Files
ReshadePluginsCore/ClairObscur/SDK/FPassiveEffect_structs.hpp
2026-03-18 18:13:09 +01:00

35 lines
1.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FPassiveEffect
#include "Basic.hpp"
#include "E_PassiveEffectCategory_structs.hpp"
namespace SDK
{
// UserDefinedStruct FPassiveEffect.FPassiveEffect
// 0x0048 (0x0048 - 0x0000)
struct FFPassiveEffect final
{
public:
class FText Name_2_10859E81431F2583F434998C9A00D4AC; // 0x0000(0x0010)(Edit, BlueprintVisible)
class FText Description_12_EEFC7EED42F5C4FA14BBD7B356617893; // 0x0010(0x0010)(Edit, BlueprintVisible)
TArray<TSoftClassPtr<class UClass>> BattleBuffs_27_CB56347044EDBC0335BC8E898B751680; // 0x0020(0x0010)(Edit, BlueprintVisible)
int32 LuminaCost_15_BC10A93D48987A14F96279AC521E94CF; // 0x0030(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 LuminaUnlockStepsCount_19_B80447FF455A4D693EAD2991AD473004; // 0x0034(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<E_PassiveEffectCategory> Categories_23_4052AE7B40B336B43096B7A2E554F50D; // 0x0038(0x0010)(Edit, BlueprintVisible)
};
DUMPER7_ASSERTS_FFPassiveEffect;
}