Compare commits
6 Commits
9a87acba34
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 11ee83499a | |||
| a9bacaab05 | |||
| f5532b0ebb | |||
| e00b9f09a5 | |||
| d685831add | |||
| 0992b91f65 |
@@ -100,10 +100,9 @@
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
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||||
<OmitFramePointers>true</OmitFramePointers>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
|
||||
<Link>
|
||||
@@ -117,7 +116,7 @@
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<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -125,10 +124,9 @@
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
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||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<OmitFramePointers>true</OmitFramePointers>
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||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||||
</ClCompile>
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||||
<Link>
|
||||
@@ -149,10 +147,9 @@
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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||||
<IntrinsicFunctions>false</IntrinsicFunctions>
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||||
<OmitFramePointers>true</OmitFramePointers>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
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||||
@@ -166,7 +163,7 @@
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||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -175,9 +172,8 @@
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
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||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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@@ -1,12 +1,7 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "GameInformations.h"
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#include "GameFixes.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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#include <string>
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#include "CommonHeaders.h"
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#include <Windows.h>
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// Screen informations
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@@ -23,14 +18,19 @@ typedef void (*SetFloatFn)(float);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixesEnabled = nullptr;
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static SetFixesFn SetFixes = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static SetFloatFn SetFogDensity = nullptr;
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static SetFloatFn SetFogMaxOpacity = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool cutscenes_FPS_fix_enabled = false;
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static bool camera_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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@@ -40,6 +40,8 @@ static bool fix_enabled = false;
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static bool console = true;
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static int worldFOVvalue = 0.f;
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static float CameraDistancevalue = 1.f;
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static float fogDensityValue = 0.15f;
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static float fogMaxOpacityValue = 1.f;
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// Overlays popups
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static bool popup_Informations = false;
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@@ -48,12 +50,26 @@ static std::string log_content;
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Unlock cutscenes framerate.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Prepare arrays of checkboxes for ImGui
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static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is intended for ultrawide displays only (21/9, 32/9 ...)."},
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
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{ "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"},
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{ "Camera distance", &camera_fix_enabled, GameFixes::Camera },
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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};
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// Scaling factor based on screen resolution
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float scale = (float)screenHeight / 1200;
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// Prepare array of sliders for ImGui
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static SliderFix sliders[4];
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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@@ -70,25 +86,37 @@ static void LoadFixDLL()
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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SetFogDensity = (SetFloatFn)GetProcAddress(fixLib, "SetFogDensity");
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SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetCameraDistance) SetCameraDistance(CameraDistancevalue);
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if (SetFogDensity) SetFogDensity(fogDensityValue);
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if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixesEnabled) {
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SetFixesEnabled(GameFixes::DevConsole, console);
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if (SetFixes) {
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled);
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SetFixes(GameFixes::Camera, camera_fix_enabled);
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SetFixes(GameFixes::DOF, DOF_fix_enabled);
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SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::Fog, Fog_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, SetFOV };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &CameraDistancevalue, 0, 4, SetCameraDistance, "%.2f", "Value is a multiplier." };
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sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f",
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"This will override engine dynamic value." };
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sliders[3] = { "Fog opacity (*)", "##FogOpacityValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f",
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"This will override engine dynamic value." };
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}
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}
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@@ -111,15 +139,17 @@ static void SaveSettings()
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["Cutscenes FPS"] = cutscenes_FPS_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = CameraDistancevalue;
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pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
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pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings()
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{
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static void LoadSettings() {
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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@@ -132,8 +162,12 @@ static void LoadSettings()
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CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes FPS"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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CameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
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fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
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}
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catch (const std::exception& e) {}
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}
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@@ -153,8 +187,7 @@ void read_log_file(const std::string& filename) {
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
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{
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static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGuiStyle& style = ImGui::GetStyle();
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style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
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style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
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@@ -177,16 +210,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations)
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{
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if (popup_Informations) {
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ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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if (show_log_overlay)
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{
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if (show_log_overlay) {
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ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::TextUnformatted(log_content.c_str());
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ImGui::End();
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@@ -204,31 +235,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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// Sliders
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ImGui::TableSetColumnIndex(0);
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(180 * scale);
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if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
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if (SetFOV) SetFOV(worldFOVvalue);
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SaveSettings();
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}
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}
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if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderFloat("##CameraValue", &CameraDistancevalue, 0, 4, "%.2f")) {
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if (SetCameraDistance) SetCameraDistance(CameraDistancevalue); SaveSettings();
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}
|
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Value is a multiplier.");
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ImGui::EndTooltip();
|
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}
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|
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// Individual fixes
|
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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@@ -238,58 +244,27 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
|
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SaveSettings();
|
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}
|
||||
|
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if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
|
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SaveSettings();
|
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}
|
||||
|
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if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
|
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SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
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ImGui::BeginTooltip();
|
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ImGui::Text("Enabling this fix is a one way.");
|
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ImGui::Text("Reverting it in real time would end in game crash.");
|
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ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
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ImGui::EndTooltip();
|
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}
|
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for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
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if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) {
|
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This fix is intended for ultrawide displays only (21/9, 32/9 ...).");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
|
||||
if (ImGui::Checkbox("Camera distance", &camera_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations ,CA_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
// Draw individual fix sliders
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
@@ -306,10 +281,8 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
|
||||
switch (ul_reason_for_call) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
|
||||
@@ -98,9 +98,10 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -112,7 +113,7 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -121,6 +122,8 @@
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -137,9 +140,10 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -151,16 +155,17 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -169,6 +174,8 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\libs\HotkeysManager.cpp" />
|
||||
<ClCompile Include="..\libs\OSDManager.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
@@ -1,45 +1,42 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define NOMINMAX
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include "GameInformations.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
#include "CommonHeaders.h"
|
||||
#include "HotkeysManager.h"
|
||||
#include "OSDManager.h"
|
||||
#include <chrono>
|
||||
#include <algorithm> // std::min
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
static uint32_t g_width = 0;
|
||||
static uint32_t g_height = 0;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetFixesFn)(GameFixes, bool);
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
|
||||
typedef bool (*GetBoolFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static LONG g_coreInitialized = 0;
|
||||
static LONG g_hotkeysInitialized = 0;
|
||||
static LONG g_uniformReseted = 0;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetCameraFixEnabled = nullptr;
|
||||
static SetBoolFn SetCutscenesFixEnabled = nullptr;
|
||||
static SetBoolFn SetCutscenesFPSFixEnabled = nullptr;
|
||||
static SetBoolFn SetVolumetricFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogDensityFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogMaxOpacityFixEnabled = nullptr;
|
||||
static SetFixesFn SetFixes = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static SetFloatFn SetCameraDistance = nullptr;
|
||||
static SetFloatFn SetFogDensity = nullptr;
|
||||
static SetFloatFn SetFogMaxOpacity = nullptr;
|
||||
static SetFloatFn SetWorldTimeDilation = nullptr;
|
||||
static SetFloatFn SetAITimeDilation = nullptr;
|
||||
static GetGameInfosStruct GetGameInfos = nullptr;
|
||||
|
||||
void SetFixesEnabled(GameFixes fix, bool value) {
|
||||
if (SetFixes) SetFixes(fix, value);
|
||||
}
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool skip_Intro_enabled = true;
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
@@ -48,36 +45,57 @@ static bool camera_fix_enabled = false;
|
||||
static bool cutscenes_fix_enabled = false;
|
||||
static bool cutscenes_FPS_fix_enabled = false;
|
||||
static bool volumetric_fog_fix_enabled = false;
|
||||
static bool Fog_density_fix_enabled = false;
|
||||
static bool Fog_max_opacity_fix_enabled = false;
|
||||
static bool Fog_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static bool Time_Dilation_fix_enabled = false;
|
||||
static bool StealthMode_fix_enabled;
|
||||
static bool GodMode_fix_enabled;
|
||||
static int worldFOVvalue = 0;
|
||||
static float cameraDistanceValue = 1.f;
|
||||
static float fogDensityValue = 0.1f;
|
||||
static float fogMaxOpacityValue = 1.f;
|
||||
static float worldTimeDilationValue = 1.f;
|
||||
static float AITimeDilationValue = 1.f;
|
||||
static bool console = true;
|
||||
static float OSD_duration = 3.f;
|
||||
|
||||
// Overlays popups
|
||||
static bool popup_Informations = false;
|
||||
static bool show_log_overlay = false;
|
||||
static std::string log_content;
|
||||
|
||||
// Plugin settings
|
||||
const std::string SETTINGS_FILE = "./pluginsettings.ini";
|
||||
const char* FIX_VERSION = "1.0.4";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it.";
|
||||
const char* FIX_VERSION = "1.0.5";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Enable cheats.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = 1.f;
|
||||
// Prepare arrays of checkboxes for ImGui
|
||||
static FixToggle individualFixes[] = {
|
||||
{ "FOV", &fov_fix_enabled, GameFixes::FOV },
|
||||
{ "Cutscenes", &cutscenes_fix_enabled, GameFixes::Cutscenes, "Remove black bars"},
|
||||
{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
|
||||
{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
|
||||
{ "Camera", &camera_fix_enabled, GameFixes::Camera },
|
||||
{ "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"},
|
||||
{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
|
||||
{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations },
|
||||
{ "Volumetric fog", &volumetric_fog_fix_enabled, GameFixes::VolumetricFog }
|
||||
};
|
||||
|
||||
inline std::string toStringPrecision(float value, int precision) {
|
||||
char buffer[64];
|
||||
std::snprintf(buffer, sizeof(buffer), ("%." + std::to_string(precision) + "f").c_str(), value);
|
||||
return std::string(buffer);
|
||||
}
|
||||
static FixToggle cheatFixes[] = {
|
||||
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
|
||||
{ "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 2 (top keyboard row) to toggle.\n"
|
||||
"Stealth may not work when running nearby enemies." },
|
||||
{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 3 (top keyboard row) to toggle.\n"
|
||||
"Hinako won't loose stamina, sanity and health during fight."},
|
||||
};
|
||||
// Prepare array of sliders for ImGui
|
||||
static SliderFix sliders[6];
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
|
||||
return;
|
||||
static void LoadFixDLL() {
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return;
|
||||
|
||||
if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("SilentHillfCore.dll");
|
||||
@@ -88,20 +106,13 @@ static void LoadFixDLL()
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetVolumetricFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVolumetricFogFixEnabled");
|
||||
SetFogDensityFixEnabled = (SetBoolFn)GetProcAddress(fixLib,"SetFogDensityFixEnabled");
|
||||
SetFogMaxOpacityFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogMaxOpacityFixEnabled");
|
||||
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
|
||||
SetCutscenesFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFixEnabled");
|
||||
SetCutscenesFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFPSFixEnabled");
|
||||
SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
|
||||
SetFogDensity = (SetFloatFn)GetProcAddress(fixLib,"SetFogDensity");
|
||||
SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
|
||||
SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
|
||||
SetAITimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetAITimeDilation");
|
||||
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
@@ -109,17 +120,37 @@ static void LoadFixDLL()
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
if (SetFogDensity) SetFogDensity(fogDensityValue);
|
||||
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
|
||||
if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, true);
|
||||
if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, true);
|
||||
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, true);
|
||||
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, true);
|
||||
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
|
||||
if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
if (SetFixes) {
|
||||
SetFixes(GameFixes::SkipIntro, skip_Intro_enabled);
|
||||
SetFixes(GameFixes::FOV, fov_fix_enabled);
|
||||
SetFixes(GameFixes::Camera, camera_fix_enabled);
|
||||
SetFixes(GameFixes::Cutscenes, cutscenes_fix_enabled);
|
||||
SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled);
|
||||
SetFixes(GameFixes::DOF, DOF_fix_enabled);
|
||||
SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
|
||||
SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
|
||||
SetFixes(GameFixes::VolumetricFog, volumetric_fog_fix_enabled);
|
||||
SetFixes(GameFixes::Fog, Fog_fix_enabled);
|
||||
SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
|
||||
SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
|
||||
SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
|
||||
SetFixes(GameFixes::DevConsole, console);
|
||||
}
|
||||
|
||||
// Declare sliders only when function pointers are initilized (SetFOV ...)
|
||||
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, SetFOV };
|
||||
sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistanceValue, 0, 3, SetCameraDistance, "%.2f", "Value is a multiplier."};
|
||||
sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f",
|
||||
"This will override engine dynamic value." };
|
||||
sliders[3] = { "Fog opacity (*)", "##CameraSmoothnessValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f",
|
||||
"This will override engine dynamic value." };
|
||||
sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, SetWorldTimeDilation, nullptr,
|
||||
"Will affect everything in the world.\nDefault value is 1." };
|
||||
sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, SetAITimeDilation, nullptr,
|
||||
"Will affect only enemies in the world.\nDefault value is 1." };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,8 +161,12 @@ static void SaveSettings()
|
||||
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
|
||||
"You should not need to modify them",
|
||||
" ",
|
||||
"Controls if fix mod (globally) is enabled" });
|
||||
"Controls if fix mod (globally) is enabled",
|
||||
"Set Console to false if you don't want dev console to be enabled",
|
||||
"Set Skip Intro to false if you don't wan't to skip them."});
|
||||
pluginIniFile["1#General fix"]["Console"] = console;
|
||||
pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
|
||||
pluginIniFile["1#General fix"]["Skip Intro"] = skip_Intro_enabled;
|
||||
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
|
||||
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
|
||||
@@ -141,13 +176,17 @@ static void SaveSettings()
|
||||
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Volumetric fog"] = volumetric_fog_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog density"] = Fog_density_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog opacity"] = Fog_max_opacity_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Stealth Mode"] = StealthMode_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled;
|
||||
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
|
||||
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistanceValue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
|
||||
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
|
||||
pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
|
||||
|
||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
}
|
||||
@@ -157,7 +196,9 @@ static void LoadSettings()
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
console = pluginIniFile["1#General fix"]["Console"].as<bool>();
|
||||
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
|
||||
skip_Intro_enabled = pluginIniFile["1#General fix"]["Skip Intro"].as<bool>();
|
||||
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
|
||||
camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
|
||||
cutscenes_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes"].as<bool>();
|
||||
@@ -166,215 +207,208 @@ static void LoadSettings()
|
||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
|
||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
volumetric_fog_fix_enabled = pluginIniFile["2#Individual fix"]["Volumetric fog"].as<bool>();
|
||||
Fog_density_fix_enabled = pluginIniFile["2#Individual fix"]["Fog density"].as<bool>();
|
||||
Fog_max_opacity_fix_enabled = pluginIniFile["2#Individual fix"]["Fog opacity"].as<bool>();
|
||||
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
|
||||
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
|
||||
StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth Mode"].as<bool>();
|
||||
GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
cameraDistanceValue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
|
||||
fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
|
||||
fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
|
||||
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
|
||||
AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
// Read plugin log file
|
||||
static std::string read_log_file(const std::string& filename) {
|
||||
std::ifstream file(filename);
|
||||
std::string log;
|
||||
if (!file.is_open()) {
|
||||
log = "Impossible to open file : " + filename;
|
||||
return log;
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
log = ss.str();
|
||||
return log;
|
||||
}
|
||||
// Reshade event callback functions
|
||||
static void on_init_swapchain(reshade::api::swapchain* swapchain, bool resize) {
|
||||
reshade::api::resource backbuffer = swapchain->get_current_back_buffer();
|
||||
|
||||
if (backbuffer != 0) {
|
||||
reshade::api::device* device = swapchain->get_device();
|
||||
reshade::api::resource_desc desc = device->get_resource_desc(backbuffer);
|
||||
g_width = desc.texture.width;
|
||||
g_height = desc.texture.height;
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
|
||||
using namespace ImGui;
|
||||
float aspectRatio = (float)g_width / g_height;
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = std::min((float)g_height / 1200,1.f);
|
||||
|
||||
ImGuiStyle& style = GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red
|
||||
PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
PopStyleColor(4); // Restore color
|
||||
SameLine();
|
||||
if (Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
SameLine();
|
||||
if (Button("View logs")) {
|
||||
log_content = read_log_file("SilentHillf.log");
|
||||
show_log_overlay = true; // Fix information
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Cutscenes", &cutscenes_fix_enabled)) {
|
||||
if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Must be enabled before playing cutscenes.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog density", &Fog_density_fix_enabled)) {
|
||||
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog opacity", &Fog_max_opacity_fix_enabled)) {
|
||||
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Cutscenes FPS", &cutscenes_FPS_fix_enabled)) {
|
||||
if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Must be enabled before playing cutscenes.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Volumetric fog", &volumetric_fog_fix_enabled)) {
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
if (popup_Informations) {
|
||||
Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
Text("Version : %s", FIX_VERSION);
|
||||
Text(FIX_INFORMATIONS);
|
||||
End();
|
||||
}
|
||||
if (show_log_overlay) {
|
||||
Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
TextUnformatted(log_content.c_str());
|
||||
End();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
// Sliders
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
if (BeginTabBar("MainTabs")) {
|
||||
if (BeginTabItem("Fixes")) {
|
||||
if (BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
|
||||
TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
|
||||
TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
TableSetColumnIndex(0);
|
||||
if (CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
TableSetColumnIndex(1);
|
||||
if (CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
TableNextRow();
|
||||
|
||||
TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
TableSetColumnIndex(1);
|
||||
for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
EndTable();
|
||||
}
|
||||
}
|
||||
EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will affect in game FOV only.");
|
||||
ImGui::EndTooltip();
|
||||
|
||||
SetCursorPosY(GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableNextRow();
|
||||
// Sliders
|
||||
TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
|
||||
TableSetColumnIndex(1);
|
||||
for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200);
|
||||
EndTable();
|
||||
}
|
||||
EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3, "%.2f")) {
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (BeginTabItem("Cheats")){
|
||||
for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Fog density (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##FogDensityValue", &fogDensityValue, 0, 5, "%.2f")) {
|
||||
if (SetFogDensity) SetFogDensity(fogDensityValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will override engine dynamic value.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
|
||||
TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
|
||||
TableNextRow();
|
||||
|
||||
if (ImGui::CollapsingHeader("Fog opacity (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##FogOpacityValue", &fogMaxOpacityValue, 0, 1, "%.2f")) {
|
||||
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
|
||||
SaveSettings();
|
||||
TableSetColumnIndex(0);
|
||||
DrawSlider(sliders[4], 180);
|
||||
TableSetColumnIndex(1);
|
||||
DrawSlider(sliders[5], 180);
|
||||
EndTable();
|
||||
}
|
||||
EndTabItem();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will override engine dynamic value.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
EndTabBar();
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity);
|
||||
// Fix status
|
||||
if (CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
Text("Screen width: %d, height: %d, aspect ratio: %.2f", g_width, g_height, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
Text("Console enabled and bound to key F2");
|
||||
TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void on_reshade_present(reshade::api::effect_runtime* runtime) {
|
||||
static auto last = std::chrono::steady_clock::now();
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
float dt = std::chrono::duration<float>(now - last).count();
|
||||
last = now;
|
||||
|
||||
ProcessHotkeys(runtime);
|
||||
UpdateOSD(runtime, dt);
|
||||
}
|
||||
|
||||
// Retrieve all shader uniform variables
|
||||
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
|
||||
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
|
||||
if (!runtime) return;
|
||||
FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
|
||||
|
||||
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
|
||||
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
|
||||
runtime->save_current_preset(); // Save shader preset
|
||||
}
|
||||
|
||||
static void InitializeHotkeys() { // Initialize hotkeys for cheats
|
||||
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
|
||||
|
||||
RegisterHotkey('1', Modifier::Alt, [] {
|
||||
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
|
||||
u_td_show, u_td_enabled, OSD_duration,
|
||||
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
|
||||
});
|
||||
|
||||
RegisterHotkey('2', Modifier::Alt, [] {
|
||||
ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration);
|
||||
});
|
||||
|
||||
RegisterHotkey('3', Modifier::Alt, [] {
|
||||
ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration);
|
||||
});
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
@@ -383,12 +417,19 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Silent Hill f", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_swapchain>(on_init_swapchain);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
InitializeHotkeys();
|
||||
});
|
||||
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
reshade::unregister_event<reshade::addon_event::init_swapchain>(on_init_swapchain);
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
|
||||
16
external/reshade/shaders/OSD.fx
vendored
16
external/reshade/shaders/OSD.fx
vendored
@@ -15,9 +15,9 @@ uniform float TD_AI = 1.0;
|
||||
// God mode
|
||||
uniform bool OSD_ShowGodMode = false;
|
||||
uniform bool GodMode_Enabled = false;
|
||||
// Invulnerability
|
||||
uniform bool OSD_ShowInvuln = false;
|
||||
uniform bool Invulnerability_Enabled = false;
|
||||
// Ignore hits
|
||||
uniform bool OSD_ShowIgnoreHits = false;
|
||||
uniform bool IgnoreHits_Enabled = false;
|
||||
// Stealth
|
||||
uniform bool OSD_ShowStealth = false;
|
||||
uniform bool Stealth_Enabled = false;
|
||||
@@ -166,7 +166,7 @@ float4 DrawFlag(float2 uv, inout float2 pen, float2 charSize, const float label[
|
||||
float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
|
||||
float4 col = tex2D(ReShade::BackBuffer, uv);
|
||||
|
||||
if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowInvuln && !OSD_ShowStealth)
|
||||
if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowIgnoreHits && !OSD_ShowStealth)
|
||||
return col;
|
||||
|
||||
float margin_top = 20.0;
|
||||
@@ -194,11 +194,11 @@ if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowInvuln && !OSD_ShowStealth)
|
||||
totalLen = GOD_LEN + OFF_LENGTH;
|
||||
color = float3(1.0, 0.3, 0.3);
|
||||
}
|
||||
if (Invulnerability_Enabled && OSD_ShowInvuln) {
|
||||
if (IgnoreHits_Enabled && OSD_ShowIgnoreHits) {
|
||||
totalLen = INV_LEN + ON_LENGTH;
|
||||
color = float3(0.3, 1.0, 0.3);
|
||||
}
|
||||
if (!Invulnerability_Enabled && OSD_ShowInvuln) {
|
||||
if (!IgnoreHits_Enabled && OSD_ShowIgnoreHits) {
|
||||
totalLen = INV_LEN + OFF_LENGTH;
|
||||
color = float3(1.0, 0.3, 0.3);
|
||||
}
|
||||
@@ -247,8 +247,8 @@ if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowInvuln && !OSD_ShowStealth)
|
||||
if (OSD_ShowGodMode)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, GOD_CHARS, GOD_LEN, GodMode_Enabled));
|
||||
|
||||
if (OSD_ShowInvuln)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, INV_CHARS, INV_LEN, Invulnerability_Enabled));
|
||||
if (OSD_ShowIgnoreHits)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, INV_CHARS, INV_LEN, IgnoreHits_Enabled));
|
||||
|
||||
if (OSD_ShowStealth)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, STEALTH_CHARS, STEALTH_LEN, Stealth_Enabled));
|
||||
|
||||
Reference in New Issue
Block a user