216 lines
19 KiB
C++
216 lines
19 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MM
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#include "Basic.hpp"
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#include "CoreUObject_structs.hpp"
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#include "Engine_structs.hpp"
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namespace SDK
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{
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// Enum MM.EAnimSeqAssetLoadStatType
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// NumValues: 0x0005
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enum class EAnimSeqAssetLoadStatType : uint8
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{
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INVALID = 0,
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UNLOAD = 1,
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LOADING = 2,
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LOADED = 3,
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EAnimSeqAssetLoadStatType_MAX = 4,
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};
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// ScriptStruct MM.DefaultMotionJointData
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// 0x0020 (0x0020 - 0x0000)
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struct FDefaultMotionJointData final
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{
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public:
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TArray<struct FVector> JointLocation; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FVector> JointVelocity; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FDefaultMotionJointData;
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// ScriptStruct MM.MotionMatchData
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// 0x0018 (0x0018 - 0x0000)
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struct FMotionMatchData final
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{
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public:
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TArray<struct FTransform> SelectedSkeletonBoneTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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class FName ElectedSourceReference; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMotionMatchData;
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// ScriptStruct MM.PlayerDirectionInput
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// 0x0070 (0x0070 - 0x0000)
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struct FPlayerDirectionInput final
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{
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public:
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struct FTransform CurrentRefTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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float AllowedTimeOffset; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_64[0xC]; // 0x0064(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FPlayerDirectionInput;
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// ScriptStruct MM.InputPlayerDirectionData
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// 0x0028 (0x0028 - 0x0000)
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struct FInputPlayerDirectionData final
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{
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public:
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TArray<struct FPlayerDirectionInput> DirectionalPointsArray; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
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struct FVector FinishVector; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FInputPlayerDirectionData;
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// ScriptStruct MM.SkeletonStructure
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// 0x0030 (0x0030 - 0x0000)
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struct FSkeletonStructure final
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{
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public:
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struct FVector BoneTransformPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector BoneTransformVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FSkeletonStructure;
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// ScriptStruct MM.MatchResults
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// 0x0050 (0x0050 - 0x0000)
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struct FMatchResults final
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{
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public:
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struct FInputPlayerDirectionData PlayersInputData; // 0x0000(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FInputPlayerDirectionData PlayersPredictedInputData; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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};
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DUMPER7_ASSERTS_FMatchResults;
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// ScriptStruct MM.MotionAnim
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// 0x0020 (0x0020 - 0x0000)
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struct FMotionAnim final
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{
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public:
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class UAnimationAnalyzer* AnimationAnalyzer; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 AnimIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float position; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AllowedMotionTransitionTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Limit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool LimitOfOperation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMotionAnim;
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// ScriptStruct MM.MMForLMAnimGraph
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// 0x0288 (0x02C0 - 0x0038)
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struct FMMForLMAnimGraph final : public FAnimNode_AssetPlayerBase
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{
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public:
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struct FDefaultMotionJointData DefaultMotionJointData; // 0x0038(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FVector DefaultVelocity; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAnimationAnalyzer* AnimationAnalyzer; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPoseLink AnimationPose; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FTransform InputDesiredTransform; // 0x0090(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FTransform InputRootTransform; // 0x00F0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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float InputStrength; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PlayRate; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendTime; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TimeBetweenBlends; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRecordAnimData; // 0x0160(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bKeepInputUnchanged; // 0x0161(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_162[0x16]; // 0x0162(0x0016)(Fixing Size After Last Property [ Dumper-7 ])
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int32 CurrentAnimationReferencesIndex; // 0x0178(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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int32 WorldTimer; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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float ReferenceMMTimer; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bAllowLooping; // 0x0184(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_185[0x123]; // 0x0185(0x0123)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FMotionAnim> MotionMatchAnimationsRef; // 0x02A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
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uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMMForLMAnimGraph;
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// ScriptStruct MM.MotionMatchingAnimGraph
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// 0x0218 (0x0250 - 0x0038)
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struct FMotionMatchingAnimGraph final : public FAnimNode_AssetPlayerBase
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{
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public:
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struct FDefaultMotionJointData DefaultMotionJointData; // 0x0038(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
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struct FVector DefaultVelocity; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAnimationAnalyzer* AnimationAnalyzer; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPoseLink AnimationPose; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
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struct FTransform InputDesiredTransform; // 0x0090(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FTransform InputRootTransform; // 0x00F0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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float InputStrength; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PlayRate; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float BlendTime; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TimeBetweenBlends; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bRecordAnimData; // 0x0160(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bDisableMMRootMotion; // 0x0161(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_162[0x16]; // 0x0162(0x0016)(Fixing Size After Last Property [ Dumper-7 ])
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int32 CurrentAnimationReferencesIndex; // 0x0178(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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int32 WorldTimer; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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float ReferenceMMTimer; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bAllowLooping; // 0x0184(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_185[0xBB]; // 0x0185(0x00BB)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<struct FMotionAnim> MotionMatchAnimationsRef; // 0x0240(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
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};
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DUMPER7_ASSERTS_FMotionMatchingAnimGraph;
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// ScriptStruct MM.MotionMatchingCostData
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// 0x0010 (0x0010 - 0x0000)
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struct alignas(0x08) FMotionMatchingCostData final
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{
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public:
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uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMotionMatchingCostData;
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// ScriptStruct MM.MMKDTreeNode
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// 0x0028 (0x0028 - 0x0000)
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struct FMMKDTreeNode final
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{
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public:
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TArray<int32> AnimRefIndex; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
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int32 SplitIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Median; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 LeftIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 RightIndex; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 ParentIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMMKDTreeNode;
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// ScriptStruct MM.MotionMatchingMath
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// 0x0080 (0x0080 - 0x0000)
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struct FMotionMatchingMath final
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{
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public:
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int32 SrcAnimIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StartTime; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SequenceLength; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
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TArray<float> SerializedFeatures; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
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uint8 Pad_20[0x60]; // 0x0020(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMotionMatchingMath;
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// ScriptStruct MM.MotionMatchingAnimSeqdata
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// 0x0028 (0x0028 - 0x0000)
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struct FMotionMatchingAnimSeqdata final
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{
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public:
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class UAnimSequence* AnimationInMemory; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FSoftObjectPath AnimationSoftPath; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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EAnimSeqAssetLoadStatType AnimationsAssetLoadStat; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
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};
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DUMPER7_ASSERTS_FMotionMatchingAnimSeqdata;
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}
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