Files
ReshadePluginsCore/SilentHill2Remake/SDK/GameBase_parameters.hpp
2026-03-06 01:32:32 +01:00

1018 lines
63 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GameBase
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "CoreUObject_structs.hpp"
#include "GameBase_structs.hpp"
namespace SDK::Params
{
// Function GameBase.BGameInstance.GetPlayerProfile
// 0x0008 (0x0008 - 0x0000)
struct BGameInstance_GetPlayerProfile final
{
public:
class UPlayerProfile* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_GetPlayerProfile;
// Function GameBase.BGameInstance.GetRebindableInput
// 0x0008 (0x0008 - 0x0000)
struct BGameInstance_GetRebindableInput final
{
public:
class URebindableInput* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_GetRebindableInput;
// Function GameBase.BGameInstance.ReloadGame
// 0x0030 (0x0030 - 0x0000)
struct BGameInstance_ReloadGame final
{
public:
bool bSaveOnDisk; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UMovieConfig* Movie; // 0x0020(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UnskipableLen; // 0x0028(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x002C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2D[0x3]; // 0x002D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_BGameInstance_ReloadGame;
// Function GameBase.BGameInstance.SetLastScreenshotTexture
// 0x0010 (0x0010 - 0x0000)
struct BGameInstance_SetLastScreenshotTexture final
{
public:
class UTexture2D* Texture; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PrepareLoadingScreen; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_BGameInstance_SetLastScreenshotTexture;
// Function GameBase.BGameInstance.GetLastScreenshotTexture
// 0x0008 (0x0008 - 0x0000)
struct BGameInstance_GetLastScreenshotTexture final
{
public:
class UTexture2D* ReturnValue; // 0x0000(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_GetLastScreenshotTexture;
// Function GameBase.BGameInstance.IsGameDeactivated
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsGameDeactivated final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsGameDeactivated;
// Function GameBase.BGameInstance.IsGameSuspended
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsGameSuspended final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsGameSuspended;
// Function GameBase.BGameInstance.IsKeyboardActive
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsKeyboardActive final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsKeyboardActive;
// Function GameBase.BGameInstance.IsMouseActive
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsMouseActive final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsMouseActive;
// Function GameBase.BGameInstance.IsPadActive
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsPadActive final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsPadActive;
// Function GameBase.BGameInstance.IsPlayingFromMainMenu
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsPlayingFromMainMenu final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsPlayingFromMainMenu;
// Function GameBase.BGameInstance.IsWorldTravelFinished
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_IsWorldTravelFinished final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_IsWorldTravelFinished;
// Function GameBase.BGameInstance.WasMouseMoved
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_WasMouseMoved final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_WasMouseMoved;
// Function GameBase.BGameInstance.WasPadConnected
// 0x0001 (0x0001 - 0x0000)
struct BGameInstance_WasPadConnected final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_BGameInstance_WasPadConnected;
// Function GameBase.GameBaseStatics.AutoSave
// 0x0020 (0x0020 - 0x0000)
struct GameBaseStatics_AutoSave final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Flush; // 0x0019(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1A[0x6]; // 0x001A(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_AutoSave;
// Function GameBase.GameBaseStatics.FlushPartialSave
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_FlushPartialSave final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_FlushPartialSave;
// Function GameBase.GameBaseStatics.FlushSave
// 0x0028 (0x0028 - 0x0000)
struct GameBaseStatics_FlushSave final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString Title; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ApplyCurrentTime; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PreserveSlotIndex; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_FlushSave;
// Function GameBase.GameBaseStatics.GetActualSavedScreenShot
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetActualSavedScreenShot final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetActualSavedScreenShot;
// Function GameBase.GameBaseStatics.GetBaseGameInstance
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBaseGameInstance final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBGameInstance* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameInstance;
// Function GameBase.GameBaseStatics.GetBaseGameMode
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBaseGameMode final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ABGameModeBase* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBaseGameMode;
// Function GameBase.GameBaseStatics.GetBuildPackageName
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBuildPackageName final
{
public:
class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBuildPackageName;
// Function GameBase.GameBaseStatics.GetBuildStreamName
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetBuildStreamName final
{
public:
class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetBuildStreamName;
// Function GameBase.GameBaseStatics.GetInputDevice
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetInputDevice final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EGameBaseInputDevice ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_GetInputDevice;
// Function GameBase.GameBaseStatics.GetLastSaveTime
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetLastSaveTime final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetLastSaveTime;
// Function GameBase.GameBaseStatics.GetPersistentGameData
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetPersistentGameData final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPersistentSaveData* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPersistentGameData;
// Function GameBase.GameBaseStatics.GetPlayerName
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_GetPlayerName final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString ReturnValue; // 0x0008(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPlayerName;
// Function GameBase.GameBaseStatics.GetPlayerProfile
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetPlayerProfile final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPlayerProfile* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPlayerProfile;
// Function GameBase.GameBaseStatics.GetPlaythroughPersistentGameData
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetPlaythroughPersistentGameData final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPlaythroughPersistentData* ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetPlaythroughPersistentGameData;
// Function GameBase.GameBaseStatics.GetProjectVersionString
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetProjectVersionString final
{
public:
class FString ReturnValue; // 0x0000(0x0010)(Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetProjectVersionString;
// Function GameBase.GameBaseStatics.GetRevisionVersionNumber
// 0x0004 (0x0004 - 0x0000)
struct GameBaseStatics_GetRevisionVersionNumber final
{
public:
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetRevisionVersionNumber;
// Function GameBase.GameBaseStatics.GetSavedScreenShot
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_GetSavedScreenShot final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UTexture2D* ReturnValue; // 0x0010(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetSavedScreenShot;
// Function GameBase.GameBaseStatics.GetTimeSinceLastSave
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_GetTimeSinceLastSave final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimespan ReturnValue; // 0x0008(0x0008)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_GetTimeSinceLastSave;
// Function GameBase.GameBaseStatics.HideMouseCursor
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_HideMouseCursor final
{
public:
class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_HideMouseCursor;
// Function GameBase.GameBaseStatics.IsConsoleMenu
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsConsoleMenu final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsConsoleMenu;
// Function GameBase.GameBaseStatics.IsGameCompletelyInstalled
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGameCompletelyInstalled final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGameCompletelyInstalled;
// Function GameBase.GameBaseStatics.IsGameDeactivated
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGameDeactivated final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGameDeactivated;
// Function GameBase.GameBaseStatics.IsGamePaused
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGamePaused final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGamePaused;
// Function GameBase.GameBaseStatics.IsGameSuspended
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsGameSuspended final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsGameSuspended;
// Function GameBase.GameBaseStatics.IsKeyboardActive
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsKeyboardActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsKeyboardActive;
// Function GameBase.GameBaseStatics.IsMouseActive
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsMouseActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsMouseActive;
// Function GameBase.GameBaseStatics.IsMoviePlayerActive
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsMoviePlayerActive final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsMoviePlayerActive;
// Function GameBase.GameBaseStatics.IsNEOOrScorpio
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsNEOOrScorpio final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsNEOOrScorpio;
// Function GameBase.GameBaseStatics.IsPadActive
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsPadActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsPadActive;
// Function GameBase.GameBaseStatics.IsPadConnected
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsPadConnected final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsPadConnected;
// Function GameBase.GameBaseStatics.IsSwitchUserSupported
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_IsSwitchUserSupported final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_IsSwitchUserSupported;
// Function GameBase.GameBaseStatics.IsSystemHelpSupported
// 0x0001 (0x0001 - 0x0000)
struct GameBaseStatics_IsSystemHelpSupported final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_IsSystemHelpSupported;
// Function GameBase.GameBaseStatics.MakeFullSave
// 0x0028 (0x0028 - 0x0000)
struct GameBaseStatics_MakeFullSave final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString Title; // 0x0010(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool GrabScreenShot; // 0x0020(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool AllowAsyncOperation; // 0x0021(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_22[0x6]; // 0x0022(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_MakeFullSave;
// Function GameBase.GameBaseStatics.MakePersistentGameDateDirty
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_MakePersistentGameDateDirty final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_MakePersistentGameDateDirty;
// Function GameBase.GameBaseStatics.MakeQuickSave
// 0x0020 (0x0020 - 0x0000)
struct GameBaseStatics_MakeQuickSave final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_MakeQuickSave;
// Function GameBase.GameBaseStatics.PlaySound
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_PlaySound final
{
public:
class UAkAudioEvent* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_PlaySound;
// Function GameBase.GameBaseStatics.PostWiseEvent
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_PostWiseEvent final
{
public:
class UAkAudioEvent* Event; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_PostWiseEvent;
// Function GameBase.GameBaseStatics.SaveGame
// 0x0020 (0x0020 - 0x0000)
struct GameBaseStatics_SaveGame final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString Title; // 0x0008(0x0010)(ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool GrabScreenShot; // 0x0018(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SaveGame;
// Function GameBase.GameBaseStatics.SavePersistentGameDate
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SavePersistentGameDate final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SavePersistentGameDate;
// Function GameBase.GameBaseStatics.SaveSlotDataExist
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_SaveSlotDataExist final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SlotIndex; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x000C(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_D[0x3]; // 0x000D(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SaveSlotDataExist;
// Function GameBase.GameBaseStatics.SaveUserProfile
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SaveUserProfile final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SaveUserProfile;
// Function GameBase.GameBaseStatics.SetActualGamma
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SetActualGamma final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SetActualGamma;
// Function GameBase.GameBaseStatics.SetDefaultGamma
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_SetDefaultGamma final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_SetDefaultGamma;
// Function GameBase.GameBaseStatics.SetGamePaused
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_SetGamePaused final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsPaused; // 0x0008(0x0001)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetGamePaused;
// Function GameBase.GameBaseStatics.SetInputModeGameAndUI
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_SetInputModeGameAndUI final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseLockMode MouseLockMode; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool HideCursorDuringCapture; // 0x0012(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_13[0x5]; // 0x0013(0x0005)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameAndUI;
// Function GameBase.GameBaseStatics.SetInputModeGameOnly
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_SetInputModeGameOnly final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ConsumeCaptureMouseDown; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeGameOnly;
// Function GameBase.GameBaseStatics.SetInputModeUIOnly
// 0x0018 (0x0018 - 0x0000)
struct GameBaseStatics_SetInputModeUIOnly final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* PlayerController; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ShowMouseCursor_0; // 0x0010(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseLockMode MouseLockMode; // 0x0011(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_12[0x6]; // 0x0012(0x0006)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetInputModeUIOnly;
// Function GameBase.GameBaseStatics.SetMouseCursorVisibility
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_SetMouseCursorVisibility final
{
public:
class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Show; // 0x0008(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_SetMouseCursorVisibility;
// Function GameBase.GameBaseStatics.ShadersUseHighQualityBlock
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_ShadersUseHighQualityBlock final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_ShadersUseHighQualityBlock;
// Function GameBase.GameBaseStatics.ShowMouseCursor
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_ShowMouseCursor final
{
public:
class APlayerController* PlayerController; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_ShowMouseCursor;
// Function GameBase.GameBaseStatics.StopSound
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_StopSound final
{
public:
class UAkAudioEvent* Sound; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_StopSound;
// Function GameBase.GameBaseStatics.WaitForAllSaveAsyncOperations
// 0x0008 (0x0008 - 0x0000)
struct GameBaseStatics_WaitForAllSaveAsyncOperations final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_GameBaseStatics_WaitForAllSaveAsyncOperations;
// Function GameBase.GameBaseStatics.WasMouseMoved
// 0x0010 (0x0010 - 0x0000)
struct GameBaseStatics_WasMouseMoved final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_GameBaseStatics_WasMouseMoved;
// Function GameBase.LoadingVideoOverlayWidget.MovieTimeChanged
// 0x0018 (0x0018 - 0x0000)
struct LoadingVideoOverlayWidget_MovieTimeChanged final
{
public:
float MovieTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString MovieName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_MovieTimeChanged;
// Function GameBase.LoadingVideoOverlayWidget.OnMovieTimeChanged
// 0x0018 (0x0018 - 0x0000)
struct LoadingVideoOverlayWidget_OnMovieTimeChanged final
{
public:
float MovieTime; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FString MovieName; // 0x0008(0x0010)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_OnMovieTimeChanged;
// Function GameBase.LoadingVideoOverlayWidget.SetSubtitles
// 0x0010 (0x0010 - 0x0000)
struct LoadingVideoOverlayWidget_SetSubtitles final
{
public:
class FString NewSubtitles; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadingVideoOverlayWidget_SetSubtitles;
// Function GameBase.LoadScreenWidget.OnShow
// 0x0008 (0x0008 - 0x0000)
struct LoadScreenWidget_OnShow final
{
public:
bool IsFromNewGame; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
int32 ZOrder; // 0x0004(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LoadScreenWidget_OnShow;
// Function GameBase.LostPadWidget.IsInfoTypeDisconnected
// 0x0001 (0x0001 - 0x0000)
struct LostPadWidget_IsInfoTypeDisconnected final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_LostPadWidget_IsInfoTypeDisconnected;
// Function GameBase.MainMenuWidget.IsSystemHelpSupported
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_IsSystemHelpSupported final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_IsSystemHelpSupported;
// Function GameBase.MainMenuWidget.BeginNewGame
// 0x0010 (0x0010 - 0x0000)
struct MainMenuWidget_BeginNewGame final
{
public:
class UMovieConfig* Movie; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NonSkippableLen; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_MainMenuWidget_BeginNewGame;
// Function GameBase.MainMenuWidget.ContinueGame
// 0x0010 (0x0010 - 0x0000)
struct MainMenuWidget_ContinueGame final
{
public:
class UMovieConfig* Movie; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NonSkippableLen; // 0x0008(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_MainMenuWidget_ContinueGame;
// Function GameBase.MainMenuWidget.LoadSavedGame
// 0x0018 (0x0018 - 0x0000)
struct MainMenuWidget_LoadSavedGame final
{
public:
int32 SlotIndex; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UMovieConfig* Movie; // 0x0008(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NonSkippableLen; // 0x0010(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_14[0x4]; // 0x0014(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_MainMenuWidget_LoadSavedGame;
// Function GameBase.MainMenuWidget.OnLoadingFadeOut
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_OnLoadingFadeOut final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_OnLoadingFadeOut;
// Function GameBase.MainMenuWidget.PopulateSlots
// 0x0003 (0x0003 - 0x0000)
struct MainMenuWidget_PopulateSlots final
{
public:
bool WithScreenshots; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool SortByDate; // 0x0001(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool SaveMode; // 0x0002(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_PopulateSlots;
// Function GameBase.MainMenuWidget.GetSlotIndex
// 0x0008 (0x0008 - 0x0000)
struct MainMenuWidget_GetSlotIndex final
{
public:
int32 Index_0; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x0004(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_GetSlotIndex;
// Function GameBase.MainMenuWidget.GetSlotsCount
// 0x0004 (0x0004 - 0x0000)
struct MainMenuWidget_GetSlotsCount final
{
public:
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_GetSlotsCount;
// Function GameBase.MainMenuWidget.GetTheNewestSlotInfo
// 0x0040 (0x0040 - 0x0000)
struct MainMenuWidget_GetTheNewestSlotInfo final
{
public:
bool WithScreenShot; // 0x0000(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSaveSlotInfo ReturnValue; // 0x0008(0x0038)(Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_GetTheNewestSlotInfo;
// Function GameBase.MainMenuWidget.HasSlots
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_HasSlots final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_HasSlots;
// Function GameBase.MainMenuWidget.HasUserSlots
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_HasUserSlots final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_HasUserSlots;
// Function GameBase.MainMenuWidget.IsShowUserInfo
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_IsShowUserInfo final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_IsShowUserInfo;
// Function GameBase.MainMenuWidget.IsSlotListNotEmpty
// 0x0001 (0x0001 - 0x0000)
struct MainMenuWidget_IsSlotListNotEmpty final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_MainMenuWidget_IsSlotListNotEmpty;
// Function GameBase.OnlineUtility.IsEOSActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsEOSActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsEOSActive;
// Function GameBase.OnlineUtility.IsGDKActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsGDKActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsGDKActive;
// Function GameBase.OnlineUtility.IsGogActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsGogActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsGogActive;
// Function GameBase.OnlineUtility.IsLiveActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsLiveActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsLiveActive;
// Function GameBase.OnlineUtility.IsSteamActive
// 0x0010 (0x0010 - 0x0000)
struct OnlineUtility_IsSteamActive final
{
public:
class UObject* WorldContextObject; // 0x0000(0x0008)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x7]; // 0x0009(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_OnlineUtility_IsSteamActive;
// Function GameBase.PlayerProfile.IsHDREnabledAndAllowed
// 0x0001 (0x0001 - 0x0000)
struct PlayerProfile_IsHDREnabledAndAllowed final
{
public:
bool ReturnValue; // 0x0000(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_PlayerProfile_IsHDREnabledAndAllowed;
// Function GameBase.PlayerProfile.GetVolume
// 0x000C (0x000C - 0x0000)
struct PlayerProfile_GetVolume final
{
public:
class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ReturnValue; // 0x0008(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_PlayerProfile_GetVolume;
// Function GameBase.PlayerProfile.IsMuted
// 0x000C (0x000C - 0x0000)
struct PlayerProfile_IsMuted final
{
public:
class FName Name_0; // 0x0000(0x0008)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x0008(0x0001)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_PlayerProfile_IsMuted;
// Function GameBase.SlotSelectionWidget.Continue
// 0x0008 (0x0008 - 0x0000)
struct SlotSelectionWidget_Continue final
{
public:
int32 selectedSlot; // 0x0000(0x0004)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ClearSlot; // 0x0004(0x0001)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_SlotSelectionWidget_Continue;
// Function GameBase.SlotSelectionWidget.GetSlotList
// 0x0010 (0x0010 - 0x0000)
struct SlotSelectionWidget_GetSlotList final
{
public:
TArray<struct FSaveSlotInfo> ReturnValue; // 0x0000(0x0010)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotList;
// Function GameBase.SlotSelectionWidget.GetSlotsCount
// 0x0004 (0x0004 - 0x0000)
struct SlotSelectionWidget_GetSlotsCount final
{
public:
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SlotSelectionWidget_GetSlotsCount;
// Function GameBase.SlotSelectionWidget.GetTheNewestSlotIndex
// 0x0004 (0x0004 - 0x0000)
struct SlotSelectionWidget_GetTheNewestSlotIndex final
{
public:
int32 ReturnValue; // 0x0000(0x0004)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_SlotSelectionWidget_GetTheNewestSlotIndex;
}