Files
ReshadePluginsCore/WuchangFF/dllmain.cpp

505 lines
25 KiB
C++

#include "CommonHeaders.h"
#include "UEngine.hpp"
#include "UETools.hpp"
#include "UEWidgets.hpp"
#include "UEvars.hpp"
#include "Logger.hpp"
#include "SDK/Basic.hpp"
#include "SDK/Engine_classes.hpp"
#include "SDK/BP_CombatCharacter_Player_Final_classes.hpp"
#include "SDK/ExtendedStatComponent_Stamina_classes.hpp"
#include "SDK/Impl_BaseAIController_classes.hpp"
#include "SDK/WB_MainUI_classes.hpp"
#include "SDK/WB_ShowAddItemMain_New_classes.hpp"
#include "SDK/WB_NewHelpBlock_classes.hpp"
#include "SDK/WB_GameSaving_classes.hpp"
#include "SDK/WB_PoseMain_classes.hpp"
#include "SDK/WB_PlayerCoins_classes.hpp"
#include "SDK/WB_NewPlayerGuidelines_classes.hpp"
using namespace SDK;
// Constants
const std::string PLUGIN_NAME = "WuchangFF";
const std::string PLUGIN_LOG = PLUGIN_NAME + ".log";
constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_TICK = 1000; // Used ProcessEvent tick
constexpr ULONGLONG DEFAULT_DELAY_BETWEEN_ACTOR_TICK = 30; // Used for enemies tick
// Logger
std::shared_ptr<spdlog::logger> logger;
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float g_AspectRatio = (float)screenWidth / screenHeight;
float baseAspect = 1.777778f;
// Plugin states
static bool AOBScanDone = false;
static bool g_Console = false;
static std::atomic<bool> g_fix_enabled = false;
static std::atomic<bool> g_fov_fix_enabled = false;
static std::atomic<bool> g_ultrawide_fix_enabled = false;
static std::atomic<bool> g_HUD_fix_enabled = false;
static std::atomic<bool> g_Camera_fix_enabled = false;
static std::atomic<bool> g_DOF_fix_enabled = false;
static std::atomic<bool> g_CA_fix_enabled = false;
static std::atomic<bool> g_Vignetting_fix_enabled = false;
static std::atomic<bool> g_Fog_fix_enabled = false;
static std::atomic<bool> g_TimeDilation_fix_enabled = false;
static std::atomic<bool> g_GodMode_fix_enabled = false;
static std::atomic<bool> g_Stamina_fix_enabled = false;
static std::atomic<bool> g_Stealth_fix_enabled = false;
static int g_AdditionalFOVValue = 0;
static float g_CameraMultiplier = 1.f;
static int g_HUDOffsets = 0;
static float g_WorldTimeDilationValue = 1.f;
static float g_AITimeDilationValue = 1.f;
static bool user_inputs_logged = false;
// Player stats
double g_Health = 0.0;
double g_Stamina = 0.0;
// Shared values
static float g_FOV_In = 80.f;
static float g_CompensatedFOV = 80.f;
static float g_FOV_Out = 80.f;
static float g_CameraIn = 350.f;
static float g_CameraOut = 350.f;
// AOB Scan pointers
static uint8_t* CameraComponentaddress = nullptr;
static uint8_t* CameraDistanceaddress = nullptr;
static uint8_t* DOFaddress = nullptr;
static uint8_t* CAaddress = nullptr;
static uint8_t* Vignettingaddress = nullptr;
static uint8_t* Fogaddress = nullptr;
static uint8_t* WorldTimedilationaddress = nullptr;
static uint8_t* Timedilationaddress = nullptr;
// Hooking
static SafetyHookMid FOVHook{};
static SafetyHookMid UWHook{};
static SafetyHookMid CameraHook{};
static SafetyHookMid PEHook{};
static SafetyHookMid WorldTimeDilationHook{};
static SafetyHookMid TimeDilationHook{};
// Prototypes
static void FOVFixEnabled();
static void UltraWideFixEnabled(GameFixes fix);
static void HUDUpdate(bool writeLog);
static void CameraDistanceFixEnabled();
static void DOFFixEnabled();
static void CAFixEnabled();
static void VignettingFixEnabled();
static void FogFixEnabled();
static void EnableConsole();
static void EnableCheats(Cheat cheat);
static void ProcessEvent();
extern "C" __declspec(dllexport) void SetFixEnabled(bool enabled, bool init) {
g_fix_enabled = enabled;
if (!AOBScanDone) { // Unreal Engine 5.1.1
logger->info("--------------- AOB scan started ---------------");
constexpr auto CameraComponentStringObfuscated = make_obfuscated<0x8B>("EB ?? F3 0F ?? ?? ?? ?? ?? ?? F3 0F ?? ?? ?? 0F ?? ?? 8B");
constexpr auto CameraDistanceStringObfuscated = make_obfuscated<0x5A>("48 8D 8F ?? ?? ?? ?? F2 0F ?? ?? ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 0F 5A");
constexpr auto DOFStringObfuscated = make_obfuscated<0x6B>("48 ?? ?? 8B ?? ?? E8 ?? ?? ?? ?? 48 ?? ?? 48 6B ?? ?? 48 8D");
constexpr auto VignettingStringObfuscated = make_obfuscated<0xB3>("8B ?? 83 ?? ?? 7D ?? 89 B3 ?? ?? ?? ?? EB");
constexpr auto FogStringObfuscated = make_obfuscated<0x32>("75 ?? B3 ?? EB ?? 32 ?? 48 8B ?? ?? ?? 48 ?? ?? 74 ?? E8 ?? ?? ?? ?? 0F ?? ?? 48 8B");
constexpr auto WorldTimeDilationStringObfuscated = make_obfuscated<0x59>("F3 0F 10 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? F3 0F 59 ?? ?? ?? ?? ?? C3");
constexpr auto TimeDilationStringObfuscated = make_obfuscated<0x44>("F3 0F ?? ?? ?? ?? ?? ?? EB ?? F3 0F ?? ?? ?? ?? ?? ?? 48 8B ?? ?? 4C ?? ?? F3 0F ?? ?? 44");
using AOBScan::Make;
using OffsetScan::Make;
// Prepare all data for scanning
std::vector<AOBScanEntry> signatures = {
Make(&CameraComponentaddress, CameraComponentStringObfuscated, "Camera component"),
Make(&CameraDistanceaddress, CameraDistanceStringObfuscated, "Camera distance"),
Make(&DOFaddress, DOFStringObfuscated, "Depth of field"),
Make(&Vignettingaddress, VignettingStringObfuscated, "Vignetting"),
Make(&Fogaddress, FogStringObfuscated, "Fog"),
Make(&WorldTimedilationaddress, WorldTimeDilationStringObfuscated, "World time dilation"),
Make(&Timedilationaddress, TimeDilationStringObfuscated, "Actor time dilation")
};
// Scan all signature in a batch
Memory::AOBScanBatch(signatures, logger);
if (CameraComponentaddress && DOFaddress && CameraDistanceaddress
&& Vignettingaddress && Fogaddress && WorldTimedilationaddress && Timedilationaddress)
logger->info("All AOB signatures found. Ready to patch...");
if (!GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
logger->info("------------ UEngine offsets search ------------");
uint8_t* baseModule = reinterpret_cast<uint8_t*>(GetModuleHandleA(nullptr)); // Get game base address
constexpr auto GObjetcsStringObfuscated = make_obfuscated<0x8D>("48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? 48 8D ?? ?? EB ?? 33");
constexpr auto GWorldStringObfuscated = make_obfuscated<0x5B>("48 8B 05 ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? 48 8B ?? ?? 48 89 ?? ?? 48 8D ?? ?? E8");
constexpr auto AppendStringStringObfuscated = make_obfuscated<0x80>("48 89 ?? ?? ?? 48 89 ?? ?? ?? 57 48 83 ?? ?? 80 3D ?? ?? ?? ?? ?? 48 ?? F2 8B ?? 48 ?? ?? 74 ?? 4C 8D ?? ?? ?? ?? ?? EB ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 4C");
constexpr auto ProcessEventStringObfuscated = make_obfuscated<0x56>("40 ?? 56 57 41 ?? 41 ?? 41 ?? 41 ?? 48 81 ?? ?? ?? ?? ?? 48 8D ?? ?? ?? 48 89 ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? ?? ?? 4D");
// Prepare all data for scanning
std::vector<OffsetScanEntry> UEoffsetsScans = {
Make(&GObjectsaddress, GObjetcsStringObfuscated, "GObjects", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GObjects, 0x3),
Make(&GWorldaddress, GWorldStringObfuscated, "GWorld", OffsetCalcType::GetOffsetFromOpcode, &Offsets::GWorld, 0x3),
Make(&AppendStringaddress, AppendStringStringObfuscated, "AppendString", OffsetCalcType::UE_CalculateOffset, &Offsets::AppendString),
Make(&ProcessEventaddress, ProcessEventStringObfuscated, "ProcessEvent", OffsetCalcType::UE_CalculateOffset, &Offsets::ProcessEvent)
};
// Retrieve all Unreal Engine offsets in a batch
Memory::OffsetScanBatch(UEoffsetsScans, baseModule, logger, "");
}
logger->info("-------------- Fixes initialisation -------------");
AOBScanDone = true;
}
if (!init && CameraComponentaddress) {
FOVFixEnabled();
UltraWideFixEnabled(GameFixes::UltraWide);
}
if (!init && CameraDistanceaddress) CameraDistanceFixEnabled();
if (!init && DOFaddress) DOFFixEnabled();
if (!init) HUDUpdate(true);
if (!init && Vignettingaddress) VignettingFixEnabled();
if (!init && Fogaddress) FogFixEnabled();
if (!init && WorldTimedilationaddress) {
EnableCheats(Cheat::TimeDilation);
EnableCheats(Cheat::GodMode);
EnableCheats(Cheat::Stamina);
EnableCheats(Cheat::Stealth);
}
ProcessEvent();
}
// Setters for Reshade addon call
extern "C" __declspec(dllexport) void SetFixesEnabled(GameFixes fix, bool enabled) { // Set each fix individually
if (fix == GameFixes::DevConsole) { g_Console = enabled; EnableConsole(); }
if (fix == GameFixes::FOV) { g_fov_fix_enabled = enabled; FOVFixEnabled(); }
if (fix == GameFixes::UltraWide) { g_ultrawide_fix_enabled = enabled; UltraWideFixEnabled(GameFixes::UltraWide); }
if (fix == GameFixes::Camera) { g_Camera_fix_enabled = enabled; CameraDistanceFixEnabled(); }
if (fix == GameFixes::HUD) { g_HUD_fix_enabled = enabled; HUDUpdate(true); }
if (fix == GameFixes::DOF) { g_DOF_fix_enabled = enabled; DOFFixEnabled(); }
if (fix == GameFixes::Vignetting) { g_Vignetting_fix_enabled = enabled; VignettingFixEnabled(); }
if (fix == GameFixes::Fog) { g_Fog_fix_enabled = enabled; FogFixEnabled(); }
if (fix == GameFixes::TimeDilation) { g_TimeDilation_fix_enabled = enabled; EnableCheats(Cheat::TimeDilation); }
if (fix == GameFixes::GodMode) { g_GodMode_fix_enabled = enabled; EnableCheats(Cheat::GodMode); }
if (fix == GameFixes::Stamina) { g_Stamina_fix_enabled = enabled; EnableCheats(Cheat::Stamina); }
if (fix == GameFixes::Stealth) { g_Stealth_fix_enabled = enabled; EnableCheats(Cheat::Stealth); }
}
extern "C" __declspec(dllexport) void SetValues(GameSetting setting, float value) {
if (setting == GameSetting::FOV) g_AdditionalFOVValue = (int)(value);
if (setting == GameSetting::CameraDistance) g_CameraMultiplier = value;
if (setting == GameSetting::WorldTimeDilation) g_WorldTimeDilationValue = value;
if (setting == GameSetting::AITimeDilation) g_AITimeDilationValue = value;
if (setting == GameSetting::HUD) {
g_HUDOffsets = ((int)value * screenWidth) / 100;
HUDUpdate(false);
}
}
// Getters for Reshade addon call
extern "C" __declspec(dllexport) void GetGameInfos(GameInfos* infos) {
if (!infos) return;
infos->FOVIn = g_FOV_In;
infos->CompensatedFOV = g_CompensatedFOV;
infos->FOVOut = g_FOV_Out;
infos->cameraIn = g_CameraIn;
infos->cameraOut = g_CameraOut;
infos->consoleEnabled = g_Console_Enabled;
infos->Health = (float)g_Health;
infos->Stamina = (float)g_Stamina;
infos->screenWidth = screenWidth;
infos->screenHeight = screenHeight;
infos->aspectRatio = g_AspectRatio;
}
// Code injection functions
static float g_UIScale = 1.f;
static UWidget* playerState = nullptr;
static UWidget* tipPanel = nullptr;
static UWidget* activeSlots = nullptr;
static UWidget* showItems = nullptr;
static UWidget* playerGuideLines = nullptr;
static UWidget* newHelpblock = nullptr;
static UWidget* coins = nullptr;
static UWidget* pose = nullptr;
static UWidget* gameSaving = nullptr;
static ULONGLONG lastScanResolutionTick = 0; // Last time Actors were scanned for enemies time dilation
static void ProcessEvent() {
if (!PEHook && ProcessEventaddress) {
PEHook = safetyhook::create_mid(ProcessEventaddress + 0xc,
[](SafetyHookContext& ctx) {
UObject* object = (UObject*)ctx.rcx;
UFunction* func = (UFunction*)ctx.rdx;
ULONGLONG now = GetTickCount64();
if (now - lastScanResolutionTick >= DEFAULT_DELAY_BETWEEN_TICK) { // Delay between each tick to avoid ProcessEvent stuttering
lastScanResolutionTick = now;
GetResolution(screenWidth, screenHeight, g_AspectRatio);
}
if (object && func) {
std::string funcName = func->GetName();
if (funcName == "Construct") TrackWidgetConstruct((UUserWidget*)object);
if (funcName == "Destruct") TrackWidgetDestruct((UUserWidget*)object);
if (funcName == "Construct" || funcName == "Destruct") {
// Right HUD elements
auto HandleWidget = [&](auto* typedWidget, auto*& gWidgetPtr) { // Lambda to initialize pointers on Construct and nullify them on Destruct
if (funcName == "Construct") {
gWidgetPtr = typedWidget;
HUDUpdate(false);
}
else if (funcName == "Destruct") gWidgetPtr = nullptr;
};
if (object->IsA(UWB_NewPlayerGuidelines_C::StaticClass())) // valid
HandleWidget(static_cast<UWidget*>(object), playerGuideLines);
else if (object->IsA(UWB_GameSaving_C::StaticClass())) // valid
HandleWidget(static_cast<UWidget*>(object), gameSaving);
else if (object->IsA(UWB_ShowAddItemMain_New_C::StaticClass())) // valid
HandleWidget(static_cast<UWidget*>(object), showItems);
else if (object->IsA(UWB_NewHelpBlock_C::StaticClass())) // valid
HandleWidget(static_cast<UWidget*>(object), newHelpblock);
else if (object->IsA(UWB_PoseMain_C::StaticClass())) // valid
HandleWidget(static_cast<UWidget*>(object), pose);
else if (object->IsA(UWB_PlayerCoins_C::StaticClass())) // valid
HandleWidget(static_cast<UWidget*>(object), coins);
// Left HUD elements (player state, key tips, active slots)
else if (object->IsA(UWB_MainUI_C::StaticClass())) {
auto* HUDWidget = static_cast<UWB_MainUI_C*>(object);
if (funcName == "Construct") {
g_UIScale = SDK::UWidgetLayoutLibrary::GetViewportScale(HUDWidget);
//SetLogger(logger);
if (HUDWidget->WB_PlayerState) playerState = reinterpret_cast<UWidget*>(HUDWidget->WB_PlayerState);
if (HUDWidget->WB_KeyTipPanel_47) tipPanel = reinterpret_cast<UWidget*>(HUDWidget->WB_KeyTipPanel_47);
if (HUDWidget->WB_ActiveSlots) activeSlots = reinterpret_cast<UWidget*>(HUDWidget->WB_ActiveSlots);
HUDUpdate(false);
}
if (funcName == "Destruct") {
playerState = nullptr;
tipPanel = nullptr;
activeSlots = nullptr;
}
}
}
}
});
}
}
static void HUDUpdate(bool writeLog) {
if (writeLog) logger->info("HUD & UI scaling fix {}", g_fix_enabled && g_HUD_fix_enabled ? "enabled" : "disabled");
float HUDoffset = (g_fix_enabled && g_HUD_fix_enabled) ? g_HUDOffsets : 0.f;
ApplyTransformOffset(playerState, HUDoffset / g_UIScale);
ApplyTransformOffset(tipPanel, HUDoffset / g_UIScale);
ApplyTransformOffset(pose, HUDoffset / g_UIScale);
ApplyTransformOffset(activeSlots, -(HUDoffset / g_UIScale));
ApplyTransformOffset(showItems, -(HUDoffset / g_UIScale));
ApplyTransformOffset(playerGuideLines, -(HUDoffset / g_UIScale));
ApplyTransformOffset(newHelpblock, -(HUDoffset / g_UIScale));
ApplyTransformOffset(gameSaving, -(HUDoffset / g_UIScale));
ApplyTransformOffset(coins, -(HUDoffset / g_UIScale));
}
static bool bHastoCompensateFOV = false;
static float currentAspect = 0.f;
static void FOVFixEnabled() {
if (CameraComponentaddress) {
if (!FOVHook) { // Hook only once
FOVHook = safetyhook::create_mid(CameraComponentaddress + 0xa,
[](SafetyHookContext& ctx) {
g_FOV_In = ctx.xmm0.f32[0];
if (g_fix_enabled && bHastoCompensateFOV)
ctx.xmm0.f32[0] = Maths::CompensateHorizontalFOV(g_FOV_In, currentAspect, g_AspectRatio);
g_CompensatedFOV = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] += (g_fix_enabled && g_fov_fix_enabled ? g_AdditionalFOVValue : 0);
g_FOV_Out = ctx.xmm0.f32[0];
});
}
}
logger->info("FOV fix {}", g_fix_enabled && g_fov_fix_enabled ? "enabled" : "disabled");
}
static void UltraWideFixEnabled(GameFixes fix) {
if (g_fix_enabled && g_ultrawide_fix_enabled && CameraComponentaddress/* && ARatioAxisConstraintaddress*/) {
Memory::PatchBytes(CameraComponentaddress + 0x1b, "\x31\xC9\x90\x90\x90\x90\x90", 7); // xor ecx,ecx bConstrainAspectRatio = false (for cutscenes)
if (!UWHook) { // Hook only once
UWHook = safetyhook::create_mid(CameraComponentaddress + 0x12,
[](SafetyHookContext& ctx) {
if (!ctx.rbx) return;
currentAspect = *(float*)(ctx.rbx + 0x2f0);
if (currentAspect > baseAspect) bHastoCompensateFOV = true;
else bHastoCompensateFOV = false;
});
}
else UWHook.enable();
logger->info("Ultrawide fix enabled");
}
if (!(g_fix_enabled && g_ultrawide_fix_enabled) && CameraComponentaddress) {
Memory::RestoreBytes(CameraComponentaddress + 0x1b);
if (UWHook) UWHook.disable();
bHastoCompensateFOV = false;
logger->info("Ultrawide fix disabled");
}
}
static void CameraDistanceFixEnabled() {
if (g_fix_enabled && g_Camera_fix_enabled && CameraDistanceaddress) {
if (!CameraHook) { // Hook only once
CameraHook = safetyhook::create_mid(CameraDistanceaddress,
[](SafetyHookContext& ctx) {
g_CameraIn = ctx.xmm0.f32[0];
ctx.xmm0.f32[0] *= g_CameraMultiplier;
g_CameraOut = ctx.xmm0.f32[0];
});
}
else CameraHook.enable();
logger->info("Camera distance fix enabled");
}
if (!(g_fix_enabled && g_Camera_fix_enabled) && CameraDistanceaddress) {
if (CameraHook) CameraHook.disable();
logger->info("Camera distance fix disabled");
}
}
// -- Cheats --
static ULONGLONG lastScanActorTick = 0; // Last time Actors were scanned for applying cheats
static void EnableCheats(Cheat cheat) {
if (WorldTimedilationaddress && !WorldTimeDilationHook) {
WorldTimeDilationHook = safetyhook::create_mid(WorldTimedilationaddress + 0x10,
[](SafetyHookContext& ctx) { // From AWorldSettings retrieved from world->K2_GetWorldSettings()
ctx.xmm0.f32[0] *= g_TimeDilation_fix_enabled ? g_WorldTimeDilationValue : 1.f;
});
}
// Enemies time dilation
if (Timedilationaddress && !TimeDilationHook) {
TimeDilationHook = safetyhook::create_mid(Timedilationaddress,
[](SafetyHookContext& ctx) {
if (!ctx.rbx) return;
UObject* object = (UObject*)ctx.rbx;
if (!object || !object->Class) return;
ULONGLONG now = GetTickCount64();
if (now - lastScanActorTick >= DEFAULT_DELAY_BETWEEN_ACTOR_TICK) { // Delay between each tick to avoid ProcessEvent stuttering
lastScanActorTick = now;
if (object->IsA(ACharacter::StaticClass())) {
auto* character = static_cast<ACharacter*>(object);
if (!character) return;
if (!character->IsPlayerControlled()) { // NPC or enemy
auto* controller = character->GetController();
if (controller && controller->IsA(AImpl_BaseAIController_C::StaticClass())) { // enemy spotted
auto* aiController = static_cast<AImpl_BaseAIController_C*>(controller);
if (aiController && aiController->Perception) {
if (!aiController->IsBoss) { // Won't apply to bosses to avoid breaking the fight
if (g_Stealth_fix_enabled) aiController->EnableAlertPerception(false);
else {
aiController->EnableAlertPerception(true);
aiController->FlushEnableSense();
aiController->UpdateSenseTarget();
}
}
}
character->CustomTimeDilation = g_TimeDilation_fix_enabled ? g_AITimeDilationValue : 1.f;
}
}
}
}
if (object->IsA(ABP_CombatCharacter_Player_Final_C::StaticClass())) {
auto* character = static_cast<ABP_CombatCharacter_Player_Final_C*>(object);
if (character) {
if (character->IsPlayerControlled()) {
double maxHP = 0.0;
double maxStamina = 0.0;
character->GetHp(&g_Health);
character->GetMaxHp(&maxHP);
UExtendedStatComponent_Stamina_C* staminaPtr = nullptr;
character->GetMyStamina(&staminaPtr);
if (staminaPtr) {
staminaPtr->GetCurrentValue(&g_Stamina);
staminaPtr->GetMaxValue(&maxStamina);
if (g_Stamina_fix_enabled) staminaPtr->SetCurrentValue(maxStamina);
}
if (g_GodMode_fix_enabled) character->SetHp(maxHP);
}
}
}
});
}
if (cheat == Cheat::TimeDilation) logger->info("Time dilation cheat {}", g_TimeDilation_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::GodMode) logger->info("God mode cheat {}", g_GodMode_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Stamina) logger->info("Stamina cheat {}", g_Stamina_fix_enabled ? "enabled" : "disabled");
if (cheat == Cheat::Stealth) logger->info("Stealth cheat {}", g_Stealth_fix_enabled ? "enabled" : "disabled");
}
// Memory patch fixes
static void DOFFixEnabled() {
if (g_fix_enabled && g_DOF_fix_enabled && DOFaddress) {
Memory::PatchBytes(DOFaddress + 0x3, "\x31\xFF\x90", 3); // xor edi,edi r.DepthOfFieldQuality = 0
logger->info("Depth of field fix enabled");
}
if (!(g_fix_enabled && g_DOF_fix_enabled) && DOFaddress) {
Memory::RestoreBytes(DOFaddress + 0x3);
logger->info("Depth of field fix disabled");
}
}
static void CAFixEnabled() {
if (g_fix_enabled && g_CA_fix_enabled && CAaddress) {
Memory::PatchBytes(CAaddress, "\x90\x90", 2); // NOP x 2 r.SceneColorFringeQuality = 0
logger->info("Chromatics aberrations fix enabled");
}
if (!(g_fix_enabled && g_CA_fix_enabled) && CAaddress) {
Memory::RestoreBytes(CAaddress);
logger->info("Chromatics aberrations fix disabled");
}
}
static void VignettingFixEnabled() {
if (g_fix_enabled && g_Vignetting_fix_enabled && Vignettingaddress) {
Memory::PatchBytes(Vignettingaddress, "\x31\xC9", 2); // xor ecx,ecx r.Tonemapper.Quality=0
logger->info("Vignetting fix enabled");
}
if (!(g_fix_enabled && g_Vignetting_fix_enabled) && Vignettingaddress) {
Memory::RestoreBytes(Vignettingaddress);
logger->info("Vignetting fix disabled");
}
}
static void FogFixEnabled() {
if (g_fix_enabled && g_Fog_fix_enabled && Fogaddress) {
Memory::PatchBytes(Fogaddress, "\xEB", 1); // jmp -> r.Fog 0
logger->info("Fog fix enabled");
}
if (!(g_fix_enabled && g_Fog_fix_enabled) && Fogaddress) {
Memory::RestoreBytes(Fogaddress);
logger->info("Fog fix disabled");
}
}
// UE Console creation
static void EnableConsole() {
if (g_Console_Enabled || !g_Console || !GObjectsaddress || !AppendStringaddress || !ProcessEventaddress) {
if (!g_Console && !user_inputs_logged) {
logger->info("------------------ User inputs ------------------");
user_inputs_logged = true;
}
return;
}
logger->info("-------------- Console re-enabling --------------");
ReactivateDevConsole(logger);
}
// Standard dll entry
BOOL APIENTRY DllMain(HMODULE hModule, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_ATTACH) {
logger = InitializeLogger("Wuchang: Fallen Feathers", PLUGIN_LOG, false);
logger->info("Plugin {} loaded.", PLUGIN_NAME);
}
else if (reason == DLL_PROCESS_DETACH) {
logger->info("Plugin {} unloaded.", PLUGIN_NAME);
spdlog::drop_all();
}
return TRUE;
}