Files
ReshadePluginsCore/ClairObscur/SDK/S_BattleInitialState_structs.hpp
2026-03-18 18:13:09 +01:00

31 lines
778 B
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: S_BattleInitialState
#include "Basic.hpp"
#include "S_InteractiveMusicParameters_structs.hpp"
namespace SDK
{
// UserDefinedStruct S_BattleInitialState.S_BattleInitialState
// 0x0040 (0x0040 - 0x0000)
struct FS_BattleInitialState final
{
public:
struct FS_InteractiveMusicParameters InitialMusicParameter_2_085339E046E6C7DFFB9A5DB70F96BDB2; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
TSoftObjectPtr<class ABP_LightingScenarioReference_C> ActiveLightingScenario_5_E3CBE3FB45BEDDC4B80BB0BEE6B49912; // 0x0018(0x0028)(Edit, BlueprintVisible, HasGetValueTypeHash)
};
DUMPER7_ASSERTS_FS_BattleInitialState;
}