Files
ReshadePluginsCore/Reanimal/SDK/SaveSystem_classes.hpp
2026-03-06 01:33:02 +01:00

155 lines
4.0 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SaveSystem
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "SaveSystem_structs.hpp"
#include "CoreUObject_classes.hpp"
#include "EditorUtilitiesRuntime_classes.hpp"
namespace SDK
{
// Class SaveSystem.SaveSystemSaveData
// 0x0050 (0x0078 - 0x0028)
class USaveSystemSaveData final : public USaveGame
{
public:
uint8 Pad_28[0x50]; // 0x0028(0x0050)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SaveSystemSaveData")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SaveSystemSaveData")
}
static class USaveSystemSaveData* GetDefaultObj()
{
return GetDefaultObjImpl<USaveSystemSaveData>();
}
};
DUMPER7_ASSERTS_USaveSystemSaveData;
// Class SaveSystem.SaveDataCollection
// 0x0058 (0x0080 - 0x0028)
class USaveDataCollection final : public UObject
{
public:
uint8 Pad_28[0x8]; // 0x0028(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
TMap<ESaveDataCategory, class USaveSystemSaveData*> SaveData; // 0x0030(0x0050)(Transient, NativeAccessSpecifierPrivate)
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SaveDataCollection")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SaveDataCollection")
}
static class USaveDataCollection* GetDefaultObj()
{
return GetDefaultObjImpl<USaveDataCollection>();
}
};
DUMPER7_ASSERTS_USaveDataCollection;
// Class SaveSystem.SaveSystemSettings
// 0x0000 (0x0038 - 0x0038)
class USaveSystemSettings final : public UTarsierDeveloperSettings
{
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SaveSystemSettings")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SaveSystemSettings")
}
static class USaveSystemSettings* GetDefaultObj()
{
return GetDefaultObjImpl<USaveSystemSettings>();
}
};
DUMPER7_ASSERTS_USaveSystemSettings;
// Class SaveSystem.SavableObjectInterface
// 0x0000 (0x0000 - 0x0000)
class ISavableObjectInterface final
{
public:
uint8 GetSaveDataCategory();
void OnPostLoad(bool bDataWasLoaded);
void OnPostSave();
void OnPreLoad();
void OnPreSave();
class FName GetSavedName() const;
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SavableObjectInterface")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SavableObjectInterface")
}
static class ISavableObjectInterface* GetDefaultObj()
{
return GetDefaultObjImpl<ISavableObjectInterface>();
}
class UObject* AsUObject()
{
return reinterpret_cast<UObject*>(this);
}
const class UObject* AsUObject() const
{
return reinterpret_cast<const UObject*>(this);
}
};
DUMPER7_ASSERTS_ISavableObjectInterface;
// Class SaveSystem.SaveSystem
// 0x0038 (0x0060 - 0x0028)
class USaveSystem final : public UObject
{
public:
uint8 Pad_28[0x10]; // 0x0028(0x0010)(Fixing Size After Last Property [ Dumper-7 ])
class USaveDataCollection* ShortTermMemory; // 0x0038(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class USaveDataCollection* LongTermMemory; // 0x0040(0x0008)(ZeroConstructor, Transient, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_48[0x18]; // 0x0048(0x0018)(Fixing Struct Size After Last Property [ Dumper-7 ])
public:
static class UClass* StaticClass()
{
STATIC_CLASS_IMPL("SaveSystem")
}
static const class FName& StaticName()
{
STATIC_NAME_IMPL(L"SaveSystem")
}
static class USaveSystem* GetDefaultObj()
{
return GetDefaultObjImpl<USaveSystem>();
}
};
DUMPER7_ASSERTS_USaveSystem;
}