Files
ReshadePluginsAddon/Starfield/dllmain.cpp

328 lines
13 KiB
C++

#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include <imgui.h>
#include <reshade.hpp>
#include <fstream>
#include <string>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool,bool);
typedef void (*SetIntFn)(int);
typedef void (*SetFloatFn)(float);
typedef float (*GetFloatFn)();
static HMODULE fixLib = nullptr;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetDialogFOVFixEnabled = nullptr;
static SetBoolFn SetWeaponFOVFixEnabled = nullptr;
static SetBoolFn SetHUDFixEnabled = nullptr;
static SetBoolFn SetPhotoModeFixEnabled = nullptr;
static SetIntFn SetDialogFOV = nullptr;
static SetIntFn SetWeaponFOV = nullptr;
static SetIntFn SetHUDX = nullptr;
static SetIntFn SetHUDY = nullptr;
static GetFloatFn GetDialogFOVIn = nullptr;
static GetFloatFn GetDialogFOVOut = nullptr;
static GetFloatFn GetWeaponFOVIn = nullptr;
static GetFloatFn GetWeaponFOVOut = nullptr;
// Plugin variables for checkboxes and sliders
static bool fix_enabled = false;
static bool dialog_fov_fix_enabled = false;
static bool weapon_fov_fix_enabled = false;
static bool HUD_fix_enabled = false;
static bool Photomode_fix_enabled = false;
static int dialogFOVvalue = 0;
static int weaponFOVvalue = 0;
static int HUDXvalue = 0;
static int HUDYvalue = 0;
static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "PluginSettings.ini";
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
const char* DIALOG_FOV_FIX_SETTING = "DialogFOVFIX=";
const char* WEAPON_FOV_FIX_SETTING = "WeaponFOVFIX=";
const char* HUD_FIX_SETTING = "HUDFIX=";
const char* PHOTOMODE_FIX_SETTING = "PhotomodeFIX=";
const char* DIALOG_FOV_SETTING = "DialogFOV=";
const char* WEAPON_FOV_SETTING = "WeaponFOV=";
const char* HUDX_SETTING = "HUDX=";
const char* HUDY_SETTING = "HUDY=";
const char* FIX_VERSION = "1.0.1";
const char* FIX_INFORMATIONS = "This fix allows to:\r\n - Control dialog and weapon FOV.\r\n - Control HUD safe zone.\r\n - Disable photomode black bars.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = LoadLibraryA("StarfieldCore.dll");
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetDialogFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDialogFOVFixEnabled");
SetWeaponFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetWeaponFOVFixEnabled");
SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
SetPhotoModeFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetPhotoModeFixEnabled");
SetDialogFOV = (SetIntFn)GetProcAddress(fixLib, "SetDialogFOV");
SetWeaponFOV = (SetIntFn)GetProcAddress(fixLib, "SetWeaponFOV");
SetHUDX = (SetIntFn)GetProcAddress(fixLib, "SetHUDX");
SetHUDY = (SetIntFn)GetProcAddress(fixLib, "SetHUDY");
GetDialogFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetDialogFOVIn");
GetDialogFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetDialogFOVOut");
GetWeaponFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetWeaponFOVIn");
GetWeaponFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetWeaponFOVOut");
// Apply initial settings loaded from ini file
if (SetDialogFOV) SetDialogFOV(dialogFOVvalue);
if (SetWeaponFOV) SetWeaponFOV(weaponFOVvalue);
if (SetHUDX) SetHUDX(HUDXvalue);
if (SetHUDY) SetHUDY(HUDYvalue);
if (SetDialogFOVFixEnabled) SetDialogFOVFixEnabled(dialog_fov_fix_enabled, true);
if (SetWeaponFOVFixEnabled) SetWeaponFOVFixEnabled(weapon_fov_fix_enabled, true);
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true);
if (SetPhotoModeFixEnabled) SetPhotoModeFixEnabled(Photomode_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
// Addon functions
static void SaveSettings()
{
std::ofstream file(SETTINGS_FILE);
if (file.is_open())
{
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
file << DIALOG_FOV_FIX_SETTING << (dialog_fov_fix_enabled ? "1" : "0") << "\n";
file << WEAPON_FOV_FIX_SETTING << (weapon_fov_fix_enabled ? "1" : "0") << "\n";
file << HUD_FIX_SETTING << (HUD_fix_enabled ? "1" : "0") << "\n";
file << PHOTOMODE_FIX_SETTING << (Photomode_fix_enabled ? "1" : "0") << "\n";
file << DIALOG_FOV_SETTING << dialogFOVvalue << "\n";
file << WEAPON_FOV_SETTING << weaponFOVvalue << "\n";
file << HUDX_SETTING << HUDXvalue << "\n";
file << HUDY_SETTING << HUDYvalue << "\n";
file.close();
}
}
static void LoadSettings()
{
std::ifstream file(SETTINGS_FILE);
if (file.is_open())
{
std::string line;
while (std::getline(file, line))
{
if (line.find(GENERAL_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
fix_enabled = (val == "1" || val == "true");
}
else if (line.find(DIALOG_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(DIALOG_FOV_FIX_SETTING));
dialog_fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WEAPON_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(WEAPON_FOV_FIX_SETTING));
weapon_fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(HUD_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(HUD_FIX_SETTING));
HUD_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(PHOTOMODE_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(PHOTOMODE_FIX_SETTING));
Photomode_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(DIALOG_FOV_SETTING) == 0)
dialogFOVvalue = std::stoi(line.substr(strlen(DIALOG_FOV_SETTING)));
else if (line.find(WEAPON_FOV_SETTING) == 0)
weaponFOVvalue = std::stoi(line.substr(strlen(DIALOG_FOV_SETTING)));
else if (line.find(HUDX_SETTING) == 0)
HUDXvalue = std::stof(line.substr(strlen(HUDX_SETTING)));
else if (line.find(HUDY_SETTING) == 0)
HUDYvalue = std::stof(line.substr(strlen(HUDY_SETTING)));
}
file.close();
}
}
static void displayFixInformations() {
// Fix version
ImGui::Begin("Informations", &popup_Informations); //
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::SetCursorPos(ImVec2(10, 76));
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
// Donation ?
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Like my work ?");
ImGui::SetCursorPos(ImVec2(130, 33));
if (ImGui::Button("consider donation"))
{
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
}
// Fix informations
ImGui::SetCursorPos(ImVec2(270, 33));
if (ImGui::Button("Fix informations"))
popup_Informations = true;
if (popup_Informations)
displayFixInformations();
// Generic fix
ImGui::SetCursorPos(ImVec2(10, 60));
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// Dialog FOV adjustment
ImGui::SetCursorPos(ImVec2(10, 120));
ImGui::BeginChild("DialogFOVHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Dialog additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##DialogFOVSlider", &dialogFOVvalue, 0, 70)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetDialogFOV) SetDialogFOV(dialogFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Weapon FOV adjustment
ImGui::SetCursorPos(ImVec2(10, 180));
ImGui::BeginChild("WeaponFOVHeader", ImVec2(220, 0), false);
if (ImGui::CollapsingHeader("Weapon additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##WeaponFOVSlider", &weaponFOVvalue, 0, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetWeaponFOV) SetWeaponFOV(weaponFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Safe zone X axis
ImGui::SetCursorPos(ImVec2(10, 240));
ImGui::BeginChild("HUDXHeader", ImVec2(220, 0), false);
if (ImGui::CollapsingHeader("HUD width scaling", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##HUDXSlider", &HUDXvalue, 0, 80)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetHUDX) SetHUDX(HUDXvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Individual fixes
ImGui::SetCursorPos(ImVec2(240, 60));
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Dialog FOV Fix", &dialog_fov_fix_enabled)) {
if (SetDialogFOVFixEnabled) SetDialogFOVFixEnabled(dialog_fov_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 55));
if (ImGui::Checkbox("Weapon FOV Fix", &weapon_fov_fix_enabled)) {
if (SetWeaponFOVFixEnabled) SetWeaponFOVFixEnabled(weapon_fov_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 80));
if (ImGui::Checkbox("HUD safe zone fix", &HUD_fix_enabled)) {
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 105));
if (ImGui::Checkbox("Photomode aspect fix", &Photomode_fix_enabled)) {
if (SetPhotoModeFixEnabled) SetPhotoModeFixEnabled(Photomode_fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// Safe zone Y axis
ImGui::SetCursorPos(ImVec2(240, 240));
ImGui::BeginChild("HUDYHeader", ImVec2(220, 0), false); // true = border
if (ImGui::CollapsingHeader("HUD height scaling", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##HUDYSlider", &HUDYvalue, 0, 80)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetHUDY) SetHUDY(HUDYvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Fix status
ImGui::SetCursorPos(ImVec2(10, 320));
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::Text("Dialog FOV In: %.2f, Out : %.2f", GetDialogFOVIn(), GetDialogFOVOut());
ImGui::Text("Weapon FOV In: %.2f, Out : %.2f", GetWeaponFOVIn(), GetWeaponFOVOut());
}
ImGui::EndChild();
}
static void UnLoadFixDLL() {
MessageBoxA(nullptr, "Déchargement dll", "Erreur", MB_OK);
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("Starfield", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
break;
case DLL_PROCESS_DETACH:
fixLib = nullptr;
reshade::unregister_addon(hinstDLL);
break;
}
return TRUE;
}