Several optimizations
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@@ -2,6 +2,7 @@
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#define IMGUI_HAS_DOCK 1
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#include "GameInformations.h"
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#include "GameFixes.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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@@ -15,22 +16,15 @@ static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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typedef float (*GetFloatFn)();
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typedef bool (*GetBoolFn)();
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//typedef bool (*GetBoolFn)();
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetFOVFixEnabled = nullptr;
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static SetBoolFn SetAspectRatioFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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static SetBoolFn SetCAFixEnabled = nullptr;
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static SetBoolFn SetVignettingFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static SetBoolFn SetCameraFixEnabled = nullptr;
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static SetBoolFn SetHUDFixEnabled = nullptr;
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static SetFixesFn SetFixesEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static SetIntFn SetCameraHeight = nullptr;
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@@ -59,7 +53,7 @@ static bool popup_Informations = false;
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// Plugin settings
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const char* SETTINGS_FILE = "pluginSettings.ini";
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const char* FIX_VERSION = "1.0.8";
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const char* FIX_VERSION = "1.0.8.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera distance and height.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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@@ -81,14 +75,7 @@ static void LoadFixDLL()
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
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SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
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SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
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SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
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SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
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SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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SetCameraHeight = (SetIntFn)GetProcAddress(fixLib, "SetCameraHeight");
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@@ -100,15 +87,18 @@ static void LoadFixDLL()
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if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
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if (SetCameraHeight) SetCameraHeight(cameraHeightvalue);
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if (SetHUD) SetHUD(HUDvalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
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if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixesEnabled) {
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled);
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SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
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SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SetFixesEnabled(GameFixes::DevConsole, true);
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}
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}
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}
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@@ -274,7 +264,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::TableSetColumnIndex(0);
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if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SaveSettings();
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}
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if (ImGui::IsItemHovered()) {
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@@ -284,7 +274,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
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if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
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SaveSettings();
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}
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if (ImGui::IsItemHovered()) {
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@@ -294,18 +284,18 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SaveSettings();
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}
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ImGui::TableSetColumnIndex(1);
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if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled);
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SaveSettings();
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}
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if (ImGui::IsItemHovered()) {
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@@ -316,7 +306,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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if (ImGui::Checkbox("HUD safe zone", &HUD_fix_enabled)) {
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if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
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SaveSettings();
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}
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if (ImGui::IsItemHovered()) {
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@@ -326,12 +316,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
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if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SaveSettings();
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}
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ImGui::EndTable();
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