Several optimizations

This commit is contained in:
2025-11-15 19:24:08 +01:00
parent fe84532958
commit d10ee54dba

View File

@@ -2,6 +2,7 @@
#define IMGUI_HAS_DOCK 1
#include "GameInformations.h"
#include "GameFixes.h"
#include "inicpp.h"
#include <imgui.h>
#include <reshade.hpp>
@@ -15,22 +16,15 @@ static float aspectRatio = (float)screenWidth / screenHeight;
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetFixesFn)(GameFixes, bool);
typedef void (*SetIntFn)(int);
typedef void (*SetFloatFn)(float);
typedef float (*GetFloatFn)();
typedef bool (*GetBoolFn)();
//typedef bool (*GetBoolFn)();
static HMODULE fixLib = nullptr;
static LONG g_coreInitialized = 0;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetFOVFixEnabled = nullptr;
static SetBoolFn SetAspectRatioFixEnabled = nullptr;
static SetBoolFn SetDOFFixEnabled = nullptr;
static SetBoolFn SetCAFixEnabled = nullptr;
static SetBoolFn SetVignettingFixEnabled = nullptr;
static SetBoolFn SetFogFixEnabled = nullptr;
static SetBoolFn SetCameraFixEnabled = nullptr;
static SetBoolFn SetHUDFixEnabled = nullptr;
static SetFixesFn SetFixesEnabled = nullptr;
static SetIntFn SetFOV = nullptr;
static SetFloatFn SetCameraDistance = nullptr;
static SetIntFn SetCameraHeight = nullptr;
@@ -59,7 +53,7 @@ static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "pluginSettings.ini";
const char* FIX_VERSION = "1.0.8";
const char* FIX_VERSION = "1.0.8.1";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera distance and height.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
@@ -81,14 +75,7 @@ static void LoadFixDLL()
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
SetCameraHeight = (SetIntFn)GetProcAddress(fixLib, "SetCameraHeight");
@@ -100,15 +87,18 @@ static void LoadFixDLL()
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
if (SetCameraHeight) SetCameraHeight(cameraHeightvalue);
if (SetHUD) SetHUD(HUDvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true);
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixesEnabled) {
SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled);
SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
SetFixesEnabled(GameFixes::DevConsole, true);
}
}
}
@@ -274,7 +264,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::TableSetColumnIndex(0);
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
@@ -284,7 +274,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
@@ -294,18 +284,18 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
SaveSettings();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
@@ -316,7 +306,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
if (ImGui::Checkbox("HUD safe zone", &HUD_fix_enabled)) {
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
@@ -326,12 +316,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
SaveSettings();
}
ImGui::EndTable();