Files
ReshadePluginsCore/The Callisto Protocol/dllmain.cpp

679 lines
31 KiB
C++

#define NOMINMAX
#include <algorithm>
#include "CommonHeaders.h"
#include "UEngine.hpp"
#include "UEMath.hpp"
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/Phoenix_classes.hpp"
using namespace SDK;
using namespace UEMath;
// Constants
const std::string PLUGIN_NAME = "TheCallistoProtocol";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
constexpr float INVENTORY_CAM_OFFSET = 59.16f;
constexpr float FORGE_CAM_OFFSET = 46.f;
constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Plugin states
static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_camera_fix_enabled = false;
static bool g_HUD_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_TimeDilation_fix_enabled = false;
static bool g_GodMode_fix_enabled = false;
static bool g_Invulnerable_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static int g_CameraOffset = 0;
static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static float g_CameraSmoothnessValue = 3.5f;
static float g_TransitionCameraOffset = 0.f;
static float g_NativeCameraDistance = 80.f;
static float g_LastCameraDeltaTime = 1.f / 60.f; // fallback
static float g_HUDLeft = 0.f;
static float g_HUDRight = 1.f;
static bool g_Console = false;
static bool bIsInBenchmarkMode = false;
static bool bIsInventoryOpen = false;
static bool bIsInCinematicMode = false;
static bool bIsInPrinterMode = false;
static bool bIsAiming = false;
static double LastCineCallTime = 0.0;
static bool user_inputs_logged = false;
static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
// Shared values
static float g_FOV_In = 75.f;
static float g_FOV_Out = 75.f;
static bool g_Console_Enabled = false;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* GWorldaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
static uint8_t* ConstrainAspectaddress = nullptr;
static uint8_t* Cameraaddress = nullptr;
static uint8_t* HUDaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* WorldTimedilationaddress = nullptr;
static uint8_t* SetBenchmarkModeaddress = nullptr;
static uint8_t* CheatManageraddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CameraHook{};
static SafetyHookMid HUDHook{};
static SafetyHookMid FogHook{};
static SafetyHookMid WorldTimeDilationHook{};
static SafetyHookMid BenchmarkHook{};
static SafetyHookMid PEHook{};
static SafetyHookMid CheatsHook{};
// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled();
static void CameraFixEnabled();
static void HUDFixEnabled();
static void DOFFixEnabled();
static void CAFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void EnableConsole();
static void EnableCheats(Cheat cheat);
// Unreal Engine camera struct
struct BlueprintModifyCamera_Params
{
float DeltaTime; // in
FVector ViewLocation; // in
FRotator ViewRotation; // in
float FOV; // in
// OUT parameters (Passed by refernce in Blueprint signature)
FVector NewViewLocation; // out
FRotator NewViewRotation; // out
float NewFOV; // out
};
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
{
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 4.27.2
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
logger->info("--------------- AOB scan started ---------------");
using AOBScan::Make;
using OffsetScan::Make;
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B");
constexpr auto CameraStringObfuscated = make_obfuscated<0x2F>("49 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 8D ?? ?? ?? E8 ?? ?? ?? ?? 49 8B ?? ?? ?? ?? ?? EB");
constexpr auto BenchMarkStringObfuscated = make_obfuscated<0xC3>("88 86 58 03 ?? ?? 48 8B ?? ?? ?? 48 83 ?? ?? 5F C3");
constexpr auto HUDStringObfuscated = make_obfuscated<0x8A>("FF ?? 48 8B ?? ?? ?? 0F ?? ?? 48 ?? ?? 0F ?? ?? 48 83");
constexpr auto CAStringObfuscated = make_obfuscated<0xFC>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 0F");
constexpr auto VignettingStringObfuscated = make_obfuscated<0x97>("8B ?? 83 ?? ?? 7D ?? 89 B3");
constexpr auto FogStringObfuscated = make_obfuscated<0x46>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x6E>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 10 ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? C3");
constexpr auto CheatManagerStringObfuscated = make_obfuscated<0xAB>("FF 90 ?? ?? ?? ?? 84 ?? 75 ?? 84 ?? 0F 84 ?? ?? ?? ?? 48 89");
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
Make(&Cameraaddress, CameraStringObfuscated, "Camera"),
Make(&SetBenchmarkModeaddress, BenchMarkStringObfuscated, "Set Benchmark mode"),
Make(&HUDaddress, HUDStringObfuscated, "HUD"),
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
Make(&Fogaddress, FogStringObfuscated, "Fog"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
Make(&CheatManageraddress, CheatManagerStringObfuscated, "Cheat manager"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (FOVaddress && Cameraaddress && SetBenchmarkModeaddress && HUDaddress &&
CAaddress && Vignettingaddress && Fogaddress && WorldTimedilationaddress && CheatManageraddress)
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
constexpr auto GWorldStringObfuscated = make_obfuscated<0xCA>("48 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 ?? ?? E8 ?? ?? ?? ?? 83 ?? ?? 74");
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x87>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x32>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0xAC>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B");
// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
if (!init) logger->info("-------------- Fixes initialisation -------------");
}
}
if (init && g_fix_enabled)
logger->info("-------------- Fixes initialisation -------------");
if (!init && FOVaddress) FOVFixEnabled();
if (!init && Cameraaddress) CameraFixEnabled();
if (!init && HUDaddress) HUDFixEnabled();
if (!init && CAaddress) CAFixEnabled();
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
if (FOVaddress) UltraWideFixEnabled();
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) {
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); }
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
if (fix == GameFixes::Invulnerable) { g_Invulnerable_fix_enabled = enabled; EnableCheats(Cheat::Invulnerability); }
}
extern "C" __declspec(dllexport) void SetFOV(int fov) {
g_AdditionalFOVValue = fov;
}
extern "C" __declspec(dllexport) void SetCameraOffset(int cameraOffset) {
g_CameraOffset = cameraOffset + 80;
g_TransitionCameraOffset = (float)g_CameraOffset;
}
extern "C" __declspec(dllexport) void SetHUDScale(int HUDScale) {
g_HUDLeft = (float)HUDScale / 100;
g_HUDRight = 1.f - ((float)HUDScale / 100);
}
extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
g_WorldTimeDilationValue = timeDilation;
}
extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) {
g_AITimeDilationValue = timeDilation;
}
extern "C" __declspec(dllexport) void SetCameraSmoothness(float smoothness) {
g_CameraSmoothnessValue = smoothness;
}
// Unreal Engine functions
/**
* @brief Gets the current player Pawn from the world.
* @param world Optional UWorld pointer.
* @return Player Pawn or nullptr.
*/
static APawn* GetPawnFromWorld(UWorld* world = nullptr) {
if (!world) UWorld* world = UWorld::GetWorld();
if (!world) return nullptr;
UGameInstance* gameInstance = world->OwningGameInstance;
if (!gameInstance || gameInstance->LocalPlayers.Num() == 0) return nullptr;
ULocalPlayer* localPlayer = gameInstance->LocalPlayers[0];
if (!localPlayer) return nullptr;
APlayerController* pc = localPlayer->PlayerController;
if (!pc) return nullptr;
APawn* pawn = pc->AcknowledgedPawn;
return pawn;
}
static APhxCharacter* GetPhxCharacterFromPawn(APawn* pawn) {
void* inventoryComp = *(void**)((uintptr_t)pawn + 0x6d8); // inventoryComp offset from SDK
void* moveComp = *(void**)((uintptr_t)pawn + 0x908); // moveComp offset FROM SDK
if (inventoryComp && moveComp) {
APhxCharacter* phxChar = static_cast<APhxCharacter*>(pawn);
if (phxChar) return phxChar;
}
return nullptr;
}
// Miscellaneous functions
static inline double NowSeconds()
{
using namespace std::chrono;
static steady_clock::time_point start = steady_clock::now();
return duration<double>(steady_clock::now() - start).count();
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->FOVOut = g_FOV_Out;
infos->CompensatedFOV = g_NativeCameraDistance;
infos->consoleEnabled = g_Console_Enabled;
}
// Code injection functions
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(FOVaddress + 0xa,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] += g_AdditionalFOVValue; // Additional FOV
g_FOV_Out = ctx.xmm0.f32[0];
});
}
else FOVHook.enable();
logger->info("FOV fix enabled");
}
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
if (FOVHook) FOVHook.disable();
logger->info("FOV fix disabled");
}
}
static void CameraFixEnabled() {
if (g_fix_enabled && g_camera_fix_enabled && ProcessEventaddress) {
if (!PEHook) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
UObject* object = (UObject*)ctx.rcx;
UFunction* func = (UFunction*)ctx.rdx;
if (object && func) {
std::string funcName = func->GetName();
std::string objectName = object->GetName();
std::string objectFullName = object->GetFullName();
static auto start = std::chrono::high_resolution_clock::now();
// Detect when benchmark or performance test is not launched
if (objectName.contains("WBP_MainMenu_C") && funcName == "OnInitialized")
bIsInBenchmarkMode = false;
// Detect cinematics to disable temporarily camera fix
if (objectFullName.contains("CineCameraComponent") && funcName == "SetCurrentFocalLength") {
bIsInCinematicMode = true;
LastCineCallTime = NowSeconds();
}
// Detect reforge station interactions to disable temporarily camera fix
if (objectFullName.contains("BP_PrinterTabs_C")) {
if (funcName == "Show") bIsInPrinterMode = true;
if (funcName == "Hide") bIsInPrinterMode = false;
}
// Detect inventory interactions to disable temporarily camera fix
if (objectFullName.contains("BP_State_Inventory_C")) {
if (funcName == "OnBegin") bIsInventoryOpen = true;
if (funcName == "OnEnd") bIsInventoryOpen = false;
}
// Detect camera collisions to avoid world to vanish ending in character death
if (objectFullName.contains("CameraModifier_PhxCameraRig") && funcName == "BlueprintModifyCamera")
{
auto* cameraParams = reinterpret_cast<BlueprintModifyCamera_Params*>(ctx.r8);
if (!cameraParams) return;
if (cameraParams->DeltaTime > 0.f && cameraParams->DeltaTime < 0.1f)
g_LastCameraDeltaTime = cameraParams->DeltaTime;
// --- World to Pawn (player) ---
UWorld* world = UWorld::GetWorld();
if (!world) return;
APawn* pawn = GetPawnFromWorld(world);
if (!pawn) return;
// Retrieve PhxCharacter class
APhxCharacter* phxChar = GetPhxCharacterFromPawn(pawn);
if (phxChar) bIsAiming = phxChar->bIsAiming; // Is player aiming ?
// --- Positions ---
FVector pawnPos = pawn->K2_GetActorLocation();
FVector engineCamPos = cameraParams->ViewLocation;
// --- Camera direction ---
Vector forward = RotatorToForwardVector(*reinterpret_cast<Rotator*>(&cameraParams->ViewRotation));
// Transform own vector into UE SDK vector
FVector forwardVector { forward.X , forward.Y, forward.Z };
FVector backward = forwardVector * -1.f;
// --- ENGINE OFFSET (full) ---
FVector engineOffset = engineCamPos - pawnPos;
// --- DECOMPOSE OFFSET ---
// Projection of engine offset onto backward axis (recul moteur)
float engineBackDist = engineOffset.Dot(backward);
g_NativeCameraDistance = engineBackDist;
FVector backComponent = backward * engineBackDist;
// No need to set camera offset in these modes
if (bIsInBenchmarkMode || bIsInCinematicMode || bIsAiming) return;
// What we KEEP (height + lateral)
FVector preservedOffset = engineOffset - backComponent;
// --- Desired corrected distance ---
float maxDistance = g_TransitionCameraOffset;
FVector traceStart = pawnPos /*+ preservedOffset*/;
FVector traceEnd = traceStart + backward * maxDistance;
// --- Sphere Trace ---
TArray<AActor*> ignoreActors;
TArray<FHitResult> hits;
float radius = 12.f;
bool bHit = UKismetSystemLibrary::SphereTraceMulti(
object, traceStart, traceEnd, radius,
ETraceTypeQuery::TraceTypeQuery2, // camera channel
true, ignoreActors,
EDrawDebugTrace::None,
&hits, true,
FLinearColor(1, 0, 0, 1),
FLinearColor(0, 1, 0, 1),
0.f);
// --- Compute target distance ---
float targetDist = maxDistance;
if (bHit && hits.Num() > 0) {
float best = maxDistance;
float padding = 15.f;
for (const FHitResult& hit : hits) {
if (hit.bStartPenetrating) continue;
if (hit.PenetrationDepth > 2.f) continue;
float dist = (hit.Location - traceStart).Magnitude();
dist -= padding;
dist = std::max(dist, 0.f);
if (dist < best) best = dist;
}
targetDist = best;
}
// --- Smoothing ---
static float lastSafeDistance = -1.f;
if (lastSafeDistance < 0.f) lastSafeDistance = targetDist;
float interpSpeed = (targetDist < lastSafeDistance) ? 14.f : 6.f;
float alpha = std::clamp(interpSpeed * cameraParams->DeltaTime, 0.f, 1.f);
lastSafeDistance = UKismetMathLibrary::Lerp(lastSafeDistance, targetDist, alpha);
lastSafeDistance = std::clamp(lastSafeDistance, 0.f, maxDistance);
// --- FINAL CAMERA POSITION ---
FVector finalCamPos = pawnPos + preservedOffset + backward * lastSafeDistance;
if (!world->K2_GetWorldSettings()) return;
// --- APPLY ---
cameraParams->NewViewLocation = finalCamPos;
cameraParams->NewViewRotation = cameraParams->ViewRotation;
cameraParams->NewFOV = cameraParams->FOV;
}
}
});
}
else PEHook.enable();
}
if (!(g_fix_enabled && g_camera_fix_enabled) && ProcessEventaddress)
if (PEHook) PEHook.disable();
if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
if (!CameraHook) {
CameraHook = safetyhook::create_mid(Cameraaddress,
[](SafetyHookContext& ctx) {
if (bIsInCinematicMode) {
double now = NowSeconds();
if ((now - LastCineCallTime) > 1.0) // 1 second FOV is not changed -> cinematics = false
bIsInCinematicMode = false;
}
float dt = g_LastCameraDeltaTime;
if (dt <= 0.f || dt > 0.1f) dt = 1.f / 60.f; // Secure
float targetOffset = g_CameraOffset;
if (bIsInCinematicMode || bIsAiming) targetOffset = g_NativeCameraDistance;
if (bIsInventoryOpen) targetOffset = INVENTORY_CAM_OFFSET;
else if (bIsInPrinterMode) targetOffset = FORGE_CAM_OFFSET;
g_TransitionCameraOffset = UKismetMathLibrary::FInterpTo(g_TransitionCameraOffset,
targetOffset,dt, g_CameraSmoothnessValue);
});
}
else CameraHook.enable();
logger->info("Camera fix enabled");
}
if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) {
if (CameraHook) CameraHook.disable();
logger->info("Camera fix disabled");
}
if (g_fix_enabled && g_camera_fix_enabled && SetBenchmarkModeaddress) {
if (!BenchmarkHook) {
BenchmarkHook = safetyhook::create_mid(SetBenchmarkModeaddress,
[](SafetyHookContext& ctx) {
bIsInBenchmarkMode = true;
});
}
else BenchmarkHook.enable();
}
if (!(g_fix_enabled && g_camera_fix_enabled) && SetBenchmarkModeaddress)
if (BenchmarkHook) BenchmarkHook.disable();
}
static void HUDFixEnabled() {
if (g_fix_enabled && g_HUD_fix_enabled && HUDaddress) {
if (!HUDHook) { // Hook only once
HUDHook = safetyhook::create_mid(HUDaddress + 0xa,
[](SafetyHookContext& ctx) {
ctx.xmm0.f32[0] = g_HUDLeft;
ctx.xmm0.f32[1] = 0.f;
ctx.xmm0.f32[2] = g_HUDRight;
ctx.xmm0.f32[3] = 1.f;
});
}
else HUDHook.enable();
logger->info("HUD fix enabled");
}
if (!(g_fix_enabled && g_HUD_fix_enabled) && HUDaddress) {
if (HUDHook) HUDHook.disable();
logger->info("HUD fix disabled");
}
}
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x20,
[](SafetyHookContext& ctx) {
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] = g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
ULONGLONG now = GetTickCount64();
if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
lastScanTick = now;
UWorld* world = UWorld::GetWorld();
if (!world) return;
APawn* pawn = GetPawnFromWorld(world);
if (!pawn) return;
// Enemies time dilation,
for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
ULevel* Level = world->Levels[i];
if (!Level) continue;
for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
AActor* actor = Level->Actors[j];
if (!actor) continue;
if (actor == pawn) continue; // We don't want to affect Jacob
if (!actor->IsA(ACharacter::StaticClass()) && !actor->IsA(APawn::StaticClass()))
continue; // We want to affect only enemies
actor->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f;
}
}
// God mode
AActor* jacob = static_cast<AActor*>(pawn);
if (jacob) jacob->bCanBeDamaged = g_GodMode_fix_enabled ? false : true; // Jacob won't be hurt
// Invulnerability
APhxCharacter* phxChar = GetPhxCharacterFromPawn(pawn);
if (phxChar) phxChar->bInvulnerable = g_Invulnerable_fix_enabled ? true : false; // Make Jacob invulnerable
});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Invulnerability) logger->info("Ignore hits cheat {}", g_Invulnerable_fix_enabled ? "enabled" : "disabled");
}
static void FogFixEnabled() {
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
if (!FogHook) {
FogHook = safetyhook::create_mid(Fogaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rax) return;
*reinterpret_cast<uint8_t*>(ctx.rax + 0x4) = g_fix_enabled && g_Fog_fix_enabled ? 0 : 1; // r.Fog = 0
});
}
logger->info("Fog fix enabled");
}
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
logger->info("Fog fix disabled");
}
// Memory patch fixes
static void UltraWideFixEnabled() {
if (FOVaddress)
Memory::PatchBytes(FOVaddress + 0x25, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
}
static void CAFixEnabled() {
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg r.SceneColorFringeQuality = 0
logger->info("Chromatic aberrations fix enabled");
}
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
Memory::RestoreBytes(CAaddress);
logger->info("Chromatic aberrations fix disabled");
}
}
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
logger->info("Vignetting fix enabled");
}
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
Memory::RestoreBytes(Vignettingaddress);
logger->info("Vignetting fix disabled");
}
}
// UE Console creation
static void EnableConsole()
{
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console && !user_inputs_logged) {
logger->info("------------------ User inputs ------------------");
user_inputs_logged = true;
}
return;
}
logger->info("-------------- Console re-enabling --------------");
std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
Engine = UEngine::GetEngine();
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
break;
}
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
logger->error("Console could not be found in engine.");
return;
}
logger->info("Console found in engine");
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
if (NewObject)
{
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
// Compute console enabling duration
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
// Set the all the console shortkey to F2
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
{
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
}
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
logger->info("------------------ User inputs ------------------");
// Enable cheat commands through console
if (CheatManageraddress)
Memory::PatchBytes(CheatManageraddress, "\xB0\x01\x90\x90\x90\x90", 6); // mov al,1
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
logger->info("------------------ User inputs ------------------");
}
}).detach();
}
static void InitializeLogger()
{
try
{
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
if (std::filesystem::exists(log_path))
std::filesystem::remove(log_path);
logger = std::make_shared<spdlog::logger>("The Callisto Protocol", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
logger->set_level(spdlog::level::debug);
logger->flush_on(spdlog::level::debug); // Flush automatically
}
catch (const spdlog::spdlog_ex& ex)
{
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
InitializeLogger();
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH)
{
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}