Files
ReshadePluginsCore/BlackMythWukong/SDK/MM_structs.hpp
2026-03-06 01:35:17 +01:00

216 lines
19 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MM
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
#include "Engine_structs.hpp"
namespace SDK
{
// Enum MM.EAnimSeqAssetLoadStatType
// NumValues: 0x0005
enum class EAnimSeqAssetLoadStatType : uint8
{
INVALID = 0,
UNLOAD = 1,
LOADING = 2,
LOADED = 3,
EAnimSeqAssetLoadStatType_MAX = 4,
};
// ScriptStruct MM.DefaultMotionJointData
// 0x0020 (0x0020 - 0x0000)
struct FDefaultMotionJointData final
{
public:
TArray<struct FVector> JointLocation; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FVector> JointVelocity; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FDefaultMotionJointData;
// ScriptStruct MM.MotionMatchData
// 0x0018 (0x0018 - 0x0000)
struct FMotionMatchData final
{
public:
TArray<struct FTransform> SelectedSkeletonBoneTransforms; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
class FName ElectedSourceReference; // 0x0010(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMotionMatchData;
// ScriptStruct MM.PlayerDirectionInput
// 0x0070 (0x0070 - 0x0000)
struct FPlayerDirectionInput final
{
public:
struct FTransform CurrentRefTransform; // 0x0000(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float AllowedTimeOffset; // 0x0060(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_64[0xC]; // 0x0064(0x000C)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FPlayerDirectionInput;
// ScriptStruct MM.InputPlayerDirectionData
// 0x0028 (0x0028 - 0x0000)
struct FInputPlayerDirectionData final
{
public:
TArray<struct FPlayerDirectionInput> DirectionalPointsArray; // 0x0000(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
struct FVector FinishVector; // 0x0010(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FInputPlayerDirectionData;
// ScriptStruct MM.SkeletonStructure
// 0x0030 (0x0030 - 0x0000)
struct FSkeletonStructure final
{
public:
struct FVector BoneTransformPosition; // 0x0000(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector BoneTransformVelocity; // 0x0018(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FSkeletonStructure;
// ScriptStruct MM.MatchResults
// 0x0050 (0x0050 - 0x0000)
struct FMatchResults final
{
public:
struct FInputPlayerDirectionData PlayersInputData; // 0x0000(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FInputPlayerDirectionData PlayersPredictedInputData; // 0x0028(0x0028)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FMatchResults;
// ScriptStruct MM.MotionAnim
// 0x0020 (0x0020 - 0x0000)
struct FMotionAnim final
{
public:
class UAnimationAnalyzer* AnimationAnalyzer; // 0x0000(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AnimIndex; // 0x0008(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float position; // 0x000C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AllowedMotionTransitionTime; // 0x0010(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Limit; // 0x0014(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool LimitOfOperation; // 0x0018(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_19[0x7]; // 0x0019(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMotionAnim;
// ScriptStruct MM.MMForLMAnimGraph
// 0x0288 (0x02C0 - 0x0038)
struct FMMForLMAnimGraph final : public FAnimNode_AssetPlayerBase
{
public:
struct FDefaultMotionJointData DefaultMotionJointData; // 0x0038(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FVector DefaultVelocity; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationAnalyzer* AnimationAnalyzer; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPoseLink AnimationPose; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform InputDesiredTransform; // 0x0090(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform InputRootTransform; // 0x00F0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float InputStrength; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendTime; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeBetweenBlends; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRecordAnimData; // 0x0160(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bKeepInputUnchanged; // 0x0161(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_162[0x16]; // 0x0162(0x0016)(Fixing Size After Last Property [ Dumper-7 ])
int32 CurrentAnimationReferencesIndex; // 0x0178(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 WorldTimer; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ReferenceMMTimer; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bAllowLooping; // 0x0184(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_185[0x123]; // 0x0185(0x0123)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMotionAnim> MotionMatchAnimationsRef; // 0x02A8(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_2B8[0x8]; // 0x02B8(0x0008)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMMForLMAnimGraph;
// ScriptStruct MM.MotionMatchingAnimGraph
// 0x0218 (0x0250 - 0x0038)
struct FMotionMatchingAnimGraph final : public FAnimNode_AssetPlayerBase
{
public:
struct FDefaultMotionJointData DefaultMotionJointData; // 0x0038(0x0020)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
struct FVector DefaultVelocity; // 0x0058(0x0018)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAnimationAnalyzer* AnimationAnalyzer; // 0x0070(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPoseLink AnimationPose; // 0x0078(0x0010)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_88[0x8]; // 0x0088(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
struct FTransform InputDesiredTransform; // 0x0090(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform InputRootTransform; // 0x00F0(0x0060)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
float InputStrength; // 0x0150(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PlayRate; // 0x0154(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float BlendTime; // 0x0158(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TimeBetweenBlends; // 0x015C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRecordAnimData; // 0x0160(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDisableMMRootMotion; // 0x0161(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_162[0x16]; // 0x0162(0x0016)(Fixing Size After Last Property [ Dumper-7 ])
int32 CurrentAnimationReferencesIndex; // 0x0178(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 WorldTimer; // 0x017C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
float ReferenceMMTimer; // 0x0180(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bAllowLooping; // 0x0184(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_185[0xBB]; // 0x0185(0x00BB)(Fixing Size After Last Property [ Dumper-7 ])
TArray<struct FMotionAnim> MotionMatchAnimationsRef; // 0x0240(0x0010)(ZeroConstructor, NativeAccessSpecifierPrivate)
};
DUMPER7_ASSERTS_FMotionMatchingAnimGraph;
// ScriptStruct MM.MotionMatchingCostData
// 0x0010 (0x0010 - 0x0000)
struct alignas(0x08) FMotionMatchingCostData final
{
public:
uint8 Pad_0[0x10]; // 0x0000(0x0010)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMotionMatchingCostData;
// ScriptStruct MM.MMKDTreeNode
// 0x0028 (0x0028 - 0x0000)
struct FMMKDTreeNode final
{
public:
TArray<int32> AnimRefIndex; // 0x0000(0x0010)(ZeroConstructor, NativeAccessSpecifierPublic)
int32 SplitIndex; // 0x0010(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Median; // 0x0014(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LeftIndex; // 0x0018(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 RightIndex; // 0x001C(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ParentIndex; // 0x0020(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_24[0x4]; // 0x0024(0x0004)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMMKDTreeNode;
// ScriptStruct MM.MotionMatchingMath
// 0x0080 (0x0080 - 0x0000)
struct FMotionMatchingMath final
{
public:
int32 SrcAnimIndex; // 0x0000(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float StartTime; // 0x0004(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SequenceLength; // 0x0008(0x0004)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C[0x4]; // 0x000C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
TArray<float> SerializedFeatures; // 0x0010(0x0010)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 Pad_20[0x60]; // 0x0020(0x0060)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMotionMatchingMath;
// ScriptStruct MM.MotionMatchingAnimSeqdata
// 0x0028 (0x0028 - 0x0000)
struct FMotionMatchingAnimSeqdata final
{
public:
class UAnimSequence* AnimationInMemory; // 0x0000(0x0008)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoftObjectPath AnimationSoftPath; // 0x0008(0x0018)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EAnimSeqAssetLoadStatType AnimationsAssetLoadStat; // 0x0020(0x0001)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21[0x7]; // 0x0021(0x0007)(Fixing Struct Size After Last Property [ Dumper-7 ])
};
DUMPER7_ASSERTS_FMotionMatchingAnimSeqdata;
}