Files
ReshadePluginsCore/StyxShardsOFDarkness/SDK/AkAudio_structs.hpp
2026-03-29 19:41:33 +02:00

40 lines
1.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AkAudio
#include "Basic.hpp"
namespace SDK
{
// ScriptStruct AkAudio.AkAmbSoundCheckpointRecord
// 0x0001 (0x0001 - 0x0000)
struct FAkAmbSoundCheckpointRecord final
{
public:
bool bCurrentlyPlaying; // 0x0000(0x0001)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAkAmbSoundCheckpointRecord;
// ScriptStruct AkAudio.AkAudioEventTrackKey
// 0x0020 (0x0020 - 0x0000)
struct FAkAudioEventTrackKey final
{
public:
float Time; // 0x0000(0x0004)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class UAkAudioEvent* AkAudioEvent; // 0x0008(0x0008)(Edit, BlueprintVisible, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString EventName; // 0x0010(0x0010)(Edit, BlueprintVisible, ZeroConstructor, EditConst, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FAkAudioEventTrackKey;
}