Add HUD scaling. Add cheats. Code refactoring
This commit is contained in:
@@ -1,45 +1,53 @@
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#include <unordered_set>
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#include "CommonHeaders.h"
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#include "GameFixes.h"
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp"
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#include "Maths.hpp"
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#include "CommonHeaders.h"
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#include "UEngine.hpp"
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#include "UETools.hpp"
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#include "UEvars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/Ghost_classes.hpp"
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#include "SDK/WBP_InGameHUDLayout_classes.hpp"
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#include "SDK/UIExtension_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "SpongeBobTOTT";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies time dilation
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_Console = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_ultrawide_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_GodMode_fix_enabled = false;
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static bool g_Stealth_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static int g_HUDOffsets = 0.f;
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static float g_PlayerHealth = 0.f;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 60.f;
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static float g_FOV_Out = 60.f;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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@@ -50,81 +58,59 @@ static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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static uint8_t* CameraComponentaddress = nullptr;
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static uint8_t* ConstrainAspectRatioaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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static uint8_t* Stealthaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid PEHook{};
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static SafetyHookMid WorldTimeDilationHook{};
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static SafetyHookMid StealthHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void UltraWideFixEnabled();
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static void HUDFixEnabled();
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static void LogHUD();
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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static void EnableCheats(Cheat cheat);
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static void ProcessEvent();
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 5.6
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if (!AOBScanDone) { // Unreal Engine 5.6
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logger->info("--------------- AOB scan started ---------------");
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if (CameraComponentaddress == nullptr) { // Unreal Engine 5.3.2
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
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CameraComponentaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
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constexpr auto FOVStringObfuscated = make_obfuscated<0xF3>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83 ?? ?? ?? ?? 89");
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constexpr auto DOFStringObfuscated = make_obfuscated<0xC1>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8D ?? ?? ?? ?? ?? 48 C1");
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constexpr auto CAStringObfuscated = make_obfuscated<0x39>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
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constexpr auto VignettingStringObfuscated = make_obfuscated<0xEB>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
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constexpr auto FogStringObfuscated = make_obfuscated<0x75>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48");
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constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0xF6>("F6 81 ?? ?? ?? ?? ?? 74 ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? C3");
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constexpr auto targetPerceptionStringObfuscated = make_obfuscated<0xF6>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 41 ?? 41 ?? 48 81 EC ?? ?? ?? ?? 33 FF 48 ?? ?? 48 89 BC");
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if (!CameraComponentaddress)
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logger->warn("Camera component signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Camera component found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CameraComponentaddress));
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FOVaddress = CameraComponentaddress +0xa;
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ConstrainAspectRatioaddress = CameraComponentaddress +0x18;
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}
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}
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if (!DOFaddress) {
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? 48 ?? ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8D ?? ?? ?? ?? ?? 48 C1");
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DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!DOFaddress)
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logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
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}
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if (!CAaddress) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 44 89 ?? ?? ?? ?? ?? 43 8B ?? ?? 39 05 ?? ?? ?? ?? 0F 8F");
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CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!CAaddress)
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logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
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}
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if (!Vignettingaddress) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 44 89 ?? ?? ?? ?? ?? EB");
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Vignettingaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Vignettingaddress)
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logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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}
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if (!Fogaddress) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("74 ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? 75 ?? 40 ?? ?? EB ?? 40 ?? ?? 48");
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Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Fogaddress)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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Fogaddress += 0xd;
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}
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}
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using AOBScan::Make;
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using OffsetScan::Make;
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// Prepare all data for scanning
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std::vector<AOBScanEntry> signatures = {
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Make(&CameraComponentaddress, FOVStringObfuscated, "FOV"),
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Make(&DOFaddress, DOFStringObfuscated, "DOF"),
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Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
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Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
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Make(&Fogaddress, FogStringObfuscated, "Fog"),
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Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
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Make(&Stealthaddress, targetPerceptionStringObfuscated, "Stealth"),
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};
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// Scan all signature in a batch
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Memory::AOBScanBatch(signatures, logger);
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FOVaddress = CameraComponentaddress + 0xa;
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ConstrainAspectRatioaddress = CameraComponentaddress + 0x18;
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if (CameraComponentaddress && FOVaddress && DOFaddress && CAaddress && Vignettingaddress &&
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Fogaddress && ConstrainAspectRatioaddress) {
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Fogaddress && ConstrainAspectRatioaddress && WorldTimedilationaddress && Stealthaddress) {
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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}
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@@ -133,53 +119,45 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B 41");
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ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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constexpr auto GWorldStringObfuscated = make_obfuscated<0x83>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 75 ?? 48 83 ?? ?? 5B");
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B 41");
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if (!GObjectsaddress)
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logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) - baseModule);
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logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
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Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
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}
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if (!AppendStringaddress)
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logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress);
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uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
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logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
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Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset);// Update AppendString
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}
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if (!ProcessEventaddress)
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logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
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uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
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logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
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Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
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}
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// Prepare all data for scanning
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std::vector<OffsetScanEntry> UEoffsetsScans = {
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Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
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Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
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Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
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Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
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};
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// Retrieve all Unreal Engine offsets in a batch
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Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
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}
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logger->info("-------------- Fixes initialisation -------------");
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AOBScanDone = true;
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}
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && ConstrainAspectRatioaddress) UltraWideFixEnabled();
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if (!init) {
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HUDFixEnabled();
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LogHUD();
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}
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if (!init && DOFaddress) DOFFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && WorldTimedilationaddress) {
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EnableCheats(Cheat::TimeDilation);
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EnableCheats(Cheat::GodMode);
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EnableCheats(Cheat::Stealth);
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}
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ProcessEvent();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled)
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{ // Set each fix individually
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(); }
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@@ -187,27 +165,134 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(); }
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if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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{
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g_AdditionalFOVValue = fov;
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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HUDFixEnabled();
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}
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->FOVOut = g_FOV_Out;
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infos->Health = g_PlayerHealth;
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infos->consoleEnabled = g_Console_Enabled;
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}
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static UWBP_InGameHUDLayout_C* HUDLayout = nullptr;
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static bool g_GameReady = false;
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// Code injection functions
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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if (!objectName.contains("WBP_InGameHUDLayout_C")) return;
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UWBP_InGameHUDLayout_C* hudWidget = static_cast<UWBP_InGameHUDLayout_C*>(object);
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if (!hudWidget) return;
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ULocalPlayer* lp = nullptr;
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UGameViewportClient* viewport = lp->ViewportClient;
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if (funcName == "Construct") {
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HUDLayout = hudWidget;
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g_GameReady = true;
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HUDFixEnabled(); // Enable live HUD scaling
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}
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if (funcName == "Destruct") {
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g_GameReady = false;
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HUDLayout = nullptr;
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}
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}
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});
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}
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}
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// HUD positionning
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FMargin initialCurrency = {};
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FMargin initialSubtitles = {};
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FMargin initialPlayerHealth = {};
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FMargin initialPlayerInfo = {};
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FMargin initialObjectives = {};
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FMargin initialGameActionBar = {};
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FMargin initialHints = {};
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static bool g_offsetsInitialized = false;
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static void HUDFixEnabled() {
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if (!HUDLayout) return;
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auto ApplyOrGetOffset = [](UUIExtensionPointWidget* widget, float left = 0, float right = 0) -> FMargin {
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if (!widget || !widget->Slot) return FMargin();
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// Browse up to CanvasPanelSlot
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UWidget* current = widget;
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while (current) {
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if (current->Slot && current->Slot->IsA(UCanvasPanelSlot::StaticClass())) {
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UCanvasPanelSlot* slot = static_cast<UCanvasPanelSlot*>(current->Slot);
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FMargin offsets = slot->GetOffsets();
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if (left != 0) offsets.Left = left;
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if (right != 0) offsets.Right = right;
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if (g_offsetsInitialized) slot->SetOffsets(offsets);
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return offsets;
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}
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if (!current->Slot) return FMargin();
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current = current->Slot->Parent;
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}
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return FMargin();
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};
|
||||
// Get initial offsets
|
||||
if (!g_offsetsInitialized) {
|
||||
initialCurrency = ApplyOrGetOffset(HUDLayout->Currency);
|
||||
initialSubtitles = ApplyOrGetOffset(HUDLayout->Subtitles);
|
||||
initialPlayerHealth = ApplyOrGetOffset(HUDLayout->PlayerHealth);
|
||||
initialPlayerInfo = ApplyOrGetOffset(HUDLayout->PlayerInfo);
|
||||
initialObjectives = ApplyOrGetOffset(HUDLayout->Objectives);
|
||||
initialGameActionBar = ApplyOrGetOffset(HUDLayout->GameActionBar);
|
||||
initialHints = ApplyOrGetOffset(HUDLayout->Hints);
|
||||
g_offsetsInitialized = true;
|
||||
}
|
||||
if (g_HUD_fix_enabled) { // Set new HUD position
|
||||
ApplyOrGetOffset(HUDLayout->Currency, -g_HUDOffsets);
|
||||
ApplyOrGetOffset(HUDLayout->Subtitles, 0.f, g_HUDOffsets); // Fix subtitles offsets
|
||||
ApplyOrGetOffset(HUDLayout->PlayerHealth, g_HUDOffsets + initialPlayerHealth.Left - initialPlayerInfo.Left);
|
||||
ApplyOrGetOffset(HUDLayout->PlayerInfo, g_HUDOffsets);
|
||||
ApplyOrGetOffset(HUDLayout->Objectives, g_HUDOffsets);
|
||||
ApplyOrGetOffset(HUDLayout->GameActionBar, g_HUDOffsets);
|
||||
ApplyOrGetOffset(HUDLayout->Hints, g_HUDOffsets);
|
||||
}
|
||||
else { // Restore HUD position
|
||||
ApplyOrGetOffset(HUDLayout->Currency, initialCurrency.Left);
|
||||
ApplyOrGetOffset(HUDLayout->Subtitles, initialSubtitles.Left, initialSubtitles.Right);
|
||||
ApplyOrGetOffset(HUDLayout->PlayerHealth, initialPlayerHealth.Left);
|
||||
ApplyOrGetOffset(HUDLayout->PlayerInfo, initialPlayerInfo.Left);
|
||||
ApplyOrGetOffset(HUDLayout->Objectives, initialObjectives.Left);
|
||||
ApplyOrGetOffset(HUDLayout->GameActionBar, initialGameActionBar.Left);
|
||||
ApplyOrGetOffset(HUDLayout->Hints, initialHints.Left);
|
||||
}
|
||||
}
|
||||
|
||||
static void LogHUD() { // Log toggle state
|
||||
if (g_HUD_fix_enabled) logger->info("HUD fix enabled");
|
||||
else logger->info("HUD fix disabled");
|
||||
}
|
||||
|
||||
static void FOVFixEnabled() {
|
||||
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
|
||||
if (g_fix_enabled && g_fov_fix_enabled && CameraComponentaddress) {
|
||||
if (!FOVHook) { // Hook only once
|
||||
FOVHook = safetyhook::create_mid(FOVaddress,
|
||||
FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa,
|
||||
[](SafetyHookContext& ctx) {
|
||||
g_FOV_In = ctx.xmm0.f32[0];
|
||||
ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
|
||||
@@ -217,12 +302,82 @@ static void FOVFixEnabled() {
|
||||
else FOVHook.enable();
|
||||
logger->info("FOV fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
|
||||
if (!(g_fix_enabled && g_fov_fix_enabled) && CameraComponentaddress) {
|
||||
if (FOVHook) FOVHook.disable();
|
||||
logger->info("FOV fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
// Cheats
|
||||
static UWorld* LastWorld = nullptr;
|
||||
static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
|
||||
static void EnableCheats(Cheat cheat) {
|
||||
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
|
||||
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x19,
|
||||
[](SafetyHookContext& ctx) {
|
||||
if (!g_GameReady) return;
|
||||
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
|
||||
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
|
||||
|
||||
UWorld* world = UWorld::GetWorld();
|
||||
if (!world || !world->OwningGameInstance) return;
|
||||
if (world != LastWorld) {
|
||||
LastWorld = world;
|
||||
}
|
||||
APawn* playerPawn = GetPawnFromWorld(world);
|
||||
ULONGLONG now = GetTickCount64();
|
||||
if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
|
||||
lastScanTick = now;
|
||||
|
||||
if (!playerPawn || world->Levels.Num() == 0) return;
|
||||
AGG_PlayerCharacter* player = static_cast<AGG_PlayerCharacter*>(playerPawn);
|
||||
if (player && player->Class && player->WeaponSpongeBob && player->WeaponPatrick) {
|
||||
auto* asc = player->AbilitySystemComponent;
|
||||
if (!asc) return;
|
||||
UPL_HealthAttributeSet* healthSet = (UPL_HealthAttributeSet*)asc->GetAttributeSet(UPL_HealthAttributeSet::StaticClass());
|
||||
if (!healthSet) return;
|
||||
|
||||
g_PlayerHealth = healthSet->Health.CurrentValue; // For UI information
|
||||
if (g_GodMode_fix_enabled) { // Set health to current max health
|
||||
healthSet->Health.CurrentValue = healthSet->MaxHealth.BaseValue;
|
||||
healthSet->Health.BaseValue = healthSet->MaxHealth.BaseValue;
|
||||
}
|
||||
}
|
||||
// Enemies time dilation
|
||||
for (int i = 0; i < world->Levels.Num(); i++) { // Loop through level to find actors
|
||||
ULevel* Level = world->Levels[i];
|
||||
if (!Level) continue;
|
||||
|
||||
for (int j = 0; j < Level->Actors.Num(); j++) { // Loop through actors
|
||||
AActor* actor = Level->Actors[j];
|
||||
if (!actor || !playerPawn || actor == playerPawn) continue; // We don't want to affect player
|
||||
if (!actor->IsA(AGG_Enemy::StaticClass())) continue; // actor is enemy
|
||||
|
||||
AGG_Enemy* enemy = static_cast<AGG_Enemy*>(actor);
|
||||
if (!enemy) continue;
|
||||
enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (Stealthaddress && !StealthHook) { // Hook AGG_NpcCharacter -> OnTargetPerceptionUpdated
|
||||
StealthHook = safetyhook::create_mid(Stealthaddress,
|
||||
[](SafetyHookContext& ctx) {
|
||||
if (!g_Stealth_fix_enabled || !ctx.rcx) return;
|
||||
AGG_Enemy* npc = (AGG_Enemy*)ctx.rcx;
|
||||
if (!npc) return;
|
||||
|
||||
AGG_EnemyController* controller = static_cast<AGG_EnemyController*>(npc->Controller);
|
||||
if (controller && controller->Class && controller->PerceptionComponent)
|
||||
controller->PerceptionComponent->ForgetAll();
|
||||
});
|
||||
}
|
||||
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
|
||||
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
|
||||
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
|
||||
}
|
||||
|
||||
// Memory patch fixes
|
||||
static void UltraWideFixEnabled() {
|
||||
if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectRatioaddress) {
|
||||
@@ -270,100 +425,34 @@ static void VignettingFixEnabled() {
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
|
||||
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp r.Fog 0
|
||||
Memory::PatchBytes(Fogaddress + 0xd, "\xEB", 1); // jmp -> r.Fog 0
|
||||
logger->info("Fog fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) {
|
||||
Memory::RestoreBytes(Fogaddress);
|
||||
Memory::RestoreBytes(Fogaddress + 0xd);
|
||||
logger->info("Fog fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
// UE Console creation
|
||||
static void EnableConsole()
|
||||
{
|
||||
if (!g_Console) {
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
static void EnableConsole() {
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
if (!g_Console && !user_inputs_logged) {
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
user_inputs_logged = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
logger->info("-------------- Console re-enabling --------------");
|
||||
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
logger->warn("Could not re-enable console");
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
return;
|
||||
}
|
||||
|
||||
std::thread([&]() {
|
||||
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
|
||||
UEngine* Engine = nullptr;
|
||||
|
||||
for (int i = 0; i < 100; ++i) { // gives 10 seconds to find UE Engine
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
Engine = UEngine::GetEngine();
|
||||
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
|
||||
logger->error("Console could not be found in engine.");
|
||||
return;
|
||||
}
|
||||
logger->info("Console found in engine");
|
||||
|
||||
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
|
||||
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
|
||||
if (NewObject)
|
||||
{
|
||||
logger->info("Successfully spawned console object");
|
||||
// Set the console viewport so that it will be displayed
|
||||
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
|
||||
// Set the all the console shortkey to F2
|
||||
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
|
||||
{
|
||||
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
|
||||
}
|
||||
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
|
||||
g_Console_Enabled = true;
|
||||
}
|
||||
else
|
||||
logger->error("Could not spawn console object");
|
||||
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
}).detach();
|
||||
ReactivateDevConsole(logger);
|
||||
}
|
||||
|
||||
static void InitializeLogger()
|
||||
{
|
||||
try
|
||||
{
|
||||
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
||||
if (std::filesystem::exists(log_path))
|
||||
std::filesystem::remove(log_path);
|
||||
logger = std::make_shared<spdlog::logger>("SpongeBob SquarePants: TOTT", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
||||
logger->set_level(spdlog::level::debug);
|
||||
logger->flush_on(spdlog::level::debug); // Flush automatically
|
||||
}
|
||||
catch (const spdlog::spdlog_ex& ex)
|
||||
{
|
||||
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
||||
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
InitializeLogger();
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
|
||||
if (reason == DLL_PROCESS_ATTACH) {
|
||||
logger = InitializeLogger("SpongeBob SquarePants: TOTT", PLUGIN_LOG);
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
else if (reason == DLL_PROCESS_DETACH) {
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user