1929 lines
61 KiB
C++
1929 lines
61 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MovieScene
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#include "Basic.hpp"
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#include "MovieScene_classes.hpp"
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#include "MovieScene_parameters.hpp"
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namespace SDK
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{
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// Function MovieScene.MovieSceneBoundObjectProxy.BP_GetBoundObjectForSequencer
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// (RequiredAPI, Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* ResolvedObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UObject* IMovieSceneBoundObjectProxy::BP_GetBoundObjectForSequencer(class UObject* ResolvedObject)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneBoundObjectProxy", "BP_GetBoundObjectForSequencer");
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Params::MovieSceneBoundObjectProxy_BP_GetBoundObjectForSequencer Parms{};
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Parms.ResolvedObject = ResolvedObject;
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AsUObject()->ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectBoundBySequencer
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// (Native, Event, Public, BlueprintEvent)
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// Parameters:
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// class UMovieSceneSequencePlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FMovieSceneObjectBindingID&BindingID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IMovieSceneBindingEventReceiverInterface::OnObjectBoundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneBindingEventReceiverInterface", "OnObjectBoundBySequencer");
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Params::MovieSceneBindingEventReceiverInterface_OnObjectBoundBySequencer Parms{};
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Parms.Player = Player;
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Parms.BindingID = std::move(BindingID);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneBindingEventReceiverInterface.OnObjectUnboundBySequencer
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// (Native, Event, Public, BlueprintEvent)
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// Parameters:
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// class UMovieSceneSequencePlayer* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FMovieSceneObjectBindingID&BindingID (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IMovieSceneBindingEventReceiverInterface::OnObjectUnboundBySequencer(class UMovieSceneSequencePlayer* Player, const struct FMovieSceneObjectBindingID& BindingID)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneBindingEventReceiverInterface", "OnObjectUnboundBySequencer");
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Params::MovieSceneBindingEventReceiverInterface_OnObjectUnboundBySequencer Parms{};
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Parms.Player = Player;
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Parms.BindingID = std::move(BindingID);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneEasingFunction.OnEvaluate
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// (RequiredAPI, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// float Interp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float IMovieSceneEasingFunction::OnEvaluate(float Interp) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneEasingFunction", "OnEvaluate");
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Params::MovieSceneEasingFunction_OnEvaluate Parms{};
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Parms.Interp = Interp;
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AsUObject()->ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneCustomClockSource.OnRequestCurrentTime
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// (Native, Public, HasOutParams)
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// Parameters:
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// const struct FQualifiedFrameTime& InCurrentTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFrameTime IMovieSceneCustomClockSource::OnRequestCurrentTime(const struct FQualifiedFrameTime& InCurrentTime, float InPlayRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnRequestCurrentTime");
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Params::MovieSceneCustomClockSource_OnRequestCurrentTime Parms{};
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Parms.InCurrentTime = std::move(InCurrentTime);
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Parms.InPlayRate = InPlayRate;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneCustomClockSource.OnStartPlaying
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// (Native, Public, HasOutParams)
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// Parameters:
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// const struct FQualifiedFrameTime& InStartTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IMovieSceneCustomClockSource::OnStartPlaying(const struct FQualifiedFrameTime& InStartTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStartPlaying");
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Params::MovieSceneCustomClockSource_OnStartPlaying Parms{};
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Parms.InStartTime = std::move(InStartTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneCustomClockSource.OnStopPlaying
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// (Native, Public, HasOutParams)
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// Parameters:
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// const struct FQualifiedFrameTime& InStopTime (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IMovieSceneCustomClockSource::OnStopPlaying(const struct FQualifiedFrameTime& InStopTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnStopPlaying");
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Params::MovieSceneCustomClockSource_OnStopPlaying Parms{};
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Parms.InStopTime = std::move(InStopTime);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneCustomClockSource.OnTick
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// (Native, Public)
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// Parameters:
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// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float InPlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IMovieSceneCustomClockSource::OnTick(float DeltaSeconds, float InPlayRate)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("MovieSceneCustomClockSource", "OnTick");
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Params::MovieSceneCustomClockSource_OnTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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Parms.InPlayRate = InPlayRate;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.BuiltInDynamicBindingResolverLibrary.ResolveToPlayerPawn
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// (Final, RequiredAPI, Native, Static, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// int32 PlayerControllerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// struct FMovieSceneDynamicBindingResolveResultReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
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struct FMovieSceneDynamicBindingResolveResult UBuiltInDynamicBindingResolverLibrary::ResolveToPlayerPawn(class UObject* WorldContextObject, int32 PlayerControllerIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("BuiltInDynamicBindingResolverLibrary", "ResolveToPlayerPawn");
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Params::BuiltInDynamicBindingResolverLibrary_ResolveToPlayerPawn Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.PlayerControllerIndex = PlayerControllerIndex;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneMetaData.SetAuthor
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// (Final, RequiredAPI, Native, Public, BlueprintCallable)
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// Parameters:
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// const class FString& InAuthor (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneMetaData::SetAuthor(const class FString& InAuthor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneMetaData", "SetAuthor");
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Params::MovieSceneMetaData_SetAuthor Parms{};
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Parms.InAuthor = std::move(InAuthor);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneMetaData.SetCreated
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// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
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// Parameters:
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// const struct FDateTime& InCreated (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneMetaData::SetCreated(const struct FDateTime& InCreated)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneMetaData", "SetCreated");
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Params::MovieSceneMetaData_SetCreated Parms{};
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Parms.InCreated = std::move(InCreated);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneMetaData.SetNotes
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// (Final, RequiredAPI, Native, Public, BlueprintCallable)
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// Parameters:
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// const class FString& InNotes (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneMetaData::SetNotes(const class FString& InNotes)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneMetaData", "SetNotes");
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Params::MovieSceneMetaData_SetNotes Parms{};
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Parms.InNotes = std::move(InNotes);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneMetaData.GetAuthor
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// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UMovieSceneMetaData::GetAuthor() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneMetaData", "GetAuthor");
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Params::MovieSceneMetaData_GetAuthor Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneMetaData.GetCreated
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// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FDateTime UMovieSceneMetaData::GetCreated() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneMetaData", "GetCreated");
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Params::MovieSceneMetaData_GetCreated Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneMetaData.GetNotes
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// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
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// Parameters:
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// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FString UMovieSceneMetaData::GetNotes() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneMetaData", "GetNotes");
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Params::MovieSceneMetaData_GetNotes Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function MovieScene.MovieSceneSection.SetBlendType
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// (Native, Public, BlueprintCallable)
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// Parameters:
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// EMovieSceneBlendType InBlendType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSection::SetBlendType(EMovieSceneBlendType InBlendType)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSection", "SetBlendType");
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Params::MovieSceneSection_SetBlendType Parms{};
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Parms.InBlendType = InBlendType;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSection.SetColorTint
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// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
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// Parameters:
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// const struct FColor& InColorTint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSection::SetColorTint(const struct FColor& InColorTint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSection", "SetColorTint");
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Params::MovieSceneSection_SetColorTint Parms{};
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Parms.InColorTint = std::move(InColorTint);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSection.SetCompletionMode
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// EMovieSceneCompletionMode InCompletionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSection::SetCompletionMode(EMovieSceneCompletionMode InCompletionMode)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSection", "SetCompletionMode");
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Params::MovieSceneSection_SetCompletionMode Parms{};
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Parms.InCompletionMode = InCompletionMode;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSection.SetIsActive
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bInIsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSection::SetIsActive(bool bInIsActive)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSection", "SetIsActive");
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Params::MovieSceneSection_SetIsActive Parms{};
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Parms.bInIsActive = bInIsActive;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function MovieScene.MovieSceneSection.SetIsLocked
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool bInIsLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UMovieSceneSection::SetIsLocked(bool bInIsLocked)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MovieSceneSection", "SetIsLocked");
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Params::MovieSceneSection_SetIsLocked Parms{};
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Parms.bInIsLocked = bInIsLocked;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetOverlapPriority
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetOverlapPriority(int32 NewPriority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetOverlapPriority");
|
|
|
|
Params::MovieSceneSection_SetOverlapPriority Parms{};
|
|
|
|
Parms.NewPriority = NewPriority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetPostRollFrames
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InPostRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetPostRollFrames(int32 InPostRollFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetPostRollFrames");
|
|
|
|
Params::MovieSceneSection_SetPostRollFrames Parms{};
|
|
|
|
Parms.InPostRollFrames = InPostRollFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetPreRollFrames
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InPreRollFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetPreRollFrames(int32 InPreRollFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetPreRollFrames");
|
|
|
|
Params::MovieSceneSection_SetPreRollFrames Parms{};
|
|
|
|
Parms.InPreRollFrames = InPreRollFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.SetRowIndex
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewRowIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSection::SetRowIndex(int32 NewRowIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "SetRowIndex");
|
|
|
|
Params::MovieSceneSection_SetRowIndex Parms{};
|
|
|
|
Parms.NewRowIndex = NewRowIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetBlendType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FOptionalMovieSceneBlendType ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FOptionalMovieSceneBlendType UMovieSceneSection::GetBlendType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetBlendType");
|
|
|
|
Params::MovieSceneSection_GetBlendType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetColorTint
|
|
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FColor UMovieSceneSection::GetColorTint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetColorTint");
|
|
|
|
Params::MovieSceneSection_GetColorTint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetCompletionMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EMovieSceneCompletionMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EMovieSceneCompletionMode UMovieSceneSection::GetCompletionMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetCompletionMode");
|
|
|
|
Params::MovieSceneSection_GetCompletionMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetOverlapPriority
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetOverlapPriority() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetOverlapPriority");
|
|
|
|
Params::MovieSceneSection_GetOverlapPriority Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetPostRollFrames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetPostRollFrames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetPostRollFrames");
|
|
|
|
Params::MovieSceneSection_GetPostRollFrames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetPreRollFrames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetPreRollFrames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetPreRollFrames");
|
|
|
|
Params::MovieSceneSection_GetPreRollFrames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.GetRowIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSection::GetRowIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "GetRowIndex");
|
|
|
|
Params::MovieSceneSection_GetRowIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.IsActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSection::IsActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "IsActive");
|
|
|
|
Params::MovieSceneSection_IsActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSection.IsLocked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSection::IsLocked() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSection", "IsLocked");
|
|
|
|
Params::MovieSceneSection_IsLocked Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequence.FindBindingByTag
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FMovieSceneObjectBindingID UMovieSceneSequence::FindBindingByTag(class FName InBindingName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequence", "FindBindingByTag");
|
|
|
|
Params::MovieSceneSequence_FindBindingByTag Parms{};
|
|
|
|
Parms.InBindingName = InBindingName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequence.FindBindingsByTag
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InBindingName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FMovieSceneObjectBindingID>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequence::FindBindingsByTag(class FName InBindingName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequence", "FindBindingsByTag");
|
|
|
|
Params::MovieSceneSequence_FindBindingsByTag Parms{};
|
|
|
|
Parms.InBindingName = InBindingName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequence.GetEarliestTimecodeSource
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FMovieSceneTimecodeSource ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FMovieSceneTimecodeSource UMovieSceneSequence::GetEarliestTimecodeSource() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequence", "GetEarliestTimecodeSource");
|
|
|
|
Params::MovieSceneSequence_GetEarliestTimecodeSource Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.ChangePlaybackDirection
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::ChangePlaybackDirection()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "ChangePlaybackDirection");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetBoundObjects
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FMovieSceneObjectBindingID&ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UObject*> UMovieSceneSequencePlayer::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetBoundObjects");
|
|
|
|
Params::MovieSceneSequencePlayer_GetBoundObjects Parms{};
|
|
|
|
Parms.ObjectBinding = std::move(ObjectBinding);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetDisableCameraCuts
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::GetDisableCameraCuts()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDisableCameraCuts");
|
|
|
|
Params::MovieSceneSequencePlayer_GetDisableCameraCuts Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetObjectBindings
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FMovieSceneObjectBindingID>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FMovieSceneObjectBindingID> UMovieSceneSequencePlayer::GetObjectBindings(class UObject* InObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetObjectBindings");
|
|
|
|
Params::MovieSceneSequencePlayer_GetObjectBindings Parms{};
|
|
|
|
Parms.InObject = InObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GoToEndAndStop
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::GoToEndAndStop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GoToEndAndStop");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.Pause
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::Pause()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "Pause");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.Play
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::Play()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "Play");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.PlayLooping
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NumLoops (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::PlayLooping(int32 NumLoops)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayLooping");
|
|
|
|
Params::MovieSceneSequencePlayer_PlayLooping Parms{};
|
|
|
|
Parms.NumLoops = NumLoops;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.PlayReverse
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::PlayReverse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayReverse");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.PlayTo
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FMovieSceneSequencePlayToParams&PlayToParams (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::PlayTo(const struct FMovieSceneSequencePlaybackParams& PlaybackParams, const struct FMovieSceneSequencePlayToParams& PlayToParams)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "PlayTo");
|
|
|
|
Params::MovieSceneSequencePlayer_PlayTo Parms{};
|
|
|
|
Parms.PlaybackParams = std::move(PlaybackParams);
|
|
Parms.PlayToParams = std::move(PlayToParams);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.RemoveWeight
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::RemoveWeight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "RemoveWeight");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.RestoreState
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::RestoreState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "RestoreState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.RPC_ExplicitServerUpdateEvent
|
|
// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// EUpdatePositionMethod Method (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FFrameTime& RelevantTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::RPC_ExplicitServerUpdateEvent(EUpdatePositionMethod Method, const struct FFrameTime& RelevantTime, int32 NewSerialNumber)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_ExplicitServerUpdateEvent");
|
|
|
|
Params::MovieSceneSequencePlayer_RPC_ExplicitServerUpdateEvent Parms{};
|
|
|
|
Parms.Method = Method;
|
|
Parms.RelevantTime = std::move(RelevantTime);
|
|
Parms.NewSerialNumber = NewSerialNumber;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.RPC_OnFinishPlaybackEvent
|
|
// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::RPC_OnFinishPlaybackEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnFinishPlaybackEvent");
|
|
|
|
Params::MovieSceneSequencePlayer_RPC_OnFinishPlaybackEvent Parms{};
|
|
|
|
Parms.StoppedTime = std::move(StoppedTime);
|
|
Parms.NewSerialNumber = NewSerialNumber;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.RPC_OnStopEvent
|
|
// (Final, RequiredAPI, Net, NetReliable, Native, Event, NetMulticast, Private)
|
|
// Parameters:
|
|
// const struct FFrameTime& StoppedTime (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewSerialNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::RPC_OnStopEvent(const struct FFrameTime& StoppedTime, int32 NewSerialNumber)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "RPC_OnStopEvent");
|
|
|
|
Params::MovieSceneSequencePlayer_RPC_OnStopEvent Parms{};
|
|
|
|
Parms.StoppedTime = std::move(StoppedTime);
|
|
Parms.NewSerialNumber = NewSerialNumber;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.Scrub
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::Scrub()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "Scrub");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetCompletionModeOverride
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EMovieSceneCompletionModeOverride CompletionModeOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetCompletionModeOverride(EMovieSceneCompletionModeOverride CompletionModeOverride)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetCompletionModeOverride");
|
|
|
|
Params::MovieSceneSequencePlayer_SetCompletionModeOverride Parms{};
|
|
|
|
Parms.CompletionModeOverride = CompletionModeOverride;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetDisableCameraCuts
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInDisableCameraCuts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetDisableCameraCuts(bool bInDisableCameraCuts)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetDisableCameraCuts");
|
|
|
|
Params::MovieSceneSequencePlayer_SetDisableCameraCuts Parms{};
|
|
|
|
Parms.bInDisableCameraCuts = bInDisableCameraCuts;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRange
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 StartFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float SubFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetFrameRange(int32 StartFrame, int32 duration, float SubFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRange");
|
|
|
|
Params::MovieSceneSequencePlayer_SetFrameRange Parms{};
|
|
|
|
Parms.StartFrame = StartFrame;
|
|
Parms.duration = duration;
|
|
Parms.SubFrames = SubFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetFrameRate
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FFrameRate& FrameRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetFrameRate(const struct FFrameRate& FrameRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetFrameRate");
|
|
|
|
Params::MovieSceneSequencePlayer_SetFrameRate Parms{};
|
|
|
|
Parms.FrameRate = std::move(FrameRate);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetPlaybackPosition
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FMovieSceneSequencePlaybackParams&PlaybackParams (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetPlaybackPosition(const struct FMovieSceneSequencePlaybackParams& PlaybackParams)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlaybackPosition");
|
|
|
|
Params::MovieSceneSequencePlayer_SetPlaybackPosition Parms{};
|
|
|
|
Parms.PlaybackParams = std::move(PlaybackParams);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetPlayRate
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetPlayRate(float PlayRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetPlayRate");
|
|
|
|
Params::MovieSceneSequencePlayer_SetPlayRate Parms{};
|
|
|
|
Parms.PlayRate = PlayRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetTimeRange
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float StartTime_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetTimeRange(float StartTime_0, float duration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetTimeRange");
|
|
|
|
Params::MovieSceneSequencePlayer_SetTimeRange Parms{};
|
|
|
|
Parms.StartTime_0 = StartTime_0;
|
|
Parms.duration = duration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.SetWeight
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// double InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSequencePlayer::SetWeight(double InWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "SetWeight");
|
|
|
|
Params::MovieSceneSequencePlayer_SetWeight Parms{};
|
|
|
|
Parms.InWeight = InWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.Stop
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::Stop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "Stop");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.StopAtCurrentTime
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
|
|
void UMovieSceneSequencePlayer::StopAtCurrentTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "StopAtCurrentTime");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetCompletionModeOverride
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EMovieSceneCompletionModeOverride ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EMovieSceneCompletionModeOverride UMovieSceneSequencePlayer::GetCompletionModeOverride() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCompletionModeOverride");
|
|
|
|
Params::MovieSceneSequencePlayer_GetCompletionModeOverride Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetCurrentTime
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetCurrentTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetCurrentTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetCurrentTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetDuration
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetDuration");
|
|
|
|
Params::MovieSceneSequencePlayer_GetDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetEndTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetEndTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetEndTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetEndTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetFrameDuration
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UMovieSceneSequencePlayer::GetFrameDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameDuration");
|
|
|
|
Params::MovieSceneSequencePlayer_GetFrameDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetFrameRate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FFrameRate UMovieSceneSequencePlayer::GetFrameRate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetFrameRate");
|
|
|
|
Params::MovieSceneSequencePlayer_GetFrameRate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetPlayRate
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UMovieSceneSequencePlayer::GetPlayRate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetPlayRate");
|
|
|
|
Params::MovieSceneSequencePlayer_GetPlayRate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetSequence
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMovieSceneSequence* UMovieSceneSequencePlayer::GetSequence() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequence");
|
|
|
|
Params::MovieSceneSequencePlayer_GetSequence Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetSequenceName
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bAddClientInfo (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UMovieSceneSequencePlayer::GetSequenceName(bool bAddClientInfo) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetSequenceName");
|
|
|
|
Params::MovieSceneSequencePlayer_GetSequenceName Parms{};
|
|
|
|
Parms.bAddClientInfo = bAddClientInfo;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.GetStartTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FQualifiedFrameTime UMovieSceneSequencePlayer::GetStartTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "GetStartTime");
|
|
|
|
Params::MovieSceneSequencePlayer_GetStartTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsPaused
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsPaused() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPaused");
|
|
|
|
Params::MovieSceneSequencePlayer_IsPaused Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsPlaying
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsPlaying() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsPlaying");
|
|
|
|
Params::MovieSceneSequencePlayer_IsPlaying Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSequencePlayer.IsReversed
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMovieSceneSequencePlayer::IsReversed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSequencePlayer", "IsReversed");
|
|
|
|
Params::MovieSceneSequencePlayer_IsReversed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSubSection.SetSequence
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMovieSceneSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMovieSceneSubSection::SetSequence(class UMovieSceneSequence* Sequence)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSubSection", "SetSequence");
|
|
|
|
Params::MovieSceneSubSection_SetSequence Parms{};
|
|
|
|
Parms.Sequence = Sequence;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function MovieScene.MovieSceneSubSection.GetSequence
|
|
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMovieSceneSequence* UMovieSceneSubSection::GetSequence() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MovieSceneSubSection", "GetSequence");
|
|
|
|
Params::MovieSceneSubSection_GetSequence Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|