Add cheats. Add HUD scaling

This commit is contained in:
K4sh44
2026-02-02 18:08:48 +01:00
parent 0a94e0dfbc
commit 904c7f4a3e

View File

@@ -1,19 +1,21 @@
#include "CommonHeaders.h"
#include "GameFixes.h"
#include "GameInformations.h"
#include "ObfuscateString.h"
#include "Memory.hpp"
#include "Maths.hpp"
#include "UEngine.hpp";
#include "CommonHeaders.h"
#include "UEngine.hpp"
#include "UETools.hpp"
#include "UEVars.hpp"
#include "Logger.hpp"
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/UMG_classes.hpp"
#include "Phoenix_classes.hpp"
#include "SDK/UI_BP_PhoenixHUDWidget_classes.hpp"
#include "SDK/UI_BP_AsyncLoadWrapper_classes.hpp"
#include "SDK/UI_BP_BeaconHUDPanel_classes.hpp"
using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "HogwartsLegacy";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
constexpr ULONGLONG DEFAULT_ACTORS_SCAN_BETWEEN_TICKS = 40; // Used for enemies time dilation
// Logger
std::shared_ptr<spdlog::logger> logger;
@@ -28,28 +30,27 @@ static bool AOBScanDone = false;
static bool g_fix_enabled = false;
static bool g_fov_fix_enabled = false;
static bool g_ultrawide_fix_enabled = false;
static bool g_HUD_fix_enabled = false;
static bool g_camera_fix_enabled = false;
static bool g_DOF_fix_enabled = false;
static bool g_CA_fix_enabled = false;
static bool g_Vignetting_fix_enabled = false;
static bool g_Fog_fix_enabled = false;
static bool g_TimeDilation_fix_enabled = false;
static bool g_Stealth_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_CameraMultiplier = 1.f;
static float g_HUDLeft = 0.f;
static float g_HUDRight = 1.f;
static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static int g_HUDOffsets = 0.f;
static bool g_Console = true;
static bool user_inputs_logged = false;
// Shared values
static float g_FOV_In = 67.85f;
static float g_FOV_Out = 67.85f;
static float g_Camera_In = 360.f;
static float g_Camera_Out = 360.f;
static bool g_Console_Enabled = false;
// AOB Unreal Engine offsets addresses
static uint8_t* GObjectsaddress = nullptr;
static uint8_t* AppendStringaddress = nullptr;
static uint8_t* ProcessEventaddress = nullptr;
// AOB Scan pointers
static uint8_t* FOVaddress = nullptr;
@@ -59,12 +60,16 @@ static uint8_t* DOFaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* WorldTimedilationaddress = nullptr;
static uint8_t* timedilationaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid CameraHook{};
static SafetyHookMid FogHook{};
static SafetyHookMid PEHook{};
static SafetyHookMid WorldTimeDilationHook{};
static SafetyHookMid TimeDilationHook{};
// Prototypes
static void FOVFixEnabled();
@@ -76,125 +81,67 @@ static void VignettingFixEnabled();
static void FogFixEnabled();
static void EnableConsole();
static void ProcessEvent();
static void HUDFixEnabled();
static void ProcessEvent();
static void EnableCheats(Cheat cheat);
static void LogHUD();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
{
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
g_fix_enabled = enabled;
if (g_fix_enabled && !AOBScanDone) {
if (!AOBScanDone) { // Unreal Engine 4.27.2
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
logger->info("--------------- AOB scan started ---------------");
if (!FOVaddress) { // Unreal Engine 4.27.2
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
FOVaddress = Memory::AOBScan("", FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ, logger);
if (!FOVaddress)
logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
ConstrainAspectaddress = FOVaddress + 0x18;
}
}
if (!Cameraaddress) {
constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48");
Cameraaddress = Memory::AOBScan("", CameraStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Cameraaddress)
logger->warn("Camera signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Camera signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Cameraaddress));
}
if (!DOFaddress) {
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48");
DOFaddress = Memory::AOBScan("", DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!DOFaddress)
logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
}
if (!CAaddress ) {
constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 41 ?? ?? ?? 39 05 ?? ?? ?? ?? 7E");
CAaddress = Memory::AOBScan("", CAStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!CAaddress)
logger->warn("Chromatic aberrations signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Chromatic aberrations signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(CAaddress));
}
if (!Vignettingaddress) {
constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 89 B3 ?? ?? ?? ?? 89 B3");
Vignettingaddress = Memory::AOBScan("", VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Vignettingaddress)
logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
}
if (!Fogaddress) {
constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
Fogaddress = Memory::AOBScan("", FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!Fogaddress)
logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else
logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
}
if (FOVaddress && ConstrainAspectaddress && Cameraaddress &&
DOFaddress && CAaddress && Vignettingaddress && Fogaddress)
constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 8B 83");
constexpr auto CameraStringObfuscated = make_obfuscated<0x4A>("F3 0F ?? ?? C8 ?? ?? ?? E8 ?? ?? ?? ?? 4C 8D ?? ?? ?? ?? ?? 48");
constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("8B ?? ?? E8 ?? ?? ?? ?? 8B ?? E8 ?? ?? ?? ?? 84 ?? 74 ?? 48");
constexpr auto CAStringObfuscated = make_obfuscated<0x4A>("7F ?? 89 B3 ?? ?? ?? ?? 41 ?? ?? ?? 39 05 ?? ?? ?? ?? 7E");
constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? 89 B3 ?? ?? ?? ?? 89 B3");
constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("83 ?? ?? ?? 75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? F3 0F 59 81 ?? ?? ?? ?? C3");
constexpr auto timeDilationObfuscated = make_obfuscated<0xB4>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C 8B ?? F3 0F ?? ?? 44 8B");
using AOBScan::Make;
using OffsetScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&FOVaddress, FOVStringObfuscated, "FOV"),
Make(&Cameraaddress, CameraStringObfuscated, "Camera distance"),
Make(&DOFaddress, DOFStringObfuscated, "DOF"),
Make(&CAaddress, CAStringObfuscated, "Chromatic aberrations"),
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
Make(&Fogaddress, FogStringObfuscated, "Fog"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
Make(&timedilationaddress, timeDilationObfuscated, "Time dilation"),
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (FOVaddress) ConstrainAspectaddress = FOVaddress + 0x18;
if (FOVaddress && ConstrainAspectaddress && Cameraaddress && DOFaddress && CAaddress &&
Vignettingaddress && Fogaddress && WorldTimedilationaddress && timedilationaddress)
logger->info("All AOB signatures found. Ready to patch...");
AOBScanDone = true;
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x4A>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
GObjectsaddress = Memory::AOBScan("", GObjetcsStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto GWorldStringObfuscated = make_obfuscated<0x4A>("48 8B 05 ?? ?? ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ?? 45 ?? ?? 48 ?? ?? 74");
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x4A>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 ?? ?? ?? 8B ?? 48 ?? ?? 8B ?? 44 ?? ?? ?? C1 ?? ?? 48 ?? ?? 80 3D ?? ?? ?? ?? ?? 89 ?? ?? ?? 44 89 ?? ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C ?? ?? C6 05 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? 8D ?? ?? 49 03 ?? ?? ?? E8 ?? ?? ?? ?? 83");
AppendStringaddress = Memory::AOBScan("", AppendStringStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x4A>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 8B");
ProcessEventaddress = Memory::AOBScan("", ProcessEventStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
if (!GObjectsaddress)
logger->warn("GObjects signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
uint32_t gObjectsOffset = static_cast<uint32_t>(Memory::GetOffsetFromOpcode(GObjectsaddress + 0x3) -
baseModule);
logger->info("GObjects offset is: 0x{:X}.", gObjectsOffset);
Offsets::GObjects = static_cast<UC::uint32>(gObjectsOffset); // Update GObjects offset
}
// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
if (!AppendStringaddress)
logger->warn("AppendString signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gAppendStringOffsetOpt = UE::CalculateOffset("", AppendStringaddress); // Get Offset from opcode
uint32_t gAppendStringOffset = *gAppendStringOffsetOpt;
logger->info("AppendString offset is: 0x{:X}.", gAppendStringOffset);
Offsets::AppendString = static_cast<UC::uint32>(gAppendStringOffset); // Update AppendString offset
}
if (!ProcessEventaddress)
logger->warn("Process Event signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
else {
std::optional<uint32_t> gProcessEventOffsetOpt = UE::CalculateOffset("", ProcessEventaddress);
uint32_t gProcessEventOffset = *gProcessEventOffsetOpt;
logger->info("Process Event offset is: 0x{:X}.", gProcessEventOffset);
Offsets::ProcessEvent = static_cast<UC::uint32>(gProcessEventOffset);// Update ProcessEvent offset
}
if (!init)
logger->info("-------------- Fixes initialisation -------------");
logger->info("-------------- Fixes initialisation -------------");
}
AOBScanDone = true;
}
if (init && g_fix_enabled)
logger->info("-------------- Fixes initialisation -------------");
if (!init && FOVaddress) FOVFixEnabled();
if (!init && ConstrainAspectaddress) UltraWideFixEnabled();
if (!init && Cameraaddress) CameraFixEnabled();
@@ -203,6 +150,15 @@ extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init)
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && GObjectsaddress && AppendStringaddress && ProcessEventaddress) EnableConsole();
if (!init) {
HUDFixEnabled();
LogHUD();
}
if (!init && WorldTimedilationaddress) {
EnableCheats(Cheat::TimeDilation);
EnableCheats(Cheat::Stealth);
}
ProcessEvent();
}
// Setters for Reshade addon call
@@ -215,16 +171,20 @@ extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enable
if (fix == GameFixes::ChromaticAberrations) { g_CA_fix_enabled = enabled; CAFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDFixEnabled(); LogHUD(); }
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
}
extern "C" __declspec(dllexport) void SetFOV(int fov)
{
g_AdditionalFOVValue = fov;
}
extern "C" __declspec(dllexport) void SetCameraDistance(float cameraMultiplier)
{
g_CameraMultiplier = cameraMultiplier;
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value;
if (setting == GameSetting::HUD) {
g_HUDOffsets = ((int)value * screenWidth) / 100;
HUDFixEnabled();
}
if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
}
// Getters for Reshade addon call
@@ -238,6 +198,57 @@ extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
infos->consoleEnabled = g_Console_Enabled;
}
// Hooks injections
static UUI_BP_PhoenixHUDWidget_C* gPhoenixHUDWidget = nullptr;
static ULONGLONG lastScanTick = 0; // Last time Actors were scanned for enemies time dilation
static void ProcessEvent() {
if (!PEHook) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
UObject* object = (UObject*)ctx.rcx;
UFunction* function = (UFunction*)ctx.rdx;
std::string funcName = function->GetName();
std::string objectName = object->GetName();
if (g_HUD_fix_enabled && objectName.contains("UI_BP_PhoenixHUDWidget_C")) {
if (funcName == "OnShowEnemyInfo") {
UUI_BP_PhoenixHUDWidget_C* phoenixHUDWidget = reinterpret_cast<UUI_BP_PhoenixHUDWidget_C*>(ctx.rcx);
if (phoenixHUDWidget && phoenixHUDWidget->Class && phoenixHUDWidget->IsA(UUserWidget::StaticClass())) {
gPhoenixHUDWidget = phoenixHUDWidget; // Store UUI_BP_PhoenixHUDWidget_C pointer
HUDFixEnabled(); // Enable live offsets modifications
}
}
if (funcName == "Destruct") gPhoenixHUDWidget = nullptr;
}
});
}
}
// HUD fix
static void HUDFixEnabled() {
if (!gPhoenixHUDWidget) return;
auto ApplyCanvas{ [](UWidget* panel, float left, float right = 0.f) {
if (!panel || !panel->Slot || !panel->Slot->IsA(UCanvasPanelSlot::StaticClass())) return;
auto* slot = static_cast<UCanvasPanelSlot*>(panel->Slot);
FMargin offsets = slot->GetOffsets();
offsets.Left = left;
offsets.Right = right;
slot->SetOffsets(offsets);
}};
float rootOffset = g_HUD_fix_enabled ? (float)g_HUDOffsets : 0.f;
ApplyCanvas(gPhoenixHUDWidget->Root, rootOffset, rootOffset); // Position main HUD
ApplyCanvas(gPhoenixHUDWidget->AsyncReticule, -rootOffset); // Fix Reticle shift
ApplyCanvas(gPhoenixHUDWidget->BeaconHUDPanel, -rootOffset); // Fix marker shift
}
static void LogHUD() { // Log toggle state
if (g_HUD_fix_enabled) logger->info("HUD fix enabled");
else logger->info("HUD fix disabled");
}
static void FOVFixEnabled() {
if (g_fix_enabled && g_fov_fix_enabled && FOVaddress) {
if (!FOVHook) { // Hook only once
@@ -291,10 +302,46 @@ static void FogFixEnabled() {
logger->info("Fog fix disabled");
}
// Cheats
static UWorld* LastWorld = nullptr;
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
[](SafetyHookContext& ctx) {
// From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
});
}
if (timedilationaddress && !TimeDilationHook) {
TimeDilationHook = safetyhook::create_mid(timedilationaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rbx) return;
UObject* object = (UObject*)ctx.rbx;
if (!object || !object->Class) return;
ULONGLONG now = GetTickCount64();
if (now - lastScanTick < DEFAULT_ACTORS_SCAN_BETWEEN_TICKS) return;
lastScanTick = now;
if (!object->IsA(AEnemy_Character::StaticClass())) return;
AEnemy_Character* enemy = static_cast<AEnemy_Character*>(object);
if (!enemy || !enemy->Class) return;
enemy->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f; // Enemy time dilation
if (enemy->EnemyAIComponent && enemy->EnemyAIComponent->IsA(UEnemyAIComponent::StaticClass()))
enemy->EnemyAIComponent->EnablePerception(!g_Stealth_fix_enabled); // Stealth mode
});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
}
// Memory patch fixes
static void UltraWideFixEnabled() {
if (g_fix_enabled && g_ultrawide_fix_enabled && ConstrainAspectaddress) {
Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC0\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
Memory::PatchBytes(ConstrainAspectaddress, "\x31\xC9\x90\x90\x90\x90\x90", 7); // bConstrainAspectRatio = 0
logger->info("Ultra wide fix enabled");
}
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && ConstrainAspectaddress) {
@@ -337,89 +384,26 @@ static void VignettingFixEnabled() {
}
// UE Console creation
static void EnableConsole()
{
static void EnableConsole() {
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console)
if (!g_Console && !user_inputs_logged) {
logger->info("------------------ User inputs ------------------");
user_inputs_logged = true;
}
return;
}
logger->info("-------------- Console re-enabling --------------");
std::thread([&]() {
auto start = std::chrono::high_resolution_clock::now(); // Measure the time to renable console
UEngine* Engine = nullptr;
std::this_thread::sleep_for(std::chrono::milliseconds(5000)); // Delay Console search by 5 secs to give engine enough time
for (int i = 0; i < 10; ++i) { // gives 10 seconds to find UE Engine
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
Engine = UEngine::GetEngine();
if (Engine && Engine->ConsoleClass && Engine->GameViewport)
break;
}
if (!Engine || !Engine->ConsoleClass || !Engine->GameViewport) {
logger->error("Console could not be found in engine.");
return;
}
logger->info("Console found in engine");
/* Creates a new UObject of class-type specified by Engine->ConsoleClass */
UObject* NewObject = UGameplayStatics::SpawnObject(Engine->ConsoleClass, Engine->GameViewport);
if (NewObject)
{
logger->info("Successfully spawned console object");
// Set the console viewport so that it will be displayed
Engine->GameViewport->ViewportConsole = static_cast<UConsole*>(NewObject);
// Compute console enabling duration
auto end = std::chrono::high_resolution_clock::now();
std::chrono::duration<double> elapsed = end - start;
// Set the all the console shortkey to F2
for (int i = 0; i < UInputSettings::GetDefaultObj()->ConsoleKeys.Num(); i++)
{
UInputSettings::GetDefaultObj()->ConsoleKeys[i].KeyName = UKismetStringLibrary::Conv_StringToName(L"F2");
}
logger->info("Console fully reactivated in {:.3f}s and bound to key F2", elapsed.count());
logger->info("------------------ User inputs ------------------");
g_Console_Enabled = true;
}
else {
logger->error("Could not spawn console object");
logger->info("------------------ User inputs ------------------");
}
}).detach();
}
static void InitializeLogger()
{
try
{
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
if (std::filesystem::exists(log_path))
std::filesystem::remove(log_path);
logger = std::make_shared<spdlog::logger>("Hogwarts Legacy", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
logger->set_level(spdlog::level::debug);
logger->flush_on(spdlog::level::debug); // Flush automatically
}
catch (const spdlog::spdlog_ex& ex)
{
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
}
ReactivateDevConsole(logger);
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
InitializeLogger();
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_ATTACH) {
logger = InitializeLogger("Hogwarts Legacy", PLUGIN_LOG);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH)
{
else if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}