Add cutscenes framerate unlock. Fog fix rewritten
This commit is contained in:
@@ -1,12 +1,7 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "GameInformations.h"
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#include "GameFixes.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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#include <string>
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#include "CommonHeaders.h"
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#include <Windows.h>
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// Screen informations
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@@ -23,14 +18,19 @@ typedef void (*SetFloatFn)(float);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixesEnabled = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static SetFloatFn SetFogDensity = nullptr;
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static SetFloatFn SetFogMaxOpacity = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool cutscenes_FPS_fix_enabled = false;
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static bool camera_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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@@ -40,6 +40,8 @@ static bool fix_enabled = false;
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static bool console = true;
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static int worldFOVvalue = 0.f;
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static float CameraDistancevalue = 1.f;
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static float fogDensityValue = 0.15f;
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static float fogMaxOpacityValue = 1.f;
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// Overlays popups
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static bool popup_Informations = false;
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@@ -48,12 +50,26 @@ static std::string log_content;
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Unlock cutscenes framerate.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Prepare arrays of checkboxes for ImGui
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static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is intended for ultrawide displays only (21/9, 32/9 ...)."},
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
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{ "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"},
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{ "Camera distance", &camera_fix_enabled, GameFixes::Camera },
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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};
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// Scaling factor based on screen resolution
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float scale = (float)screenHeight / 1200;
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// Prepare array of sliders for ImGui
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static SliderFix sliders[4];
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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@@ -70,25 +86,37 @@ static void LoadFixDLL()
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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SetFogDensity = (SetFloatFn)GetProcAddress(fixLib, "SetFogDensity");
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SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetCameraDistance) SetCameraDistance(CameraDistancevalue);
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if (SetFogDensity) SetFogDensity(fogDensityValue);
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if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixesEnabled) {
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SetFixesEnabled(GameFixes::DevConsole, console);
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if (SetFixes) {
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled);
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SetFixes(GameFixes::Camera, camera_fix_enabled);
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SetFixes(GameFixes::DOF, DOF_fix_enabled);
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SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, SetFOV };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &CameraDistancevalue, 0, 4, SetCameraDistance, "%.2f", "Value is a multiplier." };
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sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f",
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"This will override engine dynamic value." };
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sliders[3] = { "Fog opacity (*)", "##FogOpacityValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f",
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"This will override engine dynamic value." };
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}
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}
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@@ -111,15 +139,17 @@ static void SaveSettings()
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Cutscenes FPS"] = cutscenes_FPS_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = CameraDistancevalue;
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pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
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pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings()
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{
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static void LoadSettings() {
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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@@ -132,8 +162,12 @@ static void LoadSettings()
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CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes FPS"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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CameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
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fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
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}
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catch (const std::exception& e) {}
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}
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@@ -153,8 +187,7 @@ void read_log_file(const std::string& filename) {
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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{
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static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGuiStyle& style = ImGui::GetStyle();
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style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
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style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
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@@ -177,16 +210,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations)
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{
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if (popup_Informations) {
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ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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if (show_log_overlay)
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{
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if (show_log_overlay) {
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ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::TextUnformatted(log_content.c_str());
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ImGui::End();
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@@ -204,31 +235,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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// Sliders
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ImGui::TableSetColumnIndex(0);
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(180 * scale);
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if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
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if (SetFOV) SetFOV(worldFOVvalue);
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SaveSettings();
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}
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}
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if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderFloat("##CameraValue", &CameraDistancevalue, 0, 4, "%.2f")) {
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if (SetCameraDistance) SetCameraDistance(CameraDistancevalue); SaveSettings();
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Value is a multiplier.");
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ImGui::EndTooltip();
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}
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// Individual fixes
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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@@ -238,58 +244,27 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SaveSettings();
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Enabling this fix is a one way.");
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ImGui::Text("Reverting it in real time would end in game crash.");
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ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
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ImGui::EndTooltip();
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}
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for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
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ImGui::TableSetColumnIndex(1);
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if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SaveSettings();
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("This fix is intended for ultrawide displays only (21/9, 32/9 ...).");
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ImGui::EndTooltip();
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}
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for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
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if (ImGui::Checkbox("Camera distance", &camera_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations ,CA_fix_enabled);
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SaveSettings();
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}
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ImGui::EndTable();
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}
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}
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ImGui::EndTable();
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}
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// Draw individual fix sliders
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ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
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if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
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ImGui::TableSetColumnIndex(1);
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for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200);
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ImGui::EndTable();
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}
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ImGui::EndTabItem();
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// Fix status
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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@@ -306,10 +281,8 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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// Main dll intrance
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
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{
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switch (ul_reason_for_call)
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{
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH:
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if (!reshade::register_addon(hinstDLL))
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return FALSE;
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