Add HUD & UI scaling. Code refactoring
This commit is contained in:
@@ -1,7 +1,8 @@
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#include "CommonHeaders.h"
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#include "CommonHeaders.h"
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#include "UETools.hpp"
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#include "UEngine.hpp"
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#include "UEVars.hpp"
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#include "Logger.hpp"
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#include "SDK/Basic.hpp"
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#include "SDK/Engine_classes.hpp"
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#include "SDK/WBP_Cutscene_classes.hpp"
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@@ -12,8 +13,6 @@
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using namespace SDK;
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// Unreal Engine variables
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static UWorld* previousWorld = nullptr;
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static ULevel* previousLevel = nullptr;
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static AExponentialHeightFog* previousFogActor = nullptr;
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// Constants
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const std::string PLUGIN_NAME = "SilentHillf";
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@@ -23,6 +22,8 @@ constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 300; // Used for enemies
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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@@ -37,6 +38,7 @@ static bool g_Fog_Max_Opacity_fix_enabled = false;
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static bool g_Camera_fix_enabled = false;
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static bool g_Cutscenes_fix_enabled = false;
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static bool g_Cutscenes_FPS_fix_enabled = false;
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static bool g_HUD_fix_enabled = false;
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static bool g_SkipIntro_fix_enabled = false;
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static bool g_TimeDilation_fix_enabled = false;
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static bool g_StealthMode_fix_enabled = false;
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@@ -47,9 +49,9 @@ static float g_FogDensity = 0.4f;
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static float g_FogMaxOpacity = 0.4f;
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static float g_WorldTimeDilationValue = 1.f;
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static float g_AITimeDilationValue = 1.f;
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static int g_HUDOffsets = 0.f;
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static bool g_Console = false;
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static bool user_inputs_logged = false;
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// Shared values
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static float g_FOV_In = 65.f;
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static float g_FOV_Out = 65.f;
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@@ -57,7 +59,6 @@ static float g_Camera_In = 230.f;
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static float g_Camera_Out = 230.f;
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static float g_DefaultFogDensity = -1.f;
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static float g_DefaultFogMaxOpacity = -1.f;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* DOFaddress = nullptr;
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@@ -72,7 +73,6 @@ static uint8_t* CutscenesFPSaddress = nullptr;
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static uint8_t* ConstrainAspectRatioaddress = nullptr;
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static uint8_t* AspectRatioAxisConstraintaddress = nullptr;
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static uint8_t* WorldTimedilationaddress = nullptr;
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// Hooking
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static SafetyHookMid FOVHook{};
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static SafetyHookMid PEHook{};
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@@ -100,6 +100,7 @@ static void CutscenesUltrawideFixEnabled();
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static void CutscenesFPSFixEnabled();
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static void ProcessEvent();
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static void EnableCheats(Cheat cheat);
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static void HUDFixEnabled(UUserWidget* widget, bool writeLog = false);
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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g_fix_enabled = enabled;
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@@ -190,6 +191,7 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
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extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) {
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if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); };
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if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
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if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(nullptr, true); }
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if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
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if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
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if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
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@@ -204,31 +206,27 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
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if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
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}
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// UUserWidget pointers
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static UUserWidget* g_Notifications = nullptr;
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static UUserWidget* g_PauseMenu = nullptr;
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static UUserWidget* g_Quest = nullptr;
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static UUserWidget* g_PickupMessage = nullptr;
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static UUserWidget* g_CommonGuide = nullptr;
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetFOV(int fov) {
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g_AdditionalFOVValue = fov;
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extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
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if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
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if (setting == GameSetting::CameraDistance) g_CameraDistance = value;
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if (setting == GameSetting::FogDensity) g_FogDensity = value;
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if (setting == GameSetting::FogMaxOpacity) g_FogMaxOpacity = value;
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if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
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if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
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if (setting == GameSetting::HUD) {
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g_HUDOffsets = ((int)value * screenWidth) / 100;
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HUDFixEnabled(g_Notifications);
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HUDFixEnabled(g_PauseMenu);
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}
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}
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extern "C" __declspec(dllexport) void SetCameraDistance(float multiplier) {
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g_CameraDistance = multiplier;
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}
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extern "C" __declspec(dllexport) void SetFogDensity(float fogDensity) {
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g_FogDensity = fogDensity;
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}
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extern "C" __declspec(dllexport) void SetFogMaxOpacity(float fogMaxOpacity) {
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g_FogMaxOpacity = fogMaxOpacity;
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}
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extern "C" __declspec(dllexport) void SetWorldTimeDilation(float timeDilation) {
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g_WorldTimeDilationValue = timeDilation;
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}
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extern "C" __declspec(dllexport) void SetAITimeDilation(float timeDilation) {
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g_AITimeDilationValue = timeDilation;
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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if (!infos) return;
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@@ -243,22 +241,120 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
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}
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// Code injection functions
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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static bool bLastState = false;
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if (funcName == "Construct") {
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if (objectName.contains("WBP_CommonGuide_C")) g_CommonGuide = (UUserWidget*)object;
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if (objectName.contains("WBP_Quest")) g_Quest = (UUserWidget*)object;
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if (objectName.contains("WBP_PickMessage_C")) g_PickupMessage = (UUserWidget*)object;
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if (objectName.contains("WBP_Notification_C")) g_Notifications = (UUserWidget*)object;
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HUDFixEnabled(g_Notifications);
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}
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if (funcName == "Destruct") {
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if (objectName.contains("WBP_CommonGuide_C")) g_CommonGuide = nullptr;
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if (objectName.contains("WBP_Quest")) g_Quest = nullptr;
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if (objectName.contains("WBP_PickMessage_C")) g_PickupMessage= nullptr;
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if (objectName.contains("WBP_Notification_C")) g_Notifications = nullptr;
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}
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// WBP_SaveLoad_C Title MainList
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if (objectName.contains("WBP_HUD_C") || objectName.contains("WBP_Mainmenu_C") || objectName.contains("WBP_Pause_C")) {
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if (funcName == "Construct" || funcName.contains("Tick")) {
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auto* widget = (UUserWidget*)object;
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if (objectName.contains("WBP_Pause_C")) g_PauseMenu = widget;
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HUDFixEnabled(widget);
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}
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if (funcName == "Destruct") g_PauseMenu = nullptr;
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}
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if (object->GetName().contains("TitleFlow")) { // Intro Skip
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UWBP_TitleFlow_C* titleFlow = static_cast<UWBP_TitleFlow_C*>(object);
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if (titleFlow && titleFlow->IsA(UWBP_TitleFlow_C::StaticClass()) && g_SkipIntro_fix_enabled) {
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if (titleFlow->WBP_DevTitleFlow_Logo) titleFlow->WBP_DevTitleFlow_Logo->ShowNextLogo();
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if (titleFlow->WBP_TitleFlow_Warning) titleFlow->WBP_TitleFlow_Warning->ShowNextWarning();
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}
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}
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bool bEnable = g_fix_enabled && g_Cutscenes_fix_enabled;
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if (object->GetName().contains("WBP_Cutscene_C")) { // Black bars widgets removal
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bLastState = !(funcName == "Destruct" || funcName == "Construct");
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auto cutscene = static_cast<UWBP_Cutscene_C*>(object);
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if (bEnable != bLastState) {
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float opacity = bEnable ? 0.f : 1.f;
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cutscene->LeftGroup_1->SetRenderOpacity(opacity);
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cutscene->LeftGroup_2->SetRenderOpacity(opacity);
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cutscene->RightGroup_1->SetRenderOpacity(opacity);
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cutscene->RightGroup_2->SetRenderOpacity(opacity);
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bLastState = bEnable;
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}
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// Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate
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if (cutscene->SequenceActor && cutscene->SequenceActor->SequencePlayer) {
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FFrameRate framerate = { g_Cutscenes_FPS_fix_enabled ? 240 : 30 , 1 };
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cutscene->SequenceActor->SequencePlayer->SetFrameRate(framerate);
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}
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}
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}
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});
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}
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if (g_fix_enabled && g_Cutscenes_fix_enabled && !ConstrainAspectRatioHook)
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ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress,
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[](SafetyHookContext& ctx) {
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ctx.rcx = 0; // bConstrainAspectRatio
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});
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if (g_fix_enabled && g_Cutscenes_fix_enabled && !AspectRatioAxisConstraintHook)
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AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress,
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[](SafetyHookContext& ctx) {
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ctx.rdx = 0; // AspectRatioAxisConstraint Y
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});
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}
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static void HUDFixEnabled(UUserWidget* widget, bool writeLog) {
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auto ApplyTranslation = [&](UUserWidget* widget, float targetX) {
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if (!widget) return;
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if (widget->RenderTransform.Translation.X != targetX) // avoid spam every tick
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widget->SetRenderTranslation(FVector2D(targetX, 0));
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};
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ApplyTranslation(g_CommonGuide, g_fix_enabled && g_HUD_fix_enabled ? -g_HUDOffsets : 0);
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ApplyTranslation(g_Quest, g_fix_enabled && g_HUD_fix_enabled ? g_HUDOffsets : 0);
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ApplyTranslation(g_PickupMessage, g_fix_enabled && g_HUD_fix_enabled ? -g_HUDOffsets : 0);
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if (widget && widget->WidgetTree && widget->WidgetTree->RootWidget) {
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float targetOffset = g_fix_enabled && g_HUD_fix_enabled ? g_HUDOffsets : 0.f;
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ApplyOffsetsRecursive(widget->WidgetTree->RootWidget, targetOffset, targetOffset);
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}
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if (writeLog) logger->info("HUD fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
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}
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static void FOVFixEnabled() {
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if (!FOVaddress) return;
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if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
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if (!FOVHook) FOVHook = safetyhook::create_mid(FOVaddress, // Hook only once
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[](SafetyHookContext& ctx) { // SDK based FOV -> AdvancedThirdPersonCamera.ATPCFOVSettings:CameraFOV
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// ATPC.CameraMode.FOVSettings.CameraFOV
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g_FOV_In = ctx.xmm6.f32[0];
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ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : g_FOV_In);
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ctx.xmm6.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
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g_FOV_Out = ctx.xmm6.f32[0];
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});
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else FOVHook.enable();
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logger->info("FOV fix enabled");
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}
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if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress) {
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if (!(g_fix_enabled && g_fov_fix_enabled) && FOVaddress)
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if (FOVHook) FOVHook.disable();
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logger->info("FOV fix disabled");
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}
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logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
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}
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static void CameraFixEnabled() {
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@@ -323,8 +419,8 @@ static void VolumetricFogFixEnabled() {
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if (g_fix_enabled && g_Volumetric_Fog_fix_enabled && VolumetricFogaddress) {
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bVolumetricFog = Memory::GetAddressFromOpcode(VolumetricFogaddress, 2, 7); // Get adress where is stored r.VolumetricFog
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if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogaddress +0x7,
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[](SafetyHookContext& ctx) { *bVolumetricFog = 0;}); // r.VolumetricFog = 0
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if (!VolumetricFogHook) VolumetricFogHook = safetyhook::create_mid(VolumetricFogaddress + 0x7,
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[](SafetyHookContext& ctx) { *bVolumetricFog = 0; }); // r.VolumetricFog = 0
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else VolumetricFogHook.enable();
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logger->info("Volumetric fog fix enabled");
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}
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@@ -335,62 +431,6 @@ static void VolumetricFogFixEnabled() {
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}
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}
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static void ProcessEvent() {
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if (!PEHook && ProcessEventaddress) {
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PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
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[](SafetyHookContext& ctx) {
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UObject* object = (UObject*)ctx.rcx;
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UFunction* func = (UFunction*)ctx.rdx;
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if (object && func) {
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std::string funcName = func->GetName();
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std::string objectName = object->GetName();
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static bool bLastState = false;
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if (object->GetName().contains("TitleFlow")) { // Intro Skip
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UWBP_TitleFlow_C* titleFlow = static_cast<UWBP_TitleFlow_C*>(object);
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if (titleFlow && titleFlow->IsA(UWBP_TitleFlow_C::StaticClass()) && g_SkipIntro_fix_enabled) {
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if (titleFlow->WBP_DevTitleFlow_Logo) titleFlow->WBP_DevTitleFlow_Logo->ShowNextLogo();
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if (titleFlow->WBP_TitleFlow_Warning) titleFlow->WBP_TitleFlow_Warning->ShowNextWarning();
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}
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}
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bool bEnable = g_fix_enabled && g_Cutscenes_fix_enabled;
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if (object->GetName().contains("WBP_Cutscene_C")) { // Black bars widgets removal
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bLastState = !(funcName == "Destruct" || funcName == "Construct");
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auto cutscene = static_cast<UWBP_Cutscene_C*>(object);
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if (bEnable != bLastState) {
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float opacity = bEnable ? 0.f : 1.f;
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cutscene->LeftGroup_1->SetRenderOpacity(opacity);
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cutscene->LeftGroup_2->SetRenderOpacity(opacity);
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cutscene->RightGroup_1->SetRenderOpacity(opacity);
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cutscene->RightGroup_2->SetRenderOpacity(opacity);
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bLastState = bEnable;
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}
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// Unlock FPS in cinematics ALevelSequenceActor -> ULevelSequencePlayer -> UMovieSceneSequencePlayer -> SetFrameRate
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if (cutscene->SequenceActor && cutscene->SequenceActor->SequencePlayer) {
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FFrameRate framerate = { g_Cutscenes_FPS_fix_enabled ? 240 : 30 , 1 };
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cutscene->SequenceActor->SequencePlayer->SetFrameRate(framerate);
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}
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}
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}
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});
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}
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if (g_fix_enabled && g_Cutscenes_fix_enabled && !ConstrainAspectRatioHook) {
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if (!ConstrainAspectRatioHook) ConstrainAspectRatioHook = safetyhook::create_mid(ConstrainAspectRatioaddress,
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[](SafetyHookContext& ctx) {
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ctx.rcx = 0; // bConstrainAspectRatio
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});
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}
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if (g_fix_enabled && g_Cutscenes_fix_enabled && !AspectRatioAxisConstraintHook)
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if(!AspectRatioAxisConstraintHook) AspectRatioAxisConstraintHook = safetyhook::create_mid(AspectRatioAxisConstraintaddress,
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[](SafetyHookContext& ctx) {
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ctx.rdx = 0; // AspectRatioAxisConstraint Y
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});
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}
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static void CutscenesUltrawideFixEnabled() {
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logger->info("Cutscenes ultrawide fix {}", g_fix_enabled && g_Cutscenes_fix_enabled ? "enabled" : "disabled");
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}
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@@ -548,25 +588,10 @@ static void EnableConsole() {
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ReactivateDevConsole(logger);
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}
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static void InitializeLogger() {
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try {
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std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
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if (std::filesystem::exists(log_path))
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std::filesystem::remove(log_path);
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logger = std::make_shared<spdlog::logger>("Silent Hill f", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
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logger->set_level(spdlog::level::debug);
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logger->flush_on(spdlog::level::debug); // Flush automatically
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}
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catch (const spdlog::spdlog_ex& ex) {
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std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
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MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
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}
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}
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// Standard dll entry
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
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if (reason == DLL_PROCESS_ATTACH) {
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InitializeLogger();
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logger = InitializeLogger("Silent Hill f", PLUGIN_LOG);
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logger->info("Plugin {} loaded.", PLUGIN_NAME);
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}
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else if (reason == DLL_PROCESS_DETACH) {
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