82 lines
5.7 KiB
C++
82 lines
5.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: WBP_GameMenu_v3
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#include "Basic.hpp"
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#include "Engine_structs.hpp"
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#include "E_GameMenuPage_structs.hpp"
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#include "CommonUI_classes.hpp"
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namespace SDK
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{
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// WidgetBlueprintGeneratedClass WBP_GameMenu_v3.WBP_GameMenu_v3_C
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// 0x0060 (0x0490 - 0x0430)
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class UWBP_GameMenu_v3_C final : public UCommonActivatableWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x0430(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* Anim_FadeOUT; // 0x0438(0x0008)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class USafeZone* ActionBarSafeZone; // 0x0440(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_CommonActionBarContainer_C* CommonActionBarContainer; // 0x0448(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_GM_CharacterMenuContainer_C* WBP_GM_CharacterMenuContainer; // 0x0450(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_GM_MainMenuContainer_C* WBP_GM_MainMenuContainer; // 0x0458(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UWBP_WidescreenRatioBox_C* WBP_WidescreenRatioBox; // 0x0460(0x0008)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class ABP_GameMenuScene_C* GameMenuScene; // 0x0468(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, ExposeOnSpawn, HasGetValueTypeHash)
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class FName PreSelectedPage; // 0x0470(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UBP_CharacterData_C* CharacterToAutoSelect; // 0x0478(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool CloseWhenCharacterViewClosed; // 0x0480(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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E_GameMenuPage ActivePage; // 0x0481(0x0001)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_482[0x6]; // 0x0482(0x0006)(Fixing Size After Last Property [ Dumper-7 ])
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class UBP_CharacterData_C* LastFocusedCharacter; // 0x0488(0x0008)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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public:
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void BndEvt__WBP_GameMenu_v3_WBP_GM_CharacterMenuContainer_K2Node_ComponentBoundEvent_4_OnActivePageChanged__DelegateSignature(E_GameMenuPage InActivePage);
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void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenu_K2Node_ComponentBoundEvent_1_OnCharacterSelected__DelegateSignature(class UBP_CharacterData_C* CharacterData);
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void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenu_K2Node_ComponentBoundEvent_2_OnBackToExplorationRequested__DelegateSignature();
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void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenuContainer_K2Node_ComponentBoundEvent_5_OnActivePageChanged__DelegateSignature(E_GameMenuPage InActivePage);
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void BndEvt__WBP_GameMenu_v3_WBP_GM_MainMenuContainer_K2Node_ComponentBoundEvent_6_OnCharacterFocused__DelegateSignature(class UBP_CharacterData_C* CharacterData);
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void BndEvt__WBP_GameMenu_v3_WBP_GM_TeamMenu_K2Node_ComponentBoundEvent_0_OnBackPressed__DelegateSignature();
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void BndEvt__WBP_GameMenu_v3_WBP_GM_TeamMenu_K2Node_ComponentBoundEvent_3_OnSelectedCharacterChanged__DelegateSignature(class UBP_CharacterData_C* NewCharacter);
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void BP_OnActivated();
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void BP_OnDeactivated();
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void ExecuteUbergraph_WBP_GameMenu_v3(int32 EntryPoint);
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void FadeOutAndDeactivate(class USF_BlueprintLatentAction* LatentAction);
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void GoToPictosFromInventory(const struct FS_jRPG_Item_StaticData& ItemStaticData);
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void GoToWeaponsFromInventory(const struct FS_jRPG_Item_StaticData& ItemStaticData);
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void OnCharacterSelected(class UBP_CharacterData_C* SelectedCharacter);
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void OnFadeOutFinished();
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void OnPageSelected(class FName PageName);
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void OnSelectPageTimerEnd();
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void ProcessBackToExploration();
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void QueuePreSelectedPage(class FName PreSelectedPage_0);
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class UWidget* BP_GetDesiredFocusTarget() const;
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public:
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static class UClass* StaticClass()
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{
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BP_STATIC_CLASS_IMPL("WBP_GameMenu_v3_C")
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}
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static const class FName& StaticName()
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{
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STATIC_NAME_IMPL(L"WBP_GameMenu_v3_C")
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}
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static class UWBP_GameMenu_v3_C* GetDefaultObj()
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{
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return GetDefaultObjImpl<UWBP_GameMenu_v3_C>();
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}
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};
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DUMPER7_ASSERTS_UWBP_GameMenu_v3_C;
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}
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