Files
ReshadePluginsCore/WuchangFF/SDK/WB_ShowAddItemMain_New_classes.hpp

80 lines
4.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WB_ShowAddItemMain_New
#include "Basic.hpp"
#include "Engine_structs.hpp"
#include "S_ShowItemData_structs.hpp"
#include "AkAudio_structs.hpp"
#include "WidgetGroup_classes.hpp"
#include "UMG_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass WB_ShowAddItemMain_New.WB_ShowAddItemMain_New_C
// 0x0048 (0x0308 - 0x02C0)
class UWB_ShowAddItemMain_New_C final : public UWGI_UserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x02C0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* HiddenSpc; // 0x02C8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UCanvasPanel* CanvasPanel_Root; // 0x02D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_LoopScrollView_C* WB_LoopScrollView; // 0x02D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWB_ShowAddSpcMain_C* WB_ShowAddSpcMain; // 0x02E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
TArray<struct FS_ShowItemData> ShownData; // 0x02E8(0x0010)(Edit, BlueprintVisible, DisableEditOnInstance)
bool OnUpdateUIByLevelScript; // 0x02F8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool OnGameIsLoading; // 0x02F9(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FA[0x6]; // 0x02FA(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class UGlobalConfigComponent_C* Global_Config_Con; // 0x0300(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
public:
void AddNewShownData(const struct FS_ShowItemData& NewData);
void BindNewPlayer(class ABP_CombatCharacter_C* NewBindPlayer, class UGlobalConfigComponent_C* GlobalConfigCom);
void BndEvt__WB_ShowAddItemMain_New_WB_LoopScrollView_K2Node_ComponentBoundEvent_0_PleaseRunningNext__DelegateSignature(class UWidget* NextWidget);
void ChangeLoopRunning(bool Stop);
void ConertToShownDataByStackableAmount(const struct FF_StoredItem& NowItem, int32 OldCount, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData);
void ConertToShownDataByUniqueItem(TArray<struct FF_StoredItem>& NewAdd, bool InWarehouse, struct FS_ShowItemData* S_ShowItemData);
void Construct();
void ExecuteUbergraph_WB_ShowAddItemMain_New(int32 EntryPoint);
void OnAddressInfoShown(double ShownTime);
void OnOptionValueChange_Event(const struct FGameplayTag& OptionTag);
void OnPlayerEnterDeath();
void OnPlayerHasBornedEvent(const class FString& FirePoint, bool isReborn, const struct FTransform& Position);
void OnPlayerSkillPtAddByBossEvent(int32 AddCount);
void OnPostureListChanageEvent(bool IsAdd, TArray<int32>& ID);
void OnRequestRestartToFirePoint(const class FString& NewFirePointID, const struct FTransform& PresetPosition);
void OnStackableItemAmountChangedEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNumber, bool NewItem);
void OnStackableItemAmountChangedinCangkuEvent(const struct FF_StoredItem& ItemAfterChange, int32 OldNum, bool NewItem);
void OnUniqueItemAddedEvent(TArray<struct FF_StoredItem>& NewItemsAfterAdd, bool IsItemFromCangku);
void OnUniqueItemAddedToChangkuEvent(TArray<struct FF_StoredItem>& NewItemsAfterAdd, bool IsItemFromBeibao);
void OnUpdateItemGetPageByLevelScript(bool Show);
void PickItemSound();
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("WB_ShowAddItemMain_New_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"WB_ShowAddItemMain_New_C")
}
static class UWB_ShowAddItemMain_New_C* GetDefaultObj()
{
return GetDefaultObjImpl<UWB_ShowAddItemMain_New_C>();
}
};
DUMPER7_ASSERTS_UWB_ShowAddItemMain_New_C;
}