Files
ReshadePluginsCore/Samson/NameCollisions.inl
2026-04-10 00:20:20 +02:00

122 lines
3.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// FORWARD DECLARATIONS
namespace ABP_LL_Melee_Player_Weapon_Pipe { struct FAnimBlueprintGeneratedConstantData; }
namespace EMovementMode { enum class EMovementMode : uint8; }
namespace ABP_LL_VehicleEvade_Environmental { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_Intimidation_Success { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_ContainedActions { struct FAnimBlueprintGeneratedConstantData; }
namespace Face_AnimBP { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_Intimidation_Success_Responder { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_Intimidation_Fail_Responder { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_MeleeShoveReact_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_Intimidation_Fail { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_MeleeGrabbed_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_Suckerpunch { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_MeleeShove_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_EnvironmentalMelee_Railing { struct FAnimBlueprintGeneratedConstantData; }
namespace GameplayAbilities { struct FServerAbilityRPCBatch; }
namespace ABP_MeleeGraph { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_Env_Interact_Door { struct FAnimBlueprintGeneratedConstantData; }
namespace ThrownWeapon { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_Loco_Crouch_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_MeleeGrab_PlayerDefault { struct FAnimBlueprintGeneratedConstantData; }
namespace ABP_LL_EnvironmentalMelee_Table { struct FAnimBlueprintGeneratedConstantData; }
namespace Engine { enum class EMovementMode : uint8; }
namespace ABP_LL_Melee_PlayerDefault
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace Face_PostProcess_AnimBP
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_InVehicleGraph
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_LL_LocomotionUnarmed
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_LL_Loco_Melee_PlayerDefault
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_Player
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_CarBase
{
struct FAnimBlueprintGeneratedMutableData;
struct FAnimBlueprintGeneratedConstantData;
}
namespace ABP_LadderGraph
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_PedestrianAnimSharingTransition
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_LL_SmartObject_Base
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}
namespace ABP_InAirGraph
{
struct FAnimBlueprintGeneratedConstantData;
struct FAnimBlueprintGeneratedMutableData;
}