Files
ReshadePluginsCore/StyxBladesOfGreed/SDK/UI_InGameMenu_classes.hpp

86 lines
7.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UI_InGameMenu
#include "Basic.hpp"
#include "UMG_structs.hpp"
#include "Engine_structs.hpp"
#include "CyaTools_classes.hpp"
#include "AkAudio_structs.hpp"
namespace SDK
{
// WidgetBlueprintGeneratedClass UI_InGameMenu.UI_InGameMenu_C
// 0x0090 (0x0438 - 0x03A8)
class UUI_InGameMenu_C final : public UCyaMenuWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x03A8(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
class UUI_Upgrades_C* Upgrades; // 0x03B0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_EnhancedActionButton_C* UI_RightTabButton; // 0x03B8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_EnhancedActionButton_C* UI_LeftTabButton; // 0x03C0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UHorizontalBox* TabsButtonContainer; // 0x03C8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_NotFocusable_C* TabButton_Upgrades; // 0x03D0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_NotFocusable_C* TabButton_Runes; // 0x03D8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_NotFocusable_C* TabButton_Pause; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_NotFocusable_C* TabButton_Missions; // 0x03E8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_NavButton_NotFocusable_C* TabButton_Abilities; // 0x03F0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_Runes_C* Runes; // 0x03F8(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_PauseMenu_C* PauseMenu; // 0x0400(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class USizeBox* NavBar; // 0x0408(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_Missions_C* Missions; // 0x0410(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWidgetSwitcher* ContentSwitcher; // 0x0418(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UUI_Abilities_C* AbilitiesMenu; // 0x0420(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWidget* FormerSelectedTab; // 0x0428(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool Constrain_Aspect_Ratio; // 0x0430(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
public:
void BndEvt__InGameMenu_TabButton_Missions_K2Node_ComponentBoundEvent_3_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__InGameMenu_TabButton_Runes_K2Node_ComponentBoundEvent_1_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__Proto_InGameMenu_TabButton_Abilities_K2Node_ComponentBoundEvent_8_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__Proto_InGameMenu_TabButton_Pause_K2Node_ComponentBoundEvent_9_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void BndEvt__UI_InGameMenu_TabButton_Upgrades_K2Node_ComponentBoundEvent_0_DispatchOnClicked__DelegateSignature(class UCyaUserWidget* Widget, class UButton* Button);
void CanNavigate(bool* Can);
void CheckKeyEvent(const struct FKeyEvent& KeyEvent, class UInputAction* Action, bool* Equal);
void Construct();
void Destruct();
void ExecuteUbergraph_UI_InGameMenu(int32 EntryPoint);
void OnContinueGame();
void OnHoldAssign(bool Show);
struct FEventReply OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent);
struct FEventReply OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
struct FEventReply OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent);
bool OnRequestClose();
void OnSwitchTab(class UCyaUserWidget* Widget, class UButton* ClickedButton);
void SetTabVisible(class UUI_NavButton_NotFocusable_C* Tab, bool Enable);
void TabNavigation(int32 NextIndex, bool* Found);
void UpdateCurrentTitle();
public:
static class UClass* StaticClass()
{
BP_STATIC_CLASS_IMPL("UI_InGameMenu_C")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"UI_InGameMenu_C")
}
static class UUI_InGameMenu_C* GetDefaultObj()
{
return GetDefaultObjImpl<UUI_InGameMenu_C>();
}
};
DUMPER7_ASSERTS_UUI_InGameMenu_C;
}