Add camera distance fix
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@@ -23,8 +23,10 @@ static GetGameInfosStruct GetGameInfos = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool camera_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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static float cameraDistancevalue = 1.f;
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// Overlays popups
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static bool popup_Informations = false;
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@@ -33,8 +35,8 @@ static std::string log_content;
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide.";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Enable ultrawide.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Scaling factor based on screen resolution
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@@ -45,7 +47,8 @@ static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is only intended for aspect ratio higher than 32/9.\n"
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"You will have every run to change aspect ratio in the settings,\n"
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"from (16/9, 21/9, 32/9) to Auto to have it take effect."} };
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"from (16/9, 21/9, 32/9) to Auto to have it take effect."},
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{ "Camera", &camera_fix_enabled, GameFixes::Camera } };
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// Prepare array of sliders for ImGui
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static SliderFix2 sliders[2];
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@@ -71,14 +74,19 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) {
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// Apply initial values loaded from settings
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if (SetValues) {
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SetValues(GameSetting::FOV, worldFOVvalue);
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SetValues(GameSetting::CameraDistance, cameraDistancevalue);
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}
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixes) {
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixes(GameFixes::Camera, camera_fix_enabled);
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SetFixes(GameFixes::None, false);
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}
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues };
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sliders[1] = { "Camera distance", "##CamValue", SliderType::Float, &cameraDistancevalue, 0, 5, GameSetting::CameraDistance, SetValues, "%.1f",
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"Value is a multiplier.\nFinal value reported below is in meters."};
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}
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}
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@@ -93,8 +101,10 @@ static void SaveSettings() {
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
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pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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@@ -106,7 +116,9 @@ static void LoadSettings() {
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
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camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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}
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catch (const std::exception& e) {}
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}
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@@ -182,6 +194,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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DrawFixCheckbox(individualFixes[0]);
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ImGui::TableSetColumnIndex(1);
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DrawFixCheckbox(individualFixes[1]);
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DrawFixCheckbox(individualFixes[2]);
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ImGui::EndTable();
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}
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@@ -194,6 +207,8 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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DrawSlider2(sliders[0], 200);
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ImGui::TableSetColumnIndex(1);
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DrawSlider2(sliders[1], 200);
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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@@ -207,6 +222,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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GetGameInfos(&infos);
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ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", infos.screenWidth, infos.screenHeight, infos.aspectRatio);
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
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ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
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}
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}
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}
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