309 lines
14 KiB
C++
309 lines
14 KiB
C++
#include "CommonHeaders.h"
|
|
#include "UEngine.hpp"
|
|
#include "UETools.hpp"
|
|
#include "UEvars.hpp"
|
|
#include "Logger.hpp"
|
|
#include "SDK/Basic.hpp"
|
|
#include "SDK/Engine_classes.hpp"
|
|
//#include "SDK/Everholm_classes.hpp"
|
|
|
|
using namespace SDK;
|
|
|
|
// Constants
|
|
const std::string PLUGIN_NAME = "Reanimal";
|
|
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
|
|
|
|
// Logger
|
|
std::shared_ptr<spdlog::logger> logger;
|
|
|
|
// Screen informations
|
|
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
|
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
|
static float aspectRatio = (float)screenWidth / screenHeight;
|
|
float baseAspect = 1.777778f;
|
|
|
|
// Plugin states
|
|
static bool AOBScanDone = false;
|
|
static bool g_Console = false;
|
|
static bool g_fix_enabled = false;
|
|
static bool g_fov_fix_enabled = false;
|
|
static bool g_ultrawide_fix_enabled = false;
|
|
static bool g_HUD_fix_enabled = false;
|
|
static bool g_Camera_fix_enabled = false;
|
|
static bool g_DOF_fix_enabled = false;
|
|
static bool g_CA_fix_enabled = false;
|
|
static bool g_Vignetting_fix_enabled = false;
|
|
static bool g_Fog_fix_enabled = false;
|
|
static bool g_TimeDilation_fix_enabled = false;
|
|
static int g_AdditionalFOVValue = 0;
|
|
static float g_WorldTimeDilationValue = 1.f;
|
|
static bool user_inputs_logged = false;
|
|
|
|
// Shared values
|
|
static float g_FOV_In = 80.f;
|
|
static float g_CompensatedFOV = 80.f;
|
|
static float g_FOV_Out = 80.f;
|
|
|
|
// AOB Scan pointers
|
|
static uint8_t* FOVaddress = nullptr;
|
|
static uint8_t* Cameraaddress = nullptr;
|
|
static uint8_t* DOFaddress = nullptr;
|
|
static uint8_t* CAaddress = nullptr;
|
|
static uint8_t* Vignettingaddress = nullptr;
|
|
static uint8_t* Fogaddress = nullptr;
|
|
static uint8_t* CameraComponentaddress = nullptr;
|
|
static uint8_t* ConstrainAspectRatioaddress = nullptr;
|
|
static uint8_t* WorldTimedilationaddress = nullptr;
|
|
static uint8_t* CameraStruct1address = nullptr;
|
|
|
|
// Hooking
|
|
static SafetyHookMid FOVHook{};
|
|
static SafetyHookMid PEHook{};
|
|
static SafetyHookMid WorldTimeDilationHook{};
|
|
static SafetyHookMid CameraStruct1Hook{};
|
|
|
|
// Prototypes
|
|
static void FOVFixEnabled();
|
|
static void UltraWideFixEnabled(GameFixes fix);
|
|
static void DOFFixEnabled();
|
|
static void CAFixEnabled();
|
|
static void VignettingFixEnabled();
|
|
static void FogFixEnabled();
|
|
static void EnableConsole();
|
|
static void EnableCheats(Cheat cheat);
|
|
static void ProcessEvent();
|
|
|
|
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
|
|
g_fix_enabled = enabled;
|
|
if (!AOBScanDone) { // Unreal Engine 5.4.4
|
|
logger->info("--------------- AOB scan started ---------------");
|
|
constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("77 ?? 48 ?? ?? FF 90 ?? ?? ?? ?? F3 0F ?? ?? ?? 48 83 ?? ?? C3");
|
|
constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 6B ?? ?? 48 8D");
|
|
constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
|
|
constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
|
|
constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48");
|
|
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
|
|
constexpr auto CameraStruct1StringObfuscated = make_obfuscated<0x48>("48 89 ?? ?? ?? 57 48 83 ?? ?? 0F ?? ?? 48 8B FA 48 ?? ?? 0F ?? ?? F2 0F 10");
|
|
constexpr auto CameraStruct2StringObfuscated = make_obfuscated<0xFA>("48 89 ?? ?? ?? 57 48 83 ?? ?? 0F 10 ?? 48 8B ?? 48 8B FA 0F ?? ?? F2 0F 10 ?? ?? F2 0F 11 ?? ?? 0F 10 ?? ?? 0F 11 ?? ?? F2 0F 10 ?? ?? F2 0F 11 ?? ?? 8B");
|
|
|
|
using AOBScan::Make;
|
|
using OffsetScan::Make;
|
|
// Prepare all data for scanning
|
|
std::vector<AOBScanEntry> signatures = {
|
|
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
|
|
Make(&DOFaddress, DOFStringObfuscated, "DOF"),
|
|
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
|
|
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
|
|
Make(&Fogaddress, FogStringObfuscated, "Fog"),
|
|
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
|
|
Make(&CameraStruct1address, CameraStruct1StringObfuscated, "Camera")
|
|
};
|
|
// Scan all signature in a batch
|
|
Memory::AOBScanBatch(signatures, logger);
|
|
|
|
if (FOVaddress && DOFaddress && CAaddress && Vignettingaddress &&
|
|
Fogaddress && WorldTimedilationaddress && CameraStruct1address)
|
|
logger->info("All AOB signatures found. Ready to patch...");
|
|
|
|
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
|
logger->info("------------ UEngine offsets search ------------");
|
|
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
|
|
|
|
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
|
|
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
|
|
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
|
|
|
|
// Prepare all data for scanning
|
|
std::vector<OffsetScanEntry> UEoffsetsScans = {
|
|
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
|
|
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
|
|
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
|
|
};
|
|
// Retrieve all Unreal Engine offsets in a batch
|
|
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
|
|
}
|
|
logger->info("-------------- Fixes initialisation -------------");
|
|
AOBScanDone = true;
|
|
}
|
|
|
|
if (!init && FOVaddress) UltraWideFixEnabled(GameFixes::FOV);
|
|
if (!init && CameraStruct1address) UltraWideFixEnabled(GameFixes::UltraWide);
|
|
if (!init && DOFaddress) DOFFixEnabled();
|
|
if (!init && CAaddress) CAFixEnabled();
|
|
if (!init && Vignettingaddress) VignettingFixEnabled();
|
|
if (!init && Fogaddress) FogFixEnabled();
|
|
if (!init && WorldTimedilationaddress) {
|
|
EnableCheats(Cheat::TimeDilation);
|
|
}
|
|
ProcessEvent();
|
|
}
|
|
|
|
// Setters for Reshade addon call
|
|
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
|
|
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
|
|
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
|
|
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); }
|
|
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
|
|
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
|
|
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
|
|
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
|
|
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
|
|
}
|
|
|
|
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
|
|
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
|
|
if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
|
|
}
|
|
// Getters for Reshade addon call
|
|
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
|
|
if (!infos) return;
|
|
|
|
infos->FOVIn = g_FOV_In;
|
|
infos->CompensatedFOV = g_CompensatedFOV;
|
|
infos->FOVOut = g_FOV_Out;
|
|
infos->consoleEnabled = g_Console_Enabled;
|
|
}
|
|
|
|
static bool g_inCutscene = false;
|
|
// Code injection functions
|
|
static void ProcessEvent() {
|
|
if (!PEHook && ProcessEventaddress) {
|
|
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
|
|
[](SafetyHookContext& ctx) {
|
|
UObject* object = (UObject*)ctx.rcx;
|
|
UFunction* func = (UFunction*)ctx.rdx;
|
|
|
|
if (object && func) {
|
|
std::string funcName = func->GetName();
|
|
std::string objectName = object->GetName();
|
|
|
|
if (objectName.contains("BP_CinematicCameraMode")) {
|
|
if (funcName == "BeginMode") g_inCutscene = true;
|
|
if (funcName == "EndMode") g_inCutscene = false;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
static void FOVFixEnabled() {
|
|
if (g_fix_enabled && (g_fov_fix_enabled || g_ultrawide_fix_enabled) && FOVaddress) {
|
|
if (!FOVHook) { // Hook only once
|
|
FOVHook = safetyhook::create_mid(FOVaddress + 0x10,
|
|
[](SafetyHookContext& ctx) {
|
|
g_FOV_In = ctx.xmm0.f32[0];
|
|
if (g_fix_enabled && g_ultrawide_fix_enabled)
|
|
ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio);
|
|
g_CompensatedFOV = ctx.xmm0.f32[0];
|
|
ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled && !g_inCutscene ? g_AdditionalFOVValue : 0);
|
|
g_FOV_Out = ctx.xmm0.f32[0];
|
|
});
|
|
}
|
|
}
|
|
logger->info("FOV fix {}", g_fov_fix_enabled ? "enabled" : "disabled");
|
|
}
|
|
|
|
static void UltraWideFixEnabled(GameFixes fix) {
|
|
if (!CameraStruct1Hook && CameraStruct1address) { // Taken FROM UUU
|
|
CameraStruct1Hook = safetyhook::create_mid(CameraStruct1address,
|
|
[](SafetyHookContext& ctx) {
|
|
if (!ctx.rdx) return;
|
|
FMinimalViewInfo* view = (FMinimalViewInfo*)ctx.rdx;
|
|
if (!view) return;
|
|
|
|
if (g_fix_enabled && g_ultrawide_fix_enabled) {
|
|
view->bConstrainAspectRatio = false;
|
|
view->AspectRatio = aspectRatio;
|
|
}
|
|
else {
|
|
view->bConstrainAspectRatio = true;
|
|
view->AspectRatio = baseAspect;
|
|
}
|
|
});
|
|
}
|
|
logger->info("Ultrawide fix {}", g_ultrawide_fix_enabled ? "enabled" : "disabled");
|
|
}
|
|
|
|
// Cheats
|
|
static UWorld* LastWorld = nullptr;
|
|
static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
|
|
static void EnableCheats(Cheat cheat) {
|
|
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
|
|
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
|
|
[](SafetyHookContext& ctx) {
|
|
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
|
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
|
|
});
|
|
}
|
|
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
|
}
|
|
|
|
// Memory patch fixes
|
|
static void DOFFixEnabled() {
|
|
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
|
|
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
|
|
logger->info("Depth of field fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
|
|
Memory::RestoreBytes(DOFaddress);
|
|
logger->info("Depth of field fix disabled");
|
|
}
|
|
}
|
|
|
|
static void CAFixEnabled() {
|
|
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
|
|
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
|
|
logger->info("Chromatics aberrations fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
|
|
Memory::RestoreBytes(CAaddress);
|
|
logger->info("Chromatics aberrations fix disabled");
|
|
}
|
|
}
|
|
|
|
static void VignettingFixEnabled() {
|
|
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
|
|
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
|
logger->info("Vignetting fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
|
|
Memory::RestoreBytes(Vignettingaddress);
|
|
logger->info("Vignetting fix disabled");
|
|
}
|
|
}
|
|
|
|
static void FogFixEnabled() {
|
|
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
|
|
Memory::PatchBytes(Fogaddress + 0xd, "\xEB", 1); // jmp -> r.Fog 0
|
|
logger->info("Fog fix enabled");
|
|
}
|
|
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) {
|
|
Memory::RestoreBytes(Fogaddress + 0xd);
|
|
logger->info("Fog fix disabled");
|
|
}
|
|
}
|
|
// UE Console creation
|
|
static void EnableConsole() {
|
|
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
|
if (!g_Console && !user_inputs_logged) {
|
|
logger->info("------------------ User inputs ------------------");
|
|
user_inputs_logged = true;
|
|
}
|
|
return;
|
|
}
|
|
|
|
logger->info("-------------- Console re-enabling --------------");
|
|
ReactivateDevConsole(logger);
|
|
}
|
|
// Standard dll entry
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
|
if (reason == DLL_PROCESS_ATTACH) {
|
|
logger = InitializeLogger("Reanimal", PLUGIN_LOG);
|
|
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
|
}
|
|
else if (reason == DLL_PROCESS_DETACH) {
|
|
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
|
spdlog::drop_all();
|
|
}
|
|
return TRUE;
|
|
} |