Fix version update
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@@ -72,7 +72,7 @@ const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
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const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
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const char* CAMERA_HEIGHT_SETTING = "CameraHeight=";
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const char* CAMERA_HEIGHT_SETTING = "CameraHeight=";
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const char* HUD_SETTING = "HUDValue=";
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const char* HUD_SETTING = "HUDValue=";
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const char* FIX_VERSION = "1.0.5";
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const char* FIX_VERSION = "1.0.7";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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@@ -327,13 +327,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
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SaveSettings();
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SaveSettings();
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Enabling this fix is a one way.");
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ImGui::Text("Reverting it in real time would end in game crash.");
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ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
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ImGui::EndTooltip();
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}
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
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if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
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@@ -343,7 +336,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::BeginTooltip();
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ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
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ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
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ImGui::Text("No need to enable it if you play at 16/9.");
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ImGui::Text("No need to enable it if you play on 16/9.");
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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@@ -353,9 +346,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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}
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::BeginTooltip();
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ImGui::Text("This fix is intended for ultrawide displays.");
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ImGui::Text("This fix is intended for ultrawide displays only.");
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ImGui::Text("This is not a real time fix.");
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ImGui::Text("It will take effect after you load your savegame.");
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ImGui::EndTooltip();
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ImGui::EndTooltip();
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}
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}
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