Files
ReshadePluginsCore/SpongeBogTOTT/SDK/LevelSequence_classes.hpp
2026-03-06 01:31:19 +01:00

503 lines
26 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: LevelSequence
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "Engine_structs.hpp"
#include "Engine_classes.hpp"
#include "LevelSequence_structs.hpp"
#include "MovieScene_structs.hpp"
#include "MovieScene_classes.hpp"
#include "UMG_classes.hpp"
#include "DeveloperSettings_classes.hpp"
namespace SDK
{
// Class LevelSequence.DefaultLevelSequenceInstanceData
// 0x0078 (0x00A0 - 0x0028)
class UDefaultLevelSequenceInstanceData final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class AActor* TransformOriginActor; // 0x0030(0x0008)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
uint8 Pad_38[0x8]; // 0x0038(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform TransformOrigin; // 0x0040(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("DefaultLevelSequenceInstanceData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"DefaultLevelSequenceInstanceData")
}
static class UDefaultLevelSequenceInstanceData* GetDefaultObj()
{
return GetDefaultObjImpl<UDefaultLevelSequenceInstanceData>();
}
};
DUMPER7_ASSERTS_UDefaultLevelSequenceInstanceData;
// Class LevelSequence.LevelSequenceShotMetaDataLibrary
// 0x0000 (0x0028 - 0x0028)
class ULevelSequenceShotMetaDataLibrary final : public UBlueprintFunctionLibrary
{
public:
static void ClearFavoriteRating(class ULevelSequence* InLevelSequence);
static void ClearIsFlagged(class ULevelSequence* InLevelSequence);
static void ClearIsNoGood(class ULevelSequence* InLevelSequence);
static void ClearIsRecorded(class ULevelSequence* InLevelSequence);
static void ClearIsSubSequence(class ULevelSequence* InLevelSequence);
static bool GetFavoriteRating(const class ULevelSequence* InLevelSequence, int32* OutFavoriteRating);
static class FName GetFavoriteRatingAssetTag();
static bool GetFavoriteRatingByAssetData(const struct FAssetData& InAssetData, int32* OutFavoriteRating);
static bool GetIsFlagged(const class ULevelSequence* InLevelSequence, bool* bOutIsFlagged);
static class FName GetIsFlaggedAssetTag();
static bool GetIsFlaggedByAssetData(const struct FAssetData& InAssetData, bool* bOutIsFlagged);
static bool GetIsNoGood(const class ULevelSequence* InLevelSequence, bool* bOutNoGood);
static class FName GetIsNoGoodAssetTag();
static bool GetIsNoGoodByAssetData(const struct FAssetData& InAssetData, bool* bOutNoGood);
static bool GetIsRecorded(const class ULevelSequence* InLevelSequence, bool* bOutIsRecorded);
static class FName GetIsRecordedAssetTag();
static bool GetIsRecordedByAssetData(const struct FAssetData& InAssetData, bool* bOutIsRecorded);
static bool GetIsSubSequence(const class ULevelSequence* InLevelSequence, bool* bOutIsSubSequence);
static class FName GetIsSubSequenceAssetTag();
static bool GetIsSubSequenceByAssetData(const struct FAssetData& InAssetData, bool* bOutIsSubSequence);
static bool HasFavoriteRating(const class ULevelSequence* InLevelSequence);
static bool HasFavoriteRatingByAssetData(const struct FAssetData& InAssetData);
static bool HasIsFlagged(const class ULevelSequence* InLevelSequence);
static bool HasIsFlaggedByAssetData(const struct FAssetData& InAssetData);
static bool HasIsNoGood(const class ULevelSequence* InLevelSequence);
static bool HasIsNoGoodByAssetData(const struct FAssetData& InAssetData);
static bool HasIsRecorded(const class ULevelSequence* InLevelSequence);
static bool HasIsRecordedByAssetData(const struct FAssetData& InAssetData);
static bool HasIsSubSequence(const class ULevelSequence* InLevelSequence);
static bool HasIsSubSequenceByAssetData(const struct FAssetData& InAssetData);
static void SetFavoriteRating(class ULevelSequence* InLevelSequence, int32 InFavoriteRating);
static void SetIsFlagged(class ULevelSequence* InLevelSequence, bool bInIsFlagged);
static void SetIsNoGood(class ULevelSequence* InLevelSequence, bool bInIsNoGood);
static void SetIsRecorded(class ULevelSequence* InLevelSequence, bool bInIsRecorded);
static void SetIsSubSequence(class ULevelSequence* InLevelSequence, bool bInIsSubSequence);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceShotMetaDataLibrary")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceShotMetaDataLibrary")
}
static class ULevelSequenceShotMetaDataLibrary* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequenceShotMetaDataLibrary>();
}
};
DUMPER7_ASSERTS_ULevelSequenceShotMetaDataLibrary;
// Class LevelSequence.AnimSequenceLevelSequenceLink
// 0x0030 (0x0058 - 0x0028)
class UAnimSequenceLevelSequenceLink final : public UAssetUserData
{
public:
struct FGuid SkelTrackGuid; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath PathToLevelSequence; // 0x0038(0x0020)(BlueprintVisible, ZeroConstructor, AssetRegistrySearchable, HasGetValueTypeHash, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("AnimSequenceLevelSequenceLink")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"AnimSequenceLevelSequenceLink")
}
static class UAnimSequenceLevelSequenceLink* GetDefaultObj()
{
return GetDefaultObjImpl<UAnimSequenceLevelSequenceLink>();
}
};
DUMPER7_ASSERTS_UAnimSequenceLevelSequenceLink;
// Class LevelSequence.LevelSequence
// 0x0038 (0x00A0 - 0x0068)
class ULevelSequence final : public UMovieSceneSequence
{
public:
uint8 Pad_68[0x8]; // 0x0068(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class UMovieScene* MovieScene; // 0x0070(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
struct FUpgradedLevelSequenceBindingReferences BindingReferences; // 0x0078(0x0010)(ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
TSubclassOf<class UObject> DirectorClass; // 0x0088(0x0008)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
TArray<class UAssetUserData*> AssetUserData; // 0x0090(0x0010)(Edit, ExportObject, ZeroConstructor, ContainsInstancedReference, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected, TObjectPtr)
public:
class UObject* CopyMetaData(class UObject* InMetaData);
class UObject* FindOrAddMetaDataByClass(TSubclassOf<class UObject> InClass);
void RemoveMetaDataByClass(TSubclassOf<class UObject> InClass);
class UObject* FindMetaDataByClass(TSubclassOf<class UObject> InClass) const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequence")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequence")
}
static class ULevelSequence* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequence>();
}
};
DUMPER7_ASSERTS_ULevelSequence;
// Class LevelSequence.LevelSequenceBurnInInitSettings
// 0x0000 (0x0028 - 0x0028)
class ULevelSequenceBurnInInitSettings final : public UObject
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceBurnInInitSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceBurnInInitSettings")
}
static class ULevelSequenceBurnInInitSettings* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequenceBurnInInitSettings>();
}
};
DUMPER7_ASSERTS_ULevelSequenceBurnInInitSettings;
// Class LevelSequence.LevelSequenceBurnInOptions
// 0x0030 (0x0058 - 0x0028)
class ULevelSequenceBurnInOptions final : public UObject
{
public:
bool bUseBurnIn; // 0x0028(0x0001)(Edit, BlueprintVisible, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_29[0x7]; // 0x0029(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftClassPath BurnInClass; // 0x0030(0x0020)(Edit, BlueprintVisible, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequenceBurnInInitSettings* Settings; // 0x0050(0x0008)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
public:
void SetBurnIn(const struct FSoftClassPath& InBurnInClass);
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceBurnInOptions")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceBurnInOptions")
}
static class ULevelSequenceBurnInOptions* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequenceBurnInOptions>();
}
};
DUMPER7_ASSERTS_ULevelSequenceBurnInOptions;
// Class LevelSequence.LevelSequenceActor
// 0x00A8 (0x03C8 - 0x0320)
class ALevelSequenceActor : public AActor
{
public:
uint8 Pad_320[0x18]; // 0x0320(0x0018)(Fixing Size After Last Property [ Dumper-7 ])
struct FMovieSceneSequencePlaybackSettings PlaybackSettings; // 0x0338(0x0028)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
class ULevelSequencePlayer* SequencePlayer; // 0x0360(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, Net, ZeroConstructor, Transient, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
class ULevelSequence* LevelSequenceAsset; // 0x0368(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, NoDestructor, ExposeOnSpawn, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
struct FLevelSequenceCameraSettings CameraSettings; // 0x0370(0x0002)(Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, NativeAccessSpecifierPublic)
uint8 Pad_372[0x6]; // 0x0372(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
class ULevelSequenceBurnInOptions* BurnInOptions; // 0x0378(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
class UMovieSceneBindingOverrides* BindingOverrides; // 0x0380(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
uint8 bAutoPlay : 1; // 0x0388(0x0001)(BitIndex: 0x00, PropSize: 0x0001 (Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bOverrideInstanceData : 1; // 0x0388(0x0001)(BitIndex: 0x01, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 bReplicatePlayback : 1; // 0x0388(0x0001)(BitIndex: 0x02, PropSize: 0x0001 (Edit, BlueprintVisible, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash, NativeAccessSpecifierPublic))
uint8 Pad_389[0x7]; // 0x0389(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class UObject* DefaultInstanceData; // 0x0390(0x0008)(BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
class ULevelSequenceBurnIn* BurnInInstance; // 0x0398(0x0008)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
bool bShowBurnin; // 0x03A0(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_3A1[0x3]; // 0x03A1(0x0003)(Fixing Size After Last Property [ Dumper-7 ])
struct FWorldPartitionResolveData WorldPartitionResolveData; // 0x03A4(0x0020)(NoDestructor, NativeAccessSpecifierPrivate)
uint8 Pad_3C4[0x4]; // 0x03C4(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset);
void AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset);
void HideBurnin();
void RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor);
void RemoveBindingByTag(class FName Tag, class AActor* Actor);
void ResetBinding(const struct FMovieSceneObjectBindingID& Binding);
void ResetBindings();
void SetBinding(const struct FMovieSceneObjectBindingID& Binding, const TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
void SetBindingByTag(class FName BindingTag, const TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset);
void SetReplicatePlayback(bool ReplicatePlayback);
void SetSequence(class ULevelSequence* InSequence);
void ShowBurnin();
struct FMovieSceneObjectBindingID FindNamedBinding(class FName Tag) const;
const TArray<struct FMovieSceneObjectBindingID> FindNamedBindings(class FName Tag) const;
class ULevelSequence* GetSequence() const;
class ULevelSequencePlayer* GetSequencePlayer() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceActor")
}
static class ALevelSequenceActor* GetDefaultObj()
{
return GetDefaultObjImpl<ALevelSequenceActor>();
}
};
DUMPER7_ASSERTS_ALevelSequenceActor;
// Class LevelSequence.ReplicatedLevelSequenceActor
// 0x0000 (0x03C8 - 0x03C8)
class AReplicatedLevelSequenceActor final : public ALevelSequenceActor
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("ReplicatedLevelSequenceActor")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"ReplicatedLevelSequenceActor")
}
static class AReplicatedLevelSequenceActor* GetDefaultObj()
{
return GetDefaultObjImpl<AReplicatedLevelSequenceActor>();
}
};
DUMPER7_ASSERTS_AReplicatedLevelSequenceActor;
// Class LevelSequence.LevelSequenceAnimSequenceLink
// 0x0010 (0x0038 - 0x0028)
class ULevelSequenceAnimSequenceLink final : public UAssetUserData
{
public:
TArray<struct FLevelSequenceAnimSequenceLinkItem> AnimSequenceLinks; // 0x0028(0x0010)(BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceAnimSequenceLink")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceAnimSequenceLink")
}
static class ULevelSequenceAnimSequenceLink* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequenceAnimSequenceLink>();
}
};
DUMPER7_ASSERTS_ULevelSequenceAnimSequenceLink;
// Class LevelSequence.LevelSequenceBurnIn
// 0x00B0 (0x03F0 - 0x0340)
class ULevelSequenceBurnIn final : public UUserWidget
{
public:
struct FLevelSequencePlayerSnapshot FrameInformation; // 0x0340(0x00A8)(BlueprintVisible, BlueprintReadOnly, ContainsInstancedReference, Protected, NativeAccessSpecifierProtected)
class ALevelSequenceActor* LevelSequenceActor; // 0x03E8(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected, TObjectPtr)
public:
void SetSettings(class UObject* InSettings);
TSubclassOf<class ULevelSequenceBurnInInitSettings> GetSettingsClass() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceBurnIn")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceBurnIn")
}
static class ULevelSequenceBurnIn* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequenceBurnIn>();
}
};
DUMPER7_ASSERTS_ULevelSequenceBurnIn;
// Class LevelSequence.LevelSequenceDirector
// 0x0020 (0x0048 - 0x0028)
class ULevelSequenceDirector : public UObject
{
public:
int32 SubSequenceID; // 0x0028(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TWeakObjectPtr<class UMovieSceneEntitySystemLinker> WeakLinker; // 0x002C(0x0008)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint16 InstanceId; // 0x0034(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint16 InstanceSerial; // 0x0036(0x0002)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequencePlayer* Player; // 0x0038(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic, TObjectPtr)
int32 MovieScenePlayerIndex; // 0x0040(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_44[0x4]; // 0x0044(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
class AActor* GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding);
TArray<class AActor*> GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding);
class UObject* GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding);
TArray<class UObject*> GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding);
class UMovieSceneSequence* GetSequence();
void OnCreated();
struct FQualifiedFrameTime GetCurrentTime() const;
struct FQualifiedFrameTime GetRootSequenceTime() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceDirector")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceDirector")
}
static class ULevelSequenceDirector* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequenceDirector>();
}
};
DUMPER7_ASSERTS_ULevelSequenceDirector;
// Class LevelSequence.LegacyLevelSequenceDirectorBlueprint
// 0x0000 (0x00A8 - 0x00A8)
class ULegacyLevelSequenceDirectorBlueprint final : public UBlueprint
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LegacyLevelSequenceDirectorBlueprint")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LegacyLevelSequenceDirectorBlueprint")
}
static class ULegacyLevelSequenceDirectorBlueprint* GetDefaultObj()
{
return GetDefaultObjImpl<ULegacyLevelSequenceDirectorBlueprint>();
}
};
DUMPER7_ASSERTS_ULegacyLevelSequenceDirectorBlueprint;
// Class LevelSequence.LevelSequencePlayer
// 0x0118 (0x0588 - 0x0470)
class ULevelSequencePlayer : public UMovieSceneSequencePlayer
{
public:
uint8 Pad_470[0x8]; // 0x0470(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMulticastInlineDelegate<void(class UCameraComponent* CameraComponent)> OnCameraCut; // 0x0478(0x0010)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_488[0x100]; // 0x0488(0x0100)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class ULevelSequencePlayer* CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor);
class UCameraComponent* GetActiveCameraComponent() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequencePlayer")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequencePlayer")
}
static class ULevelSequencePlayer* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequencePlayer>();
}
};
DUMPER7_ASSERTS_ULevelSequencePlayer;
// Class LevelSequence.LevelSequenceProjectSettings
// 0x0030 (0x0068 - 0x0038)
class ULevelSequenceProjectSettings final : public UDeveloperSettings
{
public:
bool bDefaultLockEngineToDisplayRate; // 0x0038(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_39[0x7]; // 0x0039(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FString DefaultDisplayRate; // 0x0040(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString DefaultTickResolution; // 0x0050(0x0010)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EUpdateClockSource DefaultClockSource; // 0x0060(0x0001)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_61[0x7]; // 0x0061(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceProjectSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceProjectSettings")
}
static class ULevelSequenceProjectSettings* GetDefaultObj()
{
return GetDefaultObjImpl<ULevelSequenceProjectSettings>();
}
};
DUMPER7_ASSERTS_ULevelSequenceProjectSettings;
// Class LevelSequence.LevelSequenceMediaController
// 0x0028 (0x0348 - 0x0320)
class ALevelSequenceMediaController final : public AActor
{
public:
uint8 Pad_320[0x8]; // 0x0320(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
class ALevelSequenceActor* Sequence; // 0x0328(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
class UMediaComponent* MediaComponent; // 0x0330(0x0008)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate, TObjectPtr)
float ServerStartTimeSeconds; // 0x0338(0x0004)(BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_33C[0xC]; // 0x033C(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
void OnRep_ServerStartTimeSeconds();
void Play();
void SynchronizeToServer(float DesyncThresholdSeconds);
class UMediaComponent* GetMediaComponent() const;
class ALevelSequenceActor* GetSequence() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("LevelSequenceMediaController")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"LevelSequenceMediaController")
}
static class ALevelSequenceMediaController* GetDefaultObj()
{
return GetDefaultObjImpl<ALevelSequenceMediaController>();
}
};
DUMPER7_ASSERTS_ALevelSequenceMediaController;
}