87382 lines
2.8 MiB
87382 lines
2.8 MiB
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: GameNoce
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#include "Basic.hpp"
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#include "GameNoce_classes.hpp"
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#include "GameNoce_parameters.hpp"
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namespace SDK
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{
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// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncLoadGameFromSlot
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncLoadGameFromSlot(class UObject* WorldContextObject, const int32 SlotIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncLoadGameFromSlot");
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Params::AsyncActionHandleNoceStorage_NoceAsyncLoadGameFromSlot Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.SlotIndex = SlotIndex;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveClearGameToSlot
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveClearGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, ENoceEndingType ClearEndingType, bool ClearProgress)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveClearGameToSlot");
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Params::AsyncActionHandleNoceStorage_NoceAsyncSaveClearGameToSlot Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.SlotIndex = SlotIndex;
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Parms.ClearEndingType = ClearEndingType;
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Parms.ClearProgress = ClearProgress;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveGameToSlot
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const int32 SlotIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveGameToSlot(class UObject* WorldContextObject, const int32 SlotIndex, class FName LocationName, class AActor* InActor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveGameToSlot");
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Params::AsyncActionHandleNoceStorage_NoceAsyncSaveGameToSlot Parms{};
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Parms.WorldContextObject = WorldContextObject;
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Parms.SlotIndex = SlotIndex;
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Parms.LocationName = LocationName;
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Parms.InActor = InActor;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.AsyncActionHandleNoceStorage.NoceAsyncSaveSystemSave
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// (Final, Native, Static, Public, BlueprintCallable)
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// Parameters:
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// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// class UAsyncActionHandleNoceStorage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UAsyncActionHandleNoceStorage* UAsyncActionHandleNoceStorage::NoceAsyncSaveSystemSave(class UObject* WorldContextObject)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("AsyncActionHandleNoceStorage", "NoceAsyncSaveSystemSave");
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Params::AsyncActionHandleNoceStorage_NoceAsyncSaveSystemSave Parms{};
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Parms.WorldContextObject = WorldContextObject;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NoceCheatLevelExtension.AddSpecialTag
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool UNoceCheatLevelExtension::AddSpecialTag()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "AddSpecialTag");
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Params::NoceCheatLevelExtension_AddSpecialTag Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GameNoce.NoceCheatLevelExtension.Debug_AddAllMapLocationIDs
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// (Final, Exec, Native, Public, BlueprintCallable)
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void UNoceCheatLevelExtension::Debug_AddAllMapLocationIDs()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddAllMapLocationIDs");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.Debug_AddMapLocationID
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// (Final, Exec, Native, Public, BlueprintCallable)
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void UNoceCheatLevelExtension::Debug_AddMapLocationID()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddMapLocationID");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.Debug_AddRemoveMapIcon
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// (Final, Exec, Native, Public, BlueprintCallable)
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void UNoceCheatLevelExtension::Debug_AddRemoveMapIcon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddRemoveMapIcon");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.Debug_AddSpecialTag
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// (Final, Exec, Native, Public, BlueprintCallable)
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void UNoceCheatLevelExtension::Debug_AddSpecialTag()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_AddSpecialTag");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.Debug_RemoveMapLocationID
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// (Final, Exec, Native, Public, BlueprintCallable)
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void UNoceCheatLevelExtension::Debug_RemoveMapLocationID()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "Debug_RemoveMapLocationID");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.GetSpecialTags
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
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TArray<class FText> UNoceCheatLevelExtension::GetSpecialTags(int32 Index_0)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "GetSpecialTags");
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Params::NoceCheatLevelExtension_GetSpecialTags Parms{};
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Parms.Index_0 = Index_0;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GameNoce.NoceCheatLevelExtension.OnAddSpecialTagWindowDecided
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// (Final, Native, Public)
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// Parameters:
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// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
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void UNoceCheatLevelExtension::OnAddSpecialTagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "OnAddSpecialTagWindowDecided");
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Params::NoceCheatLevelExtension_OnAddSpecialTagWindowDecided Parms{};
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Parms.Result = std::move(Result);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecided
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// (Final, Native, Public)
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// Parameters:
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// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
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void UNoceCheatLevelExtension::OnMapIconDecided(const struct FNeoCheatPopWindowOutputParam& Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapIconDecided");
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Params::NoceCheatLevelExtension_OnMapIconDecided Parms{};
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Parms.Result = std::move(Result);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.OnMapIconDecidedV2
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// (Final, Native, Public)
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// Parameters:
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// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
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void UNoceCheatLevelExtension::OnMapIconDecidedV2(const struct FNeoCheatPopWindowOutputParam& Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapIconDecidedV2");
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Params::NoceCheatLevelExtension_OnMapIconDecidedV2 Parms{};
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Parms.Result = std::move(Result);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.OnMapWindowDecided
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// (Final, Native, Public)
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// Parameters:
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// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
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void UNoceCheatLevelExtension::OnMapWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "OnMapWindowDecided");
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Params::NoceCheatLevelExtension_OnMapWindowDecided Parms{};
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Parms.Result = std::move(Result);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceCheatLevelExtension.RefreshMinimap
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// (Exec, Event, Public, BlueprintEvent)
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void UNoceCheatLevelExtension::RefreshMinimap()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "RefreshMinimap");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NoceCheatLevelExtension.ToggleMinimap
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// (Exec, Event, Public, BlueprintEvent)
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void UNoceCheatLevelExtension::ToggleMinimap()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "ToggleMinimap");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NoceCheatLevelExtension.ZoomInMinimap
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// (Exec, Event, Public, BlueprintEvent)
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void UNoceCheatLevelExtension::ZoomInMinimap()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "ZoomInMinimap");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NoceCheatLevelExtension.ZoomOutMinimap
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// (Exec, Event, Public, BlueprintEvent)
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void UNoceCheatLevelExtension::ZoomOutMinimap()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceCheatLevelExtension", "ZoomOutMinimap");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NoceTestBaseController.OnMemReportIntervalChanged
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// (Final, Native, Private)
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void UNoceTestBaseController::OnMemReportIntervalChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceTestBaseController", "OnMemReportIntervalChanged");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceTestBaseController.OnMemReportTimerExpired
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// (Final, Native, Private)
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void UNoceTestBaseController::OnMemReportTimerExpired()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceTestBaseController", "OnMemReportTimerExpired");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceTestBaseController.TryEarlyExec
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// (Final, Native, Private)
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// Parameters:
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// const class UWorld* World (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UNoceTestBaseController::TryEarlyExec(const class UWorld* World)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceTestBaseController", "TryEarlyExec");
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Params::NoceTestBaseController_TryEarlyExec Parms{};
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Parms.World = World;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NocePerfTestController.OnGameStateSet
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// (Final, Native, Protected)
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// Parameters:
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// const class AGameStateBase* GameStateBase (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UNocePerfTestController::OnGameStateSet(const class AGameStateBase* GameStateBase)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePerfTestController", "OnGameStateSet");
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Params::NocePerfTestController_OnGameStateSet Parms{};
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Parms.GameStateBase = GameStateBase;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NocePerfTestController.OnWorldBeginPlay
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// (Final, Native, Protected)
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void UNocePerfTestController::OnWorldBeginPlay()
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{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePerfTestController", "OnWorldBeginPlay");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNewGameDataAsset.GetDefaultGameRound
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRoundType UNoceNewGameDataAsset::GetDefaultGameRound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNewGameDataAsset", "GetDefaultGameRound");
|
|
|
|
Params::NoceNewGameDataAsset_GetDefaultGameRound Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleUIExtension.Debug_AutoSwitchInputIcon
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleUIExtension::Debug_AutoSwitchInputIcon(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_AutoSwitchInputIcon");
|
|
|
|
Params::NoceCheatTitleUIExtension_Debug_AutoSwitchInputIcon Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleUIExtension.Debug_HideDevInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleUIExtension::Debug_HideDevInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_HideDevInfo");
|
|
|
|
Params::NoceCheatTitleUIExtension_Debug_HideDevInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleUIExtension.Debug_SetSkipLogo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleUIExtension::Debug_SetSkipLogo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleUIExtension", "Debug_SetSkipLogo");
|
|
|
|
Params::NoceCheatTitleUIExtension_Debug_SetSkipLogo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatGeneralTextWidget.ShowText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatGeneralTextWidget::ShowText(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatGeneralTextWidget", "ShowText");
|
|
|
|
Params::NoceCheatGeneralTextWidget_ShowText Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.FrameworkFunctionLibrary.GetNoceWorldSettings
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceWorldSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceWorldSettings* UFrameworkFunctionLibrary::GetNoceWorldSettings(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "GetNoceWorldSettings");
|
|
|
|
Params::FrameworkFunctionLibrary_GetNoceWorldSettings Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.FrameworkFunctionLibrary.IsGameMode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class AGameModeBase> GameModeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UFrameworkFunctionLibrary::IsGameMode(const class UObject* WorldContextObject, TSubclassOf<class AGameModeBase> GameModeClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsGameMode");
|
|
|
|
Params::FrameworkFunctionLibrary_IsGameMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.GameModeClass = GameModeClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.FrameworkFunctionLibrary.IsNoceGameMode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UFrameworkFunctionLibrary::IsNoceGameMode(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsNoceGameMode");
|
|
|
|
Params::FrameworkFunctionLibrary_IsNoceGameMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.FrameworkFunctionLibrary.IsNoceTitleGameMode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UFrameworkFunctionLibrary::IsNoceTitleGameMode(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("FrameworkFunctionLibrary", "IsNoceTitleGameMode");
|
|
|
|
Params::FrameworkFunctionLibrary_IsNoceTitleGameMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceVolumeComponentBase.OnVolumeBeginOverlapBP
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceVolumeComponentBase::OnVolumeBeginOverlapBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceVolumeComponentBase", "OnVolumeBeginOverlapBP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceVolumeComponentBase.OnVolumeEndOverlapBP
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceVolumeComponentBase::OnVolumeEndOverlapBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceVolumeComponentBase", "OnVolumeEndOverlapBP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceVolumeComponentBase.RequestSpecialWeightChange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& SourceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceVolumeComponentBase::RequestSpecialWeightChange(const class FString& SourceName, float InWeight, float InPriority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceVolumeComponentBase", "RequestSpecialWeightChange");
|
|
|
|
Params::NoceVolumeComponentBase_RequestSpecialWeightChange Parms{};
|
|
|
|
Parms.SourceName = std::move(SourceName);
|
|
Parms.InWeight = InWeight;
|
|
Parms.InPriority = InPriority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetActionLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceActionLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceActionLevel AGameNoceGameModeBase::GetActionLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetActionLevel");
|
|
|
|
Params::GameNoceGameModeBase_GetActionLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetPlayerOutfitValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENocePlayerOutfit AGameNoceGameModeBase::GetPlayerOutfitValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetPlayerOutfitValue");
|
|
|
|
Params::GameNoceGameModeBase_GetPlayerOutfitValue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetPlayerSaveGameOutfit
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENocePlayerOutfit AGameNoceGameModeBase::GetPlayerSaveGameOutfit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetPlayerSaveGameOutfit");
|
|
|
|
Params::GameNoceGameModeBase_GetPlayerSaveGameOutfit Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetRiddleLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRiddleLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRiddleLevel AGameNoceGameModeBase::GetRiddleLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetRiddleLevel");
|
|
|
|
Params::GameNoceGameModeBase_GetRiddleLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetRoundType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRoundType AGameNoceGameModeBase::GetRoundType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetRoundType");
|
|
|
|
Params::GameNoceGameModeBase_GetRoundType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetSaveGameRoundType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRoundType AGameNoceGameModeBase::GetSaveGameRoundType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetSaveGameRoundType");
|
|
|
|
Params::GameNoceGameModeBase_GetSaveGameRoundType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetSimulateStoryClearBitmask
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 AGameNoceGameModeBase::GetSimulateStoryClearBitmask()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetSimulateStoryClearBitmask");
|
|
|
|
Params::GameNoceGameModeBase_GetSimulateStoryClearBitmask Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.GetStoryEndingType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceEndingType AGameNoceGameModeBase::GetStoryEndingType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "GetStoryEndingType");
|
|
|
|
Params::GameNoceGameModeBase_GetStoryEndingType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.HandleUpdatePlayerCharMeshType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InCharMeshRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::HandleUpdatePlayerCharMeshType(ENocePlayerType InPlayerType, class FName InCharMeshRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "HandleUpdatePlayerCharMeshType");
|
|
|
|
Params::GameNoceGameModeBase_HandleUpdatePlayerCharMeshType Parms{};
|
|
|
|
Parms.InPlayerType = InPlayerType;
|
|
Parms.InCharMeshRowName = InCharMeshRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.OnSystemSaveLoaded
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::OnSystemSaveLoaded(class UNoceSystemSaveGame* SystemSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "OnSystemSaveLoaded");
|
|
|
|
Params::GameNoceGameModeBase_OnSystemSaveLoaded Parms{};
|
|
|
|
Parms.SystemSave = SystemSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.OnSystemSaveSaved
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::OnSystemSaveSaved(class UNoceSystemSaveGame* SystemSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "OnSystemSaveSaved");
|
|
|
|
Params::GameNoceGameModeBase_OnSystemSaveSaved Parms{};
|
|
|
|
Parms.SystemSave = SystemSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.SetActionLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::SetActionLevel(ENoceActionLevel ActionLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "SetActionLevel");
|
|
|
|
Params::GameNoceGameModeBase_SetActionLevel Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.SetPlayerOutfitValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerOutfit InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::SetPlayerOutfitValue(ENocePlayerOutfit InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "SetPlayerOutfitValue");
|
|
|
|
Params::GameNoceGameModeBase_SetPlayerOutfitValue Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.SetRiddleLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceRiddleLevel RiddleLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::SetRiddleLevel(ENoceRiddleLevel RiddleLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "SetRiddleLevel");
|
|
|
|
Params::GameNoceGameModeBase_SetRiddleLevel Parms{};
|
|
|
|
Parms.RiddleLevel = RiddleLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.SetSimulateRoundType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceRoundType DebugRoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::SetSimulateRoundType(ENoceRoundType DebugRoundType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "SetSimulateRoundType");
|
|
|
|
Params::GameNoceGameModeBase_SetSimulateRoundType Parms{};
|
|
|
|
Parms.DebugRoundType = DebugRoundType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.SetSimulateStoryClearBitmask
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::SetSimulateStoryClearBitmask(int32 BitMask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "SetSimulateStoryClearBitmask");
|
|
|
|
Params::GameNoceGameModeBase_SetSimulateStoryClearBitmask Parms{};
|
|
|
|
Parms.BitMask = BitMask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.GameNoceGameModeBase.SetStoryEndingType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AGameNoceGameModeBase::SetStoryEndingType(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("GameNoceGameModeBase", "SetStoryEndingType");
|
|
|
|
Params::GameNoceGameModeBase_SetStoryEndingType Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.AddToInputDeviceUpdateList
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUserWidgetBase::AddToInputDeviceUpdateList(class UWidget* InWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "AddToInputDeviceUpdateList");
|
|
|
|
Params::NoceUserWidgetBase_AddToInputDeviceUpdateList Parms{};
|
|
|
|
Parms.InWidget = InWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.ClearResource
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUserWidgetBase::ClearResource(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "ClearResource");
|
|
|
|
Params::NoceUserWidgetBase_ClearResource Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.OnInputDeviceChanged
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceUserWidgetBase::OnInputDeviceChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "OnInputDeviceChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.OnLanguageChanged
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceUserWidgetBase::OnLanguageChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "OnLanguageChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.OnSynchronizeProperties
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceUserWidgetBase::OnSynchronizeProperties()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "OnSynchronizeProperties");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.PlayUIAnimation
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsLoop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsRestorable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUserWidgetBase::PlayUIAnimation(class UWidgetAnimation* InAnimation, bool IsLoop, bool IsRestorable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "PlayUIAnimation");
|
|
|
|
Params::NoceUserWidgetBase_PlayUIAnimation Parms{};
|
|
|
|
Parms.InAnimation = InAnimation;
|
|
Parms.IsLoop = IsLoop;
|
|
Parms.IsRestorable = IsRestorable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.PlayUISound
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUserWidgetBase::PlayUISound(const struct FNeoAudioTriggerIdHandle& TriggerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "PlayUISound");
|
|
|
|
Params::NoceUserWidgetBase_PlayUISound Parms{};
|
|
|
|
Parms.TriggerId = std::move(TriggerId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.StopUIAnimations
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class UWidgetAnimation*>& InAnimations (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUserWidgetBase::StopUIAnimations(const TArray<class UWidgetAnimation*>& InAnimations)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "StopUIAnimations");
|
|
|
|
Params::NoceUserWidgetBase_StopUIAnimations Parms{};
|
|
|
|
Parms.InAnimations = std::move(InAnimations);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUserWidgetBase.SynchronizeProperties
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUserWidgetBase::SynchronizeProperties()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUserWidgetBase", "SynchronizeProperties");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetBarRatio
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceClawAttrackSoulWidget::BP_SetBarRatio(float InRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_SetBarRatio");
|
|
|
|
Params::NoceClawAttrackSoulWidget_BP_SetBarRatio Parms{};
|
|
|
|
Parms.InRatio = InRatio;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceClawAttrackSoulWidget.BP_SetHoldTime
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float InHoldTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceClawAttrackSoulWidget::BP_SetHoldTime(float InHoldTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_SetHoldTime");
|
|
|
|
Params::NoceClawAttrackSoulWidget_BP_SetHoldTime Parms{};
|
|
|
|
Parms.InHoldTime = InHoldTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceClawAttrackSoulWidget.BP_StartPressing
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceClawAttrackSoulWidget::BP_StartPressing()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceClawAttrackSoulWidget", "BP_StartPressing");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSelectItemWidget.GetAnimation
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UWidgetAnimation* NormalAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UWidgetAnimation* DisableAnim (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWidgetAnimation* UNoceSelectItemWidget::GetAnimation(class UWidgetAnimation* NormalAnim, class UWidgetAnimation* DisableAnim)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSelectItemWidget", "GetAnimation");
|
|
|
|
Params::NoceSelectItemWidget_GetAnimation Parms{};
|
|
|
|
Parms.NormalAnim = NormalAnim;
|
|
Parms.DisableAnim = DisableAnim;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSelectItemWidget.OnDecideCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceSelectItemWidget::OnDecideCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSelectItemWidget", "OnDecideCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSelectItemWidget.OnFocusCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceSelectItemWidget::OnFocusCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSelectItemWidget", "OnFocusCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSelectItemWidget.OnUnfocusCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceSelectItemWidget::OnUnfocusCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSelectItemWidget", "OnUnfocusCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSelectItemWidget.StopSelectAnimations
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSelectItemWidget::StopSelectAnimations()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSelectItemWidget", "StopSelectAnimations");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPageTabChildWidget.Init
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceUINotebookCategoryData&InData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& InDefaultColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& InSelectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookPageTabChildWidget::Init(const struct FNoceUINotebookCategoryData& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPageTabChildWidget", "Init");
|
|
|
|
Params::NoceNotebookPageTabChildWidget_Init Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InDefaultColor = std::move(InDefaultColor);
|
|
Parms.InSelectColor = std::move(InSelectColor);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPageTabChildWidget.SetViewed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceNotebookPageTabChildWidget::SetViewed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPageTabChildWidget", "SetViewed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.AddAnimation
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimWidget::AddAnimation(class UWidgetAnimation* Animation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "AddAnimation");
|
|
|
|
Params::NoceAnimWidget_AddAnimation Parms{};
|
|
|
|
Parms.Animation = Animation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.BP_ForceClose
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceAnimWidget::BP_ForceClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "BP_ForceClose");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.BP_HideCommon
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimWidget::BP_HideCommon(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "BP_HideCommon");
|
|
|
|
Params::NoceAnimWidget_BP_HideCommon Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.BP_ShowCommon
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimWidget::BP_ShowCommon(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "BP_ShowCommon");
|
|
|
|
Params::NoceAnimWidget_BP_ShowCommon Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.ForceClose
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnimWidget::ForceClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "ForceClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.ForceHide
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnimWidget::ForceHide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "ForceHide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.GetFadeInAnim
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWidgetAnimation* UNoceAnimWidget::GetFadeInAnim()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "GetFadeInAnim");
|
|
|
|
Params::NoceAnimWidget_GetFadeInAnim Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.GetFadeOutAnim
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UWidgetAnimation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWidgetAnimation* UNoceAnimWidget::GetFadeOutAnim()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "GetFadeOutAnim");
|
|
|
|
Params::NoceAnimWidget_GetFadeOutAnim Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.Hide
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnimWidget::Hide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "Hide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.IsShowing
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnimWidget::IsShowing()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "IsShowing");
|
|
|
|
Params::NoceAnimWidget_IsShowing Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.OnFadeInCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceAnimWidget::OnFadeInCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "OnFadeInCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.OnFadeOutCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceAnimWidget::OnFadeOutCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "OnFadeOutCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.SetAllData
|
|
// (Native, Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimWidget::SetAllData(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "SetAllData");
|
|
|
|
Params::NoceAnimWidget_SetAllData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.Show
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnimWidget::Show()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "Show");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimWidget.StopAnimations
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceAnimWidget::StopAnimations()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimWidget", "StopAnimations");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.BP_DisableInputs
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFocusableWidget::BP_DisableInputs(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "BP_DisableInputs");
|
|
|
|
Params::NoceFocusableWidget_BP_DisableInputs Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.BP_EnableInputs
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFocusableWidget::BP_EnableInputs(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "BP_EnableInputs");
|
|
|
|
Params::NoceFocusableWidget_BP_EnableInputs Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.BP_TryFocusDefaultWidget
|
|
// (Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FEventReply UNoceFocusableWidget::BP_TryFocusDefaultWidget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "BP_TryFocusDefaultWidget");
|
|
|
|
Params::NoceFocusableWidget_BP_TryFocusDefaultWidget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.Cancel
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFocusableWidget::Cancel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "Cancel");
|
|
|
|
Params::NoceFocusableWidget_Cancel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.Confirm
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFocusableWidget::Confirm()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "Confirm");
|
|
|
|
Params::NoceFocusableWidget_Confirm Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.DisableInputs
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceFocusableWidget::DisableInputs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "DisableInputs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.EnableInputs
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceFocusableWidget::EnableInputs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "EnableInputs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.HandleNotRepeatKeys
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFocusableWidget::HandleNotRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "HandleNotRepeatKeys");
|
|
|
|
Params::NoceFocusableWidget_HandleNotRepeatKeys Parms{};
|
|
|
|
Parms.InInputEvent = std::move(InInputEvent);
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.HandleRepeatKeys
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFocusableWidget::HandleRepeatKeys(const struct FInputEvent& InInputEvent, const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "HandleRepeatKeys");
|
|
|
|
Params::NoceFocusableWidget_HandleRepeatKeys Parms{};
|
|
|
|
Parms.InInputEvent = std::move(InInputEvent);
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.HideGuide
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceFocusableWidget::HideGuide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "HideGuide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.SetCursorVisibility
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFocusableWidget::SetCursorVisibility(bool InIsVisible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "SetCursorVisibility");
|
|
|
|
Params::NoceFocusableWidget_SetCursorVisibility Parms{};
|
|
|
|
Parms.InIsVisible = InIsVisible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusableWidget.ShowGuide
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFocusableWidget::ShowGuide(class FName InGuide)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusableWidget", "ShowGuide");
|
|
|
|
Params::NoceFocusableWidget_ShowGuide Parms{};
|
|
|
|
Parms.InGuide = InGuide;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserArrowWidget.OnMouseButtonDownArrow
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGeometry& InGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FEventReply UNoceChooserArrowWidget::OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserArrowWidget", "OnMouseButtonDownArrow");
|
|
|
|
Params::NoceChooserArrowWidget_OnMouseButtonDownArrow Parms{};
|
|
|
|
Parms.InGeometry = std::move(InGeometry);
|
|
Parms.InMouseEvent = std::move(InMouseEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.BP_OnOutOfGameplay
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AMucusDecalActor::BP_OnOutOfGameplay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "BP_OnOutOfGameplay");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.BP_Transformation
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void AMucusDecalActor::BP_Transformation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "BP_Transformation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.DestroyMe
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void AMucusDecalActor::DestroyMe()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "DestroyMe");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.HasTransformed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AMucusDecalActor::HasTransformed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "HasTransformed");
|
|
|
|
Params::MucusDecalActor_HasTransformed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.IsEnvironmentType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AMucusDecalActor::IsEnvironmentType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "IsEnvironmentType");
|
|
|
|
Params::MucusDecalActor_IsEnvironmentType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.IsOutOfGameplay
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool AMucusDecalActor::IsOutOfGameplay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "IsOutOfGameplay");
|
|
|
|
Params::MucusDecalActor_IsOutOfGameplay Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.OnTransformReuse
|
|
// (Final, Native, Protected)
|
|
|
|
void AMucusDecalActor::OnTransformReuse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "OnTransformReuse");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.PauseDestroyTimer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMucusDecalActor::PauseDestroyTimer(bool InPause)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "PauseDestroyTimer");
|
|
|
|
Params::MucusDecalActor_PauseDestroyTimer Parms{};
|
|
|
|
Parms.InPause = InPause;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.ReceiveDestroyRequest
|
|
// (Final, Native, Protected)
|
|
|
|
void AMucusDecalActor::ReceiveDestroyRequest()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "ReceiveDestroyRequest");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.ReceiveEnemyDeadEvent
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMucusDecalActor::ReceiveEnemyDeadEvent(class AActor* InEnemy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "ReceiveEnemyDeadEvent");
|
|
|
|
Params::MucusDecalActor_ReceiveEnemyDeadEvent Parms{};
|
|
|
|
Parms.InEnemy = InEnemy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.RequestTransformation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InRequester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMucusDecalActor::RequestTransformation(class AActor* InRequester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "RequestTransformation");
|
|
|
|
Params::MucusDecalActor_RequestTransformation Parms{};
|
|
|
|
Parms.InRequester = InRequester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.RequestTransformationAuto
|
|
// (Final, Native, Protected)
|
|
|
|
void AMucusDecalActor::RequestTransformationAuto()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "RequestTransformationAuto");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.SetTransformLifeSpan
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InLifespan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMucusDecalActor::SetTransformLifeSpan(float InLifespan)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "SetTransformLifeSpan");
|
|
|
|
Params::MucusDecalActor_SetTransformLifeSpan Parms{};
|
|
|
|
Parms.InLifespan = InLifespan;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusDecalActor.SetTransformReuseTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void AMucusDecalActor::SetTransformReuseTime(float InTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusDecalActor", "SetTransformReuseTime");
|
|
|
|
Params::MucusDecalActor_SetTransformReuseTime Parms{};
|
|
|
|
Parms.InTime = InTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldSubsystem.Deinitialize_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceWorldSubsystem::Deinitialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldSubsystem", "Deinitialize_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldSubsystem.Initialize_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceWorldSubsystem::Initialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldSubsystem", "Initialize_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldSubsystem.WorldBeginPlay_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceWorldSubsystem::WorldBeginPlay_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldSubsystem", "WorldBeginPlay_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceShowByProgressBaseComponent.OnAdditionalTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceShowByProgressBaseComponent::OnAdditionalTagChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnAdditionalTagChanged");
|
|
|
|
Params::NoceShowByProgressBaseComponent_OnAdditionalTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceShowByProgressBaseComponent::OnProgressChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressChanged");
|
|
|
|
Params::NoceShowByProgressBaseComponent_OnProgressChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceShowByProgressBaseComponent::OnProgressInitialized(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressInitialized");
|
|
|
|
Params::NoceShowByProgressBaseComponent_OnProgressInitialized Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceShowByProgressBaseComponent.OnProgressOrTagChanged_BP
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceShowByProgressBaseComponent::OnProgressOrTagChanged_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceShowByProgressBaseComponent", "OnProgressOrTagChanged_BP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMontageStateMonitorComponent.GetMontageState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceMontageState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceMontageState UNoceMontageStateMonitorComponent::GetMontageState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMontageStateMonitorComponent", "GetMontageState");
|
|
|
|
Params::NoceMontageStateMonitorComponent_GetMontageState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageBlendingOut
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMontageStateMonitorComponent::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMontageStateMonitorComponent", "OnMontageBlendingOut");
|
|
|
|
Params::NoceMontageStateMonitorComponent_OnMontageBlendingOut Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMontageStateMonitorComponent.OnMontageEnded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UAnimMontage* Montage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMontageStateMonitorComponent::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMontageStateMonitorComponent", "OnMontageEnded");
|
|
|
|
Params::NoceMontageStateMonitorComponent_OnMontageEnded Parms{};
|
|
|
|
Parms.Montage = Montage;
|
|
Parms.bInterrupted = bInterrupted;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMontageStateMonitorComponent.RecordMontageState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceMontageState InMontageState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMontageStateMonitorComponent::RecordMontageState(class UAnimMontage* InMontage, ENoceMontageState InMontageState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMontageStateMonitorComponent", "RecordMontageState");
|
|
|
|
Params::NoceMontageStateMonitorComponent_RecordMontageState Parms{};
|
|
|
|
Parms.InMontage = InMontage;
|
|
Parms.InMontageState = InMontageState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.GetMucusByDistance2D
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AMucusDecalActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AMucusDecalActor*> UMucusSubsystem::GetMucusByDistance2D(const struct FVector& Location, float Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "GetMucusByDistance2D");
|
|
|
|
Params::MucusSubsystem_GetMucusByDistance2D Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.HandleSporeEruption
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& CenterLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InRequester (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMucusSubsystem::HandleSporeEruption(const struct FVector& CenterLocation, float Radius, class AActor* InRequester)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "HandleSporeEruption");
|
|
|
|
Params::MucusSubsystem_HandleSporeEruption Parms{};
|
|
|
|
Parms.CenterLocation = std::move(CenterLocation);
|
|
Parms.Radius = Radius;
|
|
Parms.InRequester = InRequester;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.IsMucusNearby
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UMucusSubsystem::IsMucusNearby(const struct FVector& Location, float Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "IsMucusNearby");
|
|
|
|
Params::MucusSubsystem_IsMucusNearby Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.RegisterMucus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AMucusDecalActor* Mucus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMucusSubsystem::RegisterMucus(class AMucusDecalActor* Mucus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "RegisterMucus");
|
|
|
|
Params::MucusSubsystem_RegisterMucus Parms{};
|
|
|
|
Parms.Mucus = Mucus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.RemoveAllMucus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Immediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMucusSubsystem::RemoveAllMucus(bool Immediately)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "RemoveAllMucus");
|
|
|
|
Params::MucusSubsystem_RemoveAllMucus Parms{};
|
|
|
|
Parms.Immediately = Immediately;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.RemoveOldestMucus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMucusSubsystem::RemoveOldestMucus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "RemoveOldestMucus");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.RequestTransformAllMucus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UMucusSubsystem::RequestTransformAllMucus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "RequestTransformAllMucus");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.MucusSubsystem.UnregisterMucus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AMucusDecalActor* Mucus (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UMucusSubsystem::UnregisterMucus(class AMucusDecalActor* Mucus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("MucusSubsystem", "UnregisterMucus");
|
|
|
|
Params::MucusSubsystem_UnregisterMucus Parms{};
|
|
|
|
Parms.Mucus = Mucus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAbilitySystemComponent.ChangeEffectDuration
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FActiveGameplayEffectHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float TimeDiff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAbilitySystemComponent::ChangeEffectDuration(const struct FActiveGameplayEffectHandle& Handle, float TimeDiff)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAbilitySystemComponent", "ChangeEffectDuration");
|
|
|
|
Params::NoceAbilitySystemComponent_ChangeEffectDuration Parms{};
|
|
|
|
Parms.Handle = std::move(Handle);
|
|
Parms.TimeDiff = TimeDiff;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.AddAchievementRecordByKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceMiscAchievementType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Threshold (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::AddAchievementRecordByKey(ENoceMiscAchievementType InType, class FName InKey, int32 InValue, float Threshold)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "AddAchievementRecordByKey");
|
|
|
|
Params::NoceAchievementSubsystem_AddAchievementRecordByKey Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InKey = InKey;
|
|
Parms.InValue = InValue;
|
|
Parms.Threshold = Threshold;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.IsRecordCompleted
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAchievementSubsystem::IsRecordCompleted(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "IsRecordCompleted");
|
|
|
|
Params::NoceAchievementSubsystem_IsRecordCompleted Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnAddConsumableItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnAddConsumableItem(class FName InItemName, int32 InQuantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddConsumableItem");
|
|
|
|
Params::NoceAchievementSubsystem_OnAddConsumableItem Parms{};
|
|
|
|
Parms.InItemName = InItemName;
|
|
Parms.InQuantity = InQuantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnAddItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInventoryType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnAddItem(ENoceInventoryType InType, class FName InItemName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddItem");
|
|
|
|
Params::NoceAchievementSubsystem_OnAddItem Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InItemName = InItemName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnAdditionalTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnAdditionalTagChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnAdditionalTagChanged");
|
|
|
|
Params::NoceAchievementSubsystem_OnAdditionalTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnAddNewWeapon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnAddNewWeapon(class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddNewWeapon");
|
|
|
|
Params::NoceAchievementSubsystem_OnAddNewWeapon Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnAddNotebookID
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnAddNotebookID(ENoceNotebookType InType, class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnAddNotebookID");
|
|
|
|
Params::NoceAchievementSubsystem_OnAddNotebookID Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnEnemyDead
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnEnemyDead(class AActor* InEnemyActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnEnemyDead");
|
|
|
|
Params::NoceAchievementSubsystem_OnEnemyDead Parms{};
|
|
|
|
Parms.InEnemyActor = InEnemyActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnEnemyFakeDead
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnEnemyFakeDead(class AActor* InEnemyActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnEnemyFakeDead");
|
|
|
|
Params::NoceAchievementSubsystem_OnEnemyFakeDead Parms{};
|
|
|
|
Parms.InEnemyActor = InEnemyActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnPlayerDie
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceAchievementSubsystem::OnPlayerDie()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerDie");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnPlayerMaxLevelChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceUpgradeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnPlayerMaxLevelChanged(ENoceUpgradeType InType, int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerMaxLevelChanged");
|
|
|
|
Params::NoceAchievementSubsystem_OnPlayerMaxLevelChanged Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnPlayerTakeDamage
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnPlayerTakeDamage(class AActor* Attacker, class FName ComboName, float InHealthDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnPlayerTakeDamage");
|
|
|
|
Params::NoceAchievementSubsystem_OnPlayerTakeDamage Parms{};
|
|
|
|
Parms.Attacker = Attacker;
|
|
Parms.ComboName = ComboName;
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnProgressChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnProgressChanged");
|
|
|
|
Params::NoceAchievementSubsystem_OnProgressChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnProgressInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnProgressInitialized(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnProgressInitialized");
|
|
|
|
Params::NoceAchievementSubsystem_OnProgressInitialized Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAchievementSubsystem.OnUseConsumableItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAchievementSubsystem::OnUseConsumableItem(class FName InItemName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAchievementSubsystem", "OnUseConsumableItem");
|
|
|
|
Params::NoceAchievementSubsystem_OnUseConsumableItem Parms{};
|
|
|
|
Parms.InItemName = InItemName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.AbortAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActionBase::AbortAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "AbortAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.CompleteAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActionBase::CompleteAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "CompleteAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.DebugGetActionInfo
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceActionBase::DebugGetActionInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "DebugGetActionInfo");
|
|
|
|
Params::NoceActionBase_DebugGetActionInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.ExecuteAction
|
|
// (Final, Native, Public)
|
|
|
|
void UNoceActionBase::ExecuteAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "ExecuteAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.GetActionStatus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceActionStatus UNoceActionBase::GetActionStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "GetActionStatus");
|
|
|
|
Params::NoceActionBase_GetActionStatus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.PerformAction
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceActionBase::PerformAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "PerformAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.PrepareAction
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void UNoceActionBase::PrepareAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "PrepareAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.GetParentActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceActionBase::GetParentActor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "GetParentActor");
|
|
|
|
Params::NoceActionBase_GetParentActor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActionBase.GetPersistentOuter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UNoceActionBase::GetPersistentOuter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActionBase", "GetPersistentOuter");
|
|
|
|
Params::NoceActionBase_GetPersistentOuter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActiveUserWidget.CheckAndShow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActiveUserWidget::CheckAndShow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActiveUserWidget", "CheckAndShow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommonGuideItemWidget.SetData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCommonGuideItemWidget::SetData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommonGuideItemWidget", "SetData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommonGuideItemWidget.UpdateIcons
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const TArray<class FName>& IconNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCommonGuideItemWidget::UpdateIcons(const TArray<class FName>& IconNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommonGuideItemWidget", "UpdateIcons");
|
|
|
|
Params::NoceCommonGuideItemWidget_UpdateIcons Parms{};
|
|
|
|
Parms.IconNames = std::move(IconNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.ActivityAvailabilityChanged
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::ActivityAvailabilityChanged(const class FString& ActivityID, bool bEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "ActivityAvailabilityChanged");
|
|
|
|
Params::NoceActivityInstance_ActivityAvailabilityChanged Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
Parms.bEnabled = bEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.CanActivateByActivity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActivityInstance::CanActivateByActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "CanActivateByActivity");
|
|
|
|
Params::NoceActivityInstance_CanActivateByActivity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.CancelAndHideActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::CancelAndHideActivity(const class FString& ActivityID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "CancelAndHideActivity");
|
|
|
|
Params::NoceActivityInstance_CancelAndHideActivity Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.CheckToStartNewGameActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivityInstance::CheckToStartNewGameActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "CheckToStartNewGameActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.CompleteAndHideActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::CompleteAndHideActivity(const class FString& ActivityID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "CompleteAndHideActivity");
|
|
|
|
Params::NoceActivityInstance_CompleteAndHideActivity Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.ContinueGame_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceActivityInstance::ContinueGame_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "ContinueGame_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.DoesSystemSlotExist
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActivityInstance::DoesSystemSlotExist()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "DoesSystemSlotExist");
|
|
|
|
Params::NoceActivityInstance_DoesSystemSlotExist Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.EndActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Outcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::EndActivity(const class FString& ActivityID, int32 Outcome)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "EndActivity");
|
|
|
|
Params::NoceActivityInstance_EndActivity Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
Parms.Outcome = Outcome;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.GetNoceGameInstance
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UNoceGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceGameInstance* UNoceActivityInstance::GetNoceGameInstance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "GetNoceGameInstance");
|
|
|
|
Params::NoceActivityInstance_GetNoceGameInstance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.GetNocePlayerController
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class ANocePlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANocePlayerController* UNoceActivityInstance::GetNocePlayerController()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "GetNocePlayerController");
|
|
|
|
Params::NoceActivityInstance_GetNocePlayerController Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.GetNoceUISubsystem
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UNoceUISubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceUISubsystem* UNoceActivityInstance::GetNoceUISubsystem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "GetNoceUISubsystem");
|
|
|
|
Params::NoceActivityInstance_GetNoceUISubsystem Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.HandleActivatedByActivityCompleted
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivityInstance::HandleActivatedByActivityCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "HandleActivatedByActivityCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.HandleGameActivityActivationRequest
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::HandleGameActivityActivationRequest(const class FString& ActivityID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "HandleGameActivityActivationRequest");
|
|
|
|
Params::NoceActivityInstance_HandleGameActivityActivationRequest Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.HasAnySaveGame
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool* IsGameClearSaveGame (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActivityInstance::HasAnySaveGame(bool* IsGameClearSaveGame)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "HasAnySaveGame");
|
|
|
|
Params::NoceActivityInstance_HasAnySaveGame Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (IsGameClearSaveGame != nullptr)
|
|
*IsGameClearSaveGame = Parms.IsGameClearSaveGame;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.HasToHandleActivateByActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActivityInstance::HasToHandleActivateByActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "HasToHandleActivateByActivity");
|
|
|
|
Params::NoceActivityInstance_HasToHandleActivateByActivity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.HideAllActivities
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivityInstance::HideAllActivities()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "HideAllActivities");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.IsLoadingGameClearSaveData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActivityInstance::IsLoadingGameClearSaveData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "IsLoadingGameClearSaveData");
|
|
|
|
Params::NoceActivityInstance_IsLoadingGameClearSaveData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.IsLoadingLatestSaveData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActivityInstance::IsLoadingLatestSaveData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "IsLoadingLatestSaveData");
|
|
|
|
Params::NoceActivityInstance_IsLoadingLatestSaveData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.NewGame_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceActivityInstance::NewGame_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "NewGame_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.NewGameWithClearGame_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceActivityInstance::NewGameWithClearGame_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "NewGameWithClearGame_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.ResetAllActiveActivities
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivityInstance::ResetAllActiveActivities()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "ResetAllActiveActivities");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.ResetCurrentActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivityInstance::ResetCurrentActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "ResetCurrentActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.ResumeActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class FString>& InProgressTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<class FString>& CompletedTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::ResumeActivity(const class FString& ActivityID, const TArray<class FString>& InProgressTasks, const TArray<class FString>& CompletedTasks)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "ResumeActivity");
|
|
|
|
Params::NoceActivityInstance_ResumeActivity Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
Parms.InProgressTasks = std::move(InProgressTasks);
|
|
Parms.CompletedTasks = std::move(CompletedTasks);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.ResumeAndShowActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class FString>& InProgressTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<class FString>& CompletedTasks (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::ResumeAndShowActivity(const class FString& ActivityID, const TArray<class FString>& InProgressTasks, const TArray<class FString>& CompletedTasks)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "ResumeAndShowActivity");
|
|
|
|
Params::NoceActivityInstance_ResumeAndShowActivity Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
Parms.InProgressTasks = std::move(InProgressTasks);
|
|
Parms.CompletedTasks = std::move(CompletedTasks);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.StartActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::StartActivity(const class FString& ActivityID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "StartActivity");
|
|
|
|
Params::NoceActivityInstance_StartActivity Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.StartAndShowActivity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivityInstance::StartAndShowActivity(const class FString& ActivityID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "StartAndShowActivity");
|
|
|
|
Params::NoceActivityInstance_StartAndShowActivity Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.StartNewGame02Activity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivityInstance::StartNewGame02Activity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "StartNewGame02Activity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.TrimActivityLog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivityInstance::TrimActivityLog()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "TrimActivityLog");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivityInstance.IsActivityObjectID
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& ActivityID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActivityInstance::IsActivityObjectID(const class FString& ActivityID) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivityInstance", "IsActivityObjectID");
|
|
|
|
Params::NoceActivityInstance_IsActivityObjectID Parms{};
|
|
|
|
Parms.ActivityID = std::move(ActivityID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivitySubsystem.OnProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivitySubsystem::OnProgressChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivitySubsystem", "OnProgressChanged");
|
|
|
|
Params::NoceActivitySubsystem_OnProgressChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivitySubsystem.OnProgressInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActivitySubsystem::OnProgressInitialized(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivitySubsystem", "OnProgressInitialized");
|
|
|
|
Params::NoceActivitySubsystem_OnProgressInitialized Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActivitySubsystem.UpdateActivitiesByCurrentProgress
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActivitySubsystem::UpdateActivitiesByCurrentProgress()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActivitySubsystem", "UpdateActivitiesByCurrentProgress");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionBase.BP_DoCheckCondition
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceConditionBase::BP_DoCheckCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionBase", "BP_DoCheckCondition");
|
|
|
|
Params::NoceConditionBase_BP_DoCheckCondition Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionBase.CheckCondition
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceConditionBase::CheckCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionBase", "CheckCondition");
|
|
|
|
Params::NoceConditionBase_CheckCondition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionBase.DebugGetConditionInfo
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceConditionBase::DebugGetConditionInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionBase", "DebugGetConditionInfo");
|
|
|
|
Params::NoceConditionBase_DebugGetConditionInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionBase.GetParentActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceConditionBase::GetParentActor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionBase", "GetParentActor");
|
|
|
|
Params::NoceConditionBase_GetParentActor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionBase.GetPersistentOuter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UNoceConditionBase::GetPersistentOuter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionBase", "GetPersistentOuter");
|
|
|
|
Params::NoceConditionBase_GetPersistentOuter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActor.BP_OnRecordLoaded
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANoceActor::BP_OnRecordLoaded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActor", "BP_OnRecordLoaded");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActor.HasRecorded
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceActor::HasRecorded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActor", "HasRecorded");
|
|
|
|
Params::NoceActor_HasRecorded Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.AddPreloadSequence
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActorReferenceDepotSubsystem::AddPreloadSequence(class ULevelSequence* InSequence)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "AddPreloadSequence");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_AddPreloadSequence Parms{};
|
|
|
|
Parms.InSequence = InSequence;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromPath
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceActorReferenceDepotSubsystem::GetActorFromPath(const class FString& InPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorFromPath");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_GetActorFromPath Parms{};
|
|
|
|
Parms.InPath = std::move(InPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorFromTag
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceActorReferenceDepotSubsystem::GetActorFromTag(const class FName& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorFromTag");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_GetActorFromTag Parms{};
|
|
|
|
Parms.InTag = InTag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.GetActorsFromTag
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InTag (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*>* OutData (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActorReferenceDepotSubsystem::GetActorsFromTag(const class FName& InTag, TArray<class AActor*>* OutData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetActorsFromTag");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_GetActorsFromTag Parms{};
|
|
|
|
Parms.InTag = InTag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutData != nullptr)
|
|
*OutData = std::move(Parms.OutData);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.LocateBoundObjects
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULevelSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ALevelSequenceActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TMap<TSubclassOf<class AActor>, struct FNoceActorRefDepotData>ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TMap<TSubclassOf<class AActor>, struct FNoceActorRefDepotData> UNoceActorReferenceDepotSubsystem::LocateBoundObjects(class ULevelSequence* Sequence, class ALevelSequenceActor* SequenceActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "LocateBoundObjects");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_LocateBoundObjects Parms{};
|
|
|
|
Parms.Sequence = Sequence;
|
|
Parms.SequenceActor = SequenceActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.OnEnterCinematic
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::OnEnterCinematic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "OnEnterCinematic");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.OnExitCinematic
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::OnExitCinematic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "OnExitCinematic");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.ProcessSeqEvents
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InTagGroup (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::ProcessSeqEvents(const class FName& InTagGroup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ProcessSeqEvents");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_ProcessSeqEvents Parms{};
|
|
|
|
Parms.InTagGroup = InTagGroup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.RegisterActorReference
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::RegisterActorReference(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RegisterActorReference");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_RegisterActorReference Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSeqDataFromCurrentSeqData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::RemovePreloadSeqDataFromCurrentSeqData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RemovePreloadSeqDataFromCurrentSeqData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.RemovePreloadSequence
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActorReferenceDepotSubsystem::RemovePreloadSequence(class ULevelSequence* InSequence)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RemovePreloadSequence");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_RemovePreloadSequence Parms{};
|
|
|
|
Parms.InSequence = InSequence;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.ResetCurrentSeqData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::ResetCurrentSeqData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ResetCurrentSeqData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.ResetPreloadAssets
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::ResetPreloadAssets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "ResetPreloadAssets");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.RollbackSeqEvents
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InTagGroup (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::RollbackSeqEvents(const class FName& InTagGroup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "RollbackSeqEvents");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_RollbackSeqEvents Parms{};
|
|
|
|
Parms.InTagGroup = InTagGroup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.UnregisterActorReference
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::UnregisterActorReference(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "UnregisterActorReference");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_UnregisterActorReference Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.UpdateCurrentSeqData
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UDataTable* DataTable (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& RowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceActorReferenceDepotSubsystem::UpdateCurrentSeqData(const class UDataTable* DataTable, const class FName& RowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "UpdateCurrentSeqData");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_UpdateCurrentSeqData Parms{};
|
|
|
|
Parms.DataTable = DataTable;
|
|
Parms.RowName = RowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.WaitForCurrentSeqDataStreamingTextures
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActorReferenceDepotSubsystem::WaitForCurrentSeqDataStreamingTextures()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "WaitForCurrentSeqDataStreamingTextures");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_WaitForCurrentSeqDataStreamingTextures Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentCineChars
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class ANoceCharacter*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class ANoceCharacter*> UNoceActorReferenceDepotSubsystem::GetCurrentCineChars() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetCurrentCineChars");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_GetCurrentCineChars Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.GetCurrentSeqData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FNoceSeqData ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
const struct FNoceSeqData UNoceActorReferenceDepotSubsystem::GetCurrentSeqData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetCurrentSeqData");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_GetCurrentSeqData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.GetDefaultEventTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class FName UNoceActorReferenceDepotSubsystem::GetDefaultEventTag() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "GetDefaultEventTag");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_GetDefaultEventTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceActorReferenceDepotSubsystem.IsSetCurrentSeqData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceActorReferenceDepotSubsystem::IsSetCurrentSeqData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceActorReferenceDepotSubsystem", "IsSetCurrentSeqData");
|
|
|
|
Params::NoceActorReferenceDepotSubsystem_IsSetCurrentSeqData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommonUINavigateData.GetNavigateTargets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 FromIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceUIInputAction InDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<int32> UNoceCommonUINavigateData::GetNavigateTargets(int32 FromIndex, ENoceUIInputAction InDir)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommonUINavigateData", "GetNavigateTargets");
|
|
|
|
Params::NoceCommonUINavigateData_GetNavigateTargets Parms{};
|
|
|
|
Parms.FromIndex = FromIndex;
|
|
Parms.InDir = InDir;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.GetFirstSetupTargetTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform UNoceAIAlertController::GetFirstSetupTargetTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "GetFirstSetupTargetTransform");
|
|
|
|
Params::NoceAIAlertController_GetFirstSetupTargetTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.GetLockAlertness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAIAlertController::GetLockAlertness()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "GetLockAlertness");
|
|
|
|
Params::NoceAIAlertController_GetLockAlertness Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.IsLockTimerActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAIAlertController::IsLockTimerActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "IsLockTimerActive");
|
|
|
|
Params::NoceAIAlertController_IsLockTimerActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.ResetAlertChangingType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAIAlertController::ResetAlertChangingType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "ResetAlertChangingType");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.SetCurrentAlertness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IgnoreLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAIAlertController::SetCurrentAlertness(float Value, bool IgnoreLock)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "SetCurrentAlertness");
|
|
|
|
Params::NoceAIAlertController_SetCurrentAlertness Parms{};
|
|
|
|
Parms.Value = Value;
|
|
Parms.IgnoreLock = IgnoreLock;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.SetFirstSetupTargetTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAIAlertController::SetFirstSetupTargetTransform(const struct FTransform& InTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "SetFirstSetupTargetTransform");
|
|
|
|
Params::NoceAIAlertController_SetFirstSetupTargetTransform Parms{};
|
|
|
|
Parms.InTransform = std::move(InTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.SetLockAlertness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAIAlertController::SetLockAlertness(bool IsLock)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "SetLockAlertness");
|
|
|
|
Params::NoceAIAlertController_SetLockAlertness Parms{};
|
|
|
|
Parms.IsLock = IsLock;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.SetLockAlertnessDelay
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Delay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAIAlertController::SetLockAlertnessDelay(bool IsLock, float Delay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "SetLockAlertnessDelay");
|
|
|
|
Params::NoceAIAlertController_SetLockAlertnessDelay Parms{};
|
|
|
|
Parms.IsLock = IsLock;
|
|
Parms.Delay = Delay;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIAlertController.UpdateAlertChangingType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAIAlertController::UpdateAlertChangingType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIAlertController", "UpdateAlertChangingType");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.ApplyDead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceAIController::ApplyDead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "ApplyDead");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.ClearHatestTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceAIController::ClearHatestTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "ClearHatestTarget");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetAlertChangingType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceAIAlertChangingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceAIAlertChangingType ANoceAIController::GetAlertChangingType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetAlertChangingType");
|
|
|
|
Params::NoceAIController_GetAlertChangingType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetAlertController
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceAIAlertController* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceAIAlertController* ANoceAIController::GetAlertController()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetAlertController");
|
|
|
|
Params::NoceAIController_GetAlertController Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetAlertness
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceAIController::GetAlertness()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetAlertness");
|
|
|
|
Params::NoceAIController_GetAlertness Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetAlertnessFirstUpdateTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform ANoceAIController::GetAlertnessFirstUpdateTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetAlertnessFirstUpdateTransform");
|
|
|
|
Params::NoceAIController_GetAlertnessFirstUpdateTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetAlertType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceAIAlertType ANoceAIController::GetAlertType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetAlertType");
|
|
|
|
Params::NoceAIController_GetAlertType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetEnableThink
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::GetEnableThink()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetEnableThink");
|
|
|
|
Params::NoceAIController_GetEnableThink Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetEnableThinkLocal
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::GetEnableThinkLocal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetEnableThinkLocal");
|
|
|
|
Params::NoceAIController_GetEnableThinkLocal Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetHatestTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* ANoceAIController::GetHatestTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetHatestTarget");
|
|
|
|
Params::NoceAIController_GetHatestTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetLockAlertness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::GetLockAlertness()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetLockAlertness");
|
|
|
|
Params::NoceAIController_GetLockAlertness Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetPathFollowingCurrentTargetLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ANoceAIController::GetPathFollowingCurrentTargetLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetPathFollowingCurrentTargetLocation");
|
|
|
|
Params::NoceAIController_GetPathFollowingCurrentTargetLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetPathFollowingStatus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// EPathFollowingStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EPathFollowingStatus ANoceAIController::GetPathFollowingStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetPathFollowingStatus");
|
|
|
|
Params::NoceAIController_GetPathFollowingStatus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetPrevAlertType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceAIAlertType ANoceAIController::GetPrevAlertType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetPrevAlertType");
|
|
|
|
Params::NoceAIController_GetPrevAlertType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.IsLockAlertTimerActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::IsLockAlertTimerActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "IsLockAlertTimerActive");
|
|
|
|
Params::NoceAIController_IsLockAlertTimerActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.OnPerceptionUpdated
|
|
// (Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const TArray<class AActor*>& UpdatedActors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::OnPerceptionUpdated(const TArray<class AActor*>& UpdatedActors)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "OnPerceptionUpdated");
|
|
|
|
Params::NoceAIController_OnPerceptionUpdated Parms{};
|
|
|
|
Parms.UpdatedActors = std::move(UpdatedActors);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.OnTargetPerceptionUpdated
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAIStimulus& Stimulus (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::OnTargetPerceptionUpdated(class AActor* Actor, const struct FAIStimulus& Stimulus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "OnTargetPerceptionUpdated");
|
|
|
|
Params::NoceAIController_OnTargetPerceptionUpdated Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Stimulus = std::move(Stimulus);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.OverrideMovementStopDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::OverrideMovementStopDistance(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "OverrideMovementStopDistance");
|
|
|
|
Params::NoceAIController_OverrideMovementStopDistance Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.ResetMovementStopDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceAIController::ResetMovementStopDistance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "ResetMovementStopDistance");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.ResumeBehaviorTree
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::ResumeBehaviorTree()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "ResumeBehaviorTree");
|
|
|
|
Params::NoceAIController_ResumeBehaviorTree Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.SetAlertness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IgnoreLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::SetAlertness(float Value, bool IgnoreLock)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "SetAlertness");
|
|
|
|
Params::NoceAIController_SetAlertness Parms{};
|
|
|
|
Parms.Value = Value;
|
|
Parms.IgnoreLock = IgnoreLock;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.SetAlertnessFirstUpdateTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::SetAlertnessFirstUpdateTransform(const struct FTransform& InTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "SetAlertnessFirstUpdateTransform");
|
|
|
|
Params::NoceAIController_SetAlertnessFirstUpdateTransform Parms{};
|
|
|
|
Parms.InTransform = std::move(InTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.SetEnableThink
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::SetEnableThink(bool B)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "SetEnableThink");
|
|
|
|
Params::NoceAIController_SetEnableThink Parms{};
|
|
|
|
Parms.B = B;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.SetLockAlertness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::SetLockAlertness(bool IsLock)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "SetLockAlertness");
|
|
|
|
Params::NoceAIController_SetLockAlertness Parms{};
|
|
|
|
Parms.IsLock = IsLock;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.StartBehaviorTree
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::StartBehaviorTree()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "StartBehaviorTree");
|
|
|
|
Params::NoceAIController_StartBehaviorTree Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.StopBehaviorTree
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::StopBehaviorTree()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "StopBehaviorTree");
|
|
|
|
Params::NoceAIController_StopBehaviorTree Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.UpdateAIMovement
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
|
|
void ANoceAIController::UpdateAIMovement()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "UpdateAIMovement");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.UpdateNaviMidPoint
|
|
// (Final, Native, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAIController::UpdateNaviMidPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "UpdateNaviMidPoint");
|
|
|
|
Params::NoceAIController_UpdateNaviMidPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.UpdateNaviPathToMoveTarget
|
|
// (Final, Native, Private, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::UpdateNaviPathToMoveTarget(const struct FVector& InTarget, bool bForceUpdate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "UpdateNaviPathToMoveTarget");
|
|
|
|
Params::NoceAIController_UpdateNaviPathToMoveTarget Parms{};
|
|
|
|
Parms.InTarget = std::move(InTarget);
|
|
Parms.bForceUpdate = bForceUpdate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIController.GetAISightPerceptionViewPoint
|
|
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// struct FVector* out_Location (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator* out_Rotation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAIController::GetAISightPerceptionViewPoint(struct FVector* out_Location, struct FRotator* out_Rotation) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAIController", "GetAISightPerceptionViewPoint");
|
|
|
|
Params::NoceAIController_GetAISightPerceptionViewPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (out_Location != nullptr)
|
|
*out_Location = std::move(Parms.out_Location);
|
|
|
|
if (out_Rotation != nullptr)
|
|
*out_Rotation = std::move(Parms.out_Rotation);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCollectibleListWidget.SetAllData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class UCollectibleListObject*>&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCollectibleListWidget::SetAllData(const TArray<class UCollectibleListObject*>& Items)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCollectibleListWidget", "SetAllData");
|
|
|
|
Params::NoceCollectibleListWidget_SetAllData Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCollectibleListWidget.SetKeyItemData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCollectibleListWidget::SetKeyItemData(const TArray<class FName>& Items)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCollectibleListWidget", "SetKeyItemData");
|
|
|
|
Params::NoceCollectibleListWidget_SetKeyItemData Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCollectibleListWidget.SetLetterGroupData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& LetterGroups (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& NewLetterGroups (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// class FName LastGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCollectibleListWidget::SetLetterGroupData(const TArray<class FName>& LetterGroups, const TArray<class FName>& NewLetterGroups, class FName LastGroup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCollectibleListWidget", "SetLetterGroupData");
|
|
|
|
Params::NoceCollectibleListWidget_SetLetterGroupData Parms{};
|
|
|
|
Parms.LetterGroups = std::move(LetterGroups);
|
|
Parms.NewLetterGroups = std::move(NewLetterGroups);
|
|
Parms.LastGroup = LastGroup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIFunctionLibrary.SetAIAlertBySetting
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceAIController* AIController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FAISpawnerAlertOverride& Setting (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAIFunctionLibrary::SetAIAlertBySetting(class ANoceAIController* AIController, const struct FAISpawnerAlertOverride& Setting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetAIAlertBySetting");
|
|
|
|
Params::NoceAIFunctionLibrary_SetAIAlertBySetting Parms{};
|
|
|
|
Parms.AIController = AIController;
|
|
Parms.Setting = std::move(Setting);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIFunctionLibrary.SetNoceHearingRange
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HearingRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OldHearingRange (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAIFunctionLibrary::SetNoceHearingRange(class AAIController* Controller, float HearingRange, float* OldHearingRange)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetNoceHearingRange");
|
|
|
|
Params::NoceAIFunctionLibrary_SetNoceHearingRange Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
Parms.HearingRange = HearingRange;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OldHearingRange != nullptr)
|
|
*OldHearingRange = Parms.OldHearingRange;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAIFunctionLibrary.SetSightRadius
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AAIController* Controller (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float SightRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OldSightRadius (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAIFunctionLibrary::SetSightRadius(class AAIController* Controller, float SightRadius, float* OldSightRadius)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceAIFunctionLibrary", "SetSightRadius");
|
|
|
|
Params::NoceAIFunctionLibrary_SetSightRadius Parms{};
|
|
|
|
Parms.Controller = Controller;
|
|
Parms.SightRadius = SightRadius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OldSightRadius != nullptr)
|
|
*OldSightRadius = Parms.OldSightRadius;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISense_Hearing.ReportNoceNoiseEvent
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& NoiseLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Loudness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Instigator (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool UseLineTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionChannel TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISense_Hearing::ReportNoceNoiseEvent(class UObject* WorldContextObject, const struct FVector& NoiseLocation, float Loudness, class AActor* Instigator, float MaxRange, class FName Tag, bool UseLineTrace, ECollisionChannel TraceChannel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceAISense_Hearing", "ReportNoceNoiseEvent");
|
|
|
|
Params::NoceAISense_Hearing_ReportNoceNoiseEvent Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.NoiseLocation = std::move(NoiseLocation);
|
|
Parms.Loudness = Loudness;
|
|
Parms.Instigator = Instigator;
|
|
Parms.MaxRange = MaxRange;
|
|
Parms.Tag = Tag;
|
|
Parms.UseLineTrace = UseLineTrace;
|
|
Parms.TraceChannel = TraceChannel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.CanBeAllowedToSpawn
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::CanBeAllowedToSpawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "CanBeAllowedToSpawn");
|
|
|
|
Params::NoceAISpawner_CanBeAllowedToSpawn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.CanDisplayDebugInfo
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::CanDisplayDebugInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "CanDisplayDebugInfo");
|
|
|
|
Params::NoceAISpawner_CanDisplayDebugInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.CanSpawnAtThisDifficultyLevel
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::CanSpawnAtThisDifficultyLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "CanSpawnAtThisDifficultyLevel");
|
|
|
|
Params::NoceAISpawner_CanSpawnAtThisDifficultyLevel Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.GetSignificanceLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ANoceAISpawner::GetSignificanceLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "GetSignificanceLocation");
|
|
|
|
Params::NoceAISpawner_GetSignificanceLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.GetSpawnTargetClass
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// TSubclassOf<class AActor> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class AActor> ANoceAISpawner::GetSpawnTargetClass()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "GetSpawnTargetClass");
|
|
|
|
Params::NoceAISpawner_GetSpawnTargetClass Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.GetSpawnTransform
|
|
// (Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform ANoceAISpawner::GetSpawnTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "GetSpawnTransform");
|
|
|
|
Params::NoceAISpawner_GetSpawnTransform Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleAlertOverride
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FAISpawnerAlertOverride& AlertData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleAlertOverride(const struct FAISpawnerAlertOverride& AlertData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleAlertOverride");
|
|
|
|
Params::NoceAISpawner_HandleAlertOverride Parms{};
|
|
|
|
Parms.AlertData = std::move(AlertData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleAttemptRespawn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleAttemptRespawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleAttemptRespawn");
|
|
|
|
Params::NoceAISpawner_HandleAttemptRespawn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleDeleteEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleDeleteEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleDeleteEvent");
|
|
|
|
Params::NoceAISpawner_HandleDeleteEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleDeleteSpecifyActorEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* SpecifiedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleDeleteSpecifyActorEvent(class AActor* SpecifiedActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleDeleteSpecifyActorEvent");
|
|
|
|
Params::NoceAISpawner_HandleDeleteSpecifyActorEvent Parms{};
|
|
|
|
Parms.SpecifiedActor = SpecifiedActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleEnableThinkEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleEnableThinkEvent(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleEnableThinkEvent");
|
|
|
|
Params::NoceAISpawner_HandleEnableThinkEvent Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleKillEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleKillEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleKillEvent");
|
|
|
|
Params::NoceAISpawner_HandleKillEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleSmartSpawnFlow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceAISpawner::HandleSmartSpawnFlow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleSmartSpawnFlow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleSpawnEventOnce
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleSpawnEventOnce()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleSpawnEventOnce");
|
|
|
|
Params::NoceAISpawner_HandleSpawnEventOnce Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HandleTemporaryRemoved
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HandleTemporaryRemoved()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HandleTemporaryRemoved");
|
|
|
|
Params::NoceAISpawner_HandleTemporaryRemoved Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.HasSpawnedActor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::HasSpawnedActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "HasSpawnedActor");
|
|
|
|
Params::NoceAISpawner_HasSpawnedActor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.IsActorDeadOnRecord
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::IsActorDeadOnRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "IsActorDeadOnRecord");
|
|
|
|
Params::NoceAISpawner_IsActorDeadOnRecord Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.IsIgnoreSaveLoad
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::IsIgnoreSaveLoad()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "IsIgnoreSaveLoad");
|
|
|
|
Params::NoceAISpawner_IsIgnoreSaveLoad Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.IsInstantSpawnType
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::IsInstantSpawnType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "IsInstantSpawnType");
|
|
|
|
Params::NoceAISpawner_IsInstantSpawnType Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.IsSignificanceActivate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::IsSignificanceActivate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "IsSignificanceActivate");
|
|
|
|
Params::NoceAISpawner_IsSignificanceActivate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.IsSpawnedOrSpawning
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::IsSpawnedOrSpawning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "IsSpawnedOrSpawning");
|
|
|
|
Params::NoceAISpawner_IsSpawnedOrSpawning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.OnGameProgressChanged
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAISpawner::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "OnGameProgressChanged");
|
|
|
|
Params::NoceAISpawner_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.OnSpawn_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* SpawnedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAISpawner::OnSpawn_BP(class AActor* SpawnedActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "OnSpawn_BP");
|
|
|
|
Params::NoceAISpawner_OnSpawn_BP Parms{};
|
|
|
|
Parms.SpawnedActor = SpawnedActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.ProcessSpawnerEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceAISpawnerEvent& EventData (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceAISpawner::ProcessSpawnerEvent(const struct FNoceAISpawnerEvent& EventData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "ProcessSpawnerEvent");
|
|
|
|
Params::NoceAISpawner_ProcessSpawnerEvent Parms{};
|
|
|
|
Parms.EventData = std::move(EventData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.RegisterSignificance
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANoceAISpawner::RegisterSignificance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "RegisterSignificance");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.RequestSpawn
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool InstantSpawn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* ANoceAISpawner::RequestSpawn(const struct FVector& Location, const struct FRotator& Rotation, bool InstantSpawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "RequestSpawn");
|
|
|
|
Params::NoceAISpawner_RequestSpawn Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.Rotation = std::move(Rotation);
|
|
Parms.InstantSpawn = InstantSpawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.RequestTriggerSpawnFlow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAISpawner::RequestTriggerSpawnFlow(bool bForce)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "RequestTriggerSpawnFlow");
|
|
|
|
Params::NoceAISpawner_RequestTriggerSpawnFlow Parms{};
|
|
|
|
Parms.bForce = bForce;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISpawner.UnRegisterSignificance
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANoceAISpawner::UnRegisterSignificance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISpawner", "UnRegisterSignificance");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTickableWorldSubsystem.Deinitialize_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceTickableWorldSubsystem::Deinitialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTickableWorldSubsystem", "Deinitialize_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTickableWorldSubsystem.Initialize_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceTickableWorldSubsystem::Initialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTickableWorldSubsystem", "Initialize_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTickableWorldSubsystem.Tick_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTickableWorldSubsystem::Tick_BP(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTickableWorldSubsystem", "Tick_BP");
|
|
|
|
Params::NoceTickableWorldSubsystem_Tick_BP Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTickableWorldSubsystem.WorldBeginPlay_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceTickableWorldSubsystem::WorldBeginPlay_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTickableWorldSubsystem", "WorldBeginPlay_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.AddNavigationBuildLock
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 Flags_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::AddNavigationBuildLock(uint8 Flags_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "AddNavigationBuildLock");
|
|
|
|
Params::NoceAISystem_AddNavigationBuildLock Parms{};
|
|
|
|
Parms.Flags_0 = Flags_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.AddRecord
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceCharacterRecord& InRecord (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::AddRecord(const struct FNoceCharacterRecord& InRecord)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "AddRecord");
|
|
|
|
Params::NoceAISystem_AddRecord Parms{};
|
|
|
|
Parms.InRecord = std::move(InRecord);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.AnyEnemyAliveBesidesFreak
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ActorTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& BesidesCharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::AnyEnemyAliveBesidesFreak(class FName ActorTag, const struct FGameplayTag& BesidesCharacterTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveBesidesFreak");
|
|
|
|
Params::NoceAISystem_AnyEnemyAliveBesidesFreak Parms{};
|
|
|
|
Parms.ActorTag = ActorTag;
|
|
Parms.BesidesCharacterTag = std::move(BesidesCharacterTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.AnyEnemyAliveByCharacterName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName CharacterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::AnyEnemyAliveByCharacterName(class FName CharacterName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByCharacterName");
|
|
|
|
Params::NoceAISystem_AnyEnemyAliveByCharacterName Parms{};
|
|
|
|
Parms.CharacterName = CharacterName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.AnyEnemyAliveByGameplayTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& CharacterNameTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::AnyEnemyAliveByGameplayTag(const struct FGameplayTag& CharacterNameTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByGameplayTag");
|
|
|
|
Params::NoceAISystem_AnyEnemyAliveByGameplayTag Parms{};
|
|
|
|
Parms.CharacterNameTag = std::move(CharacterNameTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.AnyEnemyAliveByTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::AnyEnemyAliveByTag(class FName TagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "AnyEnemyAliveByTag");
|
|
|
|
Params::NoceAISystem_AnyEnemyAliveByTag Parms{};
|
|
|
|
Parms.TagName = TagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.BattleBGMDisabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::BattleBGMDisabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "BattleBGMDisabled");
|
|
|
|
Params::NoceAISystem_BattleBGMDisabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.ClearSaveGameRecord
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAISystem::ClearSaveGameRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "ClearSaveGameRecord");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.DestroyAllEnemy
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAISystem::DestroyAllEnemy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "DestroyAllEnemy");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.EnableEnemyNavModifier
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::EnableEnemyNavModifier(bool Enable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "EnableEnemyNavModifier");
|
|
|
|
Params::NoceAISystem_EnableEnemyNavModifier Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.EnablePlayerNavModifier
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::EnablePlayerNavModifier(bool Enable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "EnablePlayerNavModifier");
|
|
|
|
Params::NoceAISystem_EnablePlayerNavModifier Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyActorByOwnedGameplayTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& GameplayTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceAISystem::GetEnemyActorByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyActorByOwnedGameplayTag");
|
|
|
|
Params::NoceAISystem_GetEnemyActorByOwnedGameplayTag Parms{};
|
|
|
|
Parms.GameplayTag = std::move(GameplayTag);
|
|
Parms.IsAlive = IsAlive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyActorByTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceAISystem::GetEnemyActorByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyActorByTag");
|
|
|
|
Params::NoceAISystem_GetEnemyActorByTag Parms{};
|
|
|
|
Parms.CharacterTag = std::move(CharacterTag);
|
|
Parms.ExactMatch = ExactMatch;
|
|
Parms.IsAlive = IsAlive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyActorsByContainer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& TagContainer (Parm, NativeAccessSpecifierPublic)
|
|
// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AActor*> UNoceAISystem::GetEnemyActorsByContainer(const struct FGameplayTagContainer& TagContainer, bool ExactMatch, bool IsAlive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByContainer");
|
|
|
|
Params::NoceAISystem_GetEnemyActorsByContainer Parms{};
|
|
|
|
Parms.TagContainer = std::move(TagContainer);
|
|
Parms.ExactMatch = ExactMatch;
|
|
Parms.IsAlive = IsAlive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyActorsByOwnedGameplayTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& GameplayTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AActor*> UNoceAISystem::GetEnemyActorsByOwnedGameplayTag(const struct FGameplayTag& GameplayTag, bool IsAlive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByOwnedGameplayTag");
|
|
|
|
Params::NoceAISystem_GetEnemyActorsByOwnedGameplayTag Parms{};
|
|
|
|
Parms.GameplayTag = std::move(GameplayTag);
|
|
Parms.IsAlive = IsAlive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyActorsByTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsAlive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class AActor*> UNoceAISystem::GetEnemyActorsByTag(const struct FGameplayTag& CharacterTag, bool ExactMatch, bool IsAlive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyActorsByTag");
|
|
|
|
Params::NoceAISystem_GetEnemyActorsByTag Parms{};
|
|
|
|
Parms.CharacterTag = std::move(CharacterTag);
|
|
Parms.ExactMatch = ExactMatch;
|
|
Parms.IsAlive = IsAlive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyAliveCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceAISystem::GetEnemyAliveCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCount");
|
|
|
|
Params::NoceAISystem_GetEnemyAliveCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyAliveCountByCharacterTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& CharacterTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceAISystem::GetEnemyAliveCountByCharacterTag(const struct FGameplayTag& CharacterTag, bool ExactMatch)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCountByCharacterTag");
|
|
|
|
Params::NoceAISystem_GetEnemyAliveCountByCharacterTag Parms{};
|
|
|
|
Parms.CharacterTag = std::move(CharacterTag);
|
|
Parms.ExactMatch = ExactMatch;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetEnemyAliveCountByTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceAISystem::GetEnemyAliveCountByTag(class FName TagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetEnemyAliveCountByTag");
|
|
|
|
Params::NoceAISystem_GetEnemyAliveCountByTag Parms{};
|
|
|
|
Parms.TagName = TagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetNewAttackID
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceAISystem::GetNewAttackID()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetNewAttackID");
|
|
|
|
Params::NoceAISystem_GetNewAttackID Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetSaveData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// TArray<struct FNoceCharacterRecord> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FNoceCharacterRecord> UNoceAISystem::GetSaveData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetSaveData");
|
|
|
|
Params::NoceAISystem_GetSaveData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetSpawner
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* SpawnedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceAISpawner* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceAISpawner* UNoceAISystem::GetSpawner(class AActor* SpawnedActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetSpawner");
|
|
|
|
Params::NoceAISystem_GetSpawner Parms{};
|
|
|
|
Parms.SpawnedActor = SpawnedActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetSpecifyRecord
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName SpawnerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceCharacterRecord ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceCharacterRecord UNoceAISystem::GetSpecifyRecord(class FName SpawnerName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetSpecifyRecord");
|
|
|
|
Params::NoceAISystem_GetSpecifyRecord Parms{};
|
|
|
|
Parms.SpawnerName = SpawnerName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.GetTerritoriesByGroup
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class ANoceTerritoryVolume*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class ANoceTerritoryVolume*> UNoceAISystem::GetTerritoriesByGroup(class FName GroupName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "GetTerritoriesByGroup");
|
|
|
|
Params::NoceAISystem_GetTerritoriesByGroup Parms{};
|
|
|
|
Parms.GroupName = GroupName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.IsAlreadyDeadOnRecord
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class ANoceAISpawner* Spawner (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::IsAlreadyDeadOnRecord(const class ANoceAISpawner* Spawner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "IsAlreadyDeadOnRecord");
|
|
|
|
Params::NoceAISystem_IsAlreadyDeadOnRecord Parms{};
|
|
|
|
Parms.Spawner = Spawner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.IsAnySpawnerWaiting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::IsAnySpawnerWaiting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "IsAnySpawnerWaiting");
|
|
|
|
Params::NoceAISystem_IsAnySpawnerWaiting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.IsInheritedAIRecordDead
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InheritedTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::IsInheritedAIRecordDead(class FName InheritedTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "IsInheritedAIRecordDead");
|
|
|
|
Params::NoceAISystem_IsInheritedAIRecordDead Parms{};
|
|
|
|
Parms.InheritedTag = InheritedTag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.IsInheritedRecordExist
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InheritedTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::IsInheritedRecordExist(class FName InheritedTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "IsInheritedRecordExist");
|
|
|
|
Params::NoceAISystem_IsInheritedRecordExist Parms{};
|
|
|
|
Parms.InheritedTag = InheritedTag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.IsTerritoryExist
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName GroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAISystem::IsTerritoryExist(class FName GroupName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "IsTerritoryExist");
|
|
|
|
Params::NoceAISystem_IsTerritoryExist Parms{};
|
|
|
|
Parms.GroupName = GroupName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.KillAllEnemy
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAISystem::KillAllEnemy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "KillAllEnemy");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.KillSpawnerEnemy
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName AreaName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::KillSpawnerEnemy(const class FName AreaName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "KillSpawnerEnemy");
|
|
|
|
Params::NoceAISystem_KillSpawnerEnemy Parms{};
|
|
|
|
Parms.AreaName = AreaName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.OnEnemyDead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::OnEnemyDead(class AActor* InEnemy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "OnEnemyDead");
|
|
|
|
Params::NoceAISystem_OnEnemyDead Parms{};
|
|
|
|
Parms.InEnemy = InEnemy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.OnEnemyFakeDead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::OnEnemyFakeDead(class AActor* InEnemy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "OnEnemyFakeDead");
|
|
|
|
Params::NoceAISystem_OnEnemyFakeDead Parms{};
|
|
|
|
Parms.InEnemy = InEnemy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.ProcessEndCutscene
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName IgnoreTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool UnlockNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::ProcessEndCutscene(class FName IgnoreTag, bool UnlockNavigation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "ProcessEndCutscene");
|
|
|
|
Params::NoceAISystem_ProcessEndCutscene Parms{};
|
|
|
|
Parms.IgnoreTag = IgnoreTag;
|
|
Parms.UnlockNavigation = UnlockNavigation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.ProcessEnterCutscene
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName IgnoreTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InHideEnemy (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InHideNPC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool LockNavigation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::ProcessEnterCutscene(class FName IgnoreTag, bool InHideEnemy, bool InHideNPC, bool LockNavigation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "ProcessEnterCutscene");
|
|
|
|
Params::NoceAISystem_ProcessEnterCutscene Parms{};
|
|
|
|
Parms.IgnoreTag = IgnoreTag;
|
|
Parms.InHideEnemy = InHideEnemy;
|
|
Parms.InHideNPC = InHideNPC;
|
|
Parms.LockNavigation = LockNavigation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.RebuildNavigation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAISystem::RebuildNavigation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "RebuildNavigation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.RegisterEnemyActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::RegisterEnemyActor(class AActor* InEnemy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "RegisterEnemyActor");
|
|
|
|
Params::NoceAISystem_RegisterEnemyActor Parms{};
|
|
|
|
Parms.InEnemy = InEnemy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.RegisterEnemyController
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceAIController* pController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::RegisterEnemyController(class ANoceAIController* pController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "RegisterEnemyController");
|
|
|
|
Params::NoceAISystem_RegisterEnemyController Parms{};
|
|
|
|
Parms.pController = pController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.RegisterSpawner
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceAISpawner* pSpawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::RegisterSpawner(class FName Group, class ANoceAISpawner* pSpawner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "RegisterSpawner");
|
|
|
|
Params::NoceAISystem_RegisterSpawner Parms{};
|
|
|
|
Parms.Group = Group;
|
|
Parms.pSpawner = pSpawner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.RegisterTerritory
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class ANoceTerritoryVolume* Volume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::RegisterTerritory(class ANoceTerritoryVolume* Volume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "RegisterTerritory");
|
|
|
|
Params::NoceAISystem_RegisterTerritory Parms{};
|
|
|
|
Parms.Volume = Volume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.RemoveNavigationBuildLock
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 Flags_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::RemoveNavigationBuildLock(uint8 Flags_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "RemoveNavigationBuildLock");
|
|
|
|
Params::NoceAISystem_RemoveNavigationBuildLock Parms{};
|
|
|
|
Parms.Flags_0 = Flags_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.SetSightRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::SetSightRatio(float InNewSightRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "SetSightRatio");
|
|
|
|
Params::NoceAISystem_SetSightRatio Parms{};
|
|
|
|
Parms.InNewSightRatio = InNewSightRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.SetSightRatioToController
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AAIController* InController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InCurrentSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::SetSightRatioToController(class AAIController* InController, float InCurrentSightRatio, float InNewSightRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "SetSightRatioToController");
|
|
|
|
Params::NoceAISystem_SetSightRatioToController Parms{};
|
|
|
|
Parms.InController = InController;
|
|
Parms.InCurrentSightRatio = InCurrentSightRatio;
|
|
Parms.InNewSightRatio = InNewSightRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.SetSightRatioToSpawnedControllers
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InNewSightRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::SetSightRatioToSpawnedControllers(float InNewSightRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "SetSightRatioToSpawnedControllers");
|
|
|
|
Params::NoceAISystem_SetSightRatioToSpawnedControllers Parms{};
|
|
|
|
Parms.InNewSightRatio = InNewSightRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.SpawnEnemies
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Num (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::SpawnEnemies(class FName Group, int32 Num)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "SpawnEnemies");
|
|
|
|
Params::NoceAISystem_SpawnEnemies Parms{};
|
|
|
|
Parms.Group = Group;
|
|
Parms.Num = Num;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.UnregisterEnemyActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InEnemy (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::UnregisterEnemyActor(class AActor* InEnemy)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "UnregisterEnemyActor");
|
|
|
|
Params::NoceAISystem_UnregisterEnemyActor Parms{};
|
|
|
|
Parms.InEnemy = InEnemy;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.UnregisterEnemyController
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceAIController* pController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::UnregisterEnemyController(class ANoceAIController* pController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "UnregisterEnemyController");
|
|
|
|
Params::NoceAISystem_UnregisterEnemyController Parms{};
|
|
|
|
Parms.pController = pController;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.UnregisterSpawner
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName Group (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceAISpawner* pSpawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::UnregisterSpawner(class FName Group, class ANoceAISpawner* pSpawner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "UnregisterSpawner");
|
|
|
|
Params::NoceAISystem_UnregisterSpawner Parms{};
|
|
|
|
Parms.Group = Group;
|
|
Parms.pSpawner = pSpawner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAISystem.UnRegisterTerritory
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class ANoceTerritoryVolume* Volume (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAISystem::UnRegisterTerritory(class ANoceTerritoryVolume* Volume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAISystem", "UnRegisterTerritory");
|
|
|
|
Params::NoceAISystem_UnRegisterTerritory Parms{};
|
|
|
|
Parms.Volume = Volume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.ContinueGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsInstance::ContinueGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "ContinueGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.Deinitialize_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceAnalyticsInstance::Deinitialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "Deinitialize_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.EndBattle
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsInstance::EndBattle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "EndBattle");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.EndSession
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnalyticsInstance::EndSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "EndSession");
|
|
|
|
Params::NoceAnalyticsInstance_EndSession Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.EndSession_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceAnalyticsInstance::EndSession_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "EndSession_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceAnalyticsInstance::GetAnalyticsState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsState");
|
|
|
|
Params::NoceAnalyticsInstance_GetAnalyticsState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.GetNocePlayerCharacter_Internal
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANocePlayerCharacter* UNoceAnalyticsInstance::GetNocePlayerCharacter_Internal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "GetNocePlayerCharacter_Internal");
|
|
|
|
Params::NoceAnalyticsInstance_GetNocePlayerCharacter_Internal Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.Initialize_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceAnalyticsInstance::Initialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "Initialize_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.ManuallyEndSession
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsInstance::ManuallyEndSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "ManuallyEndSession");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnAddConsumableItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnAddConsumableItem(class FName InItemName, int32 InQuantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddConsumableItem");
|
|
|
|
Params::NoceAnalyticsInstance_OnAddConsumableItem Parms{};
|
|
|
|
Parms.InItemName = InItemName;
|
|
Parms.InQuantity = InQuantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnAddItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInventoryType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnAddItem(ENoceInventoryType InType, class FName InItemName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddItem");
|
|
|
|
Params::NoceAnalyticsInstance_OnAddItem Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InItemName = InItemName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnAddNewWeapon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InWeaponID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnAddNewWeapon(class FName InWeaponID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnAddNewWeapon");
|
|
|
|
Params::NoceAnalyticsInstance_OnAddNewWeapon Parms{};
|
|
|
|
Parms.InWeaponID = InWeaponID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnEnemyDead
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnEnemyDead(class AActor* InEnemyActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnEnemyDead");
|
|
|
|
Params::NoceAnalyticsInstance_OnEnemyDead Parms{};
|
|
|
|
Parms.InEnemyActor = InEnemyActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnEnemyFakeDead
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InEnemyActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnEnemyFakeDead(class AActor* InEnemyActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnEnemyFakeDead");
|
|
|
|
Params::NoceAnalyticsInstance_OnEnemyFakeDead Parms{};
|
|
|
|
Parms.InEnemyActor = InEnemyActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnFaithChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnFaithChanged(float InDelta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnFaithChanged");
|
|
|
|
Params::NoceAnalyticsInstance_OnFaithChanged Parms{};
|
|
|
|
Parms.InDelta = InDelta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnLoadGameSlot
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceAnalyticsInstance::OnLoadGameSlot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnLoadGameSlot");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnPlayerDie
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceAnalyticsInstance::OnPlayerDie()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnPlayerDie");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnPlayerTakeDamage
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InAttacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnPlayerTakeDamage(class AActor* InAttacker, class FName InComboName, float InHealthDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnPlayerTakeDamage");
|
|
|
|
Params::NoceAnalyticsInstance_OnPlayerTakeDamage Parms{};
|
|
|
|
Parms.InAttacker = InAttacker;
|
|
Parms.InComboName = InComboName;
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnProgressChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnProgressChanged");
|
|
|
|
Params::NoceAnalyticsInstance_OnProgressChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnProgressInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnProgressInitialized(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnProgressInitialized");
|
|
|
|
Params::NoceAnalyticsInstance_OnProgressInitialized Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnSanityChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnSanityChanged(float InDelta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnSanityChanged");
|
|
|
|
Params::NoceAnalyticsInstance_OnSanityChanged Parms{};
|
|
|
|
Parms.InDelta = InDelta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnSaveGameSlot
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InIsAutoSave (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnSaveGameSlot(bool InIsAutoSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnSaveGameSlot");
|
|
|
|
Params::NoceAnalyticsInstance_OnSaveGameSlot Parms{};
|
|
|
|
Parms.InIsAutoSave = InIsAutoSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnUseConsumableItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnUseConsumableItem(class FName InItemName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnUseConsumableItem");
|
|
|
|
Params::NoceAnalyticsInstance_OnUseConsumableItem Parms{};
|
|
|
|
Parms.InItemName = InItemName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.OnWeaponDurabilityChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::OnWeaponDurabilityChanged(class FName InWeaponName, float InDelta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "OnWeaponDurabilityChanged");
|
|
|
|
Params::NoceAnalyticsInstance_OnWeaponDurabilityChanged Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InDelta = InDelta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.RegisterSystems_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class ANoceGameState* InNoceGameState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANocePlayerState* InNocePlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::RegisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "RegisterSystems_BP");
|
|
|
|
Params::NoceAnalyticsInstance_RegisterSystems_BP Parms{};
|
|
|
|
Parms.InNoceGameState = InNoceGameState;
|
|
Parms.InNocePlayerState = InNocePlayerState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.ResetRecords
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsInstance::ResetRecords()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "ResetRecords");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.StartBattle
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsInstance::StartBattle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "StartBattle");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.StartSession
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnalyticsInstance::StartSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "StartSession");
|
|
|
|
Params::NoceAnalyticsInstance_StartSession Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.StartSession_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceAnalyticsInstance::StartSession_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "StartSession_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.UnregisterSystems_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class ANoceGameState* InNoceGameState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANocePlayerState* InNocePlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsInstance::UnregisterSystems_BP(class ANoceGameState* InNoceGameState, class ANocePlayerState* InNocePlayerState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "UnregisterSystems_BP");
|
|
|
|
Params::NoceAnalyticsInstance_UnregisterSystems_BP Parms{};
|
|
|
|
Parms.InNoceGameState = InNoceGameState;
|
|
Parms.InNocePlayerState = InNocePlayerState;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.WriteRecords
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsInstance::WriteRecords()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "WriteRecords");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceAnalyticsDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceAnalyticsDataRow UNoceAnalyticsInstance::GetAnalyticsDataByName(class FName InName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsDataByName");
|
|
|
|
Params::NoceAnalyticsInstance_GetAnalyticsDataByName Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsInstance.GetAnalyticsDataRowNames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceAnalyticsInstance::GetAnalyticsDataRowNames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsInstance", "GetAnalyticsDataRowNames");
|
|
|
|
Params::NoceAnalyticsInstance_GetAnalyticsDataRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.ClearSelectionWithoutAnimation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSimpleList::ClearSelectionWithoutAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "ClearSelectionWithoutAnimation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.Confirm
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSimpleList::Confirm()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "Confirm");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.ForceSelectAgain
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::ForceSelectAgain(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "ForceSelectAgain");
|
|
|
|
Params::NoceSimpleList_ForceSelectAgain Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.GetSelectingIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSimpleList::GetSelectingIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "GetSelectingIndex");
|
|
|
|
Params::NoceSimpleList_GetSelectingIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.GetSelectingSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UUserWidget* UNoceSimpleList::GetSelectingSlot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "GetSelectingSlot");
|
|
|
|
Params::NoceSimpleList_GetSelectingSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.GetSlotsLength
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSimpleList::GetSlotsLength()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "GetSlotsLength");
|
|
|
|
Params::NoceSimpleList_GetSlotsLength Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.GetSubMenuPos
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UUserWidget* Menu (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGeometry& Container (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& RelativePos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FGeometry* Geometry (Parm, OutParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FVector2D* LocalPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::GetSubMenuPos(class UUserWidget* Menu, const struct FGeometry& Container, const struct FVector2D& RelativePos, struct FGeometry* Geometry, struct FVector2D* LocalPos)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "GetSubMenuPos");
|
|
|
|
Params::NoceSimpleList_GetSubMenuPos Parms{};
|
|
|
|
Parms.Menu = Menu;
|
|
Parms.Container = std::move(Container);
|
|
Parms.RelativePos = std::move(RelativePos);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Geometry != nullptr)
|
|
*Geometry = std::move(Parms.Geometry);
|
|
|
|
if (LocalPos != nullptr)
|
|
*LocalPos = std::move(Parms.LocalPos);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.Initialize
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class UUserWidget*>& InSlots (Parm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::Initialize(const TArray<class UUserWidget*>& InSlots)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "Initialize");
|
|
|
|
Params::NoceSimpleList_Initialize Parms{};
|
|
|
|
Parms.InSlots = std::move(InSlots);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.PlaySound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "PlaySound");
|
|
|
|
Params::NoceSimpleList_PlaySound Parms{};
|
|
|
|
Parms.TriggerId = std::move(TriggerId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.Reset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSimpleList::Reset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "Reset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.ResetAll
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSimpleList::ResetAll()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "ResetAll");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.SelectIndex
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::SelectIndex(int32 Index_0, bool* Success)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "SelectIndex");
|
|
|
|
Params::NoceSimpleList_SelectIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Success != nullptr)
|
|
*Success = Parms.Success;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.SelectNext
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSimpleList::SelectNext()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "SelectNext");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.SelectPrevious
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSimpleList::SelectPrevious()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "SelectPrevious");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.SelectSlot
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::SelectSlot(class UUserWidget* Widget, bool* Success)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "SelectSlot");
|
|
|
|
Params::NoceSimpleList_SelectSlot Parms{};
|
|
|
|
Parms.Widget = Widget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Success != nullptr)
|
|
*Success = Parms.Success;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.SetSound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& InPreviousSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FNeoAudioTriggerIdHandle& InNextSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::SetSound(const struct FNeoAudioTriggerIdHandle& InPreviousSound, const struct FNeoAudioTriggerIdHandle& InNextSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "SetSound");
|
|
|
|
Params::NoceSimpleList_SetSound Parms{};
|
|
|
|
Parms.InPreviousSound = std::move(InPreviousSound);
|
|
Parms.InNextSound = std::move(InNextSound);
|
|
Parms.InMouseHoverSound = std::move(InMouseHoverSound);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleList.UpdateInput
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* IsTriggered (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleList::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key, bool* IsTriggered)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleList", "UpdateInput");
|
|
|
|
Params::NoceSimpleList_UpdateInput Parms{};
|
|
|
|
Parms.InputEvent = std::move(InputEvent);
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (IsTriggered != nullptr)
|
|
*IsTriggered = Parms.IsTriggered;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleGrid.SetAnalogValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSimpleGrid::SetAnalogValue(const struct FKey& Key, float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleGrid", "SetAnalogValue");
|
|
|
|
Params::NoceSimpleGrid_SetAnalogValue Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSimpleGrid.SetupKeys
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSimpleGrid::SetupKeys()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSimpleGrid", "SetupKeys");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsBaseRecord.DeepCopyFromSource
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UNoceAnalyticsBaseRecord* InSource (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnalyticsBaseRecord::DeepCopyFromSource(const class UNoceAnalyticsBaseRecord* InSource)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsBaseRecord", "DeepCopyFromSource");
|
|
|
|
Params::NoceAnalyticsBaseRecord_DeepCopyFromSource Parms{};
|
|
|
|
Parms.InSource = InSource;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsBaseRecord.ResetRecord
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsBaseRecord::ResetRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsBaseRecord", "ResetRecord");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnalyticsBaseRecord.WriteRecord
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnalyticsBaseRecord::WriteRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnalyticsBaseRecord", "WriteRecord");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimCancelComponent.CanAnimCanel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceAnimCancel InAnimCanel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnimCancelComponent::CanAnimCanel(ENoceAnimCancel InAnimCanel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimCancelComponent", "CanAnimCanel");
|
|
|
|
Params::NoceAnimCancelComponent_CanAnimCanel Parms{};
|
|
|
|
Parms.InAnimCanel = InAnimCanel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimCancelComponent.ClearAllAnimCancels
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InExcludeStateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InExcludeStateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimCancelComponent::ClearAllAnimCancels(class FName InExcludeStateMachineName, class FName InExcludeStateName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimCancelComponent", "ClearAllAnimCancels");
|
|
|
|
Params::NoceAnimCancelComponent_ClearAllAnimCancels Parms{};
|
|
|
|
Parms.InExcludeStateMachineName = InExcludeStateMachineName;
|
|
Parms.InExcludeStateName = InExcludeStateName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimCancelComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimCancelComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimCancelComponent", "HandleOnPossessed");
|
|
|
|
Params::NoceAnimCancelComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDebugDrawComponent.AddText
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FColor& InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDebugDrawComponent::AddText(const class FString& InStr, const struct FColor& InColor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDebugDrawComponent", "AddText");
|
|
|
|
Params::NoceDebugDrawComponent_AddText Parms{};
|
|
|
|
Parms.InStr = std::move(InStr);
|
|
Parms.InColor = std::move(InColor);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDebugDrawComponent.ClearPendingText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceDebugDrawComponent::ClearPendingText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDebugDrawComponent", "ClearPendingText");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDebugDrawComponent.DrawBox
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector2D& Pos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& Extent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDebugDrawComponent::DrawBox(const struct FVector2D& Pos, const struct FVector2D& Extent, const struct FColor& LineColor, float Thickness)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDebugDrawComponent", "DrawBox");
|
|
|
|
Params::NoceDebugDrawComponent_DrawBox Parms{};
|
|
|
|
Parms.Pos = std::move(Pos);
|
|
Parms.Extent = std::move(Extent);
|
|
Parms.LineColor = std::move(LineColor);
|
|
Parms.Thickness = Thickness;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDebugDrawComponent.DrawLine
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector2D& Start (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& End (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDebugDrawComponent::DrawLine(const struct FVector2D& Start, const struct FVector2D& End, const struct FColor& LineColor, float Thickness)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDebugDrawComponent", "DrawLine");
|
|
|
|
Params::NoceDebugDrawComponent_DrawLine Parms{};
|
|
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.LineColor = std::move(LineColor);
|
|
Parms.Thickness = Thickness;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCutsceneWidget.Pause
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceCutsceneWidget::Pause()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCutsceneWidget", "Pause");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCutsceneWidget.Resume
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceCutsceneWidget::Resume()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCutsceneWidget", "Resume");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCutsceneWidget.SetCanSkip
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InCanSkip (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCutsceneWidget::SetCanSkip(bool InCanSkip, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCutsceneWidget", "SetCanSkip");
|
|
|
|
Params::NoceCutsceneWidget_SetCanSkip Parms{};
|
|
|
|
Parms.InCanSkip = InCanSkip;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCutsceneWidget.SetHasCamera
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InHasCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCutsceneWidget::SetHasCamera(bool InHasCamera, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCutsceneWidget", "SetHasCamera");
|
|
|
|
Params::NoceCutsceneWidget_SetHasCamera Parms{};
|
|
|
|
Parms.InHasCamera = InHasCamera;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCutsceneWidget.SetSequenceActor
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ALevelSequenceActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCutsceneWidget::SetSequenceActor(class ALevelSequenceActor* InActor, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCutsceneWidget", "SetSequenceActor");
|
|
|
|
Params::NoceCutsceneWidget_SetSequenceActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCreditWidget.AddDeltaTime
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceCreditWidget::AddDeltaTime(float InDeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCreditWidget", "AddDeltaTime");
|
|
|
|
Params::NoceCreditWidget_AddDeltaTime Parms{};
|
|
|
|
Parms.InDeltaTime = InDeltaTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCreditWidget.GetUpdateSpeed
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceCreditWidget::GetUpdateSpeed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCreditWidget", "GetUpdateSpeed");
|
|
|
|
Params::NoceCreditWidget_GetUpdateSpeed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCreditWidget.OnSpeedUpdated
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceCreditWidget::OnSpeedUpdated()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCreditWidget", "OnSpeedUpdated");
|
|
|
|
Params::NoceCreditWidget_OnSpeedUpdated Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCreditWidget.OnWindowFocusChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCreditWidget::OnWindowFocusChanged(bool IsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCreditWidget", "OnWindowFocusChanged");
|
|
|
|
Params::NoceCreditWidget_OnWindowFocusChanged Parms{};
|
|
|
|
Parms.IsActive = IsActive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCreditWidget.SetCreditDataTables
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class FName InName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCreditWidget::SetCreditDataTables(const class FName InName, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCreditWidget", "SetCreditDataTables");
|
|
|
|
Params::NoceCreditWidget_SetCreditDataTables Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.AfterSetDefaultSlotBlending
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::AfterSetDefaultSlotBlending(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "AfterSetDefaultSlotBlending");
|
|
|
|
Params::NoceAnimInstance_AfterSetDefaultSlotBlending Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.CheckIKWhenSeqStop
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnimInstance::CheckIKWhenSeqStop()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "CheckIKWhenSeqStop");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetCanEnterLink
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnimInstance::GetCanEnterLink()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetCanEnterLink");
|
|
|
|
Params::NoceAnimInstance_GetCanEnterLink Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetRolePatternIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceAnimInstance::GetRolePatternIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetRolePatternIndex");
|
|
|
|
Params::NoceAnimInstance_GetRolePatternIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceSetScarfRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::ReplaceSetScarfRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetScarfRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceSetScarfRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceSetShawlKawaiiAlpha
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::ReplaceSetShawlKawaiiAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetShawlKawaiiAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceSetShawlKawaiiAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceSetShiroFurAlpha
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::ReplaceSetShiroFurAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetShiroFurAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceSetShiroFurAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceSetSkirtRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::ReplaceSetSkirtRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceSetSkirtRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceSetSkirtRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ResetRoleStartTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnimInstance::ResetRoleStartTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ResetRoleStartTime");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetbIsDefaultSlotFixActive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetbIsDefaultSlotFixActive(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetbIsDefaultSlotFixActive");
|
|
|
|
Params::NoceAnimInstance_SetbIsDefaultSlotFixActive Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetBodyMidPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetBodyMidPhysAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetBodyMidPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_SetBodyMidPhysAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetCanEnterLinkState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InBankID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InMotionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetCanEnterLinkState(int32 InBankID, int32 InMotionID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetCanEnterLinkState");
|
|
|
|
Params::NoceAnimInstance_SetCanEnterLinkState Parms{};
|
|
|
|
Parms.InBankID = InBankID;
|
|
Parms.InMotionID = InMotionID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetCharTopPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetCharTopPhysAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetCharTopPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_SetCharTopPhysAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetDefaultSlotBlending
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetDefaultSlotBlending(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetDefaultSlotBlending");
|
|
|
|
Params::NoceAnimInstance_SetDefaultSlotBlending Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetDefaultSlotFixBlending
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetDefaultSlotFixBlending(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetDefaultSlotFixBlending");
|
|
|
|
Params::NoceAnimInstance_SetDefaultSlotFixBlending Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetFootIKInterpScale
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetFootIKInterpScale(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetFootIKInterpScale");
|
|
|
|
Params::NoceAnimInstance_SetFootIKInterpScale Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetForceLeaveLinkState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAnimInstance::SetForceLeaveLinkState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetForceLeaveLinkState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetHairKawaiiAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetHairKawaiiAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetHairKawaiiAlpha");
|
|
|
|
Params::NoceAnimInstance_SetHairKawaiiAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetHairMidPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetHairMidPhysAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetHairMidPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_SetHairMidPhysAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetPhysicsWorldGravity
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetPhysicsWorldGravity(const struct FVector& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetPhysicsWorldGravity");
|
|
|
|
Params::NoceAnimInstance_SetPhysicsWorldGravity Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetRBWorldCollision
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetRBWorldCollision(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetRBWorldCollision");
|
|
|
|
Params::NoceAnimInstance_SetRBWorldCollision Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetRBWorldCollisionChannel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ECollisionChannel InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetRBWorldCollisionChannel(ECollisionChannel InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetRBWorldCollisionChannel");
|
|
|
|
Params::NoceAnimInstance_SetRBWorldCollisionChannel Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetRolePatternIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetRolePatternIndex(int32 InIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetRolePatternIndex");
|
|
|
|
Params::NoceAnimInstance_SetRolePatternIndex Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetRoleStartTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetRoleStartTime(float InTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetRoleStartTime");
|
|
|
|
Params::NoceAnimInstance_SetRoleStartTime Parms{};
|
|
|
|
Parms.InTime = InTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetScarfRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetScarfRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetScarfRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_SetScarfRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetShawlKawaiiAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetShawlKawaiiAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetShawlKawaiiAlpha");
|
|
|
|
Params::NoceAnimInstance_SetShawlKawaiiAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetShouldDoIKTrace
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetShouldDoIKTrace(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetShouldDoIKTrace");
|
|
|
|
Params::NoceAnimInstance_SetShouldDoIKTrace Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetSkirtRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetSkirtRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetSkirtRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_SetSkirtRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetTransferBoneVelocities
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetTransferBoneVelocities(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetTransferBoneVelocities");
|
|
|
|
Params::NoceAnimInstance_SetTransferBoneVelocities Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.SetWarmUpRBANAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAnimInstance::SetWarmUpRBANAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "SetWarmUpRBANAlpha");
|
|
|
|
Params::NoceAnimInstance_SetWarmUpRBANAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ShouldDoIKTraceByHeight
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnimInstance::ShouldDoIKTraceByHeight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ShouldDoIKTraceByHeight");
|
|
|
|
Params::NoceAnimInstance_ShouldDoIKTraceByHeight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetbIsDefaultSlotFixActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnimInstance::GetbIsDefaultSlotFixActive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetbIsDefaultSlotFixActive");
|
|
|
|
Params::NoceAnimInstance_GetbIsDefaultSlotFixActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetBodyBottomPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetBodyBottomPhysAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetBodyBottomPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_GetBodyBottomPhysAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetBodyMidPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetBodyMidPhysAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetBodyMidPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_GetBodyMidPhysAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetCharTopPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetCharTopPhysAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetCharTopPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_GetCharTopPhysAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetDefaultSlotBlending
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetDefaultSlotBlending() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetDefaultSlotBlending");
|
|
|
|
Params::NoceAnimInstance_GetDefaultSlotBlending Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetDefaultSlotFixBlending
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetDefaultSlotFixBlending() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetDefaultSlotFixBlending");
|
|
|
|
Params::NoceAnimInstance_GetDefaultSlotFixBlending Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetFinalPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float InParentAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetFinalPhysAlpha(float InParentAlpha, float InValue) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetFinalPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_GetFinalPhysAlpha Parms{};
|
|
|
|
Parms.InParentAlpha = InParentAlpha;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetFootIKInterpScale
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetFootIKInterpScale() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetFootIKInterpScale");
|
|
|
|
Params::NoceAnimInstance_GetFootIKInterpScale Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetHairBottomPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetHairBottomPhysAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetHairBottomPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_GetHairBottomPhysAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetHairKawaiiAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetHairKawaiiAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetHairKawaiiAlpha");
|
|
|
|
Params::NoceAnimInstance_GetHairKawaiiAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetHairMidPhysAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetHairMidPhysAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetHairMidPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_GetHairMidPhysAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetPhysAlphaInPendingWarmUp
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENocePhysType InPhysType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetPhysAlphaInPendingWarmUp(float InValue, ENocePhysType InPhysType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetPhysAlphaInPendingWarmUp");
|
|
|
|
Params::NoceAnimInstance_GetPhysAlphaInPendingWarmUp Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.InPhysType = InPhysType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetPhysicsWorldGravity
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceAnimInstance::GetPhysicsWorldGravity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetPhysicsWorldGravity");
|
|
|
|
Params::NoceAnimInstance_GetPhysicsWorldGravity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetRBWorldCollision
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnimInstance::GetRBWorldCollision() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetRBWorldCollision");
|
|
|
|
Params::NoceAnimInstance_GetRBWorldCollision Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetRBWorldCollisionChannel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ECollisionChannel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECollisionChannel UNoceAnimInstance::GetRBWorldCollisionChannel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetRBWorldCollisionChannel");
|
|
|
|
Params::NoceAnimInstance_GetRBWorldCollisionChannel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetScarfRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetScarfRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetScarfRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_GetScarfRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetShawlKawaiiAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetShawlKawaiiAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetShawlKawaiiAlpha");
|
|
|
|
Params::NoceAnimInstance_GetShawlKawaiiAlpha Parms{};
|
|
|
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auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetSkirtRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetSkirtRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetSkirtRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_GetSkirtRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetTransferBoneVelocities
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
|
|
bool UNoceAnimInstance::GetTransferBoneVelocities() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetTransferBoneVelocities");
|
|
|
|
Params::NoceAnimInstance_GetTransferBoneVelocities Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.GetWarmUpRBANAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::GetWarmUpRBANAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "GetWarmUpRBANAlpha");
|
|
|
|
Params::NoceAnimInstance_GetWarmUpRBANAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.InternalGetBottomPhysAlpha
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const float InMidPhysAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float InBottomValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENocePhysType InPhysType (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float InGamePlayAlpha (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::InternalGetBottomPhysAlpha(const float InMidPhysAlpha, const float InBottomValue, const ENocePhysType InPhysType, const float InGamePlayAlpha) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "InternalGetBottomPhysAlpha");
|
|
|
|
Params::NoceAnimInstance_InternalGetBottomPhysAlpha Parms{};
|
|
|
|
Parms.InMidPhysAlpha = InMidPhysAlpha;
|
|
Parms.InBottomValue = InBottomValue;
|
|
Parms.InPhysType = InPhysType;
|
|
Parms.InGamePlayAlpha = InGamePlayAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.LerpWithDefaultSlotBlendingForSeamlessOut
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float* OutResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float A (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float B (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAnimInstance::LerpWithDefaultSlotBlendingForSeamlessOut(float* OutResult, float A, float B) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "LerpWithDefaultSlotBlendingForSeamlessOut");
|
|
|
|
Params::NoceAnimInstance_LerpWithDefaultSlotBlendingForSeamlessOut Parms{};
|
|
|
|
Parms.A = A;
|
|
Parms.B = B;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutResult != nullptr)
|
|
*OutResult = Parms.OutResult;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceGetScarfRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::ReplaceGetScarfRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetScarfRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceGetScarfRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceGetShawlKawaiiAlpha
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::ReplaceGetShawlKawaiiAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetShawlKawaiiAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceGetShawlKawaiiAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceGetShiroFurAlpha
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::ReplaceGetShiroFurAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetShiroFurAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceGetShiroFurAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstance.ReplaceGetSkirtRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceAnimInstance::ReplaceGetSkirtRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAnimInstance", "ReplaceGetSkirtRigidBodyAlpha");
|
|
|
|
Params::NoceAnimInstance_ReplaceGetSkirtRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAnimInstanceInterface.WarmUp
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 WarmUpFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceAnimInstanceInterface::WarmUp(int32 WarmUpFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceAnimInstanceInterface", "WarmUp");
|
|
|
|
Params::NoceAnimInstanceInterface_WarmUp Parms{};
|
|
|
|
Parms.WarmUpFrames = WarmUpFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceANS_ApplyGEOnAttackTraceHit.OnAttackTraceHit
|
|
// (Final, Native, Protected, HasOutParams, Const)
|
|
// Parameters:
|
|
// const TArray<struct FNoceAttackHitResult>&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceANS_ApplyGEOnAttackTraceHit::OnAttackTraceHit(const TArray<struct FNoceAttackHitResult>& InHitResults) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceANS_ApplyGEOnAttackTraceHit", "OnAttackTraceHit");
|
|
|
|
Params::NoceANS_ApplyGEOnAttackTraceHit_OnAttackTraceHit Parms{};
|
|
|
|
Parms.InHitResults = std::move(InHitResults);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemMessageWidget.ShowText
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FNoceSystemMessageData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemMessageWidget::ShowText(const struct FNoceSystemMessageData& InData, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemMessageWidget", "ShowText");
|
|
|
|
Params::NoceSystemMessageWidget_ShowText Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceReplaceWidget.OnMouseDown
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceReplaceWidget::OnMouseDown(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceReplaceWidget", "OnMouseDown");
|
|
|
|
Params::NoceReplaceWidget_OnMouseDown Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceReplaceWidget.OnPickPreviewClose
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceReplaceWidget::OnPickPreviewClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceReplaceWidget", "OnPickPreviewClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceReplaceWidget.OnPopWindowClose
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceReplaceWidget::OnPopWindowClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceReplaceWidget", "OnPopWindowClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceReplaceWeaponWidget.OnRefreshSelection
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceReplaceWeaponWidget::OnRefreshSelection(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceReplaceWeaponWidget", "OnRefreshSelection");
|
|
|
|
Params::NoceReplaceWeaponWidget_OnRefreshSelection Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceReplaceWeaponWidget.ShowWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceReplaceWeaponWidget::ShowWeapon(class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceReplaceWeaponWidget", "ShowWeapon");
|
|
|
|
Params::NoceReplaceWeaponWidget_ShowWeapon Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetListItemData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSavePointUpgradeListItemDataReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSavePointUpgradeListItemData UNoceSavePointUpgradeDataUIAsset::GetListItemData(ENoceUpgradeType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointUpgradeDataUIAsset", "GetListItemData");
|
|
|
|
Params::NoceSavePointUpgradeDataUIAsset_GetListItemData Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointUpgradeDataUIAsset.GetPopWindowText
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceSavePointUpgradeDataUIAsset::GetPopWindowText(ENoceUpgradeType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointUpgradeDataUIAsset", "GetPopWindowText");
|
|
|
|
Params::NoceSavePointUpgradeDataUIAsset_GetPopWindowText Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRBANLibrary.ConvertToRigidBody
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// EAnimNodeReferenceConversionResult* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRigidBodyReference ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRigidBodyReference UNoceRBANLibrary::ConvertToRigidBody(const struct FAnimNodeReference& Node, EAnimNodeReferenceConversionResult* Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceRBANLibrary", "ConvertToRigidBody");
|
|
|
|
Params::NoceRBANLibrary_ConvertToRigidBody Parms{};
|
|
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Result != nullptr)
|
|
*Result = Parms.Result;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRBANLibrary.ConvertToRigidBodyPure
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FAnimNodeReference& Node (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// struct FRigidBodyReference* RigidBody (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRBANLibrary::ConvertToRigidBodyPure(const struct FAnimNodeReference& Node, struct FRigidBodyReference* RigidBody, bool* Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceRBANLibrary", "ConvertToRigidBodyPure");
|
|
|
|
Params::NoceRBANLibrary_ConvertToRigidBodyPure Parms{};
|
|
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (RigidBody != nullptr)
|
|
*RigidBody = std::move(Parms.RigidBody);
|
|
|
|
if (Result != nullptr)
|
|
*Result = Parms.Result;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnSystem.DeleteSpawnedEnemies
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSanitySpawnSystem::DeleteSpawnedEnemies()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnSystem", "DeleteSpawnedEnemies");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnSystem.EnterSpawnVolume_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceSanitySpawnSystem::EnterSpawnVolume_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnSystem", "EnterSpawnVolume_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnSystem.ExitSpawnVolume_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceSanitySpawnSystem::ExitSpawnVolume_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnSystem", "ExitSpawnVolume_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnSystem.ForceSpawn
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FSanitySpawnVolumeSetting& Setting (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanitySpawnSystem::ForceSpawn(const struct FSanitySpawnVolumeSetting& Setting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnSystem", "ForceSpawn");
|
|
|
|
Params::NoceSanitySpawnSystem_ForceSpawn Parms{};
|
|
|
|
Parms.Setting = std::move(Setting);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnSystem.Initialize_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSanitySpawnSystem::Initialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnSystem", "Initialize_BP");
|
|
|
|
Params::NoceSanitySpawnSystem_Initialize_BP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnSystem.Tick_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSanitySpawnSystem::Tick_BP(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnSystem", "Tick_BP");
|
|
|
|
Params::NoceSanitySpawnSystem_Tick_BP Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnSystem.UpdateSpawnedEnemies
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSanitySpawnSystem::UpdateSpawnedEnemies()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnSystem", "UpdateSpawnedEnemies");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceANS_PlayerHairAlpha.SetHairAlpha
|
|
// (Final, Native, Protected, Const)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceANS_PlayerHairAlpha::SetHairAlpha(float InValue) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceANS_PlayerHairAlpha", "SetHairAlpha");
|
|
|
|
Params::NoceANS_PlayerHairAlpha_SetHairAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceANS_Player_DisableSkirt.SetSkirtAlpha
|
|
// (Final, Native, Protected, Const)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceANS_Player_DisableSkirt::SetSkirtAlpha(float InValue) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceANS_Player_DisableSkirt", "SetSkirtAlpha");
|
|
|
|
Params::NoceANS_Player_DisableSkirt_SetSkirtAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceScrollItemWidget.GetIsSelected
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceScrollItemWidget::GetIsSelected()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceScrollItemWidget", "GetIsSelected");
|
|
|
|
Params::NoceScrollItemWidget_GetIsSelected Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceScrollItemWidget.RefreshObject
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceScrollItemWidget::RefreshObject(class UObject* Object)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceScrollItemWidget", "RefreshObject");
|
|
|
|
Params::NoceScrollItemWidget_RefreshObject Parms{};
|
|
|
|
Parms.Object = Object;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.CanRegisterSaveData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePickupsPoint::CanRegisterSaveData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "CanRegisterSaveData");
|
|
|
|
Params::NocePickupsPoint_CanRegisterSaveData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.CheckIfDeployedDataFit
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePickupsPoint::CheckIfDeployedDataFit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "CheckIfDeployedDataFit");
|
|
|
|
Params::NocePickupsPoint_CheckIfDeployedDataFit Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.DoSetTriggerBox
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANocePickupsPoint::DoSetTriggerBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "DoSetTriggerBox");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.GenerateDynamicPickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class ANoceInteractableBase>InInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsForceGenerate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceInteractableBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceInteractableBase* ANocePickupsPoint::GenerateDynamicPickups(TSubclassOf<class ANoceInteractableBase> InInteractable, bool InIsForceGenerate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "GenerateDynamicPickups");
|
|
|
|
Params::NocePickupsPoint_GenerateDynamicPickups Parms{};
|
|
|
|
Parms.InInteractable = InInteractable;
|
|
Parms.InIsForceGenerate = InIsForceGenerate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.GeneratePickupsByCurrentState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceInteractableBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceInteractableBase* ANocePickupsPoint::GeneratePickupsByCurrentState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "GeneratePickupsByCurrentState");
|
|
|
|
Params::NocePickupsPoint_GeneratePickupsByCurrentState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.OnActorModified_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANocePickupsPoint::OnActorModified_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "OnActorModified_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.OnPickupsGenerateDynamically_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANocePickupsPoint::OnPickupsGenerateDynamically_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "OnPickupsGenerateDynamically_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.OnSetupPickups_BP
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANocePickupsPoint::OnSetupPickups_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "OnSetupPickups_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.RemovePickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePickupsPoint::RemovePickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "RemovePickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.SetupEvntPickups_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANocePickupsPoint::SetupEvntPickups_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "SetupEvntPickups_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.SetupSpawnedPickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePickupsPoint::SetupSpawnedPickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "SetupSpawnedPickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.ShowDebugSelection
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePickupsPoint::ShowDebugSelection(bool IsShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "ShowDebugSelection");
|
|
|
|
Params::NocePickupsPoint_ShowDebugSelection Parms{};
|
|
|
|
Parms.IsShow = IsShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.ShowDynamicPickupsDebugInfo
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANocePickupsPoint::ShowDynamicPickupsDebugInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "ShowDynamicPickupsDebugInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.UpdateSpawnedPickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePickupsPoint::UpdateSpawnedPickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "UpdateSpawnedPickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.CanBeDynamicCandidate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 InGroupTypeBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePickupsPoint::CanBeDynamicCandidate(int32 InGroupTypeBitmask) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "CanBeDynamicCandidate");
|
|
|
|
Params::NocePickupsPoint_CanBeDynamicCandidate Parms{};
|
|
|
|
Parms.InGroupTypeBitmask = InGroupTypeBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsPoint.IsCurrentDynamicProgressTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePickupsPoint::IsCurrentDynamicProgressTag() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsPoint", "IsCurrentDynamicProgressTag");
|
|
|
|
Params::NocePickupsPoint_IsCurrentDynamicProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceANS_TimedNiagaraEffect.OnAttackTraceHit
|
|
// (Final, Native, Protected, HasOutParams, Const)
|
|
// Parameters:
|
|
// const TArray<struct FNoceAttackHitResult>&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceANS_TimedNiagaraEffect::OnAttackTraceHit(const TArray<struct FNoceAttackHitResult>& InHitResults) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceANS_TimedNiagaraEffect", "OnAttackTraceHit");
|
|
|
|
Params::NoceANS_TimedNiagaraEffect_OnAttackTraceHit Parms{};
|
|
|
|
Parms.InHitResults = std::move(InHitResults);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSellPopResultWidget.ShowResult
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 InTotalValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FNoceOfferingEffectData>&InOfferingEffects (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSellPopResultWidget::ShowResult(int32 InTotalValue, const TArray<struct FNoceOfferingEffectData>& InOfferingEffects, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSellPopResultWidget", "ShowResult");
|
|
|
|
Params::NoceSellPopResultWidget_ShowResult Parms{};
|
|
|
|
Parms.InTotalValue = InTotalValue;
|
|
Parms.InOfferingEffects = std::move(InOfferingEffects);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAdditionalColComponent.CanEnableColHead
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAdditionalColComponent::CanEnableColHead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAdditionalColComponent", "CanEnableColHead");
|
|
|
|
Params::NocePlayerAdditionalColComponent_CanEnableColHead Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAdditionalColComponent.GetColHead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USphereComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USphereComponent* UNocePlayerAdditionalColComponent::GetColHead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAdditionalColComponent", "GetColHead");
|
|
|
|
Params::NocePlayerAdditionalColComponent_GetColHead Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAdditionalColComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAdditionalColComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAdditionalColComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerAdditionalColComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAdditionalColComponent.OnGameplayTagChanged
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool TagExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAdditionalColComponent::OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAdditionalColComponent", "OnGameplayTagChanged");
|
|
|
|
Params::NocePlayerAdditionalColComponent_OnGameplayTagChanged Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.TagExist = TagExist;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAdditionalColComponent.RegisterOnPossessed
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerAdditionalColComponent::RegisterOnPossessed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAdditionalColComponent", "RegisterOnPossessed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAdditionalColComponent.SetColHeadCollisionEnable
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAdditionalColComponent::SetColHeadCollisionEnable(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAdditionalColComponent", "SetColHeadCollisionEnable");
|
|
|
|
Params::NocePlayerAdditionalColComponent_SetColHeadCollisionEnable Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAdditionalColComponent.ToggleDrawDebug
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerAdditionalColComponent::ToggleDrawDebug()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAdditionalColComponent", "ToggleDrawDebug");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceArrowWidget.OnMouseButtonDownArrow
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGeometry& InGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FEventReply UNoceArrowWidget::OnMouseButtonDownArrow(const struct FGeometry& InGeometry, const struct FPointerEvent& InMouseEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceArrowWidget", "OnMouseButtonDownArrow");
|
|
|
|
Params::NoceArrowWidget_OnMouseButtonDownArrow Parms{};
|
|
|
|
Parms.InGeometry = std::move(InGeometry);
|
|
Parms.InMouseEvent = std::move(InMouseEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceArrowWidget.OnReset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceArrowWidget::OnReset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceArrowWidget", "OnReset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceArrowWidget.OnSelect
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceArrowWidget::OnSelect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceArrowWidget", "OnSelect");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceArrowWidget.OnSelectCompleted
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceArrowWidget::OnSelectCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceArrowWidget", "OnSelectCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAssignLipSyncTool.AssignLipSyncMontageToLine
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDialogSet& DialogSet (Parm, NativeAccessSpecifierPublic)
|
|
// int32 LineIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UAnimMontage* AnimMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceAssignLipSyncTool::AssignLipSyncMontageToLine(class UDataTable* InTable, class FName InRowName, const struct FNoceDialogSet& DialogSet, int32 LineIndex, class UAnimMontage* AnimMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAssignLipSyncTool", "AssignLipSyncMontageToLine");
|
|
|
|
Params::NoceAssignLipSyncTool_AssignLipSyncMontageToLine Parms{};
|
|
|
|
Parms.InTable = InTable;
|
|
Parms.InRowName = InRowName;
|
|
Parms.DialogSet = std::move(DialogSet);
|
|
Parms.LineIndex = LineIndex;
|
|
Parms.AnimMontage = AnimMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacterAttributeSet.SetArmorClamped
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// float NewHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCharacterAttributeSet::SetArmorClamped(float NewHealth)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacterAttributeSet", "SetArmorClamped");
|
|
|
|
Params::NoceCharacterAttributeSet_SetArmorClamped Parms{};
|
|
|
|
Parms.NewHealth = NewHealth;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacterAttributeSet.SetHealthClamped
|
|
// (Native, Protected)
|
|
// Parameters:
|
|
// float NewHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCharacterAttributeSet::SetHealthClamped(float NewHealth)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacterAttributeSet", "SetHealthClamped");
|
|
|
|
Params::NoceCharacterAttributeSet_SetHealthClamped Parms{};
|
|
|
|
Parms.NewHealth = NewHealth;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAttributeSet.SetClawTransformClamped
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// float NewTransfom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAttributeSet::SetClawTransformClamped(float NewTransfom)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAttributeSet", "SetClawTransformClamped");
|
|
|
|
Params::NocePlayerAttributeSet_SetClawTransformClamped Parms{};
|
|
|
|
Parms.NewTransfom = NewTransfom;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAttributeSet.SetCurrentMaxSanityClamped
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// float NewCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAttributeSet::SetCurrentMaxSanityClamped(float NewCurrentMaxSanity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAttributeSet", "SetCurrentMaxSanityClamped");
|
|
|
|
Params::NocePlayerAttributeSet_SetCurrentMaxSanityClamped Parms{};
|
|
|
|
Parms.NewCurrentMaxSanity = NewCurrentMaxSanity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAttributeSet.SetSanityClamped
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// float NewSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAttributeSet::SetSanityClamped(float NewSanity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAttributeSet", "SetSanityClamped");
|
|
|
|
Params::NocePlayerAttributeSet_SetSanityClamped Parms{};
|
|
|
|
Parms.NewSanity = NewSanity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAttributeSet.SetStaminaClamped
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// float NewStamian (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAttributeSet::SetStaminaClamped(float NewStamian)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAttributeSet", "SetStaminaClamped");
|
|
|
|
Params::NocePlayerAttributeSet_SetStaminaClamped Parms{};
|
|
|
|
Parms.NewStamian = NewStamian;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAsyncLoadSeqPreloadData.AsyncLoadSeqPreloadData
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSeqData& SeqData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class UNoceAsyncLoadSeqPreloadData* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceAsyncLoadSeqPreloadData* UNoceAsyncLoadSeqPreloadData::AsyncLoadSeqPreloadData(class UObject* WorldContextObject, const struct FNoceSeqData& SeqData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceAsyncLoadSeqPreloadData", "AsyncLoadSeqPreloadData");
|
|
|
|
Params::NoceAsyncLoadSeqPreloadData_AsyncLoadSeqPreloadData Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.SeqData = std::move(SeqData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributeChange
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayAttribute& Attribute (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceAsyncTaskAttributeChanged* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceAsyncTaskAttributeChanged* UNoceAsyncTaskAttributeChanged::ListenForAttributeChange(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAttribute& Attribute)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceAsyncTaskAttributeChanged", "ListenForAttributeChange");
|
|
|
|
Params::NoceAsyncTaskAttributeChanged_ListenForAttributeChange Parms{};
|
|
|
|
Parms.AbilitySystemComponent = AbilitySystemComponent;
|
|
Parms.Attribute = std::move(Attribute);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAsyncTaskAttributeChanged.ListenForAttributesChange
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FGameplayAttribute>&Attributes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// class UNoceAsyncTaskAttributeChanged* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceAsyncTaskAttributeChanged* UNoceAsyncTaskAttributeChanged::ListenForAttributesChange(class UAbilitySystemComponent* AbilitySystemComponent, const TArray<struct FGameplayAttribute>& Attributes)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceAsyncTaskAttributeChanged", "ListenForAttributesChange");
|
|
|
|
Params::NoceAsyncTaskAttributeChanged_ListenForAttributesChange Parms{};
|
|
|
|
Parms.AbilitySystemComponent = AbilitySystemComponent;
|
|
Parms.Attributes = std::move(Attributes);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAsyncTaskAttributeChanged.EndTask
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAsyncTaskAttributeChanged::EndTask()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAsyncTaskAttributeChanged", "EndTask");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttachmentBaseComponent.DoAttach
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceAttachmentBaseComponent::DoAttach()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttachmentBaseComponent", "DoAttach");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttachmentBaseComponent.OnOwnerActorDestroyed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAttachmentBaseComponent::OnOwnerActorDestroyed(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttachmentBaseComponent", "OnOwnerActorDestroyed");
|
|
|
|
Params::NoceAttachmentBaseComponent_OnOwnerActorDestroyed Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttachmentBaseComponent.PreviewAttach
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceAttachmentBaseComponent::PreviewAttach()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttachmentBaseComponent", "PreviewAttach");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttachmentBaseComponent.SetAttachmentHidden
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Hidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAttachmentBaseComponent::SetAttachmentHidden(bool Hidden)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttachmentBaseComponent", "SetAttachmentHidden");
|
|
|
|
Params::NoceAttachmentBaseComponent_SetAttachmentHidden Parms{};
|
|
|
|
Parms.Hidden = Hidden;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.AddGameOverCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::AddGameOverCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "AddGameOverCount");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.AnyGameSlotExist
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::AnyGameSlotExist()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "AnyGameSlotExist");
|
|
|
|
Params::NoceSaveSubsystem_AnyGameSlotExist Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.AutoLoadContinueGameSave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::AutoLoadContinueGameSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "AutoLoadContinueGameSave");
|
|
|
|
Params::NoceSaveSubsystem_AutoLoadContinueGameSave Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.AutoLoadGameData_BP
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::AutoLoadGameData_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "AutoLoadGameData_BP");
|
|
|
|
Params::NoceSaveSubsystem_AutoLoadGameData_BP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.AutoSaveGameData_BP
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::AutoSaveGameData_BP(class FName LocationName, class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "AutoSaveGameData_BP");
|
|
|
|
Params::NoceSaveSubsystem_AutoSaveGameData_BP Parms{};
|
|
|
|
Parms.LocationName = LocationName;
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.CacheCheckPointActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveSubsystem::CacheCheckPointActor(class AActor* Actor, class FName LocationName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "CacheCheckPointActor");
|
|
|
|
Params::NoceSaveSubsystem_CacheCheckPointActor Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.LocationName = LocationName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.CacheSpecifyStartTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& WorldTriggerSetting (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveSubsystem::CacheSpecifyStartTransform(const struct FTransform& InTransform, const TArray<class FName>& WorldTriggerSetting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "CacheSpecifyStartTransform");
|
|
|
|
Params::NoceSaveSubsystem_CacheSpecifyStartTransform Parms{};
|
|
|
|
Parms.InTransform = std::move(InTransform);
|
|
Parms.WorldTriggerSetting = std::move(WorldTriggerSetting);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.ClearCheckPointActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::ClearCheckPointActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "ClearCheckPointActor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.ClearCurrentGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::ClearCurrentGameData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "ClearCurrentGameData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.ClearTemporarySaveGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::ClearTemporarySaveGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "ClearTemporarySaveGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DeleteAllAutoSaveGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::DeleteAllAutoSaveGameData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllAutoSaveGameData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DeleteAllGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::DeleteAllGameData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllGameData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DeleteAllManualSaveGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::DeleteAllManualSaveGameData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DeleteAllManualSaveGameData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DeleteGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::DeleteGameData(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DeleteGameData");
|
|
|
|
Params::NoceSaveSubsystem_DeleteGameData Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DeleteSystemData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::DeleteSystemData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DeleteSystemData");
|
|
|
|
Params::NoceSaveSubsystem_DeleteSystemData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataBeforeOpenLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::DeserializeGameDataBeforeOpenLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DeserializeGameDataBeforeOpenLevel");
|
|
|
|
Params::NoceSaveSubsystem_DeserializeGameDataBeforeOpenLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DeserializeGameDataOnStart
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::DeserializeGameDataOnStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DeserializeGameDataOnStart");
|
|
|
|
Params::NoceSaveSubsystem_DeserializeGameDataOnStart Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DoesGameSlotExist
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::DoesGameSlotExist(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DoesGameSlotExist");
|
|
|
|
Params::NoceSaveSubsystem_DoesGameSlotExist Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.DoesSystemSlotExist
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::DoesSystemSlotExist()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "DoesSystemSlotExist");
|
|
|
|
Params::NoceSaveSubsystem_DoesSystemSlotExist Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetAutoSaveCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetAutoSaveCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveCount");
|
|
|
|
Params::NoceSaveSubsystem_GetAutoSaveCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetAutoSaveLastIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetAutoSaveLastIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveLastIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetAutoSaveLastIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetAutoSaveSlotIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetAutoSaveSlotIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveSlotIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetAutoSaveSlotIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetAutoSaveStartIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetAutoSaveStartIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetAutoSaveStartIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetAutoSaveStartIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceSaveGame* UNoceSaveSubsystem::GetCurrentSaveGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetCurrentSaveGame");
|
|
|
|
Params::NoceSaveSubsystem_GetCurrentSaveGame Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetCurrentSaveGameSlotIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetCurrentSaveGameSlotIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetCurrentSaveGameSlotIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetCurrentSaveGameSlotIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetGameSaveMaxIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetGameSaveMaxIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetGameSaveMaxIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetGameSaveMaxIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetLastLoadGameSlotIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetLastLoadGameSlotIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetLastLoadGameSlotIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetLastLoadGameSlotIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetLastManualSaveSlotIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetLastManualSaveSlotIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetLastManualSaveSlotIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetLastManualSaveSlotIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetLastTimeStampSlotIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetLastTimeStampSlotIndex(bool StartFromAutoSlot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetLastTimeStampSlotIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetLastTimeStampSlotIndex Parms{};
|
|
|
|
Parms.StartFromAutoSlot = StartFromAutoSlot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetManualSaveStartIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetManualSaveStartIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetManualSaveStartIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetManualSaveStartIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetSaveGameByIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceSaveGame* UNoceSaveSubsystem::GetSaveGameByIndex(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameByIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetSaveGameByIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetSaveGameBySlot
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const class FString& SlotName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceSaveGame* UNoceSaveSubsystem::GetSaveGameBySlot(const class FString& SlotName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameBySlot");
|
|
|
|
Params::NoceSaveSubsystem_GetSaveGameBySlot Parms{};
|
|
|
|
Parms.SlotName = std::move(SlotName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetSaveGameList
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class UNoceSaveGame*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UNoceSaveGame*> UNoceSaveSubsystem::GetSaveGameList(bool StartFromAutoSlot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveGameList");
|
|
|
|
Params::NoceSaveSubsystem_GetSaveGameList Parms{};
|
|
|
|
Parms.StartFromAutoSlot = StartFromAutoSlot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetSaveLoadObjectList
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool StartFromAutoSlot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class USaveLoadUIObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class USaveLoadUIObject*> UNoceSaveSubsystem::GetSaveLoadObjectList(bool StartFromAutoSlot)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetSaveLoadObjectList");
|
|
|
|
Params::NoceSaveSubsystem_GetSaveLoadObjectList Parms{};
|
|
|
|
Parms.StartFromAutoSlot = StartFromAutoSlot;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetSuitableManualSaveSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetSuitableManualSaveSlot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetSuitableManualSaveSlot");
|
|
|
|
Params::NoceSaveSubsystem_GetSuitableManualSaveSlot Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetSystemSaveGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceSystemSaveGame* UNoceSaveSubsystem::GetSystemSaveGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetSystemSaveGame");
|
|
|
|
Params::NoceSaveSubsystem_GetSystemSaveGame Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.HasLoadedGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::HasLoadedGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "HasLoadedGame");
|
|
|
|
Params::NoceSaveSubsystem_HasLoadedGame Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.IsAutoSaveSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const int32 InIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::IsAutoSaveSlot(const int32 InIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "IsAutoSaveSlot");
|
|
|
|
Params::NoceSaveSubsystem_IsAutoSaveSlot Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.IsBusy
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::IsBusy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "IsBusy");
|
|
|
|
Params::NoceSaveSubsystem_IsBusy Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.IsCheckPointAlreadySaved
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::IsCheckPointAlreadySaved(const struct FGameplayTag& InProgressTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "IsCheckPointAlreadySaved");
|
|
|
|
Params::NoceSaveSubsystem_IsCheckPointAlreadySaved Parms{};
|
|
|
|
Parms.InProgressTag = std::move(InProgressTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.IsManualSaveSlot
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const int32 InIndex (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::IsManualSaveSlot(const int32 InIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "IsManualSaveSlot");
|
|
|
|
Params::NoceSaveSubsystem_IsManualSaveSlot Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.IsPlayGoRangeTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::IsPlayGoRangeTag(const struct FGameplayTag& InProgressTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "IsPlayGoRangeTag");
|
|
|
|
Params::NoceSaveSubsystem_IsPlayGoRangeTag Parms{};
|
|
|
|
Parms.InProgressTag = std::move(InProgressTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.IsTemporarySaveExist
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::IsTemporarySaveExist()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "IsTemporarySaveExist");
|
|
|
|
Params::NoceSaveSubsystem_IsTemporarySaveExist Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.LoadGameData_BP
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::LoadGameData_BP(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "LoadGameData_BP");
|
|
|
|
Params::NoceSaveSubsystem_LoadGameData_BP Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.LoadTemporarySaveGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::LoadTemporarySaveGameData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "LoadTemporarySaveGameData");
|
|
|
|
Params::NoceSaveSubsystem_LoadTemporarySaveGameData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.MakeClearGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveSubsystem::MakeClearGameData(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "MakeClearGameData");
|
|
|
|
Params::NoceSaveSubsystem_MakeClearGameData Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.ClearEndingType = ClearEndingType;
|
|
Parms.ClearProgress = ClearProgress;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.MakeSaveGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveSubsystem::MakeSaveGameData(int32 Index_0, class FName LocationName, class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "MakeSaveGameData");
|
|
|
|
Params::NoceSaveSubsystem_MakeSaveGameData Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.LocationName = LocationName;
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.MakeTemporarySaveGameData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveSubsystem::MakeTemporarySaveGameData(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "MakeTemporarySaveGameData");
|
|
|
|
Params::NoceSaveSubsystem_MakeTemporarySaveGameData Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.RequestLoadGeneralActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool RestoreTransform (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::RequestLoadGeneralActor(class AActor* InActor, bool RestoreTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "RequestLoadGeneralActor");
|
|
|
|
Params::NoceSaveSubsystem_RequestLoadGeneralActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.RestoreTransform = RestoreTransform;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.RequestLoadSubsystem
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveSubsystem::RequestLoadSubsystem(class UObject* InObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "RequestLoadSubsystem");
|
|
|
|
Params::NoceSaveSubsystem_RequestLoadSubsystem Parms{};
|
|
|
|
Parms.InObject = InObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.RequestSaveGeneralActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InExistForever (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::RequestSaveGeneralActor(class AActor* InActor, bool InExistForever)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "RequestSaveGeneralActor");
|
|
|
|
Params::NoceSaveSubsystem_RequestSaveGeneralActor Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.InExistForever = InExistForever;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.RequestSaveSubsystem
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UObject* InObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveSubsystem::RequestSaveSubsystem(class UObject* InObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "RequestSaveSubsystem");
|
|
|
|
Params::NoceSaveSubsystem_RequestSaveSubsystem Parms{};
|
|
|
|
Parms.InObject = InObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.ResetSpecifyTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSaveSubsystem::ResetSpecifyTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "ResetSpecifyTransform");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.SaveClearGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEndingType ClearEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::SaveClearGame(const int32 Index_0, ENoceEndingType ClearEndingType, bool ClearProgress)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "SaveClearGame");
|
|
|
|
Params::NoceSaveSubsystem_SaveClearGame Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.ClearEndingType = ClearEndingType;
|
|
Parms.ClearProgress = ClearProgress;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.SaveGameData_BP
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName LocationName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::SaveGameData_BP(int32 Index_0, class FName LocationName, class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "SaveGameData_BP");
|
|
|
|
Params::NoceSaveSubsystem_SaveGameData_BP Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.LocationName = LocationName;
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.SaveSystemSave
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveSubsystem::SaveSystemSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "SaveSystemSave");
|
|
|
|
Params::NoceSaveSubsystem_SaveSystemSave Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.TransferToUIObject
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UNoceSaveGame* SaveGame (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USaveLoadUIObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USaveLoadUIObject* UNoceSaveSubsystem::TransferToUIObject(const class UNoceSaveGame* SaveGame)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "TransferToUIObject");
|
|
|
|
Params::NoceSaveSubsystem_TransferToUIObject Parms{};
|
|
|
|
Parms.SaveGame = SaveGame;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveSubsystem.GetPlatformUserIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveSubsystem::GetPlatformUserIndex() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveSubsystem", "GetPlatformUserIndex");
|
|
|
|
Params::NoceSaveSubsystem_GetPlatformUserIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttackTraceComponent.DoTraceByAttackID
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InAttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InAttackTraceName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InStartLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& InStartRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InEndLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& InEndRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float InRadiusRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAttackTraceComponent::DoTraceByAttackID(int32 InAttackID, class FName InComboName, class FName InAttackTraceName, const struct FVector& InStartLocation, const struct FRotator& InStartRotation, const struct FVector& InEndLocation, const struct FRotator& InEndRotation, float InRadiusRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttackTraceComponent", "DoTraceByAttackID");
|
|
|
|
Params::NoceAttackTraceComponent_DoTraceByAttackID Parms{};
|
|
|
|
Parms.InAttackID = InAttackID;
|
|
Parms.InComboName = InComboName;
|
|
Parms.InAttackTraceName = InAttackTraceName;
|
|
Parms.InStartLocation = std::move(InStartLocation);
|
|
Parms.InStartRotation = std::move(InStartRotation);
|
|
Parms.InEndLocation = std::move(InEndLocation);
|
|
Parms.InEndRotation = std::move(InEndRotation);
|
|
Parms.InRadiusRatio = InRadiusRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttackTraceComponent.EndTraceByAttackID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 AttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAttackTraceComponent::EndTraceByAttackID(int32 AttackID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttackTraceComponent", "EndTraceByAttackID");
|
|
|
|
Params::NoceAttackTraceComponent_EndTraceByAttackID Parms{};
|
|
|
|
Parms.AttackID = AttackID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttackTraceComponent.GetIsEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceAttackTraceComponent::GetIsEnable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttackTraceComponent", "GetIsEnable");
|
|
|
|
Params::NoceAttackTraceComponent_GetIsEnable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttackTraceComponent.SetIsDuringAttack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAttackTraceComponent::SetIsDuringAttack(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttackTraceComponent", "SetIsDuringAttack");
|
|
|
|
Params::NoceAttackTraceComponent_SetIsDuringAttack Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttackTraceComponent.SetIsEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InVale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAttackTraceComponent::SetIsEnable(bool InVale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttackTraceComponent", "SetIsEnable");
|
|
|
|
Params::NoceAttackTraceComponent_SetIsEnable Parms{};
|
|
|
|
Parms.InVale = InVale;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceAttackTraceComponent.StartTraceByAttackID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 AttackID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceAttackTraceComponent::StartTraceByAttackID(int32 AttackID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceAttackTraceComponent", "StartTraceByAttackID");
|
|
|
|
Params::NoceAttackTraceComponent_StartTraceByAttackID Parms{};
|
|
|
|
Parms.AttackID = AttackID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetChapterJumpDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetChapterJumpDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetChapterJumpDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetChapterJumpDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetConsumableDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetConsumableDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetConsumableDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetConsumableDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetDarknessDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetDarknessDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetDarknessDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetDarknessDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetDirLightDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetDirLightDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetDirLightDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetDirLightDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetFogNiagaraTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetFogNiagaraTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetFogNiagaraTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetFogNiagaraTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetHeightFogDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetHeightFogDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetHeightFogDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetHeightFogDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetHinaCharMeshTypeDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetHinaCharMeshTypeDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetHinaCharMeshTypeDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetHinaCharMeshTypeDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetInputActionToKeyDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetInputActionToKeyDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetInputActionToKeyDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetInputActionToKeyDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetKeyItemDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetKeyItemDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetKeyItemDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetKeyItemEmaDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetKeyItemEmaDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetKeyItemEmaDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetKeyItemEmaDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetLanternNiagaraTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetLanternNiagaraTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLanternNiagaraTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetLanternNiagaraTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetLetterDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetLetterDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLetterDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetLetterDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetLetterGroupDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetLetterGroupDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLetterGroupDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetLetterGroupDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetLocationDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetLocationDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLocationDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetLocationDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetLumenTranslucencyTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetLumenTranslucencyTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetLumenTranslucencyTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetLumenTranslucencyTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterContentDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookCharacterContentDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookCharacterContentDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookCharacterContentDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookCharacterNameDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookCharacterNameDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookCharacterNameDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookCharacterNameDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyContentDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookEnemyContentDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookEnemyContentDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookEnemyContentDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookEnemyNameDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookEnemyNameDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookEnemyNameDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookEnemyNameDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoContentDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookInfoContentDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookInfoContentDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookInfoContentDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookInfoNameDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookInfoNameDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookInfoNameDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookInfoNameDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleContentDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookPuzzleContentDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookPuzzleContentDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookPuzzleContentDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookPuzzleNameDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookPuzzleNameDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookPuzzleNameDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookPuzzleNameDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialContentDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookTutorialContentDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookTutorialContentDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookTutorialContentDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetNotebookTutorialNameDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetNotebookTutorialNameDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetNotebookTutorialNameDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetNotebookTutorialNameDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetOmamoriDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetOmamoriDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetOmamoriDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetOmamoriDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetPickupsDeploymentDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetPickupsDeploymentDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetPickupsDeploymentDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetPickupsDeploymentDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetSkyAtmosphereDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetSkyAtmosphereDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyAtmosphereDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetSkyAtmosphereDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetSkyDomeDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetSkyDomeDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyDomeDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetSkyDomeDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetSkyLightDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetSkyLightDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSkyLightDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetSkyLightDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetSSFSDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetSSFSDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSSFSDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetSSFSDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetSweetLightDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetSweetLightDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetSweetLightDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetSweetLightDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetTutorialDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetTutorialDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetTutorialDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetTutorialDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetVolumetricsFogDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetVolumetricsFogDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetVolumetricsFogDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetVolumetricsFogDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetWeaponDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetWeaponDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetWeaponDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetWeaponDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTableRowHandleLibrary.GetWindDataTable
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceTableRowHandleLibrary::GetWindDataTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceTableRowHandleLibrary", "GetWindDataTable");
|
|
|
|
Params::NoceTableRowHandleLibrary_GetWindDataTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBasePlayerController.IsPlayerReady
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceBasePlayerController::IsPlayerReady()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBasePlayerController", "IsPlayerReady");
|
|
|
|
Params::NoceBasePlayerController_IsPlayerReady Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBasePlayerController.OnSettingChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceBasePlayerController::OnSettingChanged(class UNoceSystemSaveGame* SystemSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBasePlayerController", "OnSettingChanged");
|
|
|
|
Params::NoceBasePlayerController_OnSettingChanged Parms{};
|
|
|
|
Parms.SystemSave = SystemSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattleDialogComponent.OnGameProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBattleDialogComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattleDialogComponent", "OnGameProgressChanged");
|
|
|
|
Params::NoceBattleDialogComponent_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattleDialogComponent.RequestDialog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName DialogRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceBattleDialogComponent::RequestDialog(class FName DialogRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattleDialogComponent", "RequestDialog");
|
|
|
|
Params::NoceBattleDialogComponent_RequestDialog Parms{};
|
|
|
|
Parms.DialogRowName = DialogRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScore
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceBattlePositionSubsystem::GetDistanceScore(float Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "GetDistanceScore");
|
|
|
|
Params::NoceBattlePositionSubsystem_GetDistanceScore Parms{};
|
|
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.GetDistanceScoreByLocation
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& v1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* v2 (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceBattlePositionSubsystem::GetDistanceScoreByLocation(const struct FVector& v1, struct FVector* v2)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "GetDistanceScoreByLocation");
|
|
|
|
Params::NoceBattlePositionSubsystem_GetDistanceScoreByLocation Parms{};
|
|
|
|
Parms.v1 = std::move(v1);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (v2 != nullptr)
|
|
*v2 = std::move(Parms.v2);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.IsSystemEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceBattlePositionSubsystem::IsSystemEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "IsSystemEnabled");
|
|
|
|
Params::NoceBattlePositionSubsystem_IsSystemEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.IsSystemOperating
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceBattlePositionSubsystem::IsSystemOperating()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "IsSystemOperating");
|
|
|
|
Params::NoceBattlePositionSubsystem_IsSystemOperating Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.OnPlayerEnterEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceBattlePositionSubsystem::OnPlayerEnterEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnPlayerEnterEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.OnPlayerExitEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceBattlePositionSubsystem::OnPlayerExitEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnPlayerExitEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.OnSystemEnabledChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBattlePositionSubsystem::OnSystemEnabledChanged(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "OnSystemEnabledChanged");
|
|
|
|
Params::NoceBattlePositionSubsystem_OnSystemEnabledChanged Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.SetDevForceOperating
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBattlePositionSubsystem::SetDevForceOperating(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "SetDevForceOperating");
|
|
|
|
Params::NoceBattlePositionSubsystem_SetDevForceOperating Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBattlePositionSubsystem.SetSystemEnabled
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBattlePositionSubsystem::SetSystemEnabled(bool InValue, bool IsForce)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBattlePositionSubsystem", "SetSystemEnabled");
|
|
|
|
Params::NoceBattlePositionSubsystem_SetSystemEnabled Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.IsForce = IsForce;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRegistryFunctionLibrary.GetGamepadType
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputDeviceType UNoceRegistryFunctionLibrary::GetGamepadType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceRegistryFunctionLibrary", "GetGamepadType");
|
|
|
|
Params::NoceRegistryFunctionLibrary_GetGamepadType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBinkSubsystem.PreloadBinkVideo_BP
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FNoceBinkPreloadData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBinkSubsystem::PreloadBinkVideo_BP(const struct FNoceBinkPreloadData& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBinkSubsystem", "PreloadBinkVideo_BP");
|
|
|
|
Params::NoceBinkSubsystem_PreloadBinkVideo_BP Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceShortcutItemWidget.DirectUse
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceShortcutItemWidget::DirectUse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceShortcutItemWidget", "DirectUse");
|
|
|
|
Params::NoceShortcutItemWidget_DirectUse Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBodyPartGroupComponent.AddActiveGroups
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& InGroupNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBodyPartGroupComponent::AddActiveGroups(const TArray<class FName>& InGroupNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBodyPartGroupComponent", "AddActiveGroups");
|
|
|
|
Params::NoceBodyPartGroupComponent_AddActiveGroups Parms{};
|
|
|
|
Parms.InGroupNames = std::move(InGroupNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBodyPartGroupComponent.CostBodyPartGroupHealth
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// bool DebugLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsBreak (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsDamageToHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBodyPartGroupComponent::CostBodyPartGroupHealth(bool DebugLog, class FName InBodyPartGroupName, float InValue, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBodyPartGroupComponent", "CostBodyPartGroupHealth");
|
|
|
|
Params::NoceBodyPartGroupComponent_CostBodyPartGroupHealth Parms{};
|
|
|
|
Parms.DebugLog = DebugLog;
|
|
Parms.InBodyPartGroupName = InBodyPartGroupName;
|
|
Parms.InValue = InValue;
|
|
Parms.InIsLimitHealth = InIsLimitHealth;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIsBreak != nullptr)
|
|
*OutIsBreak = Parms.OutIsBreak;
|
|
|
|
if (OutIsDamageToHealth != nullptr)
|
|
*OutIsDamageToHealth = Parms.OutIsDamageToHealth;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBodyPartGroupComponent.GetActiveGroupsString
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceBodyPartGroupComponent::GetActiveGroupsString()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBodyPartGroupComponent", "GetActiveGroupsString");
|
|
|
|
Params::NoceBodyPartGroupComponent_GetActiveGroupsString Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBodyPartGroupComponent.PrintActiveGroups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceBodyPartGroupComponent::PrintActiveGroups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBodyPartGroupComponent", "PrintActiveGroups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBodyPartGroupComponent.RemoveActiveGroups
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& InGroupNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBodyPartGroupComponent::RemoveActiveGroups(const TArray<class FName>& InGroupNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBodyPartGroupComponent", "RemoveActiveGroups");
|
|
|
|
Params::NoceBodyPartGroupComponent_RemoveActiveGroups Parms{};
|
|
|
|
Parms.InGroupNames = std::move(InGroupNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBodyPartGroupComponent.RemoveAllActiveGroups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceBodyPartGroupComponent::RemoveAllActiveGroups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBodyPartGroupComponent", "RemoveAllActiveGroups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceBodyPartGroupComponent.ResetBodyPartGroupHealthToMax
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceBodyPartGroupComponent::ResetBodyPartGroupHealthToMax(class FName InBodyPartGroupName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceBodyPartGroupComponent", "ResetBodyPartGroupHealthToMax");
|
|
|
|
Params::NoceBodyPartGroupComponent_ResetBodyPartGroupHealthToMax Parms{};
|
|
|
|
Parms.InBodyPartGroupName = InBodyPartGroupName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSuperArmorComponent.EndSuperArmor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSuperArmorComponent::EndSuperArmor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSuperArmorComponent", "EndSuperArmor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSuperArmorComponent.IsSuperArmor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSuperArmorComponent::IsSuperArmor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSuperArmorComponent", "IsSuperArmor");
|
|
|
|
Params::NoceSuperArmorComponent_IsSuperArmor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSuperArmorComponent.StartSuperArmor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSuperArmorComponent::StartSuperArmor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSuperArmorComponent", "StartSuperArmor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.AddPushOffset
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::AddPushOffset(const struct FVector& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "AddPushOffset");
|
|
|
|
Params::NoceCharacter_AddPushOffset Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.CheckNoHealthLoss
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::CheckNoHealthLoss()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "CheckNoHealthLoss");
|
|
|
|
Params::NoceCharacter_CheckNoHealthLoss Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.CreateCineActorComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& InTags (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const struct FNoceCineActorSeqStopData& CineCharSetting (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::CreateCineActorComponent(const TArray<class FName>& InTags, const struct FNoceCineActorSeqStopData& CineCharSetting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "CreateCineActorComponent");
|
|
|
|
Params::NoceCharacter_CreateCineActorComponent Parms{};
|
|
|
|
Parms.InTags = std::move(InTags);
|
|
Parms.CineCharSetting = std::move(CineCharSetting);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.Die
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceCharacter::Die()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "Die");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.DisplayDebug_BP
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// class UCanvas* Canvas (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float& YL (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float& YPos (Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::DisplayDebug_BP(class UCanvas* Canvas, float& YL, float& YPos)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "DisplayDebug_BP");
|
|
|
|
Params::NoceCharacter_DisplayDebug_BP Parms{};
|
|
|
|
Parms.Canvas = Canvas;
|
|
Parms.YL = YL;
|
|
Parms.YPos = YPos;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
YL = Parms.YL;
|
|
YPos = Parms.YPos;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetARandomCharMeshType
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& ForbiddenNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName ANoceCharacter::GetARandomCharMeshType(const TArray<class FName>& ForbiddenNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetARandomCharMeshType");
|
|
|
|
Params::NoceCharacter_GetARandomCharMeshType Parms{};
|
|
|
|
Parms.ForbiddenNames = std::move(ForbiddenNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetCharacterName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class FName ANoceCharacter::GetCharacterName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetCharacterName");
|
|
|
|
Params::NoceCharacter_GetCharacterName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetCharMeshTypeComment
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString ANoceCharacter::GetCharMeshTypeComment(const class FName& InRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetCharMeshTypeComment");
|
|
|
|
Params::NoceCharacter_GetCharMeshTypeComment Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetCharMeshTypeRowNames
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> ANoceCharacter::GetCharMeshTypeRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetCharMeshTypeRowNames");
|
|
|
|
Params::NoceCharacter_GetCharMeshTypeRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetCurrentWeapon
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class ANoceWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceWeapon* ANoceCharacter::GetCurrentWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetCurrentWeapon");
|
|
|
|
Params::NoceCharacter_GetCurrentWeapon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetDieCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceCharacter::GetDieCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetDieCount");
|
|
|
|
Params::NoceCharacter_GetDieCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetEnablePushOffset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::GetEnablePushOffset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetEnablePushOffset");
|
|
|
|
Params::NoceCharacter_GetEnablePushOffset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetHair
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USkeletalMeshComponent* ANoceCharacter::GetHair()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetHair");
|
|
|
|
Params::NoceCharacter_GetHair Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetHead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USkeletalMeshComponent* ANoceCharacter::GetHead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetHead");
|
|
|
|
Params::NoceCharacter_GetHead Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetLogicalName
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const class FName ANoceCharacter::GetLogicalName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetLogicalName");
|
|
|
|
Params::NoceCharacter_GetLogicalName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetSecondsScineBeginPlay
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
double ANoceCharacter::GetSecondsScineBeginPlay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetSecondsScineBeginPlay");
|
|
|
|
Params::NoceCharacter_GetSecondsScineBeginPlay Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetSoundComponent
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNeoAudioSoundComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNeoAudioSoundComponent* ANoceCharacter::GetSoundComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetSoundComponent");
|
|
|
|
Params::NoceCharacter_GetSoundComponent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetSpawnerLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ANoceCharacter::GetSpawnerLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetSpawnerLocation");
|
|
|
|
Params::NoceCharacter_GetSpawnerLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetSuicideDead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::GetSuicideDead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetSuicideDead");
|
|
|
|
Params::NoceCharacter_GetSuicideDead Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.HandleInputAxis
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInputAxis InInputAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::HandleInputAxis(ENoceInputAxis InInputAxis, float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "HandleInputAxis");
|
|
|
|
Params::NoceCharacter_HandleInputAxis Parms{};
|
|
|
|
Parms.InInputAxis = InInputAxis;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.HasCurrentWeapon
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::HasCurrentWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "HasCurrentWeapon");
|
|
|
|
Params::NoceCharacter_HasCurrentWeapon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.InitSkinnedDecal
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANoceCharacter::InitSkinnedDecal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "InitSkinnedDecal");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.InitSkinnedDecalForPreview
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANoceCharacter::InitSkinnedDecalForPreview()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "InitSkinnedDecalForPreview");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsCurrentlyUnderAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsCurrentlyUnderAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsCurrentlyUnderAttack");
|
|
|
|
Params::NoceCharacter_IsCurrentlyUnderAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsCurrentWeaponVisible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsCurrentWeaponVisible()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsCurrentWeaponVisible");
|
|
|
|
Params::NoceCharacter_IsCurrentWeaponVisible Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.MoveForward
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::MoveForward(float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "MoveForward");
|
|
|
|
Params::NoceCharacter_MoveForward Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.MoveRight
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::MoveRight(float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "MoveRight");
|
|
|
|
Params::NoceCharacter_MoveRight Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.OnDamaged
|
|
// (Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceAttackHitResult& AttackHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::OnDamaged(const struct FNoceAttackHitResult& AttackHitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "OnDamaged");
|
|
|
|
Params::NoceCharacter_OnDamaged Parms{};
|
|
|
|
Parms.AttackHitResult = std::move(AttackHitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.OnLoadGameSave_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANoceCharacter::OnLoadGameSave_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "OnLoadGameSave_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.OnLoadRecord
|
|
// (Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceCharacterRecord& InRecord (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::OnLoadRecord(const struct FNoceCharacterRecord& InRecord)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "OnLoadRecord");
|
|
|
|
Params::NoceCharacter_OnLoadRecord Parms{};
|
|
|
|
Parms.InRecord = std::move(InRecord);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.OnPostSignificance
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class ANoceCharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Significance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::OnPostSignificance(class ANoceCharacter* Character, float Significance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "OnPostSignificance");
|
|
|
|
Params::NoceCharacter_OnPostSignificance Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.Significance = Significance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.OnSaveRecord
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FNoceCharacterRecord ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceCharacterRecord ANoceCharacter::OnSaveRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "OnSaveRecord");
|
|
|
|
Params::NoceCharacter_OnSaveRecord Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.OnSaveRecord_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANoceCharacter::OnSaveRecord_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "OnSaveRecord_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.PlayHeadMontage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool StopAllMontages (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::PlayHeadMontage(class UAnimMontage* MontageToPlay, bool StopAllMontages)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "PlayHeadMontage");
|
|
|
|
Params::NoceCharacter_PlayHeadMontage Parms{};
|
|
|
|
Parms.MontageToPlay = MontageToPlay;
|
|
Parms.StopAllMontages = StopAllMontages;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.ProcessCharMeshType_BP
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FNoceCharMeshDataRow& InDataRow (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::ProcessCharMeshType_BP(const struct FNoceCharMeshDataRow& InDataRow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "ProcessCharMeshType_BP");
|
|
|
|
Params::NoceCharacter_ProcessCharMeshType_BP Parms{};
|
|
|
|
Parms.InDataRow = std::move(InDataRow);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.ResetDieCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceCharacter::ResetDieCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "ResetDieCount");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.Revive
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceCharacter::Revive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "Revive");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetArmor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetArmor(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetArmor");
|
|
|
|
Params::NoceCharacter_SetArmor Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetAutoAdjustWalkSpeed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetAutoAdjustWalkSpeed(bool Enable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetAutoAdjustWalkSpeed");
|
|
|
|
Params::NoceCharacter_SetAutoAdjustWalkSpeed Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetHeadTracking
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetHeadTracking(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetHeadTracking");
|
|
|
|
Params::NoceCharacter_SetHeadTracking Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetHealth
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetHealth(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetHealth");
|
|
|
|
Params::NoceCharacter_SetHealth Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetHealthByRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetHealthByRatio(float InRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetHealthByRatio");
|
|
|
|
Params::NoceCharacter_SetHealthByRatio Parms{};
|
|
|
|
Parms.InRatio = InRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetPushOffset
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetPushOffset(const struct FVector& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetPushOffset");
|
|
|
|
Params::NoceCharacter_SetPushOffset Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetPushOffsetEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetPushOffsetEnable(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetPushOffsetEnable");
|
|
|
|
Params::NoceCharacter_SetPushOffsetEnable Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetSpawner
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceAISpawner* Spawner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetSpawner(class ANoceAISpawner* Spawner)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetSpawner");
|
|
|
|
Params::NoceCharacter_SetSpawner Parms{};
|
|
|
|
Parms.Spawner = Spawner;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetSpawnMontagePlayed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bPlayed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetSpawnMontagePlayed(bool bPlayed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetSpawnMontagePlayed");
|
|
|
|
Params::NoceCharacter_SetSpawnMontagePlayed Parms{};
|
|
|
|
Parms.bPlayed = bPlayed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SetSuicideDead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SetSuicideDead(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SetSuicideDead");
|
|
|
|
Params::NoceCharacter_SetSuicideDead Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.SwitchToRunSpeed
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceCharacter::SwitchToRunSpeed(bool Enable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "SwitchToRunSpeed");
|
|
|
|
Params::NoceCharacter_SwitchToRunSpeed Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.TryLoadRecord
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceCharacter::TryLoadRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "TryLoadRecord");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.UpdateCharMeshType
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InRowName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::UpdateCharMeshType(const class FName& InRowName, bool bForceUpdate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "UpdateCharMeshType");
|
|
|
|
Params::NoceCharacter_UpdateCharMeshType Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
Parms.bForceUpdate = bForceUpdate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetAbilityLevel
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceAbilityInputID AbilityID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::GetAbilityLevel(ENoceAbilityInputID AbilityID) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetAbilityLevel");
|
|
|
|
Params::NoceCharacter_GetAbilityLevel Parms{};
|
|
|
|
Parms.AbilityID = AbilityID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetArmor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::GetArmor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetArmor");
|
|
|
|
Params::NoceCharacter_GetArmor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetCharacterLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::GetCharacterLevel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetCharacterLevel");
|
|
|
|
Params::NoceCharacter_GetCharacterLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetCharacterTag
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag ANoceCharacter::GetCharacterTag() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetCharacterTag");
|
|
|
|
Params::NoceCharacter_GetCharacterTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetGenericTeamId
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FGenericTeamId ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGenericTeamId ANoceCharacter::GetGenericTeamId() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetGenericTeamId");
|
|
|
|
Params::NoceCharacter_GetGenericTeamId Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetHealth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::GetHealth() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetHealth");
|
|
|
|
Params::NoceCharacter_GetHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetHealthRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::GetHealthRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetHealthRatio");
|
|
|
|
Params::NoceCharacter_GetHealthRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetInitialAttributeLevel
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceCharacter::GetInitialAttributeLevel() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetInitialAttributeLevel");
|
|
|
|
Params::NoceCharacter_GetInitialAttributeLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetMaxArmor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::GetMaxArmor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetMaxArmor");
|
|
|
|
Params::NoceCharacter_GetMaxArmor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetMaxHealth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceCharacter::GetMaxHealth() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetMaxHealth");
|
|
|
|
Params::NoceCharacter_GetMaxHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.GetMySpawner
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ANoceAISpawner* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceAISpawner* ANoceCharacter::GetMySpawner() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "GetMySpawner");
|
|
|
|
Params::NoceCharacter_GetMySpawner Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsAlive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsAlive() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsAlive");
|
|
|
|
Params::NoceCharacter_IsAlive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsInLinkConstPosition
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsInLinkConstPosition() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsInLinkConstPosition");
|
|
|
|
Params::NoceCharacter_IsInLinkConstPosition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsInLinking
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsInLinking() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsInLinking");
|
|
|
|
Params::NoceCharacter_IsInLinking Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsInLinkMotion
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsInLinkMotion() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsInLinkMotion");
|
|
|
|
Params::NoceCharacter_IsInLinkMotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsInLinkMotionCoolDown
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsInLinkMotionCoolDown() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsInLinkMotionCoolDown");
|
|
|
|
Params::NoceCharacter_IsInLinkMotionCoolDown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacter.IsSpawnMontagePlayed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceCharacter::IsSpawnMontagePlayed() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacter", "IsSpawnMontagePlayed");
|
|
|
|
Params::NoceCharacter_IsSpawnMontagePlayed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.CompleteAllTutorial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceTutorialSubsystem::CompleteAllTutorial()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "CompleteAllTutorial");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.EndTutorial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTutorialSubsystem::EndTutorial(ENoceTutorialType TutorialType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorial");
|
|
|
|
Params::NoceTutorialSubsystem_EndTutorial Parms{};
|
|
|
|
Parms.TutorialType = TutorialType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.EndTutorialByName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTutorialSubsystem::EndTutorialByName(class FName TutorialName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorialByName");
|
|
|
|
Params::NoceTutorialSubsystem_EndTutorialByName Parms{};
|
|
|
|
Parms.TutorialName = TutorialName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.EndTutorialByRowHandle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceTutorialDataRowHandle&RowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTutorialSubsystem::EndTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "EndTutorialByRowHandle");
|
|
|
|
Params::NoceTutorialSubsystem_EndTutorialByRowHandle Parms{};
|
|
|
|
Parms.RowHandle = std::move(RowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.InitializeData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceTutorialSubsystem::InitializeData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "InitializeData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.IsClearAll
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceTutorialSubsystem::IsClearAll()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "IsClearAll");
|
|
|
|
Params::NoceTutorialSubsystem_IsClearAll Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.IsCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceTutorialSubsystem::IsCleared(ENoceTutorialType TutorialType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "IsCleared");
|
|
|
|
Params::NoceTutorialSubsystem_IsCleared Parms{};
|
|
|
|
Parms.TutorialType = TutorialType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.IsInProgress
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceTutorialSubsystem::IsInProgress(ENoceTutorialType TutorialType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "IsInProgress");
|
|
|
|
Params::NoceTutorialSubsystem_IsInProgress Parms{};
|
|
|
|
Parms.TutorialType = TutorialType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.StartTutorial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceTutorialType TutorialType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTutorialSubsystem::StartTutorial(ENoceTutorialType TutorialType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorial");
|
|
|
|
Params::NoceTutorialSubsystem_StartTutorial Parms{};
|
|
|
|
Parms.TutorialType = TutorialType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.StartTutorialByName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTutorialSubsystem::StartTutorialByName(class FName TutorialName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorialByName");
|
|
|
|
Params::NoceTutorialSubsystem_StartTutorialByName Parms{};
|
|
|
|
Parms.TutorialName = TutorialName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialSubsystem.StartTutorialByRowHandle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceTutorialDataRowHandle&RowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTutorialSubsystem::StartTutorialByRowHandle(const struct FNoceTutorialDataRowHandle& RowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialSubsystem", "StartTutorialByRowHandle");
|
|
|
|
Params::NoceTutorialSubsystem_StartTutorialByRowHandle Parms{};
|
|
|
|
Parms.RowHandle = std::move(RowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCharacterMovementComponent.SetMoveSpeedRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCharacterMovementComponent::SetMoveSpeedRatio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCharacterMovementComponent", "SetMoveSpeedRatio");
|
|
|
|
Params::NoceCharacterMovementComponent_SetMoveSpeedRatio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWepShortcutItemWidget.SetWeapon
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWepShortcutItemWidget::SetWeapon(class FName ID, float InDurability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWepShortcutItemWidget", "SetWeapon");
|
|
|
|
Params::NoceWepShortcutItemWidget_SetWeapon Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.InDurability = InDurability;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_CancelAndHideActivity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_CancelAndHideActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_CancelAndHideActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_CompleteAndHideActivity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_CompleteAndHideActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_CompleteAndHideActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_EndActivity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_EndActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_EndActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_HideAllActivities
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_HideAllActivities()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_HideAllActivities");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_ResetAllActivities
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_ResetAllActivities()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ResetAllActivities");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_ResumeActivity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_ResumeActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ResumeActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_SetActivityAvailabilityChange
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_SetActivityAvailabilityChange()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_SetActivityAvailabilityChange");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_SetUpdateProgressType
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::Debug_SetUpdateProgressType(int32 InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_SetUpdateProgressType");
|
|
|
|
Params::NoceCheatActivityExtension_Debug_SetUpdateProgressType Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_ShowActivityDebugInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::Debug_ShowActivityDebugInfo(bool IsShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_ShowActivityDebugInfo");
|
|
|
|
Params::NoceCheatActivityExtension_Debug_ShowActivityDebugInfo Parms{};
|
|
|
|
Parms.IsShow = IsShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_StartActivity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_StartActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_StartActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_StartAndShowActivity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_StartAndShowActivity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_StartAndShowActivity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_TrimActivityLog
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_TrimActivityLog()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_TrimActivityLog");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.Debug_UpdateActivitiesByCurrentProgress
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatActivityExtension::Debug_UpdateActivitiesByCurrentProgress()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "Debug_UpdateActivitiesByCurrentProgress");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.GetActivityAvailibities
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatActivityExtension::GetActivityAvailibities(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityAvailibities");
|
|
|
|
Params::NoceCheatActivityExtension_GetActivityAvailibities Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.GetActivityIDs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatActivityExtension::GetActivityIDs(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityIDs");
|
|
|
|
Params::NoceCheatActivityExtension_GetActivityIDs Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.GetActivityOutcomes
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatActivityExtension::GetActivityOutcomes(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "GetActivityOutcomes");
|
|
|
|
Params::NoceCheatActivityExtension_GetActivityOutcomes Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.GetChapters
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatActivityExtension::GetChapters(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "GetChapters");
|
|
|
|
Params::NoceCheatActivityExtension_GetChapters Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.GetResumeActions
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatActivityExtension::GetResumeActions(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "GetResumeActions");
|
|
|
|
Params::NoceCheatActivityExtension_GetResumeActions Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.OnCancelAndHideActivityWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::OnCancelAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "OnCancelAndHideActivityWindowDecided");
|
|
|
|
Params::NoceCheatActivityExtension_OnCancelAndHideActivityWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.OnCompleteAndHideActivityWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::OnCompleteAndHideActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "OnCompleteAndHideActivityWindowDecided");
|
|
|
|
Params::NoceCheatActivityExtension_OnCompleteAndHideActivityWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.OnEndActivityWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::OnEndActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "OnEndActivityWindowDecided");
|
|
|
|
Params::NoceCheatActivityExtension_OnEndActivityWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.OnResumeActivityWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::OnResumeActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "OnResumeActivityWindowDecided");
|
|
|
|
Params::NoceCheatActivityExtension_OnResumeActivityWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.OnSetActivityAvailabilityChangeWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::OnSetActivityAvailabilityChangeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "OnSetActivityAvailabilityChangeWindowDecided");
|
|
|
|
Params::NoceCheatActivityExtension_OnSetActivityAvailabilityChangeWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.OnStartActivityWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::OnStartActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "OnStartActivityWindowDecided");
|
|
|
|
Params::NoceCheatActivityExtension_OnStartActivityWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatActivityExtension.OnStartAndShowActivityWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatActivityExtension::OnStartAndShowActivityWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatActivityExtension", "OnStartAndShowActivityWindowDecided");
|
|
|
|
Params::NoceCheatActivityExtension_OnStartAndShowActivityWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.DrawEnvImpactSound
|
|
// (Exec, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::DrawEnvImpactSound(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEnvImpactSound");
|
|
|
|
Params::NoceCheatAudioExtension_DrawEnvImpactSound Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.DrawEventDistance
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::DrawEventDistance(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventDistance");
|
|
|
|
Params::NoceCheatAudioExtension_DrawEventDistance Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.DrawEventPosition
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::DrawEventPosition(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventPosition");
|
|
|
|
Params::NoceCheatAudioExtension_DrawEventPosition Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.DrawEventSphere
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::DrawEventSphere(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "DrawEventSphere");
|
|
|
|
Params::NoceCheatAudioExtension_DrawEventSphere Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.DrawListener
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::DrawListener(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "DrawListener");
|
|
|
|
Params::NoceCheatAudioExtension_DrawListener Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.DrawPostedEvents
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::DrawPostedEvents(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "DrawPostedEvents");
|
|
|
|
Params::NoceCheatAudioExtension_DrawPostedEvents Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.HideInvalidStateValue
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Hide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::HideInvalidStateValue(bool Hide)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "HideInvalidStateValue");
|
|
|
|
Params::NoceCheatAudioExtension_HideInvalidStateValue Parms{};
|
|
|
|
Parms.Hide = Hide;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatAudioExtension.ShowStateMonitor
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Show (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatAudioExtension::ShowStateMonitor(bool Show)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatAudioExtension", "ShowStateMonitor");
|
|
|
|
Params::NoceCheatAudioExtension_ShowStateMonitor Parms{};
|
|
|
|
Parms.Show = Show;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTerritoryVolume.IsInVolume
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& CheckLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceTerritoryVolume::IsInVolume(const struct FVector& CheckLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTerritoryVolume", "IsInVolume");
|
|
|
|
Params::NoceTerritoryVolume_IsInVolume Parms{};
|
|
|
|
Parms.CheckLocation = std::move(CheckLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.CheckByRowNameAndType
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatChunkExtension::CheckByRowNameAndType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "CheckByRowNameAndType");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.CheckChunkAndDLC
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatChunkExtension::CheckChunkAndDLC()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "CheckChunkAndDLC");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.Debug_IsShowDebugDataInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatChunkExtension::Debug_IsShowDebugDataInfo(bool InIsShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_IsShowDebugDataInfo");
|
|
|
|
Params::NoceCheatChunkExtension_Debug_IsShowDebugDataInfo Parms{};
|
|
|
|
Parms.InIsShow = InIsShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.Debug_Login
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatChunkExtension::Debug_Login()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_Login");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.Debug_Logout
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatChunkExtension::Debug_Logout()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_Logout");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.Debug_SetUsingDebugData
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatChunkExtension::Debug_SetUsingDebugData(bool InIsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_SetUsingDebugData");
|
|
|
|
Params::NoceCheatChunkExtension_Debug_SetUsingDebugData Parms{};
|
|
|
|
Parms.InIsEnable = InIsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.Debug_StartQueryDLC
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatChunkExtension::Debug_StartQueryDLC()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_StartQueryDLC");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.Debug_StopQueryDLC
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatChunkExtension::Debug_StopQueryDLC()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_StopQueryDLC");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.Debug_UpdateDebugChunkData
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatChunkExtension::Debug_UpdateDebugChunkData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "Debug_UpdateDebugChunkData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.GetChunkActionNames
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatChunkExtension::GetChunkActionNames(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkActionNames");
|
|
|
|
Params::NoceCheatChunkExtension_GetChunkActionNames Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.GetChunkRowNames
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatChunkExtension::GetChunkRowNames(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkRowNames");
|
|
|
|
Params::NoceCheatChunkExtension_GetChunkRowNames Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.GetChunkTypeNames
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatChunkExtension::GetChunkTypeNames(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "GetChunkTypeNames");
|
|
|
|
Params::NoceCheatChunkExtension_GetChunkTypeNames Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.OnCheckByRowNameAndTypeWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatChunkExtension::OnCheckByRowNameAndTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "OnCheckByRowNameAndTypeWindowDecided");
|
|
|
|
Params::NoceCheatChunkExtension_OnCheckByRowNameAndTypeWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.OnCheckChunkAndDLCWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatChunkExtension::OnCheckChunkAndDLCWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "OnCheckChunkAndDLCWindowDecided");
|
|
|
|
Params::NoceCheatChunkExtension_OnCheckChunkAndDLCWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatChunkExtension.OnUpdateDebugChunkDataWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatChunkExtension::OnUpdateDebugChunkDataWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatChunkExtension", "OnUpdateDebugChunkDataWindowDecided");
|
|
|
|
Params::NoceCheatChunkExtension_OnUpdateDebugChunkDataWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllClawAlter
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllClawAlter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllClawAlter");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllConsumables
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllConsumables()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllConsumables");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllKeyItem
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllKeyItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllKeyItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllLetter
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllLetter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllLetter");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllNotebook
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllNotebook");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllOmamoris
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllOmamoris()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllOmamoris");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeapons
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllWeapons()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllWeapons");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddAllWeaponsCore
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool AddMainWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddAllWeaponsCore(bool AddMainWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddAllWeaponsCore");
|
|
|
|
Params::NoceCheatInventoryExtension_Debug_AddAllWeaponsCore Parms{};
|
|
|
|
Parms.AddMainWeapon = AddMainWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItem
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddConsumableItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddConsumableItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddConsumableItemByID
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddConsumableItemByID(class FName ID, int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddConsumableItemByID");
|
|
|
|
Params::NoceCheatInventoryExtension_Debug_AddConsumableItemByID Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Quantity = Quantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddFaithValue
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddFaithValue(int32 Delta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddFaithValue");
|
|
|
|
Params::NoceCheatInventoryExtension_Debug_AddFaithValue Parms{};
|
|
|
|
Parms.Delta = Delta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddKeyItem
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddKeyItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddKeyItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddLetter
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddLetter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddLetter");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddNotebookID
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddNotebookID()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddNotebookID");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddOmamori
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddOmamori()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddOmamori");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddShortcutConsumable
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InAddQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddShortcutConsumable(int32 InIndex, int32 InAddQuantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddShortcutConsumable");
|
|
|
|
Params::NoceCheatInventoryExtension_Debug_AddShortcutConsumable Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
Parms.InAddQuantity = InAddQuantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_AddWeapon
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_AddWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_AddWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_ClearErrorHint
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_ClearErrorHint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ClearErrorHint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_PrintEma
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_PrintEma()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_PrintEma");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_RemoveKeyItem
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_RemoveKeyItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_RemoveKeyItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_RemoveOmamori
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_RemoveOmamori()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_RemoveOmamori");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_ReplaceShortcutConsumables
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InConsumablePageIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InAddQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_ReplaceShortcutConsumables(int32 InConsumablePageIndex, int32 InAddQuantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ReplaceShortcutConsumables");
|
|
|
|
Params::NoceCheatInventoryExtension_Debug_ReplaceShortcutConsumables Parms{};
|
|
|
|
Parms.InConsumablePageIndex = InConsumablePageIndex;
|
|
Parms.InAddQuantity = InAddQuantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetAttributeUpgradeLevels
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_ResetAttributeUpgradeLevels()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetAttributeUpgradeLevels");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetDarkWeaponInventory
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_ResetDarkWeaponInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetDarkWeaponInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetFogWeaponInventory
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_ResetFogWeaponInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetFogWeaponInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetInventory
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_ResetInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_ResetWeaponInventory
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_ResetWeaponInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_ResetWeaponInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_SetConsumableSlotNum
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InNewNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_SetConsumableSlotNum(int32 InNewNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SetConsumableSlotNum");
|
|
|
|
Params::NoceCheatInventoryExtension_Debug_SetConsumableSlotNum Parms{};
|
|
|
|
Parms.InNewNum = InNewNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_SetOmamoriSlotNum
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InNewNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_SetOmamoriSlotNum(int32 InNewNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SetOmamoriSlotNum");
|
|
|
|
Params::NoceCheatInventoryExtension_Debug_SetOmamoriSlotNum Parms{};
|
|
|
|
Parms.InNewNum = InNewNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.Debug_SpawnPickup
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatInventoryExtension::Debug_SpawnPickup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "Debug_SpawnPickup");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.GetPickupCategories
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatInventoryExtension::GetPickupCategories(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "GetPickupCategories");
|
|
|
|
Params::NoceCheatInventoryExtension_GetPickupCategories Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.GetPickupsInCategory
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatInventoryExtension::GetPickupsInCategory(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "GetPickupsInCategory");
|
|
|
|
Params::NoceCheatInventoryExtension_GetPickupsInCategory Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.OnAddItemWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::OnAddItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddItemWindowDecided");
|
|
|
|
Params::NoceCheatInventoryExtension_OnAddItemWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.OnAddLetterWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::OnAddLetterWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddLetterWindowDecided");
|
|
|
|
Params::NoceCheatInventoryExtension_OnAddLetterWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.OnAddNotebookIDWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::OnAddNotebookIDWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "OnAddNotebookIDWindowDecided");
|
|
|
|
Params::NoceCheatInventoryExtension_OnAddNotebookIDWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.OnRemoveItemWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::OnRemoveItemWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "OnRemoveItemWindowDecided");
|
|
|
|
Params::NoceCheatInventoryExtension_OnRemoveItemWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::OnSpawnPickupWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "OnSpawnPickupWindowDecided");
|
|
|
|
Params::NoceCheatInventoryExtension_OnSpawnPickupWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.OnSpawnPickupWindowDecided_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceCheatInventoryExtension::OnSpawnPickupWindowDecided_BP(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "OnSpawnPickupWindowDecided_BP");
|
|
|
|
Params::NoceCheatInventoryExtension_OnSpawnPickupWindowDecided_BP Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSetting
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceChapterJumpSettingTableRow&InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::SetupChapterJumpSetting(const struct FNoceChapterJumpSettingTableRow& InData, bool InReset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSetting");
|
|
|
|
Params::NoceCheatInventoryExtension_SetupChapterJumpSetting Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InReset = InReset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByRowName
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName RowName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::SetupChapterJumpSettingByRowName(const class FName RowName, bool InReset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingByRowName");
|
|
|
|
Params::NoceCheatInventoryExtension_SetupChapterJumpSettingByRowName Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InReset = InReset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingByTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceCheatInventoryExtension::SetupChapterJumpSettingByTag(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingByTag");
|
|
|
|
Params::NoceCheatInventoryExtension_SetupChapterJumpSettingByTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InReset = InReset;
|
|
Parms.round = round;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatInventoryExtension.SetupChapterJumpSettingForStory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InReset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatInventoryExtension::SetupChapterJumpSettingForStory(const struct FGameplayTag& InTag, bool InReset, ENoceRoundType round)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatInventoryExtension", "SetupChapterJumpSettingForStory");
|
|
|
|
Params::NoceCheatInventoryExtension_SetupChapterJumpSettingForStory Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InReset = InReset;
|
|
Parms.round = round;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.BP_Debug_SetWeaponDurability
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::BP_Debug_SetWeaponDurability(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "BP_Debug_SetWeaponDurability");
|
|
|
|
Params::NoceCheatManager_BP_Debug_SetWeaponDurability Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_AnalyticsEndSession
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_AnalyticsEndSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_AnalyticsEndSession");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_AnalyticsStartSession
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_AnalyticsStartSession()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_AnalyticsStartSession");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMark
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ApplyClawAlterBackMark(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterBackMark");
|
|
|
|
Params::NoceCheatManager_Debug_ApplyClawAlterBackMark Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterBackMarkRound3
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ApplyClawAlterBackMarkRound3(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterBackMarkRound3");
|
|
|
|
Params::NoceCheatManager_Debug_ApplyClawAlterBackMarkRound3 Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterHandRound2
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ApplyClawAlterHandRound2(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterHandRound2");
|
|
|
|
Params::NoceCheatManager_Debug_ApplyClawAlterHandRound2 Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ApplyClawAlterMask
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ApplyClawAlterMask(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ApplyClawAlterMask");
|
|
|
|
Params::NoceCheatManager_Debug_ApplyClawAlterMask Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_AsyncAutoSave
|
|
// (Exec, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceCheatManager::Debug_AsyncAutoSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_AsyncAutoSave");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_AutoLoad
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_AutoLoad(int32 SlotIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_AutoLoad");
|
|
|
|
Params::NoceCheatManager_Debug_AutoLoad Parms{};
|
|
|
|
Parms.SlotIndex = SlotIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_AutoSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName LocationRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_AutoSave(int32 SlotIndex, class FName LocationRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_AutoSave");
|
|
|
|
Params::NoceCheatManager_Debug_AutoSave Parms{};
|
|
|
|
Parms.SlotIndex = SlotIndex;
|
|
Parms.LocationRowName = LocationRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_BugIt
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatManager::Debug_BugIt()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_BugIt");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ChangeActionLevel
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ChangeActionLevel(int32 InLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ChangeActionLevel");
|
|
|
|
Params::NoceCheatManager_Debug_ChangeActionLevel Parms{};
|
|
|
|
Parms.InLevel = InLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ChangeGameRound
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ChangeGameRound(int32 InRound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ChangeGameRound");
|
|
|
|
Params::NoceCheatManager_Debug_ChangeGameRound Parms{};
|
|
|
|
Parms.InRound = InRound;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ChangePlayerCharMeshType
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ChangePlayerCharMeshType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ChangePlayerCharMeshType");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ClearAllTutorial
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ClearAllTutorial()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ClearAllTutorial");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ClearAllWorldTriggerSetting
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ClearAllWorldTriggerSetting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ClearAllWorldTriggerSetting");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ClearTemporaryGameSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ClearTemporaryGameSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ClearTemporaryGameSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_CollisionOpacity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_CollisionOpacity(float InOpacity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_CollisionOpacity");
|
|
|
|
Params::NoceCheatManager_Debug_CollisionOpacity Parms{};
|
|
|
|
Parms.InOpacity = InOpacity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_CollisionViewMode
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InViewMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_CollisionViewMode(int32 InViewMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_CollisionViewMode");
|
|
|
|
Params::NoceCheatManager_Debug_CollisionViewMode Parms{};
|
|
|
|
Parms.InViewMode = InViewMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ConditionHandlerInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ConditionHandlerInfo(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ConditionHandlerInfo");
|
|
|
|
Params::NoceCheatManager_Debug_ConditionHandlerInfo Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_CreateTemporaryGameSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_CreateTemporaryGameSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_CreateTemporaryGameSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DeleteAllAutoSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_DeleteAllAutoSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllAutoSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DeleteAllGameSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_DeleteAllGameSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllGameSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DeleteAllMaunalSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_DeleteAllMaunalSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteAllMaunalSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DeleteSlot
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DeleteSlot(int32 SlotIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteSlot");
|
|
|
|
Params::NoceCheatManager_Debug_DeleteSlot Parms{};
|
|
|
|
Parms.SlotIndex = SlotIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DeleteSystemSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_DeleteSystemSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DeleteSystemSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DisableAutoSave
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DisableAutoSave(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DisableAutoSave");
|
|
|
|
Params::NoceCheatManager_Debug_DisableAutoSave Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionAvoidCol
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DisableLinkMotionAvoidCol(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DisableLinkMotionAvoidCol");
|
|
|
|
Params::NoceCheatManager_Debug_DisableLinkMotionAvoidCol Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DisableLinkMotionInterruptSequencer
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DisableLinkMotionInterruptSequencer(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DisableLinkMotionInterruptSequencer");
|
|
|
|
Params::NoceCheatManager_Debug_DisableLinkMotionInterruptSequencer Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DisaplyNPCLookAtSystemInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DisaplyNPCLookAtSystemInfo(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DisaplyNPCLookAtSystemInfo");
|
|
|
|
Params::NoceCheatManager_Debug_DisaplyNPCLookAtSystemInfo Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DisaplyPlayerLookAtSystemInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DisaplyPlayerLookAtSystemInfo(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DisaplyPlayerLookAtSystemInfo");
|
|
|
|
Params::NoceCheatManager_Debug_DisaplyPlayerLookAtSystemInfo Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DisplayFadeSystemInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DisplayFadeSystemInfo(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DisplayFadeSystemInfo");
|
|
|
|
Params::NoceCheatManager_Debug_DisplayFadeSystemInfo Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_DrawCellLoadingTime
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_DrawCellLoadingTime(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_DrawCellLoadingTime");
|
|
|
|
Params::NoceCheatManager_Debug_DrawCellLoadingTime Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EnableDynamicPickups
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EnableDynamicPickups(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EnableDynamicPickups");
|
|
|
|
Params::NoceCheatManager_Debug_EnableDynamicPickups Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EnableEventPickups
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EnableEventPickups(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EnableEventPickups");
|
|
|
|
Params::NoceCheatManager_Debug_EnableEventPickups Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EnableGlobalRigidBody
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EnableGlobalRigidBody(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EnableGlobalRigidBody");
|
|
|
|
Params::NoceCheatManager_Debug_EnableGlobalRigidBody Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EndTutorial
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 TutorialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EndTutorial(int32 TutorialIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EndTutorial");
|
|
|
|
Params::NoceCheatManager_Debug_EndTutorial Parms{};
|
|
|
|
Parms.TutorialIndex = TutorialIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EndTutorialByName
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EndTutorialByName(class FName TutorialName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EndTutorialByName");
|
|
|
|
Params::NoceCheatManager_Debug_EndTutorialByName Parms{};
|
|
|
|
Parms.TutorialName = TutorialName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EnemyMayNotRevive
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EnemyMayNotRevive(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyMayNotRevive");
|
|
|
|
Params::NoceCheatManager_Debug_EnemyMayNotRevive Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKill
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EnemyOneShotKill(bool Enable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyOneShotKill");
|
|
|
|
Params::NoceCheatManager_Debug_EnemyOneShotKill Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_EnemyOneShotKillNotRevive
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_EnemyOneShotKillNotRevive(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_EnemyOneShotKillNotRevive");
|
|
|
|
Params::NoceCheatManager_Debug_EnemyOneShotKillNotRevive Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_FindRigidBodyOverlapWorldStatic
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_FindRigidBodyOverlapWorldStatic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_FindRigidBodyOverlapWorldStatic");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ForceChangeStoryEndingType
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ForceChangeStoryEndingType(int32 EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ForceChangeStoryEndingType");
|
|
|
|
Params::NoceCheatManager_Debug_ForceChangeStoryEndingType Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ForceClawGToClaw
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ForceClawGToClaw()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ForceClawGToClaw");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ForceClawToClawG
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ForceClawToClawG()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ForceClawToClawG");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ForceEnableRagdoll
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ForceEnableRagdoll(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ForceEnableRagdoll");
|
|
|
|
Params::NoceCheatManager_Debug_ForceEnableRagdoll Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ForceJumpPlaybackPos
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ForceJumpPlaybackPos(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ForceJumpPlaybackPos");
|
|
|
|
Params::NoceCheatManager_Debug_ForceJumpPlaybackPos Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ForceShowEyeLacrimalFluid
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ForceShowEyeLacrimalFluid(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ForceShowEyeLacrimalFluid");
|
|
|
|
Params::NoceCheatManager_Debug_ForceShowEyeLacrimalFluid Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ForceUpdateLight
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ForceUpdateLight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ForceUpdateLight");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_GenerateDynamicPickups
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_GenerateDynamicPickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_GenerateDynamicPickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_GenerateEventPickupsNearbyPlayer
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_GenerateEventPickupsNearbyPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_GenerateEventPickupsNearbyPlayer");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_GoNextProgress
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_GoNextProgress(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_GoNextProgress");
|
|
|
|
Params::NoceCheatManager_Debug_GoNextProgress Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_HideBasicDebugInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_HideBasicDebugInfo(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_HideBasicDebugInfo");
|
|
|
|
Params::NoceCheatManager_Debug_HideBasicDebugInfo Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_HideGreyboxObject
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_HideGreyboxObject(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_HideGreyboxObject");
|
|
|
|
Params::NoceCheatManager_Debug_HideGreyboxObject Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_HideSubtitle
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_HideSubtitle(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_HideSubtitle");
|
|
|
|
Params::NoceCheatManager_Debug_HideSubtitle Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_InGameFixedEV
|
|
// (Final, Exec, Native, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_InGameFixedEV(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_InGameFixedEV");
|
|
|
|
Params::NoceCheatManager_Debug_InGameFixedEV Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_InGameFixedEVMode
|
|
// (Final, Exec, Native, Private, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 EVMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_InGameFixedEVMode(int32 EVMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_InGameFixedEVMode");
|
|
|
|
Params::NoceCheatManager_Debug_InGameFixedEVMode Parms{};
|
|
|
|
Parms.EVMode = EVMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_MakeFakeClearGame
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_MakeFakeClearGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_MakeFakeClearGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_NoceFadeIn
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 FadeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_NoceFadeIn(int32 FadeType, float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_NoceFadeIn");
|
|
|
|
Params::NoceCheatManager_Debug_NoceFadeIn Parms{};
|
|
|
|
Parms.FadeType = FadeType;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_NoceFadeOut
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 FadeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_NoceFadeOut(int32 FadeType, float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_NoceFadeOut");
|
|
|
|
Params::NoceCheatManager_Debug_NoceFadeOut Parms{};
|
|
|
|
Parms.FadeType = FadeType;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_PlayerAnimationLogInfoStateChange
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_PlayerAnimationLogInfoStateChange(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerAnimationLogInfoStateChange");
|
|
|
|
Params::NoceCheatManager_Debug_PlayerAnimationLogInfoStateChange Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugDraw
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_PlayerFootIKDebugDraw(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerFootIKDebugDraw");
|
|
|
|
Params::NoceCheatManager_Debug_PlayerFootIKDebugDraw Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_PlayerFootIKDebugTrace
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_PlayerFootIKDebugTrace(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerFootIKDebugTrace");
|
|
|
|
Params::NoceCheatManager_Debug_PlayerFootIKDebugTrace Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_PlayerShiromukuRevive
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_PlayerShiromukuRevive(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_PlayerShiromukuRevive");
|
|
|
|
Params::NoceCheatManager_Debug_PlayerShiromukuRevive Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_PrintNoceGlobalDelegatesStatus
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_PrintNoceGlobalDelegatesStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_PrintNoceGlobalDelegatesStatus");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_RemoveAdditionalTag
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_RemoveAdditionalTag(class FName InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveAdditionalTag");
|
|
|
|
Params::NoceCheatManager_Debug_RemoveAdditionalTag Parms{};
|
|
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_RemoveAllEventPickups
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_RemoveAllEventPickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveAllEventPickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_RemoveCurrentDynamicPickups
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_RemoveCurrentDynamicPickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_RemoveCurrentDynamicPickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_RequesetWorldTrigger
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_RequesetWorldTrigger(class FName InName, bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_RequesetWorldTrigger");
|
|
|
|
Params::NoceCheatManager_Debug_RequesetWorldTrigger Parms{};
|
|
|
|
Parms.InName = InName;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_RequestNocePPV
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_RequestNocePPV(class FName InType, class FName InDataRowName, float InWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_RequestNocePPV");
|
|
|
|
Params::NoceCheatManager_Debug_RequestNocePPV Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InDataRowName = InDataRowName;
|
|
Parms.InWeight = InWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_RequestWind
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_RequestWind(class FName InDataRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_RequestWind");
|
|
|
|
Params::NoceCheatManager_Debug_RequestWind Parms{};
|
|
|
|
Parms.InDataRowName = InDataRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ResetAchievements
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ResetAchievements()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ResetAchievements");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SelectBColType
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InBColType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SelectBColType(int32 InBColType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SelectBColType");
|
|
|
|
Params::NoceCheatManager_Debug_SelectBColType Parms{};
|
|
|
|
Parms.InBColType = InBColType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAdditionalTag
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAdditionalTag(class FName InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAdditionalTag");
|
|
|
|
Params::NoceCheatManager_Debug_SetAdditionalTag Parms{};
|
|
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAllStoryEndingCleared
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_SetAllStoryEndingCleared()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAllStoryEndingCleared");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLocationObjectDebug
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetATPCCameraLocationObjectDebug(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetATPCCameraLocationObjectDebug");
|
|
|
|
Params::NoceCheatManager_Debug_SetATPCCameraLocationObjectDebug Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetATPCCameraLockObjectDebug
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetATPCCameraLockObjectDebug(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetATPCCameraLockObjectDebug");
|
|
|
|
Params::NoceCheatManager_Debug_SetATPCCameraLockObjectDebug Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnemy
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackLogEnemy(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogEnemy");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackLogEnemy Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackLogEnviroment
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackLogEnviroment(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogEnviroment");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackLogEnviroment Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackLogPlayer
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackLogPlayer(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackLogPlayer");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackLogPlayer Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnemy
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawResultEnemy(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultEnemy");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawResultEnemy Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultEnviroment
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawResultEnviroment(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultEnviroment");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawResultEnviroment Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayer
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawResultPlayer(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultPlayer");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawResultPlayer Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawResultPlayerDefelct
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawResultPlayerDefelct(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawResultPlayerDefelct");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawResultPlayerDefelct Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnemy
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawShapeEnemy(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapeEnemy");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawShapeEnemy Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapeEnviroment
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawShapeEnviroment(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapeEnviroment");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawShapeEnviroment Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayer
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawShapePlayer(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapePlayer");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawShapePlayer Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetAttackTraceDrawShapePlayerDefelct
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetAttackTraceDrawShapePlayerDefelct(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetAttackTraceDrawShapePlayerDefelct");
|
|
|
|
Params::NoceCheatManager_Debug_SetAttackTraceDrawShapePlayerDefelct Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionForceActivate
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetBattlePositionForceActivate(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattlePositionForceActivate");
|
|
|
|
Params::NoceCheatManager_Debug_SetBattlePositionForceActivate Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetBattlePositionSystemEnabled
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetBattlePositionSystemEnabled(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattlePositionSystemEnabled");
|
|
|
|
Params::NoceCheatManager_Debug_SetBattlePositionSystemEnabled Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetBattleStatusTime
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetBattleStatusTime(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetBattleStatusTime");
|
|
|
|
Params::NoceCheatManager_Debug_SetBattleStatusTime Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableDebug
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetCapsuleShrinkEnableDebug(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetCapsuleShrinkEnableDebug");
|
|
|
|
Params::NoceCheatManager_Debug_SetCapsuleShrinkEnableDebug Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetCapsuleShrinkEnableUse
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetCapsuleShrinkEnableUse(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetCapsuleShrinkEnableUse");
|
|
|
|
Params::NoceCheatManager_Debug_SetCapsuleShrinkEnableUse Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetClawTransform
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetClawTransform(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetClawTransform");
|
|
|
|
Params::NoceCheatManager_Debug_SetClawTransform Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetCurrentMaxSanity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetCurrentMaxSanity(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetCurrentMaxSanity");
|
|
|
|
Params::NoceCheatManager_Debug_SetCurrentMaxSanity Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetDebugEnemyInSight
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetDebugEnemyInSight(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetDebugEnemyInSight");
|
|
|
|
Params::NoceCheatManager_Debug_SetDebugEnemyInSight Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetDrawTriggerBox
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetDrawTriggerBox(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetDrawTriggerBox");
|
|
|
|
Params::NoceCheatManager_Debug_SetDrawTriggerBox Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetEnemyAttackRatio
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetEnemyAttackRatio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetEnemyAttackRatio");
|
|
|
|
Params::NoceCheatManager_Debug_SetEnemyAttackRatio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetEnemyNoAttack
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetEnemyNoAttack(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetEnemyNoAttack");
|
|
|
|
Params::NoceCheatManager_Debug_SetEnemyNoAttack Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetEventMaxTryFailedCount
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetEventMaxTryFailedCount(int32 InCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetEventMaxTryFailedCount");
|
|
|
|
Params::NoceCheatManager_Debug_SetEventMaxTryFailedCount Parms{};
|
|
|
|
Parms.InCount = InCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetEventMinDistanceSquared
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float InDistanceSquared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetEventMinDistanceSquared(float InDistanceSquared)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetEventMinDistanceSquared");
|
|
|
|
Params::NoceCheatManager_Debug_SetEventMinDistanceSquared Parms{};
|
|
|
|
Parms.InDistanceSquared = InDistanceSquared;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetForceJustDodge
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetForceJustDodge(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetForceJustDodge");
|
|
|
|
Params::NoceCheatManager_Debug_SetForceJustDodge Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetFreeCameraRotate
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetFreeCameraRotate(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetFreeCameraRotate");
|
|
|
|
Params::NoceCheatManager_Debug_SetFreeCameraRotate Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetHealth
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetHealth(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetHealth");
|
|
|
|
Params::NoceCheatManager_Debug_SetHealth Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetHealthPercent
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetHealthPercent(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetHealthPercent");
|
|
|
|
Params::NoceCheatManager_Debug_SetHealthPercent Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetHeightFogDistance
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetHeightFogDistance(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetHeightFogDistance");
|
|
|
|
Params::NoceCheatManager_Debug_SetHeightFogDistance Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetLanternPointRadius
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetLanternPointRadius(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetLanternPointRadius");
|
|
|
|
Params::NoceCheatManager_Debug_SetLanternPointRadius Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetLeaveEnemyInSightDistance
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetLeaveEnemyInSightDistance(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetLeaveEnemyInSightDistance");
|
|
|
|
Params::NoceCheatManager_Debug_SetLeaveEnemyInSightDistance Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetLowStaminaThreshold
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetLowStaminaThreshold(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetLowStaminaThreshold");
|
|
|
|
Params::NoceCheatManager_Debug_SetLowStaminaThreshold Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetMaxHealth
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetMaxHealth(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxHealth");
|
|
|
|
Params::NoceCheatManager_Debug_SetMaxHealth Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetMaxSanity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetMaxSanity(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxSanity");
|
|
|
|
Params::NoceCheatManager_Debug_SetMaxSanity Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetMaxStamina
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetMaxStamina(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetMaxStamina");
|
|
|
|
Params::NoceCheatManager_Debug_SetMaxStamina Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetMoonlightRadius
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetMoonlightRadius(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetMoonlightRadius");
|
|
|
|
Params::NoceCheatManager_Debug_SetMoonlightRadius Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetNoCostSanity
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetNoCostSanity(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetNoCostSanity");
|
|
|
|
Params::NoceCheatManager_Debug_SetNoCostSanity Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetNoPlayerHandleDamage
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetNoPlayerHandleDamage(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetNoPlayerHandleDamage");
|
|
|
|
Params::NoceCheatManager_Debug_SetNoPlayerHandleDamage Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetNormalBattleBGMDistMultiplier
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetNormalBattleBGMDistMultiplier(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetNormalBattleBGMDistMultiplier");
|
|
|
|
Params::NoceCheatManager_Debug_SetNormalBattleBGMDistMultiplier Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerAttackRatio
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerAttackRatio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerAttackRatio");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerAttackRatio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerControlerShowDebugInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerControlerShowDebugInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerControlerShowDebugInfo");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerControlerShowDebugInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerDeflectRatio
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerDeflectRatio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerDeflectRatio");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerDeflectRatio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawGRigidBodyAlpha
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerFurClawGRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerFurClawGRigidBodyAlpha");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerFurClawGRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerFurClawRigidBodyAlpha
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerFurClawRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerFurClawRigidBodyAlpha");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerFurClawRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerMoveSpeedRatio
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerMoveSpeedRatio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerMoveSpeedRatio");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerMoveSpeedRatio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerOutfit
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerOutfit(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerOutfit");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerOutfit Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerScabbardRigidBodyAlpha
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerScabbardRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerScabbardRigidBodyAlpha");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerScabbardRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerScarfRigidBodyAlpha
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerScarfRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerScarfRigidBodyAlpha");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerScarfRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerShawlRigidBodyAlpha
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerShawlRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerShawlRigidBodyAlpha");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerShawlRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerSkirtRigidBodyAlpha
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerSkirtRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerSkirtRigidBodyAlpha");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerSkirtRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetPlayerWinceRatio
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetPlayerWinceRatio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetPlayerWinceRatio");
|
|
|
|
Params::NoceCheatManager_Debug_SetPlayerWinceRatio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetProgressTag
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InTagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetProgressTag(class FName InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetProgressTag");
|
|
|
|
Params::NoceCheatManager_Debug_SetProgressTag Parms{};
|
|
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetR3Skipped
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetR3Skipped(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetR3Skipped");
|
|
|
|
Params::NoceCheatManager_Debug_SetR3Skipped Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetShowEnemyHealthBar
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetShowEnemyHealthBar(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowEnemyHealthBar");
|
|
|
|
Params::NoceCheatManager_Debug_SetShowEnemyHealthBar Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetShowFootStepVFXInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetShowFootStepVFXInfo(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowFootStepVFXInfo");
|
|
|
|
Params::NoceCheatManager_Debug_SetShowFootStepVFXInfo Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerClawTransformLog
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetShowPlayerClawTransformLog(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerClawTransformLog");
|
|
|
|
Params::NoceCheatManager_Debug_SetShowPlayerClawTransformLog Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerInvincibleInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetShowPlayerInvincibleInfo(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerInvincibleInfo");
|
|
|
|
Params::NoceCheatManager_Debug_SetShowPlayerInvincibleInfo Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerSanityCostLog
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetShowPlayerSanityCostLog(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerSanityCostLog");
|
|
|
|
Params::NoceCheatManager_Debug_SetShowPlayerSanityCostLog Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerShowHideInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetShowPlayerShowHideInfo(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerShowHideInfo");
|
|
|
|
Params::NoceCheatManager_Debug_SetShowPlayerShowHideInfo Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetShowPlayerStaminaCostLog
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetShowPlayerStaminaCostLog(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetShowPlayerStaminaCostLog");
|
|
|
|
Params::NoceCheatManager_Debug_SetShowPlayerStaminaCostLog Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetSkipEnemyCounterableCheck
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetSkipEnemyCounterableCheck(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetSkipEnemyCounterableCheck");
|
|
|
|
Params::NoceCheatManager_Debug_SetSkipEnemyCounterableCheck Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetStoryEndingCleared
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetStoryEndingCleared(int32 EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetStoryEndingCleared");
|
|
|
|
Params::NoceCheatManager_Debug_SetStoryEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetTriggerDetail
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetTriggerDetail(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetTriggerDetail");
|
|
|
|
Params::NoceCheatManager_Debug_SetTriggerDetail Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurability
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetWeaponDurability(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetWeaponDurability");
|
|
|
|
Params::NoceCheatManager_Debug_SetWeaponDurability Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SetWeaponDurabilityCostRatio
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_SetWeaponDurabilityCostRatio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SetWeaponDurabilityCostRatio");
|
|
|
|
Params::NoceCheatManager_Debug_SetWeaponDurabilityCostRatio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowAchievementStatus
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowAchievementStatus(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowAchievementStatus");
|
|
|
|
Params::NoceCheatManager_Debug_ShowAchievementStatus Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowAutoAimCompWarpLocationInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowAutoAimCompWarpLocationInfo(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowAutoAimCompWarpLocationInfo");
|
|
|
|
Params::NoceCheatManager_Debug_ShowAutoAimCompWarpLocationInfo Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowCounterableExtendAutoAimDistance
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowCounterableExtendAutoAimDistance(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowCounterableExtendAutoAimDistance");
|
|
|
|
Params::NoceCheatManager_Debug_ShowCounterableExtendAutoAimDistance Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowDynamicPickupsDebugInfo
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowDynamicPickupsDebugInfo(bool InIsShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowDynamicPickupsDebugInfo");
|
|
|
|
Params::NoceCheatManager_Debug_ShowDynamicPickupsDebugInfo Parms{};
|
|
|
|
Parms.InIsShow = InIsShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowGimmickInfo
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowGimmickInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowGimmickInfo");
|
|
|
|
Params::NoceCheatManager_Debug_ShowGimmickInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowHitPerfromVFXInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowHitPerfromVFXInfo(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowHitPerfromVFXInfo");
|
|
|
|
Params::NoceCheatManager_Debug_ShowHitPerfromVFXInfo Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowIndicator
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowIndicator(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowIndicator");
|
|
|
|
Params::NoceCheatManager_Debug_ShowIndicator Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowInteractInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowInteractInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowInteractInfo");
|
|
|
|
Params::NoceCheatManager_Debug_ShowInteractInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowInteractPriority
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowInteractPriority(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowInteractPriority");
|
|
|
|
Params::NoceCheatManager_Debug_ShowInteractPriority Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowLinkMotionDebugInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowLinkMotionDebugInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowLinkMotionDebugInfo");
|
|
|
|
Params::NoceCheatManager_Debug_ShowLinkMotionDebugInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowRecordStatus
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowRecordStatus(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowRecordStatus");
|
|
|
|
Params::NoceCheatManager_Debug_ShowRecordStatus Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowSaveClearGame
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ShowSaveClearGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowSaveClearGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowSceneDitherFade
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowSceneDitherFade(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowSceneDitherFade");
|
|
|
|
Params::NoceCheatManager_Debug_ShowSceneDitherFade Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowTeleportBlackScreen
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowTeleportBlackScreen(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowTeleportBlackScreen");
|
|
|
|
Params::NoceCheatManager_Debug_ShowTeleportBlackScreen Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ShowWorldTriggerStatus
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_ShowWorldTriggerStatus(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ShowWorldTriggerStatus");
|
|
|
|
Params::NoceCheatManager_Debug_ShowWorldTriggerStatus Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_SpawnEnemy
|
|
// (Exec, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceCheatManager::Debug_SpawnEnemy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_SpawnEnemy");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_StartTutorial
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 TutorialIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_StartTutorial(int32 TutorialIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorial");
|
|
|
|
Params::NoceCheatManager_Debug_StartTutorial Parms{};
|
|
|
|
Parms.TutorialIndex = TutorialIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_StartTutorialByName
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TutorialName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_StartTutorialByName(class FName TutorialName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorialByName");
|
|
|
|
Params::NoceCheatManager_Debug_StartTutorialByName Parms{};
|
|
|
|
Parms.TutorialName = TutorialName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_StartTutorialByPopWindow
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_StartTutorialByPopWindow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_StartTutorialByPopWindow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleBColOnly
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleBColOnly()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleBColOnly");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleBlockCameraColOnly
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleBlockCameraColOnly()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleBlockCameraColOnly");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleCollisionViewLighting
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleCollisionViewLighting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleCollisionViewLighting");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleEColOnly
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleEColOnly()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleEColOnly");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleGreyboxVisibility
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleGreyboxVisibility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleGreyboxVisibility");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleStorageInfo
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleStorageInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleStorageInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleToolLight
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleToolLight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleToolLight");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleTriggerBox
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleTriggerBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleTriggerBox");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_ToggleTriggerDetail
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_ToggleTriggerDetail()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_ToggleTriggerDetail");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UnequipWeapon
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::Debug_UnequipWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UnequipWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UnlockAchievement
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UnlockAchievement(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UnlockAchievement");
|
|
|
|
Params::NoceCheatManager_Debug_UnlockAchievement Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UseEnemyFootIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UseEnemyFootIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UseEnemyFootIK");
|
|
|
|
Params::NoceCheatManager_Debug_UseEnemyFootIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UseNPCFootIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UseNPCFootIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCFootIK");
|
|
|
|
Params::NoceCheatManager_Debug_UseNPCFootIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UseNPCLookAtIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UseNPCLookAtIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCLookAtIK");
|
|
|
|
Params::NoceCheatManager_Debug_UseNPCLookAtIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UseNPCPoseDriverIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UseNPCPoseDriverIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UseNPCPoseDriverIK");
|
|
|
|
Params::NoceCheatManager_Debug_UseNPCPoseDriverIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UsePlayerAimIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UsePlayerAimIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerAimIK");
|
|
|
|
Params::NoceCheatManager_Debug_UsePlayerAimIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UsePlayerFootIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UsePlayerFootIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerFootIK");
|
|
|
|
Params::NoceCheatManager_Debug_UsePlayerFootIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UsePlayerFullBodyIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UsePlayerFullBodyIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerFullBodyIK");
|
|
|
|
Params::NoceCheatManager_Debug_UsePlayerFullBodyIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UsePlayerLookAtIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UsePlayerLookAtIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerLookAtIK");
|
|
|
|
Params::NoceCheatManager_Debug_UsePlayerLookAtIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UsePlayerPoseDriverIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UsePlayerPoseDriverIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerPoseDriverIK");
|
|
|
|
Params::NoceCheatManager_Debug_UsePlayerPoseDriverIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.Debug_UsePlayerSkirtIK
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::Debug_UsePlayerSkirtIK(bool bValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "Debug_UsePlayerSkirtIK");
|
|
|
|
Params::NoceCheatManager_Debug_UsePlayerSkirtIK Parms{};
|
|
|
|
Parms.bValue = bValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.DebugGoBack
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatManager::DebugGoBack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "DebugGoBack");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.DebugGoSave
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// class FName InSpotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::DebugGoSave(class FName InSpotName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "DebugGoSave");
|
|
|
|
Params::NoceCheatManager_DebugGoSave Parms{};
|
|
|
|
Parms.InSpotName = InSpotName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.DebugGoTo
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// class FName InSpotName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::DebugGoTo(class FName InSpotName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "DebugGoTo");
|
|
|
|
Params::NoceCheatManager_DebugGoTo Parms{};
|
|
|
|
Parms.InSpotName = InSpotName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.EnableEnemyNavModifier
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::EnableEnemyNavModifier(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "EnableEnemyNavModifier");
|
|
|
|
Params::NoceCheatManager_EnableEnemyNavModifier Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.EnablePlayerNavModifier
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::EnablePlayerNavModifier(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "EnablePlayerNavModifier");
|
|
|
|
Params::NoceCheatManager_EnablePlayerNavModifier Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.EnableSanitySpawnSystem
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::EnableSanitySpawnSystem(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "EnableSanitySpawnSystem");
|
|
|
|
Params::NoceCheatManager_EnableSanitySpawnSystem Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.GetDialogParentTables
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class UCompositeDataTable* CompositeDataTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class UDataTable*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UDataTable*> UNoceCheatManager::GetDialogParentTables(class UCompositeDataTable* CompositeDataTable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "GetDialogParentTables");
|
|
|
|
Params::NoceCheatManager_GetDialogParentTables Parms{};
|
|
|
|
Parms.CompositeDataTable = CompositeDataTable;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.GetGamePlayTagByName
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag UNoceCheatManager::GetGamePlayTagByName(const class FName& InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "GetGamePlayTagByName");
|
|
|
|
Params::NoceCheatManager_GetGamePlayTagByName Parms{};
|
|
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.IsDebugInvincibleEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceCheatManager::IsDebugInvincibleEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "IsDebugInvincibleEnabled");
|
|
|
|
Params::NoceCheatManager_IsDebugInvincibleEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.LockNavigationBuild
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool bLock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::LockNavigationBuild(bool bLock)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "LockNavigationBuild");
|
|
|
|
Params::NoceCheatManager_LockNavigationBuild Parms{};
|
|
|
|
Parms.bLock = bLock;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.NoceBugItGo
|
|
// (Final, Exec, Native, Private, HasOutParams)
|
|
// Parameters:
|
|
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float pitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Yaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Roll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString* GatewayString (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::NoceBugItGo(float X, float Y, float Z, float pitch, float Yaw, float Roll, class FString* GatewayString)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "NoceBugItGo");
|
|
|
|
Params::NoceCheatManager_NoceBugItGo Parms{};
|
|
|
|
Parms.X = X;
|
|
Parms.Y = Y;
|
|
Parms.Z = Z;
|
|
Parms.pitch = pitch;
|
|
Parms.Yaw = Yaw;
|
|
Parms.Roll = Roll;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (GatewayString != nullptr)
|
|
*GatewayString = std::move(Parms.GatewayString);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.OnChangePlayerCharMeshTypeWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::OnChangePlayerCharMeshTypeWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "OnChangePlayerCharMeshTypeWindowDecided");
|
|
|
|
Params::NoceCheatManager_OnChangePlayerCharMeshTypeWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.OnStartTutorialWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::OnStartTutorialWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "OnStartTutorialWindowDecided");
|
|
|
|
Params::NoceCheatManager_OnStartTutorialWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.OnTestDiloagWindowDecided
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::OnTestDiloagWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "OnTestDiloagWindowDecided");
|
|
|
|
Params::NoceCheatManager_OnTestDiloagWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.SetDrawNavLinkInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::SetDrawNavLinkInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "SetDrawNavLinkInfo");
|
|
|
|
Params::NoceCheatManager_SetDrawNavLinkInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.SetNoceAIGlobalThinkEnable
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::SetNoceAIGlobalThinkEnable(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "SetNoceAIGlobalThinkEnable");
|
|
|
|
Params::NoceCheatManager_SetNoceAIGlobalThinkEnable Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.SetNoceEnv
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// const class FString& AreaName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 RuntimeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::SetNoceEnv(const class FString& AreaName, int32 Index_0, int32 RuntimeState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "SetNoceEnv");
|
|
|
|
Params::NoceCheatManager_SetNoceEnv Parms{};
|
|
|
|
Parms.AreaName = std::move(AreaName);
|
|
Parms.Index_0 = Index_0;
|
|
Parms.RuntimeState = RuntimeState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.SetNoceEnvExtra
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// const class FString& AreaName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 RuntimeState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::SetNoceEnvExtra(const class FString& AreaName, int32 Index_0, int32 RuntimeState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "SetNoceEnvExtra");
|
|
|
|
Params::NoceCheatManager_SetNoceEnvExtra Parms{};
|
|
|
|
Parms.AreaName = std::move(AreaName);
|
|
Parms.Index_0 = Index_0;
|
|
Parms.RuntimeState = RuntimeState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ShowDebugControlRig
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::ShowDebugControlRig(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ShowDebugControlRig");
|
|
|
|
Params::NoceCheatManager_ShowDebugControlRig Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ShowDebugKawaii
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::ShowDebugKawaii(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ShowDebugKawaii");
|
|
|
|
Params::NoceCheatManager_ShowDebugKawaii Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ShowDebugRigidBody
|
|
// (Final, Exec, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::ShowDebugRigidBody(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ShowDebugRigidBody");
|
|
|
|
Params::NoceCheatManager_ShowDebugRigidBody Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ShowNoceAINoiseInfo
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::ShowNoceAINoiseInfo(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ShowNoceAINoiseInfo");
|
|
|
|
Params::NoceCheatManager_ShowNoceAINoiseInfo Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ShowNoceAISpawnerInfo
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::ShowNoceAISpawnerInfo(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ShowNoceAISpawnerInfo");
|
|
|
|
Params::NoceCheatManager_ShowNoceAISpawnerInfo Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ShowNoceAISystemInfo
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatManager::ShowNoceAISystemInfo(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ShowNoceAISystemInfo");
|
|
|
|
Params::NoceCheatManager_ShowNoceAISystemInfo Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.SpawnDialogVOTestActor
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatManager::SpawnDialogVOTestActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "SpawnDialogVOTestActor");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.TestDialog
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatManager::TestDialog()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "TestDialog");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleCinematicNote
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleCinematicNote()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleCinematicNote");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleFog
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleFog()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleFog");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleGameClockInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleGameClockInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleGameClockInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleGameSettingInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleGameSettingInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleGameSettingInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleNoceAIGlobalThinkEnable
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatManager::ToggleNoceAIGlobalThinkEnable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleNoceAIGlobalThinkEnable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleNoceBattlePositionInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleNoceBattlePositionInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleNoceBattlePositionInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleNoceBattlePositionSystem
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleNoceBattlePositionSystem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleNoceBattlePositionSystem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleNoceDialogInfo
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatManager::ToggleNoceDialogInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleNoceDialogInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleNocePPVDetailInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleNocePPVDetailInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleNocePPVDetailInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleNocePPVInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleNocePPVInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleNocePPVInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleOnewayInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleOnewayInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleOnewayInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleOnlyPPVInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleOnlyPPVInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleOnlyPPVInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleProgressInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleProgressInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleProgressInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleSweetLightCh
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleSweetLightCh()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightCh");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleSweetLightEnv
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleSweetLightEnv()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightEnv");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatManager.ToggleSweetLightMoon
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatManager::ToggleSweetLightMoon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatManager", "ToggleSweetLightMoon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllAutoSave
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_DeleteAllAutoSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllAutoSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllGameSave
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_DeleteAllGameSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllGameSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteAllMaunalSave
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_DeleteAllMaunalSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteAllMaunalSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSlot
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 SlotIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_DeleteSlot(int32 SlotIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteSlot");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_DeleteSlot Parms{};
|
|
|
|
Parms.SlotIndex = SlotIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_DeleteSystemSave
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_DeleteSystemSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_DeleteSystemSave");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_JumpLevel
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_JumpLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_JumpLevel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameActionLevel
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_NewGameActionLevel(int32 InLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameActionLevel");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_NewGameActionLevel Parms{};
|
|
|
|
Parms.InLevel = InLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameClearUFO
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_NewGameClearUFO(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameClearUFO");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_NewGameClearUFO Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameRiddleLevel
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_NewGameRiddleLevel(int32 InLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameRiddleLevel");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_NewGameRiddleLevel Parms{};
|
|
|
|
Parms.InLevel = InLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateEnding
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_NewGameSimulateEnding(int32 InEndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameSimulateEnding");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_NewGameSimulateEnding Parms{};
|
|
|
|
Parms.InEndingType = InEndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_NewGameSimulateRound
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_NewGameSimulateRound(int32 InRound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_NewGameSimulateRound");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_NewGameSimulateRound Parms{};
|
|
|
|
Parms.InRound = InRound;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_PlayerOutfit
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_PlayerOutfit(int32 InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_PlayerOutfit");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_PlayerOutfit Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingCleared
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_SetEndingCleared(int32 InEndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetEndingCleared");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_SetEndingCleared Parms{};
|
|
|
|
Parms.InEndingType = InEndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetEndingNotCleared
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_SetEndingNotCleared(int32 InEndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetEndingNotCleared");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_SetEndingNotCleared Parms{};
|
|
|
|
Parms.InEndingType = InEndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetLastEndingType
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_SetLastEndingType(int32 InEndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetLastEndingType");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_SetLastEndingType Parms{};
|
|
|
|
Parms.InEndingType = InEndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_SetTitleCorruptLevel
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_SetTitleCorruptLevel(int32 InLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_SetTitleCorruptLevel");
|
|
|
|
Params::NoceCheatTitleLevelExtension_Debug_SetTitleCorruptLevel Parms{};
|
|
|
|
Parms.InLevel = InLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.Debug_ToggleStorageInfo
|
|
// (Final, Exec, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCheatTitleLevelExtension::Debug_ToggleStorageInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "Debug_ToggleStorageInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTags
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// TArray<struct FGameplayTag> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FGameplayTag> UNoceCheatTitleLevelExtension::GetAllProgressTags()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllProgressTags");
|
|
|
|
Params::NoceCheatTitleLevelExtension_GetAllProgressTags Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.GetAllProgressTagsAndNames
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatTitleLevelExtension::GetAllProgressTagsAndNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllProgressTagsAndNames");
|
|
|
|
Params::NoceCheatTitleLevelExtension_GetAllProgressTagsAndNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.GetAllTeleportTagsAndNames
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatTitleLevelExtension::GetAllTeleportTagsAndNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetAllTeleportTagsAndNames");
|
|
|
|
Params::NoceCheatTitleLevelExtension_GetAllTeleportTagsAndNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.GetLevels
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatTitleLevelExtension::GetLevels(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetLevels");
|
|
|
|
Params::NoceCheatTitleLevelExtension_GetLevels Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.GetLevelTags
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FText> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FText> UNoceCheatTitleLevelExtension::GetLevelTags(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "GetLevelTags");
|
|
|
|
Params::NoceCheatTitleLevelExtension_GetLevelTags Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.JumpLevel
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceCheatTitleLevelExtension::JumpLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "JumpLevel");
|
|
|
|
Params::NoceCheatTitleLevelExtension_JumpLevel Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.OnJumpLevelWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatTitleLevelExtension::OnJumpLevelWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "OnJumpLevelWindowDecided");
|
|
|
|
Params::NoceCheatTitleLevelExtension_OnJumpLevelWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatTitleLevelExtension.UpdateCutSceneNamesAndProgressTags
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceCheatTitleLevelExtension::UpdateCutSceneNamesAndProgressTags()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatTitleLevelExtension", "UpdateCutSceneNamesAndProgressTags");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitleWidget.OnLogoDefaultFinished
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceTitleWidget::OnLogoDefaultFinished()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitleWidget", "OnLogoDefaultFinished");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitleWidget.OnLogoToPressCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceTitleWidget::OnLogoToPressCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitleWidget", "OnLogoToPressCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatUIExtension.Debug_AutoSwitchInputIcon
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatUIExtension::Debug_AutoSwitchInputIcon(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatUIExtension", "Debug_AutoSwitchInputIcon");
|
|
|
|
Params::NoceCheatUIExtension_Debug_AutoSwitchInputIcon Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointFixWeapon
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatUIExtension::Debug_EnableSavePointFixWeapon(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointFixWeapon");
|
|
|
|
Params::NoceCheatUIExtension_Debug_EnableSavePointFixWeapon Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointOffering
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatUIExtension::Debug_EnableSavePointOffering(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointOffering");
|
|
|
|
Params::NoceCheatUIExtension_Debug_EnableSavePointOffering Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatUIExtension.Debug_EnableSavePointUpgrade
|
|
// (Final, Exec, Native, Public)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatUIExtension::Debug_EnableSavePointUpgrade(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatUIExtension", "Debug_EnableSavePointUpgrade");
|
|
|
|
Params::NoceCheatUIExtension_Debug_EnableSavePointUpgrade Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatUIExtension.Debug_HideCredit
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatUIExtension::Debug_HideCredit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatUIExtension", "Debug_HideCredit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatUIExtension.Debug_TestQuestUI
|
|
// (Final, Exec, Native, Public)
|
|
|
|
void UNoceCheatUIExtension::Debug_TestQuestUI()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatUIExtension", "Debug_TestQuestUI");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCheatUIExtension.OnTestQuestWindowDecided
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FNeoCheatPopWindowOutputParam&Result (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCheatUIExtension::OnTestQuestWindowDecided(const struct FNeoCheatPopWindowOutputParam& Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCheatUIExtension", "OnTestQuestWindowDecided");
|
|
|
|
Params::NoceCheatUIExtension_OnTestQuestWindowDecided Parms{};
|
|
|
|
Parms.Result = std::move(Result);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTeleportTarget.GetPointName
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString ANoceTeleportTarget::GetPointName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTeleportTarget", "GetPointName");
|
|
|
|
Params::NoceTeleportTarget_GetPointName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTeleportTarget.GetWorldTriggerGateway
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> ANoceTeleportTarget::GetWorldTriggerGateway()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTeleportTarget", "GetWorldTriggerGateway");
|
|
|
|
Params::NoceTeleportTarget_GetWorldTriggerGateway Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTeleportTarget.OnEndTeleport
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANoceTeleportTarget::OnEndTeleport()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTeleportTarget", "OnEndTeleport");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTeleportTarget.OnStartTeleport
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANoceTeleportTarget::OnStartTeleport()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTeleportTarget", "OnStartTeleport");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTeleportTarget.PreActualTeleport
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANoceTeleportTarget::PreActualTeleport()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTeleportTarget", "PreActualTeleport");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTeleportTarget.ReadyForFlush
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceTeleportTarget::ReadyForFlush()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTeleportTarget", "ReadyForFlush");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTeleportTarget.RequestTeleport
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APawn* InPassenger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ResetCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsInstant (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool StrictlyStreamingComplete (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool TeleportAfterStreaming (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ForceGCAfterLevelStreamedOut (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IgnoreWorldTrigger (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceTeleportTarget::RequestTeleport(class APawn* InPassenger, bool ResetCamera, bool IsInstant, bool StrictlyStreamingComplete, bool TeleportAfterStreaming, bool ForceGCAfterLevelStreamedOut, bool IgnoreWorldTrigger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTeleportTarget", "RequestTeleport");
|
|
|
|
Params::NoceTeleportTarget_RequestTeleport Parms{};
|
|
|
|
Parms.InPassenger = InPassenger;
|
|
Parms.ResetCamera = ResetCamera;
|
|
Parms.IsInstant = IsInstant;
|
|
Parms.StrictlyStreamingComplete = StrictlyStreamingComplete;
|
|
Parms.TeleportAfterStreaming = TeleportAfterStreaming;
|
|
Parms.ForceGCAfterLevelStreamedOut = ForceGCAfterLevelStreamedOut;
|
|
Parms.IgnoreWorldTrigger = IgnoreWorldTrigger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.BP_GetEntryWidgetFromItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UUserWidget* UNoceTileView::BP_GetEntryWidgetFromItem(const class UObject* Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "BP_GetEntryWidgetFromItem");
|
|
|
|
Params::NoceTileView_BP_GetEntryWidgetFromItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.BP_ItemFromEntryWidget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UNoceTileView::BP_ItemFromEntryWidget(class UUserWidget* EntryWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "BP_ItemFromEntryWidget");
|
|
|
|
Params::NoceTileView_BP_ItemFromEntryWidget Parms{};
|
|
|
|
Parms.EntryWidget = EntryWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.BP_UpdateScrollbarVisibility
|
|
// (Final, Native, Public)
|
|
|
|
void UNoceTileView::BP_UpdateScrollbarVisibility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "BP_UpdateScrollbarVisibility");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.DisableInputs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceTileView::DisableInputs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "DisableInputs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.EnableInputs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceTileView::EnableInputs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "EnableInputs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.GetSelectingIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceTileView::GetSelectingIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "GetSelectingIndex");
|
|
|
|
Params::NoceTileView_GetSelectingIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.IsUserScrolling
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceTileView::IsUserScrolling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "IsUserScrolling");
|
|
|
|
Params::NoceTileView_IsUserScrolling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.PlaySound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTileView::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "PlaySound");
|
|
|
|
Params::NoceTileView_PlaySound Parms{};
|
|
|
|
Parms.TriggerId = std::move(TriggerId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.SetSound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& InSelectSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTileView::SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "SetSound");
|
|
|
|
Params::NoceTileView_SetSound Parms{};
|
|
|
|
Parms.InSelectSound = std::move(InSelectSound);
|
|
Parms.InMouseHoverSound = std::move(InMouseHoverSound);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTileView.UpdateInput
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceTileView::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTileView", "UpdateInput");
|
|
|
|
Params::NoceTileView_UpdateInput Parms{};
|
|
|
|
Parms.InputEvent = std::move(InputEvent);
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.BP_UpdateSelectionIndex
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceChooserWidget::BP_UpdateSelectionIndex(bool IsLeft, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "BP_UpdateSelectionIndex");
|
|
|
|
Params::NoceChooserWidget_BP_UpdateSelectionIndex Parms{};
|
|
|
|
Parms.IsLeft = IsLeft;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.GetText
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceChooserWidget::GetText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "GetText");
|
|
|
|
Params::NoceChooserWidget_GetText Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.OnMouseDownLeftArrow
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceChooserWidget::OnMouseDownLeftArrow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "OnMouseDownLeftArrow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.OnMouseDownRightArrow
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceChooserWidget::OnMouseDownRightArrow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "OnMouseDownRightArrow");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.RefreshText
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceChooserWidget::RefreshText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "RefreshText");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.SetSetting
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceChooserWidget::SetSetting(class UObject* InSetting, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "SetSetting");
|
|
|
|
Params::NoceChooserWidget_SetSetting Parms{};
|
|
|
|
Parms.InSetting = InSetting;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.UpdateInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceChooserWidget::UpdateInput(bool IsLeft)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "UpdateInput");
|
|
|
|
Params::NoceChooserWidget_UpdateInput Parms{};
|
|
|
|
Parms.IsLeft = IsLeft;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.UpdateIsDisable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceChooserWidget::UpdateIsDisable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "UpdateIsDisable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChooserWidget.UpdateSelectionIndex
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceChooserWidget::UpdateSelectionIndex(bool IsLeft)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChooserWidget", "UpdateSelectionIndex");
|
|
|
|
Params::NoceChooserWidget_UpdateSelectionIndex Parms{};
|
|
|
|
Parms.IsLeft = IsLeft;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.CheckDownloadableContentByRowName
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsChunkInstalled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsOwnedDLC (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceChunkInstance::CheckDownloadableContentByRowName(class FName InRowName, bool* OutIsChunkInstalled, bool* OutIsOwnedDLC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "CheckDownloadableContentByRowName");
|
|
|
|
Params::NoceChunkInstance_CheckDownloadableContentByRowName Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIsChunkInstalled != nullptr)
|
|
*OutIsChunkInstalled = Parms.OutIsChunkInstalled;
|
|
|
|
if (OutIsOwnedDLC != nullptr)
|
|
*OutIsOwnedDLC = Parms.OutIsOwnedDLC;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.Initialize_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceChunkInstance::Initialize_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "Initialize_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.SetupDebugData_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceChunkInstance::SetupDebugData_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "SetupDebugData_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.SetUsingChunkDebugData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceChunkInstance::SetUsingChunkDebugData(bool InIsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "SetUsingChunkDebugData");
|
|
|
|
Params::NoceChunkInstance_SetUsingChunkDebugData Parms{};
|
|
|
|
Parms.InIsEnable = InIsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.ShowCheckDLCResult_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsChunkInstalled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsOwnedDLC (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceChunkInstance::ShowCheckDLCResult_BP(class FName InRowName, bool IsChunkInstalled, bool IsOwnedDLC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "ShowCheckDLCResult_BP");
|
|
|
|
Params::NoceChunkInstance_ShowCheckDLCResult_BP Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
Parms.IsChunkInstalled = IsChunkInstalled;
|
|
Parms.IsOwnedDLC = IsOwnedDLC;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.StartQueryDLC
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceChunkInstance::StartQueryDLC()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "StartQueryDLC");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.StopQueryDLC
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceChunkInstance::StopQueryDLC()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "StopQueryDLC");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.UpdateChunkDebugData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceChunkDebugType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceChunkDebugAction InAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::UpdateChunkDebugData(class FName InRowName, ENoceChunkDebugType InType, ENoceChunkDebugAction InAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "UpdateChunkDebugData");
|
|
|
|
Params::NoceChunkInstance_UpdateChunkDebugData Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
Parms.InType = InType;
|
|
Parms.InAction = InAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.DoesChunkFileExist
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 InChunkID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::DoesChunkFileExist(int32 InChunkID) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "DoesChunkFileExist");
|
|
|
|
Params::NoceChunkInstance_DoesChunkFileExist Parms{};
|
|
|
|
Parms.InChunkID = InChunkID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.DoesGOGFileExist
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& InChunkID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::DoesGOGFileExist(const class FString& InChunkID) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "DoesGOGFileExist");
|
|
|
|
Params::NoceChunkInstance_DoesGOGFileExist Parms{};
|
|
|
|
Parms.InChunkID = std::move(InChunkID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.GetChunkDataByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceChunkDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceChunkDataRow UNoceChunkInstance::GetChunkDataByName(class FName InName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "GetChunkDataByName");
|
|
|
|
Params::NoceChunkInstance_GetChunkDataByName Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.GetChunkDataRowNames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceChunkInstance::GetChunkDataRowNames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "GetChunkDataRowNames");
|
|
|
|
Params::NoceChunkInstance_GetChunkDataRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.GetChunkIDFromDataRow
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceChunkInstance::GetChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "GetChunkIDFromDataRow");
|
|
|
|
Params::NoceChunkInstance_GetChunkIDFromDataRow Parms{};
|
|
|
|
Parms.InDataRow = std::move(InDataRow);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.GetDebugDataByType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceChunkDebugType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::GetDebugDataByType(class FName InRowName, ENoceChunkDebugType InType) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "GetDebugDataByType");
|
|
|
|
Params::NoceChunkInstance_GetDebugDataByType Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.GetDownloadContentIDFromDataRow
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceChunkInstance::GetDownloadContentIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "GetDownloadContentIDFromDataRow");
|
|
|
|
Params::NoceChunkInstance_GetDownloadContentIDFromDataRow Parms{};
|
|
|
|
Parms.InDataRow = std::move(InDataRow);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.GetGOGChunkIDFromDataRow
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FNoceChunkDataRow& InDataRow (Parm, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceChunkInstance::GetGOGChunkIDFromDataRow(const struct FNoceChunkDataRow& InDataRow) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "GetGOGChunkIDFromDataRow");
|
|
|
|
Params::NoceChunkInstance_GetGOGChunkIDFromDataRow Parms{};
|
|
|
|
Parms.InDataRow = std::move(InDataRow);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.IsChunkInstalled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// int32 InChunkID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::IsChunkInstalled(int32 InChunkID) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "IsChunkInstalled");
|
|
|
|
Params::NoceChunkInstance_IsChunkInstalled Parms{};
|
|
|
|
Parms.InChunkID = InChunkID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.IsChunkInstalledByRowName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::IsChunkInstalledByRowName(class FName InRowName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "IsChunkInstalledByRowName");
|
|
|
|
Params::NoceChunkInstance_IsChunkInstalledByRowName Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.IsOwnedDLCByID
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const class FString& InDLCID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::IsOwnedDLCByID(const class FString& InDLCID) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "IsOwnedDLCByID");
|
|
|
|
Params::NoceChunkInstance_IsOwnedDLCByID Parms{};
|
|
|
|
Parms.InDLCID = std::move(InDLCID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceChunkInstance.IsOwnedDLCByRowName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceChunkInstance::IsOwnedDLCByRowName(class FName InRowName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceChunkInstance", "IsOwnedDLCByRowName");
|
|
|
|
Params::NoceChunkInstance_IsOwnedDLCByRowName Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.DisableClothingWeightWhenSeqStart
|
|
// (Native, Public)
|
|
|
|
void INoceCineCharInterface::DisableClothingWeightWhenSeqStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "DisableClothingWeightWhenSeqStart");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.DisablePropertyForCineChar
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::DisablePropertyForCineChar(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "DisablePropertyForCineChar");
|
|
|
|
Params::NoceCineCharInterface_DisablePropertyForCineChar Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.EnablePropertyForCineChar
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const class UNoceCinematicActorComponent*inCineComponent (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::EnablePropertyForCineChar(const class UNoceCinematicActorComponent* inCineComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "EnablePropertyForCineChar");
|
|
|
|
Params::NoceCineCharInterface_EnablePropertyForCineChar Parms{};
|
|
|
|
Parms.inCineComponent = inCineComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.ResetClothingWeightWhenSeqStart
|
|
// (Native, Public)
|
|
|
|
void INoceCineCharInterface::ResetClothingWeightWhenSeqStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ResetClothingWeightWhenSeqStart");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.ResetWeaponStateForGameplay
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void INoceCineCharInterface::ResetWeaponStateForGameplay()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ResetWeaponStateForGameplay");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.SetClearCineActorMeshTransform
|
|
// (Native, Public)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::SetClearCineActorMeshTransform(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetClearCineActorMeshTransform");
|
|
|
|
Params::NoceCineCharInterface_SetClearCineActorMeshTransform Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.SetEnableLastCamBlendStart
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::SetEnableLastCamBlendStart(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetEnableLastCamBlendStart");
|
|
|
|
Params::NoceCineCharInterface_SetEnableLastCamBlendStart Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.SetPreSeamlessTrigger
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::SetPreSeamlessTrigger(class AActor* InTrigger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "SetPreSeamlessTrigger");
|
|
|
|
Params::NoceCineCharInterface_SetPreSeamlessTrigger Parms{};
|
|
|
|
Parms.InTrigger = InTrigger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.ShowWeaponForCinematic
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::ShowWeaponForCinematic(bool bShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "ShowWeaponForCinematic");
|
|
|
|
Params::NoceCineCharInterface_ShowWeaponForCinematic Parms{};
|
|
|
|
Parms.bShow = bShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.UpdateHinaMeshTypeByCurrentSeqData
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void INoceCineCharInterface::UpdateHinaMeshTypeByCurrentSeqData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateHinaMeshTypeByCurrentSeqData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStartForReBindingChar
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::UpdateWhenSequenceStartForReBindingChar(class AActor* SequenceActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateWhenSequenceStartForReBindingChar");
|
|
|
|
Params::NoceCineCharInterface_UpdateWhenSequenceStartForReBindingChar Parms{};
|
|
|
|
Parms.SequenceActor = SequenceActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.UpdateWhenSequenceStopForReBindingChar
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* SequenceActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceCineCharInterface::UpdateWhenSequenceStopForReBindingChar(class AActor* SequenceActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "UpdateWhenSequenceStopForReBindingChar");
|
|
|
|
Params::NoceCineCharInterface_UpdateWhenSequenceStopForReBindingChar Parms{};
|
|
|
|
Parms.SequenceActor = SequenceActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.GetCharacterTag
|
|
// (Native, Public, Const)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag INoceCineCharInterface::GetCharacterTag() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetCharacterTag");
|
|
|
|
Params::NoceCineCharInterface_GetCharacterTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.GetEnableLastCamBlendStart
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceCineCharInterface::GetEnableLastCamBlendStart() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetEnableLastCamBlendStart");
|
|
|
|
Params::NoceCineCharInterface_GetEnableLastCamBlendStart Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.GetPreSeamlessTrigger
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* INoceCineCharInterface::GetPreSeamlessTrigger() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "GetPreSeamlessTrigger");
|
|
|
|
Params::NoceCineCharInterface_GetPreSeamlessTrigger Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.IsCineChar
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceCineCharInterface::IsCineChar(bool* NoUse) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsCineChar");
|
|
|
|
Params::NoceCineCharInterface_IsCineChar Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.IsInCinematic
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceCineCharInterface::IsInCinematic() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsInCinematic");
|
|
|
|
Params::NoceCineCharInterface_IsInCinematic Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCineCharInterface.IsUseSeqData
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceCineCharInterface::IsUseSeqData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceCineCharInterface", "IsUseSeqData");
|
|
|
|
Params::NoceCineCharInterface_IsUseSeqData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.AddForbiddenInputActions
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<ENoceInputAction>& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerController::AddForbiddenInputActions(const TArray<ENoceInputAction>& InInputActions, class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "AddForbiddenInputActions");
|
|
|
|
Params::NocePlayerController_AddForbiddenInputActions Parms{};
|
|
|
|
Parms.InInputActions = std::move(InInputActions);
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.DoFlushPressedKeys
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerController::DoFlushPressedKeys()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "DoFlushPressedKeys");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.DoInteractAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerController::DoInteractAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "DoInteractAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.DoSimulateInputAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInputAction InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool Pressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerController::DoSimulateInputAction(ENoceInputAction InputAction, bool Pressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "DoSimulateInputAction");
|
|
|
|
Params::NocePlayerController_DoSimulateInputAction Parms{};
|
|
|
|
Parms.InputAction = InputAction;
|
|
Parms.Pressed = Pressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.DoSprintAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerController::DoSprintAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "DoSprintAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.GetAcceptInputAction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::GetAcceptInputAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "GetAcceptInputAction");
|
|
|
|
Params::NocePlayerController_GetAcceptInputAction Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.GetAcceptInputAxis
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::GetAcceptInputAxis()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "GetAcceptInputAxis");
|
|
|
|
Params::NocePlayerController_GetAcceptInputAxis Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.GetAcceptInputCamera
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::GetAcceptInputCamera()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "GetAcceptInputCamera");
|
|
|
|
Params::NocePlayerController_GetAcceptInputCamera Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.GetAcceptUIInputAction
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::GetAcceptUIInputAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "GetAcceptUIInputAction");
|
|
|
|
Params::NocePlayerController_GetAcceptUIInputAction Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.GetInputActionDownTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerController::GetInputActionDownTime(class FName InputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "GetInputActionDownTime");
|
|
|
|
Params::NocePlayerController_GetInputActionDownTime Parms{};
|
|
|
|
Parms.InputAction = InputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.GetInputActionName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName ANocePlayerController::GetInputActionName(ENoceInputAction InInputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "GetInputActionName");
|
|
|
|
Params::NocePlayerController_GetInputActionName Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.HaveInputAxis
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::HaveInputAxis()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "HaveInputAxis");
|
|
|
|
Params::NocePlayerController_HaveInputAxis Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.IsInputActionDown
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::IsInputActionDown(class FName InputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "IsInputActionDown");
|
|
|
|
Params::NocePlayerController_IsInputActionDown Parms{};
|
|
|
|
Parms.InputAction = InputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.IsInputActionForbidden
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::IsInputActionForbidden(ENoceInputAction InInputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "IsInputActionForbidden");
|
|
|
|
Params::NocePlayerController_IsInputActionForbidden Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.IsInputActionPressed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::IsInputActionPressed(class FName InputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "IsInputActionPressed");
|
|
|
|
Params::NocePlayerController_IsInputActionPressed Parms{};
|
|
|
|
Parms.InputAction = InputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.IsPlayerInputValid
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerController::IsPlayerInputValid(class FName InInputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "IsPlayerInputValid");
|
|
|
|
Params::NocePlayerController_IsPlayerInputValid Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.RemoveForbiddenInputActions
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<ENoceInputAction>& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerController::RemoveForbiddenInputActions(const TArray<ENoceInputAction>& InInputActions, class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "RemoveForbiddenInputActions");
|
|
|
|
Params::NocePlayerController_RemoveForbiddenInputActions Parms{};
|
|
|
|
Parms.InInputActions = std::move(InInputActions);
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.ResetForbiddenInputActions
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerController::ResetForbiddenInputActions(class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "ResetForbiddenInputActions");
|
|
|
|
Params::NocePlayerController_ResetForbiddenInputActions Parms{};
|
|
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.SetAcceptInputAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InAcceptAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAcceptAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAcceptUIAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerController::SetAcceptInputAction(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "SetAcceptInputAction");
|
|
|
|
Params::NocePlayerController_SetAcceptInputAction Parms{};
|
|
|
|
Parms.InAcceptAction = InAcceptAction;
|
|
Parms.InAcceptAxis = InAcceptAxis;
|
|
Parms.InAcceptUIAction = InAcceptUIAction;
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.SetAcceptInputActionAndCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InAcceptAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAcceptAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAcceptUIAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAcceptCamera (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerController::SetAcceptInputActionAndCamera(bool InAcceptAction, bool InAcceptAxis, bool InAcceptUIAction, bool InAcceptCamera, class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "SetAcceptInputActionAndCamera");
|
|
|
|
Params::NocePlayerController_SetAcceptInputActionAndCamera Parms{};
|
|
|
|
Parms.InAcceptAction = InAcceptAction;
|
|
Parms.InAcceptAxis = InAcceptAxis;
|
|
Parms.InAcceptUIAction = InAcceptUIAction;
|
|
Parms.InAcceptCamera = InAcceptCamera;
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerController.SetNonForbiddenInputActions
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<ENoceInputAction>& InInputActions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerController::SetNonForbiddenInputActions(const TArray<ENoceInputAction>& InInputActions, class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerController", "SetNonForbiddenInputActions");
|
|
|
|
Params::NocePlayerController_SetNonForbiddenInputActions Parms{};
|
|
|
|
Parms.InInputActions = std::move(InInputActions);
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitlePlayerController.OnMainMenuClosed
|
|
// (Final, Native, Public)
|
|
|
|
void ANoceTitlePlayerController::OnMainMenuClosed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitlePlayerController", "OnMainMenuClosed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitlePlayerController.OnTitleClose
|
|
// (Final, Native, Public)
|
|
|
|
void ANoceTitlePlayerController::OnTitleClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitlePlayerController", "OnTitleClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitlePlayerController.OnTitleFlowClose
|
|
// (Final, Native, Public)
|
|
|
|
void ANoceTitlePlayerController::OnTitleFlowClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitlePlayerController", "OnTitleFlowClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitlePlayerController.ShowMainMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceTitlePlayerController::ShowMainMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitlePlayerController", "ShowMainMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.IsCompleteCondition
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceTutorialInstructor::IsCompleteCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "IsCompleteCondition");
|
|
|
|
Params::NoceTutorialInstructor_IsCompleteCondition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.IsInProgress
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceTutorialInstructor::IsInProgress()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "IsInProgress");
|
|
|
|
Params::NoceTutorialInstructor_IsInProgress Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.IsPreviousTutorialClear
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceTutorialInstructor::IsPreviousTutorialClear()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "IsPreviousTutorialClear");
|
|
|
|
Params::NoceTutorialInstructor_IsPreviousTutorialClear Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.IsStartCondition
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceTutorialInstructor::IsStartCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "IsStartCondition");
|
|
|
|
Params::NoceTutorialInstructor_IsStartCondition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.OnTutorialClose
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceTutorialInstructor::OnTutorialClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.OnTutorialFinish
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceTutorialInstructor::OnTutorialFinish()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialFinish");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.OnTutorialStart
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceTutorialInstructor::OnTutorialStart()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialStart");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.OnTutorialTrigger
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceTutorialInstructor::OnTutorialTrigger()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "OnTutorialTrigger");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.TickFinish
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTutorialInstructor::TickFinish(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "TickFinish");
|
|
|
|
Params::NoceTutorialInstructor_TickFinish Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.TickListening
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTutorialInstructor::TickListening(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "TickListening");
|
|
|
|
Params::NoceTutorialInstructor_TickListening Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialInstructor.TickStart
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTutorialInstructor::TickStart(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialInstructor", "TickStart");
|
|
|
|
Params::NoceTutorialInstructor_TickStart Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommandCreditWidget.AddDeltaTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCommandCreditWidget::AddDeltaTime(float InDeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommandCreditWidget", "AddDeltaTime");
|
|
|
|
Params::NoceCommandCreditWidget_AddDeltaTime Parms{};
|
|
|
|
Parms.InDeltaTime = InDeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommandCreditWidget.ResetDeltaTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceCommandCreditWidget::ResetDeltaTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommandCreditWidget", "ResetDeltaTime");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommandCreditWidget.UpdateDebugSpeed
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Speed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceCommandCreditWidget::UpdateDebugSpeed(float Speed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommandCreditWidget", "UpdateDebugSpeed");
|
|
|
|
Params::NoceCommandCreditWidget_UpdateDebugSpeed Parms{};
|
|
|
|
Parms.Speed = Speed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.ClearAttackBuffAccumulateValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSanityComponent::ClearAttackBuffAccumulateValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "ClearAttackBuffAccumulateValue");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.CostCurrentMaxSanity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InCanEndFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::CostCurrentMaxSanity(float InValue, bool InCanEndFocus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "CostCurrentMaxSanity");
|
|
|
|
Params::NoceSanityComponent_CostCurrentMaxSanity Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.InCanEndFocus = InCanEndFocus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.CostSanity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InClampByCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::CostSanity(float InValue, bool InClampByCurrentMaxSanity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "CostSanity");
|
|
|
|
Params::NoceSanityComponent_CostSanity Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.InClampByCurrentMaxSanity = InClampByCurrentMaxSanity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.EndFocus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InApplySanityWeak (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::EndFocus(bool InApplySanityWeak)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "EndFocus");
|
|
|
|
Params::NoceSanityComponent_EndFocus Parms{};
|
|
|
|
Parms.InApplySanityWeak = InApplySanityWeak;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.ForceReset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InFillSanityToCurrentMaxSanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InForceResetTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::ForceReset(bool InFillSanityToCurrentMaxSanity, bool InForceResetTimeDilation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "ForceReset");
|
|
|
|
Params::NoceSanityComponent_ForceReset Parms{};
|
|
|
|
Parms.InFillSanityToCurrentMaxSanity = InFillSanityToCurrentMaxSanity;
|
|
Parms.InForceResetTimeDilation = InForceResetTimeDilation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.GetActionLevelSanityRegenRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSanityComponent::GetActionLevelSanityRegenRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "GetActionLevelSanityRegenRatio");
|
|
|
|
Params::NoceSanityComponent_GetActionLevelSanityRegenRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.GetEnableFocus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSanityComponent::GetEnableFocus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "GetEnableFocus");
|
|
|
|
Params::NoceSanityComponent_GetEnableFocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.HandleInputAction
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "HandleInputAction");
|
|
|
|
Params::NoceSanityComponent_HandleInputAction Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
Parms.InPressed = InPressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.HandleOnHit
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const TArray<struct FNoceAttackHitResult>&HitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::HandleOnHit(const TArray<struct FNoceAttackHitResult>& HitResults)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "HandleOnHit");
|
|
|
|
Params::NoceSanityComponent_HandleOnHit Parms{};
|
|
|
|
Parms.HitResults = std::move(HitResults);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "HandleOnPossessed");
|
|
|
|
Params::NoceSanityComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.HasAttackBuffAccumulateValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSanityComponent::HasAttackBuffAccumulateValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "HasAttackBuffAccumulateValue");
|
|
|
|
Params::NoceSanityComponent_HasAttackBuffAccumulateValue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.IsUsingFocus
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSanityComponent::IsUsingFocus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "IsUsingFocus");
|
|
|
|
Params::NoceSanityComponent_IsUsingFocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.PauseAttackBuffAccumulate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSanityComponent::PauseAttackBuffAccumulate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "PauseAttackBuffAccumulate");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.ResetNoChangeWaitForRecoverTimer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSanityComponent::ResetNoChangeWaitForRecoverTimer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "ResetNoChangeWaitForRecoverTimer");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.ResumeAttackBuffAccumulate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSanityComponent::ResumeAttackBuffAccumulate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "ResumeAttackBuffAccumulate");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.SetEnableFocus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityComponent::SetEnableFocus(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "SetEnableFocus");
|
|
|
|
Params::NoceSanityComponent_SetEnableFocus Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityComponent.StartFocus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSanityComponent::StartFocus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityComponent", "StartFocus");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommonMessageWidget.OnGuideChanged
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceCommonMessageWidget::OnGuideChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommonMessageWidget", "OnGuideChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommonMessageWidget.OnTopWidgetChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCommonMessageWidget::OnTopWidgetChanged(int32 Size)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommonMessageWidget", "OnTopWidgetChanged");
|
|
|
|
Params::NoceCommonMessageWidget_OnTopWidgetChanged Parms{};
|
|
|
|
Parms.Size = Size;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCommonWindowWidget.ShowText
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCommonWindowWidget::ShowText(const class FText& InText, const struct FLinearColor& InColor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCommonWindowWidget", "ShowText");
|
|
|
|
Params::NoceCommonWindowWidget_ShowText Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
Parms.InColor = std::move(InColor);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.AnyEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveGame::AnyEndingCleared()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "AnyEndingCleared");
|
|
|
|
Params::NoceSaveGame_AnyEndingCleared Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.GetCurrentRound
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveGame::GetCurrentRound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "GetCurrentRound");
|
|
|
|
Params::NoceSaveGame_GetCurrentRound Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.GetCurrentRoundType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRoundType UNoceSaveGame::GetCurrentRoundType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "GetCurrentRoundType");
|
|
|
|
Params::NoceSaveGame_GetCurrentRoundType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.GetDefiniteEndingType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceEndingType UNoceSaveGame::GetDefiniteEndingType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "GetDefiniteEndingType");
|
|
|
|
Params::NoceSaveGame_GetDefiniteEndingType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.GetEndingClearedCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSaveGame::GetEndingClearedCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "GetEndingClearedCount");
|
|
|
|
Params::NoceSaveGame_GetEndingClearedCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.GetPlayerOutfitValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENocePlayerOutfit ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENocePlayerOutfit UNoceSaveGame::GetPlayerOutfitValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "GetPlayerOutfitValue");
|
|
|
|
Params::NoceSaveGame_GetPlayerOutfitValue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.GetPlayerStartTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform UNoceSaveGame::GetPlayerStartTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "GetPlayerStartTransform");
|
|
|
|
Params::NoceSaveGame_GetPlayerStartTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.HandleInheritToNextRound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ClearProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveGame::HandleInheritToNextRound(bool ClearProgress)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "HandleInheritToNextRound");
|
|
|
|
Params::NoceSaveGame_HandleInheritToNextRound Parms{};
|
|
|
|
Parms.ClearProgress = ClearProgress;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.HasSaveRecord
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveGame::HasSaveRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "HasSaveRecord");
|
|
|
|
Params::NoceSaveGame_HasSaveRecord Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.IsEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveGame::IsEndingCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "IsEndingCleared");
|
|
|
|
Params::NoceSaveGame_IsEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.RemoveEndingFlag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveGame::RemoveEndingFlag(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "RemoveEndingFlag");
|
|
|
|
Params::NoceSaveGame_RemoveEndingFlag Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.SetDefiniteEndingType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveGame::SetDefiniteEndingType(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "SetDefiniteEndingType");
|
|
|
|
Params::NoceSaveGame_SetDefiniteEndingType Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.SetEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveGame::SetEndingCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "SetEndingCleared");
|
|
|
|
Params::NoceSaveGame_SetEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveGame.SetPlayerOutfitValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerOutfit InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveGame::SetPlayerOutfitValue(ENocePlayerOutfit InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveGame", "SetPlayerOutfitValue");
|
|
|
|
Params::NoceSaveGame_SetPlayerOutfitValue Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.CompleteExecutingActions
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceConditionHandler::CompleteExecutingActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "CompleteExecutingActions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.ExecuteAction
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceActionBase* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceConditionHandler::ExecuteAction(class UNoceActionBase* Action)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "ExecuteAction");
|
|
|
|
Params::NoceConditionHandler_ExecuteAction Parms{};
|
|
|
|
Parms.Action = Action;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.ExecuteFailedActions
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceConditionHandler::ExecuteFailedActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "ExecuteFailedActions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.ExecuteNextAction
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceConditionHandler::ExecuteNextAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "ExecuteNextAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.ExecuteSuccessActions
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceConditionHandler::ExecuteSuccessActions()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "ExecuteSuccessActions");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.GetCondition
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceConditionBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceConditionBase* UNoceConditionHandler::GetCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "GetCondition");
|
|
|
|
Params::NoceConditionHandler_GetCondition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.HandleCondition
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceConditionHandler::HandleCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "HandleCondition");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceConditionHandler.IsConditionMatch
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceConditionHandler::IsConditionMatch()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceConditionHandler", "IsConditionMatch");
|
|
|
|
Params::NoceConditionHandler_IsConditionMatch Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCreditListItemWidget.SetData
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FNoceUICreditData& Data (Parm, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCreditListItemWidget::SetData(const struct FNoceUICreditData& Data, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCreditListItemWidget", "SetData");
|
|
|
|
Params::NoceCreditListItemWidget_SetData Parms{};
|
|
|
|
Parms.Data = std::move(Data);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIInputImage.SetInputIcon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName IconName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIInputImage::SetInputIcon(class FName IconName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIInputImage", "SetInputIcon");
|
|
|
|
Params::NoceUIInputImage_SetInputIcon Parms{};
|
|
|
|
Parms.IconName = IconName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIInputImage.UpdateIcon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUIInputImage::UpdateIcon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIInputImage", "UpdateIcon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceCustomGrid.SetupNavigationSetting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FNoceUICustomGridNavigationSetting>&InSetting (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceCustomGrid::SetupNavigationSetting(const TArray<struct FNoceUICustomGridNavigationSetting>& InSetting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceCustomGrid", "SetupNavigationSetting");
|
|
|
|
Params::NoceCustomGrid_SetupNavigationSetting Parms{};
|
|
|
|
Parms.InSetting = std::move(InSetting);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIKeyMappingText.SetTextStyleKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIKeyMappingText::SetTextStyleKey(int32 Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIKeyMappingText", "SetTextStyleKey");
|
|
|
|
Params::NoceUIKeyMappingText_SetTextStyleKey Parms{};
|
|
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIKeyMappingText.SetWrapTextAt
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InWrapTextAt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIKeyMappingText::SetWrapTextAt(float InWrapTextAt)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIKeyMappingText", "SetWrapTextAt");
|
|
|
|
Params::NoceUIKeyMappingText_SetWrapTextAt Parms{};
|
|
|
|
Parms.InWrapTextAt = InWrapTextAt;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDamageHandleComponent.NotifyOnDamageEvent
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDamageHandleComponent::NotifyOnDamageEvent(class AActor* Attacker, class FName ComboName, float InHealthDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDamageHandleComponent", "NotifyOnDamageEvent");
|
|
|
|
Params::NoceDamageHandleComponent_NotifyOnDamageEvent Parms{};
|
|
|
|
Parms.Attacker = Attacker;
|
|
Parms.ComboName = ComboName;
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDamageHandleComponent.NotifyPreDamageEvent
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDamageHandleComponent::NotifyPreDamageEvent(float InHealthDamage, float InMaxSanityDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDamageHandleComponent", "NotifyPreDamageEvent");
|
|
|
|
Params::NoceDamageHandleComponent_NotifyPreDamageEvent Parms{};
|
|
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
Parms.InMaxSanityDamage = InMaxSanityDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISelectableWidgetInterface.OnDecide
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUISelectableWidgetInterface::OnDecide(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnDecide");
|
|
|
|
Params::NoceUISelectableWidgetInterface_OnDecide Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISelectableWidgetInterface.OnFocus
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUISelectableWidgetInterface::OnFocus(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnFocus");
|
|
|
|
Params::NoceUISelectableWidgetInterface_OnFocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISelectableWidgetInterface.OnReset
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUISelectableWidgetInterface::OnReset(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnReset");
|
|
|
|
Params::NoceUISelectableWidgetInterface_OnReset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISelectableWidgetInterface.OnSelect
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUISelectableWidgetInterface::OnSelect(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnSelect");
|
|
|
|
Params::NoceUISelectableWidgetInterface_OnSelect Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISelectableWidgetInterface.OnUnfocus
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUISelectableWidgetInterface::OnUnfocus(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "OnUnfocus");
|
|
|
|
Params::NoceUISelectableWidgetInterface_OnUnfocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISelectableWidgetInterface.SetContainer
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UObject* NewContainer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUISelectableWidgetInterface::SetContainer(class UObject* NewContainer, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUISelectableWidgetInterface", "SetContainer");
|
|
|
|
Params::NoceUISelectableWidgetInterface_SetContainer Parms{};
|
|
|
|
Parms.NewContainer = NewContainer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDebugCameraController.OnTeleportPawn
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceDebugCameraController::OnTeleportPawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDebugCameraController", "OnTeleportPawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDebugCameraController.TeleportPawn
|
|
// (Final, Native, Protected)
|
|
|
|
void ANoceDebugCameraController::TeleportPawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDebugCameraController", "TeleportPawn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeManager.ApplyGlobalTimeDilation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTimeManager::ApplyGlobalTimeDilation(float InTimeDilation, float InDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeManager", "ApplyGlobalTimeDilation");
|
|
|
|
Params::NoceTimeManager_ApplyGlobalTimeDilation Parms{};
|
|
|
|
Parms.InTimeDilation = InTimeDilation;
|
|
Parms.InDuration = InDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeManager.ApplyTimeDilation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceTimeEffectType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTimeManager::ApplyTimeDilation(ENoceTimeEffectType InType, float InTimeDilation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeManager", "ApplyTimeDilation");
|
|
|
|
Params::NoceTimeManager_ApplyTimeDilation Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InTimeDilation = InTimeDilation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeManager.OnExitNotebook
|
|
// (Final, Native, Protected)
|
|
|
|
void ANoceTimeManager::OnExitNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeManager", "OnExitNotebook");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeManager.OnGlobalTimerUp
|
|
// (Final, Native, Protected)
|
|
|
|
void ANoceTimeManager::OnGlobalTimerUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeManager", "OnGlobalTimerUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeManager.OnOpenNotebook
|
|
// (Final, Native, Protected)
|
|
|
|
void ANoceTimeManager::OnOpenNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeManager", "OnOpenNotebook");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeManager.OnPlayerEnterEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void ANoceTimeManager::OnPlayerEnterEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeManager", "OnPlayerEnterEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeManager.RemoveTimeDilation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceTimeEffectType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTimeManager::RemoveTimeDilation(ENoceTimeEffectType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeManager", "RemoveTimeDilation");
|
|
|
|
Params::NoceTimeManager_RemoveTimeDilation Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDecalStreamingHelperComponent.SetTrackedDecal
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDecalComponent* InDecal (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDecalStreamingHelperComponent::SetTrackedDecal(class UDecalComponent* InDecal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDecalStreamingHelperComponent", "SetTrackedDecal");
|
|
|
|
Params::NoceDecalStreamingHelperComponent_SetTrackedDecal Parms{};
|
|
|
|
Parms.InDecal = InDecal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSoundTableGenerator.AddRowToDataTable
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& InTriggerGroup (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FSoftObjectPath& SoundEventRef (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceDialogSoundTableGenerator::AddRowToDataTable(class UDataTable* InTable, class FName InRowName, const struct FGameplayTag& InTriggerGroup, const struct FSoftObjectPath& SoundEventRef)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSoundTableGenerator", "AddRowToDataTable");
|
|
|
|
Params::NoceDialogSoundTableGenerator_AddRowToDataTable Parms{};
|
|
|
|
Parms.InTable = InTable;
|
|
Parms.InRowName = InRowName;
|
|
Parms.InTriggerGroup = std::move(InTriggerGroup);
|
|
Parms.SoundEventRef = std::move(SoundEventRef);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSoundTableGenerator.ModifyRowInDataTable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName AttachJoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool Follow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceDialogSoundTableGenerator::ModifyRowInDataTable(class UDataTable* InTable, class FName InRowName, class FName AttachJoint, bool Follow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSoundTableGenerator", "ModifyRowInDataTable");
|
|
|
|
Params::NoceDialogSoundTableGenerator_ModifyRowInDataTable Parms{};
|
|
|
|
Parms.InTable = InTable;
|
|
Parms.InRowName = InRowName;
|
|
Parms.AttachJoint = AttachJoint;
|
|
Parms.Follow = Follow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapFunctionLibrary.GetNoceMapTracker
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceMapTrackerComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceMapTrackerComponent* UNoceMapFunctionLibrary::GetNoceMapTracker(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceMapFunctionLibrary", "GetNoceMapTracker");
|
|
|
|
Params::NoceMapFunctionLibrary_GetNoceMapTracker Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.CancelSerialDialogSet
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::CancelSerialDialogSet(class FName TagOrId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "CancelSerialDialogSet");
|
|
|
|
Params::NoceDialogSubsystem_CancelSerialDialogSet Parms{};
|
|
|
|
Parms.TagOrId = TagOrId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.ClearCurrentDialog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceDialogSubsystem::ClearCurrentDialog()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "ClearCurrentDialog");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.GetSpeakerDataHolderAsset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceSpeakerDataHolderAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceSpeakerDataHolderAsset* UNoceDialogSubsystem::GetSpeakerDataHolderAsset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "GetSpeakerDataHolderAsset");
|
|
|
|
Params::NoceDialogSubsystem_GetSpeakerDataHolderAsset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.HasAnyDialog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceDialogSubsystem::HasAnyDialog()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "HasAnyDialog");
|
|
|
|
Params::NoceDialogSubsystem_HasAnyDialog Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.IsDialogLineOrSetOnScreen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceDialogSubsystem::IsDialogLineOrSetOnScreen(class FName TagOrId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogLineOrSetOnScreen");
|
|
|
|
Params::NoceDialogSubsystem_IsDialogLineOrSetOnScreen Parms{};
|
|
|
|
Parms.TagOrId = TagOrId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.IsDialogOnScreen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceDialogSubsystem::IsDialogOnScreen(class FName TagOrId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogOnScreen");
|
|
|
|
Params::NoceDialogSubsystem_IsDialogOnScreen Parms{};
|
|
|
|
Parms.TagOrId = TagOrId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.IsDialogSetOnScreen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceDialogSubsystem::IsDialogSetOnScreen(class FName TagOrId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "IsDialogSetOnScreen");
|
|
|
|
Params::NoceDialogSubsystem_IsDialogSetOnScreen Parms{};
|
|
|
|
Parms.TagOrId = TagOrId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.MuteDialog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& RequestID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool MuteImportantDialog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool NeedClearCurrentDialog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::MuteDialog(const class FString& RequestID, bool MuteImportantDialog, bool NeedClearCurrentDialog)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "MuteDialog");
|
|
|
|
Params::NoceDialogSubsystem_MuteDialog Parms{};
|
|
|
|
Parms.RequestID = std::move(RequestID);
|
|
Parms.MuteImportantDialog = MuteImportantDialog;
|
|
Parms.NeedClearCurrentDialog = NeedClearCurrentDialog;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.OnDialogAudioEventEnd
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 PlayingID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::OnDialogAudioEventEnd(int32 PlayingID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "OnDialogAudioEventEnd");
|
|
|
|
Params::NoceDialogSubsystem_OnDialogAudioEventEnd Parms{};
|
|
|
|
Parms.PlayingID = PlayingID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.OnEnterEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceDialogSubsystem::OnEnterEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "OnEnterEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.OnExitEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceDialogSubsystem::OnExitEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "OnExitEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.OnProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::OnProgressChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "OnProgressChanged");
|
|
|
|
Params::NoceDialogSubsystem_OnProgressChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.OnProgressInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::OnProgressInitialized(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "OnProgressInitialized");
|
|
|
|
Params::NoceDialogSubsystem_OnProgressInitialized Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.OnSettingChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::OnSettingChanged(class UNoceSystemSaveGame* Settings)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "OnSettingChanged");
|
|
|
|
Params::NoceDialogSubsystem_OnSettingChanged Parms{};
|
|
|
|
Parms.Settings = Settings;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.OnSystemSaveLoaded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* InSystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "OnSystemSaveLoaded");
|
|
|
|
Params::NoceDialogSubsystem_OnSystemSaveLoaded Parms{};
|
|
|
|
Parms.InSystemSave = InSystemSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.RegisterDialogToSpeaker
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceDialogSpeaker Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::RegisterDialogToSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "RegisterDialogToSpeaker");
|
|
|
|
Params::NoceDialogSubsystem_RegisterDialogToSpeaker Parms{};
|
|
|
|
Parms.Speaker = Speaker;
|
|
Parms.Table = Table;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.RequestDialog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDialogLine& InDialogLine (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDialogAnimSetting& AnimSetting (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::RequestDialog(class FName TagOrId, const struct FNoceDialogLine& InDialogLine, const struct FNoceDialogAnimSetting& AnimSetting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialog");
|
|
|
|
Params::NoceDialogSubsystem_RequestDialog Parms{};
|
|
|
|
Parms.TagOrId = TagOrId;
|
|
Parms.InDialogLine = std::move(InDialogLine);
|
|
Parms.AnimSetting = std::move(AnimSetting);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.RequestDialogByRowHandle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceDialogDataRowHandle& DialogRowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceDialogSubsystem::RequestDialogByRowHandle(const struct FNoceDialogDataRowHandle& DialogRowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogByRowHandle");
|
|
|
|
Params::NoceDialogSubsystem_RequestDialogByRowHandle Parms{};
|
|
|
|
Parms.DialogRowHandle = std::move(DialogRowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.RequestDialogOrSet
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& DialogRowHandle (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceDialogSubsystem::RequestDialogOrSet(const struct FDataTableRowHandle& DialogRowHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogOrSet");
|
|
|
|
Params::NoceDialogSubsystem_RequestDialogOrSet Parms{};
|
|
|
|
Parms.DialogRowHandle = std::move(DialogRowHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.RequestDialogSet
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TagOrId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDialogSet& InDialogSet (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::RequestDialogSet(class FName TagOrId, const struct FNoceDialogSet& InDialogSet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "RequestDialogSet");
|
|
|
|
Params::NoceDialogSubsystem_RequestDialogSet Parms{};
|
|
|
|
Parms.TagOrId = TagOrId;
|
|
Parms.InDialogSet = std::move(InDialogSet);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.SetForbitChangeVoiceLanguage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::SetForbitChangeVoiceLanguage(bool InForbit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "SetForbitChangeVoiceLanguage");
|
|
|
|
Params::NoceDialogSubsystem_SetForbitChangeVoiceLanguage Parms{};
|
|
|
|
Parms.InForbit = InForbit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.SetSpeakerDataHolderAsset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceSpeakerDataHolderAsset* SpeakerData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::SetSpeakerDataHolderAsset(class UNoceSpeakerDataHolderAsset* SpeakerData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "SetSpeakerDataHolderAsset");
|
|
|
|
Params::NoceDialogSubsystem_SetSpeakerDataHolderAsset Parms{};
|
|
|
|
Parms.SpeakerData = SpeakerData;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.UnmuteDialog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& RequestID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::UnmuteDialog(const class FString& RequestID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "UnmuteDialog");
|
|
|
|
Params::NoceDialogSubsystem_UnmuteDialog Parms{};
|
|
|
|
Parms.RequestID = std::move(RequestID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDialogSubsystem.UnregisterDialogFromSpeaker
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceDialogSpeaker Speaker (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UDataTable* Table (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDialogSubsystem::UnregisterDialogFromSpeaker(ENoceDialogSpeaker Speaker, class UDataTable* Table)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDialogSubsystem", "UnregisterDialogFromSpeaker");
|
|
|
|
Params::NoceDialogSubsystem_UnregisterDialogFromSpeaker Parms{};
|
|
|
|
Parms.Speaker = Speaker;
|
|
Parms.Table = Table;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLoadBarWidget.UpdateProgress
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLoadBarWidget::UpdateProgress(float InProgress)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLoadBarWidget", "UpdateProgress");
|
|
|
|
Params::NoceLoadBarWidget_UpdateProgress Parms{};
|
|
|
|
Parms.InProgress = InProgress;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDurabilityBallWidget.SetProperty
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsBroken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsFull (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDurabilityBallWidget::SetProperty(bool IsBroken, bool IsFull)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDurabilityBallWidget", "SetProperty");
|
|
|
|
Params::NoceDurabilityBallWidget_SetProperty Parms{};
|
|
|
|
Parms.IsBroken = IsBroken;
|
|
Parms.IsFull = IsFull;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDurabilityWidget.PlayStopDanger
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDurabilityWidget::PlayStopDanger(bool IsPlay)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDurabilityWidget", "PlayStopDanger");
|
|
|
|
Params::NoceDurabilityWidget_PlayStopDanger Parms{};
|
|
|
|
Parms.IsPlay = IsPlay;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDurabilityWidget.SetDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName WeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Durability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDurabilityWidget::SetDurability(class FName WeaponName, float Durability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDurabilityWidget", "SetDurability");
|
|
|
|
Params::NoceDurabilityWidget_SetDurability Parms{};
|
|
|
|
Parms.WeaponName = WeaponName;
|
|
Parms.Durability = Durability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapLocationWidget.SetAlwaysLoaded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceMapLocationWidget::SetAlwaysLoaded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapLocationWidget", "SetAlwaysLoaded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapLocationWidget.UpdateVisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePlayerState* PlayerState (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapLocationWidget::UpdateVisibility(class ANocePlayerState* PlayerState)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapLocationWidget", "UpdateVisibility");
|
|
|
|
Params::NoceMapLocationWidget_UpdateVisibility Parms{};
|
|
|
|
Parms.PlayerState = PlayerState;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDynamicMapIconWidget.LoadTexture
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceDynamicMapIconWidget::LoadTexture()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDynamicMapIconWidget", "LoadTexture");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceDynamicMapIconWidget.UpdateVisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ForceUpdate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceDynamicMapIconWidget::UpdateVisibility(bool ForceUpdate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceDynamicMapIconWidget", "UpdateVisibility");
|
|
|
|
Params::NoceDynamicMapIconWidget_UpdateVisibility Parms{};
|
|
|
|
Parms.ForceUpdate = ForceUpdate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionListItem.OnDisableChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceOptionListItem::OnDisableChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionListItem", "OnDisableChanged");
|
|
|
|
Params::NoceOptionListItem_OnDisableChanged Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionListItem.OnSettingChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceOptionListItem::OnSettingChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionListItem", "OnSettingChanged");
|
|
|
|
Params::NoceOptionListItem_OnSettingChanged Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionListItem.RefreshText
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceOptionListItem::RefreshText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionListItem", "RefreshText");
|
|
|
|
Params::NoceOptionListItem_RefreshText Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFadeComponentBase.EndLightFade
|
|
// (Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceFadeComponentBase::EndLightFade()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFadeComponentBase", "EndLightFade");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFadeComponentBase.InitializeLightFade
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceFadeComponentBase::InitializeLightFade()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFadeComponentBase", "InitializeLightFade");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFadeComponentBase.RestartLightFade
|
|
// (Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceFadeComponentBase::RestartLightFade()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFadeComponentBase", "RestartLightFade");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.ApplyGameplayEffect
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UGameplayEffect> InGameplayEffect (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::ApplyGameplayEffect(TSubclassOf<class UGameplayEffect> InGameplayEffect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "ApplyGameplayEffect");
|
|
|
|
Params::NoceEnemyAnimInstance_ApplyGameplayEffect Parms{};
|
|
|
|
Parms.InGameplayEffect = InGameplayEffect;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.CancelEnterDamageState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceEnemyAnimInstance::CancelEnterDamageState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "CancelEnterDamageState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.HandleGameplayEvent
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::HandleGameplayEvent(const struct FGameplayTag& EventTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "HandleGameplayEvent");
|
|
|
|
Params::NoceEnemyAnimInstance_HandleGameplayEvent Parms{};
|
|
|
|
Parms.EventTag = std::move(EventTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.HandleHitPoint
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& AttackDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "HandleHitPoint");
|
|
|
|
Params::NoceEnemyAnimInstance_HandleHitPoint Parms{};
|
|
|
|
Parms.InHitPoint = std::move(InHitPoint);
|
|
Parms.AttackDirection = std::move(AttackDirection);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.IsForwardPose
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnemyAnimInstance::IsForwardPose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "IsForwardPose");
|
|
|
|
Params::NoceEnemyAnimInstance_IsForwardPose Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnAnimFakeDead_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceEnemyAnimInstance::OnAnimFakeDead_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimFakeDead_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectBegin_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceEnemyAnimInstance::OnAnimResurrectBegin_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectBegin_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectExit
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceEnemyAnimInstance::OnAnimResurrectExit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectExit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnAnimResurrectExit_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceEnemyAnimInstance::OnAnimResurrectExit_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnAnimResurrectExit_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDamageCheckAngle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnDamageCheckAngle(ENoceWinceType InWinceType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageCheckAngle");
|
|
|
|
Params::NoceEnemyAnimInstance_OnDamageCheckAngle Parms{};
|
|
|
|
Parms.InWinceType = InWinceType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateEntry
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnDamageStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageStateEntry");
|
|
|
|
Params::NoceEnemyAnimInstance_OnDamageStateEntry Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDamageStateExit
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnDamageStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDamageStateExit");
|
|
|
|
Params::NoceEnemyAnimInstance_OnDamageStateExit Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateEntry
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnDeadStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDeadStateEntry");
|
|
|
|
Params::NoceEnemyAnimInstance_OnDeadStateEntry Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDeadStateExit
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnDeadStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDeadStateExit");
|
|
|
|
Params::NoceEnemyAnimInstance_OnDeadStateExit Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDie_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceEnemyAnimInstance::OnDie_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDie_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDownStateEntry
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnDownStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDownStateEntry");
|
|
|
|
Params::NoceEnemyAnimInstance_OnDownStateEntry Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnDownStateExit
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnDownStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnDownStateExit");
|
|
|
|
Params::NoceEnemyAnimInstance_OnDownStateExit Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateEntry
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnIdleStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnIdleStateEntry");
|
|
|
|
Params::NoceEnemyAnimInstance_OnIdleStateEntry Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnIdleStateExit
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnIdleStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnIdleStateExit");
|
|
|
|
Params::NoceEnemyAnimInstance_OnIdleStateExit Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateEntry
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnLinkStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnLinkStateEntry");
|
|
|
|
Params::NoceEnemyAnimInstance_OnLinkStateEntry Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnLinkStateExit
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnLinkStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnLinkStateExit");
|
|
|
|
Params::NoceEnemyAnimInstance_OnLinkStateExit Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateEntry
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnResurrectStateEntry(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnResurrectStateEntry");
|
|
|
|
Params::NoceEnemyAnimInstance_OnResurrectStateEntry Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.OnResurrectStateExit
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FAnimUpdateContext& Content (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FAnimNodeReference& Node (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::OnResurrectStateExit(struct FAnimUpdateContext& Content, struct FAnimNodeReference& Node)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "OnResurrectStateExit");
|
|
|
|
Params::NoceEnemyAnimInstance_OnResurrectStateExit Parms{};
|
|
|
|
Parms.Content = std::move(Content);
|
|
Parms.Node = std::move(Node);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
Content = std::move(Parms.Content);
|
|
Node = std::move(Parms.Node);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.ReceiveDeathEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceEnemyAnimInstance::ReceiveDeathEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveDeathEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.ReceiveFakeDeadEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceEnemyAnimInstance::ReceiveFakeDeadEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveFakeDeadEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.ReceiveResurrectionEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceEnemyAnimInstance::ReceiveResurrectionEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "ReceiveResurrectionEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.RemoveGameplayEffect
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSubclassOf<class UGameplayEffect> InGameplayEffect (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::RemoveGameplayEffect(TSubclassOf<class UGameplayEffect> InGameplayEffect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "RemoveGameplayEffect");
|
|
|
|
Params::NoceEnemyAnimInstance_RemoveGameplayEffect Parms{};
|
|
|
|
Parms.InGameplayEffect = InGameplayEffect;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.SetCanEnterDown
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::SetCanEnterDown(bool InEnable, float InDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "SetCanEnterDown");
|
|
|
|
Params::NoceEnemyAnimInstance_SetCanEnterDown Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
Parms.InDuration = InDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.SetEnterDamageState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWinceType WinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::SetEnterDamageState(ENoceWinceType WinceType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "SetEnterDamageState");
|
|
|
|
Params::NoceEnemyAnimInstance_SetEnterDamageState Parms{};
|
|
|
|
Parms.WinceType = WinceType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.UpdateFullBodyIk
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAnimInstance::UpdateFullBodyIk(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "UpdateFullBodyIk");
|
|
|
|
Params::NoceEnemyAnimInstance_UpdateFullBodyIk Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAnimInstance.UpdateIsFaceUpFlag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceEnemyAnimInstance::UpdateIsFaceUpFlag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAnimInstance", "UpdateIsFaceUpFlag");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeHealthDamage(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeHealthDamage");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeHealthDamage Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeHealthDamageValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeHealthDamageValue(float Damage, float FloatRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeHealthDamageValue");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeHealthDamageValue Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.FloatRate = FloatRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InFinalHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeMaxSanityDamage(class FName InComboName, float InFinalHealthDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeMaxSanityDamage");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeMaxSanityDamage Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
Parms.InFinalHealthDamage = InFinalHealthDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeMaxSanityDamageValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float InFinalHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeMaxSanityDamageValue(float InFinalHealthDamage, float InMaxSanityDamage, float FloatRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeMaxSanityDamageValue");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeMaxSanityDamageValue Parms{};
|
|
|
|
Parms.InFinalHealthDamage = InFinalHealthDamage;
|
|
Parms.InMaxSanityDamage = InMaxSanityDamage;
|
|
Parms.FloatRate = FloatRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeStaminaDamage(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeStaminaDamage");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeStaminaDamage Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeStaminaDamageValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeStaminaDamageValue(float Damage, float FloatRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeStaminaDamageValue");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeStaminaDamageValue Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.FloatRate = FloatRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeWinceDamage(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeWinceDamage");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeWinceDamage Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.ComputeWinceDamageValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float Damage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float FloatRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::ComputeWinceDamageValue(float Damage, float FloatRate)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "ComputeWinceDamageValue");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_ComputeWinceDamageValue Parms{};
|
|
|
|
Parms.Damage = Damage;
|
|
Parms.FloatRate = FloatRate;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetAttackInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* HealthDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* WinceDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* MaxSanityDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* StaminaDamage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* IsForceWince (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType* WinceType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceDeathType* DeathType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UGameplayEffect>* DebuffEffect (Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAttackInfoComponent::GetAttackInfo(class FName ComboName, float* HealthDamage, float* WinceDamage, float* MaxSanityDamage, float* StaminaDamage, bool* IsForceWince, ENoceWinceType* WinceType, ENoceDeathType* DeathType, TSubclassOf<class UGameplayEffect>* DebuffEffect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetAttackInfo");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetAttackInfo Parms{};
|
|
|
|
Parms.ComboName = ComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (HealthDamage != nullptr)
|
|
*HealthDamage = Parms.HealthDamage;
|
|
|
|
if (WinceDamage != nullptr)
|
|
*WinceDamage = Parms.WinceDamage;
|
|
|
|
if (MaxSanityDamage != nullptr)
|
|
*MaxSanityDamage = Parms.MaxSanityDamage;
|
|
|
|
if (StaminaDamage != nullptr)
|
|
*StaminaDamage = Parms.StaminaDamage;
|
|
|
|
if (IsForceWince != nullptr)
|
|
*IsForceWince = Parms.IsForceWince;
|
|
|
|
if (WinceType != nullptr)
|
|
*WinceType = Parms.WinceType;
|
|
|
|
if (DeathType != nullptr)
|
|
*DeathType = Parms.DeathType;
|
|
|
|
if (DebuffEffect != nullptr)
|
|
*DebuffEffect = Parms.DebuffEffect;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeAxeDefensed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnemyAttackInfoComponent::GetCanBeAxeDefensed(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCanBeAxeDefensed");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetCanBeAxeDefensed Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetCanBeKatanaDefensed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnemyAttackInfoComponent::GetCanBeKatanaDefensed(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCanBeKatanaDefensed");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetCanBeKatanaDefensed Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetCheckJustDodgeCounterDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnemyAttackInfoComponent::GetCheckJustDodgeCounterDistance(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetCheckJustDodgeCounterDistance");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetCheckJustDodgeCounterDistance Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetComboCheckInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutCheckJustDodge (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutCheckInvincible (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutCheckOmamoriKagami (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyAttackInfoComponent::GetComboCheckInfo(class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetComboCheckInfo");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetComboCheckInfo Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutCheckJustDodge != nullptr)
|
|
*OutCheckJustDodge = Parms.OutCheckJustDodge;
|
|
|
|
if (OutCheckInvincible != nullptr)
|
|
*OutCheckInvincible = Parms.OutCheckInvincible;
|
|
|
|
if (OutCheckOmamoriKagami != nullptr)
|
|
*OutCheckOmamoriKagami = Parms.OutCheckOmamoriKagami;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetDeathType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceDeathType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceDeathType UNoceEnemyAttackInfoComponent::GetDeathType(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetDeathType");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetDeathType Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetDebuffEffectData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UGameplayEffect> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class UGameplayEffect> UNoceEnemyAttackInfoComponent::GetDebuffEffectData(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetDebuffEffectData");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetDebuffEffectData Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsChannelingAttack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnemyAttackInfoComponent::GetIsChannelingAttack(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetIsChannelingAttack");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetIsChannelingAttack Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetIsForceWince
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnemyAttackInfoComponent::GetIsForceWince(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetIsForceWince");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetIsForceWince Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetMaxSanityDamageToHealthDamageRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyAttackInfoComponent::GetMaxSanityDamageToHealthDamageRatio(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetMaxSanityDamageToHealthDamageRatio");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetMaxSanityDamageToHealthDamageRatio Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetNeedCheckSuperArmor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnemyAttackInfoComponent::GetNeedCheckSuperArmor(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetNeedCheckSuperArmor");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetNeedCheckSuperArmor Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyAttackInfoComponent.GetWinceType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceWinceType UNoceEnemyAttackInfoComponent::GetWinceType(class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyAttackInfoComponent", "GetWinceType");
|
|
|
|
Params::NoceEnemyAttackInfoComponent_GetWinceType Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.AddDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::AddDurability(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "AddDurability");
|
|
|
|
Params::NoceWeapon_AddDurability Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.ApplyCurrentEffects
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceWeapon::ApplyCurrentEffects()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "ApplyCurrentEffects");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.CostDurability
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InLimitDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutForceDeflect (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::CostDurability(float InValue, bool InIsAdd, bool InLimitDurability, bool* OutForceDeflect)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "CostDurability");
|
|
|
|
Params::NoceWeapon_CostDurability Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.InIsAdd = InIsAdd;
|
|
Parms.InLimitDurability = InLimitDurability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutForceDeflect != nullptr)
|
|
*OutForceDeflect = Parms.OutForceDeflect;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.CostDurabilityByDefesne
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InLimitDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::CostDurabilityByDefesne(float InValue, bool InLimitDurability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "CostDurabilityByDefesne");
|
|
|
|
Params::NoceWeapon_CostDurabilityByDefesne Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.InLimitDurability = InLimitDurability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.Equip
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InCurrentDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InWeaponMeshForceSetVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InWeaponMeshForceShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::Equip(float InCurrentDurability, bool InWeaponMeshForceSetVisibility, bool InWeaponMeshForceShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "Equip");
|
|
|
|
Params::NoceWeapon_Equip Parms{};
|
|
|
|
Parms.InCurrentDurability = InCurrentDurability;
|
|
Parms.InWeaponMeshForceSetVisibility = InWeaponMeshForceSetVisibility;
|
|
Parms.InWeaponMeshForceShow = InWeaponMeshForceShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.Equip_BP
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceWeapon::Equip_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "Equip_BP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.ForceDeflectPostCostDurablity_BP
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::ForceDeflectPostCostDurablity_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "ForceDeflectPostCostDurablity_BP");
|
|
|
|
Params::NoceWeapon_ForceDeflectPostCostDurablity_BP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetActionLevelDurabilityCostRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceWeapon::GetActionLevelDurabilityCostRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetActionLevelDurabilityCostRatio");
|
|
|
|
Params::NoceWeapon_GetActionLevelDurabilityCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetAttackInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// float InWeaponDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* AttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* ExtraAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* WinceMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::GetAttackInfo(float InWeaponDurability, float* AttackMultiplier, float* ExtraAttackMultiplier, float* WinceMultiplier)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetAttackInfo");
|
|
|
|
Params::NoceWeapon_GetAttackInfo Parms{};
|
|
|
|
Parms.InWeaponDurability = InWeaponDurability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (AttackMultiplier != nullptr)
|
|
*AttackMultiplier = Parms.AttackMultiplier;
|
|
|
|
if (ExtraAttackMultiplier != nullptr)
|
|
*ExtraAttackMultiplier = Parms.ExtraAttackMultiplier;
|
|
|
|
if (WinceMultiplier != nullptr)
|
|
*WinceMultiplier = Parms.WinceMultiplier;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetCanBeBroken
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::GetCanBeBroken()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetCanBeBroken");
|
|
|
|
Params::NoceWeapon_GetCanBeBroken Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetCanCostDurability
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::GetCanCostDurability()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetCanCostDurability");
|
|
|
|
Params::NoceWeapon_GetCanCostDurability Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetCanDiscard
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::GetCanDiscard()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetCanDiscard");
|
|
|
|
Params::NoceWeapon_GetCanDiscard Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetCanFocusAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::GetCanFocusAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetCanFocusAttack");
|
|
|
|
Params::NoceWeapon_GetCanFocusAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetDefenseCostRatio
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceWeapon::GetDefenseCostRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetDefenseCostRatio");
|
|
|
|
Params::NoceWeapon_GetDefenseCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetDeflectRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceWeapon::GetDeflectRate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetDeflectRate");
|
|
|
|
Params::NoceWeapon_GetDeflectRate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetDurabilityRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceWeapon::GetDurabilityRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetDurabilityRatio");
|
|
|
|
Params::NoceWeapon_GetDurabilityRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetEasyModeCostRatio
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceWeapon::GetEasyModeCostRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetEasyModeCostRatio");
|
|
|
|
Params::NoceWeapon_GetEasyModeCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetIsDiscarded
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::GetIsDiscarded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetIsDiscarded");
|
|
|
|
Params::NoceWeapon_GetIsDiscarded Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USkeletalMeshComponent* ANoceWeapon::GetMesh()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetMesh");
|
|
|
|
Params::NoceWeapon_GetMesh Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetOverrideComboInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceWeaponInfoOverride* OutComboInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::GetOverrideComboInfo(class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetOverrideComboInfo");
|
|
|
|
Params::NoceWeapon_GetOverrideComboInfo Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutFound != nullptr)
|
|
*OutFound = Parms.OutFound;
|
|
|
|
if (OutComboInfo != nullptr)
|
|
*OutComboInfo = std::move(Parms.OutComboInfo);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetOverrideStaminaKeyCost
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutStaminaCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::GetOverrideStaminaKeyCost(class FName InStaminaKey, bool* OutFound, float* OutStaminaCost)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetOverrideStaminaKeyCost");
|
|
|
|
Params::NoceWeapon_GetOverrideStaminaKeyCost Parms{};
|
|
|
|
Parms.InStaminaKey = InStaminaKey;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutFound != nullptr)
|
|
*OutFound = Parms.OutFound;
|
|
|
|
if (OutStaminaCost != nullptr)
|
|
*OutStaminaCost = Parms.OutStaminaCost;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetUseFocusAttackWhenFullCharged
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::GetUseFocusAttackWhenFullCharged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetUseFocusAttackWhenFullCharged");
|
|
|
|
Params::NoceWeapon_GetUseFocusAttackWhenFullCharged Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetWeaponMotionType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWeaponMotionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceWeaponMotionType ANoceWeapon::GetWeaponMotionType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetWeaponMotionType");
|
|
|
|
Params::NoceWeapon_GetWeaponMotionType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetWeaponType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWeaponType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceWeaponType ANoceWeapon::GetWeaponType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetWeaponType");
|
|
|
|
Params::NoceWeapon_GetWeaponType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.HandleClawTransform_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::HandleClawTransform_BP(bool InTransformToClawG)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "HandleClawTransform_BP");
|
|
|
|
Params::NoceWeapon_HandleClawTransform_BP Parms{};
|
|
|
|
Parms.InTransformToClawG = InTransformToClawG;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.HideWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::HideWeapon(class FName InWeaponName, bool InHide, class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "HideWeapon");
|
|
|
|
Params::NoceWeapon_HideWeapon Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InHide = InHide;
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.IsBroken
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::IsBroken()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "IsBroken");
|
|
|
|
Params::NoceWeapon_IsBroken Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.IsInLowDurability
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::IsInLowDurability()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "IsInLowDurability");
|
|
|
|
Params::NoceWeapon_IsInLowDurability Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.RemoveCurrentEffects
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceWeapon::RemoveCurrentEffects()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "RemoveCurrentEffects");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.SetCounterComboName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InCounterComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::SetCounterComboName(class FName InCounterComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "SetCounterComboName");
|
|
|
|
Params::NoceWeapon_SetCounterComboName Parms{};
|
|
|
|
Parms.InCounterComboName = InCounterComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.SetDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::SetDurability(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "SetDurability");
|
|
|
|
Params::NoceWeapon_SetDurability Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.SetIsDiscarded
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceWeapon::SetIsDiscarded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "SetIsDiscarded");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.SetWeaponAudioType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::SetWeaponAudioType(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "SetWeaponAudioType");
|
|
|
|
Params::NoceWeapon_SetWeaponAudioType Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.SetWeaponMotionType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWeaponMotionType InWeaponMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "SetWeaponMotionType");
|
|
|
|
Params::NoceWeapon_SetWeaponMotionType Parms{};
|
|
|
|
Parms.InWeaponMotionType = InWeaponMotionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.SetWeaponName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::SetWeaponName(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "SetWeaponName");
|
|
|
|
Params::NoceWeapon_SetWeaponName Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.SetWeaponType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWeaponType InWeaponType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWeapon::SetWeaponType(ENoceWeaponType InWeaponType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "SetWeaponType");
|
|
|
|
Params::NoceWeapon_SetWeaponType Parms{};
|
|
|
|
Parms.InWeaponType = InWeaponType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.Unequip
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceWeapon::Unequip()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "Unequip");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.UnEquip_BP
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceWeapon::UnEquip_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "UnEquip_BP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetDurability
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceWeapon::GetDurability() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetDurability");
|
|
|
|
Params::NoceWeapon_GetDurability Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.GetMaxDurability
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceWeapon::GetMaxDurability() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "GetMaxDurability");
|
|
|
|
Params::NoceWeapon_GetMaxDurability Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeapon.IsVisible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceWeapon::IsVisible() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeapon", "IsVisible");
|
|
|
|
Params::NoceWeapon_IsVisible Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.AddFakeDeadProgressTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceEnemyCharacter::AddFakeDeadProgressTime(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "AddFakeDeadProgressTime");
|
|
|
|
Params::NoceEnemyCharacter_AddFakeDeadProgressTime Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.CanBeLockedOnTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::CanBeLockedOnTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "CanBeLockedOnTarget");
|
|
|
|
Params::NoceEnemyCharacter_CanBeLockedOnTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.CanFakeDead
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::CanFakeDead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "CanFakeDead");
|
|
|
|
Params::NoceEnemyCharacter_CanFakeDead Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.CanSeePlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace InDrawDebugTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::CanSeePlayer(bool InDebugDraw, EDrawDebugTrace InDrawDebugTrace)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "CanSeePlayer");
|
|
|
|
Params::NoceEnemyCharacter_CanSeePlayer Parms{};
|
|
|
|
Parms.InDebugDraw = InDebugDraw;
|
|
Parms.InDrawDebugTrace = InDrawDebugTrace;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.CheckAlive
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::CheckAlive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "CheckAlive");
|
|
|
|
Params::NoceEnemyCharacter_CheckAlive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.CheckIsInBrightRoom
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::CheckIsInBrightRoom()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "CheckIsInBrightRoom");
|
|
|
|
Params::NoceEnemyCharacter_CheckIsInBrightRoom Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.CheckMayNotReviveRule
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::CheckMayNotReviveRule()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "CheckMayNotReviveRule");
|
|
|
|
Params::NoceEnemyCharacter_CheckMayNotReviveRule Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.Die_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::Die_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "Die_BP");
|
|
|
|
Params::NoceEnemyCharacter_Die_BP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.EndFakeDead
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANoceEnemyCharacter::EndFakeDead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "EndFakeDead");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.EndResurrect
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::EndResurrect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "EndResurrect");
|
|
|
|
Params::NoceEnemyCharacter_EndResurrect Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.EnterBrightRoom
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceEnemyCharacter::EnterBrightRoom()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "EnterBrightRoom");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.ExitBrightRoom
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceEnemyCharacter::ExitBrightRoom()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "ExitBrightRoom");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.FakeDeadToDie
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANoceEnemyCharacter::FakeDeadToDie()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "FakeDeadToDie");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetAIAlertType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceAIAlertType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceAIAlertType ANoceEnemyCharacter::GetAIAlertType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetAIAlertType");
|
|
|
|
Params::NoceEnemyCharacter_GetAIAlertType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetBattlePositionScore
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceBattlePositionTier InTier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceEnemyCharacter::GetBattlePositionScore(ENoceBattlePositionTier InTier)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetBattlePositionScore");
|
|
|
|
Params::NoceEnemyCharacter_GetBattlePositionScore Parms{};
|
|
|
|
Parms.InTier = InTier;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetCanAcceptAttrackSoul
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::GetCanAcceptAttrackSoul()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetCanAcceptAttrackSoul");
|
|
|
|
Params::NoceEnemyCharacter_GetCanAcceptAttrackSoul Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetCanBePushedByPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::GetCanBePushedByPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetCanBePushedByPlayer");
|
|
|
|
Params::NoceEnemyCharacter_GetCanBePushedByPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetCanPlayerSlideByDodgePush
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::GetCanPlayerSlideByDodgePush()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetCanPlayerSlideByDodgePush");
|
|
|
|
Params::NoceEnemyCharacter_GetCanPlayerSlideByDodgePush Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetCanPushPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::GetCanPushPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetCanPushPlayer");
|
|
|
|
Params::NoceEnemyCharacter_GetCanPushPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetCanTakeDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::GetCanTakeDamage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetCanTakeDamage");
|
|
|
|
Params::NoceEnemyCharacter_GetCanTakeDamage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetExtendAutoAimDistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetExtendAutoAimDistance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetExtendAutoAimDistance");
|
|
|
|
Params::NoceEnemyCharacter_GetExtendAutoAimDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetFakeDeadCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceEnemyCharacter::GetFakeDeadCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadCount");
|
|
|
|
Params::NoceEnemyCharacter_GetFakeDeadCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetFakeDeadProgressTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetFakeDeadProgressTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadProgressTime");
|
|
|
|
Params::NoceEnemyCharacter_GetFakeDeadProgressTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetFakeDeadRemainingTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetFakeDeadRemainingTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadRemainingTime");
|
|
|
|
Params::NoceEnemyCharacter_GetFakeDeadRemainingTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetIsNonCounterableWhenInactive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::GetIsNonCounterableWhenInactive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetIsNonCounterableWhenInactive");
|
|
|
|
Params::NoceEnemyCharacter_GetIsNonCounterableWhenInactive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetPossiblePositionOnLoad
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ANoceEnemyCharacter::GetPossiblePositionOnLoad()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetPossiblePositionOnLoad");
|
|
|
|
Params::NoceEnemyCharacter_GetPossiblePositionOnLoad Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.HasBattlePositionScore
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::HasBattlePositionScore()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "HasBattlePositionScore");
|
|
|
|
Params::NoceEnemyCharacter_HasBattlePositionScore Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.HasFakeDeadAbility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::HasFakeDeadAbility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "HasFakeDeadAbility");
|
|
|
|
Params::NoceEnemyCharacter_HasFakeDeadAbility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.InstantRevival
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::InstantRevival()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "InstantRevival");
|
|
|
|
Params::NoceEnemyCharacter_InstantRevival Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsBreakDown
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsBreakDown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsBreakDown");
|
|
|
|
Params::NoceEnemyCharacter_IsBreakDown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsCounterable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsCounterable(bool InCounterHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsCounterable");
|
|
|
|
Params::NoceEnemyCharacter_IsCounterable Parms{};
|
|
|
|
Parms.InCounterHint = InCounterHint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsEngagedStatus
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsEngagedStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsEngagedStatus");
|
|
|
|
Params::NoceEnemyCharacter_IsEngagedStatus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsLockedTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsLockedTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsLockedTarget");
|
|
|
|
Params::NoceEnemyCharacter_IsLockedTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsNoCostPlayerWeaponDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsNoCostPlayerWeaponDurability()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsNoCostPlayerWeaponDurability");
|
|
|
|
Params::NoceEnemyCharacter_IsNoCostPlayerWeaponDurability Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsSpawnFromFreak
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsSpawnFromFreak()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsSpawnFromFreak");
|
|
|
|
Params::NoceEnemyCharacter_IsSpawnFromFreak Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsVisibileToPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InCapsuleRadiusRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InBackSideDiffDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InOnlyCheckCenter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace InDrawDebugTrace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsVisibileToPlayer(bool InDebugDraw, float InCapsuleRadiusRatio, float InBackSideDiffDistance, bool InOnlyCheckCenter, EDrawDebugTrace InDrawDebugTrace)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsVisibileToPlayer");
|
|
|
|
Params::NoceEnemyCharacter_IsVisibileToPlayer Parms{};
|
|
|
|
Parms.InDebugDraw = InDebugDraw;
|
|
Parms.InCapsuleRadiusRatio = InCapsuleRadiusRatio;
|
|
Parms.InBackSideDiffDistance = InBackSideDiffDistance;
|
|
Parms.InOnlyCheckCenter = InOnlyCheckCenter;
|
|
Parms.InDrawDebugTrace = InDrawDebugTrace;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsVisibleForEnemyInSight
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsVisibleForEnemyInSight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsVisibleForEnemyInSight");
|
|
|
|
Params::NoceEnemyCharacter_IsVisibleForEnemyInSight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.Kill
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceEnemyCharacter::Kill()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "Kill");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.NoFightingStrength
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::NoFightingStrength()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "NoFightingStrength");
|
|
|
|
Params::NoceEnemyCharacter_NoFightingStrength Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.OnDamaged_BP
|
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// const struct FNoceAttackHitResult& AttackHitResult (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ANoceEnemyCharacter::OnDamaged_BP(const struct FNoceAttackHitResult& AttackHitResult)
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("NoceEnemyCharacter", "OnDamaged_BP");
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Params::NoceEnemyCharacter_OnDamaged_BP Parms{};
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Parms.AttackHitResult = std::move(AttackHitResult);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function GameNoce.NoceEnemyCharacter.OnFinishEvent_BP
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// (Event, Protected, BlueprintEvent)
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void ANoceEnemyCharacter::OnFinishEvent_BP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceEnemyCharacter", "OnFinishEvent_BP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NoceEnemyCharacter.OnStartEvent_BP
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// (Event, Protected, BlueprintEvent)
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void ANoceEnemyCharacter::OnStartEvent_BP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceEnemyCharacter", "OnStartEvent_BP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NoceEnemyCharacter.RequestFakeDead
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// (Final, Native, Protected, BlueprintCallable)
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// Parameters:
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// bool FromLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ResetAI (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANoceEnemyCharacter::RequestFakeDead(bool FromLoad, bool ResetAI)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceEnemyCharacter", "RequestFakeDead");
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Params::NoceEnemyCharacter_RequestFakeDead Parms{};
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Parms.FromLoad = FromLoad;
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Parms.ResetAI = ResetAI;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceEnemyCharacter.ResetMovementState
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// (Final, Native, Public, BlueprintCallable)
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void ANoceEnemyCharacter::ResetMovementState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceEnemyCharacter", "ResetMovementState");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceEnemyCharacter.SendGameplayEventToAnimation
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const struct FGameplayTag& EventTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANoceEnemyCharacter::SendGameplayEventToAnimation(const struct FGameplayTag& EventTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceEnemyCharacter", "SendGameplayEventToAnimation");
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Params::NoceEnemyCharacter_SendGameplayEventToAnimation Parms{};
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Parms.EventTag = std::move(EventTag);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceEnemyCharacter.SetCanAcceptAttrackSoul
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANoceEnemyCharacter::SetCanAcceptAttrackSoul(bool InValue)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceEnemyCharacter", "SetCanAcceptAttrackSoul");
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Params::NoceEnemyCharacter_SetCanAcceptAttrackSoul Parms{};
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Parms.InValue = InValue;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceEnemyCharacter.SetCanTakeDamage
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void ANoceEnemyCharacter::SetCanTakeDamage(bool InValue)
|
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("NoceEnemyCharacter", "SetCanTakeDamage");
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Params::NoceEnemyCharacter_SetCanTakeDamage Parms{};
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Parms.InValue = InValue;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
|
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}
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// Function GameNoce.NoceEnemyCharacter.SetFakeDeadCount
|
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANoceEnemyCharacter::SetFakeDeadCount(int32 InValue)
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("NoceEnemyCharacter", "SetFakeDeadCount");
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Params::NoceEnemyCharacter_SetFakeDeadCount Parms{};
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Parms.InValue = InValue;
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
|
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}
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// Function GameNoce.NoceEnemyCharacter.SetIsHiddenBeforeCutscene
|
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// (Final, Native, Public, BlueprintCallable)
|
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// Parameters:
|
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// bool IsHidden (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANoceEnemyCharacter::SetIsHiddenBeforeCutscene(bool IsHidden)
|
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("NoceEnemyCharacter", "SetIsHiddenBeforeCutscene");
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Params::NoceEnemyCharacter_SetIsHiddenBeforeCutscene Parms{};
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Parms.IsHidden = IsHidden;
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
|
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}
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|
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// Function GameNoce.NoceEnemyCharacter.SetIsVisibleForEnemyInSight
|
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// (Final, Native, Public, BlueprintCallable)
|
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// Parameters:
|
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// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void ANoceEnemyCharacter::SetIsVisibleForEnemyInSight(bool InValue)
|
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{
|
|
static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("NoceEnemyCharacter", "SetIsVisibleForEnemyInSight");
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Params::NoceEnemyCharacter_SetIsVisibleForEnemyInSight Parms{};
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Parms.InValue = InValue;
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|
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
|
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}
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// Function GameNoce.NoceEnemyCharacter.SetJealous
|
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// (Final, Native, Public, BlueprintCallable)
|
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// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void ANoceEnemyCharacter::SetJealous(float InValue)
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("NoceEnemyCharacter", "SetJealous");
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|
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Params::NoceEnemyCharacter_SetJealous Parms{};
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|
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Parms.InValue = InValue;
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|
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auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
|
|
}
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|
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// Function GameNoce.NoceEnemyCharacter.SetRootMotionScale
|
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// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void ANoceEnemyCharacter::SetRootMotionScale(float InScale)
|
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{
|
|
static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("NoceEnemyCharacter", "SetRootMotionScale");
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|
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Params::NoceEnemyCharacter_SetRootMotionScale Parms{};
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|
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Parms.InScale = InScale;
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|
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auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
|
|
}
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|
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// Function GameNoce.NoceEnemyCharacter.SetSpawnerFreak
|
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// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceEnemyCharacter* FreakCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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void ANoceEnemyCharacter::SetSpawnerFreak(class ANoceEnemyCharacter* FreakCharacter)
|
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{
|
|
static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "SetSpawnerFreak");
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|
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Params::NoceEnemyCharacter_SetSpawnerFreak Parms{};
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|
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Parms.FreakCharacter = FreakCharacter;
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|
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auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
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|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
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// Function GameNoce.NoceEnemyCharacter.ShowHideEnemy
|
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// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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|
|
void ANoceEnemyCharacter::ShowHideEnemy(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "ShowHideEnemy");
|
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|
|
Params::NoceEnemyCharacter_ShowHideEnemy Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
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|
|
// Function GameNoce.NoceEnemyCharacter.StartFakeDead
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool FromLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceEnemyCharacter::StartFakeDead(bool FromLoad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "StartFakeDead");
|
|
|
|
Params::NoceEnemyCharacter_StartFakeDead Parms{};
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|
|
Parms.FromLoad = FromLoad;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
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|
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// Function GameNoce.NoceEnemyCharacter.StartResurrect
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::StartResurrect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "StartResurrect");
|
|
|
|
Params::NoceEnemyCharacter_StartResurrect Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.TryCreateRecord
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceEnemyCharacter::TryCreateRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "TryCreateRecord");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetDamageRatioHealth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetDamageRatioHealth() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetDamageRatioHealth");
|
|
|
|
Params::NoceEnemyCharacter_GetDamageRatioHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetDamageRatioWince
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetDamageRatioWince() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetDamageRatioWince");
|
|
|
|
Params::NoceEnemyCharacter_GetDamageRatioWince Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetFakeDeadWakeupRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetFakeDeadWakeupRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetFakeDeadWakeupRatio");
|
|
|
|
Params::NoceEnemyCharacter_GetFakeDeadWakeupRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetHealthAttackRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetHealthAttackRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetHealthAttackRatio");
|
|
|
|
Params::NoceEnemyCharacter_GetHealthAttackRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetJealous
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetJealous() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetJealous");
|
|
|
|
Params::NoceEnemyCharacter_GetJealous Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.GetLinkAttackRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceEnemyCharacter::GetLinkAttackRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "GetLinkAttackRatio");
|
|
|
|
Params::NoceEnemyCharacter_GetLinkAttackRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsDead
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsDead() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsDead");
|
|
|
|
Params::NoceEnemyCharacter_IsDead Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsFakeDead
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsFakeDead() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsFakeDead");
|
|
|
|
Params::NoceEnemyCharacter_IsFakeDead Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.IsResurrect
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::IsResurrect() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "IsResurrect");
|
|
|
|
Params::NoceEnemyCharacter_IsResurrect Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyCharacter.OnCanCreateRecord
|
|
// (Native, Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnemyCharacter::OnCanCreateRecord() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyCharacter", "OnCanCreateRecord");
|
|
|
|
Params::NoceEnemyCharacter_OnCanCreateRecord Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.LinkRequest.SetLinkRequest
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ELinkPriority InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InExecutionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InBankID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InMotionID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ULinkRequest::SetLinkRequest(class AActor* InOwner, class AActor* InTarget, ELinkPriority InPriority, bool InExecutionType, int32 InBankID, int32 InMotionID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("LinkRequest", "SetLinkRequest");
|
|
|
|
Params::LinkRequest_SetLinkRequest Parms{};
|
|
|
|
Parms.InOwner = InOwner;
|
|
Parms.InTarget = InTarget;
|
|
Parms.InPriority = InPriority;
|
|
Parms.InExecutionType = InExecutionType;
|
|
Parms.InBankID = InBankID;
|
|
Parms.InMotionID = InMotionID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyDamageHandleComponent.HandleBodyPartGroupDamage
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InBodyPartGroupName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsBreak (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsDamageToHealth (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyDamageHandleComponent::HandleBodyPartGroupDamage(class FName InBodyPartGroupName, float InHealthDamage, bool InIsLimitHealth, bool* OutIsBreak, bool* OutIsDamageToHealth)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyDamageHandleComponent", "HandleBodyPartGroupDamage");
|
|
|
|
Params::NoceEnemyDamageHandleComponent_HandleBodyPartGroupDamage Parms{};
|
|
|
|
Parms.InBodyPartGroupName = InBodyPartGroupName;
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
Parms.InIsLimitHealth = InIsLimitHealth;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIsBreak != nullptr)
|
|
*OutIsBreak = Parms.OutIsBreak;
|
|
|
|
if (OutIsDamageToHealth != nullptr)
|
|
*OutIsDamageToHealth = Parms.OutIsDamageToHealth;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyDamageHandleComponent.HandleDamage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAttackWinceToAdditvie (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsLimitWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceWinceType UNoceEnemyDamageHandleComponent::HandleDamage(float InHealthDamage, float InWinceDamage, bool InIsForceWince, bool InAttackWinceToAdditvie, ENoceWinceType InWinceType, bool InIsLimitHealth, bool InIsLimitWince)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyDamageHandleComponent", "HandleDamage");
|
|
|
|
Params::NoceEnemyDamageHandleComponent_HandleDamage Parms{};
|
|
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
Parms.InWinceDamage = InWinceDamage;
|
|
Parms.InIsForceWince = InIsForceWince;
|
|
Parms.InAttackWinceToAdditvie = InAttackWinceToAdditvie;
|
|
Parms.InWinceType = InWinceType;
|
|
Parms.InIsLimitHealth = InIsLimitHealth;
|
|
Parms.InIsLimitWince = InIsLimitWince;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyGroupSpawnComponent.GetCurrentGroupTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceActionLevel InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnemyGroupSpawnComponent::GetCurrentGroupTime(ENoceActionLevel InLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "GetCurrentGroupTime");
|
|
|
|
Params::NoceEnemyGroupSpawnComponent_GetCurrentGroupTime Parms{};
|
|
|
|
Parms.InLevel = InLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyGroupSpawnComponent.HandleUnhideSpawnedEnemy
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceEnemyCharacter* Char (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Time (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyGroupSpawnComponent::HandleUnhideSpawnedEnemy(class ANoceEnemyCharacter* Char, float Time)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "HandleUnhideSpawnedEnemy");
|
|
|
|
Params::NoceEnemyGroupSpawnComponent_HandleUnhideSpawnedEnemy Parms{};
|
|
|
|
Parms.Char = Char;
|
|
Parms.Time = Time;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyGroupSpawnComponent.OnGameProgressChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyGroupSpawnComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "OnGameProgressChanged");
|
|
|
|
Params::NoceEnemyGroupSpawnComponent_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyGroupSpawnComponent.UpdateSpawnedEnemies
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceEnemyGroupSpawnComponent::UpdateSpawnedEnemies()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyGroupSpawnComponent", "UpdateSpawnedEnemies");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerChargeComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerChargeComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.RemoveAttackMultiplier
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerChargeComponent::RemoveAttackMultiplier()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveAttackMultiplier");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.RemoveChargeBuff
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerChargeComponent::RemoveChargeBuff()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveChargeBuff");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.RemoveWinceMultiplier
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerChargeComponent::RemoveWinceMultiplier()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "RemoveWinceMultiplier");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.SetAttackMultiplier
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InChargeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerChargeComponent::SetAttackMultiplier(class FName InComboName, float InChargeTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "SetAttackMultiplier");
|
|
|
|
Params::NocePlayerChargeComponent_SetAttackMultiplier Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
Parms.InChargeTime = InChargeTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.SetWinceMultiplier
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InChargeTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerChargeComponent::SetWinceMultiplier(class FName InComboName, float InChargeTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "SetWinceMultiplier");
|
|
|
|
Params::NocePlayerChargeComponent_SetWinceMultiplier Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
Parms.InChargeTime = InChargeTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.StartCharge
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerChargeComponent::StartCharge(class FName InComboName, class FName InInputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "StartCharge");
|
|
|
|
Params::NocePlayerChargeComponent_StartCharge Parms{};
|
|
|
|
Parms.InComboName = InComboName;
|
|
Parms.InInputAction = InInputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerChargeComponent.StopCharge
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerChargeComponent::StopCharge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerChargeComponent", "StopCharge");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyGroupSpawner.OnGameProgressChanged
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceEnemyGroupSpawner::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyGroupSpawner", "OnGameProgressChanged");
|
|
|
|
Params::NoceEnemyGroupSpawner_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTabWidget.GetListSlots
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UUserWidget*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UUserWidget*> UNoceTabWidget::GetListSlots()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTabWidget", "GetListSlots");
|
|
|
|
Params::NoceTabWidget_GetListSlots Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTabWidget.InitializeTab
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceTabWidget::InitializeTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTabWidget", "InitializeTab");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapTabWidget.InitTabs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FText>& TabNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapTabWidget::InitTabs(const TArray<class FText>& TabNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapTabWidget", "InitTabs");
|
|
|
|
Params::NoceMapTabWidget_InitTabs Parms{};
|
|
|
|
Parms.TabNames = std::move(TabNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapTabWidget.Show
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceMapTabWidget::Show()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapTabWidget", "Show");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.ChangePhysicsAsset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShrink (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyPhysicsAssetSwapComp::ChangePhysicsAsset(bool InShrink)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "ChangePhysicsAsset");
|
|
|
|
Params::NoceEnemyPhysicsAssetSwapComp_ChangePhysicsAsset Parms{};
|
|
|
|
Parms.InShrink = InShrink;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.InitializeDefaultAssetData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceEnemyPhysicsAssetSwapComp::InitializeDefaultAssetData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "InitializeDefaultAssetData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnPossessedPawnChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class APawn* InOldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* InNewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyPhysicsAssetSwapComp::OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "OnPossessedPawnChanged");
|
|
|
|
Params::NoceEnemyPhysicsAssetSwapComp_OnPossessedPawnChanged Parms{};
|
|
|
|
Parms.InOldPawn = InOldPawn;
|
|
Parms.InNewPawn = InNewPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnemyPhysicsAssetSwapComp.OnUseCapsuleShrink
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InUse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnemyPhysicsAssetSwapComp::OnUseCapsuleShrink(bool InUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnemyPhysicsAssetSwapComp", "OnUseCapsuleShrink");
|
|
|
|
Params::NoceEnemyPhysicsAssetSwapComp_OnUseCapsuleShrink Parms{};
|
|
|
|
Parms.InUse = InUse;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.CanPlayerLockOnTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLockOnTargetComponent::CanPlayerLockOnTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "CanPlayerLockOnTarget");
|
|
|
|
Params::NoceLockOnTargetComponent_CanPlayerLockOnTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.GetCanLockOnTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLockOnTargetComponent::GetCanLockOnTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "GetCanLockOnTarget");
|
|
|
|
Params::NoceLockOnTargetComponent_GetCanLockOnTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.GetLockOnTargetActor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceLockOnTargetComponent::GetLockOnTargetActor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "GetLockOnTargetActor");
|
|
|
|
Params::NoceLockOnTargetComponent_GetLockOnTargetActor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.HandleInputAction
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleInputAction");
|
|
|
|
Params::NoceLockOnTargetComponent_HandleInputAction Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
Parms.InPressed = InPressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.HandleInputAxis
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInputAxis InInputAxis (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::HandleInputAxis(ENoceInputAxis InInputAxis, float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleInputAxis");
|
|
|
|
Params::NoceLockOnTargetComponent_HandleInputAxis Parms{};
|
|
|
|
Parms.InInputAxis = InInputAxis;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "HandleOnPossessed");
|
|
|
|
Params::NoceLockOnTargetComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.IsLockingOnTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLockOnTargetComponent::IsLockingOnTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "IsLockingOnTarget");
|
|
|
|
Params::NoceLockOnTargetComponent_IsLockingOnTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnDelayFadeOutTimerUp
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockOnTargetComponent::OnDelayFadeOutTimerUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnDelayFadeOutTimerUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnEndLockOn
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockOnTargetComponent::OnEndLockOn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnEndLockOn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnPlayerDie
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockOnTargetComponent::OnPlayerDie()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerDie");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEndLinked
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ULinkRequest* LinkRequest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::OnPlayerEndLinked(class ULinkRequest* LinkRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerEndLinked");
|
|
|
|
Params::NoceLockOnTargetComponent_OnPlayerEndLinked Parms{};
|
|
|
|
Parms.LinkRequest = LinkRequest;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnPlayerEnterEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockOnTargetComponent::OnPlayerEnterEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerEnterEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnPlayerFSMInteractTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::OnPlayerFSMInteractTagChanged(const struct FGameplayTag& Tag, int32 NewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerFSMInteractTagChanged");
|
|
|
|
Params::NoceLockOnTargetComponent_OnPlayerFSMInteractTagChanged Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.NewCount = NewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnPlayerStartLinked
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ULinkRequest* LinkRequest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::OnPlayerStartLinked(class ULinkRequest* LinkRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerStartLinked");
|
|
|
|
Params::NoceLockOnTargetComponent_OnPlayerStartLinked Parms{};
|
|
|
|
Parms.LinkRequest = LinkRequest;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnPlayerUsingGimmick
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::OnPlayerUsingGimmick(bool IsUsing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnPlayerUsingGimmick");
|
|
|
|
Params::NoceLockOnTargetComponent_OnPlayerUsingGimmick Parms{};
|
|
|
|
Parms.IsUsing = IsUsing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnStartLockOn
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockOnTargetComponent::OnStartLockOn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnStartLockOn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.OnTargetChangeDelegate
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* NewTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EATPCChangeTargetReason ChangeTargetReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::OnTargetChangeDelegate(class AActor* NewTarget, EATPCChangeTargetReason ChangeTargetReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "OnTargetChangeDelegate");
|
|
|
|
Params::NoceLockOnTargetComponent_OnTargetChangeDelegate Parms{};
|
|
|
|
Parms.NewTarget = NewTarget;
|
|
Parms.ChangeTargetReason = ChangeTargetReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.RegisterOnPossessed
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockOnTargetComponent::RegisterOnPossessed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "RegisterOnPossessed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.SetCanLockOnTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::SetCanLockOnTarget(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "SetCanLockOnTarget");
|
|
|
|
Params::NoceLockOnTargetComponent_SetCanLockOnTarget Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.UnlockCurrentLockTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLockOnTargetComponent::UnlockCurrentLockTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "UnlockCurrentLockTarget");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockOnTargetComponent.UnlockLockTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UATPCLockOnTargetLocationComponent*InLockTarget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockOnTargetComponent::UnlockLockTarget(class UATPCLockOnTargetLocationComponent* InLockTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockOnTargetComponent", "UnlockLockTarget");
|
|
|
|
Params::NoceLockOnTargetComponent_UnlockLockTarget Parms{};
|
|
|
|
Parms.InLockTarget = InLockTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerInputHelperComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.IsInputActionValid
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInputHelperComponent::IsInputActionValid(class FName InInputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "IsInputActionValid");
|
|
|
|
Params::NocePlayerInputHelperComponent_IsInputActionValid Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnFocusDisableStateTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnFocusDisableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusDisableStateTagChanged");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnFocusDisableStateTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InNewCount = InNewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnFocusEnableStateTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnFocusEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusEnableStateTagChanged");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnFocusEnableStateTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InNewCount = InNewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnFocusPauseStateTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnFocusPauseStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnFocusPauseStateTagChanged");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnFocusPauseStateTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InNewCount = InNewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnInputModeChanged
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerInputHelperComponent::OnInputModeChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnInputModeChanged");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnPlayerUsingGimmick
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InIsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnPlayerUsingGimmick(bool InIsUsing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnPlayerUsingGimmick");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnPlayerUsingGimmick Parms{};
|
|
|
|
Parms.InIsUsing = InIsUsing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutItemEnableStateTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnShortcutItemEnableStateTagChanged(const struct FGameplayTag& InTag, int32 InNewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnShortcutItemEnableStateTagChanged");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnShortcutItemEnableStateTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InNewCount = InNewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnShortcutTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnShortcutTagChanged(const struct FGameplayTag& InTag, int32 InNewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnShortcutTagChanged");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnShortcutTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InNewCount = InNewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnUISubsystemWidgetStackSizeChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnUISubsystemWidgetStackSizeChanged(int32 InSize)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnUISubsystemWidgetStackSizeChanged");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnUISubsystemWidgetStackSizeChanged Parms{};
|
|
|
|
Parms.InSize = InSize;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.OnUpperBodyMotionTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InNewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInputHelperComponent::OnUpperBodyMotionTagChanged(const struct FGameplayTag& InTag, int32 InNewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "OnUpperBodyMotionTagChanged");
|
|
|
|
Params::NocePlayerInputHelperComponent_OnUpperBodyMotionTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InNewCount = InNewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.RegisterOnPossessed
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerInputHelperComponent::RegisterOnPossessed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "RegisterOnPossessed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInputHelperComponent.StopSprintWhenInputExtraSprintReleased
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInputHelperComponent::StopSprintWhenInputExtraSprintReleased()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInputHelperComponent", "StopSprintWhenInputExtraSprintReleased");
|
|
|
|
Params::NocePlayerInputHelperComponent_StopSprintWhenInputExtraSprintReleased Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMeshDissolveComponent.OnDie
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceMeshDissolveComponent::OnDie()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMeshDissolveComponent", "OnDie");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.GetIsEnable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerLookAtTargetComponent::GetIsEnable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetIsEnable");
|
|
|
|
Params::NocePlayerLookAtTargetComponent_GetIsEnable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.GetOnlyUseForMotionWarp
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerLookAtTargetComponent::GetOnlyUseForMotionWarp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetOnlyUseForMotionWarp");
|
|
|
|
Params::NocePlayerLookAtTargetComponent_GetOnlyUseForMotionWarp Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.GetSkipAutoAimMeshCheck
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerLookAtTargetComponent::GetSkipAutoAimMeshCheck()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "GetSkipAutoAimMeshCheck");
|
|
|
|
Params::NocePlayerLookAtTargetComponent_GetSkipAutoAimMeshCheck Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyFakeDead
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerLookAtTargetComponent::HandleEnemyFakeDead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyFakeDead");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyOnDie
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerLookAtTargetComponent::HandleEnemyOnDie()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyOnDie");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyRevive
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerLookAtTargetComponent::HandleEnemyRevive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyRevive");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.HandleEnemyShowHide
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerLookAtTargetComponent::HandleEnemyShowHide(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleEnemyShowHide");
|
|
|
|
Params::NocePlayerLookAtTargetComponent_HandleEnemyShowHide Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.HandleInteractEnableChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerLookAtTargetComponent::HandleInteractEnableChanged(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "HandleInteractEnableChanged");
|
|
|
|
Params::NocePlayerLookAtTargetComponent_HandleInteractEnableChanged Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtTargetComponent.SetEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerLookAtTargetComponent::SetEnable(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtTargetComponent", "SetEnable");
|
|
|
|
Params::NocePlayerLookAtTargetComponent_SetEnable Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconWidget.GetWorldPos
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceMapIconWidget::GetWorldPos()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconWidget", "GetWorldPos");
|
|
|
|
Params::NoceMapIconWidget_GetWorldPos Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconWidget.OnFadeInCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceMapIconWidget::OnFadeInCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconWidget", "OnFadeInCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconWidget.UpdateRotation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InvMapYaw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapIconWidget::UpdateRotation(float InvMapYaw)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconWidget", "UpdateRotation");
|
|
|
|
Params::NoceMapIconWidget_UpdateRotation Parms{};
|
|
|
|
Parms.InvMapYaw = InvMapYaw;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconWidget.UpdateScale
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float MapScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float IconScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapIconWidget::UpdateScale(float MapScale, float IconScale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconWidget", "UpdateScale");
|
|
|
|
Params::NoceMapIconWidget_UpdateScale Parms{};
|
|
|
|
Parms.MapScale = MapScale;
|
|
Parms.IconScale = IconScale;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconWidget.UpdateVisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsInView (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapIconWidget::UpdateVisibility(bool IsInView)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconWidget", "UpdateVisibility");
|
|
|
|
Params::NoceMapIconWidget_UpdateVisibility Parms{};
|
|
|
|
Parms.IsInView = IsInView;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUICommonMessageSubsystem.AddRestriction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUICommonMessageSubsystem::AddRestriction(class FName Reason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUICommonMessageSubsystem", "AddRestriction");
|
|
|
|
Params::NoceUICommonMessageSubsystem_AddRestriction Parms{};
|
|
|
|
Parms.Reason = Reason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUICommonMessageSubsystem.HideMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUICommonMessageType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUICommonMessageSubsystem::HideMessage(ENoceUICommonMessageType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUICommonMessageSubsystem", "HideMessage");
|
|
|
|
Params::NoceUICommonMessageSubsystem_HideMessage Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUICommonMessageSubsystem.OnConnectionChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool IsConnected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 UserId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInputDeviceType DeviceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUICommonMessageSubsystem::OnConnectionChanged(bool IsConnected, int32 UserId, ENoceInputDeviceType DeviceType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUICommonMessageSubsystem", "OnConnectionChanged");
|
|
|
|
Params::NoceUICommonMessageSubsystem_OnConnectionChanged Parms{};
|
|
|
|
Parms.IsConnected = IsConnected;
|
|
Parms.UserId = UserId;
|
|
Parms.DeviceType = DeviceType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUICommonMessageSubsystem.OnPlayerControllerEndPlay
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* Player (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUICommonMessageSubsystem::OnPlayerControllerEndPlay(class AActor* Player, EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUICommonMessageSubsystem", "OnPlayerControllerEndPlay");
|
|
|
|
Params::NoceUICommonMessageSubsystem_OnPlayerControllerEndPlay Parms{};
|
|
|
|
Parms.Player = Player;
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUICommonMessageSubsystem.RemoveRestriction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName Reason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUICommonMessageSubsystem::RemoveRestriction(class FName Reason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUICommonMessageSubsystem", "RemoveRestriction");
|
|
|
|
Params::NoceUICommonMessageSubsystem_RemoveRestriction Parms{};
|
|
|
|
Parms.Reason = Reason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUICommonMessageSubsystem.ShowMessage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUICommonMessageType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUICommonMessageSubsystem::ShowMessage(ENoceUICommonMessageType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUICommonMessageSubsystem", "ShowMessage");
|
|
|
|
Params::NoceUICommonMessageSubsystem_ShowMessage Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNewGameWidget.ShowNewGame
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InIsPlus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNewGameWidget::ShowNewGame(bool InIsPlus, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNewGameWidget", "ShowNewGame");
|
|
|
|
Params::NoceNewGameWidget_ShowNewGame Parms{};
|
|
|
|
Parms.InIsPlus = InIsPlus;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.AddHeightFogSetting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::AddHeightFogSetting(class FName RowName, const struct FNoceExpFogSetting& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddHeightFogSetting");
|
|
|
|
Params::NoceEnvironmentSubsystem_AddHeightFogSetting Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.AddSkyLightSetting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyLightSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::AddSkyLightSetting(class FName RowName, const struct FNoceSkyLightSetting& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddSkyLightSetting");
|
|
|
|
Params::NoceEnvironmentSubsystem_AddSkyLightSetting Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.AddSpotLightSetting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::AddSpotLightSetting(class FName RowName, const struct FNoceSpotLightSetting& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddSpotLightSetting");
|
|
|
|
Params::NoceEnvironmentSubsystem_AddSpotLightSetting Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.AddVolumeFogSetting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::AddVolumeFogSetting(class FName RowName, const struct FNoceVolumetricFogSetting& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "AddVolumeFogSetting");
|
|
|
|
Params::NoceEnvironmentSubsystem_AddVolumeFogSetting Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.ClearAllOnewayLightControl
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceEnvironmentSubsystem::ClearAllOnewayLightControl()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "ClearAllOnewayLightControl");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestDarkness
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDarknessSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::DebugRequestDarkness(bool Enable, class FName InRowName, const struct FNoceDarknessSetting& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestDarkness");
|
|
|
|
Params::NoceEnvironmentSubsystem_DebugRequestDarkness Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
Parms.InRowName = InRowName;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestHeightFog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::DebugRequestHeightFog(bool Enable, class FName RowName, const struct FNoceExpFogSetting& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestHeightFog");
|
|
|
|
Params::NoceEnvironmentSubsystem_DebugRequestHeightFog Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
Parms.RowName = RowName;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.DebugRequestVolumeFog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::DebugRequestVolumeFog(bool Enable, class FName RowName, const struct FNoceVolumetricFogSetting& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "DebugRequestVolumeFog");
|
|
|
|
Params::NoceEnvironmentSubsystem_DebugRequestVolumeFog Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
Parms.RowName = RowName;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternBlending
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::EnableLanternBlending(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "EnableLanternBlending");
|
|
|
|
Params::NoceEnvironmentSubsystem_EnableLanternBlending Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.EnableLanternLightUpdate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::EnableLanternLightUpdate(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "EnableLanternLightUpdate");
|
|
|
|
Params::NoceEnvironmentSubsystem_EnableLanternLightUpdate Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.ForceUpdateHandlersWithTargetLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NeedOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InTargetLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::ForceUpdateHandlersWithTargetLocation(bool NeedOverride, const struct FVector& InTargetLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "ForceUpdateHandlersWithTargetLocation");
|
|
|
|
Params::NoceEnvironmentSubsystem_ForceUpdateHandlersWithTargetLocation Parms{};
|
|
|
|
Parms.NeedOverride = NeedOverride;
|
|
Parms.InTargetLocation = std::move(InTargetLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetDirectionalLightRowName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceEnvironmentSubsystem::GetDirectionalLightRowName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetDirectionalLightRowName");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetDirectionalLightRowName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogEnemyInSightDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnvironmentSubsystem::GetHeightFogEnemyInSightDistance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogEnemyInSightDistance");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetHeightFogEnemyInSightDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogFadeDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnvironmentSubsystem::GetHeightFogFadeDistance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogFadeDistance");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetHeightFogFadeDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetHeightFogRowName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceEnvironmentSubsystem::GetHeightFogRowName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetHeightFogRowName");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetHeightFogRowName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetOnewayLightControlAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceEnvironmentSubsystem::GetOnewayLightControlAlpha(const class FString& ObjectName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetOnewayLightControlAlpha");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetOnewayLightControlAlpha Parms{};
|
|
|
|
Parms.ObjectName = std::move(ObjectName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetSkyLightRowName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceEnvironmentSubsystem::GetSkyLightRowName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetSkyLightRowName");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetSkyLightRowName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetSSFSRowName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceEnvironmentSubsystem::GetSSFSRowName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetSSFSRowName");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetSSFSRowName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetVolumetricFogRowName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceEnvironmentSubsystem::GetVolumetricFogRowName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetVolumetricFogRowName");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetVolumetricFogRowName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.GetWindAudioLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceEnvironmentSubsystem::GetWindAudioLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "GetWindAudioLevel");
|
|
|
|
Params::NoceEnvironmentSubsystem_GetWindAudioLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.HasAnyLanternSetting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnvironmentSubsystem::HasAnyLanternSetting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "HasAnyLanternSetting");
|
|
|
|
Params::NoceEnvironmentSubsystem_HasAnyLanternSetting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.HasOnewayLightControlSaved
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnvironmentSubsystem::HasOnewayLightControlSaved(const class FString& ObjectName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "HasOnewayLightControlSaved");
|
|
|
|
Params::NoceEnvironmentSubsystem_HasOnewayLightControlSaved Parms{};
|
|
|
|
Parms.ObjectName = std::move(ObjectName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.OnDarknessUpdateEvent
|
|
// (Final, Native, Public, HasDefaults)
|
|
// Parameters:
|
|
// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& InDarknessColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InEdgeContrast (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InEffectOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::OnDarknessUpdateEvent(float InAlpha, const struct FLinearColor& InDarknessColor, float InEdgeContrast, float InEffectOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnDarknessUpdateEvent");
|
|
|
|
Params::NoceEnvironmentSubsystem_OnDarknessUpdateEvent Parms{};
|
|
|
|
Parms.InAlpha = InAlpha;
|
|
Parms.InDarknessColor = std::move(InDarknessColor);
|
|
Parms.InEdgeContrast = InEdgeContrast;
|
|
Parms.InEffectOffset = InEffectOffset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.OnHeightFogUpdateEvent
|
|
// (Final, Native, Public)
|
|
|
|
void UNoceEnvironmentSubsystem::OnHeightFogUpdateEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnHeightFogUpdateEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.OnResumeFromSequence
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceEnvironmentSubsystem::OnResumeFromSequence()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnResumeFromSequence");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.OnSpecialEnvironmentAdjustChanged
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& SourceName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& CompStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APostProcessVolume* InPPV (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::OnSpecialEnvironmentAdjustChanged(const class FString& SourceName, const class FString& CompStr, float InPriority, float InBlendWeight, class APostProcessVolume* InPPV)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnSpecialEnvironmentAdjustChanged");
|
|
|
|
Params::NoceEnvironmentSubsystem_OnSpecialEnvironmentAdjustChanged Parms{};
|
|
|
|
Parms.SourceName = std::move(SourceName);
|
|
Parms.CompStr = std::move(CompStr);
|
|
Parms.InPriority = InPriority;
|
|
Parms.InBlendWeight = InBlendWeight;
|
|
Parms.InPPV = InPPV;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.OnWindUpdateEvent
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InWindSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InAudioLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::OnWindUpdateEvent(float InWindSpeed, int32 InAudioLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "OnWindUpdateEvent");
|
|
|
|
Params::NoceEnvironmentSubsystem_OnWindUpdateEvent Parms{};
|
|
|
|
Parms.InWindSpeed = InWindSpeed;
|
|
Parms.InAudioLevel = InAudioLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterDarknessMaterial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialParameterCollection* InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterDarknessMaterial(class UMaterialParameterCollection* InMPC, class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterDarknessMaterial");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterDarknessMaterial Parms{};
|
|
|
|
Parms.InMPC = InMPC;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterDirectionalLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDirectionalLightComponent* InDL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterDirectionalLight(class UDirectionalLightComponent* InDL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterDirectionalLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterDirectionalLight Parms{};
|
|
|
|
Parms.InDL = InDL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterEmissiveFade
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceLightFadeFullSetting& InParam (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool InUseCPD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InEmissiveCPDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceEnvironmentSubsystem::RegisterEmissiveFade(class UMaterialInstanceDynamic* InMI, class AActor* InActor, const struct FNoceLightFadeFullSetting& InParam, bool InUseCPD, int32 InEmissiveCPDIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterEmissiveFade");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterEmissiveFade Parms{};
|
|
|
|
Parms.InMI = InMI;
|
|
Parms.InActor = InActor;
|
|
Parms.InParam = std::move(InParam);
|
|
Parms.InUseCPD = InUseCPD;
|
|
Parms.InEmissiveCPDIndex = InEmissiveCPDIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceLanternLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLanternLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterLanternLight Parms{};
|
|
|
|
Parms.InPL = InPL;
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterLanternNiagara
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterLanternNiagara(class UNiagaraComponent* InNC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLanternNiagara");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterLanternNiagara Parms{};
|
|
|
|
Parms.InNC = InNC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterLightFade
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULocalLightComponent* InLL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceLightFadeFullSetting& InParam (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool PossibleConflict (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceEnvironmentSubsystem::RegisterLightFade(class ULocalLightComponent* InLL, const struct FNoceLightFadeFullSetting& InParam, bool PossibleConflict)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterLightFade");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterLightFade Parms{};
|
|
|
|
Parms.InLL = InLL;
|
|
Parms.InParam = std::move(InParam);
|
|
Parms.PossibleConflict = PossibleConflict;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterNPCLanternLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterNPCLanternLight(class UPointLightComponent* InPL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterNPCLanternLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterNPCLanternLight Parms{};
|
|
|
|
Parms.InPL = InPL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterOnewayLightControl
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& ObjectName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterOnewayLightControl(const class FString& ObjectName, float InAlpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterOnewayLightControl");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterOnewayLightControl Parms{};
|
|
|
|
Parms.ObjectName = std::move(ObjectName);
|
|
Parms.InAlpha = InAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyAtmosphere
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyAtmosphereComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterSkyAtmosphere(class USkyAtmosphereComponent* InSL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyAtmosphere");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterSkyAtmosphere Parms{};
|
|
|
|
Parms.InSL = InSL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyDome
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyDome");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterSkyDome Parms{};
|
|
|
|
Parms.InMI = InMI;
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterSkyLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterSkyLight(class USkyLightComponent* InSL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSkyLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterSkyLight Parms{};
|
|
|
|
Parms.InSL = InSL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterSweetLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USpotLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterSweetLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterSweetLight Parms{};
|
|
|
|
Parms.InSL = InSL;
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterTargetFogComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceEnvironmentSubsystem::RegisterTargetFogComponent(class UExponentialHeightFogComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterTargetFogComponent");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterTargetFogComponent Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterVolumetricFogMaterial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UStaticMeshComponent* InStaticMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh, bool IsFogTown)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterVolumetricFogMaterial");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterVolumetricFogMaterial Parms{};
|
|
|
|
Parms.InStaticMesh = InStaticMesh;
|
|
Parms.IsFogTown = IsFogTown;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.RegisterWindSource
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNeoWindComponent* InWind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::RegisterWindSource(class UNeoWindComponent* InWind)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "RegisterWindSource");
|
|
|
|
Params::NoceEnvironmentSubsystem_RegisterWindSource Parms{};
|
|
|
|
Parms.InWind = InWind;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetForceUseCameraLocation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetForceUseCameraLocation(bool InForce)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetForceUseCameraLocation");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetForceUseCameraLocation Parms{};
|
|
|
|
Parms.InForce = InForce;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetLanternBlending
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// float InBlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetLanternBlending(class FName RowName, const struct FNoceSpotLightSetting& InData, float InBlendTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLanternBlending");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetLanternBlending Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InData = std::move(InData);
|
|
Parms.InBlendTime = InBlendTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeDebugDraw
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool EnableDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetLightFadeDebugDraw(int32 InIndex, bool EnableDebugDraw)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLightFadeDebugDraw");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetLightFadeDebugDraw Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
Parms.EnableDebugDraw = EnableDebugDraw;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetLightFadeExtraIntensityAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetLightFadeExtraIntensityAlpha(int32 InIndex, float InAlpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetLightFadeExtraIntensityAlpha");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetLightFadeExtraIntensityAlpha Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
Parms.InAlpha = InAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetNocePPVBlendWeight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName TagName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InBlendWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetNocePPVBlendWeight(class FName TagName, float InBlendWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNocePPVBlendWeight");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetNocePPVBlendWeight Parms{};
|
|
|
|
Parms.TagName = TagName;
|
|
Parms.InBlendWeight = InBlendWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraColorAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetNPCLanternExtraColorAlpha(float InAlpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNPCLanternExtraColorAlpha");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetNPCLanternExtraColorAlpha Parms{};
|
|
|
|
Parms.InAlpha = InAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetNPCLanternExtraIntensityAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetNPCLanternExtraIntensityAlpha(float InAlpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetNPCLanternExtraIntensityAlpha");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetNPCLanternExtraIntensityAlpha Parms{};
|
|
|
|
Parms.InAlpha = InAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetPauseUpdate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InPauseHandler (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InPauseFade (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetPauseUpdate(bool InPauseHandler, bool InPauseFade)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetPauseUpdate");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetPauseUpdate Parms{};
|
|
|
|
Parms.InPauseHandler = InPauseHandler;
|
|
Parms.InPauseFade = InPauseFade;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetPlayerLanternExtraIntensityAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetPlayerLanternExtraIntensityAlpha(float InAlpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetPlayerLanternExtraIntensityAlpha");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetPlayerLanternExtraIntensityAlpha Parms{};
|
|
|
|
Parms.InAlpha = InAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.SetSweetLightExtraIntensityAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InAlpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::SetSweetLightExtraIntensityAlpha(float InAlpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "SetSweetLightExtraIntensityAlpha");
|
|
|
|
Params::NoceEnvironmentSubsystem_SetSweetLightExtraIntensityAlpha Parms{};
|
|
|
|
Parms.InAlpha = InAlpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDarknessMaterial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialParameterCollection* InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterDarknessMaterial(class UMaterialParameterCollection* InMPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterDarknessMaterial");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterDarknessMaterial Parms{};
|
|
|
|
Parms.InMPC = InMPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterDirectionalLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDirectionalLightComponent* InDL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterDirectionalLight(class UDirectionalLightComponent* InDL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterDirectionalLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterDirectionalLight Parms{};
|
|
|
|
Parms.InDL = InDL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterEmissiveFade
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterEmissiveFade(int32 InIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterEmissiveFade");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterEmissiveFade Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceLanternLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterLanternLight(class UPointLightComponent* InPL, ENoceLanternLightType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLanternLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterLanternLight Parms{};
|
|
|
|
Parms.InPL = InPL;
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLanternNiagara
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterLanternNiagara(class UNiagaraComponent* InNC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLanternNiagara");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterLanternNiagara Parms{};
|
|
|
|
Parms.InNC = InNC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterLightFade
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterLightFade(int32 InIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterLightFade");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterLightFade Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterNPCLanternLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPointLightComponent* InPL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterNPCLanternLight(class UPointLightComponent* InPL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterNPCLanternLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterNPCLanternLight Parms{};
|
|
|
|
Parms.InPL = InPL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyAtmosphere
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyAtmosphereComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterSkyAtmosphere(class USkyAtmosphereComponent* InSL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyAtmosphere");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterSkyAtmosphere Parms{};
|
|
|
|
Parms.InSL = InSL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyDome
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInstanceDynamic* InMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterSkyDome(class UMaterialInstanceDynamic* InMI, class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyDome");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterSkyDome Parms{};
|
|
|
|
Parms.InMI = InMI;
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSkyLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterSkyLight(class USkyLightComponent* InSL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSkyLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterSkyLight Parms{};
|
|
|
|
Parms.InSL = InSL;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterSweetLight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USpotLightComponent* InSL (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterSweetLight(class USpotLightComponent* InSL, ENoceSweetLightType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterSweetLight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterSweetLight Parms{};
|
|
|
|
Parms.InSL = InSL;
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterTargetFogComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterTargetFogComponent(class UExponentialHeightFogComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterTargetFogComponent");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterTargetFogComponent Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterVolumetricFogMaterial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UStaticMeshComponent* InStaticMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterVolumetricFogMaterial(class UStaticMeshComponent* InStaticMesh)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterVolumetricFogMaterial");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterVolumetricFogMaterial Parms{};
|
|
|
|
Parms.InStaticMesh = InStaticMesh;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UnregisterWindSource
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNeoWindComponent* InWind (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UnregisterWindSource(class UNeoWindComponent* InWind)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UnregisterWindSource");
|
|
|
|
Params::NoceEnvironmentSubsystem_UnregisterWindSource Parms{};
|
|
|
|
Parms.InWind = InWind;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UpdateHeightFogWeight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UpdateHeightFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateHeightFogWeight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UpdateHeightFogWeight Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InPriority = InPriority;
|
|
Parms.PPVName = std::move(PPVName);
|
|
Parms.InWeight = InWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UpdateSkyLightWeight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UpdateSkyLightWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateSkyLightWeight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UpdateSkyLightWeight Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InPriority = InPriority;
|
|
Parms.PPVName = std::move(PPVName);
|
|
Parms.InWeight = InWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UpdateSweetLightWeight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceSweetLightType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UpdateSweetLightWeight(class FName RowName, float InPriority, ENoceSweetLightType InType, const class FString& PPVName, float InWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateSweetLightWeight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UpdateSweetLightWeight Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InPriority = InPriority;
|
|
Parms.InType = InType;
|
|
Parms.PPVName = std::move(PPVName);
|
|
Parms.InWeight = InWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvironmentSubsystem.UpdateVolumeFogWeight
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName RowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& PPVName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEnvironmentSubsystem::UpdateVolumeFogWeight(class FName RowName, float InPriority, const class FString& PPVName, float InWeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvironmentSubsystem", "UpdateVolumeFogWeight");
|
|
|
|
Params::NoceEnvironmentSubsystem_UpdateVolumeFogWeight Parms{};
|
|
|
|
Parms.RowName = RowName;
|
|
Parms.InPriority = InPriority;
|
|
Parms.PPVName = std::move(PPVName);
|
|
Parms.InWeight = InWeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.GetCachedLookTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceNPCLookTargetComponent::GetCachedLookTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetCachedLookTarget");
|
|
|
|
Params::NoceNPCLookTargetComponent_GetCachedLookTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.GetEnable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceNPCLookTargetComponent::GetEnable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetEnable");
|
|
|
|
Params::NoceNPCLookTargetComponent_GetEnable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.GetLookTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceNPCLookTargetComponent::GetLookTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetLookTarget");
|
|
|
|
Params::NoceNPCLookTargetComponent_GetLookTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.GetPreviousLookAtLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceNPCLookTargetComponent::GetPreviousLookAtLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "GetPreviousLookAtLocation");
|
|
|
|
Params::NoceNPCLookTargetComponent_GetPreviousLookAtLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.SetEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNPCLookTargetComponent::SetEnable(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetEnable");
|
|
|
|
Params::NoceNPCLookTargetComponent_SetEnable Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.SetLookTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InLookTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNPCLookTargetComponent::SetLookTarget(class AActor* InLookTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetLookTarget");
|
|
|
|
Params::NoceNPCLookTargetComponent_SetLookTarget Parms{};
|
|
|
|
Parms.InLookTarget = InLookTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.SetUseDeadZone
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNPCLookTargetComponent::SetUseDeadZone(bool InValue, float InAngle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetUseDeadZone");
|
|
|
|
Params::NoceNPCLookTargetComponent_SetUseDeadZone Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.InAngle = InAngle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.SetUseMaxLookDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMaxDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNPCLookTargetComponent::SetUseMaxLookDistance(bool InValue, float InMaxDistance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "SetUseMaxLookDistance");
|
|
|
|
Params::NoceNPCLookTargetComponent_SetUseMaxLookDistance Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
Parms.InMaxDistance = InMaxDistance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNPCLookTargetComponent.Update
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNPCLookTargetComponent::Update(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNPCLookTargetComponent", "Update");
|
|
|
|
Params::NoceNPCLookTargetComponent_Update Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvNiagaraActor.IsLoadLoadRecordData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnvNiagaraActor::IsLoadLoadRecordData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvNiagaraActor", "IsLoadLoadRecordData");
|
|
|
|
Params::NoceEnvNiagaraActor_IsLoadLoadRecordData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEnvVolumeFogActor.IsLoadLoadRecordData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceEnvVolumeFogActor::IsLoadLoadRecordData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEnvVolumeFogActor", "IsLoadLoadRecordData");
|
|
|
|
Params::NoceEnvVolumeFogActor_IsLoadLoadRecordData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOmamoriDrawingSubsystem.DrawOmamori
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceOmamoriDrawingType* out_Type (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName* out_Name (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOmamoriDrawingSubsystem::DrawOmamori(ENoceOmamoriDrawingType* out_Type, class FName* out_Name)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "DrawOmamori");
|
|
|
|
Params::NoceOmamoriDrawingSubsystem_DrawOmamori Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (out_Type != nullptr)
|
|
*out_Type = Parms.out_Type;
|
|
|
|
if (out_Name != nullptr)
|
|
*out_Name = Parms.out_Name;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOmamoriDrawingSubsystem.GetRequiredFaith
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceOmamoriDrawingSubsystem::GetRequiredFaith()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "GetRequiredFaith");
|
|
|
|
Params::NoceOmamoriDrawingSubsystem_GetRequiredFaith Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOmamoriDrawingSubsystem.IsOmamoriLeft
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceOmamoriDrawingSubsystem::IsOmamoriLeft()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOmamoriDrawingSubsystem", "IsOmamoriLeft");
|
|
|
|
Params::NoceOmamoriDrawingSubsystem_IsOmamoriLeft Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIDataTableMappingText.SetTextStyleKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIDataTableMappingText::SetTextStyleKey(int32 Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIDataTableMappingText", "SetTextStyleKey");
|
|
|
|
Params::NoceUIDataTableMappingText_SetTextStyleKey Parms{};
|
|
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceExtractAudioDurationTool.WriteAudioDurationToDatatable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDataTable* InTable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ExtractJP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceExtractAudioDurationTool::WriteAudioDurationToDatatable(class UDataTable* InTable, class FName InRowName, bool ExtractJP, float duration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceExtractAudioDurationTool", "WriteAudioDurationToDatatable");
|
|
|
|
Params::NoceExtractAudioDurationTool_WriteAudioDurationToDatatable Parms{};
|
|
|
|
Parms.InTable = InTable;
|
|
Parms.InRowName = InRowName;
|
|
Parms.ExtractJP = ExtractJP;
|
|
Parms.duration = duration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookTabWidget.GetCurrentTabType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceNotebookType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceNotebookType UNoceNotebookTabWidget::GetCurrentTabType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookTabWidget", "GetCurrentTabType");
|
|
|
|
Params::NoceNotebookTabWidget_GetCurrentTabType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookTabWidget.ResetList
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceNotebookType DefaultType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookTabWidget::ResetList(ENoceNotebookType DefaultType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookTabWidget", "ResetList");
|
|
|
|
Params::NoceNotebookTabWidget_ResetList Parms{};
|
|
|
|
Parms.DefaultType = DefaultType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEyeballGroupComponent.CollectEyeballFromChildren
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceEyeballGroupComponent::CollectEyeballFromChildren()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEyeballGroupComponent", "CollectEyeballFromChildren");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEyeballGroupComponent.RegisterEyeball
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool FollowPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEyeballGroupComponent::RegisterEyeball(class AActor* InActor, bool FollowPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEyeballGroupComponent", "RegisterEyeball");
|
|
|
|
Params::NoceEyeballGroupComponent_RegisterEyeball Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.FollowPlayer = FollowPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceEyeballGroupComponent.UnregisterEyeball
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceEyeballGroupComponent::UnregisterEyeball(const class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceEyeballGroupComponent", "UnregisterEyeball");
|
|
|
|
Params::NoceEyeballGroupComponent_UnregisterEyeball Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.ClearIconPool
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceFloatIconSubsystem::ClearIconPool()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "ClearIconPool");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.GetActiveIndicatorVisiblity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ESlateVisibility UNoceFloatIconSubsystem::GetActiveIndicatorVisiblity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "GetActiveIndicatorVisiblity");
|
|
|
|
Params::NoceFloatIconSubsystem_GetActiveIndicatorVisiblity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.IsShowIndicatorIcon
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFloatIconSubsystem::IsShowIndicatorIcon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "IsShowIndicatorIcon");
|
|
|
|
Params::NoceFloatIconSubsystem_IsShowIndicatorIcon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.RequestIndicatorIcon
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& IndicateLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFloatIconSubsystem::RequestIndicatorIcon(class AActor* Owner, const struct FVector& IndicateLocation, bool IsActive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "RequestIndicatorIcon");
|
|
|
|
Params::NoceFloatIconSubsystem_RequestIndicatorIcon Parms{};
|
|
|
|
Parms.Owner = Owner;
|
|
Parms.IndicateLocation = std::move(IndicateLocation);
|
|
Parms.IsActive = IsActive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.RequestInteractIcon
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* Owner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInteractIconState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& IconPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& PromptText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFloatIconSubsystem::RequestInteractIcon(class AActor* Owner, ENoceInteractIconState TargetState, const struct FVector& IconPosition, const class FText& PromptText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "RequestInteractIcon");
|
|
|
|
Params::NoceFloatIconSubsystem_RequestInteractIcon Parms{};
|
|
|
|
Parms.Owner = Owner;
|
|
Parms.TargetState = TargetState;
|
|
Parms.IconPosition = std::move(IconPosition);
|
|
Parms.PromptText = std::move(PromptText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.SetCanShowInteractIcon
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InCanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFloatIconSubsystem::SetCanShowInteractIcon(bool InCanShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "SetCanShowInteractIcon");
|
|
|
|
Params::NoceFloatIconSubsystem_SetCanShowInteractIcon Parms{};
|
|
|
|
Parms.InCanShow = InCanShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.SetDebugCanShowInteractIcon
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InCanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFloatIconSubsystem::SetDebugCanShowInteractIcon(bool InCanShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "SetDebugCanShowInteractIcon");
|
|
|
|
Params::NoceFloatIconSubsystem_SetDebugCanShowInteractIcon Parms{};
|
|
|
|
Parms.InCanShow = InCanShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFloatIconSubsystem.SetShowIndicatorIcon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFloatIconSubsystem::SetShowIndicatorIcon(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFloatIconSubsystem", "SetShowIndicatorIcon");
|
|
|
|
Params::NoceFloatIconSubsystem_SetShowIndicatorIcon Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidgetBase.ResetSettingToDefault
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UGameSetting* Setting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOptionWidgetBase::ResetSettingToDefault(class UGameSetting* Setting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidgetBase", "ResetSettingToDefault");
|
|
|
|
Params::NoceOptionWidgetBase_ResetSettingToDefault Parms{};
|
|
|
|
Parms.Setting = Setting;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidgetBase.SetSetting
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UGameSetting* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOptionWidgetBase::SetSetting(class UGameSetting* InSetting, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidgetBase", "SetSetting");
|
|
|
|
Params::NoceOptionWidgetBase_SetSetting Parms{};
|
|
|
|
Parms.InSetting = InSetting;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidgetBase.SetSettings
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const TArray<class UGameSetting*>& InSettings (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOptionWidgetBase::SetSettings(const TArray<class UGameSetting*>& InSettings, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidgetBase", "SetSettings");
|
|
|
|
Params::NoceOptionWidgetBase_SetSettings Parms{};
|
|
|
|
Parms.InSettings = std::move(InSettings);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.ApplyModifiedKeyBindings
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceOptionWidget::ApplyModifiedKeyBindings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "ApplyModifiedKeyBindings");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.ApplyPendingChanges
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceOptionWidget::ApplyPendingChanges()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "ApplyPendingChanges");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.CheckChangedAndSave
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Save (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOptionWidget::CheckChangedAndSave(bool Save)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "CheckChangedAndSave");
|
|
|
|
Params::NoceOptionWidget_CheckChangedAndSave Parms{};
|
|
|
|
Parms.Save = Save;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.GetListView
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UNoceListView* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceListView* UNoceOptionWidget::GetListView()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "GetListView");
|
|
|
|
Params::NoceOptionWidget_GetListView Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.GetSetting
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName SettingDevName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UGameSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UGameSetting* UNoceOptionWidget::GetSetting(class FName SettingDevName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "GetSetting");
|
|
|
|
Params::NoceOptionWidget_GetSetting Parms{};
|
|
|
|
Parms.SettingDevName = SettingDevName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.HandleKeyBindingModified
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceOptionWidget::HandleKeyBindingModified()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "HandleKeyBindingModified");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.OnSettingsDirtyStateChanged
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bSettingsDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOptionWidget::OnSettingsDirtyStateChanged(bool bSettingsDirty)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "OnSettingsDirtyStateChanged");
|
|
|
|
Params::NoceOptionWidget_OnSettingsDirtyStateChanged Parms{};
|
|
|
|
Parms.bSettingsDirty = bSettingsDirty;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.SaveSettings
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceOptionWidget::SaveSettings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "SaveSettings");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.SaveSystemSave
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceOptionWidget::SaveSystemSave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "SaveSystemSave");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.SelectSetting
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& SettingDevName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOptionWidget::SelectSetting(const class FName& SettingDevName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "SelectSetting");
|
|
|
|
Params::NoceOptionWidget_SelectSetting Parms{};
|
|
|
|
Parms.SettingDevName = SettingDevName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.SelectSettings
|
|
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& SettingDevNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOptionWidget::SelectSettings(const TArray<class FName>& SettingDevNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "SelectSettings");
|
|
|
|
Params::NoceOptionWidget_SelectSettings Parms{};
|
|
|
|
Parms.SettingDevNames = std::move(SettingDevNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOptionWidget.HaveSettingsBeenChanged
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceOptionWidget::HaveSettingsBeenChanged() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOptionWidget", "HaveSettingsBeenChanged");
|
|
|
|
Params::NoceOptionWidget_HaveSettingsBeenChanged Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIGameplayTagMappingText.SetTextStyleByKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIGameplayTagMappingText::SetTextStyleByKey(const struct FGameplayTag& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIGameplayTagMappingText", "SetTextStyleByKey");
|
|
|
|
Params::NoceUIGameplayTagMappingText_SetTextStyleByKey Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusablePage.OnSwitchInCompleted
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceFocusablePage::OnSwitchInCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusablePage", "OnSwitchInCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusablePage.OnSwitchOutCompleted
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceFocusablePage::OnSwitchOutCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusablePage", "OnSwitchOutCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusablePage.SwitchIn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceFocusablePage::SwitchIn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusablePage", "SwitchIn");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFocusablePage.SwitchOut
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceFocusablePage::SwitchOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceFocusablePage", "SwitchOut");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessAnimInstance.SetupLookAtComponent
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePostProcessAnimInstance::SetupLookAtComponent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessAnimInstance", "SetupLookAtComponent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyFootIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePostProcessAnimInstance::UpdateApplyFootIK()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyFootIK");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyLookAtIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePostProcessAnimInstance::UpdateApplyLookAtIK(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyLookAtIK");
|
|
|
|
Params::NocePostProcessAnimInstance_UpdateApplyLookAtIK Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessAnimInstance.UpdateApplyPoseDriverIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePostProcessAnimInstance::UpdateApplyPoseDriverIK()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateApplyPoseDriverIK");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessAnimInstance.UpdateFootIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePostProcessAnimInstance::UpdateFootIK(float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateFootIK");
|
|
|
|
Params::NocePostProcessAnimInstance_UpdateFootIK Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessAnimInstance.UpdateRigidbody
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePostProcessAnimInstance::UpdateRigidbody()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessAnimInstance", "UpdateRigidbody");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CalculateAngleBetweenVector
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& v1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& v2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::CalculateAngleBetweenVector(const struct FVector& v1, const struct FVector& v2)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateAngleBetweenVector");
|
|
|
|
Params::NoceFunctionLibrary_CalculateAngleBetweenVector Parms{};
|
|
|
|
Parms.v1 = std::move(v1);
|
|
Parms.v2 = std::move(v2);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CalculateDamageDirectionAngle
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* InDamagedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::CalculateDamageDirectionAngle(class AActor* InDamagedActor, const struct FVector& InHitPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateDamageDirectionAngle");
|
|
|
|
Params::NoceFunctionLibrary_CalculateDamageDirectionAngle Parms{};
|
|
|
|
Parms.InDamagedActor = InDamagedActor;
|
|
Parms.InHitPoint = std::move(InHitPoint);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CalculateDirectionAngle2D
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& InForward (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InCenter (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::CalculateDirectionAngle2D(const struct FVector& InForward, const struct FVector& InCenter, const struct FVector& InTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateDirectionAngle2D");
|
|
|
|
Params::NoceFunctionLibrary_CalculateDirectionAngle2D Parms{};
|
|
|
|
Parms.InForward = std::move(InForward);
|
|
Parms.InCenter = std::move(InCenter);
|
|
Parms.InTarget = std::move(InTarget);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CalculateFootIKOffset
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName LeftFootName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName RightFootName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float TraceUpDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float TraceDownDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool UseMaxLeftRightDifference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxLeftRightDifference (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxAdjustOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InterpSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutLeftFootOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutRightFootOffset (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::CalculateFootIKOffset(const class UAnimInstance* InAnimInstance, float DeltaSeconds, class FName LeftFootName, class FName RightFootName, float TraceUpDistance, float TraceDownDistance, bool UseMaxLeftRightDifference, float MaxLeftRightDifference, float MaxAdjustOffset, float InterpSpeed, float* OutLeftFootOffset, float* OutRightFootOffset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateFootIKOffset");
|
|
|
|
Params::NoceFunctionLibrary_CalculateFootIKOffset Parms{};
|
|
|
|
Parms.InAnimInstance = InAnimInstance;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
Parms.LeftFootName = LeftFootName;
|
|
Parms.RightFootName = RightFootName;
|
|
Parms.TraceUpDistance = TraceUpDistance;
|
|
Parms.TraceDownDistance = TraceDownDistance;
|
|
Parms.UseMaxLeftRightDifference = UseMaxLeftRightDifference;
|
|
Parms.MaxLeftRightDifference = MaxLeftRightDifference;
|
|
Parms.MaxAdjustOffset = MaxAdjustOffset;
|
|
Parms.InterpSpeed = InterpSpeed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutLeftFootOffset != nullptr)
|
|
*OutLeftFootOffset = Parms.OutLeftFootOffset;
|
|
|
|
if (OutRightFootOffset != nullptr)
|
|
*OutRightFootOffset = Parms.OutRightFootOffset;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CalculateNormalFromPoints
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& Point1 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Point2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Point3 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceFunctionLibrary::CalculateNormalFromPoints(const struct FVector& Point1, const struct FVector& Point2, const struct FVector& Point3)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateNormalFromPoints");
|
|
|
|
Params::NoceFunctionLibrary_CalculateNormalFromPoints Parms{};
|
|
|
|
Parms.Point1 = std::move(Point1);
|
|
Parms.Point2 = std::move(Point2);
|
|
Parms.Point3 = std::move(Point3);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCount
|
|
// (Final, Native, Static, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CharacterPerLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceFunctionLibrary::CalculateStringLineCount(const class FString& InString, int32 CharacterPerLine)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateStringLineCount");
|
|
|
|
Params::NoceFunctionLibrary_CalculateStringLineCount Parms{};
|
|
|
|
Parms.InString = std::move(InString);
|
|
Parms.CharacterPerLine = CharacterPerLine;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CalculateStringLineCountByLetterWidth
|
|
// (Final, Native, Static, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceFunctionLibrary::CalculateStringLineCountByLetterWidth(const class FString& InString)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CalculateStringLineCountByLetterWidth");
|
|
|
|
Params::NoceFunctionLibrary_CalculateStringLineCountByLetterWidth Parms{};
|
|
|
|
Parms.InString = std::move(InString);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMulti
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CapsuleTraceMulti(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMulti");
|
|
|
|
Params::NoceFunctionLibrary_CapsuleTraceMulti Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.HalfHeight = HalfHeight;
|
|
Parms.orientation = std::move(orientation);
|
|
Parms.TraceChannel = TraceChannel;
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHits != nullptr)
|
|
*OutHits = std::move(Parms.OutHits);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiByProfile
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CapsuleTraceMultiByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMultiByProfile");
|
|
|
|
Params::NoceFunctionLibrary_CapsuleTraceMultiByProfile Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.HalfHeight = HalfHeight;
|
|
Parms.orientation = std::move(orientation);
|
|
Parms.ProfileName = ProfileName;
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHits != nullptr)
|
|
*OutHits = std::move(Parms.OutHits);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CapsuleTraceMultiForObjects
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FHitResult>* OutHits (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CapsuleTraceMultiForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, TArray<struct FHitResult>* OutHits, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceMultiForObjects");
|
|
|
|
Params::NoceFunctionLibrary_CapsuleTraceMultiForObjects Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.HalfHeight = HalfHeight;
|
|
Parms.orientation = std::move(orientation);
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHits != nullptr)
|
|
*OutHits = std::move(Parms.OutHits);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingle
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// ETraceTypeQuery TraceChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CapsuleTraceSingle(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, ETraceTypeQuery TraceChannel, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingle");
|
|
|
|
Params::NoceFunctionLibrary_CapsuleTraceSingle Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.HalfHeight = HalfHeight;
|
|
Parms.orientation = std::move(orientation);
|
|
Parms.TraceChannel = TraceChannel;
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHit != nullptr)
|
|
*OutHit = std::move(Parms.OutHit);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleByProfile
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CapsuleTraceSingleByProfile(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, class FName ProfileName, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingleByProfile");
|
|
|
|
Params::NoceFunctionLibrary_CapsuleTraceSingleByProfile Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.HalfHeight = HalfHeight;
|
|
Parms.orientation = std::move(orientation);
|
|
Parms.ProfileName = ProfileName;
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHit != nullptr)
|
|
*OutHit = std::move(Parms.OutHit);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CapsuleTraceSingleForObjects
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& orientation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CapsuleTraceSingleForObjects(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const struct FRotator& orientation, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CapsuleTraceSingleForObjects");
|
|
|
|
Params::NoceFunctionLibrary_CapsuleTraceSingleForObjects Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.HalfHeight = HalfHeight;
|
|
Parms.orientation = std::move(orientation);
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHit != nullptr)
|
|
*OutHit = std::move(Parms.OutHit);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckActionLevel
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckActionLevel(ENoceActionLevel InActionLevel, int32 ActionLevelBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckActionLevel");
|
|
|
|
Params::NoceFunctionLibrary_CheckActionLevel Parms{};
|
|
|
|
Parms.InActionLevel = InActionLevel;
|
|
Parms.ActionLevelBitmask = ActionLevelBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckDefiniteEndingType
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckDefiniteEndingType(class UObject* WorldContextObject, ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckDefiniteEndingType");
|
|
|
|
Params::NoceFunctionLibrary_CheckDefiniteEndingType Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevel
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckGameActionLevel(class UObject* WorldContextObject, int32 ActionLevelBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameActionLevel");
|
|
|
|
Params::NoceFunctionLibrary_CheckGameActionLevel Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.ActionLevelBitmask = ActionLevelBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckGameActionLevelChill
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ActionLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckGameActionLevelChill(class UObject* WorldContextObject, int32 ActionLevelBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameActionLevelChill");
|
|
|
|
Params::NoceFunctionLibrary_CheckGameActionLevelChill Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.ActionLevelBitmask = ActionLevelBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckGameRiddleLevel
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 RiddleLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckGameRiddleLevel(class UObject* WorldContextObject, int32 RiddleLevelBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameRiddleLevel");
|
|
|
|
Params::NoceFunctionLibrary_CheckGameRiddleLevel Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.RiddleLevelBitmask = RiddleLevelBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckGameRound
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 GameRoundBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckGameRound(class UObject* WorldContextObject, int32 GameRoundBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckGameRound");
|
|
|
|
Params::NoceFunctionLibrary_CheckGameRound Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.GameRoundBitmask = GameRoundBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckOnSlope
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InMeshLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& InSlopeDetectObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// ECollisionChannel InPawnChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InDebugLog (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsOnStair (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionChannel* OutObjectType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* OutHitLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector* OutHitNormal (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::CheckOnSlope(class UObject* WorldContextObject, const struct FVector& InMeshLocation, const TArray<EObjectTypeQuery>& InSlopeDetectObjectTypes, ECollisionChannel InPawnChannel, bool InDebugLog, bool* OutIsOnStair, ECollisionChannel* OutObjectType, struct FVector* OutHitLocation, struct FVector* OutHitNormal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckOnSlope");
|
|
|
|
Params::NoceFunctionLibrary_CheckOnSlope Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InMeshLocation = std::move(InMeshLocation);
|
|
Parms.InSlopeDetectObjectTypes = std::move(InSlopeDetectObjectTypes);
|
|
Parms.InPawnChannel = InPawnChannel;
|
|
Parms.InDebugLog = InDebugLog;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIsOnStair != nullptr)
|
|
*OutIsOnStair = Parms.OutIsOnStair;
|
|
|
|
if (OutObjectType != nullptr)
|
|
*OutObjectType = Parms.OutObjectType;
|
|
|
|
if (OutHitLocation != nullptr)
|
|
*OutHitLocation = std::move(Parms.OutHitLocation);
|
|
|
|
if (OutHitNormal != nullptr)
|
|
*OutHitNormal = std::move(Parms.OutHitNormal);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckPlayGoDownloadProgress
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& InProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsAnyEndingCleared (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckPlayGoDownloadProgress(class UObject* WorldContextObject, const struct FGameplayTag& InProgressTag, bool IsAnyEndingCleared)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckPlayGoDownloadProgress");
|
|
|
|
Params::NoceFunctionLibrary_CheckPlayGoDownloadProgress Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InProgressTag = std::move(InProgressTag);
|
|
Parms.IsAnyEndingCleared = IsAnyEndingCleared;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckRiddleLevel
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRiddleLevel InRiddleLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 RiddleLevelBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckRiddleLevel(ENoceRiddleLevel InRiddleLevel, int32 RiddleLevelBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckRiddleLevel");
|
|
|
|
Params::NoceFunctionLibrary_CheckRiddleLevel Parms{};
|
|
|
|
Parms.InRiddleLevel = InRiddleLevel;
|
|
Parms.RiddleLevelBitmask = RiddleLevelBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckRound
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRoundType InRoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 GameRoundBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckRound(ENoceRoundType InRoundType, int32 GameRoundBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckRound");
|
|
|
|
Params::NoceFunctionLibrary_CheckRound Parms{};
|
|
|
|
Parms.InRoundType = InRoundType;
|
|
Parms.GameRoundBitmask = GameRoundBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CheckStoryEndingBranch
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 EndingBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::CheckStoryEndingBranch(class UObject* WorldContextObject, int32 EndingBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CheckStoryEndingBranch");
|
|
|
|
Params::NoceFunctionLibrary_CheckStoryEndingBranch Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.EndingBitmask = EndingBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ClampLookAtLocation
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InSpineSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InLookAtLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InTargetHeadLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InLengthRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InPitchRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InYawRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceFunctionLibrary::ClampLookAtLocation(class AActor* InTargetActor, class FName InSpineSocketName, const struct FVector& InLookAtLocation, const struct FVector& InTargetHeadLocation, float InLengthRange, float InPitchRange, float InYawRange, bool InDebugDraw)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ClampLookAtLocation");
|
|
|
|
Params::NoceFunctionLibrary_ClampLookAtLocation Parms{};
|
|
|
|
Parms.InTargetActor = InTargetActor;
|
|
Parms.InSpineSocketName = InSpineSocketName;
|
|
Parms.InLookAtLocation = std::move(InLookAtLocation);
|
|
Parms.InTargetHeadLocation = std::move(InTargetHeadLocation);
|
|
Parms.InLengthRange = InLengthRange;
|
|
Parms.InPitchRange = InPitchRange;
|
|
Parms.InYawRange = InYawRange;
|
|
Parms.InDebugDraw = InDebugDraw;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ClearMotionVector
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceCharacter* InChar (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ClearMotionVector(class ANoceCharacter* InChar)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ClearMotionVector");
|
|
|
|
Params::NoceFunctionLibrary_ClearMotionVector Parms{};
|
|
|
|
Parms.InChar = InChar;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CloneActor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InputActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ActorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceFunctionLibrary::CloneActor(class AActor* InputActor, class FName ActorName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CloneActor");
|
|
|
|
Params::NoceFunctionLibrary_CloneActor Parms{};
|
|
|
|
Parms.InputActor = InputActor;
|
|
Parms.ActorName = ActorName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ComputeInputAngle
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InInputForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InInputRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::ComputeInputAngle(class UObject* WorldContextObject, float InInputForward, float InInputRight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ComputeInputAngle");
|
|
|
|
Params::NoceFunctionLibrary_ComputeInputAngle Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InInputForward = InInputForward;
|
|
Parms.InInputRight = InInputRight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ComputeStairAngle
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACharacter* InCharcter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InHitNrmal (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::ComputeStairAngle(class ACharacter* InCharcter, const struct FVector& InHitNrmal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ComputeStairAngle");
|
|
|
|
Params::NoceFunctionLibrary_ComputeStairAngle Parms{};
|
|
|
|
Parms.InCharcter = InCharcter;
|
|
Parms.InHitNrmal = std::move(InHitNrmal);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.CorrectActorRotation_Direct
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::CorrectActorRotation_Direct(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "CorrectActorRotation_Direct");
|
|
|
|
Params::NoceFunctionLibrary_CorrectActorRotation_Direct Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.DeactivateNiagara
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InDetachFromComponent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::DeactivateNiagara(class UNiagaraComponent* InNiagaraComponent, bool InDetachFromComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DeactivateNiagara");
|
|
|
|
Params::NoceFunctionLibrary_DeactivateNiagara Parms{};
|
|
|
|
Parms.InNiagaraComponent = InNiagaraComponent;
|
|
Parms.InDetachFromComponent = InDetachFromComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.DelayDestroyActors
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class AActor*>& InData (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// float InDelaySeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::DelayDestroyActors(const TArray<class AActor*>& InData, float InDelaySeconds, const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DelayDestroyActors");
|
|
|
|
Params::NoceFunctionLibrary_DelayDestroyActors Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InDelaySeconds = InDelaySeconds;
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.DrawCircleArc
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool PersistentLines (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::DrawCircleArc(class UObject* WorldContextObject, const struct FVector& Center, float Radius, const struct FVector& Direction, float Degree, int32 Segments, const struct FLinearColor& LineColor, bool PersistentLines, float Lifetime, uint8 DepthPriority, float Thickness)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawCircleArc");
|
|
|
|
Params::NoceFunctionLibrary_DrawCircleArc Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Center = std::move(Center);
|
|
Parms.Radius = Radius;
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.Degree = Degree;
|
|
Parms.Segments = Segments;
|
|
Parms.LineColor = std::move(LineColor);
|
|
Parms.PersistentLines = PersistentLines;
|
|
Parms.Lifetime = Lifetime;
|
|
Parms.DepthPriority = DepthPriority;
|
|
Parms.Thickness = Thickness;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.DrawDebugArrowShift
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ArrowSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Offset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float duration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Thinkness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::DrawDebugArrowShift(class UObject* WorldContextObject, const struct FVector& Start, const struct FVector& End, const struct FLinearColor& LineColor, float ArrowSize, float Offset, float duration, float Thinkness)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugArrowShift");
|
|
|
|
Params::NoceFunctionLibrary_DrawDebugArrowShift Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.LineColor = std::move(LineColor);
|
|
Parms.ArrowSize = ArrowSize;
|
|
Parms.Offset = Offset;
|
|
Parms.duration = duration;
|
|
Parms.Thinkness = Thinkness;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.DrawDebugFan
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Origi (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MinRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Degree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Segments (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::DrawDebugFan(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Direction, float MinRadius, float MaxRadius, float Degree, int32 Segments, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugFan");
|
|
|
|
Params::NoceFunctionLibrary_DrawDebugFan Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Origi = std::move(Origi);
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.MinRadius = MinRadius;
|
|
Parms.MaxRadius = MaxRadius;
|
|
Parms.Degree = Degree;
|
|
Parms.Segments = Segments;
|
|
Parms.LineColor = std::move(LineColor);
|
|
Parms.Lifetime = Lifetime;
|
|
Parms.DepthPriority = DepthPriority;
|
|
Parms.Thickness = Thickness;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.DrawDebugFanByCenter
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Origi (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Center (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float FrontDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float BackDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& LineColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Lifetime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 DepthPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Thickness (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::DrawDebugFanByCenter(class UObject* WorldContextObject, const struct FVector& Origi, const struct FVector& Center, float FrontDistance, float BackDistance, float Angle, const struct FLinearColor& LineColor, float Lifetime, uint8 DepthPriority, float Thickness)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "DrawDebugFanByCenter");
|
|
|
|
Params::NoceFunctionLibrary_DrawDebugFanByCenter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.Origi = std::move(Origi);
|
|
Parms.Center = std::move(Center);
|
|
Parms.FrontDistance = FrontDistance;
|
|
Parms.BackDistance = BackDistance;
|
|
Parms.Angle = Angle;
|
|
Parms.LineColor = std::move(LineColor);
|
|
Parms.Lifetime = Lifetime;
|
|
Parms.DepthPriority = DepthPriority;
|
|
Parms.Thickness = Thickness;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.EnableMaterialSlots
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& InMatSlotNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::EnableMaterialSlots(bool bEnable, class USkeletalMeshComponent* InComp, const TArray<class FName>& InMatSlotNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "EnableMaterialSlots");
|
|
|
|
Params::NoceFunctionLibrary_EnableMaterialSlots Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
Parms.InComp = InComp;
|
|
Parms.InMatSlotNames = std::move(InMatSlotNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.Equal_ActorRecord
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FNoceActorRecord& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class UObject* B (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::Equal_ActorRecord(const struct FNoceActorRecord& A, const class UObject* B)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Equal_ActorRecord");
|
|
|
|
Params::NoceFunctionLibrary_Equal_ActorRecord Parms{};
|
|
|
|
Parms.A = std::move(A);
|
|
Parms.B = B;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.Equal_Record
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FNoceObjectRecord& A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class UObject* B (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::Equal_Record(const struct FNoceObjectRecord& A, const class UObject* B)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Equal_Record");
|
|
|
|
Params::NoceFunctionLibrary_Equal_Record Parms{};
|
|
|
|
Parms.A = std::move(A);
|
|
Parms.B = B;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCmdFromSeqData
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSeqData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ExecuteConsoleCmdFromSeqData(const struct FNoceSeqData& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteConsoleCmdFromSeqData");
|
|
|
|
Params::NoceFunctionLibrary_ExecuteConsoleCmdFromSeqData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ExecuteConsoleCommandWithTag
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Param (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ExecuteConsoleCommandWithTag(const class FString& Command, const class FString& Param, const class FName& InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteConsoleCommandWithTag");
|
|
|
|
Params::NoceFunctionLibrary_ExecuteConsoleCommandWithTag Parms{};
|
|
|
|
Parms.Command = std::move(Command);
|
|
Parms.Param = std::move(Param);
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ExecuteSeqDataCmdWithTagForHighSpec
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSeqDataCmd& InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ExecuteSeqDataCmdWithTagForHighSpec(const class FString& Command, const struct FNoceSeqDataCmd& InData, const class FName& InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ExecuteSeqDataCmdWithTagForHighSpec");
|
|
|
|
Params::NoceFunctionLibrary_ExecuteSeqDataCmdWithTagForHighSpec Parms{};
|
|
|
|
Parms.Command = std::move(Command);
|
|
Parms.InData = std::move(InData);
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ForceClothNextUpdateTeleport
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ForceClothNextUpdateTeleport(class ANoceCharacter* InCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ForceClothNextUpdateTeleport");
|
|
|
|
Params::NoceFunctionLibrary_ForceClothNextUpdateTeleport Parms{};
|
|
|
|
Parms.InCharacter = InCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ForceStopSlotAnimation
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimInstance* InAnimInstance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InBlendOutTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ForceStopSlotAnimation(class UAnimInstance* InAnimInstance, float InBlendOutTime, class FName SlotNodeName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ForceStopSlotAnimation");
|
|
|
|
Params::NoceFunctionLibrary_ForceStopSlotAnimation Parms{};
|
|
|
|
Parms.InAnimInstance = InAnimInstance;
|
|
Parms.InBlendOutTime = InBlendOutTime;
|
|
Parms.SlotNodeName = SlotNodeName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_Hatcher100
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_Hatcher100(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray<struct FVector>& OutRandomVectorStorage_Previous, TArray<struct FVector>& OutRandomVectorStorage_Next, TArray<struct FVector>& OutRandomVectorStorage_LocalTimer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_Hatcher100");
|
|
|
|
Params::NoceFunctionLibrary_GenerateRandomForceVector_Hatcher100 Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InTime = InTime;
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.DirectionOffset = std::move(DirectionOffset);
|
|
Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous);
|
|
Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next);
|
|
Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous);
|
|
OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next);
|
|
OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoBody
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_TsukumoBody(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray<struct FVector>& OutRandomVectorStorage_Previous, TArray<struct FVector>& OutRandomVectorStorage_Next, TArray<struct FVector>& OutRandomVectorStorage_LocalTimer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_TsukumoBody");
|
|
|
|
Params::NoceFunctionLibrary_GenerateRandomForceVector_TsukumoBody Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InTime = InTime;
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.DirectionOffset = std::move(DirectionOffset);
|
|
Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous);
|
|
Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next);
|
|
Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous);
|
|
OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next);
|
|
OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GenerateRandomForceVector_TsukumoHair
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FNoceRandomForceVectorData&InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float InTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& DirectionOffset (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_Previous (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_Next (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// TArray<struct FVector>& OutRandomVectorStorage_LocalTimer (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceFunctionLibrary::GenerateRandomForceVector_TsukumoHair(const struct FNoceRandomForceVectorData& InData, float InTime, float DeltaTime, const struct FVector& Direction, const struct FVector& DirectionOffset, TArray<struct FVector>& OutRandomVectorStorage_Previous, TArray<struct FVector>& OutRandomVectorStorage_Next, TArray<struct FVector>& OutRandomVectorStorage_LocalTimer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GenerateRandomForceVector_TsukumoHair");
|
|
|
|
Params::NoceFunctionLibrary_GenerateRandomForceVector_TsukumoHair Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InTime = InTime;
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.DirectionOffset = std::move(DirectionOffset);
|
|
Parms.OutRandomVectorStorage_Previous = std::move(OutRandomVectorStorage_Previous);
|
|
Parms.OutRandomVectorStorage_Next = std::move(OutRandomVectorStorage_Next);
|
|
Parms.OutRandomVectorStorage_LocalTimer = std::move(OutRandomVectorStorage_LocalTimer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
OutRandomVectorStorage_Previous = std::move(Parms.OutRandomVectorStorage_Previous);
|
|
OutRandomVectorStorage_Next = std::move(Parms.OutRandomVectorStorage_Next);
|
|
OutRandomVectorStorage_LocalTimer = std::move(Parms.OutRandomVectorStorage_LocalTimer);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetAllRoundSequenceNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceRoundType RoundType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceFunctionLibrary::GetAllRoundSequenceNames(ENoceRoundType RoundType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetAllRoundSequenceNames");
|
|
|
|
Params::NoceFunctionLibrary_GetAllRoundSequenceNames Parms{};
|
|
|
|
Parms.RoundType = RoundType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetAssetName
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class UObject> Obj (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::GetAssetName(TSoftObjectPtr<class UObject> Obj)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetAssetName");
|
|
|
|
Params::NoceFunctionLibrary_GetAssetName Parms{};
|
|
|
|
Parms.Obj = Obj;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetBinkUrlWithOutfitSuffix
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* InWorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InURL (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::GetBinkUrlWithOutfitSuffix(class UObject* InWorldContextObject, const class FString& InURL)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetBinkUrlWithOutfitSuffix");
|
|
|
|
Params::NoceFunctionLibrary_GetBinkUrlWithOutfitSuffix Parms{};
|
|
|
|
Parms.InWorldContextObject = InWorldContextObject;
|
|
Parms.InURL = std::move(InURL);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetBPCDOMeshComponents
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UClass* InActorClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class UMeshComponent*>* OutArray (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::GetBPCDOMeshComponents(class UClass* InActorClass, TArray<class UMeshComponent*>* OutArray)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetBPCDOMeshComponents");
|
|
|
|
Params::NoceFunctionLibrary_GetBPCDOMeshComponents Parms{};
|
|
|
|
Parms.InActorClass = InActorClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutArray != nullptr)
|
|
*OutArray = std::move(Parms.OutArray);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCharacterSlopeAngle
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class ACharacter* Character (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// float SizeRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetCharacterSlopeAngle(class ACharacter* Character, const TArray<EObjectTypeQuery>& ObjectTypes, float SizeRatio, bool DebugDraw)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCharacterSlopeAngle");
|
|
|
|
Params::NoceFunctionLibrary_GetCharacterSlopeAngle Parms{};
|
|
|
|
Parms.Character = Character;
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.SizeRatio = SizeRatio;
|
|
Parms.DebugDraw = DebugDraw;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCineEventUserTypeFromString
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InStr (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceCineEventUserType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceCineEventUserType UNoceFunctionLibrary::GetCineEventUserTypeFromString(const class FString& InStr)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCineEventUserTypeFromString");
|
|
|
|
Params::NoceFunctionLibrary_GetCineEventUserTypeFromString Parms{};
|
|
|
|
Parms.InStr = std::move(InStr);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetClassFromAssetData
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FAssetData& InAssetData (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UClass* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UClass* UNoceFunctionLibrary::GetClassFromAssetData(const struct FAssetData& InAssetData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetClassFromAssetData");
|
|
|
|
Params::NoceFunctionLibrary_GetClassFromAssetData Parms{};
|
|
|
|
Parms.InAssetData = std::move(InAssetData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCompCollisionType
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionEnabled ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ECollisionEnabled UNoceFunctionLibrary::GetCompCollisionType(class UPrimitiveComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCompCollisionType");
|
|
|
|
Params::NoceFunctionLibrary_GetCompCollisionType Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCurrentChapterName
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::GetCurrentChapterName(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentChapterName");
|
|
|
|
Params::NoceFunctionLibrary_GetCurrentChapterName Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCurrentDefiniteEnding
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceEndingType UNoceFunctionLibrary::GetCurrentDefiniteEnding(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentDefiniteEnding");
|
|
|
|
Params::NoceFunctionLibrary_GetCurrentDefiniteEnding Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCurrentEndingBranch
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceEndingType UNoceFunctionLibrary::GetCurrentEndingBranch(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentEndingBranch");
|
|
|
|
Params::NoceFunctionLibrary_GetCurrentEndingBranch Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCurrentProgress
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag UNoceFunctionLibrary::GetCurrentProgress(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCurrentProgress");
|
|
|
|
Params::NoceFunctionLibrary_GetCurrentProgress Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetCVarCurrentValue
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InCVarName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::GetCVarCurrentValue(const class FString& InCVarName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetCVarCurrentValue");
|
|
|
|
Params::NoceFunctionLibrary_GetCVarCurrentValue Parms{};
|
|
|
|
Parms.InCVarName = std::move(InCVarName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetDependencySoftObjPtr
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULevelSequence* InSeq (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UObject> InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<TSoftObjectPtr<class UObject>> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
TArray<TSoftObjectPtr<class UObject>> UNoceFunctionLibrary::GetDependencySoftObjPtr(class ULevelSequence* InSeq, TSubclassOf<class UObject> InClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetDependencySoftObjPtr");
|
|
|
|
Params::NoceFunctionLibrary_GetDependencySoftObjPtr Parms{};
|
|
|
|
Parms.InSeq = InSeq;
|
|
Parms.InClass = InClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetDiffDegree
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& AnchorFoward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetDiffDegree(const struct FVector& AnchorFoward, const struct FVector& Direction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetDiffDegree");
|
|
|
|
Params::NoceFunctionLibrary_GetDiffDegree Parms{};
|
|
|
|
Parms.AnchorFoward = std::move(AnchorFoward);
|
|
Parms.Direction = std::move(Direction);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetForwardDiffDegree
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* Anchor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Check (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetForwardDiffDegree(class AActor* Anchor, const struct FVector& Check)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetForwardDiffDegree");
|
|
|
|
Params::NoceFunctionLibrary_GetForwardDiffDegree Parms{};
|
|
|
|
Parms.Anchor = Anchor;
|
|
Parms.Check = std::move(Check);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetGameActionLevel
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceActionLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceActionLevel UNoceFunctionLibrary::GetGameActionLevel(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameActionLevel");
|
|
|
|
Params::NoceFunctionLibrary_GetGameActionLevel Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetGameRiddleLevel
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRiddleLevel ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRiddleLevel UNoceFunctionLibrary::GetGameRiddleLevel(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameRiddleLevel");
|
|
|
|
Params::NoceFunctionLibrary_GetGameRiddleLevel Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetGameRound
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRoundType UNoceFunctionLibrary::GetGameRound(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGameRound");
|
|
|
|
Params::NoceFunctionLibrary_GetGameRound Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetGlobalTimeDilationMultiplier
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetGlobalTimeDilationMultiplier");
|
|
|
|
Params::NoceFunctionLibrary_GetGlobalTimeDilationMultiplier Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetHitReactionFourWay
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InAngel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceHitReactionFourWayType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceHitReactionFourWayType UNoceFunctionLibrary::GetHitReactionFourWay(class UObject* WorldContextObject, float InAngel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetHitReactionFourWay");
|
|
|
|
Params::NoceFunctionLibrary_GetHitReactionFourWay Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InAngel = InAngel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetHitReactionTwoWay
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InAngel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceHitReactionTwoWayType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceHitReactionTwoWayType UNoceFunctionLibrary::GetHitReactionTwoWay(class UObject* WorldContextObject, float InAngel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetHitReactionTwoWay");
|
|
|
|
Params::NoceFunctionLibrary_GetHitReactionTwoWay Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InAngel = InAngel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetInputMappingVectorFromCameraRotate
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRotator& InCameraRotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float InInputForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InInputRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceFunctionLibrary::GetInputMappingVectorFromCameraRotate(const struct FRotator& InCameraRotator, float InInputForward, float InInputRight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetInputMappingVectorFromCameraRotate");
|
|
|
|
Params::NoceFunctionLibrary_GetInputMappingVectorFromCameraRotate Parms{};
|
|
|
|
Parms.InCameraRotator = std::move(InCameraRotator);
|
|
Parms.InInputForward = InInputForward;
|
|
Parms.InInputRight = InInputRight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetMediaName
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMediaPlayer* MediaPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceFunctionLibrary::GetMediaName(class UMediaPlayer* MediaPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetMediaName");
|
|
|
|
Params::NoceFunctionLibrary_GetMediaName Parms{};
|
|
|
|
Parms.MediaPlayer = MediaPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableBool
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::GetNiagaraVariableBool(class UNiagaraComponent* NiagaraComponent, class FName InVariableName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableBool");
|
|
|
|
Params::NoceFunctionLibrary_GetNiagaraVariableBool Parms{};
|
|
|
|
Parms.NiagaraComponent = NiagaraComponent;
|
|
Parms.InVariableName = InVariableName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableFloat
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetNiagaraVariableFloat(class UNiagaraComponent* NiagaraComponent, class FName InVariableName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableFloat");
|
|
|
|
Params::NoceFunctionLibrary_GetNiagaraVariableFloat Parms{};
|
|
|
|
Parms.NiagaraComponent = NiagaraComponent;
|
|
Parms.InVariableName = InVariableName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableLinearColor
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FLinearColor UNoceFunctionLibrary::GetNiagaraVariableLinearColor(class UNiagaraComponent* NiagaraComponent, class FName InVariableName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableLinearColor");
|
|
|
|
Params::NoceFunctionLibrary_GetNiagaraVariableLinearColor Parms{};
|
|
|
|
Parms.NiagaraComponent = NiagaraComponent;
|
|
Parms.InVariableName = InVariableName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNiagaraVariableVector
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* NiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InVariableName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNoceFunctionLibrary::GetNiagaraVariableVector(class UNiagaraComponent* NiagaraComponent, class FName InVariableName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNiagaraVariableVector");
|
|
|
|
Params::NoceFunctionLibrary_GetNiagaraVariableVector Parms{};
|
|
|
|
Parms.NiagaraComponent = NiagaraComponent;
|
|
Parms.InVariableName = InVariableName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNoceCheatManager
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceCheatManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceCheatManager* UNoceFunctionLibrary::GetNoceCheatManager(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceCheatManager");
|
|
|
|
Params::NoceFunctionLibrary_GetNoceCheatManager Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNoceGameInstance
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceGameInstance* UNoceFunctionLibrary::GetNoceGameInstance(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameInstance");
|
|
|
|
Params::NoceFunctionLibrary_GetNoceGameInstance Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNoceGameMode
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceGameMode* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceGameMode* UNoceFunctionLibrary::GetNoceGameMode(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameMode");
|
|
|
|
Params::NoceFunctionLibrary_GetNoceGameMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNoceGameState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceGameState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceGameState* UNoceFunctionLibrary::GetNoceGameState(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGameState");
|
|
|
|
Params::NoceFunctionLibrary_GetNoceGameState Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNoceGlobalDelegates
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceGlobalDelegates* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceGlobalDelegates* UNoceFunctionLibrary::GetNoceGlobalDelegates(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNoceGlobalDelegates");
|
|
|
|
Params::NoceFunctionLibrary_GetNoceGlobalDelegates Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetNocePlayerCharater
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANocePlayerCharacter* UNoceFunctionLibrary::GetNocePlayerCharater(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetNocePlayerCharater");
|
|
|
|
Params::NoceFunctionLibrary_GetNocePlayerCharater Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetPhysicsAssetCollision
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionEnabled* OutCollisionEnabled (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::GetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled* OutCollisionEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPhysicsAssetCollision");
|
|
|
|
Params::NoceFunctionLibrary_GetPhysicsAssetCollision Parms{};
|
|
|
|
Parms.InSkeletalMesh = InSkeletalMesh;
|
|
Parms.InBoneName = InBoneName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutCollisionEnabled != nullptr)
|
|
*OutCollisionEnabled = Parms.OutCollisionEnabled;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetPlaySequenceStateSeqActor
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceFunctionLibrary::GetPlaySequenceStateSeqActor(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPlaySequenceStateSeqActor");
|
|
|
|
Params::NoceFunctionLibrary_GetPlaySequenceStateSeqActor Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMontagePlayRate
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetPreSeamlessMontagePlayRate(class UAnimMontage* InMontage, float InDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreSeamlessMontagePlayRate");
|
|
|
|
Params::NoceFunctionLibrary_GetPreSeamlessMontagePlayRate Parms{};
|
|
|
|
Parms.InMontage = InMontage;
|
|
Parms.InDuration = InDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetPreSeamlessMotionWarppingDuration
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimMontage* InMontage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetPreSeamlessMotionWarppingDuration(class UAnimMontage* InMontage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreSeamlessMotionWarppingDuration");
|
|
|
|
Params::NoceFunctionLibrary_GetPreSeamlessMotionWarppingDuration Parms{};
|
|
|
|
Parms.InMontage = InMontage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetPreviewLightSet
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::GetPreviewLightSet(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetPreviewLightSet");
|
|
|
|
Params::NoceFunctionLibrary_GetPreviewLightSet Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetRBANAlphaRatio
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetRBANAlphaRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetRBANAlphaRatio");
|
|
|
|
Params::NoceFunctionLibrary_GetRBANAlphaRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetSeqDataAssetPackageNameFromSeq
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class UMovieSceneSequence>PlaySeq (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::GetSeqDataAssetPackageNameFromSeq(TSoftObjectPtr<class UMovieSceneSequence> PlaySeq)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSeqDataAssetPackageNameFromSeq");
|
|
|
|
Params::NoceFunctionLibrary_GetSeqDataAssetPackageNameFromSeq Parms{};
|
|
|
|
Parms.PlaySeq = PlaySeq;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetSequenceName
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULevelSequencePlayer* SequencePlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceFunctionLibrary::GetSequenceName(class ULevelSequencePlayer* SequencePlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSequenceName");
|
|
|
|
Params::NoceFunctionLibrary_GetSequenceName Parms{};
|
|
|
|
Parms.SequencePlayer = SequencePlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetSkirtSlopeAdjustRatio
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetSkirtSlopeAdjustRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSkirtSlopeAdjustRatio");
|
|
|
|
Params::NoceFunctionLibrary_GetSkirtSlopeAdjustRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetSpineSocketRotationYaw
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InSpineSocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetSpineSocketRotationYaw(class AActor* InTargetActor, class FName InSpineSocketName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetSpineSocketRotationYaw");
|
|
|
|
Params::NoceFunctionLibrary_GetSpineSocketRotationYaw Parms{};
|
|
|
|
Parms.InTargetActor = InTargetActor;
|
|
Parms.InSpineSocketName = InSpineSocketName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetTimeManager
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceTimeManager* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceTimeManager* UNoceFunctionLibrary::GetTimeManager(const class UObject* WorldContextObject, int32 PlayerIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetTimeManager");
|
|
|
|
Params::NoceFunctionLibrary_GetTimeManager Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.PlayerIndex = PlayerIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetTraceOffset
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float TraceUpDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float TraceDownDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ShowDebug (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::GetTraceOffset(const class UAnimInstance* InAnimInstance, class FName SocketName, float TraceUpDistance, float TraceDownDistance, bool ShowDebug)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetTraceOffset");
|
|
|
|
Params::NoceFunctionLibrary_GetTraceOffset Parms{};
|
|
|
|
Parms.InAnimInstance = InAnimInstance;
|
|
Parms.SocketName = SocketName;
|
|
Parms.TraceUpDistance = TraceUpDistance;
|
|
Parms.TraceDownDistance = TraceDownDistance;
|
|
Parms.ShowDebug = ShowDebug;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.GetWeaponSubSystem
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceWeaponSubsystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceWeaponSubsystem* UNoceFunctionLibrary::GetWeaponSubSystem(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "GetWeaponSubSystem");
|
|
|
|
Params::NoceFunctionLibrary_GetWeaponSubSystem Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.HandleRestartGame
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::HandleRestartGame(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "HandleRestartGame");
|
|
|
|
Params::NoceFunctionLibrary_HandleRestartGame Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.HasQualitySwitchNode
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterial* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString* Info (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::HasQualitySwitchNode(class UMaterial* InMaterial, class FString* Info)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "HasQualitySwitchNode");
|
|
|
|
Params::NoceFunctionLibrary_HasQualitySwitchNode Parms{};
|
|
|
|
Parms.InMaterial = InMaterial;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Info != nullptr)
|
|
*Info = std::move(Parms.Info);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsActionLevelChill
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsActionLevelChill(ENoceActionLevel InActionLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActionLevelChill");
|
|
|
|
Params::NoceFunctionLibrary_IsActionLevelChill Parms{};
|
|
|
|
Parms.InActionLevel = InActionLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsActiveEffectHandleValid
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FActiveGameplayEffectHandle&InEffectHandle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsActiveEffectHandleValid(const struct FActiveGameplayEffectHandle& InEffectHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActiveEffectHandleValid");
|
|
|
|
Params::NoceFunctionLibrary_IsActiveEffectHandleValid Parms{};
|
|
|
|
Parms.InEffectHandle = std::move(InEffectHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsActiveMovieSceneExecutor
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsActiveMovieSceneExecutor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActiveMovieSceneExecutor");
|
|
|
|
Params::NoceFunctionLibrary_IsActiveMovieSceneExecutor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSequenceAndSeqData
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsActivePreloadSequenceAndSeqData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActivePreloadSequenceAndSeqData");
|
|
|
|
Params::NoceFunctionLibrary_IsActivePreloadSequenceAndSeqData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsActivePreloadSeqUpdateDataLayer
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsActivePreloadSeqUpdateDataLayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActivePreloadSeqUpdateDataLayer");
|
|
|
|
Params::NoceFunctionLibrary_IsActivePreloadSeqUpdateDataLayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsActorOfClass
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TSoftClassPtr<class UClass> Class_0 (ConstParm, Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsActorOfClass(class AActor* Actor, const TSoftClassPtr<class UClass> Class_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsActorOfClass");
|
|
|
|
Params::NoceFunctionLibrary_IsActorOfClass Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.Class_0 = Class_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsCurrentActionLevelChill
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsCurrentActionLevelChill(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsCurrentActionLevelChill");
|
|
|
|
Params::NoceFunctionLibrary_IsCurrentActionLevelChill Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsForceJumpPlaybackPosByCmd
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsForceJumpPlaybackPosByCmd(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsForceJumpPlaybackPosByCmd");
|
|
|
|
Params::NoceFunctionLibrary_IsForceJumpPlaybackPosByCmd Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsGame
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsGame(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsGame");
|
|
|
|
Params::NoceFunctionLibrary_IsGame Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsInEndGameProgress
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsInEndGameProgress(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInEndGameProgress");
|
|
|
|
Params::NoceFunctionLibrary_IsInEndGameProgress Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsInEvent
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsInEvent(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInEvent");
|
|
|
|
Params::NoceFunctionLibrary_IsInEvent Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsInPartitionedWorld
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsInPartitionedWorld(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInPartitionedWorld");
|
|
|
|
Params::NoceFunctionLibrary_IsInPartitionedWorld Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsInPlaySequenceState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsInPlaySequenceState(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsInPlaySequenceState");
|
|
|
|
Params::NoceFunctionLibrary_IsInPlaySequenceState Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsNiagaraComplete
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* InNiagaraComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsNiagaraComplete(class UNiagaraComponent* InNiagaraComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsNiagaraComplete");
|
|
|
|
Params::NoceFunctionLibrary_IsNiagaraComplete Parms{};
|
|
|
|
Parms.InNiagaraComponent = InNiagaraComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsPlayerInputDirectionIsOppositeToCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsPlayerInputDirectionIsOppositeToCharacter(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsPlayerInputDirectionIsOppositeToCharacter");
|
|
|
|
Params::NoceFunctionLibrary_IsPlayerInputDirectionIsOppositeToCharacter Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsPointInFanShape
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& Origin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& TargetPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MinRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float MaxRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsPointInFanShape(const struct FVector& Origin, const struct FVector& Direction, const struct FVector& TargetPoint, float Angle, float MinRadius, float MaxRadius)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsPointInFanShape");
|
|
|
|
Params::NoceFunctionLibrary_IsPointInFanShape Parms{};
|
|
|
|
Parms.Origin = std::move(Origin);
|
|
Parms.Direction = std::move(Direction);
|
|
Parms.TargetPoint = std::move(TargetPoint);
|
|
Parms.Angle = Angle;
|
|
Parms.MinRadius = MinRadius;
|
|
Parms.MaxRadius = MaxRadius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsProgressConditionMatch
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTagContainer& InProgressCondition (Parm, NativeAccessSpecifierPublic)
|
|
// bool ExactProgress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTagContainer& InNeedAddTag (Parm, NativeAccessSpecifierPublic)
|
|
// bool NeedAllAddTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NeedAddTagNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTagContainer& InWithoutAddTag (Parm, NativeAccessSpecifierPublic)
|
|
// bool WithoutAllTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsProgressConditionMatch(class UObject* WorldContextObject, const struct FGameplayTagContainer& InProgressCondition, bool ExactProgress, const struct FGameplayTagContainer& InNeedAddTag, bool NeedAllAddTag, int32 NeedAddTagNum, const struct FGameplayTagContainer& InWithoutAddTag, bool WithoutAllTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsProgressConditionMatch");
|
|
|
|
Params::NoceFunctionLibrary_IsProgressConditionMatch Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InProgressCondition = std::move(InProgressCondition);
|
|
Parms.ExactProgress = ExactProgress;
|
|
Parms.InNeedAddTag = std::move(InNeedAddTag);
|
|
Parms.NeedAllAddTag = NeedAllAddTag;
|
|
Parms.NeedAddTagNum = NeedAddTagNum;
|
|
Parms.InWithoutAddTag = std::move(InWithoutAddTag);
|
|
Parms.WithoutAllTag = WithoutAllTag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.IsShowDebugInfoForRBANBlending
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::IsShowDebugInfoForRBANBlending(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "IsShowDebugInfoForRBANBlending");
|
|
|
|
Params::NoceFunctionLibrary_IsShowDebugInfoForRBANBlending Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.KawaiiWarmUpForCharacter
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 WarmUpFrames (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::KawaiiWarmUpForCharacter(class ANoceCharacter* InCharacter, int32 WarmUpFrames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "KawaiiWarmUpForCharacter");
|
|
|
|
Params::NoceFunctionLibrary_KawaiiWarmUpForCharacter Parms{};
|
|
|
|
Parms.InCharacter = InCharacter;
|
|
Parms.WarmUpFrames = WarmUpFrames;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.MessageOpen
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& Message (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::MessageOpen(const class FString& Message)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "MessageOpen");
|
|
|
|
Params::NoceFunctionLibrary_MessageOpen Parms{};
|
|
|
|
Parms.Message = std::move(Message);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.MRQ_TriggerPlayStart
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& InSeq (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::MRQ_TriggerPlayStart(const struct FSoftObjectPath& InSeq)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "MRQ_TriggerPlayStart");
|
|
|
|
Params::NoceFunctionLibrary_MRQ_TriggerPlayStart Parms{};
|
|
|
|
Parms.InSeq = std::move(InSeq);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.Noce_Seq_Trace_BookMark
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InLogString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::Noce_Seq_Trace_BookMark(class UObject* WorldContextObject, const class FString& InLogString)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Noce_Seq_Trace_BookMark");
|
|
|
|
Params::NoceFunctionLibrary_Noce_Seq_Trace_BookMark Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InLogString = std::move(InLogString);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.Noce_Trace_BookMark
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InLogString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::Noce_Trace_BookMark(const class FString& InLogString)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "Noce_Trace_BookMark");
|
|
|
|
Params::NoceFunctionLibrary_Noce_Trace_BookMark Parms{};
|
|
|
|
Parms.InLogString = std::move(InLogString);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.NoceCapsuleTraceSingleForObjectsFirstBlock
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float HalfHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::NoceCapsuleTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, float HalfHeight, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceCapsuleTraceSingleForObjectsFirstBlock");
|
|
|
|
Params::NoceFunctionLibrary_NoceCapsuleTraceSingleForObjectsFirstBlock Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BlockChannel = BlockChannel;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.HalfHeight = HalfHeight;
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.SkipTag = SkipTag;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHit != nullptr)
|
|
*OutHit = std::move(Parms.OutHit);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.NoceLineTraceSingleForObjectsFirstBlock
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::NoceLineTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceLineTraceSingleForObjectsFirstBlock");
|
|
|
|
Params::NoceFunctionLibrary_NoceLineTraceSingleForObjectsFirstBlock Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BlockChannel = BlockChannel;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.SkipTag = SkipTag;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHit != nullptr)
|
|
*OutHit = std::move(Parms.OutHit);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.NoceSphereTraceSingleForObjectsFirstBlock
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionChannel BlockChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Start (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& End (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Radius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool bTraceComplex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class AActor*>& ActorsToIgnore (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// EDrawDebugTrace DrawDebugType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FHitResult* OutHit (Parm, OutParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool bIgnoreSelf (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SkipTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& TraceHitColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DrawTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceFunctionLibrary::NoceSphereTraceSingleForObjectsFirstBlock(const class UObject* WorldContextObject, ECollisionChannel BlockChannel, const struct FVector& Start, const struct FVector& End, float Radius, const TArray<EObjectTypeQuery>& ObjectTypes, bool bTraceComplex, const TArray<class AActor*>& ActorsToIgnore, EDrawDebugTrace DrawDebugType, struct FHitResult* OutHit, bool bIgnoreSelf, class FName SkipTag, const struct FLinearColor& TraceColor, const struct FLinearColor& TraceHitColor, float DrawTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "NoceSphereTraceSingleForObjectsFirstBlock");
|
|
|
|
Params::NoceFunctionLibrary_NoceSphereTraceSingleForObjectsFirstBlock Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.BlockChannel = BlockChannel;
|
|
Parms.Start = std::move(Start);
|
|
Parms.End = std::move(End);
|
|
Parms.Radius = Radius;
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.bTraceComplex = bTraceComplex;
|
|
Parms.ActorsToIgnore = std::move(ActorsToIgnore);
|
|
Parms.DrawDebugType = DrawDebugType;
|
|
Parms.bIgnoreSelf = bIgnoreSelf;
|
|
Parms.SkipTag = SkipTag;
|
|
Parms.TraceColor = std::move(TraceColor);
|
|
Parms.TraceHitColor = std::move(TraceHitColor);
|
|
Parms.DrawTime = DrawTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutHit != nullptr)
|
|
*OutHit = std::move(Parms.OutHit);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.PlayerScarfResetDynmaics
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePlayerCharacter* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ETeleportType TeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::PlayerScarfResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "PlayerScarfResetDynmaics");
|
|
|
|
Params::NoceFunctionLibrary_PlayerScarfResetDynmaics Parms{};
|
|
|
|
Parms.InPlayer = InPlayer;
|
|
Parms.TeleportType = TeleportType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.PlayerSkirtResetDynmaics
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePlayerCharacter* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ETeleportType TeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::PlayerSkirtResetDynmaics(class ANocePlayerCharacter* InPlayer, ETeleportType TeleportType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "PlayerSkirtResetDynmaics");
|
|
|
|
Params::NoceFunctionLibrary_PlayerSkirtResetDynmaics Parms{};
|
|
|
|
Parms.InPlayer = InPlayer;
|
|
Parms.TeleportType = TeleportType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ProcessSolveLumenGhostingCmds
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InSeqName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ProcessSolveLumenGhostingCmds(const class FName& InSeqName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ProcessSolveLumenGhostingCmds");
|
|
|
|
Params::NoceFunctionLibrary_ProcessSolveLumenGhostingCmds Parms{};
|
|
|
|
Parms.InSeqName = InSeqName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.RandomFloatRange_ThreadSafe
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float InSeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceFunctionLibrary::RandomFloatRange_ThreadSafe(float InSeed, float InMin, float InMax)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RandomFloatRange_ThreadSafe");
|
|
|
|
Params::NoceFunctionLibrary_RandomFloatRange_ThreadSafe Parms{};
|
|
|
|
Parms.InSeed = InSeed;
|
|
Parms.InMin = InMin;
|
|
Parms.InMax = InMax;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.RefreshNoceLightSavableData
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class ULightComponent* InLightComp (ConstParm, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLightSavableData& OutData (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::RefreshNoceLightSavableData(const class UObject* WorldContextObject, const class ULightComponent* InLightComp, struct FNoceLightSavableData& OutData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RefreshNoceLightSavableData");
|
|
|
|
Params::NoceFunctionLibrary_RefreshNoceLightSavableData Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InLightComp = InLightComp;
|
|
Parms.OutData = std::move(OutData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
OutData = std::move(Parms.OutData);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ReplacePlayerCharMaterialByCharMeshType
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReplaceMatIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UMaterialInterface* DefaultMat (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UMaterialInterface* PureWhite (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UMaterialInterface* PinkRabbit (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ReplacePlayerCharMaterialByCharMeshType(class USkeletalMeshComponent* InComp, int32 ReplaceMatIndex, class UMaterialInterface* DefaultMat, class UMaterialInterface* PureWhite, class UMaterialInterface* PinkRabbit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ReplacePlayerCharMaterialByCharMeshType");
|
|
|
|
Params::NoceFunctionLibrary_ReplacePlayerCharMaterialByCharMeshType Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.ReplaceMatIndex = ReplaceMatIndex;
|
|
Parms.DefaultMat = DefaultMat;
|
|
Parms.PureWhite = PureWhite;
|
|
Parms.PinkRabbit = PinkRabbit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.RequestGameplayTagFromString
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FString& InData (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag UNoceFunctionLibrary::RequestGameplayTagFromString(const class FString& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "RequestGameplayTagFromString");
|
|
|
|
Params::NoceFunctionLibrary_RequestGameplayTagFromString Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ResetConsoleCmdFromSeqData
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSeqData& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ResetConsoleCmdFromSeqData(const struct FNoceSeqData& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetConsoleCmdFromSeqData");
|
|
|
|
Params::NoceFunctionLibrary_ResetConsoleCmdFromSeqData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ResetDynamics
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceCharacter* InCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ETeleportType InTeleportType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ResetDynamics(class ANoceCharacter* InCharacter, ETeleportType InTeleportType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetDynamics");
|
|
|
|
Params::NoceFunctionLibrary_ResetDynamics Parms{};
|
|
|
|
Parms.InCharacter = InCharacter;
|
|
Parms.InTeleportType = InTeleportType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ResetEnableHDROutput
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
|
|
void UNoceFunctionLibrary::ResetEnableHDROutput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetEnableHDROutput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ResetHDRUICompositeMode
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
|
|
void UNoceFunctionLibrary::ResetHDRUICompositeMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetHDRUICompositeMode");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ResetHDRUILevel
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
|
|
void UNoceFunctionLibrary::ResetHDRUILevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetHDRUILevel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.ResetSolveLumenGhostingCmds
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InSeqName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::ResetSolveLumenGhostingCmds(const class FName& InSeqName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "ResetSolveLumenGhostingCmds");
|
|
|
|
Params::NoceFunctionLibrary_ResetSolveLumenGhostingCmds Parms{};
|
|
|
|
Parms.InSeqName = InSeqName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SearchActors
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<EObjectTypeQuery>& ObjectTypes (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// TArray<class AActor*>* OutActors (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SearchActors(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const TArray<EObjectTypeQuery>& ObjectTypes, TArray<class AActor*>* OutActors, bool DebugDraw)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchActors");
|
|
|
|
Params::NoceFunctionLibrary_SearchActors Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InSelfActor = InSelfActor;
|
|
Parms.InDirection = std::move(InDirection);
|
|
Parms.InRadius = InRadius;
|
|
Parms.InHalfAngle = InHalfAngle;
|
|
Parms.ObjectTypes = std::move(ObjectTypes);
|
|
Parms.DebugDraw = DebugDraw;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActors != nullptr)
|
|
*OutActors = std::move(Parms.OutActors);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SearchEnemy
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& InCountableTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor** OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNocePlayerLookAtTargetComponent**OutLookAtTarget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InForMotionWarp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SearchEnemy(class UObject* WorldContextObject, class AActor* InSelfActor, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchEnemy");
|
|
|
|
Params::NoceFunctionLibrary_SearchEnemy Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InSelfActor = InSelfActor;
|
|
Parms.InRadius = InRadius;
|
|
Parms.InHalfAngle = InHalfAngle;
|
|
Parms.InCountableTag = std::move(InCountableTag);
|
|
Parms.DebugDraw = DebugDraw;
|
|
Parms.InForMotionWarp = InForMotionWarp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActor != nullptr)
|
|
*OutActor = Parms.OutActor;
|
|
|
|
if (OutLookAtTarget != nullptr)
|
|
*OutLookAtTarget = Parms.OutLookAtTarget;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SearchEnemyWithDirection
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InSelfActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InDirection (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTag& InCountableTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor** OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNocePlayerLookAtTargetComponent**OutLookAtTarget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool DebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InForMotionWarp (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SearchEnemyWithDirection(class UObject* WorldContextObject, class AActor* InSelfActor, const struct FVector& InDirection, float InRadius, float InHalfAngle, const struct FGameplayTag& InCountableTag, class AActor** OutActor, class UNocePlayerLookAtTargetComponent** OutLookAtTarget, bool DebugDraw, bool InForMotionWarp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SearchEnemyWithDirection");
|
|
|
|
Params::NoceFunctionLibrary_SearchEnemyWithDirection Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InSelfActor = InSelfActor;
|
|
Parms.InDirection = std::move(InDirection);
|
|
Parms.InRadius = InRadius;
|
|
Parms.InHalfAngle = InHalfAngle;
|
|
Parms.InCountableTag = std::move(InCountableTag);
|
|
Parms.DebugDraw = DebugDraw;
|
|
Parms.InForMotionWarp = InForMotionWarp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutActor != nullptr)
|
|
*OutActor = Parms.OutActor;
|
|
|
|
if (OutLookAtTarget != nullptr)
|
|
*OutLookAtTarget = Parms.OutLookAtTarget;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetActiveEffectHandleInvalid
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FActiveGameplayEffectHandle& InEffectHandle (Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetActiveEffectHandleInvalid(struct FActiveGameplayEffectHandle& InEffectHandle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetActiveEffectHandleInvalid");
|
|
|
|
Params::NoceFunctionLibrary_SetActiveEffectHandleInvalid Parms{};
|
|
|
|
Parms.InEffectHandle = std::move(InEffectHandle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
InEffectHandle = std::move(Parms.InEffectHandle);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetConstraintProfileForAll
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAnimInstance* Instance (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ProfileName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDefaultIfNotFound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetConstraintProfileForAll(class UAnimInstance* Instance, class FName ProfileName, bool bDefaultIfNotFound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetConstraintProfileForAll");
|
|
|
|
Params::NoceFunctionLibrary_SetConstraintProfileForAll Parms{};
|
|
|
|
Parms.Instance = Instance;
|
|
Parms.ProfileName = ProfileName;
|
|
Parms.bDefaultIfNotFound = bDefaultIfNotFound;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetCVarWithCurrentPriority
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InCVarName (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InCVarValue (ConstParm, Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetCVarWithCurrentPriority(const class FString& InCVarName, const class FString& InCVarValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetCVarWithCurrentPriority");
|
|
|
|
Params::NoceFunctionLibrary_SetCVarWithCurrentPriority Parms{};
|
|
|
|
Parms.InCVarName = std::move(InCVarName);
|
|
Parms.InCVarValue = std::move(InCVarValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetEnableHDROutput
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetEnableHDROutput(bool InIsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetEnableHDROutput");
|
|
|
|
Params::NoceFunctionLibrary_SetEnableHDROutput Parms{};
|
|
|
|
Parms.InIsEnable = InIsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetEventMode
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEventModeType EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceCineEventUserType CineEventUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetEventMode(const class UObject* WorldContextObject, bool IsEnable, ENoceEventModeType EventType, ENoceCineEventUserType CineEventUserType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetEventMode");
|
|
|
|
Params::NoceFunctionLibrary_SetEventMode Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.IsEnable = IsEnable;
|
|
Parms.EventType = EventType;
|
|
Parms.CineEventUserType = CineEventUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetGlobalTimeDilationMultiplier
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float TimeDilationMultiplier (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetGlobalTimeDilationMultiplier(const class UObject* WorldContextObject, float TimeDilationMultiplier)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetGlobalTimeDilationMultiplier");
|
|
|
|
Params::NoceFunctionLibrary_SetGlobalTimeDilationMultiplier Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.TimeDilationMultiplier = TimeDilationMultiplier;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetHDRUICompositeMode
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetHDRUICompositeMode(bool InIsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetHDRUICompositeMode");
|
|
|
|
Params::NoceFunctionLibrary_SetHDRUICompositeMode Parms{};
|
|
|
|
Parms.InIsEnable = InIsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetHDRUILevel
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetHDRUILevel(float InLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetHDRUILevel");
|
|
|
|
Params::NoceFunctionLibrary_SetHDRUILevel Parms{};
|
|
|
|
Parms.InLevel = InLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataFloat
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataFloat(class UPrimitiveComponent* InComp, int32 DataIndex, float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataFloat");
|
|
|
|
Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataFloat Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.DataIndex = DataIndex;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector2
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector2(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector2D& Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector2");
|
|
|
|
Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector2 Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.DataIndex = DataIndex;
|
|
Parms.Value = std::move(Value);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector3
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector3(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector& Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector3");
|
|
|
|
Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector3 Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.DataIndex = DataIndex;
|
|
Parms.Value = std::move(Value);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetNoceCustomPrimitiveDataVector4
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 DataIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetNoceCustomPrimitiveDataVector4(class UPrimitiveComponent* InComp, int32 DataIndex, const struct FVector4& Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceCustomPrimitiveDataVector4");
|
|
|
|
Params::NoceFunctionLibrary_SetNoceCustomPrimitiveDataVector4 Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.DataIndex = DataIndex;
|
|
Parms.Value = std::move(Value);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetNoceScalarParameterForCustomPrimitiveData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetNoceScalarParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceScalarParameterForCustomPrimitiveData");
|
|
|
|
Params::NoceFunctionLibrary_SetNoceScalarParameterForCustomPrimitiveData Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.ParameterName = ParameterName;
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetNoceVectorParameterForCustomPrimitiveData
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPrimitiveComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector4& Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetNoceVectorParameterForCustomPrimitiveData(class UPrimitiveComponent* InComp, class FName ParameterName, const struct FVector4& Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetNoceVectorParameterForCustomPrimitiveData");
|
|
|
|
Params::NoceFunctionLibrary_SetNoceVectorParameterForCustomPrimitiveData Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.ParameterName = ParameterName;
|
|
Parms.Value = std::move(Value);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollision
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ECollisionEnabled InCollisionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetPhysicsAssetCollision(class USkeletalMeshComponent* InSkeletalMesh, class FName InBoneName, ECollisionEnabled InCollisionEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPhysicsAssetCollision");
|
|
|
|
Params::NoceFunctionLibrary_SetPhysicsAssetCollision Parms{};
|
|
|
|
Parms.InSkeletalMesh = InSkeletalMesh;
|
|
Parms.InBoneName = InBoneName;
|
|
Parms.InCollisionEnabled = InCollisionEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetPhysicsAssetCollisions
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* InSkeletalMesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& InBoneNames (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// ECollisionEnabled InCollisionEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetPhysicsAssetCollisions(class USkeletalMeshComponent* InSkeletalMesh, const TArray<class FName>& InBoneNames, ECollisionEnabled InCollisionEnabled)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPhysicsAssetCollisions");
|
|
|
|
Params::NoceFunctionLibrary_SetPhysicsAssetCollisions Parms{};
|
|
|
|
Parms.InSkeletalMesh = InSkeletalMesh;
|
|
Parms.InBoneNames = std::move(InBoneNames);
|
|
Parms.InCollisionEnabled = InCollisionEnabled;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetPlaySequenceStateSeqActor
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InSeqActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetPlaySequenceStateSeqActor(const class UObject* WorldContextObject, class AActor* InSeqActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetPlaySequenceStateSeqActor");
|
|
|
|
Params::NoceFunctionLibrary_SetPlaySequenceStateSeqActor Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InSeqActor = InSeqActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetSkeletalMeshAssetAndClearOverrideMat
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USkeletalMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetSkeletalMeshAssetAndClearOverrideMat(class USkeletalMeshComponent* InComp, class USkeletalMesh* NewMesh)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetSkeletalMeshAssetAndClearOverrideMat");
|
|
|
|
Params::NoceFunctionLibrary_SetSkeletalMeshAssetAndClearOverrideMat Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.NewMesh = NewMesh;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SetStaticMeshAssetAndClearOverrideMat
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UStaticMeshComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UStaticMesh* NewMesh (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SetStaticMeshAssetAndClearOverrideMat(class UStaticMeshComponent* InComp, class UStaticMesh* NewMesh)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SetStaticMeshAssetAndClearOverrideMat");
|
|
|
|
Params::NoceFunctionLibrary_SetStaticMeshAssetAndClearOverrideMat Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
Parms.NewMesh = NewMesh;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SolvePhysicsPopping
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceCharacter* InChar (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 KawaiiWarmUpFrame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bResetPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SolvePhysicsPopping(class ANoceCharacter* InChar, int32 KawaiiWarmUpFrame, bool bResetPhysics)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SolvePhysicsPopping");
|
|
|
|
Params::NoceFunctionLibrary_SolvePhysicsPopping Parms{};
|
|
|
|
Parms.InChar = InChar;
|
|
Parms.KawaiiWarmUpFrame = KawaiiWarmUpFrame;
|
|
Parms.bResetPhysics = bResetPhysics;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.SolveSeamlessSeqBeginCopyPose
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkeletalMeshComponent* InSkelComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bResetPhysics (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::SolveSeamlessSeqBeginCopyPose(class USkeletalMeshComponent* InSkelComp, bool bResetPhysics)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "SolveSeamlessSeqBeginCopyPose");
|
|
|
|
Params::NoceFunctionLibrary_SolveSeamlessSeqBeginCopyPose Parms{};
|
|
|
|
Parms.InSkelComp = InSkelComp;
|
|
Parms.bResetPhysics = bResetPhysics;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.StoryEndingBitToGameRound
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 EndingBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRoundType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceRoundType UNoceFunctionLibrary::StoryEndingBitToGameRound(int32 EndingBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "StoryEndingBitToGameRound");
|
|
|
|
Params::NoceFunctionLibrary_StoryEndingBitToGameRound Parms{};
|
|
|
|
Parms.EndingBitmask = EndingBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.String_Remove
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InData (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InSuffix (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ESearchDir SearchDir (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ESearchCase SearchCase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::String_Remove(const class FString& InData, const class FString& InSuffix, ESearchDir SearchDir, ESearchCase SearchCase)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "String_Remove");
|
|
|
|
Params::NoceFunctionLibrary_String_Remove Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InSuffix = std::move(InSuffix);
|
|
Parms.SearchDir = SearchDir;
|
|
Parms.SearchCase = SearchCase;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.TimeSecondsToMMSSString
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const float InSeconds (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool bInFloor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceFunctionLibrary::TimeSecondsToMMSSString(const float InSeconds, const bool bInFloor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "TimeSecondsToMMSSString");
|
|
|
|
Params::NoceFunctionLibrary_TimeSecondsToMMSSString Parms{};
|
|
|
|
Parms.InSeconds = InSeconds;
|
|
Parms.bInFloor = bInFloor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UnlockFOV
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UnlockFOV(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnlockFOV");
|
|
|
|
Params::NoceFunctionLibrary_UnlockFOV Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UnsetConsoleCommandWithTag
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UnsetConsoleCommandWithTag(const class FString& Command, const class FName& InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnsetConsoleCommandWithTag");
|
|
|
|
Params::NoceFunctionLibrary_UnsetConsoleCommandWithTag Parms{};
|
|
|
|
Parms.Command = std::move(Command);
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UnsetSeqDataCmdWithTagForHighSpec
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& Command (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& InTagName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UnsetSeqDataCmdWithTagForHighSpec(const class FString& Command, const class FName& InTagName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UnsetSeqDataCmdWithTagForHighSpec");
|
|
|
|
Params::NoceFunctionLibrary_UnsetSeqDataCmdWithTagForHighSpec Parms{};
|
|
|
|
Parms.Command = std::move(Command);
|
|
Parms.InTagName = InTagName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UpdateEveLightSet
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InSetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bDoNotSwitchDataLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UpdateEveLightSet(const class UObject* WorldContextObject, const class FString& InSetName, bool bDoNotSwitchDataLayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateEveLightSet");
|
|
|
|
Params::NoceFunctionLibrary_UpdateEveLightSet Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InSetName = std::move(InSetName);
|
|
Parms.bDoNotSwitchDataLayer = bDoNotSwitchDataLayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UpdateNoceLightCompPropertyFromSaveData
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ULightComponent* OutLightComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceLightSavableData& InData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UpdateNoceLightCompPropertyFromSaveData(const class UObject* WorldContextObject, class ULightComponent* OutLightComp, const struct FNoceLightSavableData& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateNoceLightCompPropertyFromSaveData");
|
|
|
|
Params::NoceFunctionLibrary_UpdateNoceLightCompPropertyFromSaveData Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.OutLightComp = OutLightComp;
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UpdateSeqDataAssetDataLayerForPreloadingSeq
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TSoftObjectPtr<class ULevelSequence> PlaySeq (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UpdateSeqDataAssetDataLayerForPreloadingSeq(TSoftObjectPtr<class ULevelSequence> PlaySeq)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateSeqDataAssetDataLayerForPreloadingSeq");
|
|
|
|
Params::NoceFunctionLibrary_UpdateSeqDataAssetDataLayerForPreloadingSeq Parms{};
|
|
|
|
Parms.PlaySeq = PlaySeq;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UpdateSlotWeight
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName SlotNodeName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UpdateSlotWeight(const class UAnimInstance* InAnimInstance, class FName SlotNodeName, float InDeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateSlotWeight");
|
|
|
|
Params::NoceFunctionLibrary_UpdateSlotWeight Parms{};
|
|
|
|
Parms.InAnimInstance = InAnimInstance;
|
|
Parms.SlotNodeName = SlotNodeName;
|
|
Parms.InDeltaTime = InDeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.UpdateWeight
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UAnimInstance* InAnimInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class UAnimMontage* InMontage (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::UpdateWeight(const class UAnimInstance* InAnimInstance, const class UAnimMontage* InMontage, float InDeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "UpdateWeight");
|
|
|
|
Params::NoceFunctionLibrary_UpdateWeight Parms{};
|
|
|
|
Parms.InAnimInstance = InAnimInstance;
|
|
Parms.InMontage = InMontage;
|
|
Parms.InDeltaTime = InDeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOff
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
|
|
void UNoceFunctionLibrary::VolumetricFogHistoryWeightOff()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "VolumetricFogHistoryWeightOff");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceFunctionLibrary.VolumetricFogHistoryWeightOn
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Weight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceFunctionLibrary::VolumetricFogHistoryWeightOn(float Weight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceFunctionLibrary", "VolumetricFogHistoryWeightOn");
|
|
|
|
Params::NoceFunctionLibrary_VolumetricFogHistoryWeightOn Parms{};
|
|
|
|
Parms.Weight = Weight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameClockSubsystem.GetPlayTimeSeconds
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// double ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
double UNoceGameClockSubsystem::GetPlayTimeSeconds() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimeSeconds");
|
|
|
|
Params::NoceGameClockSubsystem_GetPlayTimeSeconds Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespanWithoutEvent
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTimespan UNoceGameClockSubsystem::GetPlayTimespanWithoutEvent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimespanWithoutEvent");
|
|
|
|
Params::NoceGameClockSubsystem_GetPlayTimespanWithoutEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameClockSubsystem.GetPlayTimespawn
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// struct FTimespan ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTimespan UNoceGameClockSubsystem::GetPlayTimespawn() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameClockSubsystem", "GetPlayTimespawn");
|
|
|
|
Params::NoceGameClockSubsystem_GetPlayTimespawn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.AddGameOverCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGameInstance::AddGameOverCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "AddGameOverCount");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.AddViewdEvent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InEventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGameInstance::AddViewdEvent(class FName InEventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "AddViewdEvent");
|
|
|
|
Params::NoceGameInstance_AddViewdEvent Parms{};
|
|
|
|
Parms.InEventName = InEventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.Clear
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGameInstance::Clear()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "Clear");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.GetAvailableOutfits
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// TArray<ENocePlayerOutfit> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<ENocePlayerOutfit> UNoceGameInstance::GetAvailableOutfits()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "GetAvailableOutfits");
|
|
|
|
Params::NoceGameInstance_GetAvailableOutfits Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.GetInitProgressTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag UNoceGameInstance::GetInitProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "GetInitProgressTag");
|
|
|
|
Params::NoceGameInstance_GetInitProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.GetPeriodGameOverCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceGameInstance::GetPeriodGameOverCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "GetPeriodGameOverCount");
|
|
|
|
Params::NoceGameInstance_GetPeriodGameOverCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.HandleApplicationHasReactivated
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGameInstance::HandleApplicationHasReactivated()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "HandleApplicationHasReactivated");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.HandleApplicationWillDeactivate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGameInstance::HandleApplicationWillDeactivate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "HandleApplicationWillDeactivate");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.HasAvailableOutfit
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENocePlayerOutfit OutfitType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameInstance::HasAvailableOutfit(ENocePlayerOutfit OutfitType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "HasAvailableOutfit");
|
|
|
|
Params::NoceGameInstance_HasAvailableOutfit Parms{};
|
|
|
|
Parms.OutfitType = OutfitType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.HasBoosterPack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameInstance::HasBoosterPack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "HasBoosterPack");
|
|
|
|
Params::NoceGameInstance_HasBoosterPack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.HasLimitedOmamori
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameInstance::HasLimitedOmamori()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "HasLimitedOmamori");
|
|
|
|
Params::NoceGameInstance_HasLimitedOmamori Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.IsViewdEvent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InEventName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameInstance::IsViewdEvent(class FName InEventName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "IsViewdEvent");
|
|
|
|
Params::NoceGameInstance_IsViewdEvent Parms{};
|
|
|
|
Parms.InEventName = InEventName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameInstance.ResetPeriodGameOverCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGameInstance::ResetPeriodGameOverCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameInstance", "ResetPeriodGameOverCount");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.CanLink
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ELinkPriority InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLinkMotionComponent::CanLink(ELinkPriority InPriority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "CanLink");
|
|
|
|
Params::NoceLinkMotionComponent_CanLink Parms{};
|
|
|
|
Parms.InPriority = InPriority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.EndConstPosition
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InRestoreRuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLinkMotionComponent::EndConstPosition(float InRestoreRuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "EndConstPosition");
|
|
|
|
Params::NoceLinkMotionComponent_EndConstPosition Parms{};
|
|
|
|
Parms.InRestoreRuration = InRestoreRuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.EndLinkMotion
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLinkMotionComponent::EndLinkMotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "EndLinkMotion");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.GetCurrentLinkPriority
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ELinkPriority ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ELinkPriority UNoceLinkMotionComponent::GetCurrentLinkPriority()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "GetCurrentLinkPriority");
|
|
|
|
Params::NoceLinkMotionComponent_GetCurrentLinkPriority Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.GetLinkAbility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName AbilityName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UGameplayAbility> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class UGameplayAbility> UNoceLinkMotionComponent::GetLinkAbility(class AActor* TargetActor, class FName AbilityName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkAbility");
|
|
|
|
Params::NoceLinkMotionComponent_GetLinkAbility Parms{};
|
|
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.AbilityName = AbilityName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.GetLinkOwner
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceLinkMotionComponent::GetLinkOwner()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkOwner");
|
|
|
|
Params::NoceLinkMotionComponent_GetLinkOwner Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.GetLinkTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceLinkMotionComponent::GetLinkTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "GetLinkTarget");
|
|
|
|
Params::NoceLinkMotionComponent_GetLinkTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.GetTargetStartMotion
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32* BankID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* MotionID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLinkMotionComponent::GetTargetStartMotion(int32* BankID, int32* MotionID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "GetTargetStartMotion");
|
|
|
|
Params::NoceLinkMotionComponent_GetTargetStartMotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (BankID != nullptr)
|
|
*BankID = Parms.BankID;
|
|
|
|
if (MotionID != nullptr)
|
|
*MotionID = Parms.MotionID;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.IsConstPositionActive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLinkMotionComponent::IsConstPositionActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "IsConstPositionActive");
|
|
|
|
Params::NoceLinkMotionComponent_IsConstPositionActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.IsCurrentExecutionType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLinkMotionComponent::IsCurrentExecutionType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "IsCurrentExecutionType");
|
|
|
|
Params::NoceLinkMotionComponent_IsCurrentExecutionType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.NotifyInterrupted
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLinkMotionComponent::NotifyInterrupted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "NotifyInterrupted");
|
|
|
|
Params::NoceLinkMotionComponent_NotifyInterrupted Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.NotifyStartLinkMotion
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLinkMotionComponent::NotifyStartLinkMotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "NotifyStartLinkMotion");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.RequestAttackerLinkAbility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceCharacter* LinkTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ExAbilityName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLinkMotionComponent::RequestAttackerLinkAbility(class ANoceCharacter* LinkTarget, class FName ExAbilityName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "RequestAttackerLinkAbility");
|
|
|
|
Params::NoceLinkMotionComponent_RequestAttackerLinkAbility Parms{};
|
|
|
|
Parms.LinkTarget = LinkTarget;
|
|
Parms.ExAbilityName = ExAbilityName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.RequestLinkMotion
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULinkRequest* InReuest (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLinkMotionComponent::RequestLinkMotion(class ULinkRequest* InReuest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "RequestLinkMotion");
|
|
|
|
Params::NoceLinkMotionComponent_RequestLinkMotion Parms{};
|
|
|
|
Parms.InReuest = InReuest;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.RequestReject
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* LinkTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLinkMotionComponent::RequestReject(class AActor* LinkTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "RequestReject");
|
|
|
|
Params::NoceLinkMotionComponent_RequestReject Parms{};
|
|
|
|
Parms.LinkTarget = LinkTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.StartConstLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& Rotator (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool EnableSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLinkMotionComponent::StartConstLocation(const struct FVector& Location, const struct FRotator& Rotator, float BlendTime, bool EnableSweep)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "StartConstLocation");
|
|
|
|
Params::NoceLinkMotionComponent_StartConstLocation Parms{};
|
|
|
|
Parms.Location = std::move(Location);
|
|
Parms.Rotator = std::move(Rotator);
|
|
Parms.BlendTime = BlendTime;
|
|
Parms.EnableSweep = EnableSweep;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLinkMotionComponent.StartConstPosition
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class ACharacter* ConstTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ACharacter* ConstBoneOwner (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ConstBoneName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& ConstOffsetRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FVector& ConstOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceConstPositionMode ConstMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float BlendTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool EnableSweep (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLinkMotionComponent::StartConstPosition(class ACharacter* ConstTarget, class ACharacter* ConstBoneOwner, class FName ConstBoneName, const struct FRotator& ConstOffsetRot, const struct FVector& ConstOffset, ENoceConstPositionMode ConstMode, float BlendTime, bool EnableSweep)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLinkMotionComponent", "StartConstPosition");
|
|
|
|
Params::NoceLinkMotionComponent_StartConstPosition Parms{};
|
|
|
|
Parms.ConstTarget = ConstTarget;
|
|
Parms.ConstBoneOwner = ConstBoneOwner;
|
|
Parms.ConstBoneName = ConstBoneName;
|
|
Parms.ConstOffsetRot = std::move(ConstOffsetRot);
|
|
Parms.ConstOffset = std::move(ConstOffset);
|
|
Parms.ConstMode = ConstMode;
|
|
Parms.BlendTime = BlendTime;
|
|
Parms.EnableSweep = EnableSweep;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.AnyStoryEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameMode::AnyStoryEndingCleared()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "AnyStoryEndingCleared");
|
|
|
|
Params::NoceGameMode_AnyStoryEndingCleared Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.CanEnterGameOverFlow
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameMode::CanEnterGameOverFlow()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "CanEnterGameOverFlow");
|
|
|
|
Params::NoceGameMode_CanEnterGameOverFlow Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.EnableBasicDebugInfo
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceGameMode::EnableBasicDebugInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "EnableBasicDebugInfo");
|
|
|
|
Params::NoceGameMode_EnableBasicDebugInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.GetAttackRightMaxCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceGameMode::GetAttackRightMaxCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "GetAttackRightMaxCount");
|
|
|
|
Params::NoceGameMode_GetAttackRightMaxCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.GetAttackRightMaxCount_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceGameMode::GetAttackRightMaxCount_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "GetAttackRightMaxCount_BP");
|
|
|
|
Params::NoceGameMode_GetAttackRightMaxCount_BP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.GetPlayerCharacterByType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANocePlayerCharacter* ANoceGameMode::GetPlayerCharacterByType(ENocePlayerType InPlayerType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "GetPlayerCharacterByType");
|
|
|
|
Params::NoceGameMode_GetPlayerCharacterByType Parms{};
|
|
|
|
Parms.InPlayerType = InPlayerType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.IsStoryEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameMode::IsStoryEndingCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "IsStoryEndingCleared");
|
|
|
|
Params::NoceGameMode_IsStoryEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.IsWaitForRevive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameMode::IsWaitForRevive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "IsWaitForRevive");
|
|
|
|
Params::NoceGameMode_IsWaitForRevive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.OnDynamicShadowEnableTimerUp
|
|
// (Final, Native, Protected)
|
|
|
|
void ANoceGameMode::OnDynamicShadowEnableTimerUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "OnDynamicShadowEnableTimerUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.OnGameInitializeBP
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceGameMode::OnGameInitializeBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "OnGameInitializeBP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.OnInitGameBP
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
|
|
void ANoceGameMode::OnInitGameBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "OnInitGameBP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.OnPlayerReady
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceGameMode::OnPlayerReady()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "OnPlayerReady");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.OnStreamingFinish
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceGameMode::OnStreamingFinish()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "OnStreamingFinish");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.RegisterPlayerCharacter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANocePlayerCharacter* InPlayerCharacter (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceGameMode::RegisterPlayerCharacter(ENocePlayerType InPlayerType, class ANocePlayerCharacter* InPlayerCharacter)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "RegisterPlayerCharacter");
|
|
|
|
Params::NoceGameMode_RegisterPlayerCharacter Parms{};
|
|
|
|
Parms.InPlayerType = InPlayerType;
|
|
Parms.InPlayerCharacter = InPlayerCharacter;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.RequestGameOver
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceGameMode::RequestGameOver()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "RequestGameOver");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.RequestGameOver_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANoceGameMode::RequestGameOver_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "RequestGameOver_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.RequestRestartMyGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceGameMode::RequestRestartMyGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "RequestRestartMyGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.RequestRestartMyGame_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANoceGameMode::RequestRestartMyGame_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "RequestRestartMyGame_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceGameMode::SetDebugPlayerAutoRevive(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "SetDebugPlayerAutoRevive");
|
|
|
|
Params::NoceGameMode_SetDebugPlayerAutoRevive Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.SetDebugPlayerAutoRevive_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceGameMode::SetDebugPlayerAutoRevive_BP(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "SetDebugPlayerAutoRevive_BP");
|
|
|
|
Params::NoceGameMode_SetDebugPlayerAutoRevive_BP Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.SetEnableGameOverFlow
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceGameMode::SetEnableGameOverFlow(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "SetEnableGameOverFlow");
|
|
|
|
Params::NoceGameMode_SetEnableGameOverFlow Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.SetStoryEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceGameMode::SetStoryEndingCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "SetStoryEndingCleared");
|
|
|
|
Params::NoceGameMode_SetStoryEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.SetWaitForRevive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceGameMode::SetWaitForRevive(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "SetWaitForRevive");
|
|
|
|
Params::NoceGameMode_SetWaitForRevive Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.ToggleDebugInfo
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceGameMode::ToggleDebugInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "ToggleDebugInfo");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameMode.IsInitializeCompleted
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameMode::IsInitializeCompleted() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameMode", "IsInitializeCompleted");
|
|
|
|
Params::NoceGameMode_IsInitializeCompleted Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookContent.Init
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InNeedTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InNeedBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookContent::Init(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookContent", "Init");
|
|
|
|
Params::NoceNotebookContent_Init Parms{};
|
|
|
|
Parms.InIsVisible = InIsVisible;
|
|
Parms.InIsNew = InIsNew;
|
|
Parms.InNeedTop = InNeedTop;
|
|
Parms.InNeedBottom = InNeedBottom;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookContent.InitImage
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool InIsDoodle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FSoftObjectPath& InImage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookContent::InitImage(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookContent", "InitImage");
|
|
|
|
Params::NoceNotebookContent_InitImage Parms{};
|
|
|
|
Parms.InIsVisible = InIsVisible;
|
|
Parms.InIsNew = InIsNew;
|
|
Parms.InIsDoodle = InIsDoodle;
|
|
Parms.InImage = std::move(InImage);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookContent.InitImageWithMask
|
|
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool InIsDoodle (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FSoftObjectPath& InImage (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FSoftObjectPath& InMask (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookContent::InitImageWithMask(const bool InIsVisible, const bool InIsNew, const bool InIsDoodle, const struct FSoftObjectPath& InImage, const struct FSoftObjectPath& InMask, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookContent", "InitImageWithMask");
|
|
|
|
Params::NoceNotebookContent_InitImageWithMask Parms{};
|
|
|
|
Parms.InIsVisible = InIsVisible;
|
|
Parms.InIsNew = InIsNew;
|
|
Parms.InIsDoodle = InIsDoodle;
|
|
Parms.InImage = std::move(InImage);
|
|
Parms.InMask = std::move(InMask);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookContent.InitText
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool InIsVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool InIsNew (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InNeedTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InNeedBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookContent::InitText(const bool InIsVisible, const bool InIsNew, bool InNeedTop, bool InNeedBottom, const class FText& InText, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookContent", "InitText");
|
|
|
|
Params::NoceNotebookContent_InitText Parms{};
|
|
|
|
Parms.InIsVisible = InIsVisible;
|
|
Parms.InIsNew = InIsNew;
|
|
Parms.InNeedTop = InNeedTop;
|
|
Parms.InNeedBottom = InNeedBottom;
|
|
Parms.InText = std::move(InText);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookContent.OnFadeIn
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookContent::OnFadeIn(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookContent", "OnFadeIn");
|
|
|
|
Params::NoceNotebookContent_OnFadeIn Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.AddAdditionalProgressTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "AddAdditionalProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_AddAdditionalProgressTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InType = InType;
|
|
Parms.Reason = std::move(Reason);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.GetAdditionalProgressTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTagContainer UNoceGameProgressComponent::GetAdditionalProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "GetAdditionalProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_GetAdditionalProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.GetHistoryAdditionalProgressTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTagContainer UNoceGameProgressComponent::GetHistoryAdditionalProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "GetHistoryAdditionalProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_GetHistoryAdditionalProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.GetHistoryProgressTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTagContainer UNoceGameProgressComponent::GetHistoryProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "GetHistoryProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_GetHistoryProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.GetProgressTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag UNoceGameProgressComponent::GetProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "GetProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_GetProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.GetStateMachineProgressTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag UNoceGameProgressComponent::GetStateMachineProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "GetStateMachineProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_GetStateMachineProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.HasAdditionalTagInHistory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::HasAdditionalTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "HasAdditionalTagInHistory");
|
|
|
|
Params::NoceGameProgressComponent_HasAdditionalTagInHistory Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.ExactMatch = ExactMatch;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.HasAllAdditionalTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::HasAllAdditionalTag(const struct FGameplayTagContainer& InTagContainer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "HasAllAdditionalTag");
|
|
|
|
Params::NoceGameProgressComponent_HasAllAdditionalTag Parms{};
|
|
|
|
Parms.InTagContainer = std::move(InTagContainer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.HasAnyAdditionalTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::HasAnyAdditionalTag(const struct FGameplayTagContainer& InTagContainer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "HasAnyAdditionalTag");
|
|
|
|
Params::NoceGameProgressComponent_HasAnyAdditionalTag Parms{};
|
|
|
|
Parms.InTagContainer = std::move(InTagContainer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.HasTagInHistory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ExactMatch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::HasTagInHistory(const struct FGameplayTag& InTag, bool ExactMatch)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "HasTagInHistory");
|
|
|
|
Params::NoceGameProgressComponent_HasTagInHistory Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.ExactMatch = ExactMatch;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.OnProgressStateBegin
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const struct FGameplayTag& StartCondition (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGameProgressComponent::OnProgressStateBegin(const struct FGameplayTag& StartCondition)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "OnProgressStateBegin");
|
|
|
|
Params::NoceGameProgressComponent_OnProgressStateBegin Parms{};
|
|
|
|
Parms.StartCondition = std::move(StartCondition);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.RefreshDataLayerStatus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGameProgressComponent::RefreshDataLayerStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "RefreshDataLayerStatus");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::RemoveAdditionalProgressTag(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "RemoveAdditionalProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_RemoveAdditionalProgressTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.RemoveAdditionalProgressTags
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "RemoveAdditionalProgressTags");
|
|
|
|
Params::NoceGameProgressComponent_RemoveAdditionalProgressTags Parms{};
|
|
|
|
Parms.InTagContainer = std::move(InTagContainer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressComponent.SetProgressTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGameProgressComponent::SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameProgressComponent", "SetProgressTag");
|
|
|
|
Params::NoceGameProgressComponent_SetProgressTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InType = InType;
|
|
Parms.Reason = std::move(Reason);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalPlayer.GetSharedSettings
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceSystemSaveGame* UNoceLocalPlayer::GetSharedSettings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalPlayer", "GetSharedSettings");
|
|
|
|
Params::NoceLocalPlayer_GetSharedSettings Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalPlayer.GetLocalSettings
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// class UNoceLocalGameUserSettings* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceLocalGameUserSettings* UNoceLocalPlayer::GetLocalSettings() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalPlayer", "GetLocalSettings");
|
|
|
|
Params::NoceLocalPlayer_GetLocalSettings Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseListItemWidget.Init
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseListItemWidget::Init(class UObject* Object)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseListItemWidget", "Init");
|
|
|
|
Params::NocePauseListItemWidget_Init Parms{};
|
|
|
|
Parms.Object = Object;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseListItemWidget.UpdateDescription
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InDescriptionText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseListItemWidget::UpdateDescription(const class FText& InDescriptionText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseListItemWidget", "UpdateDescription");
|
|
|
|
Params::NocePauseListItemWidget_UpdateDescription Parms{};
|
|
|
|
Parms.InDescriptionText = std::move(InDescriptionText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.AddAdditionalProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::AddAdditionalProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "AddAdditionalProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_AddAdditionalProgressTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InType = InType;
|
|
Parms.Reason = std::move(Reason);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetAdditionalProgressTagContainer
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTagContainer INoceGameProgressInterface::GetAdditionalProgressTagContainer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetAdditionalProgressTagContainer");
|
|
|
|
Params::NoceGameProgressInterface_GetAdditionalProgressTagContainer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetBGMProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag INoceGameProgressInterface::GetBGMProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetBGMProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_GetBGMProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetHistoryAdditionalProgressTagContainer
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTagContainer INoceGameProgressInterface::GetHistoryAdditionalProgressTagContainer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetHistoryAdditionalProgressTagContainer");
|
|
|
|
Params::NoceGameProgressInterface_GetHistoryAdditionalProgressTagContainer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetHistoryProgressTagContainer
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTagContainer ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTagContainer INoceGameProgressInterface::GetHistoryProgressTagContainer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetHistoryProgressTagContainer");
|
|
|
|
Params::NoceGameProgressInterface_GetHistoryProgressTagContainer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetManipulatedProgress
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::GetManipulatedProgress()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetManipulatedProgress");
|
|
|
|
Params::NoceGameProgressInterface_GetManipulatedProgress Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetNewGameProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag INoceGameProgressInterface::GetNewGameProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetNewGameProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_GetNewGameProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag INoceGameProgressInterface::GetProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_GetProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.GetStateMachineProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag INoceGameProgressInterface::GetStateMachineProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "GetStateMachineProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_GetStateMachineProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.HasAdditionalTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::HasAdditionalTag(const struct FGameplayTag& TargetTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAdditionalTag");
|
|
|
|
Params::NoceGameProgressInterface_HasAdditionalTag Parms{};
|
|
|
|
Parms.TargetTag = std::move(TargetTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.HasAllAdditionalTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& TargetTag (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::HasAllAdditionalTag(const struct FGameplayTagContainer& TargetTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAllAdditionalTag");
|
|
|
|
Params::NoceGameProgressInterface_HasAllAdditionalTag Parms{};
|
|
|
|
Parms.TargetTag = std::move(TargetTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.HasAnyAdditionalTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& TargetTag (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::HasAnyAdditionalTag(const struct FGameplayTagContainer& TargetTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "HasAnyAdditionalTag");
|
|
|
|
Params::NoceGameProgressInterface_HasAnyAdditionalTag Parms{};
|
|
|
|
Parms.TargetTag = std::move(TargetTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.IsInDarkShrine
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::IsInDarkShrine()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInDarkShrine");
|
|
|
|
Params::NoceGameProgressInterface_IsInDarkShrine Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.IsInEnding
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::IsInEnding()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInEnding");
|
|
|
|
Params::NoceGameProgressInterface_IsInEnding Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.IsInEndingBranchDecidedChapter
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::IsInEndingBranchDecidedChapter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInEndingBranchDecidedChapter");
|
|
|
|
Params::NoceGameProgressInterface_IsInEndingBranchDecidedChapter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.IsInExplore
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::IsInExplore()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInExplore");
|
|
|
|
Params::NoceGameProgressInterface_IsInExplore Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.IsInHellMode
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::IsInHellMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInHellMode");
|
|
|
|
Params::NoceGameProgressInterface_IsInHellMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.IsInMainStory
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::IsInMainStory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsInMainStory");
|
|
|
|
Params::NoceGameProgressInterface_IsInMainStory Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.IsProgressReady
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::IsProgressReady()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "IsProgressReady");
|
|
|
|
Params::NoceGameProgressInterface_IsProgressReady Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.MatchProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::MatchProgressTag(const struct FGameplayTag& TargetTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "MatchProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_MatchProgressTag Parms{};
|
|
|
|
Parms.TargetTag = std::move(TargetTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::RemoveAdditionalProgressTag(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveAdditionalProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_RemoveAdditionalProgressTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.RemoveAdditionalProgressTags
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& InTagContainer (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::RemoveAdditionalProgressTags(const struct FGameplayTagContainer& InTagContainer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveAdditionalProgressTags");
|
|
|
|
Params::NoceGameProgressInterface_RemoveAdditionalProgressTags Parms{};
|
|
|
|
Parms.InTagContainer = std::move(InTagContainer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.RemoveLeafAdditionalTags
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InParentTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::RemoveLeafAdditionalTags(const struct FGameplayTag& InParentTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "RemoveLeafAdditionalTags");
|
|
|
|
Params::NoceGameProgressInterface_RemoveLeafAdditionalTags Parms{};
|
|
|
|
Parms.InParentTag = std::move(InParentTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.SetBGMProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceGameProgressInterface::SetBGMProgressTag(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "SetBGMProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_SetBGMProgressTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.SetProgressTag
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceProgressType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& Reason (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::SetProgressTag(const struct FGameplayTag& InTag, ENoceProgressType InType, const class FString& Reason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "SetProgressTag");
|
|
|
|
Params::NoceGameProgressInterface_SetProgressTag Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InType = InType;
|
|
Parms.Reason = std::move(Reason);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameProgressInterface.UsedProgressDebug
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceGameProgressInterface::UsedProgressDebug()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceGameProgressInterface", "UsedProgressDebug");
|
|
|
|
Params::NoceGameProgressInterface_UsedProgressDebug Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.BP_NewGameWidgetByIntent
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InIsContinue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMainmenuWidget::BP_NewGameWidgetByIntent(bool InIsContinue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "BP_NewGameWidgetByIntent");
|
|
|
|
Params::NoceMainmenuWidget_BP_NewGameWidgetByIntent Parms{};
|
|
|
|
Parms.InIsContinue = InIsContinue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.BP_SeamlessTravel
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceMainmenuWidget::BP_SeamlessTravel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "BP_SeamlessTravel");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ClearCancelAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceMainmenuWidget::ClearCancelAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ClearCancelAction");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.CreateChapterListObjs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FText>& ChapterNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// TArray<class UMainMenuListObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UMainMenuListObject*> UNoceMainmenuWidget::CreateChapterListObjs(const TArray<class FText>& ChapterNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "CreateChapterListObjs");
|
|
|
|
Params::NoceMainmenuWidget_CreateChapterListObjs Parms{};
|
|
|
|
Parms.ChapterNames = std::move(ChapterNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.CreateDevInfo
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::CreateDevInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "CreateDevInfo");
|
|
|
|
Params::NoceMainmenuWidget_CreateDevInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.CreateExploreListObjs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FText>& ExploreNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// TArray<class UMainMenuListObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UMainMenuListObject*> UNoceMainmenuWidget::CreateExploreListObjs(const TArray<class FText>& ExploreNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "CreateExploreListObjs");
|
|
|
|
Params::NoceMainmenuWidget_CreateExploreListObjs Parms{};
|
|
|
|
Parms.ExploreNames = std::move(ExploreNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ExecuteObj
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMainMenuListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMainmenuWidget::ExecuteObj(class UMainMenuListObject* Obj)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ExecuteObj");
|
|
|
|
Params::NoceMainmenuWidget_ExecuteObj Parms{};
|
|
|
|
Parms.Obj = Obj;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.GetMainMenuListObjs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UMainMenuListObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UMainMenuListObject*> UNoceMainmenuWidget::GetMainMenuListObjs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "GetMainMenuListObjs");
|
|
|
|
Params::NoceMainmenuWidget_GetMainMenuListObjs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.HasContinue
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::HasContinue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "HasContinue");
|
|
|
|
Params::NoceMainmenuWidget_HasContinue Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.SetupCancelActionToMainMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceMainmenuWidget::SetupCancelActionToMainMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "SetupCancelActionToMainMenu");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToChapter
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToChapter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToChapter");
|
|
|
|
Params::NoceMainmenuWidget_ToChapter Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToChapterMenu
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToChapterMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToChapterMenu");
|
|
|
|
Params::NoceMainmenuWidget_ToChapterMenu Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToChapterMenu2
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToChapterMenu2()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToChapterMenu2");
|
|
|
|
Params::NoceMainmenuWidget_ToChapterMenu2 Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToCombatTest
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToCombatTest()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToCombatTest");
|
|
|
|
Params::NoceMainmenuWidget_ToCombatTest Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToContinue
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToContinue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToContinue");
|
|
|
|
Params::NoceMainmenuWidget_ToContinue Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToDemo
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToDemo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToDemo");
|
|
|
|
Params::NoceMainmenuWidget_ToDemo Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToEndingList
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToEndingList()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToEndingList");
|
|
|
|
Params::NoceMainmenuWidget_ToEndingList Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToExitGame
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToExitGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToExitGame");
|
|
|
|
Params::NoceMainmenuWidget_ToExitGame Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToExplore
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToExplore()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToExplore");
|
|
|
|
Params::NoceMainmenuWidget_ToExplore Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToExploreMenu
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToExploreMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToExploreMenu");
|
|
|
|
Params::NoceMainmenuWidget_ToExploreMenu Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToJPTest0
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToJPTest0()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest0");
|
|
|
|
Params::NoceMainmenuWidget_ToJPTest0 Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToJPTest1
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToJPTest1()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest1");
|
|
|
|
Params::NoceMainmenuWidget_ToJPTest1 Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToJPTest2
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToJPTest2()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest2");
|
|
|
|
Params::NoceMainmenuWidget_ToJPTest2 Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToJPTest3
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToJPTest3()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToJPTest3");
|
|
|
|
Params::NoceMainmenuWidget_ToJPTest3 Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToLoadGamePanel
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToLoadGamePanel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToLoadGamePanel");
|
|
|
|
Params::NoceMainmenuWidget_ToLoadGamePanel Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToMainMenu
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToMainMenu()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToMainMenu");
|
|
|
|
Params::NoceMainmenuWidget_ToMainMenu Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToNewGame
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToNewGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToNewGame");
|
|
|
|
Params::NoceMainmenuWidget_ToNewGame Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMainmenuWidget.ToOption
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMainmenuWidget::ToOption()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMainmenuWidget", "ToOption");
|
|
|
|
Params::NoceMainmenuWidget_ToOption Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameSettingFunctionLibrary.ExecuteSettingAction
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UGameSettingAction* Action (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool MarkAsDirty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGameSettingFunctionLibrary::ExecuteSettingAction(class UGameSettingAction* Action, bool MarkAsDirty)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "ExecuteSettingAction");
|
|
|
|
Params::NoceGameSettingFunctionLibrary_ExecuteSettingAction Parms{};
|
|
|
|
Parms.Action = Action;
|
|
Parms.MarkAsDirty = MarkAsDirty;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionText
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceGameSettingFunctionLibrary::GetOptionText(const class FString& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "GetOptionText");
|
|
|
|
Params::NoceGameSettingFunctionLibrary_GetOptionText Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameSettingFunctionLibrary.GetOptionTextWithTableID
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InTableID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceGameSettingFunctionLibrary::GetOptionTextWithTableID(const class FName& InTableID, const class FString& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGameSettingFunctionLibrary", "GetOptionTextWithTableID");
|
|
|
|
Params::NoceGameSettingFunctionLibrary_GetOptionTextWithTableID Parms{};
|
|
|
|
Parms.InTableID = InTableID;
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNpcCharacter.Kill
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceNpcCharacter::Kill()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNpcCharacter", "Kill");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNpcCharacter.ResetMovementState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceNpcCharacter::ResetMovementState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNpcCharacter", "ResetMovementState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNpcCharacter.SetRootMotionScale
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceNpcCharacter::SetRootMotionScale(float InScale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNpcCharacter", "SetRootMotionScale");
|
|
|
|
Params::NoceNpcCharacter_SetRootMotionScale Parms{};
|
|
|
|
Parms.InScale = InScale;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNpcCharacter.TryCreateRecord
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANoceNpcCharacter::TryCreateRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNpcCharacter", "TryCreateRecord");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameSettingRegistry.BP_Init
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULocalPlayer* InLocalPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGameSettingRegistry::BP_Init(class ULocalPlayer* InLocalPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameSettingRegistry", "BP_Init");
|
|
|
|
Params::NoceGameSettingRegistry_BP_Init Parms{};
|
|
|
|
Parms.InLocalPlayer = InLocalPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameSettingRegistry.BP_SaveChanges
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGameSettingRegistry::BP_SaveChanges()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameSettingRegistry", "BP_SaveChanges");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.GetGameProgressTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag ANoceGameState::GetGameProgressTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "GetGameProgressTag");
|
|
|
|
Params::NoceGameState_GetGameProgressTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.GetProgressStateInstanceStack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// TSubclassOf<class USMStateInstance> StateClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bCheckNested (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool bIncludeChildren (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USMStateInstance_Base* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USMStateInstance_Base* ANoceGameState::GetProgressStateInstanceStack(TSubclassOf<class USMStateInstance> StateClass, bool bCheckNested, bool bIncludeChildren)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "GetProgressStateInstanceStack");
|
|
|
|
Params::NoceGameState_GetProgressStateInstanceStack Parms{};
|
|
|
|
Parms.StateClass = StateClass;
|
|
Parms.bCheckNested = bCheckNested;
|
|
Parms.bIncludeChildren = bIncludeChildren;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsDarkHinakoChapter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRoundType InRound (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsDarkHinakoChapter(const struct FGameplayTag& InTag, ENoceRoundType InRound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsDarkHinakoChapter");
|
|
|
|
Params::NoceGameState_IsDarkHinakoChapter Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
Parms.InRound = InRound;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsDarkShrine
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsDarkShrine(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsDarkShrine");
|
|
|
|
Params::NoceGameState_IsDarkShrine Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsEnding
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsEnding(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsEnding");
|
|
|
|
Params::NoceGameState_IsEnding Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsEndingBranchDecidedChapter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsEndingBranchDecidedChapter(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsEndingBranchDecidedChapter");
|
|
|
|
Params::NoceGameState_IsEndingBranchDecidedChapter Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsExploreMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsExploreMode(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsExploreMode");
|
|
|
|
Params::NoceGameState_IsExploreMode Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsHellMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsHellMode(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsHellMode");
|
|
|
|
Params::NoceGameState_IsHellMode Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsInChapter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceChapterType InChapterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsInChapter(ENoceChapterType InChapterType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsInChapter");
|
|
|
|
Params::NoceGameState_IsInChapter Parms{};
|
|
|
|
Parms.InChapterType = InChapterType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsInEndGame
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsInEndGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsInEndGame");
|
|
|
|
Params::NoceGameState_IsInEndGame Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.IsMainStory
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceGameState::IsMainStory(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "IsMainStory");
|
|
|
|
Params::NoceGameState_IsMainStory Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.OnGameInitialized
|
|
// (Final, Native, Public)
|
|
|
|
void ANoceGameState::OnGameInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "OnGameInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGameState.OnPlayerReady
|
|
// (Final, Native, Public)
|
|
|
|
void ANoceGameState::OnPlayerReady()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGameState", "OnPlayerReady");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewImageWidgetBase.ShowItem
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const ENoceInventoryType& Type (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickPreviewImageWidgetBase::ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewImageWidgetBase", "ShowItem");
|
|
|
|
Params::NocePickPreviewImageWidgetBase_ShowItem Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityHandleFromClass
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UGameplayAbility> InAbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FGameplayAbilitySpecHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayAbilitySpecHandle UNoceGASFunctionLibrary::GetPrimaryAbilityHandleFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf<class UGameplayAbility> InAbilityClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityHandleFromClass");
|
|
|
|
Params::NoceGASFunctionLibrary_GetPrimaryAbilityHandleFromClass Parms{};
|
|
|
|
Parms.AbilitySystemComponent = AbilitySystemComponent;
|
|
Parms.InAbilityClass = InAbilityClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromClass
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UGameplayAbility> InAbilityClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceGameplayAbility* UNoceGASFunctionLibrary::GetPrimaryAbilityInstanceFromClass(class UAbilitySystemComponent* AbilitySystemComponent, TSubclassOf<class UGameplayAbility> InAbilityClass)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityInstanceFromClass");
|
|
|
|
Params::NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromClass Parms{};
|
|
|
|
Parms.AbilitySystemComponent = AbilitySystemComponent;
|
|
Parms.InAbilityClass = InAbilityClass;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGASFunctionLibrary.GetPrimaryAbilityInstanceFromHandle
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceGameplayAbility* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceGameplayAbility* UNoceGASFunctionLibrary::GetPrimaryAbilityInstanceFromHandle(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "GetPrimaryAbilityInstanceFromHandle");
|
|
|
|
Params::NoceGASFunctionLibrary_GetPrimaryAbilityInstanceFromHandle Parms{};
|
|
|
|
Parms.AbilitySystemComponent = AbilitySystemComponent;
|
|
Parms.Handle = std::move(Handle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGASFunctionLibrary.IsPrimaryAbilityInstanceActive
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UAbilitySystemComponent* AbilitySystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayAbilitySpecHandle&Handle (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGASFunctionLibrary::IsPrimaryAbilityInstanceActive(class UAbilitySystemComponent* AbilitySystemComponent, const struct FGameplayAbilitySpecHandle& Handle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGASFunctionLibrary", "IsPrimaryAbilityInstanceActive");
|
|
|
|
Params::NoceGASFunctionLibrary_IsPrimaryAbilityInstanceActive Parms{};
|
|
|
|
Parms.AbilitySystemComponent = AbilitySystemComponent;
|
|
Parms.Handle = std::move(Handle);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.End
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGA_DetectEnemyInSight::End()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "End");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatAmbushed
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceGA_DetectEnemyInSight::HandleCombatAmbushed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatAmbushed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEnded
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceGA_DetectEnemyInSight::HandleCombatEnded()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEnded");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEngaged
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceGA_DetectEnemyInSight::HandleCombatEngaged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEngaged");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatEscaped
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceGA_DetectEnemyInSight::HandleCombatEscaped()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatEscaped");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.HandleCombatWave
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceGA_DetectEnemyInSight::HandleCombatWave()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleCombatWave");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.HandleSeeingResurrectEnemies
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceGA_DetectEnemyInSight::HandleSeeingResurrectEnemies()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "HandleSeeingResurrectEnemies");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.Initialize
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGA_DetectEnemyInSight::Initialize()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "Initialize");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.OnEnemyInSightChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool NewEnemyInSight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGA_DetectEnemyInSight::OnEnemyInSightChanged(bool NewEnemyInSight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnEnemyInSightChanged");
|
|
|
|
Params::NoceGA_DetectEnemyInSight_OnEnemyInSightChanged Parms{};
|
|
|
|
Parms.NewEnemyInSight = NewEnemyInSight;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.OnPlayerDamaged
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InAttacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHealthDamager (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGA_DetectEnemyInSight::OnPlayerDamaged(class AActor* InAttacker, class FName InComboName, float InHealthDamager)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnPlayerDamaged");
|
|
|
|
Params::NoceGA_DetectEnemyInSight_OnPlayerDamaged Parms{};
|
|
|
|
Parms.InAttacker = InAttacker;
|
|
Parms.InComboName = InComboName;
|
|
Parms.InHealthDamager = InHealthDamager;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.OnSeeingEnemyChanged
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool NewSeeingEnemey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGA_DetectEnemyInSight::OnSeeingEnemyChanged(bool NewSeeingEnemey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "OnSeeingEnemyChanged");
|
|
|
|
Params::NoceGA_DetectEnemyInSight_OnSeeingEnemyChanged Parms{};
|
|
|
|
Parms.NewSeeingEnemey = NewSeeingEnemey;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGA_DetectEnemyInSight.Update
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGA_DetectEnemyInSight::Update()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGA_DetectEnemyInSight", "Update");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.GetFirstNotebookIDInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceNotebookType* OutType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName* OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGeneralHintWidget::GetFirstNotebookIDInfo(ENoceNotebookType* OutType, class FName* OutID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "GetFirstNotebookIDInfo");
|
|
|
|
Params::NoceGeneralHintWidget_GetFirstNotebookIDInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutType != nullptr)
|
|
*OutType = Parms.OutType;
|
|
|
|
if (OutID != nullptr)
|
|
*OutID = Parms.OutID;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.Hide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGeneralHintWidget::Hide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "Hide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.HideHint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGeneralHintWidget::HideHint(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "HideHint");
|
|
|
|
Params::NoceGeneralHintWidget_HideHint Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.HideLine
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGeneralHintWidget::HideLine()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "HideLine");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.OnEnterEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceGeneralHintWidget::OnEnterEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "OnEnterEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.OnSettingChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* SystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGeneralHintWidget::OnSettingChanged(class UNoceSystemSaveGame* SystemSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "OnSettingChanged");
|
|
|
|
Params::NoceGeneralHintWidget_OnSettingChanged Parms{};
|
|
|
|
Parms.SystemSave = SystemSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.OnUsingGimmick
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGeneralHintWidget::OnUsingGimmick(bool IsUsing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "OnUsingGimmick");
|
|
|
|
Params::NoceGeneralHintWidget_OnUsingGimmick Parms{};
|
|
|
|
Parms.IsUsing = IsUsing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.Show
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGeneralHintWidget::Show()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "Show");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.ShowHint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGeneralHintWidget::ShowHint(const class FText& InText, float InDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "ShowHint");
|
|
|
|
Params::NoceGeneralHintWidget_ShowHint Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
Parms.InDuration = InDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.ShowNotebookUpdateWithID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGeneralHintWidget::ShowNotebookUpdateWithID(ENoceNotebookType InType, class FName InNotebookID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "ShowNotebookUpdateWithID");
|
|
|
|
Params::NoceGeneralHintWidget_ShowNotebookUpdateWithID Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InNotebookID = InNotebookID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGeneralHintWidget.ShowTutorial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InHasNotebookID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceNotebookType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGeneralHintWidget::ShowTutorial(class FName InNotebookID, bool InHasNotebookID, const class FText& InText, float InDuration, ENoceNotebookType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGeneralHintWidget", "ShowTutorial");
|
|
|
|
Params::NoceGeneralHintWidget_ShowTutorial Parms{};
|
|
|
|
Parms.InNotebookID = InNotebookID;
|
|
Parms.InHasNotebookID = InHasNotebookID;
|
|
Parms.InText = std::move(InText);
|
|
Parms.InDuration = InDuration;
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.HandleGameInstanceShutdown
|
|
// (Final, Native, Public)
|
|
|
|
void UNoceGlobalDelegates::HandleGameInstanceShutdown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "HandleGameInstanceShutdown");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.IsInExamineMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGlobalDelegates::IsInExamineMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "IsInExamineMode");
|
|
|
|
Params::NoceGlobalDelegates_IsInExamineMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.IsInNotebookOpen
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGlobalDelegates::IsInNotebookOpen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "IsInNotebookOpen");
|
|
|
|
Params::NoceGlobalDelegates_IsInNotebookOpen Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.IsUsingGimmick
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGlobalDelegates::IsUsingGimmick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "IsUsingGimmick");
|
|
|
|
Params::NoceGlobalDelegates_IsUsingGimmick Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.OnHandleSkipSequence
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InDataRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGlobalDelegates::OnHandleSkipSequence(class FName InDataRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "OnHandleSkipSequence");
|
|
|
|
Params::NoceGlobalDelegates_OnHandleSkipSequence Parms{};
|
|
|
|
Parms.InDataRowName = InDataRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.ResetEventState
|
|
// (Final, Native, Public)
|
|
|
|
void UNoceGlobalDelegates::ResetEventState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "ResetEventState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.ResetStatus
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceGlobalDelegates::ResetStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "ResetStatus");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.SetExamineMode
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGlobalDelegates::SetExamineMode(bool IsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "SetExamineMode");
|
|
|
|
Params::NoceGlobalDelegates_SetExamineMode Parms{};
|
|
|
|
Parms.IsEnable = IsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.SetInEvent
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEventModeType InEventModeType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceCineEventUserType InCineEventUserType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGlobalDelegates::SetInEvent(bool IsEnable, ENoceEventModeType InEventModeType, ENoceCineEventUserType InCineEventUserType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "SetInEvent");
|
|
|
|
Params::NoceGlobalDelegates_SetInEvent Parms{};
|
|
|
|
Parms.IsEnable = IsEnable;
|
|
Parms.InEventModeType = InEventModeType;
|
|
Parms.InCineEventUserType = InCineEventUserType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.SetNotebookOpen
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGlobalDelegates::SetNotebookOpen(bool IsOpen)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "SetNotebookOpen");
|
|
|
|
Params::NoceGlobalDelegates_SetNotebookOpen Parms{};
|
|
|
|
Parms.IsOpen = IsOpen;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.SetPlaySequenceStateSeqActor
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// class AActor* InSeqActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGlobalDelegates::SetPlaySequenceStateSeqActor(class AActor* InSeqActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "SetPlaySequenceStateSeqActor");
|
|
|
|
Params::NoceGlobalDelegates_SetPlaySequenceStateSeqActor Parms{};
|
|
|
|
Parms.InSeqActor = InSeqActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.SetUsingGimmick
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGlobalDelegates::SetUsingGimmick(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "SetUsingGimmick");
|
|
|
|
Params::NoceGlobalDelegates_SetUsingGimmick Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.GetCineEventUserType
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceCineEventUserType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceCineEventUserType UNoceGlobalDelegates::GetCineEventUserType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "GetCineEventUserType");
|
|
|
|
Params::NoceGlobalDelegates_GetCineEventUserType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.GetEventModeType
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceEventModeType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceEventModeType UNoceGlobalDelegates::GetEventModeType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "GetEventModeType");
|
|
|
|
Params::NoceGlobalDelegates_GetEventModeType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.GetPlaySequenceStateSeqActor
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* UNoceGlobalDelegates::GetPlaySequenceStateSeqActor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "GetPlaySequenceStateSeqActor");
|
|
|
|
Params::NoceGlobalDelegates_GetPlaySequenceStateSeqActor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGlobalDelegates.IsInEvent
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGlobalDelegates::IsInEvent() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceGlobalDelegates", "IsInEvent");
|
|
|
|
Params::NoceGlobalDelegates_IsInEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessVolume.OnExitNotebook
|
|
// (Final, Native, Protected)
|
|
|
|
void ANocePostProcessVolume::OnExitNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessVolume", "OnExitNotebook");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessVolume.OnGameProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePostProcessVolume::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessVolume", "OnGameProgressChanged");
|
|
|
|
Params::NocePostProcessVolume_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessVolume.OnGameProgressInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePostProcessVolume::OnGameProgressInitialized(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessVolume", "OnGameProgressInitialized");
|
|
|
|
Params::NocePostProcessVolume_OnGameProgressInitialized Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePostProcessVolume.OnOpenNotebook
|
|
// (Final, Native, Protected)
|
|
|
|
void ANocePostProcessVolume::OnOpenNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePostProcessVolume", "OnOpenNotebook");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.GetAASuperSamplingModes
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsResolution4K (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<ENoceGraphicAASuperSamplingMode>*OutAvailableModes (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::GetAASuperSamplingModes(bool IsResolution4K, TArray<ENoceGraphicAASuperSamplingMode>* OutAvailableModes)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "GetAASuperSamplingModes");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_GetAASuperSamplingModes Parms{};
|
|
|
|
Parms.IsResolution4K = IsResolution4K;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutAvailableModes != nullptr)
|
|
*OutAvailableModes = std::move(Parms.OutAvailableModes);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.IsHardwardRaytracingSupported
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceGraphicOptionFunctionLibrary::IsHardwardRaytracingSupported()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "IsHardwardRaytracingSupported");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_IsHardwardRaytracingSupported Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingMode
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceGraphicAASuperSamplingMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetAASuperSamplingMode(ENoceGraphicAASuperSamplingMode InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetAASuperSamplingMode");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetAASuperSamplingMode Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetAASuperSamplingQuality
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceGraphicAASuperSamplingMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// uint8 InQuality (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetAASuperSamplingQuality(ENoceGraphicAASuperSamplingMode InMode, uint8 InQuality)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetAASuperSamplingQuality");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetAASuperSamplingQuality Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
Parms.InQuality = InQuality;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetDepthOfField
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetDepthOfField(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetDepthOfField");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetDepthOfField Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetFakeBackBufferSize
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetFakeBackBufferSize(int32 InWidth, int32 InHeight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetFakeBackBufferSize");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetFakeBackBufferSize Parms{};
|
|
|
|
Parms.InWidth = InWidth;
|
|
Parms.InHeight = InHeight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetGlobalIlluminationMode
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetGlobalIlluminationMode(uint8 InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetGlobalIlluminationMode");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetGlobalIlluminationMode Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetHardwardRaytracing
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetHardwardRaytracing(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetHardwardRaytracing");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetHardwardRaytracing Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetMotionBlur
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetMotionBlur(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetMotionBlur");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetMotionBlur Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniDistortion
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetPaniniDistortion(float InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetPaniniDistortion");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetPaniniDistortion Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetPaniniVerticalCompression
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetPaniniVerticalCompression(float InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetPaniniVerticalCompression");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetPaniniVerticalCompression Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetReflectionMode
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetReflectionMode(uint8 InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetReflectionMode");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetReflectionMode Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Effects
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetScalability_Effects(uint8 InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Effects");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetScalability_Effects Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_PostProcessing
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetScalability_PostProcessing(uint8 InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_PostProcessing");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetScalability_PostProcessing Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Shadows
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetScalability_Shadows(uint8 InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Shadows");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetScalability_Shadows Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_Textures
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetScalability_Textures(uint8 InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_Textures");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetScalability_Textures Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceGraphicOptionFunctionLibrary.SetScalability_ViewDistance
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// uint8 InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceGraphicOptionFunctionLibrary::SetScalability_ViewDistance(uint8 InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceGraphicOptionFunctionLibrary", "SetScalability_ViewDistance");
|
|
|
|
Params::NoceGraphicOptionFunctionLibrary_SetScalability_ViewDistance Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimBankByProgressComp.OnChangedWeapon
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// class ANoceWeapon* InNewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimBankByProgressComp::OnChangedWeapon(class ANoceWeapon* InNewWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimBankByProgressComp", "OnChangedWeapon");
|
|
|
|
Params::NocePlayerAnimBankByProgressComp_OnChangedWeapon Parms{};
|
|
|
|
Parms.InNewWeapon = InNewWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePickupBase* Pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsHelperSubsystem::RegisterPickup(class ANocePickupBase* Pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterPickup");
|
|
|
|
Params::NocePickupsHelperSubsystem_RegisterPickup Parms{};
|
|
|
|
Parms.Pickup = Pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsHelperSubsystem.RegisterPickupsPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePickupsPoint* PickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsHelperSubsystem::RegisterPickupsPoint(class ANocePickupsPoint* PickupsPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterPickupsPoint");
|
|
|
|
Params::NocePickupsHelperSubsystem_RegisterPickupsPoint Parms{};
|
|
|
|
Parms.PickupsPoint = PickupsPoint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsHelperSubsystem.RegisterRummage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceInteractableBase* Rummage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsHelperSubsystem::RegisterRummage(class ANoceInteractableBase* Rummage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsHelperSubsystem", "RegisterRummage");
|
|
|
|
Params::NocePickupsHelperSubsystem_RegisterRummage Parms{};
|
|
|
|
Parms.Rummage = Rummage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePickupBase* Pickup (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsHelperSubsystem::UnregisterPickup(class ANocePickupBase* Pickup)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterPickup");
|
|
|
|
Params::NocePickupsHelperSubsystem_UnregisterPickup Parms{};
|
|
|
|
Parms.Pickup = Pickup;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsHelperSubsystem.UnregisterPickupsPoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePickupsPoint* PickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsHelperSubsystem::UnregisterPickupsPoint(class ANocePickupsPoint* PickupsPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterPickupsPoint");
|
|
|
|
Params::NocePickupsHelperSubsystem_UnregisterPickupsPoint Parms{};
|
|
|
|
Parms.PickupsPoint = PickupsPoint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsHelperSubsystem.UnregisterRummage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceInteractableBase* Rummage (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsHelperSubsystem::UnregisterRummage(class ANoceInteractableBase* Rummage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsHelperSubsystem", "UnregisterRummage");
|
|
|
|
Params::NocePickupsHelperSubsystem_UnregisterRummage Parms{};
|
|
|
|
Parms.Rummage = Rummage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerBroochComponent.HandleOnAddItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerBroochComponent::HandleOnAddItem(ENoceInventoryType InItemType, class FName InItemName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnAddItem");
|
|
|
|
Params::NocePlayerBroochComponent_HandleOnAddItem Parms{};
|
|
|
|
Parms.InItemType = InItemType;
|
|
Parms.InItemName = InItemName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerBroochComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerBroochComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerBroochComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerBroochComponent.HandleOnRemoveItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InItemName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerBroochComponent::HandleOnRemoveItem(ENoceInventoryType InItemType, class FName InItemName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerBroochComponent", "HandleOnRemoveItem");
|
|
|
|
Params::NocePlayerBroochComponent_HandleOnRemoveItem Parms{};
|
|
|
|
Parms.InItemType = InItemType;
|
|
Parms.InItemName = InItemName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerBroochComponent.HandlePlayerShowHide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerBroochComponent::HandlePlayerShowHide(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerBroochComponent", "HandlePlayerShowHide");
|
|
|
|
Params::NocePlayerBroochComponent_HandlePlayerShowHide Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerBroochComponent.SetForceHideMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerBroochComponent::SetForceHideMesh(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerBroochComponent", "SetForceHideMesh");
|
|
|
|
Params::NocePlayerBroochComponent_SetForceHideMesh Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceHitPerformDataSubsystem.ClearAllMaps
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceHitPerformDataSubsystem::ClearAllMaps()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceHitPerformDataSubsystem", "ClearAllMaps");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceHitPerformDataSubsystem.LoadCameraShakeBase
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftClassPath& InSoftClassPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class UCameraShakeBase> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSubclassOf<class UCameraShakeBase> UNoceHitPerformDataSubsystem::LoadCameraShakeBase(const struct FSoftClassPath& InSoftClassPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadCameraShakeBase");
|
|
|
|
Params::NoceHitPerformDataSubsystem_LoadCameraShakeBase Parms{};
|
|
|
|
Parms.InSoftClassPath = std::move(InSoftClassPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceHitPerformDataSubsystem.LoadCurveFloat
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UCurveFloat* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UCurveFloat* UNoceHitPerformDataSubsystem::LoadCurveFloat(const struct FSoftObjectPath& InSoftObjectPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadCurveFloat");
|
|
|
|
Params::NoceHitPerformDataSubsystem_LoadCurveFloat Parms{};
|
|
|
|
Parms.InSoftObjectPath = std::move(InSoftObjectPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceHitPerformDataSubsystem.LoadForceFeedbackEffect
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UForceFeedbackEffect* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UForceFeedbackEffect* UNoceHitPerformDataSubsystem::LoadForceFeedbackEffect(const struct FSoftObjectPath& InSoftObjectPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadForceFeedbackEffect");
|
|
|
|
Params::NoceHitPerformDataSubsystem_LoadForceFeedbackEffect Parms{};
|
|
|
|
Parms.InSoftObjectPath = std::move(InSoftObjectPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceHitPerformDataSubsystem.LoadNiagaraSystem
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& InSoftObjectPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNiagaraSystem* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNiagaraSystem* UNoceHitPerformDataSubsystem::LoadNiagaraSystem(const struct FSoftObjectPath& InSoftObjectPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceHitPerformDataSubsystem", "LoadNiagaraSystem");
|
|
|
|
Params::NoceHitPerformDataSubsystem_LoadNiagaraSystem Parms{};
|
|
|
|
Parms.InSoftObjectPath = std::move(InSoftObjectPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLightPostAnimInst.ComputeForce
|
|
// (Final, Native, Private, Const)
|
|
// Parameters:
|
|
// float Seed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePendantLightPostAnimInst::ComputeForce(float Seed) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePendantLightPostAnimInst", "ComputeForce");
|
|
|
|
Params::NocePendantLightPostAnimInst_ComputeForce Parms{};
|
|
|
|
Parms.Seed = Seed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceIndicatorIconBase.UpdateScreenLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InWorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceIndicatorIconBase::UpdateScreenLocation(const struct FVector& InWorldLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceIndicatorIconBase", "UpdateScreenLocation");
|
|
|
|
Params::NoceIndicatorIconBase_UpdateScreenLocation Parms{};
|
|
|
|
Parms.InWorldLocation = std::move(InWorldLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceIndicatorIconBase.UpdateWidget
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceIndicatorEdgeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceIndicatorIconBase::UpdateWidget(ENoceIndicatorEdgeType InType, int32 Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceIndicatorIconBase", "UpdateWidget");
|
|
|
|
Params::NoceIndicatorIconBase_UpdateWidget Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.AddOrRemoveCustomActionKey
|
|
// (Final, Native, Static, Public, HasOutParams)
|
|
// Parameters:
|
|
// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsSecondaryKeyRemoved (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::AddOrRemoveCustomActionKey(class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey, bool* OutIsSecondaryKeyRemoved)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "AddOrRemoveCustomActionKey");
|
|
|
|
Params::NoceInputFunctionLibrary_AddOrRemoveCustomActionKey Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
Parms.InPrimaryKey = std::move(InPrimaryKey);
|
|
Parms.InSecondaryKey = std::move(InSecondaryKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIsSecondaryKeyRemoved != nullptr)
|
|
*OutIsSecondaryKeyRemoved = Parms.OutIsSecondaryKeyRemoved;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.BindInput
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UPlayerInput* InPlayerInput (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::BindInput(class UPlayerInput* InPlayerInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "BindInput");
|
|
|
|
Params::NoceInputFunctionLibrary_BindInput Parms{};
|
|
|
|
Parms.InPlayerInput = InPlayerInput;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetActionIconNames
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FName>* OutNames (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::GetActionIconNames(const class FName& InActionName, TArray<class FName>* OutNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActionIconNames");
|
|
|
|
Params::NoceInputFunctionLibrary_GetActionIconNames Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutNames != nullptr)
|
|
*OutNames = std::move(Parms.OutNames);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetActualInputDeviceTypeBy
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputDeviceType UNoceInputFunctionLibrary::GetActualInputDeviceTypeBy(int32 InControllerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualInputDeviceTypeBy");
|
|
|
|
Params::NoceInputFunctionLibrary_GetActualInputDeviceTypeBy Parms{};
|
|
|
|
Parms.InControllerId = InControllerId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetActualKey
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FKey* OutKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::GetActualKey(const class FName& InActionName, struct FKey* OutKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKey");
|
|
|
|
Params::NoceInputFunctionLibrary_GetActualKey Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutKey != nullptr)
|
|
*OutKey = std::move(Parms.OutKey);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyIconName
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ShowGamepad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName* OutName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::GetActualKeyIconName(bool ShowGamepad, const class FName& InActionName, class FName* OutName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeyIconName");
|
|
|
|
Params::NoceInputFunctionLibrary_GetActualKeyIconName Parms{};
|
|
|
|
Parms.ShowGamepad = ShowGamepad;
|
|
Parms.InActionName = InActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutName != nullptr)
|
|
*OutName = Parms.OutName;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetActualKeyName
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceInputFunctionLibrary::GetActualKeyName(const class FName& InActionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeyName");
|
|
|
|
Params::NoceInputFunctionLibrary_GetActualKeyName Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FKey> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FKey> UNoceInputFunctionLibrary::GetActualKeys(const class FName& InActionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeys");
|
|
|
|
Params::NoceInputFunctionLibrary_GetActualKeys Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetActualKeys2
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FKey* OutPrimaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FKey* OutSecondaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FKey* OutHiddenKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::GetActualKeys2(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetActualKeys2");
|
|
|
|
Params::NoceInputFunctionLibrary_GetActualKeys2 Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutPrimaryKey != nullptr)
|
|
*OutPrimaryKey = std::move(Parms.OutPrimaryKey);
|
|
|
|
if (OutSecondaryKey != nullptr)
|
|
*OutSecondaryKey = std::move(Parms.OutSecondaryKey);
|
|
|
|
if (OutHiddenKey != nullptr)
|
|
*OutHiddenKey = std::move(Parms.OutHiddenKey);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetDefaultKeys
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FKey* OutPrimaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FKey* OutSecondaryKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FKey* OutHiddenKey (Parm, OutParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::GetDefaultKeys(class FName InActionName, struct FKey* OutPrimaryKey, struct FKey* OutSecondaryKey, struct FKey* OutHiddenKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetDefaultKeys");
|
|
|
|
Params::NoceInputFunctionLibrary_GetDefaultKeys Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutPrimaryKey != nullptr)
|
|
*OutPrimaryKey = std::move(Parms.OutPrimaryKey);
|
|
|
|
if (OutSecondaryKey != nullptr)
|
|
*OutSecondaryKey = std::move(Parms.OutSecondaryKey);
|
|
|
|
if (OutHiddenKey != nullptr)
|
|
*OutHiddenKey = std::move(Parms.OutHiddenKey);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetInputActionToKeyTable
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceInputFunctionLibrary::GetInputActionToKeyTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputActionToKeyTable");
|
|
|
|
Params::NoceInputFunctionLibrary_GetInputActionToKeyTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceType
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputDeviceType(class APlayerController* InPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputDeviceType");
|
|
|
|
Params::NoceInputFunctionLibrary_GetInputDeviceType Parms{};
|
|
|
|
Parms.InPC = InPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetInputDeviceTypeBy
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputDeviceTypeBy(int32 InControllerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputDeviceTypeBy");
|
|
|
|
Params::NoceInputFunctionLibrary_GetInputDeviceTypeBy Parms{};
|
|
|
|
Parms.InControllerId = InControllerId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetInputGamePadType
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputDeviceType UNoceInputFunctionLibrary::GetInputGamePadType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputGamePadType");
|
|
|
|
Params::NoceInputFunctionLibrary_GetInputGamePadType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetInputMultiActionTable
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDataTable* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UDataTable* UNoceInputFunctionLibrary::GetInputMultiActionTable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetInputMultiActionTable");
|
|
|
|
Params::NoceInputFunctionLibrary_GetInputMultiActionTable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.GetName
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceInputFunctionLibrary::GetName(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "GetName");
|
|
|
|
Params::NoceInputFunctionLibrary_GetName Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsAnyKey
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsAnyKey(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsAnyKey");
|
|
|
|
Params::NoceInputFunctionLibrary_IsAnyKey Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsCancel
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsCancel(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsCancel");
|
|
|
|
Params::NoceInputFunctionLibrary_IsCancel Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsConfirm
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsConfirm(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsConfirm");
|
|
|
|
Params::NoceInputFunctionLibrary_IsConfirm Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsGamePadConnected
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsGamePadConnected(int32 InControllerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsGamePadConnected");
|
|
|
|
Params::NoceInputFunctionLibrary_IsGamePadConnected Parms{};
|
|
|
|
Parms.InControllerId = InControllerId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsMouseClickButton
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsMouseClickButton(const struct FPointerEvent& InMouseEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsMouseClickButton");
|
|
|
|
Params::NoceInputFunctionLibrary_IsMouseClickButton Parms{};
|
|
|
|
Parms.InMouseEvent = std::move(InMouseEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsMouseConfirm
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsMouseConfirm(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsMouseConfirm");
|
|
|
|
Params::NoceInputFunctionLibrary_IsMouseConfirm Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsPauseMenu
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsPauseMenu(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsPauseMenu");
|
|
|
|
Params::NoceInputFunctionLibrary_IsPauseMenu Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsRepeatKey
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsRepeatKey(const struct FKeyEvent& InKeyEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsRepeatKey");
|
|
|
|
Params::NoceInputFunctionLibrary_IsRepeatKey Parms{};
|
|
|
|
Parms.InKeyEvent = std::move(InKeyEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIAction1
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIAction1(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIAction1");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIAction1 Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIAction2
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIAction2(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIAction2");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIAction2 Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIEquipment
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIEquipment(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIEquipment");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIEquipment Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIKey
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIKey(const ENoceUIInputAction InActionName, const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKey");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIKey Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyEvent
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKeyEvent& InKeyEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIKeyEvent(const ENoceUIInputAction InActionName, const struct FKeyEvent& InKeyEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKeyEvent");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIKeyEvent Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
Parms.InKeyEvent = std::move(InKeyEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIKeyUp
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIKeyUp(const ENoceUIInputAction InActionName, const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIKeyUp");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIKeyUp Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMap
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMap(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMap");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMap Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorDown
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMapFloorDown(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMapFloorDown");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMapFloorDown Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMapFloorUp
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMapFloorUp(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMapFloorUp");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMapFloorUp Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMouseEvent
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const ENoceUIInputAction InActionName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FPointerEvent& InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMouseEvent(const ENoceUIInputAction InActionName, const struct FPointerEvent& InMouseEvent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMouseEvent");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMouseEvent Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
Parms.InMouseEvent = std::move(InMouseEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveDown(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveDown");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveDown Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveDown2
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveDown2(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveDown2");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveDown2 Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveLeft(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveLeft");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveLeft Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveLeft2
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveLeft2(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveLeft2");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveLeft2 Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveRight(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveRight");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveRight Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveRight2
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveRight2(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveRight2");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveRight2 Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveUp(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveUp");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveUp Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIMoveUp2
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIMoveUp2(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIMoveUp2");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIMoveUp2 Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUINotebook
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUINotebook(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUINotebook");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUINotebook Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIPageDown
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIPageDown(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIPageDown");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIPageDown Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUIPageUp
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUIPageUp(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUIPageUp");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUIPageUp Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabLeft
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUISecondTabLeft(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUISecondTabLeft");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUISecondTabLeft Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUISecondTabRight
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUISecondTabRight(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUISecondTabRight");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUISecondTabRight Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUITabLeft
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUITabLeft(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUITabLeft");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUITabLeft Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUITabRight
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUITabRight(const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUITabRight");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUITabRight Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUsingGamePad
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 InControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUsingGamePad(int32 InControllerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingGamePad");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUsingGamePad Parms{};
|
|
|
|
Parms.InControllerId = InControllerId;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUsingKeyboardMouse
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUsingKeyboardMouse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingKeyboardMouse");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUsingKeyboardMouse Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.IsUsingMouse
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputFunctionLibrary::IsUsingMouse()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "IsUsingMouse");
|
|
|
|
Params::NoceInputFunctionLibrary_IsUsingMouse Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.ModifyActionKey
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::ModifyActionKey(class APlayerController* InPC, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "ModifyActionKey");
|
|
|
|
Params::NoceInputFunctionLibrary_ModifyActionKey Parms{};
|
|
|
|
Parms.InPC = InPC;
|
|
Parms.InActionName = InActionName;
|
|
Parms.InPrimaryKey = std::move(InPrimaryKey);
|
|
Parms.InSecondaryKey = std::move(InSecondaryKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.ModifyAxisKey
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InAxisName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InPrimaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InSecondaryKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::ModifyAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, const struct FKey& InPrimaryKey, const struct FKey& InSecondaryKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "ModifyAxisKey");
|
|
|
|
Params::NoceInputFunctionLibrary_ModifyAxisKey Parms{};
|
|
|
|
Parms.InPC = InPC;
|
|
Parms.InAxisName = InAxisName;
|
|
Parms.Scale = Scale;
|
|
Parms.InActionName = InActionName;
|
|
Parms.InPrimaryKey = std::move(InPrimaryKey);
|
|
Parms.InSecondaryKey = std::move(InSecondaryKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomActionKey
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsPrimary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::RemoveCustomActionKey(class APlayerController* InPC, class FName InActionName, bool IsPrimary)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "RemoveCustomActionKey");
|
|
|
|
Params::NoceInputFunctionLibrary_RemoveCustomActionKey Parms{};
|
|
|
|
Parms.InPC = InPC;
|
|
Parms.InActionName = InActionName;
|
|
Parms.IsPrimary = IsPrimary;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputFunctionLibrary.RemoveCustomAxisKey
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerController* InPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InAxisName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsPrimary (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputFunctionLibrary::RemoveCustomAxisKey(class APlayerController* InPC, class FName InAxisName, float Scale, class FName InActionName, bool IsPrimary)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputFunctionLibrary", "RemoveCustomAxisKey");
|
|
|
|
Params::NoceInputFunctionLibrary_RemoveCustomAxisKey Parms{};
|
|
|
|
Parms.InPC = InPC;
|
|
Parms.InAxisName = InAxisName;
|
|
Parms.Scale = Scale;
|
|
Parms.InActionName = InActionName;
|
|
Parms.IsPrimary = IsPrimary;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceScrollableTextBlock.SetScrollingPaused
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsPaused (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceScrollableTextBlock::SetScrollingPaused(bool InIsPaused)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceScrollableTextBlock", "SetScrollingPaused");
|
|
|
|
Params::NoceScrollableTextBlock_SetScrollingPaused Parms{};
|
|
|
|
Parms.InIsPaused = InIsPaused;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputGuideSubsystem.HideLastGuide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInputGuideSubsystem::HideLastGuide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputGuideSubsystem", "HideLastGuide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputGuideSubsystem.IsShowingGuide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInputGuideSubsystem::IsShowingGuide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputGuideSubsystem", "IsShowingGuide");
|
|
|
|
Params::NoceInputGuideSubsystem_IsShowingGuide Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputGuideSubsystem.RemoveCommonGuide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputGuideSubsystem::RemoveCommonGuide(int32 InIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputGuideSubsystem", "RemoveCommonGuide");
|
|
|
|
Params::NoceInputGuideSubsystem_RemoveCommonGuide Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputGuideSubsystem.RequestCommonGuide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceInputGuideSubsystem::RequestCommonGuide(class FName InGuide)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputGuideSubsystem", "RequestCommonGuide");
|
|
|
|
Params::NoceInputGuideSubsystem_RequestCommonGuide Parms{};
|
|
|
|
Parms.InGuide = InGuide;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputGuideSubsystem.ShowLastGuide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInputGuideSubsystem::ShowLastGuide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputGuideSubsystem", "ShowLastGuide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupBase.BP_HandlePickupFailed
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANocePickupBase::BP_HandlePickupFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupBase", "BP_HandlePickupFailed");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupBase.BP_PickupCanSpawn
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePickupBase::BP_PickupCanSpawn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupBase", "BP_PickupCanSpawn");
|
|
|
|
Params::NocePickupBase_BP_PickupCanSpawn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupBase.IsPlayerHasItem
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePickupBase::IsPlayerHasItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupBase", "IsPlayerHasItem");
|
|
|
|
Params::NocePickupBase_IsPlayerHasItem Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupBase.OnPickup
|
|
// (Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePickupBase::OnPickup(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupBase", "OnPickup");
|
|
|
|
Params::NocePickupBase_OnPickup Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupBase.GetId
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName ANocePickupBase::GetId() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupBase", "GetId");
|
|
|
|
Params::NocePickupBase_GetId Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputQueueComponent.ClearInputAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputQueueComponent::ClearInputAction(ENoceInputAction InInputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputQueueComponent", "ClearInputAction");
|
|
|
|
Params::NoceInputQueueComponent_ClearInputAction Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputQueueComponent.CommitInputUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InExcludeStateMachineName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InExcludeStateName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputQueueComponent::CommitInputUsed(class FName InExcludeStateMachineName, class FName InExcludeStateName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputQueueComponent", "CommitInputUsed");
|
|
|
|
Params::NoceInputQueueComponent_CommitInputUsed Parms{};
|
|
|
|
Parms.InExcludeStateMachineName = InExcludeStateMachineName;
|
|
Parms.InExcludeStateName = InExcludeStateName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputQueueComponent.GetMatchedInput
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<ENocePlayerAnimStateType>& InAnimStateTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// ENocePlayerAnimStateType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENocePlayerAnimStateType UNoceInputQueueComponent::GetMatchedInput(const TArray<ENocePlayerAnimStateType>& InAnimStateTypes)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputQueueComponent", "GetMatchedInput");
|
|
|
|
Params::NoceInputQueueComponent_GetMatchedInput Parms{};
|
|
|
|
Parms.InAnimStateTypes = std::move(InAnimStateTypes);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputQueueComponent.HandleInputAction
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputQueueComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputQueueComponent", "HandleInputAction");
|
|
|
|
Params::NoceInputQueueComponent_HandleInputAction Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
Parms.InPressed = InPressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputQueueComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputQueueComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputQueueComponent", "HandleOnPossessed");
|
|
|
|
Params::NoceInputQueueComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputSubsystem.GetDeviceType
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputDeviceType UNoceInputSubsystem::GetDeviceType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputSubsystem", "GetDeviceType");
|
|
|
|
Params::NoceInputSubsystem_GetDeviceType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputSubsystem.GetGamepadControlType
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputGamepadType UNoceInputSubsystem::GetGamepadControlType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInputSubsystem", "GetGamepadControlType");
|
|
|
|
Params::NoceInputSubsystem_GetGamepadControlType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputSubsystem.ForceShowCursorIfUsingKeyboardMouse
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ResetCursorPos (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputSubsystem::ForceShowCursorIfUsingKeyboardMouse(bool ResetCursorPos)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputSubsystem", "ForceShowCursorIfUsingKeyboardMouse");
|
|
|
|
Params::NoceInputSubsystem_ForceShowCursorIfUsingKeyboardMouse Parms{};
|
|
|
|
Parms.ResetCursorPos = ResetCursorPos;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputWidget.HideGuide
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceInputWidget::HideGuide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputWidget", "HideGuide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputWidget.OnInputAction
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputWidget::OnInputAction(ENoceInputAction InInputAction, bool InPressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputWidget", "OnInputAction");
|
|
|
|
Params::NoceInputWidget_OnInputAction Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
Parms.InPressed = InPressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputWidget.OnUIInputAction
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceUIInputAction InUIInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputWidget::OnUIInputAction(ENoceUIInputAction InUIInputAction, bool InPressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputWidget", "OnUIInputAction");
|
|
|
|
Params::NoceInputWidget_OnUIInputAction Parms{};
|
|
|
|
Parms.InUIInputAction = InUIInputAction;
|
|
Parms.InPressed = InPressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInputWidget.ShowGuide
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InGuide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInputWidget::ShowGuide(class FName InGuide)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInputWidget", "ShowGuide");
|
|
|
|
Params::NoceInputWidget_ShowGuide Parms{};
|
|
|
|
Parms.InGuide = InGuide;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.CanUseTrigger
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerTriggerBase::CanUseTrigger()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "CanUseTrigger");
|
|
|
|
Params::NocePlayerTriggerBase_CanUseTrigger Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.GetTriggerEnable
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerTriggerBase::GetTriggerEnable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "GetTriggerEnable");
|
|
|
|
Params::NocePlayerTriggerBase_GetTriggerEnable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.IsMatchingCondition
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerTriggerBase::IsMatchingCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "IsMatchingCondition");
|
|
|
|
Params::NocePlayerTriggerBase_IsMatchingCondition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.ManualCheckOverlapping
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void ANocePlayerTriggerBase::ManualCheckOverlapping()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "ManualCheckOverlapping");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::OnAdditionalTagChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnAdditionalTagChanged");
|
|
|
|
Params::NocePlayerTriggerBase_OnAdditionalTagChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnAdditionalTagChanged_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::OnAdditionalTagChanged_BP(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnAdditionalTagChanged_BP");
|
|
|
|
Params::NocePlayerTriggerBase_OnAdditionalTagChanged_BP Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnConditionChanged_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void ANocePlayerTriggerBase::OnConditionChanged_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnConditionChanged_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::OnProgressChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressChanged");
|
|
|
|
Params::NocePlayerTriggerBase_OnProgressChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnProgressChanged_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::OnProgressChanged_BP(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressChanged_BP");
|
|
|
|
Params::NocePlayerTriggerBase_OnProgressChanged_BP Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::OnProgressInitialized(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressInitialized");
|
|
|
|
Params::NocePlayerTriggerBase_OnProgressInitialized Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnProgressInitialized_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::OnProgressInitialized_BP(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnProgressInitialized_BP");
|
|
|
|
Params::NocePlayerTriggerBase_OnProgressInitialized_BP Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnStoryEndingChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceEndingType InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::OnStoryEndingChanged(ENoceEndingType InEndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnStoryEndingChanged");
|
|
|
|
Params::NocePlayerTriggerBase_OnStoryEndingChanged Parms{};
|
|
|
|
Parms.InEndingType = InEndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnTriggerDisabled
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void ANocePlayerTriggerBase::OnTriggerDisabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnTriggerDisabled");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.OnTriggerEnabled
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void ANocePlayerTriggerBase::OnTriggerEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "OnTriggerEnabled");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.RecheckFirstTick
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANocePlayerTriggerBase::RecheckFirstTick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "RecheckFirstTick");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerBase.SetTriggerEnable
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerTriggerBase::SetTriggerEnable(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerBase", "SetTriggerEnable");
|
|
|
|
Params::NocePlayerTriggerBase_SetTriggerEnable Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.CanInteractWithPawnBP
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* InteractorPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::CanInteractWithPawnBP(class AActor* InteractorPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "CanInteractWithPawnBP");
|
|
|
|
Params::NoceInteractableBase_CanInteractWithPawnBP Parms{};
|
|
|
|
Parms.InteractorPawn = InteractorPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.ExecuteForbitFeedback
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::ExecuteForbitFeedback(class AActor* InteractPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "ExecuteForbitFeedback");
|
|
|
|
Params::NoceInteractableBase_ExecuteForbitFeedback Parms{};
|
|
|
|
Parms.InteractPawn = InteractPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.ExecuteInstantFeedback
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::ExecuteInstantFeedback(class AActor* InteractPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "ExecuteInstantFeedback");
|
|
|
|
Params::NoceInteractableBase_ExecuteInstantFeedback Parms{};
|
|
|
|
Parms.InteractPawn = InteractPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.GetAvailableStatus
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::GetAvailableStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "GetAvailableStatus");
|
|
|
|
Params::NoceInteractableBase_GetAvailableStatus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.GetCooldownTime
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceInteractableBase::GetCooldownTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "GetCooldownTime");
|
|
|
|
Params::NoceInteractableBase_GetCooldownTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.GetHintLocationBP
|
|
// (Native, Event, Protected, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ANoceInteractableBase::GetHintLocationBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "GetHintLocationBP");
|
|
|
|
Params::NoceInteractableBase_GetHintLocationBP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.GetPromptTextBP
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText ANoceInteractableBase::GetPromptTextBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "GetPromptTextBP");
|
|
|
|
Params::NoceInteractableBase_GetPromptTextBP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.HasExceededUsageLimit
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::HasExceededUsageLimit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "HasExceededUsageLimit");
|
|
|
|
Params::NoceInteractableBase_HasExceededUsageLimit Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.IsInteractionForbit
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::IsInteractionForbit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "IsInteractionForbit");
|
|
|
|
Params::NoceInteractableBase_IsInteractionForbit Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.IsInteractionForbitBP
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::IsInteractionForbitBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "IsInteractionForbitBP");
|
|
|
|
Params::NoceInteractableBase_IsInteractionForbitBP Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.OnBeginOverlapHint
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::OnBeginOverlapHint(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "OnBeginOverlapHint");
|
|
|
|
Params::NoceInteractableBase_OnBeginOverlapHint Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.OnBeginOverlapPrompt
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::OnBeginOverlapPrompt(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "OnBeginOverlapPrompt");
|
|
|
|
Params::NoceInteractableBase_OnBeginOverlapPrompt Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.OnBeginUsingBP
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void ANoceInteractableBase::OnBeginUsingBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "OnBeginUsingBP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.OnEndOverlapHint
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::OnEndOverlapHint(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "OnEndOverlapHint");
|
|
|
|
Params::NoceInteractableBase_OnEndOverlapHint Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.OnEndOverlapPrompt
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::OnEndOverlapPrompt(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "OnEndOverlapPrompt");
|
|
|
|
Params::NoceInteractableBase_OnEndOverlapPrompt Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.OnEndUsingBP
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void ANoceInteractableBase::OnEndUsingBP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "OnEndUsingBP");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.RequestInstantFeedback
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InteractPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceInteractableBase::RequestInstantFeedback(class AActor* InteractPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "RequestInstantFeedback");
|
|
|
|
Params::NoceInteractableBase_RequestInstantFeedback Parms{};
|
|
|
|
Parms.InteractPawn = InteractPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.SetAvaliableStatus
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::SetAvaliableStatus(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "SetAvaliableStatus");
|
|
|
|
Params::NoceInteractableBase_SetAvaliableStatus Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.SetInteractEnable
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::SetInteractEnable(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "SetInteractEnable");
|
|
|
|
Params::NoceInteractableBase_SetInteractEnable Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.SetIsUsingInteract
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::SetIsUsingInteract(bool InIsUsing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "SetIsUsingInteract");
|
|
|
|
Params::NoceInteractableBase_SetIsUsingInteract Parms{};
|
|
|
|
Parms.InIsUsing = InIsUsing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.UndoUseCountOnce
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANoceInteractableBase::UndoUseCountOnce()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "UndoUseCountOnce");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractableBase.UpdateButtonIcon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool ShowPrompt (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ShowHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ShowForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceInteractableBase::UpdateButtonIcon(bool ShowPrompt, bool ShowHint, bool ShowForbit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractableBase", "UpdateButtonIcon");
|
|
|
|
Params::NoceInteractableBase_UpdateButtonIcon Parms{};
|
|
|
|
Parms.ShowPrompt = ShowPrompt;
|
|
Parms.ShowHint = ShowHint;
|
|
Parms.ShowForbit = ShowForbit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSetting_PCPreset.GetText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceSetting_PCPreset::GetText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSetting_PCPreset", "GetText");
|
|
|
|
Params::NoceSetting_PCPreset_GetText Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSetting_PCPreset.SetIsSetPreset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSetting_PCPreset::SetIsSetPreset(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSetting_PCPreset", "SetIsSetPreset");
|
|
|
|
Params::NoceSetting_PCPreset_SetIsSetPreset Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSetting_PCPreset.SetPreset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceGameSettingPreset InPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSetting_PCPreset::SetPreset(ENoceGameSettingPreset InPreset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSetting_PCPreset", "SetPreset");
|
|
|
|
Params::NoceSetting_PCPreset_SetPreset Parms{};
|
|
|
|
Parms.InPreset = InPreset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.GetCandidateDistanceXY
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceInteractComponent::GetCandidateDistanceXY()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "GetCandidateDistanceXY");
|
|
|
|
Params::NoceInteractComponent_GetCandidateDistanceXY Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.GetCandidateDistanceZ
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceInteractComponent::GetCandidateDistanceZ()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "GetCandidateDistanceZ");
|
|
|
|
Params::NoceInteractComponent_GetCandidateDistanceZ Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.HandleInputAction
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInteractComponent::HandleInputAction(ENoceInputAction InInputAction, bool InPressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "HandleInputAction");
|
|
|
|
Params::NoceInteractComponent_HandleInputAction Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
Parms.InPressed = InPressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInteractComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "HandleOnPossessed");
|
|
|
|
Params::NoceInteractComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.IsInteractTypeValid
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceInteractType InInteractType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInteractComponent::IsInteractTypeValid(ENoceInteractType InInteractType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "IsInteractTypeValid");
|
|
|
|
Params::NoceInteractComponent_IsInteractTypeValid Parms{};
|
|
|
|
Parms.InInteractType = InInteractType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.IsTargetInstantFeedback
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInteractComponent::IsTargetInstantFeedback()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "IsTargetInstantFeedback");
|
|
|
|
Params::NoceInteractComponent_IsTargetInstantFeedback Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.IsUsingInteract
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInteractComponent::IsUsingInteract()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "IsUsingInteract");
|
|
|
|
Params::NoceInteractComponent_IsUsingInteract Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.PauseInteract
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInteractComponent::PauseInteract(bool InPause)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "PauseInteract");
|
|
|
|
Params::NoceInteractComponent_PauseInteract Parms{};
|
|
|
|
Parms.InPause = InPause;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.SetIsUseInteract
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInteractComponent::SetIsUseInteract(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "SetIsUseInteract");
|
|
|
|
Params::NoceInteractComponent_SetIsUseInteract Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractComponent.UpdateInteractables
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceInteractComponent::UpdateInteractables()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractComponent", "UpdateInteractables");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.ClearUsePlaneConstrain
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::ClearUsePlaneConstrain()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "ClearUsePlaneConstrain");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.EndCapsuleShrik
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::EndCapsuleShrik()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "EndCapsuleShrik");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerCapsuleShrinkComp_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.OnGameplayTagChanged
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool TagExist (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::OnGameplayTagChanged(const struct FGameplayTag& Tag, bool TagExist)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "OnGameplayTagChanged");
|
|
|
|
Params::NocePlayerCapsuleShrinkComp_OnGameplayTagChanged Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.TagExist = TagExist;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableDrawDebug
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::SetEnableDrawDebug(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableDrawDebug");
|
|
|
|
Params::NocePlayerCapsuleShrinkComp_SetEnableDrawDebug Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableHeadPushEnemy
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::SetEnableHeadPushEnemy(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableHeadPushEnemy");
|
|
|
|
Params::NocePlayerCapsuleShrinkComp_SetEnableHeadPushEnemy Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.SetEnableUse
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::SetEnableUse(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "SetEnableUse");
|
|
|
|
Params::NocePlayerCapsuleShrinkComp_SetEnableUse Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCapsuleShrinkComp.StartCapsuleShrink
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerCapsuleShrinkComp::StartCapsuleShrink()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCapsuleShrinkComp", "StartCapsuleShrink");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractIconBase.SetPromptText
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class FText& PromptText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInteractIconBase::SetPromptText(const class FText& PromptText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractIconBase", "SetPromptText");
|
|
|
|
Params::NoceInteractIconBase_SetPromptText Parms{};
|
|
|
|
Parms.PromptText = std::move(PromptText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInteractIconBase.UpdateIcon
|
|
// (Native, Event, Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceInteractIconState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& IconLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInteractIconBase::UpdateIcon(ENoceInteractIconState TargetState, const struct FVector& IconLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInteractIconBase", "UpdateIcon");
|
|
|
|
Params::NoceInteractIconBase_UpdateIcon Parms{};
|
|
|
|
Parms.TargetState = TargetState;
|
|
Parms.IconLocation = std::move(IconLocation);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryCollectiblePage.OnListMouseConfirm
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryCollectiblePage::OnListMouseConfirm(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryCollectiblePage", "OnListMouseConfirm");
|
|
|
|
Params::NoceInventoryCollectiblePage_OnListMouseConfirm Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryCollectiblePage.OnListUpdateSelection
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryCollectiblePage::OnListUpdateSelection(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryCollectiblePage", "OnListUpdateSelection");
|
|
|
|
Params::NoceInventoryCollectiblePage_OnListUpdateSelection Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceShortcutWeaponChildWidget.SetDisable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceShortcutWeaponChildWidget::SetDisable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceShortcutWeaponChildWidget", "SetDisable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceShortcutWeaponChildWidget.SetEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceShortcutWeaponChildWidget::SetEnable(class FName ID, float InDurability, bool InEquipped)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceShortcutWeaponChildWidget", "SetEnable");
|
|
|
|
Params::NoceShortcutWeaponChildWidget_SetEnable Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.InDurability = InDurability;
|
|
Parms.InEquipped = InEquipped;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryCollectibleWidget.OnShowHideTab
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryCollectibleWidget::OnShowHideTab(bool Enable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnShowHideTab");
|
|
|
|
Params::NoceInventoryCollectibleWidget_OnShowHideTab Parms{};
|
|
|
|
Parms.Enable = Enable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryCollectibleWidget.OnSwitchTab
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceInventoryCollectibleWidget::OnSwitchTab()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnSwitchTab");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryCollectibleWidget.OnSwitchTabCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryCollectibleWidget::OnSwitchTabCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnSwitchTabCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryCollectibleWidget.OnTabMouseDown
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryCollectibleWidget::OnTabMouseDown(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryCollectibleWidget", "OnTabMouseDown");
|
|
|
|
Params::NoceInventoryCollectibleWidget_OnTabMouseDown Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryCollectibleWidget.SwitchTabIndex
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryCollectibleWidget::SwitchTabIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryCollectibleWidget", "SwitchTabIndex");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryItem.SetItemImage
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& ImagePath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryItem::SetItemImage(const struct FSoftObjectPath& ImagePath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryItem", "SetItemImage");
|
|
|
|
Params::NoceInventoryItem_SetItemImage Parms{};
|
|
|
|
Parms.ImagePath = std::move(ImagePath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.BackFromEdit
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryConsumableItem::BackFromEdit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "BackFromEdit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.DisableEdit
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryConsumableItem::DisableEdit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "DisableEdit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.EnableEdit
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryConsumableItem::EnableEdit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "EnableEdit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.Equip
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsSelecting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryConsumableItem::Equip(bool IsSelecting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "Equip");
|
|
|
|
Params::NoceInventoryConsumableItem_Equip Parms{};
|
|
|
|
Parms.IsSelecting = IsSelecting;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.EquipFail
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryConsumableItem::EquipFail()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "EquipFail");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.HideEquipIconGroup
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryConsumableItem::HideEquipIconGroup()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "HideEquipIconGroup");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.OnBackListCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceInventoryConsumableItem::OnBackListCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "OnBackListCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.OnEquipChangedCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceInventoryConsumableItem::OnEquipChangedCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "OnEquipChangedCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.PlayUnfocusMark
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryConsumableItem::PlayUnfocusMark(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "PlayUnfocusMark");
|
|
|
|
Params::NoceInventoryConsumableItem_PlayUnfocusMark Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.SetCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryConsumableItem::SetCount(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "SetCount");
|
|
|
|
Params::NoceInventoryConsumableItem_SetCount Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.SetDisable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryConsumableItem::SetDisable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "SetDisable");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.SetEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Quantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryConsumableItem::SetEnable(class FName ID, int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "SetEnable");
|
|
|
|
Params::NoceInventoryConsumableItem_SetEnable Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Quantity = Quantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.ToEdit
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryConsumableItem::ToEdit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "ToEdit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryConsumableItem.Unequip
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsSelecting (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryConsumableItem::Unequip(bool IsSelecting)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryConsumableItem", "Unequip");
|
|
|
|
Params::NoceInventoryConsumableItem_Unequip Parms{};
|
|
|
|
Parms.IsSelecting = IsSelecting;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryEquipmentWidget.SetDefaultIndex
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryEquipmentWidget::SetDefaultIndex(int32 InIndex, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryEquipmentWidget", "SetDefaultIndex");
|
|
|
|
Params::NoceInventoryEquipmentWidget_SetDefaultIndex Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetCharacterData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetCharacterData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterNameData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetCharacterNameData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterNameData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetCharacterNameData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetCharacterPageData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookCharacterPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookCharacterPageData UNoceInventoryFunctionLibrary::GetCharacterPageData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetCharacterPageData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetCharacterPageData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceConsumableData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceConsumableData UNoceInventoryFunctionLibrary::GetConsumableData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetConsumableData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetConsumableData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetConsumableRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetConsumableRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetConsumableRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetConsumableRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetEnemyData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetEnemyData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyNameData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetEnemyNameData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyNameData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetEnemyNameData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetEnemyPageData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookEnemyPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookEnemyPageData UNoceInventoryFunctionLibrary::GetEnemyPageData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetEnemyPageData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetEnemyPageData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceExpandInventoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceExpandInventoryData UNoceInventoryFunctionLibrary::GetExpandInventoryData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetExpandInventoryData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetExpandInventoryData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetExpandInventoryRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetExpandInventoryRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetExpandInventoryRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetExpandInventoryRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetInfoData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetInfoData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoNameData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetInfoNameData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoNameData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetInfoNameData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetInfoPageData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookInfoPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookInfoPageData UNoceInventoryFunctionLibrary::GetInfoPageData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetInfoPageData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetInfoPageData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceKeyItemData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceKeyItemData UNoceInventoryFunctionLibrary::GetKeyItemData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetKeyItemData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemEmaRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetKeyItemEmaRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemEmaRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetKeyItemEmaRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetKeyItemRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetKeyItemRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetKeyItemRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetKeyItemRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLetterData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceLetterData UNoceInventoryFunctionLibrary::GetLetterData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetLetterData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLetterGroupData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceLetterGroupData UNoceInventoryFunctionLibrary::GetLetterGroupData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterGroupData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetLetterGroupData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterGroupRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetLetterGroupRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterGroupRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetLetterGroupRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetLetterRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetLetterRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetLetterRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetLetterRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterNameRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookCharacterNameRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterNameRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookCharacterNameRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterPageRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookCharacterPageRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterPageRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookCharacterPageRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookCharacterRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookCharacterRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookCharacterRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookCharacterRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyNameRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookEnemyNameRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyNameRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookEnemyNameRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyPageRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookEnemyPageRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyPageRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookEnemyPageRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookEnemyRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookEnemyRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookEnemyRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookEnemyRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoNameRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookInfoNameRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoNameRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookInfoNameRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoPageRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookInfoPageRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoPageRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookInfoPageRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookInfoRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookInfoRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookInfoRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookInfoRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleNameRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookPuzzleNameRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzleNameRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookPuzzleNameRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzlePageRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookPuzzlePageRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzlePageRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookPuzzlePageRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookPuzzleRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookPuzzleRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookPuzzleRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookPuzzleRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialNameRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookTutorialNameRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialNameRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookTutorialNameRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialPageRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookTutorialPageRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialPageRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookTutorialPageRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetNotebookTutorialRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetNotebookTutorialRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetNotebookTutorialRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetNotebookTutorialRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceOmamoriData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceOmamoriData UNoceInventoryFunctionLibrary::GetOmamoriData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetOmamoriData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetOmamoriData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetOmamoriRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetOmamoriRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetOmamoriRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetOmamoriRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookMultiContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookMultiContentData UNoceInventoryFunctionLibrary::GetPuzzleData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzleData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetPuzzleData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzleNameData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetPuzzleNameData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzleNameData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetPuzzleNameData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetPuzzlePageData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookPuzzlePageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookPuzzlePageData UNoceInventoryFunctionLibrary::GetPuzzlePageData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetPuzzlePageData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetPuzzlePageData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookContentData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookContentData UNoceInventoryFunctionLibrary::GetTutorialData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetTutorialData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialNameData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookCategoryData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookCategoryData UNoceInventoryFunctionLibrary::GetTutorialNameData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialNameData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetTutorialNameData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetTutorialPageData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceNotebookTutorialPageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceNotebookTutorialPageData UNoceInventoryFunctionLibrary::GetTutorialPageData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetTutorialPageData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetTutorialPageData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceWeaponData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceWeaponData UNoceInventoryFunctionLibrary::GetWeaponData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetWeaponData");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetWeaponData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryFunctionLibrary.GetWeaponRowNames
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNoceInventoryFunctionLibrary::GetWeaponRowNames()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceInventoryFunctionLibrary", "GetWeaponRowNames");
|
|
|
|
Params::NoceInventoryFunctionLibrary_GetWeaponRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.CanPlayerActivateTrigger
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::CanPlayerActivateTrigger(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "CanPlayerActivateTrigger");
|
|
|
|
Params::NocePlayerFunctionLibrary_CanPlayerActivateTrigger Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerController
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANocePlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANocePlayerController* UNocePlayerFunctionLibrary::GetNocePlayerController(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetNocePlayerController");
|
|
|
|
Params::NocePlayerFunctionLibrary_GetNocePlayerController Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.GetNocePlayerState
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANocePlayerState* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANocePlayerState* UNocePlayerFunctionLibrary::GetNocePlayerState(const class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetNocePlayerState");
|
|
|
|
Params::NocePlayerFunctionLibrary_GetNocePlayerState Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraLocation
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNocePlayerFunctionLibrary::GetPlayerCameraLocation(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetPlayerCameraLocation");
|
|
|
|
Params::NocePlayerFunctionLibrary_GetPlayerCameraLocation Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.GetPlayerCameraRotation
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FRotator UNocePlayerFunctionLibrary::GetPlayerCameraRotation(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetPlayerCameraRotation");
|
|
|
|
Params::NocePlayerFunctionLibrary_GetPlayerCameraRotation Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.GetRandomLocationAroundPlayer
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* InPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDistance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNocePlayerFunctionLibrary::GetRandomLocationAroundPlayer(const class AActor* InPlayer, float InDistance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "GetRandomLocationAroundPlayer");
|
|
|
|
Params::NocePlayerFunctionLibrary_GetRandomLocationAroundPlayer Parms{};
|
|
|
|
Parms.InPlayer = InPlayer;
|
|
Parms.InDistance = InDistance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsActorInPlayerSightViewRange
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& RangeX (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& RangeY (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsActorInPlayerSightViewRange(const class AActor* InActor, const struct FVector2D& RangeX, const struct FVector2D& RangeY)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsActorInPlayerSightViewRange");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsActorInPlayerSightViewRange Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.RangeX = std::move(RangeX);
|
|
Parms.RangeY = std::move(RangeY);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsActorVisuallyBlocked
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsActorVisuallyBlocked(const class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsActorVisuallyBlocked");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsActorVisuallyBlocked Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentDarkHinako
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsCurrentDarkHinako(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsCurrentDarkHinako");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsCurrentDarkHinako Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsCurrentFogHinako
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsCurrentFogHinako(class UObject* WorldContextObject)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsCurrentFogHinako");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsCurrentFogHinako Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsInPlayerFrustum
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float SphereRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsInPlayerFrustum(const class AActor* InActor, float SphereRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsInPlayerFrustum");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsInPlayerFrustum Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.SphereRatio = SphereRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerFrustum
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsPointInPlayerFrustum(const class UWorld* InWorld, const struct FVector& Point)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointInPlayerFrustum");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsPointInPlayerFrustum Parms{};
|
|
|
|
Parms.InWorld = InWorld;
|
|
Parms.Point = std::move(Point);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsPointInPlayerSightViewRange
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AActor* InPlayer (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& RangeX (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& RangeY (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsPointInPlayerSightViewRange(const struct FVector& InPoint, const class AActor* InPlayer, const struct FVector2D& RangeX, const struct FVector2D& RangeY)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointInPlayerSightViewRange");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsPointInPlayerSightViewRange Parms{};
|
|
|
|
Parms.InPoint = std::move(InPoint);
|
|
Parms.InPlayer = InPlayer;
|
|
Parms.RangeX = std::move(RangeX);
|
|
Parms.RangeY = std::move(RangeY);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsPointVisuallyBlocked
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UWorld* InWorld (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InPoint (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsShowDebugLine (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsPointVisuallyBlocked(const class UWorld* InWorld, const struct FVector& InPoint, const class AActor* InActor, bool IsShowDebugLine)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsPointVisuallyBlocked");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsPointVisuallyBlocked Parms{};
|
|
|
|
Parms.InWorld = InWorld;
|
|
Parms.InPoint = std::move(InPoint);
|
|
Parms.InActor = InActor;
|
|
Parms.IsShowDebugLine = IsShowDebugLine;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.IsSphereInPlayerFrustum
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* InObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& Point (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float SphereRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerFunctionLibrary::IsSphereInPlayerFrustum(const class UObject* InObject, const struct FVector& Point, float SphereRadius)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "IsSphereInPlayerFrustum");
|
|
|
|
Params::NocePlayerFunctionLibrary_IsSphereInPlayerFrustum Parms{};
|
|
|
|
Parms.InObject = InObject;
|
|
Parms.Point = std::move(Point);
|
|
Parms.SphereRadius = SphereRadius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerFunctionLibrary.SimulateNoceInputAction
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInputAction InputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsPressed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerFunctionLibrary::SimulateNoceInputAction(const class UObject* WorldContextObject, ENoceInputAction InputAction, bool IsPressed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePlayerFunctionLibrary", "SimulateNoceInputAction");
|
|
|
|
Params::NocePlayerFunctionLibrary_SimulateNoceInputAction Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InputAction = InputAction;
|
|
Parms.IsPressed = IsPressed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.Confirm
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInventoryImageDialogWidget::Confirm()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "Confirm");
|
|
|
|
Params::NoceInventoryImageDialogWidget_Confirm Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.HideGuide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryImageDialogWidget::HideGuide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "HideGuide");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.OnPageAnimationCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryImageDialogWidget::OnPageAnimationCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "OnPageAnimationCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.OnRefreshSelection
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryImageDialogWidget::OnRefreshSelection(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "OnRefreshSelection");
|
|
|
|
Params::NoceInventoryImageDialogWidget_OnRefreshSelection Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.SelectNext
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryImageDialogWidget::SelectNext()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SelectNext");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.SelectPrevious
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryImageDialogWidget::SelectPrevious()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SelectPrevious");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.SetLetterGroupData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InGroupName (Parm, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& InLetterNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryImageDialogWidget::SetLetterGroupData(const class FText& InGroupName, const TArray<class FName>& InLetterNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "SetLetterGroupData");
|
|
|
|
Params::NoceInventoryImageDialogWidget_SetLetterGroupData Parms{};
|
|
|
|
Parms.InGroupName = std::move(InGroupName);
|
|
Parms.InLetterNames = std::move(InLetterNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageDialogWidget.UpdateInput
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FInputEvent& InInputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FKey& InKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInventoryImageDialogWidget::UpdateInput(const struct FInputEvent& InInputEvent, const struct FKey& InKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageDialogWidget", "UpdateInput");
|
|
|
|
Params::NoceInventoryImageDialogWidget_UpdateInput Parms{};
|
|
|
|
Parms.InInputEvent = std::move(InInputEvent);
|
|
Parms.InKey = std::move(InKey);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryImageWidget.LoadInventoryImage
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& Path (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryImageWidget::LoadInventoryImage(const struct FSoftObjectPath& Path)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryImageWidget", "LoadInventoryImage");
|
|
|
|
Params::NoceInventoryImageWidget_LoadInventoryImage Parms{};
|
|
|
|
Parms.Path = std::move(Path);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddFaithValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddFaithValue(int32 Delta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddFaithValue");
|
|
|
|
Params::NocePlayerState_AddFaithValue Parms{};
|
|
|
|
Parms.Delta = Delta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddGeneralMapIcon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceMapGeneralIconData& InNewData (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::AddGeneralMapIcon(const struct FNoceMapGeneralIconData& InNewData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddGeneralMapIcon");
|
|
|
|
Params::NocePlayerState_AddGeneralMapIcon Parms{};
|
|
|
|
Parms.InNewData = std::move(InNewData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddMapIcon
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddMapIcon(const ENoceDynamicMapIconType& InIconType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddMapIcon");
|
|
|
|
Params::NocePlayerState_AddMapIcon Parms{};
|
|
|
|
Parms.InIconType = InIconType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddMapIconV2
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddMapIconV2");
|
|
|
|
Params::NocePlayerState_AddMapIconV2 Parms{};
|
|
|
|
Parms.InChapterType = InChapterType;
|
|
Parms.InIndexType = InIndexType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddMapLocation
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddMapLocation(const ENoceMapLocation& InLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddMapLocation");
|
|
|
|
Params::NocePlayerState_AddMapLocation Parms{};
|
|
|
|
Parms.InLocation = InLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddMaxHealthLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddMaxHealthLevel(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddMaxHealthLevel");
|
|
|
|
Params::NocePlayerState_AddMaxHealthLevel Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddMaxSanityLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddMaxSanityLevel(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddMaxSanityLevel");
|
|
|
|
Params::NocePlayerState_AddMaxSanityLevel Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddMaxStaminaLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddMaxStaminaLevel(int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddMaxStaminaLevel");
|
|
|
|
Params::NocePlayerState_AddMaxStaminaLevel Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddOmamoriDrawingCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Delta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddOmamoriDrawingCount(int32 Delta)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddOmamoriDrawingCount");
|
|
|
|
Params::NocePlayerState_AddOmamoriDrawingCount Parms{};
|
|
|
|
Parms.Delta = Delta;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddToViewedCutscene
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddToViewedCutscene(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddToViewedCutscene");
|
|
|
|
Params::NocePlayerState_AddToViewedCutscene Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.AddUpgradeLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::AddUpgradeLevel(ENoceUpgradeType Type, int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "AddUpgradeLevel");
|
|
|
|
Params::NocePlayerState_AddUpgradeLevel Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyAllAddMaxByLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::ApplyAllAddMaxByLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ApplyAllAddMaxByLevel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyAttributeRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::ApplyAttributeRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ApplyAttributeRatio");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyClawAlterType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::ApplyClawAlterType(ENoceClawAlterType InClawAlterType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ApplyClawAlterType");
|
|
|
|
Params::NocePlayerState_ApplyClawAlterType Parms{};
|
|
|
|
Parms.InClawAlterType = InClawAlterType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyFullHealth
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::ApplyFullHealth()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ApplyFullHealth");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyFullSanity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::ApplyFullSanity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ApplyFullSanity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyFullStamina
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::ApplyFullStamina()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ApplyFullStamina");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyFullWeaponDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::ApplyFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ApplyFullWeaponDurability");
|
|
|
|
Params::NocePlayerState_ApplyFullWeaponDurability Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ApplyGameplayEffects
|
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// const TArray<struct FSoftClassPath>& GameplayEffects (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
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void ANocePlayerState::ApplyGameplayEffects(const TArray<struct FSoftClassPath>& GameplayEffects)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "ApplyGameplayEffects");
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Params::NocePlayerState_ApplyGameplayEffects Parms{};
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Parms.GameplayEffects = std::move(GameplayEffects);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NocePlayerState.BP_AddHealth
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// float AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANocePlayerState::BP_AddHealth(float AddValue)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "BP_AddHealth");
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Params::NocePlayerState_BP_AddHealth Parms{};
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Parms.AddValue = AddValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GameNoce.NocePlayerState.BP_AddSanity
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// float AddValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANocePlayerState::BP_AddSanity(float AddValue)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "BP_AddSanity");
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Params::NocePlayerState_BP_AddSanity Parms{};
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Parms.AddValue = AddValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function GameNoce.NocePlayerState.BP_ApplyFullHealth
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// (Event, Protected, BlueprintEvent)
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void ANocePlayerState::BP_ApplyFullHealth()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullHealth");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NocePlayerState.BP_ApplyFullSanity
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// (Event, Protected, BlueprintEvent)
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void ANocePlayerState::BP_ApplyFullSanity()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullSanity");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NocePlayerState.BP_ApplyFullStamina
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// (Event, Protected, BlueprintEvent)
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void ANocePlayerState::BP_ApplyFullStamina()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "BP_ApplyFullStamina");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function GameNoce.NocePlayerState.CanUseConsumableType
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// int32 InTypeBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ANocePlayerState::CanUseConsumableType(int32 InTypeBitmask)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "CanUseConsumableType");
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Params::NocePlayerState_CanUseConsumableType Parms{};
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Parms.InTypeBitmask = InTypeBitmask;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NocePlayerState.CanUseConsumableTypeHealth
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ANocePlayerState::CanUseConsumableTypeHealth()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "CanUseConsumableTypeHealth");
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Params::NocePlayerState_CanUseConsumableTypeHealth Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NocePlayerState.CanUseConsumaleTypeClawTransform
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ANocePlayerState::CanUseConsumaleTypeClawTransform()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeClawTransform");
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Params::NocePlayerState_CanUseConsumaleTypeClawTransform Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NocePlayerState.CanUseConsumaleTypeCurrentMaxSanity
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ANocePlayerState::CanUseConsumaleTypeCurrentMaxSanity()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeCurrentMaxSanity");
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Params::NocePlayerState_CanUseConsumaleTypeCurrentMaxSanity Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NocePlayerState.CanUseConsumaleTypeSanity
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ANocePlayerState::CanUseConsumaleTypeSanity()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeSanity");
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Params::NocePlayerState_CanUseConsumaleTypeSanity Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NocePlayerState.CanUseConsumaleTypeWeapon
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ANocePlayerState::CanUseConsumaleTypeWeapon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "CanUseConsumaleTypeWeapon");
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Params::NocePlayerState_CanUseConsumaleTypeWeapon Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NocePlayerState.ClaimDLCBoosterPack
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// (Final, Native, Public, BlueprintCallable)
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void ANocePlayerState::ClaimDLCBoosterPack()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "ClaimDLCBoosterPack");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NocePlayerState.ClaimDLCOmamori
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// (Final, Native, Public, BlueprintCallable)
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void ANocePlayerState::ClaimDLCOmamori()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NocePlayerState", "ClaimDLCOmamori");
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, nullptr);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NocePlayerState.FixWeaponDurabilityByCost
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const int32 Percent (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void ANocePlayerState::FixWeaponDurabilityByCost(ENoceActionLevel ActionLevel, const int32 Index_0, const int32 Percent, const bool IsFogWeapon)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("NocePlayerState", "FixWeaponDurabilityByCost");
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Params::NocePlayerState_FixWeaponDurabilityByCost Parms{};
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|
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Parms.ActionLevel = ActionLevel;
|
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Parms.Index_0 = Index_0;
|
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Parms.Percent = Percent;
|
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Parms.IsFogWeapon = IsFogWeapon;
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
|
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}
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// Function GameNoce.NocePlayerState.GetCanShowSavePointFixWeapon
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// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
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// Parameters:
|
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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bool ANocePlayerState::GetCanShowSavePointFixWeapon()
|
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("NocePlayerState", "GetCanShowSavePointFixWeapon");
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|
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Params::NocePlayerState_GetCanShowSavePointFixWeapon Parms{};
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
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|
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return Parms.ReturnValue;
|
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}
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|
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// Function GameNoce.NocePlayerState.GetDisableMultiRoundIcon
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// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
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// Parameters:
|
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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bool ANocePlayerState::GetDisableMultiRoundIcon()
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{
|
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("NocePlayerState", "GetDisableMultiRoundIcon");
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|
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Params::NocePlayerState_GetDisableMultiRoundIcon Parms{};
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
|
Func->FunctionFlags = Flgs;
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|
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return Parms.ReturnValue;
|
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}
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|
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// Function GameNoce.NocePlayerState.GetEnableMap
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
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// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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bool ANocePlayerState::GetEnableMap()
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("NocePlayerState", "GetEnableMap");
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|
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Params::NocePlayerState_GetEnableMap Parms{};
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
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|
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UObject::ProcessEvent(Func, &Parms);
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|
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Func->FunctionFlags = Flgs;
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|
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return Parms.ReturnValue;
|
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}
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|
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|
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// Function GameNoce.NocePlayerState.GetEnableSavePointFixWeapon
|
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// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
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|
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bool ANocePlayerState::GetEnableSavePointFixWeapon()
|
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{
|
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static class UFunction* Func = nullptr;
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|
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if (Func == nullptr)
|
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Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointFixWeapon");
|
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|
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Params::NocePlayerState_GetEnableSavePointFixWeapon Parms{};
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|
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auto Flgs = Func->FunctionFlags;
|
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Func->FunctionFlags |= 0x400;
|
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|
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UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
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// Function GameNoce.NocePlayerState.GetEnableSavePointOffering
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::GetEnableSavePointOffering()
|
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{
|
|
static class UFunction* Func = nullptr;
|
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|
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if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointOffering");
|
|
|
|
Params::NocePlayerState_GetEnableSavePointOffering Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetEnableSavePointUpgrade
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::GetEnableSavePointUpgrade()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetEnableSavePointUpgrade");
|
|
|
|
Params::NocePlayerState_GetEnableSavePointUpgrade Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetFaithItemIDs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> ANocePlayerState::GetFaithItemIDs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetFaithItemIDs");
|
|
|
|
Params::NocePlayerState_GetFaithItemIDs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetFaithValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetFaithValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetFaithValue");
|
|
|
|
Params::NocePlayerState_GetFaithValue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetFixCost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel InActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerState::GetFixCost(ENoceActionLevel InActionLevel, class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetFixCost");
|
|
|
|
Params::NocePlayerState_GetFixCost Parms{};
|
|
|
|
Parms.InActionLevel = InActionLevel;
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetGeneralMapIconData
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FNoceMapGeneralIconData>* OutResult (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::GetGeneralMapIconData(TArray<struct FNoceMapGeneralIconData>* OutResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetGeneralMapIconData");
|
|
|
|
Params::NocePlayerState_GetGeneralMapIconData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutResult != nullptr)
|
|
*OutResult = std::move(Parms.OutResult);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetHealthHealAmount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerState::GetHealthHealAmount(ENoceActionLevel ActionLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetHealthHealAmount");
|
|
|
|
Params::NocePlayerState_GetHealthHealAmount Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetHealthHealCost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetHealthHealCost(ENoceActionLevel ActionLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetHealthHealCost");
|
|
|
|
Params::NocePlayerState_GetHealthHealCost Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetHinaCharMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName ANocePlayerState::GetHinaCharMesh(ENocePlayerType InPlayerType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetHinaCharMesh");
|
|
|
|
Params::NocePlayerState_GetHinaCharMesh Parms{};
|
|
|
|
Parms.InPlayerType = InPlayerType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetIsUnderHellModeAttack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::GetIsUnderHellModeAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetIsUnderHellModeAttack");
|
|
|
|
Params::NocePlayerState_GetIsUnderHellModeAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetLastMapArea
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceMapArea ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceMapArea ANocePlayerState::GetLastMapArea()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetLastMapArea");
|
|
|
|
Params::NocePlayerState_GetLastMapArea Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetLastMissionText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText ANocePlayerState::GetLastMissionText()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetLastMissionText");
|
|
|
|
Params::NocePlayerState_GetLastMissionText Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetMapAreaScale
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float DefaultScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerState::GetMapAreaScale(const ENoceMapArea& InArea, float DefaultScale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetMapAreaScale");
|
|
|
|
Params::NocePlayerState_GetMapAreaScale Parms{};
|
|
|
|
Parms.InArea = InArea;
|
|
Parms.DefaultScale = DefaultScale;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetMapIconStatus
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceMapStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceMapStatus ANocePlayerState::GetMapIconStatus(const ENoceDynamicMapIconType& InIconType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetMapIconStatus");
|
|
|
|
Params::NocePlayerState_GetMapIconStatus Parms{};
|
|
|
|
Parms.InIconType = InIconType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetMapIconStatusV2
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceMapStatus ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceMapStatus ANocePlayerState::GetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetMapIconStatusV2");
|
|
|
|
Params::NocePlayerState_GetMapIconStatusV2 Parms{};
|
|
|
|
Parms.InChapterType = InChapterType;
|
|
Parms.InIndexType = InIndexType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetMaxHealthLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetMaxHealthLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetMaxHealthLevel");
|
|
|
|
Params::NocePlayerState_GetMaxHealthLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetMaxSanityLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetMaxSanityLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetMaxSanityLevel");
|
|
|
|
Params::NocePlayerState_GetMaxSanityLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetMaxStaminaLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetMaxStaminaLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetMaxStaminaLevel");
|
|
|
|
Params::NocePlayerState_GetMaxStaminaLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetOmamoriDrawingCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetOmamoriDrawingCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetOmamoriDrawingCount");
|
|
|
|
Params::NocePlayerState_GetOmamoriDrawingCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetSanityHealAmount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerState::GetSanityHealAmount(ENoceActionLevel ActionLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetSanityHealAmount");
|
|
|
|
Params::NocePlayerState_GetSanityHealAmount Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetSanityHealCost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetSanityHealCost(ENoceActionLevel ActionLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetSanityHealCost");
|
|
|
|
Params::NocePlayerState_GetSanityHealCost Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetSanityHealRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerState::GetSanityHealRatio(ENoceActionLevel ActionLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetSanityHealRatio");
|
|
|
|
Params::NocePlayerState_GetSanityHealRatio Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetUpgradeLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetUpgradeLevel(ENoceUpgradeType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetUpgradeLevel");
|
|
|
|
Params::NocePlayerState_GetUpgradeLevel Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.GetWeaponDurabilityFixCost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerState::GetWeaponDurabilityFixCost(ENoceActionLevel ActionLevel, const int32 Index_0, const bool IsFogWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "GetWeaponDurabilityFixCost");
|
|
|
|
Params::NocePlayerState_GetWeaponDurabilityFixCost Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
Parms.Index_0 = Index_0;
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.HasBroochKeyItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::HasBroochKeyItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "HasBroochKeyItem");
|
|
|
|
Params::NocePlayerState_HasBroochKeyItem Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.HasExorcismPotion
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::HasExorcismPotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "HasExorcismPotion");
|
|
|
|
Params::NocePlayerState_HasExorcismPotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.HasMapLocation
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::HasMapLocation(const ENoceMapLocation& InLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "HasMapLocation");
|
|
|
|
Params::NocePlayerState_HasMapLocation Parms{};
|
|
|
|
Parms.InLocation = InLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.HasSacredSword
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::HasSacredSword()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "HasSacredSword");
|
|
|
|
Params::NocePlayerState_HasSacredSword Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.HasUsedDebugTeleport
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::HasUsedDebugTeleport()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "HasUsedDebugTeleport");
|
|
|
|
Params::NocePlayerState_HasUsedDebugTeleport Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.HealHealthByCost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Cost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::HealHealthByCost(ENoceActionLevel ActionLevel, int32 Cost)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "HealHealthByCost");
|
|
|
|
Params::NocePlayerState_HealHealthByCost Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
Parms.Cost = Cost;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.HealSanityByCost
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceActionLevel ActionLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Cost (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::HealSanityByCost(ENoceActionLevel ActionLevel, int32 Cost)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "HealSanityByCost");
|
|
|
|
Params::NocePlayerState_HealSanityByCost Parms{};
|
|
|
|
Parms.ActionLevel = ActionLevel;
|
|
Parms.Cost = Cost;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsClawAlterTypeApplied
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsClawAlterTypeApplied(ENoceClawAlterType InClawAlterType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsClawAlterTypeApplied");
|
|
|
|
Params::NocePlayerState_IsClawAlterTypeApplied Parms{};
|
|
|
|
Parms.InClawAlterType = InClawAlterType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsDLCBoosterPackClaimed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsDLCBoosterPackClaimed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsDLCBoosterPackClaimed");
|
|
|
|
Params::NocePlayerState_IsDLCBoosterPackClaimed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsDLCOmamoriClaimed
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsDLCOmamoriClaimed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsDLCOmamoriClaimed");
|
|
|
|
Params::NocePlayerState_IsDLCOmamoriClaimed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsFullHealth
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsFullHealth()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsFullHealth");
|
|
|
|
Params::NocePlayerState_IsFullHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsFullSanity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsFullSanity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsFullSanity");
|
|
|
|
Params::NocePlayerState_IsFullSanity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsFullWeaponDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsFullWeaponDurability(const int32 Index_0, const bool IsFogWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsFullWeaponDurability");
|
|
|
|
Params::NocePlayerState_IsFullWeaponDurability Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsNewCutscene
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsNewCutscene(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsNewCutscene");
|
|
|
|
Params::NocePlayerState_IsNewCutscene Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsNotebookHintBlocked
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool* IsBlocked (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::IsNotebookHintBlocked(bool* IsBlocked)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsNotebookHintBlocked");
|
|
|
|
Params::NocePlayerState_IsNotebookHintBlocked Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IsBlocked != nullptr)
|
|
*IsBlocked = Parms.IsBlocked;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsRestrictionMatch
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsRestrictionMatch(int32 BitMask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsRestrictionMatch");
|
|
|
|
Params::NocePlayerState_IsRestrictionMatch Parms{};
|
|
|
|
Parms.BitMask = BitMask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsRestrictionMatchFlag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsRestrictionMatchFlag(ENocePlayerRestriction Flag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsRestrictionMatchFlag");
|
|
|
|
Params::NocePlayerState_IsRestrictionMatchFlag Parms{};
|
|
|
|
Parms.Flag = Flag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatch
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsStoryEndingBranchMatch(int32 BitMask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsStoryEndingBranchMatch");
|
|
|
|
Params::NocePlayerState_IsStoryEndingBranchMatch Parms{};
|
|
|
|
Parms.BitMask = BitMask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.IsStoryEndingBranchMatchFlag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerState::IsStoryEndingBranchMatchFlag(ENoceStoryEndingBranch Flag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "IsStoryEndingBranchMatchFlag");
|
|
|
|
Params::NocePlayerState_IsStoryEndingBranchMatchFlag Parms{};
|
|
|
|
Parms.Flag = Flag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.MassRemoveMapIconV2
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<ENoceDynamicMapIconChapterType>&InChapterTypes (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const TMap<ENoceDynamicMapIconChapterType, struct FNoceMapDynamicIconArray>&InExceptions (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::MassRemoveMapIconV2(const TArray<ENoceDynamicMapIconChapterType>& InChapterTypes, const TMap<ENoceDynamicMapIconChapterType, struct FNoceMapDynamicIconArray>& InExceptions)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "MassRemoveMapIconV2");
|
|
|
|
Params::NocePlayerState_MassRemoveMapIconV2 Parms{};
|
|
|
|
Parms.InChapterTypes = std::move(InChapterTypes);
|
|
Parms.InExceptions = std::move(InExceptions);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OmamoriRandRange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerState::OmamoriRandRange(float InMin, float InMax)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OmamoriRandRange");
|
|
|
|
Params::NocePlayerState_OmamoriRandRange Parms{};
|
|
|
|
Parms.InMin = InMin;
|
|
Parms.InMax = InMax;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnAddNewItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnAddNewItem(ENoceInventoryType InventoryType, class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnAddNewItem");
|
|
|
|
Params::NocePlayerState_OnAddNewItem Parms{};
|
|
|
|
Parms.InventoryType = InventoryType;
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnAddNewWeapon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnAddNewWeapon(class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnAddNewWeapon");
|
|
|
|
Params::NocePlayerState_OnAddNewWeapon Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnBeforeChangeWeapon
|
|
// (Final, Native, Protected)
|
|
|
|
void ANocePlayerState::OnBeforeChangeWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnBeforeChangeWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnChangeOmamori
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName OldID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName NewID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnChangeOmamori(int32 Index_0, class FName OldID, class FName NewID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnChangeOmamori");
|
|
|
|
Params::NocePlayerState_OnChangeOmamori Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.OldID = OldID;
|
|
Parms.NewID = NewID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnChangeWeapon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnChangeWeapon(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnChangeWeapon");
|
|
|
|
Params::NocePlayerState_OnChangeWeapon Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnDiscardEquippedWeapon
|
|
// (Final, Native, Protected)
|
|
|
|
void ANocePlayerState::OnDiscardEquippedWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnDiscardEquippedWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnSetOmamoriSlotNum
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnSetOmamoriSlotNum(int32 NewSlotNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnSetOmamoriSlotNum");
|
|
|
|
Params::NocePlayerState_OnSetOmamoriSlotNum Parms{};
|
|
|
|
Parms.NewSlotNum = NewSlotNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnUseConsumableItem
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnUseConsumableItem(class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnUseConsumableItem");
|
|
|
|
Params::NocePlayerState_OnUseConsumableItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnWeaponChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class ANoceWeapon* NewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnWeaponChanged(class ANoceWeapon* NewWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnWeaponChanged");
|
|
|
|
Params::NocePlayerState_OnWeaponChanged Parms{};
|
|
|
|
Parms.NewWeapon = NewWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.OnWeaponDurabilityChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsDiscarded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsBroken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::OnWeaponDurabilityChanged(class FName InWeaponName, float InDurability, bool InIsDiscarded, bool InIsBroken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "OnWeaponDurabilityChanged");
|
|
|
|
Params::NocePlayerState_OnWeaponDurabilityChanged Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InDurability = InDurability;
|
|
Parms.InIsDiscarded = InIsDiscarded;
|
|
Parms.InIsBroken = InIsBroken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RecordAttributeRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::RecordAttributeRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RecordAttributeRatio");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RefreshGameplayTagsForClawAlterType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::RefreshGameplayTagsForClawAlterType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RefreshGameplayTagsForClawAlterType");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveAllAddMaxByLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::RemoveAllAddMaxByLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveAllAddMaxByLevel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveClawAlterType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveClawAlterType(ENoceClawAlterType InClawAlterType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveClawAlterType");
|
|
|
|
Params::NocePlayerState_RemoveClawAlterType Parms{};
|
|
|
|
Parms.InClawAlterType = InClawAlterType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveFromViewedCutscene
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveFromViewedCutscene(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveFromViewedCutscene");
|
|
|
|
Params::NocePlayerState_RemoveFromViewedCutscene Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveGameplayEffects
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FSoftClassPath>& GameplayEffects (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveGameplayEffects(const TArray<struct FSoftClassPath>& GameplayEffects)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveGameplayEffects");
|
|
|
|
Params::NocePlayerState_RemoveGameplayEffects Parms{};
|
|
|
|
Parms.GameplayEffects = std::move(GameplayEffects);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveMapIcon
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveMapIcon(const ENoceDynamicMapIconType& InIconType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveMapIcon");
|
|
|
|
Params::NocePlayerState_RemoveMapIcon Parms{};
|
|
|
|
Parms.InIconType = InIconType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveMapIconV2
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveMapIconV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveMapIconV2");
|
|
|
|
Params::NocePlayerState_RemoveMapIconV2 Parms{};
|
|
|
|
Parms.InChapterType = InChapterType;
|
|
Parms.InIndexType = InIndexType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveMapLocation
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceMapLocation& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveMapLocation(const ENoceMapLocation& InLocation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveMapLocation");
|
|
|
|
Params::NocePlayerState_RemoveMapLocation Parms{};
|
|
|
|
Parms.InLocation = InLocation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveRestriction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveRestriction(int32 BitMask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveRestriction");
|
|
|
|
Params::NocePlayerState_RemoveRestriction Parms{};
|
|
|
|
Parms.BitMask = BitMask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveRestrictionFlag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveRestrictionFlag(ENocePlayerRestriction Flag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveRestrictionFlag");
|
|
|
|
Params::NocePlayerState_RemoveRestrictionFlag Parms{};
|
|
|
|
Parms.Flag = Flag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveStoryEndingBranch
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveStoryEndingBranch(int32 BitMask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveStoryEndingBranch");
|
|
|
|
Params::NocePlayerState_RemoveStoryEndingBranch Parms{};
|
|
|
|
Parms.BitMask = BitMask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.RemoveStoryEndingBranchFlag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::RemoveStoryEndingBranchFlag(ENoceStoryEndingBranch Flag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "RemoveStoryEndingBranchFlag");
|
|
|
|
Params::NocePlayerState_RemoveStoryEndingBranchFlag Parms{};
|
|
|
|
Parms.Flag = Flag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.ResetForTheNewRound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerState::ResetForTheNewRound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "ResetForTheNewRound");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetDisableMultiRoundIcon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InDisableMultiRoundIcon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetDisableMultiRoundIcon(bool InDisableMultiRoundIcon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetDisableMultiRoundIcon");
|
|
|
|
Params::NocePlayerState_SetDisableMultiRoundIcon Parms{};
|
|
|
|
Parms.InDisableMultiRoundIcon = InDisableMultiRoundIcon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetEnableMap
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnableMap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetEnableMap(bool InEnableMap)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetEnableMap");
|
|
|
|
Params::NocePlayerState_SetEnableMap Parms{};
|
|
|
|
Parms.InEnableMap = InEnableMap;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetEnableSavePointFixWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetEnableSavePointFixWeapon(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointFixWeapon");
|
|
|
|
Params::NocePlayerState_SetEnableSavePointFixWeapon Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetEnableSavePointOffering
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetEnableSavePointOffering(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointOffering");
|
|
|
|
Params::NocePlayerState_SetEnableSavePointOffering Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetEnableSavePointUpgrade
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetEnableSavePointUpgrade(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetEnableSavePointUpgrade");
|
|
|
|
Params::NocePlayerState_SetEnableSavePointUpgrade Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetHinaCharMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InCharMesh (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetHinaCharMesh(ENocePlayerType InPlayerType, class FName InCharMesh)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetHinaCharMesh");
|
|
|
|
Params::NocePlayerState_SetHinaCharMesh Parms{};
|
|
|
|
Parms.InPlayerType = InPlayerType;
|
|
Parms.InCharMesh = InCharMesh;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetIsUnderHellModeAttack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetIsUnderHellModeAttack(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetIsUnderHellModeAttack");
|
|
|
|
Params::NocePlayerState_SetIsUnderHellModeAttack Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetLastMapArea
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetLastMapArea(const ENoceMapArea& InArea)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetLastMapArea");
|
|
|
|
Params::NocePlayerState_SetLastMapArea Parms{};
|
|
|
|
Parms.InArea = InArea;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetLastMissionText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetLastMissionText(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetLastMissionText");
|
|
|
|
Params::NocePlayerState_SetLastMissionText Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetMapAreaScale
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceMapArea& InArea (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float& InScale (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetMapAreaScale(const ENoceMapArea& InArea, const float& InScale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetMapAreaScale");
|
|
|
|
Params::NocePlayerState_SetMapAreaScale Parms{};
|
|
|
|
Parms.InArea = InArea;
|
|
Parms.InScale = InScale;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetMapIconStatus
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconType& InIconType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceMapStatus& InStatus (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetMapIconStatus(const ENoceDynamicMapIconType& InIconType, const ENoceMapStatus& InStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetMapIconStatus");
|
|
|
|
Params::NocePlayerState_SetMapIconStatus Parms{};
|
|
|
|
Parms.InIconType = InIconType;
|
|
Parms.InStatus = InStatus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetMapIconStatusV2
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceDynamicMapIconChapterType& InChapterType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceDynamicMapIconIndexType& InIndexType (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceMapStatus& InStatus (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetMapIconStatusV2(const ENoceDynamicMapIconChapterType& InChapterType, const ENoceDynamicMapIconIndexType& InIndexType, const ENoceMapStatus& InStatus)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetMapIconStatusV2");
|
|
|
|
Params::NocePlayerState_SetMapIconStatusV2 Parms{};
|
|
|
|
Parms.InChapterType = InChapterType;
|
|
Parms.InIndexType = InIndexType;
|
|
Parms.InStatus = InStatus;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetRestriction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetRestriction(int32 BitMask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetRestriction");
|
|
|
|
Params::NocePlayerState_SetRestriction Parms{};
|
|
|
|
Parms.BitMask = BitMask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetRestrictionFlag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerRestriction Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetRestrictionFlag(ENocePlayerRestriction Flag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetRestrictionFlag");
|
|
|
|
Params::NocePlayerState_SetRestrictionFlag Parms{};
|
|
|
|
Parms.Flag = Flag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetStoryEndingBranch
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 BitMask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetStoryEndingBranch(int32 BitMask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetStoryEndingBranch");
|
|
|
|
Params::NocePlayerState_SetStoryEndingBranch Parms{};
|
|
|
|
Parms.BitMask = BitMask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetStoryEndingBranchFlag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceStoryEndingBranch Flag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetStoryEndingBranchFlag(ENoceStoryEndingBranch Flag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetStoryEndingBranchFlag");
|
|
|
|
Params::NocePlayerState_SetStoryEndingBranchFlag Parms{};
|
|
|
|
Parms.Flag = Flag;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.SetUsedDebugTeleport
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::SetUsedDebugTeleport(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "SetUsedDebugTeleport");
|
|
|
|
Params::NocePlayerState_SetUsedDebugTeleport Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.UpdateGeneralMapIconVisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::UpdateGeneralMapIconVisibility(int32 Index_0, bool InIsVisible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "UpdateGeneralMapIconVisibility");
|
|
|
|
Params::NocePlayerState_UpdateGeneralMapIconVisibility Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.InIsVisible = InIsVisible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerState.UpdateLastSavePoint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InSavePointActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerState::UpdateLastSavePoint(class AActor* InSavePointActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerState", "UpdateLastSavePoint");
|
|
|
|
Params::NocePlayerState_UpdateLastSavePoint Parms{};
|
|
|
|
Parms.InSavePointActor = InSavePointActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanityFlowerWidget.UpdateFlowerVisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 SmallFlowerNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSanityFlowerWidget::UpdateFlowerVisibility(int32 SmallFlowerNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanityFlowerWidget", "UpdateFlowerVisibility");
|
|
|
|
Params::NoceSanityFlowerWidget_UpdateFlowerVisibility Parms{};
|
|
|
|
Parms.SmallFlowerNum = SmallFlowerNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListItemWidget.EquipFailed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryListItemWidget::EquipFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListItemWidget", "EquipFailed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListItemWidget.OnSelectEquipFailCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryListItemWidget::OnSelectEquipFailCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListItemWidget", "OnSelectEquipFailCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListItemWidget.OnSelectToEquipCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryListItemWidget::OnSelectToEquipCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListItemWidget", "OnSelectToEquipCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListItemWidget.PlaySelectToEquip
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryListItemWidget::PlaySelectToEquip()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListItemWidget", "PlaySelectToEquip");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListItemWidget.RefreshEquipped
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsEquipped (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryListItemWidget::RefreshEquipped(bool InIsEquipped)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListItemWidget", "RefreshEquipped");
|
|
|
|
Params::NoceInventoryListItemWidget_RefreshEquipped Parms{};
|
|
|
|
Parms.InIsEquipped = InIsEquipped;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListWidget.DiscardItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryListWidget::DiscardItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListWidget", "DiscardItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListWidget.PlayEquipFailed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryListWidget::PlayEquipFailed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListWidget", "PlayEquipFailed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListWidget.RefreshEquipped
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class FName>& EquippedItem (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryListWidget::RefreshEquipped(const TArray<class FName>& EquippedItem)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListWidget", "RefreshEquipped");
|
|
|
|
Params::NoceInventoryListWidget_RefreshEquipped Parms{};
|
|
|
|
Parms.EquippedItem = std::move(EquippedItem);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListWidget.SelectItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryListWidget::SelectItem(class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListWidget", "SelectItem");
|
|
|
|
Params::NoceInventoryListWidget_SelectItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListWidget.SetAllData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class UInventoryItemListObject*>&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryListWidget::SetAllData(const TArray<class UInventoryItemListObject*>& Items)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListWidget", "SetAllData");
|
|
|
|
Params::NoceInventoryListWidget_SetAllData Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListWidget.SetConsumableData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FNoceInventoryConsumable>&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& EquippedItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// int32 InPointNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InEmaNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryListWidget::SetConsumableData(const TArray<struct FNoceInventoryConsumable>& Items, const TArray<class FName>& EquippedItems, int32 InPointNum, int32 InEmaNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListWidget", "SetConsumableData");
|
|
|
|
Params::NoceInventoryListWidget_SetConsumableData Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
Parms.EquippedItems = std::move(EquippedItems);
|
|
Parms.InPointNum = InPointNum;
|
|
Parms.InEmaNum = InEmaNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryListWidget.SetOmamoriData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FNoceInventoryData>&Items (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& EquippedItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryListWidget::SetOmamoriData(const TArray<struct FNoceInventoryData>& Items, const TArray<class FName>& EquippedItems)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryListWidget", "SetOmamoriData");
|
|
|
|
Params::NoceInventoryListWidget_SetOmamoriData Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
Parms.EquippedItems = std::move(EquippedItems);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowBtnWidget.UpdateText
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InActionName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& InBtnText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePopWindowBtnWidget::UpdateText(const class FName& InActionName, const class FText& InBtnText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowBtnWidget", "UpdateText");
|
|
|
|
Params::NocePopWindowBtnWidget_UpdateText Parms{};
|
|
|
|
Parms.InActionName = InActionName;
|
|
Parms.InBtnText = std::move(InBtnText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryPopWindowWidget.ShowAddSlot
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 OldSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryPopWindowWidget::ShowAddSlot(int32 OldSlotNum, int32 NewSlotNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryPopWindowWidget", "ShowAddSlot");
|
|
|
|
Params::NoceInventoryPopWindowWidget_ShowAddSlot Parms{};
|
|
|
|
Parms.OldSlotNum = OldSlotNum;
|
|
Parms.NewSlotNum = NewSlotNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.CanApplyLookAtIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerPPAnimInstance::CanApplyLookAtIK()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "CanApplyLookAtIK");
|
|
|
|
Params::NocePlayerPPAnimInstance_CanApplyLookAtIK Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.OnAttackTraceHit
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// const TArray<struct FNoceAttackHitResult>&InHitResults (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerPPAnimInstance::OnAttackTraceHit(const TArray<struct FNoceAttackHitResult>& InHitResults)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "OnAttackTraceHit");
|
|
|
|
Params::NocePlayerPPAnimInstance_OnAttackTraceHit Parms{};
|
|
|
|
Parms.InHitResults = std::move(InHitResults);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyAimIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateApplyAimIK()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyAimIK");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFootIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateApplyFootIK(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyFootIK");
|
|
|
|
Params::NocePlayerPPAnimInstance_UpdateApplyFootIK Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyFullBodyIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateApplyFullBodyIK()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyFullBodyIK");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyLookAtIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateApplyLookAtIK(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyLookAtIK");
|
|
|
|
Params::NocePlayerPPAnimInstance_UpdateApplyLookAtIK Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyPoseDriver
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateApplyPoseDriver()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyPoseDriver");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateApplyRigidBody
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateApplyRigidBody()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateApplyRigidBody");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateAttachObject
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateAttachObject()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateAttachObject");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerPPAnimInstance.UpdateFootIK
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerPPAnimInstance::UpdateFootIK(float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerPPAnimInstance", "UpdateFootIK");
|
|
|
|
Params::NocePlayerPPAnimInstance_UpdateFootIK Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTabChildWidget.SetText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTabChildWidget::SetText(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTabChildWidget", "SetText");
|
|
|
|
Params::NoceTabChildWidget_SetText Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.AddClawTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::AddClawTransform(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "AddClawTransform");
|
|
|
|
Params::NocePlayerClawTransformComponent_AddClawTransform Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.ApplyAttrackSoulDamageToTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerClawTransformComponent::ApplyAttrackSoulDamageToTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "ApplyAttrackSoulDamageToTarget");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.CostClawTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::CostClawTransform(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "CostClawTransform");
|
|
|
|
Params::NocePlayerClawTransformComponent_CostClawTransform Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.FillClawTransformToFull
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerClawTransformComponent::FillClawTransformToFull()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "FillClawTransformToFull");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceXY
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerClawTransformComponent::GetAttrackSoulTargetDistanceXY()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttrackSoulTargetDistanceXY");
|
|
|
|
Params::NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceXY Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.GetAttrackSoulTargetDistanceZ
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerClawTransformComponent::GetAttrackSoulTargetDistanceZ()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttrackSoulTargetDistanceZ");
|
|
|
|
Params::NocePlayerClawTransformComponent_GetAttrackSoulTargetDistanceZ Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.GetAttractSoulTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceEnemyCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceEnemyCharacter* UNocePlayerClawTransformComponent::GetAttractSoulTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetAttractSoulTarget");
|
|
|
|
Params::NocePlayerClawTransformComponent_GetAttractSoulTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.GetClawTransform
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerClawTransformComponent::GetClawTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "GetClawTransform");
|
|
|
|
Params::NocePlayerClawTransformComponent_GetClawTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.HandleEnemyDead
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::HandleEnemyDead(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "HandleEnemyDead");
|
|
|
|
Params::NocePlayerClawTransformComponent_HandleEnemyDead Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerClawTransformComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.HaveAttrackSoulTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerClawTransformComponent::HaveAttrackSoulTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "HaveAttrackSoulTarget");
|
|
|
|
Params::NocePlayerClawTransformComponent_HaveAttrackSoulTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformEmpty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerClawTransformComponent::IsClawTransformEmpty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "IsClawTransformEmpty");
|
|
|
|
Params::NocePlayerClawTransformComponent_IsClawTransformEmpty Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.IsClawTransformFull
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerClawTransformComponent::IsClawTransformFull()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "IsClawTransformFull");
|
|
|
|
Params::NocePlayerClawTransformComponent_IsClawTransformFull Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.OnCanShowWidgetChanged
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool InVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::OnCanShowWidgetChanged(bool InVisible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnCanShowWidgetChanged");
|
|
|
|
Params::NocePlayerClawTransformComponent_OnCanShowWidgetChanged Parms{};
|
|
|
|
Parms.InVisible = InVisible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.OnClawTransformed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InIsClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::OnClawTransformed(bool InIsClawG)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnClawTransformed");
|
|
|
|
Params::NocePlayerClawTransformComponent_OnClawTransformed Parms{};
|
|
|
|
Parms.InIsClawG = InIsClawG;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.OnEnemyDamage
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnEnemyDamage");
|
|
|
|
Params::NocePlayerClawTransformComponent_OnEnemyDamage Parms{};
|
|
|
|
Parms.InHitActor = InHitActor;
|
|
Parms.InDamage = InDamage;
|
|
Parms.InIsDead = InIsDead;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.OnPlayerPreDamage
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::OnPlayerPreDamage(float InHealthDamage, float InMaxSanityDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "OnPlayerPreDamage");
|
|
|
|
Params::NocePlayerClawTransformComponent_OnPlayerPreDamage Parms{};
|
|
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
Parms.InMaxSanityDamage = InMaxSanityDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.RegisterOnPossessed
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerClawTransformComponent::RegisterOnPossessed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "RegisterOnPossessed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.SetAttractSoulWidgetRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::SetAttractSoulWidgetRatio(float InRatio, class AActor* InTargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "SetAttractSoulWidgetRatio");
|
|
|
|
Params::NocePlayerClawTransformComponent_SetAttractSoulWidgetRatio Parms{};
|
|
|
|
Parms.InRatio = InRatio;
|
|
Parms.InTargetActor = InTargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulHintWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::ShowAttrackSoulHintWidget(bool InShow, class AActor* InTargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "ShowAttrackSoulHintWidget");
|
|
|
|
Params::NocePlayerClawTransformComponent_ShowAttrackSoulHintWidget Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
Parms.InTargetActor = InTargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerClawTransformComponent.ShowAttrackSoulWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerClawTransformComponent::ShowAttrackSoulWidget(bool InShow, class AActor* InTargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerClawTransformComponent", "ShowAttrackSoulWidget");
|
|
|
|
Params::NocePlayerClawTransformComponent_ShowAttrackSoulWidget Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
Parms.InTargetActor = InTargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryWeaponItem.Discard
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryWeaponItem::Discard()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryWeaponItem", "Discard");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryWeaponItem.Equip
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryWeaponItem::Equip()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryWeaponItem", "Equip");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryWeaponItem.OnEquipSelectDropCompleted
|
|
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceInventoryWeaponItem::OnEquipSelectDropCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryWeaponItem", "OnEquipSelectDropCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryWeaponItem.Unequip
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceInventoryWeaponItem::Unequip()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryWeaponItem", "Unequip");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryWeaponWidget.OnListMouseConfirm
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryWeaponWidget::OnListMouseConfirm(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryWeaponWidget", "OnListMouseConfirm");
|
|
|
|
Params::NoceInventoryWeaponWidget_OnListMouseConfirm Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryWeaponWidget.OnPopWindowClose
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInventoryWeaponWidget::OnPopWindowClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryWeaponWidget", "OnPopWindowClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInventoryWeaponWidget.UpdateSelection
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInventoryWeaponWidget::UpdateSelection(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInventoryWeaponWidget", "UpdateSelection");
|
|
|
|
Params::NoceInventoryWeaponWidget_UpdateSelection Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInvincibleComponent.EndInvincible
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInvincibleComponent::EndInvincible(class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInvincibleComponent", "EndInvincible");
|
|
|
|
Params::NoceInvincibleComponent_EndInvincible Parms{};
|
|
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInvincibleComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInvincibleComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInvincibleComponent", "HandleOnPossessed");
|
|
|
|
Params::NoceInvincibleComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInvincibleComponent.IsInvincible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInvincibleComponent::IsInvincible()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInvincibleComponent", "IsInvincible");
|
|
|
|
Params::NoceInvincibleComponent_IsInvincible Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInvincibleComponent.IsTokenInvincible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceInvincibleComponent::IsTokenInvincible(class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInvincibleComponent", "IsTokenInvincible");
|
|
|
|
Params::NoceInvincibleComponent_IsTokenInvincible Parms{};
|
|
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInvincibleComponent.OnTimerUp
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceInvincibleComponent::OnTimerUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInvincibleComponent", "OnTimerUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInvincibleComponent.StartInvincible
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInvincibleComponent::StartInvincible(class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInvincibleComponent", "StartInvincible");
|
|
|
|
Params::NoceInvincibleComponent_StartInvincible Parms{};
|
|
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceInvincibleComponent.StartInvincibleWithDuration
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceInvincibleComponent::StartInvincibleWithDuration(float InDuration, class FName InToken)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceInvincibleComponent", "StartInvincibleWithDuration");
|
|
|
|
Params::NoceInvincibleComponent_StartInvincibleWithDuration Parms{};
|
|
|
|
Parms.InDuration = InDuration;
|
|
Parms.InToken = InToken;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.CreatePageWidget
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceFocusableWidget** NewWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseWidget::CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "CreatePageWidget");
|
|
|
|
Params::NocePauseWidget_CreatePageWidget Parms{};
|
|
|
|
Parms.Path = std::move(Path);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NewWidget != nullptr)
|
|
*NewWidget = Parms.NewWidget;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.DoToTitle
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePauseWidget::DoToTitle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "DoToTitle");
|
|
|
|
Params::NocePauseWidget_DoToTitle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ExecuteObj
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPauseListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseWidget::ExecuteObj(class UPauseListObject* Obj)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ExecuteObj");
|
|
|
|
Params::NocePauseWidget_ExecuteObj Parms{};
|
|
|
|
Parms.Obj = Obj;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.GetPauseListObjs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UPauseListObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UPauseListObject*> UNocePauseWidget::GetPauseListObjs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "GetPauseListObjs");
|
|
|
|
Params::NocePauseWidget_GetPauseListObjs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.HideChangeLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::HideChangeLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "HideChangeLevel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.IsInCombat
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePauseWidget::IsInCombat()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "IsInCombat");
|
|
|
|
Params::NocePauseWidget_IsInCombat Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.IsInEquipment
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePauseWidget::IsInEquipment()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "IsInEquipment");
|
|
|
|
Params::NocePauseWidget_IsInEquipment Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.IsInMap
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePauseWidget::IsInMap()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "IsInMap");
|
|
|
|
Params::NocePauseWidget_IsInMap Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.IsInNotebook
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePauseWidget::IsInNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "IsInNotebook");
|
|
|
|
Params::NocePauseWidget_IsInNotebook Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.IsInPage
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePauseWidget::IsInPage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "IsInPage");
|
|
|
|
Params::NocePauseWidget_IsInPage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.OnFadeOutToTitleCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePauseWidget::OnFadeOutToTitleCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "OnFadeOutToTitleCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.OnListMouseConfirm
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseWidget::OnListMouseConfirm(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "OnListMouseConfirm");
|
|
|
|
Params::NocePauseWidget_OnListMouseConfirm Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.OnOptionClosed
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePauseWidget::OnOptionClosed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "OnOptionClosed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.OnPageClose
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePauseWidget::OnPageClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "OnPageClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.OnPlayerEndPlay
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EEndPlayReason EndPlayReason (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseWidget::OnPlayerEndPlay(class AActor* Actor, EEndPlayReason EndPlayReason)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "OnPlayerEndPlay");
|
|
|
|
Params::NocePauseWidget_OnPlayerEndPlay Parms{};
|
|
|
|
Parms.Actor = Actor;
|
|
Parms.EndPlayReason = EndPlayReason;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.OnPopWindowClose
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePauseWidget::OnPopWindowClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "OnPopWindowClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.PrepareSeamlessTravel
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::PrepareSeamlessTravel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "PrepareSeamlessTravel");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ShowEquipment
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ShowEquipment()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ShowEquipment");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ShowMap
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ShowMap()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ShowMap");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ShowNotebook
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ShowNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ShowNotebook");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ToCollectible
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ToCollectible()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ToCollectible");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ToEquipment
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ToEquipment()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ToEquipment");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ToMap
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ToMap()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ToMap");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ToNotebook
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ToNotebook()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ToNotebook");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ToOption
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ToOption()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ToOption");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ToShortcutItem
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ToShortcutItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ToShortcutItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseWidget.ToTitle
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePauseWidget::ToTitle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseWidget", "ToTitle");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceItemChildGroupWidget.Init
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceItemChildGroupWidget::Init()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceItemChildGroupWidget", "Init");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceItemChildGroupWidget.SetNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 TotalNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceItemChildGroupWidget::SetNum(int32 TotalNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceItemChildGroupWidget", "SetNum");
|
|
|
|
Params::NoceItemChildGroupWidget_SetNum Parms{};
|
|
|
|
Parms.TotalNum = TotalNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerSubsystem.RegisterPlayerTrigger
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerTriggerSubsystem::RegisterPlayerTrigger(class UObject* InTrigger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerSubsystem", "RegisterPlayerTrigger");
|
|
|
|
Params::NocePlayerTriggerSubsystem_RegisterPlayerTrigger Parms{};
|
|
|
|
Parms.InTrigger = InTrigger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerSubsystem.UnregisterPlayerTrigger
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerTriggerSubsystem::UnregisterPlayerTrigger(class UObject* InTrigger)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerTriggerSubsystem", "UnregisterPlayerTrigger");
|
|
|
|
Params::NocePlayerTriggerSubsystem_UnregisterPlayerTrigger Parms{};
|
|
|
|
Parms.InTrigger = InTrigger;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceItemShortcutItemWidget.SelectMark
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Select (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceItemShortcutItemWidget::SelectMark(bool Select)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceItemShortcutItemWidget", "SelectMark");
|
|
|
|
Params::NoceItemShortcutItemWidget_SelectMark Parms{};
|
|
|
|
Parms.Select = Select;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceItemShortcutItemWidget.SetItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsDisable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceItemShortcutItemWidget::SetItem(bool InIsDisable, class FName InID, int32 InCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceItemShortcutItemWidget", "SetItem");
|
|
|
|
Params::NoceItemShortcutItemWidget_SetItem Parms{};
|
|
|
|
Parms.InIsDisable = InIsDisable;
|
|
Parms.InID = InID;
|
|
Parms.InCount = InCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceItemSubsystem.GetSaveData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// TArray<struct FNoceActorRecord> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FNoceActorRecord> UNoceItemSubsystem::GetSaveData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceItemSubsystem", "GetSaveData");
|
|
|
|
Params::NoceItemSubsystem_GetSaveData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceItemSubsystem.IsSaveDataExist
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceInteractableBase* InItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceItemSubsystem::IsSaveDataExist(class ANoceInteractableBase* InItem)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceItemSubsystem", "IsSaveDataExist");
|
|
|
|
Params::NoceItemSubsystem_IsSaveDataExist Parms{};
|
|
|
|
Parms.InItem = InItem;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceItemSubsystem.RegisterSaveData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceInteractableBase* InItem (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceItemSubsystem::RegisterSaveData(class ANoceInteractableBase* InItem)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceItemSubsystem", "RegisterSaveData");
|
|
|
|
Params::NoceItemSubsystem_RegisterSaveData Parms{};
|
|
|
|
Parms.InItem = InItem;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceKanbanWidget.ShowText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceKanbanWidget::ShowText(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceKanbanWidget", "ShowText");
|
|
|
|
Params::NoceKanbanWidget_ShowText Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceKeyBindingWidget.ApplyModifiedKeys
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceKeyBindingWidget::ApplyModifiedKeys(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceKeyBindingWidget", "ApplyModifiedKeys");
|
|
|
|
Params::NoceKeyBindingWidget_ApplyModifiedKeys Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.AttachScabbardToHand
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::AttachScabbardToHand(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "AttachScabbardToHand");
|
|
|
|
Params::NocePlayerKatanaComponent_AttachScabbardToHand Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.CanAutoAbilityBasic
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerKatanaComponent::CanAutoAbilityBasic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "CanAutoAbilityBasic");
|
|
|
|
Params::NocePlayerKatanaComponent_CanAutoAbilityBasic Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.HandleHideWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::HandleHideWeapon(bool InHide)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "HandleHideWeapon");
|
|
|
|
Params::NocePlayerKatanaComponent_HandleHideWeapon Parms{};
|
|
|
|
Parms.InHide = InHide;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerKatanaComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.HandlePlayerShowHide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::HandlePlayerShowHide(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "HandlePlayerShowHide");
|
|
|
|
Params::NocePlayerKatanaComponent_HandlePlayerShowHide Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.OnAddNewWeapon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::OnAddNewWeapon(class FName InID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "OnAddNewWeapon");
|
|
|
|
Params::NocePlayerKatanaComponent_OnAddNewWeapon Parms{};
|
|
|
|
Parms.InID = InID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.OnChangeWeapon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 InNewIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::OnChangeWeapon(int32 InNewIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "OnChangeWeapon");
|
|
|
|
Params::NocePlayerKatanaComponent_OnChangeWeapon Parms{};
|
|
|
|
Parms.InNewIndex = InNewIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.OnDiscardWeapon
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::OnDiscardWeapon(class FName InID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "OnDiscardWeapon");
|
|
|
|
Params::NocePlayerKatanaComponent_OnDiscardWeapon Parms{};
|
|
|
|
Parms.InID = InID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.OnEnemyDamage
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::OnEnemyDamage(class AActor* InHitActor, float InDamage, bool InIsDead)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "OnEnemyDamage");
|
|
|
|
Params::NocePlayerKatanaComponent_OnEnemyDamage Parms{};
|
|
|
|
Parms.InHitActor = InHitActor;
|
|
Parms.InDamage = InDamage;
|
|
Parms.InIsDead = InIsDead;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.OnGameplayTagChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Tag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::OnGameplayTagChanged(const struct FGameplayTag& Tag, int32 NewCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "OnGameplayTagChanged");
|
|
|
|
Params::NocePlayerKatanaComponent_OnGameplayTagChanged Parms{};
|
|
|
|
Parms.Tag = std::move(Tag);
|
|
Parms.NewCount = NewCount;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerKatanaComponent.ShowScabbardKatana
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerKatanaComponent::ShowScabbardKatana(bool InShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerKatanaComponent", "ShowScabbardKatana");
|
|
|
|
Params::NocePlayerKatanaComponent_ShowScabbardKatana Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceKuzunohaIconWidget.ResetAnimations
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceKuzunohaIconWidget::ResetAnimations()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceKuzunohaIconWidget", "ResetAnimations");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLetterPointGroupWidget.UpdateIsNew
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<bool>& IsNew (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLetterPointGroupWidget::UpdateIsNew(const TArray<bool>& IsNew)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLetterPointGroupWidget", "UpdateIsNew");
|
|
|
|
Params::NoceLetterPointGroupWidget_UpdateIsNew Parms{};
|
|
|
|
Parms.IsNew = std::move(IsNew);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLetterPointWidget.SetIsNew
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsNew (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLetterPointWidget::SetIsNew(bool IsNew)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLetterPointWidget", "SetIsNew");
|
|
|
|
Params::NoceLetterPointWidget_SetIsNew Parms{};
|
|
|
|
Parms.IsNew = IsNew;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLetterTabWidget.Init
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLetterTabWidget::Init()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLetterTabWidget", "Init");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLetterTabWidget.SetLetters
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 TotalNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<bool>& IsNews (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLetterTabWidget::SetLetters(int32 CurrentIndex, int32 TotalNum, const TArray<bool>& IsNews)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLetterTabWidget", "SetLetters");
|
|
|
|
Params::NoceLetterTabWidget_SetLetters Parms{};
|
|
|
|
Parms.CurrentIndex = CurrentIndex;
|
|
Parms.TotalNum = TotalNum;
|
|
Parms.IsNews = std::move(IsNews);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.AddFSMClassReferenceByName
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InClassName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class USMInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USMInstance* UNoceLevelFunctionLibrary::AddFSMClassReferenceByName(class AActor* InActor, const class FString& InClassName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "AddFSMClassReferenceByName");
|
|
|
|
Params::NoceLevelFunctionLibrary_AddFSMClassReferenceByName Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.InClassName = std::move(InClassName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyDarknessDataToMaterial
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDarknessSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UMaterialParameterCollection* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyDarknessDataToMaterial(class UObject* WorldContextObject, const struct FNoceDarknessSetting& InData, class UMaterialParameterCollection* TargetComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyDarknessDataToMaterial");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyDarknessDataToMaterial Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyDirectionalLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceDirectionalLightSetting&InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UDirectionalLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyDirectionalLightData(const struct FNoceDirectionalLightSetting& InData, class UDirectionalLightComponent* TargetComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyDirectionalLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyDirectionalLightData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyExpFogDataToComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceExpFogSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UExponentialHeightFogComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyExpFogDataToComponent(const struct FNoceExpFogSetting& InData, class UExponentialHeightFogComponent* TargetComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyExpFogDataToComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyExpFogDataToComponent Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyFogNiagaraParameterCollection
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceFogNiagaraSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UNiagaraParameterCollectionInstance*InNPCEnvFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNiagaraParameterCollectionInstance*InAllAreaFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNiagaraParameterCollectionInstance*InHellSmoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyFogNiagaraParameterCollection(const struct FNoceFogNiagaraSetting& InData, class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyFogNiagaraParameterCollection");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyFogNiagaraParameterCollection Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InNPCEnvFog = InNPCEnvFog;
|
|
Parms.InAllAreaFog = InAllAreaFog;
|
|
Parms.InHellSmoke = InHellSmoke;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyHellSmokeMPC
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceFogNiagaraSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UMaterialParameterCollectionInstance*InMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyHellSmokeMPC(const struct FNoceFogNiagaraSetting& InData, class UMaterialParameterCollectionInstance* InMPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyHellSmokeMPC");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyHellSmokeMPC Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InMPC = InMPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDarknessDataToMaterial
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UMaterialParameterCollection* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDarknessSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDarknessSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpDarknessDataToMaterial(class UObject* WorldContextObject, class UMaterialParameterCollection* TargetComp, const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpDarknessDataToMaterial");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpDarknessDataToMaterial Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpDirectionalLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDirectionalLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDirectionalLightSetting&SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDirectionalLightSetting&TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpDirectionalLightData(class UDirectionalLightComponent* TargetComp, const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpDirectionalLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpDirectionalLightData Parms{};
|
|
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpExpFogDataToComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UExponentialHeightFogComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceExpFogSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceExpFogSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpExpFogDataToComponent(class UExponentialHeightFogComponent* TargetComp, const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpExpFogDataToComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpExpFogDataToComponent Parms{};
|
|
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpNiagaraData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* TargetNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceLanternNiagaraSetting&SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceLanternNiagaraSetting&TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpNiagaraData(class UNiagaraComponent* TargetNC, const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpNiagaraData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpNiagaraData Parms{};
|
|
|
|
Parms.TargetNC = TargetNC;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpPointLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPointLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpPointLightData(class UPointLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpPointLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpPointLightData Parms{};
|
|
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyAtmosphereLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyAtmosphereComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyAtmosphereSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyAtmosphereSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpSkyAtmosphereLightData(class USkyAtmosphereComponent* TargetComp, const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyAtmosphereLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpSkyAtmosphereLightData Parms{};
|
|
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyDomeLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInstanceDynamic* TargetMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyDomeSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyDomeSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpSkyDomeLightData(class UMaterialInstanceDynamic* TargetMI, const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyDomeLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpSkyDomeLightData Parms{};
|
|
|
|
Parms.TargetMI = TargetMI;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSkyLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyLightSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyLightSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpSkyLightData(class USkyLightComponent* TargetComp, const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSkyLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpSkyLightData Parms{};
|
|
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpSpotLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USpotLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpSpotLightData(class USpotLightComponent* TargetComp, const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpSpotLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpSpotLightData Parms{};
|
|
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyLerpVolumetricFogDataToMaterial
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInstanceDynamic* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceVolumetricFogSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceVolumetricFogSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyLerpVolumetricFogDataToMaterial(class UMaterialInstanceDynamic* TargetComp, const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha, bool IsFogTown)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyLerpVolumetricFogDataToMaterial");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyLerpVolumetricFogDataToMaterial Parms{};
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|
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
Parms.IsFogTown = IsFogTown;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
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|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyNiagaraData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceLanternNiagaraSetting&InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UNiagaraComponent* TargetNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
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void UNoceLevelFunctionLibrary::ApplyNiagaraData(const struct FNoceLanternNiagaraSetting& InData, class UNiagaraComponent* TargetNC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyNiagaraData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyNiagaraData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetNC = TargetNC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
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// Function GameNoce.NoceLevelFunctionLibrary.ApplyPointLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UPointLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyPointLightData(const struct FNoceSpotLightSetting& InData, class UPointLightComponent* TargetComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyPointLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyPointLightData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyAtmosphereData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSkyAtmosphereSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class USkyAtmosphereComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplySkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& InData, class USkyAtmosphereComponent* TargetComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyAtmosphereData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplySkyAtmosphereData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyDomeData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSkyDomeSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UMaterialInstanceDynamic* TargetMI (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplySkyDomeData(const struct FNoceSkyDomeSetting& InData, class UMaterialInstanceDynamic* TargetMI)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyDomeData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplySkyDomeData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetMI = TargetMI;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplySkyLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSkyLightSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class USkyLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ForceRecaptureSky (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplySkyLightData(const struct FNoceSkyLightSetting& InData, class USkyLightComponent* TargetComp, bool ForceRecaptureSky)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySkyLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplySkyLightData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.ForceRecaptureSky = ForceRecaptureSky;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplySpotLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSpotLightSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class USpotLightComponent* TargetComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplySpotLightData(const struct FNoceSpotLightSetting& InData, class USpotLightComponent* TargetComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplySpotLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplySpotLightData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMaterial
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UMaterialInstanceDynamic* TargetComp (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsFogTown (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyVolumetricFogDataToMaterial(const struct FNoceVolumetricFogSetting& InData, class UMaterialInstanceDynamic* TargetComp, bool IsFogTown)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyVolumetricFogDataToMaterial");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMaterial Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetComp = TargetComp;
|
|
Parms.IsFogTown = IsFogTown;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyVolumetricFogDataToMPC
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FNoceVolumetricFogSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UMaterialParameterCollection* TargetMPC (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyVolumetricFogDataToMPC(class UObject* WorldContextObject, const struct FNoceVolumetricFogSetting& InData, class UMaterialParameterCollection* TargetMPC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyVolumetricFogDataToMPC");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyVolumetricFogDataToMPC Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetMPC = TargetMPC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.ApplyWindData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceWindSetting& InData (Parm, NativeAccessSpecifierPublic)
|
|
// class UNeoWindComponent* TargetWindComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ResetCurves (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ForceInstantSwitch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLevelFunctionLibrary::ApplyWindData(const struct FNoceWindSetting& InData, class UNeoWindComponent* TargetWindComp, bool ResetCurves, bool ForceInstantSwitch)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "ApplyWindData");
|
|
|
|
Params::NoceLevelFunctionLibrary_ApplyWindData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.TargetWindComp = TargetWindComp;
|
|
Parms.ResetCurves = ResetCurves;
|
|
Parms.ForceInstantSwitch = ForceInstantSwitch;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.CanSkipGimmick
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLevelFunctionLibrary::CanSkipGimmick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "CanSkipGimmick");
|
|
|
|
Params::NoceLevelFunctionLibrary_CanSkipGimmick Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetCombatTestMapPath
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FSoftObjectPath UNoceLevelFunctionLibrary::GetCombatTestMapPath()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetCombatTestMapPath");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetCombatTestMapPath Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetDarknessData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceDarknessSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceDarknessSetting UNoceLevelFunctionLibrary::GetDarknessData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDarknessData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetDarknessData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::GetDirLightData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDirLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetDirLightData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetDirLightDataFromComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UDirectionalLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::GetDirLightDataFromComponent(class UDirectionalLightComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetDirLightDataFromComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetDirLightDataFromComponent Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetExpFogDataFromComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UExponentialHeightFogComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceExpFogSetting UNoceLevelFunctionLibrary::GetExpFogDataFromComponent(class UExponentialHeightFogComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetExpFogDataFromComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetExpFogDataFromComponent Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::GetFogNiagaraData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetFogNiagaraData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetFogNiagaraData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetFogNiagaraDataFromNPC
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraParameterCollectionInstance*InNPCEnvFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNiagaraParameterCollectionInstance*InAllAreaFog (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNiagaraParameterCollectionInstance*InHellSmoke (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::GetFogNiagaraDataFromNPC(class UNiagaraParameterCollectionInstance* InNPCEnvFog, class UNiagaraParameterCollectionInstance* InAllAreaFog, class UNiagaraParameterCollectionInstance* InHellSmoke)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetFogNiagaraDataFromNPC");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetFogNiagaraDataFromNPC Parms{};
|
|
|
|
Parms.InNPCEnvFog = InNPCEnvFog;
|
|
Parms.InAllAreaFog = InAllAreaFog;
|
|
Parms.InHellSmoke = InHellSmoke;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetGameMapPath
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FSoftObjectPath UNoceLevelFunctionLibrary::GetGameMapPath()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetGameMapPath");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetGameMapPath Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetHeightFogData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceExpFogSetting UNoceLevelFunctionLibrary::GetHeightFogData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetHeightFogData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetHeightFogData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetLanternNiagaraData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::GetLanternNiagaraData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetLanternNiagaraData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetLanternNiagaraData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetLumenTranlucencyData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLumenTranslucencySetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceLumenTranslucencySetting UNoceLevelFunctionLibrary::GetLumenTranlucencyData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetLumenTranlucencyData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetLumenTranlucencyData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraPCInstance
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FSoftObjectPath& InNPCPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNiagaraParameterCollectionInstance*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNiagaraParameterCollectionInstance* UNoceLevelFunctionLibrary::GetNiagaraPCInstance(class UObject* WorldContextObject, const struct FSoftObjectPath& InNPCPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetNiagaraPCInstance");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetNiagaraPCInstance Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InNPCPath = std::move(InNPCPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetNiagaraSettingFromComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNiagaraComponent* InNC (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::GetNiagaraSettingFromComponent(class UNiagaraComponent* InNC)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetNiagaraSettingFromComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetNiagaraSettingFromComponent Parms{};
|
|
|
|
Parms.InNC = InNC;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::GetSkyAtmosphereData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyAtmosphereData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSkyAtmosphereData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSkyAtmosphereDataFromComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyAtmosphereComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::GetSkyAtmosphereDataFromComponent(class USkyAtmosphereComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyAtmosphereDataFromComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSkyAtmosphereDataFromComponent Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSkyDomeData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyDomeSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyDomeSetting UNoceLevelFunctionLibrary::GetSkyDomeData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyDomeData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSkyDomeData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::GetSkyLightData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSkyLightData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSkyLightDataFromComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USkyLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::GetSkyLightDataFromComponent(class USkyLightComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSkyLightDataFromComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSkyLightDataFromComponent Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSpotLightDataFromComponent
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class USpotLightComponent* InComp (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::GetSpotLightDataFromComponent(class USpotLightComponent* InComp)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSpotLightDataFromComponent");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSpotLightDataFromComponent Parms{};
|
|
|
|
Parms.InComp = InComp;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSSFSData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSSFSSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSSFSSetting UNoceLevelFunctionLibrary::GetSSFSData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSSFSData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSSFSData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetSweetLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::GetSweetLightData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetSweetLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetSweetLightData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetTitleMapPath
|
|
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FSoftObjectPath UNoceLevelFunctionLibrary::GetTitleMapPath()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetTitleMapPath");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetTitleMapPath Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetVolumetricFogData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceVolumetricFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceVolumetricFogSetting UNoceLevelFunctionLibrary::GetVolumetricFogData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetVolumetricFogData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetVolumetricFogData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.GetWindData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceWindSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceWindSetting UNoceLevelFunctionLibrary::GetWindData(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "GetWindData");
|
|
|
|
Params::NoceLevelFunctionLibrary_GetWindData Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.IsTargetLocationStreamingComplete
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class AActor* InActor (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TSet<class FName>& InTargetGrids (ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FRotator& InRotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLevelFunctionLibrary::IsTargetLocationStreamingComplete(const class AActor* InActor, const TSet<class FName>& InTargetGrids, const struct FVector& InLocation, const struct FRotator& InRotation, float InRadius)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "IsTargetLocationStreamingComplete");
|
|
|
|
Params::NoceLevelFunctionLibrary_IsTargetLocationStreamingComplete Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
Parms.InTargetGrids = std::move(InTargetGrids);
|
|
Parms.InLocation = std::move(InLocation);
|
|
Parms.InRotation = std::move(InRotation);
|
|
Parms.InRadius = InRadius;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpDarknessData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceDarknessSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDarknessSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceDarknessSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceDarknessSetting UNoceLevelFunctionLibrary::LerpDarknessData(const struct FNoceDarknessSetting& SourceData, const struct FNoceDarknessSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpDarknessData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpDarknessData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpDirectionalLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceDirectionalLightSetting&SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceDirectionalLightSetting&TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceDirectionalLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceDirectionalLightSetting UNoceLevelFunctionLibrary::LerpDirectionalLightData(const struct FNoceDirectionalLightSetting& SourceData, const struct FNoceDirectionalLightSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpDirectionalLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpDirectionalLightData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpExpFogData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceExpFogSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceExpFogSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceExpFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceExpFogSetting UNoceLevelFunctionLibrary::LerpExpFogData(const struct FNoceExpFogSetting& SourceData, const struct FNoceExpFogSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpExpFogData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpExpFogData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpFogNiagaraData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceFogNiagaraSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceFogNiagaraSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceFogNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceFogNiagaraSetting UNoceLevelFunctionLibrary::LerpFogNiagaraData(const struct FNoceFogNiagaraSetting& SourceData, const struct FNoceFogNiagaraSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpFogNiagaraData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpFogNiagaraData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpNiagaraData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceLanternNiagaraSetting&SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceLanternNiagaraSetting&TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLanternNiagaraSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceLanternNiagaraSetting UNoceLevelFunctionLibrary::LerpNiagaraData(const struct FNoceLanternNiagaraSetting& SourceData, const struct FNoceLanternNiagaraSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpNiagaraData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpNiagaraData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyAtmosphereData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSkyAtmosphereSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyAtmosphereSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyAtmosphereSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyAtmosphereSetting UNoceLevelFunctionLibrary::LerpSkyAtmosphereData(const struct FNoceSkyAtmosphereSetting& SourceData, const struct FNoceSkyAtmosphereSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyAtmosphereData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpSkyAtmosphereData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyDomeData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSkyDomeSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyDomeSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyDomeSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyDomeSetting UNoceLevelFunctionLibrary::LerpSkyDomeData(const struct FNoceSkyDomeSetting& SourceData, const struct FNoceSkyDomeSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyDomeData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpSkyDomeData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpSkyLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSkyLightSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSkyLightSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSkyLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSkyLightSetting UNoceLevelFunctionLibrary::LerpSkyLightData(const struct FNoceSkyLightSetting& SourceData, const struct FNoceSkyLightSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSkyLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpSkyLightData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpSpotLightData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceSpotLightSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceSpotLightSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceSpotLightSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceSpotLightSetting UNoceLevelFunctionLibrary::LerpSpotLightData(const struct FNoceSpotLightSetting& SourceData, const struct FNoceSpotLightSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpSpotLightData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpSpotLightData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelFunctionLibrary.LerpVolumetricFogData
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceVolumetricFogSetting& SourceData (Parm, NativeAccessSpecifierPublic)
|
|
// const struct FNoceVolumetricFogSetting& TargetData (Parm, NativeAccessSpecifierPublic)
|
|
// float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceVolumetricFogSetting ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceVolumetricFogSetting UNoceLevelFunctionLibrary::LerpVolumetricFogData(const struct FNoceVolumetricFogSetting& SourceData, const struct FNoceVolumetricFogSetting& TargetData, float Alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceLevelFunctionLibrary", "LerpVolumetricFogData");
|
|
|
|
Params::NoceLevelFunctionLibrary_LerpVolumetricFogData Parms{};
|
|
|
|
Parms.SourceData = std::move(SourceData);
|
|
Parms.TargetData = std::move(TargetData);
|
|
Parms.Alpha = Alpha;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLevelSequenceActor.Play
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceLevelSequenceActor::Play()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLevelSequenceActor", "Play");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerShowHideComponent.GetIsOverlapingPlayerMesh
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerShowHideComponent::GetIsOverlapingPlayerMesh()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerShowHideComponent", "GetIsOverlapingPlayerMesh");
|
|
|
|
Params::NocePlayerShowHideComponent_GetIsOverlapingPlayerMesh Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerShowHideComponent.SetForceUpateIsOverlapingPlayerMesh
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerShowHideComponent::SetForceUpateIsOverlapingPlayerMesh(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerShowHideComponent", "SetForceUpateIsOverlapingPlayerMesh");
|
|
|
|
Params::NocePlayerShowHideComponent_SetForceUpateIsOverlapingPlayerMesh Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerShowHideComponent.UpdateTickCallBack
|
|
// (Final, Native, Public)
|
|
|
|
void UNocePlayerShowHideComponent::UpdateTickCallBack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerShowHideComponent", "UpdateTickCallBack");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightFadeComponent.FixLightFadeDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsFixed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Distance (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLightFadeComponent::FixLightFadeDistance(bool IsFixed, float Distance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightFadeComponent", "FixLightFadeDistance");
|
|
|
|
Params::NoceLightFadeComponent_FixLightFadeDistance Parms{};
|
|
|
|
Parms.IsFixed = IsFixed;
|
|
Parms.Distance = Distance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightFadeInterface.GetAttenuationRadius
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float INoceLightFadeInterface::GetAttenuationRadius()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetAttenuationRadius");
|
|
|
|
Params::NoceLightFadeInterface_GetAttenuationRadius Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightFadeInterface.GetEmissiveIntensity
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float INoceLightFadeInterface::GetEmissiveIntensity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetEmissiveIntensity");
|
|
|
|
Params::NoceLightFadeInterface_GetEmissiveIntensity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightFadeInterface.GetIntensity
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float INoceLightFadeInterface::GetIntensity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetIntensity");
|
|
|
|
Params::NoceLightFadeInterface_GetIntensity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightFadeInterface.GetMaterialInstance
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMaterialInstanceDynamic* INoceLightFadeInterface::GetMaterialInstance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "GetMaterialInstance");
|
|
|
|
Params::NoceLightFadeInterface_GetMaterialInstance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightFadeInterface.NeedManualInitialize
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceLightFadeInterface::NeedManualInitialize()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceLightFadeInterface", "NeedManualInitialize");
|
|
|
|
Params::NoceLightFadeInterface_NeedManualInitialize Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.InitRigidBodyWire
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANoceLightProps::InitRigidBodyWire()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "InitRigidBodyWire");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.SetLightMaxDistanceFadeRange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceLightProps::SetLightMaxDistanceFadeRange(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "SetLightMaxDistanceFadeRange");
|
|
|
|
Params::NoceLightProps_SetLightMaxDistanceFadeRange Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.SetLightMaxDrawDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceLightProps::SetLightMaxDrawDistance(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "SetLightMaxDrawDistance");
|
|
|
|
Params::NoceLightProps_SetLightMaxDrawDistance Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.SetReplaceLightFunctionMaterial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceLightProps::SetReplaceLightFunctionMaterial(class UMaterialInterface* InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "SetReplaceLightFunctionMaterial");
|
|
|
|
Params::NoceLightProps_SetReplaceLightFunctionMaterial Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.UpdateSavablePropertiesBPWhenCreateRecord
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void ANoceLightProps::UpdateSavablePropertiesBPWhenCreateRecord()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "UpdateSavablePropertiesBPWhenCreateRecord");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.GetLightComp
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class ULightComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ULightComponent* ANoceLightProps::GetLightComp() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "GetLightComp");
|
|
|
|
Params::NoceLightProps_GetLightComp Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.GetLightMaxDistanceFadeRange
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceLightProps::GetLightMaxDistanceFadeRange() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "GetLightMaxDistanceFadeRange");
|
|
|
|
Params::NoceLightProps_GetLightMaxDistanceFadeRange Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.GetLightMaxDrawDistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANoceLightProps::GetLightMaxDrawDistance() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "GetLightMaxDrawDistance");
|
|
|
|
Params::NoceLightProps_GetLightMaxDrawDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.GetReplaceLightFunctionMaterial
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMaterialInterface* ANoceLightProps::GetReplaceLightFunctionMaterial() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "GetReplaceLightFunctionMaterial");
|
|
|
|
Params::NoceLightProps_GetReplaceLightFunctionMaterial Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLightProps.IsLoadLoadRecordData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceLightProps::IsLoadLoadRecordData() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLightProps", "IsLoadLoadRecordData");
|
|
|
|
Params::NoceLightProps_IsLoadLoadRecordData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.BP_GetEntryWidgetFromItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class UObject* Item (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UUserWidget* UNoceListView::BP_GetEntryWidgetFromItem(const class UObject* Item)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "BP_GetEntryWidgetFromItem");
|
|
|
|
Params::NoceListView_BP_GetEntryWidgetFromItem Parms{};
|
|
|
|
Parms.Item = Item;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.BP_ItemFromEntryWidget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UObject* UNoceListView::BP_ItemFromEntryWidget(class UUserWidget* EntryWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "BP_ItemFromEntryWidget");
|
|
|
|
Params::NoceListView_BP_ItemFromEntryWidget Parms{};
|
|
|
|
Parms.EntryWidget = EntryWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.BP_UpdateScrollbarVisibility
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceListView::BP_UpdateScrollbarVisibility()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "BP_UpdateScrollbarVisibility");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.DisableInputs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceListView::DisableInputs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "DisableInputs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.EnableInputs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceListView::EnableInputs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "EnableInputs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.GetSelectingIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceListView::GetSelectingIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "GetSelectingIndex");
|
|
|
|
Params::NoceListView_GetSelectingIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.IsUserScrolling
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceListView::IsUserScrolling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "IsUserScrolling");
|
|
|
|
Params::NoceListView_IsUserScrolling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.PlaySound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& TriggerId (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceListView::PlaySound(const struct FNeoAudioTriggerIdHandle& TriggerId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "PlaySound");
|
|
|
|
Params::NoceListView_PlaySound Parms{};
|
|
|
|
Parms.TriggerId = std::move(TriggerId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.ScrollToTopWithoutAnimation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceListView::ScrollToTopWithoutAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "ScrollToTopWithoutAnimation");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.SetSelectedIndexWithoutAnimation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceListView::SetSelectedIndexWithoutAnimation(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "SetSelectedIndexWithoutAnimation");
|
|
|
|
Params::NoceListView_SetSelectedIndexWithoutAnimation Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.SetSound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& InSelectSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const struct FNeoAudioTriggerIdHandle& InMouseHoverSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceListView::SetSound(const struct FNeoAudioTriggerIdHandle& InSelectSound, const struct FNeoAudioTriggerIdHandle& InMouseHoverSound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "SetSound");
|
|
|
|
Params::NoceListView_SetSound Parms{};
|
|
|
|
Parms.InSelectSound = std::move(InSelectSound);
|
|
Parms.InMouseHoverSound = std::move(InMouseHoverSound);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceListView.UpdateInput
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FInputEvent& InputEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceListView::UpdateInput(const struct FInputEvent& InputEvent, const struct FKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceListView", "UpdateInput");
|
|
|
|
Params::NoceListView_UpdateInput Parms{};
|
|
|
|
Parms.InputEvent = std::move(InputEvent);
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.CheckAllSettingValid
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLocalGameUserSettings::CheckAllSettingValid()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "CheckAllSettingValid");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingWithCheck
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool UseViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceGraphicAASuperSamplingMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGraphicAASuperSamplingMode UNoceLocalGameUserSettings::GetAASuperSamplingWithCheck(bool UseViewport)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSamplingWithCheck");
|
|
|
|
Params::NoceLocalGameUserSettings_GetAASuperSamplingWithCheck Parms{};
|
|
|
|
Parms.UseViewport = UseViewport;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetAvailableAASuperSamplingModes
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool UseViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<ENoceGraphicAASuperSamplingMode> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<ENoceGraphicAASuperSamplingMode> UNoceLocalGameUserSettings::GetAvailableAASuperSamplingModes(bool UseViewport)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAvailableAASuperSamplingModes");
|
|
|
|
Params::NoceLocalGameUserSettings_GetAvailableAASuperSamplingModes Parms{};
|
|
|
|
Parms.UseViewport = UseViewport;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconDeviceType
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceInputDeviceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputDeviceType UNoceLocalGameUserSettings::GetGamepadIconDeviceType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetGamepadIconDeviceType");
|
|
|
|
Params::NoceLocalGameUserSettings_GetGamepadIconDeviceType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetIsInitialized
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLocalGameUserSettings::GetIsInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetIsInitialized");
|
|
|
|
Params::NoceLocalGameUserSettings_GetIsInitialized Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetLastBenchmark
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// float* CPU (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* GPU (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::GetLastBenchmark(float* CPU, float* GPU)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastBenchmark");
|
|
|
|
Params::NoceLocalGameUserSettings_GetLastBenchmark Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (CPU != nullptr)
|
|
*CPU = Parms.CPU;
|
|
|
|
if (GPU != nullptr)
|
|
*GPU = Parms.GPU;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingPreset UNoceLocalGameUserSettings::GetLastPreset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastPreset");
|
|
|
|
Params::NoceLocalGameUserSettings_GetLastPreset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetLastPreset2
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceGameSettingPreset CurrentPreset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingPreset UNoceLocalGameUserSettings::GetLastPreset2(ENoceGameSettingPreset CurrentPreset)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetLastPreset2");
|
|
|
|
Params::NoceLocalGameUserSettings_GetLastPreset2 Parms{};
|
|
|
|
Parms.CurrentPreset = CurrentPreset;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.IsHDRValidEnabled
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLocalGameUserSettings::IsHDRValidEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "IsHDRValidEnabled");
|
|
|
|
Params::NoceLocalGameUserSettings_IsHDRValidEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.LoadAudioOutputDeviceId
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLocalGameUserSettings::LoadAudioOutputDeviceId()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "LoadAudioOutputDeviceId");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.RunNoceBenchmark
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLocalGameUserSettings::RunNoceBenchmark()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "RunNoceBenchmark");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSampling
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGraphicAASuperSamplingMode InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetAASuperSampling(ENoceGraphicAASuperSamplingMode InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAASuperSampling");
|
|
|
|
Params::NoceLocalGameUserSettings_SetAASuperSampling Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetAASuperSamplingQuality
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// uint32 InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetAASuperSamplingQuality(uint32 InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAASuperSamplingQuality");
|
|
|
|
Params::NoceLocalGameUserSettings_SetAASuperSamplingQuality Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetAudioOutputDeviceId
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const class FString& InAudioOutputDeviceId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetAudioOutputDeviceId(const class FString& InAudioOutputDeviceId)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetAudioOutputDeviceId");
|
|
|
|
Params::NoceLocalGameUserSettings_SetAudioOutputDeviceId Parms{};
|
|
|
|
Parms.InAudioOutputDeviceId = std::move(InAudioOutputDeviceId);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetEnableHDR
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetEnableHDR(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetEnableHDR");
|
|
|
|
Params::NoceLocalGameUserSettings_SetEnableHDR Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetFullscreenModeAndApply
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// EWindowMode InFullscreenMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetFullscreenModeAndApply(EWindowMode InFullscreenMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetFullscreenModeAndApply");
|
|
|
|
Params::NoceLocalGameUserSettings_SetFullscreenModeAndApply Parms{};
|
|
|
|
Parms.InFullscreenMode = InFullscreenMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetGamepadIconType
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceInputGamepadType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetGamepadIconType(ENoceInputGamepadType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetGamepadIconType");
|
|
|
|
Params::NoceLocalGameUserSettings_SetGamepadIconType Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetPaniniProjectionEnabled
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetPaniniProjectionEnabled(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetPaniniProjectionEnabled");
|
|
|
|
Params::NoceLocalGameUserSettings_SetPaniniProjectionEnabled Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetPreset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceGameSettingPreset InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetPreset(ENoceGameSettingPreset InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetPreset");
|
|
|
|
Params::NoceLocalGameUserSettings_SetPreset Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetScreenPercentage
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// int32 Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLocalGameUserSettings::SetScreenPercentage(int32 Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetScreenPercentage");
|
|
|
|
Params::NoceLocalGameUserSettings_SetScreenPercentage Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SetToDefaultIfNotInitialized
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceLocalGameUserSettings::SetToDefaultIfNotInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SetToDefaultIfNotInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.SupportAASuperSamplingQuality
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLocalGameUserSettings::SupportAASuperSamplingQuality()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "SupportAASuperSamplingQuality");
|
|
|
|
Params::NoceLocalGameUserSettings_SupportAASuperSamplingQuality Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.CanPaniniProjectionEnabled
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLocalGameUserSettings::CanPaniniProjectionEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "CanPaniniProjectionEnabled");
|
|
|
|
Params::NoceLocalGameUserSettings_CanPaniniProjectionEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSampling
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceGraphicAASuperSamplingMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGraphicAASuperSamplingMode UNoceLocalGameUserSettings::GetAASuperSampling() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSampling");
|
|
|
|
Params::NoceLocalGameUserSettings_GetAASuperSampling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetAASuperSamplingQuality
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// uint32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
uint32 UNoceLocalGameUserSettings::GetAASuperSamplingQuality() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAASuperSamplingQuality");
|
|
|
|
Params::NoceLocalGameUserSettings_GetAASuperSamplingQuality Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetAudioOutputDeviceId
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString UNoceLocalGameUserSettings::GetAudioOutputDeviceId() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetAudioOutputDeviceId");
|
|
|
|
Params::NoceLocalGameUserSettings_GetAudioOutputDeviceId Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetFullscreenModeInt
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// const int32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const int32 UNoceLocalGameUserSettings::GetFullscreenModeInt() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetFullscreenModeInt");
|
|
|
|
Params::NoceLocalGameUserSettings_GetFullscreenModeInt Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetGamepadIconType
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputGamepadType UNoceLocalGameUserSettings::GetGamepadIconType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetGamepadIconType");
|
|
|
|
Params::NoceLocalGameUserSettings_GetGamepadIconType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetMotionBlur
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLocalGameUserSettings::GetMotionBlur() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetMotionBlur");
|
|
|
|
Params::NoceLocalGameUserSettings_GetMotionBlur Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetPaniniProjectionEnabled
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLocalGameUserSettings::GetPaniniProjectionEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetPaniniProjectionEnabled");
|
|
|
|
Params::NoceLocalGameUserSettings_GetPaniniProjectionEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeX
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// const uint32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const uint32 UNoceLocalGameUserSettings::GetResolutionSizeX() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetResolutionSizeX");
|
|
|
|
Params::NoceLocalGameUserSettings_GetResolutionSizeX Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetResolutionSizeY
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// const uint32 ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const uint32 UNoceLocalGameUserSettings::GetResolutionSizeY() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetResolutionSizeY");
|
|
|
|
Params::NoceLocalGameUserSettings_GetResolutionSizeY Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetScreenPercentage
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceLocalGameUserSettings::GetScreenPercentage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetScreenPercentage");
|
|
|
|
Params::NoceLocalGameUserSettings_GetScreenPercentage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLocalGameUserSettings.GetVSyncEnabled
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLocalGameUserSettings::GetVSyncEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLocalGameUserSettings", "GetVSyncEnabled");
|
|
|
|
Params::NoceLocalGameUserSettings_GetVSyncEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockLocationComponent.GetCanBeLockedOn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceLockLocationComponent::GetCanBeLockedOn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockLocationComponent", "GetCanBeLockedOn");
|
|
|
|
Params::NoceLockLocationComponent_GetCanBeLockedOn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockLocationComponent.OnAIControllerThinkEnableChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockLocationComponent::OnAIControllerThinkEnableChanged(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockLocationComponent", "OnAIControllerThinkEnableChanged");
|
|
|
|
Params::NoceLockLocationComponent_OnAIControllerThinkEnableChanged Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockLocationComponent.OnEnemyDie
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockLocationComponent::OnEnemyDie()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyDie");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockLocationComponent.OnEnemyFakeDead
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockLocationComponent::OnEnemyFakeDead()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyFakeDead");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockLocationComponent.OnEnemyResurrect
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceLockLocationComponent::OnEnemyResurrect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockLocationComponent", "OnEnemyResurrect");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockLocationComponent.OnPossessedPawnChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class APawn* InOldPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class APawn* InNewPawn (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockLocationComponent::OnPossessedPawnChanged(class APawn* InOldPawn, class APawn* InNewPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockLocationComponent", "OnPossessedPawnChanged");
|
|
|
|
Params::NoceLockLocationComponent_OnPossessedPawnChanged Parms{};
|
|
|
|
Parms.InOldPawn = InOldPawn;
|
|
Parms.InNewPawn = InNewPawn;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceLockLocationComponent.SetCanBeLockedOn
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceLockLocationComponent::SetCanBeLockedOn(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceLockLocationComponent", "SetCanBeLockedOn");
|
|
|
|
Params::NoceLockLocationComponent_SetCanBeLockedOn Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapAreaWidget.GetAllMapBackgroundWidgets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UNoceMapBackgroundWidget*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UNoceMapBackgroundWidget*> UNoceMapAreaWidget::GetAllMapBackgroundWidgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapBackgroundWidgets");
|
|
|
|
Params::NoceMapAreaWidget_GetAllMapBackgroundWidgets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapAreaWidget.GetAllMapDynamicMapIconWidgets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UNoceDynamicMapIconWidget*>ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UNoceDynamicMapIconWidget*> UNoceMapAreaWidget::GetAllMapDynamicMapIconWidgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapDynamicMapIconWidgets");
|
|
|
|
Params::NoceMapAreaWidget_GetAllMapDynamicMapIconWidgets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapAreaWidget.GetAllMapLocationWidgets
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UNoceMapLocationWidget*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UNoceMapLocationWidget*> UNoceMapAreaWidget::GetAllMapLocationWidgets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapAreaWidget", "GetAllMapLocationWidgets");
|
|
|
|
Params::NoceMapAreaWidget_GetAllMapLocationWidgets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapAreaWidget.GetVisibleLocationGroups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<ENoceMapLocationGroup> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<ENoceMapLocationGroup> UNoceMapAreaWidget::GetVisibleLocationGroups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapAreaWidget", "GetVisibleLocationGroups");
|
|
|
|
Params::NoceMapAreaWidget_GetVisibleLocationGroups Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapCapture.GenerateSnapshot
|
|
// (Final, Native, Public)
|
|
|
|
void ANoceMapCapture::GenerateSnapshot()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapCapture", "GenerateSnapshot");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapCapture.GetAreaBounds
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBoxComponent* ANoceMapCapture::GetAreaBounds() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapCapture", "GetAreaBounds");
|
|
|
|
Params::NoceMapCapture_GetAreaBounds Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.GetData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FNoceMapGeneralIconData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceMapGeneralIconData UNoceMapIconComponent::GetData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "GetData");
|
|
|
|
Params::NoceMapIconComponent_GetData Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.OnCheckConditionMatch
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceMapIconComponent::OnCheckConditionMatch()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "OnCheckConditionMatch");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.OnGameProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapIconComponent::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "OnGameProgressChanged");
|
|
|
|
Params::NoceMapIconComponent_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.OnInteract
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceMapIconComponent::OnInteract()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "OnInteract");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.OnInteractOverlapHint
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceMapIconComponent::OnInteractOverlapHint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "OnInteractOverlapHint");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.SetIconSize
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const float NewIconSize (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapIconComponent::SetIconSize(const float NewIconSize)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "SetIconSize");
|
|
|
|
Params::NoceMapIconComponent_SetIconSize Parms{};
|
|
|
|
Parms.NewIconSize = NewIconSize;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.SetIconVisible
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool bNewVisible (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMapIconComponent::SetIconVisible(const bool bNewVisible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "SetIconVisible");
|
|
|
|
Params::NoceMapIconComponent_SetIconVisible Parms{};
|
|
|
|
Parms.bNewVisible = bNewVisible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.DoesIconRotate
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMapIconComponent::DoesIconRotate() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "DoesIconRotate");
|
|
|
|
Params::NoceMapIconComponent_DoesIconRotate Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.GetIconSize
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float MapSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceMapIconComponent::GetIconSize(float MapSize) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "GetIconSize");
|
|
|
|
Params::NoceMapIconComponent_GetIconSize Parms{};
|
|
|
|
Parms.MapSize = MapSize;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapIconComponent.IsIconVisible
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceMapIconComponent::IsIconVisible() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapIconComponent", "IsIconVisible");
|
|
|
|
Params::NoceMapIconComponent_IsIconVisible Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMapTrackerComponent.GetMapIcons
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const TArray<class UNoceMapIconComponent*>ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
const TArray<class UNoceMapIconComponent*> UNoceMapTrackerComponent::GetMapIcons() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMapTrackerComponent", "GetMapIcons");
|
|
|
|
Params::NoceMapTrackerComponent_GetMapIcons Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMaterialSanityFlowerWidget.GetMaterial
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UMaterialInstanceDynamic* UNoceMaterialSanityFlowerWidget::GetMaterial()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "GetMaterial");
|
|
|
|
Params::NoceMaterialSanityFlowerWidget_GetMaterial Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMaterialSanityFlowerWidget.InitializeDynamicMaterial
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMaterialSanityFlowerWidget::InitializeDynamicMaterial(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "InitializeDynamicMaterial");
|
|
|
|
Params::NoceMaterialSanityFlowerWidget_InitializeDynamicMaterial Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMaterialSanityFlowerWidget.UpdatePercent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float Percent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMaterialSanityFlowerWidget::UpdatePercent(float Percent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMaterialSanityFlowerWidget", "UpdatePercent");
|
|
|
|
Params::NoceMaterialSanityFlowerWidget_UpdatePercent Parms{};
|
|
|
|
Parms.Percent = Percent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMinimapWidget.Refresh
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceMinimapWidget::Refresh()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMinimapWidget", "Refresh");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceMinimapWidget.Zoom
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ZoomIn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceMinimapWidget::Zoom(bool ZoomIn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceMinimapWidget", "Zoom");
|
|
|
|
Params::NoceMinimapWidget_Zoom Parms{};
|
|
|
|
Parms.ZoomIn = ZoomIn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNavLinkProxy.GetEndPoint
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ANoceNavLinkProxy::GetEndPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNavLinkProxy", "GetEndPoint");
|
|
|
|
Params::NoceNavLinkProxy_GetEndPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNavLinkProxy.GetStartPoint
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector ANoceNavLinkProxy::GetStartPoint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNavLinkProxy", "GetStartPoint");
|
|
|
|
Params::NoceNavLinkProxy_GetStartPoint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNewIconWidget.GetIsNew
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceNewIconWidget::GetIsNew()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNewIconWidget", "GetIsNew");
|
|
|
|
Params::NoceNewIconWidget_GetIsNew Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNewIconWidget.OnFocusCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceNewIconWidget::OnFocusCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNewIconWidget", "OnFocusCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNewIconWidget.OnUnfocusCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceNewIconWidget::OnUnfocusCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNewIconWidget", "OnUnfocusCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNewIconWidget.SetIsNew
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsNew (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool NeedAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNewIconWidget::SetIsNew(bool InIsNew, bool NeedAnimation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNewIconWidget", "SetIsNew");
|
|
|
|
Params::NoceNewIconWidget_SetIsNew Parms{};
|
|
|
|
Parms.InIsNew = InIsNew;
|
|
Parms.NeedAnimation = NeedAnimation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.Deactivate
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANoceNotebookBookmark::Deactivate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "Deactivate");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.GetIsLeft
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceNotebookBookmark::GetIsLeft()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "GetIsLeft");
|
|
|
|
Params::NoceNotebookBookmark_GetIsLeft Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.GetPageIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceNotebookBookmark::GetPageIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "GetPageIndex");
|
|
|
|
Params::NoceNotebookBookmark_GetPageIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.GetPosIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANoceNotebookBookmark::GetPosIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "GetPosIndex");
|
|
|
|
Params::NoceNotebookBookmark_GetPosIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.OnFadeIn
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool NeedFastFadeIn (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceNotebookBookmark::OnFadeIn(const bool NeedFastFadeIn, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "OnFadeIn");
|
|
|
|
Params::NoceNotebookBookmark_OnFadeIn Parms{};
|
|
|
|
Parms.NeedFastFadeIn = NeedFastFadeIn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.OnFadeOut
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const bool NeedFastFadeOut (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceNotebookBookmark::OnFadeOut(const bool NeedFastFadeOut, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "OnFadeOut");
|
|
|
|
Params::NoceNotebookBookmark_OnFadeOut Parms{};
|
|
|
|
Parms.NeedFastFadeOut = NeedFastFadeOut;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.ResetPlayRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceNotebookBookmark::ResetPlayRate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "ResetPlayRate");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.SetIsLeft
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceNotebookBookmark::SetIsLeft(bool NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "SetIsLeft");
|
|
|
|
Params::NoceNotebookBookmark_SetIsLeft Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.SetPageIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceNotebookBookmark::SetPageIndex(int32 NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "SetPageIndex");
|
|
|
|
Params::NoceNotebookBookmark_SetPageIndex Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.SetPlayRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceNotebookBookmark::SetPlayRate(float NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "SetPlayRate");
|
|
|
|
Params::NoceNotebookBookmark_SetPlayRate Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookBookmark.SetPosIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceNotebookBookmark::SetPosIndex(int32 NewValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookBookmark", "SetPosIndex");
|
|
|
|
Params::NoceNotebookBookmark_SetPosIndex Parms{};
|
|
|
|
Parms.NewValue = NewValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPage.GetContents
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UNoceNotebookContent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UNoceNotebookContent*> UNoceNotebookPage::GetContents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPage", "GetContents");
|
|
|
|
Params::NoceNotebookPage_GetContents Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPage.IsPlayingUIAnimations
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceNotebookPage::IsPlayingUIAnimations()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPage", "IsPlayingUIAnimations");
|
|
|
|
Params::NoceNotebookPage_IsPlayingUIAnimations Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPage.OnFadeIn
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookPage::OnFadeIn(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPage", "OnFadeIn");
|
|
|
|
Params::NoceNotebookPage_OnFadeIn Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPage.SetData
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const TArray<class FText>& Texts (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FSoftObjectPath>& Images (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const TArray<bool>& IsVisibles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const TArray<bool>& IsNews (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const TArray<bool>& IsNews2 (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookPage::SetData(const TArray<class FText>& Texts, const TArray<struct FSoftObjectPath>& Images, const TArray<bool>& IsVisibles, const TArray<bool>& IsNews, const TArray<bool>& IsNews2, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPage", "SetData");
|
|
|
|
Params::NoceNotebookPage_SetData Parms{};
|
|
|
|
Parms.Texts = std::move(Texts);
|
|
Parms.Images = std::move(Images);
|
|
Parms.IsVisibles = std::move(IsVisibles);
|
|
Parms.IsNews = std::move(IsNews);
|
|
Parms.IsNews2 = std::move(IsNews2);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPageTabWidget.ClearNew
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookPageTabWidget::ClearNew(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPageTabWidget", "ClearNew");
|
|
|
|
Params::NoceNotebookPageTabWidget_ClearNew Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPageTabWidget.Init
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceNotebookPageTabWidget::Init()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPageTabWidget", "Init");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceNotebookPageTabWidget.SetData
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FNoceUINotebookCategoryData>&InData (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& InDefaultColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FLinearColor& InSelectColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InDefaultIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool UseMoreTabs (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceNotebookPageTabWidget::SetData(const TArray<struct FNoceUINotebookCategoryData>& InData, const struct FLinearColor& InDefaultColor, const struct FLinearColor& InSelectColor, int32 InDefaultIndex, bool UseMoreTabs)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceNotebookPageTabWidget", "SetData");
|
|
|
|
Params::NoceNotebookPageTabWidget_SetData Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.InDefaultColor = std::move(InDefaultColor);
|
|
Parms.InSelectColor = std::move(InSelectColor);
|
|
Parms.InDefaultIndex = InDefaultIndex;
|
|
Parms.UseMoreTabs = UseMoreTabs;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceOpenDoorByProgressComp.UpdateOpenDoor_BP
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool NeedOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceOpenDoorByProgressComp::UpdateOpenDoor_BP(bool NeedOpen)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceOpenDoorByProgressComp", "UpdateOpenDoor_BP");
|
|
|
|
Params::NoceOpenDoorByProgressComp_UpdateOpenDoor_BP Parms{};
|
|
|
|
Parms.NeedOpen = NeedOpen;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePageTabWidget.CanSelectNext
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePageTabWidget::CanSelectNext()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePageTabWidget", "CanSelectNext");
|
|
|
|
Params::NocePageTabWidget_CanSelectNext Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePageTabWidget.CanSelectPrevious
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePageTabWidget::CanSelectPrevious()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePageTabWidget", "CanSelectPrevious");
|
|
|
|
Params::NocePageTabWidget_CanSelectPrevious Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePageTabWidget.GetSelectingIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePageTabWidget::GetSelectingIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePageTabWidget", "GetSelectingIndex");
|
|
|
|
Params::NocePageTabWidget_GetSelectingIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePageTabWidget.Init
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InTotalPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InCurrentPage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePageTabWidget::Init(int32 InTotalPage, int32 InCurrentPage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePageTabWidget", "Init");
|
|
|
|
Params::NocePageTabWidget_Init Parms{};
|
|
|
|
Parms.InTotalPage = InTotalPage;
|
|
Parms.InCurrentPage = InCurrentPage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePageTabWidget.MakeSlotsAndSpacers
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNocePageTabWidget::MakeSlotsAndSpacers()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePageTabWidget", "MakeSlotsAndSpacers");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePageTabWidget.SelectNext
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePageTabWidget::SelectNext()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePageTabWidget", "SelectNext");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePageTabWidget.SelectPrevious
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePageTabWidget::SelectPrevious()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePageTabWidget", "SelectPrevious");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseListWidget.CreateMenu
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<class UPauseListObject*>& ListItems (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// int32 InitIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseListWidget::CreateMenu(const TArray<class UPauseListObject*>& ListItems, int32 InitIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseListWidget", "CreateMenu");
|
|
|
|
Params::NocePauseListWidget_CreateMenu Parms{};
|
|
|
|
Parms.ListItems = std::move(ListItems);
|
|
Parms.InitIndex = InitIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseListWidget.GetList
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UNoceVerticalList* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceVerticalList* UNocePauseListWidget::GetList()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseListWidget", "GetList");
|
|
|
|
Params::NocePauseListWidget_GetList Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseListWidget.InitializeList
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePauseListWidget::InitializeList()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseListWidget", "InitializeList");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePauseListWidget.UpdateDescription
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& DescriptionText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePauseListWidget::UpdateDescription(int32 Index_0, const class FText& DescriptionText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePauseListWidget", "UpdateDescription");
|
|
|
|
Params::NocePauseListWidget_UpdateDescription Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.DescriptionText = std::move(DescriptionText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLight.EnablePendantLights
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePendantLight::EnablePendantLights(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NocePendantLight", "EnablePendantLights");
|
|
|
|
Params::NocePendantLight_EnablePendantLights Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLight.SetLightMaxDistanceFadeRange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePendantLight::SetLightMaxDistanceFadeRange(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePendantLight", "SetLightMaxDistanceFadeRange");
|
|
|
|
Params::NocePendantLight_SetLightMaxDistanceFadeRange Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLight.SetLightMaxDrawDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePendantLight::SetLightMaxDrawDistance(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePendantLight", "SetLightMaxDrawDistance");
|
|
|
|
Params::NocePendantLight_SetLightMaxDrawDistance Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLight.GetLightComp
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// class ULightComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ULightComponent* ANocePendantLight::GetLightComp() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePendantLight", "GetLightComp");
|
|
|
|
Params::NocePendantLight_GetLightComp Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLight.GetLightMaxDistanceFadeRange
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePendantLight::GetLightMaxDistanceFadeRange() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePendantLight", "GetLightMaxDistanceFadeRange");
|
|
|
|
Params::NocePendantLight_GetLightMaxDistanceFadeRange Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLight.GetLightMaxDrawDistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePendantLight::GetLightMaxDrawDistance() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePendantLight", "GetLightMaxDrawDistance");
|
|
|
|
Params::NocePendantLight_GetLightMaxDrawDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePendantLight.GetSpotLightZOffset
|
|
// (Event, Protected, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePendantLight::GetSpotLightZOffset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePendantLight", "GetSpotLightZOffset");
|
|
|
|
Params::NocePendantLight_GetSpotLightZOffset Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickMessageWidget.ShowItem
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// const class FName& InItemID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInventoryType InItemType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickMessageWidget::ShowItem(const class FName& InItemID, ENoceInventoryType InItemType, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickMessageWidget", "ShowItem");
|
|
|
|
Params::NocePickMessageWidget_ShowItem Parms{};
|
|
|
|
Parms.InItemID = InItemID;
|
|
Parms.InItemType = InItemType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewImageDialogWidget.OnPageAnimationCompleted
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePickPreviewImageDialogWidget::OnPageAnimationCompleted()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "OnPageAnimationCompleted");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewImageDialogWidget.SelectNext
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePickPreviewImageDialogWidget::SelectNext()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "SelectNext");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewImageDialogWidget.SelectPrevious
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePickPreviewImageDialogWidget::SelectPrevious()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewImageDialogWidget", "SelectPrevious");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.ConsumableSlotChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickPreviewWidget::ConsumableSlotChanged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "ConsumableSlotChanged");
|
|
|
|
Params::NocePickPreviewWidget_ConsumableSlotChanged Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.HasPendingItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickPreviewWidget::HasPendingItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "HasPendingItem");
|
|
|
|
Params::NocePickPreviewWidget_HasPendingItem Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.HideItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePickPreviewWidget::HideItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "HideItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.OnInventoryPopWindowClose
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePickPreviewWidget::OnInventoryPopWindowClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "OnInventoryPopWindowClose");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.OnPageClosed
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePickPreviewWidget::OnPageClosed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "OnPageClosed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.SetUseForceHide
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InUseForceHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickPreviewWidget::SetUseForceHide(bool InUseForceHide)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "SetUseForceHide");
|
|
|
|
Params::NocePickPreviewWidget_SetUseForceHide Parms{};
|
|
|
|
Parms.InUseForceHide = InUseForceHide;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.ShowItem
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceInventoryType& Type (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickPreviewWidget::ShowItem(const ENoceInventoryType& Type, const class FName& ID, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "ShowItem");
|
|
|
|
Params::NocePickPreviewWidget_ShowItem Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickPreviewWidget.ShowSlotChanged
|
|
// (Final, Native, Protected, HasOutParams)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickPreviewWidget::ShowSlotChanged(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickPreviewWidget", "ShowSlotChanged");
|
|
|
|
Params::NocePickPreviewWidget_ShowSlotChanged Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.CanGenerateConsumablePickups_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::CanGenerateConsumablePickups_BP(int32 RequiredTargetCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "CanGenerateConsumablePickups_BP");
|
|
|
|
Params::NocePickupsSubsystem_CanGenerateConsumablePickups_BP Parms{};
|
|
|
|
Parms.RequiredTargetCount = RequiredTargetCount;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.EnableDynamicHelp
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::EnableDynamicHelp(bool IsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "EnableDynamicHelp");
|
|
|
|
Params::NocePickupsSubsystem_EnableDynamicHelp Parms{};
|
|
|
|
Parms.IsEnable = IsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.EnableEventHelp
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::EnableEventHelp(bool IsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "EnableEventHelp");
|
|
|
|
Params::NocePickupsSubsystem_EnableEventHelp Parms{};
|
|
|
|
Parms.IsEnable = IsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GenerateEventConsumablePickups
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& InRange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::GenerateEventConsumablePickups(const struct FVector& InLocation, const struct FVector2D& InRange)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GenerateEventConsumablePickups");
|
|
|
|
Params::NocePickupsSubsystem_GenerateEventConsumablePickups Parms{};
|
|
|
|
Parms.InLocation = std::move(InLocation);
|
|
Parms.InRange = std::move(InRange);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GenerateEventWeaponPickups
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector2D& InRange (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::GenerateEventWeaponPickups(const struct FVector& InLocation, const struct FVector2D& InRange)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GenerateEventWeaponPickups");
|
|
|
|
Params::NocePickupsSubsystem_GenerateEventWeaponPickups Parms{};
|
|
|
|
Parms.InLocation = std::move(InLocation);
|
|
Parms.InRange = std::move(InRange);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GeneratePrepRoomPickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePickupsPoint* InAttachParent (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSubclassOf<class ANoceInteractableBase>InInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::GeneratePrepRoomPickups(class ANocePickupsPoint* InAttachParent, TSubclassOf<class ANoceInteractableBase> InInteractable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GeneratePrepRoomPickups");
|
|
|
|
Params::NocePickupsSubsystem_GeneratePrepRoomPickups Parms{};
|
|
|
|
Parms.InAttachParent = InAttachParent;
|
|
Parms.InInteractable = InInteractable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.HandleOnPickupEventPickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceInteractableBase* InPickups (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::HandleOnPickupEventPickups(class ANoceInteractableBase* InPickups)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "HandleOnPickupEventPickups");
|
|
|
|
Params::NocePickupsSubsystem_HandleOnPickupEventPickups Parms{};
|
|
|
|
Parms.InPickups = InPickups;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.IsSaveDataExist
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::IsSaveDataExist(class ANocePickupsPoint* InPickupsPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "IsSaveDataExist");
|
|
|
|
Params::NocePickupsSubsystem_IsSaveDataExist Parms{};
|
|
|
|
Parms.InPickupsPoint = InPickupsPoint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.OnPickupsDestroyed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::OnPickupsDestroyed(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "OnPickupsDestroyed");
|
|
|
|
Params::NocePickupsSubsystem_OnPickupsDestroyed Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.OnProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& InTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::OnProgressChanged(const struct FGameplayTag& InTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "OnProgressChanged");
|
|
|
|
Params::NocePickupsSubsystem_OnProgressChanged Parms{};
|
|
|
|
Parms.InTag = std::move(InTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.RegisterSaveData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePickupsSubsystem::RegisterSaveData(class ANocePickupsPoint* InPickupsPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "RegisterSaveData");
|
|
|
|
Params::NocePickupsSubsystem_RegisterSaveData Parms{};
|
|
|
|
Parms.InPickupsPoint = InPickupsPoint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.RemoveAllEventPickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePickupsSubsystem::RemoveAllEventPickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "RemoveAllEventPickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.RemoveCurrentDynamicPickups
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePickupsSubsystem::RemoveCurrentDynamicPickups()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "RemoveCurrentDynamicPickups");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.SpawnEventConsumablePickupsPoint_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::SpawnEventConsumablePickupsPoint_BP(int32 RequiredTargetCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "SpawnEventConsumablePickupsPoint_BP");
|
|
|
|
Params::NocePickupsSubsystem_SpawnEventConsumablePickupsPoint_BP Parms{};
|
|
|
|
Parms.RequiredTargetCount = RequiredTargetCount;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.SpawnEventWeaponPickupsPoint_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 RequiredTargetCount (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::SpawnEventWeaponPickupsPoint_BP(int32 RequiredTargetCount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "SpawnEventWeaponPickupsPoint_BP");
|
|
|
|
Params::NocePickupsSubsystem_SpawnEventWeaponPickupsPoint_BP Parms{};
|
|
|
|
Parms.RequiredTargetCount = RequiredTargetCount;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.UpdateCurrentDynamicSubData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePickupsSubsystem::UpdateCurrentDynamicSubData()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "UpdateCurrentDynamicSubData");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.CalculateConsumablePrepRoomValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePickupsSubsystem::CalculateConsumablePrepRoomValue() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "CalculateConsumablePrepRoomValue");
|
|
|
|
Params::NocePickupsSubsystem_CalculateConsumablePrepRoomValue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.CalculateWeaponPrepRoomValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePickupsSubsystem::CalculateWeaponPrepRoomValue() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "CalculateWeaponPrepRoomValue");
|
|
|
|
Params::NocePickupsSubsystem_CalculateWeaponPrepRoomValue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNocePickupsConsumableDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNocePickupsConsumableDataRow UNocePickupsSubsystem::GetConsumableDataRowByName(class FName InName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableDataRowByName");
|
|
|
|
Params::NocePickupsSubsystem_GetConsumableDataRowByName Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetConsumableDataRowNames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNocePickupsSubsystem::GetConsumableDataRowNames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableDataRowNames");
|
|
|
|
Params::NocePickupsSubsystem_GetConsumableDataRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetConsumableGroupTypeByInteractable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class ANoceInteractableBase>InInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENocePickupsConsumableGroupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENocePickupsConsumableGroupType UNocePickupsSubsystem::GetConsumableGroupTypeByInteractable(TSubclassOf<class ANoceInteractableBase> InInteractable) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetConsumableGroupTypeByInteractable");
|
|
|
|
Params::NocePickupsSubsystem_GetConsumableGroupTypeByInteractable Parms{};
|
|
|
|
Parms.InInteractable = InInteractable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetDeployDataByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNocePickupsDeployDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNocePickupsDeployDataRow UNocePickupsSubsystem::GetDeployDataByName(class FName InName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetDeployDataByName");
|
|
|
|
Params::NocePickupsSubsystem_GetDeployDataByName Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetDeployDataRowNames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNocePickupsSubsystem::GetDeployDataRowNames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetDeployDataRowNames");
|
|
|
|
Params::NocePickupsSubsystem_GetDeployDataRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetDynamicDataByName
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceDynamicPickupsDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceDynamicPickupsDataRow UNocePickupsSubsystem::GetDynamicDataByName(class FName InName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetDynamicDataByName");
|
|
|
|
Params::NocePickupsSubsystem_GetDynamicDataByName Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetDynamicDataRowNames
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNocePickupsSubsystem::GetDynamicDataRowNames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetDynamicDataRowNames");
|
|
|
|
Params::NocePickupsSubsystem_GetDynamicDataRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetIsDynamicHelpEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::GetIsDynamicHelpEnabled() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetIsDynamicHelpEnabled");
|
|
|
|
Params::NocePickupsSubsystem_GetIsDynamicHelpEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetIsEventHelpEnable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::GetIsEventHelpEnable() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetIsEventHelpEnable");
|
|
|
|
Params::NocePickupsSubsystem_GetIsEventHelpEnable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowByName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNocePickupsWeaponDataRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNocePickupsWeaponDataRow UNocePickupsSubsystem::GetWeaponDataRowByName(class FName InName) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponDataRowByName");
|
|
|
|
Params::NocePickupsSubsystem_GetWeaponDataRowByName Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetWeaponDataRowNames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNocePickupsSubsystem::GetWeaponDataRowNames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponDataRowNames");
|
|
|
|
Params::NocePickupsSubsystem_GetWeaponDataRowNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.GetWeaponGroupTypeByInteractable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class ANoceInteractableBase>InInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENocePickupsWeaponGroupType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENocePickupsWeaponGroupType UNocePickupsSubsystem::GetWeaponGroupTypeByInteractable(TSubclassOf<class ANoceInteractableBase> InInteractable) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "GetWeaponGroupTypeByInteractable");
|
|
|
|
Params::NocePickupsSubsystem_GetWeaponGroupTypeByInteractable Parms{};
|
|
|
|
Parms.InInteractable = InInteractable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.IsInConsumableSearchDistance
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::IsInConsumableSearchDistance(class AActor* InActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "IsInConsumableSearchDistance");
|
|
|
|
Params::NocePickupsSubsystem_IsInConsumableSearchDistance Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.IsInWeaponSearchDistance
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::IsInWeaponSearchDistance(class AActor* InActor) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "IsInWeaponSearchDistance");
|
|
|
|
Params::NocePickupsSubsystem_IsInWeaponSearchDistance Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.IsTargetConsumableByClass
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// TSubclassOf<class ANoceInteractableBase>InInteractable (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::IsTargetConsumableByClass(TSubclassOf<class ANoceInteractableBase> InInteractable) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "IsTargetConsumableByClass");
|
|
|
|
Params::NocePickupsSubsystem_IsTargetConsumableByClass Parms{};
|
|
|
|
Parms.InInteractable = InInteractable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.IsTargetPickups
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ANocePickupConsumable* InConsumable (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::IsTargetPickups(class ANocePickupConsumable* InConsumable) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "IsTargetPickups");
|
|
|
|
Params::NocePickupsSubsystem_IsTargetPickups Parms{};
|
|
|
|
Parms.InConsumable = InConsumable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePickupsSubsystem.IsUnseenDynamicPickupsPoint
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ANocePickupsPoint* InPickupsPoint (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePickupsSubsystem::IsUnseenDynamicPickupsPoint(class ANocePickupsPoint* InPickupsPoint) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePickupsSubsystem", "IsUnseenDynamicPickupsPoint");
|
|
|
|
Params::NocePickupsSubsystem_IsUnseenDynamicPickupsPoint Parms{};
|
|
|
|
Parms.InPickupsPoint = InPickupsPoint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.BP_GetSlopeBlendRatio
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::BP_GetSlopeBlendRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "BP_GetSlopeBlendRatio");
|
|
|
|
Params::NocePlayerAnimInstance_BP_GetSlopeBlendRatio Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.CanApplyArmCorrect
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::CanApplyArmCorrect()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "CanApplyArmCorrect");
|
|
|
|
Params::NocePlayerAnimInstance_CanApplyArmCorrect Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.ClearDelayResetGlawG_ABP_RatioTimer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerAnimInstance::ClearDelayResetGlawG_ABP_RatioTimer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "ClearDelayResetGlawG_ABP_RatioTimer");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.DelayResetGlawG_ABP_Ratio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InDelayTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::DelayResetGlawG_ABP_Ratio(float InDelayTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "DelayResetGlawG_ABP_Ratio");
|
|
|
|
Params::NocePlayerAnimInstance_DelayResetGlawG_ABP_Ratio Parms{};
|
|
|
|
Parms.InDelayTime = InDelayTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetCanEnterAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetCanEnterAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetCanEnterAttack");
|
|
|
|
Params::NocePlayerAnimInstance_GetCanEnterAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetCanEnterDodge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetCanEnterDodge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetCanEnterDodge");
|
|
|
|
Params::NocePlayerAnimInstance_GetCanEnterDodge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetFootIKInterpSpeedCurrent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::GetFootIKInterpSpeedCurrent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetFootIKInterpSpeedCurrent");
|
|
|
|
Params::NocePlayerAnimInstance_GetFootIKInterpSpeedCurrent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetHitReactionActive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetHitReactionActive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionActive");
|
|
|
|
Params::NocePlayerAnimInstance_GetHitReactionActive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetHitReactionAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::GetHitReactionAlpha()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_GetHitReactionAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetHitReactionTransform
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FTransform UNocePlayerAnimInstance::GetHitReactionTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetHitReactionTransform");
|
|
|
|
Params::NocePlayerAnimInstance_GetHitReactionTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetInSeamless
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetInSeamless()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetInSeamless");
|
|
|
|
Params::NocePlayerAnimInstance_GetInSeamless Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetInteractType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceInteractType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInteractType UNocePlayerAnimInstance::GetInteractType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetInteractType");
|
|
|
|
Params::NocePlayerAnimInstance_GetInteractType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetIsInAir
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetIsInAir()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetIsInAir");
|
|
|
|
Params::NocePlayerAnimInstance_GetIsInAir Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetIsOnSlopeSkirtControl
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetIsOnSlopeSkirtControl()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetIsOnSlopeSkirtControl");
|
|
|
|
Params::NocePlayerAnimInstance_GetIsOnSlopeSkirtControl Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetPlayerFSMTag
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FGameplayTag ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FGameplayTag UNocePlayerAnimInstance::GetPlayerFSMTag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerFSMTag");
|
|
|
|
Params::NocePlayerAnimInstance_GetPlayerFSMTag Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetPlayerHideFromRecoverIndicator
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetPlayerHideFromRecoverIndicator()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerHideFromRecoverIndicator");
|
|
|
|
Params::NocePlayerAnimInstance_GetPlayerHideFromRecoverIndicator Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.HandleHitPoint
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InHitPoint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FVector& AttackDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::HandleHitPoint(const struct FVector& InHitPoint, const struct FVector& AttackDirection)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "HandleHitPoint");
|
|
|
|
Params::NocePlayerAnimInstance_HandleHitPoint Parms{};
|
|
|
|
Parms.InHitPoint = std::move(InHitPoint);
|
|
Parms.AttackDirection = std::move(AttackDirection);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveInteractType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::IsNarrowMoveInteractType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveInteractType");
|
|
|
|
Params::NocePlayerAnimInstance_IsNarrowMoveInteractType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveNormal
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::IsNarrowMoveNormal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveNormal");
|
|
|
|
Params::NocePlayerAnimInstance_IsNarrowMoveNormal Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.IsNarrowMoveShort
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::IsNarrowMoveShort()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "IsNarrowMoveShort");
|
|
|
|
Params::NocePlayerAnimInstance_IsNarrowMoveShort Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.IsSlopeAdjustmentEnable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::IsSlopeAdjustmentEnable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "IsSlopeAdjustmentEnable");
|
|
|
|
Params::NocePlayerAnimInstance_IsSlopeAdjustmentEnable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.IsUFOWeaponFocusAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::IsUFOWeaponFocusAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "IsUFOWeaponFocusAttack");
|
|
|
|
Params::NocePlayerAnimInstance_IsUFOWeaponFocusAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.IsUsingKatana
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::IsUsingKatana()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "IsUsingKatana");
|
|
|
|
Params::NocePlayerAnimInstance_IsUsingKatana Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.OnDelayResetGlawG_ABP_Ratio
|
|
// (Final, Native, Public)
|
|
|
|
void UNocePlayerAnimInstance::OnDelayResetGlawG_ABP_Ratio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "OnDelayResetGlawG_ABP_Ratio");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.QueueDodgeState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerAnimInstance::QueueDodgeState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "QueueDodgeState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.QueueStaminaState
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerAnimInstance::QueueStaminaState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "QueueStaminaState");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawGRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::ReplaceSetFurClawGRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceSetFurClawGRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_ReplaceSetFurClawGRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.ReplaceSetFurClawRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::ReplaceSetFurClawRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceSetFurClawRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_ReplaceSetFurClawRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetClawG_ABP_Ratio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetClawG_ABP_Ratio(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetClawG_ABP_Ratio");
|
|
|
|
Params::NocePlayerAnimInstance_SetClawG_ABP_Ratio Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetClawG_Switch
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetClawG_Switch(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetClawG_Switch");
|
|
|
|
Params::NocePlayerAnimInstance_SetClawG_Switch Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetDeathType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceDeathType InDeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetDeathType(ENoceDeathType InDeathType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetDeathType");
|
|
|
|
Params::NocePlayerAnimInstance_SetDeathType Parms{};
|
|
|
|
Parms.InDeathType = InDeathType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetFurClawGRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetFurClawGRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetFurClawGRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_SetFurClawGRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetFurClawRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetFurClawRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetFurClawRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_SetFurClawRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetHairRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetHairRigidBodyAlpha(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetHairRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_SetHairRigidBodyAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetJogStartEndBlendTimer
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetJogStartEndBlendTimer(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetJogStartEndBlendTimer");
|
|
|
|
Params::NocePlayerAnimInstance_SetJogStartEndBlendTimer Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetPlayerHideFromRecoverIndicator
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetPlayerHideFromRecoverIndicator(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetPlayerHideFromRecoverIndicator");
|
|
|
|
Params::NocePlayerAnimInstance_SetPlayerHideFromRecoverIndicator Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetSeamlessStayInSprint
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetSeamlessStayInSprint(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetSeamlessStayInSprint");
|
|
|
|
Params::NocePlayerAnimInstance_SetSeamlessStayInSprint Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetWeaponMotionType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWeaponMotionType InWeaponMotionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetWeaponMotionType(ENoceWeaponMotionType InWeaponMotionType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetWeaponMotionType");
|
|
|
|
Params::NocePlayerAnimInstance_SetWeaponMotionType Parms{};
|
|
|
|
Parms.InWeaponMotionType = InWeaponMotionType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.SetWeaponName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::SetWeaponName(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "SetWeaponName");
|
|
|
|
Params::NocePlayerAnimInstance_SetWeaponName Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.UpdateHitReaction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::UpdateHitReaction(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "UpdateHitReaction");
|
|
|
|
Params::NocePlayerAnimInstance_UpdateHitReaction Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.UpdateStateTag
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float DeltaSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAnimInstance::UpdateStateTag(float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "UpdateStateTag");
|
|
|
|
Params::NocePlayerAnimInstance_UpdateStateTag Parms{};
|
|
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetClawG_ABP_Ratio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::GetClawG_ABP_Ratio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetClawG_ABP_Ratio");
|
|
|
|
Params::NocePlayerAnimInstance_GetClawG_ABP_Ratio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetClawG_Switch
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::GetClawG_Switch() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetClawG_Switch");
|
|
|
|
Params::NocePlayerAnimInstance_GetClawG_Switch Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetFurClawGRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::GetFurClawGRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetFurClawGRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_GetFurClawGRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetFurClawRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::GetFurClawRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetFurClawRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_GetFurClawRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetHairRigidBodyAlpha
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::GetHairRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetHairRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_GetHairRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetPlayerCharacter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// class ANocePlayerCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANocePlayerCharacter* UNocePlayerAnimInstance::GetPlayerCharacter() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetPlayerCharacter");
|
|
|
|
Params::NocePlayerAnimInstance_GetPlayerCharacter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetSeamlessStayInSprint
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::GetSeamlessStayInSprint() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetSeamlessStayInSprint");
|
|
|
|
Params::NocePlayerAnimInstance_GetSeamlessStayInSprint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetSeamlessToIdle
|
|
// (Native, Event, Public, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// const bool ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
const bool UNocePlayerAnimInstance::GetSeamlessToIdle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetSeamlessToIdle");
|
|
|
|
Params::NocePlayerAnimInstance_GetSeamlessToIdle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.GetWeaponMotionType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceWeaponMotionType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceWeaponMotionType UNocePlayerAnimInstance::GetWeaponMotionType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "GetWeaponMotionType");
|
|
|
|
Params::NocePlayerAnimInstance_GetWeaponMotionType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.IsDuringChagneWeaponMotion
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerAnimInstance::IsDuringChagneWeaponMotion() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "IsDuringChagneWeaponMotion");
|
|
|
|
Params::NocePlayerAnimInstance_IsDuringChagneWeaponMotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawGRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::ReplaceGetFurClawGRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceGetFurClawGRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_ReplaceGetFurClawGRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAnimInstance.ReplaceGetFurClawRigidBodyAlpha
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerAnimInstance::ReplaceGetFurClawRigidBodyAlpha() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAnimInstance", "ReplaceGetFurClawRigidBodyAlpha");
|
|
|
|
Params::NocePlayerAnimInstance_ReplaceGetFurClawRigidBodyAlpha Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerAttackInfoComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerAttackInfoComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerAttackInfoComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerAttackInfoComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ApplyDeathType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceDeathType InDeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::ApplyDeathType(ENoceDeathType InDeathType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ApplyDeathType");
|
|
|
|
Params::NocePlayerCharacter_ApplyDeathType Parms{};
|
|
|
|
Parms.InDeathType = InDeathType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ApplyPlayerOutfit
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENocePlayerOutfit InPlayerOutfit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::ApplyPlayerOutfit(ENocePlayerOutfit InPlayerOutfit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ApplyPlayerOutfit");
|
|
|
|
Params::NocePlayerCharacter_ApplyPlayerOutfit Parms{};
|
|
|
|
Parms.InPlayerOutfit = InPlayerOutfit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAccepInputActionAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAccepInputActionAttack(bool InFromRealInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAccepInputActionAttack");
|
|
|
|
Params::NocePlayerCharacter_CanAccepInputActionAttack Parms{};
|
|
|
|
Parms.InFromRealInput = InFromRealInput;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionBasic
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAcceptInputActionBasic()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionBasic");
|
|
|
|
Params::NocePlayerCharacter_CanAcceptInputActionBasic Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionDodge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAcceptInputActionDodge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionDodge");
|
|
|
|
Params::NocePlayerCharacter_CanAcceptInputActionDodge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAcceptInputActionInteract
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAcceptInputActionInteract()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputActionInteract");
|
|
|
|
Params::NocePlayerCharacter_CanAcceptInputActionInteract Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAcceptInputByStaminaStatus
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceInputAction InInputAction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAcceptInputByStaminaStatus(ENoceInputAction InInputAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputByStaminaStatus");
|
|
|
|
Params::NocePlayerCharacter_CanAcceptInputByStaminaStatus Parms{};
|
|
|
|
Parms.InInputAction = InInputAction;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAcceptInputClawTransform
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAcceptInputClawTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputClawTransform");
|
|
|
|
Params::NocePlayerCharacter_CanAcceptInputClawTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAcceptInputFocus
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAcceptInputFocus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptInputFocus");
|
|
|
|
Params::NocePlayerCharacter_CanAcceptInputFocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAcceptLinkMotionAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAcceptLinkMotionAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAcceptLinkMotionAttack");
|
|
|
|
Params::NocePlayerCharacter_CanAcceptLinkMotionAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanAutoCounter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanAutoCounter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanAutoCounter");
|
|
|
|
Params::NocePlayerCharacter_CanAutoCounter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanShowInteractHint
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanShowInteractHint()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanShowInteractHint");
|
|
|
|
Params::NocePlayerCharacter_CanShowInteractHint Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CanUseJustDodgeCounter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CanUseJustDodgeCounter()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CanUseJustDodgeCounter");
|
|
|
|
Params::NocePlayerCharacter_CanUseJustDodgeCounter Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.CheckPlayerType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENocePlayerType PlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::CheckPlayerType(ENocePlayerType PlayerType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "CheckPlayerType");
|
|
|
|
Params::NocePlayerCharacter_CheckPlayerType Parms{};
|
|
|
|
Parms.PlayerType = PlayerType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ClearCachedSprintInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::ClearCachedSprintInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ClearCachedSprintInput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ClearHandleForceClawTransformTimer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::ClearHandleForceClawTransformTimer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ClearHandleForceClawTransformTimer");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ClearShiromukuRevive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::ClearShiromukuRevive(class FName InToken, int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ClearShiromukuRevive");
|
|
|
|
Params::NocePlayerCharacter_ClearShiromukuRevive Parms{};
|
|
|
|
Parms.InToken = InToken;
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.DuringUpperBodyMotion
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::DuringUpperBodyMotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "DuringUpperBodyMotion");
|
|
|
|
Params::NocePlayerCharacter_DuringUpperBodyMotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.DuringUseShortcutItemMotion
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::DuringUseShortcutItemMotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "DuringUseShortcutItemMotion");
|
|
|
|
Params::NocePlayerCharacter_DuringUseShortcutItemMotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClaw_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::EnableMaterialSlotsClaw_BP(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "EnableMaterialSlotsClaw_BP");
|
|
|
|
Params::NocePlayerCharacter_EnableMaterialSlotsClaw_BP Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.EnableMaterialSlotsClawG_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::EnableMaterialSlotsClawG_BP(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "EnableMaterialSlotsClawG_BP");
|
|
|
|
Params::NocePlayerCharacter_EnableMaterialSlotsClawG_BP Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.FindCounterTarget_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class AActor* ANocePlayerCharacter::FindCounterTarget_BP(bool InCounterHint, bool InFromRealInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "FindCounterTarget_BP");
|
|
|
|
Params::NocePlayerCharacter_FindCounterTarget_BP Parms{};
|
|
|
|
Parms.InCounterHint = InCounterHint;
|
|
Parms.InFromRealInput = InFromRealInput;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ForceClawGToClaw
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::ForceClawGToClaw()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ForceClawGToClaw");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ForceClawToClawG
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::ForceClawToClawG()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ForceClawToClawG");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetCacheInteractionType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceInteractType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInteractType ANocePlayerCharacter::GetCacheInteractionType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetCacheInteractionType");
|
|
|
|
Params::NocePlayerCharacter_GetCacheInteractionType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetClawTransform
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetClawTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetClawTransform");
|
|
|
|
Params::NocePlayerCharacter_GetClawTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetComboCanBeAxeDefensed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetComboCanBeAxeDefensed(class AActor* InTarget, class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetComboCanBeAxeDefensed");
|
|
|
|
Params::NocePlayerCharacter_GetComboCanBeAxeDefensed Parms{};
|
|
|
|
Parms.InTarget = InTarget;
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetComboCanBeKatanaDefensed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetComboCanBeKatanaDefensed(class AActor* InTarget, class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetComboCanBeKatanaDefensed");
|
|
|
|
Params::NocePlayerCharacter_GetComboCanBeKatanaDefensed Parms{};
|
|
|
|
Parms.InTarget = InTarget;
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetComboCheckInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutCheckJustDodge (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutCheckInvincible (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutCheckOmamoriKagami (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::GetComboCheckInfo(class AActor* InTarget, class FName InComboName, bool* OutCheckJustDodge, bool* OutCheckInvincible, bool* OutCheckOmamoriKagami)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetComboCheckInfo");
|
|
|
|
Params::NocePlayerCharacter_GetComboCheckInfo Parms{};
|
|
|
|
Parms.InTarget = InTarget;
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutCheckJustDodge != nullptr)
|
|
*OutCheckJustDodge = Parms.OutCheckJustDodge;
|
|
|
|
if (OutCheckInvincible != nullptr)
|
|
*OutCheckInvincible = Parms.OutCheckInvincible;
|
|
|
|
if (OutCheckOmamoriKagami != nullptr)
|
|
*OutCheckOmamoriKagami = Parms.OutCheckOmamoriKagami;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanityRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetCurrentMaxSanityRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetCurrentMaxSanityRatio");
|
|
|
|
Params::NocePlayerCharacter_GetCurrentMaxSanityRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetEnemyInSightDistance
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetEnemyInSightDistance()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyInSightDistance");
|
|
|
|
Params::NocePlayerCharacter_GetEnemyInSightDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetEnemyInSightNumber
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerCharacter::GetEnemyInSightNumber()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyInSightNumber");
|
|
|
|
Params::NocePlayerCharacter_GetEnemyInSightNumber Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetHaveCachedSprintInput
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetHaveCachedSprintInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetHaveCachedSprintInput");
|
|
|
|
Params::NocePlayerCharacter_GetHaveCachedSprintInput Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetHaveKatanaScabbard
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetHaveKatanaScabbard()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetHaveKatanaScabbard");
|
|
|
|
Params::NocePlayerCharacter_GetHaveKatanaScabbard Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetHitAngleCanBeDefensed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InHitAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InHalfAngle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetHitAngleCanBeDefensed(float InHitAngle, float InHalfAngle)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetHitAngleCanBeDefensed");
|
|
|
|
Params::NocePlayerCharacter_GetHitAngleCanBeDefensed Parms{};
|
|
|
|
Parms.InHitAngle = InHitAngle;
|
|
Parms.InHalfAngle = InHalfAngle;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetIsInEvent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetIsInEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetIsInEvent");
|
|
|
|
Params::NocePlayerCharacter_GetIsInEvent Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetIsInExamineMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetIsInExamineMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetIsInExamineMode");
|
|
|
|
Params::NocePlayerCharacter_GetIsInExamineMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetIsOnSlopeSkirtControl
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetIsOnSlopeSkirtControl()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetIsOnSlopeSkirtControl");
|
|
|
|
Params::NocePlayerCharacter_GetIsOnSlopeSkirtControl Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetIsUnpossessed
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetIsUnpossessed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetIsUnpossessed");
|
|
|
|
Params::NocePlayerCharacter_GetIsUnpossessed Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetIsUsingGimmick
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetIsUsingGimmick()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetIsUsingGimmick");
|
|
|
|
Params::NocePlayerCharacter_GetIsUsingGimmick Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetLowHealthRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetLowHealthRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetLowHealthRatio");
|
|
|
|
Params::NocePlayerCharacter_GetLowHealthRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetMaxClawTransform
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetMaxClawTransform()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetMaxClawTransform");
|
|
|
|
Params::NocePlayerCharacter_GetMaxClawTransform Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetNeedCheckSuperArmor
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetNeedCheckSuperArmor(class AActor* InTarget, class FName InComboName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetNeedCheckSuperArmor");
|
|
|
|
Params::NocePlayerCharacter_GetNeedCheckSuperArmor Parms{};
|
|
|
|
Parms.InTarget = InTarget;
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveFrequency
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetShiromukuReviveFrequency()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetShiromukuReviveFrequency");
|
|
|
|
Params::NocePlayerCharacter_GetShiromukuReviveFrequency Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetShiromukuReviveIntenisy
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetShiromukuReviveIntenisy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetShiromukuReviveIntenisy");
|
|
|
|
Params::NocePlayerCharacter_GetShiromukuReviveIntenisy Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetWeaponBreakAttackRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetWeaponBreakAttackRatio()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetWeaponBreakAttackRatio");
|
|
|
|
Params::NocePlayerCharacter_GetWeaponBreakAttackRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleClawTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::HandleClawTransform(bool InTransformToClawG)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleClawTransform");
|
|
|
|
Params::NocePlayerCharacter_HandleClawTransform Parms{};
|
|
|
|
Parms.InTransformToClawG = InTransformToClawG;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleClawTransform_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InTransformToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::HandleClawTransform_BP(bool InTransformToClawG)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleClawTransform_BP");
|
|
|
|
Params::NocePlayerCharacter_HandleClawTransform_BP Parms{};
|
|
|
|
Parms.InTransformToClawG = InTransformToClawG;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleEnemyInSightNumberChanged
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::HandleEnemyInSightNumberChanged(int32 InNumber)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleEnemyInSightNumberChanged");
|
|
|
|
Params::NocePlayerCharacter_HandleEnemyInSightNumberChanged Parms{};
|
|
|
|
Parms.InNumber = InNumber;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleForceClawTransform
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InToClawG (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::HandleForceClawTransform(bool InToClawG)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleForceClawTransform");
|
|
|
|
Params::NocePlayerCharacter_HandleForceClawTransform Parms{};
|
|
|
|
Parms.InToClawG = InToClawG;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleJustDodge
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::HandleJustDodge(const struct FNoceAttackHitResult& InHitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleJustDodge");
|
|
|
|
Params::NocePlayerCharacter_HandleJustDodge Parms{};
|
|
|
|
Parms.InHitResult = std::move(InHitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleJustDodge_BP
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::HandleJustDodge_BP(const struct FNoceAttackHitResult& InHitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleJustDodge_BP");
|
|
|
|
Params::NocePlayerCharacter_HandleJustDodge_BP Parms{};
|
|
|
|
Parms.InHitResult = std::move(InHitResult);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleOnEnemyDamaged
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InHitActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsDead (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::HandleOnEnemyDamaged(class AActor* InHitActor, float InDamage, bool InIsDead)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleOnEnemyDamaged");
|
|
|
|
Params::NocePlayerCharacter_HandleOnEnemyDamaged Parms{};
|
|
|
|
Parms.InHitActor = InHitActor;
|
|
Parms.InDamage = InDamage;
|
|
Parms.InIsDead = InIsDead;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleOnHeightFogUpdate
|
|
// (Final, Native, Public)
|
|
|
|
void ANocePlayerCharacter::HandleOnHeightFogUpdate()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleOnHeightFogUpdate");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleRestartGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::HandleRestartGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleRestartGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleWaitForLevelReady
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::HandleWaitForLevelReady()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleWaitForLevelReady");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HandleWaitForLevelReady_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void ANocePlayerCharacter::HandleWaitForLevelReady_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HandleWaitForLevelReady_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HasClawAlterType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceClawAlterType InClawAlterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::HasClawAlterType(ENoceClawAlterType InClawAlterType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HasClawAlterType");
|
|
|
|
Params::NocePlayerCharacter_HasClawAlterType Parms{};
|
|
|
|
Parms.InClawAlterType = InClawAlterType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HasPlayerBegunPlayer
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::HasPlayerBegunPlayer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HasPlayerBegunPlayer");
|
|
|
|
Params::NocePlayerCharacter_HasPlayerBegunPlayer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HasPlayerController
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::HasPlayerController()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HasPlayerController");
|
|
|
|
Params::NocePlayerCharacter_HasPlayerController Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HaveCounterTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::HaveCounterTarget(bool InCounterHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HaveCounterTarget");
|
|
|
|
Params::NocePlayerCharacter_HaveCounterTarget Parms{};
|
|
|
|
Parms.InCounterHint = InCounterHint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HaveCounterTargetBasic
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InFromRealInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::HaveCounterTargetBasic(bool InFromRealInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HaveCounterTargetBasic");
|
|
|
|
Params::NocePlayerCharacter_HaveCounterTargetBasic Parms{};
|
|
|
|
Parms.InFromRealInput = InFromRealInput;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InAttackStateMachine
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InAttackStateMachine()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InAttackStateMachine");
|
|
|
|
Params::NocePlayerCharacter_InAttackStateMachine Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InCounterState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InCounterState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InCounterState");
|
|
|
|
Params::NocePlayerCharacter_InCounterState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InDamageState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InDamageState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InDamageState");
|
|
|
|
Params::NocePlayerCharacter_InDamageState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InDeadState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InDeadState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InDeadState");
|
|
|
|
Params::NocePlayerCharacter_InDeadState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InFocusAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InFocusAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InFocusAttack");
|
|
|
|
Params::NocePlayerCharacter_InFocusAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InFocusCharged
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InFocusCharged()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InFocusCharged");
|
|
|
|
Params::NocePlayerCharacter_InFocusCharged Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InHeavyAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InHeavyAttack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InHeavyAttack");
|
|
|
|
Params::NocePlayerCharacter_InHeavyAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InitHinaSkirtOverridePhATForPreview
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::InitHinaSkirtOverridePhATForPreview()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InitHinaSkirtOverridePhATForPreview");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InJustDodge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InJustDodge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InJustDodge");
|
|
|
|
Params::NocePlayerCharacter_InJustDodge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InRealBattleStatus
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InRealBattleStatus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InRealBattleStatus");
|
|
|
|
Params::NocePlayerCharacter_InRealBattleStatus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InRespawnState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InRespawnState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InRespawnState");
|
|
|
|
Params::NocePlayerCharacter_InRespawnState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.InStaminaTired
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::InStaminaTired()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "InStaminaTired");
|
|
|
|
Params::NocePlayerCharacter_InStaminaTired Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsBossFightMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsBossFightMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsBossFightMode");
|
|
|
|
Params::NocePlayerCharacter_IsBossFightMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsChangeWeapon
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsChangeWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsChangeWeapon");
|
|
|
|
Params::NocePlayerCharacter_IsChangeWeapon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsChaseMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsChaseMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsChaseMode");
|
|
|
|
Params::NocePlayerCharacter_IsChaseMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsClaw
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsClaw()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsClaw");
|
|
|
|
Params::NocePlayerCharacter_IsClaw Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsClawAttrackSoulState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsClawAttrackSoulState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsClawAttrackSoulState");
|
|
|
|
Params::NocePlayerCharacter_IsClawAttrackSoulState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsClawG
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsClawG()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsClawG");
|
|
|
|
Params::NocePlayerCharacter_IsClawG Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsClawGTransformToClaw
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsClawGTransformToClaw()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsClawGTransformToClaw");
|
|
|
|
Params::NocePlayerCharacter_IsClawGTransformToClaw Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsClawTransformFull
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsClawTransformFull()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsClawTransformFull");
|
|
|
|
Params::NocePlayerCharacter_IsClawTransformFull Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsClawTransformState
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsClawTransformState()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsClawTransformState");
|
|
|
|
Params::NocePlayerCharacter_IsClawTransformState Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsCorruptionLink
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsCorruptionLink()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsCorruptionLink");
|
|
|
|
Params::NocePlayerCharacter_IsCorruptionLink Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsCorruptionLinkExecution
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsCorruptionLinkExecution()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsCorruptionLinkExecution");
|
|
|
|
Params::NocePlayerCharacter_IsCorruptionLinkExecution Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsCustomUpperBody
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsCustomUpperBody()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsCustomUpperBody");
|
|
|
|
Params::NocePlayerCharacter_IsCustomUpperBody Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsDamageLimitHealth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsDamageLimitHealth()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsDamageLimitHealth");
|
|
|
|
Params::NocePlayerCharacter_IsDamageLimitHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsDamageTriggerJustDodge(const struct FNoceAttackHitResult& InHitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsDamageTriggerJustDodge");
|
|
|
|
Params::NocePlayerCharacter_IsDamageTriggerJustDodge Parms{};
|
|
|
|
Parms.InHitResult = std::move(InHitResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsDamageTriggerJustDodge_BP
|
|
// (Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const struct FNoceAttackHitResult& InHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsDamageTriggerJustDodge_BP(const struct FNoceAttackHitResult& InHitResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsDamageTriggerJustDodge_BP");
|
|
|
|
Params::NocePlayerCharacter_IsDamageTriggerJustDodge_BP Parms{};
|
|
|
|
Parms.InHitResult = std::move(InHitResult);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsDamageWinceToAdditive
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsDamageWinceToAdditive()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsDamageWinceToAdditive");
|
|
|
|
Params::NocePlayerCharacter_IsDamageWinceToAdditive Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsDarkHinako
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsDarkHinako()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsDarkHinako");
|
|
|
|
Params::NocePlayerCharacter_IsDarkHinako Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsDodgeNoCostStamina
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsDodgeNoCostStamina()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsDodgeNoCostStamina");
|
|
|
|
Params::NocePlayerCharacter_IsDodgeNoCostStamina Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsDuringStateTransition
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsDuringStateTransition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsDuringStateTransition");
|
|
|
|
Params::NocePlayerCharacter_IsDuringStateTransition Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsEnemyInSight
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsEnemyInSight()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyInSight");
|
|
|
|
Params::NocePlayerCharacter_IsEnemyInSight Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsEnemyLink
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsEnemyLink()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyLink");
|
|
|
|
Params::NocePlayerCharacter_IsEnemyLink Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsEnemyLinkExecution
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsEnemyLinkExecution()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsEnemyLinkExecution");
|
|
|
|
Params::NocePlayerCharacter_IsEnemyLinkExecution Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsForceBattling
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsForceBattling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsForceBattling");
|
|
|
|
Params::NocePlayerCharacter_IsForceBattling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsForceRunningNoCostStamina
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsForceRunningNoCostStamina()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsForceRunningNoCostStamina");
|
|
|
|
Params::NocePlayerCharacter_IsForceRunningNoCostStamina Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsForceTransformToClaw
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsForceTransformToClaw()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsForceTransformToClaw");
|
|
|
|
Params::NocePlayerCharacter_IsForceTransformToClaw Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsHellMode
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsHellMode()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsHellMode");
|
|
|
|
Params::NocePlayerCharacter_IsHellMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsHellModeDamage
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsHellModeDamage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsHellModeDamage");
|
|
|
|
Params::NocePlayerCharacter_IsHellModeDamage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInBattling
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInBattling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInBattling");
|
|
|
|
Params::NocePlayerCharacter_IsInBattling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInDodge
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInDodge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInDodge");
|
|
|
|
Params::NocePlayerCharacter_IsInDodge Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInLinkExecution
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInLinkExecution()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInLinkExecution");
|
|
|
|
Params::NocePlayerCharacter_IsInLinkExecution Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInLocomotion
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInLocomotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInLocomotion");
|
|
|
|
Params::NocePlayerCharacter_IsInLocomotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInLocomotionRun
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInLocomotionRun()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInLocomotionRun");
|
|
|
|
Params::NocePlayerCharacter_IsInLocomotionRun Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInLowHealth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInLowHealth()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInLowHealth");
|
|
|
|
Params::NocePlayerCharacter_IsInLowHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInRunning
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInRunning()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInRunning");
|
|
|
|
Params::NocePlayerCharacter_IsInRunning Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInSafeZone
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInSafeZone()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInSafeZone");
|
|
|
|
Params::NocePlayerCharacter_IsInSafeZone Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInteractForbit
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool InIsInstantFeedback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInteractForbit(bool InIsInstantFeedback)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInteractForbit");
|
|
|
|
Params::NocePlayerCharacter_IsInteractForbit Parms{};
|
|
|
|
Parms.InIsInstantFeedback = InIsInstantFeedback;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsInteracting
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsInteracting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsInteracting");
|
|
|
|
Params::NocePlayerCharacter_IsInteracting Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsJustDodgeCollisionEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsJustDodgeCollisionEnabled");
|
|
|
|
Params::NocePlayerCharacter_IsJustDodgeCollisionEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsJustDodgeCollisionEnabled_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsJustDodgeCollisionEnabled_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsJustDodgeCollisionEnabled_BP");
|
|
|
|
Params::NocePlayerCharacter_IsJustDodgeCollisionEnabled_BP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsLockOnTarget
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsLockOnTarget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsLockOnTarget");
|
|
|
|
Params::NocePlayerCharacter_IsLockOnTarget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsRagdolling
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsRagdolling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsRagdolling");
|
|
|
|
Params::NocePlayerCharacter_IsRagdolling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsSanityHasAttackBuffAccumulateValue
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsSanityHasAttackBuffAccumulateValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsSanityHasAttackBuffAccumulateValue");
|
|
|
|
Params::NocePlayerCharacter_IsSanityHasAttackBuffAccumulateValue Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsSeeingEnemy
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsSeeingEnemy()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsSeeingEnemy");
|
|
|
|
Params::NocePlayerCharacter_IsSeeingEnemy Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsShortcutItemLeftKeyDown
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsShortcutItemLeftKeyDown()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsShortcutItemLeftKeyDown");
|
|
|
|
Params::NocePlayerCharacter_IsShortcutItemLeftKeyDown Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsShowShortcutItemUI
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsShowShortcutItemUI()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsShowShortcutItemUI");
|
|
|
|
Params::NocePlayerCharacter_IsShowShortcutItemUI Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsTargetCounterable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InCounterHint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsTargetCounterable(class AActor* InTargetActor, bool InCounterHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsTargetCounterable");
|
|
|
|
Params::NocePlayerCharacter_IsTargetCounterable Parms{};
|
|
|
|
Parms.InTargetActor = InTargetActor;
|
|
Parms.InCounterHint = InCounterHint;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsTargetCounterableBasic
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsTargetCounterableBasic(class AActor* InTargetActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsTargetCounterableBasic");
|
|
|
|
Params::NocePlayerCharacter_IsTargetCounterableBasic Parms{};
|
|
|
|
Parms.InTargetActor = InTargetActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsUnderShiromukuRevive2
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsUnderShiromukuRevive2()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsUnderShiromukuRevive2");
|
|
|
|
Params::NocePlayerCharacter_IsUnderShiromukuRevive2 Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsUseShortcutItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsUseShortcutItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsUseShortcutItem");
|
|
|
|
Params::NocePlayerCharacter_IsUseShortcutItem Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsUsingFocus
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsUsingFocus()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsUsingFocus");
|
|
|
|
Params::NocePlayerCharacter_IsUsingFocus Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsWantToDoUpperBodyMotion
|
|
// (Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsWantToDoUpperBodyMotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsWantToDoUpperBodyMotion");
|
|
|
|
Params::NocePlayerCharacter_IsWantToDoUpperBodyMotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsWeaponBreakForceKnockBack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsWeaponBreakForceKnockBack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsWeaponBreakForceKnockBack");
|
|
|
|
Params::NocePlayerCharacter_IsWeaponBreakForceKnockBack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.IsWeaponBroken
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::IsWeaponBroken()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "IsWeaponBroken");
|
|
|
|
Params::NocePlayerCharacter_IsWeaponBroken Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.OnPlayerOutfitChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENocePlayerOutfit InPlayerOutfit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::OnPlayerOutfitChanged(ENocePlayerOutfit InPlayerOutfit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "OnPlayerOutfitChanged");
|
|
|
|
Params::NocePlayerCharacter_OnPlayerOutfitChanged Parms{};
|
|
|
|
Parms.InPlayerOutfit = InPlayerOutfit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.OnUpdateCharMeshTypeForCineChar
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// ENocePlayerType InPlayerType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InCharMeshRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::OnUpdateCharMeshTypeForCineChar(ENocePlayerType InPlayerType, class FName InCharMeshRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "OnUpdateCharMeshTypeForCineChar");
|
|
|
|
Params::NocePlayerCharacter_OnUpdateCharMeshTypeForCineChar Parms{};
|
|
|
|
Parms.InPlayerType = InPlayerType;
|
|
Parms.InCharMeshRowName = InCharMeshRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.OnWeaponChanged_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class ANoceWeapon* NewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::OnWeaponChanged_BP(class ANoceWeapon* NewWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "OnWeaponChanged_BP");
|
|
|
|
Params::NocePlayerCharacter_OnWeaponChanged_BP Parms{};
|
|
|
|
Parms.NewWeapon = NewWeapon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.RecordCachedSprintInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::RecordCachedSprintInput()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "RecordCachedSprintInput");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ResetATPCCamera
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::ResetATPCCamera()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ResetATPCCamera");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ResetHinaSkirtOverridePhATForPreview
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::ResetHinaSkirtOverridePhATForPreview()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ResetHinaSkirtOverridePhATForPreview");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetCacheInteractionType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInteractType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetCacheInteractionType(ENoceInteractType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetCacheInteractionType");
|
|
|
|
Params::NocePlayerCharacter_SetCacheInteractionType Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetCanShowNotebookHintInGimmick
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool CanShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetCanShowNotebookHintInGimmick(bool CanShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetCanShowNotebookHintInGimmick");
|
|
|
|
Params::NocePlayerCharacter_SetCanShowNotebookHintInGimmick Parms{};
|
|
|
|
Parms.CanShow = CanShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetClawTransform
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetClawTransform(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetClawTransform");
|
|
|
|
Params::NocePlayerCharacter_SetClawTransform Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetControllerDesiredRotationRate
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRotator& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetControllerDesiredRotationRate(const struct FRotator& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetControllerDesiredRotationRate");
|
|
|
|
Params::NocePlayerCharacter_SetControllerDesiredRotationRate Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanity
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetCurrentMaxSanity(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentMaxSanity");
|
|
|
|
Params::NocePlayerCharacter_SetCurrentMaxSanity Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetCurrentMaxSanityByRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetCurrentMaxSanityByRatio(float InRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentMaxSanityByRatio");
|
|
|
|
Params::NocePlayerCharacter_SetCurrentMaxSanityByRatio Parms{};
|
|
|
|
Parms.InRatio = InRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetCurrentWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ANoceWeapon* InNewWeapon (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InCurrentDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetCurrentWeapon(class ANoceWeapon* InNewWeapon, float InCurrentDurability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetCurrentWeapon");
|
|
|
|
Params::NocePlayerCharacter_SetCurrentWeapon Parms{};
|
|
|
|
Parms.InNewWeapon = InNewWeapon;
|
|
Parms.InCurrentDurability = InCurrentDurability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetDebugSeqPlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class ULevelSequencePlayer* InPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetDebugSeqPlayer(class ULevelSequencePlayer* InPlayer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetDebugSeqPlayer");
|
|
|
|
Params::NocePlayerCharacter_SetDebugSeqPlayer Parms{};
|
|
|
|
Parms.InPlayer = InPlayer;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetDefaultRotationRate
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FRotator& InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetDefaultRotationRate(const struct FRotator& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetDefaultRotationRate");
|
|
|
|
Params::NocePlayerCharacter_SetDefaultRotationRate Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetExamineMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetExamineMode(bool IsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetExamineMode");
|
|
|
|
Params::NocePlayerCharacter_SetExamineMode Parms{};
|
|
|
|
Parms.IsEnable = IsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetForceBattling
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetForceBattling(bool IsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetForceBattling");
|
|
|
|
Params::NocePlayerCharacter_SetForceBattling Parms{};
|
|
|
|
Parms.IsEnable = IsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetForceRunningNoCostStamina
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetForceRunningNoCostStamina(bool IsEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetForceRunningNoCostStamina");
|
|
|
|
Params::NocePlayerCharacter_SetForceRunningNoCostStamina Parms{};
|
|
|
|
Parms.IsEnable = IsEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetHaveKatanaScabbard
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetHaveKatanaScabbard(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetHaveKatanaScabbard");
|
|
|
|
Params::NocePlayerCharacter_SetHaveKatanaScabbard Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetInGimmickAnimationByKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InKey (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsInAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetInGimmickAnimationByKey(const class FString& InKey, bool IsInAnimation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetInGimmickAnimationByKey");
|
|
|
|
Params::NocePlayerCharacter_SetInGimmickAnimationByKey Parms{};
|
|
|
|
Parms.InKey = std::move(InKey);
|
|
Parms.IsInAnimation = IsInAnimation;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetIsForceOrientRotationToMovement
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnbale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetIsForceOrientRotationToMovement(bool InEnbale)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetIsForceOrientRotationToMovement");
|
|
|
|
Params::NocePlayerCharacter_SetIsForceOrientRotationToMovement Parms{};
|
|
|
|
Parms.InEnbale = InEnbale;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetSanity
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetSanity(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetSanity");
|
|
|
|
Params::NocePlayerCharacter_SetSanity Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetSanityByRatio
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetSanityByRatio(float InRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetSanityByRatio");
|
|
|
|
Params::NocePlayerCharacter_SetSanityByRatio Parms{};
|
|
|
|
Parms.InRatio = InRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetStamina
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetStamina(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetStamina");
|
|
|
|
Params::NocePlayerCharacter_SetStamina Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.SetUsingGimmick
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsUsing (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::SetUsingGimmick(bool IsUsing)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "SetUsingGimmick");
|
|
|
|
Params::NocePlayerCharacter_SetUsingGimmick Parms{};
|
|
|
|
Parms.IsUsing = IsUsing;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ShiromukuRevive
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InToken (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 PostProcessIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Intensity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Frequency (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::ShiromukuRevive(class FName InToken, int32 InValue, int32 PostProcessIndex, float Intensity, float Frequency)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ShiromukuRevive");
|
|
|
|
Params::NocePlayerCharacter_ShiromukuRevive Parms{};
|
|
|
|
Parms.InToken = InToken;
|
|
Parms.InValue = InValue;
|
|
Parms.PostProcessIndex = PostProcessIndex;
|
|
Parms.Intensity = Intensity;
|
|
Parms.Frequency = Frequency;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ShowHidePlayer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAdjustInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsFromExternal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::ShowHidePlayer(bool InShow, bool InAdjustInput, bool InIsFromExternal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ShowHidePlayer");
|
|
|
|
Params::NocePlayerCharacter_ShowHidePlayer Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
Parms.InAdjustInput = InAdjustInput;
|
|
Parms.InIsFromExternal = InIsFromExternal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.ShowHidePlayer_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InAdjustInput (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::ShowHidePlayer_BP(bool InShow, bool InAdjustInput)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "ShowHidePlayer_BP");
|
|
|
|
Params::NocePlayerCharacter_ShowHidePlayer_BP Parms{};
|
|
|
|
Parms.InShow = InShow;
|
|
Parms.InAdjustInput = InAdjustInput;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.UnEquipCurrentWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANocePlayerCharacter::UnEquipCurrentWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "UnEquipCurrentWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.UpdateCharacterRotationMode
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InPreSetupForLocomotion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANocePlayerCharacter::UpdateCharacterRotationMode(bool InPreSetupForLocomotion)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "UpdateCharacterRotationMode");
|
|
|
|
Params::NocePlayerCharacter_UpdateCharacterRotationMode Parms{};
|
|
|
|
Parms.InPreSetupForLocomotion = InPreSetupForLocomotion;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.UpdateEyeLacrimalFluid
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void ANocePlayerCharacter::UpdateEyeLacrimalFluid()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "UpdateEyeLacrimalFluid");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotion
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::WantToDoUpperBodyMotion()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "WantToDoUpperBodyMotion");
|
|
|
|
Params::NocePlayerCharacter_WantToDoUpperBodyMotion Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.WantToDoUpperBodyMotionCount
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 ANocePlayerCharacter::WantToDoUpperBodyMotionCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "WantToDoUpperBodyMotionCount");
|
|
|
|
Params::NocePlayerCharacter_WantToDoUpperBodyMotionCount Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetAttack() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetAttack");
|
|
|
|
Params::NocePlayerCharacter_GetAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetBattleStatusTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetBattleStatusTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetBattleStatusTime");
|
|
|
|
Params::NocePlayerCharacter_GetBattleStatusTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetCanShowNotebookHintInGimmick
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetCanShowNotebookHintInGimmick() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetCanShowNotebookHintInGimmick");
|
|
|
|
Params::NocePlayerCharacter_GetCanShowNotebookHintInGimmick Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetCurrentMaxSanity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetCurrentMaxSanity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetCurrentMaxSanity");
|
|
|
|
Params::NocePlayerCharacter_GetCurrentMaxSanity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetEnemyBreakDownAttackRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetEnemyBreakDownAttackRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetEnemyBreakDownAttackRatio");
|
|
|
|
Params::NocePlayerCharacter_GetEnemyBreakDownAttackRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetExtraAttack
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetExtraAttack() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetExtraAttack");
|
|
|
|
Params::NocePlayerCharacter_GetExtraAttack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetFocusAttackCurrentMaxSanityCostRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetFocusAttackCurrentMaxSanityCostRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackCurrentMaxSanityCostRatio");
|
|
|
|
Params::NocePlayerCharacter_GetFocusAttackCurrentMaxSanityCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioHealth
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetFocusAttackRatioHealth() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackRatioHealth");
|
|
|
|
Params::NocePlayerCharacter_GetFocusAttackRatioHealth Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetFocusAttackRatioWince
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetFocusAttackRatioWince() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetFocusAttackRatioWince");
|
|
|
|
Params::NocePlayerCharacter_GetFocusAttackRatioWince Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetGutsDamageToHealthRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetGutsDamageToHealthRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetGutsDamageToHealthRatio");
|
|
|
|
Params::NocePlayerCharacter_GetGutsDamageToHealthRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetHealthDamageRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetHealthDamageRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetHealthDamageRatio");
|
|
|
|
Params::NocePlayerCharacter_GetHealthDamageRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetIsInGimmickAnimation
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::GetIsInGimmickAnimation() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetIsInGimmickAnimation");
|
|
|
|
Params::NocePlayerCharacter_GetIsInGimmickAnimation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetJustDodgeCounterDistance
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetJustDodgeCounterDistance() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetJustDodgeCounterDistance");
|
|
|
|
Params::NocePlayerCharacter_GetJustDodgeCounterDistance Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetLowLowStaminaThreshold
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetLowLowStaminaThreshold() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetLowLowStaminaThreshold");
|
|
|
|
Params::NocePlayerCharacter_GetLowLowStaminaThreshold Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetMaxSanity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetMaxSanity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetMaxSanity");
|
|
|
|
Params::NocePlayerCharacter_GetMaxSanity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetMaxStamina
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetMaxStamina() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetMaxStamina");
|
|
|
|
Params::NocePlayerCharacter_GetMaxStamina Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetMinCurrentMaxSanity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetMinCurrentMaxSanity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetMinCurrentMaxSanity");
|
|
|
|
Params::NocePlayerCharacter_GetMinCurrentMaxSanity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetSanity
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetSanity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetSanity");
|
|
|
|
Params::NocePlayerCharacter_GetSanity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetSanityCostRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetSanityCostRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetSanityCostRatio");
|
|
|
|
Params::NocePlayerCharacter_GetSanityCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetSanityDamageRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetSanityDamageRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetSanityDamageRatio");
|
|
|
|
Params::NocePlayerCharacter_GetSanityDamageRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetSanityNoChangeWaitForRecoverTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetSanityNoChangeWaitForRecoverTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetSanityNoChangeWaitForRecoverTime");
|
|
|
|
Params::NocePlayerCharacter_GetSanityNoChangeWaitForRecoverTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetSanityRegenRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetSanityRegenRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetSanityRegenRatio");
|
|
|
|
Params::NocePlayerCharacter_GetSanityRegenRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetSprintStaminaCostRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetSprintStaminaCostRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetSprintStaminaCostRatio");
|
|
|
|
Params::NocePlayerCharacter_GetSprintStaminaCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetStamina
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetStamina() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetStamina");
|
|
|
|
Params::NocePlayerCharacter_GetStamina Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetStaminaCostRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetStaminaCostRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaCostRatio");
|
|
|
|
Params::NocePlayerCharacter_GetStaminaCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetStaminaDamageRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetStaminaDamageRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaDamageRatio");
|
|
|
|
Params::NocePlayerCharacter_GetStaminaDamageRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetStaminaTiredTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetStaminaTiredTime() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetStaminaTiredTime");
|
|
|
|
Params::NocePlayerCharacter_GetStaminaTiredTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetWeaponDurabilityCostRatio
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetWeaponDurabilityCostRatio() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetWeaponDurabilityCostRatio");
|
|
|
|
Params::NocePlayerCharacter_GetWeaponDurabilityCostRatio Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.GetWince
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float ANocePlayerCharacter::GetWince() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "GetWince");
|
|
|
|
Params::NocePlayerCharacter_GetWince Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerCharacter.HasTag
|
|
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// const struct FGameplayTag& TargetTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANocePlayerCharacter::HasTag(const struct FGameplayTag& TargetTag) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerCharacter", "HasTag");
|
|
|
|
Params::NocePlayerCharacter_HasTag Parms{};
|
|
|
|
Parms.TargetTag = std::move(TargetTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerDamageHandleComponent.CanApplyWinceType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceWinceType InCurrentWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType InNewWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerDamageHandleComponent::CanApplyWinceType(ENoceWinceType InCurrentWinceType, ENoceWinceType InNewWinceType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerDamageHandleComponent", "CanApplyWinceType");
|
|
|
|
Params::NocePlayerDamageHandleComponent_CanApplyWinceType Parms{};
|
|
|
|
Parms.InCurrentWinceType = InCurrentWinceType;
|
|
Parms.InNewWinceType = InNewWinceType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InHealthDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMaxSanityDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InStaminaDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InMaxSanityDamageToHealthDamageRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType InWinceType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* Attacker (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceDeathType DeathType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InHealthDamageEffectedByDamageRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InApplyGutsCheck (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InIsLimitHealth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InCheckOmamoriKagami (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InCanEndFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InCheckDamageWinceToAdditive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceWinceType UNocePlayerDamageHandleComponent::HandleDamage(float InHealthDamage, float InWinceDamage, float InMaxSanityDamage, float InStaminaDamage, float InMaxSanityDamageToHealthDamageRatio, bool InIsForceWince, ENoceWinceType InWinceType, class AActor* Attacker, class FName ComboName, ENoceDeathType DeathType, bool InHealthDamageEffectedByDamageRatio, bool InApplyGutsCheck, bool InIsLimitHealth, bool InCheckOmamoriKagami, bool InCanEndFocus, bool InCheckDamageWinceToAdditive)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleDamage");
|
|
|
|
Params::NocePlayerDamageHandleComponent_HandleDamage Parms{};
|
|
|
|
Parms.InHealthDamage = InHealthDamage;
|
|
Parms.InWinceDamage = InWinceDamage;
|
|
Parms.InMaxSanityDamage = InMaxSanityDamage;
|
|
Parms.InStaminaDamage = InStaminaDamage;
|
|
Parms.InMaxSanityDamageToHealthDamageRatio = InMaxSanityDamageToHealthDamageRatio;
|
|
Parms.InIsForceWince = InIsForceWince;
|
|
Parms.InWinceType = InWinceType;
|
|
Parms.Attacker = Attacker;
|
|
Parms.ComboName = ComboName;
|
|
Parms.DeathType = DeathType;
|
|
Parms.InHealthDamageEffectedByDamageRatio = InHealthDamageEffectedByDamageRatio;
|
|
Parms.InApplyGutsCheck = InApplyGutsCheck;
|
|
Parms.InIsLimitHealth = InIsLimitHealth;
|
|
Parms.InCheckOmamoriKagami = InCheckOmamoriKagami;
|
|
Parms.InCanEndFocus = InCanEndFocus;
|
|
Parms.InCheckDamageWinceToAdditive = InCheckDamageWinceToAdditive;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerDamageHandleComponent.HandleDamageByAttackHitResult
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNoceAttackHitResult& InAttackHitResult (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
// bool InCheckOmamoriKagami (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceWinceType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceWinceType UNocePlayerDamageHandleComponent::HandleDamageByAttackHitResult(const struct FNoceAttackHitResult& InAttackHitResult, bool InCheckOmamoriKagami)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleDamageByAttackHitResult");
|
|
|
|
Params::NocePlayerDamageHandleComponent_HandleDamageByAttackHitResult Parms{};
|
|
|
|
Parms.InAttackHitResult = std::move(InAttackHitResult);
|
|
Parms.InCheckOmamoriKagami = InCheckOmamoriKagami;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerDamageHandleComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerDamageHandleComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerDamageHandleComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerDamageHandleComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddConsumable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName ConsumableActorName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::AddConsumable(const class FName ID, const int32 Quantity, const class FName ConsumableActorName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddConsumable");
|
|
|
|
Params::NocePlayerInventoryComponent_AddConsumable Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Quantity = Quantity;
|
|
Parms.ConsumableActorName = ConsumableActorName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddKeyItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::AddKeyItem(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddKeyItem");
|
|
|
|
Params::NocePlayerInventoryComponent_AddKeyItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddLetter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::AddLetter(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddLetter");
|
|
|
|
Params::NocePlayerInventoryComponent_AddLetter Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddNotebookID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::AddNotebookID(const class FName ID, const ENoceNotebookType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddNotebookID");
|
|
|
|
Params::NocePlayerInventoryComponent_AddNotebookID Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddOmamori
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::AddOmamori(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddOmamori");
|
|
|
|
Params::NocePlayerInventoryComponent_AddOmamori Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::AddToViewedItem(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedItem");
|
|
|
|
Params::NocePlayerInventoryComponent_AddToViewedItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddToViewedItemInInventory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::AddToViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedItemInInventory");
|
|
|
|
Params::NocePlayerInventoryComponent_AddToViewedItemInInventory Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.InventoryType = InventoryType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddToViewedNotebookID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::AddToViewedNotebookID(const class FName ID, const ENoceNotebookType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddToViewedNotebookID");
|
|
|
|
Params::NocePlayerInventoryComponent_AddToViewedNotebookID Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddUsedItemEma
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName EmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::AddUsedItemEma(class FName EmaName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddUsedItemEma");
|
|
|
|
Params::NocePlayerInventoryComponent_AddUsedItemEma Parms{};
|
|
|
|
Parms.EmaName = EmaName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.AddWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::AddWeapon(const class FName ID, const float Durability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "AddWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_AddWeapon Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Durability = Durability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::CanAddConsumable(const class FName ID, const int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "CanAddConsumable");
|
|
|
|
Params::NocePlayerInventoryComponent_CanAddConsumable Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Quantity = Quantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.CanAddConsumables
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FNoceInventoryConsumable>&InConsumables (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::CanAddConsumables(const TArray<struct FNoceInventoryConsumable>& InConsumables)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "CanAddConsumables");
|
|
|
|
Params::NocePlayerInventoryComponent_CanAddConsumables Parms{};
|
|
|
|
Parms.InConsumables = std::move(InConsumables);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.CanSpawnFaithItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* FaithItemActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::CanSpawnFaithItem(class FName ID, class AActor* FaithItemActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "CanSpawnFaithItem");
|
|
|
|
Params::NocePlayerInventoryComponent_CanSpawnFaithItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.FaithItemActor = FaithItemActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ChangeWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ChangeWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ChangeWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.CheckDLCOmamori
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::CheckDLCOmamori()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "CheckDLCOmamori");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ClaimDLCOmamori
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ClaimDLCOmamori()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ClaimDLCOmamori");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ClearLastUseConsumableID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ClearLastUseConsumableID()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ClearLastUseConsumableID");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ClearNotShownHintNotebookIDs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ClearNotShownHintNotebookIDs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ClearNotShownHintNotebookIDs");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.DiscardWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::DiscardWeapon(const int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "DiscardWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_DiscardWeapon Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.EquipConsumable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::EquipConsumable(const class FName ID, const int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipConsumable");
|
|
|
|
Params::NocePlayerInventoryComponent_EquipConsumable Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.EquipOmamori
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::EquipOmamori(const class FName ID, const int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipOmamori");
|
|
|
|
Params::NocePlayerInventoryComponent_EquipOmamori Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.EquipWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::EquipWeapon(const int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "EquipWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_EquipWeapon Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ExchangeWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::ExchangeWeapon(const int32 Index_0, const class FName ID, const float Durability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ExchangeWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_ExchangeWeapon Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.ID = ID;
|
|
Parms.Durability = Durability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAllConsumables
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FNoceInventoryConsumable>*OutConsumables (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetAllConsumables(TArray<struct FNoceInventoryConsumable>* OutConsumables)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllConsumables");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAllConsumables Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutConsumables != nullptr)
|
|
*OutConsumables = std::move(Parms.OutConsumables);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAllInventoryIDs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNocePlayerInventoryComponent::GetAllInventoryIDs(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllInventoryIDs");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAllInventoryIDs Parms{};
|
|
|
|
Parms.InventoryType = InventoryType;
|
|
Parms.NotebookType = NotebookType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAllKeyItems
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<int32>* OutKeyItems (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetAllKeyItems(TArray<int32>* OutKeyItems)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllKeyItems");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAllKeyItems Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutKeyItems != nullptr)
|
|
*OutKeyItems = std::move(Parms.OutKeyItems);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAllLetters
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<int32>* OutLetters (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetAllLetters(TArray<int32>* OutLetters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllLetters");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAllLetters Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutLetters != nullptr)
|
|
*OutLetters = std::move(Parms.OutLetters);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAllNotebookIDs
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FName>* OutIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetAllNotebookIDs(const ENoceNotebookType Type, TArray<class FName>* OutIDs)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllNotebookIDs");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAllNotebookIDs Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIDs != nullptr)
|
|
*OutIDs = std::move(Parms.OutIDs);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAllOmamories
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FNoceInventoryData>* OutOmamories (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetAllOmamories(TArray<struct FNoceInventoryData>* OutOmamories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllOmamories");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAllOmamories Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutOmamories != nullptr)
|
|
*OutOmamories = std::move(Parms.OutOmamories);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAllViewedNotebookIDs
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<class FName>* OutIDs (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetAllViewedNotebookIDs(const ENoceNotebookType Type, TArray<class FName>* OutIDs)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAllViewedNotebookIDs");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAllViewedNotebookIDs Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIDs != nullptr)
|
|
*OutIDs = std::move(Parms.OutIDs);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetAvailableWeaponNumber
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetAvailableWeaponNumber()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetAvailableWeaponNumber");
|
|
|
|
Params::NocePlayerInventoryComponent_GetAvailableWeaponNumber Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetConsumableSlotNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetConsumableSlotNum()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetConsumableSlotNum");
|
|
|
|
Params::NocePlayerInventoryComponent_GetConsumableSlotNum Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetConsumableTotalNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 IDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetConsumableTotalNum(int32 IDIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetConsumableTotalNum");
|
|
|
|
Params::NocePlayerInventoryComponent_GetConsumableTotalNum Parms{};
|
|
|
|
Parms.IDIndex = IDIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetCurrentOmamories
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<int32> UNocePlayerInventoryComponent::GetCurrentOmamories()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentOmamories");
|
|
|
|
Params::NocePlayerInventoryComponent_GetCurrentOmamories Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsFogWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FNoceInventoryWeapon> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FNoceInventoryWeapon> UNocePlayerInventoryComponent::GetCurrentWeaponData(bool IsFogWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponData");
|
|
|
|
Params::NocePlayerInventoryComponent_GetCurrentWeaponData Parms{};
|
|
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetCurrentWeaponIndex(class FName InID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetCurrentWeaponIndex Parms{};
|
|
|
|
Parms.InID = InID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetCurrentWeaponsDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerInventoryComponent::GetCurrentWeaponsDurability()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetCurrentWeaponsDurability");
|
|
|
|
Params::NocePlayerInventoryComponent_GetCurrentWeaponsDurability Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetDLCOmamoriID
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNocePlayerInventoryComponent::GetDLCOmamoriID()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetDLCOmamoriID");
|
|
|
|
Params::NocePlayerInventoryComponent_GetDLCOmamoriID Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOmamories
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FNoceInventoryData>* OutOmamories (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetEquippedOmamories(TArray<struct FNoceInventoryData>* OutOmamories)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedOmamories");
|
|
|
|
Params::NocePlayerInventoryComponent_GetEquippedOmamories Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutOmamories != nullptr)
|
|
*OutOmamories = std::move(Parms.OutOmamories);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetEquippedOrTargetWeaponIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetEquippedOrTargetWeaponIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedOrTargetWeaponIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetEquippedOrTargetWeaponIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetEquippedWeaponIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetEquippedWeaponIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetEquippedWeaponIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetEquippedWeaponIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetExpandInventoryIDs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNocePlayerInventoryComponent::GetExpandInventoryIDs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetExpandInventoryIDs");
|
|
|
|
Params::NocePlayerInventoryComponent_GetExpandInventoryIDs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetFaithItemIDs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class FName> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class FName> UNocePlayerInventoryComponent::GetFaithItemIDs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFaithItemIDs");
|
|
|
|
Params::NocePlayerInventoryComponent_GetFaithItemIDs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetFirstEmaName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNocePlayerInventoryComponent::GetFirstEmaName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFirstEmaName");
|
|
|
|
Params::NocePlayerInventoryComponent_GetFirstEmaName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetFirstWeaponIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetFirstWeaponIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetFirstWeaponIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetFirstWeaponIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToChangeWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::GetIsTryingToChangeWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetIsTryingToChangeWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_GetIsTryingToChangeWeapon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetIsTryingToUseConsumableItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::GetIsTryingToUseConsumableItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetIsTryingToUseConsumableItem");
|
|
|
|
Params::NocePlayerInventoryComponent_GetIsTryingToUseConsumableItem Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetKatanaWeaponName
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNocePlayerInventoryComponent::GetKatanaWeaponName()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetKatanaWeaponName");
|
|
|
|
Params::NocePlayerInventoryComponent_GetKatanaWeaponName Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetKeyItemEmaNum
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetKeyItemEmaNum()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetKeyItemEmaNum");
|
|
|
|
Params::NocePlayerInventoryComponent_GetKeyItemEmaNum Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastAdddedInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceInventoryType* OutType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName* OutID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetLastAdddedInfo(ENoceInventoryType* OutType, class FName* OutID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastAdddedInfo");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastAdddedInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutType != nullptr)
|
|
*OutType = Parms.OutType;
|
|
|
|
if (OutID != nullptr)
|
|
*OutID = Parms.OutID;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookContent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNocePlayerInventoryComponent::GetLastNotebookContent(const ENoceNotebookType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookContent");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastNotebookContent Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookNameIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetLastNotebookNameIndex(const ENoceNotebookType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookNameIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastNotebookNameIndex Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastNotebookType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceNotebookType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceNotebookType UNocePlayerInventoryComponent::GetLastNotebookType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastNotebookType");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastNotebookType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastSelectConsumableIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetLastSelectConsumableIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastSelectConsumableIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastSelectConsumableIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastUseConsumableID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNocePlayerInventoryComponent::GetLastUseConsumableID()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastUseConsumableID");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastUseConsumableID Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedConsumablesNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetLastViewedConsumablesNum()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastViewedConsumablesNum");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastViewedConsumablesNum Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetLastViewedLetterIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetLastViewedLetterIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetLastViewedLetterIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetLastViewedLetterIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetMaxQuantity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 IDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetMaxQuantity(int32 IDIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetMaxQuantity");
|
|
|
|
Params::NocePlayerInventoryComponent_GetMaxQuantity Parms{};
|
|
|
|
Parms.IDIndex = IDIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetMaxWeaponNumber
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetMaxWeaponNumber()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetMaxWeaponNumber");
|
|
|
|
Params::NocePlayerInventoryComponent_GetMaxWeaponNumber Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetNextAvailableWeaponIndex
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetNextAvailableWeaponIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetNextAvailableWeaponIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetNextAvailableWeaponIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetNotShownHintNotebookIDs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FNoceNotebookHintIDData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FNoceNotebookHintIDData> UNocePlayerInventoryComponent::GetNotShownHintNotebookIDs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetNotShownHintNotebookIDs");
|
|
|
|
Params::NocePlayerInventoryComponent_GetNotShownHintNotebookIDs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriID
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIDIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNocePlayerInventoryComponent::GetOmamoriID(int32 InIDIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetOmamoriID");
|
|
|
|
Params::NocePlayerInventoryComponent_GetOmamoriID Parms{};
|
|
|
|
Parms.InIDIndex = InIDIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetOmamoriSlotNum
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetOmamoriSlotNum()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetOmamoriSlotNum");
|
|
|
|
Params::NocePlayerInventoryComponent_GetOmamoriSlotNum Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetShortcutConsumables
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<struct FNoceInventoryConsumable>*OutConsumables (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetShortcutConsumables(TArray<struct FNoceInventoryConsumable>* OutConsumables)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetShortcutConsumables");
|
|
|
|
Params::NocePlayerInventoryComponent_GetShortcutConsumables Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutConsumables != nullptr)
|
|
*OutConsumables = std::move(Parms.OutConsumables);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetTargetWeaponIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNocePlayerInventoryComponent::GetTargetWeaponIndex()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetTargetWeaponIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetTargetWeaponIndex Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetWeaponDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerInventoryComponent::GetWeaponDurability(const int32 Index_0, const bool IsFogWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetWeaponDurability");
|
|
|
|
Params::NocePlayerInventoryComponent_GetWeaponDurability Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.GetWeaponIndex
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* OutIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutIsFogWeapon (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::GetWeaponIndex(class FName InID, int32* OutIndex, bool* OutIsFogWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "GetWeaponIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_GetWeaponIndex Parms{};
|
|
|
|
Parms.InID = InID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutIndex != nullptr)
|
|
*OutIndex = Parms.OutIndex;
|
|
|
|
if (OutIsFogWeapon != nullptr)
|
|
*OutIsFogWeapon = Parms.OutIsFogWeapon;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HandleRecordDataToNextRound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::HandleRecordDataToNextRound()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HandleRecordDataToNextRound");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HasAnyWeapon
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::HasAnyWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HasAnyWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_HasAnyWeapon Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HasKeyItem
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::HasKeyItem(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HasKeyItem");
|
|
|
|
Params::NocePlayerInventoryComponent_HasKeyItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HasLetter
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::HasLetter(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HasLetter");
|
|
|
|
Params::NocePlayerInventoryComponent_HasLetter Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HasNoteShownHintNotebookIDs
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::HasNoteShownHintNotebookIDs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HasNoteShownHintNotebookIDs");
|
|
|
|
Params::NocePlayerInventoryComponent_HasNoteShownHintNotebookIDs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HasOmamori
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::HasOmamori(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HasOmamori");
|
|
|
|
Params::NocePlayerInventoryComponent_HasOmamori Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HasWeapon
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::HasWeapon(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HasWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_HasWeapon Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.HasWeaponSafe
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::HasWeaponSafe(const class FName ID, const bool IsFogWeapon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "HasWeaponSafe");
|
|
|
|
Params::NocePlayerInventoryComponent_HasWeaponSafe Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsConsumableEmpty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsConsumableEmpty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsConsumableEmpty");
|
|
|
|
Params::NocePlayerInventoryComponent_IsConsumableEmpty Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsFaithItemType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsFaithItemType(class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsFaithItemType");
|
|
|
|
Params::NocePlayerInventoryComponent_IsFaithItemType Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsInShortcutConsumables
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsInShortcutConsumables(const class FName& ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInShortcutConsumables");
|
|
|
|
Params::NocePlayerInventoryComponent_IsInShortcutConsumables Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsInventoryEmpty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsInventoryEmpty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInventoryEmpty");
|
|
|
|
Params::NocePlayerInventoryComponent_IsInventoryEmpty Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsInventoryItemEmpty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsInventoryItemEmpty(ENoceInventoryType InventoryType, ENoceNotebookType NotebookType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsInventoryItemEmpty");
|
|
|
|
Params::NocePlayerInventoryComponent_IsInventoryItemEmpty Parms{};
|
|
|
|
Parms.InventoryType = InventoryType;
|
|
Parms.NotebookType = NotebookType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsItemEmaUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName EmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsItemEmaUsed(class FName EmaName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsItemEmaUsed");
|
|
|
|
Params::NocePlayerInventoryComponent_IsItemEmaUsed Parms{};
|
|
|
|
Parms.EmaName = EmaName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsKeyItemEma
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsKeyItemEma(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsKeyItemEma");
|
|
|
|
Params::NocePlayerInventoryComponent_IsKeyItemEma Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsNewItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceNotebookType NotebookType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsNewItem(const class FName ID, ENoceInventoryType InventoryType, ENoceNotebookType NotebookType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsNewItem");
|
|
|
|
Params::NocePlayerInventoryComponent_IsNewItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.InventoryType = InventoryType;
|
|
Parms.NotebookType = NotebookType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsNewItemInInventory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsNewItemInInventory(const class FName ID, ENoceInventoryType InventoryType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsNewItemInInventory");
|
|
|
|
Params::NocePlayerInventoryComponent_IsNewItemInInventory Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.InventoryType = InventoryType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsOmamoriEmpty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsOmamoriEmpty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsOmamoriEmpty");
|
|
|
|
Params::NocePlayerInventoryComponent_IsOmamoriEmpty Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsSpecifyOmamoriEquipped
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsSpecifyOmamoriEquipped(class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsSpecifyOmamoriEquipped");
|
|
|
|
Params::NocePlayerInventoryComponent_IsSpecifyOmamoriEquipped Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsUseFogWeaponInventory
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsUseFogWeaponInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsUseFogWeaponInventory");
|
|
|
|
Params::NocePlayerInventoryComponent_IsUseFogWeaponInventory Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.IsWeaponFull
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::IsWeaponFull()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "IsWeaponFull");
|
|
|
|
Params::NocePlayerInventoryComponent_IsWeaponFull Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.RemoveConsumable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool RemovedDueSold (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::RemoveConsumable(const class FName ID, const int32 Quantity, const bool RemovedDueSold)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveConsumable");
|
|
|
|
Params::NocePlayerInventoryComponent_RemoveConsumable Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Quantity = Quantity;
|
|
Parms.RemovedDueSold = RemovedDueSold;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::RemoveKeyItem(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveKeyItem");
|
|
|
|
Params::NocePlayerInventoryComponent_RemoveKeyItem Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.RemoveKeyItemEma
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Quantity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::RemoveKeyItemEma(const int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveKeyItemEma");
|
|
|
|
Params::NocePlayerInventoryComponent_RemoveKeyItemEma Parms{};
|
|
|
|
Parms.Quantity = Quantity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.RemoveLetter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::RemoveLetter(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveLetter");
|
|
|
|
Params::NocePlayerInventoryComponent_RemoveLetter Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.RemoveOmamori
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool RemoveViewed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerInventoryComponent::RemoveOmamori(const class FName ID, const bool RemoveViewed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveOmamori");
|
|
|
|
Params::NocePlayerInventoryComponent_RemoveOmamori Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.RemoveViewed = RemoveViewed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.RemoveViewedItemInInventory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceInventoryType InventoryType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::RemoveViewedItemInInventory(const class FName ID, ENoceInventoryType InventoryType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "RemoveViewedItemInInventory");
|
|
|
|
Params::NocePlayerInventoryComponent_RemoveViewedItemInInventory Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.InventoryType = InventoryType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ResetConsumableAndShortcut
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ResetConsumableAndShortcut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetConsumableAndShortcut");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ResetDarkWeaponInventory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ResetDarkWeaponInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetDarkWeaponInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ResetFogWeaponInventory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ResetFogWeaponInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetFogWeaponInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ResetInventory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ResetInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.ResetWeaponInventory
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::ResetWeaponInventory()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "ResetWeaponInventory");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetConsumableSlotNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetConsumableSlotNum(int32 NewSlotNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetConsumableSlotNum");
|
|
|
|
Params::NocePlayerInventoryComponent_SetConsumableSlotNum Parms{};
|
|
|
|
Parms.NewSlotNum = NewSlotNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetEquippedWeaponDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetEquippedWeaponDurability(const class FName ID, const float Durability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetEquippedWeaponDurability");
|
|
|
|
Params::NocePlayerInventoryComponent_SetEquippedWeaponDurability Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Durability = Durability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookContent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName Content (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetLastNotebookContent(const ENoceNotebookType Type, const class FName Content)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookContent");
|
|
|
|
Params::NocePlayerInventoryComponent_SetLastNotebookContent Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.Content = Content;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookNameIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 NewIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetLastNotebookNameIndex(const ENoceNotebookType Type, int32 NewIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookNameIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_SetLastNotebookNameIndex Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.NewIndex = NewIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetLastNotebookType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const ENoceNotebookType Type (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetLastNotebookType(const ENoceNotebookType Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastNotebookType");
|
|
|
|
Params::NocePlayerInventoryComponent_SetLastNotebookType Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetLastSelectConsumableIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetLastSelectConsumableIndex(const int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastSelectConsumableIndex");
|
|
|
|
Params::NocePlayerInventoryComponent_SetLastSelectConsumableIndex Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetLastViewedLetter
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName ID (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetLastViewedLetter(const class FName ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetLastViewedLetter");
|
|
|
|
Params::NocePlayerInventoryComponent_SetLastViewedLetter Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetOmamoriSlotNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 NewSlotNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetOmamoriSlotNum(int32 NewSlotNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetOmamoriSlotNum");
|
|
|
|
Params::NocePlayerInventoryComponent_SetOmamoriSlotNum Parms{};
|
|
|
|
Parms.NewSlotNum = NewSlotNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetWeaponDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const bool IsFogWeapon (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const float Durability (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetWeaponDurability(const int32 Index_0, const bool IsFogWeapon, const float Durability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetWeaponDurability");
|
|
|
|
Params::NocePlayerInventoryComponent_SetWeaponDurability Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
Parms.Durability = Durability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.SetWeaponInventoryType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool IsFogWeapon (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool AutoEquipIfNeeded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::SetWeaponInventoryType(bool IsFogWeapon, bool AutoEquipIfNeeded)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "SetWeaponInventoryType");
|
|
|
|
Params::NocePlayerInventoryComponent_SetWeaponInventoryType Parms{};
|
|
|
|
Parms.IsFogWeapon = IsFogWeapon;
|
|
Parms.AutoEquipIfNeeded = AutoEquipIfNeeded;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.TransferFaithItemToUsed
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 Quanity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::TransferFaithItemToUsed(class FName ID, int32 Quanity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "TransferFaithItemToUsed");
|
|
|
|
Params::NocePlayerInventoryComponent_TransferFaithItemToUsed Parms{};
|
|
|
|
Parms.ID = ID;
|
|
Parms.Quanity = Quanity;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.TryEquipLastUsedWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::TryEquipLastUsedWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "TryEquipLastUsedWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.TryToChangeWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::TryToChangeWeapon(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "TryToChangeWeapon");
|
|
|
|
Params::NocePlayerInventoryComponent_TryToChangeWeapon Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.TryToUseConsumableItem
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::TryToUseConsumableItem(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "TryToUseConsumableItem");
|
|
|
|
Params::NocePlayerInventoryComponent_TryToUseConsumableItem Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::UnequipConsumable(const int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipConsumable");
|
|
|
|
Params::NocePlayerInventoryComponent_UnequipConsumable Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UnequipConsumableByName
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::UnequipConsumableByName(const class FName& ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipConsumableByName");
|
|
|
|
Params::NocePlayerInventoryComponent_UnequipConsumableByName Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UnEquipCurrentWeapon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::UnEquipCurrentWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UnEquipCurrentWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UnequipOmamori
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 Index_0 (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::UnequipOmamori(const int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UnequipOmamori");
|
|
|
|
Params::NocePlayerInventoryComponent_UnequipOmamori Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UpdateLastViewedConsumablesNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerInventoryComponent::UpdateLastViewedConsumablesNum()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateLastViewedConsumablesNum");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UpdateOmamoriSlotNum
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 RoundNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 SlotSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::UpdateOmamoriSlotNum(int32 RoundNum, int32 SlotSize)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateOmamoriSlotNum");
|
|
|
|
Params::NocePlayerInventoryComponent_UpdateOmamoriSlotNum Parms{};
|
|
|
|
Parms.RoundNum = RoundNum;
|
|
Parms.SlotSize = SlotSize;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UpdateWeaponShouldBeEquipped
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Force (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::UpdateWeaponShouldBeEquipped(bool Force)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UpdateWeaponShouldBeEquipped");
|
|
|
|
Params::NocePlayerInventoryComponent_UpdateWeaponShouldBeEquipped Parms{};
|
|
|
|
Parms.Force = Force;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerInventoryComponent.UseConsumable
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& ID (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerInventoryComponent::UseConsumable(const class FName& ID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerInventoryComponent", "UseConsumable");
|
|
|
|
Params::NocePlayerInventoryComponent_UseConsumable Parms{};
|
|
|
|
Parms.ID = ID;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookAtSubsystem.FindLookAtTargetComponent
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector& InHeadLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InDebugDraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNocePlayerLookAtTargetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNocePlayerLookAtTargetComponent* UNocePlayerLookAtSubsystem::FindLookAtTargetComponent(const struct FVector& InHeadLocation, bool InDebugDraw)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookAtSubsystem", "FindLookAtTargetComponent");
|
|
|
|
Params::NocePlayerLookAtSubsystem_FindLookAtTargetComponent Parms{};
|
|
|
|
Parms.InHeadLocation = std::move(InHeadLocation);
|
|
Parms.InDebugDraw = InDebugDraw;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.GetDisableBlendTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerLookTargetComponent::GetDisableBlendTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetDisableBlendTime");
|
|
|
|
Params::NocePlayerLookTargetComponent_GetDisableBlendTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.GetEnable
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerLookTargetComponent::GetEnable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetEnable");
|
|
|
|
Params::NocePlayerLookTargetComponent_GetEnable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.GetEnableBlendTime
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerLookTargetComponent::GetEnableBlendTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetEnableBlendTime");
|
|
|
|
Params::NocePlayerLookTargetComponent_GetEnableBlendTime Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.GetNeedApplyLookAt
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePlayerLookTargetComponent::GetNeedApplyLookAt()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetNeedApplyLookAt");
|
|
|
|
Params::NocePlayerLookTargetComponent_GetNeedApplyLookAt Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.GetPreviousLookAtLocation
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FVector UNocePlayerLookTargetComponent::GetPreviousLookAtLocation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "GetPreviousLookAtLocation");
|
|
|
|
Params::NocePlayerLookTargetComponent_GetPreviousLookAtLocation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.SetDisplaySystemInfo
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerLookTargetComponent::SetDisplaySystemInfo(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetDisplaySystemInfo");
|
|
|
|
Params::NocePlayerLookTargetComponent_SetDisplaySystemInfo Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.SetEnable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerLookTargetComponent::SetEnable(bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetEnable");
|
|
|
|
Params::NocePlayerLookTargetComponent_SetEnable Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.SetLookTarget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InLookTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerLookTargetComponent::SetLookTarget(class AActor* InLookTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "SetLookTarget");
|
|
|
|
Params::NocePlayerLookTargetComponent_SetLookTarget Parms{};
|
|
|
|
Parms.InLookTarget = InLookTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerLookTargetComponent.Update
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InFindLookAtTarget (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerLookTargetComponent::Update(float InDeltaTime, bool InFindLookAtTarget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerLookTargetComponent", "Update");
|
|
|
|
Params::NocePlayerLookTargetComponent_Update Parms{};
|
|
|
|
Parms.InDeltaTime = InDeltaTime;
|
|
Parms.InFindLookAtTarget = InFindLookAtTarget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.AddContinuousDodgeCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerStaminaComponent::AddContinuousDodgeCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "AddContinuousDodgeCount");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.CostStamina
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerStaminaComponent::CostStamina(class FName InStaminaKey)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "CostStamina");
|
|
|
|
Params::NocePlayerStaminaComponent_CostStamina Parms{};
|
|
|
|
Parms.InStaminaKey = InStaminaKey;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.GetStaminaByRowName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNocePlayerStaminaComponent::GetStaminaByRowName(class FName InRowName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "GetStaminaByRowName");
|
|
|
|
Params::NocePlayerStaminaComponent_GetStaminaByRowName Parms{};
|
|
|
|
Parms.InRowName = InRowName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.HandleOnPossessed
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// bool InPossessed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerStaminaComponent::HandleOnPossessed(bool InPossessed)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "HandleOnPossessed");
|
|
|
|
Params::NocePlayerStaminaComponent_HandleOnPossessed Parms{};
|
|
|
|
Parms.InPossessed = InPossessed;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.HandleStaminaDamage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InStaminaDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerStaminaComponent::HandleStaminaDamage(float InStaminaDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "HandleStaminaDamage");
|
|
|
|
Params::NocePlayerStaminaComponent_HandleStaminaDamage Parms{};
|
|
|
|
Parms.InStaminaDamage = InStaminaDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.OnResetDodgeCountTimerUp
|
|
// (Final, Native, Protected)
|
|
|
|
void UNocePlayerStaminaComponent::OnResetDodgeCountTimerUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "OnResetDodgeCountTimerUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.ResetContinuousDodgeCount
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerStaminaComponent::ResetContinuousDodgeCount()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "ResetContinuousDodgeCount");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.ResetStaminaTiredTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNocePlayerStaminaComponent::ResetStaminaTiredTime()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "ResetStaminaTiredTime");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerStaminaComponent.UpdateStaminaTiredTime
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InCostStamina (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePlayerStaminaComponent::UpdateStaminaTiredTime(float InCostStamina)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePlayerStaminaComponent", "UpdateStaminaTiredTime");
|
|
|
|
Params::NocePlayerStaminaComponent_UpdateStaminaTiredTime Parms{};
|
|
|
|
Parms.InCostStamina = InCostStamina;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.GetDebugActiveColor
|
|
// (Native, Event, Public, HasDefaults, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FColor INocePlayerTriggerInterface::GetDebugActiveColor()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugActiveColor");
|
|
|
|
Params::NocePlayerTriggerInterface_GetDebugActiveColor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerInfo
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString INocePlayerTriggerInterface::GetDebugTriggerInfo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugTriggerInfo");
|
|
|
|
Params::NocePlayerTriggerInterface_GetDebugTriggerInfo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.GetDebugTriggerTitle
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FString INocePlayerTriggerInterface::GetDebugTriggerTitle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetDebugTriggerTitle");
|
|
|
|
Params::NocePlayerTriggerInterface_GetDebugTriggerTitle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.GetHintboxes
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UBoxComponent*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UBoxComponent*> INocePlayerTriggerInterface::GetHintboxes()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetHintboxes");
|
|
|
|
Params::NocePlayerTriggerInterface_GetHintboxes Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.GetHintSphere
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class USphereComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class USphereComponent* INocePlayerTriggerInterface::GetHintSphere()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetHintSphere");
|
|
|
|
Params::NocePlayerTriggerInterface_GetHintSphere Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.GetTriggerBox
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UBoxComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UBoxComponent* INocePlayerTriggerInterface::GetTriggerBox()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "GetTriggerBox");
|
|
|
|
Params::NocePlayerTriggerInterface_GetTriggerBox Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.IsPlayerOverlapping
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INocePlayerTriggerInterface::IsPlayerOverlapping()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsPlayerOverlapping");
|
|
|
|
Params::NocePlayerTriggerInterface_IsPlayerOverlapping Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.IsTriggerAvailable
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INocePlayerTriggerInterface::IsTriggerAvailable()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsTriggerAvailable");
|
|
|
|
Params::NocePlayerTriggerInterface_IsTriggerAvailable Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePlayerTriggerInterface.IsTriggerEnabled
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INocePlayerTriggerInterface::IsTriggerEnabled()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NocePlayerTriggerInterface", "IsTriggerEnabled");
|
|
|
|
Params::NocePlayerTriggerInterface_IsTriggerEnabled Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.GetCurrentType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUIPopWindowType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceUIPopWindowType UNocePopWindowWidget::GetCurrentType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "GetCurrentType");
|
|
|
|
Params::NocePopWindowWidget_GetCurrentType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.OnListMouseConfirm
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePopWindowWidget::OnListMouseConfirm(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "OnListMouseConfirm");
|
|
|
|
Params::NocePopWindowWidget_OnListMouseConfirm Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.SetDefaultIndex
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePopWindowWidget::SetDefaultIndex(int32 InIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "SetDefaultIndex");
|
|
|
|
Params::NocePopWindowWidget_SetDefaultIndex Parms{};
|
|
|
|
Parms.InIndex = InIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.SetDialog
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InDialogText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePopWindowWidget::SetDialog(const class FText& InDialogText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "SetDialog");
|
|
|
|
Params::NocePopWindowWidget_SetDialog Parms{};
|
|
|
|
Parms.InDialogText = std::move(InDialogText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.SetProperties
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InDialogText (Parm, NativeAccessSpecifierPublic)
|
|
// const TArray<class FText>& InButtonTexts (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<class FName>& InButtonActionNames (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePopWindowWidget::SetProperties(const class FText& InDialogText, const TArray<class FText>& InButtonTexts, const TArray<class FName>& InButtonActionNames)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "SetProperties");
|
|
|
|
Params::NocePopWindowWidget_SetProperties Parms{};
|
|
|
|
Parms.InDialogText = std::move(InDialogText);
|
|
Parms.InButtonTexts = std::move(InButtonTexts);
|
|
Parms.InButtonActionNames = std::move(InButtonActionNames);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.SetSound
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FNeoAudioTriggerIdHandle& InFadeInSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FNeoAudioTriggerIdHandle>&InConfirmSound (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const struct FNeoAudioTriggerIdHandle& InCancelSound (Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePopWindowWidget::SetSound(const struct FNeoAudioTriggerIdHandle& InFadeInSound, const TArray<struct FNeoAudioTriggerIdHandle>& InConfirmSound, const struct FNeoAudioTriggerIdHandle& InCancelSound)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "SetSound");
|
|
|
|
Params::NocePopWindowWidget_SetSound Parms{};
|
|
|
|
Parms.InFadeInSound = std::move(InFadeInSound);
|
|
Parms.InConfirmSound = std::move(InConfirmSound);
|
|
Parms.InCancelSound = std::move(InCancelSound);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.SetType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUIPopWindowType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNocePopWindowWidget::SetType(ENoceUIPopWindowType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "SetType");
|
|
|
|
Params::NocePopWindowWidget_SetType Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NocePopWindowWidget.ShowHpAdd
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float AddedHP (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNocePopWindowWidget::ShowHpAdd(float AddedHP)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NocePopWindowWidget", "ShowHpAdd");
|
|
|
|
Params::NocePopWindowWidget_ShowHpAdd Parms{};
|
|
|
|
Parms.AddedHP = AddedHP;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.BindCmd_ReleaseFPS
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceProfilingActor::BindCmd_ReleaseFPS(bool bEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_ReleaseFPS");
|
|
|
|
Params::NoceProfilingActor_BindCmd_ReleaseFPS Parms{};
|
|
|
|
Parms.bEnable = bEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.BindCmd_StartProfiling
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceProfilingActor::BindCmd_StartProfiling(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_StartProfiling");
|
|
|
|
Params::NoceProfilingActor_BindCmd_StartProfiling Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.BindCmd_StopProfiling
|
|
// (Final, Native, Static, Public)
|
|
|
|
void ANoceProfilingActor::BindCmd_StopProfiling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceProfilingActor", "BindCmd_StopProfiling");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.GetRobustWorld
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UWorld* ANoceProfilingActor::GetRobustWorld()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceProfilingActor", "GetRobustWorld");
|
|
|
|
Params::NoceProfilingActor_GetRobustWorld Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.IsStartProfiling
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceProfilingActor::IsStartProfiling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceProfilingActor", "IsStartProfiling");
|
|
|
|
Params::NoceProfilingActor_IsStartProfiling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.InternalStartProfiling
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bEnableMemInsight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceProfilingActor::InternalStartProfiling(bool bEnableMemInsight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceProfilingActor", "InternalStartProfiling");
|
|
|
|
Params::NoceProfilingActor_InternalStartProfiling Parms{};
|
|
|
|
Parms.bEnableMemInsight = bEnableMemInsight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.InternalStopProfiling
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool ANoceProfilingActor::InternalStopProfiling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceProfilingActor", "InternalStopProfiling");
|
|
|
|
Params::NoceProfilingActor_InternalStopProfiling Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.StartDefaultProfiling
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceProfilingActor::StartDefaultProfiling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceProfilingActor", "StartDefaultProfiling");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.StartMemProfiling
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceProfilingActor::StartMemProfiling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceProfilingActor", "StartMemProfiling");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.StartProfiling
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool bEnableMemInsight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceProfilingActor::StartProfiling(bool bEnableMemInsight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceProfilingActor", "StartProfiling");
|
|
|
|
Params::NoceProfilingActor_StartProfiling Parms{};
|
|
|
|
Parms.bEnableMemInsight = bEnableMemInsight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.StopProfiling
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void ANoceProfilingActor::StopProfiling()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceProfilingActor", "StopProfiling");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceProfilingActor.UpdateCPUBoundComp
|
|
// (Final, Native, Protected)
|
|
|
|
void ANoceProfilingActor::UpdateCPUBoundComp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceProfilingActor", "UpdateCPUBoundComp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceQuestWidget.ShowQuest
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& Text (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceQuestWidget::ShowQuest(const class FText& Text)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceQuestWidget", "ShowQuest");
|
|
|
|
Params::NoceQuestWidget_ShowQuest Parms{};
|
|
|
|
Parms.Text = std::move(Text);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceReplaceConsumableWidget.OnRefreshSelection
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceReplaceConsumableWidget::OnRefreshSelection(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceReplaceConsumableWidget", "OnRefreshSelection");
|
|
|
|
Params::NoceReplaceConsumableWidget_OnRefreshSelection Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceReplaceConsumableWidget.ShowConsumable
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InID (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InQuantity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* PickupActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceReplaceConsumableWidget::ShowConsumable(class FName InID, int32 InQuantity, class AActor* PickupActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceReplaceConsumableWidget", "ShowConsumable");
|
|
|
|
Params::NoceReplaceConsumableWidget_ShowConsumable Parms{};
|
|
|
|
Parms.InID = InID;
|
|
Parms.InQuantity = InQuantity;
|
|
Parms.PickupActor = PickupActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetApplyOutlineToDropShadows
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetApplyOutlineToDropShadows(const bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetApplyOutlineToDropShadows");
|
|
|
|
Params::NoceRichTextBlock_SetApplyOutlineToDropShadows Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetColorAndOpacity
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSlateColor& InValue (ConstParm, Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetColorAndOpacity(const struct FSlateColor& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetColorAndOpacity");
|
|
|
|
Params::NoceRichTextBlock_SetColorAndOpacity Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetFontMaterial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetFontMaterial(class UMaterialInterface* InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetFontMaterial");
|
|
|
|
Params::NoceRichTextBlock_SetFontMaterial Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetOutlineBlur
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetOutlineBlur(const int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineBlur");
|
|
|
|
Params::NoceRichTextBlock_SetOutlineBlur Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetOutlineColor
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLinearColor& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetOutlineColor(const struct FLinearColor& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineColor");
|
|
|
|
Params::NoceRichTextBlock_SetOutlineColor Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetOutlineMaterial
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UMaterialInterface* InValue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetOutlineMaterial(class UMaterialInterface* InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineMaterial");
|
|
|
|
Params::NoceRichTextBlock_SetOutlineMaterial Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetOutlineSize
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const int32 InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetOutlineSize(const int32 InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetOutlineSize");
|
|
|
|
Params::NoceRichTextBlock_SetOutlineSize Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetSeparateFillAlpha
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const bool InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetSeparateFillAlpha(const bool InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetSeparateFillAlpha");
|
|
|
|
Params::NoceRichTextBlock_SetSeparateFillAlpha Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetShadowColorAndOpacity
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FLinearColor& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetShadowColorAndOpacity");
|
|
|
|
Params::NoceRichTextBlock_SetShadowColorAndOpacity Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceRichTextBlock.SetShadowOffset
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FVector2D& InValue (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceRichTextBlock::SetShadowOffset(const struct FVector2D& InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceRichTextBlock", "SetShadowOffset");
|
|
|
|
Params::NoceRichTextBlock_SetShadowOffset Parms{};
|
|
|
|
Parms.InValue = std::move(InValue);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnVolume.OnGameProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceSanitySpawnVolume::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnVolume", "OnGameProgressChanged");
|
|
|
|
Params::NoceSanitySpawnVolume_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnVolume.OnOverlapBegin
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceSanitySpawnVolume::OnOverlapBegin(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnVolume", "OnOverlapBegin");
|
|
|
|
Params::NoceSanitySpawnVolume_OnOverlapBegin Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSanitySpawnVolume.OnOverlapEnd
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class AActor* OverlappedActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* OtherActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceSanitySpawnVolume::OnOverlapEnd(class AActor* OverlappedActor, class AActor* OtherActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSanitySpawnVolume", "OnOverlapEnd");
|
|
|
|
Params::NoceSanitySpawnVolume_OnOverlapEnd Parms{};
|
|
|
|
Parms.OverlappedActor = OverlappedActor;
|
|
Parms.OtherActor = OtherActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavableInterface.RequestCreateRecordDataBP
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void INoceSavableInterface::RequestCreateRecordDataBP(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceSavableInterface", "RequestCreateRecordDataBP");
|
|
|
|
Params::NoceSavableInterface_RequestCreateRecordDataBP Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.SaveLoadUIObject.AnyEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USaveLoadUIObject::AnyEndingCleared()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SaveLoadUIObject", "AnyEndingCleared");
|
|
|
|
Params::SaveLoadUIObject_AnyEndingCleared Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.SaveLoadUIObject.IsEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool USaveLoadUIObject::IsEndingCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SaveLoadUIObject", "IsEndingCleared");
|
|
|
|
Params::SaveLoadUIObject_IsEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveLoadWidget.CacheGameClearedFlag
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveLoadWidget::CacheGameClearedFlag()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveLoadWidget", "CacheGameClearedFlag");
|
|
|
|
Params::NoceSaveLoadWidget_CacheGameClearedFlag Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveLoadWidget.IsCleared
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType InCheckEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InEndingClearBit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveLoadWidget::IsCleared(ENoceEndingType InCheckEndingType, int32 InEndingClearBit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveLoadWidget", "IsCleared");
|
|
|
|
Params::NoceSaveLoadWidget_IsCleared Parms{};
|
|
|
|
Parms.InCheckEndingType = InCheckEndingType;
|
|
Parms.InEndingClearBit = InEndingClearBit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveLoadWidget.ShowLoadGame
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InDisableClearGame (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSaveLoadWidget::ShowLoadGame(bool InDisableClearGame)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveLoadWidget", "ShowLoadGame");
|
|
|
|
Params::NoceSaveLoadWidget_ShowLoadGame Parms{};
|
|
|
|
Parms.InDisableClearGame = InDisableClearGame;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveLoadWidget.ShowSaveClearGame
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InCheckFirstTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceEndingType InCheckEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSaveLoadWidget::ShowSaveClearGame(bool InCheckFirstTime, ENoceEndingType InCheckEndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveLoadWidget", "ShowSaveClearGame");
|
|
|
|
Params::NoceSaveLoadWidget_ShowSaveClearGame Parms{};
|
|
|
|
Parms.InCheckFirstTime = InCheckFirstTime;
|
|
Parms.InCheckEndingType = InCheckEndingType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSaveLoadWidget.ShowSaveGame
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceSaveLoadWidget::ShowSaveGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSaveLoadWidget", "ShowSaveGame");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointUpgradeDataAsset.GetAddOmamoriCosts
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<int32> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<int32> UNoceSavePointUpgradeDataAsset::GetAddOmamoriCosts(ENoceRoundType round)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetAddOmamoriCosts");
|
|
|
|
Params::NoceSavePointUpgradeDataAsset_GetAddOmamoriCosts Parms{};
|
|
|
|
Parms.round = round;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointUpgradeDataAsset.GetCost
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CurrentLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSavePointUpgradeDataAsset::GetCost(ENoceUpgradeType Type, ENoceRoundType round, int32 CurrentLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetCost");
|
|
|
|
Params::NoceSavePointUpgradeDataAsset_GetCost Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.round = round;
|
|
Parms.CurrentLevel = CurrentLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointUpgradeDataAsset.GetMaxLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceUpgradeType Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceRoundType round (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSavePointUpgradeDataAsset::GetMaxLevel(ENoceUpgradeType Type, ENoceRoundType round)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointUpgradeDataAsset", "GetMaxLevel");
|
|
|
|
Params::NoceSavePointUpgradeDataAsset_GetMaxLevel Parms{};
|
|
|
|
Parms.Type = Type;
|
|
Parms.round = round;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.CanClaimReward
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSavePointWidget::CanClaimReward()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "CanClaimReward");
|
|
|
|
Params::NoceSavePointWidget_CanClaimReward Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.CheckDLCProgressToEnableOffering
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSavePointWidget::CheckDLCProgressToEnableOffering(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "CheckDLCProgressToEnableOffering");
|
|
|
|
Params::NoceSavePointWidget_CheckDLCProgressToEnableOffering Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.CreatePageWidget
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceFocusableWidget** NewWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSavePointWidget::CreatePageWidget(const struct FSoftClassPath& Path, class UNoceFocusableWidget** NewWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "CreatePageWidget");
|
|
|
|
Params::NoceSavePointWidget_CreatePageWidget Parms{};
|
|
|
|
Parms.Path = std::move(Path);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NewWidget != nullptr)
|
|
*NewWidget = Parms.NewWidget;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ExecuteObj
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UPauseListObject* Obj (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSavePointWidget::ExecuteObj(class UPauseListObject* Obj)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ExecuteObj");
|
|
|
|
Params::NoceSavePointWidget_ExecuteObj Parms{};
|
|
|
|
Parms.Obj = Obj;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.GetPauseListObjs
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UPauseListObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UPauseListObject*> UNoceSavePointWidget::GetPauseListObjs()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "GetPauseListObjs");
|
|
|
|
Params::NoceSavePointWidget_GetPauseListObjs Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.IsInPage
|
|
// (Final, Native, Protected, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSavePointWidget::IsInPage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "IsInPage");
|
|
|
|
Params::NoceSavePointWidget_IsInPage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.OnListMouseConfirm
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSavePointWidget::OnListMouseConfirm(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "OnListMouseConfirm");
|
|
|
|
Params::NoceSavePointWidget_OnListMouseConfirm Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.OnPageClosed
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceSavePointWidget::OnPageClosed()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "OnPageClosed");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.OnUpdateEmaNum
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceSavePointWidget::OnUpdateEmaNum()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "OnUpdateEmaNum");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.OnUpdateFaithValue
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceSavePointWidget::OnUpdateFaithValue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "OnUpdateFaithValue");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.PlayTransition
|
|
// (Native, Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsForward (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSavePointWidget::PlayTransition(bool IsForward, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "PlayTransition");
|
|
|
|
Params::NoceSavePointWidget_PlayTransition Parms{};
|
|
|
|
Parms.IsForward = IsForward;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ShowEmaNum
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSavePointWidget::ShowEmaNum(bool IsShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ShowEmaNum");
|
|
|
|
Params::NoceSavePointWidget_ShowEmaNum Parms{};
|
|
|
|
Parms.IsShow = IsShow;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ShowFaithValue
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSavePointWidget::ShowFaithValue(bool IsShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ShowFaithValue");
|
|
|
|
Params::NoceSavePointWidget_ShowFaithValue Parms{};
|
|
|
|
Parms.IsShow = IsShow;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToBuyItem
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToBuyItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToBuyItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToBuyOmamori
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToBuyOmamori()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToBuyOmamori");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToClaimReward
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToClaimReward()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToClaimReward");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToClaimRewardBP
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSavePointWidget::ToClaimRewardBP(bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToClaimRewardBP");
|
|
|
|
Params::NoceSavePointWidget_ToClaimRewardBP Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToHeal
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToHeal()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToHeal");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToHealSanity
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToHealSanity()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToHealSanity");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToPage
|
|
// (Final, Native, Protected, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftClassPath& PageWidgetPath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceFocusableWidget** PageWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSavePointWidget::ToPage(const struct FSoftClassPath& PageWidgetPath, class UNoceFocusableWidget** PageWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToPage");
|
|
|
|
Params::NoceSavePointWidget_ToPage Parms{};
|
|
|
|
Parms.PageWidgetPath = std::move(PageWidgetPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (PageWidget != nullptr)
|
|
*PageWidget = Parms.PageWidget;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToRepairWeapon
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToRepairWeapon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToRepairWeapon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToSaveGame
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToSaveGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToSaveGame");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToSellItem
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToSellItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToSellItem");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.ToSwitchOutfit
|
|
// (Final, Native, Protected, BlueprintCallable)
|
|
|
|
void UNoceSavePointWidget::ToSwitchOutfit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "ToSwitchOutfit");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.UpdateEmaNum
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool WithAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSavePointWidget::UpdateEmaNum(bool WithAnimation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "UpdateEmaNum");
|
|
|
|
Params::NoceSavePointWidget_UpdateEmaNum Parms{};
|
|
|
|
Parms.WithAnimation = WithAnimation;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSavePointWidget.UpdateFaithValue
|
|
// (Event, Protected, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool WithAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSavePointWidget::UpdateFaithValue(bool WithAnimation)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSavePointWidget", "UpdateFaithValue");
|
|
|
|
Params::NoceSavePointWidget_UpdateFaithValue Parms{};
|
|
|
|
Parms.WithAnimation = WithAnimation;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSetting_AudioOutputDevice.DefaultDeviceChanged
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// EAudioDeviceChangedRole InRole (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& DeviceID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSetting_AudioOutputDevice::DefaultDeviceChanged(EAudioDeviceChangedRole InRole, const class FString& DeviceID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "DefaultDeviceChanged");
|
|
|
|
Params::NoceSetting_AudioOutputDevice_DefaultDeviceChanged Parms{};
|
|
|
|
Parms.InRole = InRole;
|
|
Parms.DeviceID = std::move(DeviceID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSetting_AudioOutputDevice.DeviceAddedOrRemoved
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// const class FString& DeviceID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSetting_AudioOutputDevice::DeviceAddedOrRemoved(const class FString& DeviceID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "DeviceAddedOrRemoved");
|
|
|
|
Params::NoceSetting_AudioOutputDevice_DeviceAddedOrRemoved Parms{};
|
|
|
|
Parms.DeviceID = std::move(DeviceID);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSetting_AudioOutputDevice.OnAudioOutputDevicesObtained
|
|
// (Final, Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const TArray<struct FAudioOutputDeviceInfo>&AvailableDevices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSetting_AudioOutputDevice::OnAudioOutputDevicesObtained(const TArray<struct FAudioOutputDeviceInfo>& AvailableDevices)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "OnAudioOutputDevicesObtained");
|
|
|
|
Params::NoceSetting_AudioOutputDevice_OnAudioOutputDevicesObtained Parms{};
|
|
|
|
Parms.AvailableDevices = std::move(AvailableDevices);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSetting_AudioOutputDevice.OnCompletedDeviceSwap
|
|
// (Final, Native, Public, HasOutParams)
|
|
// Parameters:
|
|
// const struct FSwapAudioOutputResult& SwapResult (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSetting_AudioOutputDevice::OnCompletedDeviceSwap(const struct FSwapAudioOutputResult& SwapResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSetting_AudioOutputDevice", "OnCompletedDeviceSwap");
|
|
|
|
Params::NoceSetting_AudioOutputDevice_OnCompletedDeviceSwap Parms{};
|
|
|
|
Parms.SwapResult = std::move(SwapResult);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSpeakerRegister.RegisterSpeaker
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSpeakerRegister::RegisterSpeaker()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSpeakerRegister", "RegisterSpeaker");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSpeakerRegister.UnregisterSpeaker
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSpeakerRegister::UnregisterSpeaker()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSpeakerRegister", "UnregisterSpeaker");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceStreamByProgressComp.EnableStreamingFromGame
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceStreamByProgressComp::EnableStreamingFromGame(bool InEnable)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceStreamByProgressComp", "EnableStreamingFromGame");
|
|
|
|
Params::NoceStreamByProgressComp_EnableStreamingFromGame Parms{};
|
|
|
|
Parms.InEnable = InEnable;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceStreamByProgressComp.ResetHiddenInGameActors
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceStreamByProgressComp::ResetHiddenInGameActors()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceStreamByProgressComp", "ResetHiddenInGameActors");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.ForbitSubtitleForSpecifiedLanguage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InLanguage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool InForbit (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleSubsystem::ForbitSubtitleForSpecifiedLanguage(const class FString& InLanguage, bool InForbit)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "ForbitSubtitleForSpecifiedLanguage");
|
|
|
|
Params::NoceSubtitleSubsystem_ForbitSubtitleForSpecifiedLanguage Parms{};
|
|
|
|
Parms.InLanguage = std::move(InLanguage);
|
|
Parms.InForbit = InForbit;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.GetCanShowSubtitle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSubtitleSubsystem::GetCanShowSubtitle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "GetCanShowSubtitle");
|
|
|
|
Params::NoceSubtitleSubsystem_GetCanShowSubtitle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.OnSettingChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleSubsystem::OnSettingChanged(class UNoceSystemSaveGame* Settings)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "OnSettingChanged");
|
|
|
|
Params::NoceSubtitleSubsystem_OnSettingChanged Parms{};
|
|
|
|
Parms.Settings = Settings;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.OnSystemSaveLoaded
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* InSystemSave (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleSubsystem::OnSystemSaveLoaded(class UNoceSystemSaveGame* InSystemSave)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "OnSystemSaveLoaded");
|
|
|
|
Params::NoceSubtitleSubsystem_OnSystemSaveLoaded Parms{};
|
|
|
|
Parms.InSystemSave = InSystemSave;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.RemoveAllCinematicNote
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSubtitleSubsystem::RemoveAllCinematicNote()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "RemoveAllCinematicNote");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.RemoveAllSubtitle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSubtitleSubsystem::RemoveAllSubtitle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "RemoveAllSubtitle");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.RequestCinematicNote
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InSubstitleText (Parm, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleSubsystem::RequestCinematicNote(const class FText& InSubstitleText, float InDuration, int32 InPriority)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "RequestCinematicNote");
|
|
|
|
Params::NoceSubtitleSubsystem_RequestCinematicNote Parms{};
|
|
|
|
Parms.InSubstitleText = std::move(InSubstitleText);
|
|
Parms.InDuration = InDuration;
|
|
Parms.InPriority = InPriority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.RequestSubtitle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InSubstitleText (Parm, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 InPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// ENoceSubtitleType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool UseItalic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool AlwaysShow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleSubsystem::RequestSubtitle(const class FText& InSubstitleText, float InDuration, int32 InPriority, ENoceSubtitleType InType, bool UseItalic, bool AlwaysShow)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "RequestSubtitle");
|
|
|
|
Params::NoceSubtitleSubsystem_RequestSubtitle Parms{};
|
|
|
|
Parms.InSubstitleText = std::move(InSubstitleText);
|
|
Parms.InDuration = InDuration;
|
|
Parms.InPriority = InPriority;
|
|
Parms.InType = InType;
|
|
Parms.UseItalic = UseItalic;
|
|
Parms.AlwaysShow = AlwaysShow;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleSubsystem.SetHideSubtitle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InHide (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleSubsystem::SetHideSubtitle(bool InHide)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleSubsystem", "SetHideSubtitle");
|
|
|
|
Params::NoceSubtitleSubsystem_SetHideSubtitle Parms{};
|
|
|
|
Parms.InHide = InHide;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleBackground
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceGameSettingSubtitleBackground InBackground (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleWidgetBase::SetSubtitleBackground(ENoceGameSettingSubtitleBackground InBackground)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleBackground");
|
|
|
|
Params::NoceSubtitleWidgetBase_SetSubtitleBackground Parms{};
|
|
|
|
Parms.InBackground = InBackground;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleEmptyLineBP
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleWidgetBase::SetSubtitleEmptyLineBP(int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleEmptyLineBP");
|
|
|
|
Params::NoceSubtitleWidgetBase_SetSubtitleEmptyLineBP Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleLineBP
|
|
// (Native, Event, Public, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FText& Prefix (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const class FText& Subtitle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// bool HidePrefix (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleWidgetBase::SetSubtitleLineBP(int32 Index_0, const class FText& Prefix, const class FText& Subtitle, bool HidePrefix)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleLineBP");
|
|
|
|
Params::NoceSubtitleWidgetBase_SetSubtitleLineBP Parms{};
|
|
|
|
Parms.Index_0 = Index_0;
|
|
Parms.Prefix = std::move(Prefix);
|
|
Parms.Subtitle = std::move(Subtitle);
|
|
Parms.HidePrefix = HidePrefix;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleType
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceSubtitleType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool UseItalic (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleWidgetBase::SetSubtitleType(ENoceSubtitleType InType, bool UseItalic)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleType");
|
|
|
|
Params::NoceSubtitleWidgetBase_SetSubtitleType Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.UseItalic = UseItalic;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleWidgetBase.SetSubtitleVisible
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool InVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSubtitleWidgetBase::SetSubtitleVisible(bool InVisible)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleWidgetBase", "SetSubtitleVisible");
|
|
|
|
Params::NoceSubtitleWidgetBase_SetSubtitleVisible Parms{};
|
|
|
|
Parms.InVisible = InVisible;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSubtitleWidgetBase.UpdateSetting
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UNoceSystemSaveGame* Settings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSubtitleWidgetBase::UpdateSetting(class UNoceSystemSaveGame* Settings)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSubtitleWidgetBase", "UpdateSetting");
|
|
|
|
Params::NoceSubtitleWidgetBase_UpdateSetting Parms{};
|
|
|
|
Parms.Settings = Settings;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetAvailableConsolePresets
|
|
// (Final, Native, Static, Public)
|
|
// Parameters:
|
|
// TArray<ENoceGameSettingPreset> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<ENoceGameSettingPreset> UNoceSystemSaveGame::GetAvailableConsolePresets()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceSystemSaveGame", "GetAvailableConsolePresets");
|
|
|
|
Params::NoceSystemSaveGame_GetAvailableConsolePresets Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.AnyEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::AnyEndingCleared()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "AnyEndingCleared");
|
|
|
|
Params::NoceSystemSaveGame_AnyEndingCleared Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.ApplyConsolePreset
|
|
// (Final, Native, Public)
|
|
|
|
void UNoceSystemSaveGame::ApplyConsolePreset()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "ApplyConsolePreset");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.ApplySettings
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSystemSaveGame::ApplySettings()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "ApplySettings");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetLastEndingType
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceEndingType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceEndingType UNoceSystemSaveGame::GetLastEndingType()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetLastEndingType");
|
|
|
|
Params::NoceSystemSaveGame_GetLastEndingType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetTitleCorruptionLevel
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSystemSaveGame::GetTitleCorruptionLevel()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetTitleCorruptionLevel");
|
|
|
|
Params::NoceSystemSaveGame_GetTitleCorruptionLevel Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.IsEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::IsEndingCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "IsEndingCleared");
|
|
|
|
Params::NoceSystemSaveGame_IsEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetAudioDynamicRange
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGameSettingAudioDynamicRange Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetAudioDynamicRange(ENoceGameSettingAudioDynamicRange Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetAudioDynamicRange");
|
|
|
|
Params::NoceSystemSaveGame_SetAudioDynamicRange Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetAudioProfile
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGameSettingAudioProfileType Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetAudioProfile(ENoceGameSettingAudioProfileType Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetAudioProfile");
|
|
|
|
Params::NoceSystemSaveGame_SetAudioProfile Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetBGMVolume
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetBGMVolume(float InVolume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetBGMVolume");
|
|
|
|
Params::NoceSystemSaveGame_SetBGMVolume Parms{};
|
|
|
|
Parms.InVolume = InVolume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetBrightness
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetBrightness(float InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetBrightness");
|
|
|
|
Params::NoceSystemSaveGame_SetBrightness Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetCameraSensitivity
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetCameraSensitivity(float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetCameraSensitivity");
|
|
|
|
Params::NoceSystemSaveGame_SetCameraSensitivity Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetColorBlindMode
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// EColorBlindMode InMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetColorBlindMode(EColorBlindMode InMode)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetColorBlindMode");
|
|
|
|
Params::NoceSystemSaveGame_SetColorBlindMode Parms{};
|
|
|
|
Parms.InMode = InMode;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetColorBlindStrength
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// int32 InColorBlindStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetColorBlindStrength(int32 InColorBlindStrength)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetColorBlindStrength");
|
|
|
|
Params::NoceSystemSaveGame_SetColorBlindStrength Parms{};
|
|
|
|
Parms.InColorBlindStrength = InColorBlindStrength;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetContrast
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetContrast(float InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetContrast");
|
|
|
|
Params::NoceSystemSaveGame_SetContrast Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetEnableVibration
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetEnableVibration(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetEnableVibration");
|
|
|
|
Params::NoceSystemSaveGame_SetEnableVibration Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetEndingCleared
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetEndingCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetEndingCleared");
|
|
|
|
Params::NoceSystemSaveGame_SetEndingCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetEndingNotCleared
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetEndingNotCleared(ENoceEndingType EndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetEndingNotCleared");
|
|
|
|
Params::NoceSystemSaveGame_SetEndingNotCleared Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetGamepadControlType
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceInputGamepadType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetGamepadControlType(ENoceInputGamepadType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetGamepadControlType");
|
|
|
|
Params::NoceSystemSaveGame_SetGamepadControlType Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetInvertCameraPitchInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetInvertCameraPitchInput(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetInvertCameraPitchInput");
|
|
|
|
Params::NoceSystemSaveGame_SetInvertCameraPitchInput Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetInvertCameraYawInput
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetInvertCameraYawInput(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetInvertCameraYawInput");
|
|
|
|
Params::NoceSystemSaveGame_SetInvertCameraYawInput Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetLastEndingType
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceEndingType InEndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetLastEndingType(ENoceEndingType InEndingType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetLastEndingType");
|
|
|
|
Params::NoceSystemSaveGame_SetLastEndingType Parms{};
|
|
|
|
Parms.InEndingType = InEndingType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetMotionBlur
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetMotionBlur(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetMotionBlur");
|
|
|
|
Params::NoceSystemSaveGame_SetMotionBlur Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetMouseCameraSensitivity
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetMouseCameraSensitivity(float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetMouseCameraSensitivity");
|
|
|
|
Params::NoceSystemSaveGame_SetMouseCameraSensitivity Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetOverallVolume
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetOverallVolume(float InVolume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetOverallVolume");
|
|
|
|
Params::NoceSystemSaveGame_SetOverallVolume Parms{};
|
|
|
|
Parms.InVolume = InVolume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetPendingCulture
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& NewCulture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetPendingCulture(const class FString& NewCulture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetPendingCulture");
|
|
|
|
Params::NoceSystemSaveGame_SetPendingCulture Parms{};
|
|
|
|
Parms.NewCulture = std::move(NewCulture);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetPreset
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceGameSettingPreset InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetPreset(ENoceGameSettingPreset InVal)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetPreset");
|
|
|
|
Params::NoceSystemSaveGame_SetPreset Parms{};
|
|
|
|
Parms.InVal = InVal;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetSettingInitialized
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceSystemSaveGame::SetSettingInitialized()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetSettingInitialized");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetSFXVolume
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetSFXVolume(float InVolume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetSFXVolume");
|
|
|
|
Params::NoceSystemSaveGame_SetSFXVolume Parms{};
|
|
|
|
Parms.InVolume = InVolume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetShowSubtitleNames
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetShowSubtitleNames(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetShowSubtitleNames");
|
|
|
|
Params::NoceSystemSaveGame_SetShowSubtitleNames Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetShowSubtitles
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetShowSubtitles(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetShowSubtitles");
|
|
|
|
Params::NoceSystemSaveGame_SetShowSubtitles Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetSprintToggle
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetSprintToggle(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetSprintToggle");
|
|
|
|
Params::NoceSystemSaveGame_SetSprintToggle Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetSubtitleBackground
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGameSettingSubtitleBackground Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetSubtitleBackground(ENoceGameSettingSubtitleBackground Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleBackground");
|
|
|
|
Params::NoceSystemSaveGame_SetSubtitleBackground Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetSubtitleColor
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGameSettingSubtitleColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetSubtitleColor(ENoceGameSettingSubtitleColor Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleColor");
|
|
|
|
Params::NoceSystemSaveGame_SetSubtitleColor Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetSubtitleFont
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGameSettingFont Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetSubtitleFont(ENoceGameSettingFont Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleFont");
|
|
|
|
Params::NoceSystemSaveGame_SetSubtitleFont Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetSubtitleSize
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGameSettingSize Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetSubtitleSize(ENoceGameSettingSize Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetSubtitleSize");
|
|
|
|
Params::NoceSystemSaveGame_SetSubtitleSize Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetTitleCorruptionLevel
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ForceSet (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetTitleCorruptionLevel(int32 InLevel, bool ForceSet)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetTitleCorruptionLevel");
|
|
|
|
Params::NoceSystemSaveGame_SetTitleCorruptionLevel Parms{};
|
|
|
|
Parms.InLevel = InLevel;
|
|
Parms.ForceSet = ForceSet;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetTutorialVisibility
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetTutorialVisibility(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetTutorialVisibility");
|
|
|
|
Params::NoceSystemSaveGame_SetTutorialVisibility Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetUIFont
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceGameSettingFont Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetUIFont(ENoceGameSettingFont Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetUIFont");
|
|
|
|
Params::NoceSystemSaveGame_SetUIFont Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetUIVolume
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetUIVolume(float InVolume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetUIVolume");
|
|
|
|
Params::NoceSystemSaveGame_SetUIVolume Parms{};
|
|
|
|
Parms.InVolume = InVolume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetVoiceLanguage
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// ENoceLanguageType Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetVoiceLanguage(ENoceLanguageType Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetVoiceLanguage");
|
|
|
|
Params::NoceSystemSaveGame_SetVoiceLanguage Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.SetVoiceVolume
|
|
// (Final, Native, Public)
|
|
// Parameters:
|
|
// float InVolume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::SetVoiceVolume(float InVolume)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "SetVoiceVolume");
|
|
|
|
Params::NoceSystemSaveGame_SetVoiceVolume Parms{};
|
|
|
|
Parms.InVolume = InVolume;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.UpdateEndingClearedBitmask
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 ClearBitmask (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceSystemSaveGame::UpdateEndingClearedBitmask(int32 ClearBitmask)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "UpdateEndingClearedBitmask");
|
|
|
|
Params::NoceSystemSaveGame_UpdateEndingClearedBitmask Parms{};
|
|
|
|
Parms.ClearBitmask = ClearBitmask;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetAudioDynamicRange
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingAudioDynamicRange ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingAudioDynamicRange UNoceSystemSaveGame::GetAudioDynamicRange() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetAudioDynamicRange");
|
|
|
|
Params::NoceSystemSaveGame_GetAudioDynamicRange Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetAudioProfile
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingAudioProfileType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingAudioProfileType UNoceSystemSaveGame::GetAudioProfile() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetAudioProfile");
|
|
|
|
Params::NoceSystemSaveGame_GetAudioProfile Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetBGMVolume
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetBGMVolume() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetBGMVolume");
|
|
|
|
Params::NoceSystemSaveGame_GetBGMVolume Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetBrightness
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetBrightness() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetBrightness");
|
|
|
|
Params::NoceSystemSaveGame_GetBrightness Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetCameraSensitivity
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetCameraSensitivity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetCameraSensitivity");
|
|
|
|
Params::NoceSystemSaveGame_GetCameraSensitivity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetColorBlindMode
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// EColorBlindMode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
EColorBlindMode UNoceSystemSaveGame::GetColorBlindMode() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetColorBlindMode");
|
|
|
|
Params::NoceSystemSaveGame_GetColorBlindMode Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetColorBlindStrength
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
int32 UNoceSystemSaveGame::GetColorBlindStrength() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetColorBlindStrength");
|
|
|
|
Params::NoceSystemSaveGame_GetColorBlindStrength Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetContrast
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetContrast() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetContrast");
|
|
|
|
Params::NoceSystemSaveGame_GetContrast Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetDefaultConsolePreset
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingPreset UNoceSystemSaveGame::GetDefaultConsolePreset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetDefaultConsolePreset");
|
|
|
|
Params::NoceSystemSaveGame_GetDefaultConsolePreset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetDefaultVoiceLanguage
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceLanguageType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceLanguageType UNoceSystemSaveGame::GetDefaultVoiceLanguage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetDefaultVoiceLanguage");
|
|
|
|
Params::NoceSystemSaveGame_GetDefaultVoiceLanguage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetEnableVibration
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetEnableVibration() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetEnableVibration");
|
|
|
|
Params::NoceSystemSaveGame_GetEnableVibration Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetGamepadControlType
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceInputGamepadType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceInputGamepadType UNoceSystemSaveGame::GetGamepadControlType() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetGamepadControlType");
|
|
|
|
Params::NoceSystemSaveGame_GetGamepadControlType Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetInvertCameraPitchInput
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetInvertCameraPitchInput() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetInvertCameraPitchInput");
|
|
|
|
Params::NoceSystemSaveGame_GetInvertCameraPitchInput Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetInvertCameraYawInput
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetInvertCameraYawInput() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetInvertCameraYawInput");
|
|
|
|
Params::NoceSystemSaveGame_GetInvertCameraYawInput Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetLastPreset
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingPreset ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingPreset UNoceSystemSaveGame::GetLastPreset() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetLastPreset");
|
|
|
|
Params::NoceSystemSaveGame_GetLastPreset Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetMotionBlur
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetMotionBlur() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetMotionBlur");
|
|
|
|
Params::NoceSystemSaveGame_GetMotionBlur Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetMouseCameraSensitivity
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetMouseCameraSensitivity() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetMouseCameraSensitivity");
|
|
|
|
Params::NoceSystemSaveGame_GetMouseCameraSensitivity Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetOverallVolume
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetOverallVolume() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetOverallVolume");
|
|
|
|
Params::NoceSystemSaveGame_GetOverallVolume Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetSFXVolume
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetSFXVolume() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetSFXVolume");
|
|
|
|
Params::NoceSystemSaveGame_GetSFXVolume Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetShowSubtitleNames
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetShowSubtitleNames() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetShowSubtitleNames");
|
|
|
|
Params::NoceSystemSaveGame_GetShowSubtitleNames Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetShowSubtitles
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetShowSubtitles() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetShowSubtitles");
|
|
|
|
Params::NoceSystemSaveGame_GetShowSubtitles Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetSprintToggle
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetSprintToggle() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetSprintToggle");
|
|
|
|
Params::NoceSystemSaveGame_GetSprintToggle Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetSubtitleBackground
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingSubtitleBackground ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingSubtitleBackground UNoceSystemSaveGame::GetSubtitleBackground() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleBackground");
|
|
|
|
Params::NoceSystemSaveGame_GetSubtitleBackground Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetSubtitleColor
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingSubtitleColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingSubtitleColor UNoceSystemSaveGame::GetSubtitleColor() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleColor");
|
|
|
|
Params::NoceSystemSaveGame_GetSubtitleColor Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetSubtitleFont
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingFont ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingFont UNoceSystemSaveGame::GetSubtitleFont() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleFont");
|
|
|
|
Params::NoceSystemSaveGame_GetSubtitleFont Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetSubtitleSize
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingSize ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingSize UNoceSystemSaveGame::GetSubtitleSize() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetSubtitleSize");
|
|
|
|
Params::NoceSystemSaveGame_GetSubtitleSize Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetTutorialVisibility
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::GetTutorialVisibility() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetTutorialVisibility");
|
|
|
|
Params::NoceSystemSaveGame_GetTutorialVisibility Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetUIFont
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// ENoceGameSettingFont ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceGameSettingFont UNoceSystemSaveGame::GetUIFont() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetUIFont");
|
|
|
|
Params::NoceSystemSaveGame_GetUIFont Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetUIVolume
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetUIVolume() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetUIVolume");
|
|
|
|
Params::NoceSystemSaveGame_GetUIVolume Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetVoiceLanguage
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// ENoceLanguageType ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
ENoceLanguageType UNoceSystemSaveGame::GetVoiceLanguage() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetVoiceLanguage");
|
|
|
|
Params::NoceSystemSaveGame_GetVoiceLanguage Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.GetVoiceVolume
|
|
// (Final, Native, Public, Const)
|
|
// Parameters:
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceSystemSaveGame::GetVoiceVolume() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "GetVoiceVolume");
|
|
|
|
Params::NoceSystemSaveGame_GetVoiceVolume Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceSystemSaveGame.IsSettingInitialized
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceSystemSaveGame::IsSettingInitialized() const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceSystemSaveGame", "IsSettingInitialized");
|
|
|
|
Params::NoceSystemSaveGame_IsSettingInitialized Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTentacleSubsystem.GetTentacleClass
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// TSoftClassPtr<class UClass> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSoftClassPtr<class UClass> UNoceTentacleSubsystem::GetTentacleClass()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTentacleSubsystem", "GetTentacleClass");
|
|
|
|
Params::NoceTentacleSubsystem_GetTentacleClass Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTentacleSubsystem.IsTentacleEmpty
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceTentacleSubsystem::IsTentacleEmpty()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTentacleSubsystem", "IsTentacleEmpty");
|
|
|
|
Params::NoceTentacleSubsystem_IsTentacleEmpty Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTentacleSubsystem.OnTentacleExist
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTentacleSubsystem::OnTentacleExist(bool Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTentacleSubsystem", "OnTentacleExist");
|
|
|
|
Params::NoceTentacleSubsystem_OnTentacleExist Parms{};
|
|
|
|
Parms.Value = Value;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTentacleSubsystem.RegisterTentacle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTentacleSubsystem::RegisterTentacle(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTentacleSubsystem", "RegisterTentacle");
|
|
|
|
Params::NoceTentacleSubsystem_RegisterTentacle Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* RequestActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName LinkName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTentacleSubsystem::RequestTentacleLink(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTentacleSubsystem", "RequestTentacleLink");
|
|
|
|
Params::NoceTentacleSubsystem_RequestTentacleLink Parms{};
|
|
|
|
Parms.RequestActor = RequestActor;
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.LinkName = LinkName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTentacleSubsystem.RequestTentacleLink_BP
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// class AActor* RequestActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class AActor* TargetActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName LinkName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTentacleSubsystem::RequestTentacleLink_BP(class AActor* RequestActor, class AActor* TargetActor, class FName LinkName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTentacleSubsystem", "RequestTentacleLink_BP");
|
|
|
|
Params::NoceTentacleSubsystem_RequestTentacleLink_BP Parms{};
|
|
|
|
Parms.RequestActor = RequestActor;
|
|
Parms.TargetActor = TargetActor;
|
|
Parms.LinkName = LinkName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTentacleSubsystem.UnRegisterTentacle
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InActor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTentacleSubsystem::UnRegisterTentacle(class AActor* InActor)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTentacleSubsystem", "UnRegisterTentacle");
|
|
|
|
Params::NoceTentacleSubsystem_UnRegisterTentacle Parms{};
|
|
|
|
Parms.InActor = InActor;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTickConditionHandler.Discontinued_BP
|
|
// (Event, Public, BlueprintEvent)
|
|
|
|
void UNoceTickConditionHandler::Discontinued_BP()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTickConditionHandler", "Discontinued_BP");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTickConditionHandler.StopHandleCondition
|
|
// (Native, Public, BlueprintCallable)
|
|
|
|
void UNoceTickConditionHandler::StopHandleCondition()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTickConditionHandler", "StopHandleCondition");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeComponent.AddNiagaraComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UFXSystemComponent* InFXSystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTimeComponent::AddNiagaraComponent(class UFXSystemComponent* InFXSystemComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeComponent", "AddNiagaraComponent");
|
|
|
|
Params::NoceTimeComponent_AddNiagaraComponent Parms{};
|
|
|
|
Parms.InFXSystemComponent = InFXSystemComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeComponent.ApplyHitStopTimeDilation
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InTimeDilation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDuration (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTimeComponent::ApplyHitStopTimeDilation(float InTimeDilation, float InDuration)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeComponent", "ApplyHitStopTimeDilation");
|
|
|
|
Params::NoceTimeComponent_ApplyHitStopTimeDilation Parms{};
|
|
|
|
Parms.InTimeDilation = InTimeDilation;
|
|
Parms.InDuration = InDuration;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeComponent.IsDuringHitStopTimer
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceTimeComponent::IsDuringHitStopTimer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeComponent", "IsDuringHitStopTimer");
|
|
|
|
Params::NoceTimeComponent_IsDuringHitStopTimer Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeComponent.OnHitStopTimerUp
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceTimeComponent::OnHitStopTimerUp()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeComponent", "OnHitStopTimerUp");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeComponent.OnPlayerEnterEvent
|
|
// (Final, Native, Protected)
|
|
|
|
void UNoceTimeComponent::OnPlayerEnterEvent()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeComponent", "OnPlayerEnterEvent");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTimeComponent.RemoveNiagaraComponent
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UFXSystemComponent* InFXSystemComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTimeComponent::RemoveNiagaraComponent(class UFXSystemComponent* InFXSystemComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTimeComponent", "RemoveNiagaraComponent");
|
|
|
|
Params::NoceTimeComponent_RemoveNiagaraComponent Parms{};
|
|
|
|
Parms.InFXSystemComponent = InFXSystemComponent;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitleGameMode.OnLoadGame
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName MapNameToLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTitleGameMode::OnLoadGame(class FName MapNameToLoad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitleGameMode", "OnLoadGame");
|
|
|
|
Params::NoceTitleGameMode_OnLoadGame Parms{};
|
|
|
|
Parms.MapNameToLoad = MapNameToLoad;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitleGameMode.OnNewGame
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName MapNameToLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTitleGameMode::OnNewGame(class FName MapNameToLoad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitleGameMode", "OnNewGame");
|
|
|
|
Params::NoceTitleGameMode_OnNewGame Parms{};
|
|
|
|
Parms.MapNameToLoad = MapNameToLoad;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitleGameMode.UpdateTitleScene
|
|
// (Native, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceEndingType EndingType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CorruptLevel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceTitleGameMode::UpdateTitleScene(ENoceEndingType EndingType, int32 CorruptLevel)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitleGameMode", "UpdateTitleScene");
|
|
|
|
Params::NoceTitleGameMode_UpdateTitleScene Parms{};
|
|
|
|
Parms.EndingType = EndingType;
|
|
Parms.CorruptLevel = CorruptLevel;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTitleTextWidget.SetText
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InText (Parm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTitleTextWidget::SetText(const class FText& InText)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTitleTextWidget", "SetText");
|
|
|
|
Params::NoceTitleTextWidget_SetText Parms{};
|
|
|
|
Parms.InText = std::move(InText);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceTutorialPopWindowWidget.ShowTutorial
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FText& InTitle (Parm, NativeAccessSpecifierPublic)
|
|
// const TArray<struct FNoceUITutorialPopWindowPageData>&InData (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceTutorialPopWindowWidget::ShowTutorial(const class FText& InTitle, const TArray<struct FNoceUITutorialPopWindowPageData>& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceTutorialPopWindowWidget", "ShowTutorial");
|
|
|
|
Params::NoceTutorialPopWindowWidget_ShowTutorial Parms{};
|
|
|
|
Parms.InTitle = std::move(InTitle);
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIActionImage.SetInputAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIActionImage::SetInputAction(class FName ActionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIActionImage", "SetInputAction");
|
|
|
|
Params::NoceUIActionImage_SetInputAction Parms{};
|
|
|
|
Parms.ActionName = ActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIActionImage.UpdateIcon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUIActionImage::UpdateIcon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIActionImage", "UpdateIcon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIContainerInterface.OnChildMouseDown
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUIContainerInterface::OnChildMouseDown(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseDown");
|
|
|
|
Params::NoceUIContainerInterface_OnChildMouseDown Parms{};
|
|
|
|
Parms.ChildWidget = ChildWidget;
|
|
Parms.MouseEvent = std::move(MouseEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Reply != nullptr)
|
|
*Reply = std::move(Parms.Reply);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIContainerInterface.OnChildMouseEnter
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUIContainerInterface::OnChildMouseEnter(class UUserWidget* ChildWidget, struct FEventReply* Reply)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseEnter");
|
|
|
|
Params::NoceUIContainerInterface_OnChildMouseEnter Parms{};
|
|
|
|
Parms.ChildWidget = ChildWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Reply != nullptr)
|
|
*Reply = std::move(Parms.Reply);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIContainerInterface.OnChildMouseLeave
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUIContainerInterface::OnChildMouseLeave(class UUserWidget* ChildWidget, struct FEventReply* Reply)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseLeave");
|
|
|
|
Params::NoceUIContainerInterface_OnChildMouseLeave Parms{};
|
|
|
|
Parms.ChildWidget = ChildWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Reply != nullptr)
|
|
*Reply = std::move(Parms.Reply);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIContainerInterface.OnChildMouseUp
|
|
// (Native, Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UUserWidget* ChildWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FPointerEvent& MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FEventReply* Reply (Parm, OutParm, NativeAccessSpecifierPublic)
|
|
|
|
void INoceUIContainerInterface::OnChildMouseUp(class UUserWidget* ChildWidget, const struct FPointerEvent& MouseEvent, struct FEventReply* Reply)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceUIContainerInterface", "OnChildMouseUp");
|
|
|
|
Params::NoceUIContainerInterface_OnChildMouseUp Parms{};
|
|
|
|
Parms.ChildWidget = ChildWidget;
|
|
Parms.MouseEvent = std::move(MouseEvent);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (Reply != nullptr)
|
|
*Reply = std::move(Parms.Reply);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIAttributeWidgetData.GetHealthPercent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceUIAttributeWidgetData::GetHealthPercent(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetHealthPercent");
|
|
|
|
Params::NoceUIAttributeWidgetData_GetHealthPercent Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIAttributeWidgetData.GetSanityFlowerNum
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* SmallFlowerNum (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIAttributeWidgetData::GetSanityFlowerNum(float InValue, int32* SmallFlowerNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetSanityFlowerNum");
|
|
|
|
Params::NoceUIAttributeWidgetData_GetSanityFlowerNum Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (SmallFlowerNum != nullptr)
|
|
*SmallFlowerNum = Parms.SmallFlowerNum;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIAttributeWidgetData.GetStaminaPercent
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceUIAttributeWidgetData::GetStaminaPercent(float InValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIAttributeWidgetData", "GetStaminaPercent");
|
|
|
|
Params::NoceUIAttributeWidgetData_GetStaminaPercent Parms{};
|
|
|
|
Parms.InValue = InValue;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIDurabilityWidgetData.GetImageData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InMaxDurabilityNum (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceUIDurabilityImageData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceUIDurabilityImageData UNoceUIDurabilityWidgetData::GetImageData(int32 InMaxDurabilityNum)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIDurabilityWidgetData", "GetImageData");
|
|
|
|
Params::NoceUIDurabilityWidgetData_GetImageData Parms{};
|
|
|
|
Parms.InMaxDurabilityNum = InMaxDurabilityNum;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIDurabilityWidgetData.GetTextData
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceUIDurabilityWidgetData::GetTextData(float InDurabilityRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIDurabilityWidgetData", "GetTextData");
|
|
|
|
Params::NoceUIDurabilityWidgetData_GetTextData Parms{};
|
|
|
|
Parms.InDurabilityRatio = InDurabilityRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIChooseSkinWidgetData.GetData
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// ENocePlayerOutfit Type (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceUIChooseSkinData ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceUIChooseSkinData UNoceUIChooseSkinWidgetData::GetData(ENocePlayerOutfit Type)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIChooseSkinWidgetData", "GetData");
|
|
|
|
Params::NoceUIChooseSkinWidgetData_GetData Parms{};
|
|
|
|
Parms.Type = Type;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.Conv_SoftObjPathToSoftTextureRef
|
|
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& SoftObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TSoftObjectPtr<class UTexture2D> ReturnValue (Parm, OutParm, ReturnParm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
TSoftObjectPtr<class UTexture2D> UNoceUIFunctionLibrary::Conv_SoftObjPathToSoftTextureRef(const struct FSoftObjectPath& SoftObjectPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "Conv_SoftObjPathToSoftTextureRef");
|
|
|
|
Params::NoceUIFunctionLibrary_Conv_SoftObjPathToSoftTextureRef Parms{};
|
|
|
|
Parms.SoftObjectPath = std::move(SoftObjectPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoTableRow
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceChapterInfoTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceChapterInfoTableRow UNoceUIFunctionLibrary::GetChapterInfoTableRow(const struct FGameplayTag& ProgressTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterInfoTableRow");
|
|
|
|
Params::NoceUIFunctionLibrary_GetChapterInfoTableRow Parms{};
|
|
|
|
Parms.ProgressTag = std::move(ProgressTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetChapterInfoText
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceUIFunctionLibrary::GetChapterInfoText(const struct FGameplayTag& ProgressTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterInfoText");
|
|
|
|
Params::NoceUIFunctionLibrary_GetChapterInfoText Parms{};
|
|
|
|
Parms.ProgressTag = std::move(ProgressTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetChapterTextByType
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceChapterType ChapterType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
class FText UNoceUIFunctionLibrary::GetChapterTextByType(ENoceChapterType ChapterType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetChapterTextByType");
|
|
|
|
Params::NoceUIFunctionLibrary_GetChapterTextByType Parms{};
|
|
|
|
Parms.ChapterType = ChapterType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetGamepadInputImageResource
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults)
|
|
// Parameters:
|
|
// const struct FNoceUIInputImageTableRow& InData (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FSoftObjectPath UNoceUIFunctionLibrary::GetGamepadInputImageResource(const struct FNoceUIInputImageTableRow& InData)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetGamepadInputImageResource");
|
|
|
|
Params::NoceUIFunctionLibrary_GetGamepadInputImageResource Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetGuideDataFromHandle
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FDataTableRowHandle& InData (ConstParm, Parm, NoDestructor, NativeAccessSpecifierPublic)
|
|
// bool IsRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FNoceUIGuideData> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FNoceUIGuideData> UNoceUIFunctionLibrary::GetGuideDataFromHandle(const struct FDataTableRowHandle& InData, bool IsRight)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetGuideDataFromHandle");
|
|
|
|
Params::NoceUIFunctionLibrary_GetGuideDataFromHandle Parms{};
|
|
|
|
Parms.InData = std::move(InData);
|
|
Parms.IsRight = IsRight;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetInputImageResource
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FName& InIconName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FSoftObjectPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FSoftObjectPath UNoceUIFunctionLibrary::GetInputImageResource(const class FName& InIconName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetInputImageResource");
|
|
|
|
Params::NoceUIFunctionLibrary_GetInputImageResource Parms{};
|
|
|
|
Parms.InIconName = InIconName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetLocationInfo
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceLocationInfoTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceLocationInfoTableRow UNoceUIFunctionLibrary::GetLocationInfo(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetLocationInfo");
|
|
|
|
Params::NoceUIFunctionLibrary_GetLocationInfo Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetMissionHint
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FGameplayTagContainer& AdditionalProgressTag (Parm, NativeAccessSpecifierPublic)
|
|
// struct FNoceMissionHintTableRow ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
struct FNoceMissionHintTableRow UNoceUIFunctionLibrary::GetMissionHint(const struct FGameplayTag& ProgressTag, const struct FGameplayTagContainer& AdditionalProgressTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetMissionHint");
|
|
|
|
Params::NoceUIFunctionLibrary_GetMissionHint Parms{};
|
|
|
|
Parms.ProgressTag = std::move(ProgressTag);
|
|
Parms.AdditionalProgressTag = std::move(AdditionalProgressTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetMissionHintsByChapterName
|
|
// (Final, Native, Static, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const class FString& InChapterName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<struct FNoceMissionHintTableRow> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
|
|
|
|
TArray<struct FNoceMissionHintTableRow> UNoceUIFunctionLibrary::GetMissionHintsByChapterName(const class FString& InChapterName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetMissionHintsByChapterName");
|
|
|
|
Params::NoceUIFunctionLibrary_GetMissionHintsByChapterName Parms{};
|
|
|
|
Parms.InChapterName = std::move(InChapterName);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDown
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TArray<bool>& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<bool>& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 EndIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NeedTop (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NeedBottom (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIFunctionLibrary::GetNeedTopDown(const TArray<bool>& IsVisibles, const TArray<bool>& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, bool* NeedTop, bool* NeedBottom)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetNeedTopDown");
|
|
|
|
Params::NoceUIFunctionLibrary_GetNeedTopDown Parms{};
|
|
|
|
Parms.IsVisibles = std::move(IsVisibles);
|
|
Parms.IsNews = std::move(IsNews);
|
|
Parms.StartIndex = StartIndex;
|
|
Parms.EndIndex = EndIndex;
|
|
Parms.CurrentIndex = CurrentIndex;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NeedTop != nullptr)
|
|
*NeedTop = Parms.NeedTop;
|
|
|
|
if (NeedBottom != nullptr)
|
|
*NeedBottom = Parms.NeedBottom;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetNeedTopDownWithTextCheck
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TArray<bool>& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<bool>& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// int32 StartIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 EndIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32 CurrentIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const TArray<class FText>& Texts (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// bool* NeedTop (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NeedBottom (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIFunctionLibrary::GetNeedTopDownWithTextCheck(const TArray<bool>& IsVisibles, const TArray<bool>& IsNews, int32 StartIndex, int32 EndIndex, int32 CurrentIndex, const TArray<class FText>& Texts, bool* NeedTop, bool* NeedBottom)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetNeedTopDownWithTextCheck");
|
|
|
|
Params::NoceUIFunctionLibrary_GetNeedTopDownWithTextCheck Parms{};
|
|
|
|
Parms.IsVisibles = std::move(IsVisibles);
|
|
Parms.IsNews = std::move(IsNews);
|
|
Parms.StartIndex = StartIndex;
|
|
Parms.EndIndex = EndIndex;
|
|
Parms.CurrentIndex = CurrentIndex;
|
|
Parms.Texts = std::move(Texts);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (NeedTop != nullptr)
|
|
*NeedTop = Parms.NeedTop;
|
|
|
|
if (NeedBottom != nullptr)
|
|
*NeedBottom = Parms.NeedBottom;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.GetPriorityIndex
|
|
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<int32>& InIDIndexes (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const int32& InIDIndex (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// TArray<int32>& InPriorities (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
|
|
// const int32& InPriority (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* OutArrayIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIFunctionLibrary::GetPriorityIndex(TArray<int32>& InIDIndexes, const int32& InIDIndex, TArray<int32>& InPriorities, const int32& InPriority, int32* OutArrayIndex)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "GetPriorityIndex");
|
|
|
|
Params::NoceUIFunctionLibrary_GetPriorityIndex Parms{};
|
|
|
|
Parms.InIDIndexes = std::move(InIDIndexes);
|
|
Parms.InIDIndex = InIDIndex;
|
|
Parms.InPriorities = std::move(InPriorities);
|
|
Parms.InPriority = InPriority;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
InIDIndexes = std::move(Parms.InIDIndexes);
|
|
InPriorities = std::move(Parms.InPriorities);
|
|
|
|
if (OutArrayIndex != nullptr)
|
|
*OutArrayIndex = Parms.OutArrayIndex;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.IsNewNotebookContent
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// const TArray<bool>& IsVisibles (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// const TArray<bool>& IsNews (ConstParm, Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
// int32 Index_0 (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceUIFunctionLibrary::IsNewNotebookContent(const TArray<bool>& IsVisibles, const TArray<bool>& IsNews, int32 Index_0)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "IsNewNotebookContent");
|
|
|
|
Params::NoceUIFunctionLibrary_IsNewNotebookContent Parms{};
|
|
|
|
Parms.IsVisibles = std::move(IsVisibles);
|
|
Parms.IsNews = std::move(IsNews);
|
|
Parms.Index_0 = Index_0;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.IsVisibleInHierarchy
|
|
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// class UWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceUIFunctionLibrary::IsVisibleInHierarchy(class UWidget* InWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "IsVisibleInHierarchy");
|
|
|
|
Params::NoceUIFunctionLibrary_IsVisibleInHierarchy Parms{};
|
|
|
|
Parms.InWidget = InWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.SetImage
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class UImage* InImage (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FSoftObjectPath& InResourceObjectPath (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIFunctionLibrary::SetImage(class UImage* InImage, const struct FSoftObjectPath& InResourceObjectPath)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "SetImage");
|
|
|
|
Params::NoceUIFunctionLibrary_SetImage Parms{};
|
|
|
|
Parms.InImage = InImage;
|
|
Parms.InResourceObjectPath = std::move(InResourceObjectPath);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIFunctionLibrary.SetInputImage
|
|
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class UImage* InImage (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FName& InIconName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIFunctionLibrary::SetInputImage(class UImage* InImage, const class FName& InIconName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = StaticClass()->GetFunction("NoceUIFunctionLibrary", "SetInputImage");
|
|
|
|
Params::NoceUIFunctionLibrary_SetInputImage Parms{};
|
|
|
|
Parms.InImage = InImage;
|
|
Parms.InIconName = InIconName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
GetDefaultObj()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIGameplayTagMappingImage.SetColorByKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIGameplayTagMappingImage::SetColorByKey(const struct FGameplayTag& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetColorByKey");
|
|
|
|
Params::NoceUIGameplayTagMappingImage_SetColorByKey Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageByKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTag& Key (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIGameplayTagMappingImage::SetImageByKey(const struct FGameplayTag& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetImageByKey");
|
|
|
|
Params::NoceUIGameplayTagMappingImage_SetImageByKey Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIGameplayTagMappingImage.SetImageIfHasKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FGameplayTagContainer& TagContainer (Parm, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceUIGameplayTagMappingImage::SetImageIfHasKey(const struct FGameplayTagContainer& TagContainer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIGameplayTagMappingImage", "SetImageIfHasKey");
|
|
|
|
Params::NoceUIGameplayTagMappingImage_SetImageIfHasKey Parms{};
|
|
|
|
Parms.TagContainer = std::move(TagContainer);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIImage.SetImageTexture
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftObjectPath& InImageTexture (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIImage::SetImageTexture(const struct FSoftObjectPath& InImageTexture)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIImage", "SetImageTexture");
|
|
|
|
Params::NoceUIImage_SetImageTexture Parms{};
|
|
|
|
Parms.InImageTexture = std::move(InImageTexture);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIInputDirectionHelper.IsLeftRight
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceUIInputDirectionHelper::IsLeftRight(const struct FKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIInputDirectionHelper", "IsLeftRight");
|
|
|
|
Params::NoceUIInputDirectionHelper_IsLeftRight Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIInputDirectionHelper.IsUpDown
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FKey& Key (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceUIInputDirectionHelper::IsUpDown(const struct FKey& Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIInputDirectionHelper", "IsUpDown");
|
|
|
|
Params::NoceUIInputDirectionHelper_IsUpDown Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIInputDirectionHelper.SetAnalogValue
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FKey& Key (ConstParm, Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIInputDirectionHelper::SetAnalogValue(const struct FKey& Key, float Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIInputDirectionHelper", "SetAnalogValue");
|
|
|
|
Params::NoceUIInputDirectionHelper_SetAnalogValue Parms{};
|
|
|
|
Parms.Key = std::move(Key);
|
|
Parms.Value = Value;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIInputDirectionHelper.SetupKeys
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUIInputDirectionHelper::SetupKeys()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIInputDirectionHelper", "SetupKeys");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIKBActionImage.SetInputAction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIKBActionImage::SetInputAction(class FName ActionName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIKBActionImage", "SetInputAction");
|
|
|
|
Params::NoceUIKBActionImage_SetInputAction Parms{};
|
|
|
|
Parms.ActionName = ActionName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIKBActionImage.UpdateIcon
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUIKBActionImage::UpdateIcon()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIKBActionImage", "UpdateIcon");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIKeyMappingImage.SetDefaultImage
|
|
// (Native, Event, Protected, BlueprintEvent)
|
|
|
|
void UNoceUIKeyMappingImage::SetDefaultImage()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIKeyMappingImage", "SetDefaultImage");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIKeyMappingImage.SetImageKey
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIKeyMappingImage::SetImageKey(int32 Key)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIKeyMappingImage", "SetImageKey");
|
|
|
|
Params::NoceUIKeyMappingImage_SetImageKey Parms{};
|
|
|
|
Parms.Key = Key;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUILockOnTarget.BP_FadeIn
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceUILockOnTarget::BP_FadeIn()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUILockOnTarget", "BP_FadeIn");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUILockOnTarget.BP_FadeOut
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UNoceUILockOnTarget::BP_FadeOut()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUILockOnTarget", "BP_FadeOut");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIMissionSubsystem.OnGameProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIMissionSubsystem::OnGameProgressChanged(const struct FGameplayTag& ProgressTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIMissionSubsystem", "OnGameProgressChanged");
|
|
|
|
Params::NoceUIMissionSubsystem_OnGameProgressChanged Parms{};
|
|
|
|
Parms.ProgressTag = std::move(ProgressTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIMissionSubsystem.OnMissionStart
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// const class FText& InMissionHint (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIMissionSubsystem::OnMissionStart(const class FText& InMissionHint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIMissionSubsystem", "OnMissionStart");
|
|
|
|
Params::NoceUIMissionSubsystem_OnMissionStart Parms{};
|
|
|
|
Parms.InMissionHint = std::move(InMissionHint);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIRestrictionOverlay.BindEvents
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUIRestrictionOverlay::BindEvents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIRestrictionOverlay", "BindEvents");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIRestrictionOverlay.OnRestrictionChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool IsAdd (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUIRestrictionOverlay::OnRestrictionChanged(ENoceUIRestrictionType InType, bool IsAdd)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIRestrictionOverlay", "OnRestrictionChanged");
|
|
|
|
Params::NoceUIRestrictionOverlay_OnRestrictionChanged Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.IsAdd = IsAdd;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUIRestrictionOverlay.UnbindEvents
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUIRestrictionOverlay::UnbindEvents()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUIRestrictionOverlay", "UnbindEvents");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.AddRestriction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUISubsystem::AddRestriction(ENoceUIRestrictionType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "AddRestriction");
|
|
|
|
Params::NoceUISubsystem_AddRestriction Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.AddWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UUserWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUISubsystem::AddWidget(class UUserWidget* InWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "AddWidget");
|
|
|
|
Params::NoceUISubsystem_AddWidget Parms{};
|
|
|
|
Parms.InWidget = InWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.Clear
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUISubsystem::Clear()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "Clear");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.ClearWidgetStack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUISubsystem::ClearWidgetStack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "ClearWidgetStack");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.GetTopWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UUserWidget* UNoceUISubsystem::GetTopWidget()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "GetTopWidget");
|
|
|
|
Params::NoceUISubsystem_GetTopWidget Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.GetWidget
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UUserWidget* UNoceUISubsystem::GetWidget(class APlayerController* PlayerController, const struct FSoftClassPath& Path)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "GetWidget");
|
|
|
|
Params::NoceUISubsystem_GetWidget Parms{};
|
|
|
|
Parms.PlayerController = PlayerController;
|
|
Parms.Path = std::move(Path);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.GetWidgetByName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName WidgetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UUserWidget* UNoceUISubsystem::GetWidgetByName(class APlayerController* PlayerController, class FName WidgetName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "GetWidgetByName");
|
|
|
|
Params::NoceUISubsystem_GetWidgetByName Parms{};
|
|
|
|
Parms.PlayerController = PlayerController;
|
|
Parms.WidgetName = WidgetName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.GetWidgetPathByName
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName WidgetName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FSoftClassPath ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
struct FSoftClassPath UNoceUISubsystem::GetWidgetPathByName(class FName WidgetName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "GetWidgetPathByName");
|
|
|
|
Params::NoceUISubsystem_GetWidgetPathByName Parms{};
|
|
|
|
Parms.WidgetName = WidgetName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.GetWidgetStack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// TArray<class UUserWidget*> ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
|
|
|
|
TArray<class UUserWidget*> UNoceUISubsystem::GetWidgetStack()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "GetWidgetStack");
|
|
|
|
Params::NoceUISubsystem_GetWidgetStack Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.HasRestriction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceUISubsystem::HasRestriction(ENoceUIRestrictionType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "HasRestriction");
|
|
|
|
Params::NoceUISubsystem_HasRestriction Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.IsWidgetInStack
|
|
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* IsInStack (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UUserWidget** Widget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUISubsystem::IsWidgetInStack(const struct FSoftClassPath& Path, bool* IsInStack, class UUserWidget** Widget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "IsWidgetInStack");
|
|
|
|
Params::NoceUISubsystem_IsWidgetInStack Parms{};
|
|
|
|
Parms.Path = std::move(Path);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (IsInStack != nullptr)
|
|
*IsInStack = Parms.IsInStack;
|
|
|
|
if (Widget != nullptr)
|
|
*Widget = Parms.Widget;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.NotifyInputDeviceChange
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceUISubsystem::NotifyInputDeviceChange()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "NotifyInputDeviceChange");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.RemoveCreatedUIWidget
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const struct FSoftClassPath& Path (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUISubsystem::RemoveCreatedUIWidget(const struct FSoftClassPath& Path)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "RemoveCreatedUIWidget");
|
|
|
|
Params::NoceUISubsystem_RemoveCreatedUIWidget Parms{};
|
|
|
|
Parms.Path = std::move(Path);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.RemoveRestriction
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// ENoceUIRestrictionType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUISubsystem::RemoveRestriction(ENoceUIRestrictionType InType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "RemoveRestriction");
|
|
|
|
Params::NoceUISubsystem_RemoveRestriction Parms{};
|
|
|
|
Parms.InType = InType;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.RemoveWidget
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class UUserWidget* InWidget (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUISubsystem::RemoveWidget(class UUserWidget* InWidget)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "RemoveWidget");
|
|
|
|
Params::NoceUISubsystem_RemoveWidget Parms{};
|
|
|
|
Parms.InWidget = InWidget;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUISubsystem.RequestLoad
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// const TArray<struct FSoftClassPath>& WidgetPaths (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUISubsystem::RequestLoad(const TArray<struct FSoftClassPath>& WidgetPaths)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUISubsystem", "RequestLoad");
|
|
|
|
Params::NoceUISubsystem_RequestLoad Parms{};
|
|
|
|
Parms.WidgetPaths = std::move(WidgetPaths);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceUpgradePopResultWidget.ShowResult
|
|
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// ENoceUpgradeType InType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InEmaName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* NoUse (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceUpgradePopResultWidget::ShowResult(ENoceUpgradeType InType, class FName InEmaName, bool* NoUse)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceUpgradePopResultWidget", "ShowResult");
|
|
|
|
Params::NoceUpgradePopResultWidget_ShowResult Parms{};
|
|
|
|
Parms.InType = InType;
|
|
Parms.InEmaName = InEmaName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (NoUse != nullptr)
|
|
*NoUse = Parms.NoUse;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceVerticalGrid.SetNumItemsPerLine
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// int32 InNumber (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceVerticalGrid::SetNumItemsPerLine(int32 InNumber)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceVerticalGrid", "SetNumItemsPerLine");
|
|
|
|
Params::NoceVerticalGrid_SetNumItemsPerLine Parms{};
|
|
|
|
Parms.InNumber = InNumber;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWalkToComponentInterface.GetIsRunTo
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceWalkToComponentInterface::GetIsRunTo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsRunTo");
|
|
|
|
Params::NoceWalkToComponentInterface_GetIsRunTo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkTo
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceWalkToComponentInterface::GetIsWalkTo()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsWalkTo");
|
|
|
|
Params::NoceWalkToComponentInterface_GetIsWalkTo Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWalkToComponentInterface.GetIsWalkToWithCameraRotation
|
|
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool INoceWalkToComponentInterface::GetIsWalkToWithCameraRotation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = AsUObject()->Class->GetFunction("NoceWalkToComponentInterface", "GetIsWalkToWithCameraRotation");
|
|
|
|
Params::NoceWalkToComponentInterface_GetIsWalkToWithCameraRotation Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
AsUObject()->ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWaveSpawnManager.OnGameProgressChanged
|
|
// (Final, Native, Protected)
|
|
// Parameters:
|
|
// const struct FGameplayTag& NewTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void ANoceWaveSpawnManager::OnGameProgressChanged(const struct FGameplayTag& NewTag)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWaveSpawnManager", "OnGameProgressChanged");
|
|
|
|
Params::NoceWaveSpawnManager_OnGameProgressChanged Parms{};
|
|
|
|
Parms.NewTag = std::move(NewTag);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetAttackInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutExtraAttackMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutWinceMultiplier (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWeaponSubsystem::GetAttackInfo(class FName InWeaponName, float InDurabilityRatio, float* OutAttackMultiplier, float* OutExtraAttackMultiplier, float* OutWinceMultiplier)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetAttackInfo");
|
|
|
|
Params::NoceWeaponSubsystem_GetAttackInfo Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InDurabilityRatio = InDurabilityRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutAttackMultiplier != nullptr)
|
|
*OutAttackMultiplier = Parms.OutAttackMultiplier;
|
|
|
|
if (OutExtraAttackMultiplier != nullptr)
|
|
*OutExtraAttackMultiplier = Parms.OutExtraAttackMultiplier;
|
|
|
|
if (OutWinceMultiplier != nullptr)
|
|
*OutWinceMultiplier = Parms.OutWinceMultiplier;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetCanBeBroken
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceWeaponSubsystem::GetCanBeBroken(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanBeBroken");
|
|
|
|
Params::NoceWeaponSubsystem_GetCanBeBroken Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetCanBeBrokenInShiromukuRevive2
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceWeaponSubsystem::GetCanBeBrokenInShiromukuRevive2(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanBeBrokenInShiromukuRevive2");
|
|
|
|
Params::NoceWeaponSubsystem_GetCanBeBrokenInShiromukuRevive2 Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetCanCostDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceWeaponSubsystem::GetCanCostDurability(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanCostDurability");
|
|
|
|
Params::NoceWeaponSubsystem_GetCanCostDurability Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetCanDiscard
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceWeaponSubsystem::GetCanDiscard(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanDiscard");
|
|
|
|
Params::NoceWeaponSubsystem_GetCanDiscard Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetCanFocusAttack
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceWeaponSubsystem::GetCanFocusAttack(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetCanFocusAttack");
|
|
|
|
Params::NoceWeaponSubsystem_GetCanFocusAttack Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetDeflectRate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceWeaponSubsystem::GetDeflectRate(class FName InWeaponName, float InDurabilityRatio)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetDeflectRate");
|
|
|
|
Params::NoceWeaponSubsystem_GetDeflectRate Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InDurabilityRatio = InDurabilityRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetDurabilityUICount
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDurability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* OutUIMaxCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// int32* OutUICount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWeaponSubsystem::GetDurabilityUICount(class FName InWeaponName, float InDurability, int32* OutUIMaxCount, int32* OutUICount)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetDurabilityUICount");
|
|
|
|
Params::NoceWeaponSubsystem_GetDurabilityUICount Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InDurability = InDurability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutUIMaxCount != nullptr)
|
|
*OutUIMaxCount = Parms.OutUIMaxCount;
|
|
|
|
if (OutUICount != nullptr)
|
|
*OutUICount = Parms.OutUICount;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetMaxDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceWeaponSubsystem::GetMaxDurability(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetMaxDurability");
|
|
|
|
Params::NoceWeaponSubsystem_GetMaxDurability Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetOverrideComboInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InComboName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// struct FNoceWeaponInfoOverride* OutComboInfo (Parm, OutParm, NoDestructor, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWeaponSubsystem::GetOverrideComboInfo(class FName InWeaponName, class FName InComboName, bool* OutFound, struct FNoceWeaponInfoOverride* OutComboInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetOverrideComboInfo");
|
|
|
|
Params::NoceWeaponSubsystem_GetOverrideComboInfo Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InComboName = InComboName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutFound != nullptr)
|
|
*OutFound = Parms.OutFound;
|
|
|
|
if (OutComboInfo != nullptr)
|
|
*OutComboInfo = std::move(Parms.OutComboInfo);
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetOverrideStaminaKeyCost
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InStaminaKey (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float* OutStaminaCost (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWeaponSubsystem::GetOverrideStaminaKeyCost(class FName InWeaponName, class FName InStaminaKey, bool* OutFound, float* OutStaminaCost)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetOverrideStaminaKeyCost");
|
|
|
|
Params::NoceWeaponSubsystem_GetOverrideStaminaKeyCost Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InStaminaKey = InStaminaKey;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutFound != nullptr)
|
|
*OutFound = Parms.OutFound;
|
|
|
|
if (OutStaminaCost != nullptr)
|
|
*OutStaminaCost = Parms.OutStaminaCost;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetUIInfo
|
|
// (Final, Native, Public, HasOutParams, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InDurabilityRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool* OutShowOnUI (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWeaponSubsystem::GetUIInfo(class FName InWeaponName, float InDurabilityRatio, bool* OutShowOnUI)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetUIInfo");
|
|
|
|
Params::NoceWeaponSubsystem_GetUIInfo Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InDurabilityRatio = InDurabilityRatio;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
if (OutShowOnUI != nullptr)
|
|
*OutShowOnUI = Parms.OutShowOnUI;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetUseFocusAttackWhenFullCharged
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceWeaponSubsystem::GetUseFocusAttackWhenFullCharged(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetUseFocusAttackWhenFullCharged");
|
|
|
|
Params::NoceWeaponSubsystem_GetUseFocusAttackWhenFullCharged Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetWeaponInfoDataAssetByName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UNoceWeaponInfoDataAsset* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class UNoceWeaponInfoDataAsset* UNoceWeaponSubsystem::GetWeaponInfoDataAssetByName(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetWeaponInfoDataAssetByName");
|
|
|
|
Params::NoceWeaponSubsystem_GetWeaponInfoDataAssetByName Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.GetWeaponQueryName
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class FName UNoceWeaponSubsystem::GetWeaponQueryName(class FName InWeaponName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "GetWeaponQueryName");
|
|
|
|
Params::NoceWeaponSubsystem_GetWeaponQueryName Parms{};
|
|
|
|
Parms.InWeaponName = InWeaponName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWeaponSubsystem.SpawnWeaponHandMesh
|
|
// (Final, Native, Public, HasDefaults, BlueprintCallable)
|
|
// Parameters:
|
|
// const class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class FName InWeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const struct FTransform& InTransform (Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class ANoceWeapon* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
class ANoceWeapon* UNoceWeaponSubsystem::SpawnWeaponHandMesh(const class UObject* WorldContextObject, class FName InWeaponName, const struct FTransform& InTransform)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWeaponSubsystem", "SpawnWeaponHandMesh");
|
|
|
|
Params::NoceWeaponSubsystem_SpawnWeaponHandMesh Parms{};
|
|
|
|
Parms.WorldContextObject = WorldContextObject;
|
|
Parms.InWeaponName = InWeaponName;
|
|
Parms.InTransform = std::move(InTransform);
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWepDurabilityWidget.SetDurability
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName WeaponName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float Durability (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWepDurabilityWidget::SetDurability(class FName WeaponName, float Durability)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWepDurabilityWidget", "SetDurability");
|
|
|
|
Params::NoceWepDurabilityWidget_SetDurability Parms{};
|
|
|
|
Parms.WeaponName = WeaponName;
|
|
Parms.Durability = Durability;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWinceDamageReduceComponent.EndWinceDamageReduce
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceWinceDamageReduceComponent::EndWinceDamageReduce()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWinceDamageReduceComponent", "EndWinceDamageReduce");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWinceDamageReduceComponent.HandleWinceDamage
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InIsForceWince (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float InWinceDamage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
float UNoceWinceDamageReduceComponent::HandleWinceDamage(bool InIsForceWince, float InWinceDamage)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWinceDamageReduceComponent", "HandleWinceDamage");
|
|
|
|
Params::NoceWinceDamageReduceComponent_HandleWinceDamage Parms{};
|
|
|
|
Parms.InIsForceWince = InIsForceWince;
|
|
Parms.InWinceDamage = InWinceDamage;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWinceDamageReduceComponent.IsWinceDamageReduce
|
|
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
|
|
// Parameters:
|
|
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
bool UNoceWinceDamageReduceComponent::IsWinceDamageReduce()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWinceDamageReduceComponent", "IsWinceDamageReduce");
|
|
|
|
Params::NoceWinceDamageReduceComponent_IsWinceDamageReduce Parms{};
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
|
|
return Parms.ReturnValue;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWinceDamageReduceComponent.StartWinceDamageReduce
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceWinceDamageReduceComponent::StartWinceDamageReduce()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWinceDamageReduceComponent", "StartWinceDamageReduce");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldManagerSubsystem.ClearAllRequestBySetting
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
|
|
void UNoceWorldManagerSubsystem::ClearAllRequestBySetting()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldManagerSubsystem", "ClearAllRequestBySetting");
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldManagerSubsystem.NoceDataLayerTrackUpdateCallback
|
|
// (Final, Native, Private)
|
|
// Parameters:
|
|
// const class UDataLayerInstance* InDataLayerInstance (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWorldManagerSubsystem::NoceDataLayerTrackUpdateCallback(const class UDataLayerInstance* InDataLayerInstance)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldManagerSubsystem", "NoceDataLayerTrackUpdateCallback");
|
|
|
|
Params::NoceWorldManagerSubsystem_NoceDataLayerTrackUpdateCallback Parms{};
|
|
|
|
Parms.InDataLayerInstance = InDataLayerInstance;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldManagerSubsystem.PauseWorldTriggerUpdate
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// bool InPause (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWorldManagerSubsystem::PauseWorldTriggerUpdate(bool InPause)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldManagerSubsystem", "PauseWorldTriggerUpdate");
|
|
|
|
Params::NoceWorldManagerSubsystem_PauseWorldTriggerUpdate Parms{};
|
|
|
|
Parms.InPause = InPause;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldManagerSubsystem.RegisterLevelAlarm
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWorldManagerSubsystem::RegisterLevelAlarm(class FName InName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldManagerSubsystem", "RegisterLevelAlarm");
|
|
|
|
Params::NoceWorldManagerSubsystem_RegisterLevelAlarm Parms{};
|
|
|
|
Parms.InName = InName;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
|
|
// Function GameNoce.NoceWorldManagerSubsystem.RequestFromWorldTrigger
|
|
// (Final, Native, Public, BlueprintCallable)
|
|
// Parameters:
|
|
// class AActor* InTrigger (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// const class FString& InDisplayName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// class UDataLayerAsset* InDataLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// EDataLayerRuntimeState TargetState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
void UNoceWorldManagerSubsystem::RequestFromWorldTrigger(class AActor* InTrigger, const class FString& InDisplayName, class UDataLayerAsset* InDataLayer, EDataLayerRuntimeState TargetState, bool DoRequest)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestFromWorldTrigger");
|
|
|
|
Params::NoceWorldManagerSubsystem_RequestFromWorldTrigger Parms{};
|
|
|
|
Parms.InTrigger = InTrigger;
|
|
Parms.InDisplayName = std::move(InDisplayName);
|
|
Parms.InDataLayer = InDataLayer;
|
|
Parms.TargetState = TargetState;
|
|
Parms.DoRequest = DoRequest;
|
|
|
|
auto Flgs = Func->FunctionFlags;
|
|
Func->FunctionFlags |= 0x400;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Func->FunctionFlags = Flgs;
|
|
}
|
|
|
|
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// Function GameNoce.NoceWorldManagerSubsystem.RequestGateway
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UNoceWorldManagerSubsystem::RequestGateway(class FName InRowName, bool DoRequest)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestGateway");
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Params::NoceWorldManagerSubsystem_RequestGateway Parms{};
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Parms.InRowName = InRowName;
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Parms.DoRequest = DoRequest;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceWorldManagerSubsystem.RequestGatewayWithProgress
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class FName InRowName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// bool DoRequest (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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// const struct FGameplayTag& ProgressTag (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UNoceWorldManagerSubsystem::RequestGatewayWithProgress(class FName InRowName, bool DoRequest, const struct FGameplayTag& ProgressTag)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceWorldManagerSubsystem", "RequestGatewayWithProgress");
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Params::NoceWorldManagerSubsystem_RequestGatewayWithProgress Parms{};
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Parms.InRowName = InRowName;
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Parms.DoRequest = DoRequest;
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Parms.ProgressTag = std::move(ProgressTag);
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceWorldManagerSubsystem.UnregisterLevelAlarm
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// class FName InName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UNoceWorldManagerSubsystem::UnregisterLevelAlarm(class FName InName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceWorldManagerSubsystem", "UnregisterLevelAlarm");
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Params::NoceWorldManagerSubsystem_UnregisterLevelAlarm Parms{};
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Parms.InName = InName;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving
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// (Native, Public)
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// Parameters:
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// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IPerformanceOptimizerInterface::EnablePerformanceSaving(bool Enable)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("PerformanceOptimizerInterface", "EnablePerformanceSaving");
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Params::PerformanceOptimizerInterface_EnablePerformanceSaving Parms{};
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Parms.Enable = Enable;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.PerformanceOptimizerInterface.EnablePerformanceSaving_BP
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// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Enable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void IPerformanceOptimizerInterface::EnablePerformanceSaving_BP(bool Enable)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = AsUObject()->Class->GetFunction("PerformanceOptimizerInterface", "EnablePerformanceSaving_BP");
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Params::PerformanceOptimizerInterface_EnablePerformanceSaving_BP Parms{};
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Parms.Enable = Enable;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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AsUObject()->ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceColorCorrectionSubsystem.GetBrightness
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UNoceColorCorrectionSubsystem::GetBrightness()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceColorCorrectionSubsystem", "GetBrightness");
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Params::NoceColorCorrectionSubsystem_GetBrightness Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NoceColorCorrectionSubsystem.GetContrast
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float UNoceColorCorrectionSubsystem::GetContrast()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceColorCorrectionSubsystem", "GetContrast");
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Params::NoceColorCorrectionSubsystem_GetContrast Parms{};
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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return Parms.ReturnValue;
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}
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// Function GameNoce.NoceColorCorrectionSubsystem.SetBrightness
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UNoceColorCorrectionSubsystem::SetBrightness(float InVal)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceColorCorrectionSubsystem", "SetBrightness");
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Params::NoceColorCorrectionSubsystem_SetBrightness Parms{};
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Parms.InVal = InVal;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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// Function GameNoce.NoceColorCorrectionSubsystem.SetContrast
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// (Final, Native, Public, BlueprintCallable)
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// Parameters:
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// float InVal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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void UNoceColorCorrectionSubsystem::SetContrast(float InVal)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("NoceColorCorrectionSubsystem", "SetContrast");
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Params::NoceColorCorrectionSubsystem_SetContrast Parms{};
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Parms.InVal = InVal;
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auto Flgs = Func->FunctionFlags;
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Func->FunctionFlags |= 0x400;
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UObject::ProcessEvent(Func, &Parms);
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Func->FunctionFlags = Flgs;
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}
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}
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