1018 lines
63 KiB
C++
1018 lines
63 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameBase
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "CoreUObject_structs.hpp"
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#include "GameBase_structs.hpp"
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namespace SDK::Params
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{
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// Function GameBase.BGameInstance.GetPlayerProfile
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// 0x0008 (0x0008 - 0x0000)
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struct BGameInstance_GetPlayerProfile final
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{
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public:
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class UPlayerProfile* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_GetPlayerProfile;
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// Function GameBase.BGameInstance.GetRebindableInput
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// 0x0008 (0x0008 - 0x0000)
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struct BGameInstance_GetRebindableInput final
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{
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public:
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class URebindableInput* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_GetRebindableInput;
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// Function GameBase.BGameInstance.ReloadGame
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// 0x0030 (0x0030 - 0x0000)
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struct BGameInstance_ReloadGame final
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{
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public:
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bool bSaveOnDisk; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
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class UMovieConfig* Movie; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UnskipableLen; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_BGameInstance_ReloadGame;
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// Function GameBase.BGameInstance.SetLastScreenshotTexture
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// 0x0010 (0x0010 - 0x0000)
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struct BGameInstance_SetLastScreenshotTexture final
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{
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public:
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class UTexture2D* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool PrepareLoadingScreen; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_BGameInstance_SetLastScreenshotTexture;
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// Function GameBase.BGameInstance.GetLastScreenshotTexture
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// 0x0008 (0x0008 - 0x0000)
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struct BGameInstance_GetLastScreenshotTexture final
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{
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public:
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class UTexture2D* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_GetLastScreenshotTexture;
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// Function GameBase.BGameInstance.IsGameDeactivated
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_IsGameDeactivated final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_IsGameDeactivated;
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// Function GameBase.BGameInstance.IsGameSuspended
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_IsGameSuspended final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_IsGameSuspended;
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// Function GameBase.BGameInstance.IsKeyboardActive
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_IsKeyboardActive final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_IsKeyboardActive;
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// Function GameBase.BGameInstance.IsMouseActive
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_IsMouseActive final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_IsMouseActive;
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// Function GameBase.BGameInstance.IsPadActive
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_IsPadActive final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_IsPadActive;
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// Function GameBase.BGameInstance.IsPlayingFromMainMenu
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_IsPlayingFromMainMenu final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_IsPlayingFromMainMenu;
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// Function GameBase.BGameInstance.IsWorldTravelFinished
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_IsWorldTravelFinished final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_IsWorldTravelFinished;
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// Function GameBase.BGameInstance.WasMouseMoved
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_WasMouseMoved final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_WasMouseMoved;
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// Function GameBase.BGameInstance.WasPadConnected
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// 0x0001 (0x0001 - 0x0000)
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struct BGameInstance_WasPadConnected final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_BGameInstance_WasPadConnected;
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// Function GameBase.GameBaseStatics.AutoSave
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// 0x0020 (0x0020 - 0x0000)
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struct GameBaseStatics_AutoSave final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool Flush; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameBaseStatics_AutoSave;
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// Function GameBase.GameBaseStatics.FlushPartialSave
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// 0x0008 (0x0008 - 0x0000)
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struct GameBaseStatics_FlushPartialSave final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_FlushPartialSave;
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// Function GameBase.GameBaseStatics.FlushSave
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// 0x0028 (0x0028 - 0x0000)
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struct GameBaseStatics_FlushSave final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class FString Title; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ApplyCurrentTime; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool PreserveSlotIndex; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameBaseStatics_FlushSave;
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// Function GameBase.GameBaseStatics.GetActualSavedScreenShot
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetActualSavedScreenShot final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UTexture2D* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetActualSavedScreenShot;
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// Function GameBase.GameBaseStatics.GetBaseGameInstance
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetBaseGameInstance final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UBGameInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameInstance;
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// Function GameBase.GameBaseStatics.GetBaseGameMode
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetBaseGameMode final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class ABGameModeBase* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameMode;
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// Function GameBase.GameBaseStatics.GetBuildPackageName
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetBuildPackageName final
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{
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public:
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class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetBuildPackageName;
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// Function GameBase.GameBaseStatics.GetBuildStreamName
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetBuildStreamName final
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{
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public:
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class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetBuildStreamName;
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// Function GameBase.GameBaseStatics.GetInputDevice
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetInputDevice final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EGameBaseInputDevice ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetInputDevice;
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// Function GameBase.GameBaseStatics.GetLastSaveTime
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetLastSaveTime final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FDateTime ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetLastSaveTime;
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// Function GameBase.GameBaseStatics.GetPersistentGameData
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetPersistentGameData final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UPersistentSaveData* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetPersistentGameData;
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// Function GameBase.GameBaseStatics.GetPlayerName
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// 0x0018 (0x0018 - 0x0000)
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struct GameBaseStatics_GetPlayerName final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetPlayerName;
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// Function GameBase.GameBaseStatics.GetPlayerProfile
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetPlayerProfile final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UPlayerProfile* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetPlayerProfile;
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// Function GameBase.GameBaseStatics.GetPlaythroughPersistentGameData
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetPlaythroughPersistentGameData final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UPlaythroughPersistentData* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetPlaythroughPersistentGameData;
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// Function GameBase.GameBaseStatics.GetProjectVersionString
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetProjectVersionString final
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{
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public:
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class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetProjectVersionString;
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// Function GameBase.GameBaseStatics.GetRevisionVersionNumber
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// 0x0004 (0x0004 - 0x0000)
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struct GameBaseStatics_GetRevisionVersionNumber final
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{
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public:
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int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetRevisionVersionNumber;
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// Function GameBase.GameBaseStatics.GetSavedScreenShot
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// 0x0018 (0x0018 - 0x0000)
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struct GameBaseStatics_GetSavedScreenShot final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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class UTexture2D* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetSavedScreenShot;
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// Function GameBase.GameBaseStatics.GetTimeSinceLastSave
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// 0x0010 (0x0010 - 0x0000)
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struct GameBaseStatics_GetTimeSinceLastSave final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_GetTimeSinceLastSave;
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// Function GameBase.GameBaseStatics.HideMouseCursor
|
|
// 0x0008 (0x0008 - 0x0000)
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struct GameBaseStatics_HideMouseCursor final
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{
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public:
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class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_HideMouseCursor;
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// Function GameBase.GameBaseStatics.IsConsoleMenu
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|
// 0x0001 (0x0001 - 0x0000)
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struct GameBaseStatics_IsConsoleMenu final
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{
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public:
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bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_GameBaseStatics_IsConsoleMenu;
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// Function GameBase.GameBaseStatics.IsGameCompletelyInstalled
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|
// 0x0010 (0x0010 - 0x0000)
|
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struct GameBaseStatics_IsGameCompletelyInstalled final
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{
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public:
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class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_GameBaseStatics_IsGameCompletelyInstalled;
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// Function GameBase.GameBaseStatics.IsGameDeactivated
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsGameDeactivated final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsGameDeactivated;
|
|
|
|
// Function GameBase.GameBaseStatics.IsGamePaused
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsGamePaused final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsGamePaused;
|
|
|
|
// Function GameBase.GameBaseStatics.IsGameSuspended
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsGameSuspended final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsGameSuspended;
|
|
|
|
// Function GameBase.GameBaseStatics.IsKeyboardActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsKeyboardActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsKeyboardActive;
|
|
|
|
// Function GameBase.GameBaseStatics.IsMouseActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsMouseActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsMouseActive;
|
|
|
|
// Function GameBase.GameBaseStatics.IsMoviePlayerActive
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameBaseStatics_IsMoviePlayerActive final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsMoviePlayerActive;
|
|
|
|
// Function GameBase.GameBaseStatics.IsNEOOrScorpio
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameBaseStatics_IsNEOOrScorpio final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsNEOOrScorpio;
|
|
|
|
// Function GameBase.GameBaseStatics.IsPadActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsPadActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsPadActive;
|
|
|
|
// Function GameBase.GameBaseStatics.IsPadConnected
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsPadConnected final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsPadConnected;
|
|
|
|
// Function GameBase.GameBaseStatics.IsSwitchUserSupported
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_IsSwitchUserSupported final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsSwitchUserSupported;
|
|
|
|
// Function GameBase.GameBaseStatics.IsSystemHelpSupported
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct GameBaseStatics_IsSystemHelpSupported final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_IsSystemHelpSupported;
|
|
|
|
// Function GameBase.GameBaseStatics.MakeFullSave
|
|
// 0x0028 (0x0028 - 0x0000)
|
|
struct GameBaseStatics_MakeFullSave final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString Title; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool GrabScreenShot; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool AllowAsyncOperation; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_MakeFullSave;
|
|
|
|
// Function GameBase.GameBaseStatics.MakePersistentGameDateDirty
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_MakePersistentGameDateDirty final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_MakePersistentGameDateDirty;
|
|
|
|
// Function GameBase.GameBaseStatics.MakeQuickSave
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct GameBaseStatics_MakeQuickSave final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_MakeQuickSave;
|
|
|
|
// Function GameBase.GameBaseStatics.PlaySound
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_PlaySound final
|
|
{
|
|
public:
|
|
class UAkAudioEvent* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_PlaySound;
|
|
|
|
// Function GameBase.GameBaseStatics.PostWiseEvent
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_PostWiseEvent final
|
|
{
|
|
public:
|
|
class UAkAudioEvent* Event; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_PostWiseEvent;
|
|
|
|
// Function GameBase.GameBaseStatics.SaveGame
|
|
// 0x0020 (0x0020 - 0x0000)
|
|
struct GameBaseStatics_SaveGame final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SaveGame;
|
|
|
|
// Function GameBase.GameBaseStatics.SavePersistentGameDate
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_SavePersistentGameDate final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SavePersistentGameDate;
|
|
|
|
// Function GameBase.GameBaseStatics.SaveSlotDataExist
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_SaveSlotDataExist final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SaveSlotDataExist;
|
|
|
|
// Function GameBase.GameBaseStatics.SaveUserProfile
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_SaveUserProfile final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SaveUserProfile;
|
|
|
|
// Function GameBase.GameBaseStatics.SetActualGamma
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_SetActualGamma final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SetActualGamma;
|
|
|
|
// Function GameBase.GameBaseStatics.SetDefaultGamma
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_SetDefaultGamma final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SetDefaultGamma;
|
|
|
|
// Function GameBase.GameBaseStatics.SetGamePaused
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_SetGamePaused final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool IsPaused; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SetGamePaused;
|
|
|
|
// Function GameBase.GameBaseStatics.SetInputModeGameAndUI
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct GameBaseStatics_SetInputModeGameAndUI final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMouseLockMode MouseLockMode; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool HideCursorDuringCapture; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameAndUI;
|
|
|
|
// Function GameBase.GameBaseStatics.SetInputModeGameOnly
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct GameBaseStatics_SetInputModeGameOnly final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ConsumeCaptureMouseDown; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameOnly;
|
|
|
|
// Function GameBase.GameBaseStatics.SetInputModeUIOnly
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct GameBaseStatics_SetInputModeUIOnly final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
EMouseLockMode MouseLockMode; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeUIOnly;
|
|
|
|
// Function GameBase.GameBaseStatics.SetMouseCursorVisibility
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_SetMouseCursorVisibility final
|
|
{
|
|
public:
|
|
class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool Show; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_SetMouseCursorVisibility;
|
|
|
|
// Function GameBase.GameBaseStatics.ShadersUseHighQualityBlock
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_ShadersUseHighQualityBlock final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_ShadersUseHighQualityBlock;
|
|
|
|
// Function GameBase.GameBaseStatics.ShowMouseCursor
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_ShowMouseCursor final
|
|
{
|
|
public:
|
|
class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_ShowMouseCursor;
|
|
|
|
// Function GameBase.GameBaseStatics.StopSound
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_StopSound final
|
|
{
|
|
public:
|
|
class UAkAudioEvent* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_StopSound;
|
|
|
|
// Function GameBase.GameBaseStatics.WaitForAllSaveAsyncOperations
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct GameBaseStatics_WaitForAllSaveAsyncOperations final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_WaitForAllSaveAsyncOperations;
|
|
|
|
// Function GameBase.GameBaseStatics.WasMouseMoved
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct GameBaseStatics_WasMouseMoved final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_GameBaseStatics_WasMouseMoved;
|
|
|
|
// Function GameBase.LoadingVideoOverlayWidget.MovieTimeChanged
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct LoadingVideoOverlayWidget_MovieTimeChanged final
|
|
{
|
|
public:
|
|
float MovieTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString MovieName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_MovieTimeChanged;
|
|
|
|
// Function GameBase.LoadingVideoOverlayWidget.OnMovieTimeChanged
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct LoadingVideoOverlayWidget_OnMovieTimeChanged final
|
|
{
|
|
public:
|
|
float MovieTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class FString MovieName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_OnMovieTimeChanged;
|
|
|
|
// Function GameBase.LoadingVideoOverlayWidget.SetSubtitles
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct LoadingVideoOverlayWidget_SetSubtitles final
|
|
{
|
|
public:
|
|
class FString NewSubtitles; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_SetSubtitles;
|
|
|
|
// Function GameBase.LoadScreenWidget.OnShow
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct LoadScreenWidget_OnShow final
|
|
{
|
|
public:
|
|
bool IsFromNewGame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
int32 ZOrder; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_LoadScreenWidget_OnShow;
|
|
|
|
// Function GameBase.LostPadWidget.IsInfoTypeDisconnected
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct LostPadWidget_IsInfoTypeDisconnected final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_LostPadWidget_IsInfoTypeDisconnected;
|
|
|
|
// Function GameBase.MainMenuWidget.IsSystemHelpSupported
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct MainMenuWidget_IsSystemHelpSupported final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_IsSystemHelpSupported;
|
|
|
|
// Function GameBase.MainMenuWidget.BeginNewGame
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct MainMenuWidget_BeginNewGame final
|
|
{
|
|
public:
|
|
class UMovieConfig* Movie; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NonSkippableLen; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_BeginNewGame;
|
|
|
|
// Function GameBase.MainMenuWidget.ContinueGame
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct MainMenuWidget_ContinueGame final
|
|
{
|
|
public:
|
|
class UMovieConfig* Movie; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NonSkippableLen; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_ContinueGame;
|
|
|
|
// Function GameBase.MainMenuWidget.LoadSavedGame
|
|
// 0x0018 (0x0018 - 0x0000)
|
|
struct MainMenuWidget_LoadSavedGame final
|
|
{
|
|
public:
|
|
int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
|
|
class UMovieConfig* Movie; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float NonSkippableLen; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_LoadSavedGame;
|
|
|
|
// Function GameBase.MainMenuWidget.OnLoadingFadeOut
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct MainMenuWidget_OnLoadingFadeOut final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_OnLoadingFadeOut;
|
|
|
|
// Function GameBase.MainMenuWidget.PopulateSlots
|
|
// 0x0003 (0x0003 - 0x0000)
|
|
struct MainMenuWidget_PopulateSlots final
|
|
{
|
|
public:
|
|
bool WithScreenshots; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool SortByDate; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool SaveMode; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_PopulateSlots;
|
|
|
|
// Function GameBase.MainMenuWidget.GetSlotIndex
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct MainMenuWidget_GetSlotIndex final
|
|
{
|
|
public:
|
|
int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_GetSlotIndex;
|
|
|
|
// Function GameBase.MainMenuWidget.GetSlotsCount
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct MainMenuWidget_GetSlotsCount final
|
|
{
|
|
public:
|
|
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_GetSlotsCount;
|
|
|
|
// Function GameBase.MainMenuWidget.GetTheNewestSlotInfo
|
|
// 0x0040 (0x0040 - 0x0000)
|
|
struct MainMenuWidget_GetTheNewestSlotInfo final
|
|
{
|
|
public:
|
|
bool WithScreenShot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
|
|
struct FSaveSlotInfo ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_GetTheNewestSlotInfo;
|
|
|
|
// Function GameBase.MainMenuWidget.HasSlots
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct MainMenuWidget_HasSlots final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_HasSlots;
|
|
|
|
// Function GameBase.MainMenuWidget.HasUserSlots
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct MainMenuWidget_HasUserSlots final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_HasUserSlots;
|
|
|
|
// Function GameBase.MainMenuWidget.IsShowUserInfo
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct MainMenuWidget_IsShowUserInfo final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_IsShowUserInfo;
|
|
|
|
// Function GameBase.MainMenuWidget.IsSlotListNotEmpty
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct MainMenuWidget_IsSlotListNotEmpty final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_MainMenuWidget_IsSlotListNotEmpty;
|
|
|
|
// Function GameBase.OnlineUtility.IsEOSActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct OnlineUtility_IsEOSActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_OnlineUtility_IsEOSActive;
|
|
|
|
// Function GameBase.OnlineUtility.IsGDKActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct OnlineUtility_IsGDKActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_OnlineUtility_IsGDKActive;
|
|
|
|
// Function GameBase.OnlineUtility.IsGogActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct OnlineUtility_IsGogActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_OnlineUtility_IsGogActive;
|
|
|
|
// Function GameBase.OnlineUtility.IsLiveActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct OnlineUtility_IsLiveActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_OnlineUtility_IsLiveActive;
|
|
|
|
// Function GameBase.OnlineUtility.IsSteamActive
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct OnlineUtility_IsSteamActive final
|
|
{
|
|
public:
|
|
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_OnlineUtility_IsSteamActive;
|
|
|
|
// Function GameBase.PlayerProfile.IsHDREnabledAndAllowed
|
|
// 0x0001 (0x0001 - 0x0000)
|
|
struct PlayerProfile_IsHDREnabledAndAllowed final
|
|
{
|
|
public:
|
|
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_PlayerProfile_IsHDREnabledAndAllowed;
|
|
|
|
// Function GameBase.PlayerProfile.GetVolume
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct PlayerProfile_GetVolume final
|
|
{
|
|
public:
|
|
class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_PlayerProfile_GetVolume;
|
|
|
|
// Function GameBase.PlayerProfile.IsMuted
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct PlayerProfile_IsMuted final
|
|
{
|
|
public:
|
|
class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_PlayerProfile_IsMuted;
|
|
|
|
// Function GameBase.SlotSelectionWidget.Continue
|
|
// 0x0008 (0x0008 - 0x0000)
|
|
struct SlotSelectionWidget_Continue final
|
|
{
|
|
public:
|
|
int32 selectedSlot; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
bool ClearSlot; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_SlotSelectionWidget_Continue;
|
|
|
|
// Function GameBase.SlotSelectionWidget.GetSlotList
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct SlotSelectionWidget_GetSlotList final
|
|
{
|
|
public:
|
|
TArray<struct FSaveSlotInfo> ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotList;
|
|
|
|
// Function GameBase.SlotSelectionWidget.GetSlotsCount
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct SlotSelectionWidget_GetSlotsCount final
|
|
{
|
|
public:
|
|
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotsCount;
|
|
|
|
// Function GameBase.SlotSelectionWidget.GetTheNewestSlotIndex
|
|
// 0x0004 (0x0004 - 0x0000)
|
|
struct SlotSelectionWidget_GetTheNewestSlotIndex final
|
|
{
|
|
public:
|
|
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_SlotSelectionWidget_GetTheNewestSlotIndex;
|
|
|
|
}
|
|
|