Files
ReshadePluginsCore/EternalStrands/NameCollisions.inl
2025-10-17 17:16:15 +02:00

156 lines
3.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace BPAnim_P_O_Torso_Weaver_A { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_OBR_Mentor { struct FAnimBlueprintGeneratedConstantData; }
namespace CIN_Wardrobe_Brynn { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_EVO_CE_DrakeFire { struct FAnimBlueprintGeneratedConstantData; }
namespace FLibrary_Simulation { class UFLibrary_Simulation_C; }
namespace FLibrary_Simulation_0 { class UFLibrary_Simulation_C; }
namespace Master_Player { struct FAnimBlueprintGeneratedConstantData; }
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
namespace ABP_OBR_Mentor_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
namespace Master_Hyena { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_SK_Biped_Head_Hair_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Mantles { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Mantles_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
namespace Sub_Base_Evolved_Hyena { struct FAnimBlueprintGeneratedConstantData; }
namespace _humanoid_empty_layers { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_Cinematic_Facial_Brynn { struct FAnimBlueprintGeneratedConstantData; }
namespace BPAnim_P_O_Torso_Weaver_A_Cinematic { struct FAnimBlueprintGeneratedConstantData; }
namespace BPAnim_Complex_Brynn { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_SK_Biped_Head_Hair { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_SK_EVO_CM_Hyena { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_SEN_CM_Nullifier { struct FAnimBlueprintGeneratedConstantData; }
namespace Sub_Player_Overlay_W_SwordShield
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Master_Humanoid
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Master_Quadruped
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace Sub_Player_Overlay_HM_TK_Grasp
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace BPAnim_Complex_Humanoid_BaseTemplate
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace DIA_Master
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Sub_Player_Overlay
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace SK_P_O_Torso_Set06_CtrlRig
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace Sub_Quad_Base
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace SK_Mantles_CtrlRig
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace ABP_Cinematic_Facial_Parent
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace SK_SEN_CM_Nullifier_CtrlRig
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}
namespace SK_BIP_SHR_ComplexTemplate_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace SK_EVO_CE_DrakeFire_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace Sub_Player_Base
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace SK_OBR_Mentor_CtrlRig
{
class URigVMMemory_Work;
class URigVMMemory_Literal;
}
namespace LookAt
{
class URigVMMemory_Literal;
class URigVMMemory_Work;
}