Add camera distance fix

This commit is contained in:
2026-03-22 22:52:31 +01:00
parent e11b9b9715
commit ee750cbfc4

View File

@@ -23,8 +23,10 @@ static GetGameInfosStruct GetGameInfos = nullptr;
// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false;
static bool ultrawide_fix_enabled = false;
static bool camera_fix_enabled = false;
static bool fix_enabled = false;
static int worldFOVvalue = 0;
static float cameraDistancevalue = 1.f;
// Overlays popups
static bool popup_Informations = false;
@@ -33,8 +35,8 @@ static std::string log_content;
// Plugin settings
const std::string SETTINGS_FILE = "./pluginsettings.ini";
const char* FIX_VERSION = "1.0.1";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide.";
const char* FIX_VERSION = "1.0.2";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Enable ultrawide.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution
@@ -45,7 +47,8 @@ static FixToggle individualFixes[] = {
{ "FOV", &fov_fix_enabled, GameFixes::FOV },
{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is only intended for aspect ratio higher than 32/9.\n"
"You will have every run to change aspect ratio in the settings,\n"
"from (16/9, 21/9, 32/9) to Auto to have it take effect."} };
"from (16/9, 21/9, 32/9) to Auto to have it take effect."},
{ "Camera", &camera_fix_enabled, GameFixes::Camera } };
// Prepare array of sliders for ImGui
static SliderFix2 sliders[2];
@@ -71,14 +74,19 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) {
// Apply initial values loaded from settings
if (SetValues) {
SetValues(GameSetting::FOV, worldFOVvalue);
SetValues(GameSetting::CameraDistance, cameraDistancevalue);
}
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixes) {
SetFixes(GameFixes::FOV, fov_fix_enabled);
SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
SetFixes(GameFixes::Camera, camera_fix_enabled);
SetFixes(GameFixes::None, false);
}
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues };
sliders[1] = { "Camera distance", "##CamValue", SliderType::Float, &cameraDistancevalue, 0, 5, GameSetting::CameraDistance, SetValues, "%.1f",
"Value is a multiplier.\nFinal value reported below is in meters."};
}
}
@@ -93,8 +101,10 @@ static void SaveSettings() {
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
pluginIniFile.save(SETTINGS_FILE);
}
@@ -106,7 +116,9 @@ static void LoadSettings() {
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
}
catch (const std::exception& e) {}
}
@@ -182,6 +194,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
DrawFixCheckbox(individualFixes[0]);
ImGui::TableSetColumnIndex(1);
DrawFixCheckbox(individualFixes[1]);
DrawFixCheckbox(individualFixes[2]);
ImGui::EndTable();
}
@@ -194,6 +207,8 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
DrawSlider2(sliders[0], 200);
ImGui::TableSetColumnIndex(1);
DrawSlider2(sliders[1], 200);
ImGui::EndTable();
}
ImGui::PopStyleVar();
@@ -207,6 +222,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
GetGameInfos(&infos);
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", infos.screenWidth, infos.screenHeight, infos.aspectRatio);
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
}
}
}