Rewritten original project UI. Add cheats. Code refactoring.
This commit is contained in:
@@ -1,316 +1,376 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include <imgui.h>
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <Windows.h>
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#include <thread>
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#include "CommonHeaders.h"
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#include "HotkeysManager.h"
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#include "OSDManager.h"
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#include <chrono>
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// Screen informations
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetIntFn)(int);
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typedef float (*GetFloatFn)();
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typedef void (*InitDLL)();
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetFloatFn)(GameSetting, float);
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typedef void (*InitloggerFn)();
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static LONG g_hotkeysInitialized = 0;
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static LONG g_uniformReseted = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetFOVFixEnabled = nullptr;
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static SetBoolFn SetAspectRatioFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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static SetBoolFn SetVignettingFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static InitDLL InitializeLogger = nullptr;
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static SetIntFn SetFOV = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetCompensadedFOV = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetFloatFn SetValues = nullptr;
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static InitloggerFn InitializeLogger = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool aspect_ratio_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool camera_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static bool Time_Dilation_fix_enabled = false;
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static bool GodMode_fix_enabled = false;
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static bool Stamina_fix_enabled = false;
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static bool StealthMode_fix_enabled = false;
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static bool console = true;
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static int worldFOVvalue = 0;
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static float cameraDistancevalue = 1.f;
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static float worldTimeDilationValue = 1.f;
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static float AITimeDilationValue = 1.f;
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static float OSD_duration = 3.f;
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// Overlays popups
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static bool popup_Informations = false;
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static bool show_log_overlay = false;
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static std::string log_content;
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// Plugin settings
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* FOV_FIX_SETTING = "FOVFIX=";
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const char* ASPECT_FIX_SETTING = "AspectFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV.\n - Disable pillarboxing in cutscenes.\n - Disable depth of field.\n - Disable vignetting.\n - Disable fog.\n\nDisabling pillarboxing will compensate FOV for ultrawide.\nDisabling Fog will not entirely remove it.";
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const char* FIX_VERSION = "1.0.3";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV.\n - Control camera distance.\n - Enable ultrawide in cutscene.\n - Disable pillarboxing in cutscenes.\n - Disable depth of field.\n - Disable vignetting.\n - Disable fog.\n - Enable cheats.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Ensure that our Core DLL will be called only once
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bool IsAlreadyInitialized()
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{
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// Declare a lock
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HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\WuchangFixSharedSection");
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// Scaling factor based on screen resolution
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float scale = (float)screenHeight / 1200;
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// If lock is not yet initialized
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if (hMap == nullptr)
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{
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// We create the lock only once
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hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\WuchangFixSharedSection");
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// Prepare arrays of checkboxes for ImGui
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static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog, "This fix will not remove all fogs."},
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{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide },
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{ "Camera distance", &camera_fix_enabled, GameFixes::Camera },
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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};
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if (hMap == nullptr) // We ensure the lock is valid
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return true;
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static FixToggle cheatFixes[] = {
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
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{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health won't decrease." },
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{ "Stamina", &Stamina_fix_enabled, GameFixes::Stamina, "ALT + 3 (top keyboard row) to toggle.\nPlayer stamina won't decrease." },
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{ "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies will ignore you unless you attack them.\nThey still detect your presence." }
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};
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return false; // First time created we return false
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}
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// Otherwise we return true
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CloseHandle(hMap);
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return true;
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}
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// Prepare array of sliders for ImGui
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static SliderFix2 sliders[4];
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static void InitializeHotkeys();
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (IsAlreadyInitialized())
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return; // déjà lancé dans un autre chargement
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static void LoadFixDLL(reshade::api::effect_runtime* runtime) {
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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std::thread([]() {
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// Game process is not ready at launch and memory is not yet initialized
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// We do want the core dll to be called and initialized a few seconds after game launch
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std::this_thread::sleep_for(std::chrono::milliseconds(6000));
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if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) {
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fixLib = LoadLibraryA("WuchangFFCore.dll");
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if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) {
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fixLib = LoadLibraryA("WuchangFFCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
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SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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}).detach(); // This thread will not block others
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues");
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InitializeLogger = (InitloggerFn)GetProcAddress(fixLib, "InitLogger");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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if (InitializeLogger) InitializeLogger();
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// Apply initial values loaded from settings
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if (SetValues) {
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SetValues(GameSetting::FOV, worldFOVvalue);
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SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue);
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SetValues(GameSetting::CameraDistance, cameraDistancevalue);
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}
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixes) {
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixes(GameFixes::Camera, camera_fix_enabled);
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SetFixes(GameFixes::DOF, DOF_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
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SetFixes(GameFixes::Stamina, Stamina_fix_enabled);
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SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.1f",
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"Value is a multiplier." };
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sliders[2] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f",
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"Will affect everything in the world.\nDefault value is 1." };
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sliders[3] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 3.f,GameSetting::AITimeDilation , SetValues, "%.1f",
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"Will affect onmy ennemies.\nDefault value is 1." };
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}
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InitializeHotkeys();
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}
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// Addon functions
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static void SaveSettings()
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{
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std::ofstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
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file << ASPECT_FIX_SETTING << (aspect_ratio_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
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file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file.close();
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}
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static void SaveSettings() {
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled",
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"Set Console to false if you don't want to enable it" });
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["1#General fix"]["Console"] = console;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
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pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
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pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
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pluginIniFile["2#Individual fix"]["God mode"] = GodMode_fix_enabled;
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pluginIniFile["2#Individual fix"]["Stamina"] = Stamina_fix_enabled;
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pluginIniFile["2#Individual fix"]["Stealth"] = StealthMode_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings()
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{
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std::ifstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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std::string line;
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while (std::getline(file, line))
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{
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if (line.find(FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(FOV_FIX_SETTING));
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fov_fix_enabled = (val == "1" || val == "true");
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}
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if (line.find(GENERAL_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(ASPECT_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
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aspect_ratio_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DOF_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(DOF_FIX_SETTING));
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DOF_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(VIGNETTING_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
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Vignetting_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(FOG_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(FOG_FIX_SETTING));
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Fog_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_SETTING) == 0)
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worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
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}
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file.close();
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static void LoadSettings() {
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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console = pluginIniFile["1#General fix"]["Console"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
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camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
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DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
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GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God mode"].as<bool>();
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Stamina_fix_enabled = pluginIniFile["2#Individual fix"]["Stamina"].as<bool>();
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StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<int>();
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worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
|
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}
|
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catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
static void displayFixInformations() {
|
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// Fix version
|
||||
ImGui::SetNextWindowSize(ImVec2(420, 210), ImGuiCond_Once);
|
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ImGui::Begin("Informations", &popup_Informations); //
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||||
ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::SetCursorPos(ImVec2(10, 76));
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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// Read plugin log file
|
||||
void read_log_file(const std::string& filename) {
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std::ifstream file(filename);
|
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if (!file.is_open()) {
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||||
log_content = "Impossible to open file : " + filename;
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||||
return;
|
||||
}
|
||||
|
||||
std::ostringstream ss;
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||||
ss << file.rdbuf();
|
||||
log_content = ss.str();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
// Donation ?
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Like my work ?");
|
||||
ImGui::SetCursorPos(ImVec2(130, 33));
|
||||
if (ImGui::Button("consider donation"))
|
||||
{
|
||||
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("View logs")) {
|
||||
read_log_file("WuchangFF.log");
|
||||
show_log_overlay = true; // Fix information
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
ImGui::SetCursorPos(ImVec2(270, 33));
|
||||
if (ImGui::Button("Fix informations"))
|
||||
popup_Informations = true;
|
||||
if (popup_Informations) {
|
||||
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (popup_Informations)
|
||||
displayFixInformations();
|
||||
if (show_log_overlay) {
|
||||
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::TextUnformatted(log_content.c_str());
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
if (ImGui::BeginTabBar("MainTabs")) {
|
||||
if (ImGui::BeginTabItem("Fixes")) {
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2);
|
||||
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
DrawSlider2(sliders[0], 200);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
DrawSlider2(sliders[1], 200);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem("Cheats")) {
|
||||
for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
|
||||
if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
|
||||
ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
DrawSlider2(sliders[2], 220);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
DrawSlider2(sliders[3], 220);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::EndTabItem();
|
||||
if (ImGui::CollapsingHeader("Cheat informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Player health: %.f - Stamina: %.f", infos.Health, infos.Stamina);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndTabBar();
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", infos.screenWidth, infos.screenHeight, infos.aspectRatio);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key F2");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Enable FOV fix", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 55));
|
||||
if (ImGui::Checkbox("Enable aspect fix", &aspect_ratio_fix_enabled)) {
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
|
||||
ImGui::Text("No need to enable it if you play at 16/9.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 80));
|
||||
if (ImGui::Checkbox("Depth of field Fix", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 105));
|
||||
if (ImGui::Checkbox("Vignetting Fix", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(145, 105));
|
||||
if (ImGui::Checkbox("Fog Fix", &Fog_fix_enabled)) {
|
||||
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 220));
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (GetFOVIn && GetCompensadedFOV && GetFOVOut)
|
||||
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
static void on_reshade_present(reshade::api::effect_runtime* runtime) {
|
||||
static auto last = std::chrono::steady_clock::now();
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
float dt = std::chrono::duration<float>(now - last).count();
|
||||
last = now;
|
||||
|
||||
ProcessHotkeys(runtime);
|
||||
UpdateOSD(runtime, dt);
|
||||
}
|
||||
|
||||
// Retrieve all shader uniform variables
|
||||
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
|
||||
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
|
||||
if (!runtime) return;
|
||||
FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
|
||||
|
||||
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
|
||||
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
|
||||
runtime->save_current_preset(); // Save shader preset
|
||||
}
|
||||
|
||||
static void InitializeHotkeys() { // Initialize hotkeys for cheats
|
||||
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
|
||||
|
||||
RegisterHotkey('1', Modifier::Alt, [] {
|
||||
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation, u_td_show, u_td_enabled, OSD_duration,
|
||||
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} }); });
|
||||
RegisterHotkey('2', Modifier::Alt, [] { ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration); });
|
||||
RegisterHotkey('3', Modifier::Alt, [] { ToggleOSD(Stamina_fix_enabled, GameFixes::Stamina, u_Stamina_show, u_Stamina_enabled, OSD_duration); });
|
||||
RegisterHotkey('4', Modifier::Alt, [] { ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration); });
|
||||
}
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(&LoadFixDLL);
|
||||
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_overlay("Wuchang Fallen Feathers", &on_overlay_draw);
|
||||
reshade::unregister_event<reshade::addon_event::init_effect_runtime>(&LoadFixDLL);
|
||||
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user