596 lines
30 KiB
C++
596 lines
30 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Chaos
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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namespace SDK
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{
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// Enum Chaos.ChaosDeformableSimSpace
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// NumValues: 0x0004
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enum class EChaosDeformableSimSpace : uint8
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{
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World = 0,
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ComponentXf = 1,
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bone = 2,
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ChaosDeformableSimSpace_MAX = 3,
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};
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// Enum Chaos.ESetMaskConditionType
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// NumValues: 0x0005
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enum class ESetMaskConditionType : uint8
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{
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Field_Set_Always = 0,
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Field_Set_IFF_NOT_Interior = 1,
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Field_Set_IFF_NOT_Exterior = 2,
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Field_MaskCondition_Max = 3,
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Field_MAX = 4,
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};
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// Enum Chaos.EWaveFunctionType
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// NumValues: 0x0005
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enum class EWaveFunctionType : uint8
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{
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Field_Wave_Cosine = 0,
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Field_Wave_Gaussian = 1,
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Field_Wave_Falloff = 2,
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Field_Wave_Decay = 3,
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Field_Wave_Max = 4,
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};
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// Enum Chaos.EFieldOperationType
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// NumValues: 0x0005
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enum class EFieldOperationType : uint8
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{
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Field_Multiply = 0,
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Field_Divide = 1,
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Field_Add = 2,
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Field_Substract = 3,
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Field_Operation_Max = 4,
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};
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// Enum Chaos.EFieldCullingOperationType
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// NumValues: 0x0004
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enum class EFieldCullingOperationType : uint8
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{
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Field_Culling_Inside = 0,
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Field_Culling_Outside = 1,
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Field_Culling_Operation_Max = 2,
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Field_Culling_MAX = 3,
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};
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// Enum Chaos.EFieldResolutionType
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// NumValues: 0x0004
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enum class EFieldResolutionType : uint8
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{
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Field_Resolution_Minimal = 0,
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Field_Resolution_DisabledParents = 1,
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Field_Resolution_Maximum = 2,
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Field_Resolution_Max = 3,
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};
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// Enum Chaos.EFieldFilterType
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// NumValues: 0x0007
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enum class EFieldFilterType : uint8
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{
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Field_Filter_Dynamic = 0,
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Field_Filter_Kinematic = 1,
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Field_Filter_Static = 2,
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Field_Filter_All = 3,
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Field_Filter_Sleeping = 4,
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Field_Filter_Disabled = 5,
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Field_Filter_Max = 6,
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};
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// Enum Chaos.EFieldObjectType
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// NumValues: 0x0006
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enum class EFieldObjectType : uint8
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{
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Field_Object_Rigid = 0,
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Field_Object_Cloth = 1,
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Field_Object_Destruction = 2,
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Field_Object_Character = 3,
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Field_Object_All = 4,
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Field_Object_Max = 5,
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};
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// Enum Chaos.EFieldPositionType
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// NumValues: 0x0003
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enum class EFieldPositionType : uint8
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{
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Field_Position_CenterOfMass = 0,
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Field_Position_PivotPoint = 1,
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Field_Position_Max = 2,
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};
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// Enum Chaos.EFieldFalloffType
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// NumValues: 0x0006
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enum class EFieldFalloffType : uint8
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{
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Field_FallOff_None = 0,
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Field_Falloff_Linear = 1,
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Field_Falloff_Inverse = 2,
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Field_Falloff_Squared = 3,
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Field_Falloff_Logarithmic = 4,
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Field_Falloff_Max = 5,
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};
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// Enum Chaos.EFieldPhysicsType
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// NumValues: 0x0015
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enum class EFieldPhysicsType : uint8
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{
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Field_None = 0,
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Field_DynamicState = 1,
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Field_LinearForce = 2,
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Field_ExternalClusterStrain = 3,
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Field_Kill = 4,
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Field_LinearVelocity = 5,
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Field_AngularVelociy = 6,
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Field_AngularTorque = 7,
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Field_InternalClusterStrain = 8,
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Field_DisableThreshold = 9,
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Field_SleepingThreshold = 10,
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Field_PositionStatic = 11,
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Field_PositionAnimated = 12,
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Field_PositionTarget = 13,
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Field_DynamicConstraint = 14,
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Field_CollisionGroup = 15,
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Field_ActivateDisabled = 16,
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Field_InitialLinearVelocity = 17,
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Field_InitialAngularVelocity = 18,
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Field_LinearImpulse = 19,
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Field_PhysicsType_Max = 20,
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};
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// Enum Chaos.EFieldVectorType
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// NumValues: 0x000A
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enum class EFieldVectorType : uint8
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{
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Vector_LinearForce = 0,
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Vector_LinearVelocity = 1,
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Vector_AngularVelocity = 2,
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Vector_AngularTorque = 3,
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Vector_PositionTarget = 4,
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Vector_InitialLinearVelocity = 5,
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Vector_InitialAngularVelocity = 6,
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Vector_LinearImpulse = 7,
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Vector_TargetMax = 8,
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Vector_MAX = 9,
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};
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// Enum Chaos.EFieldScalarType
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// NumValues: 0x0008
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enum class EFieldScalarType : uint8
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{
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Scalar_ExternalClusterStrain = 0,
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Scalar_Kill = 1,
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Scalar_DisableThreshold = 2,
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Scalar_SleepingThreshold = 3,
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Scalar_InternalClusterStrain = 4,
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Scalar_DynamicConstraint = 5,
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Scalar_TargetMax = 6,
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Scalar_MAX = 7,
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};
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// Enum Chaos.EFieldIntegerType
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// NumValues: 0x0007
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enum class EFieldIntegerType : uint8
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{
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Integer_DynamicState = 0,
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Integer_ActivateDisabled = 1,
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Integer_CollisionGroup = 2,
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Integer_PositionAnimated = 3,
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Integer_PositionStatic = 4,
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Integer_TargetMax = 5,
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Integer_MAX = 6,
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};
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// Enum Chaos.EFieldOutputType
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// NumValues: 0x0004
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enum class EFieldOutputType : uint8
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{
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Field_Output_Vector = 0,
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Field_Output_Scalar = 1,
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Field_Output_Integer = 2,
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Field_Output_Max = 3,
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};
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// Enum Chaos.EFieldPhysicsDefaultFields
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// NumValues: 0x0006
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enum class EFieldPhysicsDefaultFields : uint8
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{
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Field_RadialIntMask = 0,
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Field_RadialFalloff = 1,
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Field_UniformVector = 2,
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Field_RadialVector = 3,
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Field_RadialVectorFalloff = 4,
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Field_EFieldPhysicsDefaultFields_Max = 5,
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};
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// Enum Chaos.EConvexOverlapRemoval
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// NumValues: 0x0005
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enum class EConvexOverlapRemoval : uint8
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{
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None = 0,
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All = 1,
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OnlyClusters = 2,
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OnlyClustersVsClusters = 3,
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EConvexOverlapRemoval_MAX = 4,
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};
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// Enum Chaos.EGenerateConvexMethod
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// NumValues: 0x0004
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enum class EGenerateConvexMethod : uint8
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{
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ExternalCollision = 0,
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ComputedFromGeometry = 1,
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IntersectExternalWithComputed = 2,
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EGenerateConvexMethod_MAX = 3,
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};
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// Enum Chaos.EAllowConvexMergeMethod
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// NumValues: 0x0003
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enum class EAllowConvexMergeMethod : uint8
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{
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ByProximity = 0,
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Any = 1,
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EAllowConvexMergeMethod_MAX = 2,
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};
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// Enum Chaos.EProximityMethod
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// NumValues: 0x0003
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enum class EProximityMethod : uint8
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{
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Precise = 0,
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ConvexHull = 1,
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EProximityMethod_MAX = 2,
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};
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// Enum Chaos.EProximityContactMethod
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// NumValues: 0x0004
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enum class EProximityContactMethod : uint8
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{
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MinOverlapInProjectionToMajorAxes = 0,
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ConvexHullSharpContact = 1,
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ConvexHullAreaContact = 2,
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EProximityContactMethod_MAX = 3,
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};
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// Enum Chaos.EConnectionContactMethod
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// NumValues: 0x0003
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enum class EConnectionContactMethod : uint8
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{
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None = 0,
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ConvexHullContactArea = 1,
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EConnectionContactMethod_MAX = 2,
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};
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// Enum Chaos.ECollisionTypeEnum
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// NumValues: 0x0003
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enum class ECollisionTypeEnum : uint8
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{
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Chaos_Volumetric = 0,
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Chaos_Surface_Volumetric = 1,
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Chaos_Max = 2,
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};
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// Enum Chaos.EImplicitTypeEnum
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// NumValues: 0x0007
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enum class EImplicitTypeEnum : uint8
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{
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Chaos_Implicit_Box = 0,
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Chaos_Implicit_Sphere = 1,
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Chaos_Implicit_Capsule = 2,
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Chaos_Implicit_LevelSet = 3,
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Chaos_Implicit_None = 4,
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Chaos_Implicit_Convex = 5,
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Chaos_Max = 6,
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};
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// Enum Chaos.EObjectStateTypeEnum
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// NumValues: 0x0007
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enum class EObjectStateTypeEnum : uint8
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{
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Chaos_NONE = 0,
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Chaos_Object_Sleeping = 1,
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Chaos_Object_Kinematic = 2,
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Chaos_Object_Static = 3,
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Chaos_Object_Dynamic = 4,
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Chaos_Object_UserDefined = 100,
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Chaos_Max = 101,
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};
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// Enum Chaos.EGeometryCollectionPhysicsTypeEnum
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// NumValues: 0x000E
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enum class EGeometryCollectionPhysicsTypeEnum : uint8
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{
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Chaos_AngularVelocity = 0,
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Chaos_DynamicState = 1,
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Chaos_LinearVelocity = 2,
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Chaos_InitialAngularVelocity = 3,
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Chaos_InitialLinearVelocity = 4,
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Chaos_CollisionGroup = 5,
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Chaos_LinearForce = 6,
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Chaos_AngularTorque = 7,
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Chaos_DisableThreshold = 8,
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Chaos_SleepingThreshold = 9,
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Chaos_ExternalClusterStrain = 10,
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Chaos_InternalClusterStrain = 11,
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Chaos_LinearImpulse = 12,
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Chaos_Max = 13,
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};
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// Enum Chaos.EInitialVelocityTypeEnum
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// NumValues: 0x0003
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enum class EInitialVelocityTypeEnum : uint8
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{
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Chaos_Initial_Velocity_User_Defined = 0,
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Chaos_Initial_Velocity_None = 1,
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Chaos_Max = 2,
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};
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// Enum Chaos.EEmissionPatternTypeEnum
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// NumValues: 0x0003
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enum class EEmissionPatternTypeEnum : uint8
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{
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Chaos_Emission_Pattern_First_Frame = 0,
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Chaos_Emission_Pattern_On_Demand = 1,
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Chaos_Max = 2,
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};
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// Enum Chaos.EDamageModelTypeEnum
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// NumValues: 0x0003
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enum class EDamageModelTypeEnum : uint8
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{
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Chaos_Damage_Model_UserDefined_Damage_Threshold = 0,
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Chaos_Damage_Model_Material_Strength_And_Connectivity_DamageThreshold = 1,
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Chaos_Max = 2,
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};
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// Enum Chaos.EChaosSolverTickMode
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// NumValues: 0x0005
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enum class EChaosSolverTickMode : uint8
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{
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Fixed = 0,
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Variable = 1,
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VariableCapped = 2,
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VariableCappedWithTarget = 3,
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EChaosSolverTickMode_MAX = 4,
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};
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// Enum Chaos.EChaosThreadingMode
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// NumValues: 0x0006
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enum class EChaosThreadingMode : uint8
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{
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DedicatedThread = 0,
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TaskGraph = 1,
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SingleThread = 2,
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Num = 3,
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Invalid = 4,
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EChaosThreadingMode_MAX = 5,
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};
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// Enum Chaos.EChaosBufferMode
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// NumValues: 0x0005
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enum class EChaosBufferMode : uint8
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{
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Double = 0,
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Triple = 1,
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Num = 2,
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Invalid = 3,
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EChaosBufferMode_MAX = 4,
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};
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// Enum Chaos.EClusterUnionMethod
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// NumValues: 0x0007
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enum class EClusterUnionMethod : uint8
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{
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PointImplicit = 0,
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DelaunayTriangulation = 1,
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MinimalSpanningSubsetDelaunayTriangulation = 2,
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PointImplicitAugmentedWithMinimalDelaunay = 3,
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BoundsOverlapFilteredDelaunayTriangulation = 4,
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None = 5,
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EClusterUnionMethod_MAX = 6,
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};
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// Enum Chaos.EGeometryCollectionCacheType
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// NumValues: 0x0005
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enum class EGeometryCollectionCacheType : uint8
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{
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None = 0,
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Record = 1,
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Play = 2,
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RecordAndPlay = 3,
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EGeometryCollectionCacheType_MAX = 4,
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};
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// ScriptStruct Chaos.ClosestPhysicsObjectResult
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// 0x0028 (0x0028 - 0x0000)
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struct alignas(0x08) FClosestPhysicsObjectResult final
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{
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public:
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uint8 Pad_0[0x28]; // 0x0000(0x0028)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FClosestPhysicsObjectResult;
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// ScriptStruct Chaos.SolverCollisionFilterSettings
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// 0x0010 (0x0010 - 0x0000)
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struct FSolverCollisionFilterSettings final
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{
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public:
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bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinImpulse; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSolverCollisionFilterSettings;
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// ScriptStruct Chaos.SolverBreakingFilterSettings
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// 0x0010 (0x0010 - 0x0000)
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struct FSolverBreakingFilterSettings final
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{
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public:
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bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSolverBreakingFilterSettings;
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// ScriptStruct Chaos.SolverTrailingFilterSettings
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// 0x0010 (0x0010 - 0x0000)
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struct FSolverTrailingFilterSettings final
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{
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public:
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bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinSpeed; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinVolume; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSolverTrailingFilterSettings;
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// ScriptStruct Chaos.ChaosSolverConfiguration
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// 0x0068 (0x0068 - 0x0000)
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struct FChaosSolverConfiguration final
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{
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public:
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int32 PositionIterations; // 0x0000(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 VelocityIterations; // 0x0004(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 ProjectionIterations; // 0x0008(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CollisionMarginFraction; // 0x000C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CollisionMarginMax; // 0x0010(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CollisionCullDistance; // 0x0014(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CollisionMaxPushOutVelocity; // 0x0018(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ClusterConnectionFactor; // 0x001C(0x0004)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EClusterUnionMethod ClusterUnionConnectionType; // 0x0020(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bGenerateCollisionData; // 0x0021(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_22[0x2]; // 0x0022(0x0002)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSolverCollisionFilterSettings CollisionFilterSettings; // 0x0024(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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bool bGenerateBreakData; // 0x0034(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_35[0x3]; // 0x0035(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSolverBreakingFilterSettings BreakingFilterSettings; // 0x0038(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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bool bGenerateTrailingData; // 0x0048(0x0001)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_49[0x3]; // 0x0049(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
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struct FSolverTrailingFilterSettings TrailingFilterSettings; // 0x004C(0x0010)(Edit, NoDestructor, NativeAccessSpecifierPublic)
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int32 Iterations; // 0x005C(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
int32 PushOutIterations; // 0x0060(0x0004)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
bool bGenerateContactGraph; // 0x0064(0x0001)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_65[0x3]; // 0x0065(0x0003)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FChaosSolverConfiguration;
|
|
|
|
// ScriptStruct Chaos.ManagedArrayCollection
|
|
// 0x00B0 (0x00B0 - 0x0000)
|
|
struct alignas(0x08) FManagedArrayCollection final
|
|
{
|
|
public:
|
|
uint8 Pad_0[0xB0]; // 0x0000(0x00B0)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FManagedArrayCollection;
|
|
|
|
// ScriptStruct Chaos.SolverCollisionData
|
|
// 0x00C0 (0x00C0 - 0x0000)
|
|
struct FSolverCollisionData final
|
|
{
|
|
public:
|
|
struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector AccumulatedImpulse; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Normal; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Velocity1; // 0x0048(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Velocity2; // 0x0060(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector AngularVelocity1; // 0x0078(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector AngularVelocity2; // 0x0090(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Mass1; // 0x00A8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Mass2; // 0x00AC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ParticleIndex; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 LevelsetIndex; // 0x00B4(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ParticleIndexMesh; // 0x00B8(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 LevelsetIndexMesh; // 0x00BC(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FSolverCollisionData;
|
|
|
|
// ScriptStruct Chaos.SolverBreakingData
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FSolverBreakingData final
|
|
{
|
|
public:
|
|
struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MASS; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FSolverBreakingData;
|
|
|
|
// ScriptStruct Chaos.SolverTrailingData
|
|
// 0x0058 (0x0058 - 0x0000)
|
|
struct FSolverTrailingData final
|
|
{
|
|
public:
|
|
struct FVector Location; // 0x0000(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector Velocity; // 0x0018(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FVector AngularVelocity; // 0x0030(0x0018)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MASS; // 0x0048(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ParticleIndex; // 0x004C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 ParticleIndexMesh; // 0x0050(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_54[0x4]; // 0x0054(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FSolverTrailingData;
|
|
|
|
// ScriptStruct Chaos.RecordedFrame
|
|
// 0x00B8 (0x00B8 - 0x0000)
|
|
struct FRecordedFrame final
|
|
{
|
|
public:
|
|
TArray<struct FTransform> Transforms; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> TransformIndices; // 0x0010(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<int32> PreviousTransformIndices; // 0x0020(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<bool> DisabledFlags; // 0x0030(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FSolverCollisionData> Collisions; // 0x0040(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TArray<struct FSolverBreakingData> Breakings; // 0x0050(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
TSet<struct FSolverTrailingData> Trailings; // 0x0060(0x0050)(NativeAccessSpecifierPublic)
|
|
float Timestamp; // 0x00B0(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_B4[0x4]; // 0x00B4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
|
|
};
|
|
DUMPER7_ASSERTS_FRecordedFrame;
|
|
|
|
// ScriptStruct Chaos.RecordedTransformTrack
|
|
// 0x0010 (0x0010 - 0x0000)
|
|
struct FRecordedTransformTrack final
|
|
{
|
|
public:
|
|
TArray<struct FRecordedFrame> Records; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FRecordedTransformTrack;
|
|
|
|
// ScriptStruct Chaos.SolverRemovalFilterSettings
|
|
// 0x000C (0x000C - 0x0000)
|
|
struct FSolverRemovalFilterSettings final
|
|
{
|
|
public:
|
|
bool FilterEnabled; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1[0x3]; // 0x0001(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
|
|
float MinMass; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MinVolume; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
};
|
|
DUMPER7_ASSERTS_FSolverRemovalFilterSettings;
|
|
|
|
}
|
|
|