Files
ReshadePluginsCore/Hogwarts Legacy/SDK/ControlMapper_structs.hpp
2026-03-06 01:33:32 +01:00

176 lines
10 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ControlMapper
#include "Basic.hpp"
#include "GameLogicRuntime_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// Enum ControlMapper.EInputContextLogicType
// NumValues: 0x0003
enum class EInputContextLogicType : uint8
{
Binary = 0,
Fuzzy = 1,
EInputContextLogicType_MAX = 2,
};
// ScriptStruct ControlMapper.InputContextWithType
// 0x000C (0x000C - 0x0000)
struct FInputContextWithType final
{
public:
class FName ContextName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInputContextLogicType ContextLogicType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInitialValue; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDebugValueChange; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputContextWithType;
// ScriptStruct ControlMapper.SplitWindow
// 0x0008 (0x0008 - 0x0000)
struct FSplitWindow final
{
public:
float QueueOffsetTime; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bQueueStickDirection; // 0x0004(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5[0x3]; // 0x0005(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FSplitWindow;
// ScriptStruct ControlMapper.InputToGameLogicInfo
// 0x000C (0x000C - 0x0000)
struct FInputToGameLogicInfo
{
public:
struct FName_GameLogicVarBool BoolVarName; // 0x0000(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bExecuteWhenPaused; // 0x0008(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_9[0x3]; // 0x0009(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputToGameLogicInfo;
// ScriptStruct ControlMapper.AxisToGameLogicInfo
// 0x0010 (0x001C - 0x000C)
struct FAxisToGameLogicInfo final : public FInputToGameLogicInfo
{
public:
struct FName_GameLogicVarFloat FloatVarName; // 0x000C(0x0008)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EnterValue; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ExitValue; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAxisToGameLogicInfo;
// ScriptStruct ControlMapper.ActionToGameLogicInfo
// 0x0000 (0x000C - 0x000C)
struct FActionToGameLogicInfo final : public FInputToGameLogicInfo
{
};
DUMPER7_ASSERTS_FActionToGameLogicInfo;
// ScriptStruct ControlMapper.CustomBlueprintAnalogInputDelegateBinding
// 0x0018 (0x0030 - 0x0018)
struct FCustomBlueprintAnalogInputDelegateBinding final : public FBlueprintInputActionDelegateBinding
{
public:
class UWatcherRecord* WatcherRecord; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSplitWindow SplitWindow; // 0x0020(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
bool bUsesGameLogic; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomBlueprintAnalogInputDelegateBinding;
// ScriptStruct ControlMapper.CustomBlueprintInputDelegateBinding
// 0x0018 (0x0030 - 0x0018)
struct FCustomBlueprintInputDelegateBinding final : public FBlueprintInputActionDelegateBinding
{
public:
class UWatcherRecord* WatcherRecord; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSplitWindow SplitWindow; // 0x0020(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
bool bUsesGameLogic; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomBlueprintInputDelegateBinding;
// ScriptStruct ControlMapper.BlueprintCustomInputAxisDelegateBinding
// 0x0010 (0x0014 - 0x0004)
struct FBlueprintCustomInputAxisDelegateBinding final : public FBlueprintInputDelegateBinding
{
public:
class FName InputAxisName; // 0x0004(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName FunctionNameToBind; // 0x000C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBlueprintCustomInputAxisDelegateBinding;
// ScriptStruct ControlMapper.CustomBlueprintStickInputDelegateBinding
// 0x0018 (0x0030 - 0x0018)
struct FCustomBlueprintStickInputDelegateBinding final : public FBlueprintInputActionDelegateBinding
{
public:
class UWatcherRecord* WatcherRecord; // 0x0018(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSplitWindow SplitWindow; // 0x0020(0x0008)(NoDestructor, NativeAccessSpecifierPublic)
bool bUsesGameLogic; // 0x0028(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FCustomBlueprintStickInputDelegateBinding;
// ScriptStruct ControlMapper.Name_ControlMapperAction
// 0x0000 (0x0008 - 0x0008)
struct FName_ControlMapperAction final : public FName_GameLogicElement
{
};
DUMPER7_ASSERTS_FName_ControlMapperAction;
// ScriptStruct ControlMapper.Name_ControlMapperAxis
// 0x0000 (0x0008 - 0x0008)
struct FName_ControlMapperAxis final : public FName_GameLogicElement
{
};
DUMPER7_ASSERTS_FName_ControlMapperAxis;
// ScriptStruct ControlMapper.InputContextWithTypeDef
// 0x000C (0x000C - 0x0000)
struct FInputContextWithTypeDef final
{
public:
class FName ContextName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EInputContextLogicType ContextLogicType; // 0x0008(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInitialValue; // 0x0009(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDebugValueChange; // 0x000A(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_B[0x1]; // 0x000B(0x0001)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FInputContextWithTypeDef;
// ScriptStruct ControlMapper.InputFilterDef
// 0x0018 (0x0018 - 0x0000)
struct FInputFilterDef final
{
public:
class FName FilterName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class FName> LogicElements; // 0x0008(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputFilterDef;
// ScriptStruct ControlMapper.InputFilter
// 0x0008 (0x0008 - 0x0000)
struct FInputFilter final
{
public:
class FName FilterName; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputFilter;
}