421 lines
19 KiB
C++
421 lines
19 KiB
C++
#include "Memory.hpp";
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#include "Maths.hpp";
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#include "ObfuscateString.h"
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#include <string>
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#include <spdlog/spdlog.h>
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#include <spdlog/sinks/rotating_file_sink.h>
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#include <filesystem>
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// Constants
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const std::string PLUGIN_NAME = "WuchangFF";
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const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
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const std::string gameExecutable = "Project_Plague-Win64-Shipping.exe";
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const float defaultAspect = 1.777778; // Default aspect that must not be compensated because FOV is already HOR+
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// Logger
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std::shared_ptr<spdlog::logger> logger;
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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static float baseAspect = 2.2222223; // Base game aspect ratio
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// Plugin states
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static bool AOBScanDone = false;
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static bool g_fix_enabled = false;
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static bool g_fov_fix_enabled = false;
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static bool g_aspect_ratio_fix_enabled = false;
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static bool g_DOF_fix_enabled = false;
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static bool g_Vignetting_fix_enabled = false;
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static bool g_Fog_fix_enabled = false;
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static int g_AdditionalFOVValue = 0;
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// Shared values
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static float g_FOV_In = 0;
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static float g_Compensated_FOV = 0;
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static float g_FOV_Out = 0;
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// AOB Scan pointers
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static uint8_t* FOVaddress = nullptr;
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static uint8_t* Aspectaddress_1 = nullptr;
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static uint8_t* Aspectaddress_2 = nullptr;
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static uint8_t* DOFaddress = nullptr;
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static uint8_t* Vignettingaddress = nullptr;
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static uint8_t* Fogaddress = nullptr;
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// FOV Addresses
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uintptr_t t_fov_address_to_patch = 0;
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uintptr_t t_aspect_address_to_patch = 0;
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// VEH debugger handles
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PVOID vehFOVHandle = nullptr;
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PVOID vehApectHandle_1 = nullptr;
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PVOID vehApectHandle_2 = nullptr;
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// Prototypes
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static void FOVFixEnabled(bool fix_enabled);
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static void AspectFixEnabled(bool fix_enabled);
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static void DOFFixEnabled(bool fix_enabled);
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static void VignettingFixEnabled(bool fix_enabled);
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static void FogFixEnabled(bool fix_enabled);
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extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled)
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{
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g_fix_enabled = enabled;
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if (g_fix_enabled && !AOBScanDone) {
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logger->info("--------------- AOB scan started ---------------");
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if (FOVaddress == nullptr) {
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constexpr auto FOVStringObfuscated = make_obfuscated<0x4A>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 0F ?? ?? 8B");
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FOVaddress = Memory::AOBScan(gameExecutable, FOVStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"Project_Plague-Win64-Shipping.exe" + 3E1037A - EB 08 - jmp "Project_Plague-Win64-Shipping.exe" + 3E10384
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//"Project_Plague-Win64-Shipping.exe" + 3E1037C - F3 0F 10 83 E0 02 00 00 - movss xmm0, [rbx + 000002E0]
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//"Project_Plague-Win64-Shipping.exe" + 3E10384 - F3 0F 11 47 30 - movss[rdi + 30], xmm0
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//"Project_Plague-Win64-Shipping.exe" + 3E10389 - 0F 57 C0 - xorps xmm0, xmm0
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//"Project_Plague-Win64-Shipping.exe" + 3E1038C - 8B 83 F0 02 00 00 - mov eax, [rbx + 000002F0]
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if (!FOVaddress)
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logger->warn("FOV signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("FOV signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(FOVaddress));
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FOVaddress += 0xa; // Offset for the target opcode
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}
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}
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if (Aspectaddress_1 == nullptr) {
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constexpr auto AspectStringObfuscated = make_obfuscated<0x4A>("C3 CC CC CC CC CC CC CC CC 48 89 ?? ?? ?? 57 48 ?? ?? ?? 0F ?? ?? 48 ?? ?? 48 ?? ?? 0F ?? ?? ?? 0F ?? ?? ?? F2 0F");
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Aspectaddress_1 = Memory::AOBScan(gameExecutable, AspectStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"Project_Plague-Win64-Shipping.exe" + 10A7443 - 89 41 44 - mov[rcx + 44], eax
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//"Project_Plague-Win64-Shipping.exe" + 10A7446 - 8B 42 48 - mov eax, [rdx + 48]
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//"Project_Plague-Win64-Shipping.exe" + 10A7449 - 89 41 48 - mov[rcx + 48], eax
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//"Project_Plague-Win64-Shipping.exe" + 10A744C - 8B 49 4C - mov ecx, [rcx + 4C]
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//"Project_Plague-Win64-Shipping.exe" + 10A744F - 33 4A 4C - xor ecx, [rdx + 4C]
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if (!Aspectaddress_1)
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logger->warn("Aspect ratio #1 signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Aspect ratio #1 signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Aspectaddress_1));
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Aspectaddress_1 += 0x62;
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}
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}
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if (Aspectaddress_2 == nullptr) {
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constexpr auto AspectStringObfuscated = make_obfuscated<0x4A>("C3 CC CC CC CC CC 48 89 ?? ?? ?? 57 48 ?? ?? ?? 0F ?? ?? 48 ?? ?? 48 ?? ?? 0F ?? ?? ?? 0F ?? ?? ?? F2 0F");
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Aspectaddress_2 = Memory::AOBScan(gameExecutable, AspectStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"Project_Plague-Win64-Shipping.exe" + 1914483 - 89 41 44 - mov[rcx + 44], eax
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//"Project_Plague-Win64-Shipping.exe" + 1914486 - 8B 42 48 - mov eax, [rdx + 48]
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//"Project_Plague-Win64-Shipping.exe" + 1914489 - 89 41 48 - mov[rcx + 48], eax
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//"Project_Plague-Win64-Shipping.exe" + 191448C - 8B 49 4C - mov ecx, [rcx + 4C]
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//"Project_Plague-Win64-Shipping.exe" + 191448F - 33 4A 4C - xor ecx, [rdx + 4C]
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if (!Aspectaddress_2)
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logger->warn("Aspect ratio #2 signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Aspect ratio #2 signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Aspectaddress_2));
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Aspectaddress_2 += 0x5F;
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}
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}
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if (DOFaddress == nullptr) {
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constexpr auto DOFStringObfuscated = make_obfuscated<0x4A>("48 ?? ?? 8B ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? 48 6B ?? ?? 48 8D");
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DOFaddress = Memory::AOBScan(gameExecutable, DOFStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"Project_Plague-Win64-Shipping.exe" + 2BD06A4 - 48 8B 05 1D 15 9D 05 - mov rax, ["Project_Plague-Win64-Shipping.exe" + 85A1BC8]
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//"Project_Plague-Win64-Shipping.exe" + 2BD06AB - 48 8B CB - mov rcx, rbx
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//"Project_Plague-Win64-Shipping.exe" + 2BD06AE - 8B 78 04 - mov edi, [rax + 04]
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//"Project_Plague-Win64-Shipping.exe" + 2BD06B1 - E8 AA 5F 8A 01 - call "Project_Plague-Win64-Shipping.exe" + 4476660
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//"Project_Plague-Win64-Shipping.exe" + 2BD06B6 - 48 63 C8 - movsxd rcx, eax
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if (!DOFaddress)
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logger->warn("DOF signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("DOF signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(DOFaddress));
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DOFaddress += 0x3;
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}
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}
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if (Vignettingaddress == nullptr) {
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constexpr auto VignettingStringObfuscated = make_obfuscated<0x4A>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB");
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Vignettingaddress = Memory::AOBScan(gameExecutable, VignettingStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"Project_Plague-Win64-Shipping.exe" + 4474088 - C7 83 B0 1F 00 00 00 00 80 3F - mov[rbx + 00001FB0], 3F800000
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//"Project_Plague-Win64-Shipping.exe" + 4474092 - 48 8B 05 87 FE 1F 04 - mov rax, ["Project_Plague-Win64-Shipping.exe" + 8673F20]
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//"Project_Plague-Win64-Shipping.exe" + 4474099 - 8B 08 - mov ecx, [rax]
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//"Project_Plague-Win64-Shipping.exe" + 447409B - 83 F9 02 - cmp ecx, 02
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//"Project_Plague-Win64-Shipping.exe" + 447409E - 7D 08 - jnl "Project_Plague-Win64-Shipping.exe" + 44740A8
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if (!Vignettingaddress)
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logger->warn("Vignetting signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Vignetting signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Vignettingaddress));
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}
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}
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if (Fogaddress == nullptr) {
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constexpr auto FogStringObfuscated = make_obfuscated<0x4A>("75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8B");
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Fogaddress = Memory::AOBScan(gameExecutable, FogStringObfuscated.decrypt(), PAGE_EXECUTE_READ);
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//"Project_Plague-Win64-Shipping.exe" + 28E27FD - 48 8B 05 54 9A C6 05 - mov rax, ["Project_Plague-Win64-Shipping.exe" + 854C258]
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//"Project_Plague-Win64-Shipping.exe" + 28E2804 - 83 78 04 01 - cmp dword ptr[rax + 04], 01
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//"Project_Plague-Win64-Shipping.exe" + 28E2808 - 75 04 - jne "Project_Plague-Win64-Shipping.exe" + 28E280E
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//"Project_Plague-Win64-Shipping.exe" + 28E280A - B3 01 - mov bl, 01
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//"Project_Plague-Win64-Shipping.exe" + 28E280C - EB 02 - jmp "Project_Plague-Win64-Shipping.exe" + 28E2810
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if (!Fogaddress)
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logger->warn("Fog signature not found. Maybe your game has been updated and is no more compatible with this plugin.");
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else {
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logger->info("Fog signature found at address: 0x{:X}.", reinterpret_cast<uintptr_t>(Fogaddress));
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}
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}
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if (FOVaddress && Aspectaddress_1 && Aspectaddress_2 && DOFaddress && Vignettingaddress && Fogaddress) {
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logger->info("All AOB signatures found. Ready to patch...");
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AOBScanDone = true;
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}
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logger->info("--------------- AOB scan finished ---------------");
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}
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if (g_fix_enabled) {
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if (FOVaddress) FOVFixEnabled(g_fov_fix_enabled || g_aspect_ratio_fix_enabled);
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if (Aspectaddress_1 && Aspectaddress_2) AspectFixEnabled(g_aspect_ratio_fix_enabled);
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if (DOFaddress) DOFFixEnabled(g_DOF_fix_enabled);
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if (Vignettingaddress) VignettingFixEnabled(g_Vignetting_fix_enabled);
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if (Fogaddress) FogFixEnabled(g_Fog_fix_enabled);
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}
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else {
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if (FOVaddress) FOVFixEnabled(false);
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if (Aspectaddress_1 && Aspectaddress_2) AspectFixEnabled(false);
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if (DOFaddress) DOFFixEnabled(false);
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if (Vignettingaddress) VignettingFixEnabled(false);
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if (Fogaddress) FogFixEnabled(false);
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logger->info("All fixes disabled.");
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}
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}
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extern "C" __declspec(dllexport) void SetFOVFixEnabled(bool enabled, bool init)
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{
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g_fov_fix_enabled = enabled;
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if (!init) FOVFixEnabled(g_fov_fix_enabled || g_aspect_ratio_fix_enabled); // FOV fix must be enabled when aspect ratio is too to compensate FOV
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}
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// Setters for Reshade addon call
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extern "C" __declspec(dllexport) void SetAspectRatioFixEnabled(bool enabled, bool init)
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{
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g_aspect_ratio_fix_enabled = enabled;
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if (!init) AspectFixEnabled(g_aspect_ratio_fix_enabled);
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}
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extern "C" __declspec(dllexport) void SetDOFFixEnabled(bool enabled, bool init)
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{
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g_DOF_fix_enabled = enabled;
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if (!init) DOFFixEnabled(g_DOF_fix_enabled);
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}
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extern "C" __declspec(dllexport) void SetVignettingFixEnabled(bool enabled, bool init)
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{
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g_Vignetting_fix_enabled = enabled;
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if (!init) VignettingFixEnabled(g_Vignetting_fix_enabled);
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}
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extern "C" __declspec(dllexport) void SetFogFixEnabled(bool enabled, bool init)
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{
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g_Fog_fix_enabled = enabled;
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if (!init) FogFixEnabled(g_Fog_fix_enabled);
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}
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extern "C" __declspec(dllexport) void SetFOV(int fov)
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{
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g_AdditionalFOVValue = fov;
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}
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// Getters for Reshade addon call
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extern "C" __declspec(dllexport) float GetFOVIn() {
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return g_FOV_In;
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}
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extern "C" __declspec(dllexport) float GetCompensatedFOV() {
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return g_Compensated_FOV;
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}
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extern "C" __declspec(dllexport) float GetFOVOut() {
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return g_FOV_Out;
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}
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// VEH debugger breakpoint fixes
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LONG WINAPI FOVVehHandler(PEXCEPTION_POINTERS ep) {
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if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
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if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
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CONTEXT* ctx = ep->ContextRecord; // Vérifie si on est sur l'instruction cible //logger->info("Avant if ep");
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if (ctx->Rip == reinterpret_cast<uintptr_t>(FOVaddress)) {
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t_fov_address_to_patch = static_cast<uintptr_t>(ctx->Rdi) + 0x30;
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float* xmm0 = reinterpret_cast<float*>(&ctx->Xmm0);
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g_FOV_In = *xmm0;
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// Calculate compensated FOV if aspect fix is checked
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if (g_aspect_ratio_fix_enabled && baseAspect > defaultAspect)
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g_Compensated_FOV = *xmm0 = Maths::CompensateHorizontalFOV(g_FOV_In, baseAspect, aspectRatio);
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else
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g_Compensated_FOV = *xmm0;
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*xmm0 += (g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
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g_FOV_Out = *xmm0;
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*reinterpret_cast<float*>(t_fov_address_to_patch) = g_FOV_Out; // Patch new FOV value in memory
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// Skip original opcode size in bytes otherwise the game will crash
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ctx->Rip += 5;
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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return EXCEPTION_CONTINUE_SEARCH;
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}
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LONG WINAPI AspectVehHandler_1(PEXCEPTION_POINTERS ep) {
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if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
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if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
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CONTEXT* ctx = ep->ContextRecord; // Check if instruction breakpoint is the one targeted
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if (ctx->Rip == reinterpret_cast<uintptr_t>(Aspectaddress_1)) {
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// Retrieves the addresse where aspect ratio will be stored
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t_aspect_address_to_patch = static_cast<uintptr_t>(ctx->Rcx) + 0x48;
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// Retrieves where the base aspect ratio is actually stored
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baseAspect = *reinterpret_cast<float*>(&ctx->Rax);
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*reinterpret_cast<float*>(t_aspect_address_to_patch) = baseAspect; // Patch base aspect ratio
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// Skip original opcode size in bytes otherwise the game will crash
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ctx->Rip += 3;
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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return EXCEPTION_CONTINUE_SEARCH;
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}
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LONG WINAPI AspectVehHandler_2(PEXCEPTION_POINTERS ep) {
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if (!ep || !ep->ContextRecord || !ep->ExceptionRecord) return EXCEPTION_CONTINUE_SEARCH;
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if (ep->ExceptionRecord->ExceptionCode != EXCEPTION_SINGLE_STEP) return EXCEPTION_CONTINUE_SEARCH;
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CONTEXT* ctx = ep->ContextRecord; // Check if instruction breakpoint is the one targeted
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if (ctx->Rip == reinterpret_cast<uintptr_t>(Aspectaddress_2)) {
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// Retrieves the addresse where aspect ratio will be stored
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t_aspect_address_to_patch = static_cast<uintptr_t>(ctx->Rcx) + 0x48;
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*reinterpret_cast<float*>(t_aspect_address_to_patch) = aspectRatio; // Patch new aspect ratio value in memory
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// Skip original opcode size in bytes otherwise the game will crash
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ctx->Rip += 3;
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return EXCEPTION_CONTINUE_EXECUTION;
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}
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return EXCEPTION_CONTINUE_SEARCH;
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}
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// Code injection functions
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static void FOVFixEnabled(bool fix_enabled) {
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if (g_fix_enabled && fix_enabled && FOVaddress) {
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vehFOVHandle = nullptr;
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vehFOVHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(FOVaddress), vehFOVHandle ,true, FOVVehHandler, 0);
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if (vehFOVHandle)
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logger->info("FOV fix enabled and hardware breakpoint armed");
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}
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if (!fix_enabled && FOVaddress) {
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if (vehFOVHandle)
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vehFOVHandle = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(FOVaddress), vehFOVHandle, false, nullptr, 0);
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if (!vehFOVHandle)
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logger->info("FOV fix disabled and hardware breakpoint disarmed");
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}
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}
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static void AspectFixEnabled(bool fix_enabled) {
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if (g_fix_enabled && fix_enabled && Aspectaddress_1 && Aspectaddress_2) {
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vehApectHandle_1 = nullptr;
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vehApectHandle_2 = nullptr;
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vehApectHandle_1 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_1), vehApectHandle_1, true, AspectVehHandler_1, 1);
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vehApectHandle_2 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_2), vehApectHandle_2, true, AspectVehHandler_2, 2);
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if (vehApectHandle_1 && vehApectHandle_2)
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logger->info("Aspect ratio fix enabled and hardware breakpoint armed");
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if (FOVaddress) FOVFixEnabled(true); // Compensate FOV if aspect fix is checked
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}
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if (!fix_enabled && Aspectaddress_1) {
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if (vehApectHandle_1)
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vehApectHandle_1 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_1), vehApectHandle_1, false, nullptr, 1);
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if (vehApectHandle_2)
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vehApectHandle_2 = Memory::SetupOrClearHardwareBreakPointForAllThreads(reinterpret_cast<uintptr_t>(Aspectaddress_2), vehApectHandle_2, false, nullptr, 2);
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if (!vehApectHandle_1 && !vehApectHandle_2)
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logger->info("Aspect ratio fix disabled and hardware breakpoint disarmed");
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// When aspect fix is unchecked no more FOV compensation is needed
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if (FOVaddress && !g_fov_fix_enabled) FOVFixEnabled(false);
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}
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}
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// Memory patch fixes
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static void DOFFixEnabled(bool fix_enabled) {
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if (g_fix_enabled && fix_enabled && DOFaddress) {
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Memory::PatchBytes(DOFaddress, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
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logger->info("Depth of field fix enabled");
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}
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if (!fix_enabled && DOFaddress) {
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Memory::RestoreBytes(DOFaddress);
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logger->info("Depth of field fix disabled");
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}
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}
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static void VignettingFixEnabled(bool fix_enabled) {
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if (g_fix_enabled && fix_enabled && Vignettingaddress) {
|
|
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
|
|
logger->info("Vignetting fix enabled");
|
|
}
|
|
if (!fix_enabled && Vignettingaddress) {
|
|
Memory::RestoreBytes(Vignettingaddress);
|
|
logger->info("Vignetting fix disabled");
|
|
}
|
|
}
|
|
|
|
static void FogFixEnabled(bool fix_enabled) {
|
|
if (g_fix_enabled && fix_enabled && Fogaddress) {
|
|
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp "Project_Plague-Win64-Shipping.exe"+28E280E r.Fog = 0
|
|
logger->info("Fog fix enabled");
|
|
}
|
|
if (!fix_enabled && Fogaddress) {
|
|
Memory::RestoreBytes(Fogaddress);
|
|
logger->info("Fog fix disabled");
|
|
}
|
|
}
|
|
|
|
static void InitializeLogger()
|
|
{
|
|
try
|
|
{
|
|
std::filesystem::path log_path = std::filesystem::absolute(PLUGIN_LOG);
|
|
if (std::filesystem::exists(log_path))
|
|
std::filesystem::remove(log_path);
|
|
logger = std::make_shared<spdlog::logger>("Wuchang Fallen Feathers", std::make_shared<spdlog::sinks::rotating_file_sink_st>(PLUGIN_LOG, 10 * 1024 * 1024, 1));
|
|
logger->flush_on(spdlog::level::debug); // Flush automatically
|
|
}
|
|
catch (const spdlog::spdlog_ex& ex)
|
|
{
|
|
std::string plugin_error_message = "Could not open " + PLUGIN_LOG;
|
|
MessageBoxA(nullptr, plugin_error_message.c_str(), "Logger Error", MB_ICONERROR | MB_OK);
|
|
}
|
|
}
|
|
|
|
|
|
// Standard dll entry
|
|
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID)
|
|
{
|
|
if (reason == DLL_PROCESS_ATTACH)
|
|
{
|
|
InitializeLogger();
|
|
logger->info("Plugin {} loaded.", PLUGIN_NAME);
|
|
}
|
|
else if (reason == DLL_PROCESS_DETACH)
|
|
{
|
|
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
|
|
spdlog::drop_all();
|
|
}
|
|
return TRUE;
|
|
} |