Files
ReshadePluginsCore/BlackMythWukong/SDK/AsyncLoadingScreen_structs.hpp
2026-03-06 01:35:17 +01:00

117 lines
7.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AsyncLoadingScreen
#include "Basic.hpp"
#include "CoreUObject_structs.hpp"
namespace SDK
{
// Enum AsyncLoadingScreen.EGSLoadingScreenState
// NumValues: 0x0005
enum class EGSLoadingScreenState : uint8
{
Idle = 0,
SlateThreadUpdating = 1,
GameThreadWaitingMovieFinish = 2,
MainThreadUpdating = 3,
EGSLoadingScreenState_MAX = 4,
};
// Enum AsyncLoadingScreen.EGSLoadingScreenType
// NumValues: 0x0008
enum class EGSLoadingScreenType : uint8
{
Unknown = 0,
LoadProgOnly = 1,
Full = 2,
FullBlack = 3,
FullWhite = 4,
Chapter = 5,
BossRush = 6,
EGSLoadingScreenType_MAX = 7,
};
// Enum AsyncLoadingScreen.EBossRushLoadingType
// NumValues: 0x0003
enum class EBossRushLoadingType : uint8
{
ReChallengeBoss = 0,
BossIterations = 1,
EBossRushLoadingType_MAX = 2,
};
// ScriptStruct AsyncLoadingScreen.LoadingTipsInfo
// 0x0040 (0x0040 - 0x0000)
struct FLoadingTipsInfo final
{
public:
int32 TipsId; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DurTime; // 0x0004(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FText Title; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText Tips; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UTexture2D* ImageObj; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLoadingTipsInfo;
// ScriptStruct AsyncLoadingScreen.LoadingProgressInfo
// 0x0030 (0x0030 - 0x0000)
struct FLoadingProgressInfo final
{
public:
float Duration; // 0x0000(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_4[0x4]; // 0x0004(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
struct FSoftObjectPath ProgressSprite; // 0x0008(0x0018)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSoftObjectPath> DetailSprites; // 0x0020(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FLoadingProgressInfo;
// ScriptStruct AsyncLoadingScreen.ChapterInfo
// 0x0040 (0x0040 - 0x0000)
struct FChapterInfo final
{
public:
bool IsNeedShow; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText ChapterPreName; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText ChapterName; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class UTexture2D* ImageObj; // 0x0038(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FChapterInfo;
// ScriptStruct AsyncLoadingScreen.BossRushInfo
// 0x0100 (0x0100 - 0x0000)
struct FBossRushInfo final
{
public:
EBossRushLoadingType LoadingType; // 0x0000(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1[0x7]; // 0x0001(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
class FText BossName; // 0x0008(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText DifficultyTitle; // 0x0020(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText DifficultyDesc; // 0x0038(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class FText DifficultyText; // 0x0050(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 DifficultyLevel; // 0x0068(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_6C[0x4]; // 0x006C(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
class FText GroupText; // 0x0070(0x0018)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
int32 IterationsChallengeCurrentIndex; // 0x0088(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 IterationsChallengeCount; // 0x008C(0x0004)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<int32> DebuffList; // 0x0090(0x0010)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
class UTexture2D* BossImage; // 0x00A0(0x0008)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool IsNeedHide; // 0x00A8(0x0001)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9[0x7]; // 0x00A9(0x0007)(Fixing Size After Last Property [ Dumper-7 ])
TMap<class FName, class UTexture2D*> Masks; // 0x00B0(0x0050)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
};
DUMPER7_ASSERTS_FBossRushInfo;
}