31499 lines
1.0 MiB
31499 lines
1.0 MiB
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: Styx3
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#include "Basic.hpp"
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#include "Styx3_classes.hpp"
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#include "Styx3_parameters.hpp"
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namespace SDK
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{
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// Function Styx3.Styx3AbilityImmunityInterface.ImmunityToAbilityUsed
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// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// const TSoftClassPtr<class UClass>& AbilityBaseClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IStyx3AbilityImmunityInterface::ImmunityToAbilityUsed(const TSoftClassPtr<class UClass>& AbilityBaseClass)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AbilityImmunityInterface", "ImmunityToAbilityUsed");
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Params::Styx3AbilityImmunityInterface_ImmunityToAbilityUsed Parms{};
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Parms.AbilityBaseClass = AbilityBaseClass;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Styx3.Styx3AbilityImmunityInterface.IsImmuneToAbility
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// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// const TSoftClassPtr<class UClass>& AbilityBaseClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IStyx3AbilityImmunityInterface::IsImmuneToAbility(const TSoftClassPtr<class UClass>& AbilityBaseClass) const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AbilityImmunityInterface", "IsImmuneToAbility");
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Params::Styx3AbilityImmunityInterface_IsImmuneToAbility Parms{};
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Parms.AbilityBaseClass = AbilityBaseClass;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AccidentInterface.GetSpecificBark
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// (Native, Event, Public, BlueprintEvent, Const)
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// Parameters:
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// const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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const class UCyaDialogue* IStyx3AccidentInterface::GetSpecificBark() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AccidentInterface", "GetSpecificBark");
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Params::Styx3AccidentInterface_GetSpecificBark Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AccidentInterface.IsAnAccident
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// (Native, Event, Public, BlueprintEvent, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IStyx3AccidentInterface::IsAnAccident() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AccidentInterface", "IsAnAccident");
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Params::Styx3AccidentInterface_IsAnAccident Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AIAlertLOSInterface.GetAlertLOSPossibles
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// TArray<struct FStyx3LocationToSeeAlertTarget>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<struct FStyx3LocationToSeeAlertTarget> IStyx3AIAlertLOSInterface::GetAlertLOSPossibles()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AIAlertLOSInterface", "GetAlertLOSPossibles");
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Params::Styx3AIAlertLOSInterface_GetAlertLOSPossibles Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AIAlertLOSInterface.SetAlertLOSUsed
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 IndexLOSUsed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IStyx3AIAlertLOSInterface::SetAlertLOSUsed(int32 IndexLOSUsed)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AIAlertLOSInterface", "SetAlertLOSUsed");
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Params::Styx3AIAlertLOSInterface_SetAlertLOSUsed Parms{};
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Parms.IndexLOSUsed = IndexLOSUsed;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Styx3.Styx3AILighterSpecificObjectInterface.DistanceToAbortMovement
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float IStyx3AILighterSpecificObjectInterface::DistanceToAbortMovement()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AILighterSpecificObjectInterface", "DistanceToAbortMovement");
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Params::Styx3AILighterSpecificObjectInterface_DistanceToAbortMovement Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AILighterSpecificObjectInterface.LocationForTraceAndAbortMovement
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// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector IStyx3AILighterSpecificObjectInterface::LocationForTraceAndAbortMovement()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AILighterSpecificObjectInterface", "LocationForTraceAndAbortMovement");
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Params::Styx3AILighterSpecificObjectInterface_LocationForTraceAndAbortMovement Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AIPlayerAbilityProjectileInterface.IsProjectileGlassBottle
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// (Native, Event, Public, BlueprintEvent)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IStyx3AIPlayerAbilityProjectileInterface::IsProjectileGlassBottle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AIPlayerAbilityProjectileInterface", "IsProjectileGlassBottle");
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Params::Styx3AIPlayerAbilityProjectileInterface_IsProjectileGlassBottle Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AIPlayerAbilityProjectileInterface.OnApplyingDamageToAI
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// (Native, Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class AStyx3AIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// float* DamageAmount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IStyx3AIPlayerAbilityProjectileInterface::OnApplyingDamageToAI(class AStyx3AICharacter* Victim, class AStyx3AIController* AIController, float* DamageAmount)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AIPlayerAbilityProjectileInterface", "OnApplyingDamageToAI");
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Params::Styx3AIPlayerAbilityProjectileInterface_OnApplyingDamageToAI Parms{};
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Parms.Victim = Victim;
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Parms.AIController = AIController;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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if (DamageAmount != nullptr)
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*DamageAmount = Parms.DamageAmount;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AmberVisionInterface.OnAmberVisionEnd
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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void IStyx3AmberVisionInterface::OnAmberVisionEnd()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "OnAmberVisionEnd");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Styx3.Styx3AmberVisionInterface.OnAmberVisionStart
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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void IStyx3AmberVisionInterface::OnAmberVisionStart()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "OnAmberVisionStart");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function Styx3.Styx3AmberVisionInterface.OnAmberVisionUpdate
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IStyx3AmberVisionInterface::OnAmberVisionUpdate(float Weight)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "OnAmberVisionUpdate");
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Params::Styx3AmberVisionInterface_OnAmberVisionUpdate Parms{};
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Parms.Weight = Weight;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function Styx3.Styx3AmberVisionInterface.GetAmberVisionHighlightDistance
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float IStyx3AmberVisionInterface::GetAmberVisionHighlightDistance() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "GetAmberVisionHighlightDistance");
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Params::Styx3AmberVisionInterface_GetAmberVisionHighlightDistance Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AmberVisionInterface.GetAmberVisionResidualDuration
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float IStyx3AmberVisionInterface::GetAmberVisionResidualDuration() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "GetAmberVisionResidualDuration");
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Params::Styx3AmberVisionInterface_GetAmberVisionResidualDuration Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AmberVisionInterface.IsAmberVisionHighlightDistanceOverriden
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IStyx3AmberVisionInterface::IsAmberVisionHighlightDistanceOverriden() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "IsAmberVisionHighlightDistanceOverriden");
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Params::Styx3AmberVisionInterface_IsAmberVisionHighlightDistanceOverriden Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AmberVisionInterface.IsAmberVisionResidualDurationOverriden
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IStyx3AmberVisionInterface::IsAmberVisionResidualDurationOverriden() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "IsAmberVisionResidualDurationOverriden");
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Params::Styx3AmberVisionInterface_IsAmberVisionResidualDurationOverriden Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AmberVisionInterface.WantDisableWhenInside
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool IStyx3AmberVisionInterface::WantDisableWhenInside() const
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("Styx3AmberVisionInterface", "WantDisableWhenInside");
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Params::Styx3AmberVisionInterface_WantDisableWhenInside Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AmberVisionComponent.IsAmberVisionActive
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// (Final, Native, Public, BlueprintCallable, BlueprintPure)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UStyx3AmberVisionComponent::IsAmberVisionActive()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("Styx3AmberVisionComponent", "IsAmberVisionActive");
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Params::Styx3AmberVisionComponent_IsAmberVisionActive Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function Styx3.Styx3AmberVisionComponent.OnAddedTargets_BP
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// const TArray<class AActor*>& AddedTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
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void UStyx3AmberVisionComponent::OnAddedTargets_BP(const TArray<class AActor*>& AddedTargets)
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{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "OnAddedTargets_BP");
|
|
|
|
Params::Styx3AmberVisionComponent_OnAddedTargets_BP Parms{};
|
|
|
|
Parms.AddedTargets = std::move(AddedTargets);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.OnRemovedTargets_BP
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const TArray<class AActor*>& RemovedTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AmberVisionComponent::OnRemovedTargets_BP(const TArray<class AActor*>& RemovedTargets)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "OnRemovedTargets_BP");
|
|
|
|
Params::Styx3AmberVisionComponent_OnRemovedTargets_BP Parms{};
|
|
|
|
Parms.RemovedTargets = std::move(RemovedTargets);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.OnStart_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3AmberVisionComponent::OnStart_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "OnStart_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.OnStop_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3AmberVisionComponent::OnStop_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "OnStop_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.OnUpdatePostProcessWeights_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3AmberVisionComponent::OnUpdatePostProcessWeights_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "OnUpdatePostProcessWeights_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.OnUpdateTargetWeight_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AmberVisionComponent::OnUpdateTargetWeight_BP(class AActor* Target, float Weight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "OnUpdateTargetWeight_BP");
|
|
|
|
Params::Styx3AmberVisionComponent_OnUpdateTargetWeight_BP Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.Weight = Weight;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.RefreshTargets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3AmberVisionComponent::RefreshTargets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "RefreshTargets");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.GetAmberVisionRadius
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AmberVisionComponent::GetAmberVisionRadius() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "GetAmberVisionRadius");
|
|
|
|
Params::Styx3AmberVisionComponent_GetAmberVisionRadius Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AmberVisionComponent.GetDetectionSphereRadius
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AmberVisionComponent::GetDetectionSphereRadius() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AmberVisionComponent", "GetDetectionSphereRadius");
|
|
|
|
Params::Styx3AmberVisionComponent_GetDetectionSphereRadius Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaActorInterface.GetAILOSStartLocation
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector IStyx3BallistaActorInterface::GetAILOSStartLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetAILOSStartLocation");
|
|
|
|
Params::Styx3BallistaActorInterface_GetAILOSStartLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaActorInterface.GetBallistaAIFocus
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector IStyx3BallistaActorInterface::GetBallistaAIFocus() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaAIFocus");
|
|
|
|
Params::Styx3BallistaActorInterface_GetBallistaAIFocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaActorInterface.GetBallistaAim
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* IStyx3BallistaActorInterface::GetBallistaAim() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaAim");
|
|
|
|
Params::Styx3BallistaActorInterface_GetBallistaAim Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaActorInterface.GetBallistaAISpot
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* IStyx3BallistaActorInterface::GetBallistaAISpot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaAISpot");
|
|
|
|
Params::Styx3BallistaActorInterface_GetBallistaAISpot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaActorInterface.GetBallistaArea
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AVolume* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AVolume* IStyx3BallistaActorInterface::GetBallistaArea() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaArea");
|
|
|
|
Params::Styx3BallistaActorInterface_GetBallistaArea Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaActorInterface.GetBallistaArrow
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform IStyx3BallistaActorInterface::GetBallistaArrow() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "GetBallistaArrow");
|
|
|
|
Params::Styx3BallistaActorInterface_GetBallistaArrow Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaActorInterface.IsBallistaBroken
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3BallistaActorInterface::IsBallistaBroken() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaActorInterface", "IsBallistaBroken");
|
|
|
|
Params::Styx3BallistaActorInterface_IsBallistaBroken Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3TargetComponent.RefreshPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3TargetComponent::RefreshPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3TargetComponent", "RefreshPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GrappleTargetComponent.GetGrappleTargetComponent
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* UStyx3GrappleTargetComponent::GetGrappleTargetComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GrappleTargetComponent", "GetGrappleTargetComponent");
|
|
|
|
Params::Styx3GrappleTargetComponent_GetGrappleTargetComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GrappleTargetComponent.CanBeHooked
|
|
// (Native, Public, Const)
|
|
// Parameters:
|
|
// const bool bWithKillSkill (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* bY (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3GrappleTargetComponent::CanBeHooked(const bool bWithKillSkill, const class AStyx3Character* bY) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GrappleTargetComponent", "CanBeHooked");
|
|
|
|
Params::Styx3GrappleTargetComponent_CanBeHooked Parms{};
|
|
|
|
Parms.bWithKillSkill = bWithKillSkill;
|
|
Parms.bY = bY;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaUserInterface.OnBallistaAim
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3BallistaComponent* BallistaComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& AimRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3BallistaUserInterface::OnBallistaAim(class UStyx3BallistaComponent* BallistaComponent, const struct FRotator& AimRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaUserInterface", "OnBallistaAim");
|
|
|
|
Params::Styx3BallistaUserInterface_OnBallistaAim Parms{};
|
|
|
|
Parms.BallistaComponent = BallistaComponent;
|
|
Parms.AimRotation = std::move(AimRotation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaUserInterface.OnBallistaEnter
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3BallistaComponent* BallistaComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3BallistaUserInterface::OnBallistaEnter(class UStyx3BallistaComponent* BallistaComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaUserInterface", "OnBallistaEnter");
|
|
|
|
Params::Styx3BallistaUserInterface_OnBallistaEnter Parms{};
|
|
|
|
Parms.BallistaComponent = BallistaComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaUserInterface.OnBallistaExit
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3BallistaComponent* BallistaComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3BallistaUserInterface::OnBallistaExit(class UStyx3BallistaComponent* BallistaComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3BallistaUserInterface", "OnBallistaExit");
|
|
|
|
Params::Styx3BallistaUserInterface_OnBallistaExit Parms{};
|
|
|
|
Parms.BallistaComponent = BallistaComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GoblinReflexCost.FindCostThreshold
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FStyx3GoblinReflexCostThresholdReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
const struct FStyx3GoblinReflexCostThreshold UStyx3GoblinReflexCost::FindCostThreshold(int32 HitValue) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GoblinReflexCost", "FindCostThreshold");
|
|
|
|
Params::Styx3GoblinReflexCost_FindCostThreshold Parms{};
|
|
|
|
Parms.HitValue = HitValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GoblinReflexCost.TryAvoidHit
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3GoblinReflexCost::TryAvoidHit(class AStyx3Character* Character, int32 HitValue) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GoblinReflexCost", "TryAvoidHit");
|
|
|
|
Params::Styx3GoblinReflexCost_TryAvoidHit Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.HitValue = HitValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.ActorHit_BP
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bHasHelmet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::ActorHit_BP(class AActor* SelfActor, class AActor* OtherActor, const struct FHitResult& Hit, bool bHasHelmet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "ActorHit_BP");
|
|
|
|
Params::Styx3Projectile_ActorHit_BP Parms{};
|
|
|
|
Parms.SelfActor = SelfActor;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.Hit = std::move(Hit);
|
|
Parms.bHasHelmet = bHasHelmet;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.ApplyEffects
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* HitCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::ApplyEffects(class AStyx3Character* HitCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "ApplyEffects");
|
|
|
|
Params::Styx3Projectile_ApplyEffects Parms{};
|
|
|
|
Parms.HitCharacter = HitCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.ApplyHit
|
|
// (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::ApplyHit(class AActor* SelfActor, class AStyx3Character* OtherActor, const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "ApplyHit");
|
|
|
|
Params::Styx3Projectile_ApplyHit Parms{};
|
|
|
|
Parms.SelfActor = SelfActor;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.DestroySystem
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AStyx3Projectile::DestroySystem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "DestroySystem");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.SetAimLocation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bOnlyGoodAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::SetAimLocation(const class AActor* TargetActor, bool bOnlyGoodAim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "SetAimLocation");
|
|
|
|
Params::Styx3Projectile_SetAimLocation Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.bOnlyGoodAim = bOnlyGoodAim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.SetDistanceImmunity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::SetDistanceImmunity(float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "SetDistanceImmunity");
|
|
|
|
Params::Styx3Projectile_SetDistanceImmunity Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.SetFrom
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UStyx3AbilityBase* AbilityBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::SetFrom(const class UStyx3AbilityBase* AbilityBase)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "SetFrom");
|
|
|
|
Params::Styx3Projectile_SetFrom Parms{};
|
|
|
|
Parms.AbilityBase = AbilityBase;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.SetTarget
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class USceneComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::SetTarget(class USceneComponent* TargetComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "SetTarget");
|
|
|
|
Params::Styx3Projectile_SetTarget Parms{};
|
|
|
|
Parms.TargetComp = TargetComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.SetTargetLocation
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& TargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::SetTargetLocation(const struct FVector& TargetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "SetTargetLocation");
|
|
|
|
Params::Styx3Projectile_SetTargetLocation Parms{};
|
|
|
|
Parms.TargetLocation = std::move(TargetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.SortHitArrayFromLocation
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FHitResult>& Hits (Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Projectile::SortHitArrayFromLocation(TArray<struct FHitResult>& Hits, const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "SortHitArrayFromLocation");
|
|
|
|
Params::Styx3Projectile_SortHitArrayFromLocation Parms{};
|
|
|
|
Parms.Hits = std::move(Hits);
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Hits = std::move(Parms.Hits);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.GetFromAbilityBase
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3AbilityBase* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3AbilityBase* AStyx3Projectile::GetFromAbilityBase() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "GetFromAbilityBase");
|
|
|
|
Params::Styx3Projectile_GetFromAbilityBase Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.IsGameplayBehaviorFinish
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Projectile::IsGameplayBehaviorFinish() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "IsGameplayBehaviorFinish");
|
|
|
|
Params::Styx3Projectile_IsGameplayBehaviorFinish Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Projectile.IsImmune
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Projectile::IsImmune() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Projectile", "IsImmune");
|
|
|
|
Params::Styx3Projectile_IsImmune Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsCoveringRight
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsCoveringRight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsCoveringRight");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsCoveringRight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.OnApexJumpReached
|
|
// (Final, Native, Public)
|
|
|
|
void UStyx3PlayerMovementComponent::OnApexJumpReached()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "OnApexJumpReached");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.OnLanded
|
|
// (Final, Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerMovementComponent::OnLanded(const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "OnLanded");
|
|
|
|
Params::Styx3PlayerMovementComponent_OnLanded Parms{};
|
|
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.ResetAirMoves
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bResetJump (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerMovementComponent::ResetAirMoves(bool bResetJump)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "ResetAirMoves");
|
|
|
|
Params::Styx3PlayerMovementComponent_ResetAirMoves Parms{};
|
|
|
|
Parms.bResetJump = bResetJump;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.ResetGravity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3PlayerMovementComponent::ResetGravity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "ResetGravity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.SetCurrentJump
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const EStyx3Jump NewJump (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerMovementComponent::SetCurrentJump(const EStyx3Jump NewJump)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "SetCurrentJump");
|
|
|
|
Params::Styx3PlayerMovementComponent_SetCurrentJump Parms{};
|
|
|
|
Parms.NewJump = NewJump;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.SetCurrentZipLine
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3ZipLineInterface>ZipLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerMovementComponent::SetCurrentZipLine(TScriptInterface<class IStyx3ZipLineInterface> ZipLine)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "SetCurrentZipLine");
|
|
|
|
Params::Styx3PlayerMovementComponent_SetCurrentZipLine Parms{};
|
|
|
|
Parms.ZipLine = ZipLine;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.CanUseUpPeekCamera
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::CanUseUpPeekCamera() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "CanUseUpPeekCamera");
|
|
|
|
Params::Styx3PlayerMovementComponent_CanUseUpPeekCamera Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.GetFallDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const float UStyx3PlayerMovementComponent::GetFallDamage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetFallDamage");
|
|
|
|
Params::Styx3PlayerMovementComponent_GetFallDamage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.GetFallHeight
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const float UStyx3PlayerMovementComponent::GetFallHeight() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetFallHeight");
|
|
|
|
Params::Styx3PlayerMovementComponent_GetFallHeight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.GetLandingType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const EStyx3LandingType ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const EStyx3LandingType UStyx3PlayerMovementComponent::GetLandingType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetLandingType");
|
|
|
|
Params::Styx3PlayerMovementComponent_GetLandingType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.GetPredictedCoverDashData
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::GetPredictedCoverDashData(struct FVector* Location, struct FRotator* Rotation) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetPredictedCoverDashData");
|
|
|
|
Params::Styx3PlayerMovementComponent_GetPredictedCoverDashData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Location != nullptr)
|
|
*Location = std::move(Parms.Location);
|
|
|
|
if (Rotation != nullptr)
|
|
*Rotation = std::move(Parms.Rotation);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.GetPredictedData
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EStyx3MovePredictedType* Type (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::GetPredictedData(struct FVector* Location, struct FRotator* Rotation, EStyx3MovePredictedType* Type) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "GetPredictedData");
|
|
|
|
Params::Styx3PlayerMovementComponent_GetPredictedData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Location != nullptr)
|
|
*Location = std::move(Parms.Location);
|
|
|
|
if (Rotation != nullptr)
|
|
*Rotation = std::move(Parms.Rotation);
|
|
|
|
if (Type != nullptr)
|
|
*Type = Parms.Type;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsCoverMovingToPredictedSpot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsCoverMovingToPredictedSpot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsCoverMovingToPredictedSpot");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsCoverMovingToPredictedSpot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsCoverMovingToPredictedSpotCoverToCover
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsCoverMovingToPredictedSpotCoverToCover() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsCoverMovingToPredictedSpotCoverToCover");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsCoverMovingToPredictedSpotCoverToCover Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsDashing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsDashing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsDashing");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsDashing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsFacingLedgeWall
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsFacingLedgeWall() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsFacingLedgeWall");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsFacingLedgeWall Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsGliderDashing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsGliderDashing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsGliderDashing");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsGliderDashing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsGliding
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsGliding() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsGliding");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsGliding Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsLedgeDashing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsLedgeDashing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsLedgeDashing");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsLedgeDashing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.IsSliding
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::IsSliding() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "IsSliding");
|
|
|
|
Params::Styx3PlayerMovementComponent_IsSliding Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.ShouldFlail
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::ShouldFlail() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "ShouldFlail");
|
|
|
|
Params::Styx3PlayerMovementComponent_ShouldFlail Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerMovementComponent.ShouldPreFlail
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerMovementComponent::ShouldPreFlail() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerMovementComponent", "ShouldPreFlail");
|
|
|
|
Params::Styx3PlayerMovementComponent_ShouldPreFlail Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DamageCauserInterface.IsArmorIgnored
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3DamageCauserInterface::IsArmorIgnored(const class AStyx3Character* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "IsArmorIgnored");
|
|
|
|
Params::Styx3DamageCauserInterface_IsArmorIgnored Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DamageCauserInterface.IsResistanceIgnored
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3DamageCauserInterface::IsResistanceIgnored(const class AStyx3Character* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "IsResistanceIgnored");
|
|
|
|
Params::Styx3DamageCauserInterface_IsResistanceIgnored Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DamageCauserInterface.WantDeathAnim
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class FName* AnimName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* BlendInTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* BlendOutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3DamageCauserInterface::WantDeathAnim(class FName* AnimName, float* BlendInTime, float* BlendOutTime, const class AStyx3Character* Victim) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "WantDeathAnim");
|
|
|
|
Params::Styx3DamageCauserInterface_WantDeathAnim Parms{};
|
|
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AnimName != nullptr)
|
|
*AnimName = Parms.AnimName;
|
|
|
|
if (BlendInTime != nullptr)
|
|
*BlendInTime = Parms.BlendInTime;
|
|
|
|
if (BlendOutTime != nullptr)
|
|
*BlendOutTime = Parms.BlendOutTime;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DamageCauserInterface.WantDeathMonologue
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UCyaDialogue* IStyx3DamageCauserInterface::WantDeathMonologue() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3DamageCauserInterface", "WantDeathMonologue");
|
|
|
|
Params::Styx3DamageCauserInterface_WantDeathMonologue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DifficultyTuning.GetStyx3DifficultyTuning
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UStyx3DifficultyTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3DifficultyTuning* UStyx3DifficultyTuning::GetStyx3DifficultyTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3DifficultyTuning", "GetStyx3DifficultyTuning");
|
|
|
|
Params::Styx3DifficultyTuning_GetStyx3DifficultyTuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DifficultyTuning.GetActiveDifficultySheet
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FStyx3DifficultySheet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FStyx3DifficultySheet UStyx3DifficultyTuning::GetActiveDifficultySheet() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3DifficultyTuning", "GetActiveDifficultySheet");
|
|
|
|
Params::Styx3DifficultyTuning_GetActiveDifficultySheet Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DifficultyTuning.GetDifficultyByte
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
uint8 UStyx3DifficultyTuning::GetDifficultyByte() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3DifficultyTuning", "GetDifficultyByte");
|
|
|
|
Params::Styx3DifficultyTuning_GetDifficultyByte Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DifficultyTuning.GetDifficultySheetFromByte
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// uint8 difficultyByte (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3DifficultySheet ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FStyx3DifficultySheet UStyx3DifficultyTuning::GetDifficultySheetFromByte(uint8 difficultyByte) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3DifficultyTuning", "GetDifficultySheetFromByte");
|
|
|
|
Params::Styx3DifficultyTuning_GetDifficultySheetFromByte Parms{};
|
|
|
|
Parms.difficultyByte = difficultyByte;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DifficultyTuning.IsInGoblinDifficulty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3DifficultyTuning::IsInGoblinDifficulty() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3DifficultyTuning", "IsInGoblinDifficulty");
|
|
|
|
Params::Styx3DifficultyTuning_IsInGoblinDifficulty Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.BTTask_Styx3ManagePatrol.OnReachPatrol
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ACyaAIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTTask_Styx3ManagePatrol::OnReachPatrol(class ACyaAIController* AIController, class ACharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BTTask_Styx3ManagePatrol", "OnReachPatrol");
|
|
|
|
Params::BTTask_Styx3ManagePatrol_OnReachPatrol Parms{};
|
|
|
|
Parms.AIController = AIController;
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftActorInterface.GetFastLiftApex
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* IStyx3FastLiftActorInterface::GetFastLiftApex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3FastLiftActorInterface", "GetFastLiftApex");
|
|
|
|
Params::Styx3FastLiftActorInterface_GetFastLiftApex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftActorInterface.GetFastLiftEnd
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* IStyx3FastLiftActorInterface::GetFastLiftEnd() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3FastLiftActorInterface", "GetFastLiftEnd");
|
|
|
|
Params::Styx3FastLiftActorInterface_GetFastLiftEnd Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftActorInterface.GetFastLiftStart
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* IStyx3FastLiftActorInterface::GetFastLiftStart() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3FastLiftActorInterface", "GetFastLiftStart");
|
|
|
|
Params::Styx3FastLiftActorInterface_GetFastLiftStart Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HardlockableInterface.CanBeHardlocked
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3HardlockableInterface::CanBeHardlocked() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3HardlockableInterface", "CanBeHardlocked");
|
|
|
|
Params::Styx3HardlockableInterface_CanBeHardlocked Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InteractorInterface.GetUser
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3Character* IStyx3InteractorInterface::GetUser()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3InteractorInterface", "GetUser");
|
|
|
|
Params::Styx3InteractorInterface_GetUser Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOCharactersCanKillFrom.MatchKillHideoutType
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EStyx3KillHideoutTypes Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3IOCharactersCanKillFrom::MatchKillHideoutType(EStyx3KillHideoutTypes Type) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3IOCharactersCanKillFrom", "MatchKillHideoutType");
|
|
|
|
Params::Styx3IOCharactersCanKillFrom_MatchKillHideoutType Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOCharactersCanKillFrom.ReadyToKill
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3IOCharactersCanKillFrom::ReadyToKill(const class AStyx3Character* Victim) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3IOCharactersCanKillFrom", "ReadyToKill");
|
|
|
|
Params::Styx3IOCharactersCanKillFrom_ReadyToKill Parms{};
|
|
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabCondition.DoCheck
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Killer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3StabCondition::DoCheck(const class AStyx3Character* Killer, const class AStyx3Character* Victim) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabCondition", "DoCheck");
|
|
|
|
Params::Styx3StabCondition_DoCheck Parms{};
|
|
|
|
Parms.Killer = Killer;
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ProjectileTargetInterface.GetRandomAimLocation
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AActor* Shooter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector IStyx3ProjectileTargetInterface::GetRandomAimLocation(const class AActor* Shooter) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3ProjectileTargetInterface", "GetRandomAimLocation");
|
|
|
|
Params::Styx3ProjectileTargetInterface_GetRandomAimLocation Parms{};
|
|
|
|
Parms.Shooter = Shooter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoachTuning.GetQueenRoachTuning
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UStyx3QueenRoachTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3QueenRoachTuning* UStyx3QueenRoachTuning::GetQueenRoachTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3QueenRoachTuning", "GetQueenRoachTuning");
|
|
|
|
Params::Styx3QueenRoachTuning_GetQueenRoachTuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryItem.GetCraftSkill
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UCyaSkill> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class UCyaSkill> UStyx3InventoryItem::GetCraftSkill() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryItem", "GetCraftSkill");
|
|
|
|
Params::Styx3InventoryItem_GetCraftSkill Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryItem.GetIngredientQuantityNeeded
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3InventoryItem> Item (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3InventoryItem::GetIngredientQuantityNeeded(TSubclassOf<class UStyx3InventoryItem> Item) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryItem", "GetIngredientQuantityNeeded");
|
|
|
|
Params::Styx3InventoryItem_GetIngredientQuantityNeeded Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryItem.GetMaximumSpace
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3InventoryItem::GetMaximumSpace() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryItem", "GetMaximumSpace");
|
|
|
|
Params::Styx3InventoryItem_GetMaximumSpace Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryItem.GetSkill
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UCyaSkill> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class UCyaSkill> UStyx3InventoryItem::GetSkill() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryItem", "GetSkill");
|
|
|
|
Params::Styx3InventoryItem_GetSkill Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryItem.OnUsed_BP
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InventoryItem::OnUsed_BP(class AStyx3PlayerCharacter* User) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryItem", "OnUsed_BP");
|
|
|
|
Params::Styx3InventoryItem_OnUsed_BP Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Settings.GetBalloonNavigationNodeSizes
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FString> UStyx3Settings::GetBalloonNavigationNodeSizes()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Settings", "GetBalloonNavigationNodeSizes");
|
|
|
|
Params::Styx3Settings_GetBalloonNavigationNodeSizes Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Settings.GetTargetingSystemLayers
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FString> UStyx3Settings::GetTargetingSystemLayers()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Settings", "GetTargetingSystemLayers");
|
|
|
|
Params::Styx3Settings_GetTargetingSystemLayers Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.ApplyGameOptions
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UCyaGameOptions* OPTIONS (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::ApplyGameOptions(class UCyaGameOptions* OPTIONS)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "ApplyGameOptions");
|
|
|
|
Params::Styx3EventHandler_ApplyGameOptions Parms{};
|
|
|
|
Parms.OPTIONS = OPTIONS;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.LoadingPressAnyKeyDisplayed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::LoadingPressAnyKeyDisplayed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "LoadingPressAnyKeyDisplayed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.LoadingPressAnyKeyValidated
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::LoadingPressAnyKeyValidated()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "LoadingPressAnyKeyValidated");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAbsorbQuartzBegin
|
|
// (Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAbsorbQuartzBegin(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAbsorbQuartzBegin");
|
|
|
|
Params::Styx3EventHandler_OnAbsorbQuartzBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.QuartzLocation = std::move(QuartzLocation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAbsorbQuartzCancel
|
|
// (Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAbsorbQuartzCancel(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAbsorbQuartzCancel");
|
|
|
|
Params::Styx3EventHandler_OnAbsorbQuartzCancel Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.QuartzLocation = std::move(QuartzLocation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAbsorbQuartzEnd
|
|
// (Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAbsorbQuartzEnd(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAbsorbQuartzEnd");
|
|
|
|
Params::Styx3EventHandler_OnAbsorbQuartzEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.QuartzLocation = std::move(QuartzLocation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAcidTrapUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnAcidTrapUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAcidTrapUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAcidVialUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnAcidVialUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAcidVialUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIBecomeInvisible
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIBecomeInvisible(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIBecomeInvisible");
|
|
|
|
Params::Styx3EventHandler_OnAIBecomeInvisible Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIBecomeVisible
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIBecomeVisible(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIBecomeVisible");
|
|
|
|
Params::Styx3EventHandler_OnAIBecomeVisible Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIChangeState
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAISquadState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIChangeState(class AStyx3AICharacter* AICharacter, EAISquadState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIChangeState");
|
|
|
|
Params::Styx3EventHandler_OnAIChangeState Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
Parms.NewState = NewState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIDeath
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromStab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIDeath(class AStyx3AICharacter* AICharacter, class AActor* DamageCauser, bool bFromStab)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIDeath");
|
|
|
|
Params::Styx3EventHandler_OnAIDeath Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.bFromStab = bFromStab;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIEnterFleeState
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIEnterFleeState(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIEnterFleeState");
|
|
|
|
Params::Styx3EventHandler_OnAIEnterFleeState Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAILeaveFleeState
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAILeaveFleeState(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAILeaveFleeState");
|
|
|
|
Params::Styx3EventHandler_OnAILeaveFleeState Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIStartPerceivingStyxOnSenseGiven
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* SenseClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAISquadState CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIStartPerceivingStyxOnSenseGiven(class AStyx3AICharacter* AICharacter, class UClass* SenseClass, EAISquadState CurrentState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIStartPerceivingStyxOnSenseGiven");
|
|
|
|
Params::Styx3EventHandler_OnAIStartPerceivingStyxOnSenseGiven Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
Parms.SenseClass = SenseClass;
|
|
Parms.CurrentState = CurrentState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIStartSleeping
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIStartSleeping(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIStartSleeping");
|
|
|
|
Params::Styx3EventHandler_OnAIStartSleeping Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIStopPerceivingStyxOnSenseGiven
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* SenseClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAISquadState CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIStopPerceivingStyxOnSenseGiven(class AStyx3AICharacter* AICharacter, class UClass* SenseClass, EAISquadState CurrentState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIStopPerceivingStyxOnSenseGiven");
|
|
|
|
Params::Styx3EventHandler_OnAIStopPerceivingStyxOnSenseGiven Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
Parms.SenseClass = SenseClass;
|
|
Parms.CurrentState = CurrentState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAIStopSleeping
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAIStopSleeping(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAIStopSleeping");
|
|
|
|
Params::Styx3EventHandler_OnAIStopSleeping Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAmberVisionBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAmberVisionBegin(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAmberVisionBegin");
|
|
|
|
Params::Styx3EventHandler_OnAmberVisionBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAmberVisionEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAmberVisionEnd(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAmberVisionEnd");
|
|
|
|
Params::Styx3EventHandler_OnAmberVisionEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnAmbiantMusicChange
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// EAmbianceState PreviousState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAmbianceState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 AISearchCounter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 AIAlertCounter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnAmbiantMusicChange(EAmbianceState PreviousState, EAmbianceState NewState, int32 AISearchCounter, int32 AIAlertCounter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnAmbiantMusicChange");
|
|
|
|
Params::Styx3EventHandler_OnAmbiantMusicChange Parms{};
|
|
|
|
Parms.PreviousState = PreviousState;
|
|
Parms.NewState = NewState;
|
|
Parms.AISearchCounter = AISearchCounter;
|
|
Parms.AIAlertCounter = AIAlertCounter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBalloonEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnBalloonEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBalloonEnd");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBalloonStart
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Traveler (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnBalloonStart(class AStyx3Character* Traveler)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBalloonStart");
|
|
|
|
Params::Styx3EventHandler_OnBalloonStart Parms{};
|
|
|
|
Parms.Traveler = Traveler;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBalloonTravelingBegin
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnBalloonTravelingBegin(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBalloonTravelingBegin");
|
|
|
|
Params::Styx3EventHandler_OnBalloonTravelingBegin Parms{};
|
|
|
|
Parms.Balloon = Balloon;
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBalloonTravelingEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnBalloonTravelingEnd(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBalloonTravelingEnd");
|
|
|
|
Params::Styx3EventHandler_OnBalloonTravelingEnd Parms{};
|
|
|
|
Parms.Balloon = Balloon;
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBeginTransfertToRezPoint
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& RezPointLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnBeginTransfertToRezPoint(class AStyx3PlayerCharacter* Character, const struct FVector& RezPointLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBeginTransfertToRezPoint");
|
|
|
|
Params::Styx3EventHandler_OnBeginTransfertToRezPoint Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.RezPointLocation = std::move(RezPointLocation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBleedingDecreasedEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnBleedingDecreasedEnd(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBleedingDecreasedEnd");
|
|
|
|
Params::Styx3EventHandler_OnBleedingDecreasedEnd Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBleedingEffect
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnBleedingEffect(class AActor* DamageCauser, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBleedingEffect");
|
|
|
|
Params::Styx3EventHandler_OnBleedingEffect Parms{};
|
|
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnBonk
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* FromCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* WeaponComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnBonk(class AStyx3Character* FromCharacter, class USceneComponent* WeaponComponent, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnBonk");
|
|
|
|
Params::Styx3EventHandler_OnBonk Parms{};
|
|
|
|
Parms.FromCharacter = FromCharacter;
|
|
Parms.WeaponComponent = WeaponComponent;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnCloneDecoyStopUsed
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnCloneDecoyStopUsed(class AStyx3PlayerCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnCloneDecoyStopUsed");
|
|
|
|
Params::Styx3EventHandler_OnCloneDecoyStopUsed Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnCloneDecoyUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnCloneDecoyUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnCloneDecoyUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnCloneUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnCloneUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnCloneUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnCraftDone
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnCraftDone(class AStyx3Character* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnCraftDone");
|
|
|
|
Params::Styx3EventHandler_OnCraftDone Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnDartUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnDartUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnDartUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnDissolveCorpse
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* AnInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnDissolveCorpse(class AActor* AnInstigator, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnDissolveCorpse");
|
|
|
|
Params::Styx3EventHandler_OnDissolveCorpse Parms{};
|
|
|
|
Parms.AnInstigator = AnInstigator;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnDodgeProjectile
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnDodgeProjectile(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnDodgeProjectile");
|
|
|
|
Params::Styx3EventHandler_OnDodgeProjectile Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnDropArmor
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnDropArmor(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnDropArmor");
|
|
|
|
Params::Styx3EventHandler_OnDropArmor Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnDropCorpse
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnDropCorpse(class AStyx3Character* Lifter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnDropCorpse");
|
|
|
|
Params::Styx3EventHandler_OnDropCorpse Parms{};
|
|
|
|
Parms.Lifter = Lifter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnDropHelmet
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnDropHelmet(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnDropHelmet");
|
|
|
|
Params::Styx3EventHandler_OnDropHelmet Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnEndTimeShifting
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnEndTimeShifting(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnEndTimeShifting");
|
|
|
|
Params::Styx3EventHandler_OnEndTimeShifting Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnEndTransfertToRezPoint
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bCancelled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnEndTransfertToRezPoint(class AStyx3PlayerCharacter* Character, bool bCancelled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnEndTransfertToRezPoint");
|
|
|
|
Params::Styx3EventHandler_OnEndTransfertToRezPoint Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.bCancelled = bCancelled;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnEnterSafeZone
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnEnterSafeZone(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnEnterSafeZone");
|
|
|
|
Params::Styx3EventHandler_OnEnterSafeZone Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFireplaceTurnOff
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnFireplaceTurnOff()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFireplaceTurnOff");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFluxBlastHitAI
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnFluxBlastHitAI(class AStyx3AICharacter* AI, const struct FVector& Location, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastHitAI");
|
|
|
|
Params::Styx3EventHandler_OnFluxBlastHitAI Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Location = std::move(Location);
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFluxBlastHitPhysic
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnFluxBlastHitPhysic(class AActor* Actor, const struct FVector& Location, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastHitPhysic");
|
|
|
|
Params::Styx3EventHandler_OnFluxBlastHitPhysic Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Location = std::move(Location);
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFluxBlastHitStatic
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* StaticActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnFluxBlastHitStatic(class AActor* StaticActor, const struct FVector& Location, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastHitStatic");
|
|
|
|
Params::Styx3EventHandler_OnFluxBlastHitStatic Parms{};
|
|
|
|
Parms.StaticActor = StaticActor;
|
|
Parms.Location = std::move(Location);
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFluxBlastUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnFluxBlastUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFluxBlastUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFluxGrabCancelled
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnFluxGrabCancelled(class ACyaCharacter* AI, class ACyaCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFluxGrabCancelled");
|
|
|
|
Params::Styx3EventHandler_OnFluxGrabCancelled Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFluxGrabStart
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnFluxGrabStart(class ACyaCharacter* AI, class ACyaCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFluxGrabStart");
|
|
|
|
Params::Styx3EventHandler_OnFluxGrabStart Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnFluxGrabSucceeded
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnFluxGrabSucceeded(class ACyaCharacter* AI, class ACyaCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnFluxGrabSucceeded");
|
|
|
|
Params::Styx3EventHandler_OnFluxGrabSucceeded Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGlassBottleUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnGlassBottleUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGlassBottleUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGliderBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGliderBegin(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGliderBegin");
|
|
|
|
Params::Styx3EventHandler_OnGliderBegin Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGliderBoostEnter
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGliderBoostEnter(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGliderBoostEnter");
|
|
|
|
Params::Styx3EventHandler_OnGliderBoostEnter Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGliderBoostLeave
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGliderBoostLeave(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGliderBoostLeave");
|
|
|
|
Params::Styx3EventHandler_OnGliderBoostLeave Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGliderDashBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGliderDashBegin(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGliderDashBegin");
|
|
|
|
Params::Styx3EventHandler_OnGliderDashBegin Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGliderEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGliderEnd(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGliderEnd");
|
|
|
|
Params::Styx3EventHandler_OnGliderEnd Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGoblinReflexAvoidHit
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGoblinReflexAvoidHit(class AStyx3PlayerCharacter* Styx, int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGoblinReflexAvoidHit");
|
|
|
|
Params::Styx3EventHandler_OnGoblinReflexAvoidHit Parms{};
|
|
|
|
Parms.Styx = Styx;
|
|
Parms.HitValue = HitValue;
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGoblinReflexBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGoblinReflexBegin(class AStyx3PlayerCharacter* Styx)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGoblinReflexBegin");
|
|
|
|
Params::Styx3EventHandler_OnGoblinReflexBegin Parms{};
|
|
|
|
Parms.Styx = Styx;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGoblinReflexEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGoblinReflexEnd(class AStyx3PlayerCharacter* Styx)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGoblinReflexEnd");
|
|
|
|
Params::Styx3EventHandler_OnGoblinReflexEnd Parms{};
|
|
|
|
Parms.Styx = Styx;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGrabCorpse
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGrabCorpse(class AStyx3Character* Lifter, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGrabCorpse");
|
|
|
|
Params::Styx3EventHandler_OnGrabCorpse Parms{};
|
|
|
|
Parms.Lifter = Lifter;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGrappleAI
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGrappleAI(class AStyx3AICharacter* Character, class USceneComponent* TargetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGrappleAI");
|
|
|
|
Params::Styx3EventHandler_OnGrappleAI Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.TargetComponent = TargetComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGrappleAIEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGrappleAIEnd(class AStyx3AICharacter* Character, class USceneComponent* TargetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGrappleAIEnd");
|
|
|
|
Params::Styx3EventHandler_OnGrappleAIEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.TargetComponent = TargetComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGrappleHook
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGrappleHook(class AActor* Character, class USceneComponent* TargetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGrappleHook");
|
|
|
|
Params::Styx3EventHandler_OnGrappleHook Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.TargetComponent = TargetComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGrappleHookEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGrappleHookEnd(class AActor* Character, class USceneComponent* TargetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGrappleHookEnd");
|
|
|
|
Params::Styx3EventHandler_OnGrappleHookEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.TargetComponent = TargetComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGrappleSlomoBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGrappleSlomoBegin(class AStyx3PlayerCharacter* Character, class USceneComponent* TargetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGrappleSlomoBegin");
|
|
|
|
Params::Styx3EventHandler_OnGrappleSlomoBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.TargetComponent = TargetComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGrappleSlomoEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGrappleSlomoEnd(class AStyx3PlayerCharacter* Character, class USceneComponent* TargetComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGrappleSlomoEnd");
|
|
|
|
Params::Styx3EventHandler_OnGrappleSlomoEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.TargetComponent = TargetComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
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|
|
// Function Styx3.Styx3EventHandler.OnGridEnter
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGridEnter(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGridEnter");
|
|
|
|
Params::Styx3EventHandler_OnGridEnter Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnGridExit
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnGridExit(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnGridExit");
|
|
|
|
Params::Styx3EventHandler_OnGridExit Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnHardlockBegin
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnHardlockBegin(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnHardlockBegin");
|
|
|
|
Params::Styx3EventHandler_OnHardlockBegin Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnHardlockEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnHardlockEnd(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnHardlockEnd");
|
|
|
|
Params::Styx3EventHandler_OnHardlockEnd Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
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|
|
// Function Styx3.Styx3EventHandler.OnHealthConstantConsumingStart
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnHealthConstantConsumingStart(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnHealthConstantConsumingStart");
|
|
|
|
Params::Styx3EventHandler_OnHealthConstantConsumingStart Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
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|
|
// Function Styx3.Styx3EventHandler.OnHealthConstantConsumingStop
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnHealthConstantConsumingStop(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnHealthConstantConsumingStop");
|
|
|
|
Params::Styx3EventHandler_OnHealthConstantConsumingStop Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
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|
|
// Function Styx3.Styx3EventHandler.OnInvisibilityBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnInvisibilityBegin(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnInvisibilityBegin");
|
|
|
|
Params::Styx3EventHandler_OnInvisibilityBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnInvisibilityEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnInvisibilityEnd(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnInvisibilityEnd");
|
|
|
|
Params::Styx3EventHandler_OnInvisibilityEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnLockPickUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnLockPickUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnLockPickUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnLootCollected
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsSmartBag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnLootCollected(class AStyx3Character* Character, class AActor* Target, bool bIsSmartBag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnLootCollected");
|
|
|
|
Params::Styx3EventHandler_OnLootCollected Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
Parms.bIsSmartBag = bIsSmartBag;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnMindControlEnded
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnMindControlEnded(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnMindControlEnded");
|
|
|
|
Params::Styx3EventHandler_OnMindControlEnded Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnMindControlStarted
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnMindControlStarted(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnMindControlStarted");
|
|
|
|
Params::Styx3EventHandler_OnMindControlStarted Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnPerfectDodgeBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnPerfectDodgeBegin(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnPerfectDodgeBegin");
|
|
|
|
Params::Styx3EventHandler_OnPerfectDodgeBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnPerfectDodgeEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnPerfectDodgeEnd(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnPerfectDodgeEnd");
|
|
|
|
Params::Styx3EventHandler_OnPerfectDodgeEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnPerfectDodgeStab
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnPerfectDodgeStab(class AStyx3Character* Character, class AStyx3AICharacter* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnPerfectDodgeStab");
|
|
|
|
Params::Styx3EventHandler_OnPerfectDodgeStab Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnPlayerDeath
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* Weapon (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnPlayerDeath(class AStyx3PlayerCharacter* Player, class AActor* DamageCauser, class USceneComponent* Weapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnPlayerDeath");
|
|
|
|
Params::Styx3EventHandler_OnPlayerDeath Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.Weapon = Weapon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnPoison
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnPoison(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnPoison");
|
|
|
|
Params::Styx3EventHandler_OnPoison Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnQueenRoachFireAddTarget
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnQueenRoachFireAddTarget(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnQueenRoachFireAddTarget");
|
|
|
|
Params::Styx3EventHandler_OnQueenRoachFireAddTarget Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnQueenRoachFireRemoveTarget
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnQueenRoachFireRemoveTarget(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnQueenRoachFireRemoveTarget");
|
|
|
|
Params::Styx3EventHandler_OnQueenRoachFireRemoveTarget Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnRezPointStopUsed
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnRezPointStopUsed(class AStyx3PlayerCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnRezPointStopUsed");
|
|
|
|
Params::Styx3EventHandler_OnRezPointStopUsed Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnSandUsed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnSandUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnSandUsed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnSetCinematicMode
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnSetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnSetCinematicMode");
|
|
|
|
Params::Styx3EventHandler_OnSetCinematicMode Parms{};
|
|
|
|
Parms.bInCinematicMode = bInCinematicMode;
|
|
Parms.bHidePlayer = bHidePlayer;
|
|
Parms.bAffectsHUD = bAffectsHUD;
|
|
Parms.bAffectsMovement = bAffectsMovement;
|
|
Parms.bAffectsTurning = bAffectsTurning;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnShadowKeepingStart
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnShadowKeepingStart(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnShadowKeepingStart");
|
|
|
|
Params::Styx3EventHandler_OnShadowKeepingStart Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnShadowKeepingStop
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnShadowKeepingStop(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnShadowKeepingStop");
|
|
|
|
Params::Styx3EventHandler_OnShadowKeepingStop Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnShowHint
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& TextToHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnShowHint(bool bShow, const class FText& TextToHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnShowHint");
|
|
|
|
Params::Styx3EventHandler_OnShowHint Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.TextToHint = std::move(TextToHint);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnShowNextTutoBox
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnShowNextTutoBox(const struct FDataTableRowHandle& TutoData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnShowNextTutoBox");
|
|
|
|
Params::Styx3EventHandler_OnShowNextTutoBox Parms{};
|
|
|
|
Parms.TutoData = std::move(TutoData);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnShowObjectiveZoneHUD
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EObjectiveType& ObjectiveType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EObjectiveIconType& IconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnShowObjectiveZoneHUD(bool bShow, const EObjectiveType& ObjectiveType, const EObjectiveIconType& IconType, const class FText& Text)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnShowObjectiveZoneHUD");
|
|
|
|
Params::Styx3EventHandler_OnShowObjectiveZoneHUD Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.ObjectiveType = ObjectiveType;
|
|
Parms.IconType = IconType;
|
|
Parms.Text = std::move(Text);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnShowTutoBox
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnShowTutoBox(bool bShow, const struct FDataTableRowHandle& TutoData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnShowTutoBox");
|
|
|
|
Params::Styx3EventHandler_OnShowTutoBox Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.TutoData = std::move(TutoData);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnSpikeHit
|
|
// (Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnSpikeHit(class AStyx3PlayerCharacter* Character, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnSpikeHit");
|
|
|
|
Params::Styx3EventHandler_OnSpikeHit Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnStabBegin
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnStabBegin(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnStabBegin");
|
|
|
|
Params::Styx3EventHandler_OnStabBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnStabEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnStabEnd(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnStabEnd");
|
|
|
|
Params::Styx3EventHandler_OnStabEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnStabTeleportationStarted
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnStabTeleportationStarted(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnStabTeleportationStarted");
|
|
|
|
Params::Styx3EventHandler_OnStabTeleportationStarted Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnStabTeleportationStopped
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnStabTeleportationStopped(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnStabTeleportationStopped");
|
|
|
|
Params::Styx3EventHandler_OnStabTeleportationStopped Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnStartTimeShifting
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnStartTimeShifting(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnStartTimeShifting");
|
|
|
|
Params::Styx3EventHandler_OnStartTimeShifting Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnStopAllTutoBox
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnStopAllTutoBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnStopAllTutoBox");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnStruggleStop
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnStruggleStop(class ACyaCharacter* AI, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnStruggleStop");
|
|
|
|
Params::Styx3EventHandler_OnStruggleStop Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnTakeHit
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* FromCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* WeaponComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EHitReaction HitReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnTakeHit(class AStyx3Character* FromCharacter, class USceneComponent* WeaponComponent, class AStyx3Character* Target, EHitReaction HitReactionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnTakeHit");
|
|
|
|
Params::Styx3EventHandler_OnTakeHit Parms{};
|
|
|
|
Parms.FromCharacter = FromCharacter;
|
|
Parms.WeaponComponent = WeaponComponent;
|
|
Parms.Target = Target;
|
|
Parms.HitReactionType = HitReactionType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnTakeHitFromActor
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EHitReaction HitReactionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnTakeHitFromActor(class AActor* DamageCauser, class AStyx3Character* Target, EHitReaction HitReactionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnTakeHitFromActor");
|
|
|
|
Params::Styx3EventHandler_OnTakeHitFromActor Parms{};
|
|
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.Target = Target;
|
|
Parms.HitReactionType = HitReactionType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnTorchTurnOff
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3EventHandler::OnTorchTurnOff()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnTorchTurnOff");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnVialAmber
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnVialAmber(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnVialAmber");
|
|
|
|
Params::Styx3EventHandler_OnVialAmber Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnVialHealth
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnVialHealth(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnVialHealth");
|
|
|
|
Params::Styx3EventHandler_OnVialHealth Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnWallGripBegin
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnWallGripBegin(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnWallGripBegin");
|
|
|
|
Params::Styx3EventHandler_OnWallGripBegin Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnWallGripEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnWallGripEnd(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnWallGripEnd");
|
|
|
|
Params::Styx3EventHandler_OnWallGripEnd Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnZipLineDownBegin
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnZipLineDownBegin(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnZipLineDownBegin");
|
|
|
|
Params::Styx3EventHandler_OnZipLineDownBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventHandler.OnZipLineDownEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3EventHandler::OnZipLineDownEnd(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventHandler", "OnZipLineDownEnd");
|
|
|
|
Params::Styx3EventHandler_OnZipLineDownEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SFXManager.PlayInstanciedEvent
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAkAudioEvent* Event (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Position (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Front (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Up (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SFXManager::PlayInstanciedEvent(class UAkAudioEvent* Event, class AActor* Source, const struct FVector& Position, const struct FVector& Front, const struct FVector& Up)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3SFXManager", "PlayInstanciedEvent");
|
|
|
|
Params::Styx3SFXManager_PlayInstanciedEvent Parms{};
|
|
|
|
Parms.Event = Event;
|
|
Parms.Source = Source;
|
|
Parms.Position = std::move(Position);
|
|
Parms.Front = std::move(Front);
|
|
Parms.Up = std::move(Up);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SFXManager.StopInstanciedEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAkAudioEvent* Event (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AActor* Source (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SFXManager::StopInstanciedEvent(const class UAkAudioEvent* Event, const class AActor* Source)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3SFXManager", "StopInstanciedEvent");
|
|
|
|
Params::Styx3SFXManager_StopInstanciedEvent Parms{};
|
|
|
|
Parms.Event = Event;
|
|
Parms.Source = Source;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SFXManager.InstanciatedActorEndPlay
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SFXManager::InstanciatedActorEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SFXManager", "InstanciatedActorEndPlay");
|
|
|
|
Params::Styx3SFXManager_InstanciatedActorEndPlay Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SFXManager.UpdateDLC_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class ULocalPlayer* LocalPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SFXManager::UpdateDLC_BP(const class ULocalPlayer* LocalPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SFXManager", "UpdateDLC_BP");
|
|
|
|
Params::Styx3SFXManager_UpdateDLC_BP Parms{};
|
|
|
|
Parms.LocalPlayer = LocalPlayer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabVictimInterface.OnBeingStabEnded
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3StabComponent* Attacker (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3StabVictimInterface::OnBeingStabEnded(class UStyx3StabComponent* Attacker)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3StabVictimInterface", "OnBeingStabEnded");
|
|
|
|
Params::Styx3StabVictimInterface_OnBeingStabEnded Parms{};
|
|
|
|
Parms.Attacker = Attacker;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabVictimInterface.OnBeingStabStarted
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3StabComponent* Attacker (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3StabVictimInterface::OnBeingStabStarted(class UStyx3StabComponent* Attacker)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3StabVictimInterface", "OnBeingStabStarted");
|
|
|
|
Params::Styx3StabVictimInterface_OnBeingStabStarted Parms{};
|
|
|
|
Parms.Attacker = Attacker;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UnlockIOInterface.Unlock
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void IStyx3UnlockIOInterface::Unlock()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3UnlockIOInterface", "Unlock");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3WeaponInterface.GetWeaponComponent
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UPrimitiveComponent* IStyx3WeaponInterface::GetWeaponComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3WeaponInterface", "GetWeaponComponent");
|
|
|
|
Params::Styx3WeaponInterface_GetWeaponComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3WeaponHolderInterface.GetWeaponHandSlot
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName IStyx3WeaponHolderInterface::GetWeaponHandSlot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3WeaponHolderInterface", "GetWeaponHandSlot");
|
|
|
|
Params::Styx3WeaponHolderInterface_GetWeaponHandSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3WeaponHolderInterface.GetWeaponSheathSlot
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName IStyx3WeaponHolderInterface::GetWeaponSheathSlot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3WeaponHolderInterface", "GetWeaponSheathSlot");
|
|
|
|
Params::Styx3WeaponHolderInterface_GetWeaponSheathSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3WeaponHolderInterface.SheathWeapon
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bWeaponOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3WeaponHolderInterface::SheathWeapon(bool bWeaponOut)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3WeaponHolderInterface", "SheathWeapon");
|
|
|
|
Params::Styx3WeaponHolderInterface_SheathWeapon Parms{};
|
|
|
|
Parms.bWeaponOut = bWeaponOut;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabSettings.GetRaces
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FString> UStyx3StabSettings::GetRaces()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabSettings", "GetRaces");
|
|
|
|
Params::Styx3StabSettings_GetRaces Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabSettings.GetStabSequence
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ULevelSequence* UStyx3StabSettings::GetStabSequence(const class AStyx3Character* Victim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabSettings", "GetStabSequence");
|
|
|
|
Params::Styx3StabSettings_GetStabSequence Parms{};
|
|
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabSettings.HasFollowAction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3StabSettings::HasFollowAction() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabSettings", "HasFollowAction");
|
|
|
|
Params::Styx3StabSettings_HasFollowAction Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabSettings.IsLethal
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3StabSettings::IsLethal() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabSettings", "IsLethal");
|
|
|
|
Params::Styx3StabSettings_IsLethal Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineInterface.HandleDrop
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* Consumed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3ZipLineInterface::HandleDrop(bool* Consumed, bool bFromDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3ZipLineInterface", "HandleDrop");
|
|
|
|
Params::Styx3ZipLineInterface_HandleDrop Parms{};
|
|
|
|
Parms.bFromDamage = bFromDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Consumed != nullptr)
|
|
*Consumed = Parms.Consumed;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineInterface.HandleJump
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* Consumed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3ZipLineInterface::HandleJump(bool* Consumed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3ZipLineInterface", "HandleJump");
|
|
|
|
Params::Styx3ZipLineInterface_HandleJump Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Consumed != nullptr)
|
|
*Consumed = Parms.Consumed;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineInterface.OnTick
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3ZipLineInterface::OnTick(const float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3ZipLineInterface", "OnTick");
|
|
|
|
Params::Styx3ZipLineInterface_OnTick Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIBarkTuning.GetInstance
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3AIBarkTuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3AIBarkTuning* UStyx3AIBarkTuning::GetInstance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AIBarkTuning", "GetInstance");
|
|
|
|
Params::Styx3AIBarkTuning_GetInstance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIBarkTuning.GetRaceSpecificBark
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3AICharacter* Barker (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UCyaDialogue* UStyx3AIBarkTuning::GetRaceSpecificBark(const class AStyx3AICharacter* Barker, const class UCyaDialogue* DialogueToPlay) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIBarkTuning", "GetRaceSpecificBark");
|
|
|
|
Params::Styx3AIBarkTuning_GetRaceSpecificBark Parms{};
|
|
|
|
Parms.Barker = Barker;
|
|
Parms.DialogueToPlay = DialogueToPlay;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PatrolNavlinkInterface.ResumeFromSave
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void IStyx3PatrolNavlinkInterface::ResumeFromSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3PatrolNavlinkInterface", "ResumeFromSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetRaceList
|
|
// (Final, Native, Static, Protected)
|
|
// Parameters:
|
|
// const TArray<class FString> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class FString> AStyx3Character::GetRaceList()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Character", "GetRaceList");
|
|
|
|
Params::Styx3Character_GetRaceList Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.AddDamageResistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float ResistanceAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::AddDamageResistance(const float ResistanceAmount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "AddDamageResistance");
|
|
|
|
Params::Styx3Character_AddDamageResistance Parms{};
|
|
|
|
Parms.ResistanceAmount = ResistanceAmount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.AddDropableActor
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName Socket (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& OffsetSocketLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::AddDropableActor(class AActor* Actor, const class FName Socket, const struct FVector& OffsetSocketLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "AddDropableActor");
|
|
|
|
Params::Styx3Character_AddDropableActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Socket = Socket;
|
|
Parms.OffsetSocketLocation = std::move(OffsetSocketLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.AddHitSheet
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FStyx3HitSheet& HitSheet (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::AddHitSheet(const struct FStyx3HitSheet& HitSheet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "AddHitSheet");
|
|
|
|
Params::Styx3Character_AddHitSheet Parms{};
|
|
|
|
Parms.HitSheet = std::move(HitSheet);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.ApplyPoison
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::ApplyPoison(class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "ApplyPoison");
|
|
|
|
Params::Styx3Character_ApplyPoison Parms{};
|
|
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.DropArmor
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3Character::DropArmor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "DropArmor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.DropHelmet
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3Character::DropHelmet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "DropHelmet");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetBaseAimLocation
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AActor* Shooter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3Character::GetBaseAimLocation(const class AActor* Shooter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetBaseAimLocation");
|
|
|
|
Params::Styx3Character_GetBaseAimLocation Parms{};
|
|
|
|
Parms.Shooter = Shooter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetCurrentAttackDirection_BP
|
|
// (Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3Character::GetCurrentAttackDirection_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetCurrentAttackDirection_BP");
|
|
|
|
Params::Styx3Character_GetCurrentAttackDirection_BP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.OnDropArmor_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3Character::OnDropArmor_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "OnDropArmor_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.OnDropHelmet_BP
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3Character::OnDropHelmet_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "OnDropHelmet_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.OnStunEnd_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::OnStunEnd_BP(bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "OnStunEnd_BP");
|
|
|
|
Params::Styx3Character_OnStunEnd_BP Parms{};
|
|
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.OnStunStart_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AStyx3Character::OnStunStart_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "OnStunStart_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.PlayFacialMontage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimSequenceBase* Anim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float BlendInTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float BlendOutTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 LoopCount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float PlayRate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::PlayFacialMontage(class UAnimSequenceBase* Anim, const float BlendInTime, const float BlendOutTime, const int32 LoopCount, const float PlayRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "PlayFacialMontage");
|
|
|
|
Params::Styx3Character_PlayFacialMontage Parms{};
|
|
|
|
Parms.Anim = Anim;
|
|
Parms.BlendInTime = BlendInTime;
|
|
Parms.BlendOutTime = BlendOutTime;
|
|
Parms.LoopCount = LoopCount;
|
|
Parms.PlayRate = PlayRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.RemoveDamageResistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float ResistanceAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::RemoveDamageResistance(const float ResistanceAmount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "RemoveDamageResistance");
|
|
|
|
Params::Styx3Character_RemoveDamageResistance Parms{};
|
|
|
|
Parms.ResistanceAmount = ResistanceAmount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.RemoveHitSheet
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FStyx3HitSheet& Name_0 (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::RemoveHitSheet(const struct FStyx3HitSheet& Name_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "RemoveHitSheet");
|
|
|
|
Params::Styx3Character_RemoveHitSheet Parms{};
|
|
|
|
Parms.Name_0 = std::move(Name_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.SetAllArmorResistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::SetAllArmorResistance(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "SetAllArmorResistance");
|
|
|
|
Params::Styx3Character_SetAllArmorResistance Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.SetAllResistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::SetAllResistance(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "SetAllResistance");
|
|
|
|
Params::Styx3Character_SetAllResistance Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.SetAmberVisionHighlighted
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bHighlighted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::SetAmberVisionHighlighted(const bool bHighlighted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "SetAmberVisionHighlighted");
|
|
|
|
Params::Styx3Character_SetAmberVisionHighlighted Parms{};
|
|
|
|
Parms.bHighlighted = bHighlighted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.SetArmorResistanceToDamage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::SetArmorResistanceToDamage(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "SetArmorResistanceToDamage");
|
|
|
|
Params::Styx3Character_SetArmorResistanceToDamage Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.SetAsPerceptible
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::SetAsPerceptible(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "SetAsPerceptible");
|
|
|
|
Params::Styx3Character_SetAsPerceptible Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.SetInvincibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bInvincible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::SetInvincibility(const bool bInvincible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "SetInvincibility");
|
|
|
|
Params::Styx3Character_SetInvincibility Parms{};
|
|
|
|
Parms.bInvincible = bInvincible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.SetInvisibility
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool On (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::SetInvisibility(bool On)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "SetInvisibility");
|
|
|
|
Params::Styx3Character_SetInvisibility Parms{};
|
|
|
|
Parms.On = On;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.TakeBleedingDamage
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::TakeBleedingDamage(float Amount, class AController* EventInstigator, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "TakeBleedingDamage");
|
|
|
|
Params::Styx3Character_TakeBleedingDamage Parms{};
|
|
|
|
Parms.Amount = Amount;
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.TakeDamage_BP
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// float DamageAmount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDamageEvent& DamageEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3Character::TakeDamage_BP(float DamageAmount, const struct FDamageEvent& DamageEvent, class AController* EventInstigator, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "TakeDamage_BP");
|
|
|
|
Params::Styx3Character_TakeDamage_BP Parms{};
|
|
|
|
Parms.DamageAmount = DamageAmount;
|
|
Parms.DamageEvent = std::move(DamageEvent);
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.TakeHit
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDisableLOS (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsForcedDamaged (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AStyx3Character::TakeHit(int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser, bool bDisableLOS, bool bIsForcedDamaged)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "TakeHit");
|
|
|
|
Params::Styx3Character_TakeHit Parms{};
|
|
|
|
Parms.HitValue = HitValue;
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.bDisableLOS = bDisableLOS;
|
|
Parms.bIsForcedDamaged = bIsForcedDamaged;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.TakeHit_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// EHitReaction Reaction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Character::TakeHit_BP(EHitReaction Reaction, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "TakeHit_BP");
|
|
|
|
Params::Styx3Character_TakeHit_BP Parms{};
|
|
|
|
Parms.Reaction = Reaction;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.CanAttack
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::CanAttack() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "CanAttack");
|
|
|
|
Params::Styx3Character_CanAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.CanBeDamageBy
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::CanBeDamageBy(class AController* EventInstigator, class AActor* DamageCauser) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "CanBeDamageBy");
|
|
|
|
Params::Styx3Character_CanBeDamageBy Parms{};
|
|
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.CanMakeNoise
|
|
// (Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::CanMakeNoise() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "CanMakeNoise");
|
|
|
|
Params::Styx3Character_CanMakeNoise Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.CanMindControlJump
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::CanMindControlJump() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "CanMindControlJump");
|
|
|
|
Params::Styx3Character_CanMindControlJump Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetAkComponent
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAkComponent* AStyx3Character::GetAkComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetAkComponent");
|
|
|
|
Params::Styx3Character_GetAkComponent Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetAkComponentVoicing
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UAkComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UAkComponent* AStyx3Character::GetAkComponentVoicing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetAkComponentVoicing");
|
|
|
|
Params::Styx3Character_GetAkComponentVoicing Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetCorpseTarget
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3TargetComponent* AStyx3Character::GetCorpseTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetCorpseTarget");
|
|
|
|
Params::Styx3Character_GetCorpseTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetCurrentTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* AStyx3Character::GetCurrentTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetCurrentTarget");
|
|
|
|
Params::Styx3Character_GetCurrentTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetLastHitTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3Character::GetLastHitTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetLastHitTime");
|
|
|
|
Params::Styx3Character_GetLastHitTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetLastInputVectorDirection
|
|
// (Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3Character::GetLastInputVectorDirection() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetLastInputVectorDirection");
|
|
|
|
Params::Styx3Character_GetLastInputVectorDirection Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.GetLightAndShadowIntensity
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EStyx3LightIntensity ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EStyx3LightIntensity AStyx3Character::GetLightAndShadowIntensity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "GetLightAndShadowIntensity");
|
|
|
|
Params::Styx3Character_GetLightAndShadowIntensity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.HasArmor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::HasArmor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "HasArmor");
|
|
|
|
Params::Styx3Character_HasArmor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.HasDamageResistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::HasDamageResistance() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "HasDamageResistance");
|
|
|
|
Params::Styx3Character_HasDamageResistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.HasHelmet
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::HasHelmet() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "HasHelmet");
|
|
|
|
Params::Styx3Character_HasHelmet Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.HasShield
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::HasShield() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "HasShield");
|
|
|
|
Params::Styx3Character_HasShield Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.IsInvisible
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::IsInvisible() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "IsInvisible");
|
|
|
|
Params::Styx3Character_IsInvisible Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.IsMindControlled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::IsMindControlled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "IsMindControlled");
|
|
|
|
Params::Styx3Character_IsMindControlled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Character.ShouldTakeHit
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3Character::ShouldTakeHit(int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Character", "ShouldTakeHit");
|
|
|
|
Params::Styx3Character_ShouldTakeHit Parms{};
|
|
|
|
Parms.HitValue = HitValue;
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.ApplySearchPointOffset
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FStyx3AISearchPoint& SearchPoint (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3AICharacter::ApplySearchPointOffset(const struct FStyx3AISearchPoint& SearchPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "ApplySearchPointOffset");
|
|
|
|
Params::Styx3AICharacter_ApplySearchPointOffset Parms{};
|
|
|
|
Parms.SearchPoint = std::move(SearchPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.BP_CanStartCombo
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::BP_CanStartCombo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "BP_CanStartCombo");
|
|
|
|
Params::Styx3AICharacter_BP_CanStartCombo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.BP_IsSeenBy
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* OtherAI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::BP_IsSeenBy(class AStyx3AIController* OtherAI)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "BP_IsSeenBy");
|
|
|
|
Params::Styx3AICharacter_BP_IsSeenBy Parms{};
|
|
|
|
Parms.OtherAI = OtherAI;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.BP_MindControlStunEnd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3AICharacter::BP_MindControlStunEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "BP_MindControlStunEnd");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.BP_OnDeathAnimEnd
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AICharacter::BP_OnDeathAnimEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "BP_OnDeathAnimEnd");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.BP_OnEnterFight
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AICharacter::BP_OnEnterFight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "BP_OnEnterFight");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.BP_OnLeaveFight
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AICharacter::BP_OnLeaveFight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "BP_OnLeaveFight");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.BP_PlayBark
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::BP_PlayBark(const class UCyaDialogue* DialogueToPlay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "BP_PlayBark");
|
|
|
|
Params::Styx3AICharacter_BP_PlayBark Parms{};
|
|
|
|
Parms.DialogueToPlay = DialogueToPlay;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.CheckLOSDuringEnvironmentSearch
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::CheckLOSDuringEnvironmentSearch(const class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "CheckLOSDuringEnvironmentSearch");
|
|
|
|
Params::Styx3AICharacter_CheckLOSDuringEnvironmentSearch Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.CheckLOSDuringHideoutSearch
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AStyx3Character* Target (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::CheckLOSDuringHideoutSearch(const class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "CheckLOSDuringHideoutSearch");
|
|
|
|
Params::Styx3AICharacter_CheckLOSDuringHideoutSearch Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.ClearFleeingPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AICharacter::ClearFleeingPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "ClearFleeingPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.GetFXFeedbackCurrentState
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool& bIsFleeing (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAISquadState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAISquadState AStyx3AICharacter::GetFXFeedbackCurrentState(bool& bIsFleeing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "GetFXFeedbackCurrentState");
|
|
|
|
Params::Styx3AICharacter_GetFXFeedbackCurrentState Parms{};
|
|
|
|
Parms.bIsFleeing = bIsFleeing;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
bIsFleeing = Parms.bIsFleeing;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.GetGrappleTargetComponent
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* AStyx3AICharacter::GetGrappleTargetComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "GetGrappleTargetComponent");
|
|
|
|
Params::Styx3AICharacter_GetGrappleTargetComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.KnockBack
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName KnockBackAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName WallStunInAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* KnockbackInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::KnockBack(const struct FVector& Direction, class FName KnockBackAnim, class FName WallStunInAnim, class AActor* KnockbackInstigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "KnockBack");
|
|
|
|
Params::Styx3AICharacter_KnockBack Parms{};
|
|
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.KnockBackAnim = KnockBackAnim;
|
|
Parms.WallStunInAnim = WallStunInAnim;
|
|
Parms.KnockbackInstigator = KnockbackInstigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnBeginNavLink
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& StartPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Endpoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::OnBeginNavLink(const struct FVector& StartPoint, const struct FVector& Endpoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnBeginNavLink");
|
|
|
|
Params::Styx3AICharacter_OnBeginNavLink Parms{};
|
|
|
|
Parms.StartPoint = std::move(StartPoint);
|
|
Parms.Endpoint = std::move(Endpoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnBeginPatrolNavLink
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* CurrentPatrolNavLink_0 (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACyaAIPatrolNode* PatrolNode (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::OnBeginPatrolNavLink(class AActor* CurrentPatrolNavLink_0, class ACyaAIPatrolNode* PatrolNode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnBeginPatrolNavLink");
|
|
|
|
Params::Styx3AICharacter_OnBeginPatrolNavLink Parms{};
|
|
|
|
Parms.CurrentPatrolNavLink_0 = CurrentPatrolNavLink_0;
|
|
Parms.PatrolNode = PatrolNode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnBeingDrop
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const bool bCarriedNow (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bDropInHideout (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::OnBeingDrop(const bool bCarriedNow, const bool bDropInHideout)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnBeingDrop");
|
|
|
|
Params::Styx3AICharacter_OnBeingDrop Parms{};
|
|
|
|
Parms.bCarriedNow = bCarriedNow;
|
|
Parms.bDropInHideout = bDropInHideout;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnDissolve
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float DelayPickPocketDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::OnDissolve(float DelayPickPocketDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnDissolve");
|
|
|
|
Params::Styx3AICharacter_OnDissolve Parms{};
|
|
|
|
Parms.DelayPickPocketDuration = DelayPickPocketDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnEndNavLink
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AICharacter::OnEndNavLink()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnEndNavLink");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnKilledByPlayer_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AICharacter::OnKilledByPlayer_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnKilledByPlayer_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnRagdollImpact_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const float ImpactStrength (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::OnRagdollImpact_BP(const float ImpactStrength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnRagdollImpact_BP");
|
|
|
|
Params::Styx3AICharacter_OnRagdollImpact_BP Parms{};
|
|
|
|
Parms.ImpactStrength = ImpactStrength;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnResumed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AICharacter::OnResumed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnResumed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.OnStabDamage_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const float Damage (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::OnStabDamage_BP(const float Damage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "OnStabDamage_BP");
|
|
|
|
Params::Styx3AICharacter_OnStabDamage_BP Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetAccidentType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EStyx3AIAccidentType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetAccidentType(EStyx3AIAccidentType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetAccidentType");
|
|
|
|
Params::Styx3AICharacter_SetAccidentType Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetDying
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromStab (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetDying(class AActor* DamageCauser, bool bFromStab)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetDying");
|
|
|
|
Params::Styx3AICharacter_SetDying Parms{};
|
|
|
|
Parms.DamageCauser = DamageCauser;
|
|
Parms.bFromStab = bFromStab;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetDyingWithCauser
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetDyingWithCauser(class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetDyingWithCauser");
|
|
|
|
Params::Styx3AICharacter_SetDyingWithCauser Parms{};
|
|
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetHiddenLocation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bIsInChest (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetHiddenLocation(const bool bIsInChest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetHiddenLocation");
|
|
|
|
Params::Styx3AICharacter_SetHiddenLocation Parms{};
|
|
|
|
Parms.bIsInChest = bIsInChest;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetIsDeadByAcciident
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetIsDeadByAcciident(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetIsDeadByAcciident");
|
|
|
|
Params::Styx3AICharacter_SetIsDeadByAcciident Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetIsHunting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsHunting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetIsHunting(bool IsHunting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetIsHunting");
|
|
|
|
Params::Styx3AICharacter_SetIsHunting Parms{};
|
|
|
|
Parms.IsHunting = IsHunting;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetIsSleeping
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bNewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetIsSleeping(bool bNewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetIsSleeping");
|
|
|
|
Params::Styx3AICharacter_SetIsSleeping Parms{};
|
|
|
|
Parms.bNewValue = bNewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetIsSurprised
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsSurprised (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetIsSurprised(bool IsSurprised)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetIsSurprised");
|
|
|
|
Params::Styx3AICharacter_SetIsSurprised Parms{};
|
|
|
|
Parms.IsSurprised = IsSurprised;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetShouldReactToStun
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetShouldReactToStun(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetShouldReactToStun");
|
|
|
|
Params::Styx3AICharacter_SetShouldReactToStun Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SetSpeedSetting
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FCyaAISpeedSettings& Settings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::SetSpeedSetting(const struct FCyaAISpeedSettings& Settings)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SetSpeedSetting");
|
|
|
|
Params::Styx3AICharacter_SetSpeedSetting Parms{};
|
|
|
|
Parms.Settings = std::move(Settings);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.SKMChanged
|
|
// (Final, Native, Public)
|
|
|
|
void AStyx3AICharacter::SKMChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "SKMChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.Stats_PlayBark
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::Stats_PlayBark(const class UCyaDialogue* DialogueToPlay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "Stats_PlayBark");
|
|
|
|
Params::Styx3AICharacter_Stats_PlayBark Parms{};
|
|
|
|
Parms.DialogueToPlay = DialogueToPlay;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.TakeProjectile
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Projectile* Projectile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::TakeProjectile(class AStyx3Projectile* Projectile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "TakeProjectile");
|
|
|
|
Params::Styx3AICharacter_TakeProjectile Parms{};
|
|
|
|
Parms.Projectile = Projectile;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.TryToAddMenace
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float MenaceValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::TryToAddMenace(float MenaceValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "TryToAddMenace");
|
|
|
|
Params::Styx3AICharacter_TryToAddMenace Parms{};
|
|
|
|
Parms.MenaceValue = MenaceValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.UpdatePerceptionFXValue
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float CurrentIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AICharacter::UpdatePerceptionFXValue(float CurrentIntensity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "UpdatePerceptionFXValue");
|
|
|
|
Params::Styx3AICharacter_UpdatePerceptionFXValue Parms{};
|
|
|
|
Parms.CurrentIntensity = CurrentIntensity;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.CanBeStabbed_BP
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::CanBeStabbed_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "CanBeStabbed_BP");
|
|
|
|
Params::Styx3AICharacter_CanBeStabbed_BP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.ComputeSightFactor_BP
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3AICharacter::ComputeSightFactor_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "ComputeSightFactor_BP");
|
|
|
|
Params::Styx3AICharacter_ComputeSightFactor_BP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.GetAIDirector
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3AIDirector* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3AIDirector* AStyx3AICharacter::GetAIDirector() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "GetAIDirector");
|
|
|
|
Params::Styx3AICharacter_GetAIDirector Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.GetCurrentIO
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3IOActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3IOActor* AStyx3AICharacter::GetCurrentIO() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "GetCurrentIO");
|
|
|
|
Params::Styx3AICharacter_GetCurrentIO Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.GetDistanceToTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3AICharacter::GetDistanceToTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "GetDistanceToTarget");
|
|
|
|
Params::Styx3AICharacter_GetDistanceToTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.GetMoveGoalOffset_BP
|
|
// (Event, Public, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AActor* MovingActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3AICharacter::GetMoveGoalOffset_BP(const class AActor* MovingActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "GetMoveGoalOffset_BP");
|
|
|
|
Params::Styx3AICharacter_GetMoveGoalOffset_BP Parms{};
|
|
|
|
Parms.MovingActor = MovingActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.IsBeingStab
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::IsBeingStab() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "IsBeingStab");
|
|
|
|
Params::Styx3AICharacter_IsBeingStab Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.IsFighting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::IsFighting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "IsFighting");
|
|
|
|
Params::Styx3AICharacter_IsFighting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.IsInIdle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::IsInIdle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "IsInIdle");
|
|
|
|
Params::Styx3AICharacter_IsInIdle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.IsInPause
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::IsInPause() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "IsInPause");
|
|
|
|
Params::Styx3AICharacter_IsInPause Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.IsInquisiteur
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const bool AStyx3AICharacter::IsInquisiteur() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "IsInquisiteur");
|
|
|
|
Params::Styx3AICharacter_IsInquisiteur Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.IsInSlow
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::IsInSlow() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "IsInSlow");
|
|
|
|
Params::Styx3AICharacter_IsInSlow Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.IsUsingIO
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::IsUsingIO() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "IsUsingIO");
|
|
|
|
Params::Styx3AICharacter_IsUsingIO Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.ShouldDrawPerceptionGaugeFeedback
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::ShouldDrawPerceptionGaugeFeedback() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "ShouldDrawPerceptionGaugeFeedback");
|
|
|
|
Params::Styx3AICharacter_ShouldDrawPerceptionGaugeFeedback Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacter.WantDeathAnim
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName* AnimName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* BlendInTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* BlendOutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AICharacter::WantDeathAnim(class FName* AnimName, float* BlendInTime, float* BlendOutTime) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacter", "WantDeathAnim");
|
|
|
|
Params::Styx3AICharacter_WantDeathAnim Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (AnimName != nullptr)
|
|
*AnimName = Parms.AnimName;
|
|
|
|
if (BlendInTime != nullptr)
|
|
*BlendInTime = Parms.BlendInTime;
|
|
|
|
if (BlendOutTime != nullptr)
|
|
*BlendOutTime = Parms.BlendOutTime;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_FillXP
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_FillXP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_FillXP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_LockWheels
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_LockWheels()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_LockWheels");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_NoDamage
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_NoDamage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_NoDamage");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_RefillMaterials
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_RefillMaterials()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_RefillMaterials");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_Ressources
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_Ressources()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_Ressources");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_SecureZone
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_SecureZone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_SecureZone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_SimulateDamage
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_SimulateDamage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_SimulateDamage");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_UnlockAbilitiesUI
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_UnlockAbilitiesUI()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockAbilitiesUI");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_UnlockAll
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_UnlockAll()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockAll");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_UnlockItems
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_UnlockItems()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockItems");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_UnlockPowers
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_UnlockPowers()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockPowers");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_UnlockRunes
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_UnlockRunes()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockRunes");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_UnlockTools
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_UnlockTools()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockTools");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_UnlockWheels
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_UnlockWheels()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_UnlockWheels");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.Debug_Upgrades
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UStyx3CheatManager::Debug_Upgrades()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "Debug_Upgrades");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CheatManager.ToggleQuickCheat
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UStyx3CheatManager::ToggleQuickCheat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CheatManager", "ToggleQuickCheat");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.BP_BeRallied
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* Rallyer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::BP_BeRallied(class AStyx3AIController* Rallyer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "BP_BeRallied");
|
|
|
|
Params::Styx3AIController_BP_BeRallied Parms{};
|
|
|
|
Parms.Rallyer = Rallyer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.BP_EnteredStateAlert
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::BP_EnteredStateAlert()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateAlert");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.BP_EnteredStateAlertedPatrol
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::BP_EnteredStateAlertedPatrol()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateAlertedPatrol");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.BP_EnteredStateInspect
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::BP_EnteredStateInspect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateInspect");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.BP_EnteredStatePatrol
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::BP_EnteredStatePatrol()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "BP_EnteredStatePatrol");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.BP_EnteredStateSearch
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::BP_EnteredStateSearch()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "BP_EnteredStateSearch");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.BP_LeaveStateAlert
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::BP_LeaveStateAlert()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "BP_LeaveStateAlert");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.CivilIsReset_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::CivilIsReset_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "CivilIsReset_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.CivilPassInformation_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* CharacterLinked (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::CivilPassInformation_BP(class AStyx3AICharacter* CharacterLinked)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "CivilPassInformation_BP");
|
|
|
|
Params::Styx3AIController_CivilPassInformation_BP Parms{};
|
|
|
|
Parms.CharacterLinked = CharacterLinked;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.EnteredStateAlert
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AIController::EnteredStateAlert()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "EnteredStateAlert");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.EnteredStateAlertedPatrol
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AIController::EnteredStateAlertedPatrol()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "EnteredStateAlertedPatrol");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.EnteredStateInspect
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AIController::EnteredStateInspect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "EnteredStateInspect");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.EnteredStatePatrol
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AIController::EnteredStatePatrol()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "EnteredStatePatrol");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.EnteredStateSearch
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AIController::EnteredStateSearch()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "EnteredStateSearch");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetAimLocation
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3AIController::GetAimLocation(const class AActor* TargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetAimLocation");
|
|
|
|
Params::Styx3AIController_GetAimLocation Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetCanGather
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::GetCanGather()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetCanGather");
|
|
|
|
Params::Styx3AIController_GetCanGather Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.LeaveStateAlert
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AIController::LeaveStateAlert()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "LeaveStateAlert");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnBufferDetectionReach
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FCyaAIPerceptions* Info (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnBufferDetectionReach(class AActor* Target, struct FCyaAIPerceptions* Info, struct FAIStimulus* Stimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnBufferDetectionReach");
|
|
|
|
Params::Styx3AIController_OnBufferDetectionReach Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Info != nullptr)
|
|
*Info = std::move(Parms.Info);
|
|
|
|
if (Stimulus != nullptr)
|
|
*Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnInstantReactionTriggered
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnInstantReactionTriggered(class AActor* Target, struct FAIStimulus& Stimulus, float Strength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnInstantReactionTriggered");
|
|
|
|
Params::Styx3AIController_OnInstantReactionTriggered Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.Strength = Strength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnPerceiveNewThings
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnPerceiveNewThings(class AActor* Target, struct FAIStimulus& Stimulus, float Strength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnPerceiveNewThings");
|
|
|
|
Params::Styx3AIController_OnPerceiveNewThings Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.Strength = Strength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnPerceiveNewThingsDelayed
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnPerceiveNewThingsDelayed(class AActor* Target, struct FAIStimulus& Stimulus, float Strength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnPerceiveNewThingsDelayed");
|
|
|
|
Params::Styx3AIController_OnPerceiveNewThingsDelayed Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.Strength = Strength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnPerceiveThingsEnded
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnPerceiveThingsEnded(class AActor* Target, struct FAIStimulus* Stimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnPerceiveThingsEnded");
|
|
|
|
Params::Styx3AIController_OnPerceiveThingsEnded Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Stimulus != nullptr)
|
|
*Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnPerceiveThingsEndedDelayed
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnPerceiveThingsEndedDelayed(class AActor* Target, struct FAIStimulus* Stimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnPerceiveThingsEndedDelayed");
|
|
|
|
Params::Styx3AIController_OnPerceiveThingsEndedDelayed Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Stimulus != nullptr)
|
|
*Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnPerceptionIntensityUpdated
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float CurrentIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float LastIntensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnPerceptionIntensityUpdated(class AActor* Target, struct FAIStimulus& Stimulus, float CurrentIntensity, float LastIntensity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnPerceptionIntensityUpdated");
|
|
|
|
Params::Styx3AIController_OnPerceptionIntensityUpdated Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.CurrentIntensity = CurrentIntensity;
|
|
Parms.LastIntensity = LastIntensity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnSquadDisband
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::OnSquadDisband()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnSquadDisband");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnSquadJoin
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3Squad* NewSquad (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& StimulusLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AIController* Gatherer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnSquadJoin(class UStyx3Squad* NewSquad, const struct FVector& StimulusLocation, class AStyx3AIController* Gatherer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnSquadJoin");
|
|
|
|
Params::Styx3AIController_OnSquadJoin Parms{};
|
|
|
|
Parms.NewSquad = NewSquad;
|
|
Parms.StimulusLocation = std::move(StimulusLocation);
|
|
Parms.Gatherer = Gatherer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnTakeRoleObserver
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3AIController::OnTakeRoleObserver()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnTakeRoleObserver");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.OnTargetPerceptionForgotten
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AActor* ForgottenActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::OnTargetPerceptionForgotten(class AActor* ForgottenActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "OnTargetPerceptionForgotten");
|
|
|
|
Params::Styx3AIController_OnTargetPerceptionForgotten Parms{};
|
|
|
|
Parms.ForgottenActor = ForgottenActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.RallyAround
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& RallyLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Range (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::RallyAround(const struct FVector& RallyLocation, const float Range)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "RallyAround");
|
|
|
|
Params::Styx3AIController_RallyAround Parms{};
|
|
|
|
Parms.RallyLocation = std::move(RallyLocation);
|
|
Parms.Range = Range;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetCanGather
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool CanGather (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetCanGather(bool CanGather)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetCanGather");
|
|
|
|
Params::Styx3AIController_SetCanGather Parms{};
|
|
|
|
Parms.CanGather = CanGather;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetForceAlertedPatrolState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetForceAlertedPatrolState(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetForceAlertedPatrolState");
|
|
|
|
Params::Styx3AIController_SetForceAlertedPatrolState Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetForceAlertState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetForceAlertState(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetForceAlertState");
|
|
|
|
Params::Styx3AIController_SetForceAlertState Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetForceInspectState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetForceInspectState(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetForceInspectState");
|
|
|
|
Params::Styx3AIController_SetForceInspectState Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetForcePatrolState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetForcePatrolState(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetForcePatrolState");
|
|
|
|
Params::Styx3AIController_SetForcePatrolState Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetForceSearchState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetForceSearchState(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetForceSearchState");
|
|
|
|
Params::Styx3AIController_SetForceSearchState Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetInspectorCurrentSearchPoint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FStyx3AISearchPoint& NewSearchPoint (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetInspectorCurrentSearchPoint(const struct FStyx3AISearchPoint& NewSearchPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetInspectorCurrentSearchPoint");
|
|
|
|
Params::Styx3AIController_SetInspectorCurrentSearchPoint Parms{};
|
|
|
|
Parms.NewSearchPoint = std::move(NewSearchPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.SetIsIndependantRallyReached
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIController::SetIsIndependantRallyReached(const bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "SetIsIndependantRallyReached");
|
|
|
|
Params::Styx3AIController_SetIsIndependantRallyReached Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.CanJoinSquad
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::CanJoinSquad() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "CanJoinSquad");
|
|
|
|
Params::Styx3AIController_CanJoinSquad Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.FindBestLocationToSeeAlertTarget
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<struct FStyx3LocationToSeeAlertTarget>&Locations (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class AActor* AlertTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AStyx3AIController::FindBestLocationToSeeAlertTarget(const TArray<struct FStyx3LocationToSeeAlertTarget>& Locations, class AActor* AlertTarget) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "FindBestLocationToSeeAlertTarget");
|
|
|
|
Params::Styx3AIController_FindBestLocationToSeeAlertTarget Parms{};
|
|
|
|
Parms.Locations = std::move(Locations);
|
|
Parms.AlertTarget = AlertTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetCurrentState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAISquadState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAISquadState AStyx3AIController::GetCurrentState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetCurrentState");
|
|
|
|
Params::Styx3AIController_GetCurrentState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetForceAlertedPatrolState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::GetForceAlertedPatrolState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetForceAlertedPatrolState");
|
|
|
|
Params::Styx3AIController_GetForceAlertedPatrolState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetForceAlertState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::GetForceAlertState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetForceAlertState");
|
|
|
|
Params::Styx3AIController_GetForceAlertState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetForceInspectState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::GetForceInspectState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetForceInspectState");
|
|
|
|
Params::Styx3AIController_GetForceInspectState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetForcePatrolState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::GetForcePatrolState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetForcePatrolState");
|
|
|
|
Params::Styx3AIController_GetForcePatrolState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetForceSearchState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::GetForceSearchState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetForceSearchState");
|
|
|
|
Params::Styx3AIController_GetForceSearchState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.GetPreviousState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const EAISquadState ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const EAISquadState AStyx3AIController::GetPreviousState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "GetPreviousState");
|
|
|
|
Params::Styx3AIController_GetPreviousState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.IsCivil
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::IsCivil() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "IsCivil");
|
|
|
|
Params::Styx3AIController_IsCivil Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.IsFighting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::IsFighting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "IsFighting");
|
|
|
|
Params::Styx3AIController_IsFighting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.IsInAlert
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::IsInAlert() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "IsInAlert");
|
|
|
|
Params::Styx3AIController_IsInAlert Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.IsInAlertedPatrol
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::IsInAlertedPatrol() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "IsInAlertedPatrol");
|
|
|
|
Params::Styx3AIController_IsInAlertedPatrol Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.IsInFleeingState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::IsInFleeingState() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "IsInFleeingState");
|
|
|
|
Params::Styx3AIController_IsInFleeingState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.IsPatrolling
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::IsPatrolling() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "IsPatrolling");
|
|
|
|
Params::Styx3AIController_IsPatrolling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIController.IsSearching
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIController::IsSearching() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIController", "IsSearching");
|
|
|
|
Params::Styx3AIController_IsSearching Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.Get
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AIDirector* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3AIDirector* AStyx3AIDirector::Get(const class UObject* WorldContext)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AIDirector", "Get");
|
|
|
|
Params::Styx3AIDirector_Get Parms{};
|
|
|
|
Parms.WorldContext = WorldContext;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.BP_HasGhost
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3Squad* SquadConcerned (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AIController* AIConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIDirector::BP_HasGhost(class UStyx3Squad* SquadConcerned, class AActor* ActorConcerned, class AStyx3AIController* AIConcerned)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "BP_HasGhost");
|
|
|
|
Params::Styx3AIDirector_BP_HasGhost Parms{};
|
|
|
|
Parms.SquadConcerned = SquadConcerned;
|
|
Parms.ActorConcerned = ActorConcerned;
|
|
Parms.AIConcerned = AIConcerned;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.BP_HideGhost
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3Squad* SquadConcerned (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AIController* AIConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::BP_HideGhost(class UStyx3Squad* SquadConcerned, class AActor* ActorConcerned, class AStyx3AIController* AIConcerned)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "BP_HideGhost");
|
|
|
|
Params::Styx3AIDirector_BP_HideGhost Parms{};
|
|
|
|
Parms.SquadConcerned = SquadConcerned;
|
|
Parms.ActorConcerned = ActorConcerned;
|
|
Parms.AIConcerned = AIConcerned;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.BP_LinkSquadToGhost
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3Squad* SquadToLink (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* SquadTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::BP_LinkSquadToGhost(class UStyx3Squad* SquadToLink, class AActor* SquadTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "BP_LinkSquadToGhost");
|
|
|
|
Params::Styx3AIDirector_BP_LinkSquadToGhost Parms{};
|
|
|
|
Parms.SquadToLink = SquadToLink;
|
|
Parms.SquadTarget = SquadTarget;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.BP_ReplaceGhostSquadLinkByAnotherSquad
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3Squad* DisbandingSquad (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3Squad* MergingSquad (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::BP_ReplaceGhostSquadLinkByAnotherSquad(class UStyx3Squad* DisbandingSquad, class UStyx3Squad* MergingSquad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "BP_ReplaceGhostSquadLinkByAnotherSquad");
|
|
|
|
Params::Styx3AIDirector_BP_ReplaceGhostSquadLinkByAnotherSquad Parms{};
|
|
|
|
Parms.DisbandingSquad = DisbandingSquad;
|
|
Parms.MergingSquad = MergingSquad;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.BP_SpawnGhost
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AIController* AIConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UCyaAISense> SenseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::BP_SpawnGhost(const struct FVector& Loc, class AActor* ActorConcerned, class AStyx3AIController* AIConcerned, TSubclassOf<class UCyaAISense> SenseClass, const struct FAIStimulus& Stimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "BP_SpawnGhost");
|
|
|
|
Params::Styx3AIDirector_BP_SpawnGhost Parms{};
|
|
|
|
Parms.Loc = std::move(Loc);
|
|
Parms.ActorConcerned = ActorConcerned;
|
|
Parms.AIConcerned = AIConcerned;
|
|
Parms.SenseClass = SenseClass;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.CadaverFound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AnInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* Cadaver (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::CadaverFound(class AStyx3AICharacter* AnInstigator, class AStyx3AICharacter* Cadaver)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "CadaverFound");
|
|
|
|
Params::Styx3AIDirector_CadaverFound Parms{};
|
|
|
|
Parms.AnInstigator = AnInstigator;
|
|
Parms.Cadaver = Cadaver;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.CleanPerceivedActors
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::CleanPerceivedActors(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "CleanPerceivedActors");
|
|
|
|
Params::Styx3AIDirector_CleanPerceivedActors Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.DisbandSquad
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UStyx3Squad* SquadToDisband (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::DisbandSquad(class UStyx3Squad* SquadToDisband)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "DisbandSquad");
|
|
|
|
Params::Styx3AIDirector_DisbandSquad Parms{};
|
|
|
|
Parms.SquadToDisband = SquadToDisband;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.EachAIPerceptionForgetActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ActorToForget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::EachAIPerceptionForgetActor(class AActor* ActorToForget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "EachAIPerceptionForgetActor");
|
|
|
|
Params::Styx3AIDirector_EachAIPerceptionForgetActor Parms{};
|
|
|
|
Parms.ActorToForget = ActorToForget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.GetBestFleeLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* FleeingCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& LocationToFlee (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* FleeingLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* FleeingLookAt (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIDirector::GetBestFleeLocation(class AStyx3AICharacter* FleeingCharacter, const struct FVector& LocationToFlee, struct FVector* FleeingLocation, struct FVector* FleeingLookAt)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "GetBestFleeLocation");
|
|
|
|
Params::Styx3AIDirector_GetBestFleeLocation Parms{};
|
|
|
|
Parms.FleeingCharacter = FleeingCharacter;
|
|
Parms.LocationToFlee = std::move(LocationToFlee);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (FleeingLocation != nullptr)
|
|
*FleeingLocation = std::move(Parms.FleeingLocation);
|
|
|
|
if (FleeingLookAt != nullptr)
|
|
*FleeingLookAt = std::move(Parms.FleeingLookAt);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.IsSquadInCurrentState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EAISquadState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIDirector::IsSquadInCurrentState(EAISquadState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "IsSquadInCurrentState");
|
|
|
|
Params::Styx3AIDirector_IsSquadInCurrentState Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAIEnterAlertedPatrolState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAIEnterAlertedPatrolState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterAlertedPatrolState");
|
|
|
|
Params::Styx3AIDirector_OnAIEnterAlertedPatrolState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAIEnterAlertState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAIEnterAlertState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterAlertState");
|
|
|
|
Params::Styx3AIDirector_OnAIEnterAlertState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAIEnterFleeState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAIEnterFleeState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterFleeState");
|
|
|
|
Params::Styx3AIDirector_OnAIEnterFleeState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAIEnterInspectState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAIEnterInspectState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterInspectState");
|
|
|
|
Params::Styx3AIDirector_OnAIEnterInspectState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAIEnterPatrolState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAIEnterPatrolState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterPatrolState");
|
|
|
|
Params::Styx3AIDirector_OnAIEnterPatrolState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAIEnterSearchState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAIEnterSearchState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAIEnterSearchState");
|
|
|
|
Params::Styx3AIDirector_OnAIEnterSearchState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAILeaveAlertedPatrolState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAILeaveAlertedPatrolState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveAlertedPatrolState");
|
|
|
|
Params::Styx3AIDirector_OnAILeaveAlertedPatrolState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAILeaveAlertState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAILeaveAlertState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveAlertState");
|
|
|
|
Params::Styx3AIDirector_OnAILeaveAlertState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAILeaveFleeState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAILeaveFleeState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveFleeState");
|
|
|
|
Params::Styx3AIDirector_OnAILeaveFleeState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAILeaveInspectState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAILeaveInspectState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveInspectState");
|
|
|
|
Params::Styx3AIDirector_OnAILeaveInspectState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAILeavePatrolState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAILeavePatrolState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAILeavePatrolState");
|
|
|
|
Params::Styx3AIDirector_OnAILeavePatrolState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnAILeaveSearchState
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ACyaAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnAILeaveSearchState(class ACyaAIController* Controller)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnAILeaveSearchState");
|
|
|
|
Params::Styx3AIDirector_OnAILeaveSearchState Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.OnCloneDecoySpawned
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3CloneActor* NewCloneDecoy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::OnCloneDecoySpawned(class AStyx3CloneActor* NewCloneDecoy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "OnCloneDecoySpawned");
|
|
|
|
Params::Styx3AIDirector_OnCloneDecoySpawned Parms{};
|
|
|
|
Parms.NewCloneDecoy = NewCloneDecoy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.ResetMenaceOnAllAliveAIs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3AIDirector::ResetMenaceOnAllAliveAIs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "ResetMenaceOnAllAliveAIs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.RunFindLineOfSightEQS
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool NearestStimulus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FBlackboardKeySelector& LocationToSee (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FBlackboardKeySelector& LocationToLookAt (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FBlackboardKeySelector& LineOfSightLocation (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FBlackboardKeySelector& LineOfSightValid (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::RunFindLineOfSightEQS(class AStyx3AIController* Querier, bool NearestStimulus, const struct FBlackboardKeySelector& LocationToSee, const struct FBlackboardKeySelector& LocationToLookAt, const struct FBlackboardKeySelector& LineOfSightLocation, const struct FBlackboardKeySelector& LineOfSightValid)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "RunFindLineOfSightEQS");
|
|
|
|
Params::Styx3AIDirector_RunFindLineOfSightEQS Parms{};
|
|
|
|
Parms.Querier = Querier;
|
|
Parms.NearestStimulus = NearestStimulus;
|
|
Parms.LocationToSee = std::move(LocationToSee);
|
|
Parms.LocationToLookAt = std::move(LocationToLookAt);
|
|
Parms.LineOfSightLocation = std::move(LineOfSightLocation);
|
|
Parms.LineOfSightValid = std::move(LineOfSightValid);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.RunSearchEQS
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIDirector::RunSearchEQS(class AStyx3AIController* Querier)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "RunSearchEQS");
|
|
|
|
Params::Styx3AIDirector_RunSearchEQS Parms{};
|
|
|
|
Parms.Querier = Querier;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.CollectAIFromVolume
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AVolume* Volume (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class ACyaCharacter*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class ACyaCharacter*> AStyx3AIDirector::CollectAIFromVolume(const class AVolume* Volume) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "CollectAIFromVolume");
|
|
|
|
Params::Styx3AIDirector_CollectAIFromVolume Parms{};
|
|
|
|
Parms.Volume = Volume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.GetAliveAIs
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class ACyaCharacter*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class ACyaCharacter*> AStyx3AIDirector::GetAliveAIs() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "GetAliveAIs");
|
|
|
|
Params::Styx3AIDirector_GetAliveAIs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.GetPlayerPawn
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3PlayerCharacter* AStyx3AIDirector::GetPlayerPawn() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "GetPlayerPawn");
|
|
|
|
Params::Styx3AIDirector_GetPlayerPawn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.IsAlertOnActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIDirector::IsAlertOnActor(const class AActor* Actor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "IsAlertOnActor");
|
|
|
|
Params::Styx3AIDirector_IsAlertOnActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.IsInspectOnActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIDirector::IsInspectOnActor(const class AActor* Actor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "IsInspectOnActor");
|
|
|
|
Params::Styx3AIDirector_IsInspectOnActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIDirector.IsSearchOnActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIDirector::IsSearchOnActor(const class AActor* Actor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIDirector", "IsSearchOnActor");
|
|
|
|
Params::Styx3AIDirector_IsSearchOnActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AISearchTuning.GetAISearchTuning
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3AISearchTuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3AISearchTuning* UStyx3AISearchTuning::GetAISearchTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AISearchTuning", "GetAISearchTuning");
|
|
|
|
Params::Styx3AISearchTuning_GetAISearchTuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AISearchTuning.GetCatchAnimSync
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FStyx3SearchDefinition& SearchDef (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// const class AStyx3AICharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* Victim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FCyaAnimSync* AnimSync (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AISearchTuning::GetCatchAnimSync(const struct FStyx3SearchDefinition& SearchDef, const class AStyx3AICharacter* Instigator, const class AStyx3Character* Victim, struct FCyaAnimSync* AnimSync) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AISearchTuning", "GetCatchAnimSync");
|
|
|
|
Params::Styx3AISearchTuning_GetCatchAnimSync Parms{};
|
|
|
|
Parms.SearchDef = std::move(SearchDef);
|
|
Parms.Instigator = Instigator;
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AnimSync != nullptr)
|
|
*AnimSync = std::move(Parms.AnimSync);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AISearchTuning.GetSearchDefinition
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EStyx3EnvironmentSearchType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3SearchDefinition* SearchDef (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AISearchTuning::GetSearchDefinition(EStyx3EnvironmentSearchType Type, struct FStyx3SearchDefinition* SearchDef) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AISearchTuning", "GetSearchDefinition");
|
|
|
|
Params::Styx3AISearchTuning_GetSearchDefinition Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (SearchDef != nullptr)
|
|
*SearchDef = std::move(Parms.SearchDef);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AISearchTuning.GetSearchDefinitionFromName
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FStyx3AIHideoutSearchNameHandle&SearchNameHandle (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3SearchDefinition* SearchDef (Parm, OutParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AISearchTuning::GetSearchDefinitionFromName(const struct FStyx3AIHideoutSearchNameHandle& SearchNameHandle, struct FStyx3SearchDefinition* SearchDef) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AISearchTuning", "GetSearchDefinitionFromName");
|
|
|
|
Params::Styx3AISearchTuning_GetSearchDefinitionFromName Parms{};
|
|
|
|
Parms.SearchNameHandle = std::move(SearchNameHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (SearchDef != nullptr)
|
|
*SearchDef = std::move(Parms.SearchDef);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHandleUserInterface.GetInputLocation
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3InputHandle* InputHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector IStyx3InputHandleUserInterface::GetInputLocation(const class UStyx3InputHandle* InputHandle) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3InputHandleUserInterface", "GetInputLocation");
|
|
|
|
Params::Styx3InputHandleUserInterface_GetInputLocation Parms{};
|
|
|
|
Parms.InputHandle = InputHandle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHandleUserInterface.HasInputLocation
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3InputHandle* InputHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3InputHandleUserInterface::HasInputLocation(const class UStyx3InputHandle* InputHandle) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3InputHandleUserInterface", "HasInputLocation");
|
|
|
|
Params::Styx3InputHandleUserInterface_HasInputLocation Parms{};
|
|
|
|
Parms.InputHandle = InputHandle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHandleUserInterface.IsInputAvailable
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3InputHandle* InputHandle (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3InputHandleUserInterface::IsInputAvailable(const class UStyx3InputHandle* InputHandle) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3InputHandleUserInterface", "IsInputAvailable");
|
|
|
|
Params::Styx3InputHandleUserInterface_IsInputAvailable Parms{};
|
|
|
|
Parms.InputHandle = InputHandle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AITuning.GetStyx3AITuning
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3AITuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3AITuning* UStyx3AITuning::GetStyx3AITuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AITuning", "GetStyx3AITuning");
|
|
|
|
Params::Styx3AITuning_GetStyx3AITuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AITuning.GetIndependantRallyRange
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FCyaTeamHandle& Team (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAISquadState CurrentState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const float UStyx3AITuning::GetIndependantRallyRange(const struct FCyaTeamHandle& Team, EAISquadState CurrentState) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AITuning", "GetIndependantRallyRange");
|
|
|
|
Params::Styx3AITuning_GetIndependantRallyRange Parms{};
|
|
|
|
Parms.Team = std::move(Team);
|
|
Parms.CurrentState = CurrentState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AITuning.GetLOSEQSInvalidationRange
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const float UStyx3AITuning::GetLOSEQSInvalidationRange(class AStyx3AICharacter* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AITuning", "GetLOSEQSInvalidationRange");
|
|
|
|
Params::Styx3AITuning_GetLOSEQSInvalidationRange Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AITuning.GetMenaceToAdd
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3MenaceTimeAdd CurrentTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AITuning::GetMenaceToAdd(class FName Tag, EStyx3MenaceTimeAdd CurrentTime) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AITuning", "GetMenaceToAdd");
|
|
|
|
Params::Styx3AITuning_GetMenaceToAdd Parms{};
|
|
|
|
Parms.Tag = Tag;
|
|
Parms.CurrentTime = CurrentTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AITuning.GetStimulusGameplayPriority
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const int32 UStyx3AITuning::GetStimulusGameplayPriority(class FName Tag) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AITuning", "GetStimulusGameplayPriority");
|
|
|
|
Params::Styx3AITuning_GetStimulusGameplayPriority Parms{};
|
|
|
|
Parms.Tag = Tag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.AddSearchPoint
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ActorConcerned (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Loc (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& LocToLookAt (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Prio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName StimulusTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* Sense (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 StimulusPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3Squad::AddSearchPoint(class AActor* ActorConcerned, const struct FVector& Loc, const struct FVector& LocToLookAt, float Prio, class FName StimulusTag, class UClass* Sense, int32 StimulusPriority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "AddSearchPoint");
|
|
|
|
Params::Styx3Squad_AddSearchPoint Parms{};
|
|
|
|
Parms.ActorConcerned = ActorConcerned;
|
|
Parms.Loc = std::move(Loc);
|
|
Parms.LocToLookAt = std::move(LocToLookAt);
|
|
Parms.Prio = Prio;
|
|
Parms.StimulusTag = StimulusTag;
|
|
Parms.Sense = Sense;
|
|
Parms.StimulusPriority = StimulusPriority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.AddSquadMenaceLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float MenaceToAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::AddSquadMenaceLevel(float MenaceToAdd)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "AddSquadMenaceLevel");
|
|
|
|
Params::Styx3Squad_AddSquadMenaceLevel Parms{};
|
|
|
|
Parms.MenaceToAdd = MenaceToAdd;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.BP_Initialized
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UStyx3Squad::BP_Initialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "BP_Initialized");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.BP_OnBeDisband
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UStyx3Squad::BP_OnBeDisband()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "BP_OnBeDisband");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.BP_SquadEnterAlertedPatrolState
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::BP_SquadEnterAlertedPatrolState(class AStyx3AIController* MemberWhoProvoke)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterAlertedPatrolState");
|
|
|
|
Params::Styx3Squad_BP_SquadEnterAlertedPatrolState Parms{};
|
|
|
|
Parms.MemberWhoProvoke = MemberWhoProvoke;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.BP_SquadEnterAlertState
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::BP_SquadEnterAlertState(class AStyx3AIController* MemberWhoProvoke)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterAlertState");
|
|
|
|
Params::Styx3Squad_BP_SquadEnterAlertState Parms{};
|
|
|
|
Parms.MemberWhoProvoke = MemberWhoProvoke;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.BP_SquadEnterInspectState
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::BP_SquadEnterInspectState(class AStyx3AIController* MemberWhoProvoke)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterInspectState");
|
|
|
|
Params::Styx3Squad_BP_SquadEnterInspectState Parms{};
|
|
|
|
Parms.MemberWhoProvoke = MemberWhoProvoke;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.BP_SquadEnterPatrolState
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::BP_SquadEnterPatrolState(class AStyx3AIController* MemberWhoProvoke)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterPatrolState");
|
|
|
|
Params::Styx3Squad_BP_SquadEnterPatrolState Parms{};
|
|
|
|
Parms.MemberWhoProvoke = MemberWhoProvoke;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.BP_SquadEnterSearchState
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* MemberWhoProvoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::BP_SquadEnterSearchState(class AStyx3AIController* MemberWhoProvoke)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "BP_SquadEnterSearchState");
|
|
|
|
Params::Styx3Squad_BP_SquadEnterSearchState Parms{};
|
|
|
|
Parms.MemberWhoProvoke = MemberWhoProvoke;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.CleanSearchPoints
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3Squad::CleanSearchPoints()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "CleanSearchPoints");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.DistributeRole
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& StimulusLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::DistributeRole(const struct FVector& StimulusLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "DistributeRole");
|
|
|
|
Params::Styx3Squad_DistributeRole Parms{};
|
|
|
|
Parms.StimulusLocation = std::move(StimulusLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.GetCoverTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UStyx3Squad::GetCoverTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "GetCoverTarget");
|
|
|
|
Params::Styx3Squad_GetCoverTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.GetNearestMemberToLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3AIController* UStyx3Squad::GetNearestMemberToLocation(const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "GetNearestMemberToLocation");
|
|
|
|
Params::Styx3Squad_GetNearestMemberToLocation Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.GetNextSearchingPoint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* Inspector (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUseStartingIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* NextSearchPointIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Squad::GetNextSearchingPoint(class AStyx3AIController* Inspector, bool bUseStartingIndex, int32* NextSearchPointIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "GetNextSearchingPoint");
|
|
|
|
Params::Styx3Squad_GetNextSearchingPoint Parms{};
|
|
|
|
Parms.Inspector = Inspector;
|
|
Parms.bUseStartingIndex = bUseStartingIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NextSearchPointIndex != nullptr)
|
|
*NextSearchPointIndex = Parms.NextSearchPointIndex;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.GetObserverTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UStyx3Squad::GetObserverTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "GetObserverTarget");
|
|
|
|
Params::Styx3Squad_GetObserverTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.Initialized
|
|
// (Final, Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// class AStyx3AIController* Gatherer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AStyx3AIController*>* AIList (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::Initialized(class AStyx3AIController* Gatherer, TArray<class AStyx3AIController*>* AIList)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "Initialized");
|
|
|
|
Params::Styx3Squad_Initialized Parms{};
|
|
|
|
Parms.Gatherer = Gatherer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AIList != nullptr)
|
|
*AIList = std::move(Parms.AIList);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.InvalidateSearchPoints
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* Inspector (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3AISearchPoint& PointSearched (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::InvalidateSearchPoints(class AStyx3AIController* Inspector, struct FStyx3AISearchPoint& PointSearched)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "InvalidateSearchPoints");
|
|
|
|
Params::Styx3Squad_InvalidateSearchPoints Parms{};
|
|
|
|
Parms.Inspector = Inspector;
|
|
Parms.PointSearched = std::move(PointSearched);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
PointSearched = std::move(Parms.PointSearched);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.ResetSquadMenaceToPreviousValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3Squad::ResetSquadMenaceToPreviousValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "ResetSquadMenaceToPreviousValue");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.ResetSquadTimerJob
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3Squad::ResetSquadTimerJob()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "ResetSquadTimerJob");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SetInspectorsStartingSearchIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* MemberWhoReachStimulus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::SetInspectorsStartingSearchIndex(class AStyx3AIController* MemberWhoReachStimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SetInspectorsStartingSearchIndex");
|
|
|
|
Params::Styx3Squad_SetInspectorsStartingSearchIndex Parms{};
|
|
|
|
Parms.MemberWhoReachStimulus = MemberWhoReachStimulus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SetIsStimulusPriorityStillImportant
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::SetIsStimulusPriorityStillImportant(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SetIsStimulusPriorityStillImportant");
|
|
|
|
Params::Styx3Squad_SetIsStimulusPriorityStillImportant Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SetPassingByEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::SetPassingByEnable(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SetPassingByEnable");
|
|
|
|
Params::Styx3Squad_SetPassingByEnable Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SetSearchPointsArray
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FStyx3AISearchPoint>&NewArray (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::SetSearchPointsArray(const TArray<struct FStyx3AISearchPoint>& NewArray)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SetSearchPointsArray");
|
|
|
|
Params::Styx3Squad_SetSearchPointsArray Parms{};
|
|
|
|
Parms.NewArray = std::move(NewArray);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SetSearchPointsSearchingController
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* SearchingController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3AISearchPoint& FutureSearchedPoint (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::SetSearchPointsSearchingController(class AStyx3AIController* SearchingController, struct FStyx3AISearchPoint& FutureSearchedPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SetSearchPointsSearchingController");
|
|
|
|
Params::Styx3Squad_SetSearchPointsSearchingController Parms{};
|
|
|
|
Parms.SearchingController = SearchingController;
|
|
Parms.FutureSearchedPoint = std::move(FutureSearchedPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
FutureSearchedPoint = std::move(Parms.FutureSearchedPoint);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SetTargetAlert
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* NewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::SetTargetAlert(class AActor* NewTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SetTargetAlert");
|
|
|
|
Params::Styx3Squad_SetTargetAlert Parms{};
|
|
|
|
Parms.NewTarget = NewTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SortSearchPointByPrioritySum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* SearchingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::SortSearchPointByPrioritySum(class AStyx3AIController* SearchingActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SortSearchPointByPrioritySum");
|
|
|
|
Params::Styx3Squad_SortSearchPointByPrioritySum Parms{};
|
|
|
|
Parms.SearchingActor = SearchingActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.SortSearchPointsByStrength
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3Squad::SortSearchPointsByStrength()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "SortSearchPointsByStrength");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.UpdateSearchRuntimePriority
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* SearchingActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Squad::UpdateSearchRuntimePriority(class AStyx3AIController* SearchingActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "UpdateSearchRuntimePriority");
|
|
|
|
Params::Styx3Squad_UpdateSearchRuntimePriority Parms{};
|
|
|
|
Parms.SearchingActor = SearchingActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.UpdateSquadAlertTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3Squad::UpdateSquadAlertTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "UpdateSquadAlertTarget");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.GetInspectorNumber
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3Squad::GetInspectorNumber() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "GetInspectorNumber");
|
|
|
|
Params::Styx3Squad_GetInspectorNumber Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.GetLinkedSearchPoint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3AIController* InspectorController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* Index_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Squad::GetLinkedSearchPoint(class AStyx3AIController* InspectorController, int32* Index_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "GetLinkedSearchPoint");
|
|
|
|
Params::Styx3Squad_GetLinkedSearchPoint Parms{};
|
|
|
|
Parms.InspectorController = InspectorController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Index_0 != nullptr)
|
|
*Index_0 = Parms.Index_0;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.GetLowerRankMember
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bOnlyAvailableMember (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AIController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3AIController* UStyx3Squad::GetLowerRankMember(bool bOnlyAvailableMember) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "GetLowerRankMember");
|
|
|
|
Params::Styx3Squad_GetLowerRankMember Parms{};
|
|
|
|
Parms.bOnlyAvailableMember = bOnlyAvailableMember;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Squad.HasSearchPointOnActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Actor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Squad::HasSearchPointOnActor(const class AActor* Actor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Squad", "HasSearchPointOnActor");
|
|
|
|
Params::Styx3Squad_HasSearchPointOnActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.BindKey
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3InputHelper::BindKey(class UObject* WorldContextObject, const class FName& BindingName, const struct FKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "BindKey");
|
|
|
|
Params::Styx3InputHelper_BindKey Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BindingName = BindingName;
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.GetBindingInfo
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FPlayerKeyMapping ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FPlayerKeyMapping UStyx3InputHelper::GetBindingInfo(class UObject* WorldContextObject, const class FName& BindingName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "GetBindingInfo");
|
|
|
|
Params::Styx3InputHelper_GetBindingInfo Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BindingName = BindingName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.GetBindingKey
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FInputChord* InputChord (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* Index_0 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3InputHelper::GetBindingKey(class UObject* WorldContextObject, const class FName& BindingName, struct FInputChord* InputChord, int32* Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "GetBindingKey");
|
|
|
|
Params::Styx3InputHelper_GetBindingKey Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BindingName = BindingName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (InputChord != nullptr)
|
|
*InputChord = std::move(Parms.InputChord);
|
|
|
|
if (Index_0 != nullptr)
|
|
*Index_0 = Parms.Index_0;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.GetBindingKeys
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& BindingName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FKey>* OutKeys (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3InputHelper::GetBindingKeys(class UObject* WorldContextObject, const class FName& BindingName, TArray<struct FKey>* OutKeys)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "GetBindingKeys");
|
|
|
|
Params::Styx3InputHelper_GetBindingKeys Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BindingName = BindingName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutKeys != nullptr)
|
|
*OutKeys = std::move(Parms.OutKeys);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.GetInputProfile
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEnhancedPlayerMappableKeyProfile*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEnhancedPlayerMappableKeyProfile* UStyx3InputHelper::GetInputProfile(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "GetInputProfile");
|
|
|
|
Params::Styx3InputHelper_GetInputProfile Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.GetInputSettings
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UEnhancedInputUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UEnhancedInputUserSettings* UStyx3InputHelper::GetInputSettings(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "GetInputSettings");
|
|
|
|
Params::Styx3InputHelper_GetInputSettings Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.RegisterMappingContexts
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InputHelper::RegisterMappingContexts(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "RegisterMappingContexts");
|
|
|
|
Params::Styx3InputHelper_RegisterMappingContexts Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHelper.RegisterMappingLayout
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InputHelper::RegisterMappingLayout(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHelper", "RegisterMappingLayout");
|
|
|
|
Params::Styx3InputHelper_RegisterMappingLayout Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.AddMappingContext
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Priority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FModifyContextOptions& OPTIONS (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::AddMappingContext(const class UInputMappingContext* MappingContext, int32 Priority, const struct FModifyContextOptions& OPTIONS)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "AddMappingContext");
|
|
|
|
Params::Styx3PlayerController_AddMappingContext Parms{};
|
|
|
|
Parms.MappingContext = MappingContext;
|
|
Parms.Priority = Priority;
|
|
Parms.OPTIONS = std::move(OPTIONS);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.AddUnlockActions
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<EStyx3Action>& CancelActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::AddUnlockActions(const TArray<EStyx3Action>& CancelActions)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "AddUnlockActions");
|
|
|
|
Params::Styx3PlayerController_AddUnlockActions Parms{};
|
|
|
|
Parms.CancelActions = std::move(CancelActions);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.CancelAttack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerController::CancelAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "CancelAttack");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.FlushHeldActions
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
|
|
void AStyx3PlayerController::FlushHeldActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "FlushHeldActions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.HandleAction
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// const EStyx3Action Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::HandleAction(const EStyx3Action Action)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "HandleAction");
|
|
|
|
Params::Styx3PlayerController_HandleAction Parms{};
|
|
|
|
Parms.Action = Action;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.HandleMappingContextChanged
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
|
|
void AStyx3PlayerController::HandleMappingContextChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "HandleMappingContextChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.KeyboardToggleWalk
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
|
|
void AStyx3PlayerController::KeyboardToggleWalk()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "KeyboardToggleWalk");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.LockAction
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bLockInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EStyx3Action>& CancelActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::LockAction(const bool bLockInput, const TArray<EStyx3Action>& CancelActions)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "LockAction");
|
|
|
|
Params::Styx3PlayerController_LockAction Parms{};
|
|
|
|
Parms.bLockInput = bLockInput;
|
|
Parms.CancelActions = std::move(CancelActions);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.LockActionsWithDuration
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<EStyx3Action>& Actions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float Duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::LockActionsWithDuration(const TArray<EStyx3Action>& Actions, float Duration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "LockActionsWithDuration");
|
|
|
|
Params::Styx3PlayerController_LockActionsWithDuration Parms{};
|
|
|
|
Parms.Actions = std::move(Actions);
|
|
Parms.Duration = Duration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.RecenterCameraBehindPawn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerController::RecenterCameraBehindPawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "RecenterCameraBehindPawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.RefreshMouseVisibilityInputMode
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bGamepad (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::RefreshMouseVisibilityInputMode(const bool bGamepad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "RefreshMouseVisibilityInputMode");
|
|
|
|
Params::Styx3PlayerController_RefreshMouseVisibilityInputMode Parms{};
|
|
|
|
Parms.bGamepad = bGamepad;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.ReleaseAction
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// const EStyx3Action Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::ReleaseAction(const EStyx3Action Action)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "ReleaseAction");
|
|
|
|
Params::Styx3PlayerController_ReleaseAction Parms{};
|
|
|
|
Parms.Action = Action;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.RemoveMappingContext
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UInputMappingContext* MappingContext (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FModifyContextOptions& OPTIONS (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::RemoveMappingContext(const class UInputMappingContext* MappingContext, const struct FModifyContextOptions& OPTIONS)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "RemoveMappingContext");
|
|
|
|
Params::Styx3PlayerController_RemoveMappingContext Parms{};
|
|
|
|
Parms.MappingContext = MappingContext;
|
|
Parms.OPTIONS = std::move(OPTIONS);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.RemoveUnlockActions
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<EStyx3Action>& CancelActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::RemoveUnlockActions(const TArray<EStyx3Action>& CancelActions)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "RemoveUnlockActions");
|
|
|
|
Params::Styx3PlayerController_RemoveUnlockActions Parms{};
|
|
|
|
Parms.CancelActions = std::move(CancelActions);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.SetNextViewTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* NextViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerController::SetNextViewTarget(class AActor* NextViewTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "SetNextViewTarget");
|
|
|
|
Params::Styx3PlayerController_SetNextViewTarget Parms{};
|
|
|
|
Parms.NextViewTarget = NextViewTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.UnlockAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerController::UnlockAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "UnlockAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.CanOpenCraftMenu
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerController::CanOpenCraftMenu() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "CanOpenCraftMenu");
|
|
|
|
Params::Styx3PlayerController_CanOpenCraftMenu Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.GetInputHandleManagerComponent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UStyx3InputHandleManagerComponent*ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3InputHandleManagerComponent* AStyx3PlayerController::GetInputHandleManagerComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "GetInputHandleManagerComponent");
|
|
|
|
Params::Styx3PlayerController_GetInputHandleManagerComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.GetLastInputDirection
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector2D AStyx3PlayerController::GetLastInputDirection() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "GetLastInputDirection");
|
|
|
|
Params::Styx3PlayerController_GetLastInputDirection Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.IsActionLocked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const bool AStyx3PlayerController::IsActionLocked() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "IsActionLocked");
|
|
|
|
Params::Styx3PlayerController_IsActionLocked Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.IsMovingCamera
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerController::IsMovingCamera() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "IsMovingCamera");
|
|
|
|
Params::Styx3PlayerController_IsMovingCamera Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerController.IsUsingGamepad
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerController::IsUsingGamepad() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerController", "IsUsingGamepad");
|
|
|
|
Params::Styx3PlayerController_IsUsingGamepad Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AICharacterTrajectoryComponent.OnMovementUpdated
|
|
// (Final, Native, Protected, HasDefaults)
|
|
// Parameters:
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& OldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& OldVelocity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AICharacterTrajectoryComponent::OnMovementUpdated(float DeltaSeconds, const struct FVector& OldLocation, const struct FVector& OldVelocity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AICharacterTrajectoryComponent", "OnMovementUpdated");
|
|
|
|
Params::Styx3AICharacterTrajectoryComponent_OnMovementUpdated Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
Parms.OldLocation = std::move(OldLocation);
|
|
Parms.OldVelocity = std::move(OldVelocity);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.BTTask_SearchIntroSequence.OnEnterHighThreatActionFinished
|
|
// (Final, Native, Protected)
|
|
|
|
void UBTTask_SearchIntroSequence::OnEnterHighThreatActionFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BTTask_SearchIntroSequence", "OnEnterHighThreatActionFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIHighThreatActionComponent.Enter
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UStyx3AIHighThreatActionComponent::Enter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "Enter");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIHighThreatActionComponent.Exit
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UStyx3AIHighThreatActionComponent::Exit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "Exit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIHighThreatActionComponent.OnAICharacterDeath
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3AIHighThreatActionComponent::OnAICharacterDeath()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "OnAICharacterDeath");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIHighThreatActionComponent.GetAICharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3AICharacter* UStyx3AIHighThreatActionComponent::GetAICharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "GetAICharacter");
|
|
|
|
Params::Styx3AIHighThreatActionComponent_GetAICharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIHighThreatActionComponent.IsEnterActionNeeded
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AIHighThreatActionComponent::IsEnterActionNeeded() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "IsEnterActionNeeded");
|
|
|
|
Params::Styx3AIHighThreatActionComponent_IsEnterActionNeeded Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIHighThreatActionComponent.IsExitActionNeeded
|
|
// (Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AIHighThreatActionComponent::IsExitActionNeeded() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIHighThreatActionComponent", "IsExitActionNeeded");
|
|
|
|
Params::Styx3AIHighThreatActionComponent_IsExitActionNeeded Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPathFollowingComponent.SetActivePathRequestBuffer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPathFollowingComponent::SetActivePathRequestBuffer(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPathFollowingComponent", "SetActivePathRequestBuffer");
|
|
|
|
Params::Styx3AIPathFollowingComponent_SetActivePathRequestBuffer Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.AddMenace
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float MenaceToAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::AddMenace(float MenaceToAdd)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "AddMenace");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_AddMenace Parms{};
|
|
|
|
Parms.MenaceToAdd = MenaceToAdd;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.AddMenacePausedState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EGaugePauseState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::AddMenacePausedState(EGaugePauseState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "AddMenacePausedState");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_AddMenacePausedState Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.OnPerceiveNewThings
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::OnPerceiveNewThings(class AActor* Target, struct FAIStimulus& Stimulus, float Strength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "OnPerceiveNewThings");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_OnPerceiveNewThings Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.Strength = Strength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.RemoveMenace
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float MenaceToRemove (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::RemoveMenace(float MenaceToRemove)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "RemoveMenace");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_RemoveMenace Parms{};
|
|
|
|
Parms.MenaceToRemove = MenaceToRemove;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.RemoveMenacePausedState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EGaugePauseState State (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::RemoveMenacePausedState(EGaugePauseState State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "RemoveMenacePausedState");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_RemoveMenacePausedState Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.SetMenaceLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::SetMenaceLevel(float NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "SetMenaceLevel");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_SetMenaceLevel Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.SetMinimumMenaceLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewMinimumMenaceValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::SetMinimumMenaceLevel(float NewMinimumMenaceValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "SetMinimumMenaceLevel");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_SetMinimumMenaceLevel Parms{};
|
|
|
|
Parms.NewMinimumMenaceValue = NewMinimumMenaceValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.ShouldAddMenace
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& Tag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus& Stimulus (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EStyx3MenaceTimeAdd CurrentEventTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIPerceptionGaugeComponent::ShouldAddMenace(const class FName& Tag, struct FAIStimulus& Stimulus, EStyx3MenaceTimeAdd CurrentEventTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "ShouldAddMenace");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_ShouldAddMenace Parms{};
|
|
|
|
Parms.Tag = Tag;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.CurrentEventTime = CurrentEventTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionGaugeComponent.GetMenaceLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const float UStyx3AIPerceptionGaugeComponent::GetMenaceLevel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIPerceptionGaugeComponent", "GetMenaceLevel");
|
|
|
|
Params::Styx3AIPerceptionGaugeComponent_GetMenaceLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AILOSHelper.IsAlertLOSUpdateNeeded
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class AActor* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& LastLocationEQS (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float LastEQSRunTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AILOSHelper::IsAlertLOSUpdateNeeded(class AActor* Querier, const struct FVector& LastLocationEQS, const float LastEQSRunTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AILOSHelper", "IsAlertLOSUpdateNeeded");
|
|
|
|
Params::Styx3AILOSHelper_IsAlertLOSUpdateNeeded Parms{};
|
|
|
|
Parms.Querier = Querier;
|
|
Parms.LastLocationEQS = std::move(LastLocationEQS);
|
|
Parms.LastEQSRunTime = LastEQSRunTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AILOSHelper.RunGetLineOfSightEQS
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class AActor* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector& LastLocationEQS (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* LastEQSRunTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FStyx3LocationToSeeAlertTarget>&LineOfSightLocations (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AILOSHelper::RunGetLineOfSightEQS(class AActor* Querier, struct FVector& LastLocationEQS, float* LastEQSRunTime, TArray<struct FStyx3LocationToSeeAlertTarget>& LineOfSightLocations)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AILOSHelper", "RunGetLineOfSightEQS");
|
|
|
|
Params::Styx3AILOSHelper_RunGetLineOfSightEQS Parms{};
|
|
|
|
Parms.Querier = Querier;
|
|
Parms.LastLocationEQS = std::move(LastLocationEQS);
|
|
Parms.LineOfSightLocations = std::move(LineOfSightLocations);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
LastLocationEQS = std::move(Parms.LastLocationEQS);
|
|
LineOfSightLocations = std::move(Parms.LineOfSightLocations);
|
|
|
|
if (LastEQSRunTime != nullptr)
|
|
*LastEQSRunTime = Parms.LastEQSRunTime;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIPerceptionHelper.IsStimulusFromPlayerAbility
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// const struct FAIStimulus& Stimulus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UCyaAISense> StimulusSense (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AIPerceptionHelper::IsStimulusFromPlayerAbility(const struct FAIStimulus& Stimulus, TSubclassOf<class UCyaAISense> StimulusSense)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AIPerceptionHelper", "IsStimulusFromPlayerAbility");
|
|
|
|
Params::Styx3AIPerceptionHelper_IsStimulusFromPlayerAbility Parms{};
|
|
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.StimulusSense = StimulusSense;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AISearchEQSHelper.CheckEnvironmentAroundSearchPoint
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class AStyx3AIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3AISearchPoint& CurrentSearchPoint (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// const struct FVector& LocationSearchPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3AISearchPoint ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
struct FStyx3AISearchPoint UStyx3AISearchEQSHelper::CheckEnvironmentAroundSearchPoint(class AStyx3AIController* AIController, struct FStyx3AISearchPoint& CurrentSearchPoint, const struct FVector& LocationSearchPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AISearchEQSHelper", "CheckEnvironmentAroundSearchPoint");
|
|
|
|
Params::Styx3AISearchEQSHelper_CheckEnvironmentAroundSearchPoint Parms{};
|
|
|
|
Parms.AIController = AIController;
|
|
Parms.CurrentSearchPoint = std::move(CurrentSearchPoint);
|
|
Parms.LocationSearchPoint = std::move(LocationSearchPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
CurrentSearchPoint = std::move(Parms.CurrentSearchPoint);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AISearchEQSHelper.CheckHideoutAroundSearchPoint
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class AStyx3AIController* Querier (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3AISearchPoint& CurrentSearchPoint (Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// struct FStyx3AISearchPoint ReturnValue (Parm, OutParm, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
struct FStyx3AISearchPoint UStyx3AISearchEQSHelper::CheckHideoutAroundSearchPoint(class AStyx3AIController* Querier, struct FStyx3AISearchPoint& CurrentSearchPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3AISearchEQSHelper", "CheckHideoutAroundSearchPoint");
|
|
|
|
Params::Styx3AISearchEQSHelper_CheckHideoutAroundSearchPoint Parms{};
|
|
|
|
Parms.Querier = Querier;
|
|
Parms.CurrentSearchPoint = std::move(CurrentSearchPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
CurrentSearchPoint = std::move(Parms.CurrentSearchPoint);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIBehaviorTreeJob.BP_OnPerceptionReachBuffer
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetRedetected (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIBehaviorTreeJob::BP_OnPerceptionReachBuffer(class AStyx3AIController* AI, class AActor* TargetRedetected)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIBehaviorTreeJob", "BP_OnPerceptionReachBuffer");
|
|
|
|
Params::Styx3AIBehaviorTreeJob_BP_OnPerceptionReachBuffer Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.TargetRedetected = TargetRedetected;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIBehaviorTreeJob.OnPerceptionReachBuffer
|
|
// (Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AIController* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetRedetected (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAIStimulus* Stimulus (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AIBehaviorTreeJob::OnPerceptionReachBuffer(class AStyx3AIController* AI, class AActor* TargetRedetected, struct FAIStimulus* Stimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIBehaviorTreeJob", "OnPerceptionReachBuffer");
|
|
|
|
Params::Styx3AIBehaviorTreeJob_OnPerceptionReachBuffer Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.TargetRedetected = TargetRedetected;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Stimulus != nullptr)
|
|
*Stimulus = std::move(Parms.Stimulus);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AnimSyncComponent.ForceInterrupt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3AnimSyncComponent::ForceInterrupt()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AnimSyncComponent", "ForceInterrupt");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AnimSyncComponent.GetStyx3LoopRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AnimSyncComponent::GetStyx3LoopRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AnimSyncComponent", "GetStyx3LoopRatio");
|
|
|
|
Params::Styx3AnimSyncComponent_GetStyx3LoopRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabComponent.InterruptByProjectile
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3StabComponent::InterruptByProjectile()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabComponent", "InterruptByProjectile");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabComponent.SetIOKillOrigin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3IOActor* IOFrom (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3StabComponent::SetIOKillOrigin(class AStyx3IOActor* IOFrom)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabComponent", "SetIOKillOrigin");
|
|
|
|
Params::Styx3StabComponent_SetIOKillOrigin Parms{};
|
|
|
|
Parms.IOFrom = IOFrom;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabComponent.StartDelayedStab
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3StabComponent::StartDelayedStab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabComponent", "StartDelayedStab");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabComponent.IsStabbing
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3StabComponent::IsStabbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabComponent", "IsStabbing");
|
|
|
|
Params::Styx3StabComponent_IsStabbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3StabComponent.WillTargetDie
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3StabComponent::WillTargetDie() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3StabComponent", "WillTargetDie");
|
|
|
|
Params::Styx3StabComponent_WillTargetDie Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FloraCharacter.Heal
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float HealAmount (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3FloraCharacter::Heal(const float HealAmount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FloraCharacter", "Heal");
|
|
|
|
Params::Styx3FloraCharacter_Heal Parms{};
|
|
|
|
Parms.HealAmount = HealAmount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FloraCharacter.OnDeath_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3FloraCharacter::OnDeath_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FloraCharacter", "OnDeath_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FloraCharacter.IsAlive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3FloraCharacter::IsAlive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FloraCharacter", "IsAlive");
|
|
|
|
Params::Styx3FloraCharacter_IsAlive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FloraCharacter.IsAwake
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3FloraCharacter::IsAwake() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FloraCharacter", "IsAwake");
|
|
|
|
Params::Styx3FloraCharacter_IsAwake Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIGuardingPoint.IsTaken
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3AIGuardingPoint::IsTaken()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIGuardingPoint", "IsTaken");
|
|
|
|
Params::Styx3AIGuardingPoint_IsTaken Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AIGuardingPoint.SetTaken
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3AIGuardingPoint::SetTaken(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AIGuardingPoint", "SetTaken");
|
|
|
|
Params::Styx3AIGuardingPoint_SetTaken Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AINavLink.BP_GetHelperEndMat
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMaterialInterface* AStyx3AINavLink::BP_GetHelperEndMat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AINavLink", "BP_GetHelperEndMat");
|
|
|
|
Params::Styx3AINavLink_BP_GetHelperEndMat Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AINavLink.BP_GetHelperStartMat
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMaterialInterface* AStyx3AINavLink::BP_GetHelperStartMat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AINavLink", "BP_GetHelperStartMat");
|
|
|
|
Params::Styx3AINavLink_BP_GetHelperStartMat Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HUD.ForceCloseCraftMenu
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3HUD::ForceCloseCraftMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HUD", "ForceCloseCraftMenu");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HUD.OnQuartzAbsorbing
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bHasFinished (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bHasValidMission (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3HUD::OnQuartzAbsorbing(bool bHasFinished, bool bHasValidMission)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HUD", "OnQuartzAbsorbing");
|
|
|
|
Params::Styx3HUD_OnQuartzAbsorbing Parms{};
|
|
|
|
Parms.bHasFinished = bHasFinished;
|
|
Parms.bHasValidMission = bHasValidMission;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HUD.OnShowObjectiveZoneHUD
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EObjectiveType& ObjectiveType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EObjectiveIconType& IconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3HUD::OnShowObjectiveZoneHUD(bool bShow, const EObjectiveType& ObjectiveType, const EObjectiveIconType& IconType, const class FText& Text)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HUD", "OnShowObjectiveZoneHUD");
|
|
|
|
Params::Styx3HUD_OnShowObjectiveZoneHUD Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.ObjectiveType = ObjectiveType;
|
|
Parms.IconType = IconType;
|
|
Parms.Text = std::move(Text);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HUD.ShowHint
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& TextToHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3HUD::ShowHint(bool bShow, const class FText& TextToHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HUD", "ShowHint");
|
|
|
|
Params::Styx3HUD_ShowHint Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.TextToHint = std::move(TextToHint);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HUD.ShowTuto
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3HUD::ShowTuto(bool bShow, const struct FDataTableRowHandle& TutoData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HUD", "ShowTuto");
|
|
|
|
Params::Styx3HUD_ShowTuto Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.TutoData = std::move(TutoData);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HUD.ToggleHUD
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3HUD::ToggleHUD(bool bShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HUD", "ToggleHUD");
|
|
|
|
Params::Styx3HUD_ToggleHUD Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HUD.IsCraftMenuOpen
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3HUD::IsCraftMenuOpen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HUD", "IsCraftMenuOpen");
|
|
|
|
Params::Styx3HUD_IsCraftMenuOpen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3TargetingCondition.DoCheck
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3TargetComponent* Target (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3TargetScoreCalculator*CurrentCalculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3TargetingCondition::DoCheck(const class AActor* Instigator, const class UStyx3TargetComponent* Target, const class UStyx3TargetScoreCalculator* CurrentCalculator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3TargetingCondition", "DoCheck");
|
|
|
|
Params::Styx3TargetingCondition_DoCheck Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
Parms.CurrentCalculator = CurrentCalculator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutComponent.BeginOverlap
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3HideoutComponent::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutComponent", "BeginOverlap");
|
|
|
|
Params::Styx3HideoutComponent_BeginOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutComponent.EndOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3HideoutComponent::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutComponent", "EndOverlap");
|
|
|
|
Params::Styx3HideoutComponent_EndOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutComponent.OnIOOwnerStateChanged
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3IOState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3HideoutComponent::OnIOOwnerStateChanged(const class AStyx3IOActor* IOActor, EStyx3IOState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutComponent", "OnIOOwnerStateChanged");
|
|
|
|
Params::Styx3HideoutComponent_OnIOOwnerStateChanged Parms{};
|
|
|
|
Parms.IOActor = IOActor;
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CameraOverrideVolume.Enter
|
|
// (Final, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3CameraOverrideVolume::Enter(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CameraOverrideVolume", "Enter");
|
|
|
|
Params::Styx3CameraOverrideVolume_Enter Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CameraOverrideVolume.Leave
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3CameraOverrideVolume::Leave(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CameraOverrideVolume", "Leave");
|
|
|
|
Params::Styx3CameraOverrideVolume_Leave Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.BTTask_AlertIntroSequence.OnEnterHighThreatActionFinished
|
|
// (Final, Native, Protected)
|
|
|
|
void UBTTask_AlertIntroSequence::OnEnterHighThreatActionFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BTTask_AlertIntroSequence", "OnEnterHighThreatActionFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FloraTargetInterface.ShouldTakeDamageFrom
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3FloraCharacter* Flora (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3FloraTargetInterface::ShouldTakeDamageFrom(const class AStyx3FloraCharacter* Flora) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3FloraTargetInterface", "ShouldTakeDamageFrom");
|
|
|
|
Params::Styx3FloraTargetInterface_ShouldTakeDamageFrom Parms{};
|
|
|
|
Parms.Flora = Flora;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FloraTargetInterface.ShouldTrigger
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3FloraCharacter* Flora (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3FloraTargetInterface::ShouldTrigger(const class AStyx3FloraCharacter* Flora) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3FloraTargetInterface", "ShouldTrigger");
|
|
|
|
Params::Styx3FloraTargetInterface_ShouldTrigger Parms{};
|
|
|
|
Parms.Flora = Flora;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCameraManager.ClearForcedViewTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCameraManager::ClearForcedViewTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCameraManager", "ClearForcedViewTarget");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCameraManager.ForceViewTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* NewViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCameraManager::ForceViewTarget(class AActor* NewViewTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCameraManager", "ForceViewTarget");
|
|
|
|
Params::Styx3PlayerCameraManager_ForceViewTarget Parms{};
|
|
|
|
Parms.NewViewTarget = NewViewTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCameraManager.SetAutoResetControlRotationOnSetViewTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCameraManager::SetAutoResetControlRotationOnSetViewTarget(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCameraManager", "SetAutoResetControlRotationOnSetViewTarget");
|
|
|
|
Params::Styx3PlayerCameraManager_SetAutoResetControlRotationOnSetViewTarget Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCameraManager.SetNextViewTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* NewViewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCameraManager::SetNextViewTarget(class AActor* NewViewTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCameraManager", "SetNextViewTarget");
|
|
|
|
Params::Styx3PlayerCameraManager_SetNextViewTarget Parms{};
|
|
|
|
Parms.NewViewTarget = NewViewTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AttackComponent.CancelAttack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3AttackComponent::CancelAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AttackComponent", "CancelAttack");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.BTTask_Styx3Catch.OnCatchEnded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UBTTask_Styx3Catch::OnCatchEnded(bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("BTTask_Styx3Catch", "OnCatchEnded");
|
|
|
|
Params::BTTask_Styx3Catch_OnCatchEnded Parms{};
|
|
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SequencePlayerComponent.OnSequenceFinish
|
|
// (Final, Native, Public)
|
|
|
|
void UStyx3SequencePlayerComponent::OnSequenceFinish()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SequencePlayerComponent", "OnSequenceFinish");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SequencePlayerComponent.Play
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FStyx3SequencerPlayerParams&PlayerParams (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3SequencePlayerComponent::Play(class AStyx3Character* User, const struct FStyx3SequencerPlayerParams& PlayerParams)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SequencePlayerComponent", "Play");
|
|
|
|
Params::Styx3SequencePlayerComponent_Play Parms{};
|
|
|
|
Parms.User = User;
|
|
Parms.PlayerParams = std::move(PlayerParams);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SequencePlayerComponent.Stop
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3SequencePlayerComponent::Stop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SequencePlayerComponent", "Stop");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ReadMetaData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& MetaDataString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3MetaData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FStyx3MetaData AStyx3PlayerCharacter::ReadMetaData(const class FString& MetaDataString)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3PlayerCharacter", "ReadMetaData");
|
|
|
|
Params::Styx3PlayerCharacter_ReadMetaData Parms{};
|
|
|
|
Parms.MetaDataString = std::move(MetaDataString);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.AddAcidTrap
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* IOActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::AddAcidTrap(class AActor* IOActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "AddAcidTrap");
|
|
|
|
Params::Styx3PlayerCharacter_AddAcidTrap Parms{};
|
|
|
|
Parms.IOActor = IOActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.AddResonance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Amount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::AddResonance(int32 Amount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "AddResonance");
|
|
|
|
Params::Styx3PlayerCharacter_AddResonance Parms{};
|
|
|
|
Parms.Amount = Amount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ApplyAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::ApplyAbility(TSubclassOf<class UStyx3AbilityBase> Ability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ApplyAbility");
|
|
|
|
Params::Styx3PlayerCharacter_ApplyAbility Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ApplyTeleport
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ApplyTeleport()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ApplyTeleport");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.BeginPerfectDodge
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::BeginPerfectDodge(class AStyx3AICharacter* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "BeginPerfectDodge");
|
|
|
|
Params::Styx3PlayerCharacter_BeginPerfectDodge Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.BeginPerfectDodge_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::BeginPerfectDodge_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "BeginPerfectDodge_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CameraFollowAI
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::CameraFollowAI(class AStyx3Character* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CameraFollowAI");
|
|
|
|
Params::Styx3PlayerCharacter_CameraFollowAI Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CameraUnfollowAI
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::CameraUnfollowAI()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CameraUnfollowAI");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CancelCloneDecoyInvisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::CancelCloneDecoyInvisibility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CancelCloneDecoyInvisibility");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ChangeCurrentIOSequencerRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsInTimeShift (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::ChangeCurrentIOSequencerRate(bool bIsInTimeShift)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ChangeCurrentIOSequencerRate");
|
|
|
|
Params::Styx3PlayerCharacter_ChangeCurrentIOSequencerRate Parms{};
|
|
|
|
Parms.bIsInTimeShift = bIsInTimeShift;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CloseCraftMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::CloseCraftMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CloseCraftMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CollectResonanceCinematicEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3QuartzItem> QuartzItemClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bHideResonanceFeedback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::CollectResonanceCinematicEvent(TSubclassOf<class UStyx3QuartzItem> QuartzItemClass, bool bHideResonanceFeedback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CollectResonanceCinematicEvent");
|
|
|
|
Params::Styx3PlayerCharacter_CollectResonanceCinematicEvent Parms{};
|
|
|
|
Parms.QuartzItemClass = QuartzItemClass;
|
|
Parms.bHideResonanceFeedback = bHideResonanceFeedback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ConsumeLockPick
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ConsumeLockPick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ConsumeLockPick");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.DelayLoadLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InTravelURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::DelayLoadLevel(float Delay, const class FString& InTravelURL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "DelayLoadLevel");
|
|
|
|
Params::Styx3PlayerCharacter_DelayLoadLevel Parms{};
|
|
|
|
Parms.Delay = Delay;
|
|
Parms.InTravelURL = std::move(InTravelURL);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.DisableAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::DisableAbility(TSubclassOf<class UStyx3AbilityBase> Ability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "DisableAbility");
|
|
|
|
Params::Styx3PlayerCharacter_DisableAbility Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.EnableAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::EnableAbility(TSubclassOf<class UStyx3AbilityBase> Ability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "EnableAbility");
|
|
|
|
Params::Styx3PlayerCharacter_EnableAbility Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.EndPerfectDodge_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::EndPerfectDodge_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "EndPerfectDodge_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.EndQuartzCompass
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInterruptAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::EndQuartzCompass(bool bInterruptAnim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "EndQuartzCompass");
|
|
|
|
Params::Styx3PlayerCharacter_EndQuartzCompass Parms{};
|
|
|
|
Parms.bInterruptAnim = bInterruptAnim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.EnterGrid
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Grid (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::EnterGrid(class AActor* Grid)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "EnterGrid");
|
|
|
|
Params::Styx3PlayerCharacter_EnterGrid Parms{};
|
|
|
|
Parms.Grid = Grid;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.EnterHideout
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3Hideout> Hideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::EnterHideout(TScriptInterface<class IStyx3Hideout> Hideout)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "EnterHideout");
|
|
|
|
Params::Styx3PlayerCharacter_EnterHideout Parms{};
|
|
|
|
Parms.Hideout = Hideout;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ExitGrid
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Grid (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::ExitGrid(class AActor* Grid)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ExitGrid");
|
|
|
|
Params::Styx3PlayerCharacter_ExitGrid Parms{};
|
|
|
|
Parms.Grid = Grid;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.FixResonanceAmount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::FixResonanceAmount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "FixResonanceAmount");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ForceMonologue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::ForceMonologue(const class UCyaDialogue* DialogueToPlay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ForceMonologue");
|
|
|
|
Params::Styx3PlayerCharacter_ForceMonologue Parms{};
|
|
|
|
Parms.DialogueToPlay = DialogueToPlay;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ForceSneak
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ForceSneak()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ForceSneak");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ForceSneakAndApplyIt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ForceSneakAndApplyIt()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ForceSneakAndApplyIt");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ForceStopAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::ForceStopAbility(TSubclassOf<class UStyx3AbilityBase> Ability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ForceStopAbility");
|
|
|
|
Params::Styx3PlayerCharacter_ForceStopAbility Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ForceStopAllActions
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ForceStopAllActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ForceStopAllActions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ForceUnsneak
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ForceUnsneak()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ForceUnsneak");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ForceUnsneakAndApplyIt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ForceUnsneakAndApplyIt()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ForceUnsneakAndApplyIt");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.FullRegen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::FullRegen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "FullRegen");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.HideInNextCinematic
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::HideInNextCinematic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "HideInNextCinematic");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.InteractSpySpot
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsEntry (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::InteractSpySpot(bool bIsEntry)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "InteractSpySpot");
|
|
|
|
Params::Styx3PlayerCharacter_InteractSpySpot Parms{};
|
|
|
|
Parms.bIsEntry = bIsEntry;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInGliderBoostEnd
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInGliderBoostEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInGliderBoostEnd");
|
|
|
|
Params::Styx3PlayerCharacter_IsInGliderBoostEnd Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInvisibleBySource
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInvisibleBySource(class UObject* Source)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInvisibleBySource");
|
|
|
|
Params::Styx3PlayerCharacter_IsInvisibleBySource Parms{};
|
|
|
|
Parms.Source = Source;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.Landed_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float Damages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::Landed_BP(float Damages)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "Landed_BP");
|
|
|
|
Params::Styx3PlayerCharacter_Landed_BP Parms{};
|
|
|
|
Parms.Damages = Damages;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.LeaveHideout
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3Hideout> Hideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::LeaveHideout(TScriptInterface<class IStyx3Hideout> Hideout)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "LeaveHideout");
|
|
|
|
Params::Styx3PlayerCharacter_LeaveHideout Parms{};
|
|
|
|
Parms.Hideout = Hideout;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.LoadAnimInstance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::LoadAnimInstance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "LoadAnimInstance");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.MonologueEnded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class UCyaDialogue* Dialogue (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bInterrupted (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::MonologueEnded(const class UCyaDialogue* Dialogue, const bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "MonologueEnded");
|
|
|
|
Params::Styx3PlayerCharacter_MonologueEnded Parms{};
|
|
|
|
Parms.Dialogue = Dialogue;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnActorBump
|
|
// (Final, Native, Public, HasOutParams, HasDefaults)
|
|
// Parameters:
|
|
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnActorBump(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnActorBump");
|
|
|
|
Params::Styx3PlayerCharacter_OnActorBump Parms{};
|
|
|
|
Parms.SelfActor = SelfActor;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.NormalImpulse = std::move(NormalImpulse);
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnAmberVisionSetSeeThroughWalls_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnAmberVisionSetSeeThroughWalls_BP(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnAmberVisionSetSeeThroughWalls_BP");
|
|
|
|
Params::Styx3PlayerCharacter_OnAmberVisionSetSeeThroughWalls_BP Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnAnimStateChanged_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const EStyx3AnimState PreviousAnimState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnAnimStateChanged_BP(const EStyx3AnimState PreviousAnimState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnAnimStateChanged_BP");
|
|
|
|
Params::Styx3PlayerCharacter_OnAnimStateChanged_BP Parms{};
|
|
|
|
Parms.PreviousAnimState = PreviousAnimState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnClawSkill_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnClawSkill_BP(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnClawSkill_BP");
|
|
|
|
Params::Styx3PlayerCharacter_OnClawSkill_BP Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnGrappledSomething_BP
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& GrappledLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnGrappledSomething_BP(const struct FVector& GrappledLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnGrappledSomething_BP");
|
|
|
|
Params::Styx3PlayerCharacter_OnGrappledSomething_BP Parms{};
|
|
|
|
Parms.GrappledLocation = std::move(GrappledLocation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnHideoutLightChanged_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool bWantLight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnHideoutLightChanged_BP(const bool bWantLight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnHideoutLightChanged_BP");
|
|
|
|
Params::Styx3PlayerCharacter_OnHideoutLightChanged_BP Parms{};
|
|
|
|
Parms.bWantLight = bWantLight;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnIOEnter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3IOActor* IO (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnIOEnter(class AStyx3IOActor* IO)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnIOEnter");
|
|
|
|
Params::Styx3PlayerCharacter_OnIOEnter Parms{};
|
|
|
|
Parms.IO = IO;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnIOLeave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3IOActor* IO (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnIOLeave(class AStyx3IOActor* IO, const bool bWantSneak)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnIOLeave");
|
|
|
|
Params::Styx3PlayerCharacter_OnIOLeave Parms{};
|
|
|
|
Parms.IO = IO;
|
|
Parms.bWantSneak = bWantSneak;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnProjectileEndPlay
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AActor* DestroyedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnProjectileEndPlay(class AActor* DestroyedActor, EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnProjectileEndPlay");
|
|
|
|
Params::Styx3PlayerCharacter_OnProjectileEndPlay Parms{};
|
|
|
|
Parms.DestroyedActor = DestroyedActor;
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnProjectileHit
|
|
// (Final, Native, Public, HasOutParams, HasDefaults)
|
|
// Parameters:
|
|
// class AActor* SelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& NormalImpulse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& Hit (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnProjectileHit(class AActor* SelfActor, class AActor* OtherActor, const struct FVector& NormalImpulse, const struct FHitResult& Hit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnProjectileHit");
|
|
|
|
Params::Styx3PlayerCharacter_OnProjectileHit Parms{};
|
|
|
|
Parms.SelfActor = SelfActor;
|
|
Parms.OtherActor = OtherActor;
|
|
Parms.NormalImpulse = std::move(NormalImpulse);
|
|
Parms.Hit = std::move(Hit);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.OnTakeDamage_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsHardCancel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::OnTakeDamage_BP(bool bIsHardCancel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "OnTakeDamage_BP");
|
|
|
|
Params::Styx3PlayerCharacter_OnTakeDamage_BP Parms{};
|
|
|
|
Parms.bIsHardCancel = bIsHardCancel;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.PlayMonologue
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::PlayMonologue(const class UCyaDialogue* DialogueToPlay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "PlayMonologue");
|
|
|
|
Params::Styx3PlayerCharacter_PlayMonologue Parms{};
|
|
|
|
Parms.DialogueToPlay = DialogueToPlay;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.PostBeginPlay
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::PostBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "PostBeginPlay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.PostCinematic
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::PostCinematic(class ALevelSequenceActor* Sequencer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "PostCinematic");
|
|
|
|
Params::Styx3PlayerCharacter_PostCinematic Parms{};
|
|
|
|
Parms.Sequencer = Sequencer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.PreCinematic
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::PreCinematic(class ALevelSequenceActor* Sequencer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "PreCinematic");
|
|
|
|
Params::Styx3PlayerCharacter_PreCinematic Parms{};
|
|
|
|
Parms.Sequencer = Sequencer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.PrepareToTeleport
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& Transform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::PrepareToTeleport(const struct FTransform& Transform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "PrepareToTeleport");
|
|
|
|
Params::Styx3PlayerCharacter_PrepareToTeleport Parms{};
|
|
|
|
Parms.Transform = std::move(Transform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.QueueMonologue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UCyaDialogue* DialogueToPlay (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Delay (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::QueueMonologue(const class UCyaDialogue* DialogueToPlay, const float Delay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "QueueMonologue");
|
|
|
|
Params::Styx3PlayerCharacter_QueueMonologue Parms{};
|
|
|
|
Parms.DialogueToPlay = DialogueToPlay;
|
|
Parms.Delay = Delay;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.RegenAmber
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float ToAdd (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::RegenAmber(const float ToAdd)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "RegenAmber");
|
|
|
|
Params::Styx3PlayerCharacter_RegenAmber Parms{};
|
|
|
|
Parms.ToAdd = ToAdd;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.RemoveAcidTrap
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* IOActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::RemoveAcidTrap(class AActor* IOActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "RemoveAcidTrap");
|
|
|
|
Params::Styx3PlayerCharacter_RemoveAcidTrap Parms{};
|
|
|
|
Parms.IOActor = IOActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ResetGravity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ResetGravity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ResetGravity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ResetRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ResetRezPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ResetRezPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ResetSequencerRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::ResetSequencerRate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ResetSequencerRate");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SaveAnimInstance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::SaveAnimInstance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SaveAnimInstance");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetCinematicMode
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bInCinematicMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bHidePlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAffectsHUD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAffectsMovement (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bAffectsTurning (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetCinematicMode(bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetCinematicMode");
|
|
|
|
Params::Styx3PlayerCharacter_SetCinematicMode Parms{};
|
|
|
|
Parms.bInCinematicMode = bInCinematicMode;
|
|
Parms.bHidePlayer = bHidePlayer;
|
|
Parms.bAffectsHUD = bAffectsHUD;
|
|
Parms.bAffectsMovement = bAffectsMovement;
|
|
Parms.bAffectsTurning = bAffectsTurning;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetCurrentAnimState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const EStyx3AnimState NewAnimState (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bStopMovement (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetCurrentAnimState(const EStyx3AnimState NewAnimState, const bool bStopMovement)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetCurrentAnimState");
|
|
|
|
Params::Styx3PlayerCharacter_SetCurrentAnimState Parms{};
|
|
|
|
Parms.NewAnimState = NewAnimState;
|
|
Parms.bStopMovement = bStopMovement;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetDropHeight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetDropHeight(bool bReset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetDropHeight");
|
|
|
|
Params::Styx3PlayerCharacter_SetDropHeight Parms{};
|
|
|
|
Parms.bReset = bReset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetInvisibilityWithSource
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* Source (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetInvisibilityWithSource(bool bValue, class UObject* Source)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetInvisibilityWithSource");
|
|
|
|
Params::Styx3PlayerCharacter_SetInvisibilityWithSource Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
Parms.Source = Source;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetIsInMindControl
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsInMindControl (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetIsInMindControl(bool bIsInMindControl)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetIsInMindControl");
|
|
|
|
Params::Styx3PlayerCharacter_SetIsInMindControl Parms{};
|
|
|
|
Parms.bIsInMindControl = bIsInMindControl;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetMeshInvisibleIfNeeded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMeshComponent* Comp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetMeshInvisibleIfNeeded(class UMeshComponent* Comp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetMeshInvisibleIfNeeded");
|
|
|
|
Params::Styx3PlayerCharacter_SetMeshInvisibleIfNeeded Parms{};
|
|
|
|
Parms.Comp = Comp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetMetaDataInfos
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString AStyx3PlayerCharacter::SetMetaDataInfos()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetMetaDataInfos");
|
|
|
|
Params::Styx3PlayerCharacter_SetMetaDataInfos Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetQuartzMissionVisible
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetQuartzMissionVisible(const class FString& NodeId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetQuartzMissionVisible");
|
|
|
|
Params::Styx3PlayerCharacter_SetQuartzMissionVisible Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetTriggerColliderCollision
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bCanTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetTriggerColliderCollision(bool bCanTrigger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetTriggerColliderCollision");
|
|
|
|
Params::Styx3PlayerCharacter_SetTriggerColliderCollision Parms{};
|
|
|
|
Parms.bCanTrigger = bCanTrigger;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SetUsingToLocation
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FStyx3LocationToSeeAlertTarget& Loc (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SetUsingToLocation(struct FStyx3LocationToSeeAlertTarget& Loc, bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SetUsingToLocation");
|
|
|
|
Params::Styx3PlayerCharacter_SetUsingToLocation Parms{};
|
|
|
|
Parms.Loc = std::move(Loc);
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Loc = std::move(Parms.Loc);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SpawnAcidTrap
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& SpawnTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* AStyx3PlayerCharacter::SpawnAcidTrap(const struct FTransform& SpawnTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SpawnAcidTrap");
|
|
|
|
Params::Styx3PlayerCharacter_SpawnAcidTrap Parms{};
|
|
|
|
Parms.SpawnTransform = std::move(SpawnTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartClone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UStyx3TargetComponent* CloneTarget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Projectile* CloneProjectile (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* AStyx3PlayerCharacter::StartClone(class UStyx3TargetComponent* CloneTarget, class AStyx3Projectile* CloneProjectile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartClone");
|
|
|
|
Params::Styx3PlayerCharacter_StartClone Parms{};
|
|
|
|
Parms.CloneTarget = CloneTarget;
|
|
Parms.CloneProjectile = CloneProjectile;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartDecoyClone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UStyx3AbilityBase* AbilityBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* AStyx3PlayerCharacter::StartDecoyClone(const class UStyx3AbilityBase* AbilityBase)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartDecoyClone");
|
|
|
|
Params::Styx3PlayerCharacter_StartDecoyClone Parms{};
|
|
|
|
Parms.AbilityBase = AbilityBase;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartIntangibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::StartIntangibility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartIntangibility");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartInvisibility_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StartInvisibility_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartInvisibility_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartMindControl
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::StartMindControl(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartMindControl");
|
|
|
|
Params::Styx3PlayerCharacter_StartMindControl Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartQuartzCompass_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StartQuartzCompass_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartQuartzCompass_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartSpectral_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StartSpectral_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartSpectral_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartSpectralMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bLockGravity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::StartSpectralMode(bool bLockGravity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartSpectralMode");
|
|
|
|
Params::Styx3PlayerCharacter_StartSpectralMode Parms{};
|
|
|
|
Parms.bLockGravity = bLockGravity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StartStruggle_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StartStruggle_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StartStruggle_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::StopAbility(TSubclassOf<class UStyx3AbilityBase> Ability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopAbility");
|
|
|
|
Params::Styx3PlayerCharacter_StopAbility Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopAbilityBySoftClass
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSoftClassPtr<class UClass> Ability (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::StopAbilityBySoftClass(TSoftClassPtr<class UClass> Ability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopAbilityBySoftClass");
|
|
|
|
Params::Styx3PlayerCharacter_StopAbilityBySoftClass Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopClone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::StopClone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopClone");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopDecoyClone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bWasManuallyDestroyed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::StopDecoyClone(bool bWasManuallyDestroyed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopDecoyClone");
|
|
|
|
Params::Styx3PlayerCharacter_StopDecoyClone Parms{};
|
|
|
|
Parms.bWasManuallyDestroyed = bWasManuallyDestroyed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopHardLock
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::StopHardLock()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopHardLock");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopInvisibility_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StopInvisibility_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopInvisibility_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopMindControl
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::StopMindControl()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopMindControl");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopMonologue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::StopMonologue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopMonologue");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopQuartzCompass_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StopQuartzCompass_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopQuartzCompass_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopSpectral_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StopSpectral_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopSpectral_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopSpectralMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3PlayerCharacter::StopSpectralMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopSpectralMode");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.StopStruggle_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3PlayerCharacter::StopStruggle_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "StopStruggle_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SyncQuartzCompass
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsCompleted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3IOActor* QuartzAbsorbed (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SyncQuartzCompass(bool bIsCompleted, class AStyx3IOActor* QuartzAbsorbed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SyncQuartzCompass");
|
|
|
|
Params::Styx3PlayerCharacter_SyncQuartzCompass Parms{};
|
|
|
|
Parms.bIsCompleted = bIsCompleted;
|
|
Parms.QuartzAbsorbed = QuartzAbsorbed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.SyncQuartzCompass_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3IOActor* SyncedQuartz (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsStarting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::SyncQuartzCompass_BP(class AStyx3IOActor* SyncedQuartz, bool bIsStarting, bool bIsInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "SyncQuartzCompass_BP");
|
|
|
|
Params::Styx3PlayerCharacter_SyncQuartzCompass_BP Parms{};
|
|
|
|
Parms.SyncedQuartz = SyncedQuartz;
|
|
Parms.bIsStarting = bIsStarting;
|
|
Parms.bIsInterrupted = bIsInterrupted;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.UnuseResonancePoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::UnuseResonancePoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "UnuseResonancePoint");
|
|
|
|
Params::Styx3PlayerCharacter_UnuseResonancePoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.UpdateMindControl
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::UpdateMindControl(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "UpdateMindControl");
|
|
|
|
Params::Styx3PlayerCharacter_UpdateMindControl Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.UpdateOutfit_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class ULocalPlayer* LocalPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::UpdateOutfit_BP(const class ULocalPlayer* LocalPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "UpdateOutfit_BP");
|
|
|
|
Params::Styx3PlayerCharacter_UpdateOutfit_BP Parms{};
|
|
|
|
Parms.LocalPlayer = LocalPlayer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.UpdateXP
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Delta (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::UpdateXP(const int32 Delta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "UpdateXP");
|
|
|
|
Params::Styx3PlayerCharacter_UpdateXP Parms{};
|
|
|
|
Parms.Delta = Delta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.UseAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EStyx3Action ActionInput (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::UseAbility(TSubclassOf<class UStyx3AbilityBase> Ability, class UStyx3TargetComponent* Target, const EStyx3Action ActionInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "UseAbility");
|
|
|
|
Params::Styx3PlayerCharacter_UseAbility Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
Parms.Target = Target;
|
|
Parms.ActionInput = ActionInput;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.UseResonancePoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::UseResonancePoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "UseResonancePoint");
|
|
|
|
Params::Styx3PlayerCharacter_UseResonancePoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanDissolveCorpseAndTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanDissolveCorpseAndTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanDissolveCorpseAndTarget");
|
|
|
|
Params::Styx3PlayerCharacter_CanDissolveCorpseAndTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanGrabOrDropCorpseAndTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanGrabOrDropCorpseAndTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanGrabOrDropCorpseAndTarget");
|
|
|
|
Params::Styx3PlayerCharacter_CanGrabOrDropCorpseAndTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanInteract
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanInteract() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanInteract");
|
|
|
|
Params::Styx3PlayerCharacter_CanInteract Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanLeaveMindControl
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanLeaveMindControl() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanLeaveMindControl");
|
|
|
|
Params::Styx3PlayerCharacter_CanLeaveMindControl Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanMindControlLethalJump
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanMindControlLethalJump() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanMindControlLethalJump");
|
|
|
|
Params::Styx3PlayerCharacter_CanMindControlLethalJump Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanMoveToPredictedSpot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanMoveToPredictedSpot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanMoveToPredictedSpot");
|
|
|
|
Params::Styx3PlayerCharacter_CanMoveToPredictedSpot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanPickPocketAndTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool bCheckMaxQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanPickPocketAndTarget(bool bCheckMaxQuantity) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanPickPocketAndTarget");
|
|
|
|
Params::Styx3PlayerCharacter_CanPickPocketAndTarget Parms{};
|
|
|
|
Parms.bCheckMaxQuantity = bCheckMaxQuantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanStabAndTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanStabAndTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanStabAndTarget");
|
|
|
|
Params::Styx3PlayerCharacter_CanStabAndTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanUse
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanUse(TSubclassOf<class UStyx3RuneBase> Rune) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanUse");
|
|
|
|
Params::Styx3PlayerCharacter_CanUse Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanUseAbility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3AbilityBase* AbilityBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanUseAbility(const class UStyx3AbilityBase* AbilityBase) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanUseAbility");
|
|
|
|
Params::Styx3PlayerCharacter_CanUseAbility Parms{};
|
|
|
|
Parms.AbilityBase = AbilityBase;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanUseAbilitySlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const EAbilitySlot Slot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bUsedForUI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanUseAbilitySlot(const EAbilitySlot Slot, bool bUsedForUI) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanUseAbilitySlot");
|
|
|
|
Params::Styx3PlayerCharacter_CanUseAbilitySlot Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
Parms.bUsedForUI = bUsedForUI;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.CanUseQuartzCompass
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::CanUseQuartzCompass() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "CanUseQuartzCompass");
|
|
|
|
Params::Styx3PlayerCharacter_CanUseQuartzCompass Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.ComputeSightFactor_BP
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3PlayerCharacter::ComputeSightFactor_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "ComputeSightFactor_BP");
|
|
|
|
Params::Styx3PlayerCharacter_ComputeSightFactor_BP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetAbilityState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3AbilityBase* Ability (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bGetStateForUI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAbilityState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAbilityState AStyx3PlayerCharacter::GetAbilityState(const class UStyx3AbilityBase* Ability, bool bGetStateForUI) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetAbilityState");
|
|
|
|
Params::Styx3PlayerCharacter_GetAbilityState Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
Parms.bGetStateForUI = bGetStateForUI;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetAbilityWheelIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// uint8 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
uint8 AStyx3PlayerCharacter::GetAbilityWheelIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetAbilityWheelIndex");
|
|
|
|
Params::Styx3PlayerCharacter_GetAbilityWheelIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetAmberCellBars
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3PlayerCharacter::GetAmberCellBars() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetAmberCellBars");
|
|
|
|
Params::Styx3PlayerCharacter_GetAmberCellBars Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetAroundIOs
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class UStyx3IOInteractionComponent*>ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class UStyx3IOInteractionComponent*> AStyx3PlayerCharacter::GetAroundIOs() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetAroundIOs");
|
|
|
|
Params::Styx3PlayerCharacter_GetAroundIOs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetClone
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AStyx3CloneActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AStyx3CloneActor*> AStyx3PlayerCharacter::GetClone() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetClone");
|
|
|
|
Params::Styx3PlayerCharacter_GetClone Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetCloneDecoy
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3CloneActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3CloneActor* AStyx3PlayerCharacter::GetCloneDecoy() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetCloneDecoy");
|
|
|
|
Params::Styx3PlayerCharacter_GetCloneDecoy Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetCoverToCoverOffset
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FVector ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const struct FVector AStyx3PlayerCharacter::GetCoverToCoverOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetCoverToCoverOffset");
|
|
|
|
Params::Styx3PlayerCharacter_GetCoverToCoverOffset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetCurrentAmber
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3PlayerCharacter::GetCurrentAmber() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetCurrentAmber");
|
|
|
|
Params::Styx3PlayerCharacter_GetCurrentAmber Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetCurrentMonologue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UCyaDialogue* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UCyaDialogue* AStyx3PlayerCharacter::GetCurrentMonologue() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetCurrentMonologue");
|
|
|
|
Params::Styx3PlayerCharacter_GetCurrentMonologue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetGliderComponent
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMeshComponent* AStyx3PlayerCharacter::GetGliderComponent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetGliderComponent");
|
|
|
|
Params::Styx3PlayerCharacter_GetGliderComponent Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetHideoutActors
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AActor*> AStyx3PlayerCharacter::GetHideoutActors() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetHideoutActors");
|
|
|
|
Params::Styx3PlayerCharacter_GetHideoutActors Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetHideoutsNumber
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AStyx3PlayerCharacter::GetHideoutsNumber() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetHideoutsNumber");
|
|
|
|
Params::Styx3PlayerCharacter_GetHideoutsNumber Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetLastMindControlledCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3Character* AStyx3PlayerCharacter::GetLastMindControlledCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetLastMindControlledCharacter");
|
|
|
|
Params::Styx3PlayerCharacter_GetLastMindControlledCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetLockedTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3TargetComponent* AStyx3PlayerCharacter::GetLockedTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetLockedTarget");
|
|
|
|
Params::Styx3PlayerCharacter_GetLockedTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetMaxAmber
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3PlayerCharacter::GetMaxAmber() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetMaxAmber");
|
|
|
|
Params::Styx3PlayerCharacter_GetMaxAmber Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetMindControlledCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3Character* AStyx3PlayerCharacter::GetMindControlledCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetMindControlledCharacter");
|
|
|
|
Params::Styx3PlayerCharacter_GetMindControlledCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetPureAmberPointsNeeded
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 WheelIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AStyx3PlayerCharacter::GetPureAmberPointsNeeded(int32 WheelIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetPureAmberPointsNeeded");
|
|
|
|
Params::Styx3PlayerCharacter_GetPureAmberPointsNeeded Parms{};
|
|
|
|
Parms.WheelIndex = WheelIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetPureAmberPointsRemainingPoint
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AStyx3PlayerCharacter::GetPureAmberPointsRemainingPoint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetPureAmberPointsRemainingPoint");
|
|
|
|
Params::Styx3PlayerCharacter_GetPureAmberPointsRemainingPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetResonanceLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AStyx3PlayerCharacter::GetResonanceLevel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetResonanceLevel");
|
|
|
|
Params::Styx3PlayerCharacter_GetResonanceLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetResonanceLevelProgression
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3PlayerCharacter::GetResonanceLevelProgression() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetResonanceLevelProgression");
|
|
|
|
Params::Styx3PlayerCharacter_GetResonanceLevelProgression Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetResonancePointsAvailable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AStyx3PlayerCharacter::GetResonancePointsAvailable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetResonancePointsAvailable");
|
|
|
|
Params::Styx3PlayerCharacter_GetResonancePointsAvailable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetSlotState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const EAbilitySlot AbilitySlot (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAbilityState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAbilityState AStyx3PlayerCharacter::GetSlotState(const EAbilitySlot AbilitySlot) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetSlotState");
|
|
|
|
Params::Styx3PlayerCharacter_GetSlotState Parms{};
|
|
|
|
Parms.AbilitySlot = AbilitySlot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetStrugglingRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3PlayerCharacter::GetStrugglingRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetStrugglingRatio");
|
|
|
|
Params::Styx3PlayerCharacter_GetStrugglingRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.GetTargetInteraction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3IOInteractionComponent*ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3IOInteractionComponent* AStyx3PlayerCharacter::GetTargetInteraction() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "GetTargetInteraction");
|
|
|
|
Params::Styx3PlayerCharacter_GetTargetInteraction Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.HasAlerted
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::HasAlerted() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "HasAlerted");
|
|
|
|
Params::Styx3PlayerCharacter_HasAlerted Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.HasClaw
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::HasClaw() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "HasClaw");
|
|
|
|
Params::Styx3PlayerCharacter_HasClaw Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.HasComboRunning
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::HasComboRunning() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "HasComboRunning");
|
|
|
|
Params::Styx3PlayerCharacter_HasComboRunning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.HasLockPick
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::HasLockPick() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "HasLockPick");
|
|
|
|
Params::Styx3PlayerCharacter_HasLockPick Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.HasRunes
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::HasRunes() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "HasRunes");
|
|
|
|
Params::Styx3PlayerCharacter_HasRunes Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.HasTargetLocked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::HasTargetLocked() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "HasTargetLocked");
|
|
|
|
Params::Styx3PlayerCharacter_HasTargetLocked Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsAbilityDisabledInHideout
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> Ability (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsAbilityDisabledInHideout(TSubclassOf<class UStyx3AbilityBase> Ability) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsAbilityDisabledInHideout");
|
|
|
|
Params::Styx3PlayerCharacter_IsAbilityDisabledInHideout Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsActionHeld
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const EStyx3Action Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsActionHeld(const EStyx3Action Action) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsActionHeld");
|
|
|
|
Params::Styx3PlayerCharacter_IsActionHeld Parms{};
|
|
|
|
Parms.Action = Action;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsCarryingACorpse
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsCarryingACorpse() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsCarryingACorpse");
|
|
|
|
Params::Styx3PlayerCharacter_IsCarryingACorpse Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsCatched
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsCatched() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsCatched");
|
|
|
|
Params::Styx3PlayerCharacter_IsCatched Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsClimbing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsClimbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsClimbing");
|
|
|
|
Params::Styx3PlayerCharacter_IsClimbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsCoverMoving
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsCoverMoving() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsCoverMoving");
|
|
|
|
Params::Styx3PlayerCharacter_IsCoverMoving Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsCrafting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsCrafting() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsCrafting");
|
|
|
|
Params::Styx3PlayerCharacter_IsCrafting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsCurrentHardlockedTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsCurrentHardlockedTarget(class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsCurrentHardlockedTarget");
|
|
|
|
Params::Styx3PlayerCharacter_IsCurrentHardlockedTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsFallingToDeath
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsFallingToDeath() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsFallingToDeath");
|
|
|
|
Params::Styx3PlayerCharacter_IsFallingToDeath Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsImmuneToOurInvisibility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsImmuneToOurInvisibility(class AStyx3Character* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsImmuneToOurInvisibility");
|
|
|
|
Params::Styx3PlayerCharacter_IsImmuneToOurInvisibility Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInAbilityMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInAbilityMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInAbilityMode");
|
|
|
|
Params::Styx3PlayerCharacter_IsInAbilityMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInBalloon
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInBalloon() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInBalloon");
|
|
|
|
Params::Styx3PlayerCharacter_IsInBalloon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInCameraFollowAI
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInCameraFollowAI() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInCameraFollowAI");
|
|
|
|
Params::Styx3PlayerCharacter_IsInCameraFollowAI Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInCover
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInCover() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInCover");
|
|
|
|
Params::Styx3PlayerCharacter_IsInCover Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInDanger
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInDanger() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInDanger");
|
|
|
|
Params::Styx3PlayerCharacter_IsInDanger Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInGivenHideout
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* HideoutOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInGivenHideout(class AActor* HideoutOwner) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInGivenHideout");
|
|
|
|
Params::Styx3PlayerCharacter_IsInGivenHideout Parms{};
|
|
|
|
Parms.HideoutOwner = HideoutOwner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInHideout
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInHideout() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInHideout");
|
|
|
|
Params::Styx3PlayerCharacter_IsInHideout Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInHideoutGrid
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInHideoutGrid() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInHideoutGrid");
|
|
|
|
Params::Styx3PlayerCharacter_IsInHideoutGrid Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInLedge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInLedge() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInLedge");
|
|
|
|
Params::Styx3PlayerCharacter_IsInLedge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInMindControl
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInMindControl() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInMindControl");
|
|
|
|
Params::Styx3PlayerCharacter_IsInMindControl Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInPerfectDodge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInPerfectDodge() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInPerfectDodge");
|
|
|
|
Params::Styx3PlayerCharacter_IsInPerfectDodge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInSocialZone
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInSocialZone() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInSocialZone");
|
|
|
|
Params::Styx3PlayerCharacter_IsInSocialZone Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInSpySpot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInSpySpot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInSpySpot");
|
|
|
|
Params::Styx3PlayerCharacter_IsInSpySpot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInTimeShift
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInTimeShift() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInTimeShift");
|
|
|
|
Params::Styx3PlayerCharacter_IsInTimeShift Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsInVegetalHideout
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsInVegetalHideout() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsInVegetalHideout");
|
|
|
|
Params::Styx3PlayerCharacter_IsInVegetalHideout Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsLedgeClimbing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsLedgeClimbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsLedgeClimbing");
|
|
|
|
Params::Styx3PlayerCharacter_IsLedgeClimbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsOnlyInVegetalHideout
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsOnlyInVegetalHideout() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsOnlyInVegetalHideout");
|
|
|
|
Params::Styx3PlayerCharacter_IsOnlyInVegetalHideout Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsPerfectDodging
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsPerfectDodging() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsPerfectDodging");
|
|
|
|
Params::Styx3PlayerCharacter_IsPerfectDodging Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsQuartzMissionSync
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsQuartzMissionSync(const class FString& NodeId) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsQuartzMissionSync");
|
|
|
|
Params::Styx3PlayerCharacter_IsQuartzMissionSync Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsQuartzMissionVisible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsQuartzMissionVisible(const class FString& NodeId) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsQuartzMissionVisible");
|
|
|
|
Params::Styx3PlayerCharacter_IsQuartzMissionVisible Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsRotationHardLocked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsRotationHardLocked() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsRotationHardLocked");
|
|
|
|
Params::Styx3PlayerCharacter_IsRotationHardLocked Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsRuneEquiped
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsRuneEquiped(TSubclassOf<class UStyx3RuneBase> Rune) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsRuneEquiped");
|
|
|
|
Params::Styx3PlayerCharacter_IsRuneEquiped Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsSearchedFor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsSearchedFor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsSearchedFor");
|
|
|
|
Params::Styx3PlayerCharacter_IsSearchedFor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsSneakActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsSneakActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsSneakActive");
|
|
|
|
Params::Styx3PlayerCharacter_IsSneakActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsStabbing
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsStabbing() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsStabbing");
|
|
|
|
Params::Styx3PlayerCharacter_IsStabbing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsStabbingDuringPerfectDodge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsStabbingDuringPerfectDodge() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsStabbingDuringPerfectDodge");
|
|
|
|
Params::Styx3PlayerCharacter_IsStabbingDuringPerfectDodge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsStruggling
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsStruggling() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsStruggling");
|
|
|
|
Params::Styx3PlayerCharacter_IsStruggling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsTravelingInBalloon
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsTravelingInBalloon() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsTravelingInBalloon");
|
|
|
|
Params::Styx3PlayerCharacter_IsTravelingInBalloon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsUsingAnIO
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsUsingAnIO() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsUsingAnIO");
|
|
|
|
Params::Styx3PlayerCharacter_IsUsingAnIO Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsWheelNext
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 WheelIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsWheelNext(int32 WheelIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsWheelNext");
|
|
|
|
Params::Styx3PlayerCharacter_IsWheelNext Parms{};
|
|
|
|
Parms.WheelIndex = WheelIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.IsWheelUnlocked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 WheelIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::IsWheelUnlocked(int32 WheelIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "IsWheelUnlocked");
|
|
|
|
Params::Styx3PlayerCharacter_IsWheelUnlocked Parms{};
|
|
|
|
Parms.WheelIndex = WheelIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.Use
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3PlayerCharacter::Use(TSubclassOf<class UStyx3RuneBase> Rune) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "Use");
|
|
|
|
Params::Styx3PlayerCharacter_Use Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.WantCameraHideout
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::WantCameraHideout() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "WantCameraHideout");
|
|
|
|
Params::Styx3PlayerCharacter_WantCameraHideout Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.WantVault
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::WantVault() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "WantVault");
|
|
|
|
Params::Styx3PlayerCharacter_WantVault Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerCharacter.WasGoingRightInLedge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3PlayerCharacter::WasGoingRightInLedge() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerCharacter", "WasGoingRightInLedge");
|
|
|
|
Params::Styx3PlayerCharacter_WasGoingRightInLedge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerStabComponent.OnBeforeStab
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3StabSettings> StabSettings (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerStabComponent::OnBeforeStab(TSubclassOf<class UStyx3StabSettings> StabSettings, class AStyx3Character* Instigator, class AStyx3AICharacter* Victim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerStabComponent", "OnBeforeStab");
|
|
|
|
Params::Styx3PlayerStabComponent_OnBeforeStab Parms{};
|
|
|
|
Parms.StabSettings = StabSettings;
|
|
Parms.Instigator = Instigator;
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerStabComponent.OnDodgeEnd
|
|
// (Final, Native, Protected)
|
|
|
|
void UStyx3PlayerStabComponent::OnDodgeEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerStabComponent", "OnDodgeEnd");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerStabComponent.OnStabEnd
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3StabSettings> StabSettings (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerStabComponent::OnStabEnd(TSubclassOf<class UStyx3StabSettings> StabSettings, class AStyx3Character* Instigator, class AStyx3AICharacter* Victim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerStabComponent", "OnStabEnd");
|
|
|
|
Params::Styx3PlayerStabComponent_OnStabEnd Parms{};
|
|
|
|
Parms.StabSettings = StabSettings;
|
|
Parms.Instigator = Instigator;
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerStabComponent.OnStruggleStopped
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerStabComponent::OnStruggleStopped(class AStyx3AICharacter* Other, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerStabComponent", "OnStruggleStopped");
|
|
|
|
Params::Styx3PlayerStabComponent_OnStruggleStopped Parms{};
|
|
|
|
Parms.Other = Other;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerStabComponent.StartCatch
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FStyx3CatchZone& Info (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerStabComponent::StartCatch(class AStyx3AICharacter* Other, const struct FStyx3CatchZone& Info)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerStabComponent", "StartCatch");
|
|
|
|
Params::Styx3PlayerStabComponent_StartCatch Parms{};
|
|
|
|
Parms.Other = Other;
|
|
Parms.Info = std::move(Info);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.CopyCameraProperties
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UStyx3CineCameraComponent* From (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bOnlyCopyProperties (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::CopyCameraProperties(const class UStyx3CineCameraComponent* From, const bool bOnlyCopyProperties)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "CopyCameraProperties");
|
|
|
|
Params::Styx3CineCameraComponent_CopyCameraProperties Parms{};
|
|
|
|
Parms.From = From;
|
|
Parms.bOnlyCopyProperties = bOnlyCopyProperties;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.InterpolateCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UStyx3CineCameraComponent* Source (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3CineCameraComponent* Dest (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float InBlendWeight (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bOnlyInterpProperties (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::InterpolateCamera(const class UStyx3CineCameraComponent* Source, const class UStyx3CineCameraComponent* Dest, const float InBlendWeight, const bool bOnlyInterpProperties)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "InterpolateCamera");
|
|
|
|
Params::Styx3CineCameraComponent_InterpolateCamera Parms{};
|
|
|
|
Parms.Source = Source;
|
|
Parms.Dest = Dest;
|
|
Parms.InBlendWeight = InBlendWeight;
|
|
Parms.bOnlyInterpProperties = bOnlyInterpProperties;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.LookAt
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::LookAt(const struct FVector& Location)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "LookAt");
|
|
|
|
Params::Styx3CineCameraComponent_LookAt Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.OnProcessPlayerInput
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults)
|
|
// Parameters:
|
|
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& DeltaControlRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& Input2D (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::OnProcessPlayerInput(const float DeltaTime, const struct FRotator& DeltaControlRotation, const struct FVector2D& Input2D)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "OnProcessPlayerInput");
|
|
|
|
Params::Styx3CineCameraComponent_OnProcessPlayerInput Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.DeltaControlRotation = std::move(DeltaControlRotation);
|
|
Parms.Input2D = std::move(Input2D);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.ResetTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3CineCameraComponent::ResetTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "ResetTransform");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.SetApplyRotationFromParent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::SetApplyRotationFromParent(bool NewVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "SetApplyRotationFromParent");
|
|
|
|
Params::Styx3CineCameraComponent_SetApplyRotationFromParent Parms{};
|
|
|
|
Parms.NewVal = NewVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.SetApplyRotationFromSelf
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::SetApplyRotationFromSelf(bool NewVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "SetApplyRotationFromSelf");
|
|
|
|
Params::Styx3CineCameraComponent_SetApplyRotationFromSelf Parms{};
|
|
|
|
Parms.NewVal = NewVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.SetAutoProcessPlayerInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::SetAutoProcessPlayerInput(bool NewVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "SetAutoProcessPlayerInput");
|
|
|
|
Params::Styx3CineCameraComponent_SetAutoProcessPlayerInput Parms{};
|
|
|
|
Parms.NewVal = NewVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.SetModifiersEnabled
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<TSubclassOf<class UCameraModifier>>&ModifierClassList (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
// const bool bEnable (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::SetModifiersEnabled(const TArray<TSubclassOf<class UCameraModifier>>& ModifierClassList, const bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "SetModifiersEnabled");
|
|
|
|
Params::Styx3CineCameraComponent_SetModifiersEnabled Parms{};
|
|
|
|
Parms.ModifierClassList = std::move(ModifierClassList);
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.SetSelfModifiersEnabled
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::SetSelfModifiersEnabled(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "SetSelfModifiersEnabled");
|
|
|
|
Params::Styx3CineCameraComponent_SetSelfModifiersEnabled Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.SetTargetCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UStyx3CineCameraComponent* Source (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3CineCameraComponent* Dest (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCurveFloat* TimeCurve (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bMustFollow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float FollowStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCurveFloat* LocationCurve (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UCurveFloat* RotationCurve (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::SetTargetCamera(const class UStyx3CineCameraComponent* Source, const class UStyx3CineCameraComponent* Dest, const class UCurveFloat* TimeCurve, bool bMustFollow, float FollowStrength, const class UCurveFloat* LocationCurve, const class UCurveFloat* RotationCurve)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "SetTargetCamera");
|
|
|
|
Params::Styx3CineCameraComponent_SetTargetCamera Parms{};
|
|
|
|
Parms.Source = Source;
|
|
Parms.Dest = Dest;
|
|
Parms.TimeCurve = TimeCurve;
|
|
Parms.bMustFollow = bMustFollow;
|
|
Parms.FollowStrength = FollowStrength;
|
|
Parms.LocationCurve = LocationCurve;
|
|
Parms.RotationCurve = RotationCurve;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CineCameraComponent.UpdateRotation
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& DeltaRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CineCameraComponent::UpdateRotation(float DeltaTime, const struct FRotator& DeltaRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CineCameraComponent", "UpdateRotation");
|
|
|
|
Params::Styx3CineCameraComponent_UpdateRotation Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.DeltaRotation = std::move(DeltaRotation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ExplosiveFlora.Explode
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3ExplosiveFlora::Explode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ExplosiveFlora", "Explode");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ExplosiveFlora.ExplodeNow
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3ExplosiveFlora::ExplodeNow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ExplosiveFlora", "ExplodeNow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ExplosiveFlora.InitiateExplosion
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3ExplosiveFlora::InitiateExplosion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ExplosiveFlora", "InitiateExplosion");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ExplosiveFlora.OnAIDeath
|
|
// (Final, Native, Public)
|
|
|
|
void AStyx3ExplosiveFlora::OnAIDeath()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ExplosiveFlora", "OnAIDeath");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ExplosiveFlora.OnDamageFinished
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3ExplosiveFlora::OnDamageFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ExplosiveFlora", "OnDamageFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ExplosiveFlora.OnReenable
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3ExplosiveFlora::OnReenable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ExplosiveFlora", "OnReenable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ExplosiveFlora.StopExplosion
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3ExplosiveFlora::StopExplosion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ExplosiveFlora", "StopExplosion");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SpittingFlora.OnRecover
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3SpittingFlora::OnRecover()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SpittingFlora", "OnRecover");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SpittingFlora.OnStun
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3SpittingFlora::OnStun()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SpittingFlora", "OnStun");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BlockingPowerComponent.AddTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BlockingPowerComponent::AddTarget(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BlockingPowerComponent", "AddTarget");
|
|
|
|
Params::Styx3BlockingPowerComponent_AddTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BlockingPowerComponent.RemoveTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BlockingPowerComponent::RemoveTarget(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BlockingPowerComponent", "RemoveTarget");
|
|
|
|
Params::Styx3BlockingPowerComponent_RemoveTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DamageDealer.ApplyEffect
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3DamageDealer::ApplyEffect(class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3DamageDealer", "ApplyEffect");
|
|
|
|
Params::Styx3DamageDealer_ApplyEffect Parms{};
|
|
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3DamageDealer.CanBeTargetedByDart
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3DamageDealer::CanBeTargetedByDart() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3DamageDealer", "CanBeTargetedByDart");
|
|
|
|
Params::Styx3DamageDealer_CanBeTargetedByDart Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnAtk01TargetLeft
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnAtk01TargetLeft(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnAtk01TargetLeft");
|
|
|
|
Params::Styx3QueenRoach_OnAtk01TargetLeft Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnAtk02TargetLeft
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnAtk02TargetLeft(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnAtk02TargetLeft");
|
|
|
|
Params::Styx3QueenRoach_OnAtk02TargetLeft Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnAtk03TargetLeft
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnAtk03TargetLeft(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnAtk03TargetLeft");
|
|
|
|
Params::Styx3QueenRoach_OnAtk03TargetLeft Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnDeath
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3QueenRoach::OnDeath()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnDeath");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnInvisibilityEnd
|
|
// (Final, Native, Protected)
|
|
|
|
void AStyx3QueenRoach::OnInvisibilityEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnInvisibilityEnd");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnInvisibilityStart
|
|
// (Final, Native, Protected)
|
|
|
|
void AStyx3QueenRoach::OnInvisibilityStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnInvisibilityStart");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnNewAtk01Target
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnNewAtk01Target(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnNewAtk01Target");
|
|
|
|
Params::Styx3QueenRoach_OnNewAtk01Target Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnNewAtk02Target
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnNewAtk02Target(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnNewAtk02Target");
|
|
|
|
Params::Styx3QueenRoach_OnNewAtk02Target Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnNewAtk03Target
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnNewAtk03Target(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnNewAtk03Target");
|
|
|
|
Params::Styx3QueenRoach_OnNewAtk03Target Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnNewTarget
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* NewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EQueenRoachAttackType AttackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnNewTarget(class AActor* NewTarget, EQueenRoachAttackType AttackType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnNewTarget");
|
|
|
|
Params::Styx3QueenRoach_OnNewTarget Parms{};
|
|
|
|
Parms.NewTarget = NewTarget;
|
|
Parms.AttackType = AttackType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.OnTargetLeft
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EQueenRoachAttackType AttackType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::OnTargetLeft(class AActor* Target, EQueenRoachAttackType AttackType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "OnTargetLeft");
|
|
|
|
Params::Styx3QueenRoach_OnTargetLeft Parms{};
|
|
|
|
Parms.Target = Target;
|
|
Parms.AttackType = AttackType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.ShootAcidBreath
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AStyx3QueenRoach::ShootAcidBreath()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBreath");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.ShootAcidBreath_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// uint8 HeadIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3QueenRoach::ShootAcidBreath_BP(uint8 HeadIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBreath_BP");
|
|
|
|
Params::Styx3QueenRoach_ShootAcidBreath_BP Parms{};
|
|
|
|
Parms.HeadIndex = HeadIndex;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.ShootAcidBullet
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AStyx3QueenRoach::ShootAcidBullet()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBullet");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.ShootAcidBullet_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AStyx3QueenRoach::ShootAcidBullet_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "ShootAcidBullet_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3QueenRoach.StartShootingAcidBullets_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AStyx3QueenRoach::StartShootingAcidBullets_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3QueenRoach", "StartShootingAcidBullets_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BlockingPowerEffectState.IsBlackListed
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BlockingPowerEffectState::IsBlackListed(TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BlockingPowerEffectState", "IsBlackListed");
|
|
|
|
Params::Styx3BlockingPowerEffectState_IsBlackListed Parms{};
|
|
|
|
Parms.AbilityBaseClass = AbilityBaseClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BlockingPowerEffectState.IsWhiteListed
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BlockingPowerEffectState::IsWhiteListed(TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BlockingPowerEffectState", "IsWhiteListed");
|
|
|
|
Params::Styx3BlockingPowerEffectState_IsWhiteListed Parms{};
|
|
|
|
Parms.AbilityBaseClass = AbilityBaseClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BlockingPowerEffectState.OnEffectAdded_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BlockingPowerEffectState::OnEffectAdded_BP(class AActor* InstigatorActor, class AActor* TargetActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BlockingPowerEffectState", "OnEffectAdded_BP");
|
|
|
|
Params::Styx3BlockingPowerEffectState_OnEffectAdded_BP Parms{};
|
|
|
|
Parms.InstigatorActor = InstigatorActor;
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BlockingPowerEffectState.OnEffectRemoved_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BlockingPowerEffectState::OnEffectRemoved_BP(class AActor* InstigatorActor, class AActor* TargetActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BlockingPowerEffectState", "OnEffectRemoved_BP");
|
|
|
|
Params::Styx3BlockingPowerEffectState_OnEffectRemoved_BP Parms{};
|
|
|
|
Parms.InstigatorActor = InstigatorActor;
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BlockingPowerEffectState.OnEffectTicked_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BlockingPowerEffectState::OnEffectTicked_BP(class AActor* InstigatorActor, class AActor* TargetActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BlockingPowerEffectState", "OnEffectTicked_BP");
|
|
|
|
Params::Styx3BlockingPowerEffectState_OnEffectTicked_BP Parms{};
|
|
|
|
Parms.InstigatorActor = InstigatorActor;
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3KnockBackInstigatorInterface.GetOrigin
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* TargetActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector IStyx3KnockBackInstigatorInterface::GetOrigin(const class AActor* TargetActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3KnockBackInstigatorInterface", "GetOrigin");
|
|
|
|
Params::Styx3KnockBackInstigatorInterface_GetOrigin Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOCondition.DoCheck
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOActionComponent* Action (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3IOCondition::DoCheck(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class UStyx3IOActionComponent* Action, const class AStyx3Character* User) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOCondition", "DoCheck");
|
|
|
|
Params::Styx3IOCondition_DoCheck Parms{};
|
|
|
|
Parms.IO = IO;
|
|
Parms.Interaction = Interaction;
|
|
Parms.Action = Action;
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOCondition.PrintDebug
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// int32 IntendtationLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3IOCondition::PrintDebug(int32 IntendtationLevel) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOCondition", "PrintDebug");
|
|
|
|
Params::Styx3IOCondition_PrintDebug Parms{};
|
|
|
|
Parms.IntendtationLevel = IntendtationLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Balloon.BeginTravel
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3Balloon::BeginTravel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Balloon", "BeginTravel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Balloon.EndTravel
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3Balloon::EndTravel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Balloon", "EndTravel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Balloon.Reset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3Balloon::Reset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Balloon", "Reset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Balloon.UpdateFX
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3Balloon::UpdateFX(bool bShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3Balloon", "UpdateFX");
|
|
|
|
Params::Styx3Balloon_UpdateFX Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketItem.OnBreak_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
|
|
void UStyx3PickPocketItem::OnBreak_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketItem", "OnBreak_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketItem.OnDissolve_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
|
|
void UStyx3PickPocketItem::OnDissolve_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketItem", "OnDissolve_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketItem.OnLoot_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class UStyx3PickPocketComponent* Stealer (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PickPocketItem::OnLoot_BP(class UStyx3PickPocketComponent* Stealer) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketItem", "OnLoot_BP");
|
|
|
|
Params::Styx3PickPocketItem_OnLoot_BP Parms{};
|
|
|
|
Parms.Stealer = Stealer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.ComputeNextTransform
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float MoveOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float RotateOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* OutLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* OutRotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3ZipLineComponent::ComputeNextTransform(float MoveOffset, float RotateOffset, struct FVector* OutLocation, struct FRotator* OutRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "ComputeNextTransform");
|
|
|
|
Params::Styx3ZipLineComponent_ComputeNextTransform Parms{};
|
|
|
|
Parms.MoveOffset = MoveOffset;
|
|
Parms.RotateOffset = RotateOffset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutLocation != nullptr)
|
|
*OutLocation = std::move(Parms.OutLocation);
|
|
|
|
if (OutRotation != nullptr)
|
|
*OutRotation = std::move(Parms.OutRotation);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.Drop
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3ZipLineComponent::Drop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "Drop");
|
|
|
|
Params::Styx3ZipLineComponent_Drop Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.DropWithReason
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// EStyx3ZipLineDropReason DropReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3ZipLineComponent::DropWithReason(EStyx3ZipLineDropReason DropReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "DropWithReason");
|
|
|
|
Params::Styx3ZipLineComponent_DropWithReason Parms{};
|
|
|
|
Parms.DropReason = DropReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.ForceRefresh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3ZipLineComponent::ForceRefresh()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "ForceRefresh");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.Grab
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3ZipLineComponent::Grab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "Grab");
|
|
|
|
Params::Styx3ZipLineComponent_Grab Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.OnActorBeginOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3ZipLineComponent::OnActorBeginOverlap(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "OnActorBeginOverlap");
|
|
|
|
Params::Styx3ZipLineComponent_OnActorBeginOverlap Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.OnActorEndOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3ZipLineComponent::OnActorEndOverlap(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "OnActorEndOverlap");
|
|
|
|
Params::Styx3ZipLineComponent_OnActorEndOverlap Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.OnConstruction
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UStyx3ZipLineComponent::OnConstruction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "OnConstruction");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.OnDrop_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3ZipLineComponent::OnDrop_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "OnDrop_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.OnGrab_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3ZipLineComponent::OnGrab_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "OnGrab_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.OnPlayerBeginOverlap_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3ZipLineComponent::OnPlayerBeginOverlap_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "OnPlayerBeginOverlap_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.OnPlayerEndOverlap_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3ZipLineComponent::OnPlayerEndOverlap_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "OnPlayerEndOverlap_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.TryLedgeAbove
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3ZipLineComponent::TryLedgeAbove()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "TryLedgeAbove");
|
|
|
|
Params::Styx3ZipLineComponent_TryLedgeAbove Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.UpdateClimbable
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bFromUserLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3ZipLineComponent::UpdateClimbable(bool bFromUserLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "UpdateClimbable");
|
|
|
|
Params::Styx3ZipLineComponent_UpdateClimbable Parms{};
|
|
|
|
Parms.bFromUserLocation = bFromUserLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.CanGrab
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3ZipLineComponent::CanGrab() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "CanGrab");
|
|
|
|
Params::Styx3ZipLineComponent_CanGrab Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.DetectGround
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3ZipLineComponent::DetectGround() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "DetectGround");
|
|
|
|
Params::Styx3ZipLineComponent_DetectGround Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ZipLineComponent.IsReversed
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3ZipLineComponent::IsReversed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3ZipLineComponent", "IsReversed");
|
|
|
|
Params::Styx3ZipLineComponent_IsReversed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RuneComponent.EquipSlot
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3RuneComponent::EquipSlot(TSubclassOf<class UStyx3RuneBase> Rune)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RuneComponent", "EquipSlot");
|
|
|
|
Params::Styx3RuneComponent_EquipSlot Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RuneComponent.RemoveRune
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3RuneComponent::RemoveRune(TSubclassOf<class UStyx3RuneBase> Rune)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RuneComponent", "RemoveRune");
|
|
|
|
Params::Styx3RuneComponent_RemoveRune Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RuneComponent.Use
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3RuneComponent::Use(TSubclassOf<class UStyx3RuneBase> Rune)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RuneComponent", "Use");
|
|
|
|
Params::Styx3RuneComponent_Use Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RuneComponent.CanUse
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RuneComponent::CanUse(TSubclassOf<class UStyx3RuneBase> Rune) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RuneComponent", "CanUse");
|
|
|
|
Params::Styx3RuneComponent_CanUse Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RuneComponent.GetMaxNumberRunes
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3RuneComponent::GetMaxNumberRunes() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RuneComponent", "GetMaxNumberRunes");
|
|
|
|
Params::Styx3RuneComponent_GetMaxNumberRunes Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RuneComponent.IsRuneEquiped
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3RuneBase> Rune (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RuneComponent::IsRuneEquiped(TSubclassOf<class UStyx3RuneBase> Rune) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RuneComponent", "IsRuneEquiped");
|
|
|
|
Params::Styx3RuneComponent_IsRuneEquiped Parms{};
|
|
|
|
Parms.Rune = Rune;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RuneComponent.IsSlotAvailable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RuneComponent::IsSlotAvailable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RuneComponent", "IsSlotAvailable");
|
|
|
|
Params::Styx3RuneComponent_IsSlotAvailable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CombatEffect_DamageOverTime.EffectAdded_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CombatEffect_DamageOverTime::EffectAdded_BP(class AActor* InstigatorActor, class AActor* TargetActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CombatEffect_DamageOverTime", "EffectAdded_BP");
|
|
|
|
Params::Styx3CombatEffect_DamageOverTime_EffectAdded_BP Parms{};
|
|
|
|
Parms.InstigatorActor = InstigatorActor;
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CombatEffect_DamageOverTime.EffectRemoved_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CombatEffect_DamageOverTime::EffectRemoved_BP(class AActor* InstigatorActor, class AActor* TargetActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CombatEffect_DamageOverTime", "EffectRemoved_BP");
|
|
|
|
Params::Styx3CombatEffect_DamageOverTime_EffectRemoved_BP Parms{};
|
|
|
|
Parms.InstigatorActor = InstigatorActor;
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CombatEffect_DamageOverTime.EffectTicked_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* InstigatorActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CombatEffect_DamageOverTime::EffectTicked_BP(class AActor* InstigatorActor, class AActor* TargetActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CombatEffect_DamageOverTime", "EffectTicked_BP");
|
|
|
|
Params::Styx3CombatEffect_DamageOverTime_EffectTicked_BP Parms{};
|
|
|
|
Parms.InstigatorActor = InstigatorActor;
|
|
Parms.TargetActor = TargetActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3TargetingWorldSubsystem.FindTarget
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3TargetScoreCalculator*Calculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DebugDisplayDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3TargetComponent* UStyx3TargetingWorldSubsystem::FindTarget(const class AActor* Instigator, const class UStyx3TargetScoreCalculator* Calculator, float DebugDisplayDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3TargetingWorldSubsystem", "FindTarget");
|
|
|
|
Params::Styx3TargetingWorldSubsystem_FindTarget Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Calculator = Calculator;
|
|
Parms.DebugDisplayDuration = DebugDisplayDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3TargetingWorldSubsystem.AcquireTargets
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3TargetScoreCalculator*Calculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FStyx3ScoredTarget>* OutScoredTargets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bFiltered (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DebugDisplayDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3TargetingWorldSubsystem::AcquireTargets(const class AActor* Instigator, const class UStyx3TargetScoreCalculator* Calculator, TArray<struct FStyx3ScoredTarget>* OutScoredTargets, bool bFiltered, float DebugDisplayDuration) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3TargetingWorldSubsystem", "AcquireTargets");
|
|
|
|
Params::Styx3TargetingWorldSubsystem_AcquireTargets Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Calculator = Calculator;
|
|
Parms.bFiltered = bFiltered;
|
|
Parms.DebugDisplayDuration = DebugDisplayDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutScoredTargets != nullptr)
|
|
*OutScoredTargets = std::move(Parms.OutScoredTargets);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3TargetingWorldSubsystem.GetBest
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AActor* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3TargetScoreCalculator*Calculator (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FStyx3ScoredTarget>&ScoredTargets (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3TargetComponent* UStyx3TargetingWorldSubsystem::GetBest(const class AActor* Instigator, const class UStyx3TargetScoreCalculator* Calculator, const TArray<struct FStyx3ScoredTarget>& ScoredTargets) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3TargetingWorldSubsystem", "GetBest");
|
|
|
|
Params::Styx3TargetingWorldSubsystem_GetBest Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Calculator = Calculator;
|
|
Parms.ScoredTargets = std::move(ScoredTargets);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutVolume.BeginOverlap
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3HideoutVolume::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutVolume", "BeginOverlap");
|
|
|
|
Params::Styx3HideoutVolume_BeginOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutVolume.EndOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3HideoutVolume::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutVolume", "EndOverlap");
|
|
|
|
Params::Styx3HideoutVolume_EndOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutVolume.GetVisibilityStrength
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* PlayerCharac (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3HideoutVolume::GetVisibilityStrength(const class AStyx3PlayerCharacter* PlayerCharac)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutVolume", "GetVisibilityStrength");
|
|
|
|
Params::Styx3HideoutVolume_GetVisibilityStrength Parms{};
|
|
|
|
Parms.PlayerCharac = PlayerCharac;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Hideout.Enter
|
|
// (Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3Hideout> EnteredHideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDisableBehavior (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3Hideout::Enter(TScriptInterface<class IStyx3Hideout> EnteredHideout, class AActor* Actor, bool bDisableBehavior)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3Hideout", "Enter");
|
|
|
|
Params::Styx3Hideout_Enter Parms{};
|
|
|
|
Parms.EnteredHideout = EnteredHideout;
|
|
Parms.Actor = Actor;
|
|
Parms.bDisableBehavior = bDisableBehavior;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Hideout.GetActor
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* IStyx3Hideout::GetActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3Hideout", "GetActor");
|
|
|
|
Params::Styx3Hideout_GetActor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Hideout.GetVisibilityStrength
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* PlayerCharac (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float IStyx3Hideout::GetVisibilityStrength(const class AStyx3PlayerCharacter* PlayerCharac)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3Hideout", "GetVisibilityStrength");
|
|
|
|
Params::Styx3Hideout_GetVisibilityStrength Parms{};
|
|
|
|
Parms.PlayerCharac = PlayerCharac;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Hideout.Leave
|
|
// (Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3Hideout> LeftHideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3Hideout::Leave(TScriptInterface<class IStyx3Hideout> LeftHideout, class AActor* Actor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3Hideout", "Leave");
|
|
|
|
Params::Styx3Hideout_Leave Parms{};
|
|
|
|
Parms.LeftHideout = LeftHideout;
|
|
Parms.Actor = Actor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Hideout.CanAIAlertedOnHideout
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3Hideout::CanAIAlertedOnHideout() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3Hideout", "CanAIAlertedOnHideout");
|
|
|
|
Params::Styx3Hideout_CanAIAlertedOnHideout Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutSMComponent.BeginOverlap
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3HideoutSMComponent::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutSMComponent", "BeginOverlap");
|
|
|
|
Params::Styx3HideoutSMComponent_BeginOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutSMComponent.EndOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3HideoutSMComponent::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3HideoutSMComponent", "EndOverlap");
|
|
|
|
Params::Styx3HideoutSMComponent_EndOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UserWidget.DisplayCraftMenu
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3UserWidget::DisplayCraftMenu(bool bIsOpen)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3UserWidget", "DisplayCraftMenu");
|
|
|
|
Params::Styx3UserWidget_DisplayCraftMenu Parms{};
|
|
|
|
Parms.bIsOpen = bIsOpen;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UserWidget.DisplayMindControlHUD
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bIsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3UserWidget::DisplayMindControlHUD(bool bIsOpen)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3UserWidget", "DisplayMindControlHUD");
|
|
|
|
Params::Styx3UserWidget_DisplayMindControlHUD Parms{};
|
|
|
|
Parms.bIsOpen = bIsOpen;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UserWidget.ForceRefreshAbilitySlots
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UStyx3UserWidget::ForceRefreshAbilitySlots()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3UserWidget", "ForceRefreshAbilitySlots");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UserWidget.GetCanvasPannel
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UCanvasPanel* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UCanvasPanel* UStyx3UserWidget::GetCanvasPannel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3UserWidget", "GetCanvasPannel");
|
|
|
|
Params::Styx3UserWidget_GetCanvasPannel Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UserWidget.ListenForEnhancedInputAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UInputAction* Action (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ETriggerEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TDelegate<void()> Callback (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3UserWidget::ListenForEnhancedInputAction(const class UInputAction* Action, ETriggerEvent EventType, TDelegate<void()> Callback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3UserWidget", "ListenForEnhancedInputAction");
|
|
|
|
Params::Styx3UserWidget_ListenForEnhancedInputAction Parms{};
|
|
|
|
Parms.Action = Action;
|
|
Parms.EventType = EventType;
|
|
Parms.Callback = Callback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UserWidget.OnDrawUpdate
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AHUD* HUD (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3UserWidget::OnDrawUpdate(class AHUD* HUD)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3UserWidget", "OnDrawUpdate");
|
|
|
|
Params::Styx3UserWidget_OnDrawUpdate Parms{};
|
|
|
|
Parms.HUD = HUD;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3UserWidget.IsCraftMenuOpen
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3UserWidget::IsCraftMenuOpen() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3UserWidget", "IsCraftMenuOpen");
|
|
|
|
Params::Styx3UserWidget_IsCraftMenuOpen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3POIWorldSubsystem.AddDirtyBox
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FBox& Box (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3POIWorldSubsystem::AddDirtyBox(const struct FBox& Box)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3POIWorldSubsystem", "AddDirtyBox");
|
|
|
|
Params::Styx3POIWorldSubsystem_AddDirtyBox Parms{};
|
|
|
|
Parms.Box = std::move(Box);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3POIWorldSubsystem.NavigationRebuilt
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class ANavigationData* NavData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3POIWorldSubsystem::NavigationRebuilt(class ANavigationData* NavData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3POIWorldSubsystem", "NavigationRebuilt");
|
|
|
|
Params::Styx3POIWorldSubsystem_NavigationRebuilt Parms{};
|
|
|
|
Parms.NavData = NavData;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
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// Function Styx3.Styx3IOActionComponent.CanReach
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3IOActionComponent::CanReach(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class AStyx3Character* User) const
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActionComponent", "CanReach");
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|
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Params::Styx3IOActionComponent_CanReach Parms{};
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Parms.IO = IO;
|
|
Parms.Interaction = Interaction;
|
|
Parms.User = User;
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|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
Func->FunctionFlags = Flgs;
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|
|
|
return Parms.ReturnValue;
|
|
}
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// Function Styx3.Styx3IOActionComponent.CanSee
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
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// Parameters:
|
|
// const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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// const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIncludeClone (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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bool UStyx3IOActionComponent::CanSee(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class AStyx3Character* User, bool bIncludeClone) const
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActionComponent", "CanSee");
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|
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Params::Styx3IOActionComponent_CanSee Parms{};
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|
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Parms.IO = IO;
|
|
Parms.Interaction = Interaction;
|
|
Parms.User = User;
|
|
Parms.bIncludeClone = bIncludeClone;
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|
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auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
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|
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return Parms.ReturnValue;
|
|
}
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// Function Styx3.Styx3IOActionComponent.CanUse
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
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// Parameters:
|
|
// const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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|
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bool UStyx3IOActionComponent::CanUse(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class AStyx3Character* User) const
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActionComponent", "CanUse");
|
|
|
|
Params::Styx3IOActionComponent_CanUse Parms{};
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|
|
|
Parms.IO = IO;
|
|
Parms.Interaction = Interaction;
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
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// Function Styx3.Styx3IOActionComponent.GetSnapLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* Rotator (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3IOActionComponent::GetSnapLocation(const class AStyx3Character* User, struct FVector* Location, struct FRotator* Rotator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActionComponent", "GetSnapLocation");
|
|
|
|
Params::Styx3IOActionComponent_GetSnapLocation Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Location != nullptr)
|
|
*Location = std::move(Parms.Location);
|
|
|
|
if (Rotator != nullptr)
|
|
*Rotator = std::move(Parms.Rotator);
|
|
}
|
|
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|
|
// Function Styx3.Styx33DNavigationNodeComponent.FindPathes
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const TArray<class UStyx33DNavigationNodeComponent*>&Destinations (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx33DNavigationNodeComponent::FindPathes(const TArray<class UStyx33DNavigationNodeComponent*>& Destinations)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx33DNavigationNodeComponent", "FindPathes");
|
|
|
|
Params::Styx33DNavigationNodeComponent_FindPathes Parms{};
|
|
|
|
Parms.Destinations = std::move(Destinations);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx33DNavigationNodeComponent.UpdateLinks
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx33DNavigationNodeComponent::UpdateLinks()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx33DNavigationNodeComponent", "UpdateLinks");
|
|
|
|
Params::Styx33DNavigationNodeComponent_UpdateLinks Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.BeginOverlap
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bFromSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FHitResult& SweepResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SocialZone::BeginOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const struct FHitResult& SweepResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "BeginOverlap");
|
|
|
|
Params::Styx3SocialZone_BeginOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
Parms.bFromSweep = bFromSweep;
|
|
Parms.SweepResult = std::move(SweepResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.EndOverlap
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* OverlappedComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UPrimitiveComponent* OtherComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 OtherBodyIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SocialZone::EndOverlap(class UPrimitiveComponent* OverlappedComponent, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "EndOverlap");
|
|
|
|
Params::Styx3SocialZone_EndOverlap Parms{};
|
|
|
|
Parms.OverlappedComponent = OverlappedComponent;
|
|
Parms.Other = Other;
|
|
Parms.OtherComp = OtherComp;
|
|
Parms.OtherBodyIndex = OtherBodyIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.ForceUnlock
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool AutoClaim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SocialZone::ForceUnlock(bool AutoClaim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "ForceUnlock");
|
|
|
|
Params::Styx3SocialZone_ForceUnlock Parms{};
|
|
|
|
Parms.AutoClaim = AutoClaim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.OnAIDeath
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ACyaCharacter* DeadCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SocialZone::OnAIDeath(class ACyaCharacter* DeadCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "OnAIDeath");
|
|
|
|
Params::Styx3SocialZone_OnAIDeath Parms{};
|
|
|
|
Parms.DeadCharacter = DeadCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.OnBalistaDestroy
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3IOState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SocialZone::OnBalistaDestroy(const class AStyx3IOActor* IOActor, EStyx3IOState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "OnBalistaDestroy");
|
|
|
|
Params::Styx3SocialZone_OnBalistaDestroy Parms{};
|
|
|
|
Parms.IOActor = IOActor;
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.OnEnvMapOpen
|
|
// (Final, Native, Protected)
|
|
|
|
void AStyx3SocialZone::OnEnvMapOpen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "OnEnvMapOpen");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.OnLinkedIOModified
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3IOState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3SocialZone::OnLinkedIOModified(const class AStyx3IOActor* IOActor, EStyx3IOState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "OnLinkedIOModified");
|
|
|
|
Params::Styx3SocialZone_OnLinkedIOModified Parms{};
|
|
|
|
Parms.IOActor = IOActor;
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.AreAllBalistaDestroyed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3SocialZone::AreAllBalistaDestroyed(int32 Index_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "AreAllBalistaDestroyed");
|
|
|
|
Params::Styx3SocialZone_AreAllBalistaDestroyed Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.AreAllEnemyKilled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3SocialZone::AreAllEnemyKilled(int32 Index_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "AreAllEnemyKilled");
|
|
|
|
Params::Styx3SocialZone_AreAllEnemyKilled Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.AreAllIOIUsed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3SocialZone::AreAllIOIUsed(int32 Index_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "AreAllIOIUsed");
|
|
|
|
Params::Styx3SocialZone_AreAllIOIUsed Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.AreAllSecondaryIOIUsed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3SocialZone::AreAllSecondaryIOIUsed(int32 Index_0) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "AreAllSecondaryIOIUsed");
|
|
|
|
Params::Styx3SocialZone_AreAllSecondaryIOIUsed Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.IsIOInterractible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IOActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3SocialZone::IsIOInterractible(const class AStyx3IOActor* IOActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "IsIOInterractible");
|
|
|
|
Params::Styx3SocialZone_IsIOInterractible Parms{};
|
|
|
|
Parms.IOActor = IOActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.IsZoneClaimable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3SocialZone::IsZoneClaimable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "IsZoneClaimable");
|
|
|
|
Params::Styx3SocialZone_IsZoneClaimable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SocialZone.IsZoneSafe
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3SocialZone::IsZoneSafe() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SocialZone", "IsZoneSafe");
|
|
|
|
Params::Styx3SocialZone_IsZoneSafe Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ProjectileThrowerInterface.LaunchProjectile
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TSubclassOf<class AStyx3Projectile> Projectile (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bOnlyGoodAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& RelativeLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3ProjectileThrowerInterface::LaunchProjectile(TSubclassOf<class AStyx3Projectile> Projectile, bool bOnlyGoodAim, const struct FVector& RelativeLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3ProjectileThrowerInterface", "LaunchProjectile");
|
|
|
|
Params::Styx3ProjectileThrowerInterface_LaunchProjectile Parms{};
|
|
|
|
Parms.Projectile = Projectile;
|
|
Parms.bOnlyGoodAim = bOnlyGoodAim;
|
|
Parms.RelativeLocation = std::move(RelativeLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ProjectileThrowerInterface.TryLaunchProjectile
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TSubclassOf<class AStyx3Projectile> Projectile (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bOnlyGoodAim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& RelativeLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Projectile* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3Projectile* IStyx3ProjectileThrowerInterface::TryLaunchProjectile(TSubclassOf<class AStyx3Projectile> Projectile, bool bOnlyGoodAim, const struct FVector& RelativeLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3ProjectileThrowerInterface", "TryLaunchProjectile");
|
|
|
|
Params::Styx3ProjectileThrowerInterface_TryLaunchProjectile Parms{};
|
|
|
|
Parms.Projectile = Projectile;
|
|
Parms.bOnlyGoodAim = bOnlyGoodAim;
|
|
Parms.RelativeLocation = std::move(RelativeLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3ProjectileThrowerInterface.CanUseRangedAttacks
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3ProjectileThrowerInterface::CanUseRangedAttacks() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3ProjectileThrowerInterface", "CanUseRangedAttacks");
|
|
|
|
Params::Styx3ProjectileThrowerInterface_CanUseRangedAttacks Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CombatTuning.GetStyx3CombatTuning
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3CombatTuning* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3CombatTuning* UStyx3CombatTuning::GetStyx3CombatTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3CombatTuning", "GetStyx3CombatTuning");
|
|
|
|
Params::Styx3CombatTuning_GetStyx3CombatTuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GameOptions.GetStyx3GameOptions
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UStyx3GameOptions* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3GameOptions* UStyx3GameOptions::GetStyx3GameOptions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3GameOptions", "GetStyx3GameOptions");
|
|
|
|
Params::Styx3GameOptions_GetStyx3GameOptions Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3NavigationHelper.GetNavLinkEnd
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class ANavLinkProxy* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UStyx3NavigationHelper::GetNavLinkEnd(class ANavLinkProxy* NavLink)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3NavigationHelper", "GetNavLinkEnd");
|
|
|
|
Params::Styx3NavigationHelper_GetNavLinkEnd Parms{};
|
|
|
|
Parms.NavLink = NavLink;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3NavigationHelper.GetNavLinkStart
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class ANavLinkProxy* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UStyx3NavigationHelper::GetNavLinkStart(class ANavLinkProxy* NavLink)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3NavigationHelper", "GetNavLinkStart");
|
|
|
|
Params::Styx3NavigationHelper_GetNavLinkStart Parms{};
|
|
|
|
Parms.NavLink = NavLink;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3NavigationHelper.SnapLinkToNavMesh
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANavLinkProxy* NavLink (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 AgentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& DefaultStartPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& DefaultEndPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* StartPointOnNavMesh (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* EndPointOnNavMesh (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3NavigationHelper::SnapLinkToNavMesh(class ANavLinkProxy* NavLink, int32 AgentIndex, const struct FVector& DefaultStartPoint, const struct FVector& DefaultEndPoint, bool* StartPointOnNavMesh, bool* EndPointOnNavMesh)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3NavigationHelper", "SnapLinkToNavMesh");
|
|
|
|
Params::Styx3NavigationHelper_SnapLinkToNavMesh Parms{};
|
|
|
|
Parms.NavLink = NavLink;
|
|
Parms.AgentIndex = AgentIndex;
|
|
Parms.DefaultStartPoint = std::move(DefaultStartPoint);
|
|
Parms.DefaultEndPoint = std::move(DefaultEndPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (StartPointOnNavMesh != nullptr)
|
|
*StartPointOnNavMesh = Parms.StartPointOnNavMesh;
|
|
|
|
if (EndPointOnNavMesh != nullptr)
|
|
*EndPointOnNavMesh = Parms.EndPointOnNavMesh;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.AutoBinding
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Helper::AutoBinding(class ALevelSequenceActor* Sequencer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "AutoBinding");
|
|
|
|
Params::Styx3Helper_AutoBinding Parms{};
|
|
|
|
Parms.Sequencer = Sequencer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.BindByTag
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class ALevelSequenceActor* Sequencer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& Tags (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Helper::BindByTag(class ALevelSequenceActor* Sequencer, const TArray<class FName>& Tags)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "BindByTag");
|
|
|
|
Params::Styx3Helper_BindByTag Parms{};
|
|
|
|
Parms.Sequencer = Sequencer;
|
|
Parms.Tags = std::move(Tags);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.CheckKey
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKeyEvent& KeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class UInputAction* InputAction (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::CheckKey(class UObject* WorldContextObject, const struct FKeyEvent& KeyEvent, const class UInputAction* InputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "CheckKey");
|
|
|
|
Params::Styx3Helper_CheckKey Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.KeyEvent = std::move(KeyEvent);
|
|
Parms.InputAction = InputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.Debug_ValidAct
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Helper::Debug_ValidAct(const class UObject* WorldContextObject, const class FString& NodeId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "Debug_ValidAct");
|
|
|
|
Params::Styx3Helper_Debug_ValidAct Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.FindSpotNear
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FStyx3SafeZoneHelper& helper (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& InRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const class AActor* ActorConcernedBySafeZone (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& ValidationOrigin (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsOriginValid (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::FindSpotNear(struct FStyx3SafeZoneHelper& helper, const struct FVector& InLocation, const struct FRotator& InRotation, const class AActor* ActorConcernedBySafeZone, const struct FVector& ValidationOrigin, bool IsOriginValid)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "FindSpotNear");
|
|
|
|
Params::Styx3Helper_FindSpotNear Parms{};
|
|
|
|
Parms.helper = std::move(helper);
|
|
Parms.InLocation = std::move(InLocation);
|
|
Parms.InRotation = std::move(InRotation);
|
|
Parms.ActorConcernedBySafeZone = ActorConcernedBySafeZone;
|
|
Parms.ValidationOrigin = std::move(ValidationOrigin);
|
|
Parms.IsOriginValid = IsOriginValid;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
helper = std::move(Parms.helper);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.GetAnimNotifyTime
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimSequenceBase* Anim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TSubclassOf<class UAnimNotify>& NotifyClass (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::GetAnimNotifyTime(class UAnimSequenceBase* Anim, const TSubclassOf<class UAnimNotify>& NotifyClass, float* OutTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "GetAnimNotifyTime");
|
|
|
|
Params::Styx3Helper_GetAnimNotifyTime Parms{};
|
|
|
|
Parms.Anim = Anim;
|
|
Parms.NotifyClass = NotifyClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutTime != nullptr)
|
|
*OutTime = Parms.OutTime;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.GetGamepadType
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ECyaGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECyaGamepadType UStyx3Helper::GetGamepadType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "GetGamepadType");
|
|
|
|
Params::Styx3Helper_GetGamepadType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.GetSkillCost
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TSubclassOf<class UCyaSkill> Skill (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3Helper::GetSkillCost(const TSubclassOf<class UCyaSkill> Skill)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "GetSkillCost");
|
|
|
|
Params::Styx3Helper_GetSkillCost Parms{};
|
|
|
|
Parms.Skill = Skill;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.GetSkillCurrency
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TSubclassOf<class UCyaSkill> Skill (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3Currency ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EStyx3Currency UStyx3Helper::GetSkillCurrency(const TSubclassOf<class UCyaSkill> Skill)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "GetSkillCurrency");
|
|
|
|
Params::Styx3Helper_GetSkillCurrency Parms{};
|
|
|
|
Parms.Skill = Skill;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.GetSpeed
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3InputRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EStyx3InputRate UStyx3Helper::GetSpeed(class ACyaCharacter* AI)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "GetSpeed");
|
|
|
|
Params::Styx3Helper_GetSpeed Parms{};
|
|
|
|
Parms.AI = AI;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.GetStyx3LocalPlayer
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UStyx3LocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3LocalPlayer* UStyx3Helper::GetStyx3LocalPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "GetStyx3LocalPlayer");
|
|
|
|
Params::Styx3Helper_GetStyx3LocalPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.GetStyxSpeed
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObjec (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3InputRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EStyx3InputRate UStyx3Helper::GetStyxSpeed(class UObject* WorldContextObjec)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "GetStyxSpeed");
|
|
|
|
Params::Styx3Helper_GetStyxSpeed Parms{};
|
|
|
|
Parms.WorldContextObjec = WorldContextObjec;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.HasSkillCost
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TSubclassOf<class UCyaSkill> Skill (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::HasSkillCost(const TSubclassOf<class UCyaSkill> Skill)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "HasSkillCost");
|
|
|
|
Params::Styx3Helper_HasSkillCost Parms{};
|
|
|
|
Parms.Skill = Skill;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.IsAllowDebug
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::IsAllowDebug()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "IsAllowDebug");
|
|
|
|
Params::Styx3Helper_IsAllowDebug Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.IsAmberVisionActivated
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::IsAmberVisionActivated(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "IsAmberVisionActivated");
|
|
|
|
Params::Styx3Helper_IsAmberVisionActivated Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.IsCarried
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::IsCarried(class ACyaCharacter* AI)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "IsCarried");
|
|
|
|
Params::Styx3Helper_IsCarried Parms{};
|
|
|
|
Parms.AI = AI;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.IsCinematicMode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::IsCinematicMode(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "IsCinematicMode");
|
|
|
|
Params::Styx3Helper_IsCinematicMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.IsDemo
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::IsDemo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "IsDemo");
|
|
|
|
Params::Styx3Helper_IsDemo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.IsPlayTest
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::IsPlayTest()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "IsPlayTest");
|
|
|
|
Params::Styx3Helper_IsPlayTest Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.IsTearingDown
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3Helper::IsTearingDown(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "IsTearingDown");
|
|
|
|
Params::Styx3Helper_IsTearingDown Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.OpenWharf
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FStyx3WharfName& Name_0 (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Helper::OpenWharf(const class UObject* WorldContextObject, const struct FStyx3WharfName& Name_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "OpenWharf");
|
|
|
|
Params::Styx3Helper_OpenWharf Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Name_0 = std::move(Name_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.RelockWharf
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FStyx3WharfName& Name_0 (Parm, NativeAccessSpecifierPublic)
|
|
// bool bIsContested (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Helper::RelockWharf(const class UObject* WorldContextObject, const struct FStyx3WharfName& Name_0, bool bIsContested)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "RelockWharf");
|
|
|
|
Params::Styx3Helper_RelockWharf Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Name_0 = std::move(Name_0);
|
|
Parms.bIsContested = bIsContested;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.SetMaskFilter
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* Comp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 MaskFilter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Helper::SetMaskFilter(class UPrimitiveComponent* Comp, uint8 MaskFilter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "SetMaskFilter");
|
|
|
|
Params::Styx3Helper_SetMaskFilter Parms{};
|
|
|
|
Parms.Comp = Comp;
|
|
Parms.MaskFilter = MaskFilter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3Helper.UnlockWharf
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FStyx3WharfName& Name_0 (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3Helper::UnlockWharf(const class UObject* WorldContextObject, const struct FStyx3WharfName& Name_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3Helper", "UnlockWharf");
|
|
|
|
Params::Styx3Helper_UnlockWharf Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Name_0 = std::move(Name_0);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.GetWharfNames
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UStyx3LocalPlayer::GetWharfNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3LocalPlayer", "GetWharfNames");
|
|
|
|
Params::Styx3LocalPlayer_GetWharfNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.AddStyxToken
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& Level (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Act (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LocalPlayer::AddStyxToken(const class FString& Level, const class FString& Act)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "AddStyxToken");
|
|
|
|
Params::Styx3LocalPlayer_AddStyxToken Parms{};
|
|
|
|
Parms.Level = std::move(Level);
|
|
Parms.Act = std::move(Act);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.CancelPendingSave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3LocalPlayer::CancelPendingSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "CancelPendingSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.CountStyxToken
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& Level (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Act (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3LocalPlayer::CountStyxToken(const class FString& Level, const class FString& Act)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "CountStyxToken");
|
|
|
|
Params::Styx3LocalPlayer_CountStyxToken Parms{};
|
|
|
|
Parms.Level = std::move(Level);
|
|
Parms.Act = std::move(Act);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.FixStyxTokenAchievement
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LocalPlayer::FixStyxTokenAchievement(const class FString& ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "FixStyxTokenAchievement");
|
|
|
|
Params::Styx3LocalPlayer_FixStyxTokenAchievement Parms{};
|
|
|
|
Parms.ID = std::move(ID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.GetWharfData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FWharfData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FWharfData UStyx3LocalPlayer::GetWharfData(class FName Name_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "GetWharfData");
|
|
|
|
Params::Styx3LocalPlayer_GetWharfData Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.GetWharfState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EWharfState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EWharfState UStyx3LocalPlayer::GetWharfState(class FName Name_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "GetWharfState");
|
|
|
|
Params::Styx3LocalPlayer_GetWharfState Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.IsWharfAvailable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName Name_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3LocalPlayer::IsWharfAvailable(class FName Name_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "IsWharfAvailable");
|
|
|
|
Params::Styx3LocalPlayer_IsWharfAvailable Parms{};
|
|
|
|
Parms.Name_0 = Name_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.LockSave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* LockOrigin (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& ErrorMessage (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LocalPlayer::LockSave(const class UObject* LockOrigin, const class FText& ErrorMessage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "LockSave");
|
|
|
|
Params::Styx3LocalPlayer_LockSave Parms{};
|
|
|
|
Parms.LockOrigin = LockOrigin;
|
|
Parms.ErrorMessage = std::move(ErrorMessage);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.OnActEnded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EStyx3Act Act (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LocalPlayer::OnActEnded(EStyx3Act Act)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "OnActEnded");
|
|
|
|
Params::Styx3LocalPlayer_OnActEnded Parms{};
|
|
|
|
Parms.Act = Act;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.RequestMentalPalaceSequence
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// EStyx3Act Act (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// TSoftObjectPtr<class ULevelSequence>* outAsset (Parm, OutParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LocalPlayer::RequestMentalPalaceSequence(EStyx3Act Act, const struct FLatentActionInfo& LatentInfo, TSoftObjectPtr<class ULevelSequence>* outAsset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "RequestMentalPalaceSequence");
|
|
|
|
Params::Styx3LocalPlayer_RequestMentalPalaceSequence Parms{};
|
|
|
|
Parms.Act = Act;
|
|
Parms.LatentInfo = std::move(LatentInfo);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (outAsset != nullptr)
|
|
*outAsset = Parms.outAsset;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.UnlockSave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* LockOrigin (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LocalPlayer::UnlockSave(const class UObject* LockOrigin)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "UnlockSave");
|
|
|
|
Params::Styx3LocalPlayer_UnlockSave Parms{};
|
|
|
|
Parms.LockOrigin = LockOrigin;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.VerifyWharfsQuantityOpened
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UStyx3LocalPlayer::VerifyWharfsQuantityOpened()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "VerifyWharfsQuantityOpened");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.WaitUntillCanSave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLatentActionInfo& LatentInfo (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LocalPlayer::WaitUntillCanSave(const struct FLatentActionInfo& LatentInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "WaitUntillCanSave");
|
|
|
|
Params::Styx3LocalPlayer_WaitUntillCanSave Parms{};
|
|
|
|
Parms.LatentInfo = std::move(LatentInfo);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.CanSaveNow
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// class FText* OutErrorMessage (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3LocalPlayer::CanSaveNow(class FText* OutErrorMessage) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "CanSaveNow");
|
|
|
|
Params::Styx3LocalPlayer_CanSaveNow Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutErrorMessage != nullptr)
|
|
*OutErrorMessage = std::move(Parms.OutErrorMessage);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.GetTalentPoint
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3LocalPlayer::GetTalentPoint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "GetTalentPoint");
|
|
|
|
Params::Styx3LocalPlayer_GetTalentPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.GetTalentPointProgression
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3LocalPlayer::GetTalentPointProgression() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "GetTalentPointProgression");
|
|
|
|
Params::Styx3LocalPlayer_GetTalentPointProgression Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LocalPlayer.HasFoundAToken
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3LocalPlayer::HasFoundAToken() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LocalPlayer", "HasFoundAToken");
|
|
|
|
Params::Styx3LocalPlayer_HasFoundAToken Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.FlowStateEnded
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const class FName& State (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& NextState (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::FlowStateEnded(const class FName& State, const class FName& NextState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "FlowStateEnded");
|
|
|
|
Params::Styx3EventWorldSubsystem_FlowStateEnded Parms{};
|
|
|
|
Parms.State = State;
|
|
Parms.NextState = NextState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.FlowStateStarted
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const class FName& State (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::FlowStateStarted(const class FName& State)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "FlowStateStarted");
|
|
|
|
Params::Styx3EventWorldSubsystem_FlowStateStarted Parms{};
|
|
|
|
Parms.State = State;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAbsorbQuartzBegin
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAbsorbQuartzBegin(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAbsorbQuartzBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAbsorbQuartzBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.QuartzLocation = std::move(QuartzLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAbsorbQuartzCancel
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAbsorbQuartzCancel(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAbsorbQuartzCancel");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAbsorbQuartzCancel Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.QuartzLocation = std::move(QuartzLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAbsorbQuartzEnd
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& QuartzLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAbsorbQuartzEnd(class AStyx3PlayerCharacter* Character, const struct FVector& QuartzLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAbsorbQuartzEnd");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAbsorbQuartzEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.QuartzLocation = std::move(QuartzLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAcidTrapUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAcidTrapUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAcidTrapUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAcidVialUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAcidVialUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAcidVialUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAIBecomeInvisible
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAIBecomeInvisible(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIBecomeInvisible");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAIBecomeInvisible Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAIBecomeVisible
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAIBecomeVisible(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIBecomeVisible");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAIBecomeVisible Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAIEnterFleeState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAIEnterFleeState(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIEnterFleeState");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAIEnterFleeState Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAILeaveFleeState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAILeaveFleeState(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAILeaveFleeState");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAILeaveFleeState Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAIStartSleeping
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAIStartSleeping(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIStartSleeping");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAIStartSleeping Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnAIStopSleeping
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AICharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnAIStopSleeping(class AStyx3AICharacter* AICharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnAIStopSleeping");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnAIStopSleeping Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnBalloonEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnBalloonEnd()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonEnd");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnBalloonStart
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Traveler (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnBalloonStart(class AStyx3Character* Traveler)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonStart");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnBalloonStart Parms{};
|
|
|
|
Parms.Traveler = Traveler;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnBalloonTravelingBegin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnBalloonTravelingBegin(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonTravelingBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnBalloonTravelingBegin Parms{};
|
|
|
|
Parms.Balloon = Balloon;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnBalloonTravelingEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Balloon* Balloon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnBalloonTravelingEnd(class AStyx3Balloon* Balloon, class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBalloonTravelingEnd");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnBalloonTravelingEnd Parms{};
|
|
|
|
Parms.Balloon = Balloon;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnBeginTransfertToRezPoint
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& RezPointLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnBeginTransfertToRezPoint(class AStyx3PlayerCharacter* Character, const struct FVector& RezPointLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnBeginTransfertToRezPoint");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnBeginTransfertToRezPoint Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.RezPointLocation = std::move(RezPointLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnCloneDecoyStopUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnCloneDecoyStopUsed(class AStyx3PlayerCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCloneDecoyStopUsed");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnCloneDecoyStopUsed Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnCloneDecoyUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnCloneDecoyUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCloneDecoyUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnCloneUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnCloneUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCloneUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnCraftDone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnCraftDone(class AStyx3Character* Instigator)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnCraftDone");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnCraftDone Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnDartUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnDartUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnDartUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnDissolveCorpse
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnDissolveCorpse(class AActor* Instigator, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnDissolveCorpse");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnDissolveCorpse Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnDropCorpse
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnDropCorpse(class AStyx3Character* Lifter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnDropCorpse");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnDropCorpse Parms{};
|
|
|
|
Parms.Lifter = Lifter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnEndTimeShifting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnEndTimeShifting(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnEndTimeShifting");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnEndTimeShifting Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnEndTransfertToRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bCancelled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnEndTransfertToRezPoint(class AStyx3PlayerCharacter* Character, bool bCancelled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnEndTransfertToRezPoint");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnEndTransfertToRezPoint Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.bCancelled = bCancelled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnEnterSafeZone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnEnterSafeZone(class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnEnterSafeZone");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnEnterSafeZone Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFireplaceTurnOff
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFireplaceTurnOff()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFireplaceTurnOff");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastHitAI
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFluxBlastHitAI(class AStyx3AICharacter* AI, const struct FVector& Location, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastHitAI");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnFluxBlastHitAI Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Location = std::move(Location);
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastHitPhysic
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFluxBlastHitPhysic(class AActor* Actor, const struct FVector& Location, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastHitPhysic");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnFluxBlastHitPhysic Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Location = std::move(Location);
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastHitStatic
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* StaticActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFluxBlastHitStatic(class AActor* StaticActor, const struct FVector& Location, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastHitStatic");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnFluxBlastHitStatic Parms{};
|
|
|
|
Parms.StaticActor = StaticActor;
|
|
Parms.Location = std::move(Location);
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFluxBlastUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFluxBlastUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxBlastUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFluxGrabCancelled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFluxGrabCancelled(class ACyaCharacter* AI, class ACyaCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxGrabCancelled");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnFluxGrabCancelled Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFluxGrabStart
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFluxGrabStart(class ACyaCharacter* AI, class ACyaCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxGrabStart");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnFluxGrabStart Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnFluxGrabSucceeded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACyaCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnFluxGrabSucceeded(class ACyaCharacter* AI, class ACyaCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnFluxGrabSucceeded");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnFluxGrabSucceeded Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGlassBottleUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGlassBottleUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGlassBottleUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGliderBegin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGliderBegin(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGliderBegin Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGliderBoostEnter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGliderBoostEnter(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderBoostEnter");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGliderBoostEnter Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGliderBoostLeave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGliderBoostLeave(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderBoostLeave");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGliderBoostLeave Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGliderDashBegin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGliderDashBegin(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderDashBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGliderDashBegin Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGliderEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGliderEnd(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGliderEnd");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGliderEnd Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGoblinReflexAvoidHit
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGoblinReflexAvoidHit(class AStyx3PlayerCharacter* Styx, int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGoblinReflexAvoidHit");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGoblinReflexAvoidHit Parms{};
|
|
|
|
Parms.Styx = Styx;
|
|
Parms.HitValue = HitValue;
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGoblinReflexBegin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGoblinReflexBegin(class AStyx3PlayerCharacter* Styx)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGoblinReflexBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGoblinReflexBegin Parms{};
|
|
|
|
Parms.Styx = Styx;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGoblinReflexEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Styx (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGoblinReflexEnd(class AStyx3PlayerCharacter* Styx)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGoblinReflexEnd");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGoblinReflexEnd Parms{};
|
|
|
|
Parms.Styx = Styx;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnGrabCorpse
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Lifter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnGrabCorpse(class AStyx3Character* Lifter, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnGrabCorpse");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnGrabCorpse Parms{};
|
|
|
|
Parms.Lifter = Lifter;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnHealthConstantConsumingStart
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnHealthConstantConsumingStart(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnHealthConstantConsumingStart");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnHealthConstantConsumingStart Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnHealthConstantConsumingStop
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnHealthConstantConsumingStop(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnHealthConstantConsumingStop");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnHealthConstantConsumingStop Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnLocalPlayerRemovedEvent
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnLocalPlayerRemovedEvent(class ULocalPlayer* LocalPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLocalPlayerRemovedEvent");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnLocalPlayerRemovedEvent Parms{};
|
|
|
|
Parms.LocalPlayer = LocalPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnLockPickUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnLockPickUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLockPickUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnLootCollected
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsSmartBag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnLootCollected(class AStyx3Character* Instigator, class AActor* Target, bool bIsSmartBag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLootCollected");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnLootCollected Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
Parms.bIsSmartBag = bIsSmartBag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnLusterTriggered
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 AIKilled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnLusterTriggered(const struct FVector& Location, const int32 AIKilled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnLusterTriggered");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnLusterTriggered Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.AIKilled = AIKilled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnMoveToEnv
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& CurrentWharf (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& ToEnv (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnMoveToEnv(const class FString& CurrentWharf, const class FString& ToEnv)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnMoveToEnv");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnMoveToEnv Parms{};
|
|
|
|
Parms.CurrentWharf = std::move(CurrentWharf);
|
|
Parms.ToEnv = std::move(ToEnv);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnMoveToWharf
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& CurrentWharf (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& ToWharf (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnMoveToWharf(const class FString& CurrentWharf, const class FString& ToWharf)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnMoveToWharf");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnMoveToWharf Parms{};
|
|
|
|
Parms.CurrentWharf = std::move(CurrentWharf);
|
|
Parms.ToWharf = std::move(ToWharf);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnPreload
|
|
// (Final, Native, Protected)
|
|
|
|
void UStyx3EventWorldSubsystem::OnPreload()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnPreload");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnRezPointStopUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnRezPointStopUsed(class AStyx3PlayerCharacter* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnRezPointStopUsed");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnRezPointStopUsed Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnSandUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnSandUsed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnSandUsed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnShadowKeepingStart
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnShadowKeepingStart(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShadowKeepingStart");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnShadowKeepingStart Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnShadowKeepingStop
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnShadowKeepingStop(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShadowKeepingStop");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnShadowKeepingStop Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnShowHint
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& TextToHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnShowHint(bool bShow, const class FText& TextToHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowHint");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnShowHint Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.TextToHint = std::move(TextToHint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnShowNextTutoBox
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnShowNextTutoBox(const struct FDataTableRowHandle& TutoData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowNextTutoBox");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnShowNextTutoBox Parms{};
|
|
|
|
Parms.TutoData = std::move(TutoData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnShowObjectiveZoneHUD
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EObjectiveType ObjectiveType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EObjectiveIconType IconType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Text (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnShowObjectiveZoneHUD(bool bShow, EObjectiveType ObjectiveType, EObjectiveIconType IconType, const class FText& Text)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowObjectiveZoneHUD");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnShowObjectiveZoneHUD Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.ObjectiveType = ObjectiveType;
|
|
Parms.IconType = IconType;
|
|
Parms.Text = std::move(Text);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnShowTutoBox
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FDataTableRowHandle& TutoData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnShowTutoBox(bool bShow, const struct FDataTableRowHandle& TutoData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnShowTutoBox");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnShowTutoBox Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
Parms.TutoData = std::move(TutoData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnSpikeHit
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Normal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnSpikeHit(class AStyx3PlayerCharacter* Character, const struct FVector& Normal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnSpikeHit");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnSpikeHit Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Normal = std::move(Normal);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnStabBegin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnStabBegin(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnStabBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnStabEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnStabEnd(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabEnd");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnStabEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnStabTeleportationStarted
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnStabTeleportationStarted(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabTeleportationStarted");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnStabTeleportationStarted Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnStabTeleportationStopped
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnStabTeleportationStopped(class AStyx3PlayerCharacter* Character, class AStyx3Character* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStabTeleportationStopped");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnStabTeleportationStopped Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnStartTimeShifting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnStartTimeShifting(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStartTimeShifting");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnStartTimeShifting Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnStopAllTutoBox
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnStopAllTutoBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStopAllTutoBox");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnStruggleStop
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACyaCharacter* AI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnStruggleStop(class ACyaCharacter* AI, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnStruggleStop");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnStruggleStop Parms{};
|
|
|
|
Parms.AI = AI;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnTorchTurnOff
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3EventWorldSubsystem::OnTorchTurnOff()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnTorchTurnOff");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnVialAmber
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnVialAmber(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnVialAmber");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnVialAmber Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnVialHealth
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnVialHealth(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnVialHealth");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnVialHealth Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnWallGripBegin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnWallGripBegin(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnWallGripBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnWallGripBegin Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnWallGripEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnWallGripEnd(class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnWallGripEnd");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnWallGripEnd Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnXPChanged
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const int32 Delta (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnXPChanged(const int32 Delta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnXPChanged");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnXPChanged Parms{};
|
|
|
|
Parms.Delta = Delta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnZipLineDownBegin
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnZipLineDownBegin(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnZipLineDownBegin");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnZipLineDownBegin Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3EventWorldSubsystem.OnZipLineDownEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3EventWorldSubsystem::OnZipLineDownEnd(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3EventWorldSubsystem", "OnZipLineDownEnd");
|
|
|
|
Params::Styx3EventWorldSubsystem_OnZipLineDownEnd Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GameplayEvents.GetStyx3GameplayEvents
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class UStyx3GameplayEvents* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3GameplayEvents* UStyx3GameplayEvents::GetStyx3GameplayEvents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3GameplayEvents", "GetStyx3GameplayEvents");
|
|
|
|
Params::Styx3GameplayEvents_GetStyx3GameplayEvents Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.CanStepBeShown
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FString& TestedStepNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& CurrentStepNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3MissionEventWorldSubsystem::CanStepBeShown(const class FString& TestedStepNodeId, const class FString& CurrentStepNodeId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "CanStepBeShown");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_CanStepBeShown Parms{};
|
|
|
|
Parms.TestedStepNodeId = std::move(TestedStepNodeId);
|
|
Parms.CurrentStepNodeId = std::move(CurrentStepNodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.FindFirstNotSeq
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECyaMissionNodeOperator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECyaMissionNodeOperator UStyx3MissionEventWorldSubsystem::FindFirstNotSeq(const class FString& NodeId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "FindFirstNotSeq");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_FindFirstNotSeq Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.GetMissionsOperatorTest
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECyaMissionNodeOperator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECyaMissionNodeOperator UStyx3MissionEventWorldSubsystem::GetMissionsOperatorTest(const class FString& NodeId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetMissionsOperatorTest");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_GetMissionsOperatorTest Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.GetMissionState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECyaMissionNodeState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECyaMissionNodeState UStyx3MissionEventWorldSubsystem::GetMissionState(const class FString& NodeId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetMissionState");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_GetMissionState Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.GetOldestMission
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bRemoveIt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FStyx3MissionData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FStyx3MissionData UStyx3MissionEventWorldSubsystem::GetOldestMission(bool bRemoveIt)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetOldestMission");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_GetOldestMission Parms{};
|
|
|
|
Parms.bRemoveIt = bRemoveIt;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.GetRootNodeId
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UStyx3MissionEventWorldSubsystem::GetRootNodeId(const class FString& NodeId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetRootNodeId");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_GetRootNodeId Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.RefreshMarker
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class ACyaMissionNode* Node (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3MissionEventWorldSubsystem::RefreshMarker(const class ACyaMissionNode* Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "RefreshMarker");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_RefreshMarker Parms{};
|
|
|
|
Parms.Node = Node;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.RemoveOldestMission
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3MissionEventWorldSubsystem::RemoveOldestMission()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "RemoveOldestMission");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.CanStartShow
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3MissionEventWorldSubsystem::CanStartShow() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "CanStartShow");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_CanStartShow Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.GetAllMarkers
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class ACyaMissionNode*>* Markers (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3MissionEventWorldSubsystem::GetAllMarkers(TArray<class ACyaMissionNode*>* Markers) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetAllMarkers");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_GetAllMarkers Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Markers != nullptr)
|
|
*Markers = std::move(Parms.Markers);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.GetAllMissions
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<struct FStyx3MissionData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FStyx3MissionData> UStyx3MissionEventWorldSubsystem::GetAllMissions() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "GetAllMissions");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_GetAllMissions Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.IsCurrentMissionChildOf
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& CurrentNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& ParentNodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3MissionEventWorldSubsystem::IsCurrentMissionChildOf(const class FString& CurrentNodeId, const class FString& ParentNodeId) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "IsCurrentMissionChildOf");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_IsCurrentMissionChildOf Parms{};
|
|
|
|
Parms.CurrentNodeId = std::move(CurrentNodeId);
|
|
Parms.ParentNodeId = std::move(ParentNodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.IsQuartzQuestMarkerVisible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3MissionEventWorldSubsystem::IsQuartzQuestMarkerVisible(const class FString& NodeId) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "IsQuartzQuestMarkerVisible");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_IsQuartzQuestMarkerVisible Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionEventWorldSubsystem.IsQuartzQuestVisible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& NodeId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3MissionEventWorldSubsystem::IsQuartzQuestVisible(const class FString& NodeId) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionEventWorldSubsystem", "IsQuartzQuestVisible");
|
|
|
|
Params::Styx3MissionEventWorldSubsystem_IsQuartzQuestVisible Parms{};
|
|
|
|
Parms.NodeId = std::move(NodeId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHandleManagerComponent.MappingContextChanged
|
|
// (Final, Native, Protected)
|
|
|
|
void UStyx3InputHandleManagerComponent::MappingContextChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InputHandleManagerComponent", "MappingContextChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHandleManagerHelper.FindInputHandle
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UStyx3InputHandle> InputHandleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3InputHandle* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3InputHandle* UStyx3InputHandleManagerHelper::FindInputHandle(class UObject* WorldContextObject, TSubclassOf<class UStyx3InputHandle> InputHandleClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHandleManagerHelper", "FindInputHandle");
|
|
|
|
Params::Styx3InputHandleManagerHelper_FindInputHandle Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InputHandleClass = InputHandleClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHandleManagerHelper.IsVisibleAndAvailable
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UStyx3InputHandle> InputHandleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3InputHandleManagerHelper::IsVisibleAndAvailable(class UObject* WorldContextObject, TSubclassOf<class UStyx3InputHandle> InputHandleClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHandleManagerHelper", "IsVisibleAndAvailable");
|
|
|
|
Params::Styx3InputHandleManagerHelper_IsVisibleAndAvailable Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InputHandleClass = InputHandleClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InputHandleManagerHelper.RegisterInputHandleUser
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UStyx3InputHandle> InputHandleClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InputHandleManagerHelper::RegisterInputHandleUser(class UObject* WorldContextObject, TSubclassOf<class UStyx3InputHandle> InputHandleClass, class UObject* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3InputHandleManagerHelper", "RegisterInputHandleUser");
|
|
|
|
Params::Styx3InputHandleManagerHelper_RegisterInputHandleUser Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InputHandleClass = InputHandleClass;
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LightAndShadowsTuning.GetLightAndShadowTuning
|
|
// (Final, Native, Static, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UStyx3LightAndShadowsTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3LightAndShadowsTuning* UStyx3LightAndShadowsTuning::GetLightAndShadowTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3LightAndShadowsTuning", "GetLightAndShadowTuning");
|
|
|
|
Params::Styx3LightAndShadowsTuning_GetLightAndShadowTuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LightAndShadowsTuning.SetCurrentLighting
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const EOpenEnvLocation CurrentWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EStyx3LightProfile NewLightProfile (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LightAndShadowsTuning::SetCurrentLighting(const EOpenEnvLocation CurrentWorld, const EStyx3LightProfile NewLightProfile)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LightAndShadowsTuning", "SetCurrentLighting");
|
|
|
|
Params::Styx3LightAndShadowsTuning_SetCurrentLighting Parms{};
|
|
|
|
Parms.CurrentWorld = CurrentWorld;
|
|
Parms.NewLightProfile = NewLightProfile;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LightAndShadowsTuning.UnloadCurrentLighting
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const EOpenEnvLocation CurrentWorld (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3LightAndShadowsTuning::UnloadCurrentLighting(const EOpenEnvLocation CurrentWorld)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3LightAndShadowsTuning", "UnloadCurrentLighting");
|
|
|
|
Params::Styx3LightAndShadowsTuning_UnloadCurrentLighting Parms{};
|
|
|
|
Parms.CurrentWorld = CurrentWorld;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerTuning.GetStyx3PlayerTuning
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UStyx3PlayerTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3PlayerTuning* UStyx3PlayerTuning::GetStyx3PlayerTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3PlayerTuning", "GetStyx3PlayerTuning");
|
|
|
|
Params::Styx3PlayerTuning_GetStyx3PlayerTuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerTuning.GetMaxWheelBitsNeeded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3PlayerTuning::GetMaxWheelBitsNeeded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerTuning", "GetMaxWheelBitsNeeded");
|
|
|
|
Params::Styx3PlayerTuning_GetMaxWheelBitsNeeded Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerTuning.UpdateTimeShiftSlowdown
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewSlowTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIsUpgrade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerTuning::UpdateTimeShiftSlowdown(float NewSlowTime, bool bIsUpgrade)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerTuning", "UpdateTimeShiftSlowdown");
|
|
|
|
Params::Styx3PlayerTuning_UpdateTimeShiftSlowdown Parms{};
|
|
|
|
Parms.NewSlowTime = NewSlowTime;
|
|
Parms.bIsUpgrade = bIsUpgrade;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AllowAbilityInterface.IsAbilityAllowed
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3AllowAbilityInterface::IsAbilityAllowed(TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3AllowAbilityInterface", "IsAbilityAllowed");
|
|
|
|
Params::Styx3AllowAbilityInterface_IsAbilityAllowed Parms{};
|
|
|
|
Parms.AbilityBaseClass = AbilityBaseClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.ForceStopAbility
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3AbilityBase>&AbilityToStop (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInHideout (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AbilitiesComponent::ForceStopAbility(const TSubclassOf<class UStyx3AbilityBase>& AbilityToStop, bool bInHideout)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "ForceStopAbility");
|
|
|
|
Params::Styx3AbilitiesComponent_ForceStopAbility Parms{};
|
|
|
|
Parms.AbilityToStop = AbilityToStop;
|
|
Parms.bInHideout = bInHideout;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.ForceStopAbilityMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3AbilitiesComponent::ForceStopAbilityMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "ForceStopAbilityMode");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.ForceStopAllAbilities
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3AbilitiesComponent::ForceStopAllAbilities()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "ForceStopAllAbilities");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.Forget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> AbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AbilitiesComponent::Forget(TSubclassOf<class UStyx3AbilityBase> AbilityClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "Forget");
|
|
|
|
Params::Styx3AbilitiesComponent_Forget Parms{};
|
|
|
|
Parms.AbilityClass = AbilityClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetNextIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 currentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NextStep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3AbilitiesComponent::GetNextIndex(int32 currentIndex, int32 NextStep)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetNextIndex");
|
|
|
|
Params::Styx3AbilitiesComponent_GetNextIndex Parms{};
|
|
|
|
Parms.currentIndex = currentIndex;
|
|
Parms.NextStep = NextStep;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.SetAbilitySlot
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TSubclassOf<class UStyx3AbilityBase>&NewAbility (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilitiesComponent::SetAbilitySlot(EAbilitySlot Slot, const TSubclassOf<class UStyx3AbilityBase>& NewAbility)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "SetAbilitySlot");
|
|
|
|
Params::Styx3AbilitiesComponent_SetAbilitySlot Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
Parms.NewAbility = NewAbility;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.SetAbilitySlotInWheel
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 SetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TSubclassOf<class UStyx3AbilityBase>&NewAbility (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilitiesComponent::SetAbilitySlotInWheel(EAbilitySlot Slot, uint8 SetIndex, const TSubclassOf<class UStyx3AbilityBase>& NewAbility)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "SetAbilitySlotInWheel");
|
|
|
|
Params::Styx3AbilitiesComponent_SetAbilitySlotInWheel Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
Parms.SetIndex = SetIndex;
|
|
Parms.NewAbility = NewAbility;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.SetLOSOffsetOverride
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& NewOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AbilitiesComponent::SetLOSOffsetOverride(const struct FVector& NewOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "SetLOSOffsetOverride");
|
|
|
|
Params::Styx3AbilitiesComponent_SetLOSOffsetOverride Parms{};
|
|
|
|
Parms.NewOffset = std::move(NewOffset);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.ToggleAbilityCosts
|
|
// (Final, Native, Public)
|
|
|
|
void UStyx3AbilitiesComponent::ToggleAbilityCosts()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "ToggleAbilityCosts");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.AbilityForceRemoveProjectile
|
|
// (Final, Native, Public, BlueprintCallable, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* TargetComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AbilitiesComponent::AbilityForceRemoveProjectile(TSubclassOf<class UStyx3AbilityBase> AbilityBaseClass, class UStyx3TargetComponent* TargetComponent) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "AbilityForceRemoveProjectile");
|
|
|
|
Params::Styx3AbilitiesComponent_AbilityForceRemoveProjectile Parms{};
|
|
|
|
Parms.AbilityBaseClass = AbilityBaseClass;
|
|
Parms.TargetComponent = TargetComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.FindAbilitySlotsInCurrentWheel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3AbilityBase>Ability (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<EAbilitySlot> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<EAbilitySlot> UStyx3AbilitiesComponent::FindAbilitySlotsInCurrentWheel(const TSubclassOf<class UStyx3AbilityBase> Ability) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "FindAbilitySlotsInCurrentWheel");
|
|
|
|
Params::Styx3AbilitiesComponent_FindAbilitySlotsInCurrentWheel Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilityCooldown
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3AbilityBase>&Ability (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AbilitiesComponent::GetAbilityCooldown(const TSubclassOf<class UStyx3AbilityBase>& Ability) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityCooldown");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilityCooldown Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilityDisplayPosition
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<EAbilityTargetDisplay> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<EAbilityTargetDisplay> UStyx3AbilitiesComponent::GetAbilityDisplayPosition(EAbilitySlot Slot) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityDisplayPosition");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilityDisplayPosition Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilityRemainingCooldown
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3AbilityBase>&Ability (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AbilitiesComponent::GetAbilityRemainingCooldown(const TSubclassOf<class UStyx3AbilityBase>& Ability) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityRemainingCooldown");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilityRemainingCooldown Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilitySlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3AbilityBase* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3AbilityBase* UStyx3AbilitiesComponent::GetAbilitySlot(EAbilitySlot Slot) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilitySlot");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilitySlot Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilitySlotInWheel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 SetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UStyx3AbilityBase> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class UStyx3AbilityBase> UStyx3AbilitiesComponent::GetAbilitySlotInWheel(EAbilitySlot Slot, uint8 SetIndex) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilitySlotInWheel");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilitySlotInWheel Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
Parms.SetIndex = SetIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilityTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3TargetComponent* UStyx3AbilitiesComponent::GetAbilityTarget(EAbilitySlot Slot) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityTarget");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilityTarget Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilityTargetByAbilityClass
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3AbilityBase> AbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3TargetComponent* UStyx3AbilitiesComponent::GetAbilityTargetByAbilityClass(TSubclassOf<class UStyx3AbilityBase> AbilityClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityTargetByAbilityClass");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilityTargetByAbilityClass Parms{};
|
|
|
|
Parms.AbilityClass = AbilityClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.GetAbilityType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAbilitySlot Slot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EAbilityType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAbilityType UStyx3AbilitiesComponent::GetAbilityType(EAbilitySlot Slot) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "GetAbilityType");
|
|
|
|
Params::Styx3AbilitiesComponent_GetAbilityType Parms{};
|
|
|
|
Parms.Slot = Slot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.IsAbilityInUse
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSoftClassPtr<class UClass>& SoftAbilityBaseClass (ConstParm, Parm, OutParm, ReferenceParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilitiesComponent::IsAbilityInUse(const TSoftClassPtr<class UClass>& SoftAbilityBaseClass) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "IsAbilityInUse");
|
|
|
|
Params::Styx3AbilitiesComponent_IsAbilityInUse Parms{};
|
|
|
|
Parms.SoftAbilityBaseClass = SoftAbilityBaseClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilitiesComponent.IsInCooldown
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3AbilityBase>&Ability (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilitiesComponent::IsInCooldown(const TSubclassOf<class UStyx3AbilityBase>& Ability) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilitiesComponent", "IsInCooldown");
|
|
|
|
Params::Styx3AbilitiesComponent_IsInCooldown Parms{};
|
|
|
|
Parms.Ability = Ability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ApplyAbility
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ApplyAbility(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ApplyAbility");
|
|
|
|
Params::Styx3AbilityBase_ApplyAbility Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.CancelOnFall
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::CancelOnFall() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "CancelOnFall");
|
|
|
|
Params::Styx3AbilityBase_CancelOnFall Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.CancelOnFallDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::CancelOnFallDamage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "CancelOnFallDamage");
|
|
|
|
Params::Styx3AbilityBase_CancelOnFallDamage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.CanUse
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::CanUse(const class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "CanUse");
|
|
|
|
Params::Styx3AbilityBase_CanUse Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ConsumeRessources
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ConsumeRessources(class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ConsumeRessources");
|
|
|
|
Params::Styx3AbilityBase_ConsumeRessources Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetBestAnimData
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FAnimData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FAnimData UStyx3AbilityBase::GetBestAnimData(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetBestAnimData");
|
|
|
|
Params::Styx3AbilityBase_GetBestAnimData Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetCooldownDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AbilityBase::GetCooldownDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetCooldownDuration");
|
|
|
|
Params::Styx3AbilityBase_GetCooldownDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetCosmeticOffset
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform UStyx3AbilityBase::GetCosmeticOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetCosmeticOffset");
|
|
|
|
Params::Styx3AbilityBase_GetCosmeticOffset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetMaxRessources
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3AbilityBase::GetMaxRessources(const class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetMaxRessources");
|
|
|
|
Params::Styx3AbilityBase_GetMaxRessources Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetProjectileTarget
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* UStyx3AbilityBase::GetProjectileTarget(class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetProjectileTarget");
|
|
|
|
Params::Styx3AbilityBase_GetProjectileTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetRemainingRessources
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3AbilityBase::GetRemainingRessources(const class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetRemainingRessources");
|
|
|
|
Params::Styx3AbilityBase_GetRemainingRessources Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetStopCooldownDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3AbilityBase::GetStopCooldownDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetStopCooldownDuration");
|
|
|
|
Params::Styx3AbilityBase_GetStopCooldownDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.GetType
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// EAbilityType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EAbilityType UStyx3AbilityBase::GetType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "GetType");
|
|
|
|
Params::Styx3AbilityBase_GetType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.HasAnimation
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::HasAnimation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "HasAnimation");
|
|
|
|
Params::Styx3AbilityBase_HasAnimation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.HasEnoughRessources
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::HasEnoughRessources(const class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "HasEnoughRessources");
|
|
|
|
Params::Styx3AbilityBase_HasEnoughRessources Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.IsActive
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::IsActive(const class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "IsActive");
|
|
|
|
Params::Styx3AbilityBase_IsActive Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.IsAllowingNoTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::IsAllowingNoTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "IsAllowingNoTarget");
|
|
|
|
Params::Styx3AbilityBase_IsAllowingNoTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.IsAnimCrouchValid
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::IsAnimCrouchValid() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "IsAnimCrouchValid");
|
|
|
|
Params::Styx3AbilityBase_IsAnimCrouchValid Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.IsCancellable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::IsCancellable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "IsCancellable");
|
|
|
|
Params::Styx3AbilityBase_IsCancellable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.IsUsableInSocialZone
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::IsUsableInSocialZone() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "IsUsableInSocialZone");
|
|
|
|
Params::Styx3AbilityBase_IsUsableInSocialZone Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.OnCancelled_BP
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class UStyx3AbilityPlaying* AbilityPlaying (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AbilityBase::OnCancelled_BP(const class UStyx3AbilityPlaying* AbilityPlaying, class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "OnCancelled_BP");
|
|
|
|
Params::Styx3AbilityBase_OnCancelled_BP Parms{};
|
|
|
|
Parms.AbilityPlaying = AbilityPlaying;
|
|
Parms.Instigator = Instigator;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.OnNotEnoughResources
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AbilityBase::OnNotEnoughResources(class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "OnNotEnoughResources");
|
|
|
|
Params::Styx3AbilityBase_OnNotEnoughResources Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.RestoreEffectOnSaveLoaded
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3AbilityBase::RestoreEffectOnSaveLoaded(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "RestoreEffectOnSaveLoaded");
|
|
|
|
Params::Styx3AbilityBase_RestoreEffectOnSaveLoaded Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ShouldCancel
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class UStyx3AbilityPlaying* AbilityPlaying (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ShouldCancel(const class UStyx3AbilityPlaying* AbilityPlaying, class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ShouldCancel");
|
|
|
|
Params::Styx3AbilityBase_ShouldCancel Parms{};
|
|
|
|
Parms.AbilityPlaying = AbilityPlaying;
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ShouldCancelFromAction
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class UStyx3AbilityPlaying* AbilityPlaying (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3Action Action (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ShouldCancelFromAction(const class UStyx3AbilityPlaying* AbilityPlaying, EStyx3Action Action, class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ShouldCancelFromAction");
|
|
|
|
Params::Styx3AbilityBase_ShouldCancelFromAction Parms{};
|
|
|
|
Parms.AbilityPlaying = AbilityPlaying;
|
|
Parms.Action = Action;
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ShouldForceStop
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ShouldForceStop() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ShouldForceStop");
|
|
|
|
Params::Styx3AbilityBase_ShouldForceStop Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ShouldReset
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ShouldReset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ShouldReset");
|
|
|
|
Params::Styx3AbilityBase_ShouldReset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ShouldTakeHit
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 HitValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AController* EventInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* DamageCauser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ShouldTakeHit(class AStyx3PlayerCharacter* Victim, int32 HitValue, class AController* EventInstigator, class AActor* DamageCauser) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ShouldTakeHit");
|
|
|
|
Params::Styx3AbilityBase_ShouldTakeHit Parms{};
|
|
|
|
Parms.Victim = Victim;
|
|
Parms.HitValue = HitValue;
|
|
Parms.EventInstigator = EventInstigator;
|
|
Parms.DamageCauser = DamageCauser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.ShouldUpdate
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::ShouldUpdate(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "ShouldUpdate");
|
|
|
|
Params::Styx3AbilityBase_ShouldUpdate Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.StopUse
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::StopUse(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "StopUse");
|
|
|
|
Params::Styx3AbilityBase_StopUse Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.Update
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAbilityInstance& Instance (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool* bIsConsumingHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::Update(class AStyx3PlayerCharacter* Instigator, const struct FAbilityInstance& Instance, bool* bIsConsumingHealth, float DeltaTime) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "Update");
|
|
|
|
Params::Styx3AbilityBase_Update Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Instance = std::move(Instance);
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (bIsConsumingHealth != nullptr)
|
|
*bIsConsumingHealth = Parms.bIsConsumingHealth;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3AbilityBase.Use
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3AbilityBase::Use(class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3AbilityBase", "Use");
|
|
|
|
Params::Styx3AbilityBase_Use Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.BP_IsSeenBy
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAIStimulus& Stimulus (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float Strength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3CloneActor::BP_IsSeenBy(class AStyx3AIController* AIController, const struct FAIStimulus& Stimulus, float Strength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "BP_IsSeenBy");
|
|
|
|
Params::Styx3CloneActor_BP_IsSeenBy Parms{};
|
|
|
|
Parms.AIController = AIController;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
Parms.Strength = Strength;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.ExecuteFirstAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3CloneActor::ExecuteFirstAction(class UStyx3TargetComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "ExecuteFirstAction");
|
|
|
|
Params::Styx3CloneActor_ExecuteFirstAction Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.GetUser
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3Character* AStyx3CloneActor::GetUser()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "GetUser");
|
|
|
|
Params::Styx3CloneActor_GetUser Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.OnActorSpawned
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3CloneActor::OnActorSpawned()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "OnActorSpawned");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.OnDespawnEnded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3CloneActor::OnDespawnEnded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "OnDespawnEnded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.OnSpawnEnded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3CloneActor::OnSpawnEnded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "OnSpawnEnded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.OnStabEnded
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// TSubclassOf<class UStyx3StabSettings> StabSettings (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* StabInstigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* Victim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3CloneActor::OnStabEnded(TSubclassOf<class UStyx3StabSettings> StabSettings, class AStyx3Character* StabInstigator, class AStyx3AICharacter* Victim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "OnStabEnded");
|
|
|
|
Params::Styx3CloneActor_OnStabEnded Parms{};
|
|
|
|
Parms.StabSettings = StabSettings;
|
|
Parms.StabInstigator = StabInstigator;
|
|
Parms.Victim = Victim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.OverlapBlockingPower
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsStart (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3CloneActor::OverlapBlockingPower(bool bIsStart)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "OverlapBlockingPower");
|
|
|
|
Params::Styx3CloneActor_OverlapBlockingPower Parms{};
|
|
|
|
Parms.bIsStart = bIsStart;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.PrepareToDestroy
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3CloneActor::PrepareToDestroy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "PrepareToDestroy");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.SetTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3CloneActor::SetTarget(class UStyx3TargetComponent* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "SetTarget");
|
|
|
|
Params::Styx3CloneActor_SetTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.StartDespawnEffect
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3CloneActor::StartDespawnEffect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "StartDespawnEffect");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.ComputeSightFactor_BP
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3CloneActor::ComputeSightFactor_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "ComputeSightFactor_BP");
|
|
|
|
Params::Styx3CloneActor_ComputeSightFactor_BP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.IsDeadOrDying
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3CloneActor::IsDeadOrDying() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "IsDeadOrDying");
|
|
|
|
Params::Styx3CloneActor_IsDeadOrDying Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.IsInHideout
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3CloneActor::IsInHideout() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "IsInHideout");
|
|
|
|
Params::Styx3CloneActor_IsInHideout Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CloneActor.ShouldExplode
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3CloneActor::ShouldExplode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CloneActor", "ShouldExplode");
|
|
|
|
Params::Styx3CloneActor_ShouldExplode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PowerBase.GetCost
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3PowerCost* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3PowerCost* UStyx3PowerBase::GetCost(const class AStyx3PlayerCharacter* Instigator, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PowerBase", "GetCost");
|
|
|
|
Params::Styx3PowerBase_GetCost Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PowerBase.GetCostFromConditions
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Instigator (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreConditionalCosts (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreInstigatorConditions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3TargetComponent* Target (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3PowerCost* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class UStyx3PowerCost* UStyx3PowerBase::GetCostFromConditions(const class AStyx3PlayerCharacter* Instigator, bool bIgnoreConditionalCosts, bool bIgnoreInstigatorConditions, class UStyx3TargetComponent* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PowerBase", "GetCostFromConditions");
|
|
|
|
Params::Styx3PowerBase_GetCostFromConditions Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
Parms.bIgnoreConditionalCosts = bIgnoreConditionalCosts;
|
|
Parms.bIgnoreInstigatorConditions = bIgnoreInstigatorConditions;
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PowerBase.GetSkillChangeDuration
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3PowerBase::GetSkillChangeDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PowerBase", "GetSkillChangeDuration");
|
|
|
|
Params::Styx3PowerBase_GetSkillChangeDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PowerBase.NeedConsumeAmber
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PowerBase::NeedConsumeAmber(class AStyx3PlayerCharacter* Instigator) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PowerBase", "NeedConsumeAmber");
|
|
|
|
Params::Styx3PowerBase_NeedConsumeAmber Parms{};
|
|
|
|
Parms.Instigator = Instigator;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.ClearIsJumpedThisFrame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3PlayerAnimInstance::ClearIsJumpedThisFrame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "ClearIsJumpedThisFrame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.OnClearIdleTurn_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3PlayerAnimInstance::OnClearIdleTurn_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnClearIdleTurn_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.OnJumped
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3PlayerAnimInstance::OnJumped()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnJumped");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.OnJumped_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3PlayerAnimInstance::OnJumped_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnJumped_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.OnSkipIdleTurn_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3PlayerAnimInstance::OnSkipIdleTurn_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnSkipIdleTurn_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.OnStartFight_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3PlayerAnimInstance::OnStartFight_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnStartFight_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.OnStartIdleTurn_BP
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FStyx3IdleTurnParameters& Entry (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerAnimInstance::OnStartIdleTurn_BP(const struct FStyx3IdleTurnParameters& Entry, float Angle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnStartIdleTurn_BP");
|
|
|
|
Params::Styx3PlayerAnimInstance_OnStartIdleTurn_BP Parms{};
|
|
|
|
Parms.Entry = std::move(Entry);
|
|
Parms.Angle = Angle;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.OnStopFight_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3PlayerAnimInstance::OnStopFight_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "OnStopFight_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.SetForceStateIO
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PlayerAnimInstance::SetForceStateIO(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "SetForceStateIO");
|
|
|
|
Params::Styx3PlayerAnimInstance_SetForceStateIO Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PlayerAnimInstance.CanIdleTurn_BP
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PlayerAnimInstance::CanIdleTurn_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PlayerAnimInstance", "CanIdleTurn_BP");
|
|
|
|
Params::Styx3PlayerAnimInstance_CanIdleTurn_BP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CorpseGrabberComponent.Drop
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bPlayAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bHide (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& SnapLocation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& SnapRotation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CorpseGrabberComponent::Drop(const bool bPlayAnimation, const bool bHide, const struct FVector& SnapLocation, const struct FRotator& SnapRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CorpseGrabberComponent", "Drop");
|
|
|
|
Params::Styx3CorpseGrabberComponent_Drop Parms{};
|
|
|
|
Parms.bPlayAnimation = bPlayAnimation;
|
|
Parms.bHide = bHide;
|
|
Parms.SnapLocation = std::move(SnapLocation);
|
|
Parms.SnapRotation = std::move(SnapRotation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CorpseGrabberComponent.LockCorpseOnShoulder
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bLocked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3CorpseGrabberComponent::LockCorpseOnShoulder(bool bLocked)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CorpseGrabberComponent", "LockCorpseOnShoulder");
|
|
|
|
Params::Styx3CorpseGrabberComponent_LockCorpseOnShoulder Parms{};
|
|
|
|
Parms.bLocked = bLocked;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CorpseGrabberComponent.GetCorpse
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3AICharacter* UStyx3CorpseGrabberComponent::GetCorpse() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3CorpseGrabberComponent", "GetCorpse");
|
|
|
|
Params::Styx3CorpseGrabberComponent_GetCorpse Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftComponent.Trigger
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3FastLiftComponent::Trigger(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FastLiftComponent", "Trigger");
|
|
|
|
Params::Styx3FastLiftComponent_Trigger Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftComponent.CanTrigger
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3FastLiftComponent::CanTrigger(class AStyx3Character* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FastLiftComponent", "CanTrigger");
|
|
|
|
Params::Styx3FastLiftComponent_CanTrigger Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftComponent.IsApexReached
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3FastLiftComponent::IsApexReached() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FastLiftComponent", "IsApexReached");
|
|
|
|
Params::Styx3FastLiftComponent_IsApexReached Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftComponent.IsLiftCompleted
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3FastLiftComponent::IsLiftCompleted() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FastLiftComponent", "IsLiftCompleted");
|
|
|
|
Params::Styx3FastLiftComponent_IsLiftCompleted Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3FastLiftComponent.IsTriggered
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3FastLiftComponent::IsTriggered() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3FastLiftComponent", "IsTriggered");
|
|
|
|
Params::Styx3FastLiftComponent_IsTriggered Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GrappleTargetInterface.GetGrappleTargetComponent
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* IStyx3GrappleTargetInterface::GetGrappleTargetComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3GrappleTargetInterface", "GetGrappleTargetComponent");
|
|
|
|
Params::Styx3GrappleTargetInterface_GetGrappleTargetComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GrappleTargetInterface.CanBeHooked
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const bool bWithKillSkill (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* bY (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3GrappleTargetInterface::CanBeHooked(const bool bWithKillSkill, const class AStyx3Character* bY) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3GrappleTargetInterface", "CanBeHooked");
|
|
|
|
Params::Styx3GrappleTargetInterface_CanBeHooked Parms{};
|
|
|
|
Parms.bWithKillSkill = bWithKillSkill;
|
|
Parms.bY = bY;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GrappleTargetInterface.GetPercentUntilReachable
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float IStyx3GrappleTargetInterface::GetPercentUntilReachable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3GrappleTargetInterface", "GetPercentUntilReachable");
|
|
|
|
Params::Styx3GrappleTargetInterface_GetPercentUntilReachable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.AddItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3InventoryComponent::AddItem(const TSubclassOf<class UStyx3InventoryItem> Item, int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "AddItem");
|
|
|
|
Params::Styx3InventoryComponent_AddItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
Parms.Quantity = Quantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.CanCraftItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3InventoryComponent::CanCraftItem(const TSubclassOf<class UStyx3InventoryItem> Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "CanCraftItem");
|
|
|
|
Params::Styx3InventoryComponent_CanCraftItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.ConsumeItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InventoryComponent::ConsumeItem(const TSubclassOf<class UStyx3InventoryItem> Item, int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "ConsumeItem");
|
|
|
|
Params::Styx3InventoryComponent_ConsumeItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
Parms.Quantity = Quantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.CraftItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InventoryComponent::CraftItem(const TSubclassOf<class UStyx3InventoryItem> Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "CraftItem");
|
|
|
|
Params::Styx3InventoryComponent_CraftItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.GetMaxItemQuantity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3InventoryComponent::GetMaxItemQuantity(const TSubclassOf<class UStyx3InventoryItem> Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "GetMaxItemQuantity");
|
|
|
|
Params::Styx3InventoryComponent_GetMaxItemQuantity Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.HasEnoughRessources
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3InventoryComponent::HasEnoughRessources(const TSubclassOf<class UStyx3InventoryItem> Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "HasEnoughRessources");
|
|
|
|
Params::Styx3InventoryComponent_HasEnoughRessources Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.IsAtMaxItemQuantity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3InventoryComponent::IsAtMaxItemQuantity(const TSubclassOf<class UStyx3InventoryItem> Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "IsAtMaxItemQuantity");
|
|
|
|
Params::Styx3InventoryComponent_IsAtMaxItemQuantity Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.PrintInventory
|
|
// (Final, Native, Public)
|
|
|
|
void UStyx3InventoryComponent::PrintInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "PrintInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.RemoveItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InventoryComponent::RemoveItem(const TSubclassOf<class UStyx3InventoryItem> Item, int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "RemoveItem");
|
|
|
|
Params::Styx3InventoryComponent_RemoveItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
Parms.Quantity = Quantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.SetMaxItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3InventoryComponent::SetMaxItem(const TSubclassOf<class UStyx3InventoryItem> Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "SetMaxItem");
|
|
|
|
Params::Styx3InventoryComponent_SetMaxItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3InventoryComponent.GetItemQuantity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TSubclassOf<class UStyx3InventoryItem>Item (ConstParm, Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UStyx3InventoryComponent::GetItemQuantity(const TSubclassOf<class UStyx3InventoryItem> Item) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3InventoryComponent", "GetItemQuantity");
|
|
|
|
Params::Styx3InventoryComponent_GetItemQuantity Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOFetcherComponent.GetCurrentHoldTime
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UStyx3IOFetcherComponent::GetCurrentHoldTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOFetcherComponent", "GetCurrentHoldTime");
|
|
|
|
Params::Styx3IOFetcherComponent_GetCurrentHoldTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3CoverInterface.CanCover
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3CoverInterface::CanCover()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3CoverInterface", "CanCover");
|
|
|
|
Params::Styx3CoverInterface_CanCover Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3LedgeInterface.CanLedge
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3LedgeInterface::CanLedge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3LedgeInterface", "CanLedge");
|
|
|
|
Params::Styx3LedgeInterface_CanLedge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketComponent.LootFromNotify
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UStyx3PickPocketComponent::LootFromNotify()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketComponent", "LootFromNotify");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketComponent.OnAnimationEnd
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ACyaCharacter* AnimatedCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimSequenceBase* Anim (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3PickPocketComponent::OnAnimationEnd(class ACyaCharacter* AnimatedCharacter, const class UAnimSequenceBase* Anim, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketComponent", "OnAnimationEnd");
|
|
|
|
Params::Styx3PickPocketComponent_OnAnimationEnd Parms{};
|
|
|
|
Parms.AnimatedCharacter = AnimatedCharacter;
|
|
Parms.Anim = Anim;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketComponent.OnPickPocketFull_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3PickPocketComponent::OnPickPocketFull_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketComponent", "OnPickPocketFull_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketComponent.CanLoot_BP
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AStyx3AICharacter* AICharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PickPocketComponent::CanLoot_BP(const class AStyx3AICharacter* AICharacter) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketComponent", "CanLoot_BP");
|
|
|
|
Params::Styx3PickPocketComponent_CanLoot_BP Parms{};
|
|
|
|
Parms.AICharacter = AICharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3PickPocketComponent.CanOwnerLootNow_BP
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3PickPocketComponent::CanOwnerLootNow_BP(const class AStyx3PlayerCharacter* Player) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3PickPocketComponent", "CanOwnerLootNow_BP");
|
|
|
|
Params::Styx3PickPocketComponent_CanOwnerLootNow_BP Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointInterface.OnDestroy
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void IStyx3RezPointInterface::OnDestroy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3RezPointInterface", "OnDestroy");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointInterface.OnTransfert
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* Player (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void IStyx3RezPointInterface::OnTransfert(const class AStyx3PlayerCharacter* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3RezPointInterface", "OnTransfert");
|
|
|
|
Params::Styx3RezPointInterface_OnTransfert Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.CancelTransferToRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3RezPointComponent::CancelTransferToRezPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "CancelTransferToRezPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.CanCreate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RezPointComponent::CanCreate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "CanCreate");
|
|
|
|
Params::Styx3RezPointComponent_CanCreate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.CreateRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bFromSave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3RezPointComponent::CreateRezPoint(bool bFromSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "CreateRezPoint");
|
|
|
|
Params::Styx3RezPointComponent_CreateRezPoint Parms{};
|
|
|
|
Parms.bFromSave = bFromSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.DestroyRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3RezPointComponent::DestroyRezPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "DestroyRezPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.HasRezpoint
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RezPointComponent::HasRezpoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "HasRezpoint");
|
|
|
|
Params::Styx3RezPointComponent_HasRezpoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.IsRezpointTooFar
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RezPointComponent::IsRezpointTooFar()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "IsRezpointTooFar");
|
|
|
|
Params::Styx3RezPointComponent_IsRezpointTooFar Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.PreTransferToRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3RezPointComponent::PreTransferToRezPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "PreTransferToRezPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.RegenBeforeTransfert
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3RezPointComponent::RegenBeforeTransfert()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "RegenBeforeTransfert");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.ResetRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3RezPointComponent::ResetRezPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "ResetRezPoint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.TransfertToRezPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bFromTakingDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3RezPointComponent::TransfertToRezPoint(bool bFromTakingDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "TransfertToRezPoint");
|
|
|
|
Params::Styx3RezPointComponent_TransfertToRezPoint Parms{};
|
|
|
|
Parms.bFromTakingDamage = bFromTakingDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.TryTransfer
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool bPlayAnim (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RezPointComponent::TryTransfer(bool bPlayAnim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "TryTransfer");
|
|
|
|
Params::Styx3RezPointComponent_TryTransfer Parms{};
|
|
|
|
Parms.bPlayAnim = bPlayAnim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.CanTransfert
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3RezPointComponent::CanTransfert() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "CanTransfert");
|
|
|
|
Params::Styx3RezPointComponent_CanTransfert Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RezPointComponent.GetRezPointLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UStyx3RezPointComponent::GetRezPointLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3RezPointComponent", "GetRezPointLocation");
|
|
|
|
Params::Styx3RezPointComponent_GetRezPointLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3RunesTuning.GetRunesTuning
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UStyx3RunesTuning* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3RunesTuning* UStyx3RunesTuning::GetRunesTuning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("Styx3RunesTuning", "GetRunesTuning");
|
|
|
|
Params::Styx3RunesTuning_GetRunesTuning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionWidget.AddMissionData
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FCyaMissionNodeInfo& MissionNode (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3MissionWidget::AddMissionData(const struct FCyaMissionNodeInfo& MissionNode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionWidget", "AddMissionData");
|
|
|
|
Params::Styx3MissionWidget_AddMissionData Parms{};
|
|
|
|
Parms.MissionNode = std::move(MissionNode);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionWidget.SortAllMissionList
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3MissionWidget::SortAllMissionList()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionWidget", "SortAllMissionList");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionWidget.SortMissions
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UStyx3MissionWidget::SortMissions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionWidget", "SortMissions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3MissionWidget.IsAllyMission
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FCyaMissionNodeInfo& NodeInfo (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3MissionWidget::IsAllyMission(const struct FCyaMissionNodeInfo& NodeInfo) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3MissionWidget", "IsAllyMission");
|
|
|
|
Params::Styx3MissionWidget_IsAllyMission Parms{};
|
|
|
|
Parms.NodeInfo = std::move(NodeInfo);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutUser.IsInHideout
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3HideoutUser::IsInHideout() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3HideoutUser", "IsInHideout");
|
|
|
|
Params::Styx3HideoutUser_IsInHideout Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutOwner.IsSearchable
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3HideoutOwner::IsSearchable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3HideoutOwner", "IsSearchable");
|
|
|
|
Params::Styx3HideoutOwner_IsSearchable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutOwner.ReactPlayerSeeInHideout
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3PlayerCharacter* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* AISearching (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NeedToWaitAfterSearchFinish (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString IStyx3HideoutOwner::ReactPlayerSeeInHideout(class AStyx3PlayerCharacter* Player, class AStyx3AICharacter* AISearching, bool* NeedToWaitAfterSearchFinish)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3HideoutOwner", "ReactPlayerSeeInHideout");
|
|
|
|
Params::Styx3HideoutOwner_ReactPlayerSeeInHideout Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.AISearching = AISearching;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NeedToWaitAfterSearchFinish != nullptr)
|
|
*NeedToWaitAfterSearchFinish = Parms.NeedToWaitAfterSearchFinish;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3HideoutOwner.AdjustVisibilityStrength
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3PlayerCharacter* PlayerCharacter (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float VisibilityStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float IStyx3HideoutOwner::AdjustVisibilityStrength(const class AStyx3PlayerCharacter* PlayerCharacter, float VisibilityStrength) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3HideoutOwner", "AdjustVisibilityStrength");
|
|
|
|
Params::Styx3HideoutOwner_AdjustVisibilityStrength Parms{};
|
|
|
|
Parms.PlayerCharacter = PlayerCharacter;
|
|
Parms.VisibilityStrength = VisibilityStrength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SearchPoint.BP_RefreshVisual
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3SearchPoint::BP_RefreshVisual()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SearchPoint", "BP_RefreshVisual");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GliderBoost.BeginBoost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3GliderBoost::BeginBoost(class AActor* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GliderBoost", "BeginBoost");
|
|
|
|
Params::Styx3GliderBoost_BeginBoost Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GliderBoost.BeginVFX
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3GliderBoost::BeginVFX(class AActor* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GliderBoost", "BeginVFX");
|
|
|
|
Params::Styx3GliderBoost_BeginVFX Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GliderBoost.EndBoost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3GliderBoost::EndBoost(class AActor* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GliderBoost", "EndBoost");
|
|
|
|
Params::Styx3GliderBoost_EndBoost Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GliderBoost.EndVFX
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3GliderBoost::EndVFX(class AActor* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GliderBoost", "EndVFX");
|
|
|
|
Params::Styx3GliderBoost_EndVFX Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3GliderBoost.LeaveBoost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3GliderBoost::LeaveBoost(class AActor* Player)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3GliderBoost", "LeaveBoost");
|
|
|
|
Params::Styx3GliderBoost_LeaveBoost Parms{};
|
|
|
|
Parms.Player = Player;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SoftLockWorldSubsystem.AddTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3SoftLockWorldSubsystem::AddTarget(class AActor* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SoftLockWorldSubsystem", "AddTarget");
|
|
|
|
Params::Styx3SoftLockWorldSubsystem_AddTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3SoftLockWorldSubsystem.RemoveTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3SoftLockWorldSubsystem::RemoveTarget(class AActor* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3SoftLockWorldSubsystem", "RemoveTarget");
|
|
|
|
Params::Styx3SoftLockWorldSubsystem_RemoveTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx33DNavigationNodeProxy.ToggleInfluenceDebug
|
|
// (Final, Native, Public)
|
|
|
|
void AStyx33DNavigationNodeProxy::ToggleInfluenceDebug()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx33DNavigationNodeProxy", "ToggleInfluenceDebug");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx33DNavigationNodeProxy.ToggleLinksDebug
|
|
// (Final, Native, Public)
|
|
|
|
void AStyx33DNavigationNodeProxy::ToggleLinksDebug()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx33DNavigationNodeProxy", "ToggleLinksDebug");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx33DNavigationNodeProxy.UpdateGraph
|
|
// (Native, Public)
|
|
|
|
void AStyx33DNavigationNodeProxy::UpdateGraph()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx33DNavigationNodeProxy", "UpdateGraph");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx33DNavigationNodeProxy.UpdateOwnedNodeSize
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx33DNavigationNodeProxy::UpdateOwnedNodeSize()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx33DNavigationNodeProxy", "UpdateOwnedNodeSize");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.CurrentStateChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName ChangedWharfName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EWharfState NewState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3BalloonWharf::CurrentStateChanged(class FName ChangedWharfName, EWharfState NewState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "CurrentStateChanged");
|
|
|
|
Params::Styx3BalloonWharf_CurrentStateChanged Parms{};
|
|
|
|
Parms.ChangedWharfName = ChangedWharfName;
|
|
Parms.NewState = NewState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.DebugCloseWharf
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3BalloonWharf::DebugCloseWharf()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "DebugCloseWharf");
|
|
|
|
Params::Styx3BalloonWharf_DebugCloseWharf Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.InitTravel
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class FString& DestName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3BalloonWharf::InitTravel(const class FString& DestName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "InitTravel");
|
|
|
|
Params::Styx3BalloonWharf_InitTravel Parms{};
|
|
|
|
Parms.DestName = std::move(DestName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.OnSequenceFinished
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const class ULevelSequence* Sequence (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3BalloonWharf::OnSequenceFinished(const class ULevelSequence* Sequence, class AActor* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "OnSequenceFinished");
|
|
|
|
Params::Styx3BalloonWharf_OnSequenceFinished Parms{};
|
|
|
|
Parms.Sequence = Sequence;
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.OpenWharf
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3BalloonWharf::OpenWharf()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "OpenWharf");
|
|
|
|
Params::Styx3BalloonWharf_OpenWharf Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.StartTravel
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void AStyx3BalloonWharf::StartTravel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "StartTravel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.UnlockWharf
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3BalloonWharf::UnlockWharf()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "UnlockWharf");
|
|
|
|
Params::Styx3BalloonWharf_UnlockWharf Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.IsAvailable
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3BalloonWharf::IsAvailable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "IsAvailable");
|
|
|
|
Params::Styx3BalloonWharf_IsAvailable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.IsContested
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3BalloonWharf::IsContested() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "IsContested");
|
|
|
|
Params::Styx3BalloonWharf_IsContested Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BalloonWharf.IsLocked
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3BalloonWharf::IsLocked() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BalloonWharf", "IsLocked");
|
|
|
|
Params::Styx3BalloonWharf_IsLocked Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOConditions.DoCheck
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOActionComponent* Action (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3IOConditions::DoCheck(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class UStyx3IOActionComponent* Action, const class AStyx3Character* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOConditions", "DoCheck");
|
|
|
|
Params::Styx3IOConditions_DoCheck Parms{};
|
|
|
|
Parms.IO = IO;
|
|
Parms.Interaction = Interaction;
|
|
Parms.Action = Action;
|
|
Parms.User = User;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.BeginSequencer
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULevelSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::BeginSequencer(class ULevelSequence* Sequence)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "BeginSequencer");
|
|
|
|
Params::Styx3IOActor_BeginSequencer Parms{};
|
|
|
|
Parms.Sequence = Sequence;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.CancelAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::CancelAction(bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "CancelAction");
|
|
|
|
Params::Styx3IOActor_CancelAction Parms{};
|
|
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.Catch
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::Catch(class AStyx3AICharacter* Other, const bool bWantSneak)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "Catch");
|
|
|
|
Params::Styx3IOActor_Catch Parms{};
|
|
|
|
Parms.Other = Other;
|
|
Parms.bWantSneak = bWantSneak;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.CheckForErrors_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> AStyx3IOActor::CheckForErrors_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "CheckForErrors_BP");
|
|
|
|
Params::Styx3IOActor_CheckForErrors_BP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.EarlyUserRelease
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AStyx3IOActor::EarlyUserRelease()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "EarlyUserRelease");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.EventCinematicModeChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool bInCinematic (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bHidePlayer (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::EventCinematicModeChanged(const bool bInCinematic, const bool bHidePlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "EventCinematicModeChanged");
|
|
|
|
Params::Styx3IOActor_EventCinematicModeChanged Parms{};
|
|
|
|
Parms.bInCinematic = bInCinematic;
|
|
Parms.bHidePlayer = bHidePlayer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetKillerReason
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString AStyx3IOActor::GetKillerReason()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetKillerReason");
|
|
|
|
Params::Styx3IOActor_GetKillerReason Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetRaces
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// TArray<class FString> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FString> AStyx3IOActor::GetRaces()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetRaces");
|
|
|
|
Params::Styx3IOActor_GetRaces Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.MarkDirty
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void AStyx3IOActor::MarkDirty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "MarkDirty");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.MoveIn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3InteractorInterface>Interactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bHideUser (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::MoveIn(TScriptInterface<class IStyx3InteractorInterface> Interactor, const bool bHideUser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "MoveIn");
|
|
|
|
Params::Styx3IOActor_MoveIn Parms{};
|
|
|
|
Parms.Interactor = Interactor;
|
|
Parms.bHideUser = bHideUser;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.MoveOut
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bGetDamages (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWantGrounded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::MoveOut(const bool bGetDamages, const bool bWantSneak, const bool bWantGrounded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "MoveOut");
|
|
|
|
Params::Styx3IOActor_MoveOut Parms{};
|
|
|
|
Parms.bGetDamages = bGetDamages;
|
|
Parms.bWantSneak = bWantSneak;
|
|
Parms.bWantGrounded = bWantGrounded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnConstructionEvent
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void AStyx3IOActor::OnConstructionEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnConstructionEvent");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnLightOn
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* Lighter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnLightOn(class AStyx3Character* Lighter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnLightOn");
|
|
|
|
Params::Styx3IOActor_OnLightOn Parms{};
|
|
|
|
Parms.Lighter = Lighter;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnLoadSaveBeforeMoveIn
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnLoadSaveBeforeMoveIn(class AStyx3Character* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnLoadSaveBeforeMoveIn");
|
|
|
|
Params::Styx3IOActor_OnLoadSaveBeforeMoveIn Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnSearchAborted
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AStyx3IOActor::OnSearchAborted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnSearchAborted");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnSearchIn
|
|
// (Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& POIWorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnSearchIn(class AStyx3AICharacter* Other, const struct FVector& POIWorldLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnSearchIn");
|
|
|
|
Params::Styx3IOActor_OnSearchIn Parms{};
|
|
|
|
Parms.Other = Other;
|
|
Parms.POIWorldLocation = std::move(POIWorldLocation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnSearchOut
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnSearchOut(class AStyx3AICharacter* Other)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnSearchOut");
|
|
|
|
Params::Styx3IOActor_OnSearchOut Parms{};
|
|
|
|
Parms.Other = Other;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnSearchReaction
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnSearchReaction(class AStyx3AICharacter* Other)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnSearchReaction");
|
|
|
|
Params::Styx3IOActor_OnSearchReaction Parms{};
|
|
|
|
Parms.Other = Other;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnSequenceFinish
|
|
// (Final, Native, Protected)
|
|
|
|
void AStyx3IOActor::OnSequenceFinish()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnSequenceFinish");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnUserCatch
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3AICharacter* Other (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnUserCatch(class AStyx3AICharacter* Other, class AStyx3Character* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnUserCatch");
|
|
|
|
Params::Styx3IOActor_OnUserCatch Parms{};
|
|
|
|
Parms.Other = Other;
|
|
Parms.User = User;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnUserMoveIn
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnUserMoveIn(class AStyx3Character* User)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnUserMoveIn");
|
|
|
|
Params::Styx3IOActor_OnUserMoveIn Parms{};
|
|
|
|
Parms.User = User;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.OnUserMoveOut
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* User (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bGetDamages (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWantGrounded (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::OnUserMoveOut(class AStyx3Character* User, const bool bGetDamages, const bool bWantGrounded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "OnUserMoveOut");
|
|
|
|
Params::Styx3IOActor_OnUserMoveOut Parms{};
|
|
|
|
Parms.User = User;
|
|
Parms.bGetDamages = bGetDamages;
|
|
Parms.bWantGrounded = bWantGrounded;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.ProcessPlayerInput
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const float DeltaTime (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& DeltaControlRotation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& Input2D (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::ProcessPlayerInput(const float DeltaTime, const struct FRotator& DeltaControlRotation, const struct FVector2D& Input2D)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "ProcessPlayerInput");
|
|
|
|
Params::Styx3IOActor_ProcessPlayerInput Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.DeltaControlRotation = std::move(DeltaControlRotation);
|
|
Parms.Input2D = std::move(Input2D);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.ReleaseToken
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3IOActor::ReleaseToken()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "ReleaseToken");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SearchForSafeZone
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3IOActor::SearchForSafeZone(const class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SearchForSafeZone");
|
|
|
|
Params::Styx3IOActor_SearchForSafeZone Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SetIsLocked
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsLockedValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::SetIsLocked(bool bIsLockedValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SetIsLocked");
|
|
|
|
Params::Styx3IOActor_SetIsLocked Parms{};
|
|
|
|
Parms.bIsLockedValue = bIsLockedValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SetIsOn
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsOnValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::SetIsOn(bool bIsOnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SetIsOn");
|
|
|
|
Params::Styx3IOActor_SetIsOn Parms{};
|
|
|
|
Parms.bIsOnValue = bIsOnValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SetIsRight
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bIsRightValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::SetIsRight(bool bIsRightValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SetIsRight");
|
|
|
|
Params::Styx3IOActor_SetIsRight Parms{};
|
|
|
|
Parms.bIsRightValue = bIsRightValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SetState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EStyx3IOState StateValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::SetState(EStyx3IOState StateValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SetState");
|
|
|
|
Params::Styx3IOActor_SetState Parms{};
|
|
|
|
Parms.StateValue = StateValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SetUserIn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3InteractorInterface>Interactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::SetUserIn(TScriptInterface<class IStyx3InteractorInterface> Interactor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SetUserIn");
|
|
|
|
Params::Styx3IOActor_SetUserIn Parms{};
|
|
|
|
Parms.Interactor = Interactor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SetUserOut
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3InteractorInterface>Interactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bWantSneak (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::SetUserOut(TScriptInterface<class IStyx3InteractorInterface> Interactor, const bool bWantSneak)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SetUserOut");
|
|
|
|
Params::Styx3IOActor_SetUserOut Parms{};
|
|
|
|
Parms.Interactor = Interactor;
|
|
Parms.bWantSneak = bWantSneak;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SquadNeedLocation
|
|
// (Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3Squad* SquadNeeding (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* AICharac (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector AStyx3IOActor::SquadNeedLocation(class UStyx3Squad* SquadNeeding, class AStyx3AICharacter* AICharac)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SquadNeedLocation");
|
|
|
|
Params::Styx3IOActor_SquadNeedLocation Parms{};
|
|
|
|
Parms.SquadNeeding = SquadNeeding;
|
|
Parms.AICharac = AICharac;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.SquadNeedSearchpoint
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UStyx3Squad* SquadNeeding (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AStyx3AICharacter* AICharac (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::SquadNeedSearchpoint(class UStyx3Squad* SquadNeeding, class AStyx3AICharacter* AICharac)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "SquadNeedSearchpoint");
|
|
|
|
Params::Styx3IOActor_SquadNeedSearchpoint Parms{};
|
|
|
|
Parms.SquadNeeding = SquadNeeding;
|
|
Parms.AICharac = AICharac;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.StartAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TScriptInterface<class IStyx3InteractorInterface>Interactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3IOActionComponent* Action (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3IOActionComponent* FollowAction (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::StartAction(TScriptInterface<class IStyx3InteractorInterface> Interactor, class UStyx3IOActionComponent* Action, class UStyx3IOActionComponent* FollowAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "StartAction");
|
|
|
|
Params::Styx3IOActor_StartAction Parms{};
|
|
|
|
Parms.Interactor = Interactor;
|
|
Parms.Action = Action;
|
|
Parms.FollowAction = FollowAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.Stats_RecordEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& EventName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::Stats_RecordEvent(const class FString& EventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "Stats_RecordEvent");
|
|
|
|
Params::Styx3IOActor_Stats_RecordEvent Parms{};
|
|
|
|
Parms.EventName = std::move(EventName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.StopAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bCallEnd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::StopAction(bool bCallEnd)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "StopAction");
|
|
|
|
Params::Styx3IOActor_StopAction Parms{};
|
|
|
|
Parms.bCallEnd = bCallEnd;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.TakeToken
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AStyx3IOActor::TakeToken()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "TakeToken");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.TeleportUserIn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class USceneComponent* InLocation (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::TeleportUserIn(const class USceneComponent* InLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "TeleportUserIn");
|
|
|
|
Params::Styx3IOActor_TeleportUserIn Parms{};
|
|
|
|
Parms.InLocation = InLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.TeleportUserOut
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bGetDamages (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class USceneComponent* OutLocation (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class USceneComponent* OutDamage (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AStyx3IOActor::TeleportUserOut(const bool bGetDamages, const class USceneComponent* OutLocation, const class USceneComponent* OutDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "TeleportUserOut");
|
|
|
|
Params::Styx3IOActor_TeleportUserOut Parms{};
|
|
|
|
Parms.bGetDamages = bGetDamages;
|
|
Parms.OutLocation = OutLocation;
|
|
Parms.OutDamage = OutDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetCurrentHoldTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3IOActor::GetCurrentHoldTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetCurrentHoldTime");
|
|
|
|
Params::Styx3IOActor_GetCurrentHoldTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetHoldDuration
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float AStyx3IOActor::GetHoldDuration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetHoldDuration");
|
|
|
|
Params::Styx3IOActor_GetHoldDuration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetInTransform
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform AStyx3IOActor::GetInTransform() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetInTransform");
|
|
|
|
Params::Styx3IOActor_GetInTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetOutLocation
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* AStyx3IOActor::GetOutLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetOutLocation");
|
|
|
|
Params::Styx3IOActor_GetOutLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetStabPosition
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FVector* Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::GetStabPosition(struct FVector* Location) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetStabPosition");
|
|
|
|
Params::Styx3IOActor_GetStabPosition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Location != nullptr)
|
|
*Location = std::move(Parms.Location);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetUser
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3Character* AStyx3IOActor::GetUser() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetUser");
|
|
|
|
Params::Styx3IOActor_GetUser Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.GetUserIn
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3Character* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3Character* AStyx3IOActor::GetUserIn() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "GetUserIn");
|
|
|
|
Params::Styx3IOActor_GetUserIn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.HasToken
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::HasToken() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "HasToken");
|
|
|
|
Params::Styx3IOActor_HasToken Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.IsAUserIn
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::IsAUserIn() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "IsAUserIn");
|
|
|
|
Params::Styx3IOActor_IsAUserIn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.IsLocationBlocked
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class USceneComponent* OutLocation (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::IsLocationBlocked(const class USceneComponent* OutLocation) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "IsLocationBlocked");
|
|
|
|
Params::Styx3IOActor_IsLocationBlocked Parms{};
|
|
|
|
Parms.OutLocation = OutLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.IsNeedValidation
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::IsNeedValidation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "IsNeedValidation");
|
|
|
|
Params::Styx3IOActor_IsNeedValidation Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.IsUsed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3IOActor::IsUsed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "IsUsed");
|
|
|
|
Params::Styx3IOActor_IsUsed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOActor.IsValidated
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3IOActor* IO (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOInteractionComponent*Interaction (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UStyx3IOActionComponent* Action (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AStyx3Character* User (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EStyx3IOValidatedState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EStyx3IOValidatedState AStyx3IOActor::IsValidated(const class AStyx3IOActor* IO, const class UStyx3IOInteractionComponent* Interaction, const class UStyx3IOActionComponent* Action, const class AStyx3Character* User) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOActor", "IsValidated");
|
|
|
|
Params::Styx3IOActor_IsValidated Parms{};
|
|
|
|
Parms.IO = IO;
|
|
Parms.Interaction = Interaction;
|
|
Parms.Action = Action;
|
|
Parms.User = User;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOInteractionComponent.CanReach
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3IOInteractionComponent::CanReach(const class AStyx3Character* Character) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOInteractionComponent", "CanReach");
|
|
|
|
Params::Styx3IOInteractionComponent_CanReach Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOInteractionComponent.CanUse
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EStyx3IOInput Input (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3IOInteractionComponent::CanUse(const class AStyx3Character* Character, const EStyx3IOInput Input) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOInteractionComponent", "CanUse");
|
|
|
|
Params::Styx3IOInteractionComponent_CanUse Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Input = Input;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOInteractionComponent.FirstUsableAction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EStyx3IOInput Action (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStyx3IOActionComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UStyx3IOActionComponent* UStyx3IOInteractionComponent::FirstUsableAction(const class AStyx3Character* Character, const EStyx3IOInput Action) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOInteractionComponent", "FirstUsableAction");
|
|
|
|
Params::Styx3IOInteractionComponent_FirstUsableAction Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Action = Action;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOInteractionComponent.GetActionInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class AStyx3Character* Character (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const EStyx3IOInput Input (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bAlternate (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText* Name_0 (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
// bool* bUsable (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* bHold (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3IOInteractionComponent::GetActionInfo(const class AStyx3Character* Character, const EStyx3IOInput Input, const bool bAlternate, class FText* Name_0, bool* bUsable, bool* bHold) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3IOInteractionComponent", "GetActionInfo");
|
|
|
|
Params::Styx3IOInteractionComponent_GetActionInfo Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Input = Input;
|
|
Parms.bAlternate = bAlternate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Name_0 != nullptr)
|
|
*Name_0 = std::move(Parms.Name_0);
|
|
|
|
if (bUsable != nullptr)
|
|
*bUsable = Parms.bUsable;
|
|
|
|
if (bHold != nullptr)
|
|
*bHold = Parms.bHold;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.AssignUser
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AStyx3Character* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::AssignUser(class AStyx3Character* Character)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "AssignUser");
|
|
|
|
Params::Styx3BallistaComponent_AssignUser Parms{};
|
|
|
|
Parms.Character = Character;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.OnAimRotation_BP
|
|
// (Event, Protected, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FRotator& AimRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BallistaComponent::OnAimRotation_BP(const struct FRotator& AimRotation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "OnAimRotation_BP");
|
|
|
|
Params::Styx3BallistaComponent_OnAimRotation_BP Parms{};
|
|
|
|
Parms.AimRotation = std::move(AimRotation);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.OnAssignUser_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AStyx3Character* PreviousUser (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BallistaComponent::OnAssignUser_BP(class AStyx3Character* PreviousUser)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "OnAssignUser_BP");
|
|
|
|
Params::Styx3BallistaComponent_OnAssignUser_BP Parms{};
|
|
|
|
Parms.PreviousUser = PreviousUser;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.OnDebug_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UStyx3BallistaComponent::OnDebug_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "OnDebug_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.OnEnterArea
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BallistaComponent::OnEnterArea(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "OnEnterArea");
|
|
|
|
Params::Styx3BallistaComponent_OnEnterArea Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.OnExitArea
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BallistaComponent::OnExitArea(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "OnExitArea");
|
|
|
|
Params::Styx3BallistaComponent_OnExitArea Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.SetAllowShooting
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BallistaComponent::SetAllowShooting(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "SetAllowShooting");
|
|
|
|
Params::Styx3BallistaComponent_SetAllowShooting Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.SetLockedTarget
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UStyx3BallistaComponent::SetLockedTarget(class AActor* Target)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "SetLockedTarget");
|
|
|
|
Params::Styx3BallistaComponent_SetLockedTarget Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.AllowOmniscience
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::AllowOmniscience() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "AllowOmniscience");
|
|
|
|
Params::Styx3BallistaComponent_AllowOmniscience Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.AllowOmniscience_BP
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const struct FStyx3BallistaTarget& BallistaTarget (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::AllowOmniscience_BP(const struct FStyx3BallistaTarget& BallistaTarget) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "AllowOmniscience_BP");
|
|
|
|
Params::Styx3BallistaComponent_AllowOmniscience_BP Parms{};
|
|
|
|
Parms.BallistaTarget = std::move(BallistaTarget);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.CanAim_BP
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::CanAim_BP() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "CanAim_BP");
|
|
|
|
Params::Styx3BallistaComponent_CanAim_BP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.CanTarget_BP
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class AActor* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::CanTarget_BP(class AActor* Target) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "CanTarget_BP");
|
|
|
|
Params::Styx3BallistaComponent_CanTarget_BP Parms{};
|
|
|
|
Parms.Target = Target;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.GetAimLocation
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UStyx3BallistaComponent::GetAimLocation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "GetAimLocation");
|
|
|
|
Params::Styx3BallistaComponent_GetAimLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.GetBallistaAIFocus
|
|
// (Final, Native, Protected, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UStyx3BallistaComponent::GetBallistaAIFocus() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "GetBallistaAIFocus");
|
|
|
|
Params::Styx3BallistaComponent_GetBallistaAIFocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.GetBallistaAISpot
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USceneComponent* UStyx3BallistaComponent::GetBallistaAISpot() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "GetBallistaAISpot");
|
|
|
|
Params::Styx3BallistaComponent_GetBallistaAISpot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.GetBallistaTarget
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UStyx3BallistaComponent::GetBallistaTarget() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "GetBallistaTarget");
|
|
|
|
Params::Styx3BallistaComponent_GetBallistaTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.IsHidden
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::IsHidden() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "IsHidden");
|
|
|
|
Params::Styx3BallistaComponent_IsHidden Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.IsHidden_BP
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const struct FStyx3BallistaTarget& BallistaTarget (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::IsHidden_BP(const struct FStyx3BallistaTarget& BallistaTarget) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "IsHidden_BP");
|
|
|
|
Params::Styx3BallistaComponent_IsHidden_BP Parms{};
|
|
|
|
Parms.BallistaTarget = std::move(BallistaTarget);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.IsInRange
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UStyx3BallistaComponent::IsInRange() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "IsInRange");
|
|
|
|
Params::Styx3BallistaComponent_IsInRange Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3BallistaComponent.TargetToAimLocation
|
|
// (Native, Event, Protected, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const struct FStyx3BallistaTarget& BallistaTarget (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UStyx3BallistaComponent::TargetToAimLocation(const struct FStyx3BallistaTarget& BallistaTarget) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3BallistaComponent", "TargetToAimLocation");
|
|
|
|
Params::Styx3BallistaComponent_TargetToAimLocation Parms{};
|
|
|
|
Parms.BallistaTarget = std::move(BallistaTarget);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOAmbusherInterface.GetIOItsIn
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AStyx3IOActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AStyx3IOActor* IStyx3IOAmbusherInterface::GetIOItsIn() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3IOAmbusherInterface", "GetIOItsIn");
|
|
|
|
Params::Styx3IOAmbusherInterface_GetIOItsIn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOAmbusherInterface.IsInIO
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3IOAmbusherInterface::IsInIO() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3IOAmbusherInterface", "IsInIO");
|
|
|
|
Params::Styx3IOAmbusherInterface_IsInIO Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3IOAmbusherInterface.IsInIOItCanKillFrom
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3IOAmbusherInterface::IsInIOItCanKillFrom() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3IOAmbusherInterface", "IsInIOItCanKillFrom");
|
|
|
|
Params::Styx3IOAmbusherInterface_IsInIOItCanKillFrom Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3WallClimableInterface.CanWallClimb
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool IStyx3WallClimableInterface::CanWallClimb()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("Styx3WallClimableInterface", "CanWallClimb");
|
|
|
|
Params::Styx3WallClimableInterface_CanWallClimb Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function Styx3.Styx3WallClimable.CanWallClimb
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AStyx3WallClimable::CanWallClimb()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("Styx3WallClimable", "CanWallClimb");
|
|
|
|
Params::Styx3WallClimable_CanWallClimb Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
}
|
|
|