Add new lib for Unreal Engine widgets manipulation
This commit is contained in:
354
libs/UEngine/UEWidgets.cpp
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354
libs/UEngine/UEWidgets.cpp
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#include "UEWidgets.hpp"
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#include "Engine_classes.hpp"
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std::shared_ptr<spdlog::logger> g_WidgetsLogger;
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void ApplyPositionOffset(SDK::UUserWidget* Widget, float offset, SDK::FVector2D Alignment) {
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if (!Widget) return;
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if (Widget->Slot && Widget->Slot->IsA(SDK::UCanvasPanelSlot::StaticClass())) {
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auto* canvasSlot = static_cast<SDK::UCanvasPanelSlot*>(Widget->Slot);
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canvasSlot->SetPosition(SDK::FVector2D(offset, 0));
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canvasSlot->SetAlignment(Alignment);
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}
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}
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void ApplyTransformOffset(SDK::UWidget* Widget, float OffsetX, float OffsetY) {
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if (!Widget) return;
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SDK::FWidgetTransform Transform = Widget->RenderTransform;
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Transform.Translation.X = OffsetX; // Horizontal shifting
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Transform.Translation.Y = OffsetY; // Vertical shifting (optional)
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Widget->SetRenderTransform(Transform);
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}
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void CenterWidget(SDK::UUserWidget* Widget, float offset, float screenWidth, float screenHeight, float aspectRatio, float targetAspect, float compensation) {
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if (!Widget) return;
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float targetHeight = (float)screenHeight; // For UW displays
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float targetWidth = screenWidth;
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if (aspectRatio > targetAspect) {
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targetHeight = 1080.f; // clamp at 1080 for UW
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float scale = targetHeight / screenHeight; // horizontal scale to apply to get the same vertical size as 1080p
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targetWidth = (float)screenWidth * scale;
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}
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targetWidth -= offset * 2;
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Widget->SetDesiredSizeInViewport(SDK::FVector2D(targetWidth, targetHeight));
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Widget->SetPositionInViewport(SDK::FVector2D(offset, 0.f), true);
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ApplyTransformOffset(Widget, compensation, 0);
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}
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float ApplyOffsetsSmart_Internal(SDK::UWidget* Widget, float Left, float Right, int Depth = 0, int MaxDepth = 1) {
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if (!Widget) return 0;
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static float leftApplied = 0;
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// Apply if CanvasSlot
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if (Widget->Slot && Widget->Slot->IsA(SDK::UCanvasPanelSlot::StaticClass())) {
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if (Depth <= MaxDepth) {
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auto* Slot = static_cast<SDK::UCanvasPanelSlot*>(Widget->Slot);
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SDK::FMargin Offsets = Slot->GetOffsets();
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SDK::FAnchors Anchors = Slot->GetAnchors();
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float MinX = Anchors.Minimum.X;
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float MaxX = Anchors.Maximum.X;
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// Use SetLogger first to initialize logger
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#ifdef MY_VERBOSE_LOGS
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std::string indent(Depth * 2, ' '); // 2 espaces par niveau
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if (g_WidgetsLogger) g_WidgetsLogger->debug("{}CanvasPanelSlot: {} {} - Slot: {} {} - Offets: {} {} {} {} - Anchors: {} {} {} {}", indent,
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Widget->GetName(), Widget->Class->GetName(),
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Slot->GetName(), Slot->Class->GetName(),
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Offsets.Left, Offsets.Top, Offsets.Right, Offsets.Bottom,
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Anchors.Minimum.X, Anchors.Minimum.Y, Anchors.Maximum.X, Anchors.Maximum.Y);
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#endif
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if (MinX == 0.f && MaxX == 1.f) return 0; // Ignore stretch
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if (MinX == 0.5f && MaxX == 0.5f) return 0; // Ignore centered
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if (MinX == 0.f && MaxX == 0.f) // Modify only pure left
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leftApplied = Offsets.Left = Left;
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else if (MinX == 1.f && MaxX == 1.f) // Modify only pure right
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Offsets.Left = -Right;
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Slot->SetOffsets(Offsets);
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}
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}
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// Stop to max depth
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if (Depth >= MaxDepth) return leftApplied;
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// Browse the children
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if (Widget->IsA(SDK::UPanelWidget::StaticClass())) {
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auto* Panel = static_cast<SDK::UPanelWidget*>(Widget);
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for (int i = 0; i < Panel->GetChildrenCount(); ++i)
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ApplyOffsetsSmart_Internal(Panel->GetChildAt(i), Left, Right, Depth + 1, MaxDepth);
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}
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if (Widget->IsA(SDK::UUserWidget::StaticClass())) {
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auto* UW = static_cast<SDK::UUserWidget*>(Widget);
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if (UW->WidgetTree && UW->WidgetTree->RootWidget)
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ApplyOffsetsSmart_Internal(UW->WidgetTree->RootWidget, Left, Right, Depth + 1, MaxDepth);
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}
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return leftApplied;
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}
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float ApplyOffsetsSmart(SDK::UWidget* Widget, float Left, float Right, int MaxDepth) {
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float leftApplied = ApplyOffsetsSmart_Internal(Widget, Left, Right, 0, MaxDepth);
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return leftApplied;
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}
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static void ApplyOffsetsRecursive_Internal(SDK::UWidget* Widget, float Left, float Right,
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const std::vector<SDK::UObject*>& ExcludeObjects, const std::vector<std::string>& ExcludeClass,
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int CurrentDepth, int MaxDepth) {
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if (!Widget || CurrentDepth > MaxDepth) return;
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// Apply offsets according to Slot type
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for (const auto& ExcludeObject : ExcludeObjects) {
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if (ExcludeObject == Widget) return;
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}
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std::string widgetName;
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std::string className;
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widgetName = Widget->GetName();
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if (Widget->Class) className = Widget->Class->GetName();
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for (const auto& pattern : ExcludeClass) {
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if (widgetName.find(pattern) != std::string::npos || className.find(pattern) != std::string::npos)
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return;
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}
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if (Widget->Slot) {
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if (Widget->Slot->IsA(SDK::UCanvasPanelSlot::StaticClass())) {
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auto* Slot = static_cast<SDK::UCanvasPanelSlot*>(Widget->Slot);
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SDK::FMargin Offsets = Slot->GetOffsets();
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#ifdef MY_VERBOSE_LOGS
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SDK::FAnchors anchors = Slot->GetAnchors();
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if (g_WidgetsLogger) g_WidgetsLogger->debug("CanvasPanelSlot: {} {} - Slot: {} {} - Offets: {} {} {} {} - Anchors: {} {} {} {}", \
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Widget->GetName(), Widget->Class->GetName(), \
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Slot->GetName(), Slot->Class->GetName(), \
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Offsets.Left, Offsets.Top, Offsets.Right, Offsets.Bottom, \
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anchors.Minimum.X, anchors.Minimum.Y, anchors.Maximum.X, anchors.Maximum.Y);
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#endif
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Offsets.Left = Left;
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Offsets.Right = Right;
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Slot->SetOffsets(Offsets);
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}
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else if (Widget->Slot->IsA(SDK::UVerticalBoxSlot::StaticClass())) {
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auto* Slot = static_cast<SDK::UVerticalBoxSlot*>(Widget->Slot);
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SDK::FMargin Margin = Slot->Padding;
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#ifdef MY_VERBOSE_LOGS
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if (g_WidgetsLogger) g_WidgetsLogger->debug("VerticalBox Slot: {} {} - Slot: {} {} - Margins: {} {} {} {}", \
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Widget->GetName(), Widget->Class->GetName(), \
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Slot->GetName(), Slot->Class->GetName(), \
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Margin.Left, Margin.Top, Margin.Right, Margin.Bottom);
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#endif
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Margin.Left = Left;
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Margin.Right = Right;
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Slot->SetPadding(Margin);
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}
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}
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// Go deeper in children if we got a Panel
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if (Widget->IsA(SDK::UPanelWidget::StaticClass()) && CurrentDepth < MaxDepth) {
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auto* Panel = static_cast<SDK::UPanelWidget*>(Widget);
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int childrenCount = Panel->GetChildrenCount();
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for (int i = 0; i < childrenCount; ++i) {
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ApplyOffsetsRecursive_Internal(Panel->GetChildAt(i), Left, Right, ExcludeObjects, ExcludeClass, CurrentDepth + 1, MaxDepth);
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}
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}
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// Go deeper if the widget is an UserWidget
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if (Widget->IsA(SDK::UUserWidget::StaticClass())) {
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auto* ChildWidget = static_cast<SDK::UUserWidget*>(Widget);
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if (ChildWidget->WidgetTree && ChildWidget->WidgetTree->RootWidget) {
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ApplyOffsetsRecursive_Internal(ChildWidget->WidgetTree->RootWidget, Left, Right, ExcludeObjects, ExcludeClass, CurrentDepth + 1, MaxDepth);
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}
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}
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}
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void ApplyOffsetsRecursive(SDK::UWidget* Widget, float Left, float Right,
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const std::vector<SDK::UObject*>& ExcludeObjects, const std::vector<std::string>& ExcludeClass, int MaxDepth) {
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ApplyOffsetsRecursive_Internal(Widget, Left, Right, ExcludeObjects, ExcludeClass, 0, MaxDepth);
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}
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static void ApplyOverlayOffsetRecursive_Internal(SDK::UWidget* Widget, float left, float right, SDK::EHorizontalAlignment alignment,
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const std::vector<std::string>& ExcludeNames, int CurrentDepth, int MaxDepth) {
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if (!Widget || CurrentDepth > MaxDepth) return;
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auto IsExcluded = [&](SDK::UWidget* widget) -> bool {
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for (const auto& name : ExcludeNames) {
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if (widget->GetName().contains(name))
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return true;
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}
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return false;
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};
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auto AdjustOverlaySlot = [&](SDK::UOverlaySlot* Slot) {
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if (!Slot || IsExcluded(Widget)) return;
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SDK::FMargin Padding = Slot->Padding;
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if (Slot->HorizontalAlignment == alignment) {
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Padding.Left = left;
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Padding.Right = right;
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}
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Slot->SetPadding(Padding);
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};
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if (Widget->Slot && Widget->Slot->IsA(SDK::UOverlaySlot::StaticClass()))
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AdjustOverlaySlot((SDK::UOverlaySlot*)Widget->Slot);
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if (Widget->IsA(SDK::UPanelWidget::StaticClass()) && CurrentDepth < MaxDepth) {
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SDK::UPanelWidget* Panel = (SDK::UPanelWidget*)Widget;
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int childrenCount = Panel->GetChildrenCount();
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for (int i = 0; i < childrenCount; ++i) {
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ApplyOverlayOffsetRecursive_Internal(Panel->GetChildAt(i), left, right, alignment, ExcludeNames, CurrentDepth + 1, MaxDepth);
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}
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}
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}
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void ApplyOverlayOffsetRecursive(SDK::UWidget* Widget, float left, float right, SDK::EHorizontalAlignment alignment,
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const std::vector<std::string>& ExcludeNames, int MaxDepth) {
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ApplyOverlayOffsetRecursive_Internal(Widget, left, right, alignment, ExcludeNames, 0, MaxDepth);
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}
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// -- Tracking && dumping widgets for debugging --
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void FindAndApplyCanvasRecursive(SDK::UWidget* widget, float offset, int MaxDepth, int currentDepth) {
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if (!widget || currentDepth > MaxDepth) return;
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// Applying straight if it's a CanvasPanel
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if (widget->IsA(SDK::UCanvasPanel::StaticClass())) {
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ApplyOffsetsRecursive(widget, offset, offset);
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}
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// We go deeper if
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if (widget->IsA(SDK::UPanelWidget::StaticClass())) {
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auto* panel = static_cast<SDK::UPanelWidget*>(widget);
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int childrenCount = panel->GetChildrenCount();
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for (int i = 0; i < childrenCount; ++i) {
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FindAndApplyCanvasRecursive(panel->GetChildAt(i), offset, MaxDepth, currentDepth + 1);
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}
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}
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}
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void TrackWidgetConstruct(SDK::UUserWidget* widget) {
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if (!widget || !widget->Class) return;
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std::string className = widget->Class->GetName();
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auto& info = g_WidgetTracker[className];
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info.ClassName = className;
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info.ConstructCount++;
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if (info.ConstructCount == 1)
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info.FirstSeen = std::chrono::steady_clock::now();
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if (widget->IsInViewport())
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info.WasInViewport = true;
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if (widget->Outer && widget->Outer->Class)
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info.OuterClass = widget->Outer->Class->GetName();
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if (widget->WidgetTree && widget->WidgetTree->RootWidget) {
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auto* root = widget->WidgetTree->RootWidget;
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if (root && root->Class)
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info.RootWidgetClass = root->Class->GetName();
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}
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}
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void TrackWidgetDestruct(SDK::UUserWidget* widget) {
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if (!widget || !widget->Class) return;
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std::string className = widget->Class->GetName();
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if (g_WidgetTracker.contains(className))
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g_WidgetTracker[className].DestructCount++;
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}
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static std::string ClassifyWidget(const WidgetTrackInfo& info) {
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bool persistent = info.ConstructCount > info.DestructCount;
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if (info.WasInViewport && persistent && info.OuterClass.find("PlayerController") != std::string::npos)
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return "HUD Candidate";
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if (info.WasInViewport && (info.ClassName.find("Menu") != std::string::npos))
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return "Menu UI";
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if (info.WasInViewport && (info.ClassName.find("Settings") != std::string::npos))
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return "Settings UI";
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if (info.WasInViewport && (info.ClassName.find("Save") != std::string::npos ||
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info.ClassName.find("Load") != std::string::npos))
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return "Save/Load UI";
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if (!persistent)
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return "Temporary Widget";
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return "Unclassified";
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}
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void DumpUIAnalysis(std::shared_ptr<spdlog::logger> logger) {
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if (!logger) return;
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logger->info("========== UI ANALYSIS ==========");
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for (auto& [name, info] : g_WidgetTracker) {
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std::string type = ClassifyWidget(info);
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bool persistent = info.ConstructCount > info.DestructCount;
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logger->info("Class: {}", name);
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logger->info(" Type : {}", type);
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logger->info(" Root Type : {}", info.RootWidgetClass.empty() ? "Unknown" : info.RootWidgetClass);
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logger->info(" Construct : {}", info.ConstructCount);
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logger->info(" Destruct : {}", info.DestructCount);
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logger->info(" Persistent : {}", persistent ? "Yes" : "No");
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logger->info(" InViewport : {}", info.WasInViewport ? "Yes" : "No");
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logger->info(" Outer : {}", info.OuterClass.empty() ? "Unknown" : info.OuterClass);
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logger->info(" ");
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}
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logger->info("=================================");
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}
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void ClearWidgetTracking() {
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g_WidgetTracker.clear();
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}
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void DumpWidgetRecursive(SDK::UWidget* Widget, int Depth, int MaxDepth) {
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if (!Widget || Depth > MaxDepth) return;
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std::string indent(Depth * 2, ' ');
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std::string className = Widget->Class ? Widget->Class->GetName() : "UnknownClass";
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std::string widgetName = Widget->GetName();
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if (g_WidgetsLogger)
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g_WidgetsLogger->debug("{}Widget: {} [{}]", indent, widgetName, className);
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// Slot info si disponible
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if (Widget->Slot) {
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std::string slotClass = Widget->Slot->Class ? Widget->Slot->Class->GetName() : "UnknownSlot";
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if (g_WidgetsLogger)
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g_WidgetsLogger->debug("{} Slot class: {}", indent, slotClass);
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}
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// Descendre dans les enfants si c'est un panel et qu'on est encore sous MaxDepth
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if (Depth < MaxDepth) {
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if (Widget->IsA(SDK::UPanelWidget::StaticClass())) {
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auto* panel = static_cast<SDK::UPanelWidget*>(Widget);
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int count = panel->GetChildrenCount();
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for (int i = 0; i < count; ++i) {
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DumpWidgetRecursive(panel->GetChildAt(i), Depth + 1, MaxDepth);
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}
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}
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if (Widget->IsA(SDK::UUserWidget::StaticClass())) {
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auto* userWidget = static_cast<SDK::UUserWidget*>(Widget);
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if (userWidget->WidgetTree && userWidget->WidgetTree->RootWidget) {
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DumpWidgetRecursive(userWidget->WidgetTree->RootWidget, Depth + 1, MaxDepth);
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}
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}
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}
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}
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void SetLogger(std::shared_ptr<spdlog::logger> logger) {
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g_WidgetsLogger = logger;
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}
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118
libs/UEngine/UEWidgets.hpp
Normal file
118
libs/UEngine/UEWidgets.hpp
Normal file
@@ -0,0 +1,118 @@
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#pragma once
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#include "UMG_classes.hpp"
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#include <spdlog/spdlog.h>
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#include <unordered_map>
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namespace SDK {
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class UEngine;
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class UObject;
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class UWorld;
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class UWidget;
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class APawn;
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class UGameplayStatics;
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class UConsole;
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class UInputSettings;
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class UKismetStringLibrary;
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class UGameInstance;
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class ULocalPlayer;
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class APlayerController;
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}
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struct WidgetTrackInfo {
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std::string ClassName;
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std::string RootWidgetClass;
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std::string OuterClass;
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bool WasInViewport = false;
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int ConstructCount = 0;
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int DestructCount = 0;
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std::chrono::steady_clock::time_point FirstSeen;
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};
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static std::unordered_map<std::string, WidgetTrackInfo> g_WidgetTracker;
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/**
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* @brief Reposition from left a widget that only displays at left and nothing at right
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* @param Widget UUserWdget to offset.
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* @param offset offset to apply.
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* @param screenWidth current screen width.
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* @param screenHeight current screen height.
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* @param aspectRatio current screen aspect ratio.
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* @param targetAspect target aspect ratio to apply compensation for (default is 16:9 depending on game).
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* @param compensation additional compensation after widget resize.
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*/
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void CenterWidget(SDK::UUserWidget* Widget, float offset, float screenWidth, float screenHeight, float aspectRatio, float targetAspect = 16.f / 9.f, float compensation = 0.f);
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/**
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* @brief Reposition from left a widget that only displays at left and nothing at right
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* @param Widget UUserWdget to offset.
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* @param offset left offset to apply.
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* @param Alignment widget aligment (0.5, 0.5) is centered for eg.
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*/
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void ApplyPositionOffset(SDK::UUserWidget* Widget, float offset, SDK::FVector2D Alignment);
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float ApplyOffsetsSmart(SDK::UWidget* Widget, float Left, float Right, int MaxDepth);
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/**
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* @brief Apply offsets recursively to UVCanvasPanelSlot.
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* @param widget UUserWidget* pointer.
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* @param left offset.
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* @param right offset.
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* @param ExcludeObjects excluded objects in depth check
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* @param ExcludeClass excluded class widgets in depth check
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*/
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void ApplyOffsetsRecursive(SDK::UWidget* widget, float left, float right = 0,
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const std::vector<SDK::UObject*>& ExcludeObjects = {},
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const std::vector<std::string>& ExcludeClass = {}, int MaxDepth = INT_MAX);
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/**
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* @brief Apply offsets recursively to Overlay.
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* @param widget UUserWidget* pointer.
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* @param Offset (left and right offsets).
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* @param alignment widget (left, right, center, fill ...)
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* @param ExcludeNames excluded class widgets in depth check
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* @param MaxDepth Max depth to go through root component
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*/
|
||||
void ApplyOverlayOffsetRecursive(SDK::UWidget* Widget, float left, float right, SDK::EHorizontalAlignment alignment,
|
||||
const std::vector<std::string>& ExcludeNames = {}, int MaxDepth = INT_MAX);
|
||||
|
||||
/**
|
||||
* @brief Apply transform to a widget.
|
||||
* @param Widget UWidget* pointer.
|
||||
* @param OffsetX (left offset).
|
||||
* @param OffsetY (top offset).
|
||||
*/
|
||||
void ApplyTransformOffset(SDK::UWidget* Widget, float OffsetX, float OffsetY = 0);
|
||||
|
||||
void FindAndApplyCanvasRecursive(SDK::UWidget* widget, float offset, int MaxDepth = INT_MAX, int currentDepth = 0);
|
||||
|
||||
/**
|
||||
* @brief Tracks potential widgets candidates for HUD & UI at construction
|
||||
* @param widget UUserWidget* pointer.
|
||||
*/
|
||||
void TrackWidgetConstruct(SDK::UUserWidget* widget);
|
||||
|
||||
/**
|
||||
* @brief Tracks potential widgets candidates for HUD & UI at destruction
|
||||
* @param widget UUserWidget* pointer.
|
||||
*/
|
||||
void TrackWidgetDestruct(SDK::UUserWidget* widget);
|
||||
|
||||
/**
|
||||
* @brief Dump and log previously searched UI & HUD wisgets
|
||||
* @param logger the log object.
|
||||
*/
|
||||
void DumpUIAnalysis(std::shared_ptr<spdlog::logger> logger);
|
||||
|
||||
/**
|
||||
* @brief Clear previously tracked widgets
|
||||
*/
|
||||
void ClearWidgetTracking();
|
||||
|
||||
/**
|
||||
* @brief Dump all widgets
|
||||
* @param Widget a UWidget instance to browse
|
||||
* @param Depth the depth to start from
|
||||
* @param MaxDepth the maximal depth to reach
|
||||
*/
|
||||
void DumpWidgetRecursive(SDK::UWidget* Widget, int Depth = 0, int MaxDepth = 2);
|
||||
|
||||
void SetLogger(std::shared_ptr<spdlog::logger> logger = nullptr);
|
||||
Reference in New Issue
Block a user