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@@ -11,8 +11,8 @@ reshade::api::effect_uniform_variable u_td_world = {};
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reshade::api::effect_uniform_variable u_td_AI = {};
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reshade::api::effect_uniform_variable u_GodMode_show = {};
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reshade::api::effect_uniform_variable u_GodMode_enabled = {};
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reshade::api::effect_uniform_variable u_Invulnerability_show = {};
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reshade::api::effect_uniform_variable u_Invulnerability_enabled = {};
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reshade::api::effect_uniform_variable u_IgnoreHits_show = {};
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reshade::api::effect_uniform_variable u_IgnoreHits_enabled = {};
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reshade::api::effect_uniform_variable u_Stealth_show = {};
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reshade::api::effect_uniform_variable u_Stealth_enabled = {};
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@@ -44,8 +44,8 @@ void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char*
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u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
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u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
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u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
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u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln");
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u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled");
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u_IgnoreHits_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowIgnoreHits");
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u_IgnoreHits_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "IgnoreHits_Enabled");
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u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
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u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
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}
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