Fix version update

This commit is contained in:
2025-09-24 17:38:38 +02:00
parent 7630b42862
commit d4792073db

View File

@@ -72,7 +72,7 @@ const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
const char* CAMERA_HEIGHT_SETTING = "CameraHeight=";
const char* HUD_SETTING = "HUDValue=";
const char* FIX_VERSION = "1.0.5";
const char* FIX_VERSION = "1.0.7";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
@@ -327,13 +327,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Enabling this fix is a one way.");
ImGui::Text("Reverting it in real time would end in game crash.");
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
ImGui::EndTooltip();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
@@ -343,7 +336,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
ImGui::Text("No need to enable it if you play at 16/9.");
ImGui::Text("No need to enable it if you play on 16/9.");
ImGui::EndTooltip();
}
@@ -353,9 +346,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This fix is intended for ultrawide displays.");
ImGui::Text("This is not a real time fix.");
ImGui::Text("It will take effect after you load your savegame.");
ImGui::Text("This fix is intended for ultrawide displays only.");
ImGui::EndTooltip();
}