Add The Callisto Protocol fix
This commit is contained in:
565
The Callisto Protocol/dllmain.cpp
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565
The Callisto Protocol/dllmain.cpp
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@@ -0,0 +1,565 @@
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#define NOMINMAX
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#include <algorithm>
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#include "CommonHeaders.h"
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#include "GameFixes.h"
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#include "GameInformations.h"
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#include "ObfuscateString.h"
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#include "Memory.hpp"
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#include "Maths.hpp"
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#include "UEngine.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/Phoenix_classes.hpp"
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using namespace SDK;
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// Constants
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const std::string PLUGIN_NAME = "TheCallistoProtocol";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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static bool g_camera_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_CA_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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static int g_CameraOffset = 0;
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static float g_TransitionCameraOffset = 0.f;
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static float g_HUDLeft = 0.f;
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static float g_HUDRight = 1.f;
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static bool g_Console = false;
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static bool bIsInventoryOpen = false;
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static bool bIsInCinematicMode = false;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 75.f;
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static float g_FOV_Out = 75.f;
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static bool g_Console_Enabled = false;
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// AOB Unreal Engine offsets addresses
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static uint8_t* GObjectsaddress = nullptr;
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static uint8_t* AppendStringaddress = nullptr;
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static uint8_t* ProcessEventaddress = nullptr;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Cameraaddress = nullptr;
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static uint8_t* CameraObjectaddress = nullptr;
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static uint8_t* HUDaddress = nullptr;
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static uint8_t* CAaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid CameraHook{};
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static SafetyHookMid HUDHook{};
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static SafetyHookMid FogHook{};
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static SafetyHookMid PEHook{};
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// Prototypes
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static void FOVFixEnabled();
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static void CameraFixEnabled();
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static void HUDFixEnabled();
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static void DOFFixEnabled();
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static void CAFixEnabled();
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static void VignettingFixEnabled();
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static void FogFixEnabled();
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static void EnableConsole();
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// Unreal Engine camera struct
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struct BlueprintModifyCamera_Params
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{
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float DeltaTime; // in
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FVector ViewLocation; // in
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FRotator ViewRotation; // in
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float FOV; // in
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// OUT parameters (Passed by refernce in Blueprint signature)
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FVector NewViewLocation; // out
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FRotator NewViewRotation; // out
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float NewFOV; // out
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};
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
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{
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) { // Unreal Engine 4.27.2
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logger->info("--------------- AOB scan started ---------------");
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if (FOVaddress == nullptr) {
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B");
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FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
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if (!FOVaddress)
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logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
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}
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if (!Cameraaddress) {
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constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("49 8B ?? ?? ?? ?? ?? 48 ?? ?? 74 ?? 48 8D ?? ?? ?? E8 ?? ?? ?? ?? 49 8B ?? ?? ?? ?? ?? EB");
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Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Cameraaddress)
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logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Camera grain signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
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}
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if (!HUDaddress) {
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constexpr auto HUDStringObfuscated = make_obfuscated<0x4A>("FF ?? 48 8B ?? ?? ?? 0F ?? ?? 48 ?? ?? 0F ?? ?? 48 83");
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HUDaddress = Memory::AOBScan("", HUDStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!HUDaddress)
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logger->warn("HUD signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("HUD signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(HUDaddress));
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}
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if (!CAaddress) {
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constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 8B ?? ?? 39 05 ?? ?? ?? ?? 0F");
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CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!CAaddress)
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logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
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}
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if (Vignettingaddress == nullptr) {
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3");
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Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Vignettingaddress)
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logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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}
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if (Fogaddress == nullptr) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
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Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!Fogaddress)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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}
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if (FOVaddress && Cameraaddress && HUDaddress && CAaddress && Vignettingaddress && Fogaddress)
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
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logger->info("------------ UEngine offsets search ------------");
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uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
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constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
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GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
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AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B");
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ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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if (!GObjectsaddress)
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logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
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baseModule);
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logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
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Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
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}
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if (!AppendStringaddress)
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logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); // Get Offset from opcode
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uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
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logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
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Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
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}
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if (!ProcessEventaddress)
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logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
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uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
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logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
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Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
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}
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if (!init)
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logger->info("-------------- Fixes initialisation -------------");
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}
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}
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if (init && g_fix_enabled)
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logger->info("-------------- Fixes initialisation -------------");
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if (!init && FOVaddress) FOVFixEnabled();
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if (!init && Cameraaddress) CameraFixEnabled();
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if (!init && HUDaddress) HUDFixEnabled();
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if (!init && CAaddress) CAFixEnabled();
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if (!init && Vignettingaddress) VignettingFixEnabled();
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if (!init && Fogaddress) FogFixEnabled();
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if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) {
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::Camera) { g_camera_fix_enabled = enabled; CameraFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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{
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g_AdditionalFOVValue = fov;
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}
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extern "C" __declspec(dllexport) void SetCameraOffset(int cameraOffset) {
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g_CameraOffset = cameraOffset;
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g_TransitionCameraOffset = (float)g_CameraOffset;
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}
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extern "C" __declspec(dllexport) void SetHUDScale(int HUDScale) {
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g_HUDLeft = (float)HUDScale / 100;
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g_HUDRight = 1.f - ((float)HUDScale / 100);
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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infos->FOVIn = g_FOV_In;
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infos->FOVOut = g_FOV_Out;
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infos->consoleEnabled = g_Console_Enabled;
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}
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// Code injection functions
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static void FOVFixEnabled() {
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (!FOVHook) { // Hook only once
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FOVHook = safetyhook::create_mid(FOVaddress + 0xa,
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[](SafetyHookContext& ctx) {
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g_FOV_In = ctx.xmm0.f32[0];
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ctx.xmm0.f32[0] += g_AdditionalFOVValue; // Additional FOV
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g_FOV_Out = ctx.xmm0.f32[0];
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});
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}
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else FOVHook.enable();
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logger->info("FOV fix enabled");
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}
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if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
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if (FOVHook) FOVHook.disable();
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logger->info("FOV fix disabled");
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}
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}
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static FVector RotatorToForwardVector(const FRotator& rotator)
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{
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const float DEG_TO_RAD = 3.1415926535f / 180.0f;
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float cp = cosf(rotator.Pitch * DEG_TO_RAD);
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float sp = sinf(rotator.Pitch * DEG_TO_RAD);
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float cy = cosf(rotator.Yaw * DEG_TO_RAD);
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float sy = sinf(rotator.Yaw * DEG_TO_RAD);
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return FVector(cp * cy, cp * sy, sp);
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}
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static void CameraFixEnabled() {
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if (g_fix_enabled && g_camera_fix_enabled && ProcessEventaddress) {
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if (!PEHook) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetFullName();
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// Detect inventory
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if (objectName.contains("BP_State_Inventory_C")) {
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if (funcName == "OnBegin") bIsInventoryOpen = true;
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if (funcName == "OnEnd") bIsInventoryOpen = false;
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}
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// Detect cinematics to disable temporarily camera fix
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if (objectName.contains("PhxCinematicsComponent")) {
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if (funcName == "OnAnimMontageStartedForLevelSequenceActor0")
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bIsInCinematicMode = true;
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if (funcName == "OnLevelSequenceFinishedReversePlaybackForLevelSequenceActor0")
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bIsInCinematicMode = false;
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}
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// Detect camera collisions to avoid world to vanish ending in character death
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if (objectName.contains("CameraModifier_PhxCameraRig") && funcName == "BlueprintModifyCamera") {
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if (bIsInCinematicMode) return;
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void* params = reinterpret_cast<void*>(ctx.r8);
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if (!params) return;
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BlueprintModifyCamera_Params* cameraParams = reinterpret_cast<BlueprintModifyCamera_Params*>(params);
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static float lastSafeDistance = -1.0f;
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FVector start = cameraParams->ViewLocation;
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// --- backward direction ---
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FVector forward = RotatorToForwardVector(cameraParams->ViewRotation);
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FVector backward = forward * -1.0f;
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// Max distance desired
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float maxDistance = g_TransitionCameraOffset;
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FVector desired = start + (backward * maxDistance);
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// --- Sphere trace ---
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float radius = 8.0f;
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TArray<AActor*> ignoreActors;
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TArray<FHitResult> hits;
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// Collision detection
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bool bHit = UKismetSystemLibrary::SphereTraceMulti(
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object, // WorldContextObject
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start,
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desired,
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radius,
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ETraceTypeQuery::TraceTypeQuery1,
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true, // bTraceComplex
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ignoreActors,
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EDrawDebugTrace::None,
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&hits,
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true, // bIgnoreSelf
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FLinearColor(1, 0, 0, 1),
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FLinearColor(0, 1, 0, 1),
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0.0f
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);
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float targetDist = maxDistance;
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if (bHit && hits.Num() > 0) {
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float best = maxDistance;
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float tracePadding = 10.0f; // Padding to avoid camera too close to obstacle
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float minAllowedDist = 5.0f; // To not approach walls
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for (int i = 0; i < hits.Num(); i++) {
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const FHitResult& hit = hits[i];
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if (hit.bStartPenetrating) continue;
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if (hit.PenetrationDepth > 2.0f) continue;
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FVector local = hit.Location - start;
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float dist = local.Magnitude();
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dist -= tracePadding;
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if (dist < minAllowedDist) dist = minAllowedDist;
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if (dist < best) best = dist;
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}
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targetDist = best;
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}
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// --- Init lastSafeDistance ---
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if (lastSafeDistance < 0.0f) lastSafeDistance = targetDist;
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// --- Lerp based on DeltaTime for smoothing rotation ---
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float lerpSpeed = (targetDist < lastSafeDistance) ? 12.f : 6.f; // Fast if obstacle, slow otherwise
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float alpha = std::clamp(lerpSpeed * cameraParams->DeltaTime, 0.0f, 1.0f);
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lastSafeDistance = UKismetMathLibrary::Lerp(lastSafeDistance, targetDist, alpha);
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lastSafeDistance = std::clamp(lastSafeDistance, 0.0f, maxDistance); // Security clamp
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FVector final = start + (backward * lastSafeDistance); // Final position
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// --- Final camera ---
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cameraParams->NewViewLocation = final;
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cameraParams->NewViewRotation = cameraParams->ViewRotation;
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cameraParams->NewFOV = cameraParams->FOV;
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}
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}
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});
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}
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else PEHook.enable();
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}
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if (!(g_fix_enabled && g_camera_fix_enabled) && ProcessEventaddress) {
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if (PEHook) PEHook.disable();
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}
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if (g_fix_enabled && g_camera_fix_enabled && Cameraaddress) {
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if (!CameraHook) {
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CameraHook = safetyhook::create_mid(Cameraaddress,
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[](SafetyHookContext& ctx) {
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if (bIsInCinematicMode) {
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g_TransitionCameraOffset = 0.f; // No smooth transition to avoid fall into the world
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return;
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}
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// Fade in & out
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if (bIsInventoryOpen) {
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g_TransitionCameraOffset -= (float)g_CameraOffset / 40;
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g_TransitionCameraOffset = std::max(g_TransitionCameraOffset, 0.f);
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}
|
||||
else { // Fade out for inventory and cutscenes
|
||||
g_TransitionCameraOffset += (float)g_CameraOffset / 40;
|
||||
g_TransitionCameraOffset = std::min(g_TransitionCameraOffset,(float)g_CameraOffset);
|
||||
}
|
||||
});
|
||||
}
|
||||
else CameraHook.enable();
|
||||
logger->info("Camera fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_camera_fix_enabled) && Cameraaddress) {
|
||||
if (CameraHook) CameraHook.disable();
|
||||
logger->info("Camera fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void HUDFixEnabled() {
|
||||
if (g_fix_enabled && g_HUD_fix_enabled && HUDaddress) {
|
||||
if (!HUDHook) { // Hook only once
|
||||
HUDHook = safetyhook::create_mid(HUDaddress + 0xa,
|
||||
[](SafetyHookContext& ctx) {
|
||||
ctx.xmm0.f32[0] = g_HUDLeft;
|
||||
ctx.xmm0.f32[1] = 0.f;
|
||||
ctx.xmm0.f32[2] = g_HUDRight;
|
||||
ctx.xmm0.f32[3] = 1.f;
|
||||
});
|
||||
}
|
||||
else HUDHook.enable();
|
||||
logger->info("HUD fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_HUD_fix_enabled) && HUDaddress) {
|
||||
if (HUDHook) HUDHook.disable();
|
||||
logger->info("HUD fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
static void CAFixEnabled() {
|
||||
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
|
||||
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP jg "HellIsUs-Win64-Shipping.exe"+3D73BD5 r.SceneColorFringeQuality = 0
|
||||
logger->info("Chromatic aberrations fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
|
||||
Memory::RestoreBytes(CAaddress);
|
||||
logger->info("Chromatic aberrations fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
// Memory patch fixes
|
||||
static void VignettingFixEnabled() {
|
||||
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
|
||||
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
||||
logger->info("Vignetting fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
|
||||
Memory::RestoreBytes(Vignettingaddress);
|
||||
logger->info("Vignetting fix disabled");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void FogFixEnabled() {
|
||||
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
|
||||
if (!FogHook) {
|
||||
FogHook = safetyhook::create_mid(Fogaddress,
|
||||
[](SafetyHookContext& ctx) {
|
||||
if (!ctx.rax) return;
|
||||
*reinterpret_cast<uint8_t*>(ctx.rax + 0x4) = g_fix_enabled && g_Fog_fix_enabled ? 0 : 1; // r.Fog = 0
|
||||
});
|
||||
}
|
||||
logger->info("Fog fix enabled");
|
||||
}
|
||||
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress)
|
||||
logger->info("Fog fix disabled");
|
||||
}
|
||||
|
||||
// UE Console creation
|
||||
static void EnableConsole()
|
||||
{
|
||||
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
|
||||
if (!g_Console && !user_inputs_logged) {
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
user_inputs_logged = true;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
logger->info("-------------- Console re-enabling --------------");
|
||||
std::thread([&]() {
|
||||
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
|
||||
UEngine* Engine = nullptr;
|
||||
|
||||
for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
|
||||
Engine = UEngine::GetEngine();
|
||||
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
|
||||
break;
|
||||
}
|
||||
|
||||
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
|
||||
logger->error("Console could not be found in engine.");
|
||||
return;
|
||||
}
|
||||
logger->info("Console found in engine");
|
||||
|
||||
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
|
||||
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
|
||||
if (NewObject)
|
||||
{
|
||||
logger->info("Successfully spawned console object");
|
||||
// Set the console viewport so that it will be displayed
|
||||
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
|
||||
// Compute console enabling duration
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
std::chrono::duration<double> elapsed = end - start;
|
||||
|
||||
// Set the all the console shortkey to F2
|
||||
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
|
||||
{
|
||||
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
|
||||
}
|
||||
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
|
||||
g_Console_Enabled = true;
|
||||
}
|
||||
else {
|
||||
logger->error("Could not spawn console object");
|
||||
logger->info("------------------ User inputs ------------------");
|
||||
}
|
||||
}).detach();
|
||||
}
|
||||
|
||||
static void InitializeLogger()
|
||||
{
|
||||
try
|
||||
{
|
||||
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
||||
if (std::filesystem::exists(log_path))
|
||||
std::filesystem::remove(log_path);
|
||||
logger = std::make_shared<spdlog::logger>("The Callisto Protocol", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
||||
logger->set_level(spdlog::level::debug);
|
||||
logger->flush_on(spdlog::level::debug); // Flush automatically
|
||||
}
|
||||
catch (const spdlog::spdlog_ex& ex)
|
||||
{
|
||||
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
||||
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
||||
}
|
||||
}
|
||||
|
||||
// Standard dll entry
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
||||
{
|
||||
if (reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
InitializeLogger();
|
||||
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
||||
}
|
||||
else if (reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
||||
spdlog::drop_all();
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user