadRecordingFromFileExplicitPath
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FRecordingResult* Recording (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// const class FString& saveFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString URecordActorTransformFunctionLibrary::LoadRecordingFromFileExplicitPath(struct FRecordingResult* Recording, const class FString& saveFilePath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "LoadRecordingFromFileExplicitPath");
|
|
|
|
Params::RecordActorTransformFunctionLibrary_LoadRecordingFromFileExplicitPath Parms{};
|
|
|
|
Parms.saveFilePath = std::move(saveFilePath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Recording != nullptr)
|
|
*Recording = std::move(Parms.Recording);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RecordActorTransformFunctionLibrary.LoadRecordingFromFileFromSavedDirectory
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FRecordingResult* Recording (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString URecordActorTransformFunctionLibrary::LoadRecordingFromFileFromSavedDirectory(struct FRecordingResult* Recording, const class FString& Filename)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "LoadRecordingFromFileFromSavedDirectory");
|
|
|
|
Params::RecordActorTransformFunctionLibrary_LoadRecordingFromFileFromSavedDirectory Parms{};
|
|
|
|
Parms.Filename = std::move(Filename);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Recording != nullptr)
|
|
*Recording = std::move(Parms.Recording);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RecordActorTransformFunctionLibrary.SaveRecordingToFileExplicitDirectory
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class FString& SaveDirectory (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FTransformRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransformRecordingResult URecordActorTransformFunctionLibrary::SaveRecordingToFileExplicitDirectory(const struct FRecordingResult& Recording, const class FString& SaveDirectory, const class FString& Filename)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "SaveRecordingToFileExplicitDirectory");
|
|
|
|
Params::RecordActorTransformFunctionLibrary_SaveRecordingToFileExplicitDirectory Parms{};
|
|
|
|
Parms.Recording = std::move(Recording);
|
|
Parms.SaveDirectory = std::move(SaveDirectory);
|
|
Parms.Filename = std::move(Filename);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RecordActorTransformFunctionLibrary.SaveRecordingToFileInSavedDir
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRecordingResult& Recording (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class FString& Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FTransformRecordingResult ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransformRecordingResult URecordActorTransformFunctionLibrary::SaveRecordingToFileInSavedDir(const struct FRecordingResult& Recording, const class FString& Filename)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("RecordActorTransformFunctionLibrary", "SaveRecordingToFileInSavedDir");
|
|
|
|
Params::RecordActorTransformFunctionLibrary_SaveRecordingToFileInSavedDir Parms{};
|
|
|
|
Parms.Recording = std::move(Recording);
|
|
Parms.Filename = std::move(Filename);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RotateToTargetAction.GetLookAtRotation
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator URotateToTargetAction::GetLookAtRotation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RotateToTargetAction", "GetLookAtRotation");
|
|
|
|
Params::RotateToTargetAction_GetLookAtRotation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.RubberBandingManager.ActivateRubberBanding
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ARubberBandingManager::ActivateRubberBanding()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RubberBandingManager", "ActivateRubberBanding");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RubberBandingManager.DeactivateRubberBanding
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ARubberBandingManager::DeactivateRubberBanding()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RubberBandingManager", "DeactivateRubberBanding");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RubberBandingManager.OnAISpawned
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* NewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ARubberBandingManager::OnAISpawned(class AAISpawner* Spawner, class APawn* NewPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RubberBandingManager", "OnAISpawned");
|
|
|
|
Params::RubberBandingManager_OnAISpawned Parms{};
|
|
|
|
Parms.Spawner = Spawner;
|
|
Parms.NewPawn = NewPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RubberBandingManager.OnLevelSequenceStarted
|
|
// (Final, Native, Protected)
|
|
|
|
void ARubberBandingManager::OnLevelSequenceStarted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RubberBandingManager", "OnLevelSequenceStarted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.RubberBandingManager.OnLevelSequenceStopped
|
|
// (Final, Native, Protected)
|
|
|
|
void ARubberBandingManager::OnLevelSequenceStopped()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("RubberBandingManager", "OnLevelSequenceStopped");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveComponent.RegisterToSaveSystem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void USaveComponent::RegisterToSaveSystem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SaveComponent", "RegisterToSaveSystem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.ClearSaveData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bResetUserAndSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USaveSystemBlueprintHelperLibrary::ClearSaveData(class UObject* WorldContextObject, bool bResetUserAndSlot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "ClearSaveData");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_ClearSaveData Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.bResetUserAndSlot = bResetUserAndSlot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.ClearSaveDataCategories
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void USaveSystemBlueprintHelperLibrary::ClearSaveDataCategories(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "ClearSaveDataCategories");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_ClearSaveDataCategories Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Categories = std::move(Categories);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemLoadCategoriesFromDiskProxyObject
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class USaveSystemLoadCategoriesFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemLoadCategoriesFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemLoadCategoriesFromDiskProxyObject(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemLoadCategoriesFromDiskProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemLoadCategoriesFromDiskProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Categories = std::move(Categories);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemLoadFromDiskProxyObject
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USaveSystemLoadFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemLoadFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemLoadFromDiskProxyObject(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemLoadFromDiskProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemLoadFromDiskProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemRemoveCategoriesFromDiskProxyObject
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class USaveSystemRemoveCategoriesFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemRemoveCategoriesFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemRemoveCategoriesFromDiskProxyObject(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemRemoveCategoriesFromDiskProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemRemoveCategoriesFromDiskProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Categories = std::move(Categories);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemRemoveFromDiskProxyObject
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USaveSystemRemoveFromDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemRemoveFromDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemRemoveFromDiskProxyObject(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemRemoveFromDiskProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemRemoveFromDiskProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSaveCategoriesToDiskProxyObject
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class USaveSystemSaveCategoriesToDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemSaveCategoriesToDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSaveCategoriesToDiskProxyObject(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSaveCategoriesToDiskProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSaveCategoriesToDiskProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Categories = std::move(Categories);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSaveToDiskProxyObject
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USaveSystemSaveToDiskBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemSaveToDiskBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSaveToDiskProxyObject(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSaveToDiskProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSaveToDiskProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSetActiveSlotIndexProxyObject
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USaveSystemSetActiveSlotIndexBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemSetActiveSlotIndexBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSetActiveSlotIndexProxyObject(class UObject* WorldContextObject, int32 SlotIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSetActiveSlotIndexProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSetActiveSlotIndexProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.SlotIndex = SlotIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.CreateSaveSystemSetActiveUserIndexProxyObject
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USaveSystemSetActiveUserIndexBlueprintProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveSystemSetActiveUserIndexBlueprintProxy* USaveSystemBlueprintHelperLibrary::CreateSaveSystemSetActiveUserIndexProxyObject(class UObject* WorldContextObject, int32 UserIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "CreateSaveSystemSetActiveUserIndexProxyObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_CreateSaveSystemSetActiveUserIndexProxyObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.UserIndex = UserIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.GetActiveSlotIndex
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 USaveSystemBlueprintHelperLibrary::GetActiveSlotIndex(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "GetActiveSlotIndex");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_GetActiveSlotIndex Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.GetActiveUserIndex
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 USaveSystemBlueprintHelperLibrary::GetActiveUserIndex(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "GetActiveUserIndex");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_GetActiveUserIndex Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.LoadAllObjects
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USaveSystemBlueprintHelperLibrary::LoadAllObjects(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "LoadAllObjects");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_LoadAllObjects Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.LoadCategories
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void USaveSystemBlueprintHelperLibrary::LoadCategories(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "LoadCategories");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_LoadCategories Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Categories = std::move(Categories);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.RegisterSavableObject
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* savableObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USaveSystemBlueprintHelperLibrary::RegisterSavableObject(class UObject* WorldContextObject, class UObject* savableObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "RegisterSavableObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_RegisterSavableObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.savableObject = savableObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.SaveCategories
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<ESaveDataCategory>& Categories (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void USaveSystemBlueprintHelperLibrary::SaveCategories(class UObject* WorldContextObject, const TArray<ESaveDataCategory>& Categories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "SaveCategories");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_SaveCategories Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Categories = std::move(Categories);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SaveSystemBlueprintHelperLibrary.SaveObject
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* savableObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USaveSystemBlueprintHelperLibrary::SaveObject(class UObject* WorldContextObject, class UObject* savableObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("SaveSystemBlueprintHelperLibrary", "SaveObject");
|
|
|
|
Params::SaveSystemBlueprintHelperLibrary_SaveObject Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.savableObject = savableObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SelectIndexComponent.SelectIndex
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 USelectIndexComponent::SelectIndex(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SelectIndexComponent", "SelectIndex");
|
|
|
|
Params::SelectIndexComponent_SelectIndex Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinMovementComponent.SetBoyInput
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& boyInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USheepSkinMovementComponent::SetBoyInput(const struct FVector& boyInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinMovementComponent", "SetBoyInput");
|
|
|
|
Params::SheepSkinMovementComponent_SetBoyInput Parms{};
|
|
|
|
Parms.boyInput = std::move(boyInput);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SheepSkinMovementComponent.SetGirlInput
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& girlInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USheepSkinMovementComponent::SetGirlInput(const struct FVector& girlInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SheepSkinMovementComponent", "SetGirlInput");
|
|
|
|
Params::SheepSkinMovementComponent_SetGirlInput Parms{};
|
|
|
|
Parms.girlInput = std::move(girlInput);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SignalActivationGroupVolume.HIP_SetActivationGroupState
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool bIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASignalActivationGroupVolume::HIP_SetActivationGroupState(bool bIsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SignalActivationGroupVolume", "HIP_SetActivationGroupState");
|
|
|
|
Params::SignalActivationGroupVolume_HIP_SetActivationGroupState Parms{};
|
|
|
|
Parms.bIsActive = bIsActive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlideAbilityActivation.OnMovementModeChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USlideAbilityActivation::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlideAbilityActivation", "OnMovementModeChanged");
|
|
|
|
Params::SlideAbilityActivation_OnMovementModeChanged Parms{};
|
|
|
|
Parms.MovementComponent = MovementComponent;
|
|
Parms.PreviousMovementMode = PreviousMovementMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.BP_HandlePickupInserted
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* insertedPickup_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USlotInteractionComponent::BP_HandlePickupInserted(class AEverholmCharacter* Initiator, class APickupBase* insertedPickup_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "BP_HandlePickupInserted");
|
|
|
|
Params::SlotInteractionComponent_BP_HandlePickupInserted Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.insertedPickup_0 = insertedPickup_0;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.BP_HandlePickupRemoved
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* removedPickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USlotInteractionComponent::BP_HandlePickupRemoved(class AEverholmCharacter* Initiator, class APickupBase* removedPickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "BP_HandlePickupRemoved");
|
|
|
|
Params::SlotInteractionComponent_BP_HandlePickupRemoved Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.removedPickup = removedPickup;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.EjectInsertedPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bOverrideNoRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* USlotInteractionComponent::EjectInsertedPickup(bool bOverrideNoRemove)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "EjectInsertedPickup");
|
|
|
|
Params::SlotInteractionComponent_EjectInsertedPickup Parms{};
|
|
|
|
Parms.bOverrideNoRemove = bOverrideNoRemove;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.HandlePickupInserted
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USlotInteractionComponent* Slot (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInserted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USlotInteractionComponent::HandlePickupInserted(class AEverholmCharacter* Initiator, class APickupBase* pickup, class USlotInteractionComponent* Slot, bool bInserted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "HandlePickupInserted");
|
|
|
|
Params::SlotInteractionComponent_HandlePickupInserted Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
Parms.Slot = Slot;
|
|
Parms.bInserted = bInserted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.HandlePickupRemoved
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Initiator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APickupBase* pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USlotInteractionComponent::HandlePickupRemoved(class AEverholmCharacter* Initiator, class APickupBase* pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "HandlePickupRemoved");
|
|
|
|
Params::SlotInteractionComponent_HandlePickupRemoved Parms{};
|
|
|
|
Parms.Initiator = Initiator;
|
|
Parms.pickup = pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.HIP_CheckIfSlotted
|
|
// (Final, Native, Private)
|
|
|
|
void USlotInteractionComponent::HIP_CheckIfSlotted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "HIP_CheckIfSlotted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.HOP_CheckIfSlotted
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USlotInteractionComponent::HOP_CheckIfSlotted(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "HOP_CheckIfSlotted");
|
|
|
|
Params::SlotInteractionComponent_HOP_CheckIfSlotted Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.HOP_Slotted
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsInitialization (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USlotInteractionComponent::HOP_Slotted(bool Value, bool bIsInitialization)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "HOP_Slotted");
|
|
|
|
Params::SlotInteractionComponent_HOP_Slotted Parms{};
|
|
|
|
Parms.Value = Value;
|
|
Parms.bIsInitialization = bIsInitialization;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.GetInsertedPickup
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class APickupBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class APickupBase* USlotInteractionComponent::GetInsertedPickup() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "GetInsertedPickup");
|
|
|
|
Params::SlotInteractionComponent_GetInsertedPickup Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.GetInsertTransitionSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FAbstractEnum ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FAbstractEnum USlotInteractionComponent::GetInsertTransitionSlot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "GetInsertTransitionSlot");
|
|
|
|
Params::SlotInteractionComponent_GetInsertTransitionSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SlotInteractionComponent.GetRemoveTransitionSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FAbstractEnum ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FAbstractEnum USlotInteractionComponent::GetRemoveTransitionSlot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SlotInteractionComponent", "GetRemoveTransitionSlot");
|
|
|
|
Params::SlotInteractionComponent_GetRemoveTransitionSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothMeshMoverComponent.ResetLocationAndRotation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void USmoothMeshMoverComponent::ResetLocationAndRotation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothMeshMoverComponent", "ResetLocationAndRotation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothMeshMoverComponent.SetRotationSmoothing
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USmoothMeshMoverComponent::SetRotationSmoothing(bool State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothMeshMoverComponent", "SetRotationSmoothing");
|
|
|
|
Params::SmoothMeshMoverComponent_SetRotationSmoothing Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothMeshMoverComponent.SetTranslationSmoothing
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USmoothMeshMoverComponent::SetTranslationSmoothing(bool State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothMeshMoverComponent", "SetTranslationSmoothing");
|
|
|
|
Params::SmoothMeshMoverComponent_SetTranslationSmoothing Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothMeshMoverComponent.GetLastRotationDelta
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FRotator ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FRotator USmoothMeshMoverComponent::GetLastRotationDelta() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothMeshMoverComponent", "GetLastRotationDelta");
|
|
|
|
Params::SmoothMeshMoverComponent_GetLastRotationDelta Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SmoothMeshMoverComponent.GetLastTranslationDelta
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector USmoothMeshMoverComponent::GetLastTranslationDelta() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SmoothMeshMoverComponent", "GetLastTranslationDelta");
|
|
|
|
Params::SmoothMeshMoverComponent_GetLastTranslationDelta Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ScalarSmoothRepSceneComponent.MC_ScalarServerFrame
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FScalarSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UScalarSmoothRepSceneComponent::MC_ScalarServerFrame(const struct FScalarSmoothRepSceneComponentState& State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ScalarSmoothRepSceneComponent", "MC_ScalarServerFrame");
|
|
|
|
Params::ScalarSmoothRepSceneComponent_MC_ScalarServerFrame Parms{};
|
|
|
|
Parms.State = std::move(State);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SnifferAnimationRelayComponent.GetSnifferAnimData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FAnimSnifferData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FAnimSnifferData USnifferAnimationRelayComponent::GetSnifferAnimData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SnifferAnimationRelayComponent", "GetSnifferAnimData");
|
|
|
|
Params::SnifferAnimationRelayComponent_GetSnifferAnimData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SnifferAnimInstance.GetSnifferOverrideAnimationSet
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimationSet* USnifferAnimInstance::GetSnifferOverrideAnimationSet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SnifferAnimInstance", "GetSnifferOverrideAnimationSet");
|
|
|
|
Params::SnifferAnimInstance_GetSnifferOverrideAnimationSet Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SnifferAnimInstance.OnMontageEndedEvent
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool interrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USnifferAnimInstance::OnMontageEndedEvent(class UAnimMontage* Montage, bool interrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SnifferAnimInstance", "OnMontageEndedEvent");
|
|
|
|
Params::SnifferAnimInstance_OnMontageEndedEvent Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.interrupted = interrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SnifferAnimInstance.OnMovementModeChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const ESnifferMovementMode NewMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ESnifferMovementMode PreviousMovementMode (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool skippedTransitionAnim (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USnifferAnimInstance::OnMovementModeChanged(const ESnifferMovementMode NewMovementMode, const ESnifferMovementMode PreviousMovementMode, const bool skippedTransitionAnim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SnifferAnimInstance", "OnMovementModeChanged");
|
|
|
|
Params::SnifferAnimInstance_OnMovementModeChanged Parms{};
|
|
|
|
Parms.NewMovementMode = NewMovementMode;
|
|
Parms.PreviousMovementMode = PreviousMovementMode;
|
|
Parms.skippedTransitionAnim = skippedTransitionAnim;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.SnifferAnimInstance.OnTransitionBlendedIn
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USnifferAnimInstance::OnTransitionBlendedIn(class UAnimMontage* Montage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SnifferAnimInstance", "OnTransitionBlendedIn");
|
|
|
|
Params::SnifferAnimInstance_OnTransitionBlendedIn Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SnifferAnimInstance.GetAlertTransitionAnimByAngle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimMontage* USnifferAnimInstance::GetAlertTransitionAnimByAngle(const float Angle) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SnifferAnimInstance", "GetAlertTransitionAnimByAngle");
|
|
|
|
Params::SnifferAnimInstance_GetAlertTransitionAnimByAngle Parms{};
|
|
|
|
Parms.Angle = Angle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SnifferAnimInstance.GetDeltaYawToClosestTarget
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const bool onlyConsiderClosestActualTarget (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool returnZeroIfNoCurrentTargetExists (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float USnifferAnimInstance::GetDeltaYawToClosestTarget(const bool onlyConsiderClosestActualTarget, const bool returnZeroIfNoCurrentTargetExists) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SnifferAnimInstance", "GetDeltaYawToClosestTarget");
|
|
|
|
Params::SnifferAnimInstance_GetDeltaYawToClosestTarget Parms{};
|
|
|
|
Parms.onlyConsiderClosestActualTarget = onlyConsiderClosestActualTarget;
|
|
Parms.returnZeroIfNoCurrentTargetExists = returnZeroIfNoCurrentTargetExists;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SniperSubsystem.RegisterTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USniperTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USniperSubsystem::RegisterTarget(class USniperTargetComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SniperSubsystem", "RegisterTarget");
|
|
|
|
Params::SniperSubsystem_RegisterTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SniperSubsystem.UnregisterTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USniperTargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USniperSubsystem::UnregisterTarget(class USniperTargetComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SniperSubsystem", "UnregisterTarget");
|
|
|
|
Params::SniperSubsystem_UnregisterTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SniperSubsystem.GetTargets
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AActor*> USniperSubsystem::GetTargets() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SniperSubsystem", "GetTargets");
|
|
|
|
Params::SniperSubsystem_GetTargets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SpiderKidAnimInstance.GetSpiderkidOverrideAnimationSet
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const ESpiderkidIlluminationState illuminationState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimationSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAnimationSet* USpiderKidAnimInstance::GetSpiderkidOverrideAnimationSet(const ESpiderkidIlluminationState illuminationState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SpiderKidAnimInstance", "GetSpiderkidOverrideAnimationSet");
|
|
|
|
Params::SpiderKidAnimInstance_GetSpiderkidOverrideAnimationSet Parms{};
|
|
|
|
Parms.illuminationState = illuminationState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SpiderKidAnimInstance.OnLightReactAnimBlendedIn
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USpiderKidAnimInstance::OnLightReactAnimBlendedIn(class UAnimMontage* Montage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SpiderKidAnimInstance", "OnLightReactAnimBlendedIn");
|
|
|
|
Params::SpiderKidAnimInstance_OnLightReactAnimBlendedIn Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SpiderKidAnimInstance.OnLightReactAnimEnded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USpiderKidAnimInstance::OnLightReactAnimEnded(class UAnimMontage* Montage, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SpiderKidAnimInstance", "OnLightReactAnimEnded");
|
|
|
|
Params::SpiderKidAnimInstance_OnLightReactAnimEnded Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SpiralWhaleEyeEncounter.OnRep_SpiralWhaleQuestState
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ESpiralWhaleQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASpiralWhaleEyeEncounter::OnRep_SpiralWhaleQuestState(ESpiralWhaleQuestState previousState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SpiralWhaleEyeEncounter", "OnRep_SpiralWhaleQuestState");
|
|
|
|
Params::SpiralWhaleEyeEncounter_OnRep_SpiralWhaleQuestState Parms{};
|
|
|
|
Parms.previousState = previousState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SpiralWhaleEyeEncounter.SetQuestState
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// ESpiralWhaleQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASpiralWhaleEyeEncounter::SetQuestState(ESpiralWhaleQuestState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SpiralWhaleEyeEncounter", "SetQuestState");
|
|
|
|
Params::SpiralWhaleEyeEncounter_SetQuestState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SpiralWhaleEyeEncounter.SpiralWhaleQuestStateUpdate
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// ESpiralWhaleQuestState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ESpiralWhaleQuestState previousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASpiralWhaleEyeEncounter::SpiralWhaleQuestStateUpdate(ESpiralWhaleQuestState NewState, ESpiralWhaleQuestState previousState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SpiralWhaleEyeEncounter", "SpiralWhaleQuestStateUpdate");
|
|
|
|
Params::SpiralWhaleEyeEncounter_SpiralWhaleQuestStateUpdate Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
Parms.previousState = previousState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.SplineCameraHint.DebugSplines
|
|
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& CameraHintLookTarget_0 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ASplineCameraHint::DebugSplines(const struct FVector& CameraHintLookTarget_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SplineCameraHint", "DebugSplines");
|
|
|
|
Params::SplineCameraHint_DebugSplines Parms{};
|
|
|
|
Parms.CameraHintLookTarget_0 = std::move(CameraHintLookTarget_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SplineCameraHint.GetCameraAimSpline
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USplineComponent* ASplineCameraHint::GetCameraAimSpline() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SplineCameraHint", "GetCameraAimSpline");
|
|
|
|
Params::SplineCameraHint_GetCameraAimSpline Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SplineCameraHint.GetCameraSpline
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USplineComponent* ASplineCameraHint::GetCameraSpline() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SplineCameraHint", "GetCameraSpline");
|
|
|
|
Params::SplineCameraHint_GetCameraSpline Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SplineCameraHint.GetPlayerSpline
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USplineComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USplineComponent* ASplineCameraHint::GetPlayerSpline() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SplineCameraHint", "GetPlayerSpline");
|
|
|
|
Params::SplineCameraHint_GetPlayerSpline Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SplineCameraHint.MapPlayerSplineDistanceToOtherSplineDistance
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// double distanceAlongPlayerSpline (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<double>& splineDistances (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class USplineComponent* otherSpline (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& DebugColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ASplineCameraHint::MapPlayerSplineDistanceToOtherSplineDistance(double distanceAlongPlayerSpline, const TArray<double>& splineDistances, const class USplineComponent* otherSpline, const struct FLinearColor& DebugColor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SplineCameraHint", "MapPlayerSplineDistanceToOtherSplineDistance");
|
|
|
|
Params::SplineCameraHint_MapPlayerSplineDistanceToOtherSplineDistance Parms{};
|
|
|
|
Parms.distanceAlongPlayerSpline = distanceAlongPlayerSpline;
|
|
Parms.splineDistances = std::move(splineDistances);
|
|
Parms.otherSpline = otherSpline;
|
|
Parms.DebugColor = std::move(DebugColor);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.StationaryCameraSphereHint.DebugStationaryCameraHint
|
|
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& lookTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStationaryCameraSphereHint::DebugStationaryCameraHint(const struct FVector& FocalPoint, const struct FVector& lookTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StationaryCameraSphereHint", "DebugStationaryCameraHint");
|
|
|
|
Params::StationaryCameraSphereHint_DebugStationaryCameraHint Parms{};
|
|
|
|
Parms.FocalPoint = std::move(FocalPoint);
|
|
Parms.lookTarget = std::move(lookTarget);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.StationaryCameraSphereHint.EvaluateCameraLookInfo
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& FocalPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* cameraLocationTarget_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* cameraRotationTarget_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FVector* lookTarget (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStationaryCameraSphereHint::EvaluateCameraLookInfo(const struct FVector& FocalPoint, struct FVector* cameraLocationTarget_0, struct FRotator* cameraRotationTarget_0, struct FVector* lookTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("StationaryCameraSphereHint", "EvaluateCameraLookInfo");
|
|
|
|
Params::StationaryCameraSphereHint_EvaluateCameraLookInfo Parms{};
|
|
|
|
Parms.FocalPoint = std::move(FocalPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (cameraLocationTarget_0 != nullptr)
|
|
*cameraLocationTarget_0 = std::move(Parms.cameraLocationTarget_0);
|
|
|
|
if (cameraRotationTarget_0 != nullptr)
|
|
*cameraRotationTarget_0 = std::move(Parms.cameraRotationTarget_0);
|
|
|
|
if (lookTarget != nullptr)
|
|
*lookTarget = std::move(Parms.lookTarget);
|
|
}
|
|
|
|
|
|
// Function Everholm.SubtitleSubsystem.ShowSubtitle
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const double Duration (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USubtitleSubsystem::ShowSubtitle(const class FText& Text, const double Duration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SubtitleSubsystem", "ShowSubtitle");
|
|
|
|
Params::SubtitleSubsystem_ShowSubtitle Parms{};
|
|
|
|
Parms.Text = std::move(Text);
|
|
Parms.Duration = Duration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbAbility.OnMovementModeChanged
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USurfaceClimbAbility::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbAbility", "OnMovementModeChanged");
|
|
|
|
Params::SurfaceClimbAbility_OnMovementModeChanged Parms{};
|
|
|
|
Parms.MovementComponent = MovementComponent;
|
|
Parms.PreviousMovementMode = PreviousMovementMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SurfaceClimbAbility.IsOnCooldown
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USurfaceClimbAbility::IsOnCooldown() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SurfaceClimbAbility", "IsOnCooldown");
|
|
|
|
Params::SurfaceClimbAbility_IsOnCooldown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.CanSwapRoleInVehicle
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USwapRoleOnVehicleComponent::CanSwapRoleInVehicle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "CanSwapRoleInVehicle");
|
|
|
|
Params::SwapRoleOnVehicleComponent_CanSwapRoleInVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.DriverCallAbility
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const struct FCallContext& CallContext (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void USwapRoleOnVehicleComponent::DriverCallAbility(const struct FCallContext& CallContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "DriverCallAbility");
|
|
|
|
Params::SwapRoleOnVehicleComponent_DriverCallAbility Parms{};
|
|
|
|
Parms.CallContext = std::move(CallContext);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.DriverRoleAssigned
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* NewCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmCharacter* OldCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USwapRoleOnVehicleComponent::DriverRoleAssigned(const class AEverholmCharacter* NewCharacter, const class AEverholmCharacter* OldCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "DriverRoleAssigned");
|
|
|
|
Params::SwapRoleOnVehicleComponent_DriverRoleAssigned Parms{};
|
|
|
|
Parms.NewCharacter = NewCharacter;
|
|
Parms.OldCharacter = OldCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.OnRep_SwapRoleState
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ESwapRoleState prevState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USwapRoleOnVehicleComponent::OnRep_SwapRoleState(ESwapRoleState prevState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "OnRep_SwapRoleState");
|
|
|
|
Params::SwapRoleOnVehicleComponent_OnRep_SwapRoleState Parms{};
|
|
|
|
Parms.prevState = prevState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.PassengerCallAbility
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const struct FCallContext& CallContext (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void USwapRoleOnVehicleComponent::PassengerCallAbility(const struct FCallContext& CallContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "PassengerCallAbility");
|
|
|
|
Params::SwapRoleOnVehicleComponent_PassengerCallAbility Parms{};
|
|
|
|
Parms.CallContext = std::move(CallContext);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.PassengerRoleAssigned
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class AEverholmCharacter* NewCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AEverholmCharacter* OldCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USwapRoleOnVehicleComponent::PassengerRoleAssigned(const class AEverholmCharacter* NewCharacter, const class AEverholmCharacter* OldCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "PassengerRoleAssigned");
|
|
|
|
Params::SwapRoleOnVehicleComponent_PassengerRoleAssigned Parms{};
|
|
|
|
Parms.NewCharacter = NewCharacter;
|
|
Parms.OldCharacter = OldCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.ReplyWindowTimerDone
|
|
// (Final, Native, Protected)
|
|
|
|
void USwapRoleOnVehicleComponent::ReplyWindowTimerDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "ReplyWindowTimerDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.SetSwapState
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// ESwapRoleState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USwapRoleOnVehicleComponent::SetSwapState(ESwapRoleState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SetSwapState");
|
|
|
|
Params::SwapRoleOnVehicleComponent_SetSwapState Parms{};
|
|
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.SinglePlayerCompanionReply
|
|
// (Final, Native, Protected)
|
|
|
|
void USwapRoleOnVehicleComponent::SinglePlayerCompanionReply()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SinglePlayerCompanionReply");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwapRoleOnVehicleComponent.SwapMoveDone
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AEverholmCharacter* PrevDriver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* PrevPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void USwapRoleOnVehicleComponent::SwapMoveDone(class AEverholmCharacter* PrevDriver, class AEverholmCharacter* PrevPassenger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwapRoleOnVehicleComponent", "SwapMoveDone");
|
|
|
|
Params::SwapRoleOnVehicleComponent_SwapMoveDone Parms{};
|
|
|
|
Parms.PrevDriver = PrevDriver;
|
|
Parms.PrevPassenger = PrevPassenger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwimAbility.GetIsInSwimmingRegion
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USwimAbility::GetIsInSwimmingRegion() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwimAbility", "GetIsInSwimmingRegion");
|
|
|
|
Params::SwimAbility_GetIsInSwimmingRegion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwimAbility.GetWaterData
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FSwimmingWaterData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FSwimmingWaterData USwimAbility::GetWaterData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwimAbility", "GetWaterData");
|
|
|
|
Params::SwimAbility_GetWaterData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwimAbility.GetWaterSurfaceLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector USwimAbility::GetWaterSurfaceLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwimAbility", "GetWaterSurfaceLocation");
|
|
|
|
Params::SwimAbility_GetWaterSurfaceLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.SwimmingRegion.GetSurfaceLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& playerLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ASwimmingRegion::GetSurfaceLocation(const struct FVector& playerLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SwimmingRegion", "GetSurfaceLocation");
|
|
|
|
Params::SwimmingRegion_GetSurfaceLocation Parms{};
|
|
|
|
Parms.playerLocation = std::move(playerLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TankActor.BoxOverlapTankTargetComponents
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FQuat& BoxOrient (ConstParm, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& BoxPos (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& BoxExtent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class UClass* ComponentClassFilter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<class UTankTargetComponent*>* OutComponents (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ATankActor::BoxOverlapTankTargetComponents(const class UObject* WorldContextObject, const struct FQuat& BoxOrient, const struct FVector& BoxPos, const struct FVector& BoxExtent, const TArray<EObjectTypeQuery>& ObjectTypes, class UClass* ComponentClassFilter, const TArray<class AActor*>& ActorsToIgnore, TArray<class UTankTargetComponent*>* OutComponents)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("TankActor", "BoxOverlapTankTargetComponents");
|
|
|
|
Params::TankActor_BoxOverlapTankTargetComponents Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BoxOrient = std::move(BoxOrient);
|
|
Parms.BoxPos = std::move(BoxPos);
|
|
Parms.BoxExtent = std::move(BoxExtent);
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.ComponentClassFilter = ComponentClassFilter;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutComponents != nullptr)
|
|
*OutComponents = std::move(Parms.OutComponents);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TankActor.GetCurrentTank
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ATankActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ATankActor* ATankActor::GetCurrentTank(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("TankActor", "GetCurrentTank");
|
|
|
|
Params::TankActor_GetCurrentTank Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TankActor.GetTankVelocity
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ATankActor::GetTankVelocity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TankActor", "GetTankVelocity");
|
|
|
|
Params::TankActor_GetTankVelocity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TankNetProxyComponent.MC_ServerFrameTank
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FTankMoveRepState& tankState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UTankNetProxyComponent::MC_ServerFrameTank(const struct FSmoothRepSceneComponentState& State, const struct FTankMoveRepState& tankState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TankNetProxyComponent", "MC_ServerFrameTank");
|
|
|
|
Params::TankNetProxyComponent_MC_ServerFrameTank Parms{};
|
|
|
|
Parms.State = std::move(State);
|
|
Parms.tankState = std::move(tankState);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.FindTarget
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// ETargetType TargetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float angleFromForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float rotationOffsetFromForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& rotationOffsetAxis (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UTargetComponent* ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UTargetComponent* UTargetingComponent::FindTarget(ETargetType TargetType, float angleFromForward, float rotationOffsetFromForward, const struct FVector& rotationOffsetAxis)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "FindTarget");
|
|
|
|
Params::TargetingComponent_FindTarget Parms{};
|
|
|
|
Parms.TargetType = TargetType;
|
|
Parms.angleFromForward = angleFromForward;
|
|
Parms.rotationOffsetFromForward = rotationOffsetFromForward;
|
|
Parms.rotationOffsetAxis = std::move(rotationOffsetAxis);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.HandleCinematicModeChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetingComponent::HandleCinematicModeChanged(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "HandleCinematicModeChanged");
|
|
|
|
Params::TargetingComponent_HandleCinematicModeChanged Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.HandleGameplayTagsChanged
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetingComponent::HandleGameplayTagsChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "HandleGameplayTagsChanged");
|
|
|
|
Params::TargetingComponent_HandleGameplayTagsChanged Parms{};
|
|
|
|
Parms.AbilityActivationComponent = AbilityActivationComponent;
|
|
Parms.ChangedTag = std::move(ChangedTag);
|
|
Parms.bWasAdded = bWasAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.HandleMeshAnimInitialized
|
|
// (Final, Native, Private)
|
|
|
|
void UTargetingComponent::HandleMeshAnimInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "HandleMeshAnimInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.OnOwnerControllerChanged
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class APawn* Pawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* OldController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* NewController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetingComponent::OnOwnerControllerChanged(class APawn* Pawn, class AController* OldController, class AController* NewController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "OnOwnerControllerChanged");
|
|
|
|
Params::TargetingComponent_OnOwnerControllerChanged Parms{};
|
|
|
|
Parms.Pawn = Pawn;
|
|
Parms.OldController = OldController;
|
|
Parms.NewController = NewController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.OnRep_RawLookInput
|
|
// (Final, Native, Private)
|
|
|
|
void UTargetingComponent::OnRep_RawLookInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "OnRep_RawLookInput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.ServerSetLookInput
|
|
// (Final, Net, Native, Event, Private, NetServer, NetValidate)
|
|
// Parameters:
|
|
// const struct FVector_NetQuantizeNormal& lookInput (ConstParm, Parm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetingComponent::ServerSetLookInput(const struct FVector_NetQuantizeNormal& lookInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "ServerSetLookInput");
|
|
|
|
Params::TargetingComponent_ServerSetLookInput Parms{};
|
|
|
|
Parms.lookInput = std::move(lookInput);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.SetLookAtBlendCurve
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRuntimeFloatCurve& blendCurve (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetingComponent::SetLookAtBlendCurve(const struct FRuntimeFloatCurve& blendCurve)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "SetLookAtBlendCurve");
|
|
|
|
Params::TargetingComponent_SetLookAtBlendCurve Parms{};
|
|
|
|
Parms.blendCurve = std::move(blendCurve);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.SetOverrideLookAtTargetActor
|
|
// (Final, BlueprintAuthorityOnly, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UTargetComponent* overrideTarget (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& optionalOffset (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTargetingComponent::SetOverrideLookAtTargetActor(const class UTargetComponent* overrideTarget, const struct FVector& optionalOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "SetOverrideLookAtTargetActor");
|
|
|
|
Params::TargetingComponent_SetOverrideLookAtTargetActor Parms{};
|
|
|
|
Parms.overrideTarget = overrideTarget;
|
|
Parms.optionalOffset = std::move(optionalOffset);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.GetLastFoundTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ETargetType TargetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UTargetComponent* UTargetingComponent::GetLastFoundTarget(ETargetType TargetType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "GetLastFoundTarget");
|
|
|
|
Params::TargetingComponent_GetLastFoundTarget Parms{};
|
|
|
|
Parms.TargetType = TargetType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.GetLookAtBlendCurve
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FRuntimeFloatCurve ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FRuntimeFloatCurve UTargetingComponent::GetLookAtBlendCurve() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "GetLookAtBlendCurve");
|
|
|
|
Params::TargetingComponent_GetLookAtBlendCurve Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TargetingComponent.GetLookInput
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector UTargetingComponent::GetLookInput() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TargetingComponent", "GetLookInput");
|
|
|
|
Params::TargetingComponent_GetLookInput Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TarsierCommonRichTextBlock.OnInputMethodChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ELocalUserType localUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECommonInputType NewInputType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTarsierCommonRichTextBlock::OnInputMethodChanged(ELocalUserType localUserType, ECommonInputType NewInputType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TarsierCommonRichTextBlock", "OnInputMethodChanged");
|
|
|
|
Params::TarsierCommonRichTextBlock_OnInputMethodChanged Parms{};
|
|
|
|
Parms.localUserType = localUserType;
|
|
Parms.NewInputType = NewInputType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TeleportationRelayComponent.BindTeleportDelegate
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTeleportationRelayComponent::BindTeleportDelegate(class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TeleportationRelayComponent", "BindTeleportDelegate");
|
|
|
|
Params::TeleportationRelayComponent_BindTeleportDelegate Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TeleportationRelayComponent.CleanupTeleport
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UTeleportationRelayComponent::CleanupTeleport()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TeleportationRelayComponent", "CleanupTeleport");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TeleportationRelayComponent.OnPlayerCharacterSpawned
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* PlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTeleportationRelayComponent::OnPlayerCharacterSpawned(class AEverholmPlayerCharacter* PlayerCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TeleportationRelayComponent", "OnPlayerCharacterSpawned");
|
|
|
|
Params::TeleportationRelayComponent_OnPlayerCharacterSpawned Parms{};
|
|
|
|
Parms.PlayerCharacter = PlayerCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TeleportationRelayComponent.OnTeleportSuccess
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AEverholmCharacter* teleportingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTeleportationRelayComponent::OnTeleportSuccess(class AEverholmCharacter* teleportingCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TeleportationRelayComponent", "OnTeleportSuccess");
|
|
|
|
Params::TeleportationRelayComponent_OnTeleportSuccess Parms{};
|
|
|
|
Parms.teleportingCharacter = teleportingCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TeleportationRelayComponent.ResetTeleportHistory
|
|
// (Final, Native, Private)
|
|
|
|
void UTeleportationRelayComponent::ResetTeleportHistory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TeleportationRelayComponent", "ResetTeleportHistory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TeleportationRelayComponent.StartTeleport
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FTeleportRelayEntry>&teleportingCharacters (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UTeleportationRelayComponent::StartTeleport(const TArray<struct FTeleportRelayEntry>& teleportingCharacters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TeleportationRelayComponent", "StartTeleport");
|
|
|
|
Params::TeleportationRelayComponent_StartTeleport Parms{};
|
|
|
|
Parms.teleportingCharacters = std::move(teleportingCharacters);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowTargetPipWidget.SetIcon
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const class UTexture2D* iconTexture (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowTargetPipWidget::SetIcon(const class UTexture2D* iconTexture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowTargetPipWidget", "SetIcon");
|
|
|
|
Params::ThrowTargetPipWidget_SetIcon Parms{};
|
|
|
|
Parms.iconTexture = iconTexture;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowTargetPipWidget.SetIconAngle
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const float Angle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowTargetPipWidget::SetIconAngle(const float Angle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowTargetPipWidget", "SetIconAngle");
|
|
|
|
Params::ThrowTargetPipWidget_SetIconAngle Parms{};
|
|
|
|
Parms.Angle = Angle;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowTargetPipWidget.SetIconTranslation
|
|
// (Event, Protected, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector2D& Translation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UThrowTargetPipWidget::SetIconTranslation(const struct FVector2D& Translation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowTargetPipWidget", "SetIconTranslation");
|
|
|
|
Params::ThrowTargetPipWidget_SetIconTranslation Parms{};
|
|
|
|
Parms.Translation = std::move(Translation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowTargetPipWidget.GetCurrentTarget
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UTargetComponent* UThrowTargetPipWidget::GetCurrentTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowTargetPipWidget", "GetCurrentTarget");
|
|
|
|
Params::ThrowTargetPipWidget_GetCurrentTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowTargetPipWidget.GetCurrentTargetName
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UThrowTargetPipWidget::GetCurrentTargetName() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowTargetPipWidget", "GetCurrentTargetName");
|
|
|
|
Params::ThrowTargetPipWidget_GetCurrentTargetName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowTargetPipWidget.GetOtherPip
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UThrowTargetPipWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UThrowTargetPipWidget* UThrowTargetPipWidget::GetOtherPip() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowTargetPipWidget", "GetOtherPip");
|
|
|
|
Params::ThrowTargetPipWidget_GetOtherPip Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ThrowTargetPipWidget.GetOwningCharacter
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AEverholmPlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AEverholmPlayerCharacter* UThrowTargetPipWidget::GetOwningCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ThrowTargetPipWidget", "GetOwningCharacter");
|
|
|
|
Params::ThrowTargetPipWidget_GetOwningCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.TiedTogetherComponent.OnRep_RopeTiedTogetherActor
|
|
// (Final, Native, Protected)
|
|
|
|
void UTiedTogetherComponent::OnRep_RopeTiedTogetherActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TiedTogetherComponent", "OnRep_RopeTiedTogetherActor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TiedTogetherComponent.RopeReachedLimit
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UTiedTogetherComponent::RopeReachedLimit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TiedTogetherComponent", "RopeReachedLimit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TiedTogetherComponent.Server_ClientInputReceived
|
|
// (Net, NetReliable, Native, Event, Public, NetServer, BlueprintCallable)
|
|
|
|
void UTiedTogetherComponent::Server_ClientInputReceived()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TiedTogetherComponent", "Server_ClientInputReceived");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TiedTogetherComponent.SetPlayPullAnimMontage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bPlayAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTiedTogetherComponent::SetPlayPullAnimMontage(bool bPlayAnim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TiedTogetherComponent", "SetPlayPullAnimMontage");
|
|
|
|
Params::TiedTogetherComponent_SetPlayPullAnimMontage Parms{};
|
|
|
|
Parms.bPlayAnim = bPlayAnim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TiedTogetherComponent.SetRopeHidden
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool bIsHidden (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTiedTogetherComponent::SetRopeHidden(const bool bIsHidden)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TiedTogetherComponent", "SetRopeHidden");
|
|
|
|
Params::TiedTogetherComponent_SetRopeHidden Parms{};
|
|
|
|
Parms.bIsHidden = bIsHidden;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TiedTogetherComponent.GetTiedRopeLength
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UTiedTogetherComponent::GetTiedRopeLength() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TiedTogetherComponent", "GetTiedRopeLength");
|
|
|
|
Params::TiedTogetherComponent_GetTiedRopeLength Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ToolPryComponent.GetPryComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UToolPryComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UToolPryComponent* UToolPryComponent::GetPryComponent(const class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("ToolPryComponent", "GetPryComponent");
|
|
|
|
Params::ToolPryComponent_GetPryComponent Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ToolPryComponent.HandlePryCompleted
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UToolPryComponent::HandlePryCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ToolPryComponent", "HandlePryCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ToolPryComponent.OnHolderChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* newHolder (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UToolPryComponent::OnHolderChanged(class AActor* newHolder)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ToolPryComponent", "OnHolderChanged");
|
|
|
|
Params::ToolPryComponent_OnHolderChanged Parms{};
|
|
|
|
Parms.newHolder = newHolder;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.ToolSwingComponent.CanBounce
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FHitResult& HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UToolSwingComponent::CanBounce(const struct FHitResult& HitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ToolSwingComponent", "CanBounce");
|
|
|
|
Params::ToolSwingComponent_CanBounce Parms{};
|
|
|
|
Parms.HitResult = std::move(HitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.ToolSwingComponent.OnRep_HitResults
|
|
// (Final, Native, Protected)
|
|
|
|
void UToolSwingComponent::OnRep_HitResults()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ToolSwingComponent", "OnRep_HitResults");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ToolSwingComponent.StartOverlap
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float overlapDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UToolSwingComponent::StartOverlap(float overlapDuration, class APawn* Instigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ToolSwingComponent", "StartOverlap");
|
|
|
|
Params::ToolSwingComponent_StartOverlap Parms{};
|
|
|
|
Parms.overlapDuration = overlapDuration;
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.ToolSwingComponent.StopOverlap
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UToolSwingComponent::StopOverlap()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("ToolSwingComponent", "StopOverlap");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TutorialPromptComponent.ActorEnter
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTutorialPromptComponent::ActorEnter(class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TutorialPromptComponent", "ActorEnter");
|
|
|
|
Params::TutorialPromptComponent_ActorEnter Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TutorialPromptComponent.ActorLeave
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTutorialPromptComponent::ActorLeave(class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TutorialPromptComponent", "ActorLeave");
|
|
|
|
Params::TutorialPromptComponent_ActorLeave Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TutorialPromptComponent.ClearHint
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UTutorialPromptComponent::ClearHint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TutorialPromptComponent", "ClearHint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TutorialPromptWidget.HandleTagChanged
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& ChangedTag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UTutorialPromptWidget::HandleTagChanged(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& ChangedTag, const bool bWasAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TutorialPromptWidget", "HandleTagChanged");
|
|
|
|
Params::TutorialPromptWidget_HandleTagChanged Parms{};
|
|
|
|
Parms.AbilityActivationComponent = AbilityActivationComponent;
|
|
Parms.ChangedTag = std::move(ChangedTag);
|
|
Parms.bWasAdded = bWasAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.TutorialPromptWidget.StartRemoveHint
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UTutorialPromptWidget::StartRemoveHint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TutorialPromptWidget", "StartRemoveHint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.EverholmNetworkErrorListenerSubsystem.OnNetworkSessionManagerFailure
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENetworkSessionManagerFailType FailureType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UEverholmNetworkErrorListenerSubsystem::OnNetworkSessionManagerFailure(ENetworkSessionManagerFailType FailureType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("EverholmNetworkErrorListenerSubsystem", "OnNetworkSessionManagerFailure");
|
|
|
|
Params::EverholmNetworkErrorListenerSubsystem_OnNetworkSessionManagerFailure Parms{};
|
|
|
|
Parms.FailureType = FailureType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.BP_AddWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UTarsierActivatableWidget>WidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UTarsierActivatableWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UTarsierActivatableWidget* UUILayer::BP_AddWidget(TSubclassOf<class UTarsierActivatableWidget> WidgetClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "BP_AddWidget");
|
|
|
|
Params::UILayer_BP_AddWidget Parms{};
|
|
|
|
Parms.WidgetClass = WidgetClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.ClearWidgets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UUILayer::ClearWidgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "ClearWidgets");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.GatherAllInputActions
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UUILayer::GatherAllInputActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "GatherAllInputActions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.GetGatheredInputActions
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TArray<struct FInputActionDisplayInfo>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<struct FInputActionDisplayInfo> UUILayer::GetGatheredInputActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "GetGatheredInputActions");
|
|
|
|
Params::UILayer_GetGatheredInputActions Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.GetNumberOfWidgets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UUILayer::GetNumberOfWidgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "GetNumberOfWidgets");
|
|
|
|
Params::UILayer_GetNumberOfWidgets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.OnStackDisplayedWidgetChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UCommonActivatableWidget* displayedWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UUILayer::OnStackDisplayedWidgetChanged(class UCommonActivatableWidget* displayedWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "OnStackDisplayedWidgetChanged");
|
|
|
|
Params::UILayer_OnStackDisplayedWidgetChanged Parms{};
|
|
|
|
Parms.displayedWidget = displayedWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.ResetFocus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UUILayer::ResetFocus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "ResetFocus");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.UILayer.HasAnyWidget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UUILayer::HasAnyWidget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("UILayer", "HasAnyWidget");
|
|
|
|
Params::UILayer_HasAnyWidget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleAlignSplineComponent.RotationSpeedTowardsAlignSpline
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UVehicleAlignSplineComponent::RotationSpeedTowardsAlignSpline()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleAlignSplineComponent", "RotationSpeedTowardsAlignSpline");
|
|
|
|
Params::VehicleAlignSplineComponent_RotationSpeedTowardsAlignSpline Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.CinematicModeEnabled
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleControlComponent::CinematicModeEnabled(bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "CinematicModeEnabled");
|
|
|
|
Params::VehicleControlComponent_CinematicModeEnabled Parms{};
|
|
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.Multicast_UseVehicle
|
|
// (Net, NetReliable, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FVector_NetQuantize& localVehicleLocation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector_NetQuantizeNormal& localUseVehicleForward (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleControlComponent::Multicast_UseVehicle(const struct FVector_NetQuantize& localVehicleLocation, const struct FVector_NetQuantizeNormal& localUseVehicleForward, class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "Multicast_UseVehicle");
|
|
|
|
Params::VehicleControlComponent_Multicast_UseVehicle Parms{};
|
|
|
|
Parms.localVehicleLocation = std::move(localVehicleLocation);
|
|
Parms.localUseVehicleForward = std::move(localUseVehicleForward);
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.OnMovementModeChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UEverholmCharacterMovementComponent*MovementComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEverholmCharacterMovementMode PreviousMovementMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleControlComponent::OnMovementModeChanged(class UEverholmCharacterMovementComponent* MovementComponent, EEverholmCharacterMovementMode PreviousMovementMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "OnMovementModeChanged");
|
|
|
|
Params::VehicleControlComponent_OnMovementModeChanged Parms{};
|
|
|
|
Parms.MovementComponent = MovementComponent;
|
|
Parms.PreviousMovementMode = PreviousMovementMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.OnRep_ControlledVehicle
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FControlledVehicleRef& oldVehicle (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleControlComponent::OnRep_ControlledVehicle(const struct FControlledVehicleRef& oldVehicle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "OnRep_ControlledVehicle");
|
|
|
|
Params::VehicleControlComponent_OnRep_ControlledVehicle Parms{};
|
|
|
|
Parms.oldVehicle = std::move(oldVehicle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.OnRep_VehicleControlData
|
|
// (Final, Native, Protected)
|
|
|
|
void UVehicleControlComponent::OnRep_VehicleControlData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "OnRep_VehicleControlData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.ResetPlayerOnControlledVehicle
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AEverholmCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleControlComponent::ResetPlayerOnControlledVehicle(class AEverholmCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "ResetPlayerOnControlledVehicle");
|
|
|
|
Params::VehicleControlComponent_ResetPlayerOnControlledVehicle Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.Server_ExitVehicle
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer)
|
|
|
|
void UVehicleControlComponent::Server_ExitVehicle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "Server_ExitVehicle");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.Server_SetControlData
|
|
// (Net, Native, Event, Protected, NetServer)
|
|
// Parameters:
|
|
// const struct FVehicleControlData& vehicleControl (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleControlComponent::Server_SetControlData(const struct FVehicleControlData& vehicleControl)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "Server_SetControlData");
|
|
|
|
Params::VehicleControlComponent_Server_SetControlData Parms{};
|
|
|
|
Parms.vehicleControl = std::move(vehicleControl);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.Server_UseVehicle
|
|
// (Net, NetReliable, Native, Event, Protected, NetServer)
|
|
// Parameters:
|
|
// const struct FVector_NetQuantize& localVehicleLocation (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector_NetQuantizeNormal& localUseVehicleForward (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AEverholmCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleControlComponent::Server_UseVehicle(const struct FVector_NetQuantize& localVehicleLocation, const struct FVector_NetQuantizeNormal& localUseVehicleForward, class AEverholmCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "Server_UseVehicle");
|
|
|
|
Params::VehicleControlComponent_Server_UseVehicle Parms{};
|
|
|
|
Parms.localVehicleLocation = std::move(localVehicleLocation);
|
|
Parms.localUseVehicleForward = std::move(localUseVehicleForward);
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.UseVehicleCooldownTimerDone
|
|
// (Final, Native, Private)
|
|
|
|
void UVehicleControlComponent::UseVehicleCooldownTimerDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "UseVehicleCooldownTimerDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleControlComponent.GetCurrentVehicle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AVehicleActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AVehicleActor* UVehicleControlComponent::GetCurrentVehicle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleControlComponent", "GetCurrentVehicle");
|
|
|
|
Params::VehicleControlComponent_GetCurrentVehicle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleSpawnInfoDataAsset.GetSpawnInfoForVehicle
|
|
// (Final, Native, Private, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TSoftObjectPtr<class AVehicleActor>&VehicleActor (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVehicleSpawnInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FVehicleSpawnInfo UVehicleSpawnInfoDataAsset::GetSpawnInfoForVehicle(const TSoftObjectPtr<class AVehicleActor>& VehicleActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleSpawnInfoDataAsset", "GetSpawnInfoForVehicle");
|
|
|
|
Params::VehicleSpawnInfoDataAsset_GetSpawnInfoForVehicle Parms{};
|
|
|
|
Parms.VehicleActor = VehicleActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleDeathHandler.CalculateAngleToInstigator
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AVehicleDeathHandler::CalculateAngleToInstigator()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleDeathHandler", "CalculateAngleToInstigator");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleDeathHandler.GetAngleToInstigator
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AVehicleDeathHandler::GetAngleToInstigator()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleDeathHandler", "GetAngleToInstigator");
|
|
|
|
Params::VehicleDeathHandler_GetAngleToInstigator Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleDeathHandler.OnDeathHandlerAnimNotify
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimSequenceBase* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USkeletalMeshComponent* ownerMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleDeathHandler::OnDeathHandlerAnimNotify(class FName NotifyName, class UAnimSequenceBase* Animation, class USkeletalMeshComponent* ownerMeshComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleDeathHandler", "OnDeathHandlerAnimNotify");
|
|
|
|
Params::VehicleDeathHandler_OnDeathHandlerAnimNotify Parms{};
|
|
|
|
Parms.NotifyName = NotifyName;
|
|
Parms.Animation = Animation;
|
|
Parms.ownerMeshComponent = ownerMeshComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleDeathHandler.PlayMontageOnInstigator
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* instigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleDeathHandler::PlayMontageOnInstigator(class AActor* instigatorActor, class UAnimMontage* Montage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleDeathHandler", "PlayMontageOnInstigator");
|
|
|
|
Params::VehicleDeathHandler_PlayMontageOnInstigator Parms{};
|
|
|
|
Parms.instigatorActor = instigatorActor;
|
|
Parms.Montage = Montage;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleDeathHandler.Ragdoll
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* ownerMeshComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRuntimeFloatCurve& blendInCurve (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleDeathHandler::Ragdoll(class USkeletalMeshComponent* ownerMeshComponent, const struct FRuntimeFloatCurve& blendInCurve)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleDeathHandler", "Ragdoll");
|
|
|
|
Params::VehicleDeathHandler_Ragdoll Parms{};
|
|
|
|
Parms.ownerMeshComponent = ownerMeshComponent;
|
|
Parms.blendInCurve = std::move(blendInCurve);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleDeathHandler.SelectAndPlayMontageOnCharacters
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AVehicleDeathHandler::SelectAndPlayMontageOnCharacters()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleDeathHandler", "SelectAndPlayMontageOnCharacters");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleDeathHandler.SelectAndPlayPreKillMontageOnCharacters
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AVehicleDeathHandler::SelectAndPlayPreKillMontageOnCharacters()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleDeathHandler", "SelectAndPlayPreKillMontageOnCharacters");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActorReplicationComponent.ClearCollisionEventForReplication
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UVehicleActorReplicationComponent::ClearCollisionEventForReplication()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActorReplicationComponent", "ClearCollisionEventForReplication");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActorReplicationComponent.MC_ServerFrameVehicle
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FVehicleActorMoveRepState& vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleActorReplicationComponent::MC_ServerFrameVehicle(const struct FSmoothRepSceneComponentState& State, const struct FVehicleActorMoveRepState& vehicleState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActorReplicationComponent", "MC_ServerFrameVehicle");
|
|
|
|
Params::VehicleActorReplicationComponent_MC_ServerFrameVehicle Parms{};
|
|
|
|
Parms.State = std::move(State);
|
|
Parms.vehicleState = std::move(vehicleState);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActorReplicationComponent.MC_ServerFrameVehicleWithColl
|
|
// (Net, Native, Event, NetMulticast, Protected)
|
|
// Parameters:
|
|
// const struct FSmoothRepSceneComponentState&State (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FVehicleActorMoveRepStateWithCollision&vehicleState (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleActorReplicationComponent::MC_ServerFrameVehicleWithColl(const struct FSmoothRepSceneComponentState& State, const struct FVehicleActorMoveRepStateWithCollision& vehicleState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActorReplicationComponent", "MC_ServerFrameVehicleWithColl");
|
|
|
|
Params::VehicleActorReplicationComponent_MC_ServerFrameVehicleWithColl Parms{};
|
|
|
|
Parms.State = std::move(State);
|
|
Parms.vehicleState = std::move(vehicleState);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActorReplicationComponent.SetCollisionEventForReplication
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 CollisionEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleActorReplicationComponent::SetCollisionEventForReplication(int32 CollisionEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActorReplicationComponent", "SetCollisionEventForReplication");
|
|
|
|
Params::VehicleActorReplicationComponent_SetCollisionEventForReplication Parms{};
|
|
|
|
Parms.CollisionEvent = CollisionEvent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleActorReplicationComponent.GetCollisionEventForReplication
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UVehicleActorReplicationComponent::GetCollisionEventForReplication() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleActorReplicationComponent", "GetCollisionEventForReplication");
|
|
|
|
Params::VehicleActorReplicationComponent_GetCollisionEventForReplication Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.FollowTargetTransformTLDone
|
|
// (Final, Native, Protected)
|
|
|
|
void UVehicleMoveToTargetComponent::FollowTargetTransformTLDone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "FollowTargetTransformTLDone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.FollowTargetTransformTLUpdate
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveToTargetComponent::FollowTargetTransformTLUpdate(float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "FollowTargetTransformTLUpdate");
|
|
|
|
Params::VehicleMoveToTargetComponent_FollowTargetTransformTLUpdate Parms{};
|
|
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.MoveToTarget
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& targetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveToTargetComponent::MoveToTarget(const struct FVector& targetLocation, const struct FRotator& targetRotation, float Duration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTarget");
|
|
|
|
Params::VehicleMoveToTargetComponent_MoveToTarget Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.targetRotation = std::move(targetRotation);
|
|
Parms.Duration = Duration;
|
|
Parms.overrideMovementCurve = overrideMovementCurve;
|
|
Parms.bReturnControlOnDone = bReturnControlOnDone;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.MoveToTarget_SeparateDuration
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& targetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& targetRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float moveDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float rotateDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveToTargetComponent::MoveToTarget_SeparateDuration(const struct FVector& targetLocation, const struct FRotator& targetRotation, float moveDuration, float rotateDuration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTarget_SeparateDuration");
|
|
|
|
Params::VehicleMoveToTargetComponent_MoveToTarget_SeparateDuration Parms{};
|
|
|
|
Parms.targetLocation = std::move(targetLocation);
|
|
Parms.targetRotation = std::move(targetRotation);
|
|
Parms.moveDuration = moveDuration;
|
|
Parms.rotateDuration = rotateDuration;
|
|
Parms.overrideMovementCurve = overrideMovementCurve;
|
|
Parms.bReturnControlOnDone = bReturnControlOnDone;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.MoveToTargetTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& TargetTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCurveFloat* overrideMovementCurve (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bReturnControlOnDone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveToTargetComponent::MoveToTargetTransform(const struct FTransform& TargetTransform, float Duration, class UCurveFloat* overrideMovementCurve, bool bReturnControlOnDone)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "MoveToTargetTransform");
|
|
|
|
Params::VehicleMoveToTargetComponent_MoveToTargetTransform Parms{};
|
|
|
|
Parms.TargetTransform = std::move(TargetTransform);
|
|
Parms.Duration = Duration;
|
|
Parms.overrideMovementCurve = overrideMovementCurve;
|
|
Parms.bReturnControlOnDone = bReturnControlOnDone;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.SetComponentState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UVehicleMoveToTargetComponent::SetComponentState(bool Enabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "SetComponentState");
|
|
|
|
Params::VehicleMoveToTargetComponent_SetComponentState Parms{};
|
|
|
|
Parms.Enabled = Enabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.StopImmediately
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UVehicleMoveToTargetComponent::StopImmediately()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "StopImmediately");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleMoveToTargetComponent.IsRotationOnly
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UVehicleMoveToTargetComponent::IsRotationOnly() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleMoveToTargetComponent", "IsRotationOnly");
|
|
|
|
Params::VehicleMoveToTargetComponent_IsRotationOnly Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleSpeedModifierPresets.GetSpeedModifierParamsFromPreset
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// EVehicleSpeedMofidierPreset preset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVehicleSpeedModifierParamsReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVehicleSpeedModifierParams UVehicleSpeedModifierPresets::GetSpeedModifierParamsFromPreset(EVehicleSpeedMofidierPreset preset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("VehicleSpeedModifierPresets", "GetSpeedModifierParamsFromPreset");
|
|
|
|
Params::VehicleSpeedModifierPresets_GetSpeedModifierParamsFromPreset Parms{};
|
|
|
|
Parms.preset = preset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleSpeedModifierVolume.ApplyPresetToVehicle
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EVehicleSpeedMofidierPreset speedModifierPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bForceInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleSpeedModifierVolume::ApplyPresetToVehicle(class AVehicleActor* Vehicle, EVehicleSpeedMofidierPreset speedModifierPreset, bool bForceInstant)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleSpeedModifierVolume", "ApplyPresetToVehicle");
|
|
|
|
Params::VehicleSpeedModifierVolume_ApplyPresetToVehicle Parms{};
|
|
|
|
Parms.Vehicle = Vehicle;
|
|
Parms.speedModifierPreset = speedModifierPreset;
|
|
Parms.bForceInstant = bForceInstant;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleSpeedModifierVolume.EnterValidVehicle
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleSpeedModifierVolume::EnterValidVehicle(class AVehicleActor* Vehicle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleSpeedModifierVolume", "EnterValidVehicle");
|
|
|
|
Params::VehicleSpeedModifierVolume_EnterValidVehicle Parms{};
|
|
|
|
Parms.Vehicle = Vehicle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.VehicleSpeedModifierVolume.ExitValidVehicle
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AVehicleActor* Vehicle (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AVehicleSpeedModifierVolume::ExitValidVehicle(class AVehicleActor* Vehicle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("VehicleSpeedModifierVolume", "ExitValidVehicle");
|
|
|
|
Params::VehicleSpeedModifierVolume_ExitValidVehicle Parms{};
|
|
|
|
Parms.Vehicle = Vehicle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WadingComponent.OnRep_WadingData
|
|
// (Final, Native, Public)
|
|
|
|
void UWadingComponent::OnRep_WadingData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WadingComponent", "OnRep_WadingData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WadingComponent.Server_SetWadingData
|
|
// (Net, Native, Event, Public, NetServer)
|
|
// Parameters:
|
|
// const struct FWadingData& WadingData (ConstParm, Parm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UWadingComponent::Server_SetWadingData(const struct FWadingData& WadingData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WadingComponent", "Server_SetWadingData");
|
|
|
|
Params::WadingComponent_Server_SetWadingData Parms{};
|
|
|
|
Parms.WadingData = std::move(WadingData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WadingComponent.SetWadingData
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FWadingData& WadingData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UWadingComponent::SetWadingData(const struct FWadingData& WadingData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WadingComponent", "SetWadingData");
|
|
|
|
Params::WadingComponent_SetWadingData Parms{};
|
|
|
|
Parms.WadingData = std::move(WadingData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WadingComponent.GetLastMaxDepth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UWadingComponent::GetLastMaxDepth() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WadingComponent", "GetLastMaxDepth");
|
|
|
|
Params::WadingComponent_GetLastMaxDepth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.WadingComponent.GetWadingData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FWadingData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FWadingData UWadingComponent::GetWadingData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WadingComponent", "GetWadingData");
|
|
|
|
Params::WadingComponent_GetWadingData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.WallDetectionComponent.HandleMeshAnimInitialized
|
|
// (Final, Native, Protected)
|
|
|
|
void UWallDetectionComponent::HandleMeshAnimInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WallDetectionComponent", "HandleMeshAnimInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WallDetectionComponent.HandleOwnerTagChange
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UAbilityActivationComponent* AbilityActivationComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWasAdded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UWallDetectionComponent::HandleOwnerTagChange(class UAbilityActivationComponent* AbilityActivationComponent, const struct FGameplayTag& Tag, const bool bWasAdded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WallDetectionComponent", "HandleOwnerTagChange");
|
|
|
|
Params::WallDetectionComponent_HandleOwnerTagChange Parms{};
|
|
|
|
Parms.AbilityActivationComponent = AbilityActivationComponent;
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.bWasAdded = bWasAdded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Everholm.WaypointSubsystem.ActivateWaypoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AWaypointActor* waypointToActivate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UWaypointSubsystem::ActivateWaypoint(class AWaypointActor* waypointToActivate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("WaypointSubsystem", "ActivateWaypoint");
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Params::WaypointSubsystem_ActivateWaypoint Parms{};
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Parms.waypointToActivate = waypointToActivate;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.WaypointSubsystem.DeactivateWaypoint
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class AWaypointActor* waypointToDeactivate (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UWaypointSubsystem::DeactivateWaypoint(class AWaypointActor* waypointToDeactivate)
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{
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
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Func = Class->GetFunction("WaypointSubsystem", "DeactivateWaypoint");
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Params::WaypointSubsystem_DeactivateWaypoint Parms{};
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Parms.waypointToDeactivate = waypointToDeactivate;
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auto Flgs = Func->FunctionFlags;
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|
Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
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}
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// Function Everholm.WaypointSubsystem.ForceDeactivateCurrentWaypoint
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// (Final, Native, Public, BlueprintCallable)
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void UWaypointSubsystem::ForceDeactivateCurrentWaypoint()
|
|
{
|
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static class UFunction* Func = nullptr;
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|
|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("WaypointSubsystem", "ForceDeactivateCurrentWaypoint");
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auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
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UObject::ProcessEvent(Func, nullptr);
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|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
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|
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// Function Everholm.WaypointSubsystem.GetActivatedWaypoint
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AWaypointActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
|
|
class AWaypointActor* UWaypointSubsystem::GetActivatedWaypoint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WaypointSubsystem", "GetActivatedWaypoint");
|
|
|
|
Params::WaypointSubsystem_GetActivatedWaypoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Everholm.WaypointSubsystem.HasActiveWaypoint
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UWaypointSubsystem::HasActiveWaypoint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("WaypointSubsystem", "HasActiveWaypoint");
|
|
|
|
Params::WaypointSubsystem_HasActiveWaypoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
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|
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