Files
2026-03-29 19:41:33 +02:00

1036 lines
45 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Styx2
// 4.13.1-0+UE4
// Includes the entire SDK. Include files directly for faster compilation!
#include "SDK/Basic.hpp"
#include "SDK/CoreUObject_structs.hpp"
#include "SDK/CoreUObject_classes.hpp"
#include "SDK/InputCore_structs.hpp"
#include "SDK/Slate_structs.hpp"
#include "SDK/Engine_structs.hpp"
#include "SDK/AIModule_structs.hpp"
#include "SDK/SlateCore_structs.hpp"
#include "SDK/Styx2_structs.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/GameplayTags_structs.hpp"
#include "SDK/AIModule_classes.hpp"
#include "SDK/Styx2_classes.hpp"
#include "SDK/OptionsControlGamepad_classes.hpp"
#include "SDK/Pipe_Hor_GrabInExtremis_classes.hpp"
#include "SDK/UMG_structs.hpp"
#include "SDK/UMG_classes.hpp"
#include "SDK/GroundKill_Roach_classes.hpp"
#include "SDK/AkAudio_structs.hpp"
#include "SDK/AkAudio_classes.hpp"
#include "SDK/AITask_Support_Alert_classes.hpp"
#include "SDK/OnlineSubsystemUtils_structs.hpp"
#include "SDK/OnlineSubsystem_structs.hpp"
#include "SDK/OnlineSubsystemUtils_classes.hpp"
#include "SDK/Suspicious_Look_classes.hpp"
#include "SDK/ProceduralMeshComponent_structs.hpp"
#include "SDK/ProceduralMeshComponent_classes.hpp"
#include "SDK/InputCore_classes.hpp"
#include "SDK/NotificationParameters_structs.hpp"
#include "SDK/HUDNotificationWidget_classes.hpp"
#include "SDK/SlateCore_classes.hpp"
#include "SDK/Slate_classes.hpp"
#include "SDK/MaterialShaderQualitySettings_structs.hpp"
#include "SDK/MaterialShaderQualitySettings_classes.hpp"
#include "SDK/HeadMountedDisplay_structs.hpp"
#include "SDK/HeadMountedDisplay_classes.hpp"
#include "SDK/AIStateCondition_EnterCheckBodyTrap_Default_Low_classes.hpp"
#include "SDK/Foliage_structs.hpp"
#include "SDK/Foliage_classes.hpp"
#include "SDK/Use_Sandball_CoverUp_R_classes.hpp"
#include "SDK/Landscape_structs.hpp"
#include "SDK/Landscape_classes.hpp"
#include "SDK/GobGraph_GreenPlague_classes.hpp"
#include "SDK/MovieScene_structs.hpp"
#include "SDK/MovieScene_classes.hpp"
#include "SDK/AnimNotify_AkFootstep_classes.hpp"
#include "SDK/MovieSceneTracks_structs.hpp"
#include "SDK/MovieSceneTracks_classes.hpp"
#include "SDK/Ascend_Climb_0_HumanElf_classes.hpp"
#include "SDK/CinematicCamera_structs.hpp"
#include "SDK/CinematicCamera_classes.hpp"
#include "SDK/EdgeWall_Grab_classes.hpp"
#include "SDK/EdgeWall_Idle_03_classes.hpp"
#include "SDK/MOD_Run_Alchemy_3B_classes.hpp"
#include "SDK/EngineSettings_structs.hpp"
#include "SDK/EngineSettings_classes.hpp"
#include "SDK/GameplayTags_classes.hpp"
#include "SDK/GameplayTasks_structs.hpp"
#include "SDK/GameplayTasks_classes.hpp"
#include "SDK/Counter_classes.hpp"
#include "SDK/PacketHandler_classes.hpp"
#include "SDK/AIStateCondition_EnterSurprise_Default_Low_classes.hpp"
#include "SDK/LevelSequence_structs.hpp"
#include "SDK/LevelSequence_classes.hpp"
#include "SDK/MovieSceneCapture_structs.hpp"
#include "SDK/MovieSceneCapture_classes.hpp"
#include "SDK/MoviePlayer_structs.hpp"
#include "SDK/MoviePlayer_classes.hpp"
#include "SDK/GameLiveStreaming_structs.hpp"
#include "SDK/GameLiveStreaming_classes.hpp"
#include "SDK/Niagara_structs.hpp"
#include "SDK/Niagara_classes.hpp"
#include "SDK/MediaAssets_structs.hpp"
#include "SDK/MediaAssets_classes.hpp"
#include "SDK/LightPropagationVolumeRuntime_structs.hpp"
#include "SDK/LightPropagationVolumeRuntime_classes.hpp"
#include "SDK/WmfMediaFactory_classes.hpp"
#include "SDK/AnchorToAnchor_LeftLoop_classes.hpp"
#include "SDK/TcpMessaging_classes.hpp"
#include "SDK/UdpMessaging_structs.hpp"
#include "SDK/UdpMessaging_classes.hpp"
#include "SDK/OnlineSubsystem_classes.hpp"
#include "SDK/CraftingIngredient_classes.hpp"
#include "SDK/OnlineSubsystemSteam_classes.hpp"
#include "SDK/Land_Low_classes.hpp"
#include "SDK/LandHighDamage_classes.hpp"
#include "SDK/CableComponent_classes.hpp"
#include "SDK/CustomMeshComponent_structs.hpp"
#include "SDK/CustomMeshComponent_classes.hpp"
#include "SDK/AnimGraphRuntime_structs.hpp"
#include "SDK/DistractItem_classes.hpp"
#include "SDK/Styx2RecastFilter_Low_NoDoors_RailJump_classes.hpp"
#include "SDK/VectorVM_structs.hpp"
#include "SDK/EngineMessages_structs.hpp"
#include "SDK/Perception_1B_classes.hpp"
#include "SDK/JsonUtilities_structs.hpp"
#include "SDK/Serialization_structs.hpp"
#include "SDK/SessionMessages_structs.hpp"
#include "SDK/MainMenuContentSpecific_classes.hpp"
#include "SDK/PressStart_classes.hpp"
#include "SDK/Edge_TurnLeft_Ext60_classes.hpp"
#include "SDK/BP_IO_LusterAttach_Base_classes.hpp"
#include "SDK/LoadingSpinner_classes.hpp"
#include "SDK/MainMenuDiagonal_classes.hpp"
#include "SDK/CeilingPlantAtk_classes.hpp"
#include "SDK/ScreenIndependentWidget_classes.hpp"
#include "SDK/PreDownloading_classes.hpp"
#include "SDK/MenuInteractionList_classes.hpp"
#include "SDK/MenuInteractionWidget_classes.hpp"
#include "SDK/MenuInteractionButton_classes.hpp"
#include "SDK/PP_Flask_Health_F_classes.hpp"
#include "SDK/ScreenIndependentWidget_0_classes.hpp"
#include "SDK/SplashScreenIconLoading_classes.hpp"
#include "SDK/Default_classes.hpp"
#include "SDK/Land_HighDamage_classes.hpp"
#include "SDK/Surface_Default_classes.hpp"
#include "SDK/EdgeWall_TurnLeft_Int_classes.hpp"
#include "SDK/PlayLoadInfos_classes.hpp"
#include "SDK/LandDeath_classes.hpp"
#include "SDK/Cadaver_LandDeath_classes.hpp"
#include "SDK/Faction_Human_classes.hpp"
#include "SDK/LandHighDamage_Stealth_1B_classes.hpp"
#include "SDK/IO_Condition_TriggerCeilingPlant_classes.hpp"
#include "SDK/Stealth_1B_classes.hpp"
#include "SDK/Stealth_0_classes.hpp"
#include "SDK/Cadaver_LandHighDamage_classes.hpp"
#include "SDK/MOD_LandLow_classes.hpp"
#include "SDK/MOD_LandLow_Stealth_1B_classes.hpp"
#include "SDK/EdgeWall_TurnLeft_Ext60_classes.hpp"
#include "SDK/Cadaver_LandLow_classes.hpp"
#include "SDK/AITask_Chase_Alert_Fly_classes.hpp"
#include "SDK/MOD_Run_classes.hpp"
#include "SDK/MOD_LandMedium_classes.hpp"
#include "SDK/Ascend_Climb_1_classes.hpp"
#include "SDK/MOD_LandMedium_Stealth_1B_classes.hpp"
#include "SDK/Cadaver_LandMedium_classes.hpp"
#include "SDK/Edge_TurnLeft_Int_classes.hpp"
#include "SDK/MOD_Jump_classes.hpp"
#include "SDK/MOD_Jump_Stealth_1B_classes.hpp"
#include "SDK/PushKill_classes.hpp"
#include "SDK/MOD_LandSneakMedium_classes.hpp"
#include "SDK/MOD_LandSneakMedium_Stealth_1B_classes.hpp"
#include "SDK/AnchorFree_LeftLoop_classes.hpp"
#include "SDK/WalkToIdle_L_classes.hpp"
#include "SDK/MOD_Roll_classes.hpp"
#include "SDK/MOD_Roll_Alchemy_3B_classes.hpp"
#include "SDK/MOD_SneakRun_classes.hpp"
#include "SDK/Clone_1A_classes.hpp"
#include "SDK/MOD_Walk_classes.hpp"
#include "SDK/AnchorToAnchor_RightOut_classes.hpp"
#include "SDK/Edge_Grab_classes.hpp"
#include "SDK/Stone_classes.hpp"
#include "SDK/Wood_classes.hpp"
#include "SDK/MainMenu_AUDIO_classes.hpp"
#include "SDK/AIStateFly_Patrol_classes.hpp"
#include "SDK/Grass_classes.hpp"
#include "SDK/Surface_Silent_classes.hpp"
#include "SDK/MOS_Run_classes.hpp"
#include "SDK/RoachGraph_Kamikaze_classes.hpp"
#include "SDK/MOS_Jump_classes.hpp"
#include "SDK/MOS_LandMedium_classes.hpp"
#include "SDK/MOS_LandSneakMedium_classes.hpp"
#include "SDK/Clone_2A_classes.hpp"
#include "SDK/MOS_Roll_classes.hpp"
#include "SDK/Faction_Elf_Old_classes.hpp"
#include "SDK/Water_classes.hpp"
#include "SDK/Metal_classes.hpp"
#include "SDK/Carpet_classes.hpp"
#include "SDK/Dirt_classes.hpp"
#include "SDK/Bark_classes.hpp"
#include "SDK/Rope_classes.hpp"
#include "SDK/Straw_classes.hpp"
#include "SDK/Perception_0_classes.hpp"
#include "SDK/UITuning_classes.hpp"
#include "SDK/MissionSelectionPopupObjectives_classes.hpp"
#include "SDK/ZoneC_Roach_classes.hpp"
#include "SDK/MissionSelectionPopupInteraction_classes.hpp"
#include "SDK/MissionBriefObjectiveList_classes.hpp"
#include "SDK/AIStateVoice_EnterSuspicious_Troll_classes.hpp"
#include "SDK/MissionBriefObjectiveType_structs.hpp"
#include "SDK/MissionBriefObjectiveCategory_classes.hpp"
#include "SDK/AnimNotify_ROLL_VFX_classes.hpp"
#include "SDK/MissionBriefObjective_classes.hpp"
#include "SDK/MissionBriefTitle_classes.hpp"
#include "SDK/PopupGeneric_classes.hpp"
#include "SDK/AnchorToAnchor_LeftOut_classes.hpp"
#include "SDK/Assa_2B_classes.hpp"
#include "SDK/HudMultiplayerState_classes.hpp"
#include "SDK/Crafting_classes.hpp"
#include "SDK/CraftingResult_classes.hpp"
#include "SDK/FlyAnimGraph_classes.hpp"
#include "SDK/AirKill_Stealth_3B_classes.hpp"
#include "SDK/HUDCircularProgressBar_classes.hpp"
#include "SDK/CraftingResultLocked_classes.hpp"
#include "SDK/Clone_Swap_Out_classes.hpp"
#include "SDK/Elf_WorkSword_classes.hpp"
#include "SDK/Skills_classes.hpp"
#include "SDK/SkillsDescription_classes.hpp"
#include "SDK/AIStateVoice_EnterAlert_Default_classes.hpp"
#include "SDK/HUDInteraction_classes.hpp"
#include "SDK/HUDInteractionIcon_classes.hpp"
#include "SDK/SkillsMasterPopup_classes.hpp"
#include "SDK/Skillspoints_classes.hpp"
#include "SDK/SkillsTree_classes.hpp"
#include "SDK/SkillsBranch_classes.hpp"
#include "SDK/SkillsBranchBG_classes.hpp"
#include "SDK/SkillsIcon_classes.hpp"
#include "SDK/Perception_2B_classes.hpp"
#include "SDK/SkillsIconCategory_classes.hpp"
#include "SDK/DamageType_Stun_Killers_M06_classes.hpp"
#include "SDK/skillsIconUltime_classes.hpp"
#include "SDK/IdleToRun_classes.hpp"
#include "SDK/AIStateCondition_EnterPatrolVigi_Checked_Fighter_classes.hpp"
#include "SDK/SkillsLinesBase_classes.hpp"
#include "SDK/SearchHideout_loop_classes.hpp"
#include "SDK/SkillsLink_classes.hpp"
#include "SDK/SkillsIconMaster_classes.hpp"
#include "SDK/SkillsUltimePopup_classes.hpp"
#include "SDK/PopupYesNo_classes.hpp"
#include "SDK/Camera_Edge_Up_classes.hpp"
#include "SDK/Styx_classes.hpp"
#include "SDK/StyxDescription_classes.hpp"
#include "SDK/PreTutorialSkip_classes.hpp"
#include "SDK/Skip_classes.hpp"
#include "SDK/Camera_Catch_Cover_classes.hpp"
#include "SDK/PopupWaiting_classes.hpp"
#include "SDK/LoadingScreen_classes.hpp"
#include "SDK/Anchor_Drop_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrol_NoMoreEnemiesAtAll_classes.hpp"
#include "SDK/MissionEndInsigniaRequirementPopup_classes.hpp"
#include "SDK/DamageType_Projectile_classes.hpp"
#include "SDK/MissionEndInsigniaRequirementTableColumn_classes.hpp"
#include "SDK/MissionEndTableCategory_classes.hpp"
#include "SDK/MissionEndTableRow_classes.hpp"
#include "SDK/MainMenuContentGeneric_classes.hpp"
#include "SDK/Pipe_Ver_GoUpStop_classes.hpp"
#include "SDK/MainMenuButton_classes.hpp"
#include "SDK/MainMenuOptionSelector_classes.hpp"
#include "SDK/MainMenuVerticalList_classes.hpp"
#include "SDK/MainMenuOptionText_classes.hpp"
#include "SDK/PerceptiblePlayer_Head_classes.hpp"
#include "SDK/GameTuning_classes.hpp"
#include "SDK/GroundKill_Out_Noisy_classes.hpp"
#include "SDK/GroundKill_Out_Noisy_Stealth_3B_classes.hpp"
#include "SDK/Use_DistractItem_CoverUp_L_classes.hpp"
#include "SDK/Stealth_3B_classes.hpp"
#include "SDK/Stealth_2B_classes.hpp"
#include "SDK/Idle_04_classes.hpp"
#include "SDK/Stealth_2A_classes.hpp"
#include "SDK/Stealth_1A_classes.hpp"
#include "SDK/Stealth_3A_classes.hpp"
#include "SDK/ItemGraph_Flask_Amber_classes.hpp"
#include "SDK/Faction_Neutral_classes.hpp"
#include "SDK/CoverKill_classes.hpp"
#include "SDK/CoverKill_Stealth_3B_classes.hpp"
#include "SDK/AirKill_classes.hpp"
#include "SDK/CloneStun_classes.hpp"
#include "SDK/EdgeKill_classes.hpp"
#include "SDK/GroundKill_In_classes.hpp"
#include "SDK/GroundKill_Out_Silent_classes.hpp"
#include "SDK/CloneGraph_classes.hpp"
#include "SDK/GroundKill_Roach_Stealth_3B_classes.hpp"
#include "SDK/Camera_Trunk_Out_classes.hpp"
#include "SDK/Maps_classes.hpp"
#include "SDK/HiddenKill_classes.hpp"
#include "SDK/SearchHideout_kick_T_classes.hpp"
#include "SDK/LedgeKill_classes.hpp"
#include "SDK/AcidTrap_classes.hpp"
#include "SDK/AnimNotify_LandMID_VFX_classes.hpp"
#include "SDK/AIGameplay_Base_classes.hpp"
#include "SDK/Use_AcidTrap_classes.hpp"
#include "SDK/InstableSpores_classes.hpp"
#include "SDK/AIGameplay_Roach_classes.hpp"
#include "SDK/IronOre_classes.hpp"
#include "SDK/Cocoon_classes.hpp"
#include "SDK/Use_Cocoon_classes.hpp"
#include "SDK/IdleToWalk180cc_classes.hpp"
#include "SDK/Use_Cocoon_Cover_L_classes.hpp"
#include "SDK/Clone_Create_classes.hpp"
#include "SDK/Use_Cocoon_Cover_R_classes.hpp"
#include "SDK/Use_Cocoon_CoverUp_L_classes.hpp"
#include "SDK/Use_Cocoon_CoverUp_R_classes.hpp"
#include "SDK/Use_Cocoon_Jump_classes.hpp"
#include "SDK/InsectsEggs_classes.hpp"
#include "SDK/Rope_Jump_R_classes.hpp"
#include "SDK/RawAmber_classes.hpp"
#include "SDK/Projectile_Cocoon_classes.hpp"
#include "SDK/Dart_Lethal_classes.hpp"
#include "SDK/Use_Dart_classes.hpp"
#include "SDK/Use_Dart_Cover_L_classes.hpp"
#include "SDK/Use_Dart_Cover_R_classes.hpp"
#include "SDK/Use_Dart_CoverUp_L_classes.hpp"
#include "SDK/Use_Dart_CoverUp_R_classes.hpp"
#include "SDK/CutsceneHUD_classes.hpp"
#include "SDK/MissionBrief_classes.hpp"
#include "SDK/Use_Dart_Jump_classes.hpp"
#include "SDK/AIStateRoach_Alert_classes.hpp"
#include "SDK/Projectile_Dart_Lethal_classes.hpp"
#include "SDK/BP_IO_AlarmBell_Base_classes.hpp"
#include "SDK/DmgTypeBP_Environmental_classes.hpp"
#include "SDK/AnchorFree_RightLoop_classes.hpp"
#include "SDK/Styx2RecastFilter_Low_NoDoors_classes.hpp"
#include "SDK/AIState_Alert_classes.hpp"
#include "SDK/AIStateCondition_DyingAlly_Low_classes.hpp"
#include "SDK/AIStateCondition_EnterFlee_Default_Low_classes.hpp"
#include "SDK/AIStateVoice_EnterFlee_Default_classes.hpp"
#include "SDK/AIStateCondition_Troll_False_classes.hpp"
#include "SDK/AIState_Flee_classes.hpp"
#include "SDK/AIState_Patrol_classes.hpp"
#include "SDK/AIStateCondition_EnterCheckBody_Default_classes.hpp"
#include "SDK/AIStateCondition_DetectBody_classes.hpp"
#include "SDK/AIStateVoice_EnterCheckBody_DeadAlly_classes.hpp"
#include "SDK/Fly_Base_classes.hpp"
#include "SDK/AIStateCondition_EnterCheckBodyTrap_Default_classes.hpp"
#include "SDK/AIStateCondition_DetectBodyTrap_classes.hpp"
#include "SDK/AIStateCondition_EnterFlee_DyingAlly_NoFighter_classes.hpp"
#include "SDK/AIStateCondition_DyingAlly_Max_classes.hpp"
#include "SDK/AIStateCondition_NoFighter_True_classes.hpp"
#include "SDK/Camera_Sneak_classes.hpp"
#include "SDK/Faction_DwarfNoFighter_classes.hpp"
#include "SDK/Styx_DetachWood_classes.hpp"
#include "SDK/AnimNotify_RUN_VFX_classes.hpp"
#include "SDK/Faction_Dwarf_classes.hpp"
#include "SDK/DamageType_KillZ_classes.hpp"
#include "SDK/Faction_Elf_classes.hpp"
#include "SDK/Faction_ElfBoxer_classes.hpp"
#include "SDK/Faction_ElfNoFighter_classes.hpp"
#include "SDK/Faction_ElfBoxer_PlayerFriend_classes.hpp"
#include "SDK/Pipe_Hor_SlideStart_classes.hpp"
#include "SDK/Faction_Fly_classes.hpp"
#include "SDK/Faction_HumanNoFighter_classes.hpp"
#include "SDK/Faction_Gob_classes.hpp"
#include "SDK/Faction_NeutralKillable_classes.hpp"
#include "SDK/Faction_Roach_classes.hpp"
#include "SDK/Faction_Wisp_classes.hpp"
#include "SDK/IO_Condition_Carrying_False_classes.hpp"
#include "SDK/Faction_NoAllies_classes.hpp"
#include "SDK/Faction_Troll_classes.hpp"
#include "SDK/Anchor_Idle_02_classes.hpp"
#include "SDK/AIState_Search_classes.hpp"
#include "SDK/Faction_Troll_Enemy_classes.hpp"
#include "SDK/Clone_4A_classes.hpp"
#include "SDK/Faction_Player_classes.hpp"
#include "SDK/AIStateVoice_EnterFlee_AlertEvent_classes.hpp"
#include "SDK/PerceptibleTorch_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_DyingAlly_Fighter_classes.hpp"
#include "SDK/AIStateCondition_NoFighter_False_classes.hpp"
#include "SDK/AIStateVoice_EnterHunt_DyingAlly_classes.hpp"
#include "SDK/AIStateCondition_EnterAlert_Default_classes.hpp"
#include "SDK/AIStateCondition_EnterAlert_Order_classes.hpp"
#include "SDK/AIStateCondition_OrderAlert_classes.hpp"
#include "SDK/AIStateVoice_EnterAlert_Order_classes.hpp"
#include "SDK/AIStateCondition_EnterFlee_Default_classes.hpp"
#include "SDK/AIStateCondition_EnterFlee_OrderAlert_NoFighter_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_Default_classes.hpp"
#include "SDK/AIStateVoice_EnterHunt_Default_classes.hpp"
#include "SDK/AIStateCondition_Neutral_False_classes.hpp"
#include "SDK/HUDInventoryItem_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_Memory_classes.hpp"
#include "SDK/AIStateVoice_EnterHunt_Memory_classes.hpp"
#include "SDK/AIStateCondition_NoFighterNeutral_False_classes.hpp"
#include "SDK/AIStateCondition_EnterSearch_Order_classes.hpp"
#include "SDK/AIStateCondition_OrderSearch_classes.hpp"
#include "SDK/Alchemy_4B_classes.hpp"
#include "SDK/AIStateVoice_EnterSearch_Order_classes.hpp"
#include "SDK/Land_Walk_classes.hpp"
#include "SDK/AIStateCondition_EnterSurprise_Default_classes.hpp"
#include "SDK/AIStateVoice_EnterSurprise_Surprise_classes.hpp"
#include "SDK/AIStateCondition_EnterSuspicious_Default_classes.hpp"
#include "SDK/AIStateVoice_EnterSuspicious_Default_classes.hpp"
#include "SDK/AIStateCondition_EnterSuspicious_Troll_classes.hpp"
#include "SDK/AIStateCondition_Troll_True_classes.hpp"
#include "SDK/AIGameplay_Fly_classes.hpp"
#include "SDK/AIStateCondition_EnterSuspiciousVigi_Memory_classes.hpp"
#include "SDK/AIStateVoice_EnterSuspiciousVigi_Memory_classes.hpp"
#include "SDK/AnchorFree_BackLeftIn_classes.hpp"
#include "SDK/AIStateCondition_OrderVigilant_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrolVigi_OrderVigi_classes.hpp"
#include "SDK/Whistle_classes.hpp"
#include "SDK/AIStateCondition_NoMoreVigilant_NoMoreEnemies_classes.hpp"
#include "SDK/AIStateCondition_OrderCheck_classes.hpp"
#include "SDK/AIStateVoice_EnterSuspicious_OrderCheck_classes.hpp"
#include "SDK/AIState_CheckBody_classes.hpp"
#include "SDK/AIStateCondition_EnterFlee_DyingAlly_NoFighter_Low_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_DyingAlly_Fighter_Low_classes.hpp"
#include "SDK/Camera_Keyhole_FirstPerson_classes.hpp"
#include "SDK/AIStateCondition_EnterAlert_Default_Low_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_Default_Low_classes.hpp"
#include "SDK/MissionEndTablePlayerColumn_classes.hpp"
#include "SDK/AIState_Hunt_classes.hpp"
#include "SDK/AIStateCondition_EnterCheckBody_Default_Low_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_DyingAlly_Fighter_LastStimuli_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_Default_LastStimuli_classes.hpp"
#include "SDK/Stealth_4A_classes.hpp"
#include "SDK/AIStateCondition_EnterPatrol_Searched_NoFighter_classes.hpp"
#include "SDK/AIStateCondition_SearchTimer_classes.hpp"
#include "SDK/AIStateCondition_EnterPatrolVigi_Searched_Fighter_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrolVigi_Searched_classes.hpp"
#include "SDK/AIStateCondition_EnterSurprise_Default_LastStimuli_classes.hpp"
#include "SDK/AIState_CheckBodyTrap_classes.hpp"
#include "SDK/AIStateCondition_EnterPatrol_BodyTrapped_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrol_BodyChecked_classes.hpp"
#include "SDK/Camera_Trunk_In_classes.hpp"
#include "SDK/AITask_CheckBody_classes.hpp"
#include "SDK/AIStateCondition_EnterSearch_BodyTrapped_classes.hpp"
#include "SDK/AIStateVoice_EnterSearch_Start_classes.hpp"
#include "SDK/AIState_Surprise_classes.hpp"
#include "SDK/AnchorToAnchor_UpRightLoop_classes.hpp"
#include "SDK/AITask_Surprise_classes.hpp"
#include "SDK/Suspicious_classes.hpp"
#include "SDK/Suspicious_Surprise_classes.hpp"
#include "SDK/AITask_Rally_Search_classes.hpp"
#include "SDK/Rally_Search_classes.hpp"
#include "SDK/AIState_Suspicious_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_Default_FromSuspi_classes.hpp"
#include "SDK/SearchGuardRail_catch_I_classes.hpp"
#include "SDK/PauseChallenge_classes.hpp"
#include "SDK/AIStateCondition_EnterHunt_Olfacto_classes.hpp"
#include "SDK/AIStateVoice_EnterHunt_Olfacto_classes.hpp"
#include "SDK/MainMenuAccountName_classes.hpp"
#include "SDK/AIStateCondition_EnterPatrol_Checked_Fighter_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrol_Checked_classes.hpp"
#include "SDK/AITask_Check_classes.hpp"
#include "SDK/Suspicious_Smell_classes.hpp"
#include "SDK/AIStateCondition_EnterPatrol_Checked_NoFighter_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrolVigi_Checked_classes.hpp"
#include "SDK/AIStateCondition_EnterSurprise_Default_FromSuspi_classes.hpp"
#include "SDK/AITask_Rally_Suspi_classes.hpp"
#include "SDK/Rally_Suspi_classes.hpp"
#include "SDK/ZoneCylinder_Base_classes.hpp"
#include "SDK/Atk_Dist_Elf_Long_classes.hpp"
#include "SDK/Rally_Suspi_0_classes.hpp"
#include "SDK/AITask_Support_Suspi_classes.hpp"
#include "SDK/Rally_Search_0_classes.hpp"
#include "SDK/AITask_StartSearch_classes.hpp"
#include "SDK/AITask_Support_Search_classes.hpp"
#include "SDK/Styx2EQSTestingTarget_classes.hpp"
#include "SDK/AIStateVoice_EnterSearch_Strange_classes.hpp"
#include "SDK/AnimNotify_JUMP_VFX_classes.hpp"
#include "SDK/AIStateVoice_EnterSearch_Strange_Troll_classes.hpp"
#include "SDK/Camera_CoverPeek_Left_classes.hpp"
#include "SDK/AITask_Chase_Hunt_classes.hpp"
#include "SDK/Suspicious_Look_Alert_classes.hpp"
#include "SDK/IO_Alarm_Sheet_BP_classes.hpp"
#include "SDK/AIStateRoach_Hunt_classes.hpp"
#include "SDK/AIStateRoach_Patrol_classes.hpp"
#include "SDK/AIStateRoach_Suspicious_classes.hpp"
#include "SDK/NoFight_Loop_classes.hpp"
#include "SDK/DamageType_NoStun_classes.hpp"
#include "SDK/AIStateVoice_Roach_Alert_classes.hpp"
#include "SDK/Camera_Duel_classes.hpp"
#include "SDK/AIStateVoice_Roach_Hunt_classes.hpp"
#include "SDK/Use_DistractItem_classes.hpp"
#include "SDK/AITask_Check_Roach_classes.hpp"
#include "SDK/SuspiciousRoach_classes.hpp"
#include "SDK/SuspiciousRoach_Look_classes.hpp"
#include "SDK/AIStateVoice_Roach_Suspi_classes.hpp"
#include "SDK/Restart_classes.hpp"
#include "SDK/AITask_Chase_Hunt_Roach_classes.hpp"
#include "SDK/AITask_Attack_classes.hpp"
#include "SDK/Styx2EnvQueryContext_Ally_classes.hpp"
#include "SDK/AIStateFly_Alert_classes.hpp"
#include "SDK/AIStateFly_Suspicious_classes.hpp"
#include "SDK/AIStateVoice_Fly_Alert_classes.hpp"
#include "SDK/AITask_Check_Fly_classes.hpp"
#include "SDK/SuspiciousFly_classes.hpp"
#include "SDK/AIStateVoice_Fly_Suspicious_classes.hpp"
#include "SDK/Camera_Rope_classes.hpp"
#include "SDK/AITask_Chase_Alert_Roach_classes.hpp"
#include "SDK/AITask_Rally_Patrol_classes.hpp"
#include "SDK/Rally_Patrol_classes.hpp"
#include "SDK/Rally_Patrol_0_classes.hpp"
#include "SDK/RollToWalk_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrol_NoMoreBeasts_classes.hpp"
#include "SDK/AITask_Flee_classes.hpp"
#include "SDK/AITask_Rally_Alert_classes.hpp"
#include "SDK/Rally_Alert_classes.hpp"
#include "SDK/MissionEndTableFooter_classes.hpp"
#include "SDK/Rally_Alert2_classes.hpp"
#include "SDK/Assa_3B_classes.hpp"
#include "SDK/Styx_Sheath_03_classes.hpp"
#include "SDK/Rally_Alert_0_classes.hpp"
#include "SDK/AITask_Rally_Flee_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrolVigi_NoMoreEnemies_classes.hpp"
#include "SDK/AIStateVoice_EnterPatrolVigi_NoMoreEnemies_Troll_classes.hpp"
#include "SDK/AIStateVoice_EnterSearch_Unreachable_classes.hpp"
#include "SDK/Camera_GameOver_classes.hpp"
#include "SDK/AITask_Chase_Alert_classes.hpp"
#include "SDK/AnimNotify_AkEvent_classes.hpp"
#include "SDK/Luster_classes.hpp"
#include "SDK/Anchor_Grab_classes.hpp"
#include "SDK/AlarmBell_Destroyed_classes.hpp"
#include "SDK/Luster_Detached_classes.hpp"
#include "SDK/AlarmBell_Trapped_classes.hpp"
#include "SDK/IO_Condition_CanMove_classes.hpp"
#include "SDK/IO_Condition_IsHidden_False_classes.hpp"
#include "SDK/IO_Condition_IsMainHumanoid_True_classes.hpp"
#include "SDK/EdgeWall_TurnRight_Ext60_classes.hpp"
#include "SDK/IO_Condition_IsVigilant_classes.hpp"
#include "SDK/IO_Condition_IsWalking_classes.hpp"
#include "SDK/AnchorFree_RightIn_classes.hpp"
#include "SDK/BP_IO_CeilingPlant_classes.hpp"
#include "SDK/DamageType_Acid_classes.hpp"
#include "SDK/Hurt_classes.hpp"
#include "SDK/IO_CeilingPlant_Sheet_BP_classes.hpp"
#include "SDK/EnvCrusher_classes.hpp"
#include "SDK/Assa_4B_classes.hpp"
#include "SDK/CloneSmoke_classes.hpp"
#include "SDK/Camera_Edge_Back_classes.hpp"
#include "SDK/SporeExplosion_classes.hpp"
#include "SDK/CeilingPlantExplosion_classes.hpp"
#include "SDK/Projectile_Dart_Toxic_classes.hpp"
#include "SDK/BP_IO_ExplosiveSpore_classes.hpp"
#include "SDK/DamageType_Gas_classes.hpp"
#include "SDK/IO_ExplosiveSpore_Sheet_BP_classes.hpp"
#include "SDK/BP_IO_EnvCrusher_Detach_Base_classes.hpp"
#include "SDK/IO_EnvCrusher_Sheet_BP_classes.hpp"
#include "SDK/IO_Luster_Sheet_BP_classes.hpp"
#include "SDK/Projectile_SandBall_classes.hpp"
#include "SDK/BP_IO_Torch_Base_classes.hpp"
#include "SDK/IO_Torch_Sheet_BP_classes.hpp"
#include "SDK/Flask_classes.hpp"
#include "SDK/Torch_classes.hpp"
#include "SDK/NavAreaClimbHigh_classes.hpp"
#include "SDK/IO_Condition_Facing_classes.hpp"
#include "SDK/MainMenuOptionSlider_classes.hpp"
#include "SDK/IO_Condition_HasLighter_classes.hpp"
#include "SDK/AIChar_Base_classes.hpp"
#include "SDK/DamageType_Dart_classes.hpp"
#include "SDK/ElfAnimGraph_classes.hpp"
#include "SDK/AnimNotify_AkArmor_classes.hpp"
#include "SDK/Styx2FunctionLibrary_classes.hpp"
#include "SDK/Menu_classes.hpp"
#include "SDK/MenuHUB_classes.hpp"
#include "SDK/Atk_Cac_Roach_classes.hpp"
#include "SDK/MenuIngame_classes.hpp"
#include "SDK/MenuIngameInteractionTab_classes.hpp"
#include "SDK/MenuIngameTabButton_classes.hpp"
#include "SDK/MainMenu_classes.hpp"
#include "SDK/PP_Flask_Acid_F_classes.hpp"
#include "SDK/HUDMultiplayerNotification_classes.hpp"
#include "SDK/MissionSelection_classes.hpp"
#include "SDK/MissionEndTable_classes.hpp"
#include "SDK/MissionEndTableColumn_classes.hpp"
#include "SDK/MissionEndTableFooterText_classes.hpp"
#include "SDK/RoachGraph_Base_classes.hpp"
#include "SDK/MissionEndTablePlayerColumnValue_classes.hpp"
#include "SDK/MissionEndTableRowText_classes.hpp"
#include "SDK/Credits_classes.hpp"
#include "SDK/IA_Land_Walk_classes.hpp"
#include "SDK/CreditImage_classes.hpp"
#include "SDK/CreditScroll_classes.hpp"
#include "SDK/Pipe_Ver_Idle_03_classes.hpp"
#include "SDK/Debug_classes.hpp"
#include "SDK/MissionEnd_classes.hpp"
#include "SDK/DemoTeaser_classes.hpp"
#include "SDK/VFX_NotifiesTuning_classes.hpp"
#include "SDK/MultiCoop_classes.hpp"
#include "SDK/MultiBecomeClone_classes.hpp"
#include "SDK/MultiCreateClone_classes.hpp"
#include "SDK/Camera_Edge_Left_classes.hpp"
#include "SDK/Atk_Dist_Close_Elf_U_Low_classes.hpp"
#include "SDK/Pause_classes.hpp"
#include "SDK/PauseChallengeOption_classes.hpp"
#include "SDK/NewGame_classes.hpp"
#include "SDK/Options_classes.hpp"
#include "SDK/OptionsBase_classes.hpp"
#include "SDK/MainMenuOptionBrightness_classes.hpp"
#include "SDK/SearchEdge_out_classes.hpp"
#include "SDK/OptionsControl_classes.hpp"
#include "SDK/OptionsControlkeyboard_classes.hpp"
#include "SDK/OptionsGame_classes.hpp"
#include "SDK/Atk_Dist_Elf_U_Low_classes.hpp"
#include "SDK/OptionsGraphics_classes.hpp"
#include "SDK/NavAreaJumpManual_classes.hpp"
#include "SDK/OptionsSound_classes.hpp"
#include "SDK/PlayLoadSaveBase_classes.hpp"
#include "SDK/PlayLoad_classes.hpp"
#include "SDK/PlayLoadOptionDelete_classes.hpp"
#include "SDK/Edge_TurnRight_Ext60_classes.hpp"
#include "SDK/PlayLoadOptionDeleteButton_classes.hpp"
#include "SDK/Clone_Explode_classes.hpp"
#include "SDK/PlaySave_classes.hpp"
#include "SDK/AnimNotify_AkSublayer_classes.hpp"
#include "SDK/AnimNotify_WALK_VFX_classes.hpp"
#include "SDK/Styx2AIController_BP_classes.hpp"
#include "SDK/EdgeWall_TurnRight_Int_classes.hpp"
#include "SDK/Styx2RecastFilter_classes.hpp"
#include "SDK/Styx2RecastFilter_Direct_classes.hpp"
#include "SDK/NavAreaClimbLow_classes.hpp"
#include "SDK/NavAreaGuardrail_classes.hpp"
#include "SDK/NavAreaJumpAuto_classes.hpp"
#include "SDK/Pipe_Ver_SlideStop_classes.hpp"
#include "SDK/Styx2NavArea_Door_classes.hpp"
#include "SDK/Styx2RecastFilter_High_classes.hpp"
#include "SDK/Cadaver_Drop_classes.hpp"
#include "SDK/Cadaver_Pick_Back_classes.hpp"
#include "SDK/Ascend_Climb_0_classes.hpp"
#include "SDK/Ascend_Climb_2_classes.hpp"
#include "SDK/AI_IdleToRun_classes.hpp"
#include "SDK/AI_IdleToWalk_classes.hpp"
#include "SDK/AI_RunToIdle_L_classes.hpp"
#include "SDK/DartKill_classes.hpp"
#include "SDK/AI_RunToIdle_R_classes.hpp"
#include "SDK/AI_WalkToIdle_L_classes.hpp"
#include "SDK/AI_WalkToIdle_R_classes.hpp"
#include "SDK/Camera_Sneak_Throw_classes.hpp"
#include "SDK/IA_Land_Run_classes.hpp"
#include "SDK/LongJump_classes.hpp"
#include "SDK/LongJump_Land_classes.hpp"
#include "SDK/LongJump_Start_classes.hpp"
#include "SDK/Poisoned_classes.hpp"
#include "SDK/SearchEdge_catch_I_classes.hpp"
#include "SDK/SearchEdge_catch_T_classes.hpp"
#include "SDK/SearchEdge_in_classes.hpp"
#include "SDK/DamageType_PoisonedFood_classes.hpp"
#include "SDK/SearchGuardRail_catch_T_classes.hpp"
#include "SDK/SearchGuardRail_Edge_catch_T_classes.hpp"
#include "SDK/SearchGuardRail_in_classes.hpp"
#include "SDK/SearchGuardRail_out_classes.hpp"
#include "SDK/SearchHideout_catch_I_classes.hpp"
#include "SDK/SearchHideout_catch_T_classes.hpp"
#include "SDK/SearchHideout_in_classes.hpp"
#include "SDK/SearchHideout_kick_I_classes.hpp"
#include "SDK/SearchHideout_out_classes.hpp"
#include "SDK/Turn_180_L_classes.hpp"
#include "SDK/Turn_180_R_classes.hpp"
#include "SDK/Turn_90_L_classes.hpp"
#include "SDK/Turn_90_R_classes.hpp"
#include "SDK/DamageType_Acid_Trap_classes.hpp"
#include "SDK/AIHUD_classes.hpp"
#include "SDK/DamageType_GasExterminator_classes.hpp"
#include "SDK/ZonePartialSphere_Base_classes.hpp"
#include "SDK/ZonePS_VisionLarge_classes.hpp"
#include "SDK/AIGameplay_DarkElf_classes.hpp"
#include "SDK/Styx2RecastFilter_High_RailJump_classes.hpp"
#include "SDK/Atk_Dist_Elf_Short_classes.hpp"
#include "SDK/HUDTutorialLine_classes.hpp"
#include "SDK/Atk_Dist_Close_Elf_Long_classes.hpp"
#include "SDK/Atk_Dist_Close_Elf_High_classes.hpp"
#include "SDK/Atk_Dist_Close_Elf_U_High_classes.hpp"
#include "SDK/Atk_Dist_Elf_U_High_classes.hpp"
#include "SDK/Atk_Hideout_Elf_classes.hpp"
#include "SDK/Atk_Cac_Elf_03_classes.hpp"
#include "SDK/DamageType_Stun_classes.hpp"
#include "SDK/Atk_Taunt_Elf_classes.hpp"
#include "SDK/Lighter_classes.hpp"
#include "SDK/Atk_Taunt_Rally_Elf_classes.hpp"
#include "SDK/Countered_Elf_classes.hpp"
#include "SDK/Injured_Elf_classes.hpp"
#include "SDK/Ascend_Climb_1_HumanElf_classes.hpp"
#include "SDK/AIController_Kamikaze_classes.hpp"
#include "SDK/Ascend_Climb_2_HumanElf_classes.hpp"
#include "SDK/Assa_1B_classes.hpp"
#include "SDK/RailJump_classes.hpp"
#include "SDK/SmokeStun_classes.hpp"
#include "SDK/DamageType_Acid_SmokeBomb_classes.hpp"
#include "SDK/ZonePS_VisionAlert_classes.hpp"
#include "SDK/ZonePS_VisionAlertLight_classes.hpp"
#include "SDK/ZonePS_VisionLargeShadow_classes.hpp"
#include "SDK/ZonePS_VisionMedium_classes.hpp"
#include "SDK/ZonePS_VisionShort_classes.hpp"
#include "SDK/DarkElfGraph_Base_classes.hpp"
#include "SDK/AnimNotify_AkVoice_classes.hpp"
#include "SDK/AnimNotify_SNEAK_VFX_classes.hpp"
#include "SDK/AnimNotify_AkLanding_classes.hpp"
#include "SDK/AnimNotify_AkEventCusto_classes.hpp"
#include "SDK/AnimNotify_AkVoiceKit_classes.hpp"
#include "SDK/AnimNotify_LandHIGH_VFX_classes.hpp"
#include "SDK/Idle_02_classes.hpp"
#include "SDK/Idle_03_classes.hpp"
#include "SDK/Cadaver_Drop_0_classes.hpp"
#include "SDK/Idle_05_classes.hpp"
#include "SDK/Idle_06_classes.hpp"
#include "SDK/Idle_07_classes.hpp"
#include "SDK/DarkElf_Warrior_Sword_01_classes.hpp"
#include "SDK/Atk_Cac_Elf_01_classes.hpp"
#include "SDK/Atk_Cac_Elf_02_classes.hpp"
#include "SDK/Skills_Styx_classes.hpp"
#include "SDK/Projectile_AI_Knife_Elf_High_classes.hpp"
#include "SDK/Atk_Cac_Elf_02_High_classes.hpp"
#include "SDK/Atk_Finish_Elf_classes.hpp"
#include "SDK/Atk_Finish_Elf_GobOnly_classes.hpp"
#include "SDK/Elf_sheathe_Cut_classes.hpp"
#include "SDK/Elf_Unsheathe_Cut_classes.hpp"
#include "SDK/AIHUDAlertLevel_classes.hpp"
#include "SDK/PP_Flask_Acid_classes.hpp"
#include "SDK/Projectile_AI_Knife_Elf_Search_classes.hpp"
#include "SDK/Flask_Acid_classes.hpp"
#include "SDK/Use_Flask_Acid_classes.hpp"
#include "SDK/PP_Flask_Acid_Exterminator_classes.hpp"
#include "SDK/PP_Flask_Amber_classes.hpp"
#include "SDK/Flask_Amber_classes.hpp"
#include "SDK/Use_Flask_Amber_classes.hpp"
#include "SDK/PP_Flask_Amber_F_classes.hpp"
#include "SDK/PP_Flask_Health_classes.hpp"
#include "SDK/Flask_Health_classes.hpp"
#include "SDK/Use_Flask_Health_classes.hpp"
#include "SDK/VenomousSpores_classes.hpp"
#include "SDK/AIController_Fly_classes.hpp"
#include "SDK/Atk_Dist_Fly_Long_classes.hpp"
#include "SDK/Atk_Dist_Fly_Short_classes.hpp"
#include "SDK/ZonePS_VisionFly_classes.hpp"
#include "SDK/ZoneSphere_Base_classes.hpp"
#include "SDK/ZoneS_Fly_classes.hpp"
#include "SDK/Pipe_Hor_ChangeDir_R_classes.hpp"
#include "SDK/FlyGraph_Base_classes.hpp"
#include "SDK/FlyGraph_classes.hpp"
#include "SDK/Land_Run_classes.hpp"
#include "SDK/BP_IO_LusterAttachWall_Base_classes.hpp"
#include "SDK/Edge_GrabInExtremis_classes.hpp"
#include "SDK/IO_LusterWall_Sheet_BP_classes.hpp"
#include "SDK/RoachKamikaze_Base_classes.hpp"
#include "SDK/IdleToWalk90cw_classes.hpp"
#include "SDK/KamikazeAnimGraph_classes.hpp"
#include "SDK/Atk_Dist_Roach_Long_classes.hpp"
#include "SDK/Atk_Dist_Roach_Short_classes.hpp"
#include "SDK/Atk_Dist_Roach_U_classes.hpp"
#include "SDK/Atk_Hideout_Roach_classes.hpp"
#include "SDK/Atk_Taunt_Roach_classes.hpp"
#include "SDK/SearchHideout_catch_Roach_T_classes.hpp"
#include "SDK/SearchHideout_kick_Roach_T_classes.hpp"
#include "SDK/AIGameplay_Roach_Kamikaze_classes.hpp"
#include "SDK/AnimNotify_RoachFootsteps_classes.hpp"
#include "SDK/DamageType_Toxic_classes.hpp"
#include "SDK/Hurt_Toxic_classes.hpp"
#include "SDK/Dart_Toxic_classes.hpp"
#include "SDK/Use_DistractItem_Cover_L_classes.hpp"
#include "SDK/Use_DistractItem_Cover_R_classes.hpp"
#include "SDK/Use_DistractItem_CoverUp_R_classes.hpp"
#include "SDK/Use_DistractItem_Jump_classes.hpp"
#include "SDK/Projectile_DistractItem_classes.hpp"
#include "SDK/MakeNoise_classes.hpp"
#include "SDK/DistractItem_0_classes.hpp"
#include "SDK/Flask_Smell_classes.hpp"
#include "SDK/Use_Flask_Smell_classes.hpp"
#include "SDK/Lockpick_classes.hpp"
#include "SDK/SandBall_classes.hpp"
#include "SDK/StyxGraph_classes.hpp"
#include "SDK/Styx_PipeSlide_classes.hpp"
#include "SDK/USe_Sandball_classes.hpp"
#include "SDK/Use_Sandball_Cover_L_classes.hpp"
#include "SDK/Use_Sandball_Cover_R_classes.hpp"
#include "SDK/Use_Sandball_CoverUp_L_classes.hpp"
#include "SDK/Use_Sandball_Jump_classes.hpp"
#include "SDK/DamageType_FallToGround_classes.hpp"
#include "SDK/DamageType_NoGameplay_classes.hpp"
#include "SDK/Styx_Dagger_01_classes.hpp"
#include "SDK/Styx_Sheath_01_classes.hpp"
#include "SDK/Styx_Dagger_02_classes.hpp"
#include "SDK/Styx_Sheath_02_classes.hpp"
#include "SDK/Styx_Dagger_03_classes.hpp"
#include "SDK/Styx_Dagger_04_classes.hpp"
#include "SDK/Edge_TurnLeft_Ext90_classes.hpp"
#include "SDK/Styx_Sheath_04_classes.hpp"
#include "SDK/Styx2SkillBP_classes.hpp"
#include "SDK/Roll_classes.hpp"
#include "SDK/Alchemy_0_classes.hpp"
#include "SDK/Alchemy_1A_classes.hpp"
#include "SDK/Pickpocket_classes.hpp"
#include "SDK/Alchemy_1B_classes.hpp"
#include "SDK/Alchemy_2A_classes.hpp"
#include "SDK/Alchemy_2B_classes.hpp"
#include "SDK/Alchemy_3A_classes.hpp"
#include "SDK/Cursor_classes.hpp"
#include "SDK/Alchemy_3B_classes.hpp"
#include "SDK/Styx2GameStateBP_classes.hpp"
#include "SDK/Alchemy_4A_classes.hpp"
#include "SDK/Assa_0_classes.hpp"
#include "SDK/Assa_1A_classes.hpp"
#include "SDK/Assa_2A_classes.hpp"
#include "SDK/Assa_3A_classes.hpp"
#include "SDK/Assa_4A_classes.hpp"
#include "SDK/Clone_Control_classes.hpp"
#include "SDK/Clone_0_classes.hpp"
#include "SDK/Clone_1B_classes.hpp"
#include "SDK/Clone_2B_classes.hpp"
#include "SDK/Clone_3A_classes.hpp"
#include "SDK/Clone_3B_classes.hpp"
#include "SDK/Clone_4B_classes.hpp"
#include "SDK/Master_classes.hpp"
#include "SDK/Perception_1A_classes.hpp"
#include "SDK/Perception_2A_classes.hpp"
#include "SDK/Perception_3A_classes.hpp"
#include "SDK/HUDItem_classes.hpp"
#include "SDK/Perception_3B_classes.hpp"
#include "SDK/Perception_4A_classes.hpp"
#include "SDK/Perception_4B_classes.hpp"
#include "SDK/Stealth_4B_classes.hpp"
#include "SDK/Projectile_AI_Quartz_classes.hpp"
#include "SDK/Camera_Grid_classes.hpp"
#include "SDK/DamageType_QuartzStun_classes.hpp"
#include "SDK/QuartzStun_classes.hpp"
#include "SDK/Wisp_Base_classes.hpp"
#include "SDK/AIGameplay_Wisp_classes.hpp"
#include "SDK/DamageType_Boss_classes.hpp"
#include "SDK/DamageType_Fire_classes.hpp"
#include "SDK/DamageType_Projectile_Killed_M06_classes.hpp"
#include "SDK/DamageType_Stun_Killed_M06_classes.hpp"
#include "SDK/WispGraph_Base_classes.hpp"
#include "SDK/PoisonKill_classes.hpp"
#include "SDK/Projectile_AI_Knife_Elf_classes.hpp"
#include "SDK/DarkElf_Knife_classes.hpp"
#include "SDK/DarkElf_Fruit_classes.hpp"
#include "SDK/DarkElf_Drink_classes.hpp"
#include "SDK/Lighter_LeftHand_classes.hpp"
#include "SDK/Lighter_RightHand_classes.hpp"
#include "SDK/Projectile_AI_Bomb_classes.hpp"
#include "SDK/Projectile_AI_Fly_classes.hpp"
#include "SDK/BP_Roach_Kamikaze_classes.hpp"
#include "SDK/Projectile_AI_Roach_classes.hpp"
#include "SDK/AITuning_classes.hpp"
#include "SDK/CheckBody_classes.hpp"
#include "SDK/NoFight_In_classes.hpp"
#include "SDK/NoFight_Out_classes.hpp"
#include "SDK/AITask_Follow_classes.hpp"
#include "SDK/AIState_Patrol_NoReact_classes.hpp"
#include "SDK/HUDSubtitle_classes.hpp"
#include "SDK/AITask_HotSearch_classes.hpp"
#include "SDK/AITask_Idle_classes.hpp"
#include "SDK/AITask_Sheathe_classes.hpp"
#include "SDK/WalkToIdle_R_classes.hpp"
#include "SDK/AITask_Sick_classes.hpp"
#include "SDK/AITask_StepSide_classes.hpp"
#include "SDK/AITask_Unsheathe_classes.hpp"
#include "SDK/Styx2EnvQueryContext_Target_classes.hpp"
#include "SDK/CameraTuning_classes.hpp"
#include "SDK/Camera_Base_classes.hpp"
#include "SDK/Camera_Idle_classes.hpp"
#include "SDK/Camera_Air_classes.hpp"
#include "SDK/Camera_Air_Throw_classes.hpp"
#include "SDK/Camera_Anchor_classes.hpp"
#include "SDK/Camera_AnchorGrab_classes.hpp"
#include "SDK/Camera_Ascend_classes.hpp"
#include "SDK/Camera_Barrel_classes.hpp"
#include "SDK/Camera_Barrel_In_classes.hpp"
#include "SDK/Camera_Barrel_Out_classes.hpp"
#include "SDK/Clone_Created_classes.hpp"
#include "SDK/Pipe_Ver_SlideStart_classes.hpp"
#include "SDK/Camera_Catch_classes.hpp"
#include "SDK/Camera_Catch_Cupboard_classes.hpp"
#include "SDK/Camera_Catch_Trunk_classes.hpp"
#include "SDK/Camera_Cover_classes.hpp"
#include "SDK/BP_FogSheet_classes.hpp"
#include "SDK/Camera_CoverPeek_Right_classes.hpp"
#include "SDK/Camera_CoverPeek_Up_classes.hpp"
#include "SDK/Camera_CoverTurn_classes.hpp"
#include "SDK/Camera_Cupboard_FirstPerson_classes.hpp"
#include "SDK/ProgressNotifiation_structs.hpp"
#include "SDK/Camera_Cupboard_In_classes.hpp"
#include "SDK/Camera_Cupboard_Kill_classes.hpp"
#include "SDK/Camera_Cupboard_Out_classes.hpp"
#include "SDK/Camera_Duel_Counter_classes.hpp"
#include "SDK/Camera_Edge_classes.hpp"
#include "SDK/Camera_Edge_Right_classes.hpp"
#include "SDK/Camera_EdgeGrab_classes.hpp"
#include "SDK/Camera_EdgeHang_classes.hpp"
#include "SDK/Camera_EdgeTurn_classes.hpp"
#include "SDK/Camera_FirstPerson_classes.hpp"
#include "SDK/Camera_Golem_classes.hpp"
#include "SDK/Camera_Idle_Throw_classes.hpp"
#include "SDK/Camera_Inventory_classes.hpp"
#include "SDK/Camera_Keyhole_In_Front_classes.hpp"
#include "SDK/Camera_Keyhole_In_classes.hpp"
#include "SDK/Camera_Keyhole_In_Back_classes.hpp"
#include "SDK/Camera_Keyhole_Out_classes.hpp"
#include "SDK/Camera_Loot_classes.hpp"
#include "SDK/Camera_Pipe_classes.hpp"
#include "SDK/Camera_Pipe_Slide_classes.hpp"
#include "SDK/Camera_Roll_classes.hpp"
#include "SDK/Camera_Run_classes.hpp"
#include "SDK/Camera_Run_Slide_classes.hpp"
#include "SDK/Camera_Run_Throw_classes.hpp"
#include "SDK/Camera_Trunk_FirstPerson_classes.hpp"
#include "SDK/Camera_Trunk_Kill_classes.hpp"
#include "SDK/Styx2GameInstance_BP_classes.hpp"
#include "SDK/MissionHUD_UMG_classes.hpp"
#include "SDK/GameModeBase_classes.hpp"
#include "SDK/BP_GodRay2D_classes.hpp"
#include "SDK/BP_GlowingDust_classes.hpp"
#include "SDK/MultiplayerJoinPopup_classes.hpp"
#include "SDK/MainMenu_P_classes.hpp"
#include "SDK/HUD_classes.hpp"
#include "SDK/HUDDetection_classes.hpp"
#include "SDK/HUDInventory_classes.hpp"
#include "SDK/HUDItemQuantity_classes.hpp"
#include "SDK/HUDInventorySeparator_classes.hpp"
#include "SDK/HUDNotificationWidgetText_classes.hpp"
#include "SDK/HUDProgressNotification_classes.hpp"
#include "SDK/HUDSkills_classes.hpp"
#include "SDK/HUDToken_classes.hpp"
#include "SDK/HUDTutorial_classes.hpp"
#include "SDK/Keyhole_classes.hpp"
#include "SDK/MainMenu_0_classes.hpp"
#include "SDK/Styx2PlayerControllerBP_classes.hpp"
#include "SDK/MainMenu_Graph_classes.hpp"
#include "SDK/Pipe_Ver_Idle_02_classes.hpp"
#include "SDK/Pipe_Hor_Idle_02_classes.hpp"
#include "SDK/EdgeWall_Idle_04_classes.hpp"
#include "SDK/EdgeWall_Idle_02_classes.hpp"
#include "SDK/Edge_idle_04_classes.hpp"
#include "SDK/Edge_Idle_03_classes.hpp"
#include "SDK/Edge_Idle_02_classes.hpp"
#include "SDK/Anchor_Idle_04_classes.hpp"
#include "SDK/Anchor_Idle_03_classes.hpp"
#include "SDK/PerceptiblePlayer_Base_classes.hpp"
#include "SDK/DamageType_Boss_GolemHand_classes.hpp"
#include "SDK/Whistle_CoverRight_classes.hpp"
#include "SDK/Whistle_CoverLeft_classes.hpp"
#include "SDK/ToggleSneak_classes.hpp"
#include "SDK/Rope_Swing_Start_classes.hpp"
#include "SDK/Rope_Swing_End_classes.hpp"
#include "SDK/Rope_Jump_L_classes.hpp"
#include "SDK/Rope_Grab_classes.hpp"
#include "SDK/Pipe_Ver_GrabInExtremis_classes.hpp"
#include "SDK/Pipe_Ver_Grab_classes.hpp"
#include "SDK/Player_Drop_classes.hpp"
#include "SDK/Pipe_Ver_GoUp_classes.hpp"
#include "SDK/Pipe_Hor_SlideStop_classes.hpp"
#include "SDK/Pipe_Hor_GrabRight_classes.hpp"
#include "SDK/Pipe_Hor_GrabLeft_classes.hpp"
#include "SDK/Pipe_Hor_Grab_classes.hpp"
#include "SDK/Pipe_Hor_ChangeDir_L_classes.hpp"
#include "SDK/Pipe_All_Jump_classes.hpp"
#include "SDK/Pipe_All_Drop_classes.hpp"
#include "SDK/Pickpocket_DeadBody_classes.hpp"
#include "SDK/Land_Medium_classes.hpp"
#include "SDK/Jump_classes.hpp"
#include "SDK/RunToIdle_R_classes.hpp"
#include "SDK/RunToIdle_L_classes.hpp"
#include "SDK/RollToRun_classes.hpp"
#include "SDK/IdleToWalk_classes.hpp"
#include "SDK/Cover_TurnLeft_classes.hpp"
#include "SDK/EdgeWall_TurnRight_Ext90_classes.hpp"
#include "SDK/EdgeWall_TurnLeft_Ext90_classes.hpp"
#include "SDK/EdgeWall_GrabInExtremis_classes.hpp"
#include "SDK/EdgeWall_ClimbDown_classes.hpp"
#include "SDK/EdgeWall_Climb_classes.hpp"
#include "SDK/Edge_TurnRight_Int_classes.hpp"
#include "SDK/Edge_TurnRight_Ext90_classes.hpp"
#include "SDK/Edge_JumpUpIn_classes.hpp"
#include "SDK/Edge_JumpRightIn_classes.hpp"
#include "SDK/Edge_JumpLeftIn_classes.hpp"
#include "SDK/Edge_JumpBackIn_classes.hpp"
#include "SDK/Edge_Drop_classes.hpp"
#include "SDK/Mission_classes.hpp"
#include "SDK/Skills_Clone_classes.hpp"
#include "SDK/Edge_ClimbDown_classes.hpp"
#include "SDK/Edge_Climb_classes.hpp"
#include "SDK/CounterSuccess_classes.hpp"
#include "SDK/Cover_TurnRight_classes.hpp"
#include "SDK/Cover_PassUpRight_classes.hpp"
#include "SDK/Cover_PassUpLeft_classes.hpp"
#include "SDK/Rebirth_Start_classes.hpp"
#include "SDK/Rebirth_End_WithRegen_classes.hpp"
#include "SDK/Rebirth_End_classes.hpp"
#include "SDK/Clone_Kill_classes.hpp"
#include "SDK/Player_Pick_Back_classes.hpp"
#include "SDK/AnchorToAnchor_UpRightOut_classes.hpp"
#include "SDK/AnchorToAnchor_UpOut_classes.hpp"
#include "SDK/IdleToWalk90cc_classes.hpp"
#include "SDK/AnchorToAnchor_UpLoop_classes.hpp"
#include "SDK/AnchorToAnchor_UpLeftOut_classes.hpp"
#include "SDK/AnchorToAnchor_UpLeftLoop_classes.hpp"
#include "SDK/AnchorToAnchor_UpIn_classes.hpp"
#include "SDK/AnchorToAnchor_RightLoop_classes.hpp"
#include "SDK/AnchorToAnchor_RightIn_classes.hpp"
#include "SDK/AnchorToAnchor_LeftIn_classes.hpp"
#include "SDK/AnchorToAnchor_DownIn_classes.hpp"
#include "SDK/AnchorToAnchor_BackRightIn_classes.hpp"
#include "SDK/AnchorToAnchor_BackLeftIn_classes.hpp"
#include "SDK/AnchorFree_Loop_classes.hpp"
#include "SDK/AnchorFree_LeftIn_classes.hpp"
#include "SDK/AnchorFree_In_classes.hpp"
#include "SDK/AnchorFree_BackRightIn_classes.hpp"
#include "SDK/Anchor_GrabInExtremis_classes.hpp"
#include "SDK/IdleToWalk180cw_classes.hpp"
#include "SDK/IdleToRun90cw_classes.hpp"
#include "SDK/IdleToRun90cc_classes.hpp"
#include "SDK/IdleToRun180cw_classes.hpp"
#include "SDK/IdleToRun180cc_classes.hpp"
#include "SDK/Cadaver_Grab_classes.hpp"
#include "SDK/Cadaver_Move_classes.hpp"
#include "SDK/ItemGraph_Elf_Distract_01_Right_classes.hpp"
#include "SDK/ItemGraph_Cocoon_Right_classes.hpp"
#include "SDK/ItemGraph_Sandball_Right_classes.hpp"
#include "SDK/ItemGraph_Flask_Acid_classes.hpp"
#include "SDK/ItemGraph_Flask_Health_classes.hpp"
#include "SDK/GrabInExtremis_classes.hpp"
#include "SDK/PipeSlide_classes.hpp"
#include "SDK/ItemGraph_Cocoon_Left_classes.hpp"
#include "SDK/ItemGraph_Elf_Distract_01_Left_classes.hpp"
#include "SDK/ItemGraph_Sandball_Left_classes.hpp"
#include "SDK/AnimNotify_AkHands_classes.hpp"
#include "SDK/PerceptiblePlayer_BodyCover_classes.hpp"
#include "SDK/PerceptiblePlayer_Body_classes.hpp"
#include "SDK/GoblinAnimGraph_classes.hpp"
#include "SDK/Skills_Base_classes.hpp"
#include "SDK/CloneCreated_classes.hpp"
#include "SDK/CloneDestoyed_classes.hpp"
#include "SDK/Vomit_classes.hpp"
#include "SDK/ToggleSneak_Clone_classes.hpp"
#include "SDK/Clone_Swap_In_classes.hpp"
#include "SDK/AcidTrap_0_classes.hpp"
#include "SDK/GoblinAnimGraph_Clone_classes.hpp"
#include "SDK/CloneEgg_classes.hpp"
#include "SDK/CloneSmoke_BP_classes.hpp"
#include "SDK/Styx_DetachWoodWall_classes.hpp"
#include "SDK/Styx_AcidTrap_classes.hpp"
#include "SDK/AcidTrap_BP_classes.hpp"
#include "SDK/ItemGraph_Flask_Smell_classes.hpp"
#include "SDK/Styx_Hook_classes.hpp"
#include "SDK/Styx_Bag_classes.hpp"
#include "SDK/PlayerGameplay_classes.hpp"
#include "SDK/PlayerClone_classes.hpp"
#include "SDK/PlayerGameplay_Clone_classes.hpp"
#include "SDK/PlayerCharacter_classes.hpp"
#include "SDK/SubtitleManager_BP_classes.hpp"
#include "SDK/DialogueManager_BP_classes.hpp"
#include "SDK/SmokeGroup_BP_classes.hpp"
#include "SDK/PostProcessManager_classes.hpp"
#include "SDK/SmokeManager_BP_classes.hpp"