185 lines
6.8 KiB
C++
185 lines
6.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: SimpleSpawnPoints
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#include "Basic.hpp"
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#include "Engine_classes.hpp"
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#include "SimpleSpawnPoints_structs.hpp"
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#include "UMG_classes.hpp"
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#include "DeveloperSettings_classes.hpp"
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namespace SDK
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{
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// Class SimpleSpawnPoints.SpawnPoint
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// 0x0048 (0x0338 - 0x02F0)
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class ASpawnPoint : public ANavigationObjectBase
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{
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public:
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class FString CustomName; // 0x02F0(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftObjectPtr<class USpawnPointDataPreset> SpawnPointDataPreset; // 0x0300(0x0028)(Edit, BlueprintVisible, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UWorldPartitionStateRequestDataAsset* WorldStateRequestDataAsset; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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ESpawnPointGroupID SpawnPointGroup; // 0x0330(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_331[0x7]; // 0x0331(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void OnPlayerSpawn();
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void ApplySpawnPointData() const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnPoint")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnPoint")
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}
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static class ASpawnPoint* GetDefaultObj()
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{
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return GetDefaultObjImpl<ASpawnPoint>();
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}
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};
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DUMPER7_ASSERTS_ASpawnPoint;
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// Class SimpleSpawnPoints.SpawnPointsConfig
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// 0x0010 (0x0040 - 0x0030)
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class USpawnPointsConfig final : public UDataAsset
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{
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public:
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TArray<struct FSpawnPointData> SPAWNPOINTS; // 0x0030(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnPointsConfig")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnPointsConfig")
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}
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static class USpawnPointsConfig* GetDefaultObj()
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{
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return GetDefaultObjImpl<USpawnPointsConfig>();
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}
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};
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DUMPER7_ASSERTS_USpawnPointsConfig;
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// Class SimpleSpawnPoints.SpawnPointDataPreset
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// 0x0000 (0x0030 - 0x0030)
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class USpawnPointDataPreset : public UPrimaryDataAsset
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{
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public:
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void ApplySpawnPointData(const class UObject* WorldContextObject);
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnPointDataPreset")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnPointDataPreset")
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}
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static class USpawnPointDataPreset* GetDefaultObj()
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{
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return GetDefaultObjImpl<USpawnPointDataPreset>();
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}
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};
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DUMPER7_ASSERTS_USpawnPointDataPreset;
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// Class SimpleSpawnPoints.SpawnPointWidget
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// 0x0140 (0x0410 - 0x02D0)
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class USpawnPointWidget final : public UUserWidget
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{
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public:
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struct FSpawnPointData Data; // 0x02D0(0x0110)(BlueprintVisible, BlueprintReadOnly, Protected, NativeAccessSpecifierProtected)
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class UBButton* Slot_but; // 0x03E0(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(const struct FSpawnPointData& Info)> OnClicked; // 0x03E8(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, BlueprintCallable, NativeAccessSpecifierPublic)
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uint8 Pad_3F8[0x18]; // 0x03F8(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnPointWidget")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnPointWidget")
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}
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static class USpawnPointWidget* GetDefaultObj()
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{
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return GetDefaultObjImpl<USpawnPointWidget>();
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}
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};
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DUMPER7_ASSERTS_USpawnPointWidget;
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// Class SimpleSpawnPoints.SpawnPointsListWidget
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// 0x0058 (0x0328 - 0x02D0)
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class USpawnPointsListWidget final : public UUserWidget
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{
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public:
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TSoftObjectPtr<class USpawnPointsConfig> ConfigPath; // 0x02D0(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSubclassOf<class USpawnPointWidget> ItemWidgetClass; // 0x02F8(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UPanelWidget* Items_box; // 0x0300(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TMulticastInlineDelegate<void(const struct FSpawnPointData& Info)> OnSpawnPointSelected; // 0x0308(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_318[0x10]; // 0x0318(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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public:
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void ForEachSpawnPointData();
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void OnFocus();
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bool HasData() const;
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bool OnAddItem(const struct FSpawnPointData& Data) const;
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnPointsListWidget")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnPointsListWidget")
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}
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static class USpawnPointsListWidget* GetDefaultObj()
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{
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return GetDefaultObjImpl<USpawnPointsListWidget>();
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}
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};
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DUMPER7_ASSERTS_USpawnPointsListWidget;
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// Class SimpleSpawnPoints.SpawnPointsSettings
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// 0x0028 (0x0060 - 0x0038)
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class USpawnPointsSettings final : public UDeveloperSettings
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{
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public:
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TSoftObjectPtr<class USpawnPointsConfig> SpawnPointConfig; // 0x0038(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, Config, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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public:
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static class UClass* StaticClass()
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{
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STATIC_CLASS_IMPL("SpawnPointsSettings")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"SpawnPointsSettings")
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}
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static class USpawnPointsSettings* GetDefaultObj()
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{
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return GetDefaultObjImpl<USpawnPointsSettings>();
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}
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};
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DUMPER7_ASSERTS_USpawnPointsSettings;
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}
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