Compare commits
18 Commits
c23db87f19
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| a9bacaab05 | |||
| f5532b0ebb | |||
| e00b9f09a5 | |||
| d685831add | |||
| 0992b91f65 | |||
| 9a87acba34 | |||
| bd5d04fc44 | |||
| bb8b38a24f | |||
| 03b3520523 | |||
| 5aac823264 | |||
| 5647e57559 | |||
| 3378ba51c4 | |||
| 04e38c80d6 | |||
| e7835848e4 | |||
| b4a04d6346 | |||
| 5b0aa777a7 | |||
| 7ea8806501 | |||
| d59cb679f1 |
@@ -47,6 +47,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Silent Hill f", "SilentHill
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||||
EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "includes", "includes", "{3514D178-6BD5-4744-849B-517AAE8343D4}"
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ProjectSection(SolutionItems) = preProject
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includes\CommonHeaders.h = includes\CommonHeaders.h
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includes\GameFixes.h = includes\GameFixes.h
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includes\GameInformations.h = includes\GameInformations.h
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includes\HotkeysManager.h = includes\HotkeysManager.h
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@@ -93,6 +94,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sleep Awake", "SleepAwake\S
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EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "The Callisto Protocol", "The Callisto Protocol\TheCallistoProtocol.vcxproj", "{D2A82694-26E2-49E8-9AB0-99E26D40AFCF}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shaders", "Shaders", "{02EA681E-C7D8-13C7-8484-4AC65E1B71E8}"
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ProjectSection(SolutionItems) = preProject
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external\reshade\shaders\OSD.fx = external\reshade\shaders\OSD.fx
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external\reshade\shaders\ReShade.fxh = external\reshade\shaders\ReShade.fxh
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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||||
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@@ -100,10 +100,9 @@
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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||||
<IntrinsicFunctions>false</IntrinsicFunctions>
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||||
<OmitFramePointers>true</OmitFramePointers>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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||||
<Link>
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||||
@@ -117,7 +116,7 @@
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||||
<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
@@ -125,10 +124,9 @@
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
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||||
<Optimization>MinSpace</Optimization>
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||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<OmitFramePointers>true</OmitFramePointers>
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||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
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||||
</ClCompile>
|
||||
<Link>
|
||||
@@ -149,10 +147,9 @@
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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||||
<IntrinsicFunctions>false</IntrinsicFunctions>
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||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
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||||
@@ -166,7 +163,7 @@
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||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -175,9 +172,8 @@
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
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||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
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||||
|
||||
@@ -1,12 +1,7 @@
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||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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||||
#include "GameInformations.h"
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#include "GameFixes.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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#include <string>
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#include "CommonHeaders.h"
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#include <Windows.h>
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// Screen informations
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@@ -23,14 +18,19 @@ typedef void (*SetFloatFn)(float);
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||||
static HMODULE fixLib = nullptr;
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||||
static LONG g_coreInitialized = 0;
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||||
static SetBoolFn SetFixEnabled = nullptr;
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||||
static SetFixesFn SetFixesEnabled = nullptr;
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||||
static SetFixesFn SetFixes = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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||||
static SetFloatFn SetFogDensity = nullptr;
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||||
static SetFloatFn SetFogMaxOpacity = nullptr;
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||||
static GetGameInfosStruct GetGameInfos = nullptr;
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||||
|
||||
void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); }
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||||
|
||||
// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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||||
static bool ultrawide_fix_enabled = false;
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||||
static bool cutscenes_FPS_fix_enabled = false;
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||||
static bool camera_fix_enabled = false;
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||||
static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
@@ -40,6 +40,8 @@ static bool fix_enabled = false;
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||||
static bool console = true;
|
||||
static int worldFOVvalue = 0.f;
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||||
static float CameraDistancevalue = 1.f;
|
||||
static float fogDensityValue = 0.15f;
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||||
static float fogMaxOpacityValue = 1.f;
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||||
|
||||
// Overlays popups
|
||||
static bool popup_Informations = false;
|
||||
@@ -48,12 +50,26 @@ static std::string log_content;
|
||||
|
||||
// Plugin settings
|
||||
const std::string SETTINGS_FILE = "./pluginsettings.ini";
|
||||
const char* FIX_VERSION = "1.0.1";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
|
||||
const char* FIX_VERSION = "1.0.2";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Unlock cutscenes framerate.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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||||
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||||
// Prepare arrays of checkboxes for ImGui
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||||
static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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||||
{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is intended for ultrawide displays only (21/9, 32/9 ...)."},
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
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||||
{ "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"},
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||||
{ "Camera distance", &camera_fix_enabled, GameFixes::Camera },
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||||
{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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||||
{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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||||
};
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = (float)screenHeight / 1200;
|
||||
// Prepare array of sliders for ImGui
|
||||
static SliderFix sliders[4];
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
@@ -70,25 +86,37 @@ static void LoadFixDLL()
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||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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||||
SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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||||
SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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||||
SetFogDensity = (SetFloatFn)GetProcAddress(fixLib, "SetFogDensity");
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SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
|
||||
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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||||
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||||
// Apply initial values loaded from settings
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetCameraDistance) SetCameraDistance(CameraDistancevalue);
|
||||
if (SetFogDensity) SetFogDensity(fogDensityValue);
|
||||
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
if (SetFixesEnabled) {
|
||||
SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
|
||||
SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
|
||||
SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
|
||||
SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
|
||||
SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
|
||||
SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
|
||||
SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
|
||||
SetFixesEnabled(GameFixes::DevConsole, console);
|
||||
if (SetFixes) {
|
||||
SetFixes(GameFixes::FOV, fov_fix_enabled);
|
||||
SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
|
||||
SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled);
|
||||
SetFixes(GameFixes::Camera, camera_fix_enabled);
|
||||
SetFixes(GameFixes::DOF, DOF_fix_enabled);
|
||||
SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
|
||||
SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
|
||||
SetFixes(GameFixes::Fog, Fog_fix_enabled);
|
||||
SetFixes(GameFixes::DevConsole, console);
|
||||
}
|
||||
|
||||
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, SetFOV };
|
||||
sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &CameraDistancevalue, 0, 4, SetCameraDistance, "%.2f", "Value is a multiplier." };
|
||||
sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f",
|
||||
"This will override engine dynamic value." };
|
||||
sliders[3] = { "Fog opacity (*)", "##FogOpacityValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f",
|
||||
"This will override engine dynamic value." };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -111,15 +139,17 @@ static void SaveSettings()
|
||||
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
|
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pluginIniFile["2#Individual fix"]["Cutscenes FPS"] = cutscenes_FPS_fix_enabled;
|
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
|
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = CameraDistancevalue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
|
||||
|
||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
}
|
||||
|
||||
static void LoadSettings()
|
||||
{
|
||||
static void LoadSettings() {
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
@@ -132,8 +162,12 @@ static void LoadSettings()
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||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
|
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cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes FPS"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
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CameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
|
||||
fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
|
||||
fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
|
||||
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
@@ -153,8 +187,7 @@ void read_log_file(const std::string& filename) {
|
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}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
@@ -177,16 +210,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
show_log_overlay = true; // Fix information
|
||||
}
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
if (popup_Informations) {
|
||||
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
|
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ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
if (show_log_overlay)
|
||||
{
|
||||
if (show_log_overlay) {
|
||||
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::TextUnformatted(log_content.c_str());
|
||||
ImGui::End();
|
||||
@@ -204,31 +235,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Sliders
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderFloat("##CameraValue", &CameraDistancevalue, 0, 4, "%.2f")) {
|
||||
if (SetCameraDistance) SetCameraDistance(CameraDistancevalue); SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
@@ -238,58 +244,27 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Enabling this fix is a one way.");
|
||||
ImGui::Text("Reverting it in real time would end in game crash.");
|
||||
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This fix is intended for ultrawide displays only (21/9, 32/9 ...).");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
|
||||
if (ImGui::Checkbox("Camera distance", &camera_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations ,CA_fix_enabled);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
// Draw individual fix sliders
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndTabItem();
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
@@ -306,10 +281,8 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
|
||||
switch (ul_reason_for_call) {
|
||||
case DLL_PROCESS_ATTACH:
|
||||
if (!reshade::register_addon(hinstDLL))
|
||||
return FALSE;
|
||||
|
||||
@@ -98,9 +98,10 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -112,7 +113,7 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
@@ -121,6 +122,8 @@
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -137,9 +140,10 @@
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -151,16 +155,17 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui;$(SolutionDir)includes</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
@@ -169,6 +174,8 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\libs\HotkeysManager.cpp" />
|
||||
<ClCompile Include="..\libs\OSDManager.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
@@ -1,45 +1,42 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define NOMINMAX
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include "GameInformations.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <string>
|
||||
#include <Windows.h>
|
||||
|
||||
#include "CommonHeaders.h"
|
||||
#include "HotkeysManager.h"
|
||||
#include "OSDManager.h"
|
||||
#include <chrono>
|
||||
#include <algorithm> // std::min
|
||||
// Screen informations
|
||||
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
|
||||
static float aspectRatio = (float)screenWidth / screenHeight;
|
||||
static uint32_t g_width = 0;
|
||||
static uint32_t g_height = 0;
|
||||
|
||||
// Core game dll functions declarations
|
||||
typedef void (*SetFixesFn)(GameFixes, bool);
|
||||
typedef void (*SetBoolFn)(bool, bool);
|
||||
typedef void (*SetIntFn)(int);
|
||||
typedef void (*SetFloatFn)(float);
|
||||
typedef float (*GetFloatFn)();
|
||||
typedef bool (*GetBoolFn)();
|
||||
|
||||
static HMODULE fixLib = nullptr;
|
||||
static LONG g_coreInitialized = 0;
|
||||
static LONG g_hotkeysInitialized = 0;
|
||||
static LONG g_uniformReseted = 0;
|
||||
static SetBoolFn SetFixEnabled = nullptr;
|
||||
static SetBoolFn SetFOVFixEnabled = nullptr;
|
||||
static SetBoolFn SetDOFFixEnabled = nullptr;
|
||||
static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetCameraFixEnabled = nullptr;
|
||||
static SetBoolFn SetCutscenesFixEnabled = nullptr;
|
||||
static SetBoolFn SetCutscenesFPSFixEnabled = nullptr;
|
||||
static SetBoolFn SetVolumetricFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogDensityFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogMaxOpacityFixEnabled = nullptr;
|
||||
static SetFixesFn SetFixes = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static SetFloatFn SetCameraDistance = nullptr;
|
||||
static SetFloatFn SetFogDensity = nullptr;
|
||||
static SetFloatFn SetFogMaxOpacity = nullptr;
|
||||
static SetFloatFn SetWorldTimeDilation = nullptr;
|
||||
static SetFloatFn SetAITimeDilation = nullptr;
|
||||
static GetGameInfosStruct GetGameInfos = nullptr;
|
||||
|
||||
void SetFixesEnabled(GameFixes fix, bool value) {
|
||||
if (SetFixes) SetFixes(fix, value);
|
||||
}
|
||||
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool skip_Intro_enabled = true;
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool DOF_fix_enabled = false;
|
||||
static bool CA_fix_enabled = false;
|
||||
@@ -48,36 +45,53 @@ static bool camera_fix_enabled = false;
|
||||
static bool cutscenes_fix_enabled = false;
|
||||
static bool cutscenes_FPS_fix_enabled = false;
|
||||
static bool volumetric_fog_fix_enabled = false;
|
||||
static bool Fog_density_fix_enabled = false;
|
||||
static bool Fog_max_opacity_fix_enabled = false;
|
||||
static bool Fog_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static bool Time_Dilation_fix_enabled = false;
|
||||
static bool StealthMode_fix_enabled;
|
||||
static int worldFOVvalue = 0;
|
||||
static float cameraDistanceValue = 1.f;
|
||||
static float fogDensityValue = 0.1f;
|
||||
static float fogMaxOpacityValue = 1.f;
|
||||
static float worldTimeDilationValue = 1.f;
|
||||
static float AITimeDilationValue = 1.f;
|
||||
static bool console = true;
|
||||
static float OSD_duration = 3.f;
|
||||
|
||||
// Overlays popups
|
||||
static bool popup_Informations = false;
|
||||
static bool show_log_overlay = false;
|
||||
static std::string log_content;
|
||||
|
||||
// Plugin settings
|
||||
const std::string SETTINGS_FILE = "./pluginsettings.ini";
|
||||
const char* FIX_VERSION = "1.0.4";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it.";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Enable cheats.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = 1.f;
|
||||
// Prepare arrays of checkboxes for ImGui
|
||||
static FixToggle individualFixes[] = {
|
||||
{ "FOV", &fov_fix_enabled, GameFixes::FOV },
|
||||
{ "Cutscenes", &cutscenes_fix_enabled, GameFixes::Cutscenes, "Remove black bars"},
|
||||
{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
|
||||
{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
|
||||
{ "Camera", &camera_fix_enabled, GameFixes::Camera },
|
||||
{ "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"},
|
||||
{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
|
||||
{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations },
|
||||
{ "Volumetric fog", &volumetric_fog_fix_enabled, GameFixes::VolumetricFog }
|
||||
};
|
||||
|
||||
inline std::string toStringPrecision(float value, int precision) {
|
||||
char buffer[64];
|
||||
std::snprintf(buffer, sizeof(buffer), ("%." + std::to_string(precision) + "f").c_str(), value);
|
||||
return std::string(buffer);
|
||||
}
|
||||
static FixToggle cheatFixes[] = {
|
||||
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
|
||||
{ "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 2 (top keyboard row) to toggle." },
|
||||
};
|
||||
// Prepare array of sliders for ImGui
|
||||
static SliderFix sliders[6];
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
static void LoadFixDLL()
|
||||
{
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
|
||||
return;
|
||||
static void LoadFixDLL() {
|
||||
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return;
|
||||
|
||||
if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) {
|
||||
fixLib = LoadLibraryA("SilentHillfCore.dll");
|
||||
@@ -88,20 +102,13 @@ static void LoadFixDLL()
|
||||
}
|
||||
|
||||
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
|
||||
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
|
||||
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
|
||||
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetVolumetricFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVolumetricFogFixEnabled");
|
||||
SetFogDensityFixEnabled = (SetBoolFn)GetProcAddress(fixLib,"SetFogDensityFixEnabled");
|
||||
SetFogMaxOpacityFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogMaxOpacityFixEnabled");
|
||||
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
|
||||
SetCutscenesFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFixEnabled");
|
||||
SetCutscenesFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFPSFixEnabled");
|
||||
SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
|
||||
SetFogDensity = (SetFloatFn)GetProcAddress(fixLib,"SetFogDensity");
|
||||
SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity");
|
||||
SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
|
||||
SetAITimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetAITimeDilation");
|
||||
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
|
||||
|
||||
// Apply initial values loaded from settings
|
||||
@@ -109,17 +116,36 @@ static void LoadFixDLL()
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
if (SetFogDensity) SetFogDensity(fogDensityValue);
|
||||
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
|
||||
if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, true);
|
||||
if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, true);
|
||||
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, true);
|
||||
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, true);
|
||||
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
|
||||
if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue);
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
|
||||
if (SetFixes) {
|
||||
SetFixes(GameFixes::SkipIntro, skip_Intro_enabled);
|
||||
SetFixes(GameFixes::FOV, fov_fix_enabled);
|
||||
SetFixes(GameFixes::Camera, camera_fix_enabled);
|
||||
SetFixes(GameFixes::Cutscenes, cutscenes_fix_enabled);
|
||||
SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled);
|
||||
SetFixes(GameFixes::DOF, DOF_fix_enabled);
|
||||
SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
|
||||
SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
|
||||
SetFixes(GameFixes::VolumetricFog, volumetric_fog_fix_enabled);
|
||||
SetFixes(GameFixes::Fog, Fog_fix_enabled);
|
||||
SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
|
||||
SetFixes(GameFixes::Stealth, StealthMode_fix_enabled);
|
||||
SetFixes(GameFixes::DevConsole, console);
|
||||
}
|
||||
|
||||
// Declare sliders only when function pointers are initilized (SetFOV ...)
|
||||
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, SetFOV };
|
||||
sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistanceValue, 0, 3, SetCameraDistance, "%.2f", "Value is a multiplier."};
|
||||
sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f",
|
||||
"This will override engine dynamic value." };
|
||||
sliders[3] = { "Fog opacity (*)", "##CameraSmoothnessValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f",
|
||||
"This will override engine dynamic value." };
|
||||
sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, SetWorldTimeDilation, nullptr,
|
||||
"Will affect everything in the world.\nDefault value is 1." };
|
||||
sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, SetAITimeDilation, nullptr,
|
||||
"Will affect only enemies in the world.\nDefault value is 1." };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,8 +156,12 @@ static void SaveSettings()
|
||||
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
|
||||
"You should not need to modify them",
|
||||
" ",
|
||||
"Controls if fix mod (globally) is enabled" });
|
||||
"Controls if fix mod (globally) is enabled",
|
||||
"Set Console to false if you don't want dev console to be enabled",
|
||||
"Set Skip Intro to false if you don't wan't to skip them."});
|
||||
pluginIniFile["1#General fix"]["Console"] = console;
|
||||
pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
|
||||
pluginIniFile["1#General fix"]["Skip Intro"] = skip_Intro_enabled;
|
||||
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
|
||||
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled;
|
||||
@@ -141,13 +171,16 @@ static void SaveSettings()
|
||||
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Volumetric fog"] = volumetric_fog_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog density"] = Fog_density_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog opacity"] = Fog_max_opacity_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Stealth Mode"] = StealthMode_fix_enabled;
|
||||
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
|
||||
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistanceValue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue;
|
||||
pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue;
|
||||
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
|
||||
pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
|
||||
|
||||
pluginIniFile.save(SETTINGS_FILE);
|
||||
}
|
||||
@@ -157,7 +190,9 @@ static void LoadSettings()
|
||||
ini::IniFile pluginIniFile;
|
||||
try {
|
||||
pluginIniFile.load(SETTINGS_FILE);
|
||||
console = pluginIniFile["1#General fix"]["Console"].as<bool>();
|
||||
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
|
||||
skip_Intro_enabled = pluginIniFile["1#General fix"]["Skip Intro"].as<bool>();
|
||||
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
|
||||
camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
|
||||
cutscenes_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes"].as<bool>();
|
||||
@@ -166,215 +201,203 @@ static void LoadSettings()
|
||||
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
|
||||
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
|
||||
volumetric_fog_fix_enabled = pluginIniFile["2#Individual fix"]["Volumetric fog"].as<bool>();
|
||||
Fog_density_fix_enabled = pluginIniFile["2#Individual fix"]["Fog density"].as<bool>();
|
||||
Fog_max_opacity_fix_enabled = pluginIniFile["2#Individual fix"]["Fog opacity"].as<bool>();
|
||||
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
|
||||
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
|
||||
StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth Mode"].as<bool>();
|
||||
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
cameraDistanceValue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
|
||||
fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as<float>();
|
||||
fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as<float>();
|
||||
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
|
||||
AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
|
||||
}
|
||||
catch (const std::exception& e) {}
|
||||
}
|
||||
|
||||
// Read plugin log file
|
||||
static std::string read_log_file(const std::string& filename) {
|
||||
std::ifstream file(filename);
|
||||
std::string log;
|
||||
if (!file.is_open()) {
|
||||
log = "Impossible to open file : " + filename;
|
||||
return log;
|
||||
}
|
||||
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
log = ss.str();
|
||||
return log;
|
||||
}
|
||||
// Reshade event callback functions
|
||||
static void on_init_swapchain(reshade::api::swapchain* swapchain, bool resize) {
|
||||
reshade::api::resource backbuffer = swapchain->get_current_back_buffer();
|
||||
|
||||
if (backbuffer != 0) {
|
||||
reshade::api::device* device = swapchain->get_device();
|
||||
reshade::api::resource_desc desc = device->get_resource_desc(backbuffer);
|
||||
g_width = desc.texture.width;
|
||||
g_height = desc.texture.height;
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
{
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
|
||||
using namespace ImGui;
|
||||
float aspectRatio = (float)g_width / g_height;
|
||||
// Scaling factor based on screen resolution
|
||||
float scale = std::min((float)g_height / 1200,1.f);
|
||||
|
||||
ImGuiStyle& style = GetStyle();
|
||||
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
|
||||
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
|
||||
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
|
||||
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
|
||||
|
||||
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
ImGui::PopStyleColor(4); // Restore color
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
|
||||
if (popup_Informations)
|
||||
{
|
||||
ImGui::Begin("Informations", &popup_Informations);
|
||||
ImGui::Text("Version : %s", FIX_VERSION);
|
||||
ImGui::Text(FIX_INFORMATIONS);
|
||||
ImGui::End();
|
||||
PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red
|
||||
PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red
|
||||
PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
|
||||
if (Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
|
||||
PopStyleColor(4); // Restore color
|
||||
SameLine();
|
||||
if (Button("Fix informations")) popup_Informations = true; // Fix information
|
||||
SameLine();
|
||||
if (Button("View logs")) {
|
||||
log_content = read_log_file("SilentHillf.log");
|
||||
show_log_overlay = true; // Fix information
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
|
||||
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
ImGui::TableNextRow();
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Cutscenes", &cutscenes_fix_enabled)) {
|
||||
if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Must be enabled before playing cutscenes.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
|
||||
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog density", &Fog_density_fix_enabled)) {
|
||||
if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Fog opacity", &Fog_max_opacity_fix_enabled)) {
|
||||
if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Cutscenes FPS", &cutscenes_FPS_fix_enabled)) {
|
||||
if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Must be enabled before playing cutscenes.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Volumetric fog", &volumetric_fog_fix_enabled)) {
|
||||
if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
if (popup_Informations) {
|
||||
Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
Text("Version : %s", FIX_VERSION);
|
||||
Text(FIX_INFORMATIONS);
|
||||
End();
|
||||
}
|
||||
if (show_log_overlay) {
|
||||
Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
TextUnformatted(log_content.c_str());
|
||||
End();
|
||||
}
|
||||
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
ImGui::TableNextRow();
|
||||
// Sliders
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
SaveSettings();
|
||||
if (BeginTabBar("MainTabs")) {
|
||||
if (BeginTabItem("Fixes")) {
|
||||
if (BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f);
|
||||
TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f);
|
||||
TableNextRow();
|
||||
|
||||
// Drawing a left column with slider and general fix
|
||||
TableSetColumnIndex(0);
|
||||
if (CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
if (Checkbox("Fix enabled", &fix_enabled)) {
|
||||
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
// Individual fixes
|
||||
TableSetColumnIndex(1);
|
||||
if (CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
if (BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
|
||||
TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
|
||||
TableNextRow();
|
||||
|
||||
TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
TableSetColumnIndex(1);
|
||||
for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
|
||||
EndTable();
|
||||
}
|
||||
}
|
||||
EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will affect in game FOV only.");
|
||||
ImGui::EndTooltip();
|
||||
|
||||
SetCursorPosY(GetCursorPosY() - 2 * style.ItemSpacing.y);
|
||||
if (BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableNextRow();
|
||||
// Sliders
|
||||
TableSetColumnIndex(0);
|
||||
for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200);
|
||||
TableSetColumnIndex(1);
|
||||
for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200);
|
||||
EndTable();
|
||||
}
|
||||
EndTabItem();
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3, "%.2f")) {
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistanceValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Value is a multiplier.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (BeginTabItem("Cheats")){
|
||||
for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat);
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
if (ImGui::CollapsingHeader("Fog density (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##FogDensityValue", &fogDensityValue, 0, 5, "%.2f")) {
|
||||
if (SetFogDensity) SetFogDensity(fogDensityValue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will override engine dynamic value.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
|
||||
TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
|
||||
TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
|
||||
TableNextRow();
|
||||
|
||||
if (ImGui::CollapsingHeader("Fog opacity (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(180 * scale);
|
||||
if (ImGui::SliderFloat("##FogOpacityValue", &fogMaxOpacityValue, 0, 1, "%.2f")) {
|
||||
if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue);
|
||||
SaveSettings();
|
||||
TableSetColumnIndex(0);
|
||||
DrawSlider(sliders[4], 180);
|
||||
TableSetColumnIndex(1);
|
||||
DrawSlider(sliders[5], 180);
|
||||
EndTable();
|
||||
}
|
||||
EndTabItem();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This will override engine dynamic value.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
EndTabBar();
|
||||
|
||||
// Fix status
|
||||
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
ImGui::Text("Console enabled and bound to key Tilde");
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
ImGui::TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity);
|
||||
// Fix status
|
||||
if (CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||
Text("Screen width: %d, height: %d, aspect ratio: %.2f", g_width, g_height, aspectRatio);
|
||||
if (GetGameInfos) {
|
||||
GameInfos infos{};
|
||||
GetGameInfos(&infos);
|
||||
if (infos.consoleEnabled)
|
||||
Text("Console enabled and bound to key F2");
|
||||
TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
|
||||
TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
|
||||
TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void on_reshade_present(reshade::api::effect_runtime* runtime) {
|
||||
static auto last = std::chrono::steady_clock::now();
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
float dt = std::chrono::duration<float>(now - last).count();
|
||||
last = now;
|
||||
|
||||
ProcessHotkeys(runtime);
|
||||
UpdateOSD(runtime, dt);
|
||||
}
|
||||
|
||||
// Retrieve all shader uniform variables
|
||||
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
|
||||
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
|
||||
if (!runtime) return;
|
||||
FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
|
||||
|
||||
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
|
||||
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
|
||||
runtime->save_current_preset(); // Save shader preset
|
||||
}
|
||||
|
||||
static void InitializeHotkeys() { // Initialize hotkeys for cheats
|
||||
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
|
||||
|
||||
RegisterHotkey('1', Modifier::Alt, [] {
|
||||
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
|
||||
u_td_show, u_td_enabled, OSD_duration,
|
||||
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
|
||||
});
|
||||
|
||||
RegisterHotkey('2', Modifier::Alt, [] {
|
||||
ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration);
|
||||
});
|
||||
}
|
||||
|
||||
// Main dll intrance
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
{
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) {
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
@@ -383,12 +406,19 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||
LoadSettings();
|
||||
|
||||
reshade::register_overlay("Silent Hill f", &on_overlay_draw);
|
||||
reshade::register_event<reshade::addon_event::init_swapchain>(on_init_swapchain);
|
||||
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||
[](reshade::api::effect_runtime* runtime) {
|
||||
LoadFixDLL();
|
||||
InitializeHotkeys();
|
||||
});
|
||||
reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::register_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
break;
|
||||
case DLL_PROCESS_DETACH:
|
||||
reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
|
||||
reshade::unregister_event<reshade::addon_event::reshade_begin_effects>(&on_reshade_begin_effects);
|
||||
reshade::unregister_event<reshade::addon_event::init_swapchain>(on_init_swapchain);
|
||||
reshade::unregister_addon(hinstDLL);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
|
||||
#define IMGUI_HAS_DOCK 1
|
||||
|
||||
#include "ImGuiWidgets.h"
|
||||
#include "GameInformations.h"
|
||||
#include "GameFixes.h"
|
||||
#include "CommonHeaders.h"
|
||||
#include "HotkeysManager.h"
|
||||
#include "OSDManager.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
#include <string>
|
||||
#include <chrono>
|
||||
#include <Windows.h>
|
||||
|
||||
@@ -42,7 +36,6 @@ void SetFixesEnabled(GameFixes fix, bool value) {
|
||||
if (SetFixes) SetFixes(fix, value);
|
||||
}
|
||||
|
||||
bool toto;
|
||||
// Plugin variables for checkboxes and sliders
|
||||
static bool fov_fix_enabled = false;
|
||||
static bool Camera_fix_enabled = false;
|
||||
@@ -53,6 +46,7 @@ static bool Fog_fix_enabled = false;
|
||||
static bool Time_Dilation_fix_enabled = false;
|
||||
static bool GodMode_fix_enabled = false;
|
||||
static bool Ignore_hits_fix_enabled = false;
|
||||
static bool Stealth_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static bool console = true;
|
||||
static int worldFOVValue = 0;
|
||||
@@ -68,20 +62,9 @@ static bool popup_Informations = false;
|
||||
static bool show_log_overlay = false;
|
||||
static std::string log_content;
|
||||
|
||||
// Shader toggles and variables
|
||||
static reshade::api::effect_uniform_variable u_td_show = {};
|
||||
static reshade::api::effect_uniform_variable u_td_enabled = {};
|
||||
static reshade::api::effect_uniform_variable u_td_world = {};
|
||||
static reshade::api::effect_uniform_variable u_td_AI = {};
|
||||
static reshade::api::effect_uniform_variable u_GodMode_show = {};
|
||||
static reshade::api::effect_uniform_variable u_GodMode_enabled = {};
|
||||
static reshade::api::effect_uniform_variable u_Invulnerability_show = {};
|
||||
static reshade::api::effect_uniform_variable u_Invulnerability_enabled = {};
|
||||
constexpr auto OSD_SHADER_NAME = "OSD.fx";
|
||||
|
||||
// Plugin settings
|
||||
const std::string SETTINGS_FILE = "./pluginsettings.ini";
|
||||
const char* FIX_VERSION = "0.9.6";
|
||||
const char* FIX_VERSION = "0.9.7";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Enable cheats.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
@@ -92,7 +75,24 @@ float scale = (float)screenHeight / 1200;
|
||||
extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol";
|
||||
extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, HUD, some effects and enable cheats.";
|
||||
|
||||
// UI sliders
|
||||
// Prepare arrays of checkboxes for ImGui
|
||||
static FixToggle individualFixes[] = {
|
||||
{ "FOV", &fov_fix_enabled, GameFixes::FOV },
|
||||
{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
|
||||
{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
|
||||
{ "Camera distance", &Camera_fix_enabled, GameFixes::Camera,
|
||||
"Experimental fix. Use at your own risk." },
|
||||
{ "HUD scaling", &HUD_fix_enabled, GameFixes::HUD },
|
||||
{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
|
||||
};
|
||||
|
||||
static FixToggle cheatFixes[] = {
|
||||
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" },
|
||||
{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nJacob won't receive any damage." },
|
||||
{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::IgnoreHits, "ALT + 3 (top keyboard row) to toggle.\nJacob can't be hit." },
|
||||
{ "Stealth mode",&Stealth_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies won't attack you" }
|
||||
};
|
||||
// Prepare array of sliders for ImGui
|
||||
static SliderFix sliders[6];
|
||||
|
||||
// Load and unload game core dll functions /!\ necessary
|
||||
@@ -137,7 +137,8 @@ static void LoadFixDLL()
|
||||
SetFixes(GameFixes::Fog, Fog_fix_enabled);
|
||||
SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
|
||||
SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
|
||||
SetFixes(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
|
||||
SetFixes(GameFixes::IgnoreHits, Ignore_hits_fix_enabled);
|
||||
SetFixes(GameFixes::Stealth, Stealth_fix_enabled);
|
||||
SetFixes(GameFixes::DevConsole, console);
|
||||
}
|
||||
|
||||
@@ -175,6 +176,7 @@ static void SaveSettings() {
|
||||
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Ignore hits"] = Ignore_hits_fix_enabled;
|
||||
pluginIniFile["2#Individual fix"]["Stealth"] = Stealth_fix_enabled;
|
||||
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
|
||||
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue;
|
||||
pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
|
||||
@@ -202,6 +204,7 @@ static void LoadSettings() {
|
||||
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
|
||||
GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as<bool>();
|
||||
Ignore_hits_fix_enabled = pluginIniFile["2#Individual fix"]["Ignore hits"].as<bool>();
|
||||
Stealth_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
|
||||
worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
|
||||
HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>();
|
||||
cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>();
|
||||
@@ -226,22 +229,6 @@ static std::string read_log_file(const std::string& filename) {
|
||||
log = ss.str();
|
||||
return log;
|
||||
}
|
||||
// Prepare arrays of checkboxes for ImGui
|
||||
static FixToggle individualFixes[] = {
|
||||
{ "FOV", &fov_fix_enabled, GameFixes::FOV },
|
||||
{ "Fog", &Fog_fix_enabled, GameFixes::Fog },
|
||||
{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
|
||||
{ "Camera distance", &Camera_fix_enabled, GameFixes::Camera,
|
||||
"Experimental fix. Use at your own risk." },
|
||||
{ "HUD scaling", &HUD_fix_enabled, GameFixes::HUD },
|
||||
{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
|
||||
};
|
||||
|
||||
static FixToggle cheatFixes[] = {
|
||||
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + F1 to toggle" },
|
||||
{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + F2 to toggle.\nJacob won't receive any damage." },
|
||||
{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + F3 to toggle.\nJacob can't be hit." }
|
||||
};
|
||||
|
||||
// Initialize ImGui widgets for Reshade
|
||||
static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
|
||||
@@ -377,66 +364,32 @@ static void on_reshade_present(reshade::api::effect_runtime* runtime) {
|
||||
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
|
||||
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
|
||||
if (!runtime) return;
|
||||
u_td_show = runtime->find_uniform_variable(nullptr, "OSD_ShowTD");
|
||||
u_td_enabled = runtime->find_uniform_variable(nullptr, "TD_Enabled");
|
||||
u_td_world = runtime->find_uniform_variable(nullptr, "TD_World");
|
||||
u_td_AI = runtime->find_uniform_variable(nullptr, "TD_AI");
|
||||
u_GodMode_show = runtime->find_uniform_variable(nullptr, "OSD_ShowGodMode");
|
||||
u_GodMode_enabled = runtime->find_uniform_variable(nullptr, "GodMode_Enabled");
|
||||
u_Invulnerability_show = runtime->find_uniform_variable(nullptr, "OSD_ShowInvuln");
|
||||
u_Invulnerability_enabled = runtime->find_uniform_variable(nullptr, "Invulnerability_Enabled");
|
||||
FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle
|
||||
|
||||
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
|
||||
|
||||
ResetAllUniformVariables(runtime, OSD_SHADER_NAME);
|
||||
runtime->save_current_preset(); // Save shader preset
|
||||
}
|
||||
|
||||
static void InitializeHotkeys() {
|
||||
static void InitializeHotkeys() { // Initialize hotkeys for cheats
|
||||
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
|
||||
|
||||
RegisterHotkey(VK_F1, Modifier::Alt, [] {
|
||||
Time_Dilation_fix_enabled = !Time_Dilation_fix_enabled;
|
||||
SetFixesEnabled(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
|
||||
SaveSettings();
|
||||
RegisterHotkey('1', Modifier::Alt, [] {
|
||||
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
|
||||
u_td_show, u_td_enabled, OSD_duration,
|
||||
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
|
||||
});
|
||||
|
||||
ShowOSD(OSD_duration,
|
||||
[](reshade::api::effect_runtime* rt) {
|
||||
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
|
||||
rt->set_uniform_value_bool(u_td_show, true);
|
||||
rt->set_uniform_value_bool(u_td_enabled, Time_Dilation_fix_enabled);
|
||||
rt->set_uniform_value_float(u_td_world, worldTimeDilationValue);
|
||||
rt->set_uniform_value_float(u_td_AI, AITimeDilationValue);
|
||||
},
|
||||
[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_td_show, false); });
|
||||
RegisterHotkey('2', Modifier::Alt, [] {
|
||||
ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration);
|
||||
});
|
||||
|
||||
RegisterHotkey(VK_F2, Modifier::Alt, [] {
|
||||
GodMode_fix_enabled = !GodMode_fix_enabled;
|
||||
SetFixesEnabled(GameFixes::GodMode, GodMode_fix_enabled);
|
||||
SaveSettings();
|
||||
|
||||
ShowOSD(OSD_duration,
|
||||
[](reshade::api::effect_runtime* rt) {
|
||||
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
|
||||
rt->set_uniform_value_bool(u_GodMode_show, true);
|
||||
rt->set_uniform_value_bool(u_GodMode_enabled, GodMode_fix_enabled);
|
||||
},
|
||||
[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_GodMode_show, false); });
|
||||
RegisterHotkey('3', Modifier::Alt, [] {
|
||||
ToggleOSD(Ignore_hits_fix_enabled, GameFixes::IgnoreHits, u_IgnoreHits_show, u_IgnoreHits_enabled, OSD_duration);
|
||||
});
|
||||
|
||||
RegisterHotkey(VK_F3, Modifier::Alt, [] {
|
||||
Ignore_hits_fix_enabled = !Ignore_hits_fix_enabled;
|
||||
SetFixesEnabled(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
|
||||
SaveSettings();
|
||||
|
||||
ShowOSD(OSD_duration,
|
||||
[](reshade::api::effect_runtime* rt) {
|
||||
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
|
||||
rt->set_uniform_value_bool(u_Invulnerability_show, true);
|
||||
rt->set_uniform_value_bool(u_Invulnerability_enabled, Ignore_hits_fix_enabled);
|
||||
},
|
||||
[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_Invulnerability_show, false); });
|
||||
RegisterHotkey('4', Modifier::Alt, [] {
|
||||
ToggleOSD(Stealth_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
58
external/reshade/shaders/OSD.fx
vendored
58
external/reshade/shaders/OSD.fx
vendored
@@ -15,9 +15,13 @@ uniform float TD_AI = 1.0;
|
||||
// God mode
|
||||
uniform bool OSD_ShowGodMode = false;
|
||||
uniform bool GodMode_Enabled = false;
|
||||
// Invulnerability
|
||||
uniform bool OSD_ShowInvuln = false;
|
||||
uniform bool Invulnerability_Enabled = false;
|
||||
// Ignore hits
|
||||
uniform bool OSD_ShowIgnoreHits = false;
|
||||
uniform bool IgnoreHits_Enabled = false;
|
||||
// Stealth
|
||||
uniform bool OSD_ShowStealth = false;
|
||||
uniform bool Stealth_Enabled = false;
|
||||
|
||||
// --- Character arrays for labels ---
|
||||
static const int ON_LENGTH = 2;
|
||||
static float ON_CHARS[32] = {
|
||||
@@ -48,7 +52,7 @@ static float WORLD_CHARS[32] = {
|
||||
};
|
||||
static const int AI_LEN = 5;
|
||||
static float AI_CHARS[32] = {
|
||||
32-32,65-32,73-32,58-32,32-32,0,0,0,
|
||||
32-32,65-32,73-32,58-32,32-32,0,0,0, // AI :
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
@@ -63,10 +67,18 @@ static float GOD_CHARS[32] = {
|
||||
};
|
||||
|
||||
static const int INV_LEN = 12;
|
||||
static float INV_CHARS[32] = { // 73 103 110 111 114 101 32 104 105 116 115 32
|
||||
static float INV_CHARS[32] = {
|
||||
73-32, 103-32, 110-32, 111-32, 114-32, 101-32, 32-32, 104-32, // "Ignore hits"
|
||||
105-32, 116-32, 115-32, 32-32, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static const int STEALTH_LEN = 13;
|
||||
static float STEALTH_CHARS[32] = {
|
||||
83-32, 116-32, 101-32, 97-32, 108-32, 116-32, 104-32, 32-32, // "Stealth Mode"
|
||||
77-32, 111-32, 100-32, 101-32, 32-32, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
@@ -154,14 +166,12 @@ float4 DrawFlag(float2 uv, inout float2 pen, float2 charSize, const float label[
|
||||
float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
|
||||
float4 col = tex2D(ReShade::BackBuffer, uv);
|
||||
|
||||
if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowInvuln)
|
||||
if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowIgnoreHits && !OSD_ShowStealth)
|
||||
return col;
|
||||
|
||||
float margin_top = 20.0;
|
||||
float2 screen_size = float2(BUFFER_WIDTH, BUFFER_HEIGHT);
|
||||
float aspect = screen_size.x/screen_size.y;
|
||||
float2 center_uv = float2(0.5, margin_top/screen_size.y+0.01);
|
||||
float2 p = uv - center_uv; p.x *= aspect;
|
||||
float2 center_uv = float2(0.5, margin_top / ReShade::ScreenSize.y + 0.01);
|
||||
float2 p = uv - center_uv; p.x *= ReShade::AspectRatio;
|
||||
|
||||
// --- Frame rect ---
|
||||
float charAdvance = 0.003;
|
||||
@@ -184,25 +194,30 @@ float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
|
||||
totalLen = GOD_LEN + OFF_LENGTH;
|
||||
color = float3(1.0, 0.3, 0.3);
|
||||
}
|
||||
if (Invulnerability_Enabled && OSD_ShowInvuln) {
|
||||
if (IgnoreHits_Enabled && OSD_ShowIgnoreHits) {
|
||||
totalLen = INV_LEN + ON_LENGTH;
|
||||
color = float3(0.3, 1.0, 0.3);
|
||||
}
|
||||
if (!Invulnerability_Enabled && OSD_ShowInvuln) {
|
||||
if (!IgnoreHits_Enabled && OSD_ShowIgnoreHits) {
|
||||
totalLen = INV_LEN + OFF_LENGTH;
|
||||
color = float3(1.0, 0.3, 0.3);
|
||||
}
|
||||
if (Stealth_Enabled && OSD_ShowStealth) {
|
||||
totalLen = STEALTH_LEN + ON_LENGTH;
|
||||
color = float3(0.3, 1.0, 0.3);
|
||||
}
|
||||
if (!Stealth_Enabled && OSD_ShowStealth) {
|
||||
totalLen = STEALTH_LEN + OFF_LENGTH;
|
||||
color = float3(1.0, 0.3, 0.3);
|
||||
}
|
||||
|
||||
float2 size_uv = float2((totalLen* charAdvance * 0.5 + charAdvance * 1.0) * aspect, 20.0/screen_size.y);
|
||||
float2 size_uv = float2((totalLen* charAdvance * 0.5 + charAdvance * 1.0) * ReShade::AspectRatio, 20.0 / ReShade::ScreenSize.y);
|
||||
float thickness_px = 1.0;
|
||||
float thickness = thickness_px * ReShade::PixelSize.y;
|
||||
float radius_px = 2.0;
|
||||
float radius = radius_px * ReShade::PixelSize.y;
|
||||
float d = sdRoundRect(p,size_uv,radius);
|
||||
if (abs(d)<thickness) {
|
||||
//float3 border = TD_Enabled ? float3(0.3,1.0,0.3) : float3(1.0,0.3,0.3);
|
||||
col.rgb = lerp(col.rgb, color, 0.85);
|
||||
}
|
||||
if (abs(d)<thickness) col.rgb = lerp(col.rgb, color, 0.85);
|
||||
|
||||
// --- Draw all flags ---
|
||||
float2 pen = center_uv;
|
||||
@@ -232,12 +247,11 @@ float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
|
||||
if (OSD_ShowGodMode)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, GOD_CHARS, GOD_LEN, GodMode_Enabled));
|
||||
|
||||
if (OSD_ShowInvuln)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, INV_CHARS, INV_LEN, Invulnerability_Enabled));
|
||||
if (OSD_ShowIgnoreHits)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, INV_CHARS, INV_LEN, IgnoreHits_Enabled));
|
||||
|
||||
|
||||
// --- final blend ---
|
||||
//float3 textColor = TD_Enabled ? float3(0.3,1.0,0.3) : float3(1.0,0.3,0.3);
|
||||
if (OSD_ShowStealth)
|
||||
AlphaBlend(combined, DrawFlag(uv, pen, charSize, STEALTH_CHARS, STEALTH_LEN, Stealth_Enabled));
|
||||
|
||||
combined.rgb *= color;
|
||||
col.rgb = lerp(col.rgb, combined.rgb, combined.a);
|
||||
|
||||
124
external/reshade/shaders/ReShade.fxh
vendored
Normal file
124
external/reshade/shaders/ReShade.fxh
vendored
Normal file
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
* SPDX-License-Identifier: CC0-1.0
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(__RESHADE__) || __RESHADE__ < 30000
|
||||
#error "ReShade 3.0+ is required to use this header file"
|
||||
#endif
|
||||
|
||||
#ifndef RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN
|
||||
#define RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN 0
|
||||
#endif
|
||||
#ifndef RESHADE_DEPTH_INPUT_IS_REVERSED
|
||||
#define RESHADE_DEPTH_INPUT_IS_REVERSED 1
|
||||
#endif
|
||||
#ifndef RESHADE_DEPTH_INPUT_IS_MIRRORED
|
||||
#define RESHADE_DEPTH_INPUT_IS_MIRRORED 0
|
||||
#endif
|
||||
#ifndef RESHADE_DEPTH_INPUT_IS_LOGARITHMIC
|
||||
#define RESHADE_DEPTH_INPUT_IS_LOGARITHMIC 0
|
||||
#endif
|
||||
|
||||
#ifndef RESHADE_DEPTH_MULTIPLIER
|
||||
#define RESHADE_DEPTH_MULTIPLIER 1
|
||||
#endif
|
||||
#ifndef RESHADE_DEPTH_LINEARIZATION_FAR_PLANE
|
||||
#define RESHADE_DEPTH_LINEARIZATION_FAR_PLANE 1000.0
|
||||
#endif
|
||||
|
||||
// Above 1 expands coordinates, below 1 contracts and 1 is equal to no scaling on any axis
|
||||
#ifndef RESHADE_DEPTH_INPUT_Y_SCALE
|
||||
#define RESHADE_DEPTH_INPUT_Y_SCALE 1
|
||||
#endif
|
||||
#ifndef RESHADE_DEPTH_INPUT_X_SCALE
|
||||
#define RESHADE_DEPTH_INPUT_X_SCALE 1
|
||||
#endif
|
||||
// An offset to add to the Y coordinate, (+) = move up, (-) = move down
|
||||
#ifndef RESHADE_DEPTH_INPUT_Y_OFFSET
|
||||
#define RESHADE_DEPTH_INPUT_Y_OFFSET 0
|
||||
#endif
|
||||
#ifndef RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET
|
||||
#define RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET 0
|
||||
#endif
|
||||
// An offset to add to the X coordinate, (+) = move right, (-) = move left
|
||||
#ifndef RESHADE_DEPTH_INPUT_X_OFFSET
|
||||
#define RESHADE_DEPTH_INPUT_X_OFFSET 0
|
||||
#endif
|
||||
#ifndef RESHADE_DEPTH_INPUT_X_PIXEL_OFFSET
|
||||
#define RESHADE_DEPTH_INPUT_X_PIXEL_OFFSET 0
|
||||
#endif
|
||||
|
||||
#define BUFFER_PIXEL_SIZE float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT)
|
||||
#define BUFFER_SCREEN_SIZE float2(BUFFER_WIDTH, BUFFER_HEIGHT)
|
||||
#define BUFFER_ASPECT_RATIO (BUFFER_WIDTH * BUFFER_RCP_HEIGHT)
|
||||
|
||||
namespace ReShade
|
||||
{
|
||||
#if defined(__RESHADE_FXC__)
|
||||
float GetAspectRatio() { return BUFFER_WIDTH * BUFFER_RCP_HEIGHT; }
|
||||
float2 GetPixelSize() { return float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT); }
|
||||
float2 GetScreenSize() { return float2(BUFFER_WIDTH, BUFFER_HEIGHT); }
|
||||
#define AspectRatio GetAspectRatio()
|
||||
#define PixelSize GetPixelSize()
|
||||
#define ScreenSize GetScreenSize()
|
||||
#else
|
||||
// These are deprecated and will be removed eventually.
|
||||
static const float AspectRatio = BUFFER_WIDTH * BUFFER_RCP_HEIGHT;
|
||||
static const float2 PixelSize = float2(BUFFER_RCP_WIDTH, BUFFER_RCP_HEIGHT);
|
||||
static const float2 ScreenSize = float2(BUFFER_WIDTH, BUFFER_HEIGHT);
|
||||
#endif
|
||||
|
||||
// Global textures and samplers
|
||||
texture BackBufferTex : COLOR;
|
||||
texture DepthBufferTex : DEPTH;
|
||||
|
||||
sampler BackBuffer { Texture = BackBufferTex; };
|
||||
sampler DepthBuffer { Texture = DepthBufferTex; };
|
||||
|
||||
// Helper functions
|
||||
float GetLinearizedDepth(float2 texcoord)
|
||||
{
|
||||
#if RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN
|
||||
texcoord.y = 1.0 - texcoord.y;
|
||||
#endif
|
||||
#if RESHADE_DEPTH_INPUT_IS_MIRRORED
|
||||
texcoord.x = 1.0 - texcoord.x;
|
||||
#endif
|
||||
texcoord.x /= RESHADE_DEPTH_INPUT_X_SCALE;
|
||||
texcoord.y /= RESHADE_DEPTH_INPUT_Y_SCALE;
|
||||
#if RESHADE_DEPTH_INPUT_X_PIXEL_OFFSET
|
||||
texcoord.x -= RESHADE_DEPTH_INPUT_X_PIXEL_OFFSET * BUFFER_RCP_WIDTH;
|
||||
#else // Do not check RESHADE_DEPTH_INPUT_X_OFFSET, since it may be a decimal number, which the preprocessor cannot handle
|
||||
texcoord.x -= RESHADE_DEPTH_INPUT_X_OFFSET / 2.000000001;
|
||||
#endif
|
||||
#if RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET
|
||||
texcoord.y += RESHADE_DEPTH_INPUT_Y_PIXEL_OFFSET * BUFFER_RCP_HEIGHT;
|
||||
#else
|
||||
texcoord.y += RESHADE_DEPTH_INPUT_Y_OFFSET / 2.000000001;
|
||||
#endif
|
||||
float depth = tex2Dlod(DepthBuffer, float4(texcoord, 0, 0)).x * RESHADE_DEPTH_MULTIPLIER;
|
||||
|
||||
#if RESHADE_DEPTH_INPUT_IS_LOGARITHMIC
|
||||
const float C = 0.01;
|
||||
depth = (exp(depth * log(C + 1.0)) - 1.0) / C;
|
||||
#endif
|
||||
#if RESHADE_DEPTH_INPUT_IS_REVERSED
|
||||
depth = 1.0 - depth;
|
||||
#endif
|
||||
const float N = 1.0;
|
||||
depth /= RESHADE_DEPTH_LINEARIZATION_FAR_PLANE - depth * (RESHADE_DEPTH_LINEARIZATION_FAR_PLANE - N);
|
||||
|
||||
return depth;
|
||||
}
|
||||
}
|
||||
|
||||
// Vertex shader generating a triangle covering the entire screen
|
||||
// See also https://www.reddit.com/r/gamedev/comments/2j17wk/a_slightly_faster_bufferless_vertex_shader_trick/
|
||||
void PostProcessVS(in uint id : SV_VertexID, out float4 position : SV_Position, out float2 texcoord : TEXCOORD)
|
||||
{
|
||||
texcoord.x = (id == 2) ? 2.0 : 0.0;
|
||||
texcoord.y = (id == 1) ? 2.0 : 0.0;
|
||||
position = float4(texcoord * float2(2.0, -2.0) + float2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
||||
8
includes/CommonHeaders.h
Normal file
8
includes/CommonHeaders.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "ImGuiWidgets.h"
|
||||
#include "GameInformations.h"
|
||||
#include "GameFixes.h"
|
||||
#include "inicpp.h"
|
||||
#include <imgui.h>
|
||||
#include <reshade.hpp>
|
||||
@@ -19,5 +19,6 @@ enum class GameFixes : int {
|
||||
FilmGrain,
|
||||
TimeDilation,
|
||||
GodMode,
|
||||
Invulnerable
|
||||
IgnoreHits,
|
||||
Stealth
|
||||
};
|
||||
@@ -2,10 +2,27 @@
|
||||
|
||||
#include <reshade.hpp>
|
||||
#include <functional>
|
||||
#include "GameFixes.h"
|
||||
|
||||
constexpr auto OSD_SHADER_NAME = "OSD.fx";
|
||||
using OSDUpdateFn = std::function<void(reshade::api::effect_runtime*)>;
|
||||
using OSDEndFn = std::function<void(reshade::api::effect_runtime*)>;
|
||||
|
||||
// Reshade shader uniform variables
|
||||
extern reshade::api::effect_uniform_variable u_td_show;
|
||||
extern reshade::api::effect_uniform_variable u_td_enabled;
|
||||
extern reshade::api::effect_uniform_variable u_td_world;
|
||||
extern reshade::api::effect_uniform_variable u_td_AI;
|
||||
extern reshade::api::effect_uniform_variable u_GodMode_show;
|
||||
extern reshade::api::effect_uniform_variable u_GodMode_enabled;
|
||||
extern reshade::api::effect_uniform_variable u_IgnoreHits_show;
|
||||
extern reshade::api::effect_uniform_variable u_IgnoreHits_enabled;
|
||||
extern reshade::api::effect_uniform_variable u_Stealth_show;
|
||||
extern reshade::api::effect_uniform_variable u_Stealth_enabled;
|
||||
|
||||
extern void SetFixesEnabled(GameFixes fix, bool value);
|
||||
extern void SaveSettings();
|
||||
|
||||
/**
|
||||
* @brief Displays an On-Screen Display (OSD) for a specified duration.
|
||||
*
|
||||
@@ -23,7 +40,6 @@ using OSDEndFn = std::function<void(reshade::api::effect_runtime*)>;
|
||||
*/
|
||||
void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd);
|
||||
|
||||
|
||||
/**
|
||||
* @brief Updates the OSD system each frame and executes callbacks if needed.
|
||||
*
|
||||
@@ -38,6 +54,15 @@ void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd);
|
||||
*/
|
||||
void UpdateOSD(reshade::api::effect_runtime* runtime, float deltaTime);
|
||||
|
||||
/**
|
||||
* @brief Find all uniform variables enumerated.
|
||||
*
|
||||
* This function must be called typically in `on_reshade_begin_effects`,
|
||||
* @param runtime Pointer to the current `reshade::api::effect_runtime` object.
|
||||
* @param effect_name File name of the effect file to enumerate uniform variables from (eg. myfile.fx)
|
||||
*/
|
||||
void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name);
|
||||
|
||||
/**
|
||||
* @brief Reset all uniform variables enumerated.
|
||||
*
|
||||
@@ -47,3 +72,44 @@ void UpdateOSD(reshade::api::effect_runtime* runtime, float deltaTime);
|
||||
* @param effect_name File name of the effect file to enumerate uniform variables from (eg. myfile.fx)
|
||||
*/
|
||||
void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name);
|
||||
|
||||
/**
|
||||
* @brief Toggle cheats & OSD display.
|
||||
*
|
||||
* This function must be called once, typically in `init_effect_runtime`,
|
||||
* using an atomic compare-and-exchange operation
|
||||
* @param cheatEnabled cheat variable.
|
||||
* @param fix cheat type to toggle (TimeDilation, God Mode ...)
|
||||
* @param showUniform the Reshade uniform variable to show/hide the cheat on OSD
|
||||
* @param enabledUniform the cheat state (enabled or not)
|
||||
* @param duration the default OSD display duration (default 3 s)
|
||||
* @param effect_name File name of the effect file to enumerate uniform variables from (eg. myfile.fx)
|
||||
* @param extraFloats extra Reshade uniform variable (float) to initialize
|
||||
*/
|
||||
template<typename T>
|
||||
void ToggleOSD(T& cheatEnabled, GameFixes fix,
|
||||
reshade::api::effect_uniform_variable showUniform,
|
||||
reshade::api::effect_uniform_variable enabledUniform,
|
||||
float duration = 3.f,
|
||||
std::initializer_list<std::pair<reshade::api::effect_uniform_variable, float>> extraFloats = {}) {
|
||||
|
||||
cheatEnabled = !cheatEnabled;
|
||||
SetFixesEnabled(fix, cheatEnabled);
|
||||
SaveSettings();
|
||||
|
||||
std::vector<std::pair<reshade::api::effect_uniform_variable, float>> stableFloats(extraFloats);
|
||||
|
||||
ShowOSD(duration,
|
||||
[=, stableFloats = std::move(stableFloats)](reshade::api::effect_runtime* rt) {
|
||||
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
|
||||
rt->set_uniform_value_bool(showUniform, true);
|
||||
rt->set_uniform_value_bool(enabledUniform, cheatEnabled);
|
||||
|
||||
for (auto& uniform : stableFloats)
|
||||
if (uniform.first.handle)
|
||||
rt->set_uniform_value_float(uniform.first, uniform.second);
|
||||
},
|
||||
[=](reshade::api::effect_runtime* rt) {
|
||||
rt->set_uniform_value_bool(showUniform, false);
|
||||
});
|
||||
}
|
||||
@@ -4,6 +4,18 @@ static float g_timer = 0.0f;
|
||||
static OSDUpdateFn g_onUpdate;
|
||||
static OSDEndFn g_onEnd;
|
||||
|
||||
// Reshade shader uniform variables
|
||||
reshade::api::effect_uniform_variable u_td_show = {};
|
||||
reshade::api::effect_uniform_variable u_td_enabled = {};
|
||||
reshade::api::effect_uniform_variable u_td_world = {};
|
||||
reshade::api::effect_uniform_variable u_td_AI = {};
|
||||
reshade::api::effect_uniform_variable u_GodMode_show = {};
|
||||
reshade::api::effect_uniform_variable u_GodMode_enabled = {};
|
||||
reshade::api::effect_uniform_variable u_IgnoreHits_show = {};
|
||||
reshade::api::effect_uniform_variable u_IgnoreHits_enabled = {};
|
||||
reshade::api::effect_uniform_variable u_Stealth_show = {};
|
||||
reshade::api::effect_uniform_variable u_Stealth_enabled = {};
|
||||
|
||||
void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd) {
|
||||
g_timer = duration;
|
||||
g_onUpdate = std::move(onUpdate);
|
||||
@@ -25,9 +37,21 @@ void UpdateOSD(reshade::api::effect_runtime* runtime, float deltaTime) {
|
||||
}
|
||||
}
|
||||
|
||||
void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) {
|
||||
u_td_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowTD");
|
||||
u_td_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_Enabled");
|
||||
u_td_world = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_World");
|
||||
u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
|
||||
u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
|
||||
u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
|
||||
u_IgnoreHits_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowIgnoreHits");
|
||||
u_IgnoreHits_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "IgnoreHits_Enabled");
|
||||
u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
|
||||
u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
|
||||
}
|
||||
|
||||
void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) {
|
||||
runtime->enumerate_uniform_variables(effect_name, [runtime](reshade::api::effect_runtime* rt, reshade::api::effect_uniform_variable OSDvar) {
|
||||
runtime->reset_uniform_value(OSDvar);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user