Add Sword Of The Sea
This commit is contained in:
@@ -39,6 +39,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Hell Is Us", "HellIsUs\Hell
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||||
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Echoes Of The End", "Echoes Of The End\EchoesOfTheEnd.vcxproj", "{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}"
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||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sword Of The Sea", "Sword Of The Sea\SwordOfTheSea.vcxproj", "{E4C6E398-6A8C-419E-973C-C90A9976E854}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -183,6 +185,14 @@ Global
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||||
{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x64.Build.0 = Release|x64
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||||
{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x86.ActiveCfg = Release|Win32
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||||
{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x86.Build.0 = Release|Win32
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||||
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x64.ActiveCfg = Debug|x64
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||||
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x64.Build.0 = Debug|x64
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||||
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x86.Build.0 = Debug|Win32
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||||
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.ActiveCfg = Release|x64
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||||
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.Build.0 = Release|x64
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{E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.ActiveCfg = Release|Win32
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||||
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
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156
Sword Of The Sea/SwordOfTheSea.vcxproj
Normal file
156
Sword Of The Sea/SwordOfTheSea.vcxproj
Normal file
@@ -0,0 +1,156 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{E4C6E398-6A8C-419E-973C-C90A9976E854}</ProjectGuid>
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<RootNamespace>Sword Of The Sea</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>Sword Of The Sea</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<TargetExt>.addon</TargetExt>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<TargetExt>.addon</TargetExt>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<TargetExt>.addon</TargetExt>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<TargetExt>.addon</TargetExt>
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</PropertyGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<EnableUAC>false</EnableUAC>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<EnableUAC>false</EnableUAC>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<EnableUAC>false</EnableUAC>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<EnableUAC>false</EnableUAC>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="dllmain.cpp" />
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||||
</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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||||
</Project>
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227
Sword Of The Sea/dllmain.cpp
Normal file
227
Sword Of The Sea/dllmain.cpp
Normal file
@@ -0,0 +1,227 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include <imgui.h>
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <Windows.h>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetIntFn)(int);
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typedef float (*GetFloatFn)();
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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static HMODULE fixLib = nullptr;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetFOVFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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||||
static SetIntFn SetFOV = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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||||
static GetFloatFn GetFOVOut = nullptr;
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||||
// Plugin variables for checkboxes and sliders
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||||
static bool fov_fix_enabled = false;
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||||
static bool DOF_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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static bool popup_Informations = false;
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// Plugin settings
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||||
const char* SETTINGS_FILE = "PluginSettings.ini";
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||||
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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||||
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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||||
const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable depth of field.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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||||
// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = LoadLibraryA("SwordOfTheSeaCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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}
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|
||||
// Settings functions
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||||
static void SaveSettings()
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||||
{
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std::ofstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file.close();
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||||
}
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||||
}
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||||
static void LoadSettings()
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||||
{
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std::ifstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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std::string line;
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while (std::getline(file, line))
|
||||
{
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||||
if (line.find(GENERAL_FIX_SETTING) == 0)
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||||
{
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||||
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
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||||
{
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||||
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
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fov_fix_enabled = (val == "1" || val == "true");
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||||
}
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||||
else if (line.find(DOF_FIX_SETTING) == 0)
|
||||
{
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||||
std::string val = line.substr(strlen(DOF_FIX_SETTING));
|
||||
DOF_fix_enabled = (val == "1" || val == "true");
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||||
}
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||||
else if (line.find(WORLD_FOV_SETTING) == 0)
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||||
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
|
||||
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
static void displayFixInformations() {
|
||||
ImGui::Begin("Informations", &popup_Informations); //
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::SetCursorPos(ImVec2(10, 76));
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
|
||||
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
|
||||
|
||||
// Donation ?
|
||||
ImGui::SetCursorPos(ImVec2(10, 36));
|
||||
ImGui::Text("Like my work ?");
|
||||
ImGui::SetCursorPos(ImVec2(130, 33));
|
||||
if (ImGui::Button("consider donation"))
|
||||
{
|
||||
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||
}
|
||||
|
||||
// Fix informations
|
||||
ImGui::SetCursorPos(ImVec2(270, 33));
|
||||
if (ImGui::Button("Fix informations"))
|
||||
popup_Informations = true;
|
||||
|
||||
if (popup_Informations)
|
||||
displayFixInformations();
|
||||
|
||||
// Generic fix
|
||||
ImGui::SetCursorPos(ImVec2(10, 60));
|
||||
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// FOV adjustment
|
||||
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::SetNextItemWidth(150.0f);
|
||||
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
|
||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Individual fixes
|
||||
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
if (ImGui::Checkbox("FOV fix", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPos(ImVec2(5, 55));
|
||||
if (ImGui::Checkbox("Depth of field fix", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// Fix status
|
||||
ImGui::SetCursorPos(ImVec2(10, 220));
|
||||
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||
ImGui::Text("Screen infos width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Sword Of The Sea", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
});
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user