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Plugins/PluginCache/K4sh/Modules/Biomutant/Dependencies/Scripts/Biomutant.lua

134 lines
2.8 KiB
Lua

require(GlobalDependencys:GetDependency("StandardBase"):GetPackageName())
--GAME VARS
fAdditionalFOV = 0
--ControlVars
bFixEnabled = true
bFOV = true
--PROCESS VARS
Process_FriendlyName = Module:GetFriendlyName()
Process_WindowName = "*"
Process_ClassName = "*"
Process_EXEName = "Biomutant-Win64-Shipping.exe"
--INJECTION BEHAVIOUR
InjectDelay = 1500
WriteInterval = 500
SearchInterval = 500
SuspendThread = true
--Name Manual/Auto/Hybrid Steam/Origin/Any IncludeFile:Configure;Enable;Periodic;Disable;
SupportedVersions = {
{"Automatically Detect", "Auto", "Any", "Configure_SignatureScan;Enable_Inject;Periodic;Disable_Inject;"},
}
function Init_Controls()
DefaultControls.AddHeader("Header_FOV","Additional FOV Fine adjustment",15,70,210,17)
DefaultControls.AddFOVSlider("FOVSlider","FOVSlider_Changed",55,100,125,35)
end
function Configure_SignatureScan()
local tAddress = HackTool:AddAddress("VerticalFOV")
if HackTool:SignatureScan("F3 0F 11 83 EC 04 00 00",tAddress,PAGE_EXECUTE_READ,0x00,Process_EXEName) == 0 then
return ErrorOccurred(string.format(SigScanError,tAddress:GetName()))
else
print( tAddress:GetInfo(TYPE_ADDRESS) )
end
return true
end
function Enable_Inject()
local Variables = HackTool:AllocateMemory("Variables",0)
Variables:PushFloat("FOV")
Variables:PushFloat("InGameFOV")
Variables:Allocate()
local asm = [[
(codecave:jmp)VerticalFOV,VerticalFOV_cc:
movss xmm0,[rbx+0x000004EC] ; Retrieve in game FOV
movss [(allocation)Variables->InGameFOV],xmm0 ; Store in game FOV
movss xmm0,[rbx+0x000004C8] ; Retrieve Saved FOV
addss xmm0,[(allocation)Variables->FOV] ; Add user FOV value
%originalcode%
jmp %returnaddress%
%end%
]]
if HackTool:CompileAssembly(asm,"VerticalFOV") == nil then
return ErrorOccurred("Assembly compilation failed...")
else
Toggle_CodeCave("VerticalFOV_cc",bFOV)
if bFOV then
WriteFOV()
end
end
end
function Periodic()
local Variables = HackTool:GetAllocation("Variables")
if Variables and Variables["InGameFOV"] then
PluginViewport:AppendStatusMessage( string.format("\r\n===== Fix informations =====\r\nVertical FOV %.2f\r\n", Variables["InGameFOV"]:ReadFloat() ) )
end
end
function Disable_Inject()
CleanUp()
end
function FOVSlider_Changed(Sender)
fAdditionalFOV = Sender:GetScaledFloat(2) - 20
lblFOVSlider.Caption:SetCaption( string.format("Value: %.0f",fAdditionalFOV) )
if bFixEnabled then
WriteFOV()
end
ForceUpdate()
end
function WriteFOV()
local Variables = HackTool:GetAllocation("Variables")
if Variables and Variables["FOV"] then
Variables["FOV"]:WriteFloat(fAdditionalFOV)
end
end
function ResolutionChanged()
end
function Init()
Init_BaseControls()
Init_Controls()
end
function DeInit()
DisableFix()
end