Add Black Myth Wukong fixes and cheats
This commit is contained in:
451
BlackMythWukong/dllmain.cpp
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451
BlackMythWukong/dllmain.cpp
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/b1_classes.hpp"
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#include "SDK/b1_Managed_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "BlackMythWukong";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 100; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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float baseAspect = 1.777778f;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_camera_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_sharpening_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_GodMode_fix_enabled = false;
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static bool g_Stamina_fix_enabled = false;
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static bool g_Mana_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_cameraDistanceMultiplier = 1.f;
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static float g_Sharpening = 3.22f;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static int g_HUDOffsets = 0;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 79.8f;
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static float g_FOV_Out = 79.8f;
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static float g_Camera_In = 720;
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static float g_Camera_Out = 720;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* Sharpeningaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress1 = nullptr;
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static uint8_t* Fogaddress2 = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* Timedilationaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid SharpeningHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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static SafetyHookMid TimeDilationHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void CameraFixEnabled();
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static void UltraWideFixEnabled();
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static void SharpeningFixEnabled();
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static void HUDFixEnabled(UUserWidget* widget, bool writeLog);
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static void LogHUD(GameFixes fix);
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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static UUserWidget* g_HUD = nullptr;
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (!AOBScanDone) { // Unreal Engine 5.0.0
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logger->info("--------------- AOB scan started ---------------");
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constexpr auto FOVStringObfuscated = make_obfuscated<0x83>("EB ?? F3 0F 10 ?? ?? ?? ?? ?? F3 0F 11 ?? ?? 0F ?? ?? 8B 83");
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constexpr auto CameraStringObfuscated = make_obfuscated<0x59>("0F ?? ?? 0F ?? ?? 0F ?? ?? F2 0F ?? ?? F2 0F 59 ?? ?? F2 0F 59 ?? ?? F2 0F ?? ?? F2 0F 10 ?? ?? ?? F2 0F ?? ?? F2 0F 11");
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constexpr auto DOFStringObfuscated = make_obfuscated<0x45>("8B ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? 48 6B ?? ?? 48 8D 0D");
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constexpr auto SharpeningStringObfuscated = make_obfuscated<0x45>("F3 44 0F ?? ?? ?? 44 0F ?? ?? 73 ?? 45 0F ?? ?? EB ?? F3 44 0F ?? ?? ?? ?? ?? ?? F3 41");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x7D>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB");
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constexpr auto Fog1StringObfuscated = make_obfuscated<0xF7>("48 83 ?? ?? E8 ?? ?? ?? ?? F7 44 24 ?? ?? ?? ?? ?? 74");
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constexpr auto Fog2StringObfuscated = make_obfuscated<0xF7>("48 8D ?? ?? 48 8D ?? ?? ?? E8 ?? ?? ?? ?? F7 44 24 ?? ?? ?? ?? ?? 74");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
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constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44");
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&FOVaddress, FOVStringObfuscated, "FOV"),
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Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"),
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Make(&DOFaddress, DOFStringObfuscated, "Depth of field"),
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Make(&Sharpeningaddress, SharpeningStringObfuscated, "Sharpening"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&Fogaddress1, Fog1StringObfuscated, "Fog"),
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Make(&Fogaddress2, Fog2StringObfuscated, "Fog"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation")
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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if (FOVaddress && Cameraaddress && Sharpeningaddress && Vignettingaddress && Fogaddress1 && Fogaddress2 && WorldTimedilationaddress && Timedilationaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8D ?? ?? EB ?? 4C");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 8D 95 ?? ?? ?? ?? 48 8B ?? ?? 48 89 8D ?? ?? ?? ?? 48 8D 8D ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 9D ?? ?? ?? ?? 48 8D 8D");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? ?? 48 ?? ?? 74 ?? 4C 8D 05 ?? ?? ?? ?? EB ?? 48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 8B ?? 8B ?? 0F ?? ?? C1 ?? ?? 89 4C ?? ?? 89 54 ?? ?? 48 8B ?? ?? ?? 48 C1 ?? ?? 8D ?? ?? 49 03 ?? ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 83");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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// Retrieve all Unreal Engine offsets in a batch
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Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
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}
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logger->info("-------------- Fixes initialisation -------------");
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && FOVaddress) UltraWideFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && Sharpeningaddress) SharpeningFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress1 && Fogaddress2) FogFixEnabled();
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if (!init) HUDFixEnabled(g_HUD, true);
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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EnableCheats(Cheat::GodMode);
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EnableCheats(Cheat::Stamina);
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EnableCheats(Cheat::Mana);
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}
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ProcessEvent();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(g_HUD, true); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Sharpening) { g_sharpening_fix_enabled = enabled; SharpeningFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::Stamina) { g_Stamina_fix_enabled = enabled; EnableCheats(Cheat::Stamina); }
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if (fix == GameFixes::Mana) { g_Mana_fix_enabled = enabled; EnableCheats(Cheat::Mana); }
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}
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_cameraDistanceMultiplier = value;
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if (setting == GameSetting::Sharpening) g_Sharpening = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation)
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g_AITimeDilationValue = value;
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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HUDFixEnabled(g_HUD, false);
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}
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->FOVOut = g_FOV_Out;
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infos->cameraIn = g_Camera_In;
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infos->cameraOut = g_Camera_Out;
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infos->consoleEnabled = g_Console_Enabled;
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}
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// Hook injections
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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if (funcName == "Construct") {
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if (objectName.contains("BUI_BattleMain_C")) g_HUD = (UUserWidget*)object;
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HUDFixEnabled(g_HUD, false);
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}
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if (funcName == "Destruct") {
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if (objectName.contains("BUI_BattleMain_C")) g_HUD = nullptr;
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}
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}
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});
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}
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}
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static void FOVFixEnabled() {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (!FOVHook) { // Hook only once
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FOVHook = safetyhook::create_mid(FOVaddress + 0xa,
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[](SafetyHookContext& ctx) {
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g_FOV_In = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
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g_FOV_Out = ctx.xmm0.f32[0];
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});
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}
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}
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logger->info("FOV fix {}", g_fov_fix_enabled ? "enabled" : "disabled");
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}
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static void CameraFixEnabled() {
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if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
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if (!CameraHook) { // Hook only once
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CameraHook = safetyhook::create_mid(Cameraaddress,
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[](SafetyHookContext& ctx) {
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g_Camera_In = ctx.xmm1.f32[0];
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ctx.xmm1.f32[0] *= g_cameraDistanceMultiplier;
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g_Camera_Out = ctx.xmm1.f32[0];
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});
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}
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else CameraHook.enable();
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}
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if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress && CameraHook)
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CameraHook.disable();
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if (Cameraaddress)
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logger->info("Camera distance fix {}", g_fix_enabled && g_camera_fix_enabled ? "enabled" : "disabled");
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}
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static void SharpeningFixEnabled() {
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if (g_fix_enabled && g_sharpening_fix_enabled && Sharpeningaddress) {
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if (!SharpeningHook) { // Hook only once
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SharpeningHook = safetyhook::create_mid(Sharpeningaddress + 0x1b,
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[](SafetyHookContext& ctx) {
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ctx.xmm12.f32[0] = g_Sharpening;
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});
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}
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else SharpeningHook.enable();
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}
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if (!(g_fix_enabled && g_sharpening_fix_enabled) && Sharpeningaddress && SharpeningHook)
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SharpeningHook.disable();
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if (Sharpeningaddress)
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logger->info("Sharpening fix {}", g_fix_enabled && g_sharpening_fix_enabled ? "enabled" : "disabled");
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}
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void ApplyHUDUltraWide(UUserWidget* widget, float spacing) {
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if (!widget || !widget->Class || !widget->WidgetTree) return;
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UWidget* root = widget->WidgetTree->RootWidget;
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if (!root || !root->IsA(UCanvasPanel::StaticClass())) return;
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UCanvasPanel* canvas = (UCanvasPanel*)root;
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for (int i = 0; i < canvas->GetChildrenCount(); ++i) {
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UWidget* child = canvas->GetChildAt(i);
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if (!child || !child->Slot) continue;
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if (!child->Slot->IsA(UCanvasPanelSlot::StaticClass())) continue;
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auto* slot = (UCanvasPanelSlot*)child->Slot;
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auto anchors = slot->GetAnchors();
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FMargin offsets = slot->GetOffsets();
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// Left anchor
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if (anchors.Minimum.X == 0.f && anchors.Maximum.X == 0.f)
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offsets.Left = spacing;
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// Right anchor
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else if (anchors.Minimum.X == 1.f && anchors.Maximum.X == 1.f)
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offsets.Left = -spacing;
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// Horizontal stretch anchor (0 → 1)
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else if (anchors.Minimum.X == 0.f && anchors.Maximum.X == 1.f) {
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offsets.Left = spacing;
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offsets.Right = spacing;
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}
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slot->SetOffsets(offsets);
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}
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}
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// HUD fix hook UUserWidget -> AddToViewPort to log and know which HUD widget will be targeted
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static void HUDFixEnabled(UUserWidget* widget, bool writeLog) {
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float targetOffset = g_fix_enabled && g_HUD_fix_enabled ? g_HUDOffsets : 0.f;
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ApplyHUDUltraWide(widget, targetOffset);
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if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
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}
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// Cheats
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static UWorld* LastWorld = nullptr;
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static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
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static void EnableCheats(Cheat cheat) {
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if (WorldTimedilationaddress && !WorldTimeDilationHook) {
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WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
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[](SafetyHookContext& ctx) {
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// From AWorldSettings retrieved from world->K2_GetWorldSettings()
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ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
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ULONGLONG now = GetTickCount64();
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if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
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lastScanTick = now;
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// Get player pawn
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APawn* playerPawn = GetPawnFromWorld();
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if (playerPawn && playerPawn->Class) {
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if (g_GodMode_fix_enabled) { // God mode cheat
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float maxHp = UBGUFunctionLibraryCS::GetAttrValue(playerPawn,EBGUAttrFloat::HpMax);
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UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Hp, maxHp);
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}
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if (g_Stamina_fix_enabled) { // Stamina cheat
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float maxStamina = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::StaminaMax);
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UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Stamina, maxStamina);
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}
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if (g_Mana_fix_enabled) { // Mana cheat
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float maxMana = UBGUFunctionLibraryCS::GetAttrValue(playerPawn, EBGUAttrFloat::MpMax);
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UBGUFunctionLibraryCS::BGUSetAttrValue(playerPawn, EBGUAttrFloat::Mp, maxMana);
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}
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}
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});
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}
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// Enemies time dilation
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if (Timedilationaddress && !TimeDilationHook) {
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TimeDilationHook = safetyhook::create_mid(Timedilationaddress,
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[](SafetyHookContext& ctx) {
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if (!ctx.rbx) return;
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UObject* object = (UObject*)ctx.rbx;
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if (!object || !object->Class) return;
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if (object->IsA(ABGUCharacter::StaticClass())) {
|
||||
ABGUCharacter* character = static_cast<ABGUCharacter*>(object);
|
||||
if (character->Controller && character->Controller->IsA(AAIController::StaticClass())) {
|
||||
AActor* enemy = static_cast<AActor*>(character);
|
||||
if (enemy)
|
||||
enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
||||
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
|
||||
if (cheat == Cheat::Stamina) logger->info("Stamina cheat {}", g_Stamina_fix_enabled ? "enabled" : "disabled");
|
||||
if (cheat == Cheat::Mana) logger->info("Mana cheat {}", g_Mana_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
// Memory patch fixes
|
||||
static void UltraWideFixEnabled() {
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled && FOVaddress)
|
||||
Memory::PatchBytes(FOVaddress + 0x1b, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
|
||||
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && FOVaddress)
|
||||
Memory::RestoreBytes(FOVaddress + 0x1b);
|
||||
|
||||
if (FOVaddress)
|
||||
logger->info("Ultrawide fix {}", g_fix_enabled && g_ultrawide_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void DOFFixEnabled() {
|
||||
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress)
|
||||
Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
|
||||
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress)
|
||||
Memory::RestoreBytes(DOFaddress);
|
||||
|
||||
if (DOFaddress)
|
||||
logger->info("Depth of field fix {}", g_fix_enabled && g_DOF_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void VignettingFixEnabled() {
|
||||
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress)
|
||||
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
||||
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress)
|
||||
Memory::RestoreBytes(Vignettingaddress);
|
||||
|
||||
if (Vignettingaddress)
|
||||
logger->info("Vignetting fix {}", g_fix_enabled && g_Vignetting_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress1 && Fogaddress2) {
|
||||
Memory::PatchBytes(Fogaddress1 + 0x11, "\xEB", 1); // r.Fog = 0
|
||||
Memory::PatchBytes(Fogaddress2 + 0x16, "\xEB", 1); // r.Fog = 0
|
||||
}
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress1 && Fogaddress2) {
|
||||
Memory::RestoreBytes(Fogaddress1 + 0x11);
|
||||
Memory::RestoreBytes(Fogaddress2 + 0x16);
|
||||
}
|
||||
|
||||
if (Fogaddress1 && Fogaddress2)
|
||||
logger->info("Fog fix {}", g_fix_enabled && g_Fog_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
// UE Console creation
|
||||
static void EnableConsole() {
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
if (!g_Console && !user_inputs_logged) {
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
user_inputs_logged = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
logger->info("-------------- Console re-enabling --------------");
|
||||
ReactivateDevConsole(logger);
|
||||
}
|
||||
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
logger = InitializeLogger("Black Myth Wukong", PLUGIN_LOG);
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH) {
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user